Config
Log for #openttdcoop on 19th July 2010:
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00:10:32  *** fonsinchen has joined #openttdcoop
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01:20:07  <Zarneor> !players
01:20:09  <PublicServer> Zarneor: There are currently no clients connected to the server
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03:36:49  *** Kids is now known as travels
03:36:57  <travels> hi
03:37:43  <travels> whats the ip for server
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04:34:49  *** zarenor is now known as Guest270
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06:32:13  <Tray> !download win32
06:32:13  <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r20146/openttd-trunk-r20146-windows-win32.zip
06:33:54  <PublicServer> *** Mazur joined the game
06:34:37  <Tray> !password
06:34:37  <PublicServer> Tray: cooing
06:34:48  <PublicServer> *** Tray joined the game
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06:37:37  *** ChanServ sets mode: +o ^Spike^
06:39:09  <Mazur> Hi, Spook.
06:42:33  <PublicServer> ***  made screenshot at 0002A042: http://ps.openttdcoop.org/public/webcam/0002A042.png
06:51:32  <PublicServer> <Tray> Mazur? Could you please have a look at MSH 2-3
06:51:48  <PublicServer> <Tray> I don't understand this.
06:51:53  <PublicServer> <Tray> (sign)
06:52:41  <PublicServer> <Tray> Why there is something like a balancer when each line is merged?
06:57:35  <PublicServer> ***  made screenshot at 00062280: http://ps.openttdcoop.org/public/webcam/00062280.png
07:03:39  <Mazur> Ok, one mo.
07:03:54  <PublicServer> <Tray> damn
07:03:59  <PublicServer> <Mazur> Oooer, jam.
07:04:10  <PublicServer> <Tray> Yeah im working on the exits
07:04:45  <PublicServer> <Mazur> Ahm, crash, even.
07:04:54  <PublicServer> <Tray> My fault. \:
07:05:05  <PublicServer> <Tray> obviously.
07:05:23  <PublicServer> <Mazur> No, just wait.
07:05:29  <PublicServer> <Mazur> Safer,
07:05:35  <PublicServer> <Tray> True.
07:09:20  <PublicServer> <Mazur> No idea why there is a balancer.
07:10:01  <PublicServer> <Tray> Well, but the merge is jamming, so i'm trying to built split before merge for the two stations.
07:10:06  <PublicServer> <Tray> For now, the exits.
07:11:17  <PublicServer> <Mazur> I sold off a train, so there is a 2 train space to copy crash trains into a depot.
07:12:20  <PublicServer> <Tray> Let's unjam that station first.
07:12:37  <PublicServer> ***  made screenshot at 0001D4AD: http://ps.openttdcoop.org/public/webcam/0001D4AD.png
07:16:39  <Yso> !password
07:16:39  <PublicServer> Yso: lazies
07:16:42  <PublicServer> <Mazur> Lol, with equal production,  Aliminium Pickup handles 20 mote trains in a 4 platform terminus than the Cement Pickup in a 6 platform terminus.
07:17:00  <PublicServer> *** Yso joined the game
07:17:05  <PublicServer> <Mazur> Is O!
07:17:05  <Yso> hiho
07:17:12  <PublicServer> <Tray> the problem is the merge, I guess.
07:17:27  <PublicServer> <Tray> Hi.
07:18:43  <PublicServer> <Mazur> No, must be train capacities, because neither station has a lot of stuff waiting.
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07:26:15  <PublicServer> <Tray> well
07:26:18  <PublicServer> <Tray> ready?
07:26:30  <PublicServer> <Mazur> With signals.
07:26:42  <PublicServer> <Tray> let's have a look
07:27:26  <PublicServer> <Mazur> Just making notes, mind.
07:27:39  <PublicServer> ***  made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png
07:30:30  <PublicServer> <Mazur> I'd say, redesign the whole thing from the 4 exits to the station entrances.
07:31:30  <PublicServer> <Tray> Hrm.
07:31:56  <PublicServer> <Tray> Would be the best, I think.
07:32:18  <PublicServer> <Mazur> Sort of on a piece of paper first.
