Config
Log for #openttdcoop on 21st May 2010:
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00:08:56  *** Ozymandias has joined #openttdcoop
00:13:23  *** Fixer has left #openttdcoop
00:20:33  <Ozymandias> !password
00:20:34  <PublicServer> Ozymandias: honeys
00:20:41  <PublicServer> *** Game still paused (number of players)
00:20:41  <XeryusTC> !playercount
00:20:41  <PublicServer> XeryusTC: Number of players: 1
00:20:42  <PublicServer> *** Ozymandias joined the game
00:20:45  <XeryusTC> !playercount
00:20:46  <PublicServer> XeryusTC: Number of players: 4
00:20:49  <XeryusTC> !players
00:20:51  <PublicServer> XeryusTC: Client 601 is tycoondemon, a spectator
00:20:51  <PublicServer> XeryusTC: Client 623 is Ozymandias, a spectator
00:20:55  <XeryusTC> funky
00:20:58  <XeryusTC> !playercount
00:20:58  <PublicServer> XeryusTC: Number of players: 2
00:21:02  <Ozymandias> Hmm? did I screw something up?
00:21:08  <XeryusTC> no
00:21:15  <XeryusTC> just ap misbehaving
00:21:28  <Ozymandias> Ah... oh the game is paused... who can unpause it?
00:21:43  <XeryusTC> !auto
00:21:43  <PublicServer> *** XeryusTC has enabled autopause mode.
00:21:54  <XeryusTC> oh, you're both spectators
00:22:02  <XeryusTC> game only unpauses on 2 or more players
00:22:31  <Ozymandias> ah. I see. I jsut got the game yesterday and I've never played anythingf like it, so I'm just afraid of ruining someone's work by accident, you know? =P
00:22:49  <Ozymandias> I could probably just spectate as part of the company just to unpause it
00:24:07  <Ozymandias> I'm going to go check the stable server then0-
00:24:32  <PublicServer> *** Ozymandias has left the game (leaving)
00:25:08  *** jondisti has quit IRC
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00:25:22  <XeryusTC> the stable server is less spectacular though
00:25:29  <XeryusTC> just wait until it becomes day in europe again
00:25:37  <XeryusTC> preferably somewhere in the afternoon/evening
00:26:30  <Ozymandias> hmm, well the stable server would be more newb friendly.. I think.. or something. i dunno XD
00:27:49  <Ozymandias> I hate when everyone passwords their companies and leaves
00:31:40  <perk11> Ozymandias: this server is not for newbs really
00:31:58  <perk11> I played this game for about two years
00:32:11  <perk11> and when I saw this server I thought "OMG"
00:32:43  <Ozymandias> Ah... well this is the server the guys at B12 were talkinga bout sooo..
00:33:10  <perk11> what is B12?
00:34:33  <Ozymandias> Bay12
00:34:37  <Ozymandias> Dwarf Fortress guys
00:34:52  <perk11> ah
00:34:55  *** Mark has joined #openttdcoop
00:35:04  <Mark> 'lo
00:35:16  <perk11> Mark: hi
00:35:20  <Ozymandias> Hi
00:35:41  <Mark> !info
00:35:41  <PublicServer> Mark: #:1(Orange) Company Name: 'Yeti Transportation United'  Year Founded: 1950  Money: 4796324613  Loan: 0  Value: 4832936815  (T:1211, R:0, P:0, S:0) unprotected
00:35:49  <Mark> !dl win32
00:35:49  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win32.zip
00:35:51  <Mark> !grf
00:35:51  <PublicServer> Mark: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
00:36:00  <perk11> Ozymandias: The best thing to do is play at least one game in single player. Follow this guide: http://wiki.openttd.org/Getting_Started
00:36:20  <Mark> oh you're new?
00:36:41  <PeterT> allo Mark
00:36:48  <Mark> 'lo
00:36:57  <Ozymandias> Yup I'm completely new =p
00:37:08  <perk11> I am new here
00:37:12  <perk11> too
00:37:13  <perk11> :_
00:37:15  <perk11> :)
00:37:19  <Mark> welcome, both of you :)
00:37:22  <Ozymandias> yeah singleplayer would be a good idea
00:37:39  <Mark> watching and asking questions is a good idea too
00:37:53  <Mark> usually someone will help you out
00:38:24  <Ozymandias> yeah, I wasn;t planning on trying to touch those insanely complex train routes =p
00:38:29  <Ozymandias> mostly observe
00:38:31  <perk11> Mark: but some basic things a new person should do him or herself
00:38:47  <Ozymandias> I did play through the tutorial on the wiki
00:38:50  <perk11> such as first train road
00:38:53  <Ozymandias> but it's a very very very minimal tutorial
00:38:59  <perk11> well yes
00:38:59  <Mark> which is that?
00:39:01  <Mark> mucht's?
00:39:10  <Mark> or the openttd manual one?
00:39:24  <Mark> are you new to openttdcoop or openttd in general?
00:39:32  <Ozymandias> http://wiki.openttd.org/Tutorial
00:39:40  <Ozymandias> new to everything ever =p
00:39:54  <Mark> oh right
00:39:57  <Ozymandias> I came here because it was reccomended by the bay12 guys
00:40:13  <Mark> well, coop is quite high level
00:40:36  <Ozymandias> the stable server didnt seem to be having any coop going on though =o
00:41:12  <Mark> the stable server is a good place to learn the basics, yes
00:41:17  <perk11> Ozymandias: there are lots of other stable servers
00:41:21  <Ozymandias> that's where I am right now
00:42:13  <Mark> do you need help with anything?
00:44:01  <Mark> !password
00:44:01  <PublicServer> Mark: cowing
00:44:09  <PeterT> haha, cowing
00:44:13  <Mark> mooooo
00:44:17  <perk11> :X
00:44:25  <perk11> * :D
00:44:29  <Ozymandias> Hmm, nope, not right now anyways
00:45:06  <PublicServer> *** Game still paused (number of players)
00:45:06  <PublicServer> *** Mark joined the game
00:45:26  <PublicServer> <Mark> oh the storage is re opened :)
00:45:30  <Ozymandias> !password
00:45:31  <PublicServer> Ozymandias: cowing
00:45:50  <PublicServer> *** Game still paused (number of players)
00:45:50  <PublicServer> *** Ozymandias joined the game
00:46:02  <Ozymandias> what is with that huge train thing up there anyways
00:46:06  <Ozymandias> is that just for show?
00:46:18  <PublicServer> *** Ozymandias has joined company #1
00:46:19  <PublicServer> *** Game unpaused (number of players)
00:46:20  <Mark> the storage?
00:46:25  <perk11> Yes, I was trying to point out what the storage is.
00:46:49  <perk11> They tried to explain but I hardly can get
00:47:11  <Mark> in this climate farms produce more in summer than in winter, the storage delays goods trains by 6 months so that goods trains travel when the farm trains are low
00:47:17  <Mark> to minimise impact on the network
00:47:26  <PublicServer> *** perk11 joined the game
00:47:55  <perk11> but why just don't make less trains?
00:47:57  <Ozymandias> so basically it takes trains 6 months to get throguh all that?
00:48:10  <perk11> Ozymandias: there is a timetable
00:48:25  <perk11> which tells trains to stay for 6 months at the platform
00:48:45  <Mark> perk11: less goods trains you mean?
00:48:53  <perk11> Mark: yes
00:49:01  <Mark> we always want more trains :P
00:49:12  <Ozymandias> gotta go for now *poofies*
00:49:13  <perk11> :D
00:49:16  <PublicServer> *** Ozymandias has joined spectators
00:49:20  <Mark> "less" is unknown to coop
00:49:22  <PublicServer> *** Ozymandias has left the game (leaving)
00:49:27  <perk11> Ozymandias: bye
00:49:29  *** Ozymandias has quit IRC
00:49:41  <perk11> that's funny
00:50:02  <Mark> less is no challange
00:50:51  <perk11> ok
00:51:05  <PublicServer> ***  made screenshot at 0000FF39: http://ps.openttdcoop.org/public/webcam/0000FF39.png
00:51:08  *** PeterT is now known as PeterT-GeoIPfool
00:51:45  *** PeterT-GeoIPfool is now known as PeterT
00:51:51  <PublicServer> *** Mark has joined spectators
00:51:51  <PublicServer> *** Game paused (number of players)
00:51:57  <PublicServer> *** perk11 has left the game (leaving)
01:05:51  *** KyleS has joined #openttdcoop
01:06:04  <KyleS> !password
01:06:05  <PublicServer> KyleS: trowel
01:06:15  <KyleS> !password
01:06:15  <PublicServer> KyleS: mildew
01:06:32  <PublicServer> *** Game still paused (number of players)
01:06:32  <PublicServer> *** KyleS joined the game
01:06:42  <PublicServer> <KyleS> qq
01:14:16  <PublicServer> *** Mark has joined company #1
01:14:16  <PublicServer> *** Game unpaused (number of players)
01:14:54  <PublicServer> <KyleS> hello
01:16:34  <PublicServer> <Mark> hi
01:16:45  <PublicServer> <KyleS> i might drop...the game is running rly slowly on this computer :/
01:18:59  *** Bluerobin has quit IRC
01:19:15  <PublicServer> *** KyleS has left the game (connection lost)
01:19:15  <PublicServer> *** Game paused (number of players)
01:19:25  <KyleS> :/
01:19:50  <KyleS> going to try one more time so i can finish what i was doing -.-
01:20:00  <KyleS> !password
01:20:00  <PublicServer> KyleS: mildew
01:20:09  <PublicServer> *** Game still paused (number of players)
01:20:11  <PublicServer> *** KyleS joined the game
01:20:36  <PublicServer> *** KyleS has joined company #1
01:20:36  <PublicServer> *** Game unpaused (number of players)
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01:21:00  <PublicServer> <KyleS> k now leaving since i'll just drop again -.-
01:21:07  <PublicServer> ***  made screenshot at 00010593: http://ps.openttdcoop.org/public/webcam/00010593.png
01:21:14  <PublicServer> <KyleS> srry :/
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01:21:21  <PublicServer> *** Game paused (number of players)
01:21:21  <PublicServer> <Mark> np
01:21:23  <PublicServer> <Mark> im off too
01:21:24  <PublicServer> *** Mark has left the game (leaving)
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04:09:57  <KyleS> !password
04:09:57  <PublicServer> KyleS: budges
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07:12:54  <PublicServer> *** Game still paused (number of players)
07:12:56  <PublicServer> *** Mazur joined the game
07:13:04  <PublicServer> <Mazur> Mornin'.
07:13:56  *** KloBass has joined #openttdcoop
07:22:10  <PublicServer> <tycoondemon> morning it is
07:22:41  <PublicServer> <Mazur> Good.
07:26:05  <PublicServer> <tycoondemon> what would we do if splitting signals where part of openttd :O
07:26:15  <PublicServer> <tycoondemon> or you
07:26:52  <PublicServer> <Mazur> Splitting signals?  What would they be?
07:27:46  <PublicServer> <tycoondemon> doing the same what elaborate splitting construction would do at  "Storage entrance junction"
07:28:09  <PublicServer> <Mazur> Ah, the one this way, one that way.
07:28:16  <PublicServer> <tycoondemon> yes
07:29:07  <PublicServer> <Mazur> I'd use them instead of V's construction, after all the bugs had been eradicated.
07:29:37  <PublicServer> <tycoondemon> cool
07:30:25  <PublicServer> <Mazur> Use them in a few non-essential situations for testing, but V's stuff for that entrance, at first.
07:31:51  <PublicServer> <Mazur> They'd be mighty  useful for balancing.
07:32:27  <KloBass> you you
07:32:29  <KloBass> god mourning
07:32:49  <PublicServer> <Mazur> You'd need to be able to set ratios, though.
07:33:03  <PublicServer> <Mazur> Morning, KloBass.
07:33:44  <KloBass> watch t(h)i/t/s :-D >> http://oglaf.com/media/comic/snakeskin.jpg
07:36:10  <PublicServer> ***  made screenshot at 00010290: http://ps.openttdcoop.org/public/webcam/00010290.png
07:36:47  <PublicServer> <tycoondemon> wouldnt be a problem id say; making ratios setable
07:39:36  <PublicServer> <Mazur> No, but it'd be essential.
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08:02:16  <PublicServer> <Mazur> Very annoying, that the chat lines in the transparemn
08:02:40  <PublicServer> <Mazur> bottom left part of hte screen don't fade in paused mode.
08:03:08  <PublicServer> *** Mazur has joined spectators
08:03:13  <PublicServer> *** Mazur has joined company #1
08:03:37  <PublicServer> <Mazur> That doesn't help it.
08:06:12  <PublicServer> ***  made screenshot at 00001CD7: http://ps.openttdcoop.org/public/webcam/00001CD7.png
08:08:01  *** Sm0_ck is now known as tycoondemon
08:09:48  <KloBass> lol
08:09:53  <V453000> @logs
08:09:53  <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/
08:10:56  <Mazur> Mornin,  V.
