Config
Log for #openttdcoop on 19th April 2010:
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00:11:09  *** Phazorx has quit IRC
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00:53:35  <pugi> why is the toyland game still up? :<
00:53:49  <pugi> !playercount
00:53:49  <PublicServer> pugi: Number of players: 0
01:20:45  <xpac> Because SmatZ could not finally decide to restart :D
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04:07:42  <KyleS> !playercount
04:07:42  <PublicServer> KyleS: Number of players: 0
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06:18:36  <PublicServer> ***  made screenshot at 0001B7E7: http://ps.openttdcoop.org/public/webcam/0001B7E7.png
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07:39:50  <Tray> !password
07:39:50  <PublicServer> Tray: vigils
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08:22:58  <matqrty> !password
08:22:59  <PublicServer> matqrty: scrawl
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08:54:03  <pugi> !playercount
08:54:03  <PublicServer> pugi: Number of players: 0
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09:22:57  *** ChanServ sets mode: +o [com]buster
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09:48:39  <PublicServer> ***  made screenshot at 000394AA: http://ps.openttdcoop.org/public/webcam/000394AA.png
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12:24:20  <KyleS> !playercount
12:24:20  <PublicServer> KyleS: Number of players: 0
12:28:37  <KyleS> !password
12:28:37  <PublicServer> KyleS: metals
12:28:48  <PublicServer> *** KyleS joined the game
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13:24:51  * dihedral waves hi
13:25:07  <KyleS> hi \o/
13:39:16  <SmatZ> hello
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15:43:37  <OwenS> Ooh, merge conflicts. Fun
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15:49:11  <PublicServer> *** VictorOfSweden joined the game
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15:59:53  <jondisti> !password
15:59:53  <PublicServer> jondisti: renown
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16:53:26  <Kommer> !playercount
16:53:26  <PublicServer> Kommer: Number of players: 1
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17:29:20  <tneo> how do you do conditional orders again?
17:29:20  <XeryusTC> with the button under the goto button :P
17:29:31  <XeryusTC> !players
17:29:33  <PublicServer> XeryusTC: Client 987 (Orange) is Intexon, in company 1 (Jamming United)
17:29:35  <tneo> ah thx XeryusTC :-)
17:29:56  <PublicServer> *** Game unpaused (not enough players)
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17:32:50  <PublicServer> *** Game paused (not enough players)
17:33:43  <PublicServer> ***  made screenshot at 00037F34: http://ps.openttdcoop.org/public/webcam/00037F34.png
17:33:53  <PublicServer> *** Game unpaused (not enough players)
17:33:54  <PublicServer> *** XeryusTC joined the game
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17:39:37  <PublicServer> *** planetm4ker joined the game
17:39:49  <PublicServer> <XeryusTC> heya pm
17:39:56  <PublicServer> <planetm4ker> heya XTC :-)
17:40:59  <PublicServer> <XeryusTC> oh brilliant
17:41:19  <PublicServer> <planetm4ker> :-O 1600 trains!
17:41:32  <PublicServer> <XeryusTC> someone created a prio on tunnels with an exit signal on both tunnels
17:41:46  <PublicServer> <planetm4ker> :-)
17:42:17  <Ammler> @stage Please, please finish this game...
17:42:17  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #181 (r19611) | STAGE: Please, please finish this game... | http://openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
17:42:35  <PublicServer> <XeryusTC> ammler:why the hurry?
