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Log for #openttdcoop on 7th June 2010:
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00:05:30  *** KenjiE20 has quit IRC
00:07:32  <PublicServer> <Owen> Gaah
00:07:34  <PublicServer> <Owen> Power plants bug me
00:08:13  <PublicServer> <V453000> do you want me to say wait until they die? :P
00:08:18  <PublicServer> <Owen> No :p
00:11:37  <PublicServer> <Owen> Fun
00:13:35  <PublicServer> <Owen> Hmm... One last bit and I'll have a 3rd lane in westbound...
00:13:46  <PublicServer> <V453000> good
00:20:43  <PublicServer> <Owen> OK, its in
00:20:50  <PublicServer> <Owen> I need to do some more at head 2 though...
00:21:09  <PublicServer> <V453000> :)
00:22:02  <desrik> !dl linux
00:22:02  <PublicServer> desrik: unknown option "linux"
00:22:06  <desrik> !dl
00:22:06  <PublicServer> desrik: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
00:22:12  <desrik> !dl lin
00:22:12  <PublicServer> desrik: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-linux-generic-i686.tar.bz2
00:22:17  <PublicServer> <Wun-Qu> whats up with the signaling on head 3?
00:22:24  <PublicServer> <Owen> ?
00:22:48  <PublicServer> <Owen> North or south bound?
00:23:20  <PublicServer> <Wun-Qu> lots of pbs and 2 followed pbs
00:23:35  <PublicServer> <Owen> Pointer to where?
00:23:46  <PublicServer> <Owen> (Place a sign ;-))
00:24:46  <desrik> !password
00:24:47  <PublicServer> desrik: spines
00:33:12  <PublicServer> <Wun-Qu> yeap that thing
00:33:18  <PublicServer> <Wun-Qu> sorry got afk a bit
00:33:36  <PublicServer> <Wun-Qu> but that signaling was wrong or had a purpose?
00:37:04  <PublicServer> <Wun-Qu> there is a jam starting on golden road bbh3
00:37:21  <PublicServer> <V453000> yes
00:37:25  <PublicServer> <Wun-Qu> abd passing through slh4
00:37:29  <PublicServer> <V453000> these are the next destinations
00:37:36  <PublicServer> <V453000> of fixing
00:37:59  <PublicServer> <Wun-Qu> lol I am the watcher
00:42:58  <PublicServer> <Owen> WTF
00:43:01  <PublicServer> <Owen> Jam down to Town Drop 4
00:43:16  <PublicServer> <V453000> oO
00:43:25  <PublicServer> <V453000> the SL
00:43:27  <PublicServer> <Owen> Oh fer crying...
00:43:40  <PublicServer> <Wun-Qu> it has stoped.....
00:44:04  <PublicServer> <Wun-Qu> what did you do V?
00:44:09  <PublicServer> <V453000> what would I do
00:44:23  <PublicServer> <Owen> I removed a few trains
00:44:35  <PublicServer> <V453000> ok
00:49:04  <theholyduck> i've been thinking
00:49:12  <theholyduck> i think we might need soem overflows on the primary stations
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00:49:36  <theholyduck> due to the fact that occationally, all trains from a station will take the full route
00:49:39  <theholyduck> where as other times, it wont
00:49:59  <theholyduck> and thus suddenly theres 80 tons of trains waiting at the primary, because somebody added trains to a station that looked empty
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00:52:28  <PublicServer> <V453000> theholyduck: there are overflows already on quite several of them
00:52:38  <theholyduck> werent last time i checked
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01:49:42  <PublicServer> *** Owen has left the game (leaving)
01:49:43  <PublicServer> *** Game paused (number of players)
01:52:31  <PublicServer> <V453000> cya
02:01:54  <V453000> !unpause
02:01:54  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
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02:37:46  <V453000> !auto
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06:39:40  <Yso> @quickstart
06:39:41  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
06:41:15  <Yso> !dl win64
06:41:15  <PublicServer> Yso: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win64.zip
06:44:41  <Yso> !password
06:44:41  <PublicServer> Yso: monies
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06:58:03  <planetmaker> morning
06:59:34  <PublicServer> <Yso> hi
07:04:13  <planetmaker> !playercount
07:04:13  <PublicServer> planetmaker: Number of players: 2
07:04:17  <planetmaker> !players
07:04:18  <PublicServer> planetmaker: Client 872 is Yso, a spectator
07:04:18  <PublicServer> planetmaker: Client 828 is tycoondemon, a spectator
07:04:40  <Yso> ^^
07:04:50  <planetmaker> hm... !playercount needs a distinction between player and spectator :-)
07:05:15  <planetmaker> !date
07:05:15  <PublicServer> planetmaker: 30 Mar 2261
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07:09:06  <planetmaker> first time here, Yso ?
07:09:48  <Yso> yes i discovered your server while searching for new network ideas
07:11:37  <Yso> well actually i rediscovered the game a week ago and was quite surprised that there was this openttd thing
07:11:46  <Yso> :)
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07:24:08  <Mazur> Damn right, pm, all those spec-taters are almost irrelevant if you want to play.
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07:29:28  <Mazur> Morning,everyone.
07:32:35  <Yso> sry Mazur, i'd play, but i'm just too afraid to do more that looking a this
07:33:28  <Mazur> No worries, for myself I was not referring to now, I'd had that same thought before.
07:33:56  <Mazur> When I came here first, I didn;t dare to touch anything, either.
07:34:12  * Mazur is playing a private game atm.
07:36:01  <Yso> i was reading the openttdcoop wiki and didn't find an explanation for loadbalancing, what is this?
07:37:45  <Mazur> It's distributing the trains evenly over the avaliable tracks.
07:40:02  <Phazorx> may be not evenly in some cases
07:40:24  <Phazorx> but same point - traffic after load balancer is more blanaced than before
07:41:18  <Phazorx> in reality LB offers choice to merge into multiple lanes for tranes
07:41:41  <Phazorx> and guides them to be able to merge into lane which is more available at the moment
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07:53:07  <Yso> ah ke, thx. gotta try it in my private game. i got problems with trains switching track at every possibility
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08:05:51  <planetmaker> Yso, but you're certainly welcome to play (also) on this server.
08:06:02  <planetmaker> It's atm just a bad timing. Wrong time of day ;-)
08:06:11  <planetmaker> and / or wrong weekday
08:06:14  <planetmaker> ;-)
08:06:23  <planetmaker> Little people have time to play on Monday mornings.
08:06:32  <planetmaker> s/Little/Few/
08:07:39  <planetmaker> In any case: don't be afraid of the infrastructure we build here. Developing an eye for it is easiest achieved by actually playing it. Building, getting feedback on what one built...
08:07:41  <Yso> i thought so, 10am, i should do smthg else than ttd ^^
08:07:48  <planetmaker> :-D yeah
08:07:57  * planetmaker is back to the lab :-)
08:08:46  <Yso> little people should be in school on monday mornings ;)
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08:20:05  <planetmaker> hehe, yes, little people should be in school indeed ;-)
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09:12:36  <Mazur> And all their football horns confiscated and/or rendered mute.
09:13:18  <Mazur> Hm, an idea, little people should be rendered mute until they have something of substance to utter.
09:13:32  * Mazur dreams in blissful peace.
09:16:28  <PublicServer> *** V453000 joined the game
09:16:36  <PublicServer> <V453000> ello
09:18:57  <Mazur> Hi, V.
09:19:47  <PublicServer> <V453000> hi Mazur :)
09:24:00  <PublicServer> <V453000> hmm weird I have a feeling like this line adding will be easy ... that is a sign that something will severely fuck up
09:26:01  <Mazur> It usually is.
09:35:48  <V453000> !unpause
09:35:48  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
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10:28:34  * V453000 celebrates
10:29:07  <V453000> !auto
10:29:07  <PublicServer> *** V453000 has enabled autopause mode.
10:29:08  <PublicServer> *** Game paused (number of players)
10:33:09  <OwenS> Celebrates what?