07:33:05  <PublicServer> <Mazur> making landbridges in hte tip of that lake if needed.
07:33:18  <PublicServer> <Tray> hte?
07:33:25  <PublicServer> <Mazur> s/hte/the/
07:33:37  <PublicServer> <Mazur> Below !this
07:33:52  <PublicServer> <Tray> Hrm.
07:34:40  <PublicServer> <Mazur> South MSH exits are busiest.
07:35:19  <PublicServer> <Mazur> Ah, need for catching up.
07:35:41  <PublicServer> <Tray> Do you want to rebuild the MSH too?
07:36:17  <PublicServer> <Mazur> I do not want to rebuild anything, to be honest, just seeing  the approach to the station should be.
07:38:46  <PublicServer> <Tray> Anyhow, the station is now working better
07:39:14  <PublicServer> <Mazur> And I've fixed the overflow wiating bay.
07:40:40  <PublicServer> <Tray> I think I could fix the cl issue
07:42:42  <PublicServer> ***  made screenshot at 0005F249: http://ps.openttdcoop.org/public/webcam/0005F249.png
07:45:08  <PublicServer> <Tray> like this.
07:46:22  <PublicServer> <Mazur> Looks smoother.
07:48:17  <PublicServer> <Tray> Still two things, but I think it's now very better.
07:48:56  <PublicServer> <Mazur> Very much.
07:51:30  <PublicServer> <Tray> Hrm. Why did Ramsus 4 Bridges to cross the ml for one line?
07:52:12  <PublicServer> <Mazur> To quote V on such occasions: "Because he's an idiot."
07:52:29  <V453000> bullshit
07:53:00  <PublicServer> <Mazur> Meaning: I don't know why, but he shouldn;t have.
07:53:07  <Mazur> No, human shit.
07:53:17  <V453000> I do not call people idiots in these cases
07:53:18  <Mazur> Last time I checked, that is.
07:53:21  <Mazur> k
07:53:29  <Mazur> I was just joking.
07:53:31  <V453000> I call people idiots only when they argue with some pointless arguments
07:53:33  <V453000> :p
07:54:07  <Mazur> Pointless to you, that is.
07:54:57  <Mazur> Btw, are you going to write an article about FIRS?
07:56:18  <Mazur> V?
07:57:44  <PublicServer> ***  made screenshot at 0001D8C5: http://ps.openttdcoop.org/public/webcam/0001D8C5.png
08:01:36  <Yso> why would we need an article about firs? there are 2 things we can learn from this game: 1. build a decent msh & station for the aluminium plant 2. plan the steelmill station & ml connection for much more trains than we did this time
08:03:37  <Yso> i'd like an article on how to avoid pbs :)
08:03:59  <PublicServer> <Mazur> Oh, that's easy: Think aabout it.
08:04:25  <Yso> looking at the current game i think the article is needed
08:04:38  <Mazur> True.
08:04:44  <Mazur> To spread the word.
08:05:41  <V453000> ? :o
08:06:15  <V453000> I am going to write an article though :p
08:06:27  <Yso> :)
08:08:11  <V453000> I think article about FIRS isnt needed
08:08:52  <V453000> !info
08:08:52  <PublicServer> V453000: #:1(Orange) Company Name: 'Coopers #188'  Year Founded: 1950  Money: 20520711090  Loan: 0  Value: 20529358047  (T:1449, R:234, P:10, S:0) unprotected
08:08:54  <V453000> !date
08:08:54  <PublicServer> V453000: 14 Nov 2786
08:09:47  <Yso> btw V, thanks for the article on hub building, it helped me a lot
08:09:56  <V453000> wow, awesome :)
08:10:03  <V453000> thanks for telling me, real important :)
08:12:38  <V453000> !password
08:12:38  <PublicServer> V453000: whines
08:12:46  <PublicServer> ***  made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png
08:13:00  <V453000> !password
08:13:00  <PublicServer> V453000: beefed
08:13:18  <PublicServer> *** V453000 joined the game
08:13:24  <PublicServer> <V453000> hy
08:13:46  <PublicServer> <Mazur> loa
08:14:19  <PublicServer> <V453000> omg train counters
08:17:39  <PublicServer> <V453000> looks ok
08:17:43  <Yso> V, could you do me the favour and show me how'd you remove the pbs at " !here"
08:18:02  <PublicServer> <V453000> wtfBBQ
08:18:17  <PublicServer> <V453000> :D sure
08:18:42  <PublicServer> <V453000> the other one is even worse though
08:19:03  <PublicServer> <Tray> wich?