17:42:56  <planetmaker> it's a nice game :-)
17:43:05  <Ammler> XeryusTC: because nobody can join since around a week
17:43:09  <PublicServer> <planetm4ker> it's my world! ;-)
17:43:10  <PublicServer> <XeryusTC> i was well entertained by this game
17:43:24  <XeryusTC> !playercount
17:43:24  <PublicServer> XeryusTC: Number of players: 3
17:43:33  <XeryusTC> PublicServer counts 3 players, so people can join
17:43:41  <Ammler> :-)
17:44:22  <PublicServer> *** SmatZ joined the game
17:44:22  <PublicServer> <SmatZ> hello
17:44:41  <PublicServer> <planetm4ker> hi SmatZ
17:44:46  <PublicServer> <SmatZ> hello planetm4ker :)
17:44:47  <PublicServer> *** Amm1er joined the game
17:45:18  <PublicServer> <planetm4ker> it's only 75% here. So it's fine ;-)
17:46:14  <SmatZ> 50% here, and I am running at 1.6GHz :)
17:46:22  <PublicServer> <planetm4ker> :-)
17:46:29  <PublicServer> <planetm4ker> This is 2GHz
17:46:40  <PublicServer> <planetm4ker> but not a well-optimized binary
17:46:54  <Ammler> !server_status
17:46:54  <PublicServer> Ammler:  19:46:52 up 342 days,  5:37,  0 users,  load average: 2.26, 3.14, 3.53
17:46:54  <PublicServer> Ammler: Cpu(s): 16.0%us,  5.7%sy,  2.9%ni, 72.1%id,  3.1%wa,  0.0%hi,  0.1%si,  0.0%st
17:46:55  <PublicServer> Ammler:  8024 openttd   25  10 45340  18m 4376 R   59  0.9   2455:17 ./openttd -c opentt
17:47:05  <Ammler> 60% :'-(
17:47:07  <V453000> Ammler always hurries with ending :)
17:47:32  <PublicServer> <planetm4ker> hehe @ V453000
17:47:38  <PublicServer> *** Intexon has left the game (connection lost)
17:47:56  <PublicServer> *** Amm1er has left the game (leaving)
17:48:45  <PublicServer> ***  made screenshot at 00016654: http://ps.openttdcoop.org/public/webcam/00016654.png
17:48:50  <PublicServer> <planetm4ker> wow. My SLH still lives
17:49:14  <PublicServer> <SmatZ> yeah, even after upgrade to LLRR :)
17:49:21  <PublicServer> <planetm4ker> :-)
17:49:38  <PublicServer> <planetm4ker> I just try to find out how many of those tiles were placed by me :-P
17:49:55  <PublicServer> <SmatZ> :)
17:50:14  <V453000> 3?
17:50:30  <PublicServer> <planetm4ker> about right, yes
17:50:30  <V453000> :P
17:51:34  <PublicServer> <SmatZ> hmm
17:51:56  <PublicServer> <SmatZ> trains from Preningdore Woods are doing long way to drop
17:52:07  <PublicServer> <SmatZ> they can't exit to west
17:52:16  <planetmaker> ga... getting up at 6am leaves me already tired :S
17:52:22  <PublicServer> <SmatZ> :(
17:55:45  <PublicServer> <SmatZ> also, I have configured --without-asserts
17:55:48  <PublicServer> <SmatZ> err
17:55:54  <PublicServer> <SmatZ> --disable-assert
17:56:00  <PublicServer> <SmatZ> disabled animation
17:56:04  <PublicServer> <SmatZ> invisible trees
17:56:08  *** Devedse has joined #openttdcoop
17:56:09  <PublicServer> <SmatZ> 8bpp blitter
17:56:19  <PublicServer> <SmatZ> -O3
17:56:40  <PublicServer> <XeryusTC> SmatZ: you should be able to get another line in to the west joiner :P
17:56:41  <Devedse> !password
17:56:41  <PublicServer> Devedse: phobia
17:57:04  <PublicServer> *** Devedse joined the game
17:57:05  <planetmaker> SmatZ: that sounds like a lot optimizations wrt my build :-)
17:57:17  <planetmaker> normal debug with asserts and 32bpp blitter
17:57:18  <PublicServer> <XeryusTC> also, why doesn't the compile farm compile with such options? that way you'd never get slow clients :P
17:57:52  <PublicServer> <SmatZ> probably because of gcc bugs with optimisations
17:57:55  <PublicServer> <SmatZ> in the past
17:58:06  <PublicServer> <XeryusTC> fair point
17:58:19  <PublicServer> <XeryusTC> sweets pickup is becomming too slmall
17:58:21  <PublicServer> <SmatZ> also, the less optimisations, the easier debugging, and quicker compilation :)
17:58:44  <PublicServer> <SmatZ> I don't even remember when sweet pickup was sufficient :)
18:00:46  <PublicServer> *** XeryusTC has left the game (connection lost)
18:01:54  <PublicServer> *** Devedse has left the game (connection lost)
18:03:47  <PublicServer> ***  made screenshot at 000228A0: http://ps.openttdcoop.org/public/webcam/000228A0.png
18:04:28  <SmatZ> !trains 1620
18:04:28  <PublicServer> *** SmatZ has set max_trains to 1620
18:04:44  *** Fuco has joined #openttdcoop
18:04:48  *** ChanServ sets mode: +v Fuco
18:07:31  <planetmaker> :-) slowly slowly rising it?