10:33:19  <hylje> you'll see
10:33:25  <V453000> 3rd line from BBH 03 to town drop 02
10:33:31  *** hylje sets mode: -o hylje
10:33:36  <OwenS> Heh
10:34:06  <V453000> and it seems like no jams
10:34:30  <hylje> subdual fucked upness i guess ;-)
10:34:47  <V453000> :)
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11:09:43  <Chris_Booth> OwenS: i got my bridge idea for you
11:09:50  <OwenS> :)
11:10:11  <Chris_Booth> just uploading the image
11:10:28  <Chris_Booth> http://img.openttdcoop.org/?v=funtontran.png
11:10:41  <Chris_Booth> ok it take up alot of room
11:10:50  <Chris_Booth> but it works 100%
11:10:51  <OwenS> Yeah
11:11:11  <Chris_Booth> it stops the entrance if exit + bridges are blocked
11:11:14  <hylje> wat
11:11:27  <OwenS> I think my solution is more practical considering it only occasionally has problems, and most double bridges don't have room nearby :p
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11:13:18  <Chris_Booth> that is true
11:13:31  <Chris_Booth> but you could include that in your article
11:13:42  <Chris_Booth> and the space no object sollution
11:14:14  <OwenS> Chris_Booth: Its a wiki. Use your editing ability
11:16:34  <Chris_Booth> i could do that but that would make me look like i am helpful
11:16:46  <Chris_Booth> i am still perfecting the design
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11:26:47  <Chris_Booth> got it now
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13:00:00  <Wouterr> !password
13:00:00  <PublicServer> Wouterr: fumble
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13:11:52  <V453000> hi wouterr :)
13:17:56  <Wouterr> hi
13:18:36  <Wouterr> 1800 trains alredy, seems u have been bussy :)
13:18:54  <V453000> ;
13:41:18  <V453000> !password
13:41:18  <PublicServer> V453000: jogged
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13:41:49  <PublicServer> *** Game unpaused (number of players)
13:41:49  <PublicServer> <V453000> and hi
13:41:53  <PublicServer> <V453000> :)
13:42:26  <PublicServer> <Wouterr> :p
13:46:27  <PublicServer> <V453000> the west is starting to be some bunch of fun too
13:47:15  <PublicServer> <Wouterr> just solved a major jam at slh 6
13:47:38  <PublicServer> <V453000> what was wrong
13:47:55  <PublicServer> <V453000> ew
13:47:55  <PublicServer> <Wouterr> just a long que in fromt of a station
13:48:03  <PublicServer> <Wouterr> *front
13:48:06  <PublicServer> <V453000> melter braking
13:48:17  <PublicServer> <V453000> ooh
13:48:18  <PublicServer> <V453000> ok
13:48:56  <PublicServer> *** Owen joined the game
13:48:58  <PublicServer> <V453000> hi
13:49:04  <PublicServer> <Owen> Hi
13:49:09  <Wouterr> and where is that fun in the west?
13:49:15  <PublicServer> <V453000> looks smooth
13:49:27  <PublicServer> <V453000> the west LL_RR is starting to get quite full
13:49:41  <PublicServer> <Owen> I'm surprise we aren't having trouble that the EW line isn't blocked due to being LLL_RR
13:49:44  <PublicServer> <V453000> looks better now
13:49:57  <PublicServer> <V453000> Owen: yea :D
13:50:15  <PublicServer> <Owen> Must have some freaky traffic patterns
13:50:27  <PublicServer> <V453000> the traffic is more random than ever
13:51:15  <PublicServer> <Owen> And wow, my machine is struggling
13:51:44  <PublicServer> <Owen> 102% CPU PowerNow! has throttled fully up
13:51:53  <PublicServer> <Owen> Not gonna be able to play much mlonger
13:52:48  <Wouterr> my pc is handling this game better then last one
13:53:25  <PublicServer> <Owen> Then again, the 3rd westbound lane is empty
13:53:53  <PublicServer> <V453000> that always seems like they must have jammed somewhere else :d
13:54:08  <PublicServer> <V453000> cant see any jams though atm
13:54:37  <PublicServer> <Owen> Traffic overview shows green
13:55:02  <PublicServer> <Owen> i.e. all lines moving freely
13:55:03  <PublicServer> <V453000> I would let the traffic to settle a bit for a few years though
13:55:10  <PublicServer> <V453000> to see what it does
13:55:20  <PublicServer> <Owen> When did we get some trucks?
13:55:21  <PublicServer> <V453000> because I stopped rebuilding only ~year ago
13:55:27  <PublicServer> <Wouterr> paper mill exit is verry bussy
13:55:44  <PublicServer> <Owen> Aah yeah, its clogging it seems
13:56:23  <PublicServer> <V453000> should be ok
13:59:30  <PublicServer> <Wouterr> tsss, non full load orders
13:59:40  <PublicServer> <V453000> o_O
13:59:41  <PublicServer> <V453000> WTF!
13:59:46  <PublicServer> <Wouterr> and not shared, bad Jokke
13:59:57  <PublicServer> <V453000> not shared made 0zlw
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14:01:05  <Dooomah> !password
14:01:05  <PublicServer> Dooomah: cornet
14:01:15  <PublicServer> *** Doomah joined the game
14:01:49  <PublicServer> <Owen> V453000: At the paper station, I'm gonna put exit signals in front of the pickup platforms so that trains don't block the depot exit waiting, OK?
14:02:15  <PublicServer> <V453000> lets do rather this:
14:02:20  <PublicServer> <Owen> Right now they sometimes block he preceeding platforms...
14:02:39  <PublicServer> <Owen> Hehe
14:02:44  <Wouterr> :O more unshared order trains
14:03:01  <PublicServer> <Owen> Ill do it to the end ones then
14:03:08  <PublicServer> <V453000> yea
14:03:40  <PublicServer> <V453000> at one :-D
14:03:41  <PublicServer> <V453000> :)
14:03:42  <PublicServer> <V453000> :p
14:03:49  <PublicServer> *** Doomah has left the game (connection lost)
14:06:48  <Wouterr> so far 8 trains with unshared orders
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14:07:09  <PublicServer> <V453000> I found only about 10 when I was re-ordering the wood trains for damaged paper return
14:07:23  <PublicServer> <V453000> maybe more
14:07:36  <PublicServer> <Owen> Melter has melted
14:08:02  <PublicServer> <V453000> ?
14:08:09  <PublicServer> <V453000> oh this
14:08:10  <PublicServer> <Owen> Huge queue westbound
14:08:13  <Wouterr> well i'm looking around train 1550 -1570
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14:09:00  <PublicServer> <Owen> I can work on providing a 4th line into Cerberus if yo uwant
14:09:21  <PublicServer> <V453000> im trying to examine if it is needed
14:09:43  <PublicServer> <Owen> OK. Providing it wouldn't be a big issue; Cerberus handily has quite a lot of free land
14:09:48  <XeryusTC> yarr
14:09:51  <PublicServer> <V453000> :)
14:10:06  <V453000> hi XeryusTC :)
14:11:30  <PublicServer> <V453000> lol :)
14:11:38  <XeryusTC> !password
14:11:38  <PublicServer> XeryusTC: badges
14:11:39  <PublicServer> <V453000> there werent enough signals on the diagonals out of melter
14:11:48  <PublicServer> *** XeryusTC joined the game
14:12:00  <PublicServer> <Owen> Its still hellishly busy
14:12:09  <PublicServer> <V453000> that wont change :(
14:12:21  <PublicServer> <Owen> In the long term, a 4th line will be needed anyway
14:12:29  <PublicServer> <V453000> probably
14:12:31  <PublicServer> <XeryusTC> hmm, traffic is high :o
14:15:54  <PublicServer> <Owen> Yeeks
14:16:14  <PublicServer> <Owen> V453000: The melter is packing the trains to tile gap signals...
14:16:38  <PublicServer> <V453000> oh
14:16:40  <PublicServer> <V453000> wtf :D
14:16:51  <PublicServer> <V453000> or rather
14:16:52  <PublicServer> <V453000> htf
14:16:53  <PublicServer> <V453000> how the f
14:17:33  <PublicServer> <Owen> See the effects all the time !here
14:17:36  <PublicServer> <XeryusTC> melter?
14:17:41  <PublicServer> <V453000> ye
14:17:50  <PublicServer> <Owen> XeryusTC: "The Brainmelter" BBH 01
14:18:19  <PublicServer> <Owen> Hang on
14:18:20  <PublicServer> <XeryusTC> oh
14:18:23  <PublicServer> <Owen> May be self propogating
14:18:44  <PublicServer> <Owen> Yeah, it is
14:19:00  <PublicServer> <Owen> I suppose thats a second type of destructive interference...