08:19:15  <PublicServer> <V453000> the one further down there
08:19:26  <PublicServer> <V453000> I think a valid solution would be just not to merge that
08:19:33  <PublicServer> <V453000> and only merge them at the other split
08:19:54  <PublicServer> <V453000> I dont want to call it a join before split because this isnt that bad, but ...
08:20:51  <PublicServer> <V453000> nice mess there
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08:27:48  <PublicServer> ***  made screenshot at 00063E5E: http://ps.openttdcoop.org/public/webcam/00063E5E.png
08:29:01  <Yso> if the original station author had done only one drop and not seperate ones this would have been so much easier...
08:29:21  <PublicServer> <V453000> separate drops are sheerly wrong
08:29:32  <PublicServer> <Tray> Wouldn't it be easier to rebuild that thing?
08:29:40  <PublicServer> <V453000> train orders ...
08:30:04  <PublicServer> <Mazur> Which were separate at hte time of building.
08:30:45  <PublicServer> <V453000> it would be doable, but I think we can leave it as it is
08:31:06  <PublicServer> <Tray> I think fixing the orders of 1,4k trains would be easier than fixing that whole area. (:
08:31:26  <PublicServer> <Tray> but looks nice now.
08:31:29  <PublicServer> <V453000> just 72 trains
08:31:31  <PublicServer> <V453000> with shared orders
08:31:35  <PublicServer> <V453000> would be quite ok
08:34:28  <PublicServer> *** V453000 has left the game (connection lost)
08:34:33  <Yso> i guess now we can increase the trainlimit a little
08:34:42  <V453000> !password
08:34:42  <PublicServer> V453000: tamely
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08:39:18  <ameno> @quickstart
08:39:20  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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08:42:50  <PublicServer> ***  made screenshot at 00063A7E: http://ps.openttdcoop.org/public/webcam/00063A7E.png
08:45:18  <V453000> !trains 1550
08:45:18  <PublicServer> *** V453000 has set max_trains to 1550
08:48:15  <PublicServer> <Mazur> Ok, enlarged Bauzxite drop with 2 platforms and rerouted other Aluminium drops to there.
08:49:04  <Yso> nice!
08:49:20  <PublicServer> <V453000> wa?
08:49:33  <PublicServer> <V453000> there are still 49 trains dropping elsewhere than at the bauxite drop
08:49:48  <PublicServer> <V453000> plus why now when I already made there the choices...
08:49:57  <PublicServer> <Mazur> Working on it/.
08:50:05  <PublicServer> <V453000> why to do it
08:50:13  <PublicServer> <V453000> this way you have higher throughput
08:50:18  <PublicServer> <V453000> ok, there is a bit of a mess :)
08:50:35  <PublicServer> <V453000> but proper mess
08:51:18  <PublicServer> <Mazur> I was reacting to the comments you and others made about there being separate drops.
08:52:31  <PublicServer> <Mazur> So, leave those r49 Scrap trains separate?
08:52:41  <PublicServer> <V453000> why not :)
08:52:51  <PublicServer> <V453000> at the current situation it is better
08:52:56  <PublicServer> <Mazur> You know what,  you guys deal with it.
08:53:31  <PublicServer> <Mazur> I'll leave the Scrap ones alone, but I'm not going to redo the chemical ones back to their separate station.
08:53:32  <PublicServer> *** V453000 has left the game (connection lost)
08:53:52  <V453000> Yso: do you know you have SLH 05 at MainStation Line
08:53:57  <Yso> yes
08:54:09  <V453000> !password
08:54:09  <PublicServer> V453000: nilled
08:54:24  <PublicServer> *** Mazur has left the game (leaving)
08:54:28  <V453000> ok
08:54:34  <V453000> and what are you going to do about it? :D
08:54:41  <PublicServer> *** V453000 has left the game (connection lost)
08:55:20  <Yso> hm...