08:13:22  <V453000> hi
08:13:35  <V453000> hehe awesome :) Mark was really active this week :) me likes
08:13:37  <KloBass> V
08:13:39  <tycoondemon> the uber v is online
08:14:03  *** `real has quit IRC
08:14:49  <KloBass> V for Vegetables
08:14:58  *** Qanael has quit IRC
08:15:26  <V453000> KloBass for ass
08:15:35  <V453000> !password
08:15:35  <PublicServer> V453000: cellar
08:15:59  <PublicServer> *** Game still paused (number of players)
08:15:59  <PublicServer> *** Game unpaused (number of players)
08:16:00  <PublicServer> *** V453000 joined the game
08:16:09  <PublicServer> <V453000> haay
08:16:22  <PublicServer> <Mazur> Ohai.
08:16:23  <PublicServer> <tycoondemon> the trains are moving"!!!!! :S
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08:16:40  <PublicServer> <V453000> woow
08:16:44  <PublicServer> <V453000> laggey :)
08:16:55  <PublicServer> <Mazur> Good, now I can finishes the donation of a train from mine X to mine y.
08:16:58  <PublicServer> <V453000> it might be just my connection im downloading :)
08:17:07  <PublicServer> <V453000> Mazur: ?
08:17:41  <KloBass> 4ass
08:18:19  <tycoondemon> 4asses
08:18:32  <PublicServer> <Mazur> Mine Y has 1,000 t. waiting, mine X only 350, and X had 26 trains, Y only 19, so I thought I'd take a gtrain from X and have it transport for Y instead.
08:18:59  <KloBass> 4ashes
08:19:28  <PublicServer> <Mazur> I'd already unshared it's orders. but because of PAUSE, I could not assign the new orders.
08:19:50  <KloBass> pause rocks
08:21:15  <PublicServer> ***  made screenshot at 0000FE92: http://ps.openttdcoop.org/public/webcam/0000FE92.png
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08:28:59  <PublicServer> *** tycoondemon has left the game (leaving)
08:29:39  <tycoondemon> !password
08:29:39  <PublicServer> tycoondemon: umpire
08:29:50  <PublicServer> *** tycoondemon joined the game
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08:36:17  <PublicServer> ***  made screenshot at 00012B21: http://ps.openttdcoop.org/public/webcam/00012B21.png
08:37:22  <tycoondemon> what is the screenshot command?
08:37:33  <V453000> !scren
08:37:38  <V453000> !screen
08:37:40  <PublicServer> *** V453000 made screenshot at 00013121: http://ps.openttdcoop.org/public/webcam/00013121.png
08:38:40  <PublicServer> <V453000> in irc
08:38:44  <tycoondemon> ow
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08:39:16  <PublicServer> *** tycoondemon made screenshot at 0001271C: http://ps.openttdcoop.org/public/webcam/0001271C.png
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08:39:40  <tycoondemon> how does it decide where the screen is made?
08:40:06  <PublicServer> <V453000> last action
08:40:14  <PublicServer> <V453000> so if you for example dynamite some tile
08:40:18  <PublicServer> <V453000> and then !screen
08:40:25  <PublicServer> <V453000> it *should* center there
08:40:35  <tycoondemon> so action of anyone?
08:40:45  <PublicServer> *** tycoondemon made screenshot at 0001461E: http://ps.openttdcoop.org/public/webcam/0001461E.png
08:40:48  <PublicServer> <V453000> yes
08:41:02  <tycoondemon> k
08:41:53  <PublicServer> *** V453000 has left the game (leaving)
08:44:39  <tycoondemon> ok
08:44:47  <tycoondemon> work is calling :)
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08:45:13  <KyleS> !password
08:45:13  <PublicServer> KyleS: fibber
08:45:22  <PublicServer> *** KyleS joined the game
08:48:10  <PublicServer> <KyleS> there have b een a lot of desynced lines this game :S
08:49:08  <PublicServer> <KyleS> and it is so laggy i can't fix them :<
08:49:17  <PublicServer> <KyleS> (laggy due to my comp)
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08:49:51  *** Webster sets mode: +o Phazorx
08:50:01  <PublicServer> <Mazur> I have no lag, and no expertise.
08:50:18  <PublicServer> <KyleS> :s
08:51:03  <PublicServer> <Mazur> I've synched bridges in a previous game, I can see and can fix that.
08:51:19  <PublicServer> ***  made screenshot at 0000EC95: http://ps.openttdcoop.org/public/webcam/0000EC95.png
08:51:47  <PublicServer> <KyleS> yeah, i tagged it at !sync and started trying to fix it but stopped due to lag :/
08:52:56  <PublicServer> <Mazur> Hm, need I move that climb one tile north?
08:53:15  <PublicServer> <Mazur> Is that possible next to the climb of the other track?
08:53:29  <PublicServer> <KyleS> srry one sec i'll brt
08:54:10  <PublicServer> <KyleS> yeah, yothe climb tile needs to be one north
08:54:29  <PublicServer> *** KyleS has left the game (connection lost)
08:54:37  <PublicServer> <Mazur> Hm,  won;t lower.
08:54:40  <KyleS> both climb tiles may need to be one north
08:54:46  <KyleS> (both i.e. the one next to it)
08:55:09  <KyleS> !password
08:55:09  <PublicServer> KyleS: presto
08:55:15  <PublicServer> <Mazur> Need I wiat for traffix or juswt let theem stew for a few sconds?
08:55:19  <PublicServer> *** KyleS joined the game
08:55:35  <PublicServer> <KyleS> i just let them stew usuallyu
08:55:49  <PublicServer> <Mazur> Like that.
08:55:53  <PublicServer> <KyleS> yup
08:56:05  <PublicServer> <Mazur> At your service, maa'am.
08:56:10  <PublicServer> <Mazur> ;-)
08:56:12  <PublicServer> <KyleS> :P
08:57:14  <KloBass> owned
08:57:14  <KloBass> http://www.sadanduseless.com/2010/05/steve-jobs-vs-bill-gates/
08:57:15  <Webster> Title: Steve Jobs vs. Bill Gates | SadAndUseless.com (at www.sadanduseless.com)
08:57:48  <PublicServer> <KyleS> yay :D
08:57:56  <PublicServer> <KyleS> the coop way of syncing a line ;-)
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09:04:16  <Mark_> g'day
09:04:24  *** Mark_ is now known as Mark
09:04:27  <PublicServer> <Mazur> Found another.
09:04:45  <PublicServer> <KyleS> another desync?
09:05:02  <Mark> !dl win32
09:05:02  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r19821/openttd-trunk-r19821-windows-win32.zip
09:05:06  <PublicServer> <Mazur> See !sync and correct me.
09:05:27  <PublicServer> <KyleS> aye, correct
09:05:36  <PublicServer> <KyleS> there's enough space to sync it tho
09:06:21  <PublicServer> ***  made screenshot at 0000D799: http://ps.openttdcoop.org/public/webcam/0000D799.png
09:06:30  <PublicServer> <Mazur> Damn, that was not what I was thinking, first.
09:06:35  <PublicServer> <KyleS> :s
09:07:47  <PublicServer> <KyleS> there ya go :D
09:08:42  <PublicServer> <Mazur> Now I remove the PBS.
09:09:25  <Mark> !password
09:09:25  <PublicServer> Mark: conned
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09:09:39  <PublicServer> <KyleS> yay :>
09:09:56  <PublicServer> <KyleS> yeah, i usually try to remove pb signals as well
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09:10:10  <PublicServer> *** Mark joined the game
09:10:22  <V453000> hey
09:10:23  <V453000> :)
09:10:28  <PublicServer> <Mazur> Still gtaining building reflexes,  they are not automatic, all.
09:10:32  <PublicServer> <Mazur> Ohai.
09:10:55  <PublicServer> <KyleS> :D
09:11:22  <PublicServer> <Mark> hello
09:12:06  <V453000> how are kangaroos? :)
09:12:08  <PublicServer> <Mazur> Hm, our non-British friends would not get that joke.
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09:12:28  <Mark> taste well
09:12:35  <V453000> :) and hoppers?
09:12:36  <KloBass> http://www.chilloutpoint.com/images/2009/11/funniest-animals-ever/funniest-animals-ever-15.jpg
09:12:37  <KloBass> rofl
09:12:50  <Mark> havent tried those yet
09:13:04  <^Spike^> .... i see a mark....
09:13:11  <Mark> howdy ^Spike^ :)
09:13:11  <^Spike^> now i get why this game has complicated things
09:13:17  <Mark> hehe
09:13:20  <^Spike^> already was like mark? yeah right..
09:13:20  <Mark> how are you?
09:13:24  <^Spike^> fine.. and you? :)
09:13:29  <Mark> pretty good
09:13:35  <Mark> bit bored atm, waiting for work
09:13:40  <Mark> harvest should be starting in a week though
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09:13:59  <^Spike^> i survived my intern stuff... and will start in a hospital in i think 2-3 weeks or sooner...
09:14:04  <^Spike^> and no.. not as a doctor.. ;)
09:14:10  <^Spike^> working on grid computing :)
09:14:12  <Mark> as what? :)
09:14:19  <Mark> whats that?
09:14:38  <V453000> cool :)
09:14:38  <^Spike^> basicly every computer of my college and Erasmus MC in rotterdam are in a big network
09:14:43  <^Spike^> well atm just my college
09:14:54  <^Spike^> but when the computer is not used.. it gets a job
09:14:59  <^Spike^> that job is part of 1 very big job
09:15:16  <^Spike^> so the big job is split and send to all computer that do nothing.. making it very small parts
09:15:21  <^Spike^> and combine them all in the end
09:15:29  <Mark> oh i see
09:15:37  <^Spike^> so you get work that would take long on 1 PC done veyr quickly done on 4k pcs
09:15:53  <Mark> what kind of jobs are those?
09:16:10  <^Spike^> can be simple prime numbers thingie to complicated medical stuff
09:16:35  <PublicServer> <Mazur> Dr. Bibber?
09:16:39  <Mark> they make weather models like that right?
09:17:06  <^Spike^> i don't know.. gonna see if i can find what has been done on that network on youtube somewhere :)
09:17:28  <PublicServer> <Mazur> "And Miss Weather Model 2010 is: ..."
09:18:07  <V453000> Current value for 'snow_line' is: '48' (min: 16, max: 56) im sorrey to disturb but does any of you know how do these numbers work? either 16 48 and 56 worked completely the same for me
09:18:29  <PublicServer> <KyleS> mazur, i like the overflow at Deaningstone Heights :D
09:18:38  <Mark> in an arctic game?
09:18:43  <V453000> ye
09:18:47  <Mark> well..
09:18:55  <Mark> all those numbers are above the max height :P
09:19:03  <PublicServer> <Mazur> Well, the logic is Vitus'.
09:19:05  <V453000> its wrong settings
09:19:07  <V453000> sorry :)
09:19:14  <PublicServer> <KyleS> :o
09:19:17  <V453000> the correct one is snow_line_height of course
09:19:18  <PublicServer> <KyleS> looks nice tho :)
09:19:24  <PublicServer> <Mazur> Yep.
09:19:27  <V453000> but I dont have any idea what snow_line does then :o
09:19:48  <PublicServer> <Mazur> Permafrost, V?
09:20:08  <^Spike^> http://www.youtube.com/watch?v=iQPpnG1Y0Wo
09:20:09  <Webster> Title: YouTube - fractal movie (at www.youtube.com)
09:20:09  <PublicServer> <Mazur> Had to make it in very little space, Kyle.
09:20:14  <^Spike^> this is an example what has been done
09:20:18  <^Spike^> don't know if it's this one
09:20:26  <^Spike^> but a movie like that has been created using that grid
09:20:29  <PublicServer> <Mazur> And initially I made many little mistakes.
09:20:37  <^Spike^> normally a computer would take a damn long time to create it :)
09:21:16  <PublicServer> <KyleS> yeah, i was having trouble figuring out how to build an overflow on my big coal mine
09:21:22  <Mark> whats the use other than looking nice? :P
09:21:23  <PublicServer> ***  made screenshot at 00007AAD: http://ps.openttdcoop.org/public/webcam/00007AAD.png
09:21:32  <PublicServer> <KyleS> avdg made a simple yet effective one :-)
09:21:37  <PublicServer> <Mazur> Need a hand, or is it done?
09:21:42  <^Spike^> that nothing.. but well not everyhing is usefull :)
09:21:50  <PublicServer> <Mazur> Ah.  'k.
09:22:01  <PublicServer> <KyleS> yeah, it's done
09:22:13  <^Spike^> the assignment i'm getting will be usefull since now they use a simulator for STDs to simulate spread and such with lots of variables..
09:22:23  <PublicServer> <Mazur> Oh, Sadingbury South.
