Times are UTC Toggle Colours
00:12:39 *** Devedse_ has quit IRC 01:22:11 *** devilsadvocate has joined #openttdcoop 01:35:04 *** devilsadvocate has quit IRC 01:37:01 *** Capeguy_1 has joined #openttdcoop 01:37:06 <Capeguy_1> . 01:37:09 <Capeguy_1> !password 01:37:09 <PublicServer> Capeguy_1: lambda 01:37:13 <Capeguy_1> !playercount 01:37:13 <PublicServer> Capeguy_1: Number of players: 1 01:40:28 <Capeguy_1> !password 01:40:28 <PublicServer> Capeguy_1: bussed 01:40:31 <Capeguy_1> -.- 01:40:52 <PublicServer> *** Game still paused (number of players) 01:40:52 <PublicServer> *** Game unpaused (number of players) 01:40:54 <PublicServer> *** Capeguy joined the game 01:42:28 <PublicServer> *** Capeguy has left the game (connection lost) 01:42:28 <PublicServer> *** Game paused (number of players) 01:51:12 *** Capeguy has quit IRC 01:51:56 *** Capeguy_1 has quit IRC 02:02:25 *** Cameron has quit IRC 02:02:51 *** Capeguy has joined #openttdcoop 02:08:08 <Capeguy> !playercount 02:08:08 <PublicServer> Capeguy: Number of players: 1 02:08:12 *** Capeguy has quit IRC 02:12:40 *** perk111 has joined #openttdcoop 02:31:32 *** roboboy has quit IRC 02:34:33 *** perk11 has joined #openttdcoop 02:40:44 *** perk111 has quit IRC 02:42:33 *** Fuco has quit IRC 02:48:35 *** roboboy has joined #openttdcoop 02:49:55 *** wun-qu has joined #openttdcoop 02:50:06 <wun-qu> !password 02:50:07 <PublicServer> wun-qu: ebbing 02:52:08 <PublicServer> *** Game still paused (number of players) 02:52:09 <PublicServer> *** Wun-Qu joined the game 02:53:26 *** thgergo has quit IRC 03:09:55 *** pugi has quit IRC 03:18:13 <PublicServer> *** Wun-Qu has left the game (leaving) 03:18:49 *** wun-qu has quit IRC 03:31:41 *** perk11 has quit IRC 03:45:32 *** Capeguy has joined #openttdcoop 03:45:35 <Capeguy> !playercount 03:45:35 <PublicServer> Capeguy: Number of players: 1 03:45:39 <Capeguy> aww.. 04:04:02 *** Qanael has joined #openttdcoop 04:07:38 *** perk11 has joined #openttdcoop 04:21:36 *** perk11 has quit IRC 04:58:09 *** Qaz has quit IRC 05:38:48 *** capeguy_2 has joined #openttdcoop 05:38:51 <capeguy_2> !playercount 05:38:51 <PublicServer> capeguy_2: Number of players: 1 06:02:10 <PublicServer> *** Game still paused (number of players) 06:02:10 <PublicServer> *** Game unpaused (number of players) 06:02:11 <PublicServer> *** Mazur joined the game 06:07:49 *** sunkan has joined #openttdcoop 06:17:31 *** einKarl has joined #openttdcoop 06:20:31 *** Mark has joined #openttdcoop 06:20:31 *** Webster sets mode: +o Mark 06:20:34 <Mark> 'lo 06:20:46 <Mazur> Mornings. 06:35:50 *** ^Spike^ has joined #openttdcoop 06:35:50 *** ChanServ sets mode: +o ^Spike^ 06:40:39 <Mark> morning ^Spike^ 06:48:43 *** Mark has quit IRC 06:50:04 *** Qanael has quit IRC 06:53:13 *** roboboy has quit IRC 07:00:24 *** roboboy has joined #openttdcoop 07:02:31 *** heffer has joined #openttdcoop 07:13:15 *** holyduck has joined #openttdcoop 07:20:11 *** Keyboard_Warrior has quit IRC 07:32:10 <Barbaar> !password 07:32:10 <PublicServer> Barbaar: inerts 07:32:28 <PublicServer> *** Barbaar joined the game 07:32:31 <PublicServer> <Barbaar> hola 07:38:17 <PublicServer> *** Barbaar has left the game (connection lost) 07:38:17 *** KloBass has quit IRC 07:41:56 <PublicServer> <Mazur> Oops. 07:43:18 <PublicServer> *** tycoondemon has joined spectators 07:43:18 <PublicServer> *** Game paused (number of players) 08:00:24 *** KloBass has joined #openttdcoop 08:07:19 *** Progman has joined #openttdcoop 08:42:16 *** perk11 has joined #openttdcoop 08:45:37 <V453000> hi there :) 08:45:45 <Mazur> Hi, here. 08:51:07 *** holyduck has quit IRC 08:56:51 *** einKarl has quit IRC 09:03:26 *** roboboy has quit IRC 09:05:44 *** Phazorx has joined #openttdcoop 09:05:44 *** Webster sets mode: +o Phazorx 09:09:16 *** uliko has quit IRC 09:09:18 *** uliko has joined #openttdcoop 09:19:09 *** pugi has joined #openttdcoop 09:25:13 *** Seberoth has joined #openttdcoop 09:46:08 *** einKarl has joined #openttdcoop 10:01:58 *** Mark_ has joined #openttdcoop 10:02:49 <Mark_> hiya 10:04:15 *** Mark_ is now known as Mark 10:07:47 <^Spike^> ellow 10:27:23 *** Vitus has joined #openttdcoop 10:27:57 <Vitus> !password 10:27:57 <PublicServer> Vitus: weighs 10:28:27 *** Mark has quit IRC 10:28:37 <PublicServer> *** Game still paused (number of players) 10:28:37 <PublicServer> *** Game unpaused (number of players) 10:28:38 <PublicServer> *** Vitus joined the game 10:29:04 <PublicServer> <Mazur> 'lo, Feats. 10:29:07 <PublicServer> <Vitus> Hey 10:29:15 <PublicServer> <Vitus> What's new? 10:30:30 <PublicServer> <Mazur> I switched entry and exit at Pǐǐbram Mines. 10:30:41 <PublicServer> <Vitus> Příbram :) 10:31:04 <PublicServer> <Mazur> That one. I also played arounf with the signals, and failed. 10:33:37 <PublicServer> <Mazur> Also, as a fufther test of PBS load, we could try to change the shifters away from PBS, 'though I don;t know how, yet. 10:34:32 <PublicServer> <Vitus> The pathfinder shouldn't be even called due to the way the signals are built 10:34:38 <PublicServer> <Vitus> So I don't see that as problem 10:34:58 <PublicServer> <Mazur> Oh, ok. I'll hav e to test that privately, then. 10:36:39 <PublicServer> <Vitus> I'll check the rest later 10:36:42 <PublicServer> <Vitus> Bye for now 10:36:45 <PublicServer> *** Vitus has left the game (connection lost) 10:36:46 <PublicServer> *** Game paused (number of players) 10:36:56 *** Vitus has quit IRC 10:37:43 *** [alt]buster has joined #openttdcoop 10:43:44 *** [com]buster has quit IRC 10:43:44 *** [alt]buster is now known as [com]buster 10:46:37 *** capeguy_2 has quit IRC 10:46:45 <Capeguy> !playercount 10:46:46 <PublicServer> Capeguy: Number of players: 2 10:46:47 *** Seberoth has quit IRC 10:46:50 <Capeguy> !playercount 10:46:50 <PublicServer> Capeguy: Number of players: 2 10:46:52 *** Seberoth has joined #openttdcoop 10:49:18 <Mazur> Well, one player and one spectator. 10:58:56 *** Capeguy has quit IRC 11:01:23 *** thgergo has joined #openttdcoop 11:03:17 <tycoondemon> want me to join? 11:03:22 <tycoondemon> I am at wortk so I wont play :P 11:25:59 *** KloBass has quit IRC 11:26:47 <planetmaker> tycoondemon, please only join, if you're really watching the game 11:26:54 <planetmaker> *join the company 11:31:01 *** KenjiE20 has joined #openttdcoop 11:31:01 *** ChanServ sets mode: +o KenjiE20 11:40:34 <tycoondemon> well< I am wathcing ocasionally if overflow is not overflowing tooo much 11:43:30 *** Progman has quit IRC 11:45:06 *** ODM has joined #openttdcoop 11:45:06 *** ChanServ sets mode: +o ODM 11:47:16 *** KloBass has joined #openttdcoop 11:47:54 *** devilsadvocate has joined #openttdcoop 11:48:22 <planetmaker> well. The point is that to be in the game and see what's going on. 11:48:46 <planetmaker> It's a protection against grievers. Or one might go and destroy the map and you'll notice 20 minutes later. Quite bad 11:48:53 *** Progman has joined #openttdcoop 11:48:59 <planetmaker> and that's the whole point of the min_clients setting 11:49:08 *** Chris_Booth has joined #openttdcoop 12:26:57 <Barbaar> o hey planetmaker, can you hook me up with one of those personal passwords? I made a wiki user page a while ago 12:27:49 <Ammler> !users 12:27:49 <PublicServer> Ammler: http://www.openttdcoop.org/wiki/Community:Members 12:28:10 <Ammler> !genkey Barbaar 