08:56:47  <Yso> i'll move it to between MSH03a and BBH12 later today
08:57:52  <PublicServer> ***  made screenshot at 000151A0: http://ps.openttdcoop.org/public/webcam/000151A0.png
08:57:53  <PublicServer> <Tray> dümdüdüm
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08:59:37  <Absolutis> !players
08:59:39  <PublicServer> Absolutis: Client 548 (Orange) is V453000, in company 1 (Coopers #188)
08:59:39  <PublicServer> Absolutis: Client 536 (Orange) is Tray, in company 1 (Coopers #188)
08:59:39  <PublicServer> Absolutis: Client 538 (Orange) is Yso, in company 1 (Coopers #188)
08:59:42  <Absolutis> !password
08:59:42  <PublicServer> Absolutis: visors
09:00:09  <Tray> Is the game realy still paused?
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09:00:53  <PublicServer> *** V453000 has left the game (connection lost)
09:01:09  <slaca> !password
09:01:10  <PublicServer> slaca: visors
09:01:26  <PublicServer> *** Absolutis has left the game (connection lost)
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09:03:51  <PublicServer> <Absolutis> lag
09:04:06  <PublicServer> <Absolutis> lag gone
09:04:17  <slaca> hi, i'm new here, and would like to join to publicserver as spectator, how can i do that?
09:04:51  <PublicServer> <Absolutis> ´havent you ever joined a server?
09:04:59  <^Spike^> @quickstart
09:05:01  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
09:05:28  <PublicServer> <Absolutis> The "Spectate " button is right next to the join company button
09:05:56  <PublicServer> <Absolutis> just check the password from the channel
09:07:29  <PublicServer> <Absolutis> lag
09:07:33  <slaca> thx, i read it, i need the server adress
09:07:45  <Tray> !ip
09:07:45  <PublicServer> Tray: ps.openttdcoop.org
09:07:54  <PublicServer> <Absolutis> *facepalm*
09:08:08  <PublicServer> <Absolutis> "Find Server"...
09:08:37  <PublicServer> <Absolutis> and DL r20146
09:08:47  <slaca> ok
09:08:50  <^Spike^> Absolutis just joining the server makes you understand all the shorts we use?
09:08:56  <PublicServer> <Absolutis> DL=Download
09:09:04  <^Spike^> i mean the in-game stuff
09:09:06  <PublicServer> *** SmatZ joined the game
09:09:37  <PublicServer> <Absolutis> Shorts?
09:09:50  <PublicServer> <Absolutis> what do you mean?
09:10:03  <PublicServer> *** SmatZ has left the game (connection lost)
09:10:21  <^Spike^> stuff like bbh/slh
09:10:28  <^Spike^> and i don't know what alot more we go
09:10:29  <^Spike^> t
09:10:57  <PublicServer> <Absolutis> lag ruining my game :(
09:11:03  <PublicServer> *** Absolutis has left the game (connection lost)
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09:12:54  <PublicServer> ***  made screenshot at 000724BF: http://ps.openttdcoop.org/public/webcam/000724BF.png
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09:15:16  <SmatZ> wow
09:15:30  <SmatZ> OpenTTD really does run better on 64bit system
09:15:52  <PublicServer> *** SmatZ has left the game (connection lost)
09:16:18  <slaca> !password
09:16:18  <PublicServer> slaca: basest
09:16:44  <PublicServer> *** slaca joined the game
09:17:00  <PublicServer> <slaca> hi
09:17:09  <PublicServer> *** slaca has left the game (connection lost)
09:17:26  <slaca> lag
09:18:14  <PublicServer> *** slaca joined the game
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09:27:39  <VVG> hello, fellow coopers
09:27:56  <PublicServer> ***  made screenshot at 00000000: http://ps.openttdcoop.org/public/webcam/00000000.png
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10:05:29  <PublicServer> <avdg> hey tray
10:05:42  <PublicServer> <Tray> Hi.