09:22:24  <^Spike^> but you don't simulate one run and pull your conclusion
09:22:29  <^Spike^> you do like 50-100 runs
09:22:36  <^Spike^> and on 1 pc those take a whole weekend
09:22:37  <PublicServer> <KyleS> it needs more trains i think
09:22:40  <PublicServer> <KyleS> i removed quite a bit
09:22:45  <PublicServer> <KyleS> since production dropped
09:22:52  <Mark> i see
09:22:52  <PublicServer> <KyleS> but its up a bit more
09:22:55  <^Spike^> so the idea will be to spread the simulator over the grid and let each PC do a run
09:22:58  <^Spike^> and combine the results
09:23:02  <^Spike^> al sounds simple :D
09:23:05  <^Spike^> which is annoying :)
09:23:09  <^Spike^> it sounds so simple :)
09:23:15  <^Spike^> yeah just spread it and done
09:23:18  <PublicServer> <Mazur> V lowered milit to stop people adding untill traffic was once more fluid.
09:23:28  <^Spike^> but since it's a hospital aswell you get security issues etc etc etc :)
09:23:33  <PublicServer> <Mazur> s/milit/limit/
09:23:48  <^Spike^> mark if you're bored enough to read a 4 page dutch pdf: http://publishing.eur.nl/ir/repub/asset/17902/TAK-LdZ-NIOC-ECG-080710.pdf
09:24:01  <Mark> im not, i got the idea :P
09:24:05  <^Spike^> :)
09:24:46  <Mark> V453000: i keep thinking there must be a better way to store trains
09:25:00  <PublicServer> <KyleS> SLH 02 got expanded to a two-line SL :O
09:25:14  <V453000> I dont think this is the best way either
09:25:57  <PublicServer> <Mark> there must be some way to put them in a depot
09:26:15  <V453000> Wouterr submitted such thing
09:26:18  <V453000> it is in game
09:26:27  <V453000> something like !less platforms storage or such
09:26:57  <PublicServer> *** KyleS has left the game (connection lost)
09:27:02  <KyleS> nuu
09:27:03  <PublicServer> <Mazur> Kyle: don;t you think !lol is excellently situated to hook up regularly?
09:27:14  <PublicServer> *** Spike joined the game
09:27:16  <KyleS> lemme log back in and see :-p
09:27:24  <KyleS> !password
09:27:24  <PublicServer> KyleS: airier
09:27:39  <PublicServer> *** KyleS joined the game
09:27:41  <KyleS> then i should be going to sleep <.<
09:28:08  <PublicServer> <Mark> Mazur: have you figured out why you need prio even on ML merges?
09:28:11  <PublicServer> <Mazur> I was thinking roro, and an overflow for production fluctuation.
09:28:24  <PublicServer> <Mazur> No, not yet, Mark.
09:28:52  <PublicServer> <Mark> it's like traffic lights on roads, you dont want trains entering one by one but preferably a bunch at a time
09:29:33  <PublicServer> <Mark> and they also help spreading trains over multiple mainlines
09:29:43  <PublicServer> <Mazur> Then I'd prefer alternating bunches.
09:29:49  <KyleS> mazur, yeah, i think !lol is good for servicing
09:30:01  <PublicServer> <Mark> those are hard to make :P
09:30:20  <PublicServer> <Mark> we've had some experimenting with them though
09:30:22  <PublicServer> <KyleS> there are a few more industries to hook up, although i guess we might want to make the network more fluent first
09:30:37  <PublicServer> <Spike> but releasing a bunch might also put alot of load at one point of your network all of the sudden
09:31:17  <PublicServer> <Mark> KyleS: there's plenty of cargo waiting at existing stations i'd say :P
09:31:30  <PublicServer> <KyleS> that's true
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09:36:22  <V453000> !password
09:36:22  <PublicServer> V453000: airier
09:36:25  <PublicServer> ***  made screenshot at 0001AB36: http://ps.openttdcoop.org/public/webcam/0001AB36.png
09:36:53  <V453000> !password
09:36:53  <PublicServer> V453000: feller
09:37:06  <PublicServer> *** V453000 joined the game
09:37:07  <PublicServer> <V453000> heya ho
09:37:12  <PublicServer> <Mazur> ReHi.
09:37:15  <PublicServer> <Mark> :)
09:37:24  <^Spike^> Vsomethingsomething... don't have an online key? :)
09:37:37  <PublicServer> <V453000> nah
09:37:43  <PublicServer> <V453000> I like talking to publicserver
09:37:50  <^Spike^> ... :)
09:38:14  <PublicServer> <Mark> seems like the storage is needed now
09:38:16  <PublicServer> <V453000> I often tell hem he is an ass while asking for it so its fine
09:38:20  <PublicServer> <Mazur> It's the only way he can be sure of intelligent conversation.
09:38:31  <PublicServer> <V453000> Mark: it improved the flow
09:40:08  <PublicServer> <V453000> SLH07 suffers the seasons though :)
09:41:00  <PublicServer> <Mazur> Despite not having farms itself.
09:41:07  <PublicServer> <V453000> nah
09:41:18  <PublicServer> <KyleS> Ludinstoke Beeches Mine
09:41:21  <PublicServer> <V453000> SL02 is the farmer for it :)
09:41:24  <PublicServer> <KyleS> is kinda blocked :s
09:41:25  <tycoondemon> I still dont fully understand the use of the storage station :S
09:41:26  <PublicServer> <Mark> you could throw in an overflow depot at the join if you're desperate :P
09:41:40  <PublicServer> <V453000> hehe
09:41:47  <PublicServer> <Mark> bit ugly but should fix it
09:41:52  <PublicServer> <V453000> ye
09:41:58  <PublicServer> <Mazur> Or a prio breaker?
09:42:01  <PublicServer> <V453000> no
09:46:04  <PublicServer> <V453000> :)
09:46:11  <PublicServer> <V453000> desperate!
09:46:20  <PublicServer> <Mark> hehe
09:47:23  <PublicServer> <KyleS> i think i finally understand splitters
09:47:32  <PublicServer> <KyleS> (but if i wanted to build one i'd have to look at an example :S)
09:47:35  <PublicServer> <V453000> fail
09:47:43  <PublicServer> <V453000> :)
09:47:44  <PublicServer> <KyleS> :SS
09:47:50  <PublicServer> <V453000> KyleS: he :)
09:47:53  <PublicServer> <V453000> wasnt to you
09:47:56  <PublicServer> <Mazur> You win some, you lose some.
09:47:57  <PublicServer> <KyleS> lol :p
09:49:23  <PublicServer> <KyleS> but yeah, the presignal logic finally makes sense :-)
09:50:36  <PublicServer> <KyleS> zzz i borked something
09:50:37  <PublicServer> <Mazur> O, o, fail at the mine.
09:50:42  <PublicServer> <KyleS> yeah
09:50:43  <PublicServer> <KyleS> my bad -.-
09:51:06  <PublicServer> *** Spike has joined company #1
09:51:25  <PublicServer> <V453000> wtf
09:51:27  <PublicServer> ***  made screenshot at 0001A352: http://ps.openttdcoop.org/public/webcam/0001A352.png
09:51:27  <PublicServer> <Spike> ?
09:51:29  <PublicServer> <V453000> is hapening there
09:51:32  <PublicServer> <Mazur> My pretty mine!
09:51:36  <PublicServer> <Spike> where
09:51:39  <PublicServer> <KyleS> my bad
09:51:42  <PublicServer> <V453000> Lundingstoke Beeches Mines
09:51:42  <PublicServer> <KyleS> trying to fix
09:51:47  <PublicServer> <V453000> what are you fixing
09:51:51  <PublicServer> <V453000> you justbroke it :D
09:52:27  <PublicServer> <KyleS> :X
09:52:32  <PublicServer> <KyleS> was thinking that
09:52:38  <PublicServer> <KyleS> exiting trains block entering trains
09:52:43  <PublicServer> <KyleS> and tried using a path signal for that
09:52:51  <PublicServer> <KyleS> but the path signal messed it up :/
09:53:03  <PublicServer> <V453000> it doesnt have to imo
09:53:17  <PublicServer> <Spike> two-way pbs on the station entrances?
09:53:28  <PublicServer> <V453000> no
09:53:31  <PublicServer> <Spike> or the penalty too much?
09:53:40  <PublicServer> <V453000> it woul disable the eol
09:55:26  <PublicServer> <V453000> but turning it into roro will be best :)
09:59:25  <PublicServer> <Mazur> Yeah, when you have a piddling little 30t. mine, you never expect it to get this busy.  Guess I know better, now.
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10:00:15  <PublicServer> <KyleS> i wish tracks could go over tunnel entrance/exits
10:00:26  <PublicServer> <KyleS> (orthogonal to the direction of the tunnel entrance/exit)
10:00:42  <PublicServer> <Mark> i think there's a patch for that
10:00:45  <PublicServer> <Mark> and it's nice indeed
10:00:53  <PublicServer> <KyleS> :-D
10:01:16  <PublicServer> <KyleS> it would make some constructions a bit smaller
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10:06:12  <PublicServer> <Mark> if that ever gets introduced we should use signal gap 2, so we dont need to double most tunnels
10:06:30  <PublicServer> ***  made screenshot at 0001D04C: http://ps.openttdcoop.org/public/webcam/0001D04C.png
10:07:01  <PublicServer> <V453000> duh :)
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10:13:59  <PublicServer> <KyleS> so, i haven't been ctrl+cloning trains
10:14:03  <PublicServer> <KyleS> should i? :S
10:14:08  <PublicServer> <V453000> are you kidding?
10:14:12  <PublicServer> <KyleS> i'm not
10:14:18  <PublicServer> <KyleS> :S
10:14:29  <PublicServer> <V453000> now you know :)
10:15:21  <PublicServer> <Mazur> Except the very first one from the Train Yard.
10:16:01  <PublicServer> <KyleS> yeah, i've had trouble with that, which is why i stopped i guess
10:16:02  <PublicServer> <Mazur> Don't know who did that, but it was a tad silleh.
10:16:24  <PublicServer> <KyleS> what is train 940 doing O_o
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10:17:06  <PublicServer> <V453000> was just for orders
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10:19:51  <KyleS> !password
10:19:52  <PublicServer> KyleS: hazing
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10:28:11  <PublicServer> <Mark> im off, cya
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10:43:33  <PublicServer> <Mazur> Brunch time.
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10:54:51  <perk111> <KyleS> i wish tracks could go over tunnel entrance/exits
10:54:51  <perk111> that makes the game even less realistic :-P
10:56:33  <KloBass> i wish tunnels could make turns
10:56:51  <perk111> I wish tunnels could have signals
10:56:59  <perk111> that solves everything
10:57:23  <KloBass> tru tru
10:57:32  <perk111> and turns allow to build a mero-like system
10:57:37  <perk111> metro
10:59:58  <hylje> i've looked at magic tunnels briefly
11:00:16  <hylje> it wouldn't be a inhuman effort to land them in trunk
11:00:24  <hylje> so long c++ doesn't count as inhuman
11:00:48  <hylje> basically the problem is current day ottd only has a flat 2D surface on which to build
11:01:06  <hylje> fancy bridges and tunnels need more surface
11:01:10  <perk111> why?
11:01:13  <Ammler> FATMAP!
11:01:21  <KloBass> fapmat?
11:01:25  <KloBass> lol
11:01:30  <hylje> it doesn't have to be 3D but more than the flat one currently
11:01:39  <KloBass> fatomat = automat + fap
11:01:47  <perk111> why can't it be 2d still?
11:01:49  <KloBass> fapomat*
11:02:08  <hylje> it's the underlying data structure, not the graphics
11:02:44  <perk111> you may build a tunnel, a rail on it and a bridge over the rail
11:02:53  <perk111> and what's the difference?
11:03:07  <KenjiE20> the bridge and tunnel tracks don't exist
11:03:09  <perk111> with fancy bridges and tunnels
11:03:15  <hylje> you can't have a tunnel entrance and a bridge head on the same tile
11:03:24  <perk111> yes
11:03:27  <hylje> because the tunnels and bridges are actually portals
11:03:39  <hylje> seriously
11:03:44  *** perk111 is now known as perk11
11:03:50  <hylje> a speedy train goes in a speedy train comes out
11:04:05  <perk11> and the bridges?
11:04:10  <hylje> same thing
11:04:25  <hylje> you can see the train but they act identically as far as the game is concerned
11:04:29  <perk11> but you may still see the train at the bridge
11:04:36  <perk11> oh
11:04:44  <perk11> I get it
11:05:02  <hylje> the bridge tiles have to be first class citizens to have anything more than trains and straight track on them
11:05:15  <hylje> as you see currently they're like Nth class citizens
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11:12:17  <V453000> if such crap got into trunk I would stop updating immediately
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11:13:35  <hylje> yeah, like zomg.