12:28:10 <PublicServer> Ammler: Key sent to Barbaar 12:28:24 <Barbaar> thanks 12:31:58 <PublicServer> *** Game still paused (number of players) 12:31:58 <PublicServer> *** Game unpaused (number of players) 12:31:58 <PublicServer> *** Barbaar joined the game 12:32:18 <PublicServer> <Barbaar> hey mazur 12:33:30 *** Clark_Lawson has joined #openttdcoop 12:33:46 <Clark_Lawson> !password 12:33:46 <PublicServer> Clark_Lawson: murals 12:34:16 <Clark_Lawson> @quickstart 12:34:18 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 12:35:23 <Clark_Lawson> !dl win32 12:35:23 <PublicServer> Clark_Lawson: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip 12:36:07 <PublicServer> *** Barbaar has joined spectators 12:36:07 <PublicServer> *** Game paused (number of players) 12:39:12 <Ammler> !genkey Chris_Booth 12:39:12 <PublicServer> Ammler: Key sent to Chris_Booth 12:43:10 *** sunk has joined #openttdcoop 12:46:05 *** einKarl has quit IRC 12:47:09 <Clark_Lawson> !password 12:47:09 <PublicServer> Clark_Lawson: boasts 12:47:39 <PublicServer> *** Game still paused (number of players) 12:47:41 <PublicServer> *** Clark joined the game 12:47:43 *** borgfish has joined #openttdcoop 12:48:00 <borgfish> @quickstart 12:48:02 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 12:48:07 *** sunkan has quit IRC 12:48:40 *** sunkan has joined #openttdcoop 12:51:28 *** sunk has quit IRC 12:52:52 *** borgfish has left #openttdcoop 12:55:33 *** Vitus has joined #openttdcoop 12:56:00 <Vitus> !password 12:56:00 <PublicServer> Vitus: outdid 12:56:33 <PublicServer> *** Game still paused (number of players) 12:56:34 <PublicServer> *** Game unpaused (number of players) 12:56:35 <PublicServer> *** Vitus joined the game 12:57:06 <PublicServer> *** Clark has left the game (connection lost) 12:57:08 <PublicServer> <Vitus> Hey 12:57:17 <PublicServer> <Barbaar> yo 12:57:28 <Clark_Lawson> !password 12:57:28 <PublicServer> Clark_Lawson: outdid 12:57:40 <Clark_Lawson> afternoon 12:57:44 <PublicServer> *** Clark joined the game 12:58:05 <PublicServer> <Vitus> Hmm... still stage: building 12:58:32 <PublicServer> <Barbaar> yeah, but it's getting pretty slow already, so not sure what to do 12:59:01 <PublicServer> *** Clark has left the game (connection lost) 12:59:56 <planetmaker> <Barbaar> o hey planetmaker, can you hook me up with one of those personal passwords? I made a wiki user page a while ago <-- seems you got already one :-) Nice! 13:01:16 <Clark_Lawson> think i'll try to watch later when my connection gets better 13:01:17 <Barbaar> yeah, Ammler helped me out already 13:01:45 *** Seberoth has quit IRC 13:02:01 <Vitus> Connection? I doubt it's connection :) 13:02:22 <Vitus> My laptop can't handle it already 13:04:32 <tycoondemon> planetmaker: what do you mean by grievers? 13:05:08 <planetmaker> people who destroy the map. Who act destructively. Against the map's plan. 13:05:22 <planetmaker> those which need a permanent ban. 13:05:44 <planetmaker> and it's way less work to kick them out immediately when they start then when noticed way later 13:05:56 <planetmaker> s/then/than/ 13:06:06 <PublicServer> *** Barbaar has joined company #1 13:06:49 <planetmaker> yes, most people are nice, though. But unfortunately it happens occasionally 13:07:09 <Phazorx> we can probably mod AP to watch for spendings and move players to spec when sometihng happen 13:07:16 <Phazorx> along with calling members to check up :) 13:07:30 <planetmaker> well... *could*. 13:07:43 <planetmaker> But this is coop anyway. So the 4 eyes rule is better and less work 13:07:44 <Phazorx> i usualy prefer automatic solutions 13:08:03 *** Clark_Lawson has quit IRC 13:08:05 * planetmaker doesn't like machine solutions for social problems. They always fail 13:08:19 <Phazorx> and it is definatelly more work to restart game with older save than to disable abiity to do harm 13:08:36 <Phazorx> well it is a preventive solution rather than reactive enforcing 13:08:43 <Phazorx> think about airbags :) 13:08:50 <planetmaker> with savegames it's quite ok to just re-load. It's just a pain to check more logs as when it started 13:09:09 <planetmaker> Well. Go ahead. 13:09:26 <Phazorx> heh, what's AP in ? tcl? 13:10:14 <planetmaker> yeah 13:11:41 <Phazorx> been a while sice i touched tcl... about 4 years since i deal with AP previously :) 13:12:59 <Ammler> and there is Avignon or xShunter or some python wrapper... 13:14:02 <Phazorx> i'm considering writing up a spec for something that can replace AP in done in sometihng more common... like perl 13:14:04 <PublicServer> *** Vitus has left the game (connection lost) 13:14:32 <Vitus> !password 13:14:32 <PublicServer> Vitus: slated 13:14:41 <Ammler> Phazorx: nice joke :-) 13:15:05 <PublicServer> *** Vitus joined the game 13:16:51 <Phazorx> Ammler: i actually got time... so it might happen :) 13:17:24 * Ammler would prefer one wrapper finished, then another starting... 13:17:57 <Phazorx> heh... it's impossible to finish a thing like that since game evolves 13:18:08 <Phazorx> so the tool should be evolving with it 13:18:18 <PublicServer> *** Barbaar has left the game (leaving) 13:18:27 <Phazorx> and from software design point of view - it is better to create sometihng that can be easily maintained 13:18:37 <Phazorx> which would fit this situation better 13:19:25 *** heffer has quit IRC 13:22:18 <Ammler> well, finished=useable 13:22:43 <Ammler> or finished=ap+ replacement 13:35:47 <tycoondemon> ok planetmaker, so if I just spectate it is ok 13:36:43 <tycoondemon> I wont join if I am not arround 13:36:45 <tycoondemon> I get it 13:47:03 <PublicServer> *** Vitus has left the game (leaving) 13:47:03 <PublicServer> *** Game paused (number of players) 13:47:36 *** sunkan has quit IRC 13:48:51 *** perk11 has quit IRC 13:49:49 *** ChanServ sets mode: +v ODM 13:49:49 *** ChanServ sets mode: +v KenjiE20 13:49:49 *** ChanServ sets mode: +v Phazorx 13:49:49 *** ChanServ sets mode: +v ^Spike^ 13:49:49 *** ChanServ sets mode: +v Webster 13:49:49 *** ChanServ sets mode: +v V453000 13:49:49 *** ChanServ sets mode: +v Mucht 13:49:49 *** ChanServ sets mode: +o hylje 13:49:49 *** ChanServ sets mode: +v planetmaker 13:49:49 *** ChanServ sets mode: +v XeryusTC 13:52:29 *** Wouterr has joined #openttdcoop 13:53:02 <Wouterr> good afternoon 13:53:24 <hylje> hi 13:53:30 *** hylje sets mode: -o hylje 13:53:33 <Wouterr> !password 13:53:33 <PublicServer> Wouterr: uproot 13:53:42 <PublicServer> *** Game still paused (number of players) 13:53:42 <PublicServer> *** Game unpaused (number of players) 13:53:42 <PublicServer> *** Wouterr joined the game 13:55:16 <planetmaker> <tycoondemon> ok planetmaker, so if I just spectate it is ok <-- yep, exactly. :-) 14:12:04 <Vitus> Could you please change the stage to "finalizing", we're hardly building anything new at this time 14:12:11 <Ammler> !genkey Chris_Booth 14:12:11 <PublicServer> Ammler: Key sent to Chris_Booth 14:12:28 <Chris_Booth> thanks Ammler 14:13:04 <planetmaker> @stage finalizing 14:13:04 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #185 (r19894) | STAGE: finalizing | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage" 14:13:17 <planetmaker> you're right, Vitus. Thanks 14:13:23 <Vitus> Cheers 14:13:41 <Mazur> Ooer, 25 new industries. 