10:05:58  <PublicServer> <avdg> hmm... finding hell :p
10:06:15  <PublicServer> *** avdg has joined company #1
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10:10:26  <PublicServer> <avdg> ok, that 3th lane is needed at !3th lane
10:11:21  <PublicServer> <Tray> Hrm.
10:11:52  <PublicServer> <avdg> it was first slow by waves, but now it seems the traffic is increased
10:12:58  <PublicServer> ***  made screenshot at 0006446D: http://ps.openttdcoop.org/public/webcam/0006446D.png
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10:15:21  <mixrin> !grf
10:15:21  <PublicServer> mixrin: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
10:16:25  <PublicServer> <avdg> hmmm msh 3-4 is very compact
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10:17:05  <mixrin> where i can get missing GRF?
10:17:18  <mixrin> 7.3 pack doesn't working for me ._.
10:17:22  <avdg> !grf
10:17:22  <PublicServer> avdg: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
10:17:34  <avdg> and chech the missing grf section
10:17:39  <avdg> you can download them
10:17:45  <avdg> ingame
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10:18:45  <PublicServer> <avdg> wb
10:18:57  <PublicServer> <avdg> :p
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10:21:27  <mixrin> !password
10:21:27  <PublicServer> mixrin: booted
10:22:23  <PublicServer> *** mixrin joined the game
10:22:25  <PublicServer> <avdg> hey
10:22:36  <PublicServer> <mixrin> hallo
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10:23:07  <fmauneko> Ohai
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10:23:11  <PublicServer> <mixrin> too hard for my laptop ._.
10:23:21  <PublicServer> <avdg> resize window :p
10:23:45  <slaca> !password
10:23:45  <PublicServer> slaca: booted
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10:24:04  <PublicServer> <mixrin> cpufreq performance governor gogo
10:24:05  <PublicServer> <Tray> avdg? do you understand MSH 3-4?
10:24:09  <PublicServer> *** slaca joined the game
10:24:33  <PublicServer> <V453000> hi
10:24:33  <PublicServer> *** V453000 joined the game
10:24:35  <PublicServer> <avdg> its too compact
10:24:38  <PublicServer> <avdg> hey v
10:24:44  <PublicServer> <mixrin> anyway, will check at home. Looks like some cool features added in last year.
10:24:51  <PublicServer> *** slaca has left the game (connection lost)
10:24:58  <PublicServer> <Tray> V, would you be so kind to explain your MSH?
10:24:58  <PublicServer> <avdg> v: check the most east ml
10:25:07  <PublicServer> <V453000> hm?
10:25:12  <PublicServer> *** mixrin has left the game (connection lost)
10:25:19  <PublicServer> <V453000> oh right
10:25:20  <PublicServer> <avdg> its full and these junctions are too tight
10:26:28  <PublicServer> <avdg> beh... a total refactoring is needed
10:27:17  <PublicServer> <avdg> when we add a line at the other side, it will require a lot of rebuild and replace
10:28:00  <PublicServer> ***  made screenshot at 00057A1A: http://ps.openttdcoop.org/public/webcam/00057A1A.png
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10:43:02  <PublicServer> ***  made screenshot at 0005360F: http://ps.openttdcoop.org/public/webcam/0005360F.png
10:52:08  <PublicServer> <avdg> goes everything fine, v?
10:52:15  *** slaca has quit IRC
10:52:17  <PublicServer> <V453000> seems so
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10:52:32  <PublicServer> <V453000> I am actually almost surprised how fine it is
10:53:31  <PublicServer> <avdg> well, I don't want to be in your place atm :p
10:53:53  <PublicServer> <V453000> :)
10:53:54  <PublicServer> <avdg> your doing a great job :p
10:53:57  <PublicServer> <V453000> no challenge no fun
10:53:59  <PublicServer> <V453000> thanks :)
10:55:12  <VVG> Why the need to expand msh3-4?
