Config
Log for #openttdcoop on 9th June 2010:
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00:21:52  <Mark> 'lo
00:22:12  <PeterT> ello Mark
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00:28:07  <Mark> !info
00:28:07  <PublicServer> Mark: #:1(Orange) Company Name: 'Insanity Reloaded'  Year Founded: 1950  Money: 14470625068  Loan: 0  Value: 14476844654  (T:1959, R:29, P:0, S:0) unprotected
00:29:06  <Mark> !password
00:29:06  <PublicServer> Mark: bailed
00:30:20  <PublicServer> *** Game still paused (number of players)
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00:31:10  <PublicServer> <Mark> nice
00:31:15  <PublicServer> <Mark> 2332, lol
00:34:03  <PublicServer> <Mark> i'd have loved to make a BBH here :(
00:34:25  <OwenS> Heh
00:34:32  <OwenS> Most have been expanded about 5 times :p
00:35:21  <PublicServer> <Mark> this plan could have been mine, love it
00:36:05  <OwenS> V453000's plans seem to succeed all the time :p
00:36:36  <PublicServer> <Mark> yeah
00:36:57  <PublicServer> <Mark> the refitting is nice aswell
00:37:14  <PublicServer> <Mark> gets a bit complex for wood trains though :P
00:37:17  <OwenS> hehe
00:37:25  <PublicServer> <Mark> would've been easier combined with srnw
00:37:49  <OwenS> Of course, if you have any logic-based entries, you have to be really careful about send to depot...
00:38:09  <PublicServer> <Mark> yeah :P
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01:15:28  <Chris_Booth> morning all
01:15:46  <Mark> morning booth
01:15:56  <Chris_Booth> 'lo Mark
01:15:58  <Chris_Booth> and hi
01:16:39  <Mark> ill be kicked off in a minute
01:16:42  <Mark> so bye bye :)
01:16:52  *** Mark has quit IRC
01:16:53  <Chris_Booth> you on pay internet
01:18:19  <Chris_Booth> too late bye Mark]
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03:39:04  <zlw> !password
03:39:04  <PublicServer> zlw: purses
03:41:51  <zlw> Hello?
03:41:55  <PublicServer> *** Game still paused (number of players)
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03:42:13  <PublicServer> <0zlw> Hello?
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05:50:20  <zlw> !password
05:50:20  <PublicServer> zlw: wafted
05:50:59  <PublicServer> *** Game still paused (number of players)
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07:26:59  <desrik> any recommendations for a LL_RR 3way junction? high speed if possible
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07:43:51  <desrik> any recommendations for a LL_RR 3way junction? high speed if possib
07:58:23  <^Spike^> not much going on here...
07:58:28  <^Spike^> !players
07:58:30  <PublicServer> ^Spike^: Client 1036 (Orange) is 0zlw, in company 1 (Insanity Reloaded)
07:58:30  <PublicServer> ^Spike^: Client 969 is tycoondemon, a spectator
07:58:38  <^Spike^> nop.. :)
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08:17:27  <Henri> could anyone explain me, what catenary means?
08:18:43  <Henri> !password
08:18:43  <PublicServer> Henri: doping
08:18:55  <PublicServer> *** Game still paused (number of players)
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08:21:08  <Paul2> Henri: the overhead lines that have HV electricity to power trains.
08:21:48  <Henri> thanks
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09:46:35  <Yso> !password
09:46:35  <PublicServer> Yso: tapped
09:46:48  <PublicServer> *** Game still paused (number of players)
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09:49:18  <Yso> how do i find out what the trainlimit is?
09:51:03  <PublicServer> *** Yso has left the game (leaving)
09:51:59  <hylje> !trains
09:51:59  <PublicServer> hylje: !trains <integer>: set value of max_trains
09:52:08  <hylje> !gameinfo
09:52:14  <hylje> hm
09:52:55  <Yso> *g*
10:05:54  <SmatZ> !info
10:05:54  <PublicServer> SmatZ: #:1(Orange) Company Name: 'Insanity Reloaded'  Year Founded: 1950  Money: 14474067011  Loan: 0  Value: 14480277529  (T:1959, R:29, P:0, S:0) unprotected
10:05:57  <SmatZ> !date
10:05:57  <PublicServer> SmatZ: 23 Jun 2332
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10:33:39  <Webster> The third coop bot
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13:49:19  <Macha> !password
13:49:19  <PublicServer> Macha: tweaks
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15:17:31  <Wouterr> hi
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15:37:53  <Macha> !password
15:37:53  <PublicServer> Macha: iodine
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16:50:18  <TheOnionRack> @quickstart
16:50:20  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:01:57  <TheOnionRack> anybody active in here?
