Config
Log for #openttdcoop on 28th May 2010:
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00:12:39  *** Devedse_ has quit IRC
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01:37:06  <Capeguy_1> .
01:37:09  <Capeguy_1> !password
01:37:09  <PublicServer> Capeguy_1: lambda
01:37:13  <Capeguy_1> !playercount
01:37:13  <PublicServer> Capeguy_1: Number of players: 1
01:40:28  <Capeguy_1> !password
01:40:28  <PublicServer> Capeguy_1: bussed
01:40:31  <Capeguy_1> -.-
01:40:52  <PublicServer> *** Game still paused (number of players)
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02:08:08  <Capeguy> !playercount
02:08:08  <PublicServer> Capeguy: Number of players: 1
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02:50:06  <wun-qu> !password
02:50:07  <PublicServer> wun-qu: ebbing
02:52:08  <PublicServer> *** Game still paused (number of players)
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03:45:35  <Capeguy> !playercount
03:45:35  <PublicServer> Capeguy: Number of players: 1
03:45:39  <Capeguy> aww..
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05:38:51  <capeguy_2> !playercount
05:38:51  <PublicServer> capeguy_2: Number of players: 1
06:02:10  <PublicServer> *** Game still paused (number of players)
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06:20:31  *** Webster sets mode: +o Mark
06:20:34  <Mark> 'lo
06:20:46  <Mazur> Mornings.
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06:40:39  <Mark> morning ^Spike^
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07:32:10  <Barbaar> !password
07:32:10  <PublicServer> Barbaar: inerts
07:32:28  <PublicServer> *** Barbaar joined the game
07:32:31  <PublicServer> <Barbaar> hola
07:38:17  <PublicServer> *** Barbaar has left the game (connection lost)
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07:41:56  <PublicServer> <Mazur> Oops.
07:43:18  <PublicServer> *** tycoondemon has joined spectators
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08:45:37  <V453000> hi there :)
08:45:45  <Mazur> Hi, here.
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09:05:44  *** Webster sets mode: +o Phazorx
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10:02:49  <Mark_> hiya
10:04:15  *** Mark_ is now known as Mark
10:07:47  <^Spike^> ellow
10:27:23  *** Vitus has joined #openttdcoop
10:27:57  <Vitus> !password
10:27:57  <PublicServer> Vitus: weighs
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10:28:37  <PublicServer> *** Game still paused (number of players)
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10:29:04  <PublicServer> <Mazur> 'lo, Feats.
10:29:07  <PublicServer> <Vitus> Hey
10:29:15  <PublicServer> <Vitus> What's new?
10:30:30  <PublicServer> <Mazur> I switched entry and exit at Pǐǐbram Mines.
10:30:41  <PublicServer> <Vitus> Příbram :)
10:31:04  <PublicServer> <Mazur> That one.  I also played arounf with the signals, and failed.
10:33:37  <PublicServer> <Mazur> Also, as a fufther test of PBS load, we could try to change the shifters away from PBS, 'though I don;t know how, yet.
10:34:32  <PublicServer> <Vitus> The pathfinder shouldn't be even called due to the way the signals are built
10:34:38  <PublicServer> <Vitus> So I don't see that as problem
10:34:58  <PublicServer> <Mazur> Oh, ok.   I'll hav e to test that privately, then.
10:36:39  <PublicServer> <Vitus> I'll check the rest later
10:36:42  <PublicServer> <Vitus> Bye for now
10:36:45  <PublicServer> *** Vitus has left the game (connection lost)
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10:46:45  <Capeguy> !playercount
10:46:46  <PublicServer> Capeguy: Number of players: 2
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10:46:50  <Capeguy> !playercount
10:46:50  <PublicServer> Capeguy: Number of players: 2
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10:49:18  <Mazur> Well, one player and one spectator.
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11:03:17  <tycoondemon> want me to join?
11:03:22  <tycoondemon> I am at wortk so I wont play :P
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11:26:47  <planetmaker> tycoondemon, please only join, if you're really watching the game
11:26:54  <planetmaker> *join the company
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11:40:34  <tycoondemon> well< I am wathcing ocasionally if overflow is not overflowing tooo much
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11:48:22  <planetmaker> well. The point is that to be in the game and see what's going on.
11:48:46  <planetmaker> It's a protection against grievers. Or one might go and destroy the map and you'll notice 20 minutes later. Quite bad
11:48:53  *** Progman has joined #openttdcoop
11:48:59  <planetmaker> and that's the whole point of the min_clients setting
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12:26:57  <Barbaar> o hey planetmaker, can you hook me up with one of those personal passwords? I made a wiki user page a while ago
12:27:49  <Ammler> !users
12:27:49  <PublicServer> Ammler: http://www.openttdcoop.org/wiki/Community:Members
12:28:10  <Ammler> !genkey Barbaar
12:28:10  <PublicServer> Ammler: Key sent to Barbaar
12:28:24  <Barbaar> thanks
12:31:58  <PublicServer> *** Game still paused (number of players)
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12:31:58  <PublicServer> *** Barbaar joined the game
12:32:18  <PublicServer> <Barbaar> hey mazur
12:33:30  *** Clark_Lawson has joined #openttdcoop
12:33:46  <Clark_Lawson> !password
12:33:46  <PublicServer> Clark_Lawson: murals
12:34:16  <Clark_Lawson> @quickstart
12:34:18  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:35:23  <Clark_Lawson> !dl win32
12:35:23  <PublicServer> Clark_Lawson: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip
12:36:07  <PublicServer> *** Barbaar has joined spectators
12:36:07  <PublicServer> *** Game paused (number of players)
12:39:12  <Ammler> !genkey Chris_Booth
12:39:12  <PublicServer> Ammler: Key sent to Chris_Booth
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12:47:09  <Clark_Lawson> !password
12:47:09  <PublicServer> Clark_Lawson: boasts
12:47:39  <PublicServer> *** Game still paused (number of players)
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12:48:00  <borgfish> @quickstart
12:48:02  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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12:56:00  <Vitus> !password
12:56:00  <PublicServer> Vitus: outdid
12:56:33  <PublicServer> *** Game still paused (number of players)
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12:57:06  <PublicServer> *** Clark has left the game (connection lost)
12:57:08  <PublicServer> <Vitus> Hey
12:57:17  <PublicServer> <Barbaar> yo
12:57:28  <Clark_Lawson> !password
12:57:28  <PublicServer> Clark_Lawson: outdid
12:57:40  <Clark_Lawson> afternoon
12:57:44  <PublicServer> *** Clark joined the game
12:58:05  <PublicServer> <Vitus> Hmm... still stage: building
12:58:32  <PublicServer> <Barbaar> yeah, but it's getting pretty slow already, so not sure what to do
12:59:01  <PublicServer> *** Clark has left the game (connection lost)
12:59:56  <planetmaker> <Barbaar> o hey planetmaker, can you hook me up with one of those personal passwords? I made a wiki user page a while ago <-- seems you got already one :-) Nice!