14:16:29 *** Capeguy has joined #openttdcoop 14:16:38 <Capeguy> !playercount 14:16:39 <PublicServer> Capeguy: Number of players: 3 14:16:44 <Capeguy> !password 14:16:44 <PublicServer> Capeguy: quiets 14:17:14 <PublicServer> <Wouterr> i marked some industries without station 14:17:40 <PublicServer> <Wouterr> but we hit vehicle limit again :) 14:18:02 *** Lapsus has joined #openttdcoop 14:18:07 <Lapsus> Hello! :3 14:18:24 <Capeguy> Hello! :3 14:18:24 <PublicServer> *** Capeguy joined the game 14:18:35 <Wouterr> hi 14:18:47 <Capeguy> !playercount 14:18:48 <PublicServer> Capeguy: Number of players: 4 14:19:12 <Capeguy> ahh the number of trains make me lagg 14:19:28 <PublicServer> <Wouterr> me too :) 14:19:42 <Capeguy> Hey guys, wads "SLH" 14:19:49 <Capeguy> Soz, I'm newb 14:20:01 *** Fuco has joined #openttdcoop 14:20:04 <maza> "Sideways lining haulers" 14:20:05 *** ChanServ sets mode: +v Fuco 14:20:09 <Chris_Booth> Capeguy: do you ment whats an SLH? 14:20:09 <Capeguy> Ooo 14:20:10 <hylje> sideline hub 14:20:11 <Mazur> Have you read the OpenTTD Wiki? 14:20:11 <Capeguy> Ok thks 14:20:16 <Capeguy> Yea 14:20:24 <Capeguy> but cant really rem the shorts 14:20:24 <Mazur> The Coop Wiki, I mean. 14:20:38 <Chris_Booth> Capeguy: please read the @quickstart 14:20:48 <Capeguy> k.. 14:20:51 <Chris_Booth> and the @command is very helpful 14:20:56 <Chris_Booth> @SLH 14:20:56 <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub 14:21:07 <Capeguy> Thks for all the info 14:21:10 <Vitus> Anyways, we're finalizing now. So try not to expand, connect etc. additional industries. Just make sure everything works as it should 14:21:11 <Chris_Booth> ^ Capeguy 14:21:44 <PublicServer> <Wouterr> except the 19k coal waiting at transfer 6 everything is looking good 14:22:43 <Lapsus> !password 14:22:43 <PublicServer> Lapsus: botany 14:23:01 <PublicServer> *** Player has joined spectators 14:23:05 <PublicServer> <Player> oops 14:23:09 <PublicServer> *** Player has changed his/her name to Lapsus 14:23:19 <PublicServer> <Lapsus> Hello! :3 14:23:49 <Capeguy> Hello! :3 14:23:56 <Mazur> But expanding is what I do best!! Since I love my food so much. 14:24:02 *** einKarl has joined #openttdcoop 14:24:07 <Wouterr> hi lapsus, family of capeguy? 14:24:08 <Capeguy> Lols 14:24:11 <Capeguy> No 14:24:14 <Lapsus> lol 14:24:14 <Capeguy> -.= 14:24:32 <Lapsus> I don't have any relatives in singapore that I know of. 14:24:35 <Lapsus> :P 14:25:21 <PublicServer> <Lapsus> hahaha, poor sedlice. 221 people on a 4x4 square surrounded entirely by trains 14:26:29 <PublicServer> <Mazur> Lowest cargo rating is 56%. 14:27:04 <Lapsus> Haha, first time I've seen Openttd choke on my computer. I guess 1400 trains will do that to everyone though 14:27:04 <PublicServer> <Wouterr> i have 0% rating on wood on transfer 6 14:27:29 <PublicServer> <Mazur> Nope, no shorgtage of breath, here. 14:27:56 <PublicServer> <Lapsus> I'll try dedicating a core to i or something 14:28:00 <PublicServer> <Lapsus> lol 14:28:12 <Capeguy> Lols 14:28:17 <Capeguy> My Pentium survived it 14:28:20 <Capeguy> But laggs 14:30:17 <Capeguy> Hey, will trains go towards the inner most track in SMLs when the inner most uses more space than the others? 14:31:21 <Vitus> Huh? 14:31:43 <Capeguy> Eg the ML in upper portion of the map 14:31:52 <Capeguy> and SMLs are inplace 14:31:57 <Vitus> We designed the network to shift trains to the outer tracks, so the joining trains can merge to the inner track 14:32:09 <Capeguy> Yea i noe 14:32:21 <Capeguy> if the "outer tracks" are longer than the inner track 14:32:29 <Capeguy> will the train still shift? 14:32:46 <Vitus> That's why we have the reversed path signal there 14:32:54 <Vitus> It acts as pathfinder penalty 14:33:03 <Vitus> And that makes sure, that the train will try to shift 14:33:09 <Capeguy> o.0 14:33:10 <tycoondemon> I dont get that 14:33:11 <Capeguy> Where 14:33:11 <Wouterr> normally, no, but with those reversed PBS they will 14:33:36 <Capeguy> reversed path signal where? 14:34:34 <PublicServer> *** Lapsus has left the game (leaving) 14:34:44 <Vitus> I cannot show it right now as I'm not in game. Could you, Wouterr? 14:34:54 <Capeguy> ohh 14:34:55 <Capeguy> okay 14:34:58 <Capeguy> i understand now 14:34:59 <Capeguy> thanks 14:34:59 <PublicServer> <Wouterr> u see 2 signals that are pointed in the wrong direction 14:35:15 <PublicServer> <Mazur> I makred all three pairs of one shift set with !here 14:35:22 <Lapsus> Okay, enough for now, lol. I'll jump in on the next game I suppose :v 14:35:23 <Wouterr> the pathfinder tries to avoid them 14:35:47 *** uliko has quit IRC 14:35:50 *** uliko has joined #openttdcoop 14:36:57 <tycoondemon> so all track are evenly long? 14:38:11 <Capeguy> No, the path finder will force the trains to go otherwise 14:38:30 <Capeguy> unless there is a train blocking, then it will take the same track forward 14:39:09 <Capeguy> Btw, can you activate a GRF which is not supported on that server? 14:39:41 <PublicServer> <Mazur> No, the inner ones are shorter, 2 ¶ tiles shorter, or something like that, but we make them unattractive with reversed two way path signals. 14:44:30 <PublicServer> *** Barbaar joined the game 14:44:33 <PublicServer> <Barbaar> heya 14:44:36 <PublicServer> <Mazur> Barbaar. 14:45:02 <planetmaker> <Capeguy> Btw, can you activate a GRF which is not supported on that server? <-- the short answer is: no 14:45:18 <planetmaker> the longer answer is: except newgrfs which you can load statically 14:46:06 <planetmaker> that is: only newgrfs which don't touch the game behaviour in any way. Which are really _only_ replacing graphics 14:48:14 <PublicServer> <Mazur> Transfer 6 west exit jams. 14:50:08 <PublicServer> <Mazur> Easiest solution wwould be addinng a fifth lane to the drop. 14:50:43 *** Mitcian has joined #openttdcoop 14:51:47 <Mazur> Onlie I does not no whether that's in Coop style or no. 14:51:58 <Mazur> And I has to go buy smokes. 14:52:10 <PublicServer> *** Mazur has joined spectators 14:57:53 <Wouterr> we could also send trains trains to the north instead of the south 14:59:42 <PublicServer> <Barbaar> ow doh, vehicle limit 14:59:51 <PublicServer> <Barbaar> connected this for nothing 15:00:43 <Wouterr> well, vehicle limits can be increased 15:01:23 <PublicServer> <Barbaar> i'll just mark it to make trains later 15:02:18 *** Qaz has joined #openttdcoop 15:04:27 <PublicServer> *** Barbaar has left the game (connection lost) 15:14:29 <PublicServer> *** Capeguy has left the game (connection lost) 15:14:29 <PublicServer> *** Game paused (number of players) 15:14:37 <Capeguy> eew? 15:14:44 <Capeguy> !playercount 15:14:44 <PublicServer> Capeguy: Number of players: 6 15:15:14 <Capeguy> Too many ppl made me DC 15:15:15 <Capeguy> T_T 15:15:17 <planetmaker> !info 15:15:17 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Kosmonosy Transport' Year Founded: 1950 Money: 49139021391 Loan: 0 Value: 49146984427 (T:1400, R:86, P:0, S:0) unprotected 15:15:21 <planetmaker> o_O 15:15:29 <planetmaker> hm... why so many RV? 15:15:53 <planetmaker> Capeguy, the amount of people won't disconnect you... 15:16:15 <planetmaker> the ~1500 vehicles.... that's a strain on the CPU, though 15:16:23 <Wouterr> RV's where in the network plan 15:16:32 <planetmaker> hm, are there? 