11:13:48  <V453000> :)
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12:21:51  <XeryusTC> !password
12:21:52  <PublicServer> XeryusTC: blazed
12:21:57  <PublicServer> *** Game still paused (number of players)
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12:23:56  <XeryusTC> !unpause
12:23:56  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
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12:24:27  <XeryusTC> !auto
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12:38:32  <jondisti> !password
12:38:32  <PublicServer> jondisti: fumble
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14:42:33  <perk11> IDENTIFY
14:42:37  <perk11> sorry
14:42:57  <KenjiE20> at least you didn't type your password
14:50:35  <Chris_Booth> perk11: you can use /msg for things such as nickserv
14:51:03  <perk11> Thx, I'm new at IRC
14:51:33  <Chris_Booth> np i dont mind helping
14:51:54  <Chris_Booth> you can also make an identify start script in most IRC clients
14:52:29  <perk11> that's what I'll do, thx
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14:53:25  <perk11> It works!
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15:37:04  <planetmaker> !date
15:37:05  <PublicServer> planetmaker: 15 May 2253
15:37:10  <planetmaker> !trains
15:37:10  <PublicServer> planetmaker: !trains <integer>: set value of max_trains
15:37:13  <planetmaker> !info
15:37:13  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Yeti Transportation United'  Year Founded: 1950  Money: 5288582692  Loan: 0  Value: 5306728764  (T:1210, R:0, P:0, S:0) unprotected
15:37:24  <planetmaker> nice :-)
15:37:28  <planetmaker> !playercount
15:37:28  <PublicServer> planetmaker: Number of players: 1
15:37:32  <planetmaker> !players
15:37:34  <PublicServer> planetmaker: Client 644 is tycoondemon, a spectator
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15:47:44  <Vitus> !password
15:47:44  <PublicServer> Vitus: laking
15:48:09  <PublicServer> *** Game still paused (number of players)
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16:06:44  <PublicServer> ***  made screenshot at 000071B6: http://ps.openttdcoop.org/public/webcam/000071B6.png
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17:21:47  <PublicServer> ***  made screenshot at 000032DF: http://ps.openttdcoop.org/public/webcam/000032DF.png
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17:48:28  <PeterT> !playercount
17:48:28  <PublicServer> PeterT: Number of players: 1
17:59:10  <XeryusTC> !password
17:59:10  <PublicServer> XeryusTC: beggar
17:59:16  <PublicServer> *** Game still paused (number of players)
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18:06:07  <XeryusTC> !unpause
18:06:07  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
18:06:08  <PublicServer> *** Game unpaused (number of players)
18:06:09  *** KloBass_home has joined #openttdcoop
18:06:17  <XeryusTC> !auto
18:06:17  <PublicServer> *** XeryusTC has enabled autopause mode.
18:06:18  <PublicServer> *** Game paused (number of players)
18:06:49  <PublicServer> ***  made screenshot at 0000FF39: http://ps.openttdcoop.org/public/webcam/0000FF39.png
18:11:49  <PublicServer> *** Game still paused (number of players)
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18:14:52  <PublicServer> <XeryusTC> ohai
18:19:56  <PublicServer> <chill> hi
18:21:52  <PublicServer> ***  made screenshot at 0001B3AF: http://ps.openttdcoop.org/public/webcam/0001B3AF.png
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18:33:57  <PublicServer> <Mazur> Ohai.
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19:01:24  <SmatZ> !info
19:01:24  <PublicServer> SmatZ: #:1(Orange) Company Name: 'Yeti Transportation United'  Year Founded: 1950  Money: 5449266855  Loan: 0  Value: 5460648411  (T:1204, R:0, P:0, S:0) unprotected
19:01:33  <SmatZ> !date
19:01:33  <PublicServer> SmatZ: 23 May 2256
19:05:46  <V453000> !password
19:05:46  <PublicServer> V453000: untold
19:06:03  <PublicServer> *** V453000 joined the game
19:07:16  *** Fixer has left #openttdcoop
19:11:19  <V453000> @stage Finalizing! :)
19:11:20  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #184 (r19821) | STAGE: Finalizing! :) | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
19:11:54  <Mazur> Despite 10 unjoined industries?
19:12:12  <Mazur> Or rather, because of, probably.
19:12:15  <Mazur> ;-)
19:15:51  <V453000> I guess you dont want to expand the ML
19:16:26  <Mazur> I could not do such a thing without breaking everything.
19:16:43  <Mazur> And then some.
19:17:16  <Mazur> But I'm otherwise busy now, mayeb in 2 hours or so I'll be back in.
19:17:30  <PublicServer> <V453000> it is going to be archive in ~2 hours I think :)
19:18:32  <Mazur> Fine.
19:18:34  <Mazur> :-)
19:19:07  <Mazur> THen I'll go back to my SP game to practice ML and hub building.
19:19:14  <Mazur> All across hte US.
19:19:17  <XeryusTC> !password
19:19:17  <PublicServer> XeryusTC: ambush
19:19:25  <PublicServer> *** XeryusTC joined the game
19:19:33  <PublicServer> <V453000> :)
19:19:43  <PublicServer> * XeryusTC goes fixing BBH 1 a bit :P
19:19:51  <PublicServer> *** V453000 has left the game (connection lost)
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19:21:58  <PublicServer> ***  made screenshot at 0000E07A: http://ps.openttdcoop.org/public/webcam/0000E07A.png
19:23:40  <KloBass_home> !password
19:23:40  <PublicServer> KloBass_home: aboded
19:23:51  <PublicServer> *** SmatZ has left the game (connection lost)
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19:24:49  <Vitus> !password
19:24:49  <PublicServer> Vitus: aboded
19:25:18  <PublicServer> *** Vitus joined the game
19:25:19  <PublicServer> <Vitus> Hey
19:25:25  <PublicServer> *** Vitus has joined company #1
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19:27:25  <PublicServer> <XeryusTC> that should be better :)
19:28:05  *** pugi has joined #openttdcoop
19:30:10  <PublicServer> *** chill has left the game (leaving)
19:31:02  <PublicServer> <XeryusTC> that bit of BBH2 which is in BBH1 should be split before join
19:33:43  <PublicServer> <XeryusTC> or actually make proper use of double bridges xD
19:36:29  <PublicServer> <Vitus> Hmmm... shall we add some trains to "!needs trains" even though we're finishing?
19:36:50  <PublicServer> <XeryusTC> go ahead
19:37:00  <PublicServer> ***  made screenshot at 0000B69A: http://ps.openttdcoop.org/public/webcam/0000B69A.png
19:37:38  <PublicServer> <Vitus> Cheers
19:40:55  <PublicServer> <XeryusTC> oh, jam at !jam
19:42:09  <PublicServer> <Vitus> I blame slow injection
19:42:19  <PublicServer> <Vitus> But what can we do about it
19:43:19  <PublicServer> <Vitus> The prio on top seems to be too long compared to others, though
19:47:43  <PublicServer> *** KloBass has left the game (leaving)
19:50:27  <Chris_Booth> !password
19:50:27  <PublicServer> Chris_Booth: drills
19:50:37  <PublicServer> *** Chris Booth joined the game
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19:57:45  <PublicServer> <Chris Booth> why do we store goods trains for half the year?
19:58:33  <PublicServer> <XeryusTC> because v453k thinks it is the way to avoid waves
19:58:38  <PublicServer> <XeryusTC> and it is his way to overflow :o
19:59:16  <PublicServer> <Chris Booth> seems like a stupid idea to me
19:59:22  <PublicServer> <Chris Booth> waste of trains and land
19:59:49  <PublicServer> <XeryusTC> imo it was too and i disabled it, but v453k enabled it again after a while as he says it negates the farm train waves
20:00:10  <tycoondemon> I still dont get the storages :S
20:00:29  <PublicServer> <Chris Booth> to do that it would be best just to store them in depots
20:00:49  <PublicServer> <XeryusTC> yes, and that is still happening
20:00:59  <PublicServer> <Chris Booth> and have the orders correct
20:01:10  <PublicServer> <Chris Booth> dont sit them while they are full
20:01:19  <PublicServer> <Chris Booth> sit them while the are empty
20:01:37  <PublicServer> <Chris Booth> and release 6 - 10 platforms a time
20:01:46  <PublicServer> <XeryusTC> yes, i totally agree with you, and i told v453k, but he reverted it after a day anyhow
20:02:53  <PublicServer> <Vitus> At last, it adds some kind of flavour to this PSG :P
20:03:12  <PublicServer> <XeryusTC> goods trains are still being buffered by the depots at the pickup btw
20:06:13  <PublicServer> <Vitus> Stupid train drivers...
20:06:18  <PublicServer> <Vitus> Or was it pathfinder?
20:06:25  <PublicServer> <XeryusTC> PF :P
20:06:32  <PublicServer> <Chris Booth> you cant blame bad building on PF or drivers
20:06:42  <PublicServer> <Chris Booth> PF only does what it is told to
20:07:04  <PublicServer> ***  made screenshot at 00002434: http://ps.openttdcoop.org/public/webcam/00002434.png
20:07:12  <PublicServer> <XeryusTC> sometimes the pf makes decisions you wanted to avoid with your construction though
20:07:52  <PublicServer> <Chris Booth> that can be true
20:08:04  <PublicServer> <Vitus> Don't talk me about PF... when I think I finally understand how something works, PF comes up with something TOTALLY new and likely not understandeable :D
20:09:10  <PublicServer> <Chris Booth> think it may be time to remove my sunglasses :(
20:09:22  <PublicServer> <Chris Booth> why does day have to turn to night
20:09:35  <PublicServer> <Chris Booth> ooh now i remeber so i can get drunk :D
20:09:38  <PublicServer> <Chris Booth> beer time
20:09:47  <PublicServer> <XeryusTC> because it can
20:10:22  <PublicServer> <Chris Booth> can of beer XeryusTC? lol
20:10:37  <PublicServer> <XeryusTC> xD
20:10:53  <PublicServer> <XeryusTC> Vitus: people in here like to exploit some mechanics of the PF though
20:11:19  <PublicServer> <Vitus> Indeed
20:11:24  <PublicServer> <Chris Booth> exploting PBS is the best
20:11:31  <PublicServer> <Vitus> But take a look at this... I'll build something, sec
20:11:32  <PublicServer> <Chris Booth> and logic gates
20:13:41  <PublicServer> <Vitus> Take a look !here
20:14:11  <PublicServer> <Vitus> This is supposed to be fail-safe not gate with just one train
20:14:16  <PublicServer> <Vitus> But as you can see, it doesn't work
20:14:27  <PublicServer> <Vitus> However...
20:14:33  <PublicServer> <Vitus> ...
20:14:38  <PublicServer> <Vitus> And now it works :D
20:15:16  <PublicServer> <Vitus> Whooops, it's supposed to work with TL 0.5
20:17:11  *** fonsinchen has quit IRC
20:17:45  <PublicServer> <Vitus> I feel like I'm being totally ignored :(
20:18:35  <PublicServer> <Chris Booth> Vitus: what?
20:18:40  <PublicServer> *** Spike joined the game
20:18:59  <PublicServer> <Chris Booth> people are do not always respond when you want them to
20:19:19  <PublicServer> <Chris Booth> hi Spike
20:19:22  <PublicServer> <Vitus> Hey
20:19:29  <PublicServer> <Vitus> Never mind, I just thought you were here
20:19:30  <PublicServer> <Spike> hi
20:19:35  <PublicServer> <Vitus> Take a look !here
20:19:50  <PublicServer> <XeryusTC> long time no see spike :o
20:19:51  <PublicServer> <Chris Booth> yes
20:20:11  <PublicServer> <Vitus> It's working now, but only thanks to the little piece of track in the corner
20:20:11  <PublicServer> <Chris Booth> whats wrong with it?
20:20:12  <PublicServer> <Spike> xeryus i had my random other universe comments :)
20:20:16  <PublicServer> <Spike> just not always in-game
20:20:43  <KenjiE20> ^Spike^ plays gamez?!
20:20:59  <KenjiE20> :P
20:21:01  <PublicServer> <Chris Booth> it seems to be noting the signals to me Vitus
20:21:01  <PublicServer> <Vitus> So yeah, PF always prepares me some surprise :D
20:21:03  <^Spike^> ... :)
20:21:07  <^Spike^> too much actually :)
20:21:17  <PublicServer> <Vitus> Yes, but take a look
20:21:24  <PublicServer> <Vitus> It uses the large circle now
20:21:38  <PublicServer> <Vitus> Now, I add one piece of track at the marked spot (<-)
20:21:46  <V453000> !password
20:21:46  <PublicServer> V453000: bloods
20:21:52  <PublicServer> <Vitus> and suddenly, it uses the small circle as it should
20:22:06  <PublicServer> ***  made screenshot at 000143D5: http://ps.openttdcoop.org/public/webcam/000143D5.png
20:22:06  <PublicServer> <V453000> hi
20:22:08  <PublicServer> *** V453000 joined the game
20:22:09  <PublicServer> <Vitus> Hey
20:22:16  <PublicServer> <Spike> maybe then it's not so fail-safe? ;)
20:22:17  <PublicServer> <V453000> finally im back -.- conection probs
20:22:19  <PublicServer> <Chris Booth> how random
20:22:26  <PublicServer> *** V453000 has joined company #1
20:22:38  <PublicServer> <Vitus> It is fail-safe with this piece of track :D
20:22:48  <PublicServer> <Vitus> But I haven't figured out why this track does the trick
20:22:50  <PublicServer> <Chris Booth> V453000: can you explain the madness behind your storage area?