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17:05:15  <Yso> not today
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17:05:53  <TheOnionRack> are most people actually in the game atm?
17:06:20  <Yso> this irc channel mirrors the ingame chat
17:06:28  <TheOnionRack> ah
17:06:39  <TheOnionRack> (I am completely new here btw)
17:06:40  <Yso> so i think there isnt anyone on the server atm
17:06:45  <Yso> !players
17:06:47  <PublicServer> Yso: Client 969 is tycoondemon, a spectator
17:07:30  <TheOnionRack> I have been reading up on the wiki, but I am still unclear as to when a game starts and how long it runs for
17:07:38  <Yso> (i got there 2 days ago)
17:07:50  <TheOnionRack> I take it for quite a while if one is in the building stage but with no players
17:07:55  <Yso> that's undetermined
17:08:43  <Yso> as far as i understood the veterans a game ends when it is over :)
17:09:25  <Yso> the game is paused as long there is not at least 2 ppl on the server
17:09:55  <Wouterr> yep, thats how long a game takes :)
17:10:23  <Wouterr> @quickstart
17:10:25  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:11:28  <Yso> Wouterr how do i query the current trainlimit?
17:12:08  <Wouterr> !info
17:12:08  <PublicServer> Wouterr: #:1(Orange) Company Name: 'Insanity Reloaded'  Year Founded: 1950  Money: 14474067011  Loan: 0  Value: 14480277529  (T:1959, R:29, P:0, S:0) unprotected
17:12:36  <Yso> isn't that the current number of trains?
17:12:38  <Wouterr> !trains
17:12:38  <PublicServer> Wouterr: you must be channel op to use !trains
17:13:24  <Wouterr> yes, no idea how to see the limit
17:13:36  <Yso> hehe
17:13:37  <Yso> k
17:14:22  <Mazur> The train limit is listed under Advanced Options: Vehicels.
17:14:26  <Wouterr> i guess u have to try adding a train to see if u reached the limit or not
17:14:53  <Mazur> s/Vehicel/Vehicle/
17:15:12  <Yso> !password
17:15:12  <PublicServer> Yso: spires
17:15:33  <PublicServer> *** Game still paused (number of players)
17:15:33  <PublicServer> *** Yso joined the game
17:16:38  <Yso> there it says "Max trains per player: 0"
17:17:30  <Mazur> Ah yes, I saw V453000 set it to that yesterday evening, clearly he wants some issues taken care of first before adding more.
17:18:00  <Yso> k
17:18:16  <Yso> thx, one less question :)
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17:27:24  <TheOnionRack> So how long has this game been on for?
17:27:47  <TheOnionRack> hours/days/weeks/months/whatev :p
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17:30:08  <Yso> !date only gives the ingame date
17:30:08  <PublicServer> Yso: 23 Jun 2332
17:30:54  <Yso> !help :)
17:30:54  <PublicServer> Yso: http://www.openttdcoop.org/wiki/IRC_Commands
17:33:24  <Yso> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_181_-_190 has start and enddates for the past games
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17:42:11  <Macha> !password
17:42:11  <PublicServer> Macha: shoved
17:42:22  <PublicServer> *** Game still paused (number of players)
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17:58:31  <OwenS> TheOnionRack: 1 weke
18:00:24  <TheOnionRack> thanks
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18:25:08  <Vitus> !password
18:25:08  <PublicServer> Vitus: groped
18:25:20  <Vitus> Hey
18:26:02  <PublicServer> *** Game still paused (number of players)
18:26:04  <PublicServer> *** Vitus joined the game
18:29:22  <Vitus> Hmmm, Yso, are you here?
18:31:38  <XeryusTC> !password
18:31:38  <PublicServer> XeryusTC: groped
18:31:48  <PublicServer> *** Game still paused (number of players)
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18:31:51  <PublicServer> <Vitus> Hey
18:31:56  <PublicServer> <XeryusTC> yarr
18:32:07  <PublicServer> <Vitus> The ML looks pretty impressive
18:32:21  <PublicServer> <XeryusTC> quite
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18:44:52  <Yso> sry i was afk (cooking) Vitus
18:45:12  <PublicServer> <Vitus> You asked for suggestions for your station, right? :)
18:45:20  <Yso> yes
18:45:42  <PublicServer> <Vitus> Come and check it in game
18:45:51  <PublicServer> *** Yso has joined company #1
18:46:57  <PublicServer> <Yso> i have to move the station to avoid the slow corner, or do you see an other possibility?