13:01:16  <Clark_Lawson> think i'll try to watch later when my connection gets better
13:01:17  <Barbaar> yeah, Ammler helped me out already
13:01:45  *** Seberoth has quit IRC
13:02:01  <Vitus> Connection? I doubt it's connection :)
13:02:22  <Vitus> My laptop can't handle it already
13:04:32  <tycoondemon> planetmaker: what do you  mean by grievers?
13:05:08  <planetmaker> people who destroy the map. Who act destructively. Against the map's plan.
13:05:22  <planetmaker> those which need a permanent ban.
13:05:44  <planetmaker> and it's way less work to kick them out immediately when they start then when noticed way later
13:05:56  <planetmaker> s/then/than/
13:06:06  <PublicServer> *** Barbaar has joined company #1
13:06:49  <planetmaker> yes, most people are nice, though. But unfortunately it happens occasionally
13:07:09  <Phazorx> we can probably mod AP to watch for spendings and move players to spec when sometihng happen
13:07:16  <Phazorx> along with calling members to check up :)
13:07:30  <planetmaker> well... *could*.
13:07:43  <planetmaker> But this is coop anyway. So the 4 eyes rule is better and less work
13:07:44  <Phazorx> i usualy prefer automatic solutions
13:08:03  *** Clark_Lawson has quit IRC
13:08:05  * planetmaker doesn't like machine solutions for social problems. They always fail
13:08:19  <Phazorx> and it is definatelly more work to restart game with older save than to disable abiity to do harm
13:08:36  <Phazorx> well it is a preventive solution rather than reactive enforcing
13:08:43  <Phazorx> think about airbags :)
13:08:50  <planetmaker> with savegames it's quite ok to just re-load. It's just a pain to check more logs as when it started
13:09:09  <planetmaker> Well. Go ahead.
13:09:26  <Phazorx> heh, what's AP in ? tcl?
13:10:14  <planetmaker> yeah
13:11:41  <Phazorx> been a while sice i touched tcl... about 4 years since i deal with AP previously :)
13:12:59  <Ammler> and there is Avignon or xShunter or some python wrapper...
13:14:02  <Phazorx> i'm considering writing up a spec for something that can replace AP in done in sometihng more common... like perl
13:14:04  <PublicServer> *** Vitus has left the game (connection lost)
13:14:32  <Vitus> !password
13:14:32  <PublicServer> Vitus: slated
13:14:41  <Ammler> Phazorx: nice joke :-)
13:15:05  <PublicServer> *** Vitus joined the game
13:16:51  <Phazorx> Ammler: i actually got time... so it might happen :)
13:17:24  * Ammler would prefer one wrapper finished, then another starting...
13:17:57  <Phazorx> heh... it's impossible to finish a thing like that since game evolves
13:18:08  <Phazorx> so the tool should be evolving with it
13:18:18  <PublicServer> *** Barbaar has left the game (leaving)
13:18:27  <Phazorx> and from software design point of view - it is better to create sometihng that can be easily maintained
13:18:37  <Phazorx> which would fit this situation better
13:19:25  *** heffer has quit IRC
13:22:18  <Ammler> well, finished=useable
13:22:43  <Ammler> or finished=ap+ replacement
13:35:47  <tycoondemon> ok planetmaker, so if I just spectate it is ok
13:36:43  <tycoondemon> I wont join if I am not arround
13:36:45  <tycoondemon> I get it
13:47:03  <PublicServer> *** Vitus has left the game (leaving)
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13:49:49  *** ChanServ sets mode: +v Mucht
13:49:49  *** ChanServ sets mode: +o hylje
13:49:49  *** ChanServ sets mode: +v planetmaker
13:49:49  *** ChanServ sets mode: +v XeryusTC
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13:53:02  <Wouterr> good afternoon
13:53:24  <hylje> hi
13:53:30  *** hylje sets mode: -o hylje
13:53:33  <Wouterr> !password
13:53:33  <PublicServer> Wouterr: uproot
13:53:42  <PublicServer> *** Game still paused (number of players)
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13:55:16  <planetmaker> <tycoondemon> ok planetmaker, so if I just spectate it is ok  <-- yep, exactly. :-)
14:12:04  <Vitus> Could you please change the stage to "finalizing", we're hardly building anything new at this time
14:12:11  <Ammler> !genkey Chris_Booth
14:12:11  <PublicServer> Ammler: Key sent to Chris_Booth
14:12:28  <Chris_Booth> thanks Ammler
14:13:04  <planetmaker> @stage finalizing
14:13:04  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #185 (r19894) | STAGE: finalizing | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
14:13:17  <planetmaker> you're right, Vitus. Thanks
14:13:23  <Vitus> Cheers
14:13:41  <Mazur> Ooer, 25 new industries.
14:16:29  *** Capeguy has joined #openttdcoop
14:16:38  <Capeguy> !playercount
14:16:39  <PublicServer> Capeguy: Number of players: 3
14:16:44  <Capeguy> !password
14:16:44  <PublicServer> Capeguy: quiets
14:17:14  <PublicServer> <Wouterr> i marked some industries without station
14:17:40  <PublicServer> <Wouterr> but we hit vehicle limit again :)
14:18:02  *** Lapsus has joined #openttdcoop
14:18:07  <Lapsus> Hello! :3
14:18:24  <Capeguy> Hello! :3
14:18:24  <PublicServer> *** Capeguy joined the game
14:18:35  <Wouterr> hi
14:18:47  <Capeguy> !playercount
14:18:48  <PublicServer> Capeguy: Number of players: 4
14:19:12  <Capeguy> ahh the number of trains make me lagg
14:19:28  <PublicServer> <Wouterr> me too :)
14:19:42  <Capeguy> Hey guys, wads "SLH"
14:19:49  <Capeguy> Soz, I'm newb
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14:20:04  <maza> "Sideways lining haulers"
14:20:05  *** ChanServ sets mode: +v Fuco
14:20:09  <Chris_Booth> Capeguy: do you ment whats an SLH?
14:20:09  <Capeguy> Ooo
14:20:10  <hylje> sideline hub
14:20:11  <Mazur> Have you read the OpenTTD Wiki?
14:20:11  <Capeguy> Ok thks
14:20:16  <Capeguy> Yea
14:20:24  <Capeguy> but cant really rem the shorts
14:20:24  <Mazur> The Coop Wiki, I mean.
14:20:38  <Chris_Booth> Capeguy: please read the @quickstart
14:20:48  <Capeguy> k..
14:20:51  <Chris_Booth> and the @command is very helpful
14:20:56  <Chris_Booth> @SLH
14:20:56  <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub
14:21:07  <Capeguy> Thks for all the info
14:21:10  <Vitus> Anyways, we're finalizing now. So try not to expand, connect etc. additional industries. Just make sure everything works as it should
14:21:11  <Chris_Booth> ^ Capeguy
14:21:44  <PublicServer> <Wouterr> except the 19k coal waiting at transfer 6 everything is looking good
14:22:43  <Lapsus> !password
14:22:43  <PublicServer> Lapsus: botany
14:23:01  <PublicServer> *** Player has joined spectators
14:23:05  <PublicServer> <Player> oops
14:23:09  <PublicServer> *** Player has changed his/her name to Lapsus
14:23:19  <PublicServer> <Lapsus> Hello! :3
14:23:49  <Capeguy> Hello! :3
14:23:56  <Mazur> But expanding is what I do best!!  Since I love my food so much.