20:23:05  <PublicServer> <V453000> which part exactly
20:23:08  <PublicServer> <Spike> prob has to do with season changes chris ;)
20:23:13  <PublicServer> <Spike>  to answer the obvious :D
20:23:20  <PublicServer> <Spike> +just somewhere
20:23:24  <PublicServer> <V453000> ooh yes
20:23:30  <PublicServer> <V453000> it mirrors traffic
20:23:33  <PublicServer> <Chris Booth> but its wrong
20:23:42  <PublicServer> <Spike> it's wrong cause
20:23:47  <PublicServer> <Chris Booth> you store full trains
20:23:55  <PublicServer> <V453000> you cant store the empty
20:24:00  <PublicServer> *** Mazur joined the game
20:24:00  <PublicServer> <V453000> to mirror the traffic
20:24:02  <PublicServer> <Chris Booth> you can
20:24:13  <PublicServer> <Spike> if that is the concept what is wrong about it
20:24:32  <PublicServer> <Chris Booth> i dont understand why we need it
20:24:34  <PublicServer> <Vitus> Farms above snowline don't produce
20:24:38  <PublicServer> <Chris Booth> we buffer trains at the pickup
20:24:40  <PublicServer> <Vitus> And with variable snowline..
20:24:49  <PublicServer> <Chris Booth> and in the massive thing V built
20:25:04  <PublicServer> <V453000> Chris Booth: when farms come in a wave, we dont send goods trains with them to double the wave
20:25:09  <PublicServer> <V453000> that is the reason
20:26:00  <PublicServer> <Chris Booth> so you make them wait half a year? and use more space than i would take to improve the ML?
20:26:13  <PublicServer> <V453000> and it is so big because I honestly didnt know how many platforms will be needed
20:26:28  <PublicServer> <V453000> why to have the ML improved when it will be seasonally empty?
20:26:56  <PublicServer> <V453000> I know what you mean, there is nothing wrong about it but ... this is also a solution :)
20:27:01  <PublicServer> <V453000> a nice one imo
20:27:18  <PublicServer> <Chris Booth> i just dont see why you buffer the full trains
20:27:28  <PublicServer> <Chris Booth> buffer empty trains after they drop
20:27:29  <PublicServer> <XeryusTC> V453000: but the travel time makes the wave at the factory smooth out
20:27:38  <PublicServer> <Chris Booth> and have a timer to release them so many at a time
20:29:18  *** Kolo has joined #openttdcoop
20:29:29  <PublicServer> *** Mazur has left the game (leaving)
20:29:30  <V453000> XeryusTC: indeed, the travel times make it almost random
20:29:31  <V453000> but
20:29:42  <V453000> the waves are mirrored just anyhow
20:29:50  <V453000> doesnt matter when they arrive
20:30:12  <V453000> and the production isnt smooth, last time I checked I saw 4000 - 7000 on factory, and that is almost double
20:30:21  <PublicServer> <Spike> atleast you have drops the whole year around...
20:30:24  <V453000> Chris Booth: im not sure if that would work :)
20:30:46  <V453000> Spike: steel would make that if farms didnt
20:30:58  <PublicServer> <Spike> you get the idea :D
20:31:01  <PublicServer> <V453000> :)
20:31:06  <PublicServer> <V453000> moo
20:32:36  <PublicServer> <Chris Booth> i expected this game to have more trains
20:33:03  <PublicServer> <V453000> you could have contributed :)
20:33:25  <PublicServer> <Chris Booth> no i couldnt i have to go to zurich for a job interview
20:33:30  <PublicServer> <Chris Booth> and had alot of beer time
20:33:33  <PublicServer> <V453000> :D
20:33:40  <PublicServer> <Chris Booth> so openttd got put to one side
20:33:50  <PublicServer> <V453000> dont complain then :)
20:37:08  <PublicServer> ***  made screenshot at 000147D6: http://ps.openttdcoop.org/public/webcam/000147D6.png
20:38:09  <PublicServer> *** Kolo joined the game
20:38:09  *** Rieksts has joined #openttdcoop
20:38:45  <Rieksts> Hi
20:38:49  <PublicServer> *** Chris Booth has left the game (connection lost)
20:40:00  <V453000> hi
20:40:03  <Rieksts> anyone can show me a link or a save where i could learn proper LLRR or LL_RR train syestem.
20:40:19  <V453000> @archive
20:40:19  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
20:40:31  <Rieksts> ty
20:40:36  <V453000> this is the best way in my opinion, but you will not find LL_RR very often
20:40:39  <Rieksts> do i need GRFs to lad them?
20:40:40  <V453000> but I believe some are there :)
20:40:43  <V453000> yes
20:40:44  <PublicServer> <XeryusTC> back again
20:40:46  <Rieksts> k
20:40:55  <V453000> and the newer ones wont open on stable
20:41:16  <Rieksts> you are going nightly?
20:42:04  <Rieksts> Im usually playing on Hannos server.
20:42:16  <V453000> I dont know Hannos server but I suppose that is stable
20:42:23  <V453000> and yes, we always use nigtlies
20:42:29  <V453000> nightlies
20:44:26  <V453000> but many of the archived games will be openable even with stable 1.0.1
20:45:01  <PublicServer> *** Vitus has left the game (leaving)
20:47:58  <PublicServer> <V453000> what does that test mean :D
20:48:01  <PublicServer> <V453000> sign "test"
20:49:59  <PublicServer> <Spike> could also be solved with a small prio but well
20:50:40  <PublicServer> <Spike> there
20:50:43  <PublicServer> <V453000> duh
20:50:46  <PublicServer> <Spike> what's so jammy about it
20:50:50  <PublicServer> <V453000> I start to do anything and it dissapears :D
20:50:59  <PublicServer> *** Spike has joined company #1
20:51:11  <PublicServer> <Spike> you can give the coal trains prio over the others so those clear up quicker
20:51:18  <PublicServer> <Spike> but still it isn't really a jame
20:51:21  <PublicServer> <Spike> jam-*
20:51:25  <PublicServer> <V453000> indeed
20:51:49  <Rieksts> you play co-up
20:51:52  <PublicServer> <V453000> lets just add it for the thing :P
20:51:54  <Rieksts> only?
20:51:56  <^Spike^> ?
20:52:06  <V453000> coop
20:52:06  <V453000> yes
20:52:10  <PublicServer> ***  made screenshot at 000062DF: http://ps.openttdcoop.org/public/webcam/000062DF.png
20:52:12  <V453000> that is part of our name isnt it :P
20:52:20  <Rieksts> no i mean
20:52:37  <Rieksts> do you mostly play only 1 company all map?
20:52:38  <PublicServer> <Spike> oh wait artic right? already was wondering why it didn't look opengfx...
20:52:50  <V453000> Riekts: yes
20:53:05  <V453000> why would we do anything else :)
20:53:20  <V453000> competing against each other? oh come on :)
20:53:48  <PublicServer> <XeryusTC> back ish
20:53:51  <^Spike^> it's cooperation not competition ;)
20:53:55  <PublicServer> <XeryusTC> wasnt away, just doing something else :P
20:54:02  <^Spike^> backish... can you also be goneish at the same time? ;)
20:54:16  <^Spike^> do we get half sentences then? :D
20:54:18  <PublicServer> <XeryusTC> i am somewhatish
20:54:29  <PublicServer> <V453000> you are youish
20:54:51  <PublicServer> <Spike> i said half not meaningless ;)
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20:55:06  <V453000> :)
20:55:11  <PublicServer> <XeryusTC> V453000 has no use ;)
20:55:26  <PublicServer> <XeryusTC> except from makeing me more hungry for beer
20:55:27  * V453000 goes hang himself
20:55:37  <PublicServer> <V453000> oh that changes the situation :)
20:56:10  <XeryusTC> !rcon patch raw_industry_construction 0
20:56:34  <V453000> ?
20:56:40  <V453000> ohh
20:56:42  <V453000> :)
20:56:43  <V453000> 0
20:56:49  <V453000> my brain is also 0 todya
20:57:45  <^Spike^> strange thing.. i'm feeling so tired not even coke can keep me awake.. :)
20:57:59  <PublicServer> <XeryusTC> get coffee
20:58:00  <KenjiE20> get better coke
20:58:03  <PublicServer> <V453000> or cocaine
20:58:06  <^Spike^> i don't drink coffee :)
20:58:08  <PublicServer> <XeryusTC> or speed :P
20:58:13  <^Spike^> and i skip drugs :)
20:58:21  <PublicServer> <XeryusTC> you're dutch! you're on drugs
20:58:26  <PublicServer> <V453000> :D
20:58:27  <^Spike^> nop :)
20:58:27  <KenjiE20> lol
20:58:43  <^Spike^> i never drank and i've never done drugs :)
20:58:47  <PublicServer> <tycoondemon> if you aint dutch, you aint much
20:58:49  <PublicServer> <V453000> that would explan why so many dutchies are on openttd
20:59:04  <^Spike^> i'm prob the only sober dutch around on earth ;)
20:59:09  <PublicServer> <V453000> o_O
20:59:16  <PublicServer> <V453000> holy f.
20:59:16  <^Spike^> and i play openttd ;)
20:59:20  <PublicServer> <XeryusTC> but we all dislike toyland, which is the most toylike landscape
20:59:29  <PublicServer> <V453000> NOES
20:59:32  <Rieksts> woah, all those Grfs. Why do yu need them?
20:59:37  <PublicServer> <V453000> me wants another toyland gay-me
20:59:38  <^Spike^> and i like toyland!
20:59:42  <^Spike^> oh wait.. i don't
20:59:43  <PublicServer> <XeryusTC> spike: i only know dutch girls who dont drink, all guys i know drink
20:59:54  <^Spike^> then now you know 1 that doesn't ;)
21:00:02  <V453000> Rieksts: dont you know how these things work? :)
21:00:08  <PublicServer> <tycoondemon> i allso dont drink
21:00:15  <PublicServer> <XeryusTC> i will not admit that you exist!
21:00:15  <V453000> I dont drink
21:00:16  <V453000> ever
21:00:44  <PublicServer> <XeryusTC> my sister who is forbidden to drink for her health drinks
21:00:51  <PublicServer> <V453000> :D
21:01:11  <Rieksts> what is wrong with original grfs?
21:01:13  <^Spike^> can't judge that.. own decision :)
21:01:20  <^Spike^> Rieksts they're so... original? ;)
21:01:37  <V453000> Rieksts: playing ~200 games with still the same is a bit ... all the same :)
21:01:41  <Rieksts> and why are all the trains so small
21:01:51  <^Spike^> cause we can
21:01:51  <Rieksts> :D
21:01:51  <^Spike^> ;)
21:02:00  <V453000> there are many advantages :)
21:02:18  <KenjiE20> because, being the main one
21:02:20  <KenjiE20> :P
21:02:22  <V453000> more fun, shorter fullspeed curves, shorter ... shorter ... better .. . :))
21:02:48  <PublicServer> <V453000> TL1 ftw
21:02:51  <V453000> without a doubt
21:02:54  <^Spike^> tl0 beats all
21:02:54  <^Spike^> ;)
21:02:59  <V453000> hehe
21:03:03  <^Spike^> just don;t use trains
21:03:05  <^Spike^> planes! ;)
21:03:12  <PublicServer> <V453000> we should hae a RV game soon
21:03:21  <PublicServer> <XeryusTC> brb, walking ze dog
21:03:32  <V453000> ze doog drinks?
21:03:39  <^Spike^> i guess water ;)
21:03:43  <V453000> nah
21:03:48  <V453000> its dutch dog
21:03:48  <^Spike^> a drunk dog can be unpredictable..
21:03:54  <^Spike^> wouldn't want to wake up with a dog on my leg.
21:03:55  <^Spike^> :D
21:04:00  <Rieksts> ok im going to stick with original GRFs for now. this just hurts my eyes...
21:04:06  <V453000> lol.
21:04:07  <^Spike^> Rieksts
21:04:15  <^Spike^> it takes time to get used to
21:04:22  <Rieksts> i believe that :)
21:04:23  <^Spike^> i said the same at first.. but when i got lazy on linux...
