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00:00:07 *** Nickman87 has joined #openttdcoop 00:02:14 <Mark> how's 32bpp coming along? 00:02:40 <PeterT> somewhat. 00:02:45 <PeterT> it's getting together, about time 00:03:23 <Mark> :) 00:05:11 <Mark> oh im about to be kicked off 00:05:12 <Mark> cya guys 00:05:17 <PeterT> bai 00:05:48 *** Mark has quit IRC 00:07:37 <Fuco> “And remember: Losing is fun.“, KenjiE20, you play dwarf fortress? 00:07:39 *** Phazorx has left #openttdcoop 00:07:49 <KenjiE20> yup 00:07:53 <Fuco> nice 00:08:34 <Fuco> that comment struck my mind instantly 00:08:41 <Fuco> hm, stroke* 00:08:50 <KenjiE20> that was the idea :P 00:09:46 *** Sasakura has quit IRC 00:10:31 *** Sasakura has joined #openttdcoop 00:17:19 *** thgergo has quit IRC 00:34:58 *** learningottd has quit IRC 00:36:31 *** KenjiE20 has quit IRC 00:38:56 <Mazur> Phew. 00:39:47 <Mazur> I'd better stop building that second exit for transfer 1, because I might mess up bad. 00:40:25 <Mazur> And it seems there's noone left around to check out my work. 00:43:39 <PublicServer> *** sonic joined the game 00:43:43 <PublicServer> <sonic> evening :) 00:43:53 <PublicServer> <Mazur> Sonic! 00:44:06 <PublicServer> <sonic> hey mazur 00:44:14 <PublicServer> <Mazur> Want to check our my attempts to relieve transfer one south exit? 00:44:34 *** KyleS has joined #openttdcoop 00:44:39 <PublicServer> <Mazur> Because I'm due bed. 00:44:52 <PublicServer> <Mazur> So likely to make mistakes. 00:44:54 <PublicServer> <sonic> sure 00:44:55 <PeterT> As am I. 00:44:57 <PeterT> gnight 00:45:02 <PublicServer> <sonic> night peter 00:45:15 <PublicServer> <Mazur> Good, <I'll stick around for your comments. 00:45:15 <PeterT> night snc 00:45:25 <PublicServer> <Mazur> Sleep ell, peteer 00:46:05 <PeterT> thanks, you too 00:46:19 <PublicServer> <sonic> just TF some of that lake to get rid of the cl 00:46:28 <gleeb> ... 00:46:32 <gleeb> TF is evil. 00:46:34 <gleeb> EVIL 00:46:43 <PublicServer> <sonic> TF in this game is medium 00:47:14 <PublicServer> <sonic> and the needed changes aren't much 00:48:13 <PublicServer> <sonic> you will only be able to handle two exits that way 00:48:47 <PublicServer> <sonic> why dont you expand the existing bridges by 1 TL 00:49:02 <PublicServer> <sonic> and build your second exit lane through there 00:49:10 <gleeb> [Reverberating Voice] EVIL! 00:49:14 <PublicServer> <Mazur> ``` 00:49:14 <KyleS> i can't decide what network plan to do with a 256x256 game i'm doing -.- 00:49:16 <PublicServer> <sonic> :D 00:49:46 <PublicServer> <sonic> no need to move the entrance that far 00:49:48 *** KyleS1 has quit IRC 00:49:55 <PublicServer> <Mazur> Dunno, I saw that one, but somehow decided to go for the other. Don;t ask me why. 00:49:59 <KyleS> i kind of want to do cargo+pax 00:50:10 <KyleS> but that just gets messy 00:50:12 <KyleS> <_< 00:50:59 <PublicServer> <Mazur> Yes, especially with the entrance from the eat. 00:51:45 <PublicServer> <Mazur> That'll haave to move one tile, though. Yes. 00:52:18 <PublicServer> <sonic> another shifter between the two merges would also be nice :) 00:52:52 <PublicServer> <sonic> but that's gonna be difficult 00:54:25 <PublicServer> <Mazur> I wouldn;t know, I hadn;t check that far. 00:56:33 <PublicServer> <sonic> nooo 00:56:42 <PublicServer> <Mazur> No? 00:56:43 <PublicServer> <sonic> goddamn pbs 00:57:39 <PublicServer> <Mazur> Oh, that. 00:57:44 <PublicServer> <sonic> yeah :( 00:58:08 <PublicServer> <Mazur> No worries, they were empties. 00:58:09 <PublicServer> <sonic> was too slow with my touchpad 00:58:14 <PublicServer> <Mazur> ;-) 01:03:13 <PublicServer> <Mazur> Seems to hbe rookm for another shifter, though.. 01:03:59 *** Wun-Qu has joined #openttdcoop 01:06:31 <PublicServer> <sonic> alright, I'm off to bed now too 01:06:34 <PublicServer> <sonic> goodnight! 01:06:39 <PublicServer> <Mazur> Sleep well. 01:07:04 *** Chris_Booth has quit IRC 01:07:25 *** Chris_Booth has joined #openttdcoop 01:07:30 <PublicServer> *** sonic has left the game (leaving) 01:16:14 <PublicServer> <Mazur> Damn! 01:16:23 <PublicServer> <DJ Nekkid> ups? :) 01:21:12 <Wun-Qu> hello 01:22:22 <Wun-Qu> so, the server is running the r19894 version right? 01:24:27 <gleeb> Yup, apparently. 01:25:40 <PublicServer> <Mazur> Sory, one too long/. 01:26:17 <Wun-Qu> so, where can I download it..? 01:26:48 <gleeb> It looks like you're on windows, so... 01:26:52 <gleeb> !dl win32 01:26:52 <PublicServer> gleeb: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip 01:26:57 <gleeb> ^ There. 01:27:06 <gleeb> @quickstart 01:27:08 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 01:27:20 <gleeb> Also, read that before you play. 01:27:45 <PublicServer> <DJ Nekkid> ehm, we fucked up you know? :P 01:27:58 <Chris_Booth> DJ_Nekkid: how did you fuck up? 01:27:58 <Wun-Qu> ah ok, thanks alot! I was looking to openttd site and they just updated today to another version 01:28:10 <PublicServer> <DJ Nekkid> a piece of track 01:28:38 <Chris_Booth> !password 01:28:38 <PublicServer> Chris_Booth: haggle 01:28:44 <Chris_Booth> is it a bad fuckup? 01:28:55 <PublicServer> *** Chris Booth joined the game 01:28:55 <PublicServer> <DJ Nekkid> no, just redundant 2x :) 01:29:41 <PublicServer> <Mazur> I forgot, we lead the third one to hte outer edge after the shift. 01:30:19 <PublicServer> <DJ Nekkid> yea 01:30:28 <PublicServer> *** Chris Booth has left the game (connection lost) 01:33:56 <PublicServer> <Mazur> A job well done, I might add. 01:34:22 <PublicServer> <Mazur> Now I killed a livestock train for trans 3 and a wood for 4. 01:35:58 <PublicServer> <DJ Nekkid> you know 01:36:02 <PublicServer> <DJ Nekkid> we could add one 01:36:05 <PublicServer> <DJ Nekkid> yea, there 01:38:52 <PublicServer> <Mazur> And a whole whoppping 5 tiles to spare to that pool. 01:40:46 <PublicServer> <Mazur> Ah, early entrance if free. Smart. 01:41:03 <PublicServer> <DJ Nekkid> if possible 01:43:33 <PublicServer> <DJ Nekkid> so, where did we move the problem? 01:43:57 <PublicServer> <Mazur> DROP 01:44:14 <PublicServer> <DJ Nekkid> yae, most likely 01:47:08 <PublicServer> <DJ Nekkid> what do you think about 2 tiles with x'es? 01:47:40 <PublicServer> <Mazur> How do you mean? Exil Xs? I'd think that'd be bad. 01:50:44 <PublicServer> <Mazur> Ooh, pretty. Four track trains coming in at POWERPLAT DROP. 01:51:29 <PublicServer> <Mazur> I was like 20 trains in formation. 01:52:05 <PublicServer> <Mazur> Drop seems to be handling it well. 01:53:43 <PublicServer> <DJ Nekkid> yea, looks moer smooth to me...(?) 01:54:12 <PublicServer> <Mazur> Well, avdg PBSed it. 01:54:51 <PublicServer> <Mazur> And some more fine-tuning. And I added two platforms on hte inside, which was busiest. 01:55:41 <Wun-Qu> !password 01:55:41 <PublicServer> Wun-Qu: kindle 01:56:32 <PublicServer> *** Wun-Qu joined the game 01:56:49 <PublicServer> <Wun-Qu> Hi 01:57:55 *** Chris_Booth has quit IRC 01:58:42 <PublicServer> <Wun-Qu> is it just me or it becomes REALLY laggy when zooms out? 01:59:01 <PublicServer> <Mazur> Lots of moving parts around. 01:59:19 <PublicServer> <Wun-Qu> hmm thats why its 2048x64? 02:00:10 <PublicServer> <Mazur> No, that's just an idea from the mapmaker. 02:07:59 <PublicServer> <Wun-Qu> so, the maps from time to time are reseted..? 02:08:27 <PublicServer> <Mazur> ONce we've finished a game, we wrap it up and start on a new map. 02:08:44 <PublicServer> <Wun-Qu> hmm and when its cosidered a finished game? 02:09:47 <PublicServer> <Mazur> When the map is more or less full and the network runs smoothly. 02:11:17 <PublicServer> <Mazur> SLH03W can also use a second shifter, DJ. 02:12:49 <PublicServer> <Mazur> But it's bedtime for me, so unless you are working on something, I'm heading out. 02:13:22 <PublicServer> <Mazur> DJ Nekkid? 02:19:27 <PublicServer> *** Mazur has left the game (leaving) 02:19:27 <PublicServer> *** Game paused (number of players) 02:21:46 <PublicServer> *** Wun-Qu has left the game (leaving) 02:22:44 *** Wun-Qu has quit IRC 02:51:33 *** Fuco has quit IRC 03:04:13 *** gr00vy has quit IRC 03:04:19 *** gr00vy has joined #openttdcoop 04:00:20 <PublicServer> *** Game still paused (number of players) 04:00:20 <PublicServer> *** Game unpaused (number of players) 04:00:20 <PublicServer> *** Mazur joined the game 04:07:47 *** KyleS1 has joined #openttdcoop 04:12:40 *** KyleS has quit IRC 04:50:23 *** benom has quit IRC 05:03:23 *** Qaz1 has quit IRC 05:10:40 *** Mark has joined #openttdcoop 05:10:40 *** Webster sets mode: +o Mark 05:10:47 <Mark> 'lo 05:10:57 <Mazur> Lo 05:11:21 <Mazur> Just added a shifter. 05:11:24 <Mazur> All on my own. 05:11:27 <Mazur> :-)) 05:12:45 <Mark> wowa :P 05:15:09 <Mazur> Now just watching it work, before I go to sleep again. 05:15:46 <Mark> hehe 05:18:21 <PublicServer> *** Mazur has left the game (leaving) 05:18:22 <PublicServer> *** Game paused (number of players) 05:18:46 <Razaekal> !dl win64 05:18:46 <PublicServer> Razaekal: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win64.zip 05:19:26 <Mazur> Lots of traffic on the transfer, so some ovf them have double exits. Which work best with a second SML before the hard-join. 05:21:29 <Razaekal> what's with this OpenGFX - newInfrastructure v0.? 05:22:16 <Mark> sounds like an opengfx infrastructure replacement 05:22:28 <Razaekal> it does 05:22:39 <Razaekal> odd that the server requires it, tho 05:22:50 <Razaekal> !GRF 05:22:51 <PublicServer> Razaekal: don't scream! 05:22:56 <Razaekal> !grfpack 05:23:01 <Razaekal> !help 05:23:01 <PublicServer> Razaekal: http://www.openttdcoop.org/wiki/IRC_Commands 05:24:01 <Mark> lol.. 05:24:08 <Mark> it should be DON'T SCREAM 05:25:02 <Razaekal> bugger 05:25:17 <Razaekal> OpenGFX website doesnt have the required one 05:25:21 <Razaekal> where do i get it? 05:25:31 *** grim45932 has quit IRC 05:26:27 <Razaekal> phooey 05:26:30 <Razaekal> bloody forum 05:27:23 <Mark> have you tried bananas? 05:27:26 <Mark> oh gotta go 05:27:30 <Razaekal> not on bananas 05:27:31 <Mark> will be kicked off in a minute 05:27:38 <Razaekal> had to download from opengfx forum thread 05:27:44 <Razaekal> !password 05:27:44 <PublicServer> Razaekal: grower 05:27:50 *** Mark has quit IRC 05:27:58 <Razaekal> whoever adds a opengfx grf to a map should be banned 05:28:05 <Razaekal> grower 05:28:18 <PublicServer> *** Game still paused (number of players) 05:28:18 <PublicServer> *** Game unpaused (number of players) 05:28:19 <PublicServer> *** Razaekel joined the game 05:31:44 <Razaekal> whoa 05:31:48 <Razaekal> lots of track options! 05:34:03 <FiCE> !password 05:34:03 <PublicServer> FiCE: grower 05:36:25 <PublicServer> *** FiCE joined the game 05:37:15 <FiCE> wow you're right 05:37:25 <PublicServer> *** FiCE has left the game (leaving) 05:37:39 <FiCE> (too laggy for me sorry) 05:37:39 <PublicServer> <Razaekel> seems to be the NuTrack GRF 05:37:43 <PublicServer> <Razaekel> np 05:38:30 <PublicServer> <Razaekel> fullscreen on a 1080p widescreen at max zoomout cuts me down to a few fps 05:38:42 <PublicServer> <Razaekel> and only 1322 trains O.o 05:39:00 <FiCE> perhaps the game is using a lot of PBS? 05:39:12 <PublicServer> <Razaekel> seems so 05:39:31 <PublicServer> <Razaekel> yea, looks like PBS at every station 05:40:47 <FiCE> yep that'll do it 05:42:16 <PublicServer> <Razaekel> heesh 05:42:24 <PublicServer> <Razaekel> PBS is used where you dont need PBS 05:44:33 <Mazur> Some people are PBS addicted. 