14:20:01  <PublicServer> <V453000> the PBSed bridges are very dangerous
14:20:02  <PublicServer> <Owen> WTF? The signals are being screwy
14:20:05  <PublicServer> <Owen> Yeah
14:20:16  <PublicServer> <Owen> Seems to be related to them
14:20:27  <PublicServer> <V453000> every time I tried this, it failed
14:20:30  <PublicServer> <Owen> What I don't understand is how
14:20:31  <PublicServer> <V453000> PBS ..
14:20:42  <PublicServer> <V453000> well first of all PBS has some slow reactions
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14:20:53  <PublicServer> <V453000> see?
14:20:57  <PublicServer> <V453000> now it did
14:20:59  <PublicServer> <Owen> Yeah...
14:21:44  <PublicServer> <V453000> this could cause them not go west
14:21:50  <PublicServer> <V453000> if the bridges fill somehow
14:22:14  <PublicServer> <V453000> I would take the path of least resistance :p
14:22:15  <PublicServer> <V453000> this
14:22:20  <PublicServer> <Owen> V453000: If we do that, we are gonna need islands in the middle or violate gap length...
14:22:21  <PublicServer> <V453000> just make proper bridges
14:22:32  <PublicServer> <V453000> no problem
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14:24:04  <PublicServer> <Owen> Too fast :p
14:24:19  <PublicServer> <V453000> ?
14:24:28  <PublicServer> <Owen> I was trying to get stuff in and you beat me to it :p
14:24:35  <PublicServer> <V453000> :D
14:24:37  <PublicServer> <V453000> ok sorry
14:25:00  <PublicServer> <V453000> anyways ... that bridging style that used to be there is one thing I consider very bad
14:25:17  <PublicServer> <V453000> it has only downsides and doesnt save that much space as it might seem
14:27:31  <PublicServer> <Owen> WTF? Every train on the 3rd line west truns off at SLH13
14:27:50  <PublicServer> <Owen> But strangely, its because all the traffics destined for there
14:28:02  <PublicServer> <V453000> ? :D
14:31:33  <Wouterr> :( train limit again
14:31:41  <PublicServer> <V453000> yes
14:32:37  <PublicServer> <Wouterr> between train nr 1500 and 1600 there are allot of unshared orders, but i am too lazy to change them
14:33:15  <PublicServer> <V453000> lets hope we dont need to
14:33:38  <PublicServer> <Wouterr> hope so too :)
14:34:15  <PublicServer> <Wouterr> and i have a suspect :)
14:34:21  <PublicServer> <V453000> 0zlw
14:34:24  <PublicServer> <V453000> it is
14:34:27  <PublicServer> <V453000> he told me
14:34:47  <PublicServer> <Wouterr> jokke also i think
14:34:57  <PublicServer> <V453000> possible
14:35:35  <V453000> @quickstart
14:35:37  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
14:44:11  <PublicServer> <V453000> hmm
14:44:15  <PublicServer> <V453000> that is indeed very close
14:44:28  <PublicServer> <V453000> the BBH 01 ->BBH 03
14:44:31  <PublicServer> <V453000> just barely enough
14:45:41  <Wouterr> it's not jamming
14:46:00  <OwenS> V453000: 4:37 AM is rather ambiguous :p
14:46:09  <OwenS> Give a time zone and/or UTC offset
14:46:19  <PublicServer> <V453000> here
14:46:20  <PublicServer> <V453000> :-D
14:46:25  <PublicServer> <V453000> utc +1
14:46:41  <PublicServer> <V453000> outdated signs anyways :p
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14:52:37  <ralph__> !password
14:52:37  <PublicServer> ralph__: knacks
14:52:48  <PublicServer> *** ralph joined the game
14:53:11  <PublicServer> <V453000> hi
14:57:00  <PublicServer> *** jond1sti joined the game
14:57:34  <PublicServer> <V453000> ho jond1sti :)
14:57:37  <PublicServer> <V453000> many people today
14:57:39  <PublicServer> <jond1sti> hello
14:58:06  <PublicServer> <ralph> hi!
14:58:29  <PublicServer> <V453000> hi hi
14:58:32  <PublicServer> <ralph> i was lost watching trains for a moment there :)
14:58:47  <PublicServer> <V453000> hypno power!
14:59:17  <PublicServer> <ralph> hows it going?
14:59:39  <PublicServer> <V453000> slowly improving
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15:18:16  <Yso> !password
15:18:16  <PublicServer> Yso: sublet
15:18:27  <PublicServer> *** Yso joined the game
15:18:32  <PublicServer> <Yso> hi
15:20:00  <PublicServer> <V453000> ello
15:20:40  <PublicServer> *** jond1sti has joined spectators
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15:23:21  <PublicServer> <Mazur> Boo.
15:23:24  <V453000> Moo
15:28:49  <PublicServer> <V453000> lets get moar trains
15:28:58  <V453000> !trains 1801
15:28:58  <PublicServer> *** V453000 has set max_trains to 1801
15:29:11  <PublicServer> <Mazur> Whoa, not too many at once!
15:29:30  <PublicServer> <ralph> shotgun!
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15:34:08  <PublicServer> <Owen> Northbound from BBH04 needs expanding
15:35:11  <PublicServer> <Owen> Actually, whole western trunk seems to be at capacity
15:37:07  <Wouterr> depends on how much more we plan to expand this game
15:37:26  <PublicServer> <Owen> Well the west is already queuing
15:38:38  <V453000> Wouerr: over 9000!
15:39:13  <Wouterr> 9000 trains?
15:39:29  <V453000> nah
15:39:31  <PublicServer> <Owen> Hmm... Don't we have an RV game next?
15:39:34  <V453000> jut Over 9000!
15:39:37  <V453000> Owen: yea
15:39:39  <Razaekel> RV games suck
15:39:41  <Razaekel> :-/
15:39:47  <V453000> go die Raz :P
15:39:51  <PublicServer> <Owen> Thats gonna be insane and weird :P
15:40:00  <V453000> hee
15:40:21  <Razaekel> RV capacity is tiny, so you need buttloads of them to do anything
15:40:23  <PublicServer> <Owen> I've been thinking about high-capacity station design for RVs... Complex topic without presigs :p
15:40:26  <Razaekel> which slows down the game
15:40:50  <OwenS> Razaekel: On the plus side, RV pathfinding is significantly less CPU intensive
15:41:52  <Razaekel> really?
15:41:57  <OwenS> Yes
15:42:11  <OwenS> As long as you don't drive them on a massive grid
15:42:42  <V453000> Owen: I already have some :)
15:42:48  <OwenS> A lot of rail vehicle's CPU usage is spent looking ahead in order to choose the optimal route. Because of their size, road vehicles don't need to look anywhere near as far
15:43:07  <V453000> RVs still lag a lot though :)
15:43:12  <V453000> whatever the theory is
15:43:21  <V453000> psg 170 lagged as hell and there were 1300 vehicles
15:43:29  <V453000> (which isnt enough to go wild)
15:43:30  <Yso> could smo tell me what's RV pls? (newb)
15:43:38  <OwenS> Road vehicle
15:43:42  <Yso> oh
15:43:42  <V453000> ya
15:43:43  <Mazur> Road vehicle
15:43:50  * Mazur hi5s OwenS.
15:43:51  <OwenS> V453000: It would be fun to do a massive tram game :p
15:43:58  <planetmaker> @dict RV
15:43:59  <Webster> planetmaker: wn: RV n : a motorized wheeled vehicle used for camping or other recreational activities [syn: {recreational vehicle}]
15:44:04  <V453000> im thinking of something special Owen :)
15:44:09  <planetmaker> he :-P
15:44:11  <V453000> trams included
15:44:14  <OwenS> :)
15:44:27  <OwenS> Isn't andythenorth working on some huge cargo trams? :)
15:44:33  <V453000> heqs?
15:44:39  <OwenS> Perhaps?
15:44:43  <OwenS> I know they go up to TL5
15:44:51  <Razaekel> wtf
15:44:56  <V453000> I have seen some such screenshot on the devzone in the past
15:45:00  <Razaekel> TL5 trams?