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14:24:07  <Wouterr> hi lapsus, family of capeguy?
14:24:08  <Capeguy> Lols
14:24:11  <Capeguy> No
14:24:14  <Lapsus> lol
14:24:14  <Capeguy> -.=
14:24:32  <Lapsus> I don't have any relatives in singapore that I know of.
14:24:35  <Lapsus> :P
14:25:21  <PublicServer> <Lapsus> hahaha, poor sedlice. 221 people on a 4x4 square surrounded entirely by trains
14:26:29  <PublicServer> <Mazur> Lowest cargo rating is 56%.
14:27:04  <Lapsus> Haha, first time I've seen Openttd choke on my computer. I guess 1400 trains will do that to everyone though
14:27:04  <PublicServer> <Wouterr> i have 0% rating on wood on transfer 6
14:27:29  <PublicServer> <Mazur> Nope, no shorgtage of breath, here.
14:27:56  <PublicServer> <Lapsus> I'll try dedicating a core to i or something
14:28:00  <PublicServer> <Lapsus> lol
14:28:12  <Capeguy> Lols
14:28:17  <Capeguy> My Pentium survived it
14:28:20  <Capeguy> But laggs
14:30:17  <Capeguy> Hey, will trains go towards the inner most track in SMLs when the inner most uses more space than the others?
14:31:21  <Vitus> Huh?
14:31:43  <Capeguy> Eg the ML in upper portion of the map
14:31:52  <Capeguy> and SMLs are inplace
14:31:57  <Vitus> We designed the network to shift trains to the outer tracks, so the joining trains can merge to the inner track
14:32:09  <Capeguy> Yea i noe
14:32:21  <Capeguy> if the "outer tracks" are longer than the inner track
14:32:29  <Capeguy> will the train still shift?
14:32:46  <Vitus> That's why we have the reversed path signal there
14:32:54  <Vitus> It acts as pathfinder penalty
14:33:03  <Vitus> And that makes sure, that the train will try to shift
14:33:09  <Capeguy> o.0
14:33:10  <tycoondemon> I dont get that
14:33:11  <Capeguy> Where
14:33:11  <Wouterr> normally, no, but with those reversed PBS they will
14:33:36  <Capeguy> reversed path signal where?
14:34:34  <PublicServer> *** Lapsus has left the game (leaving)
14:34:44  <Vitus> I cannot show it right now as I'm not in game. Could you, Wouterr?
14:34:54  <Capeguy> ohh
14:34:55  <Capeguy> okay
14:34:58  <Capeguy> i understand now
14:34:59  <Capeguy> thanks
14:34:59  <PublicServer> <Wouterr> u see 2 signals that are pointed in the wrong direction
14:35:15  <PublicServer> <Mazur> I makred all three pairs of one shift set with !here
14:35:22  <Lapsus> Okay, enough for now, lol. I'll jump in on the next game I suppose :v
14:35:23  <Wouterr> the pathfinder tries to avoid them
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14:36:57  <tycoondemon> so all track are evenly long?
14:38:11  <Capeguy> No, the path finder will force the trains to go otherwise
14:38:30  <Capeguy> unless there is a train blocking, then it will take the same track forward
14:39:09  <Capeguy> Btw, can you activate a GRF which is not supported on that server?
14:39:41  <PublicServer> <Mazur> No,  the inner ones are shorter, 2 ¶ tiles shorter, or something like that, but we make them unattractive with reversed two way path signals.
14:44:30  <PublicServer> *** Barbaar joined the game
14:44:33  <PublicServer> <Barbaar> heya
14:44:36  <PublicServer> <Mazur> Barbaar.
14:45:02  <planetmaker> <Capeguy> Btw, can you activate a GRF which is not supported on that server? <-- the short answer is: no
14:45:18  <planetmaker> the longer answer is: except newgrfs which you can load statically
14:46:06  <planetmaker> that is: only newgrfs which don't touch the game behaviour in any way. Which are really _only_ replacing graphics
14:48:14  <PublicServer> <Mazur> Transfer 6 west exit jams.
14:50:08  <PublicServer> <Mazur> Easiest solution wwould be addinng a fifth lane to the drop.
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14:51:47  <Mazur> Onlie I does not no whether that's in Coop style or no.
14:51:58  <Mazur> And I has to  go buy smokes.
14:52:10  <PublicServer> *** Mazur has joined spectators
14:57:53  <Wouterr> we could also send trains trains to the north instead of the south
14:59:42  <PublicServer> <Barbaar> ow doh, vehicle limit
14:59:51  <PublicServer> <Barbaar> connected this for nothing
15:00:43  <Wouterr> well, vehicle limits can be increased
15:01:23  <PublicServer> <Barbaar> i'll just mark it to make trains later
15:02:18  *** Qaz has joined #openttdcoop
15:04:27  <PublicServer> *** Barbaar has left the game (connection lost)
15:14:29  <PublicServer> *** Capeguy has left the game (connection lost)
15:14:29  <PublicServer> *** Game paused (number of players)
15:14:37  <Capeguy> eew?
15:14:44  <Capeguy> !playercount
15:14:44  <PublicServer> Capeguy: Number of players: 6
15:15:14  <Capeguy> Too many ppl made me DC
15:15:15  <Capeguy> T_T
15:15:17  <planetmaker> !info
15:15:17  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Kosmonosy Transport'  Year Founded: 1950  Money: 49139021391  Loan: 0  Value: 49146984427  (T:1400, R:86, P:0, S:0) unprotected
15:15:21  <planetmaker> o_O
15:15:29  <planetmaker> hm... why so many RV?
15:15:53  <planetmaker> Capeguy, the amount of people won't disconnect you...
15:16:15  <planetmaker> the ~1500 vehicles.... that's a strain on the CPU, though
15:16:23  <Wouterr> RV's where in the network plan
15:16:32  <planetmaker> hm, are there?
15:16:39  <planetmaker> I thought there weren't :-)
15:16:46  <Capeguy> My processor cant take that load
15:16:55  <Capeguy> so i can onli play when there's little ppl
15:17:01  <Wouterr> feed transfer with RV's it sais
15:17:20  <planetmaker> oh... :-) I missed that detail so far ;-)
15:17:32  <Wouterr> there are not so much ppl playing, game is pauzed even
15:19:27  <Chris_Booth> !players
15:19:28  <PublicServer> Chris_Booth: Client 216 is Mazur, a spectator
15:19:29  <PublicServer> Chris_Booth: Client 232 (Orange) is Wouterr, in company 1 (Kosmonosy Transport)
15:19:29  <PublicServer> Chris_Booth: Client 114 is tycoondemon, a spectator
15:19:38  <Chris_Booth> !password
15:19:38  <PublicServer> Chris_Booth: adverb
15:19:48  <PublicServer> *** Game still paused (number of players)
15:19:48  <PublicServer> *** Game unpaused (number of players)
15:19:49  <PublicServer> *** Chris Booth joined the game
15:20:09  <PublicServer> <Chris Booth> Wouterr: could you be a hero? and write the archive?