18:07:46  <PublicServer> <SmatZ> slowly :)
18:08:39  <planetmaker> :-)
18:10:27  *** mixrin has joined #openttdcoop
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18:10:36  <OwenS> New Progsigs release
18:10:52  *** Chris_Booth has joined #openttdcoop
18:10:59  <Intexon> publicserver told me a password 'sucker' :D
18:11:03  <PublicServer> <SmatZ> :D
18:12:48  <planetmaker> hehe ;-)
18:14:19  <PublicServer> *** planetm4ker has joined spectators
18:18:50  <PublicServer> ***  made screenshot at 000152AC: http://ps.openttdcoop.org/public/webcam/000152AC.png
18:19:06  <PublicServer> <SmatZ> wut
18:19:11  <PublicServer> <SmatZ> our sweet factory closes
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18:29:51  <SmatZ> !trains 1630
18:29:52  <PublicServer> *** SmatZ has set max_trains to 1630
18:33:52  <PublicServer> ***  made screenshot at 0000965D: http://ps.openttdcoop.org/public/webcam/0000965D.png
18:37:13  <PublicServer> <planetm4ker> I like the bubbles and the bubble wagons :-)
18:40:23  <SmatZ> !trains 1640
18:40:23  <PublicServer> *** SmatZ has set max_trains to 1640
18:42:53  <PublicServer> *** SmatZ has left the game (leaving)
18:42:53  <PublicServer> *** Game paused (not enough players)
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18:48:54  <PublicServer> ***  made screenshot at 0003D85E: http://ps.openttdcoop.org/public/webcam/0003D85E.png
18:50:36  <PublicServer> *** planetm4ker has left the game (leaving)
18:51:11  <PublicServer> *** Game unpaused (not enough players)
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18:52:11  *** [alt]buster is now known as [com]buster
18:53:10  <PublicServer> <SmatZ> to bypass or not to bypass...
18:53:48  <[com]buster> what jobs remain?
18:54:08  <PublicServer> <SmatZ> nothing I guess
18:54:26  <planetmaker> !playercount
18:54:26  <PublicServer> planetmaker: Number of players: 2
18:54:36  <[com]buster> !password
18:54:36  <PublicServer> [com]buster: soiled
18:54:46  <PublicServer> *** Combuster joined the game
18:56:43  * [com]buster is looking for things that prevent archival...
18:57:00  <hylje> http://files.myopera.com/avaurus/albums/3970/debian.png
18:57:16  <PublicServer> <SmatZ> several primaries <60% transported
18:57:31  <PublicServer> <SmatZ> many rather
18:57:50  <PublicServer> <Combuster> many 0%, I see
18:58:37  <PublicServer> * Combuster lols at the badger sign
19:01:15  <SmatZ> !trains 1650
19:01:15  <PublicServer> *** SmatZ has set max_trains to 1650
19:03:56  <PublicServer> ***  made screenshot at 00028A98: http://ps.openttdcoop.org/public/webcam/00028A98.png
19:05:09  <PublicServer> *** VictorOfSweden joined the game
19:05:42  <SmatZ> !trains 1670
19:05:42  <PublicServer> *** SmatZ has set max_trains to 1670
19:06:37  <Chris_Booth> evening all
19:06:38  <PublicServer> <SmatZ> hello CB
19:06:49  <Chris_Booth> is this gmae not over yet?
19:07:14  <OwenS> Nope
19:07:15  <PublicServer> *** VictorOfSweden has left the game (leaving)
19:07:16  <OwenS> Hello
19:07:40  <[com]buster> more fps, dammit
19:07:57  <Chris_Booth> OwenS: want to start finalising PZ?