21:04:24  <^Spike^> well :)
21:05:05  <V453000> I didnt have that problem :) but there were times when I appreciated the speed orientation of original trainset
21:05:12  <V453000> today I rather hate that point :)
21:06:51  <Rieksts> ok i am clearly not insane yet. So il go and enjoy my ellegant long trains
21:07:11  <V453000> duh :)
21:07:13  <PublicServer> ***  made screenshot at 0001DB65: http://ps.openttdcoop.org/public/webcam/0001DB65.png
21:07:21  <V453000> well long trains also have advantages
21:07:37  <V453000> the best is that their curves mostly dont have to be as long as the trains are
21:07:50  <V453000> which can result in completely mad possibilties :)
21:08:17  <^Spike^> TL15 train with CL8? :)
21:08:26  <V453000> why 8
21:08:32  <^Spike^> just for example? ;)
21:08:35  <V453000> for ~200 speed you ned CL5
21:08:54  <V453000> on PZ we have now TL12 for CL5
21:08:54  <V453000> that rox
21:08:56  <^Spike^> new game?
21:08:59  <Rieksts> i have problems connecting station to LLRR track. haha i guess these possibilities are not yet for me
21:09:00  <V453000> ye
21:09:16  <V453000> its just awesome :)
21:09:30  <^Spike^> Vsomelongnumber you're distracting me though.. want to play splinter cell as well :)
21:09:31  <V453000> but of course, short are short :)
21:09:58  <V453000> dont throw it on me :D
21:11:21  <Rieksts> meh OTTD just released new nightly build, cant enter the server.
21:11:51  <V453000> @quickstart
21:11:53  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:11:54  <V453000> see this
21:12:32  <Rieksts> ty
21:12:37  <V453000> yw
21:13:30  <PublicServer> <V453000> does anyone see any jams?
21:13:33  <PublicServer> <V453000> or other problems?
21:15:03  <PublicServer> <XeryusTC> back
21:15:27  <PublicServer> <V453000> XeryusTC: your LR LR LR LR LR LR LR LR LR LR LR LR LR game has no illustration picture :(
21:16:38  <V453000> I guess it is time to write archive entry for this one
21:18:36  <PublicServer> *** Kolo has left the game (leaving)
21:19:23  <PublicServer> <XeryusTC> v453k: i know, and i will let someone else make it :P
21:19:35  <PublicServer> <V453000> hehe
21:19:37  <PublicServer> <V453000> fine
21:19:58  <PublicServer> <V453000> btw if you press tab after writing V you dont have to write the damn numbers :P I guess you know
21:20:16  <Rieksts> !password
21:20:16  <PublicServer> Rieksts: byways
21:20:34  <PublicServer> *** Rieksts joined the game
21:21:01  <PublicServer> *** chill joined the game
21:22:15  <PublicServer> ***  made screenshot at 0000777D: http://ps.openttdcoop.org/public/webcam/0000777D.png
21:24:45  *** Seberoth has quit IRC
21:26:07  <PublicServer> *** Intexon has left the game (connection lost)
21:27:13  <PublicServer> <XeryusTC> V453000: true, but you're not always here :P
21:27:28  <V453000> now I was :)
21:27:40  <PublicServer> *** V453000 has changed his/her name to Vbignum
21:27:52  <PublicServer> <Vbignum> as Combuster calls me :)
21:28:43  <PublicServer> <XeryusTC> we could start calling you vaseooo
21:28:58  <V453000> V is fine :)
21:29:06  <PublicServer> <XeryusTC> :o
21:29:09  <PublicServer> *** Vbignum has changed his/her name to V453000
21:29:25  <PublicServer> <XeryusTC> you should start signing your ingame signs to your full nickname though IMO :P
21:29:36  <PublicServer> <XeryusTC> vitus also starts with a V, it can be confusing at times
21:29:44  <PublicServer> <XeryusTC> although i know that V usually means you :P
21:29:47  *** valhallasw has joined #openttdcoop
21:30:27  <PublicServer> <V453000> hehe
21:30:44  <PublicServer> <V453000> in psg 174 there even was a person whose name was Vee
21:30:55  <PublicServer> <V453000> was forced not to use V. :P
21:31:00  <PublicServer> <V453000> (not by me)
21:32:26  <PublicServer> <XeryusTC> but i was wondering who the other V was in slh4 before i asked :P
21:32:49  <PublicServer> <V453000> we used that once before in our beer-nation game
21:33:02  <PublicServer> <V453000> you couldnt have known :)
21:33:09  <PublicServer> <V453000> (Vitus is beer-related too) :P
21:33:30  <PublicServer> <Rieksts> what is the point of storage?
21:34:04  <PublicServer> <V453000> all in all, balancing traffic on the network
21:34:18  <PublicServer> <V453000> farm trains come in waves
21:34:31  <PublicServer> <V453000> this makes the goods trains go in another time, so they dont double the wave
21:34:47  <PublicServer> <Rieksts> ok
21:35:11  <V453000> [no we dont care about the profit]
21:35:59  <PublicServer> <XeryusTC> which barely matters as traffic is quite smooth thanks to the different travel times
21:36:23  <V453000> and thanks to that the factory is 5000->8000
21:36:29  <V453000> that is what I call smooth indeed :P
21:36:51  <PublicServer> *** V453000 has left the game (connection lost)
21:37:17  <PublicServer> ***  made screenshot at 00010D3E: http://ps.openttdcoop.org/public/webcam/00010D3E.png
21:38:44  <XeryusTC> lets archive the game ;)
21:40:20  *** KloBass_home has quit IRC
21:40:24  * XeryusTC looks at V453000 
21:40:30  *** KloBass_home has joined #openttdcoop
21:52:19  <PublicServer> ***  made screenshot at 000130ED: http://ps.openttdcoop.org/public/webcam/000130ED.png
21:55:07  <PublicServer> *** XeryusTC has left the game (connection lost)
21:55:56  <^Spike^> bleh... made it that far.. game crashes..
21:55:58  <^Spike^> oh well :)
21:56:21  *** ODM has quit IRC
21:58:34  <PublicServer> <Rieksts> bye
21:58:39  <PublicServer> *** Rieksts has left the game (leaving)
21:59:01  *** Rieksts has quit IRC
22:07:21  <PublicServer> ***  made screenshot at 000160CF: http://ps.openttdcoop.org/public/webcam/000160CF.png
22:09:43  *** Vitus has quit IRC
22:10:12  <PublicServer> *** Spike has left the game (leaving)
22:10:12  <PublicServer> *** Game paused (number of players)
22:10:25  <PublicServer> *** chill has left the game (leaving)
22:11:11  *** Phoenix_the_II has joined #openttdcoop
22:11:11  *** ChanServ sets mode: +o Phoenix_the_II
22:11:53  *** Kolo has quit IRC
22:13:00  <V453000> duh
22:13:03  <V453000> damn connection
22:13:29  * V453000 agrees as XeryusTC looks at him
22:15:47  *** Phoenix_the_II has quit IRC
22:15:56  <Mazur> And then all was still.
22:16:13  *** Phoenix_the_II has joined #openttdcoop
22:16:13  *** ChanServ sets mode: +o Phoenix_the_II
22:16:20  *** Phoenix_the_II has quit IRC
22:21:10  <PublicServer> <tycoondemon> :O
22:21:20  <PublicServer> <tycoondemon> the trains are not moving :O:S
22:22:10  <V453000> I guess there isnt an article about lag on wiki :P
22:23:05  <PublicServer> <tycoondemon> you ever play ecv games?
22:23:09  <Mazur> Tycoondemon: They ran out of ticks.  Maybe if you tickled them?
22:23:37  <PublicServer> * tycoondemon is ticking the trains...
22:23:44  <PublicServer> *** tycoondemon has joined company #1
22:23:50  <PublicServer> <tycoondemon> tick tick tick...
22:24:34  <PublicServer> <tycoondemon> must be ghosts or something
22:25:59  <V453000> ???
22:26:25  <PeterT> ///
22:26:29  <PeterT> \\
22:27:17  <V453000> |
22:27:19  <Mazur> ¿¿¿
22:27:31  *** chill has quit IRC
22:28:40  *** Progman has quit IRC
22:28:45  <PublicServer> *** tycoondemon has joined spectators
22:29:06  <tycoondemon> extended cargo vector games?
22:30:13  <V453000> you mean ecs
22:30:17  <V453000> I guess
22:30:40  <tycoondemon> probably :O
22:30:41  <tycoondemon> ::P
22:31:02  <tycoondemon> extended cargo schemes
22:31:25  <V453000> yes, we played a few
22:31:34  <V453000> I can remember 1
22:31:44  <V453000> psg ~95 or 94
22:32:20  <V453000> neither
22:32:21  <V453000> hmm
22:33:14  <tycoondemon> why so little?
22:33:23  <V453000> 134 and 135
22:33:24  <V453000> wk
22:33:26  <V453000> well
22:33:34  <V453000> why more :)
22:33:36  <tycoondemon> !gamehistory 134
22:33:47  <V453000> @psgsav 135
22:33:59  <V453000> @psgsave 134
22:33:59  <Webster> PSG 134 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_131_-_140#gameid_134
22:34:01  <tycoondemon> extended cargo = more complex networks?
22:34:01  <V453000> this one
22:34:13  <V453000> not exactly
22:34:50  <V453000> the networks with so many industry types should rather tend to have less complex connections, only their amount it higher
22:34:53  <V453000> which sucks
22:34:55  <V453000> mostly
22:35:38  <V453000> plus ... ecs industries produce retardeously high
22:35:43  <PublicServer> *** tycoondemon has left the game (leaving)
22:36:12  <V453000> I just personally dont like ecs ... but the industries look nice :) thats all
22:36:22  <V453000> firs is a bit better
22:36:33  <V453000> but still, the original industries are unmatched
22:36:50  <V453000> @coopstats
22:36:50  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
22:39:39  <tycoondemon> what is so unmatched about the original industries?
22:40:05  <XeryusTC> V453000: pbi is like the original industries with stockpiling
22:40:18  <V453000> I dont like pbi
22:41:28  <V453000> tycoondemon: simplicity, best behaviour to fit the game - no stockpiling, well increasing prouctions but not too much, pretty ideal amount of industries
22:41:33  <V453000> and whatever else
22:45:10  <tycoondemon> when a played the game 13 years ago, I allways dremt of more complexity :S
22:46:10  <V453000> well I dont say using industry sets is bad :)
22:46:28  <V453000> but for our overgrown networks it isnt very viable :)
22:46:43  <tycoondemon> I dont know that 'yet'
22:46:59  <tycoondemon> I would tend to think that a cooop game would be even cooler with more complexity
22:47:15  <XeryusTC> V453000: archived yet?
22:47:36  <V453000> lets
22:47:45  <XeryusTC> you know how to?
22:47:55  <V453000> save and transfer ftw?
22:48:32  <V453000> !password
22:48:32  <PublicServer> V453000: crutch
22:48:38  <XeryusTC> hehe, yeah :P
22:48:49  <PublicServer> *** Game still paused (number of players)
22:48:49  <PublicServer> *** V453000 joined the game
22:49:10  <V453000> !save
22:49:10  <PublicServer> Saving game...
22:49:25  <tycoondemon> so this is the beginning of a new psg
22:49:29  <V453000> !transfer 184 game.sav
22:49:30  <PublicServer> V453000: PublicServerGame_184_Final.sav
22:49:30  <PublicServer> V453000: Transfer done. (/home/openttd/website/public/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_184_Final.sav)
22:49:36  <tycoondemon> my first to witess :D
22:49:40  <V453000> XeryusTC: this should be it I guess
22:49:54  <V453000> tycoondemon: it is only one end :)
22:49:57  <V453000> not beginning
22:50:07  <V453000> since I dont know where the next savegame is -.-
22:50:20  <tycoondemon> :O
22:50:25  <XeryusTC> hmm
22:50:29  <PublicServer> *** V453000 has left the game (leaving)
22:50:46  <V453000> wtf
22:50:59  <tycoondemon> !password
22:51:05  <V453000> when you load the psg184 sav it loads at two completely retarded tunnls
22:51:08  <PublicServer> tycoondemon: crutch
22:51:25  <XeryusTC> planetmaker: your game is not in uploads/ ?
22:51:27  <tycoondemon> tunnels?
22:51:32  <PublicServer> *** Game still paused (number of players)
22:51:32  <PublicServer> *** tycoondemon joined the game
22:51:51  <V453000> I didnt find it there
22:51:52  <planetmaker> psg_stretchmap.sav
22:51:53  <planetmaker> !date
22:51:53  <PublicServer> planetmaker:  1 Jan 1960
22:51:56  <planetmaker> !rcon pwd
22:51:56  <PublicServer> planetmaker: /home/openttd/svn-public/autopilot/save/uploads/
22:52:02  <planetmaker> !rcon cd ..
22:52:10  <planetmaker> !rcon load psg_stretchmap.sav
22:52:16  <PublicServer> planetmaker: psg_stretchmap.sav: No such file or directory.