15:20:37  <PublicServer> <Wouterr> :o
15:21:14  <Wouterr> i could try that
15:21:28  <PublicServer> <Chris Booth> if you get stuck PM me
15:23:08  <Vitus> !password
15:23:08  <PublicServer> Vitus: flunks
15:23:25  <Wouterr> olright
15:23:30  <Wouterr> *alright
15:23:42  <PublicServer> *** Chris Booth has left the game (connection lost)
15:23:54  <PublicServer> *** Game still paused (number of players)
15:23:54  <PublicServer> *** Game unpaused (number of players)
15:23:55  <PublicServer> *** Vitus joined the game
15:24:03  <PublicServer> <Vitus> Hey
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15:36:55  <planetmaker> hm... nice new speed Inet access :-)
15:36:57  <PublicServer> <Vitus> What's the thing near Transfer 6?
15:37:25  <PublicServer> <Vitus> I mean.. the "gap maker"
15:38:00  <Wouterr> oh a little test thinghy
15:38:34  <PublicServer> <Vitus> First of all, if trains wait at prio, it is NOT jam
15:38:56  <PublicServer> <Vitus> And the point of the prio is to keep the trains at ML flowing
15:39:24  <Capeguy> Erm, are cyclotrons bad?
15:39:26  <PublicServer> <Vitus> So basically, you slow down ML because trains can't join... what's the point of prio then?
15:39:31  <PublicServer> <Wouterr> well once and a while the gap maker will make a big enough gap so trains can get on
15:39:57  <Capeguy> Why don't we use cyclotrons
15:40:03  <PublicServer> <Vitus> But your 'gap maker' slows down ML, which defeats the point of having prio on join in first place
15:40:34  <PublicServer> <Wouterr> it only slows when like 6 trains are waiting to get on the ML
15:41:39  <PublicServer> <Vitus> Look, if the inner line has too dense traffic, it means that also the rest of ML does
15:41:51  <PublicServer> <Vitus> Because the way we build it (SMLs)
15:43:45  <Mazur> planetmaker, RVs were mentioned for short connects, of which we have quite a few.
15:45:49  <PublicServer> <Mazur> Vitus: I reckon it's jam if the tranfer itself gets clogged from waiting trains.
15:46:11  <PublicServer> <Mazur> Which was very much the case when I made the sign.
15:46:22  <PublicServer> <Vitus> Hmmm...
15:46:34  <PublicServer> <Vitus> But I still don't think that disrupting flow on ML is right solution
15:47:22  <PublicServer> <Vitus> Build an overflow or whatever, but don't mess flow on ML
15:47:22  <PublicServer> <Mazur> Those half seconds trains wiat to ke a full TL gap?  I reckon that's better than cloggin the station.
15:48:02  <PublicServer> <Mazur> Most trains I see at hte gap maker never even reach full stop.
15:48:49  <PublicServer> <Wouterr> hehe i made it too short :)
15:49:05  <PublicServer> <Vitus> No, no, you don't see my point. The prio is there to keep the trains on ML flowing... if you disrupt ML flow this way, it defeats the purpose of having prio in first place
15:49:16  <PublicServer> *** Mazur has joined company #1
15:49:28  <PublicServer> <Vitus> Why don't we build something like merge overflow or whatever?
15:50:13  <PublicServer> <Vitus> Also, the trains have bad acceleration because the whole merge is uphill
15:50:15  <PublicServer> <Mazur> Yes, I know, but I disagree with those mandatory prios philosophically, anyway.
15:51:37  <PublicServer> <Mazur> All ttrains at the ML prios are fully loaded, so what does it matter which side goes first?
15:51:59  <planetmaker> Merge overflows won't help. It'll just move the jam
15:52:17  <planetmaker> What is needed in case of bad accel is proper acceleration space
15:52:33  <planetmaker> so that the actual join is at full speed
15:53:05  <Mazur> Well, merge overflows at least keep the station and the exit on hte other side from clogging.
15:53:07  <Vitus> The problem was, that the joining train had to climb uphill
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15:53:12  <Vitus> So it was even worse
15:54:29  <PublicServer> <Vitus> But yeah, we could try high-speed merge
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15:55:45  <PublicServer> <Mazur> I added an AND in ht S readout, so it only works if there are trains actually waiting.
15:55:55  <PublicServer> <Mazur> in the SL readout.
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15:56:09  <Lapsus> !password
15:56:09  <PublicServer> Lapsus: gaunts
15:56:23  <PublicServer> *** Lapsus joined the game
15:56:44  <PublicServer> <Wouterr> hmm interesting AND
15:57:06  <PublicServer> <Mazur> Is it long enough?
15:57:21  <PublicServer> <Wouterr> looks like it
15:57:30  <PublicServer> <Mazur> No, needs one more.
15:57:52  <PublicServer> <Mazur> Not?  It has to see only different trains.
15:58:09  <PublicServer> *** planetm4ker joined the game
16:01:12  <PublicServer> <planetm4ker> hehe @ Kosmonosy Halt. It nearly looks like a city station from the placement
16:01:19  <PublicServer> <planetm4ker> but it's "only" woods ;-)
16:01:28  <PublicServer> *** Lapsus has left the game (connection lost)
16:01:48  <PublicServer> <Mazur> Ah yes.  Mine.
16:01:55  *** ODM has quit IRC
16:02:13  <PublicServer> <Mazur> All the other track was already there, so options were a bit limited.
16:02:27  <PublicServer> <planetm4ker> I like it
16:03:45  <PublicServer> <Mazur> Oh, gthe left platform had a house in hte centre.  And I nrealt forgot to bomb it after I connetcted the station.   :-)
16:04:13  <PublicServer> <Mazur> nearly, too.
16:05:13  <PublicServer> *** planetm4ker has left the game (leaving)
16:05:24  <planetmaker> !trains 1500
16:05:24  <PublicServer> *** planetmaker has set max_trains to 1500
16:07:41  <PublicServer> <Vitus> PM, got a while?
16:08:03  <planetmaker> not so much currently. What's up?
16:08:22  <PublicServer> <Vitus> Just a question about the high-speed merge
16:08:46  *** benom has joined #openttdcoop
16:08:49  <PublicServer> <Vitus> Should I add some slowdown for the case when the train don't stop at signal?
16:08:56  <PublicServer> <Vitus> Or should I just leave it that way?
16:08:57  <planetmaker> let's see :-)
16:09:01  <PublicServer> *** planetm4ker joined the game
16:09:06  <planetmaker> sign?
16:10:10  <PublicServer> <planetm4ker> Vitus: where?