05:47:11 <PublicServer> <Razaekel> jesus h christ wtf 05:47:19 *** KyleS1 has quit IRC 05:47:43 <PublicServer> <Razaekel> i just saw an example ofhow NOT to use PBS 06:06:46 *** roboboy has joined #openttdcoop 06:07:16 <PublicServer> *** Razaekel has left the game (connection lost) 06:07:16 <PublicServer> *** Game paused (number of players) 06:08:05 *** roboboy has quit IRC 06:10:53 *** roboboy has joined #openttdcoop 06:17:28 <PublicServer> *** DJ Nekkid has left the game (leaving) 06:24:24 *** sparr has quit IRC 06:35:51 *** ^Spike^ has joined #openttdcoop 06:35:51 *** ChanServ sets mode: +o ^Spike^ 06:45:17 *** sparr has joined #openttdcoop 06:56:14 *** KloBass has quit IRC 06:59:26 *** Polygon has joined #openttdcoop 06:59:33 *** Barbaar has quit IRC 07:05:06 *** devilsadvocate has joined #openttdcoop 07:11:52 *** devilsadvocate has quit IRC 07:31:33 *** ODM has joined #openttdcoop 07:31:33 *** ChanServ sets mode: +o ODM 07:43:27 *** Polygon has quit IRC 07:45:16 *** jondisti has joined #openttdcoop 07:55:20 <jondisti> !password 07:55:20 <PublicServer> jondisti: ganged 07:55:27 <PublicServer> *** Game still paused (number of players) 07:55:29 <PublicServer> *** jond1sti joined the game 08:08:29 <PublicServer> *** tycoondemon has joined company #1 08:08:29 <PublicServer> *** Game unpaused (number of players) 08:08:37 *** einKarl has quit IRC 08:12:15 *** roboboy has quit IRC 08:26:02 *** Seberoth has joined #openttdcoop 08:27:30 <PublicServer> *** jond1sti has left the game (leaving) 08:27:30 <PublicServer> *** Game paused (number of players) 08:35:14 <PublicServer> *** tycoondemon has joined spectators 08:43:00 *** roboboy has joined #openttdcoop 08:53:04 *** devilsadvocate has joined #openttdcoop 09:10:48 *** Mark_ has joined #openttdcoop 09:10:53 <Mark_> evening 09:11:00 *** Mark_ is now known as Mark 09:12:34 <planetmaker> moin Mark 09:16:30 *** Phazorx has joined #openttdcoop 09:16:30 *** Webster sets mode: +o Phazorx 09:17:16 <Mark> how are you pm? 09:18:21 <PublicServer> *** Game still paused (number of players) 09:18:21 <PublicServer> *** Mark joined the game 09:19:16 <planetmaker> quite fine, thank you 09:19:24 <planetmaker> how's going for you? 09:19:35 <Mark> pretty well 09:19:46 <Mark> i'm fairly sure i can start doing some work on monday 09:19:50 <planetmaker> sounds good :-) 09:20:00 <planetmaker> What're you going to pick up? Fruit picking? 09:20:24 <planetmaker> (or what's on there down under?) 09:20:24 <Mark> it's in some fruit juice factory, not sure what 09:20:31 <planetmaker> ah 09:20:31 <Mark> going to talk to a guy about it in a bit 09:20:53 <Mark> i suppose there will be some fruit picking as well in a week or so 09:21:03 <Mark> i'll see where i end up 09:21:11 <Mark> at the moment i'll pick up everything really 09:21:20 <Mark> everything's better than hanging around in town and waiting 09:21:25 <planetmaker> he :-) yeah, sure 09:21:39 <planetmaker> what town exactly are you staying around right now? 09:21:45 <Mark> griffith 09:21:48 <Mark> nsw 09:22:05 <planetmaker> right, you said that :-) 09:22:13 <Mark> 600k's east of sydney, 600 north of melbourne 09:22:19 <Mark> so pretty much in the middle of nowhere :P 09:22:29 <planetmaker> uhm... _East_ of Sydney? 09:22:35 <Mark> uh west 09:22:42 <Mark> of course :) 09:22:44 <planetmaker> that's about somewhere in the Ocean :-P 09:22:48 <planetmaker> hehe sure :-) 09:23:06 *** [com]buster has joined #openttdcoop 09:23:06 *** ChanServ sets mode: +o [com]buster 09:23:50 <Mark> hopefully i can find me something for 3 months and hit the outback properly after that :P 09:24:14 <planetmaker> yeah, that'll be awesome 09:24:20 <Mark> then another 3 months in the northwest and off to new zealand after that 09:24:32 <planetmaker> that'll be more awesome ;-) 09:24:36 <planetmaker> well. Depends, I guess 09:24:45 <Mark> on what? 09:24:51 <planetmaker> If you learnt to love Oz, Kiwi will be VERY small 09:24:57 <Mark> hehe true 09:25:16 <Mark> i think it'll be weird to be back in holland 09:25:21 <planetmaker> the landscape difference which you travel in Oz for like one, two days can be covered in NZ in one, two hours ;-) 09:25:22 *** pugi has joined #openttdcoop 09:25:30 <Mark> exactly 09:26:17 <Mark> have you been in nz? 09:26:24 <planetmaker> I lived there for a year :-P 09:26:30 <Mark> oh nice 09:26:32 <Mark> whereabouts? 09:26:58 <planetmaker> I lived in Wellington for about 9 months and then travelled all-around for three there 09:27:14 <planetmaker> not that I didn't do weekend excursions when I lived in Wellington 09:27:29 <Mark> what'd you do in wellington? 09:27:38 <planetmaker> I studied there 09:27:49 <planetmaker> doing my Geophysics Honours degree 09:28:11 <planetmaker> at Victoria University 09:28:24 <Mark> yeah i guess nz is the kind of place for that :) 09:28:36 <planetmaker> yeah, quite nice :-) 09:28:51 <planetmaker> They HAVE to deal with geophysics with Earthquakes constantly rocking the country ;-) 09:29:08 <planetmaker> expect to feel one every 4 ... 6 weeks :-) 09:29:30 <Mark> they dont get a lot of serious ones, though, do they? 09:29:36 <Mark> like 6+ 09:29:53 <planetmaker> well, they do happen. 09:30:03 <planetmaker> It's about the same as California or Japan 09:30:25 <planetmaker> But seriousness is also heavily defined by the quality of building style 09:30:38 <planetmaker> and they know how to build for it 09:31:04 <planetmaker> Serious is really only anything 7+ :-) 09:31:30 <planetmaker> If you know how to build the 6er type is a heavy shaking but ok 09:31:56 <planetmaker> you hardly hear of those from CA, Jp or NZ as they know it :-) 09:32:03 <planetmaker> they happen more often than shown in the news. 09:32:15 <Mark> i'd think so yeah 09:32:25 <Mark> would be quite a problem if we had one in holland though 09:32:32 <planetmaker> yep 09:32:43 <planetmaker> but there they won't happen :-) 09:32:49 <planetmaker> g2g. Lunch. 09:32:52 <planetmaker> Catch you later :-) 09:32:57 <Mark> unless you live on an imploding gas field 09:32:58 <planetmaker> and: enjoy! 09:33:03 <Mark> see you :) 09:33:11 <Mark> and thanks, i will 09:44:32 *** jondisti has quit IRC 09:44:40 <PublicServer> *** Mark has left the game (leaving) 09:45:09 *** Mark has quit IRC 09:48:10 *** Capeguy-- has joined #openttdcoop 09:48:14 *** pugi has quit IRC 09:48:35 <Capeguy--> hey 09:48:38 <Capeguy--> !password 09:48:38 <PublicServer> Capeguy--: sandal 09:49:47 <PublicServer> *** Game still paused (number of players) 09:49:48 <PublicServer> *** Capeguy joined the game 09:50:14 <PublicServer> *** Capeguy has left the game (leaving) 09:50:18 <Capeguy--> no one here? 09:50:39 <PublicServer> *** Game still paused (number of players) 09:50:39 <PublicServer> *** Capeguy joined the game 09:53:00 <PublicServer> *** Capeguy has left the game (leaving) 09:53:39 *** Capeguy-- has quit IRC 09:55:03 <hylje> at least he gave us five minutes 10:15:20 *** Progman has joined #openttdcoop 10:27:00 *** [com]buster has quit IRC 10:27:00 *** [alt]buster has joined #openttdcoop 10:27:03 *** [alt]buster is now known as [com]buster 10:36:26 *** KenjiE20 has joined #openttdcoop 10:36:26 *** ChanServ sets mode: +o KenjiE20 10:36:54 *** Progman has quit IRC 10:43:24 <PublicServer> *** Game still paused (number of players) 10:43:24 <PublicServer> *** Mazur joined the game 10:43:25 *** Progman has joined #openttdcoop 10:43:33 <PublicServer> *** 0DM joined the game 10:43:37 <PublicServer> *** Game still paused (number of players) 10:43:38 <PublicServer> *** Game unpaused (number of players) 10:43:48 <Mazur> Morning, 10:43:51 <PublicServer> <0DM> morning 10:43:57 <PublicServer> <0DM> long map is long. 10:44:37 <PublicServer> <Mazur> I thought I noticed something differednt... 10:44:56 <PublicServer> <Mazur> ;-) 10:44:58 <PublicServer> <0DM> its long? 10:45:31 <PublicServer> <Mazur> One might even say it's long. 10:45:47 <PublicServer> <0DM> hehe 10:45:58 <PublicServer> <0DM> this is a fancy game 10:49:01 <V453000> long. 10:49:02 <V453000> hi ODM :) 10:49:09 <PublicServer> <0DM> hey matey 10:49:26 *** capeguy_2 has joined #openttdcoop 10:49:35 <capeguy_2> Anyone playin? 10:49:42 <planetmaker> yup 10:49:45 <planetmaker> !playercount 10:49:45 <PublicServer> planetmaker: Number of players: 3 10:49:47 <capeguy_2> wow finally 10:49:49 <PublicServer> <0DM> nop:P 10:49:53 <capeguy_2> juz now there wasn;t any 10:49:56 <capeguy_2> coming now! 10:49:56 <capeguy_2> =D 10:49:59 <capeguy_2> !password 10:49:59 <PublicServer> capeguy_2: meteor 10:50:00 <PublicServer> <0DM> you need some patience 10:50:07 <planetmaker> obviously three have been connected all the time 10:50:08 <capeguy_2> >_> 10:50:09 <planetmaker> !players 10:50:10 <PublicServer> planetmaker: Client 155 (Orange) is Mazur, in company 1 (Kosmonosy Transport) 10:50:10 <PublicServer> planetmaker: Client 156 (Orange) is 0DM, in company 1 (Kosmonosy Transport) 10:50:10 <PublicServer> planetmaker: Client 114 is tycoondemon, a spectator 10:50:24 <Mazur> Not all the time. 10:50:49 * Mazur only just came out of bed. 10:51:00 <PublicServer> *** Capeguy joined the game 10:51:30 <V453000> I just came from riding my motorbike and 3 minutes after that a huge storm came :D I wouldve been wet to bone if I stayed there 10:52:11 <capeguy_2> Why don't you guys use maglevs? 10:52:46 <V453000> 2cc set has none 10:52:50 <planetmaker> maglev is boooring 10:52:54 <capeguy_2> Lols.. 10:52:58 <V453000> ... 10:53:00 <capeguy_2> Its a hell lot faster =X 10:53:03 <planetmaker> what's the point of using maglev? 10:53:06 <V453000> Why to care about speed? :) 10:53:07 <planetmaker> faster. So what? 10:53:21 <capeguy_2> Well, I prefer it to be faster. 10:53:22 <Mazur> I thought I heard htey had bad acceleratrion? 10:53:32 <Mazur> -typos 10:53:33 <planetmaker> Mazur, they usually don't. 10:53:41 <Mazur> 'k. 10:53:43 <planetmaker> But still... No reason to use maglev 10:53:44 <V453000> they do :) 10:53:47 <V453000> especially Lev4 10:53:49 <Mazur> Indeed. 10:53:54 <planetmaker> I guess acceleration depends on the engine used ;-) 10:53:57 <V453000> but even Lev3 aint awesome in accel 10:54:03 <V453000> in compare with erail 10:54:05 <planetmaker> double traction then :-) 10:54:30 <V453000> yes, im basicaly speaking abou the often used 2x Lev3 TL3 ;) 10:54:34 <Mazur> Capeguy: We don't care about the money, either, except not to waste it. 10:54:48 <V453000> I think we even waste it D: 10:55:11 <Mazur> I didn;t want to teach bad habits. 10:55:12 <capeguy_2> Lols ok... 10:55:18 <V453000> the best loco Ever is the Brush AL-10 from UKRS set 10:55:30 <V453000> imo 10:55:49 <V453000> 160kmh 10 000 hm, ~500 kN T.E. 10:55:52 <V453000> what else to want 10:55:53 <PublicServer> <0DM> goulash! 10:55:55 <V453000> :D 10:56:01 <capeguy_2> does copy paste GRF work here? 10:56:06 <V453000> oh yes ODM, you are on the right map :D 10:56:09 * KenjiE20 prefers the 67 10:56:17 <V453000> capeguy_2: it should 10:56:27 <PublicServer> <0DM> what do you mean, on the right map? 10:56:28 <capeguy_2> k thks 10:56:33 <KenjiE20> capeguy_2: yes, the patch will get you banned though 10:56:43 <capeguy_2> Why? 10:56:50 <V453000> ODM: Czech town names 10:56:51 <KenjiE20> because it's stupid 10:56:58 <capeguy_2> >.< 10:57:02 <V453000> oh copy paste patch 10:57:04 <V453000> not grf 10:57:08 <KenjiE20> "let's copy the exact same thing from game to game" 10:57:14 <KenjiE20> yea, that's interesting 10:57:16 <V453000> I thought you wanted to save the grf preset we use 10:57:32 <KenjiE20> V453000: he said grf 10:57:34 <capeguy_2> Copy junctions used in the current game. 10:57:38 <PublicServer> <0DM> psst, we have 1337 trains... 