19:08:01  <OwenS> OK
19:08:03  <Chris_Booth> as it is almost done
19:08:11  <OwenS> I don't think its quite as close as you do :p
19:08:15  <Chris_Booth> much better than toy land
19:08:52  <[com]buster> trainlimit
19:09:00  <[com]buster> !trains 1680
19:09:00  <PublicServer> [com]buster: you must be channel op to use !trains
19:09:07  *** [com]buster is now known as Combuster
19:09:11  *** Combuster has left #openttdcoop
19:09:14  <PublicServer> <SmatZ> yeah, there's a reason for that
19:09:17  *** Combuster has joined #openttdcoop
19:09:23  <PublicServer> <SmatZ> think twice before adding trains
19:09:30  <PublicServer> <SmatZ> like, do not jam SLH02
19:09:49  <PublicServer> <Combuster> I'm at '07
19:09:51  <PublicServer> <SmatZ> LLRR there is at its capacity
19:10:18  <PublicServer> <SmatZ> also, TOYS DROP is full too
19:10:39  <Combuster> hmhm
19:10:48  <Combuster> we should up the transported %
19:10:59  <Combuster> but we can't because the net is filled :/
19:11:10  <PublicServer> <SmatZ> I like high transported % too :)
19:11:15  *** ChanServ sets mode: +o Combuster
19:11:21  <PublicServer> <SmatZ> but I don't want to rebuild the network :-p
19:11:45  <Combuster> I have barely the power to update the network
19:11:46  <PublicServer> <SmatZ> what can be added:
19:12:09  <PublicServer> <SmatZ> trains going to COLA DROP not going through HUB02
19:12:18  <PublicServer> <SmatZ> sweet trains not going through SLH02
19:12:36  <PublicServer> <SmatZ> or HUB01 it seems
19:13:23  <PublicServer> <SmatZ> any trains going through HUB03
19:13:50  <PublicServer> <SmatZ> simply, there are few specific places where trains can be added:
19:14:17  <PublicServer> <SmatZ> trains going to COLA DROP from EAST/WEST
19:14:22  <PublicServer> <SmatZ> (not the central station)
19:14:42  <PublicServer> <SmatZ> trains going to SWEETS DROP SOUTH not going through any HUB
19:15:13  <PublicServer> <SmatZ> trains going to SWEETS DROP NORTH not going through SLH02 (it means, few places)
19:16:00  <PublicServer> <Combuster> The chaos theory is making designing rather difficult
19:16:08  <PublicServer> <Combuster> its hard to distinguish SL and ML<
19:16:27  <PublicServer> <Combuster> especially when you've only been playing this map for 20 mins total :/
19:17:19  <PublicServer> <Combuster> ah, jam
19:17:19  <PublicServer> <SmatZ> where?
19:17:22  <PublicServer> <Combuster> something less unobvious to fix
19:17:33  <PublicServer> <Combuster> in hub08
19:17:42  <PublicServer> <Combuster> towards hub01
19:17:58  <PublicServer> <SmatZ> yes
19:18:27  <PublicServer> <Combuster> seems to be irregular though
19:18:58  <PublicServer> ***  made screenshot at 000264D7: http://ps.openttdcoop.org/public/webcam/000264D7.png
19:20:32  <PublicServer> *** tneo joined the game
19:20:53  <PublicServer> <SmatZ> hello then
19:20:56  <PublicServer> <SmatZ> tneo
19:20:57  <PublicServer> <SmatZ> :-p
19:21:47  <PublicServer> <tneo> hello SmatZ
19:22:35  <PublicServer> <tneo> what a mess
19:22:54  <PublicServer> <SmatZ> :(
19:24:42  <PublicServer> *** tneo has left the game (leaving)
19:27:13  <PublicServer> <Combuster> added an extra choice at HUB08
19:27:44  <PublicServer> <Combuster> doubt it'll help much, but at least a little
19:28:20  <PublicServer> <SmatZ> it looks really weird
19:28:38  <PublicServer> <SmatZ> doesn't it suffer from
19:28:39  <PublicServer> <SmatZ> it does
19:28:42  <PublicServer> <SmatZ> :-p
19:28:56  <PublicServer> <SmatZ> when train enters it in unlucky moment, it can jam the ML
19:29:20  <PublicServer> <Combuster> not for long
19:29:27  <PublicServer> <Combuster> the outer lane is underoccupied
19:29:38  <PublicServer> <SmatZ> why don't you create normal shifter instead
19:30:04  <PublicServer> <Combuster> space constraint?