15:45:03  <OwenS> Yes
15:46:14  <V453000> there is one glitch though
15:46:26  <V453000> so far all longer-trams need only 1 tile stations
15:46:26  <Mazur> Only one?
15:46:36  <V453000> is quite funny :d
15:47:05  <OwenS> http://www.tt-forums.net/download/file.php?id=126705
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15:49:51  <V453000> hehe
15:49:58  <V453000> that means one thing
15:50:03  <V453000> we can return to times of TT
15:50:15  <OwenS> ?
15:50:24  <V453000> because the trams are probably the dumbest vehicle ever, just like TT signalling :D
15:50:29  <OwenS> lool
15:50:35  <OwenS> Except trams don't need signalling
15:50:41  <V453000> yes sure
15:50:47  <V453000> but they behave equally terrible :D
15:51:08  <OwenS> Also, those huge trams can barely climb slopes :D
15:51:22  <V453000> fun :D
15:57:00  <PublicServer> *** Wouterr has joined spectators
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15:58:58  <Yso> are lost trains normal?
16:00:15  <OwenS> Yso: Lost just means its been travelling for a while. With our networks... yes
16:00:26  <Yso> ah ke
16:02:04  <V453000> just turn off the informations :p
16:02:13  <V453000> or "warn if train is lost"
16:03:17  <Yso> :) thx
16:09:56  <PublicServer> *** tycoondemon has joined company #1
16:11:25  <PublicServer> <tycoondemon> boom
16:11:33  <PublicServer> <V453000> what are these nuclear tests?
16:11:40  <PublicServer> <tycoondemon> yes
16:11:47  <PublicServer> <tycoondemon> testing for our national defence
16:12:02  <PublicServer> <tycoondemon> important to defend our network against terrorists...
16:12:33  <PublicServer> <V453000> its enough to kick ducks
16:12:47  <PublicServer> * V453000 insults theholyduck
16:12:56  <PublicServer> <tycoondemon> avian birds are stupid
16:13:31  <PublicServer> <tycoondemon> goods processing has expanded somewhat
16:13:43  <PublicServer> <V453000> was needed :)
16:13:51  <PublicServer> <tycoondemon> figures
16:22:27  <PublicServer> *** Yso has joined spectators
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16:25:12  <XeryusTC> <+OwenS> Yso: Lost just means its been travelling for a while. With our networks... yes <- that's only true for non YAPF and NTP pathfinders, trains are lost with YAPF and NTP if they can't find a route to their destination
16:25:38  <OwenS> XeryusTC: Erm... Isn't NTP gone?
16:25:51  <XeryusTC> probably, but not in older versions
16:26:07  <OwenS> So that only applies to NPF?
16:26:19  <XeryusTC> NPF is not a complete pathfinder IIRC
16:26:25  <OwenS> In any case, YaPF still thwos up false positives all too often
16:27:34  <XeryusTC> yapf does a decent job afaik
16:27:42  <PublicServer> *** XeryusTC has left the game (connection lost)
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17:23:00  <w4ldf33> !password
17:23:00  <PublicServer> w4ldf33: solemn
17:23:05  <Wun-Qu> !password
17:23:05  <PublicServer> Wun-Qu: solemn
17:23:29  <PublicServer> *** Wun-Qu joined the game
17:24:11  <PublicServer> <Wun-Qu> Hey
17:24:33  <PublicServer> *** w4ldf33 joined the game
17:24:40  <PublicServer> <w4ldf33> hi
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17:55:10  <Wouterr> !password
17:55:10  <PublicServer> Wouterr: blight
17:55:22  <PublicServer> *** Wouterr joined the game
17:56:24  <Macha> I figure someone here will know - I'm doing a co-operative game between a few friends: How do I prevent people changing the company password?
17:58:24  <Macha> Actually, never mind, I'll just set a server password
18:00:39  <Macha> !download
18:00:39  <PublicServer> Macha: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
18:00:43  <Macha> !download lin64
18:00:44  <PublicServer> Macha: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-linux-generic-amd64.tar.bz2
18:04:15  <V453000> hmm, weird
18:04:23  <V453000> never heard of that problem
18:04:37  <V453000> but in a sense, why would cooperators change password
18:06:04  <Macha> V453000: Because a few of them are friends from RL who've played the the very basics is all, and may get bored.
18:06:33  <V453000> lol :)
18:06:40  <V453000> true that bored people are dangerous
18:06:52  <V453000> even on our servers *am I right guys? :D*
18:06:54  *** fonsinchen has joined #openttdcoop
18:07:49  <PublicServer> <Wouterr> :)
18:08:02  <PublicServer> <Wouterr> anything needing an expantion btw?
18:10:03  <Macha> !password
18:10:03  <PublicServer> Macha: strews
18:10:15  <PublicServer> *** Macha joined the game
18:10:52  <PublicServer> <Macha> My brain didn't explode upoon loading an in-progress game this time. I must be getting better
18:11:59  <V453000> :D
18:12:39  <PublicServer> *** Macha has left the game (connection lost)
18:13:24  *** KyleS1 has joined #openttdcoop
18:14:02  <KyleS1> !password
18:14:03  <PublicServer> KyleS1: strews
18:14:15  <PublicServer> *** KyleS joined the game
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18:16:52  <PublicServer> *** Macha has joined company #1
18:17:11  *** Macha1 has joined #openttdcoop
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18:18:09  <PublicServer> <Macha> It appears, while my brain hasn't exploded, my internet connection did
18:18:33  <Wouterr> :)
18:19:22  <PublicServer> <KyleS> this game sure has gotten complicated O_o
18:21:30  <V453000> \o/ fun
18:21:46  <PublicServer> <KyleS> :D
18:22:45  <PublicServer> <KyleS> lots of fun reversers :P
18:23:56  <V453000> :)
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18:28:20  <Chris_Booth> !password
18:28:20  <PublicServer> Chris_Booth: clanks
18:28:41  <PublicServer> *** Chris Booth joined the game
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18:29:36  <PublicServer> <V453000> evenin
18:29:48  <PublicServer> <Chris Booth> we need 199 more trians
18:29:48  <PublicServer> <V453000> Chris Booth: noobs from stable gathering here? :P
18:30:11  <PublicServer> <V453000> yeah ... 199 ..
18:30:14  <PublicServer> <Chris Booth> you calling me a noob?
18:30:25  <PublicServer> <V453000> me at the same time if you didnt nocice :)
18:30:28  <PublicServer> <V453000> notice
18:30:38  <PublicServer> <Chris Booth> lol yeah i get it now
18:30:45  <PublicServer> <Chris Booth> i am just being slow
18:31:04  <PublicServer> <KyleS> the sideline at SLH 11 has lots of random prios in it O_o
18:31:05  <PublicServer> <V453000> language barriers \o/
18:31:34  <PublicServer> <V453000> I believe these arent as random as they might seem :)
18:33:09  <PublicServer> <Chris Booth> town drop 04 needs more!!!!!
18:33:16  <PublicServer> <Macha> Too many vehicles in game? I just built a station for nothing :(
18:33:25  <PublicServer> <KyleS> lol
18:33:53  <Wouterr> add a !add trains sign to it for when we increase train limit
18:34:40  <PublicServer> <V453000> CHris Booth: they only merge back incorrectly
18:34:45  <PublicServer> <V453000> or rather ... randomly
18:35:46  <PublicServer> <V453000> but that station works for a long time without a jam to the ML
18:35:52  <PublicServer> <V453000> it just absorbs it somehow
18:36:05  <PublicServer> <V453000> im quite ok with that
18:38:00  <PublicServer> <V453000> lol
18:38:04  <PublicServer> <KyleS> SLH 13 got confusing o.o
18:38:08  <PublicServer> <V453000> those two trains near BBH 04 died already
18:38:11  <PublicServer> <V453000> now they are back :D
18:38:35  <PublicServer> <V453000> what is confusing about SLH 13?
18:39:15  <PublicServer> <KyleS> /thinks
18:39:32  <PublicServer> <V453000> its just typical duck style
18:39:39  <PublicServer> <KyleS> alaskan style :O
18:39:42  <PublicServer> <V453000> everything far from each other so it is as big as it can be
18:39:56  <PublicServer> <KyleS> the signals at the western join
18:40:07  <PublicServer> <KyleS> and the what-appears-to-be a 3rd ML
18:40:10  <PublicServer> <KyleS> is what confuses me
18:40:19  <PublicServer> <V453000> yeah these were just wrong
18:40:26  <PublicServer> <V453000> wtf...