22:52:20  <V453000> :P
22:52:21  <planetmaker> !rcon ls
22:52:24  <V453000> !password
22:52:28  <PublicServer> planetmaker: 0) .. (Parent directory)
22:52:28  <PublicServer> planetmaker: 1) ai/ (Directory)
22:52:30  <PublicServer> planetmaker: 2) autopilot/ (Directory)
22:52:30  <PublicServer> planetmaker: 3) bin/ (Directory)
22:52:32  <PublicServer> planetmaker: 4) bundle/ (Directory)
22:52:32  <PublicServer> planetmaker: 5) content_download/ (Directory)
22:52:34  <PublicServer> planetmaker: 6) data/ (Directory)
22:52:34  <PublicServer> planetmaker: 7) docs/ (Directory)
22:52:36  <PublicServer> planetmaker: 8) gm/ (Directory)
22:52:36  <PublicServer> planetmaker: 9) lang/ (Directory)
22:52:38  <PublicServer> planetmaker: you have 11 more messages
22:52:38  <PublicServer> V453000: shirks
22:52:48  <XeryusTC> heh xD
22:52:53  <PublicServer> *** Game still paused (number of players)
22:52:54  <PublicServer> *** V453000 joined the game
22:52:55  <PublicServer> *** Game paused (number of players)
22:53:00  <V453000> what that was
22:53:05  <PublicServer> *** Game still paused (number of players)
22:53:06  <PublicServer> *** tycoondemon joined the game
22:53:09  <XeryusTC> !password
22:53:10  <PublicServer> XeryusTC: shirks
22:53:14  <PublicServer> *** Game still paused (number of players)
22:53:14  <PublicServer> *** V453000 joined the game
22:53:15  <PublicServer> *** XeryusTC joined the game
22:53:18  <PublicServer> <V453000> awesome
22:53:19  <PublicServer> <V453000> :D
22:53:29  <PublicServer> *** V453000 has left the game (leaving)
22:53:30  <PublicServer> *** Game paused (number of players)
22:53:33  <XeryusTC> !password
22:53:34  <PublicServer> XeryusTC: shirks
22:53:38  <PublicServer> *** Game still paused (number of players)
22:53:38  <PublicServer> *** XeryusTC joined the game
22:53:40  <XeryusTC> hmm
22:53:44  <PublicServer> *** Game still paused (number of players)
22:53:46  <PublicServer> *** tycoondemon joined the game
22:53:48  <XeryusTC> it doesnt want to load psg_stretchmap.sav :s
22:54:36  <planetmaker> let's see
22:54:40  <planetmaker> ah
22:54:44  <planetmaker> !content update
22:54:55  <planetmaker> !bananas
22:54:58  <planetmaker> hm
22:55:02  <planetmaker> how did one do that?
22:55:05  <tycoondemon> !fix it
22:56:34  <PublicServer> *** Game still paused (number of players)
22:56:34  <PublicServer> *** Intexon joined the game
22:56:42  <V453000> everythings broken, we are all doomed
22:57:24  <tycoondemon> thi world is coming to an end :S
22:58:23  <V453000> hehe Lok2000 got buffed up to 230kmh in 2cc set
22:59:42  <PublicServer> *** Intexon has left the game (leaving)
22:59:48  <planetmaker> Does anyone of you folks know how to update / load grfs from bananas to the server?
22:59:57  <planetmaker> !content
23:00:33  <planetmaker> !rcon load psg_stretchmap.sav
23:00:35  <PublicServer> *** Game paused (number of players)
23:00:42  <planetmaker> !date
23:00:42  <PublicServer> planetmaker:  9 May 2051
23:00:48  <XeryusTC> !password
23:00:48  <PublicServer> XeryusTC: shirks
23:00:50  <planetmaker> might be true
23:00:53  <PublicServer> *** Game still paused (number of players)
23:00:53  <PublicServer> *** XeryusTC joined the game
23:00:56  <XeryusTC> broken still
23:01:08  <KenjiE20> planetmaker: don't forget to update things when it's finally loaded
23:01:40  <planetmaker> hm, yes 2050, not 1950 :S
23:02:09  <planetmaker> !revision
23:02:09  <PublicServer> planetmaker: Game version is r19821
23:02:18  <planetmaker> hm
23:02:19  *** ^Spike^ has quit IRC
23:03:03  <XeryusTC> does a server automaticly update from bananas when loading an incompatible newgrf?
23:04:22  <planetmaker> no, it doesn't. But grfs are there now
23:04:30  <planetmaker> Wait for new version being compiled
23:04:37  <PublicServer> *** Game still paused (number of players)
23:04:39  <PublicServer> *** Mazur joined the game
23:07:22  <XeryusTC> that will take a while :o
23:07:39  <planetmaker> done
23:07:42  <PublicServer> <XeryusTC> wow, the south/east has loads of mitters :o
23:07:43  <planetmaker> !rcon save
23:07:43  <PublicServer> planetmaker: - Save the current game. Usage: 'save <filename>'
23:07:46  <planetmaker> !rcon exit
23:07:48  <PublicServer> Server has exited
23:07:49  *** PublicServer has quit IRC
23:08:12  <V453000> :OOOOOOO the new 2cc set doesnt have TGV POS? :(
23:08:12  <V453000> fail
23:08:16  <V453000> otherwise nice changes :)
23:08:31  <Chris_Booth> no TGV POS is good
23:08:32  *** PublicServer has joined #openttdcoop
23:08:32  <PublicServer> Autopilot engaged
23:08:32  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
23:08:32  *** ChanServ sets mode: +v PublicServer
23:08:32  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #184 (r19874) | STAGE: Finalizing! :) | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
23:08:46  <Chris_Booth> the game failed at simulating the TGV pos
23:08:59  <V453000> hehe
23:09:09  <V453000> who cares about simulation :)
23:09:11  <tycoondemon> !download
23:09:11  <PublicServer> tycoondemon: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
23:09:22  <XeryusTC> !dl win64
23:09:22  <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r19874/openttd-trunk-r19874-windows-win64.zip
23:09:41  <V453000> !dl win32 because 64 is too much
23:09:41  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r19874/openttd-trunk-r19874-windows-win32.zip
23:10:03  <planetmaker> @stage MM
23:10:03  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #184 (r19874) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
23:10:09  <Chris_Booth> new game?
23:10:11  <Chris_Booth> wtf?
23:10:20  <Chris_Booth> i wanted to play the other game
23:10:24  <Chris_Booth> thats sucks
23:10:26  <XeryusTC> oh
23:10:29  <XeryusTC> new newgrf window :)
23:10:37  <tycoondemon> !newgrf
23:10:38  <PublicServer> tycoondemon: Please use /msg for the newgrf list (and use !grf)
23:10:40  <planetmaker> it's nice :-)
23:10:50  <XeryusTC> !password
23:10:50  <PublicServer> XeryusTC: homeys
23:10:56  <PublicServer> *** XeryusTC joined the game
23:10:58  <PublicServer> *** Game still paused (number of players)
23:10:59  <Chris_Booth> its not RV like i wanted i bet
23:11:16  <XeryusTC> !unpause
23:11:16  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
23:11:16  <PublicServer> *** Game unpaused (number of players)
23:11:37  <Chris_Booth> planetmaker: can you make PZ same rev as PS?
23:11:41  *** valhallasw has quit IRC
23:11:47  <planetmaker> I guess, yes
23:11:48  <Chris_Booth> !password
23:11:48  <PublicServer> Chris_Booth: homeys
23:11:50  <PublicServer> *** V453000 joined the game
23:11:52  <tycoondemon> new window indeed :D
23:11:58  <PublicServer> <V453000> LOL
23:12:00  <Chris_Booth> save me having 2 revs
23:12:01  <PublicServer> <V453000> Czech town names
23:12:02  <PublicServer> <V453000> lol
23:12:04  <PublicServer> <V453000> lol
23:12:18  <tycoondemon> !password
23:12:19  <PublicServer> tycoondemon: homeys
23:12:30  <PublicServer> *** tycoondemon joined the game
23:12:30  <V453000> Kosmonosy transport :D :D :D Kosmonosy is the most famous nuthouse in the whole Czech Republic :D
23:12:34  <V453000> lool
23:12:35  <PublicServer> *** Chris Booth joined the game
23:12:46  <Chris_Booth> mega fail with new bananas
23:12:55  <Chris_Booth> 90s styled shit
23:12:55  <planetmaker> :-D
23:13:21  <PublicServer> <V453000> I can only say the windows could be bigger by default
23:13:22  <planetmaker> you're doing wrong to the interface
23:13:24  <tycoondemon> what you mean by bananas
23:13:26  <PublicServer> <XeryusTC> MM created
23:13:27  <PublicServer> <V453000> otherwise good change :)
23:13:32  <PublicServer> <V453000> hehe
23:13:35  <planetmaker> XeryusTC: planes?
23:13:52  <Mazur> plains, tranes, automobiles.
23:14:15  <PublicServer> <V453000> WTF
23:14:20  <XeryusTC> planetmaker: yes, planes
23:14:21  <PublicServer> <V453000> OpenGFX - new infrastructure
23:14:26  <PublicServer> <V453000> im not playing this
23:14:42  <Chris_Booth> i would much rather use the old GRF downloader. The new one brings back to many bad 90s memories of win 98 fail
23:14:47  <XeryusTC> the two huge towns might be too far away for planes to bring in continues income :P
23:14:48  <tycoondemon> whats with opengfx?
23:14:51  <XeryusTC> at least it will take a while
23:15:05  <XeryusTC> especially since planespeed is not 4/4
23:15:11  <XeryusTC> !rcon patch plane_speed
23:15:11  <PublicServer> XeryusTC: Current value for 'plane_speed' is: '4' (min: 1, max: 4)
23:15:11  <PublicServer> *** planetm4ker joined the game
23:15:18  <V453000> !setdef
23:15:18  <PublicServer> *** V453000 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
23:15:31  <XeryusTC> plane_speed is network disabled now :s
23:15:41  <XeryusTC> due to newgrfs malfunctioning
23:15:44  <V453000> oh lol
23:16:02  <PublicServer> <planetm4ker> hm, is it at 1/4?
23:16:11  <PublicServer> <V453000> yes
23:16:11  <XeryusTC> !rcon patch plane_speed
23:16:11  <PublicServer> XeryusTC: Current value for 'plane_speed' is: '4' (min: 1, max: 4)
23:16:16  <PublicServer> <planetm4ker> drat
23:16:23  <PublicServer> <Chris Booth> 7% slope are you mad?
23:16:41  <PublicServer> <V453000> you used 10% btw
23:16:44  <tycoondemon> read topic chris booth
23:16:45  <tycoondemon> :P
23:16:46  <PublicServer> <Chris Booth> and no new RVs acceleration?
23:16:47  <PublicServer> <V453000> for psg 179
23:16:50  <PublicServer> <XeryusTC> oh, it is 1/4 indeed
23:17:17  <XeryusTC> planetmaker: go to sp, fix settings, upload again ;)
23:17:23  <PublicServer> <planetm4ker> Chris Booth: may I remind you that your maps are usually also quite perfect
23:17:31  <PublicServer> <planetm4ker> XeryusTC: that's what I'm doing right now, yes
23:17:37  <Chris_Booth> my maps are usualy 10% grade
23:17:37  <XeryusTC> good :D
23:17:40  <PublicServer> *** planetm4ker has left the game (leaving)
23:17:52  <Chris_Booth> well last one i made was
23:18:08  <PublicServer> <V453000> lol what is this Track Planning for
23:18:09  <Chris_Booth> and i don't usually miss much on my maps
23:18:49  <tycoondemon> sleep is calling me
23:18:53  <tycoondemon> gotta takes this one
23:18:55  <tycoondemon> ltr
23:19:58  <PublicServer> *** Mazur joined the game
23:19:59  <XeryusTC> hmm
23:20:02  <XeryusTC> beer and empty stomachs :s
23:20:04  <PublicServer> <V453000> I see the variety distribution for stretched maps got fixed
23:20:34  <SmatZ> :(
23:20:36  <PublicServer> <Mazur> That is a looooooooooooooooooooooooooong map.