19:32:12  <PublicServer> <SmatZ> also I fixed the leftmost lane
19:32:19  <PublicServer> <SmatZ> so it shouldn't jam that often :)
19:33:09  <PublicServer> *** Combuster has left the game (connection lost)
19:34:00  <PublicServer> ***  made screenshot at 00026EDD: http://ps.openttdcoop.org/public/webcam/00026EDD.png
19:34:30  <PublicServer> *** SmatZ has left the game (leaving)
19:34:31  <PublicServer> *** Game paused (not enough players)
19:38:07  <pugi> !players
19:38:08  <PublicServer> pugi: Client 996 (Orange) is Intexon, in company 1 (Jamming United)
19:38:44  <pugi> SmatZ, Combuster: can't any of you members finish the game and set up the next game? :D
19:39:37  <pugi> !password
19:39:38  <PublicServer> pugi: climes
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19:49:02  <PublicServer> ***  made screenshot at 00026EDE: http://ps.openttdcoop.org/public/webcam/00026EDE.png
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19:49:43  <PublicServer> *** Game paused (not enough players)
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19:54:44  <pugi> !twitter everyone is desperately waiting for PSG 180 to finish <.<
19:55:00  <theholyduck> *181
19:55:04  <pugi> <.<
19:55:06  <pugi> sorry
19:55:06  <theholyduck> and yeah
19:55:11  <theholyduck> we are
19:55:13  <pugi> !tweet everyone is desperately waiting for PSG 181 to finish <.<
19:55:15  <PublicServer> pugi: Tweet sent: http://twitter.com/openttdcoop
19:55:21  <pugi> okay, it was tweet anyways ^^
19:55:22  <PublicServer> *** Intexon has left the game (connection lost)
19:56:05  <pugi> game has started 9 days ago..
19:56:29  <theholyduck> i've given up on playing more of #181
19:56:40  * theholyduck is waiting "desperatly" for a new, non toyland map
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20:01:09  <PublicServer> *** SmatZ joined the game
20:01:24  <XeryusTC> PublicServer: 9 days is not that long for a game to finish
20:01:45  <XeryusTC> in my early days i joined a game which had been going for at least two weeks already, and it took two more for it to finish
20:01:52  <PublicServer> <SmatZ> XeryusTC: I am afraid PublicServer doesn't understand what you are saying to it
20:01:56  <Kommer> is it already completely done then?
20:02:11  <XeryusTC> SmatZ: indeed, i meant pugi xD
20:02:13  <Kommer> indeed XeryusTC, sometimes we had it running for longer.
20:02:14  <SmatZ> :D
20:02:48  <Kommer> !password
20:02:48  <PublicServer> Kommer: unseat
20:02:49  *** Intexon has quit IRC
20:02:56  <PublicServer> *** Game unpaused (not enough players)
20:02:57  <PublicServer> *** Kommer joined the game
20:03:01  <PublicServer> <SmatZ> hello Kommer
20:03:05  <Kommer> heya
20:03:10  <PublicServer> <Kommer> and heya here :)
20:03:17  <pugi> :D
20:03:29  <XeryusTC> yarr Kommer :P
20:03:51  <PublicServer> <Kommer> not all is transported so we could try adding more trains and improve the network :)
20:03:57  <PublicServer> <Kommer> hmm, game is lagging here
20:04:09  <PublicServer> <SmatZ> maybe server is running backup
20:04:15  <PublicServer> <Kommer> indeed
20:06:27  <PublicServer> <Kommer> still some jams
20:06:36  <PublicServer> <Kommer> the batteries DROP really needs a better exit
20:06:41  <PublicServer> <Kommer> but it is very integrated with the HUB..
20:10:09  <PublicServer> * SmatZ admires Kommers bravery to touch that piece of network
20:11:23  <PublicServer> <Kommer> :P
20:11:26  <PublicServer> <Kommer> still thinkingh
20:11:31  <PublicServer> <SmatZ> no problem :)
20:11:43  <PublicServer> <SmatZ> the exit is hack
20:11:55  <PublicServer> <SmatZ> I caused that hack while rebuilding the drop
20:12:00  <PublicServer> <Kommer> yes, but it is very difficult to completely redo it
20:12:05  <PublicServer> <SmatZ> and was expecting someone will unhackify it
20:12:13  <PublicServer> *** XeryusTC joined the game
20:12:13  <PublicServer> <SmatZ> but instead of it, more hacks were added
20:12:49  <PublicServer> <XeryusTC> it isn't even simular to my original anymore :o
20:13:14  <PublicServer> <XeryusTC> SmatZ: the entire network is like that :)
20:13:17  <PublicServer> <XeryusTC> ;)*