10:57:39 <KenjiE20> I'm just noting the patch 10:57:53 <V453000> there is such grf? 10:57:56 <KenjiE20> capeguy_2: somehow I doubt they are straight copies 10:58:08 <capeguy_2> http://www.tt-forums.net/viewtopic.php?t=25037 10:58:09 <Webster> Title: Transport Tycoon Forums • View topic - Build Templates (Copy&Paste) (r13911 + 0.6.3 + 0.6.2) (at www.tt-forums.net) 10:58:13 <KenjiE20> V453000: it has the copy+paste menu icons 10:58:14 <capeguy_2> It exists 10:58:18 <PublicServer> <0DM> i like the flat failsafe design 10:58:47 <V453000> :) 10:58:59 *** roboboy has quit IRC 10:59:15 <KenjiE20> CP will get you banned though; it's boring, unimaginative and uncreative 10:59:37 <KenjiE20> in fact it's counter creative 11:00:08 <PublicServer> <0DM> hmm 2 locs on these long trains? and it works? odd:p 11:00:33 <PublicServer> <0DM> liberec:D now i see what you mean 11:00:39 <PublicServer> *** Capeguy has left the game (connection lost) 11:01:34 <PublicServer> <0DM> just wondering why the swedish town name generator is on then:p 11:01:37 <capeguy_2> !password 11:01:38 <PublicServer> capeguy_2: blanch 11:01:51 <PublicServer> *** Capeguy joined the game 11:02:32 <PublicServer> *** Capeguy has left the game (leaving) 11:03:20 <PublicServer> *** Capeguy joined the game 11:04:36 <PublicServer> *** 0DM has left the game (connection lost) 11:05:37 <PublicServer> *** Capeguy has left the game (leaving) 11:05:38 <PublicServer> *** Game paused (number of players) 11:05:40 *** capeguy_2 has left #openttdcoop 11:16:25 *** roboboy has joined #openttdcoop 11:39:25 *** theholyduck has joined #openttdcoop 11:41:49 *** [com]buster has quit IRC 11:41:50 *** [alt]buster has joined #openttdcoop 11:41:52 *** [alt]buster is now known as [com]buster 11:47:31 *** benom has joined #openttdcoop 11:51:42 *** heffer has joined #openttdcoop 12:01:58 *** capeguy_2 has joined #openttdcoop 12:02:08 <capeguy_2> !password 12:02:09 <PublicServer> capeguy_2: rocked 12:03:01 *** thgergo has joined #openttdcoop 12:03:06 *** pugi has joined #openttdcoop 12:04:09 *** heffer_ has joined #openttdcoop 12:04:15 *** pugi has quit IRC 12:04:16 <capeguy_2> !playercount 12:04:16 <PublicServer> capeguy_2: Number of players: 2 12:04:21 <capeguy_2> Pfft 2 onli 12:05:53 <capeguy_2> hello anybody? 12:05:54 <capeguy_2> Pfft 2 onli 12:05:56 <capeguy_2> !playercount 12:05:56 <PublicServer> capeguy_2: Number of players: 2 12:07:23 *** heffer has quit IRC 12:07:36 *** wouterr has joined #openttdcoop 12:07:44 <Mazur> Well, some people have jobs to go to. 12:08:38 <Mazur> Or schools. 12:09:14 *** roboboy has quit IRC 12:09:20 <wouterr> good afternoon 12:09:58 <tycoondemon> what is CP? patch? 12:10:20 *** roboboy has joined #openttdcoop 12:10:56 <Ammler> where do you see CP? 12:13:24 *** heffer_ has quit IRC 12:21:02 <Mazur> About an hour ago, Ammler. 12:21:31 <Mazur> tycoondemon: Copy & Paste. 12:22:41 *** LordAlderaan has joined #openttdcoop 12:23:54 *** [com]buster has quit IRC 12:23:55 *** [alt]buster has joined #openttdcoop 12:23:57 *** [alt]buster is now known as [com]buster 12:30:00 *** Qaz has joined #openttdcoop 12:33:05 *** Progman has quit IRC 12:35:31 *** Progman has joined #openttdcoop 12:35:41 <tycoondemon> copy and paste in what? 12:40:42 <capeguy_2> !playercount 12:40:42 <PublicServer> capeguy_2: Number of players: 2 12:42:22 <capeguy_2> !password 12:42:22 <PublicServer> capeguy_2: beeper 12:42:36 <PublicServer> *** Game still paused (number of players) 12:42:36 <PublicServer> *** Game unpaused (number of players) 12:42:37 <PublicServer> *** Capeguy joined the game 12:53:02 <PublicServer> *** Capeguy has left the game (leaving) 12:53:03 <PublicServer> *** Game paused (number of players) 12:53:10 *** capeguy_2 has quit IRC 12:59:41 *** perk11 has joined #openttdcoop 13:03:53 <Mazur> Perk. 13:08:03 *** thgergo has quit IRC 13:14:34 *** wouterr has quit IRC 13:16:51 *** heffer has joined #openttdcoop 13:20:17 *** KloBass has joined #openttdcoop 13:22:20 *** thgergo has joined #openttdcoop 13:25:19 *** heffer has quit IRC 13:26:01 *** [alt]buster has joined #openttdcoop 13:29:23 <PublicServer> *** Mazur has left the game (leaving) 13:30:28 *** thgergo has quit IRC 13:31:20 *** Fuco has joined #openttdcoop 13:31:24 *** ChanServ sets mode: +v Fuco 13:31:58 *** [com]buster has quit IRC 13:31:58 *** [alt]buster is now known as [com]buster 13:44:04 *** roboboy has quit IRC 13:51:02 *** Capeguy_1 has joined #openttdcoop 13:51:10 <Capeguy_1> !playercount 13:51:10 <PublicServer> Capeguy_1: Number of players: 1 13:51:15 <Capeguy_1> !password 13:51:15 <PublicServer> Capeguy_1: hurtle 13:52:12 *** Progman has quit IRC 13:52:48 <Capeguy_1> anyone here at all? 13:53:03 <planetmaker> never :-P 13:53:56 <planetmaker> it sometimes helps to hang around for a bit. Maybe even as spectator 13:54:09 <planetmaker> especially if it is not European evening hours 13:54:29 <Capeguy_1> !password 13:54:29 <PublicServer> Capeguy_1: pickax 13:54:48 <Capeguy_1> how often is the pw changed? 13:54:48 *** Progman has joined #openttdcoop 13:54:56 <PublicServer> *** Game still paused (number of players) 13:54:57 <PublicServer> *** Capeguy joined the game 13:55:11 <planetmaker> like every 5 or 15 mintues 13:55:16 <planetmaker> depends. 13:55:18 <Capeguy_1> Hmm thanks 13:55:24 <Capeguy_1> !playercount 13:55:25 <PublicServer> Capeguy_1: Number of players: 2 13:55:31 <planetmaker> did it change before you connected? 13:55:39 <Capeguy_1> ye 13:55:42 <Capeguy_1> prev was 1 13:55:45 <Capeguy_1> now is 2 13:57:11 <planetmaker> I meant the password :-P 13:57:18 <Capeguy_1> yea 13:57:38 <Capeguy_1> was hurtle, now pickax 13:58:08 <planetmaker> shit happens sometimes 13:58:22 <planetmaker> though it *should* not change immediately after it has been queried 13:58:22 <Capeguy_1> ah well 13:58:25 <Capeguy_1> its fine 13:58:33 <planetmaker> it's needed :-) 13:58:38 <Capeguy_1> lols 13:58:52 <planetmaker> honestly. It's one of the most effective means to protect the server 13:58:58 <Capeguy_1> yea 13:59:09 <Capeguy_1> force ppl to log in here 13:59:38 *** benom has quit IRC 13:59:50 <Capeguy_1> btw, how do i access other openttdcoop servers? 14:00:01 <planetmaker> The stable is free. 14:00:10 <planetmaker> the dev server shouldn't have a pw either 14:00:27 <planetmaker> and the prozone... well. I *think* you can spectate freely 14:01:36 <Capeguy_1> how do i connect to those? 14:01:46 <Capeguy_1> I cant seem to find em in server list 14:02:34 <planetmaker> http://www.openttdcoop.org/ <-- just checkout the servers there 14:02:41 <planetmaker> you need as usual the correct version 14:05:08 <V453000> the public server aint enough? :D 14:05:35 <Capeguy_1> juz expploring 14:07:26 <planetmaker> besides our other servers are also in the network list. At least for me 14:07:38 *** [com]buster has quit IRC 14:08:07 <V453000> indeed :) 14:08:07 *** [com]buster has joined #openttdcoop 14:08:07 *** ChanServ sets mode: +o [com]buster 14:08:18 <V453000> only in the "red circles" 14:08:43 <V453000> if ver. mismatch :) 14:08:47 <Capeguy_1> stable or nightly? 14:08:59 <PublicServer> *** Capeguy has left the game (leaving) 14:10:07 <Capeguy_1> cant find em 14:10:31 <planetmaker> did you look at the page I linked? All our servers are listed there. Including version 14:10:54 <planetmaker> if you list doesn't show them. Enter the address. Which is on the page I linked... 14:11:14 <Capeguy_1> o.0, I didn't realise the version was there 14:11:15 <Capeguy_1> thanks 14:12:29 <planetmaker> yw 14:15:34 *** Vitus has joined #openttdcoop 14:15:41 <Vitus> !password 14:15:41 <PublicServer> Vitus: forked 14:16:17 <PublicServer> *** Game still paused (number of players) 14:16:17 <PublicServer> *** Vitus joined the game 14:18:16 <Capeguy_1> hey, I tried connecting to the stable/welcome server. 14:18:26 <Capeguy_1> SOme GRFS are missing 14:18:31 <Capeguy_1> and arn't downloadable 14:18:46 <Capeguy_1> Are those openttdcoop customized grfs? 14:18:53 <Vitus> http://grfcrawler.tt-forums.net/ 14:18:54 <Webster> Title: GRFCrawler (at grfcrawler.tt-forums.net) 14:18:58 <Vitus> Try this 14:19:01 <Capeguy_1> k ty 14:19:29 <Ammler> @quickstart is better 14:19:31 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 14:19:39 <Ammler> where you would also get !grf 14:20:05 <Capeguy_1> !grf 14:20:05 <PublicServer> Capeguy_1: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 14:21:27 <Vitus> I kinda assumed you've downloaded this package already... oh well. 14:21:36 <Vitus> It's so lonely here 14:21:58 <Ammler> not every grf there is on grfcrawler 14:22:20 <Ammler> our list is better :-) 14:22:38 <Vitus> Indeed, but as I said, I assumed he downloaded it... 14:22:43 *** smoovi has joined #openttdcoop 14:23:04 <Vitus> And if you cannot find it through Bananas, GRFcrawler is another chance to get it 14:23:14 <Ammler> no downloads there 14:23:26 <Vitus> Yes, I know 14:23:37 <Ammler> we don't use grfs not on bananas or in our pack. 14:23:42 <Capeguy_1> I DLed all the GRFs in the "Check for online content" 14:23:44 <Capeguy_1> lols 14:24:04 <Vitus> Hmmm... what NewGRFs are you missing? 14:24:16 <Capeguy_1> Basic Platforms set 14:24:21 <Capeguy_1> Stolen Trees 14:24:32 <Vitus> Those should be in coop GRF pack 14:24:35 * smoovi likes bananas 14:24:36 <Capeguy_1> Modern Subrban 14:24:41 <Capeguy_1> o.0 14:24:45 <Capeguy_1> gimme a min 14:25:20 <Vitus> Really, if you haven't downloaded the GRF pack already, you should do that 14:26:08 *** devilsadvocate has quit IRC 14:26:50 <Capeguy_1> i DLed on another comp =X 14:26:54 <Capeguy_1> DLing on this now 14:27:29 <Capeguy_1> !playercount 14:27:29 <PublicServer> Capeguy_1: Number of players: 2 14:28:49 <PublicServer> *** Vitus has left the game (leaving) 14:29:36 <Capeguy_1> got in 14:29:51 <Capeguy_1> thks 14:30:21 *** wouterr has joined #openttdcoop 14:30:22 <wouterr> !password 14:30:22 <PublicServer> wouterr: cocoon 14:30:34 <PublicServer> *** Game still paused (number of players) 14:30:35 <PublicServer> *** Wouterr joined the game 14:31:21 *** Chris_Booth has joined #openttdcoop 14:31:42 <wouterr> hi 14:35:12 <Capeguy_1> hi 14:36:01 <wouterr> hi capeguy, alredy managed to get connected? 14:39:35 <tycoondemon> wouterr ust be a dutchie 14:40:31 <wouterr> yep, how do u know that :p 14:40:53 <tycoondemon> wouter is a dutch name 14:40:58 <tycoondemon> no doubt about that 14:41:23 <wouterr> hehe, they always told me it was german 14:41:35 <wouterr> but in germany they cant pronounce it 14:42:21 <tycoondemon> yes, I can't imagine it in any other language 14:42:28 <Capeguy_1> yup 14:42:39 <Capeguy_1> im pplaying stable nt public 14:43:08 <tycoondemon> public is cool, becouse its cool 14:43:12 <LordAlderaan> wowter 14:43:31 <tycoondemon> alderaan... :S 14:43:40 <tycoondemon> dutch too? 14:44:22 <Capeguy_1> !password 14:44:22 <PublicServer> Capeguy_1: riping 14:45:02 <PublicServer> *** tycoondemon has joined company #1 14:45:12 <PublicServer> *** Capeguy joined the game 14:45:24 <Capeguy_1> ahh the trains are lagging me 14:45:37 <PublicServer> *** tycoondemon has joined spectators 14:45:48 <PublicServer> *** Capeguy has joined spectators 14:45:49 <PublicServer> *** Game paused (number of players) 14:45:55 <PublicServer> *** Capeguy has left the game (leaving) 14:45:56 <Capeguy_1> gtg 14:45:57 <Capeguy_1> cya 14:46:14 <PublicServer> *** Wouterr has left the game (leaving) 14:47:12 <wouterr> so tycoon also dutch i guess 14:47:23 <Mazur> Wouter would be Walter in German. 