16:10:20  <PublicServer> <Vitus> Placed sign of that name there
16:10:38  <PublicServer> <planetm4ker> k
16:10:43  <PublicServer> <planetm4ker> I'm there
16:10:49  *** benom has quit IRC
16:11:08  <PublicServer> <planetm4ker> the principle looks fine, the actual timing is just a bit off ;-)
16:11:25  <PublicServer> <Vitus> Yeah, I haven'd had chance to try it with full traffic
16:11:30  <PublicServer> <Vitus> *haven't
16:11:44  <PublicServer> <Vitus> But it should be OK now, the prio is a bit longer
16:12:03  <PublicServer> <planetm4ker> yup, that's what a high-speed merge should look like
16:12:06  <PublicServer> <Wouterr> nice close join :)
16:12:13  *** benom has joined #openttdcoop
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16:12:33  <PublicServer> <planetm4ker> seen seldom, but especially useful with slowly accelerating trains like ours
16:13:01  <PublicServer> <Wouterr> i wonder how much more capacity the ML would have if trains drive so close behind each other
16:13:28  <PublicServer> <planetm4ker> you cannot have them really much closer than  about 4 tiles
16:14:32  <PublicServer> <Vitus> These high-speed joins are easy to build but need much of fine tuning :)
16:14:58  <PublicServer> <planetm4ker> yes, indeed
16:15:13  <PublicServer> <planetm4ker> and they cannot be perfect for every situation
16:15:30  <PublicServer> <planetm4ker> they'll leave a gap on the ML, if the SL is actually at speed.
16:15:43  <PublicServer> <Vitus> Yes, that's the case I mentioned
16:15:47  <PublicServer> <planetm4ker> But the trains will just make it to the gap, if they have to start  at 0km/h from the signal
16:16:20  <PublicServer> <Vitus> That's pretty easy to solve, you just have to add some of the slow bridges... the actual problem is, that if the ML is clear, SL trains will have to slow anyways
16:16:39  <PublicServer> <planetm4ker> no point in that IMHO
16:16:59  <PublicServer> <planetm4ker> just build it such that it works for the SL when trains start at 0km/h
16:17:27  <PublicServer> <Vitus> Yes, I don't have intentions to build it with slowdown anyways
16:17:34  <PublicServer> <planetm4ker> hm... this ML might be worth a compressor :-)
16:18:03  <PublicServer> <Vitus> When you talk about compressors :P
16:18:10  <PublicServer> <Vitus> I remember my first PSG savegame I saw
16:18:27  <PublicServer> <planetm4ker> compressors are not that old. Though the idea is quite intriguing
16:18:27  <PublicServer> <Vitus> It was the one with compressor
16:18:34  <PublicServer> <Vitus> 131?
16:18:37  <PublicServer> <planetm4ker> The backdraw is: it slows the whole ML effectively
16:18:45  <PublicServer> <planetm4ker> dunno really. But might fit approx
16:18:55  <PublicServer> <Vitus> I know it was 13x :P
16:19:00  <PublicServer> <planetm4ker> :-)
16:19:15  <PublicServer> <planetm4ker> yeah... the first PSG are those which one will always remember :-)
16:19:16  <Wouterr> yea it was 130 or 131
16:19:28  <PublicServer> <Vitus> You know, I used to build point-point lines at that time... no signalling, nothing
16:19:31  <Wouterr> i played in that one ^^
16:19:46  <PublicServer> <planetm4ker> hehe
16:19:47  <PublicServer> <Vitus> So it was kind of shock to see what you're doing here :D
16:20:16  <PublicServer> <planetm4ker> I didn't quite do that, but... I found #openttdcoop about one month after I (re-)discovered OpenTTD
16:20:23  <PublicServer> <planetm4ker> Kind stuck around since ;-)
16:20:37  <PublicServer> <Vitus> But my first PSG in which I actually did something was 180
16:20:46  <Wouterr> oh yea i played TTD with one train/track
16:20:47  <PublicServer> <planetm4ker> oh. quite a difference :-)
16:20:58  <PublicServer> <Mazur> I foung coop first, then openttd.
16:21:14  <PublicServer> <planetm4ker> oh. It even happens that way?!
16:21:21  <PublicServer> <Vitus> :D
16:21:22  <PublicServer> <Mazur> Yup.
16:21:41  <Wouterr> btw i made an archive entry for the game
16:21:44  <PublicServer> <planetm4ker> so you played TTD or TTDP before?
16:21:44  <PublicServer> <Mazur> I was looking for management games.
16:21:51  <PublicServer> <Mazur> Nope.
16:21:56  <PublicServer> <Vitus> But I actually regret not coming here sooner :(
16:21:56  <PublicServer> <planetm4ker> thanks, Wouterr
16:22:26  <PublicServer> <planetm4ker> Vitus: no point to have regrets about the past :-)
16:22:30  <PublicServer> <planetm4ker> Live the present :-)
16:22:42  <PublicServer> <Mazur> I hate shooters, and all sort of reaction time games, as I'm not that fast anymore, my pinball days are over.
16:22:43  <Vitus> Yeah, right... but I missed so many awesome PSGs
16:22:55  <PublicServer> <planetm4ker> :-) There'll be more
16:23:10  <PublicServer> <Mazur> So managemeent games are my thing.
16:23:30  <PublicServer> <planetm4ker> actually this map was the result of a challange.
16:24:09  <PublicServer> <planetm4ker> How would openttdcoop take care of such a thin map? And how busy would we make it?
16:24:18  <PublicServer> <planetm4ker> Well... I think we do quite well here :-)
16:24:41  <Wouterr> allot more busier if less ppl would lagg on it :)
16:24:43  <PublicServer> <Mazur> WHo is this "we" person you talk about?  ;-P
16:24:48  <Vitus> Did we decide on the screenshot for this PSG?
16:25:05  <PublicServer> <planetm4ker> Wouterr: that's unfortunately always a problem in the late game stages
16:25:11  <PublicServer> <planetm4ker> my CPU is also at its limits
16:25:20  <PublicServer> <Mazur> Mine, too.
16:25:27  <PublicServer> <planetm4ker> Vitus: dunno... Maybe wouter supplied one already?
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16:25:35  <Vitus> I'll take a look
16:25:39  <Wouterr> oh, is it the habbit to vote for that?
16:25:44  <PublicServer> <planetm4ker> that one who makes the entry decides usually
16:25:49  <Wouterr> i picked transfer 3
16:26:11  <PublicServer> <planetm4ker> I cannot remember big discussions about the screenshot
16:26:18  <PublicServer> <planetm4ker> though of course one can talk about it :-)
16:26:24  <PublicServer> <planetm4ker> but not a formal vote
16:26:35  <PublicServer> <planetm4ker> but if you like... feel free :-)
16:27:02  <PublicServer> <planetm4ker> also: If you're keen and you like a game: it's always a nice thing to write a short blog article about the last game
16:27:15  <PublicServer> <planetm4ker> Mention what you liked in particular. Maybe you learnt something. Mention that
16:27:20  <PublicServer> <planetm4ker> I'd love to see such thing
16:27:29  <Vitus> Seems like my wish came true... at least partly. My SRNW is somehow included :)
16:27:38  <PublicServer> <planetm4ker> add one, two three nice screenies and voila
16:27:44  <PublicServer> <planetm4ker> nothing big :-)
16:29:05  <Wouterr> btw, i guess the savegame will be added later on to the archive entry?
16:29:13  <planetmaker> Wouterr: yes
16:29:23  <planetmaker> that's done by a server-side script
16:29:28  <Wouterr> alright
16:29:29  <PublicServer> <Vitus> Too bad that English isn't my native language.. it's not only the first language I learned at school
16:29:38  <PublicServer> <Vitus> *not even
16:29:39  <PublicServer> <Mazur> We're only just switched to finalising, perhaps let others have a once over, too?