20:13:25  <PublicServer> <SmatZ> :-D
20:13:34  <PublicServer> <XeryusTC> the only clean area atm is the sweets drop and hub1
20:13:42  <PublicServer> <XeryusTC> but hub 1 is build by me so half of it is hacks anyway
20:13:49  <PublicServer> <XeryusTC> and the SL is a big hack :P
20:13:51  <PublicServer> <SmatZ> :)
20:17:35  <PublicServer> <XeryusTC> server is slow
20:17:47  <PublicServer> <Kommer> yes
20:18:00  <PublicServer> <Kommer> it is a little better now
20:18:03  <PublicServer> <Kommer> the exit
20:18:08  <PublicServer> <Kommer> but still hackish :)
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20:19:04  <PublicServer> ***  made screenshot at 00018F14: http://ps.openttdcoop.org/public/webcam/00018F14.png
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20:23:36  <PublicServer> <Kommer> now the exit is really running better
20:23:42  <PublicServer> <Kommer> even without an extra lane :)
20:27:06  <PublicServer> *** SmatZ has left the game (leaving)
20:27:31  <PublicServer> <XeryusTC> good job :)
20:28:04  <SmatZ> it looks quite complicated :)
20:28:09  <PublicServer> <Kommer> wasnt too hard :)
20:28:45  <PublicServer> <Kommer> but still more jams to solve
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20:30:24  <PublicServer> *** XeryusTC has left the game (connection lost)
20:30:24  <PublicServer> *** Game paused (not enough players)
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20:34:06  <PublicServer> ***  made screenshot at 0001732F: http://ps.openttdcoop.org/public/webcam/0001732F.png
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20:55:29  <PublicServer> <XeryusTC> we still have too many beer trains :o
20:56:28  <SmatZ> beer
20:57:30  <PublicServer> <XeryusTC> lets rid the game of its spare beer ;)
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20:58:42  <PublicServer> *** Game unpaused (not enough players)
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21:04:09  <PublicServer> <XeryusTC> beer trains arent on the main network anymore are they?
21:04:17  <PublicServer> <SmatZ> hmm to make SLH03 LLLRRR or not...
21:04:22  <PublicServer> <SmatZ> XeryusTC: kind of
21:04:39  <PublicServer> <SmatZ> they don't have dedicated track
21:04:44  <PublicServer> <XeryusTC> SLH3 LLLxRRR?
21:04:52  <PublicServer> <SmatZ> SLH02
21:04:57  <PublicServer> <SmatZ> sorry :-x
21:05:12  <PublicServer> <XeryusTC> yes, make it properly LLxRR
21:05:15  <PublicServer> <XeryusTC> the LL part is just 2xL with different directions :s
21:06:03  <PublicServer> <XeryusTC> i'll delete some 10 beer trains
21:06:11  <PublicServer> <SmatZ> :)
21:06:18  <PublicServer> <SmatZ> beer factory can't produce more
21:06:27  <PublicServer> <SmatZ> because of openttd design limitations
21:06:32  <PublicServer> <XeryusTC> same with sweets factory IIRC
21:06:42  <PublicServer> <SmatZ> indeed
21:07:14  <PublicServer> <XeryusTC> but cargo doesnt get distributed between different factories
21:07:20  <PublicServer> <XeryusTC> as we have two sweets factories
21:07:38  <PublicServer> <SmatZ> not anymore
21:07:45  <PublicServer> <SmatZ> one died few months ago
21:07:52  <PublicServer> <SmatZ> oh we do
21:07:57  <PublicServer> <SmatZ> we used to have three though :)
21:08:08  <PublicServer> <XeryusTC> oh, we had three indeed
21:08:13  <PublicServer> <XeryusTC> but one produces nothing
21:08:16  <PublicServer> <SmatZ> I am afraid this won't change
21:08:21  <PublicServer> <SmatZ> because we have only one drop
21:08:28  <PublicServer> <SmatZ> and that station is nearest to the drop
21:08:47  <PublicServer> <SmatZ> *station->factory
21:09:00  <PublicServer> <SmatZ> if we had more drops, it could supply more industries
21:09:07  <PublicServer> <XeryusTC> i thought ottd used to distribute between factories, but apparently it does not
21:09:28  <PublicServer> <SmatZ> it does, but it doesn't work much with non-stockpiling industries
21:09:48  <PublicServer> <XeryusTC> oh, that explains alot
21:19:08  <PublicServer> ***  made screenshot at 0000C26E: http://ps.openttdcoop.org/public/webcam/0000C26E.png
21:21:53  <PublicServer> <SmatZ> see
21:23:02  <PublicServer> <XeryusTC> hmm?