14:47:33 <Mazur> I think. 14:47:57 <wouterr> yep they pronounce it all as walter 14:48:13 <V453000> you dont want to know what Mazur means in czech 14:48:13 <wouterr> or wooter 14:49:03 <Mazur> Sure, if anything. I know it's a Polish region, and in Trukish it's also something. 14:49:48 * Mazur thought he'd simply made it up, untill he remembered there once was a tennis player Masur. 14:50:14 <Mazur> Mažûr is how I spelled it. 14:50:33 <Mazur> Character name in AD&D. 14:50:37 <Mazur> :-) 14:53:35 <LordAlderaan> tycoondemon yeah 14:53:51 <Mazur> V453000, something like Hovada? 14:56:10 *** AlexanderB has joined #openttdcoop 14:58:04 *** Capeguy_1 has quit IRC 14:59:14 *** KloBass_home has joined #openttdcoop 15:00:24 <V453000> nah, much, much worse 15:00:45 <V453000> ok it doesnt mean anything :-D 15:00:55 <Mazur> I knew. 15:00:58 <Mazur> :-D 15:01:18 <Mazur> Nice try, though. 15:01:51 <Ammler> who made this map? 15:02:04 <PublicServer> *** Game still paused (number of players) 15:02:05 <PublicServer> *** Mazur joined the game 15:02:10 <Ammler> and used the test grf LumberMill PS 15:02:55 <Ammler> !password 15:02:55 <PublicServer> Ammler: mantle 15:03:07 <PublicServer> *** Game still paused (number of players) 15:03:07 <PublicServer> *** Game unpaused (number of players) 15:03:08 <PublicServer> *** Amm1er joined the game 15:04:06 <Mazur> Would it help if I made all those PBS entry signals at little stations block signals? Or is hte problem all the PBS needed on the SML? 15:04:29 <PublicServer> <Amm1er> can you signal it? 15:04:50 <Mazur> My laptop can still manage, but numerous people's clieents keep failing. 15:05:00 <PublicServer> <Mazur> Ah, they're everywhere. 15:05:30 <PublicServer> <Amm1er> laggs here 15:05:45 <PublicServer> *** Amm1er has left the game (connection lost) 15:05:45 <PublicServer> *** Game paused (number of players) 15:05:47 <PublicServer> <Mazur> My point. 15:06:26 <wouterr> u think it might be the pbs that is causing the laggs? 15:06:47 <Mazur> \I've heard people implying such. 15:07:31 <theholyduck> are pbs signals that much more cpu intensive than blocks? 15:07:45 <theholyduck> i realize they is some 15:07:48 <theholyduck> but that much? 15:08:15 <Mazur> I don't know, quite a few people think so or know so. 15:08:39 <Mazur> Which is why I asked my question. 15:09:00 <Mazur> I thought some people here might know for certain. 15:10:02 <theholyduck> if they are too slow 15:10:10 <tycoondemon> I'd say that pbs is more cpu intensice then block 15:10:12 <theholyduck> somebody could always write some fancier hand written asm :P 15:10:15 <theholyduck> tycoondemon, well that much is obvious 15:10:18 <tycoondemon> the code needs to loop ahaid 15:10:19 <theholyduck> the question is how much 15:10:24 <Mazur> And I also know, that since about 1200 trains (and increasing stations), my laptop has been feeling the load. 15:10:42 <theholyduck> well i dunno much about openttd code 15:10:54 <theholyduck> but i know there is always much to be earned from writing asm by hand vs letting the compiler do it 15:11:04 <wouterr> my laptop laggs allot when i watch the busy transfer stations 15:11:07 <tycoondemon> I'd say depending on complexity at least twice as many loops are needed 15:11:09 <Mazur> Whereas in my first game, when V453000 was resolutely discouraging PBS usage, 1700 trains were no problem at all. 15:11:39 <tycoondemon> if it only lags in certain area its is your video card 15:11:44 <V453000> PBS is not only more cpu demanding, but slow, unreliable, and stupid 15:11:44 <theholyduck> i've seen fancy highly optimized and structured c code using all the tricks of the trade be 10 times slower than the simplest implementation doing absolyely no fancy tricks 15:11:53 <theholyduck> hand written in assembly 15:12:16 <theholyduck> so if some part of a program is slowing down, its time to start writing better code for it 15:12:26 <tycoondemon> i'd say sometimes pbs is usefull but by far not everywhere 15:12:39 <Mazur> V453000: Not unlike most gamers, you mean? 15:12:40 <theholyduck> V453000, well one could always go back to using the station penalties right? 15:12:57 <theholyduck> if its the backwards pbs causing issues 15:13:15 <V453000> I dont know about these issues with backwards pbs :) 15:13:19 <V453000> im not in this game 15:13:49 <theholyduck> my point was, pbs isnt the ONLY way to add a routing penalty 15:14:03 <Mazur> Indeed. 15:14:11 <ODM> its the biggest though:) 15:14:15 <tycoondemon> what is a routiung penalty? 15:14:24 <theholyduck> tycoondemon, something to tell the pathfinder to prefer to not go this way 15:14:26 <theholyduck> unless it has to 15:14:39 <theholyduck> a backwards pbs signal is a pretty large pathfinder penalty 15:14:51 <Mazur> tycoondemon, Making one track after a split less attractive than the other. 15:15:15 <tycoondemon> ic 15:17:22 <theholyduck> the best thing about pbs is that it lets you be lazy 15:17:37 <theholyduck> its in some ways the ultimate lazyness tool 15:17:41 <Mazur> And I am lazy by nature. 15:17:48 <Mazur> And/or nurture. 15:18:22 *** roboboy has joined #openttdcoop 15:19:03 <tycoondemon> sometimes pbs saves space 15:19:07 <tycoondemon> building space 15:19:26 <tycoondemon> because trains can go past eac other on a crossing 15:19:30 <V453000> theholyduck: I rather call it retardiness ;) 15:19:39 <V453000> lazy brain :) 15:19:59 <tycoondemon> lazy would be is you used pbs for every signal 15:20:16 <V453000> (as many players do) 15:20:22 <tycoondemon> but implementing it in some places and not in others would actually be more eficiant 15:20:43 <tycoondemon> I only use pbs if needed 15:20:53 <tycoondemon> I find it odd why the default is pbs signal 15:21:29 <PublicServer> <Mazur> It isn''t. It's an option you can set youself. 15:22:41 <tycoondemon> well I installed ttd and it always is there on default :S 15:23:02 <tycoondemon> but I never set itthere 15:23:05 <Mazur> TTD ! OpenTTD 15:23:08 <Mazur> != 15:23:13 <tycoondemon> yesyesyes 15:23:16 <tycoondemon> openttd 15:23:17 <V453000> Mazur: there were on pbs in ttd 15:23:25 <Mazur> Oh. 15:23:28 <tycoondemon> iknowiknow 15:23:29 <Mazur> 'k. 15:24:21 <Ammler> tycoondemontycoondemontycoondemon 15:24:28 <tycoondemon> yesyesyesyes 15:24:46 <ODM> one yes to many 15:25:09 <Mazur> PBS is also very useful in our current DROP stations, as it allows more trains to pass the final block to a platform simulatenously. 15:25:10 <V453000> no. 15:25:36 <V453000> sure, PBS is a good thing :) but on the other hand makes most newby people play brainless :) 15:25:44 <tycoondemon> truetruetruetrue is still true 15:25:49 <tycoondemon> but truefalse is false 15:25:55 * Mazur cannot disagree with that. 15:26:06 <perk11> V453000: yes, you are right 15:26:11 * Mazur whistles innocently. 15:26:22 <Mazur> If somewhat falsely. 15:26:24 <AlexanderB> anyway.. just got back from a couple months away-time... 15:26:32 <AlexanderB> anything changed much? 15:26:44 <AlexanderB> (and.. is there a game running now? :)) 15:26:50 <V453000> for example the ML split 06 I used in psg 180 was fun :D it was able to lag the WHOLE game with bad settings of path_backoff_interval 15:26:53 <tycoondemon> evereyting got a couple of months older :p 15:27:07 <Mazur> Yes, all the trains run backwards now, as the Aussies have taken over. 15:27:34 <perk11> :D 15:27:35 <theholyduck> also we play toyland every game 15:27:43 <Mazur> Upside down. 15:28:27 <tycoondemon> and we dont use signs anymore to state our profress... 15:28:33 <Mazur> And the two below ground levels are new. 15:28:46 <perk11> and train max speed is 19 km/h 15:29:14 <tycoondemon> we now have to pay on a per game basis 15:29:18 *** leg3nd has quit IRC 15:29:22 <AlexanderB> lol 15:29:37 <Mazur> Were you around when curved tunnels and bridges were introduced? 15:29:41 <AlexanderB> TL is also 150 if we play aussy rules :P 15:29:57 <AlexanderB> lol, no, those still arent around afaik? 15:30:42 <Mazur> 150? Amateur, you buy wagons by the 100 in Aussie rules. 15:30:49 <AlexanderB> lol 15:31:14 <Mazur> You should see those ML trains we use. 15:31:28 <AlexanderB> http://www.youtube.com/watch?v=9LsuNWjRaAo 15:31:29 <Webster> Title: YouTube - Longest train officially in the world (at www.youtube.com) 15:32:43 <tycoondemon> 7 km :O 15:32:44 <perk11> AlexanderB: very boring video 15:33:12 <tycoondemon> iron ore hoppers :O 15:33:13 <perk11> but train is cool 15:34:35 <V453000> ĂĽberboring :) 15:35:04 <V453000> its like an endless gif with camera shake :) 15:35:12 <perk11> :) 15:35:14 <Mazur> Only 154 wagons untill the second engines. 15:35:26 <perk11> Btw what is max train length in openttd? 15:35:45 <planetmaker> pretty long ;-) 15:36:01 <perk11> 255 wagons? 15:36:40 <planetmaker> dunno. try it or google it. 15:37:02 <AlexanderB> it was 100 wagons and 25 loco's but maybe they changed it? 15:37:25 <Vitus> !password 15:37:25 <PublicServer> Vitus: slaved 15:37:58 <PublicServer> *** Game still paused (number of players) 15:37:58 <PublicServer> *** Game unpaused (number of players) 15:38:00 <PublicServer> *** Vitus joined the game 15:38:01 <PublicServer> <Vitus> Hey 15:38:06 <perk11> yes, it's 100 15:38:10 <perk11> too short :D 15:38:30 <AlexanderB> first: 15:38:31 <AlexanderB> http://www.youtube.com/watch?v=U-gFKzR4M5o&NR=1 15:38:32 <Webster> Title: YouTube - Snow Plowing without a snow plow (at www.youtube.com) 15:38:32 <AlexanderB> then: 15:38:37 <AlexanderB> http://www.youtube.com/watch?v=Ql6MYFO4ihA&feature=related 15:38:38 <Webster> Title: YouTube - Snow Plow Derailment (at www.youtube.com) 15:38:41 <AlexanderB> failure 15:39:55 <tycoondemon> nice btw that webster states the title of the website 15:40:05 <tycoondemon> is that a standard bot?ore custom programmed? 15:41:18 <perk11> AlexanderB: that's a pitty :( 15:43:39 <AlexanderB> shit happens if you go snowplowing.. (its actually a different train with a real snowplow that crashed..) 15:43:58 <AlexanderB> there was ice in the rails that lifted the trainwheels off the track.. 15:44:31 <perk11> :( 15:46:31 <planetmaker> tycoondemon, it's a standard bot. With zillions of plug-ins 15:46:33 <AlexanderB> !version 15:46:33 <PublicServer> AlexanderB: Autopilot AP+ 3.0 Beta (r740:742M) 15:46:42 <planetmaker> !revision 15:46:42 <PublicServer> planetmaker: Game version is r19894 15:46:56 <AlexanderB> ah 15:46:59 <AlexanderB> !download 15:46:59 <PublicServer> AlexanderB: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 15:47:10 <AlexanderB> !download win64 15:47:11 <PublicServer> AlexanderB: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win64.zip 15:47:21 <AlexanderB> :) 15:47:27 <planetmaker> :-) 15:48:26 <theholyduck> AlexanderB, speaking of ploughs 15:48:32 <theholyduck> i dont think theres a single train over here without them 15:49:56 *** [com]buster has quit IRC 15:49:57 *** [alt]buster has joined #openttdcoop 15:49:59 *** [alt]buster is now known as [com]buster 15:50:40 <theholyduck> yeah, even our sole italian trains have them 15:50:55 <AlexanderB> lol, theres no trains here that have them (well one type has a plough-shaped front 'skirt' but it looks more like aerodynamics then anything.. 15:51:09 <theholyduck> so few trains running in norway and so much snow, that its not viable to have ploughing trains 15:51:16 <AlexanderB> with pretty much sums up why 50% of the trains here broke last winter 15:51:18 <theholyduck> every train needs to plough for themself :P 15:51:27 <AlexanderB> with the worst snowfall in west europe in the past 30 years.. 