18:40:28  <PublicServer> <V453000> god
18:40:31  <PublicServer> <KyleS> lol
18:41:39  <PublicServer> <KyleS> oh it is a 3rd ML!
18:41:44  <PublicServer> <KyleS> i didn't go far enough east to see that ;-P
18:41:48  <PublicServer> <V453000> that is
18:41:55  <PublicServer> <V453000> but the missing signals -.-
18:42:00  <PublicServer> <KyleS> yeah... >.<
18:44:45  <PublicServer> <Macha> So, umm, being a relative noob, and there being no point connecting up more primary industries, what's there to do now? I'd only screw stuff up if I touched anyting major.
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18:45:13  <PublicServer> <V453000> we are now tuning the network and possibly preparing it for train limit increase
18:45:38  <PublicServer> <V453000> searching for any flaws, resolving jams, shall any occur
18:46:24  <PublicServer> *** KyleS has left the game (connection lost)
18:47:05  <PublicServer> <V453000> also, now it shouldnt be random, where do we add trains
18:47:29  <PublicServer> <Wouterr> town drop 3
18:47:53  <PublicServer> <V453000> yea, for example oil trains 03 can take some more
18:48:16  <PublicServer> <V453000> wood too
18:48:27  <PublicServer> <V453000> oil preffered though
18:48:41  <PublicServer> <Wouterr> oil 1 is also verry low
18:48:55  <PublicServer> <V453000> that doesnt matter
18:48:58  <PublicServer> <V453000> which one is low
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18:49:12  <PublicServer> <V453000> important is, which parts of the network can take more load
18:49:28  <Vitus> !password
18:49:28  <PublicServer> Vitus: traits
18:50:00  <V453000> !trains 1806
18:50:00  <PublicServer> *** V453000 has set max_trains to 1806
18:50:22  <PublicServer> *** Vitus joined the game
18:50:25  <PublicServer> <V453000> hi
18:50:46  <PublicServer> *** Vitus has left the game (connection lost)
18:51:21  <PublicServer> <Macha> Question: Should I be blaming my CPU or my internet connection for the lag I'm currently experiening?
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18:51:23  <V453000> why is pause_on_join off?
18:51:24  <Razaekel> !info
18:51:24  <PublicServer> Razaekel: #:1(Orange) Company Name: 'Insanity Reloaded'  Year Founded: 1950  Money: 10424792005  Loan: 0  Value: 10430651245  (T:1806, R:19, P:0, S:0) unprotected
18:51:36  <Razaekel> !date
18:51:37  <PublicServer> Razaekel:  7 Jan 2280
18:51:37  <V453000> Macha: cpu probably
18:51:38  <PublicServer> <Macha> i.e., will switching to my desktop make it stop
18:51:53  <PublicServer> <Chris Booth> Macha: check you CPU graphs
18:51:59  <Razaekel> !ip
18:51:59  <PublicServer> Razaekel: ps.openttdcoop.org
18:52:00  <PublicServer> <V453000> ^
18:52:07  <PublicServer> <Chris Booth> if you have a multi core machine and 1 is full its your CPU
18:52:09  <Razaekel> !port
18:52:16  <PublicServer> <Chris Booth> otherwise its your connection
18:52:19  <PeterT> Razaekel: 3979
18:52:25  <Vitus> !password
18:52:25  <PublicServer> Vitus: brooms
18:53:16  <PublicServer> *** Vitus joined the game
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18:53:40  <PublicServer> *** Vitus has left the game (connection lost)
18:54:05  <Vitus> Hmmm... my OpenTTD has problems syncing with the server, because pause on join is off :(
18:54:07  <PublicServer> <Macha> Guess it's my connection - one core is at 46%, other at 20%
18:54:40  <Wouterr> on windows?
18:54:52  <PublicServer> <Macha> Linux
18:55:39  <PublicServer> <Razaekel> what's the cl?
18:55:44  <PublicServer> <V453000> 3
18:56:26  <PublicServer> *** Vitus joined the game
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18:56:49  <PublicServer> <Vitus> w00t
18:56:54  <PublicServer> *** Vitus has joined company #1
18:57:00  <PublicServer> <V453000> welcom :d
18:57:13  <PublicServer> <Chris Booth> wheres the kaboom?
18:57:31  <PublicServer> <Vitus> The ML looks pretty awesome
18:58:11  <PublicServer> <V453000> I will increase the limit ... dont add trains though please
18:58:19  <V453000> !trains 1850
18:58:19  <PublicServer> *** V453000 has set max_trains to 1850
18:59:20  <KyleS3> !password
18:59:20  <PublicServer> KyleS3: brooms
18:59:39  <PublicServer> *** KyleS joined the game
19:00:27  <PublicServer> <Vitus> lol @ BBH 02: "I can't believe this works" :)
19:00:47  <PublicServer> <Vitus> Interesting merger, though
19:00:50  <PublicServer> <V453000> wtf is going on at Gedingway Valley
19:00:57  <PublicServer> <Chris Booth> OwenS style
19:01:15  *** leg3nd has joined #openttdcoop
19:01:41  <PublicServer> <Owen> Huh?
19:01:49  <PublicServer> <V453000> ze dog
19:01:49  <leg3nd> !password
19:01:49  <PublicServer> leg3nd: brooms
19:01:49  <PublicServer> <Owen> Oh, merger :p
19:01:49  <PublicServer> <Chris Booth> BBH 02
19:02:12  <PublicServer> *** leg3nd joined the game
19:02:19  <PublicServer> <Chris Booth> or just add PBS until it works
19:02:20  <PublicServer> <Owen> I'm by now used to hammering the PBS peg into square holes and it working unexpectedy :p
19:02:25  <PublicServer> *** Wouterr has joined spectators
19:03:25  <PublicServer> <Owen> Actually, the main thing there is allocating the incoming tracks to maximally distribute the load
19:03:31  <PublicServer> <leg3nd> hello all
19:03:40  <PublicServer> <Vitus> Hey
19:03:56  <PublicServer> <V453000> hi leg :)
19:03:57  *** fonsinchen has quit IRC
19:04:54  <PublicServer> <Chris Booth> finaly my priors on town drop 04 are working
19:04:58  *** heffer has joined #openttdcoop
19:05:05  <PublicServer> <V453000> indeed
19:05:06  <PublicServer> <V453000> good
19:05:09  <PublicServer> *** leg3nd has left the game (connection lost)
19:05:26  <PublicServer> <Chris Booth> took them a while to get rid of the buffered refiting trains
19:05:30  <leg3nd> Wow what a surpice i got disconnected
19:05:42  <leg3nd> some need to fix the min req for this game :>
19:06:04  <Vitus> Think it's because there's no pause on join this time
19:06:05  <PublicServer> <Chris Booth> not this game just the server lol
19:06:43  <leg3nd> its runs nice for 1 minz. and then its like im lossing frames. :>
19:06:58  <leg3nd> so much that it takes 20 sek to see 1 train move 1 tile :>
19:07:15  <PublicServer> <V453000> wow
19:07:25  <PublicServer> <Vitus> Shouldn't the penalty at !penalty be on the other track?
19:07:49  <PublicServer> <V453000> :D
19:07:52  <PublicServer> <V453000> yea
19:10:43  *** mucht_home has quit IRC
19:11:13  <Macha1> btw, on the wiki, trying to log in with openID is giving a error:  Fatal error: Define Auth_OpenID_RAND_SOURCE as null to continue with an insecure random number generator + plus stack trace
19:11:18  *** Macha1 is now known as Macha
19:11:34  <Ammler> everyone can run !pause
19:11:45  <Ammler> !rcon set pause_on_join 1
19:11:59  <PublicServer> <Chris Booth> what Ammler?
19:12:01  <Vitus> Didn't know about that
19:12:10  <planetmaker> oh, Macha ... what you asked earlier in #openttd:
19:12:24  <planetmaker> everyone could set a company password here, I think
19:12:34  <planetmaker> But we wouldn't appreciate that and tell off that person
19:12:55  <planetmaker> An admin can always a) move people to a company without pw and b) just reload the map which resets all pw
19:13:11  <planetmaker> that works on every openttd also without IRC bridge like we use
19:13:18  <PublicServer> <Chris Booth> or use rcon to reset the password
19:13:22  <PublicServer> <V453000> pm: I think there was another issue
19:13:39  <planetmaker> Chris_Booth: can one?