23:20:43  <PublicServer> <Chris Booth> i like this new 3rd rail + overhead
23:20:51  <PublicServer> <XeryusTC> oh, planning costs money too
23:20:56  <SmatZ> with empty stomach, getting drunk is cheaper :-p
23:21:20  <PublicServer> <XeryusTC> and catenary makes track 4x as expensive it seems xD
23:21:28  <PublicServer> <V453000> 2cc set
23:21:34  <planetmaker> nutracks
23:21:36  <PublicServer> <XeryusTC> or 2x :o
23:21:40  <PublicServer> <V453000> ah
23:21:41  <planetmaker> !rcon load psg_stretchmap.sav
23:21:42  <PublicServer> *** Game paused (number of players)
23:21:48  <XeryusTC> !password
23:21:48  <PublicServer> XeryusTC: homeys
23:21:52  <planetmaker> sorry, re-loaded, we need a new MM ;-)
23:21:53  <PublicServer> *** Game still paused (number of players)
23:21:53  <PublicServer> *** Mazur joined the game
23:21:54  <PublicServer> *** XeryusTC joined the game
23:21:57  <PublicServer> *** tycoondemon joined the game
23:21:58  <PublicServer> <XeryusTC> i was talking about nutracks
23:21:58  <PublicServer> *** V453000 joined the game
23:22:01  <PublicServer> *** Game still paused (number of players)
23:22:01  <PublicServer> *** Chris Booth joined the game
23:22:09  <PublicServer> *** Chris Booth has joined company #1
23:22:10  <PublicServer> *** Game unpaused (number of players)
23:22:13  <XeryusTC> !auto
23:22:13  <PublicServer> *** XeryusTC has enabled autopause mode.
23:22:16  <PublicServer> *** V453000 has joined company #1
23:22:16  <PublicServer> *** planetm4ker joined the game
23:22:21  <PublicServer> *** XeryusTC has joined company #1
23:22:54  <SmatZ> !rcon set developer
23:22:54  <PublicServer> SmatZ: Current value for 'developer' is: '1' (min: 0, max: 2)
23:22:55  *** Phazorx has left #openttdcoop
23:23:10  <V453000> what is that SmatZ
23:23:10  <PublicServer> <XeryusTC> let just one person create a MM
23:23:30  <PublicServer> <planetm4ker> I like the towns' looks
23:23:35  <PublicServer> ***  made screenshot at 0001D79D: http://ps.openttdcoop.org/public/webcam/0001D79D.png
23:23:51  <PublicServer> <Chris Booth> MM
23:23:52  <PublicServer> <XeryusTC> swedish buildings are quite nice
23:23:55  <PublicServer> <XeryusTC> hey have corner buildings
23:24:02  <SmatZ> V453000: more verbose console output :)
23:24:06  <PublicServer> <V453000> does the OpenGFX - infrastructure have anything to do with the nutracks?
23:24:15  <V453000> ooh
23:24:16  <PublicServer> <planetm4ker> *sigh*
23:24:34  <PublicServer> <Chris Booth> no
23:24:39  <PublicServer> <V453000> im just wondering why
23:24:59  <PublicServer> <planetm4ker> learn, look, then judge
23:25:02  <PublicServer> <Chris Booth> so you can mix metro and high speed rail
23:25:19  <PublicServer> <Chris Booth> nutracks is a great grf
23:25:40  <PublicServer> <V453000> I rather wonder why do we force opengfx-infrastructure for original graphics users
23:25:51  <PublicServer> <V453000> im asking if it is because of nutracks
23:25:55  <PublicServer> <planetm4ker> I should really put you on ignore
23:26:10  <PublicServer> <Chris Booth> i use orginal grfs makes no difference
23:26:10  <PublicServer> <V453000> cant I ask?
23:26:11  <PublicServer> <planetm4ker> everytime opengfx is somewhere mentioned you complain, you bitch, you insult
23:26:25  <PublicServer> <planetm4ker> without ANY knowledge
23:26:34  <PublicServer> <V453000> I didnt complain about anything
23:26:35  <PublicServer> <V453000> im asking
23:26:38  <PublicServer> <planetm4ker> you don't even KNOW what the newgrf does
23:26:39  <PublicServer> <V453000> but thanks for answer
23:26:55  <PublicServer> <planetm4ker> yes, thanks for first stating that it's intollerable!
23:26:58  <PublicServer> <Chris Booth> V453000: nutracks isnt directly opengfx
23:27:15  <PublicServer> <V453000> yes
23:27:24  <PublicServer> <V453000> but with opengfx they have fancy different looks
23:27:34  <PublicServer> <V453000> and I dont know if they have  that also with original
23:27:35  <PublicServer> <Chris Booth> nutracks is a way to make you game more challenging
23:27:41  <PublicServer> <V453000> yes, I know
23:27:52  <PublicServer> <Chris Booth> they look the same in opengfx and orginal
23:27:57  <PublicServer> <V453000> kk
23:28:02  <PublicServer> <Chris Booth> its a new grf so over rides base grfsd
23:28:03  *** thgergo has quit IRC
23:28:18  <PublicServer> <V453000> yep
23:28:37  <PublicServer> *** planetm4ker has left the game (leaving)
23:28:48  <Chris_Booth> !password
23:28:48  <PublicServer> Chris_Booth: renown
23:29:00  <PublicServer> *** Chris Booth #1 joined the game
23:29:24  *** KenjiE20 has quit IRC
23:29:40  <PublicServer> <XeryusTC> stupid airports
23:29:47  <PublicServer> <V453000> hehe
23:30:14  <pugi> ah already new game
23:30:17  <pugi> last was fast
23:30:28  *** Fuco has joined #openttdcoop
23:30:32  *** ChanServ sets mode: +v Fuco
23:30:58  <PublicServer> *** Chris Booth #1 has left the game (connection lost)
23:32:15  <Chris_Booth> V453000: http://img.openttdcoop.org/?v=ogfxbase.png
23:32:15  <PublicServer> <V453000> what is that planning track about?
23:32:22  <PublicServer> <V453000> it has even Planning track train
23:32:46  <V453000> Chris Booth: yeah thats what I thought, thanks
23:33:10  <PublicServer> <Mazur> Might be helpful to make a south and a north sign for this game.
23:33:43  <PublicServer> <XeryusTC> north is north and south is south
23:33:47  <PublicServer> <XeryusTC> as it is always ;)
23:34:01  <XeryusTC> !rcon patch town_growth_rate 0
23:34:04  <PublicServer> <Mazur> I meant more for quick movement.
23:34:11  <Chris_Booth> well now XeryusTC is the coop north or openttd north?
23:34:25  <PublicServer> <XeryusTC> coop north ofcourse
23:34:30  <V453000> Mazur: scroll with arrows and press shift to make it faster
23:34:50  *** pugi has quit IRC
23:35:13  <PublicServer> <Mazur> Great, V, now I got carsick.
23:35:24  <PublicServer> <XeryusTC> from a game? :P
23:35:27  <V453000> lol
23:35:34  <PublicServer> <Mazur> Just kidding, X.
23:35:47  <PublicServer> <V453000> well it still isnt that fast :D
23:35:52  <PublicServer> <V453000> for the 2k tiles
23:36:25  <PublicServer> <Mazur> 4 seconds.
23:36:48  <PublicServer> <Mazur> Zoomed out, end to end.
23:37:16  <PublicServer> *** Mazur has left the game (leaving)
23:37:41  <PublicServer> <V453000> its very fast if you raise mouse sensitivity or dpi :)
23:38:02  <PublicServer> <V453000> ( the classic mouse method )
23:38:40  <PublicServer> <Chris Booth> i like it how it is
23:38:44  <Mazur> Well, it's fast enough got me.
23:38:47  <PublicServer> <Chris Booth> i hate fast mice
23:38:49  <Mazur> for
23:38:57  <PublicServer> <V453000> Chris Booth: yeah :)
23:39:21  <PublicServer> <XeryusTC> with mouse set to max dpi i can move from one side of the map to the other within 2 or 3 cm ±P
23:39:22  <PublicServer> <Chris Booth> it takes 2 drages to get my mouse from 1 side of my screen to the other
23:39:23  <PublicServer> <XeryusTC> :P
23:39:35  <PublicServer> <V453000> me too XeryusTC
23:39:46  <PublicServer> <XeryusTC> trust predator <3
23:39:54  <PublicServer> <V453000> Razer Mamba <3
23:40:37  <PublicServer> <XeryusTC> oh great, i'm not able to open my mouse anymore xD
23:40:42  <PublicServer> <V453000> xD
23:40:49  <PublicServer> <V453000> yeah that feels like drunk
23:40:55  <PublicServer> <V453000> when you just cant hit buttons :D
23:41:10  <PublicServer> <Chris Booth> what would quite a fun random funstion (only if you could trun it off) would be random crashes of any vechiel
23:41:25  <PublicServer> <V453000> lol
23:41:28  <PublicServer> <XeryusTC> it is a turn action ;)
23:41:29  <PublicServer> <Chris Booth> planes falling out of the sky
23:41:34  <PublicServer> <V453000> :D
23:41:39  <PublicServer> <V453000> Apocalypse patch
23:41:42  <PublicServer> <Chris Booth> trains derailing
23:41:46  <PublicServer> <Chris Booth> yeah
23:42:01  <PublicServer> <Chris Booth> buses crash into building due to drunk driver
23:42:06  <PublicServer> <V453000> I think with our numbers of vehicles, it would happen really all the time :D
23:42:20  <PublicServer> <V453000> with some reasonable probability
23:42:20  <PublicServer> <Chris Booth> oil boats spill their load and sink
23:42:41  <PublicServer> <XeryusTC> *goes create some more planes :D
23:42:48  <PublicServer> <V453000> :)
23:43:07  <PublicServer> <Chris Booth> 16 months trainding and no loan
23:43:09  <PublicServer> <Chris Booth> not bad
23:44:59  <PublicServer> <V453000> he
23:45:13  <PublicServer> <Chris Booth> i worked my plan out allready
23:45:20  <PublicServer> <Chris Booth> shall i build it?
23:45:31  <PublicServer> <V453000> I guess we hve enough means for it
23:45:38  <V453000> @stage Planning
23:45:38  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #184 (r19874) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
23:46:39  <V453000> @tweet 64x2048 game just started! Come submit your special plan!
23:46:43  <V453000> :)
23:46:50  <V453000> @whoami
23:46:50  <Webster> V453000: V453000
23:46:51  <PublicServer> * XeryusTC is planning already :D
23:47:32  <V453000> how is the command to change to psg # 185 in the topic?
23:47:38  <V453000> forgoot
23:47:55  <XeryusTC> !psg 185
23:47:58  <XeryusTC> @psg 185
23:47:58  <Webster> XeryusTC: (psg <no arguments>) -- Returns full name and reference url (if defined)
23:48:04  <XeryusTC> @psgame 185
23:48:08  <XeryusTC> bah :P
23:48:11  <XeryusTC> i forgot too :P
23:48:21  <V453000> @psgno 185
23:48:24  <V453000> no
23:48:33  <V453000> @psgnumber 185
23:48:36  <V453000> ok :-D
23:49:02  <V453000> @setpsg 185
23:49:02  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #185 (r19874) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
23:49:04  <V453000> weeeee
23:49:25  <PublicServer> <XeryusTC> :D
23:49:32  <XeryusTC> @stage planning
23:49:32  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #185 (r19874) | STAGE: planning | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
23:49:37  <XeryusTC> @undo
23:49:37  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #185 (r19874) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
23:49:41  <XeryusTC> oh, already done :P
23:49:43  <V453000> lol :-D
23:49:50  <XeryusTC> being mildly tipsy is not good :o
23:50:00  <V453000> I thought you just made the P letter lowercase
23:51:41  <PublicServer> <V453000> CB: it is Lok2000
23:51:53  <PublicServer> <Chris Booth> same thing lol
23:51:56  <PublicServer> <V453000> :)
23:52:09  <PublicServer> <V453000> well lok 3000 is more than half of my nick :P
23:52:36  <PublicServer> <Chris Booth> i think on a long map that will be fun
23:53:29  <PublicServer> <Chris Booth> i also used the planing track :D lol
23:53:37  <PublicServer> ***  made screenshot at 0001F502: http://ps.openttdcoop.org/public/webcam/0001F502.png
23:53:39  <PublicServer> <Chris Booth> most pointless tool ever
23:53:58  <PublicServer> <V453000> I wonder what is the point of it
23:54:06  <PublicServer> <V453000> should be free at least
23:54:10  <PublicServer> <Chris Booth> not sure as it cost money
23:54:20  <PublicServer> <V453000> oh it is
23:54:23  <PublicServer> <V453000> it is free
23:54:28  <PublicServer> <V453000> but the grass removing costs
23:54:34  <PublicServer> <V453000> ok it costs 1
23:54:38  <PublicServer> <V453000> I guess that is the lowest
23:55:20  *** Intexon has quit IRC
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23:57:12  <PublicServer> <XeryusTC> hmm, income is brutal :D
23:57:31  <PublicServer> <XeryusTC> anyhow, plan made :D
23:57:31  <PublicServer> <Chris Booth> dont complain
23:58:27  <PublicServer> <Chris Booth> XeryusTC:  similar to mine i get the feeling we will get lots of LLLxRRR loops with 50% steel town splits
23:58:46  <PublicServer> <XeryusTC> true
23:58:57  <PublicServer> <XeryusTC> but it is quite sick to have 2k travel distance
23:59:41  <PublicServer> *** XeryusTC has left the game (connection lost)
23:59:42  <PublicServer> <Chris Booth> that is very ture
23:59:53  <PublicServer> <Chris Booth> I split mine into 1024 most

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