16:29:41  <planetmaker> Vitus: guess whose first language it is here
16:30:06  <planetmaker> afaik one or two of the members are native speakers
16:30:23  <Wouterr> i got a 3.5/6 for my english on my last job interview :((
16:30:35  <PublicServer> <Vitus> Oh well... but you have to consider I've been learning English in school for... 5 years maybe?
16:30:43  <planetmaker> then such blog articles are a good way to practise.
16:30:51  <planetmaker> you can always have someone to go over it.
16:31:04  <PublicServer> <Vitus> I actually consider writing wiki article about logic gates and so
16:31:24  <PublicServer> <Vitus> But yeah, I'm affraid of my English :D
16:31:30  <PublicServer> <Mazur> I got a 8/10 in my exams, and have been reading English almost exclusively, since before that.
16:33:30  <PublicServer> <Mazur> Vitus: You write it, I'll make English of it.
16:33:38  <Vitus> :D
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16:33:50  <Vitus> That'd be very kind of you
16:34:09  <planetmaker> Honestly. Don't be shy. Neither of the wiki nor of the blog
16:34:21  <PublicServer> <Mazur> ZSelf-interest, too, I'd only learn more about the logic gates.
16:34:40  <Vitus> Hmmm.. that also reminds me. My second language is German, which I study nearly 10 years... but my English is WAY better than my German. :D
16:34:56  <planetmaker> 2nd languages are probably always WAY worse
16:35:17  <planetmaker> Don't talk to me in French ;-) - it's unpredictable what parts I'll understand and which not ;-)
16:35:27  <Vitus> :D
16:35:29  <planetmaker> well. that's my 3rd. but still
16:35:47  <PublicServer> <Mazur> Bien sûr, monsieur.
16:35:49  <planetmaker> no one speaks latin after all ;-)
16:36:00  <Vitus> I guess it's because we all use English way more
16:36:10  <PublicServer> <Mazur> Except Stephen Fry.
16:36:14  <planetmaker> yeah. Like every day
16:36:26  <PublicServer> *** planetm4ker has left the game (connection lost)
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16:45:12  <PublicServer> <Vitus> Hmmm... the high speed join does wonders :)
16:46:16  <Dezmond_snz_> !help
16:46:16  <PublicServer> Dezmond_snz_: http://www.openttdcoop.org/wiki/IRC_Commands
16:48:33  <Dezmond_snz_> !password
16:48:33  <PublicServer> Dezmond_snz_: grocer
16:49:55  <PublicServer> <Mazur> But shouldn;t there be a train released whenever the gap is long enough?  Oh wait, that _is_ 17.
16:51:30  <PublicServer> <Vitus> I think it fits the train pretty well
16:51:36  <PublicServer> <Vitus> I mean... in the gap :)
16:52:06  <PublicServer> <Mazur> Yes, I forgot it needs a gap of 17 to fit a train.
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16:54:23  <PublicServer> <Mazur> Gap maker is also better, now.
16:54:42  <PublicServer> <Vitus> It still returns red when trains are just passing, though
16:55:10  <PublicServer> <Mazur> Not often, and never long.
16:55:15  <PublicServer> <Vitus> Yeah
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16:59:27  <PublicServer> <Vitus> Hmmm, it still needs little bit of delay
16:59:51  *** Wun-Qu has joined #openttdcoop
17:01:18  <Wun-Qu> !password
17:01:18  <PublicServer> Wun-Qu: tenant
17:01:57  <PublicServer> *** Wun-Qu joined the game
17:02:23  <PublicServer> <Wun-Qu> Hello
17:02:35  <PublicServer> <Vitus> Hey
17:02:36  <PublicServer> <Wouterr> hi
17:02:37  <PublicServer> <Mazur> Hello, Wun-Qu.
17:03:42  *** Seberoth has joined #openttdcoop
17:03:47  <PublicServer> <Wun-Qu> all those trains.. (1400+).. This is madness
17:03:58  <PublicServer> <Mazur> One step beyond.
17:04:56  <PublicServer> <Vitus> That's why your IRC client greets you with "Welcome to the depths of insanity" upon joining :)
17:05:35  <PublicServer> <Wun-Qu> haha
17:08:59  <PublicServer> <Wun-Qu> theres a bit of congestion on transfer 4 or its normal...?
17:09:12  <PublicServer> <Wouterr> my fault :)
17:09:25  <PublicServer> <Wouterr> injected a bit too much new trains at once
17:09:52  <PublicServer> <Wun-Qu> I am trying to understand this, been playing TTD for about 2 weeks
17:10:39  <PublicServer> <Vitus> From my experience, openttdcoop will make you understand even less :D
17:10:42  <Lapsus> So, does anyone have any tips for making openttd run better on a multi-core system? :v
17:10:43  <PublicServer> <Mazur> most of the unusual stuff gets explained on the OpenTTDCoop Wiki.
17:11:17  <PublicServer> <Vitus> OpenTTD doesn't support multiple cores at all
17:11:20  <Mazur> No, lapsus, it's simply not designed for that, yet.
17:11:53  <Lapsus> I know it's single-trheaded, but I was hoping for some little software gems like the program I can't remember the name of that'll isolate processes on a core for you
17:12:01  <Mazur> There's talk about it, of course, but noone who sees how to do it and then implement it.
17:12:03  <Lapsus> threaded*
17:12:33  <PublicServer> <Wun-Qu> lol, yea, been reading the articles on the wiki, but there are some bizarre things there
17:12:47  <Vitus> Afaik it'd require massive rewrite of the code
17:12:57  <Vitus> Such as? :)
17:14:20  <Lapsus> Vitus: I know there's not going to be a rewrite for the sake of smp, I'm a dwarf fortress player also, I just thought maybe someone here knows of a more elegant method than manually setting the core affinity of every process, or other tips :P
17:14:49  <Vitus> Oh, Dwarf Fortress... I started with that few weeks ago :D
17:15:42  <Vitus> But I doubt I can help you in that regard
17:15:57  <Lapsus> Admittedly it runs into the single-core wall far faster than OpenTTD, but I can't seem to find any of the old posts on the bay12forums about optimizing your computer to run single-threaded programs better :v
17:16:09  <Lapsus> So I'm asking around
17:16:10  <Lapsus> lol
17:16:59  <PublicServer> *** Mazur has left the game (connection lost)
17:17:07  <Vitus> Yeah, I too noticed... my laptop can't handle DF without lags, while OpenTTD needs either massive PF usage (like in this game) or MANY trains (PSG180 might be good example)
17:17:44  <Wouterr> lapsus using windows?
17:17:47  <PublicServer> *** Mazur joined the game
17:17:57  <Lapsus> Hmm, hadn't thought of my RAM being the bottleneck.
17:18:12  <Lapsus> Wouterr: indeed. I've got a linux system on the desk too though
17:18:41  <Vitus> I'm going off, take care!
17:18:42  <PublicServer> <Wouterr> in the task manager, process tab
17:18:56  <PublicServer> <Wouterr> "show processes from all users"
17:19:11  <PublicServer> <Wouterr> then u can set affinity of processes
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17:20:55  <Lapsus> I know I can do that, but I'm hoping for a more elegant method than setting the core affinity for each of the 73 processes currently running by hand.