19:13:40  <PublicServer> <V453000> like one of the cooperators changing the password of their company
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19:13:52  <planetmaker> V453000: yes. And I explained how to rectify that
19:14:07  <Chris_Booth> i thought you could PM
19:14:09  <PublicServer> <V453000> :) ook :)
19:14:18  <planetmaker> Chris_Booth: may be. I just don't know
19:14:41  <planetmaker> If you claim it, I hoped you'd explain how
19:15:19  <planetmaker> I'm just to lazy to search myself ;-)
19:15:48  <Chris_Booth> lol
19:16:03  <Chris_Booth> planetmaker: i hope no one gets stupid ideas now
19:18:26  <Chris_Booth> planetmaker: rcon company_pw <company number> *
19:18:34  <Chris_Booth> will reset company password
19:18:36  <planetmaker> ok :-)
19:18:41  <planetmaker> good to know
19:18:48  <Phazorx> well AP restets PW oce per 5 minute
19:18:55  <Phazorx> no matter who set it last
19:20:04  <Chris_Booth> Phazorx: ever if server isnt running?
19:20:11  <Chris_Booth> or game is paused?
19:20:26  <Phazorx> how exactly you are going to reset password on inactive server?
19:20:36  <Phazorx> and AP desnt care if it is pasued or not, 5 minutes is 5 minutes
19:20:45  <PublicServer> <Chris Booth> i meant the game is paused not a dead server
19:21:39  <Ammler> Chris_Booth: would be nice, if you make that patch :-P
19:22:00  <Chris_Booth> what patch Ammler ?
19:22:10  <Ammler> company_pw is still missing command
19:22:15  <Ammler> !rcon company_pw
19:22:15  <PublicServer> Ammler: - Change the password of your company. Usage: 'company_pw "<password>"'
19:22:15  <PublicServer> Ammler: - Use "*" to disable the password.
19:22:18  <Ammler> hmm
19:22:30  <Ammler> hmmhmm
19:22:33  <V453000> :D
19:22:36  <V453000> pwned
19:22:37  <planetmaker> :-D
19:22:41  <Ammler> indeed :-P
19:22:50  <PublicServer> <Macha> I think SLH12 is starting to jam up
19:22:57  <PublicServer> <Macha> And company_pw is a variable
19:23:21  <Ammler> now we need get get_company_pw
19:23:41  <PublicServer> <V453000> Macha: could be worse
19:23:56  <PublicServer> <V453000> ooh
19:23:57  <PublicServer> <V453000> fawk
19:24:01  <planetmaker> Ammler: why?
19:24:07  <Ammler> for restart
19:24:07  <PublicServer> *** Wouterr has joined company #1
19:24:16  <Ammler> so we could save pws reload and set again
19:24:23  <planetmaker> nah :-)
19:24:54  <planetmaker> I thought making the server unprotected but the company pw-protected ;-)
19:24:59  <Chris_Booth> with that you could you set the company password like you set the server passworD?
19:25:01  <planetmaker> allows spectators easier
19:25:16  <planetmaker> or especially on the PZ
19:25:17  <Chris_Booth> planetmaker: could use it that way
19:25:27  <Chris_Booth> lol PZ your having a luagh
19:25:37  <Chris_Booth> its never working anyway
19:25:44  <planetmaker> yeah, I know
19:25:47  <Chris_Booth> and if it is it has a boring game on it
19:25:50  <planetmaker> I killed the MZ / PZ
19:25:52  <Ammler> planetmaker: the problem is that this might stpp some people to switch to spec
19:25:57  <planetmaker> when I joined it died ;-)
19:26:03  <Ammler> and prefer idling in the company
19:26:15  <Paul2> !version
19:26:15  <PublicServer> Paul2: Autopilot AP+ 3.0 Beta (r740:742M)
19:26:18  <Paul2> !dl win32
19:26:19  <PublicServer> Paul2: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip
19:26:24  <planetmaker> hm... maybe yes, Ammler
19:26:34  <planetmaker> !tell Paul2 about !revision
19:26:34  <PublicServer> planetmaker: unknown command "revision"
19:26:40  <planetmaker> !revision
19:26:40  <PublicServer> planetmaker: Game version is r19894
19:26:45  <planetmaker> stupid ap
19:26:47  <Ammler> version detection broken on ap+?
19:26:50  <PublicServer> <Vitus> You really want to keep that slow corner or? :P
19:27:00  <PeterT> !tell Paul2 about revision
19:27:00  <PublicServer> PeterT: unknown command "revision"
19:27:09  <Chris_Booth> well you could have !password used inchat to get company password
19:27:11  <PeterT> !tell Paul2 !revision
19:27:11  <PublicServer> PeterT: unknown command "revision"
19:27:15  <PeterT> huh
19:27:17  <PublicServer> <V453000> wtf
19:27:20  <PublicServer> <V453000> :D
19:27:25  <planetmaker> PeterT: you might stop to highlight that poor chap
19:27:28  <Paul2> oh shush
19:27:32  <PeterT> :p
19:27:45  <Paul2> I realised I would need to download a new version anyway
19:27:57  <Chris_Booth> then you wouldnt need to ask for password in IRC
19:28:06  <planetmaker> version is irrelevant, if you use an auto-updater ;-)
19:28:18  <Paul2> yeah... not quite got that far yet ;)
19:28:22  <Paul2> maybe I should give it another go
19:28:23  <planetmaker> (or the download link)
19:28:30  <planetmaker> quite worthwhile IMHO
19:28:35  <Paul2> Need to sort out my versions
19:28:44  <OwenS> PeterT: Please consult channel title, or !dl, or !svn...
19:29:04  <PeterT> what, OwenS?
19:29:04  <Paul2> what was the name of that software that managed multiple installations of openttd and versions and managed them all?
19:29:18  <OwenS> PeterT: As in, no need for !revision...
19:29:24  <Paul2> I used to have it, but it annoyed me and I got the rage and deleted it
19:29:36  <planetmaker> dunno... autottd? autoupdate?
19:29:36  <PeterT> OwenS: please read the backlog
19:29:36  <Chris_Booth> there are a few out there
19:29:53  <planetmaker> I use autostart
19:30:01  <planetmaker> depends upon your OS ;-)
19:30:28  <PeterT> we were trying to fix ap+, OwenS
19:32:08  <PublicServer> *** Chris Booth has left the game (connection lost)
19:32:15  <Chris_Booth> what ever happened to avinion?
19:33:00  <Paul2> it was one of those. whats recommended for win 32?
19:33:10  <PublicServer> <V453000> reinstall
19:33:37  <PeterT> Chris_Booth: development died
19:33:44  <Chris_Booth> !dl autoupdate Paul2
19:33:44  <PublicServer> Chris_Booth: unknown option "autoupdate"
19:33:51  <Chris_Booth> !dl
19:33:51  <PublicServer> Chris_Booth: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
19:34:22  <Paul2> !decide autostart || autottd || ottdau
19:34:54  <PublicServer> *** Macha has left the game (leaving)
19:35:03  <Chris_Booth> not sure i dont use any as they dont give me 64 bit version
19:35:08  *** Macha has quit IRC
19:35:33  <Chris_Booth> !dl ottdau
19:35:33  <PublicServer> Chris_Booth: http://www.openttdcoop.org/winupdater
19:35:52  <Chris_Booth> ^ thats the one i used to use
19:36:59  <Paul2> this would be a good oppertunity to move all my different installs from several different folders on my desktop wouldnt it?
19:37:17  <planetmaker> Paul2: why would you?