15:51:45 <theholyduck> AlexanderB, well, the norwegian aging train system did actually stand up pretty well 15:51:48 <theholyduck> to the -40c 15:51:59 <AlexanderB> lol, the train system here... 15:52:06 <tycoondemon> planetmaker: ah ic 15:52:06 <AlexanderB> its no good in any weather condition 15:52:13 <theholyduck> the only trains with any problems here 15:52:17 <AlexanderB> too hot in the summer, too cold in the winter, square wheels from leaves in teh fall 15:52:28 <theholyduck> are the class 72's 15:52:33 <theholyduck> because they're designed and built in italy 15:52:39 <AlexanderB> lol 15:52:42 <theholyduck> unlike the rest of our stock which is designed and built in norway 15:52:46 <AlexanderB> trust it to italians to make something that breaks 15:52:52 <AlexanderB> all our trains are french.. 15:52:55 <AlexanderB> much worse even :P 15:53:18 <theholyduck> AlexanderB, well the problem is that they dont handle the temperatures and uneaven tracks of norway 15:53:24 <AlexanderB> ok... 15:53:28 <theholyduck> so they broke a alot in winter and spring 15:53:44 <theholyduck> spring is the hardest part for trains in norway due to how the ground freezes completely through in the winter 15:53:49 <AlexanderB> here the swithces stick if its too cold outside.. and apparently the trains couldnt handle the snowfall (much more and longer then anytime before..) 15:53:56 <AlexanderB> usually we have 2 or 3 days of snow 15:53:57 <theholyduck> and then when its starts to thaw and 15:54:03 <AlexanderB> this year we suddenly had 3 months 15:54:07 <theholyduck> and the ground under the tracks starts to expand 15:54:15 <theholyduck> which makes riding the train a really bumpy ride 15:54:19 <theholyduck> for a couple of weeks 15:54:20 <AlexanderB> lol, nice 15:54:23 <theholyduck> untill the frost is out 15:54:45 <theholyduck> atleast on parts of the track where the foundation is a bit suboptimal 15:54:57 <AlexanderB> ok.. 15:55:05 <AlexanderB> well, the track foundation here is pretty good.. 15:55:39 <AlexanderB> its all built on a thick layer of basalt/granite (small) rocks 15:56:56 <theholyduck> http://en.wikipedia.org/wiki/NSB_Class_93 is one of the "cooler" norwegian trains 15:56:57 <Webster> Title: NSB Class 93 - Wikipedia, the free encyclopedia (at en.wikipedia.org) 15:57:02 <theholyduck> except it sucks 15:57:41 <theholyduck> its cramped, short and a bit noisy 15:57:43 <theholyduck> but it looks cool :P 16:00:48 <AlexanderB> lol, yeah 16:05:35 *** Barbaar has joined #openttdcoop 16:06:18 <Barbaar> !password 16:06:18 <PublicServer> Barbaar: helper 16:06:35 <PublicServer> *** Barbaar joined the game 16:06:36 <PublicServer> <Vitus> Hey 16:06:42 <PublicServer> <Barbaar> heya 16:06:49 <PublicServer> <Mazur> Hi, Barber. 16:07:10 <PublicServer> <Mazur> Hiya, Feats. 16:07:55 <PublicServer> <Mazur> FYI: I'm changing PBS entrances to little stations to block, to see if it'll help client performance. 16:08:26 <PublicServer> <Vitus> Not sure if PBS eats that much 16:08:29 <PublicServer> <Barbaar> ah ok, seems pretty slow yes 16:08:44 <PublicServer> <Vitus> This is still OK :D 16:08:53 <PublicServer> <Vitus> PSG180 had 3000 trains 16:09:11 <PublicServer> <Mazur> Nor am I, Vitus, but it eats more rthan block, and at little stations block is very much good enough. 16:09:24 <PublicServer> <Vitus> True 16:09:28 <PublicServer> <Mazur> PSG180 had little PBS. 16:09:30 <Barbaar> what about all those PBS in the SML? 16:09:38 <PublicServer> <Vitus> They have to stay 16:09:41 <PublicServer> <Vitus> Penalties 16:09:46 <PublicServer> <Mazur> That's what we'll see. 16:09:47 <AlexanderB> !password 16:09:47 <PublicServer> AlexanderB: dinned 16:09:52 <Barbaar> yeah, but can't we use something else for penalties? Like stations? 16:09:58 <PublicServer> *** AlexanderB joined the game 16:10:04 <PublicServer> <Vitus> Unless you want to use ugly road crossings with missing sprites :P 16:10:31 <wouterr> !password 16:10:31 <PublicServer> wouterr: dinned 16:10:40 <PublicServer> <Vitus> These PBS should use next to nothing of processing power 16:10:41 <PublicServer> *** Wouterr joined the game 16:10:42 <PublicServer> <Mazur> Or waypoints/station with unneccesary titles. 16:11:02 <PublicServer> <Vitus> Yes 16:11:21 <PublicServer> <Vitus> And these PBS don't even call pathfinders, because the way they're built 16:11:28 <PublicServer> <Vitus> (at least I hope :) ) 16:11:39 <PublicServer> <Mazur> It' probablh my imagination, but my client already seems to react better. 16:13:04 <PublicServer> <Barbaar> i will try to replace some PBS at the ML bridges 16:13:47 <PublicServer> <Vitus> PBS is not really great choice for double bridges anyways. You only use it when you need prio or you don't have space 16:14:12 <PublicServer> <Barbaar> yeah, normal signals is ok right? Dont even need block 16:14:21 <PublicServer> <Vitus> Eh? 16:14:28 <PublicServer> <Vitus> Normal signals ARE block signals :P 16:14:37 <PublicServer> <Barbaar> uh yeah, i mean pre-sigs 16:14:50 <PublicServer> <Vitus> Yeah, it's OK 16:15:13 <PublicServer> <Vitus> presignals are only useful when you expect slowdowns or something 16:18:22 <PublicServer> <AlexanderB> lost trains 16:18:27 <PublicServer> <AlexanderB> what happened? 16:18:29 <PublicServer> <Vitus> Where? 16:18:54 <PublicServer> <AlexanderB> livestock in <--> transfer 3 line 16:19:17 <PublicServer> <Vitus> They just haven't visited station for long time :P 16:19:22 <PublicServer> <AlexanderB> ok.. 16:19:37 <PublicServer> <AlexanderB> and they go nonstop back to their drop point? 16:19:59 <PublicServer> <AlexanderB> or am i misreading the instructions here 16:20:11 <PublicServer> <Vitus> They go through the waypoint (LIVESTOCK IN) and then to the Transfer 3 16:20:19 <PublicServer> *** Combuster joined the game 16:20:23 <PublicServer> <Vitus> Hey combuster 16:20:24 <PublicServer> <AlexanderB> ok, but nowhere else? 16:20:29 <PublicServer> <Vitus> No 16:20:36 <PublicServer> <Vitus> The network takes care of that 16:20:39 <PublicServer> <AlexanderB> ok... 16:20:48 <PublicServer> *** Combuster has left the game (connection lost) 16:20:52 <PublicServer> <AlexanderB> sense this makes none 16:20:56 <PublicServer> <AlexanderB> :P 16:21:10 <[com]buster> Bah, too many vehicles :( 16:21:13 <PublicServer> <AlexanderB> part of SRO? that was new when i last played.. 16:21:24 *** roboboy has quit IRC 16:21:37 <PublicServer> <Vitus> Yeah, the whole thing is self-regulating network 16:22:30 <Vitus> Hmmm, combuster, got any idea why? 16:22:56 <Vitus> PSG180 had 3k trains and was more or less "laggy" 16:23:06 <[com]buster> !info 16:23:06 <PublicServer> [com]buster: #:1(Orange) Company Name: 'Kosmonosy Transport' Year Founded: 1950 Money: 38768414142 Loan: 0 Value: 38775893978 (T:1336, R:65, P:0, S:0) unprotected 16:23:41 <PublicServer> <Barbaar> maybe those transfer station PBS crosses are very bad 16:24:10 <Vitus> Yeah, we consulted that with Mazur. But I can't believe it eats THAT much 16:24:21 <PublicServer> <Barbaar> PBS on ML bridges are gone now 16:24:58 <PublicServer> <Mazur> Thank you. They still flow well? 16:25:05 *** devilsadvocate has joined #openttdcoop 16:25:07 <PublicServer> <Barbaar> looks good yes 16:25:22 <[com]buster> SML is also nasty for pathfinders 16:25:40 <Vitus> Hmmm, yeah. That could be the cause too 16:25:53 <PublicServer> <Barbaar> too many paths to destination eh 16:26:22 <[com]buster> every join adds another path to the destination 16:26:24 <PublicServer> <Mazur> Well, we can;t change that, they are a base tenet of this network plan. 16:27:36 <Vitus> Hmmm, if we have 6 SMLs along the route to drop... that's at least 64 possible routes for each joining train 16:27:55 <Vitus> Oh well, little bit less :) 16:28:06 <Vitus> I forgot they actually cannot switch more than 3 times 16:28:32 <AlexanderB> still 21 paths 16:28:44 <[com]buster> 3 over 6+3 16:29:21 <AlexanderB> something like that.. i failed that class miserably in highschool :P 16:30:16 <Mazur> Vitus: Some exits have 2 shifts, now. 16:30:22 <Mazur> ;-) 16:30:30 <Vitus> Oh well 16:31:03 <Vitus> I got it down to 42 paths :D 16:31:14 <Vitus> 1 + 6 + 6 over 2 + 6 over 3 16:31:32 <Mazur> Remember: Each trasin can hift down maximum 3 times, if that. 16:31:36 <Mazur> train 16:32:03 <Vitus> train won't shift that only one possibility 16:32:10 <Vitus> train shifts once: 6 possibilities 16:32:15 <Vitus> twice: 6 over 2 16:32:19 <Vitus> three times: 6 over 3 16:33:41 <Mazur> But we agree, many paths. And additionally all the paths possible at the drop or transfer. 16:33:58 <Mazur> Buit you would have those anyway. 16:34:51 <Vitus> I also found out, that pathfinder is indeed involved even when trains don't have orders... but I can't find any patters in its behaviour :D 16:35:45 <PublicServer> <Wouterr> uh oh transfer 3 is jamming 16:35:50 <hylje> Vitus: entropy 16:36:12 <PublicServer> <Barbaar> uh oh indeed, whole ML blocked 16:36:43 <[com]buster> crap, can't help :( 16:36:46 <PublicServer> <Wouterr> those loading trains taking up platforms arghh 16:37:34 <PublicServer> <Vitus> We got way too many trains there 16:37:53 <PublicServer> <Wouterr> we need a empty train overflow like at tranfer 1 i guess 16:37:56 <PublicServer> <Barbaar> maybe we need to build some overflow here too 16:38:20 <PublicServer> <Vitus> Look 16:38:25 <PublicServer> <Vitus> 4 trains not loading anything 16:38:28 <PublicServer> <Vitus> That can't be right 16:38:33 <[com]buster> Have you considered dedicating plaforms to specific cargoes? 16:38:37 <PublicServer> <Barbaar> coal probably? 16:38:46 <Vitus> Yes, we did. 16:38:55 <Vitus> But it works fine without. 16:39:04 <Vitus> Just someone keeps pumping out trains as I remove them :D 16:39:14 <PublicServer> <Wouterr> not really vitus :) it's jamming now 16:39:23 <PublicServer> *** AlexanderB has left the game (leaving) 16:39:37 <[com]buster> Slap the person who adds trains during jams 16:40:47 <PublicServer> <Vitus> Yeah, too many coal trains 16:40:54 <PublicServer> <Barbaar> seems better now 16:41:32 <PublicServer> <Mazur> Just a momentary rush, then, which may sort itself out. 16:42:11 <tycoondemon> that jam will sort it self out eventually 16:42:21 <tycoondemon> every jam will balance the trains better 16:42:33 <tycoondemon> no need to remove trains 16:42:36 <PublicServer> <Mazur> We hope. 16:42:54 *** NukeBuster has joined #openttdcoop 16:43:12 <tycoondemon> the hub will take on more cargo every year on average 16:43:18 <tycoondemon> industries maxing out 16:43:58 <PublicServer> <Vitus> Yeah, right. Totally jammed SL feeding coal/wood 16:44:19 <PublicServer> <Vitus> Presignals do nothing good here, Mazur. 16:44:32 <PublicServer> <Vitus> That was 2nd train blocking the exit 16:44:39 <PublicServer> <Mazur> Not enough, I agree. 16:45:03 *** thgergo has joined #openttdcoop 16:45:04 <PublicServer> <Mazur> But there are of course still lots of PBS around. 16:45:45 <PublicServer> <Vitus> We do not need overflow 16:45:52 <PublicServer> *** Barbaar has left the game (connection lost) 16:46:09 <PublicServer> <Wouterr> well it's half redy if we ever need it :) 16:46:10 <PublicServer> <Vitus> Just our coal feeder got deadlock 16:46:19 <PublicServer> <Vitus> And another 16:46:22 <PublicServer> <Vitus> Mazur... 