10:55:28  <PublicServer> <avdg> we're at the limit with these 2 lines
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10:58:04  <PublicServer> ***  made screenshot at 0005AE30: http://ps.openttdcoop.org/public/webcam/0005AE30.png
10:58:26  <PublicServer> *** avdg has joined company #1
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11:05:48  <fmauneko> !password
11:05:48  <PublicServer> fmauneko: darkly
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11:06:06  <PublicServer> <avdg> hey fmauNeko
11:06:12  <PublicServer> <V453000> ellow
11:06:17  <PublicServer> <fmauNeko> Hay :)
11:06:19  <PublicServer> <avdg> brb
11:11:08  <Chris_Booth> !password
11:11:08  <PublicServer> Chris_Booth: darkly
11:11:41  <PublicServer> * V453000 eats pizza while paused
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11:12:04  <PublicServer> <V453000> hi :)
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11:12:13  <PublicServer> <Chris Booth> hello
11:12:19  <PublicServer> <Chris Booth> big map now 1.67 mb
11:12:26  <PublicServer> <fmauNeko> Hi
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11:12:58  <PublicServer> <fmauNeko> Pwnd
11:13:06  <PublicServer> ***  made screenshot at 0005BE2E: http://ps.openttdcoop.org/public/webcam/0005BE2E.png
11:13:14  <VVG> i see at some pf traps a station was added, same as trains going for. why so?
11:13:34  <PublicServer> <V453000> it is basically the same
11:13:41  <PublicServer> <V453000> but in that case they *could prefer it*
11:13:50  <PublicServer> <V453000> because that platform is empty
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11:14:36  <VVG> i don't get it
11:14:52  <PublicServer> <V453000> what is a PF trap - you simulate path to the station
11:15:09  <PublicServer> <V453000> no matter if you end the trap with the regular path or station itself
11:15:11  <VVG> why use it, if it working without it?
11:15:56  <PublicServer> <V453000> cant you just say where it is ? :)
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11:16:23  <VVG> metal foundry, glassworks
11:16:50  <PublicServer> <V453000> oh
11:16:53  <PublicServer> <V453000> well
11:17:04  <PublicServer> <V453000> that is just pointless imo
11:17:12  <PublicServer> <V453000> also possibly more wrong
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11:26:13  <PublicServer> <V453000> ok, can someone continue? :)
11:26:18  <PublicServer> <avdg> ?
11:26:19  <PublicServer> <V453000> want to eat my lunch
11:26:26  <PublicServer> <V453000> MSH 3-4 and SLH 01 done
11:26:27  <PublicServer> <avdg> oh, just go :p
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11:27:16  <PublicServer> <V453000> damn :D
11:27:19  <PublicServer> <V453000> misclick
11:27:22  <PublicServer> <V453000> damn lag
11:27:33  <PublicServer> <avdg> yeah, its crazy :p
11:27:55  <PublicServer> <avdg> did someone released a lot trains at knudsvall quarry?
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11:28:32  <PublicServer> <Tray> I did.
11:29:01  <PublicServer> <avdg> hmm... these are 2 separated stations
11:29:21  <fmauneko> I don't know who wanted a NOR gate, but I couldn't finish it, too much lag
11:29:39  <PublicServer> <avdg> :)
11:29:43  <PublicServer> <Tray> I just added some to this sand pit.
11:30:00  <PublicServer> <avdg> the signals are wrong, and the connection too
11:30:15  <PublicServer> <avdg> with the correct signalling, you force trains to take the wrong station
11:40:35  <PublicServer> <V453000> VVG: see BBH 05
11:40:41  <PublicServer> <V453000> the western bridges
11:40:46  <PublicServer> * V453000 bakes VVG alive
11:41:11  <PublicServer> <V453000> oh he gone
11:41:12  <PublicServer> <V453000> hmm
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11:42:08  <V453000> im off
11:42:09  <V453000> laters :)
11:42:12  <PublicServer> <avdg> cya
11:42:14  <V453000> game looks almost done already
11:42:16  <PublicServer> *** avdg has joined spectators
11:42:20  <PublicServer> <avdg> hmm
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11:42:42  <PublicServer> <avdg> misclick
11:42:51  <PublicServer> <avdg> tray, buzy with something?