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18:47:23  <PublicServer> <Yso> oh
18:47:30  <De_Ghosty> !screenshot
18:47:33  <De_Ghosty> !help
18:47:34  <PublicServer> De_Ghosty: http://www.openttdcoop.org/wiki/IRC_Commands
18:47:35  <De_Ghosty> !list
18:47:40  <PublicServer> <Yso> your quite a quick builder ^^
18:48:11  <PublicServer> <Vitus> Also, the station exit could use some more signals, but it's not really needed.
18:48:15  <PublicServer> <Vitus> Something like
18:48:46  <PublicServer> <Vitus> You need CL3 here
18:49:08  <PublicServer> *** XeryusTC has left the game (connection lost)
18:49:45  <XeryusTC> !password
18:49:45  <PublicServer> XeryusTC: wetter
18:49:52  <PublicServer> *** XeryusTC joined the game
18:50:02  <PublicServer> <Vitus> Damn, not this way
18:50:08  <PublicServer> <Yso> how many diagonal tracks make a full one? two?
18:50:59  <PublicServer> <Vitus> You can also enable the measuring tool, not sure how it is called as I use Czech lang :P
18:52:21  <PublicServer> <Yso> ah ke found that on my screen
18:52:38  <De_Ghosty> !screen
18:52:39  <PublicServer> *** De_Ghosty liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
18:52:58  <OwenS> De_Ghosty: Its borkne
18:53:19  <PublicServer> <Vitus> Should be slow-corner-less now :)
18:54:49  <PublicServer> <Yso> i'll keep the cl3 in mind :) next time
18:55:14  <PublicServer> <Vitus> Well, it depends mostly on train lenght
18:55:31  <PublicServer> <Vitus> And also on top speed of your engine
18:56:06  <PublicServer> <Vitus> So you don't have to use CL 20 for TL20 engine, whose top speed is under 230 km/h (on normal rail)
18:56:20  <PublicServer> <Vitus> *TL20 train :P
18:57:41  <PublicServer> *** XeryusTC has left the game (connection lost)
18:58:03  <Yso> seen a article in the wiki about that but can't find it atm, do you know a good keyword for this topic?
18:58:16  <Vitus> http://wiki.openttd.org/Game_mechanics#Vehicle_speeds
18:58:19  <Vitus> Look at the table there
18:58:29  <Vitus> I'll try to get the one from coop wiki
18:58:44  <KenjiE20> @clcalc
18:58:44  <Webster> KenjiE20: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
18:58:57  <KenjiE20> @cl
18:58:57  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
18:59:06  <KenjiE20> ^ you probably want that
18:59:06  <Vitus> Yes, this one
18:59:37  <Vitus> Thanks
18:59:57  <Yso> ok ^^
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19:55:00  <Wouterr> hi
19:55:10  <Vitus> Hey
19:55:37  <Wouterr> !password
19:55:37  <PublicServer> Wouterr: sawing
19:55:49  <PublicServer> *** Wouterr joined the game
19:56:16  <PublicServer> <Wouterr> anything jamming?
19:56:49  <PublicServer> <Vitus> Hmmm, haven't noticed anything so far... I was fishing for slow corners, though.
19:57:11  <PublicServer> <Wouterr> :(
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20:04:39  <PublicServer> *** Vitus has left the game (connection lost)
20:04:39  <PublicServer> *** Game paused (number of players)
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20:05:25  <Vitus> I'm going off, take care
20:05:34  *** Vitus has quit IRC
20:07:26  <KyleS> !password
20:07:26  <PublicServer> KyleS: beaded
20:08:23  <PublicServer> *** Game still paused (number of players)
20:08:23  <PublicServer> *** Game unpaused (number of players)
20:08:25  <PublicServer> *** KyleS #1 joined the game
20:15:45  <PublicServer> *** KyleS #1 has changed his/her name to KyleS #2
20:15:52  <PublicServer> <KyleS #2> wut
20:16:05  <PublicServer> <KyleS #2> zzz
20:21:30  <PublicServer> *** KyleS #2 has left the game (connection lost)
20:21:30  <PublicServer> *** Game paused (number of players)
20:21:54  <KyleS> !password
20:21:54  <PublicServer> KyleS: foxier
20:22:14  <PublicServer> *** Game still paused (number of players)
20:22:14  <PublicServer> *** Game unpaused (number of players)
20:22:14  <PublicServer> *** KyleS #1 joined the game
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20:29:57  <PublicServer> <KyleS #1> hi
20:30:06  <PublicServer> <MrRuben> hey
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20:30:14  <PublicServer> <MrRuben> gaven't played this for a long time :)
20:30:27  <PublicServer> <KyleS #1> :o
20:30:39  <PublicServer> <KyleS #1> this game is coming to a close soon probably
20:32:00  <PublicServer> <MrRuben> refitting hmm?