15:16:39 <planetmaker> I thought there weren't :-) 15:16:46 <Capeguy> My processor cant take that load 15:16:55 <Capeguy> so i can onli play when there's little ppl 15:17:01 <Wouterr> feed transfer with RV's it sais 15:17:20 <planetmaker> oh... :-) I missed that detail so far ;-) 15:17:32 <Wouterr> there are not so much ppl playing, game is pauzed even 15:19:27 <Chris_Booth> !players 15:19:28 <PublicServer> Chris_Booth: Client 216 is Mazur, a spectator 15:19:29 <PublicServer> Chris_Booth: Client 232 (Orange) is Wouterr, in company 1 (Kosmonosy Transport) 15:19:29 <PublicServer> Chris_Booth: Client 114 is tycoondemon, a spectator 15:19:38 <Chris_Booth> !password 15:19:38 <PublicServer> Chris_Booth: adverb 15:19:48 <PublicServer> *** Game still paused (number of players) 15:19:48 <PublicServer> *** Game unpaused (number of players) 15:19:49 <PublicServer> *** Chris Booth joined the game 15:20:09 <PublicServer> <Chris Booth> Wouterr: could you be a hero? and write the archive? 15:20:37 <PublicServer> <Wouterr> :o 15:21:14 <Wouterr> i could try that 15:21:28 <PublicServer> <Chris Booth> if you get stuck PM me 15:23:08 <Vitus> !password 15:23:08 <PublicServer> Vitus: flunks 15:23:25 <Wouterr> olright 15:23:30 <Wouterr> *alright 15:23:42 <PublicServer> *** Chris Booth has left the game (connection lost) 15:23:54 <PublicServer> *** Game still paused (number of players) 15:23:54 <PublicServer> *** Game unpaused (number of players) 15:23:55 <PublicServer> *** Vitus joined the game 15:24:03 <PublicServer> <Vitus> Hey 15:26:28 *** Devedse has joined #openttdcoop 15:29:18 *** Arkenklo has quit IRC 15:36:55 <planetmaker> hm... nice new speed Inet access :-) 15:36:57 <PublicServer> <Vitus> What's the thing near Transfer 6? 15:37:25 <PublicServer> <Vitus> I mean.. the "gap maker" 15:38:00 <Wouterr> oh a little test thinghy 15:38:34 <PublicServer> <Vitus> First of all, if trains wait at prio, it is NOT jam 15:38:56 <PublicServer> <Vitus> And the point of the prio is to keep the trains at ML flowing 15:39:24 <Capeguy> Erm, are cyclotrons bad? 15:39:26 <PublicServer> <Vitus> So basically, you slow down ML because trains can't join... what's the point of prio then? 15:39:31 <PublicServer> <Wouterr> well once and a while the gap maker will make a big enough gap so trains can get on 15:39:57 <Capeguy> Why don't we use cyclotrons 15:40:03 <PublicServer> <Vitus> But your 'gap maker' slows down ML, which defeats the point of having prio on join in first place 15:40:34 <PublicServer> <Wouterr> it only slows when like 6 trains are waiting to get on the ML 15:41:39 <PublicServer> <Vitus> Look, if the inner line has too dense traffic, it means that also the rest of ML does 15:41:51 <PublicServer> <Vitus> Because the way we build it (SMLs) 15:43:45 <Mazur> planetmaker, RVs were mentioned for short connects, of which we have quite a few. 15:45:49 <PublicServer> <Mazur> Vitus: I reckon it's jam if the tranfer itself gets clogged from waiting trains. 15:46:11 <PublicServer> <Mazur> Which was very much the case when I made the sign. 15:46:22 <PublicServer> <Vitus> Hmmm... 15:46:34 <PublicServer> <Vitus> But I still don't think that disrupting flow on ML is right solution 15:47:22 <PublicServer> <Vitus> Build an overflow or whatever, but don't mess flow on ML 15:47:22 <PublicServer> <Mazur> Those half seconds trains wiat to ke a full TL gap? I reckon that's better than cloggin the station. 15:48:02 <PublicServer> <Mazur> Most trains I see at hte gap maker never even reach full stop. 15:48:49 <PublicServer> <Wouterr> hehe i made it too short :) 15:49:05 <PublicServer> <Vitus> No, no, you don't see my point. The prio is there to keep the trains on ML flowing... if you disrupt ML flow this way, it defeats the purpose of having prio in first place 15:49:16 <PublicServer> *** Mazur has joined company #1 15:49:28 <PublicServer> <Vitus> Why don't we build something like merge overflow or whatever? 15:50:13 <PublicServer> <Vitus> Also, the trains have bad acceleration because the whole merge is uphill 15:50:15 <PublicServer> <Mazur> Yes, I know, but I disagree with those mandatory prios philosophically, anyway. 15:51:37 <PublicServer> <Mazur> All ttrains at the ML prios are fully loaded, so what does it matter which side goes first? 15:51:59 <planetmaker> Merge overflows won't help. It'll just move the jam 15:52:17 <planetmaker> What is needed in case of bad accel is proper acceleration space 15:52:33 <planetmaker> so that the actual join is at full speed 15:53:05 <Mazur> Well, merge overflows at least keep the station and the exit on hte other side from clogging. 15:53:07 <Vitus> The problem was, that the joining train had to climb uphill 15:53:07 *** Qaz has quit IRC 15:53:12 <Vitus> So it was even worse 15:54:29 <PublicServer> <Vitus> But yeah, we could try high-speed merge 15:55:41 *** Arkenklo has joined #openttdcoop 15:55:45 <PublicServer> <Mazur> I added an AND in ht S readout, so it only works if there are trains actually waiting. 15:55:55 <PublicServer> <Mazur> in the SL readout. 15:55:55 *** [com]buster has quit IRC 15:56:09 <Lapsus> !password 15:56:09 <PublicServer> Lapsus: gaunts 15:56:23 <PublicServer> *** Lapsus joined the game 15:56:44 <PublicServer> <Wouterr> hmm interesting AND 15:57:06 <PublicServer> <Mazur> Is it long enough? 15:57:21 <PublicServer> <Wouterr> looks like it 15:57:30 <PublicServer> <Mazur> No, needs one more. 15:57:52 <PublicServer> <Mazur> Not? It has to see only different trains. 15:58:09 <PublicServer> *** planetm4ker joined the game 16:01:12 <PublicServer> <planetm4ker> hehe @ Kosmonosy Halt. It nearly looks like a city station from the placement 16:01:19 <PublicServer> <planetm4ker> but it's "only" woods ;-) 16:01:28 <PublicServer> *** Lapsus has left the game (connection lost) 16:01:48 <PublicServer> <Mazur> Ah yes. Mine. 16:01:55 *** ODM has quit IRC 16:02:13 <PublicServer> <Mazur> All the other track was already there, so options were a bit limited. 16:02:27 <PublicServer> <planetm4ker> I like it 16:03:45 <PublicServer> <Mazur> Oh, gthe left platform had a house in hte centre. And I nrealt forgot to bomb it after I connetcted the station. :-) 16:04:13 <PublicServer> <Mazur> nearly, too. 16:05:13 <PublicServer> *** planetm4ker has left the game (leaving) 16:05:24 <planetmaker> !trains 1500 16:05:24 <PublicServer> *** planetmaker has set max_trains to 1500 16:07:41 <PublicServer> <Vitus> PM, got a while? 16:08:03 <planetmaker> not so much currently. What's up? 16:08:22 <PublicServer> <Vitus> Just a question about the high-speed merge 16:08:46 *** benom has joined #openttdcoop 16:08:49 <PublicServer> <Vitus> Should I add some slowdown for the case when the train don't stop at signal? 16:08:56 <PublicServer> <Vitus> Or should I just leave it that way? 16:08:57 <planetmaker> let's see :-) 16:09:01 <PublicServer> *** planetm4ker joined the game 16:09:06 <planetmaker> sign? 16:10:10 <PublicServer> <planetm4ker> Vitus: where? 