17:21:00  <PublicServer> <Wun-Qu> hmm anyway, gotta go, c ya
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17:21:20  <Phazorx> Lapsus: what are you tryinhg to achieve?
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17:21:53  <Lapsus> Phazorx: Giving openttd it's own core, while it's running. Have nothing else at all that could get in the way.
17:22:02  <Lapsus> It works for DF, I'm thinking it could help here also
17:22:16  <Mazur> Openttd on one core, the rest on hte other.
17:22:23  <Phazorx> in theory, at launch time kernel manger pickes the core which is least used
17:22:47  <Phazorx> so unless you are running at sametime many heavy tasks - there is no need to switch cores for anything
17:23:20  <Phazorx> and if you are running heavy task and experiencing computational power defieiency you are adviced to split task temporarily
17:24:31  <Mazur> But I think Linux already uses a whole core for OpenTTD, I've had it on 102% CPU usage.
17:25:16  <Phazorx> that sounds more like calculational error but ottd can easily peg any single cpu/core
17:25:48  <Mazur> Indeed, so if it's that high, it must have a whole core.
17:25:55  <Mazur> to itself.
17:26:28  <Phazorx> well any system task aside of RT monitoring/logging would use fraction of cpu time
17:26:48  <Phazorx> and under linux you can configure schedulre to have dedicated kaernel and user space cores
17:27:00  <Phazorx> which would be advised if that's what you want
17:27:30  <Phazorx> under any real circumstances you are better off trusting kernel scheduler with which process runs in what affinity
17:27:33  <Lapsus> !password
17:27:33  <PublicServer> Lapsus: trites
17:27:37  <Mazur> And I think my linux already put openttd on one core and all the rest on the other.
17:27:49  <PublicServer> *** Lapsus joined the game
17:27:57  <Phazorx> Mazur: that quite proves my point :)
17:28:03  <Mazur> Indeed.
17:28:16  <XeryusTC> hmm, still 2048x64 game?
17:28:25  <Mazur> Finalising.
17:28:29  <Lapsus> My windows install seems to love shifting to other cores seemingly at random though
17:28:44  <Phazorx> that i unlikely
17:29:00  <Wouterr> yep my windows shows 50% load on both cores
17:29:11  <Phazorx> eve windows is smart enough not to assume that all cores can access all data (like dedicated per core L1 cache)
17:29:19  <Wouterr> if i set affinity to one core, one core goes to 100%
17:31:33  <PublicServer> *** Lapsus has left the game (connection lost)
17:31:35  <PublicServer> <Wouterr> so what's being finalized atm?
17:32:29  <Lapsus> I find it somewhat odd that when I isolated openttd on one core, it used 100% of it, but now that I've set things back, it appears to be using 50% of one, and roughly 25% of two others
17:32:35  <PublicServer> <Mazur> Everything that might need finalising.
17:32:36  <Lapsus> either way it didn't help :v
17:32:45  <Lapsus> but it's still interesting
17:33:10  <Lapsus> I'll wait for the next game, lol
17:35:43  <Mazur> XeryusTC, we switched to finalising this afternoon, not sure how long the rest of the procedure is.  You'd know that better.
17:37:10  <tycoondemon> nerd central
17:38:15  <KenjiE20> finalising tends to take a while, as things will likely need fixing, but people don't like joining >_>
17:38:25  <PublicServer> <Wouterr> lol, transfer 3 overflow has loads of trains stored
17:38:30  <KenjiE20> though quite why the games archived already is beyond me
17:39:08  <Mazur> Or me.
17:42:46  <Lapsus> lol
18:01:31  <PublicServer> <Wouterr> transfer 5 could be improved a bit
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18:02:00  <PublicServer> <Wouterr> leaving trains blocking platforms
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18:23:07  <roysvork> !dl win32
18:23:07  <PublicServer> roysvork: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip
18:24:09  <roysvork> !password
18:24:10  <PublicServer> roysvork: wicket
18:24:26  <PublicServer> *** Roysvork joined the game
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18:25:30  <AlexanderB> eya
18:25:35  <maza> ello
18:28:08  <planetmaker> hollà ;-)
18:28:38  <Mazur> Heylee
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18:42:46  <roysvork> Does the budget window go empty once you pass 2051?
18:43:12  <roysvork> or is that a bug
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18:57:51  <AlexanderB> weird.. i dont know..
18:57:55  <AlexanderB> could be a bug?
19:00:33  <PublicServer> *** planetm4ker joined the game
19:00:38  <PublicServer> <Mazur> Makerz.
19:01:17  <PublicServer> *** planetm4ker has left the game (connection lost)
19:01:35  <Mazur> Too much for you, no?
19:04:35  <planetmaker> hm, no. Actually I quit
19:04:46  <planetmaker> I guess cmd+q gives this message
19:04:59  <Mazur> Happened here, too.
19:05:06  <Mazur> Last time.
19:05:42  <planetmaker> I tried to see whether roysvork 's budget window error showed here, too
19:07:58  <planetmaker> and it doesn't
19:09:33  <Mazur> Nor here, and we have  € 107 billion.
19:10:43  <AlexanderB> time to make some moneysink?
19:10:53  <AlexanderB> we make way too much profit :P
19:11:12  <AlexanderB> couple of milion per second
19:11:25  <Mazur> We could run British Rail for them.
19:12:03  <Mazur> That should cost us a few €.
19:12:07  <AlexanderB> lol
19:12:26  <Mazur> But only until we change it around.
19:14:10  <AlexanderB> maybe we should implement a better railway security system
19:14:29  <AlexanderB> that costs about everything we have in our country, so.. :P
19:16:32  <Mazur> Does it?  I thought most money went into keeping gas cheap.
19:17:04  <Mazur> Sorry, sore point with me.
19:23:08  <AlexanderB> ..where are you from again? our gas is not cheap
19:23:22  * Mazur is Dutch.
19:23:28  <AlexanderB> oh, ik ook :P
19:23:46  <Mazur> Oh, whois loog tegen me.
19:23:52  <AlexanderB> whois @ tudelft?
19:24:24  <Mazur> Beter gezegd, ik las de verkeerde regel.
19:24:37  <AlexanderB> oke :P
19:24:46  <AlexanderB> nja, ik moet dr ff vandoor, ben zo wel ff op mn laptop online..
19:24:54  <Mazur> See you then.
19:25:02  <AlexanderB> (ff voorgerekend, amerikanen betalen 1 per gallon en klagen
19:25:10  <AlexanderB> wij betalen 150 per liter en klagen..
19:25:34  <AlexanderB> reken eens aan een amerikaan voor dat ze 8$nogwat voor dezelfde hoeveelheid benzine moeten betalen hier, en ze geloven je niet
19:25:44  <AlexanderB> maar brb
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19:30:03  <AlexanderB> oke, ben ik weer
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19:34:42  <PublicServer> *** Kolo joined the game
19:34:52  <AlexanderB> anyway
19:34:59  <PublicServer> *** Kolo has left the game (connection lost)
19:35:17  <AlexanderB> ! download win32
19:35:17  <PublicServer> AlexanderB: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip
19:37:25  <Mazur> Btw, channel etiquette prescribes English as the language of preference.