16:46:25 <PublicServer> <Vitus> Look !here 16:46:53 *** AlexanderB` has joined #openttdcoop 16:46:53 *** AlexanderB has quit IRC 16:46:55 <PublicServer> <Mazur> Ah yes, I'll solve it 16:47:19 <PublicServer> <Vitus> You have to make sure trains can get to any platform when you use presignals this way 16:47:51 <PublicServer> <Vitus> Because the train down there sees the green up, the entry signal releases it but it can't get to the top platform 16:48:08 <PublicServer> <Vitus> You can either change it back to PBS 16:48:16 <PublicServer> <Vitus> (which would be better) 16:48:35 <PublicServer> <Mazur> Easier, lazier, yes. 16:48:52 <PublicServer> <Vitus> It wouldn't take that much place :P 16:49:15 <PublicServer> <Vitus> You'd have to move the station at least two tiles to make it work with presignals 16:49:18 <wouterr> ok food time 16:50:38 <PublicServer> <Vitus> This isn't very good solution... you'll probably block the SL from the other side 16:50:49 <PublicServer> <Vitus> Train waits here 16:50:56 <PublicServer> <Vitus> And it might block the tunnel 16:51:03 <PublicServer> <Vitus> And that might block the SL here 16:51:25 <PublicServer> <Vitus> sec 16:51:28 <PublicServer> <Vitus> Got idea 16:53:00 <PublicServer> <Vitus> Hmmm 17:01:48 <Chris_Booth> !passwrod 17:01:51 <Chris_Booth> !password 17:01:51 <PublicServer> Chris_Booth: frocks 17:02:05 <PublicServer> *** Chris Booth joined the game 17:02:13 <PublicServer> <Vitus> Hey 17:02:16 <PublicServer> <Chris Booth> hello 17:02:17 <PublicServer> <Vitus> Mazur, got a while? 17:02:30 *** Tray has joined #openttdcoop 17:02:49 <PublicServer> <Chris Booth> this game is almost finished i think 17:03:00 <PublicServer> <Mazur> One mo, while I look if gthese tunnels aren't my usual dipshit. 17:03:25 <PublicServer> <Vitus> It's pointless to add that much tunnels 17:03:32 <PublicServer> <Vitus> When you have single entry tunnel :P 17:03:58 <PublicServer> <Vitus> But take a look !here 17:04:33 <PublicServer> <Vitus> The first shifter should be moved somewhere here 17:04:55 <PublicServer> <Vitus> Because you give prio even when the train on 2nd line shifts 17:05:21 <PublicServer> <Vitus> Look, this train shifted 17:05:26 <PublicServer> <Vitus> But the topmost train cannot 17:05:31 <PublicServer> <Vitus> Even though it has clear track 17:05:50 <PublicServer> <Mazur> Yes, I see. 17:06:47 <PublicServer> <Mazur> Well, it was 6:50 am by then. 17:06:51 <PublicServer> <Vitus> :P 17:07:08 <PublicServer> <Vitus> Shall I move it then or leave that to you? 17:07:10 *** ralph09 has joined #openttdcoop 17:07:19 <ralph09> !password 17:07:19 <PublicServer> ralph09: frocks 17:07:31 <PublicServer> <Mazur> You do it, hills make me block in my head sometimes. 17:07:37 <PublicServer> <Vitus> OK 17:07:39 <PublicServer> *** ralph_ joined the game 17:08:01 <PublicServer> <Mazur> Prio battle betweeen the necessity to TF amd the rule to minimise ir. 17:08:53 <PublicServer> <Vitus> Oh well :D 17:10:14 <PublicServer> <Mazur> Oh, by the way, that was part of the old shift/join, not mine. :-)) 17:10:27 <PublicServer> *** Chris Booth has left the game (connection lost) 17:10:51 <PublicServer> <Vitus> Oh, then sorry for that. 17:11:03 <PublicServer> <Vitus> But your name was the only one near :P 17:11:04 <PublicServer> <Mazur> No matter, it was most educational. 17:11:29 <PublicServer> <Mazur> Yes, I'm not blaming you, just stating facr. 17:11:50 <PublicServer> *** Wouterr has left the game (connection lost) 17:14:03 <PublicServer> <Mazur> And now you join both exits together, when we wanted them apart. 17:14:14 <PublicServer> <Vitus> I noticed that too 17:14:44 <PublicServer> <Vitus> But there's nothing much I can do about it... 17:15:08 <PublicServer> <Vitus> If one merge cannot merge the train, chances are the second one won't be able to do that either 17:15:11 <PublicServer> <Vitus> due to traffic 17:15:29 <PublicServer> <Mazur> There is, the prio join should connect to line 4 before the 2nd entry entension starts runningg along. 17:15:39 <PublicServer> <Mazur> Ah, in that fashion. 17:15:50 <PublicServer> <Mazur> Well, the prio can go. 17:16:23 <PublicServer> <Vitus> Yeah, won't harm anyone :P 17:16:51 <PublicServer> <Vitus> The 2nd exit at transfer 3 works pretty well 17:17:02 <PublicServer> <Mazur> Then we can movee the 1dt exit in to make room for the prio line of gthe 4th track. 17:17:17 <PublicServer> <Vitus> I'd leave it as it is now 17:17:47 <PublicServer> <Vitus> With the amount of SML, we can be pretty sure that if the train cannot merge, the ML is full at that time 17:17:52 <PublicServer> <Mazur> I would not, it makes all that work this morning when I couldn;t sleep for naught. 17:17:53 <PublicServer> <Vitus> And there's nothing we can do about that 17:21:27 <PublicServer> <Vitus> Wait a sec... you're building another shifter here? 17:21:43 <PublicServer> <Mazur> No, prio, right? 17:21:48 <PublicServer> <Vitus> Look 17:21:57 <PublicServer> <Vitus> The trains travel at same speed 17:22:08 <PublicServer> <Vitus> If one train wasn't able to shift here 17:22:19 <PublicServer> <Vitus> It won't be able to shift here either 17:22:28 <PublicServer> <Mazur> There was more room before., 17:22:48 <PublicServer> <Mazur> We can make it again by moving other the second exit. 17:22:54 <PublicServer> <Mazur> Inward. 17:23:06 <PublicServer> <Vitus> Look 17:23:30 <PublicServer> <Vitus> We got huge array of shifters around 17:23:35 <PublicServer> <Mazur> If there was no room to join at speed, it'll have to wait. 17:23:43 <PublicServer> <Vitus> So, any traffic will be forced to outmost tracks 17:23:50 <PublicServer> <Mazur> That's the set-up. 17:26:12 <PublicServer> <Vitus> How do you plan to solve the case, when one train is waiting in the prio and second one comes? 17:26:42 <PublicServer> <Mazur> It'll have to wait, too, then. Allthough my second exit has way more waiting room. 17:27:19 <PublicServer> <Mazur> Thusly. 17:27:56 <PublicServer> <Vitus> The prio's quite not long enough 17:28:16 <PublicServer> <Vitus> Got idea 17:28:23 <PublicServer> *** ralph_ has left the game (leaving) 17:28:27 *** ralph09 has quit IRC 17:28:41 *** Polygon has joined #openttdcoop 17:29:58 <PublicServer> <Vitus> This might work pretty well 17:30:20 <PublicServer> <Vitus> Look 17:30:53 <PublicServer> <Mazur> Oh, you stopped it. I was already looking for hte faulty signal. 17:30:56 <PublicServer> <Vitus> lol 17:30:58 <PublicServer> <Vitus> Yes 17:31:13 <PublicServer> <Vitus> There's problem, though :D 17:32:32 <PublicServer> <Vitus> Let's do a quick test 17:38:25 <PublicServer> <Mazur> Was just an idea. 17:38:37 <PublicServer> <Vitus> Yeah... but I noticed it's not failsafe anymore :/ 17:38:55 <PublicServer> <Mazur> That'd be bad. 17:39:26 <PublicServer> <Vitus> And I'm done with it :D 17:39:29 <PublicServer> <Mazur> I just wondered why the seon train would not shift when the track was going to be free. 17:39:47 <PublicServer> <Mazur> second 17:40:16 <PublicServer> <Vitus> We'll just leave it as it is now 17:40:22 <PublicServer> <Mazur> I will. 17:40:51 <PublicServer> <Vitus> I still kind of think that the prio alone would be OK 17:40:55 <PublicServer> <Vitus> But whatever :P 17:41:07 <PublicServer> <Vitus> brb dinner 17:41:10 <PublicServer> *** Vitus has left the game (leaving) 17:41:10 <PublicServer> *** Game paused (number of players) 17:41:15 <Vitus> Oh 17:41:17 <Vitus> :/ 17:41:21 <Mazur> No problem. 17:41:30 *** Vitus has quit IRC 17:41:33 <Mazur> I have a book and some TV coming up. 17:42:16 *** wouterr has quit IRC 17:48:42 *** [com]buster has quit IRC 17:49:10 *** [com]buster has joined #openttdcoop 17:49:10 *** ChanServ sets mode: +o [com]buster 17:53:35 *** Vitus has joined #openttdcoop 17:53:40 <Vitus> I'm back... 17:53:42 <Vitus> but on my laptop 17:54:26 <Vitus> !password 17:54:26 <PublicServer> Vitus: staged 17:54:55 <PublicServer> *** Game still paused (number of players) 17:54:55 <PublicServer> *** Game unpaused (number of players) 17:54:55 <PublicServer> *** Kr3mr0l3 joined the game 17:55:26 <Vitus> Oh... my bro was playing 17:55:38 <PublicServer> *** Kr3mr0l3 has changed his/her name to Vitus 17:58:21 <PublicServer> *** Vitus has left the game (connection lost) 17:58:21 <PublicServer> *** Game paused (number of players) 17:58:24 *** Tray has quit IRC 18:02:50 *** Wouterr has joined #openttdcoop 18:05:29 *** KyleS has joined #openttdcoop 18:05:36 <KyleS> !dl win32 18:05:36 <PublicServer> KyleS: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip 18:15:44 <KyleS> !password 18:15:44 <PublicServer> KyleS: khakis 18:16:00 <PublicServer> *** Game still paused (number of players) 18:16:00 <PublicServer> *** Game unpaused (number of players) 18:16:02 <PublicServer> *** Player has joined spectators 18:16:02 <PublicServer> *** Game paused (number of players) 18:16:15 <PublicServer> *** Player has changed his/her name to KyleS 18:16:26 <PublicServer> *** KyleS has joined company #1 18:16:27 <PublicServer> *** Game unpaused (number of players) 18:16:33 <PublicServer> <Mazur> Hi, KyleS. 18:17:32 <PublicServer> <KyleS> hello 18:18:30 <PublicServer> *** KyleS has left the game (connection lost) 18:18:30 <PublicServer> *** Game paused (number of players) 18:18:42 <KyleS> :( 18:18:52 <KyleS> was trying a different computer 18:18:52 <KyleS> didn't drop as fast :P 18:19:36 <Mazur> I've also aalmost eradicated PBS on small stations, but that hardly helped. 18:20:29 <Razaekal> ... 18:20:44 <KyleS> wat? 18:21:06 <hylje> PBS is eeeeeexpensive 18:21:10 <Razaekal> !password 18:21:10 <PublicServer> Razaekal: khakis 18:21:11 <Mazur> Replaaced it with block signal entrances. 18:21:14 <KyleS> yup 18:21:22 <Mazur> So some say. 18:21:31 <PublicServer> *** Game still paused (number of players) 18:21:31 <PublicServer> *** Game unpaused (number of players) 18:21:32 <PublicServer> *** Razaekel joined the game 18:21:34 <Razaekal> that's true 18:21:51 <Razaekal> PBS should only be used when there's a possibility of multiple trains being in the same signal block 18:22:34 <KyleS> or as a cop out in the transfer stations :-P 18:23:08 <tycoondemon> Cop out? 18:23:14 <Razaekal> tbh, i use it on those small terminus stations myself 18:23:28 <Razaekal> i dunno what it is about this game that makes it lag, tho 18:23:41 <KyleS> probably just the number of trains :/ 18:23:42 <hylje> probably a layout that rapes the pathfinder 18:23:47 <KyleS> or that :p 18:24:04 <PublicServer> <Razaekel> only 1326 trains 18:24:11 <PublicServer> <Razaekel> so it's not the number of trains 18:24:23 <KyleS> ah 18:24:25 <PublicServer> <Razaekel> the server can handle up to like 2500 or 3000 trains 18:24:30 <KyleS> oh 18:24:33 <KyleS> i meant for my computer 18:24:35 <KyleS> :p 18:24:39 <KyleS> i don't think it can handle 18:24:39 <PublicServer> <Razaekel> your computer sucks 18:24:42 <KyleS> more than 500 or so trains 18:24:44 <KyleS> oh yes it does 18:24:45 <hylje> use a smaller window 18:24:45 <KyleS> QQ 18:24:50 <tycoondemon> what processor has the server? 18:24:50 <KyleS> i did that 18:24:56 <KyleS> anyways, g2g 18:24:59 <KyleS> ttfn 18:25:03 *** KyleS has quit IRC 18:28:43 <PublicServer> <Mazur> DivnĂ˝ Kunrburk Halt connected. 18:28:59 <PublicServer> <tycoondemon> who is building the overflow at T3? 