16:10:20 <PublicServer> <Vitus> Placed sign of that name there 16:10:38 <PublicServer> <planetm4ker> k 16:10:43 <PublicServer> <planetm4ker> I'm there 16:10:49 *** benom has quit IRC 16:11:08 <PublicServer> <planetm4ker> the principle looks fine, the actual timing is just a bit off ;-) 16:11:25 <PublicServer> <Vitus> Yeah, I haven'd had chance to try it with full traffic 16:11:30 <PublicServer> <Vitus> *haven't 16:11:44 <PublicServer> <Vitus> But it should be OK now, the prio is a bit longer 16:12:03 <PublicServer> <planetm4ker> yup, that's what a high-speed merge should look like 16:12:06 <PublicServer> <Wouterr> nice close join :) 16:12:13 *** benom has joined #openttdcoop 16:12:28 *** Capeguy has quit IRC 16:12:33 <PublicServer> <planetm4ker> seen seldom, but especially useful with slowly accelerating trains like ours 16:13:01 <PublicServer> <Wouterr> i wonder how much more capacity the ML would have if trains drive so close behind each other 16:13:28 <PublicServer> <planetm4ker> you cannot have them really much closer than about 4 tiles 16:14:32 <PublicServer> <Vitus> These high-speed joins are easy to build but need much of fine tuning :) 16:14:58 <PublicServer> <planetm4ker> yes, indeed 16:15:13 <PublicServer> <planetm4ker> and they cannot be perfect for every situation 16:15:30 <PublicServer> <planetm4ker> they'll leave a gap on the ML, if the SL is actually at speed. 16:15:43 <PublicServer> <Vitus> Yes, that's the case I mentioned 16:15:47 <PublicServer> <planetm4ker> But the trains will just make it to the gap, if they have to start at 0km/h from the signal 16:16:20 <PublicServer> <Vitus> That's pretty easy to solve, you just have to add some of the slow bridges... the actual problem is, that if the ML is clear, SL trains will have to slow anyways 16:16:39 <PublicServer> <planetm4ker> no point in that IMHO 16:16:59 <PublicServer> <planetm4ker> just build it such that it works for the SL when trains start at 0km/h 16:17:27 <PublicServer> <Vitus> Yes, I don't have intentions to build it with slowdown anyways 16:17:34 <PublicServer> <planetm4ker> hm... this ML might be worth a compressor :-) 16:18:03 <PublicServer> <Vitus> When you talk about compressors :P 16:18:10 <PublicServer> <Vitus> I remember my first PSG savegame I saw 16:18:27 <PublicServer> <planetm4ker> compressors are not that old. Though the idea is quite intriguing 16:18:27 <PublicServer> <Vitus> It was the one with compressor 16:18:34 <PublicServer> <Vitus> 131? 16:18:37 <PublicServer> <planetm4ker> The backdraw is: it slows the whole ML effectively 16:18:45 <PublicServer> <planetm4ker> dunno really. But might fit approx 16:18:55 <PublicServer> <Vitus> I know it was 13x :P 16:19:00 <PublicServer> <planetm4ker> :-) 16:19:15 <PublicServer> <planetm4ker> yeah... the first PSG are those which one will always remember :-) 16:19:16 <Wouterr> yea it was 130 or 131 16:19:28 <PublicServer> <Vitus> You know, I used to build point-point lines at that time... no signalling, nothing 16:19:31 <Wouterr> i played in that one ^^ 16:19:46 <PublicServer> <planetm4ker> hehe 16:19:47 <PublicServer> <Vitus> So it was kind of shock to see what you're doing here :D 16:20:16 <PublicServer> <planetm4ker> I didn't quite do that, but... I found #openttdcoop about one month after I (re-)discovered OpenTTD 16:20:23 <PublicServer> <planetm4ker> Kind stuck around since ;-) 16:20:37 <PublicServer> <Vitus> But my first PSG in which I actually did something was 180 16:20:46 <Wouterr> oh yea i played TTD with one train/track 16:20:47 <PublicServer> <planetm4ker> oh. quite a difference :-) 16:20:58 <PublicServer> <Mazur> I foung coop first, then openttd. 16:21:14 <PublicServer> <planetm4ker> oh. It even happens that way?! 16:21:21 <PublicServer> <Vitus> :D 16:21:22 <PublicServer> <Mazur> Yup. 16:21:41 <Wouterr> btw i made an archive entry for the game 16:21:44 <PublicServer> <planetm4ker> so you played TTD or TTDP before? 16:21:44 <PublicServer> <Mazur> I was looking for management games. 16:21:51 <PublicServer> <Mazur> Nope. 16:21:56 <PublicServer> <Vitus> But I actually regret not coming here sooner :( 16:21:56 <PublicServer> <planetm4ker> thanks, Wouterr 16:22:26 <PublicServer> <planetm4ker> Vitus: no point to have regrets about the past :-) 16:22:30 <PublicServer> <planetm4ker> Live the present :-) 16:22:42 <PublicServer> <Mazur> I hate shooters, and all sort of reaction time games, as I'm not that fast anymore, my pinball days are over. 16:22:43 <Vitus> Yeah, right... but I missed so many awesome PSGs 16:22:55 <PublicServer> <planetm4ker> :-) There'll be more 16:23:10 <PublicServer> <Mazur> So managemeent games are my thing. 16:23:30 <PublicServer> <planetm4ker> actually this map was the result of a challange. 16:24:09 <PublicServer> <planetm4ker> How would openttdcoop take care of such a thin map? And how busy would we make it? 16:24:18 <PublicServer> <planetm4ker> Well... I think we do quite well here :-) 16:24:41 <Wouterr> allot more busier if less ppl would lagg on it :) 16:24:43 <PublicServer> <Mazur> WHo is this "we" person you talk about? ;-P 16:24:48 <Vitus> Did we decide on the screenshot for this PSG? 16:25:05 <PublicServer> <planetm4ker> Wouterr: that's unfortunately always a problem in the late game stages 16:25:11 <PublicServer> <planetm4ker> my CPU is also at its limits 16:25:20 <PublicServer> <Mazur> Mine, too. 16:25:27 <PublicServer> <planetm4ker> Vitus: dunno... Maybe wouter supplied one already? 16:25:34 *** Dezmond_snz has joined #openttdcoop 16:25:35 <Vitus> I'll take a look 16:25:39 <Wouterr> oh, is it the habbit to vote for that? 16:25:44 <PublicServer> <planetm4ker> that one who makes the entry decides usually 16:25:49 <Wouterr> i picked transfer 3 16:26:11 <PublicServer> <planetm4ker> I cannot remember big discussions about the screenshot 16:26:18 <PublicServer> <planetm4ker> though of course one can talk about it :-) 16:26:24 <PublicServer> <planetm4ker> but not a formal vote 16:26:35 <PublicServer> <planetm4ker> but if you like... feel free :-) 16:27:02 <PublicServer> <planetm4ker> also: If you're keen and you like a game: it's always a nice thing to write a short blog article about the last game 16:27:15 <PublicServer> <planetm4ker> Mention what you liked in particular. Maybe you learnt something. Mention that 16:27:20 <PublicServer> <planetm4ker> I'd love to see such thing 16:27:29 <Vitus> Seems like my wish came true... at least partly. My SRNW is somehow included :) 16:27:38 <PublicServer> <planetm4ker> add one, two three nice screenies and voila 16:27:44 <PublicServer> <planetm4ker> nothing big :-) 16:29:05 <Wouterr> btw, i guess the savegame will be added later on to the archive entry? 16:29:13 <planetmaker> Wouterr: yes 16:29:23 <planetmaker> that's done by a server-side script 16:29:28 <Wouterr> alright 16:29:29 <PublicServer> <Vitus> Too bad that English isn't my native language.. it's not only the first language I learned at school 16:29:38 <PublicServer> <Vitus> *not even 16:29:39 <PublicServer> <Mazur> We're only just switched to finalising, perhaps let others have a once over, too? 16:29:41 <planetmaker> Vitus: guess whose first language it is here 16:30:06 <planetmaker> afaik one or two of the members are native speakers 16:30:23 <Wouterr> i got a 3.5/6 for my english on my last job interview :(( 16:30:35 <PublicServer> <Vitus> Oh well... but you have to consider I've been learning English in school for... 5 years maybe? 16:30:43 <planetmaker> then such blog articles are a good way to practise. 