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19:50:30  <AlexanderB> i know, no problem
19:52:54  <Wouterr> !password
19:52:54  <PublicServer> Wouterr: lading
19:53:03  <PublicServer> *** Game still paused (number of players)
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19:55:36  <PublicServer> <Mazur> Hmm, should SLH05W get another shifter and high speed join?
19:56:45  <Wouterr> maybe
19:57:32  <Wouterr> any easier solutions?
19:58:15  <PublicServer> <Mazur> Not that I know of.
19:58:52  <PublicServer> <Wouterr> we could send more trains to the north :)
19:59:15  <PublicServer> <Wouterr> all grain trains for example
19:59:24  <PublicServer> <Mazur> That would help.
19:59:40  <PublicServer> <Mazur> Not much, though.
19:59:49  <PublicServer> <Wouterr> since gral and LS are to balance line according the plan :)
20:00:02  <PublicServer> <Wouterr> *grain
20:00:29  <PublicServer> <Mazur> Then why aren't they?
20:01:10  <PublicServer> <Wouterr> ok grain train reroute test
20:01:46  <PublicServer> <Mazur> Like N-N-S ?
20:02:15  <Wouterr> ?
20:02:23  <Wouterr> nah just N :)
20:02:46  <PublicServer> <Wouterr> but they first finish their last S run
20:06:39  <Wouterr> looks like it was a coal rush
20:07:20  <PublicServer> <Mazur> Yeah, if they keep bunched up like this, this'll keep happening.
20:09:03  <PublicServer> <Wouterr> hmm sending trains north causes grain to build up
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20:13:43  <Wouterr> the main problem is on the south going route isn't it?
20:13:59  <PublicServer> <Mazur> Yes, the biggest problem.
20:14:25  <PublicServer> <Wouterr> i redirected grain and LS from transfer 1 to north
20:14:47  <PublicServer> <Wouterr> gets allot of trains only on a short piece of ML
20:15:41  <PublicServer> <Mazur> Both?  That a _lot_ of traffic, now hte northbound will be in trouble.
20:16:14  <PublicServer> <Wouterr> could be
20:16:41  <PublicServer> <Wouterr> but it has a double join north
20:24:46  <PublicServer> <Mazur> No it has not.
20:27:20  <PublicServer> <Wouterr> i dont see any major waiting lines at the transfers atm
20:29:05  <PublicServer> *** tycoondemon has joined company #1
20:29:56  <PublicServer> <Wouterr> ok its jamming in the north drop :)
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20:32:23  <PublicServer> <Wouterr> uh oh, the entire inner loop is jammed between transfer 1 and north drop
20:32:33  <PublicServer> <tycoondemon> tooo close together?
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20:35:07  <PublicServer> <Wouterr> damn how do i unjam this
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20:35:56  <tycoondemon> !password
20:35:56  <PublicServer> tycoondemon: gaping
20:36:08  <PublicServer> *** tycoondemon joined the game
20:37:51  <PublicServer> <Mazur> I
20:38:07  <PublicServer> <Mazur> It's jamming at SLH01W split.
20:38:28  <PublicServer> <Wouterr> yea massive :)
20:38:36  <PublicServer> <Wouterr> i undid my train orders
20:38:46  <PublicServer> <Mazur> Because all the gainr and LS trains only go North, now.
20:38:51  <PublicServer> <Mazur> Ok.
20:39:25  <PublicServer> <Mazur> Then it's just a matter of waiting.
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20:39:53  <PublicServer> <Wouterr> yep
20:40:26  <PublicServer> <Wouterr> i like the effect a little order change can have on the network :)
20:40:57  <PublicServer> <tycoondemon> this network feels far from perfect
20:41:03  <PublicServer> <Mazur> It was not a little order change.
20:41:53  <PublicServer> <Mazur> N-N-S foir either grain or LS would have been (relatively) little.
20:42:02  <PublicServer> <Mazur> But not only N for both,
20:44:15  <PublicServer> <Wouterr> east entry is blocking now :)
20:47:10  <PublicServer> <Mazur> 'k Transfer 1 is deblocked,  things should really get more normal, now.
20:47:41  <Wouterr> sorry about that massive blocking btw :)
20:47:56  <PublicServer> <Mazur> Well, we all make mistakes.
20:48:49  <PublicServer> <Mazur> I made a similar mess in my first game, by remmoving a SL lane which looked like a station bypass to me.
20:49:26  <Wouterr> my favorite network test is how much of the network a single well placed train can block
20:49:39  <Wouterr> *stopped train
20:57:51  <AlexanderB> none apart for the bit behind it till the first LB if your network is good enough..
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21:00:26  <Wouterr> pompompom, no idea how to fix all those waiting lines
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21:28:03  <Mazur> Time I got some food in.
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22:10:21  <tycoondemon> salmon with toast :)
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22:13:37  <Mazur> No, an actual dinner type of meal.
22:13:52  <PublicServer> *** Mazur has joined company #1
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22:33:10  <Vitus> !players
22:33:12  <PublicServer> Vitus: Client 271 is tycoondemon, a spectator
22:43:33  <PublicServer> *** Game still paused (number of players)
22:43:33  <PublicServer> *** Mazur joined the game
22:43:57  <Mazur> !players
22:43:58  <PublicServer> Mazur: Client 273 (Orange) is Mazur, in company 1 (Kosmonosy Transport)
22:43:59  <PublicServer> Mazur: Client 271 is tycoondemon, a spectator
22:55:30  <PublicServer> *** tycoondemon has joined company #1
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22:57:53  <XeryusTC> !password
22:57:53  <PublicServer> XeryusTC: wallow
22:58:01  <XeryusTC> !dl win64
22:58:01  <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win64.zip
22:58:43  <PublicServer> *** XeryusTC joined the game
22:58:53  <PublicServer> <Mazur> Ola.
22:59:17  <PublicServer> <XeryusTC> hello
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23:14:04  <Mazur> What did you think of the gap maker, XeryusTC?
23:14:11  <Lapsus> !players
23:14:13  <PublicServer> Lapsus: Client 273 (Orange) is Mazur, in company 1 (Kosmonosy Transport)
23:14:13  <PublicServer> Lapsus: Client 271 (Orange) is tycoondemon, in company 1 (Kosmonosy Transport)
23:14:38  <XeryusTC> didnt look at it
23:15:31  <Mazur> Wouterr created a gap maker on hte ML for when the SL blocked up.
23:16:19  <Mazur> No idea whether that's a new idea, probably not.
23:16:39  <Mazur> Nothing new under the sun.
23:23:29  <Razaekel> !password
23:23:29  <PublicServer> Razaekel: weaved
23:23:48  <PublicServer> *** Razaekel joined the game
23:26:16  <PublicServer> <Razaekel> where is this gap maker?
23:26:26  <PublicServer> <Mazur> See !gap maker
23:26:35  <PublicServer> <Razaekel> see it
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23:44:54  <PublicServer> *** Game paused (number of players)
23:45:28  <Mazur> Goodnight, it's bedtime for me, today.
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