18:30:47 <PublicServer> *** tycoondemon has joined company #1 18:31:05 <PublicServer> *** Razaekel has left the game (connection lost) 18:32:12 *** [alt]buster has joined #openttdcoop 18:36:06 <Wouterr> i was tycoondemon 18:36:38 <PublicServer> <tycoondemon> I am contiuning 18:36:42 <Wouterr> but no idea if it's really necesary 18:36:53 <V453000> !password for mee 18:36:53 <PublicServer> V453000: feeder 18:37:14 *** [com]buster has quit IRC 18:37:14 *** [alt]buster is now known as [com]buster 18:37:19 <PublicServer> *** X_E_QT_R joined the game 18:37:20 <PublicServer> <X_E_QT_R> hi 18:37:40 <PublicServer> *** X_E_QT_R has changed his/her name to V453000 18:38:06 <Wouterr> hi 18:38:23 *** Chris_Booth has quit IRC 18:38:54 *** Chris_Booth has joined #openttdcoop 18:39:53 *** Devedse has joined #openttdcoop 18:44:43 <PublicServer> *** V453000 has left the game (connection lost) 18:44:47 <V453000> nice :) 18:50:25 *** AlexanderB has joined #openttdcoop 18:50:25 *** AlexanderB` has quit IRC 18:50:43 *** Seberoth has quit IRC 18:52:09 <PublicServer> <tycoondemon> hmmm, hot to set a conditional order... :S 18:52:38 <PublicServer> <Mazur> Check under the goto pulldown. 18:52:57 *** Seberoth has joined #openttdcoop 18:54:01 <PublicServer> <tycoondemon> hmmm ... :S 18:58:48 *** AlexanderB` has joined #openttdcoop 18:58:57 *** AlexanderB has quit IRC 18:58:58 <PublicServer> <tycoondemon> found it 19:14:18 *** [com]buster has quit IRC 19:14:19 *** [alt]buster has joined #openttdcoop 19:14:22 *** [alt]buster is now known as [com]buster 19:27:11 *** smoovi has quit IRC 19:30:37 <Wouterr> !password 19:30:38 <PublicServer> Wouterr: parole 19:30:49 <PublicServer> *** Wouterr joined the game 19:35:30 <PublicServer> <Wouterr> so how is the overflow going at trans3? 19:42:41 <PublicServer> <Wouterr> hmm coal trains had a strange order 19:42:56 <PublicServer> <tycoondemon> what about it? 19:43:08 <PublicServer> <Mazur> Go via overflow grain/ 19:43:17 <PublicServer> <Wouterr> they had an order to go to grain overflow after the drop 19:43:28 <PublicServer> <tycoondemon> :OE:S 19:48:21 <PublicServer> <tycoondemon> :) its working :) 19:48:36 <PublicServer> <Wouterr> yea rankings are going up :) 19:48:54 <PublicServer> <tycoondemon> need to ad livestock and wood 19:49:03 <PublicServer> <Wouterr> just did the wood one 19:49:12 <PublicServer> <tycoondemon> ill do livestock then 19:49:17 <PublicServer> <Wouterr> kk 19:50:15 <PublicServer> <Wouterr> i wonder if it would be possible to let them unload before going to the depot 19:53:23 <PublicServer> <tycoondemon> livestock orders done 19:54:28 <PublicServer> <Wouterr> oh cool i managed to force unload before depot on the wood ones 19:54:58 <PublicServer> <Wouterr> oh i didn't 19:55:01 <PublicServer> <tycoondemon> nice 19:55:10 <PublicServer> <tycoondemon> ow 19:55:12 <PublicServer> <tycoondemon> not nice 19:55:41 <PublicServer> <Wouterr> if the trains need to turn it works, if not it fails 19:56:55 *** [com]buster has quit IRC 19:56:56 *** [alt]buster has joined #openttdcoop 19:56:58 *** [alt]buster is now known as [com]buster 20:00:22 <PublicServer> <Mazur> HIGNFY. Bbl. 20:00:27 <PublicServer> *** Mazur has left the game (connection lost) 20:01:27 *** AlexanderB has joined #openttdcoop 20:02:04 *** AlexanderB` has quit IRC 20:02:56 <PublicServer> <tycoondemon> maybe a little too many trains... 20:03:05 <PublicServer> <tycoondemon> check the depots 20:03:31 <PublicServer> <Wouterr> yea, maybe :) 20:04:58 <PublicServer> <Wouterr> the waiting goods dropped big with that overflow 20:05:13 <PublicServer> <Wouterr> and trainflow is still ok 20:15:04 *** perk111 has joined #openttdcoop 20:15:20 <PublicServer> <Wouterr> vitus here? 20:15:32 <Vitus> Yes 20:15:44 <PublicServer> <Wouterr> look at !blocked 20:15:56 <Vitus> I can't really join the game from laptop though 20:16:12 <PublicServer> <Wouterr> ah ok 20:16:22 <Vitus> What happened? 20:16:46 <PublicServer> <Wouterr> u locked trains on their platform 20:16:59 <PublicServer> <Wouterr> one way exit signals on a roro :) 20:17:30 *** nikat has joined #openttdcoop 20:17:49 <nikat> !password 20:17:49 <PublicServer> nikat: shifty 20:18:41 <Vitus> I'll come in about half hour I hope 20:19:07 <Wouterr> alredy fixed though 20:19:38 *** nikat has quit IRC 20:19:51 <Vitus> Yeah, I don't even want you to keep that :) 20:19:58 <Vitus> But you can then show me what was wrong 20:20:52 *** pugi has joined #openttdcoop 20:21:41 *** perk11 has quit IRC 20:21:51 <PublicServer> *** Wouterr has left the game (leaving) 20:21:51 <PublicServer> *** Game paused (number of players) 20:22:24 <Wouterr> hmm, was there someone left building? 20:23:46 <Wouterr> ok then good night 20:24:08 *** Wouterr has quit IRC 20:32:28 <AlexanderB> hm 20:32:32 <AlexanderB> anyone have an ideaq 20:32:36 <gleeb> I do. 20:32:49 <gleeb> My idea is to solve world hunger by terraforming africa. 20:33:02 <gleeb> Unfortunately, the world is low TF. 20:33:31 <AlexanderB> I have a station that is ro-ro and terminus at the same time.. how do I discourage trains that should do terminus from driving on and turning around somewhere else? 20:33:51 <AlexanderB> lol, that would be a good idea :P 20:35:47 <gleeb> AlexanderB: Why is it terminus AND roro? 20:36:24 <AlexanderB> trying to build realistic, and thats how quite a few of the stations in my country are made.. 20:36:25 <gleeb> Also, you can't. A train will only turn around as a last resort. 20:37:44 *** [alt]buster has joined #openttdcoop 20:37:58 *** [com]buster has quit IRC 20:37:58 *** [alt]buster is now known as [com]buster 20:38:47 <AlexanderB> very well, I will employ waypoints and one way signals to make sure the train turns around (but still leaving the track looking the same) 20:38:58 <Vitus> go go [ghost]buster 20:39:38 *** VictorOfSweden has joined #openttdcoop 20:41:19 *** KloBass_home has left #openttdcoop 20:45:25 *** Keyboard_Warrior has joined #openttdcoop 20:49:41 *** Vitus has quit IRC 20:52:08 *** theholyduck has quit IRC 20:52:53 *** Vitus has joined #openttdcoop 20:53:00 <Vitus> !password 20:53:00 <PublicServer> Vitus: rifest 20:53:29 <PublicServer> *** Game still paused (number of players) 20:53:30 <PublicServer> *** Game unpaused (number of players) 20:53:31 <PublicServer> *** Vitus joined the game 20:53:33 <PublicServer> <Vitus> Hey 20:53:44 <PublicServer> <tycoondemon> boom 21:00:32 <PublicServer> *** Vitus has left the game (connection lost) 21:00:32 <PublicServer> *** Game paused (number of players) 21:00:48 <Vitus> Never mind. 21:00:55 <AlexanderB> ok, i fixed it :) 21:00:57 <Vitus> Going off, good night. 21:01:02 <AlexanderB> all trains now run as intended :) 21:01:03 <AlexanderB> gnite! 21:01:10 *** Vitus has quit IRC 21:13:30 <DJ_Nekkid> dammit! i want pizza 21:13:34 <DJ_Nekkid> and its ... late 21:13:47 <AlexanderB> shops closed? 21:13:50 <DJ_Nekkid> !password 21:13:50 <PublicServer> DJ_Nekkid: warren 21:14:01 <PublicServer> *** Game still paused (number of players) 21:14:01 <PublicServer> *** Game unpaused (number of players) 21:14:01 <PublicServer> *** DJ Nekkid joined the game 21:14:05 <DJ_Nekkid> you arent married are you? :=) 21:20:51 *** AlexanderB` has joined #openttdcoop 21:20:52 *** AlexanderB has quit IRC 21:20:54 <AlexanderB`> me? no, student :P 21:30:28 <PublicServer> <DJ Nekkid> what is CL ? 21:33:46 <PublicServer> <DJ Nekkid> us,ps 21:36:51 <AlexanderB`> curve length? 21:36:59 <KenjiE20> @cl 21:36:59 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 21:37:00 <PublicServer> <DJ Nekkid> *how long 21:37:19 <AlexanderB`> lol 21:37:27 *** AlexanderB` is now known as AlexanderB 21:37:49 <KenjiE20> see also: @clcalc 21:39:51 *** [com]buster has quit IRC 21:39:52 *** [alt]buster has joined #openttdcoop 21:39:54 *** [alt]buster is now known as [com]buster 21:40:58 *** Polygon has quit IRC 21:47:00 *** Devedse_ has joined #openttdcoop 21:47:00 *** Devedse has quit IRC 21:49:14 <PublicServer> <DJ Nekkid> point was ... when its 2330 and you have gone to bed, your wife would probably look at you with a wierd eye if you decided to go out for pizza 21:53:05 <Mazur> DJ_Nekkid, for TL9: 6 in orthogonal directions, 7 diagnonal. 21:53:39 * Mazur just had Spaghetti Carbonara. 21:54:00 <Mazur> Not pizza. I've not perfected the art of making those myself, yet. 21:54:39 <PublicServer> <DJ Nekkid> homemade or some crappy bag? 21:55:40 <Mazur> Oh, made it myself from scratch, apart from the pasta. And the bit of mustard I used. 21:55:51 <AlexanderB> im really good at homemade pizza (A) 21:55:55 <AlexanderB> i like cooking.. 21:56:06 <PublicServer> <DJ Nekkid> hehe! Well... that is homemade :) 21:56:09 <Mazur> I like eating, ergo, I like cooking. 21:56:21 <PublicServer> <DJ Nekkid> i dont expect people to make their own pasta :) 21:56:34 <PublicServer> <DJ Nekkid> i like eating as well ... good thing my wife LOVES cooking 21:56:35 <AlexanderB> lol, not really, some people only like eating in restaurants or if the wife/mom cooks :P 21:56:47 <PublicServer> <DJ Nekkid> ^^ 21:56:56 <Mazur> Neither would I, but if one's a perfectionist, one should. 21:57:16 <KenjiE20> there's being a perfectionist, and OCD 21:57:54 * AlexanderB is a perfectionist.. no ocd :P but i know some people 0:-) 21:58:22 <Mazur> Restaurants always get things wrong, like overcooking the greens. And you can;t get a decent boile potatoe with old-fashioned gravy. 21:58:35 <Mazur> boiled potato 21:59:26 *** thgergo has quit IRC 22:00:01 <Mazur> Or you get those baked greens. *yeuch* Those taste so vile. 22:00:18 <PublicServer> <DJ Nekkid> tomorrow we are gonna make an homemade pizza tho :) 22:00:27 <PublicServer> <DJ Nekkid> i make thebottom, she makes the filling 22:00:44 *** Seberoth has quit IRC 22:01:14 *** [com]buster has quit IRC 22:01:31 <PublicServer> <DJ Nekkid> bottom is gonna be a semi-thin one, with finely chopped black olives, basil, oregano and probably some "fresh" chilly-pepper-mix-grind-thing :) 22:01:42 *** [com]buster has joined #openttdcoop 22:01:42 *** ChanServ sets mode: +o [com]buster 22:01:48 <PublicServer> *** Mazur joined the game 22:02:54 *** Seberoth has joined #openttdcoop 22:02:54 <PublicServer> <DJ Nekkid> with a nice spiced up italian sauce on top, with some nice outer filet, some serano/parma ham, cheddar + jarlsberg + norwegia + parmesan + some chillimarinated fetas on top :) 22:03:25 <PublicServer> <DJ Nekkid> and probably some sweet onions and "pinjekjærner" 22:03:31 *** NukeBuster has quit IRC 22:04:07 <PublicServer> <DJ Nekkid> ehm ... cores of ... pinje? :P 22:04:50 <AlexanderB> pijnboompitten 22:04:52 <AlexanderB> lol 22:05:01 <AlexanderB> i have no idea what those are in english either 22:05:15 <PublicServer> <DJ Nekkid> not bad that you understood what i ment tho :) 22:05:15 <Mazur> Pine tree seeds 22:06:08 <AlexanderB> http://en.wikipedia.org/wiki/Stone_Pine 22:06:09 <Webster> Title: Stone Pine - Wikipedia, the free encyclopedia (at en.wikipedia.org) 22:06:10 <AlexanderB> yep 22:07:34 <PublicServer> <DJ Nekkid> btw: i took the liberty of "fixing" the soutn drop, i felt it didnt flow right 22:08:40 <AlexanderB> :) building a bonsai map is fun :) 22:09:00 <PublicServer> <DJ Nekkid> bonzai ma? 22:09:49 <AlexanderB> well like a bonsai tree to a normal tree, a tiny 64x64 map with a full train network compared to the usual huge maps... 22:10:20 <PublicServer> <DJ Nekkid> how full can a 64 map be? 22:10:29 <PublicServer> <DJ Nekkid> i mean, thats about the size of a large city 22:10:55 <AlexanderB> lol, yeah, or one 4 way crossing on the coop server :P 22:11:19 <AlexanderB> I now have 5 train stations and a multipoint to multipoint network 22:12:27 <Razaekal> 64x64 is too damn small 22:12:31 <AlexanderB> I'll put a savegame somewhere when its a little more.. "done" 22:12:43 <AlexanderB> not too damn small, its just another challenge :) 22:14:23 <PublicServer> <DJ Nekkid> i wonder ... what would chris sawyer say if he saw, for exaple, this game/save 22:14:27 <Razaekal> it's too damn small, end of discussion 22:15:50 <PublicServer> <DJ Nekkid> omg, at max zoomout does this map use about 13% of my cpu 22:15:55 <gleeb> That's what she said! 22:16:20 *** ODM has quit IRC 22:16:32 <PublicServer> <DJ Nekkid> but hmm... 22:16:43 <PublicServer> <DJ Nekkid> its a I7 ... thats 4 cores, with 2 threads each 22:16:51 <PublicServer> <DJ Nekkid> i.e. it use 100% of one core? 22:17:01 <Mazur> 102% here. 22:18:17 *** Progman has quit IRC 22:19:28 *** AlexanderB has left #openttdcoop 22:19:37 *** AlexanderB has joined #openttdcoop 22:19:40 <AlexanderB> oops 22:21:18 *** Progman has joined #openttdcoop 22:22:12 <PublicServer> *** Mazur has left the game (connection lost) 22:22:45 *** Seberoth has quit IRC 22:26:31 <Phazorx> DJ_Nekkid: ever heard of single thread or non parallelized tasks? 