19:37:17  <PublicServer> *** KyleS has left the game (connection lost)
19:37:40  <planetmaker> Well, I'd add tha auto-starter and maybe the nightly or so
19:37:44  <Paul2> planetmaker: my desktop is full of crap. if this manages it for me can be hidden away in program files or something
19:38:07  <planetmaker> ok. It sounded like adding more 'crap' ;-)
19:41:41  *** aui has joined #openttdcoop
19:42:46  <aui> !password
19:42:47  <PublicServer> aui: bellow
19:42:57  <PublicServer> *** bionerual joined the game
19:43:22  <PublicServer> <V453000> ji
19:43:23  <PublicServer> <V453000> hi
19:48:53  <Paul2> !password
19:48:54  <PublicServer> Paul2: bellow
19:49:04  <PublicServer> *** Paul2 joined the game
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19:50:41  *** ChanServ sets mode: +v Fuco
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19:53:55  <PublicServer> *** Vitus has left the game (connection lost)
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19:54:17  <Paul2> !password
19:54:17  <PublicServer> Paul2: outlay
19:54:28  <PublicServer> *** Paul2 joined the game
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19:56:12  <PublicServer> *** Paul2 has left the game (connection lost)
19:56:17  <Paul2> computer saying no
19:56:21  <Paul2> !traincount
19:56:26  <Paul2> !company
19:56:30  <Paul2> !companies
19:56:31  <PublicServer> Paul2: Company 1 (Orange): Insanity Reloaded
19:56:38  <Paul2> !company 1
19:56:51  <Paul2> pfff.. anyway. too many. makes my laptop crawl :(
20:00:57  *** Chris_Booth has quit IRC
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20:37:54  <Macha> !password
20:37:54  <PublicServer> Macha: mantle
20:38:08  <PublicServer> *** Macha joined the game
20:38:15  <PublicServer> <V453000> wb
20:38:21  <PublicServer> <Macha> Thanks
20:41:57  <PublicServer> <Macha> Too many trains to Dunside Heath Mines? *tries to be useful* :P
20:42:05  *** w4ldf331 has quit IRC
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20:42:39  <PublicServer> <V453000> meh
20:42:41  <PublicServer> <V453000> yea
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20:57:07  <PublicServer> *** Kolo joined the game
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21:01:40  <PublicServer> <Wun-Qu> yay, managed to reproduce 1:2ratio flipflop :D
21:02:40  <PublicServer> <Wun-Qu> hmmm the trains on the trainyard are having a party
21:02:58  *** w4ldf331 has left #openttdcoop
21:03:37  *** Barbaar has joined #openttdcoop
21:03:38  <PublicServer> <V453000> :)
21:04:40  <PublicServer> *** Barbaar joined the game
21:04:44  <PublicServer> <Barbaar> hey guys
21:04:47  <PublicServer> <V453000> hi
21:04:52  <PublicServer> <Barbaar> hows the game going?
21:04:57  <PublicServer> <V453000> fun
21:05:16  <PublicServer> <Barbaar> haven't been able to play unfortunatly, some stuff came up
21:05:42  <PublicServer> <V453000> OwenS: the bloody PBS merger failed already :)
21:05:58  *** Mitcian has quit IRC
21:06:52  <PublicServer> <Barbaar> waah, that MSH 2 part is nasty
21:08:12  *** Seberoth has quit IRC
21:08:19  <V453000> http://www.youtube.com/watch?v=YQmjCVFxRTA&feature=fvw holy shit this isnt even partially sane :D
21:08:20  <Webster> Title: YouTube - shoop da whoop (at www.youtube.com)
21:08:39  <PublicServer> *** Macha has left the game (leaving)
21:08:45  *** Chris_Booth has joined #openttdcoop
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21:09:19  <Chris_Booth> !players
21:09:21  <PublicServer> Chris_Booth: Client 899 is Wun-Qu, a spectator
21:09:21  <PublicServer> Chris_Booth: Client 828 (Orange) is tycoondemon, in company 1 (Insanity Reloaded)
21:09:21  <PublicServer> Chris_Booth: Client 903 (Orange) is Wouterr, in company 1 (Insanity Reloaded)
21:09:21  <PublicServer> Chris_Booth: Client 948 (Orange) is Barbaar, in company 1 (Insanity Reloaded)
21:09:21  <PublicServer> Chris_Booth: Client 896 is Yso, a spectator
21:09:22  <PublicServer> Chris_Booth: Client 917 (Orange) is V453000, in company 1 (Insanity Reloaded)
21:09:51  *** Seberoth has joined #openttdcoop
21:10:09  <PublicServer> *** Chris Booth joined the game
21:10:41  <PublicServer> <V453000> hi
21:10:46  <PublicServer> <Chris Booth> 'lo
21:10:49  <PublicServer> <Barbaar> hola
21:12:27  *** snc has joined #openttdcoop
21:12:53  <PublicServer> <Chris Booth> WTF at town drop 04?
21:13:19  <PublicServer> <V453000> wtf indeed
21:13:22  <PublicServer> <V453000> xD
21:13:58  <PublicServer> <Chris Booth> not just that
21:14:05  <PublicServer> <Chris Booth> where is the rest of the 5th line?
21:14:11  <PublicServer> <V453000> upcoming
21:14:28  <Wun-Qu> hey
21:19:12  <PublicServer> *** Yso has left the game (connection lost)
21:19:18  <Yso> gn8 :)
21:19:25  <PublicServer> <Chris Booth> GN
21:19:28  <PublicServer> <V453000> cya
21:19:54  <Yso> is there any schedule when the next game will start?
21:20:08  <PublicServer> <V453000> no why
21:20:13  <PublicServer> <V453000> just when this one finishes
21:20:14  <Barbaar> !gap 3
21:20:14  <PublicServer> Barbaar: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
21:20:30  <PublicServer> <Chris Booth> getting that 5th line into SLH 11 is going to be hell :P
21:20:32  <Barbaar> !gap 3 8
21:20:32  <PublicServer> Barbaar: You need 2 tunnels/bridges for trainlength 3 and gap 8.
21:20:55  <PublicServer> <V453000> so far it isnt needed
21:21:37  <Yso> because i'm curious about a rv game
21:21:58  <Yso> as was mentioned before
21:22:14  <PublicServer> <Barbaar> what is this road thing you are talking about? :P
21:22:25  <PublicServer> <Chris Booth> rail road
21:22:34  <PublicServer> <Barbaar> ah yes thank you
21:23:30  <Barbaar> !gap 3 9
21:23:30  <PublicServer> Barbaar: You need 2 tunnels/bridges for trainlength 3 and gap 9.
21:24:39  *** Kolo has quit IRC
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21:26:11  <PublicServer> *** Barbaar has left the game (leaving)
21:26:23  <PublicServer> <V453000> :p
21:26:39  <Barbaar> cya at the next game maybe :)
21:26:44  <PublicServer> <V453000> cya
21:27:27  <PublicServer> <Chris Booth> V453000: i got you some room in SLH 11
21:27:31  <PublicServer> <V453000> I see
21:32:58  <PublicServer> <Chris Booth> i am not sure how my line will join with yours V453000
21:33:07  <PublicServer> <V453000> lets just give this split to the outer line
21:33:10  <PublicServer> <V453000> and split the inner one sooner
21:33:13  <PublicServer> <V453000> before the hub
21:33:27  <PublicServer> <V453000> I did also 4th that way :P
21:33:44  <PublicServer> <V453000> ew :D
21:34:14  *** Chillosophy has quit IRC
21:35:22  <PublicServer> <V453000> :)
21:35:29  <PublicServer> <V453000> I think this will do the job
21:35:42  <PublicServer> <Wouterr> :0 5th line
21:35:44  <PublicServer> <Chris Booth> the outer line now has 2x slits
21:35:55  <PublicServer> <V453000> xD
21:36:10  <PublicServer> <V453000> ¨lets kill the earlier one
21:36:53  *** Fuco has quit IRC
21:37:36  <PublicServer> <Chris Booth> getting a 5th line into BBH 02 next
21:38:13  <PublicServer> <V453000> ok, I fill the connection from BBH02 5th line to SLH 11
21:39:25  <PublicServer> <Wouterr> any other line that needs expanding?