16:30:51 <planetmaker> you can always have someone to go over it. 16:31:04 <PublicServer> <Vitus> I actually consider writing wiki article about logic gates and so 16:31:24 <PublicServer> <Vitus> But yeah, I'm affraid of my English :D 16:31:30 <PublicServer> <Mazur> I got a 8/10 in my exams, and have been reading English almost exclusively, since before that. 16:33:30 <PublicServer> <Mazur> Vitus: You write it, I'll make English of it. 16:33:38 <Vitus> :D 16:33:42 *** Dezmond_snz_ has joined #openttdcoop 16:33:50 <Vitus> That'd be very kind of you 16:34:09 <planetmaker> Honestly. Don't be shy. Neither of the wiki nor of the blog 16:34:21 <PublicServer> <Mazur> ZSelf-interest, too, I'd only learn more about the logic gates. 16:34:40 <Vitus> Hmmm.. that also reminds me. My second language is German, which I study nearly 10 years... but my English is WAY better than my German. :D 16:34:56 <planetmaker> 2nd languages are probably always WAY worse 16:35:17 <planetmaker> Don't talk to me in French ;-) - it's unpredictable what parts I'll understand and which not ;-) 16:35:27 <Vitus> :D 16:35:29 <planetmaker> well. that's my 3rd. but still 16:35:47 <PublicServer> <Mazur> Bien sûr, monsieur. 16:35:49 <planetmaker> no one speaks latin after all ;-) 16:36:00 <Vitus> I guess it's because we all use English way more 16:36:10 <PublicServer> <Mazur> Except Stephen Fry. 16:36:14 <planetmaker> yeah. Like every day 16:36:26 <PublicServer> *** planetm4ker has left the game (connection lost) 16:37:40 *** Dezmond_snz has quit IRC 16:38:08 *** Dezmond_snz_ has left #openttdcoop 16:42:40 *** Dezmond_snz_ has joined #openttdcoop 16:43:10 *** benom has quit IRC 16:44:28 *** benom has joined #openttdcoop 16:45:12 <PublicServer> <Vitus> Hmmm... the high speed join does wonders :) 16:46:16 <Dezmond_snz_> !help 16:46:16 <PublicServer> Dezmond_snz_: http://www.openttdcoop.org/wiki/IRC_Commands 16:48:33 <Dezmond_snz_> !password 16:48:33 <PublicServer> Dezmond_snz_: grocer 16:49:55 <PublicServer> <Mazur> But shouldn;t there be a train released whenever the gap is long enough? Oh wait, that _is_ 17. 16:51:30 <PublicServer> <Vitus> I think it fits the train pretty well 16:51:36 <PublicServer> <Vitus> I mean... in the gap :) 16:52:06 <PublicServer> <Mazur> Yes, I forgot it needs a gap of 17 to fit a train. 16:54:09 *** Dezmond_snz_ has quit IRC 16:54:23 <PublicServer> <Mazur> Gap maker is also better, now. 16:54:42 <PublicServer> <Vitus> It still returns red when trains are just passing, though 16:55:10 <PublicServer> <Mazur> Not often, and never long. 16:55:15 <PublicServer> <Vitus> Yeah 16:58:10 *** NukeBuster has joined #openttdcoop 16:59:27 <PublicServer> <Vitus> Hmmm, it still needs little bit of delay 16:59:51 *** Wun-Qu has joined #openttdcoop 17:01:18 <Wun-Qu> !password 17:01:18 <PublicServer> Wun-Qu: tenant 17:01:57 <PublicServer> *** Wun-Qu joined the game 17:02:23 <PublicServer> <Wun-Qu> Hello 17:02:35 <PublicServer> <Vitus> Hey 17:02:36 <PublicServer> <Wouterr> hi 17:02:37 <PublicServer> <Mazur> Hello, Wun-Qu. 17:03:42 *** Seberoth has joined #openttdcoop 17:03:47 <PublicServer> <Wun-Qu> all those trains.. (1400+).. This is madness 17:03:58 <PublicServer> <Mazur> One step beyond. 17:04:56 <PublicServer> <Vitus> That's why your IRC client greets you with "Welcome to the depths of insanity" upon joining :) 17:05:35 <PublicServer> <Wun-Qu> haha 17:08:59 <PublicServer> <Wun-Qu> theres a bit of congestion on transfer 4 or its normal...? 17:09:12 <PublicServer> <Wouterr> my fault :) 17:09:25 <PublicServer> <Wouterr> injected a bit too much new trains at once 17:09:52 <PublicServer> <Wun-Qu> I am trying to understand this, been playing TTD for about 2 weeks 17:10:39 <PublicServer> <Vitus> From my experience, openttdcoop will make you understand even less :D 17:10:42 <Lapsus> So, does anyone have any tips for making openttd run better on a multi-core system? :v 17:10:43 <PublicServer> <Mazur> most of the unusual stuff gets explained on the OpenTTDCoop Wiki. 17:11:17 <PublicServer> <Vitus> OpenTTD doesn't support multiple cores at all 17:11:20 <Mazur> No, lapsus, it's simply not designed for that, yet. 17:11:53 <Lapsus> I know it's single-trheaded, but I was hoping for some little software gems like the program I can't remember the name of that'll isolate processes on a core for you 17:12:01 <Mazur> There's talk about it, of course, but noone who sees how to do it and then implement it. 17:12:03 <Lapsus> threaded* 17:12:33 <PublicServer> <Wun-Qu> lol, yea, been reading the articles on the wiki, but there are some bizarre things there 17:12:47 <Vitus> Afaik it'd require massive rewrite of the code 17:12:57 <Vitus> Such as? :) 17:14:20 <Lapsus> Vitus: I know there's not going to be a rewrite for the sake of smp, I'm a dwarf fortress player also, I just thought maybe someone here knows of a more elegant method than manually setting the core affinity of every process, or other tips :P 17:14:49 <Vitus> Oh, Dwarf Fortress... I started with that few weeks ago :D 17:15:42 <Vitus> But I doubt I can help you in that regard 17:15:57 <Lapsus> Admittedly it runs into the single-core wall far faster than OpenTTD, but I can't seem to find any of the old posts on the bay12forums about optimizing your computer to run single-threaded programs better :v 17:16:09 <Lapsus> So I'm asking around 17:16:10 <Lapsus> lol 17:16:59 <PublicServer> *** Mazur has left the game (connection lost) 17:17:07 <Vitus> Yeah, I too noticed... my laptop can't handle DF without lags, while OpenTTD needs either massive PF usage (like in this game) or MANY trains (PSG180 might be good example) 17:17:44 <Wouterr> lapsus using windows? 17:17:47 <PublicServer> *** Mazur joined the game 17:17:57 <Lapsus> Hmm, hadn't thought of my RAM being the bottleneck. 17:18:12 <Lapsus> Wouterr: indeed. I've got a linux system on the desk too though 17:18:41 <Vitus> I'm going off, take care! 17:18:42 <PublicServer> <Wouterr> in the task manager, process tab 17:18:56 <PublicServer> <Wouterr> "show processes from all users" 17:19:11 <PublicServer> <Wouterr> then u can set affinity of processes 17:19:15 *** Vitus has quit IRC 17:19:20 <PublicServer> *** Vitus has left the game (leaving) 17:20:55 <Lapsus> I know I can do that, but I'm hoping for a more elegant method than setting the core affinity for each of the 73 processes currently running by hand. 17:21:00 <PublicServer> <Wun-Qu> hmm anyway, gotta go, c ya 17:21:19 <PublicServer> *** Wun-Qu has left the game (leaving) 17:21:20 <Phazorx> Lapsus: what are you tryinhg to achieve? 17:21:40 *** Mitcian has quit IRC 17:21:42 *** Wun-Qu has quit IRC 17:21:53 <Lapsus> Phazorx: Giving openttd it's own core, while it's running. Have nothing else at all that could get in the way. 17:22:02 <Lapsus> It works for DF, I'm thinking it could help here also 17:22:16 <Mazur> Openttd on one core, the rest on hte other. 17:22:23 <Phazorx> in theory, at launch time kernel manger pickes the core which is least used 17:22:47 <Phazorx> so unless you are running at sametime many heavy tasks - there is no need to switch cores for anything 17:23:20 <Phazorx> and if you are running heavy task and experiencing computational power defieiency you are adviced to split task temporarily 17:24:31 <Mazur> But I think Linux already uses a whole core for OpenTTD, I've had it on 102% CPU usage. 17:25:16 <Phazorx> that sounds more like calculational error but ottd can easily peg any single cpu/core 17:25:48 <Mazur> Indeed, so if it's that high, it must have a whole core. 17:25:55 <Mazur> to itself. 