22:26:40 <Phazorx> such as 99% of windows applications 22:26:59 <AlexanderB> lol, yeah 22:27:04 <Phazorx> whoch totaly could not care less about how many cores/cpus you have since the can only use one? 22:27:21 <AlexanderB> at least, such as 99% of windows applications that started life before 2004 22:27:32 <Phazorx> 100/8 = 12.5 and since microsoft cant count - 13 22:27:56 <Phazorx> AlexanderB: still...most programs that strart even now are not threaded 22:28:16 <AlexanderB> i know, only those that do serious work, like rendering and server apps.. 22:28:42 <Phazorx> serwer apps in most cases do not even consider windows as suitable platform to start with :) 22:28:46 <AlexanderB> SMP has been around since.. 1999 and thats when mutithread apps for people who have too much money started appearing :p 22:29:33 <PublicServer> <DJ Nekkid> exactly ... 100/8 = ~13 22:29:34 <AlexanderB> could be, but theres a windows multithread alternative for pretty much every *nix packager 22:29:52 <AlexanderB> package 22:29:57 <Phazorx> AlexanderB: i doubt that 22:30:22 <Phazorx> and DJ_Nekkid you are xpulimitted if you see 13% - that was my point 22:30:32 <Phazorx> *cpu limitted 22:30:41 <PublicServer> <DJ Nekkid> yup... 22:31:05 <PublicServer> <DJ Nekkid> sad really, a laptop that costs 2000€, and openttd can "stall" it 22:31:10 <PublicServer> <DJ Nekkid> atleast one core :P 22:31:17 <Phazorx> buy a good laptop 22:31:23 <Phazorx> thatr has power rather than... cores :) 22:31:59 <Phazorx> anything more than dual core for a laptop REALLY makes zero sence in my point of view 22:32:03 <PublicServer> <DJ Nekkid> I7 were the only option :) 22:32:14 <AlexanderB> it doesnt get much better then overclocked core i5/7 atm 22:32:16 <Phazorx> well my laptop have i2c 22:32:29 <Phazorx> AlexanderB: syntetic test only 22:32:42 <PublicServer> <DJ Nekkid> I7 Q820 or what its called this cpu 22:33:02 <tycoondemon> CPU: Intel Core i7 920 22:33:06 <PublicServer> <DJ Nekkid> 4gb ram, Nvidia N260 (?) gpu 22:33:16 <Phazorx> most single core apps will work better on my 7 year old barton 3.2GH than on this ic2 2.4 or on any new i7 2.0ghz 22:33:21 <AlexanderB> afaik latest rev. core i5 has one of the highest trougputs per mhz.. and clocks to record speeds too.. 22:33:31 <AlexanderB> a p4 will never be faster in single core apps 22:33:38 <AlexanderB> neither will c2d 22:34:04 <AlexanderB> and i highly doubt anything amd makes will either, they're much better at low energy consumption and good pricing 22:34:21 <Phazorx> the thing i they add cores but loose speed per core 22:34:29 <AlexanderB> not very much tho... 22:34:47 <Phazorx> enough to see no improvement overall for single core apps :) 22:34:49 <AlexanderB> i5 does way more cycles per core per clock then a p4 (or a pentium D (dual p4) for that matter) 22:34:58 <Phazorx> err... no 22:35:02 <AlexanderB> and the silicon hard limit of about 4 ghz on normal cooling still applies 22:35:15 <Phazorx> cycle = operation per second 22:35:20 <Phazorx> more GHZ = more cycles 22:35:35 <AlexanderB> ...it can do more steps of the processing per clock cycle.. 22:35:39 <AlexanderB> thats what i meant.. 22:36:08 *** gr00vy has quit IRC 22:36:12 <Phazorx> particular steps in specific circumstances 22:36:29 <PublicServer> <DJ Nekkid> btw, are anyone of you familiar with the brand "Clevo" ? 22:36:46 <Phazorx> DJ_Nekkid: that's whitebox ibm 22:36:54 <Phazorx> well whitebox lenovo now 22:37:15 <PublicServer> <DJ Nekkid> whitebox? 22:37:24 <AlexanderB> same product, no fancy brand name 22:37:29 <Phazorx> and they make portables for hp/dec/compaq too 22:37:56 <PublicServer> <DJ Nekkid> well, this is a Clevo W860 22:38:02 <Phazorx> DJ_Nekkid: about 3 years ago when i was sort of involved in "portables" related business 22:38:16 <Phazorx> there was 6 factories in the world making hardware for laptops 22:38:32 <Phazorx> so these 6 makers created same laptops for ~120 brands 22:38:42 <PublicServer> <DJ Nekkid> yea, i know... its been like that for ages heavent it 22:39:05 <PublicServer> <DJ Nekkid> a CD-ROM were only as good as its ... ehm ... they were all equal :) 22:39:07 <Phazorx> quite possibly i dont know history detailed 22:39:23 <PublicServer> <DJ Nekkid> it were marely the front cover that were different 22:39:38 <PublicServer> <DJ Nekkid> i rememver so well 22:39:39 <Phazorx> but clevo is a native brand of one of taiwanes factory 22:39:59 <PublicServer> <DJ Nekkid> i had baught a 16x hitatchi or something CD-burner 22:40:02 <Phazorx> same factory supplies ibm/lenowo, acer, hp, compaq, dec 22:40:15 <PublicServer> <DJ Nekkid> and a friend of mine had baught a plextor 16x 22:40:22 <PublicServer> <DJ Nekkid> did cost more then twice as much 22:40:32 <PublicServer> <DJ Nekkid> but it turned out, it were the same hardware. 22:40:40 <AlexanderB> lol yeah.. 22:40:42 <Phazorx> hitachi branded CD most like TSC or Matsushita 22:40:44 <PublicServer> <DJ Nekkid> even that plastic cover were interchangeable 22:40:55 *** thgergo has joined #openttdcoop 22:41:24 <PublicServer> <DJ Nekkid> i dont remember exactly the brand, but it were some "unknown" chap stuff 22:41:24 <Phazorx> well same design ;) 22:41:45 <Phazorx> i think there are very few optical drive makers as well 22:42:10 <Phazorx> whic is VERY visible when you try to find recent firmware 22:42:18 <Phazorx> and same one goes for hundreds of drives 22:42:23 <PublicServer> <DJ Nekkid> yup... especially the laser/pickup 22:42:24 <AlexanderB> lol 22:42:54 <PublicServer> <DJ Nekkid> a friend of mine work in a pioneer service center 22:43:35 <PublicServer> <DJ Nekkid> and even my top notch DJ cdplayers have the cheapest pickup, and they almost never have to change them, cause they are so sturdy 22:43:44 <PublicServer> <DJ Nekkid> and this is a CD-player to around 2000€ 22:44:02 <PublicServer> <DJ Nekkid> atleast 1500 22:44:07 <Phazorx> makes you thing what exactly yu pay the money for aside of the name 22:44:50 <PublicServer> <DJ Nekkid> 50% of the price is probably RnD 22:45:25 <Phazorx> depends on how much you pay 22:45:31 <Phazorx> probably 80 to 98% 22:45:44 <PublicServer> <DJ Nekkid> the market for DJ cdplayers arent exactly huge 22:46:00 <Phazorx> oh i didnt see rnd sory 22:46:19 <Phazorx> there is notr much rnd per say... it's more of picking right marketing move 22:46:47 <Phazorx> hifi laser guided LPs are exactly 1% better than lofi ones and cost exactly 9 times more 22:47:11 <Phazorx> the only reason for their existance i demand 22:47:15 <Phazorx> *is 22:47:21 <PublicServer> <DJ Nekkid> if i would guess, pioneer probably can sell around 50k units world wide in the lifetime of a CD-player 22:47:53 <PublicServer> <DJ Nekkid> there is only ONE turntable, and that is Technics 1210 mk2 :) 22:48:31 <Phazorx> you know that technics, pionreer and asus are same thing right? 22:49:00 <AlexanderB> in the sime time asus/(tsstcorp) can sell 100 times more identical optical drives... 22:49:02 <PublicServer> <DJ Nekkid> if there is a nuclear war and the earth gets blown up, the only things aliens who visit here in a few hundred years will find is Technics MK2 LP-players, and probably some russian made airplane or something :) 22:49:09 <AlexanderB> at 5% the price 22:49:24 <PublicServer> <DJ Nekkid> never heard about asus in the DJ-buisniss 22:49:35 <AlexanderB> well.. not dj, more like computer opticals 22:49:53 <Phazorx> DJ_Nekkid: it is same company that ons thesebrands 22:49:56 <AlexanderB> theres some insane expensive pc opticals as well 22:50:07 <Phazorx> and harware is made by TCS/TMC 22:50:15 <Phazorx> *TSC 22:50:16 <DJ_Nekkid> iirc does panasonic own Technics 22:50:34 <Phazorx> more like pana is one more brand on the list :) 22:52:09 *** perk111 has quit IRC 22:52:24 <PublicServer> *** DJ Nekkid has left the game (connection lost) 22:52:24 <PublicServer> *** Game paused (number of players) 22:52:32 <DJ_Nekkid> enough trains for today 22:52:51 <DJ_Nekkid> unless anyone of you guys were doing anything? 22:53:18 <Phazorx> i was goin t bed actualy :) 22:54:04 <DJ_Nekkid> ive been in bed all day :) Sickleave with a bad back 22:56:39 <Phazorx> get well soon then! 22:57:18 <DJ_Nekkid> im getting better luckily :) 22:57:21 <DJ_Nekkid> but hmmmmmmm 22:57:23 <DJ_Nekkid> im wondering... 22:59:45 <AlexanderB> wondering what? 22:59:52 <DJ_Nekkid> subway tracks :) 23:00:23 <AlexanderB> would be nice, as would underground trainstations and multilayer trainstations.. 23:00:37 <DJ_Nekkid> would it be possible to add buildings as catenary? :) 23:00:37 *** VictorOfSweden has quit IRC 23:02:09 *** ^Spike^ has quit IRC 23:02:12 <DJ_Nekkid> so that it atleast LOOKS like a subway 23:02:18 <AlexanderB> lol 23:02:23 <AlexanderB> i dont know.. 23:02:27 <AlexanderB> probably not 23:02:37 <DJ_Nekkid> i actually think probably... 23:02:39 <AlexanderB> maybe you can make a grf for rails that look like buildings? 23:02:52 <DJ_Nekkid> problem is 23:03:04 <DJ_Nekkid> engines are drawn on top of the rails 23:03:09 <DJ_Nekkid> but underneeth the catenary 23:03:38 <AlexanderB> and the catenary is part of the rail sprite code? 23:03:52 <AlexanderB> so if you replace the catenary with buildings.. you'd have a tunnel? 23:04:12 <DJ_Nekkid> yea... 23:04:17 <DJ_Nekkid> atleast it would look that way 23:04:44 *** Phazorx has left #openttdcoop 23:05:13 <Chris_Booth> what would look nice is fake elevated rail 23:05:38 <DJ_Nekkid> f00bar did make fake elevated trams 23:05:46 *** Cameron has joined #openttdcoop 23:05:56 <Cameron> hello? 23:06:03 <DJ_Nekkid> hi james :) 23:06:03 <Chris_Booth> hi how 23:06:33 <Cameron> does anyone know where I can get ecs vector beta 6? 23:06:46 <Cameron> *vetcor's 23:06:58 <Cameron> *vector's 23:07:03 <DJ_Nekkid> bananas? 23:07:09 <Cameron> done 23:07:17 <DJ_Nekkid> Geroges homepage? 23:07:23 <Cameron> checked 23:07:42 <Cameron> grf crawler has b5 23:08:01 <DJ_Nekkid> then they probably arent released yet 23:08:22 <Cameron> well how did citybuildergames get them? 23:08:30 <Chris_Booth> check the ecs vectors website 23:10:44 <Cameron> done 23:11:06 <AlexanderB> anyway.. 23:11:07 <AlexanderB> im off 23:11:10 <AlexanderB> gnight :) 23:11:14 *** AlexanderB has quit IRC 23:11:16 <Cameron> gn 23:12:25 <DJ_Nekkid> beta5 is the latest on his webpage 23:12:36 <Cameron> yea 23:38:15 *** Chris_Booth has quit IRC 23:43:17 *** KenjiE20 has quit IRC 23:43:56 *** devilsadvocate has quit IRC 23:44:01 *** roboboy has joined #openttdcoop 23:56:27 *** Progman has quit IRC