21:39:49  <PublicServer> <V453000> not yet I think/hope
21:40:16  <PublicServer> <Wouterr> maybe the west LL_RR
21:40:26  <PublicServer> <V453000> oh
21:40:27  <PublicServer> <V453000> yea
21:40:32  <PublicServer> <V453000> BBH04 ->02
21:40:40  <PublicServer> <V453000> there is only LLL_RR
21:40:47  <PublicServer> <V453000> needs LLL_RRR ofc :)
21:41:35  <PublicServer> <Wouterr> ok, lets find some piece i am able to expand
21:43:32  <PublicServer> <V453000> the most ridiculous connection ever :D
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21:44:15  <PublicServer> <Wouterr> i'll try SLH 13 :)
21:44:46  <PublicServer> <V453000> :)
21:52:42  <PublicServer> <Chris Booth> ok i mega hacked the 5th line into the BBH 02 split
21:52:59  <PublicServer> <V453000> loks quite hax :D
21:53:08  <PublicServer> <V453000> but I believe it will work
21:53:28  <PublicServer> <Chris Booth> i hope it works
21:53:43  <PublicServer> <Chris Booth> not enough room there without a rebuild
21:54:25  <PublicServer> <V453000> hehe
21:54:32  <PublicServer> <V453000> wel we have 5 out but not 5 in :D
21:54:51  <PublicServer> <Chris Booth> i thought you were on that one
21:55:19  <PublicServer> <V453000> no
21:55:28  <PublicServer> <Chris Booth> Wouterr: could do that part
22:00:43  <PublicServer> <Chris Booth> V453000: dont you hate it when people ignore you?
22:00:51  <PublicServer> <Chris Booth> and the signs you leave them?
22:01:06  <PublicServer> <Wouterr> :) sorry
22:01:15  <PublicServer> <V453000> what happened
22:01:26  <PublicServer> <Chris Booth> i allreasy put that line under those bridges
22:01:31  <PublicServer> <Chris Booth> no need to make them longer
22:01:36  <Wouterr> i see
22:01:40  <PublicServer> <Chris Booth> as i told you lots of times with lots of signs
22:01:53  <PublicServer> <Wouterr> had them turned off
22:02:13  <PublicServer> <Chris Booth> turn them on then
22:02:26  <PublicServer> <Wouterr> alredy done
22:05:43  <PublicServer> <Wouterr> i dont get the west going direction :)
22:06:04  <PublicServer> <V453000> westbound is done
22:06:09  <PublicServer> <V453000> Owen already did that
22:06:47  <PublicServer> <Wouterr> that 3rth line looks like its changing direction at SLH 07
22:07:07  <PublicServer> <Wouterr> ah it isn't :)
22:07:18  <PublicServer> <Wouterr> just a CL 2
22:07:54  <PublicServer> <V453000> o_O
22:07:57  <PublicServer> <V453000> :D
22:07:58  <PublicServer> <V453000> ok
22:08:01  <PublicServer> <V453000> please fix that
22:08:17  <PublicServer> <Chris Booth> its CL 2 fine @ 160 km.h?
22:08:22  <PublicServer> <V453000> no
22:08:33  <PublicServer> <V453000> CL3 is 160
22:09:34  <PublicServer> <Chris Booth> ok then
22:11:09  <PublicServer> <Chris Booth> Wouterr: you are still missing parts of SLH 13
22:12:21  <PublicServer> <Wouterr> am i?
22:12:26  <PublicServer> <Chris Booth> you were
22:12:39  <PublicServer> <Wouterr> all ok now i guess?
22:12:44  <PublicServer> <Chris Booth> yes
22:13:32  <PublicServer> <Wouterr> those BBH's are evil
22:13:52  <PublicServer> <Chris Booth> not as evil as SLH 11
22:13:57  <PublicServer> <Chris Booth> that as born evil
22:14:31  <PublicServer> <Wouterr> that whole valley is evil
22:18:31  <Wouterr> do we need those merger things if we change from 3->2 to 3->3
22:19:19  <PublicServer> <Chris Booth> you will need some sort of 3 + 2 -> 3 mixer
22:19:48  *** KyleS1 has joined #openttdcoop
22:19:55  <PublicServer> <Wouterr> true
22:20:12  <PublicServer> <Wouterr> but rebuilding V his art :)
22:20:19  <PublicServer> <Wouterr> it's a bit complicated
22:20:27  *** NukeBuster has quit IRC
22:20:58  <PublicServer> <Chris Booth> nuke it
22:22:36  <Wouterr> :)
22:24:35  *** KyleS3 has quit IRC
22:25:22  <PublicServer> <Chris Booth> i am off for tonight
22:25:25  <PublicServer> *** Chris Booth has left the game (connection lost)
22:25:31  <PublicServer> <Wouterr> good night
22:26:02  <V453000> cya
22:27:49  *** ODM has quit IRC
22:28:00  <Chris_Booth> nn
22:29:17  <OwenS> V453000: Is there a new merger or do I have to fix up my mess? :p
22:29:37  <PublicServer> <V453000> b) :p
22:29:43  <OwenS> Crap
22:30:02  <OwenS> I was afraid of that
22:30:23  <PublicServer> *** Owen joined the game
22:31:11  <PublicServer> <Wouterr> can i have a try at BBH 04 eastgoing merger?
22:31:20  <PublicServer> <Owen> BBH 04?
22:31:28  <PublicServer> <V453000> sure
22:31:33  <PublicServer> <V453000> nuke my mess
22:31:37  <PublicServer> <Owen> Heh
22:32:08  <PublicServer> <Wouterr> alright
22:32:15  <PublicServer> <Owen> V453000: I so wish I didn't have that bloody power plant
22:32:26  <PublicServer> <Owen> Then I could do a proper 4->3 merger between heads
22:32:39  <PublicServer> <V453000> he
22:32:52  <Chris_Booth> 5 -> 3 owen
22:32:53  <PublicServer> <V453000> the lake seems pretty flexible to me
22:32:56  <Chris_Booth> i hacked another line
22:33:32  <PublicServer> <Owen> V453000: I dislike flattening lakes, but I may have to :(
22:33:49  <PublicServer> <V453000> you dont have to flatten it much ..
22:33:50  <PublicServer> <Owen> Now... to figure out how to build the merger...
22:33:53  <PublicServer> <V453000> just as necessary :)
22:34:18  <PublicServer> <Owen> V453000: I can't really see things in my head ahead of time... Or, in order to build something, I need the land on which to experiment without flipping tools all the time
22:34:59  <PublicServer> <V453000> I believe if you leave at least 1 tile of water, you can revert some of the lake afterwards :p
22:35:06  <PublicServer> <Owen> True
22:35:23  <PublicServer> * Owen makes flat plain
22:36:15  <PublicServer> <V453000> omg tf noob! :P
22:36:26  <PublicServer> <Owen> ^^
22:37:34  *** Progman has quit IRC
22:40:57  <PublicServer> <Owen> Whoa... 5th line? WTF?
22:41:13  <PublicServer> <Owen> Why is there a fifth line at my junction?!
22:41:22  <PublicServer> <Owen> In particular, a 5th line which only goes to head 3?!
22:43:08  <PublicServer> <V453000> also from it
22:43:23  <PublicServer> <Owen> WTF?!
22:43:30  <PublicServer> <Owen> Who and why?
22:43:39  <PublicServer> <V453000> over 9000
22:43:41  <PublicServer> <V453000> me with CB
22:43:54  <PublicServer> <V453000> 4 lines werent enough
22:44:00  <PublicServer> <Owen> So why only head 3?
22:46:44  <PublicServer> <V453000> ya
22:47:16  <PublicServer> <V453000> I believe BBH01->02 lines will require LLLL_RRRR shortly after though
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22:51:24  <PublicServer> <Wouterr> hmm BBH04 west exit is seriously jamming
22:51:36  <PublicServer> <Mazur> Nicee jam from BBH04 to SLH08 and FOOD.
22:52:09  <PublicServer> <Owen> Probably my fault
22:53:13  <PublicServer> <Owen> OK, traffic released the right way
22:53:48  <PublicServer> <Wouterr> good :) BBH 04 getting unjammed
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22:56:45  <PublicServer> <Mazur> Kinda fun how SLH10 and SLH11 run into eachother.
22:56:47  <PublicServer> <Owen> OK... Need another lane to BBH01
22:58:18  <PublicServer> <V453000> let the traffic settle
22:58:25  <PublicServer> <V453000> it might take even a few years
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23:01:51  <Wouterr> night all
23:02:24  <PublicServer> <V453000> see you
23:02:45  <Wouterr> i think the 3rth line from BBH04 to BBH02 is ok
23:03:25  <PublicServer> <Wouterr> just needs a decent connection at !connect me decent
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23:31:33  <PublicServer> <V453000> g2g
23:31:34  <PublicServer> <V453000> cya
23:31:38  <PublicServer> <V453000> need some sleep
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