17:26:28 <Phazorx> well any system task aside of RT monitoring/logging would use fraction of cpu time 17:26:48 <Phazorx> and under linux you can configure schedulre to have dedicated kaernel and user space cores 17:27:00 <Phazorx> which would be advised if that's what you want 17:27:30 <Phazorx> under any real circumstances you are better off trusting kernel scheduler with which process runs in what affinity 17:27:33 <Lapsus> !password 17:27:33 <PublicServer> Lapsus: trites 17:27:37 <Mazur> And I think my linux already put openttd on one core and all the rest on the other. 17:27:49 <PublicServer> *** Lapsus joined the game 17:27:57 <Phazorx> Mazur: that quite proves my point :) 17:28:03 <Mazur> Indeed. 17:28:16 <XeryusTC> hmm, still 2048x64 game? 17:28:25 <Mazur> Finalising. 17:28:29 <Lapsus> My windows install seems to love shifting to other cores seemingly at random though 17:28:44 <Phazorx> that i unlikely 17:29:00 <Wouterr> yep my windows shows 50% load on both cores 17:29:11 <Phazorx> eve windows is smart enough not to assume that all cores can access all data (like dedicated per core L1 cache) 17:29:19 <Wouterr> if i set affinity to one core, one core goes to 100% 17:31:33 <PublicServer> *** Lapsus has left the game (connection lost) 17:31:35 <PublicServer> <Wouterr> so what's being finalized atm? 17:32:29 <Lapsus> I find it somewhat odd that when I isolated openttd on one core, it used 100% of it, but now that I've set things back, it appears to be using 50% of one, and roughly 25% of two others 17:32:35 <PublicServer> <Mazur> Everything that might need finalising. 17:32:36 <Lapsus> either way it didn't help :v 17:32:45 <Lapsus> but it's still interesting 17:33:10 <Lapsus> I'll wait for the next game, lol 17:35:43 <Mazur> XeryusTC, we switched to finalising this afternoon, not sure how long the rest of the procedure is. You'd know that better. 17:37:10 <tycoondemon> nerd central 17:38:15 <KenjiE20> finalising tends to take a while, as things will likely need fixing, but people don't like joining >_> 17:38:25 <PublicServer> <Wouterr> lol, transfer 3 overflow has loads of trains stored 17:38:30 <KenjiE20> though quite why the games archived already is beyond me 17:39:08 <Mazur> Or me. 17:42:46 <Lapsus> lol 18:01:31 <PublicServer> <Wouterr> transfer 5 could be improved a bit 18:01:31 *** LordAlderaan has quit IRC 18:02:00 <PublicServer> <Wouterr> leaving trains blocking platforms 18:14:04 *** KloBass_home has joined #openttdcoop 18:23:01 *** roysvork has joined #openttdcoop 18:23:07 <roysvork> !dl win32 18:23:07 <PublicServer> roysvork: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip 18:24:09 <roysvork> !password 18:24:10 <PublicServer> roysvork: wicket 18:24:26 <PublicServer> *** Roysvork joined the game 18:25:27 *** AlexanderB has joined #openttdcoop 18:25:30 <AlexanderB> eya 18:25:35 <maza> ello 18:28:08 <planetmaker> hollà ;-) 18:28:38 <Mazur> Heylee 18:34:38 *** Phazorx has left #openttdcoop 18:35:11 <PublicServer> *** Roysvork has left the game (connection lost) 18:42:46 <roysvork> Does the budget window go empty once you pass 2051? 18:43:12 <roysvork> or is that a bug 18:43:27 *** theholyduck has joined #openttdcoop 18:49:23 *** Razaekal is now known as Razaekel 18:50:36 *** DJ_Nekkid has quit IRC 18:54:13 *** Polygon has joined #openttdcoop 18:55:48 *** KloBass_home has left #openttdcoop 18:57:51 <AlexanderB> weird.. i dont know.. 18:57:55 <AlexanderB> could be a bug? 19:00:33 <PublicServer> *** planetm4ker joined the game 19:00:38 <PublicServer> <Mazur> Makerz. 19:01:17 <PublicServer> *** planetm4ker has left the game (connection lost) 19:01:35 <Mazur> Too much for you, no? 19:04:35 <planetmaker> hm, no. Actually I quit 19:04:46 <planetmaker> I guess cmd+q gives this message 19:04:59 <Mazur> Happened here, too. 19:05:06 <Mazur> Last time. 19:05:42 <planetmaker> I tried to see whether roysvork 's budget window error showed here, too 19:07:58 <planetmaker> and it doesn't 19:09:33 <Mazur> Nor here, and we have € 107 billion. 19:10:43 <AlexanderB> time to make some moneysink? 19:10:53 <AlexanderB> we make way too much profit :P 19:11:12 <AlexanderB> couple of milion per second 19:11:25 <Mazur> We could run British Rail for them. 19:12:03 <Mazur> That should cost us a few €. 19:12:07 <AlexanderB> lol 19:12:26 <Mazur> But only until we change it around. 19:14:10 <AlexanderB> maybe we should implement a better railway security system 19:14:29 <AlexanderB> that costs about everything we have in our country, so.. :P 19:16:32 <Mazur> Does it? I thought most money went into keeping gas cheap. 19:17:04 <Mazur> Sorry, sore point with me. 19:23:08 <AlexanderB> ..where are you from again? our gas is not cheap 19:23:22 * Mazur is Dutch. 19:23:28 <AlexanderB> oh, ik ook :P 19:23:46 <Mazur> Oh, whois loog tegen me. 19:23:52 <AlexanderB> whois @ tudelft? 19:24:24 <Mazur> Beter gezegd, ik las de verkeerde regel. 19:24:37 <AlexanderB> oke :P 19:24:46 <AlexanderB> nja, ik moet dr ff vandoor, ben zo wel ff op mn laptop online.. 19:24:54 <Mazur> See you then. 19:25:02 <AlexanderB> (ff voorgerekend, amerikanen betalen 1 per gallon en klagen 19:25:10 <AlexanderB> wij betalen 150 per liter en klagen.. 19:25:34 <AlexanderB> reken eens aan een amerikaan voor dat ze 8$nogwat voor dezelfde hoeveelheid benzine moeten betalen hier, en ze geloven je niet 19:25:44 <AlexanderB> maar brb 19:25:48 *** AlexanderB has left #openttdcoop 19:26:16 *** Kolo has joined #openttdcoop 19:29:25 *** bunny has joined #openttdcoop 19:29:59 *** bunny is now known as AlexanderB 19:30:03 <AlexanderB> oke, ben ik weer 19:31:31 *** pugi has quit IRC 19:31:42 *** pugi has joined #openttdcoop 19:33:20 *** AlexanderB` has joined #openttdcoop 19:33:21 *** AlexanderB has quit IRC 19:33:48 *** AlexanderB` is now known as AlexanderB 19:34:42 <PublicServer> *** Kolo joined the game 19:34:52 <AlexanderB> anyway 19:34:59 <PublicServer> *** Kolo has left the game (connection lost) 19:35:17 <AlexanderB> ! download win32 19:35:17 <PublicServer> AlexanderB: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip 19:37:25 <Mazur> Btw, channel etiquette prescribes English as the language of preference. 19:38:13 <PublicServer> *** Wouterr has left the game (leaving) 19:38:14 <PublicServer> *** Game paused (number of players) 19:41:50 <PublicServer> *** Game still paused (number of players) 19:41:50 <PublicServer> *** Game unpaused (number of players) 19:41:50 <PublicServer> *** Kolo joined the game 19:42:07 <PublicServer> *** Kolo has left the game (connection lost) 19:42:08 <PublicServer> *** Game paused (number of players) 19:45:27 <PublicServer> *** Game still paused (number of players) 19:45:28 <PublicServer> *** Kolo joined the game 19:46:43 *** Chillosophy has joined #openttdcoop 19:48:48 *** ODM has joined #openttdcoop 19:48:48 *** ChanServ sets mode: +o ODM 19:50:30 <AlexanderB> i know, no problem 19:52:54 <Wouterr> !password 19:52:54 <PublicServer> Wouterr: lading 19:53:03 <PublicServer> *** Game still paused (number of players) 19:53:03 <PublicServer> *** Game unpaused (number of players) 19:53:03 <PublicServer> *** Wouterr joined the game 19:53:25 <PublicServer> *** Kolo has left the game (connection lost) 19:54:01 *** Kolo has quit IRC 19:55:36 <PublicServer> <Mazur> Hmm, should SLH05W get another shifter and high speed join? 19:56:45 <Wouterr> maybe 19:57:32 <Wouterr> any easier solutions? 