20:32:24  <PublicServer> <KyleS #1> aye
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20:34:07  <PublicServer> <MrRuben> major jam beginning at suningden Green Woods :P
20:34:55  <PublicServer> <MrRuben> hmm
20:35:08  <PublicServer> <MrRuben> wood trains there, but I don't see any wood plantation there
20:35:41  <PublicServer> <KyleS #1> /looking
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20:36:24  <PublicServer> <KyleS #1> i would guess an industry died 0_o
20:36:27  <PublicServer> <MrRuben> yup
20:36:35  <PublicServer> <KyleS #1> don't kill the trains though
20:36:40  <PublicServer> <KyleS #1> we can use them elsewhere
20:36:47  <PublicServer> <KyleS #1> although it might be troublesome...
20:37:11  <PublicServer> <KyleS #1> due to having to change a bajillion orders :p
20:37:34  <PublicServer> <MrRuben> temporarily  sending them to depot then
20:37:40  <PublicServer> <KyleS #1> k
20:38:03  <PublicServer> <MrRuben> it's only 4 trains for that station :)
20:38:08  <PublicServer> <KyleS #1> oh, nice :-)
20:38:27  <PublicServer> <KyleS #1> yeah, i saw a wood station earlier that could use some more trains, gonna look for it again
20:41:04  <PublicServer> <KyleS #1> big jam
20:41:08  <PublicServer> <KyleS #1> haven't found source
20:41:11  <PublicServer> <KyleS #1> at MSH 02
20:41:35  <PublicServer> <KyleS #1> still following it :p
20:42:24  <PublicServer> *** KyleS #1 has left the game (connection lost)
20:42:38  <PublicServer> <MrRuben> probably because of the massive trains coming at the same time
20:42:46  <PublicServer> <MrRuben> will sort  itself maybe
20:43:25  *** KyleS1 has joined #openttdcoop
20:43:29  <KyleS1> boo dc'd :(
20:43:31  <KyleS1> !password
20:43:31  <PublicServer> KyleS1: payers
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20:43:42  <KyleS1> this jam is huge tho xD
20:43:45  <PublicServer> *** KyleS joined the game
20:44:33  <PublicServer> <KyleS> due to a signal
20:44:35  <PublicServer> <KyleS> station
20:44:38  <PublicServer> <KyleS> single*
20:44:43  <PublicServer> <KyleS> : O
20:48:04  *** KyleS has quit IRC
20:58:31  <PublicServer> *** Yso has left the game (connection lost)
20:58:36  <Yso> gn8 :)
20:58:40  *** Yso has quit IRC
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21:28:50  <PublicServer> *** MrRuben has left the game (leaving)
21:28:51  <PublicServer> *** Game paused (number of players)
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21:35:35  *** learningottd has joined #openttdcoop
21:36:08  <learningottd> !dl
21:36:09  <PublicServer> learningottd: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
21:36:18  <learningottd> !dl win32
21:36:18  <PublicServer> learningottd: http://binaries.openttd.org/nightlies/trunk/r19894/openttd-trunk-r19894-windows-win32.zip
21:37:39  <KyleS1> hello :o
21:38:30  <learningottd> !password
21:38:30  <PublicServer> learningottd: daunts
21:38:42  <PublicServer> *** Game still paused (number of players)
21:38:43  <PublicServer> *** learningottd joined the game
21:40:33  <PublicServer> <KyleS> hello :o
21:40:37  <PublicServer> <learningottd> hi
22:02:43  <PublicServer> <KyleS> want to join the company so it unpauses? ;o
22:04:10  <PublicServer> <learningottd> sure if you wanna build :p
22:04:17  <PublicServer> *** learningottd has joined company #1
22:04:17  <PublicServer> *** Game unpaused (number of players)
22:04:32  <PublicServer> <learningottd> just wanted to take a peak at the insanity :p
22:05:11  <PublicServer> <KyleS> :D
22:06:17  *** Chris_Booth has joined #openttdcoop
22:07:47  <theholyduck> why is it that when you spend forever waiting for something
22:07:50  <theholyduck> its inevitably shit?
22:07:56  <PublicServer> <KyleS> :S
22:07:56  * theholyduck goes to cry in his corner
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23:01:08  <PublicServer> *** learningottd has left the game (leaving)
23:01:08  <PublicServer> *** Game paused (number of players)
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