21:23:17  <PublicServer> <SmatZ> the candy factory is dying
21:23:42  <PublicServer> <XeryusTC> oh, i have industry information turned off
21:23:53  <PublicServer> <XeryusTC> the only thing i see is new vehicles and crashes :P
21:24:00  <PublicServer> <SmatZ> :)
21:24:38  <PublicServer> <XeryusTC> oh, and vehicle arivals are summaries, just like economy changes apparently (but industry is turned off) and cargo acceptance changes
21:24:50  <PublicServer> <XeryusTC> oh, tis gone
21:25:00  <PublicServer> <SmatZ> D:
21:29:36  <PublicServer> *** XeryusTC has left the game (leaving)
21:29:36  <PublicServer> *** Game paused (not enough players)
21:29:43  <XeryusTC> brb
21:29:50  * SmatZ waits
21:30:40  <PublicServer> *** Game unpaused (not enough players)
21:30:40  <PublicServer> *** XeryusTC joined the game
21:30:46  <PublicServer> <XeryusTC> there we go :P
21:30:51  <PublicServer> <SmatZ> :)
21:30:54  <PublicServer> <XeryusTC> iew @ !bah
21:31:03  <PublicServer> <SmatZ> indeed :-x
21:31:23  <PublicServer> <XeryusTC> that entire area is nasty :o
21:31:26  <PublicServer> <SmatZ> yeah
21:31:34  <PublicServer> <SmatZ> I wanted to rebuild it, but didn't manage to...
21:32:39  <PublicServer> <XeryusTC> oh god damnit
21:32:57  <PublicServer> <SmatZ> :D
21:33:11  <PublicServer> <SmatZ> there is high traffic
21:33:17  <PublicServer> <SmatZ> two industries with 2k production
21:33:36  <PublicServer> <XeryusTC> oh lol, jamming the bypass now
21:33:39  <PublicServer> <SmatZ> :D
21:34:11  <PublicServer> ***  made screenshot at 0000C86F: http://ps.openttdcoop.org/public/webcam/0000C86F.png
21:34:11  <PublicServer> <XeryusTC> there we go :D
21:35:12  <PublicServer> <XeryusTC> hmm, how does one tell configure to compile in release mode?
21:35:23  <PublicServer> <SmatZ> --disable-assert is the only change
21:36:19  <PublicServer> *** XeryusTC has left the game (connection lost)
21:36:19  <PublicServer> *** Game paused (not enough players)
21:36:24  <XeryusTC> recompiling a bit then :P
21:37:44  <SmatZ> !unpause
21:37:44  <PublicServer> *** SmatZ has unpaused the server. (Use !auto to set it back.)
21:37:44  <PublicServer> *** Game unpaused (not enough players)
21:37:45  <XeryusTC> massive warnings in src/misc/blob.hpp
21:38:41  <PublicServer> *** XeryusTC joined the game
21:38:43  <SmatZ> !auto
21:38:43  <PublicServer> *** SmatZ has enabled autopause mode.
21:38:51  <PublicServer> <SmatZ> yeah, that's gcc's fault
21:39:12  <PublicServer> <XeryusTC> ottd does run lighter now
21:39:15  <PublicServer> <SmatZ> great :)
21:39:32  <PublicServer> <XeryusTC> train movement hasn't improved that much though, i guess it is the server after all
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21:40:42  <PublicServer> <XeryusTC> used the spare train slots to create even more sweets trains :P
21:40:49  <PublicServer> <SmatZ> :D
21:40:55  <PublicServer> <XeryusTC> might not have been the wisest of decisions :P
21:41:10  <PublicServer> <SmatZ> hehe
21:41:40  <PublicServer> <SmatZ> nice
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21:41:48  <PublicServer> <XeryusTC> hmm, these two tunnels prove otherwise :P
21:41:53  <PublicServer> <SmatZ> :D
21:42:20  <PublicServer> <XeryusTC> might be because of the gap between trains though, but i doubt it :P
21:44:34  <PublicServer> <XeryusTC> why doesn't ottd remember the way i prefer to sort my list :(
21:44:49  <PublicServer> <XeryusTC> i keep building the slowest bridges when i join a game
21:44:59  <PublicServer> <SmatZ> :)
21:45:10  <PublicServer> <SmatZ> yes, that's silly
21:45:31  <V453000> SmatZ: is it possible that PBS and depots somehow collide? I experienced twice a crash of trains, forced by nobody and the trains crashed right in front of a depot, or even worse, in the depot
21:45:32  <PublicServer> <XeryusTC> go fix mr developer man!