19:58:15 <PublicServer> <Mazur> Not that I know of. 19:58:52 <PublicServer> <Wouterr> we could send more trains to the north :) 19:59:15 <PublicServer> <Wouterr> all grain trains for example 19:59:24 <PublicServer> <Mazur> That would help. 19:59:40 <PublicServer> <Mazur> Not much, though. 19:59:49 <PublicServer> <Wouterr> since gral and LS are to balance line according the plan :) 20:00:02 <PublicServer> <Wouterr> *grain 20:00:29 <PublicServer> <Mazur> Then why aren't they? 20:01:10 <PublicServer> <Wouterr> ok grain train reroute test 20:01:46 <PublicServer> <Mazur> Like N-N-S ? 20:02:15 <Wouterr> ? 20:02:23 <Wouterr> nah just N :) 20:02:46 <PublicServer> <Wouterr> but they first finish their last S run 20:06:39 <Wouterr> looks like it was a coal rush 20:07:20 <PublicServer> <Mazur> Yeah, if they keep bunched up like this, this'll keep happening. 20:09:03 <PublicServer> <Wouterr> hmm sending trains north causes grain to build up 20:10:09 *** Qaz has joined #openttdcoop 20:13:41 *** Devedse has quit IRC 20:13:43 <Wouterr> the main problem is on the south going route isn't it? 20:13:59 <PublicServer> <Mazur> Yes, the biggest problem. 20:14:25 <PublicServer> <Wouterr> i redirected grain and LS from transfer 1 to north 20:14:47 <PublicServer> <Wouterr> gets allot of trains only on a short piece of ML 20:15:41 <PublicServer> <Mazur> Both? That a _lot_ of traffic, now hte northbound will be in trouble. 20:16:14 <PublicServer> <Wouterr> could be 20:16:41 <PublicServer> <Wouterr> but it has a double join north 20:24:46 <PublicServer> <Mazur> No it has not. 20:27:20 <PublicServer> <Wouterr> i dont see any major waiting lines at the transfers atm 20:29:05 <PublicServer> *** tycoondemon has joined company #1 20:29:56 <PublicServer> <Wouterr> ok its jamming in the north drop :) 20:30:36 *** einKarl has quit IRC 20:32:23 <PublicServer> <Wouterr> uh oh, the entire inner loop is jammed between transfer 1 and north drop 20:32:33 <PublicServer> <tycoondemon> tooo close together? 20:33:16 *** Barbaar has quit IRC 20:35:07 <PublicServer> <Wouterr> damn how do i unjam this 20:35:33 <PublicServer> *** tycoondemon has left the game (connection lost) 20:35:56 <tycoondemon> !password 20:35:56 <PublicServer> tycoondemon: gaping 20:36:08 <PublicServer> *** tycoondemon joined the game 20:37:51 <PublicServer> <Mazur> I 20:38:07 <PublicServer> <Mazur> It's jamming at SLH01W split. 20:38:28 <PublicServer> <Wouterr> yea massive :) 20:38:36 <PublicServer> <Wouterr> i undid my train orders 20:38:46 <PublicServer> <Mazur> Because all the gainr and LS trains only go North, now. 20:38:51 <PublicServer> <Mazur> Ok. 20:39:25 <PublicServer> <Mazur> Then it's just a matter of waiting. 20:39:33 *** Chris_Booth has quit IRC 20:39:53 <PublicServer> <Wouterr> yep 20:40:26 <PublicServer> <Wouterr> i like the effect a little order change can have on the network :) 20:40:57 <PublicServer> <tycoondemon> this network feels far from perfect 20:41:03 <PublicServer> <Mazur> It was not a little order change. 20:41:53 <PublicServer> <Mazur> N-N-S foir either grain or LS would have been (relatively) little. 20:42:02 <PublicServer> <Mazur> But not only N for both, 20:44:15 <PublicServer> <Wouterr> east entry is blocking now :) 20:47:10 <PublicServer> <Mazur> 'k Transfer 1 is deblocked, things should really get more normal, now. 20:47:41 <Wouterr> sorry about that massive blocking btw :) 20:47:56 <PublicServer> <Mazur> Well, we all make mistakes. 20:48:49 <PublicServer> <Mazur> I made a similar mess in my first game, by remmoving a SL lane which looked like a station bypass to me. 20:49:26 <Wouterr> my favorite network test is how much of the network a single well placed train can block 20:49:39 <Wouterr> *stopped train 20:57:51 <AlexanderB> none apart for the bit behind it till the first LB if your network is good enough.. 20:59:02 *** VictorOfSweden has joined #openttdcoop 21:00:26 <Wouterr> pompompom, no idea how to fix all those waiting lines 21:02:22 *** AlexanderB has quit IRC 21:09:03 <PublicServer> *** Wouterr has left the game (connection lost) 21:24:39 <PublicServer> *** tycoondemon has joined spectators 21:24:39 <PublicServer> *** Game paused (number of players) 21:27:34 <PublicServer> *** Mazur has joined spectators 21:28:03 <Mazur> Time I got some food in. 21:31:02 *** Chillosophy has quit IRC 21:37:26 *** Qanael has joined #openttdcoop 21:38:00 *** KyleS has joined #openttdcoop 21:46:00 *** Seberoth has quit IRC 21:50:01 *** KyleS has left #openttdcoop 21:55:49 *** Qaz has quit IRC 22:10:21 <tycoondemon> salmon with toast :) 22:10:57 *** [com]buster has joined #openttdcoop 22:10:57 *** ChanServ sets mode: +o [com]buster 22:12:59 *** Progman has quit IRC 22:13:37 <Mazur> No, an actual dinner type of meal. 22:13:52 <PublicServer> *** Mazur has joined company #1 22:19:54 *** Wouterr has quit IRC 22:23:18 <PublicServer> *** Mazur has left the game (leaving) 22:24:33 *** Seberoth has joined #openttdcoop 22:25:39 *** ODM has quit IRC 22:31:42 *** Vitus has joined #openttdcoop 22:33:10 <Vitus> !players 22:33:12 <PublicServer> Vitus: Client 271 is tycoondemon, a spectator 22:43:33 <PublicServer> *** Game still paused (number of players) 22:43:33 <PublicServer> *** Mazur joined the game 22:43:57 <Mazur> !players 22:43:58 <PublicServer> Mazur: Client 273 (Orange) is Mazur, in company 1 (Kosmonosy Transport) 22:43:59 <PublicServer> Mazur: Client 271 is tycoondemon, a spectator 22:55:30 <PublicServer> *** tycoondemon has joined company #1 22:55:31 <PublicServer> *** Game unpaused (number of players) 22:57:06 *** NukeBuster has quit IRC 22:57:11 *** Seberoth has quit IRC 22:57:53 <XeryusTC> !password 22:57:53 <PublicServer> XeryusTC: wallow 22:58:01 <XeryusTC> !dl win64 22:58:01 <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win64.zip 22:58:43 <PublicServer> *** XeryusTC joined the game 22:58:53 <PublicServer> <Mazur> Ola. 22:59:17 <PublicServer> <XeryusTC> hello 22:59:56 *** ^Spike^ has quit IRC 23:01:03 <PublicServer> *** XeryusTC has left the game (connection lost) 23:01:20 *** VictorOfSweden has quit IRC 23:14:04 <Mazur> What did you think of the gap maker, XeryusTC? 23:14:11 <Lapsus> !players 23:14:13 <PublicServer> Lapsus: Client 273 (Orange) is Mazur, in company 1 (Kosmonosy Transport) 23:14:13 <PublicServer> Lapsus: Client 271 (Orange) is tycoondemon, in company 1 (Kosmonosy Transport) 23:14:38 <XeryusTC> didnt look at it 23:15:31 <Mazur> Wouterr created a gap maker on hte ML for when the SL blocked up. 23:16:19 <Mazur> No idea whether that's a new idea, probably not. 23:16:39 <Mazur> Nothing new under the sun. 23:23:29 <Razaekel> !password 23:23:29 <PublicServer> Razaekel: weaved 23:23:48 <PublicServer> *** Razaekel joined the game 23:26:16 <PublicServer> <Razaekel> where is this gap maker? 23:26:26 <PublicServer> <Mazur> See !gap maker 23:26:35 <PublicServer> <Razaekel> see it 23:30:27 *** [com]buster has quit IRC 23:35:23 <PublicServer> *** Razaekel has left the game (leaving) 23:44:53 <PublicServer> *** Mazur has left the game (connection lost) 23:44:54 <PublicServer> *** Game paused (number of players) 23:45:28 <Mazur> Goodnight, it's bedtime for me, today. 23:49:58 *** Wun-Qu has joined #openttdcoop 23:50:01 *** Vitus has quit IRC 23:54:07 *** roysvork has quit IRC 23:55:38 *** KenjiE20 has quit IRC