21:45:54  <PublicServer> <SmatZ> hard to say, there shouldn't be a problem
21:46:06  <PublicServer> <XeryusTC> v453000: depots are both a combo and a path signal IIRC
21:46:07  <PublicServer> <SmatZ> what I know, trains sometimes crash when signal is converted to/from PBS
21:46:14  <V453000> it happens only very rarely
21:46:23  <V453000> there was no modification
21:46:54  <PublicServer> <XeryusTC> maybe the depot doesn't always get properly reserved or sth simular
21:46:58  <V453000> XeryusTC: they are combo, and path if there is a PBS in front of it ... but that doesnt say anything
21:47:00  <V453000> yes
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21:47:03  <V453000> its just weird
21:47:10  <V453000> also almost impossible to reproduce
21:47:28  <PublicServer> <XeryusTC> so maybe trains can leave the depot even after a train reserved a path to it because the depot itself wasnt reserved
21:47:37  <PublicServer> <XeryusTC> but that is just a wild guess
21:48:00  <V453000> hmmm
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21:49:03  <PublicServer> <XeryusTC> we should have a game where train's acceleration is so fast that the distance to get to top speed is less than TL :P
21:49:13  <PublicServer> ***  made screenshot at 00019C64: http://ps.openttdcoop.org/public/webcam/00019C64.png
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21:50:12  <V453000> US train set
21:50:15  <V453000> EL13k
21:50:30  <V453000> 185kmh, 13000 HP
21:50:44  <V453000> build two for TL5 and they are insane :D
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21:53:11  <XeryusTC> hmm
21:53:16  <XeryusTC> BR203 is quite good at that too
21:53:30  <XeryusTC> double head a TL5 or smaller and they have massive acceleration
21:53:52  * theholyduck 's nationalistic pride flares up
21:53:58  * theholyduck wants to play a game with awesome norwegian trains
21:54:01  <XeryusTC> i should make a map with the old economy model and DB set
21:54:07  <PublicServer> <SmatZ> :D
21:54:56  <XeryusTC> and declare this game finished, load the map, laugh at you all :P
21:55:17  <leg3nd> Hello all
21:55:23  <PublicServer> <SmatZ> hello legend
21:55:58  <leg3nd> lets see how much have been build, now i have been gone over the weekend :>
21:56:04  <leg3nd> !password
21:56:04  <PublicServer> leg3nd: sirens
21:56:47  <PublicServer> *** leg3nd joined the game
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21:57:20  <PublicServer> <leg3nd> wow 1600 trains :>
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22:00:31  <V453000> XeryusTC: have you tested with full trains?
22:00:57  *** Progman has quit IRC
22:01:54  <XeryusTC> V453000: only in ye olde #openttdcoop days :P
22:02:10  <XeryusTC> when we had to use DB set :P
22:02:25  <V453000> DB set is one of the best ones imo
22:02:27  <V453000> still
22:04:14  <XeryusTC> indeed
22:04:15  <PublicServer> ***  made screenshot at 0001A37E: http://ps.openttdcoop.org/public/webcam/0001A37E.png
22:04:25  <PublicServer> <SmatZ> why is server running backup that often?
22:04:50  <PublicServer> *** XeryusTC has left the game (leaving)
22:04:53  <PublicServer> *** SmatZ has joined spectators
22:04:53  <PublicServer> *** Game paused (not enough players)
22:04:56  <PublicServer> *** SmatZ has joined company #1
22:04:57  <PublicServer> *** Game unpaused (not enough players)
22:08:36  *** Phazorx has left #openttdcoop
22:09:26  <PublicServer> <leg3nd> smart u gonna work more ?
22:10:13  <PublicServer> <SmatZ> probably not
22:10:13  <PublicServer> <leg3nd> where thinking going to sleep
22:10:13  <PublicServer> <SmatZ> good night, legend :)
22:10:13  <PublicServer> *** SmatZ has left the game (leaving)
22:10:14  <PublicServer> *** Game paused (not enough players)
22:10:14  <PublicServer> <leg3nd> okay will leave server then.
22:10:14  <PublicServer> <leg3nd> night.
22:10:14  <PublicServer> *** leg3nd has left the game (leaving)
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22:24:16  <XeryusTC> gn all
22:25:49  <V453000> CYA
22:25:51  <V453000> caps
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22:27:49  <SmatZ> nn XeryusTC
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23:49:32  <KyleS> lol @ the stage
23:56:34  <The_Z> !password
23:56:34  <PublicServer> The_Z: rodent

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