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11:43:33  <PublicServer> <avdg> :p
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12:10:58  <PublicServer> <Benom> am i allowed to place a missing  signal that seems to cause a giant jam?
12:12:51  <avdg> well, sepp is there
12:13:11  <avdg> if you're not sure, ask him
12:13:37  <PublicServer> <Benom> no one else on the server
12:14:00  <avdg> ah, he left :o
12:14:11  <avdg> missed these lines
12:14:55  <PublicServer> <Benom> anyway at "kramudde valley" it seems to be missing signals just before that bridge
12:15:22  <PublicServer> <Benom> the bridge at station entry
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12:24:50  <PublicServer> <Mazur> You can't place signals as a spectator, Benom.
12:25:49  <PublicServer> <Benom> i know that ... i just haven't read the rules so i didn't want to join and fix it before asking ;D
12:25:55  <Mazur> Nor can I, as I'm the only active in game.
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12:26:22  <PublicServer> <Benom> need me to join ?
12:26:31  <PublicServer> <Mazur> Well, they're clearly not missing because of synching issues, so yes, they have simply been overlooked.
12:26:44  <PublicServer> <Mazur> That would help in this case.
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12:26:54  <PublicServer> <Mazur> Station needs an overflow, too.
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12:31:43  <Lukeus_Maximus> !password
12:31:43  <PublicServer> Lukeus_Maximus: pebble
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13:03:23  <VVG> V453000: ops. they look a bit too much like tubular, i prolly overlooked them when replacing birdges.
13:06:19  <VVG> A pf trap at metalfoundry goods pickup overflow needs fixing. Someone placed a 1tile station, joined with supplies pickup, making trains going to supply pickup getting lost
13:06:48  <PublicServer> <Mazur> k. will be there in a few.
13:13:19  <PublicServer> ***  made screenshot at 00015590: http://ps.openttdcoop.org/public/webcam/00015590.png
13:14:55  <VVG> there was no need to remove the eyecady station :p
13:15:31  <PublicServer> <Mazur> Sorry, to me a bit to find the right (wrong) bit.
13:15:37  <VVG> also, in a save i just got there are some trains in oveflow depot that got trapped by that wrongly placed one tile station, that should have gone to supplies pickup.
13:16:33  <VVG> sell/buy new seems like the easiest solution
13:16:42  <PublicServer> <Mazur> I got 5 trains in one depot.
13:17:07  <PublicServer> <Mazur> Nah, they could refind their way, no?
13:17:26  <VVG> no idea
13:18:03  <VVG> they will have to go through good pickup if you let them loose, and make a pretty big loop, trying to return to supplies pickup
13:18:12  <VVG> might get lost somewhere else on their way :p
13:18:40  <VVG> though, if you skip some orders, they should no get lost, but still will go through goods pickup
13:20:07  <PublicServer> <Mazur> I'll follow them home.
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13:21:50  <PublicServer> <Mazur> Yup, they're going home.
13:23:24  <VVG> good behaving children
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13:24:09  <PublicServer> <Mazur> Wow, at SprögforsI can zoom out once and not see a single rail.
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13:28:23  <PublicServer> <Benom> train 693+1290+1307 is trapped in an overflow >_<
13:29:54  <VVG> which overflow?
13:30:30  <PublicServer> <Benom> V's at angelberg/beerpickup/brewery drop
13:30:55  <PublicServer> <Benom> they just keep going in a loop in the overflow
13:32:05  <VVG> that's prolly because the station is full
13:32:28  <VVG> though, i just saw a train with bauxite going into overflow depot at brewery o_0
13:32:48  <PublicServer> <Benom> nope ... those trains arent even heading for that station
13:33:05  <PublicServer> <Mazur> They want to turn to switch lanes on ML.
13:33:30  <VVG> hee
13:33:41  <VVG> train 693 is a goods train that shouldn't be at brewery at all
13:34:07  <PublicServer> <Mazur> No, they want to turn in the PF trap to switch lanes on ML.
13:34:16  <PublicServer> <Mazur> Something like that.
13:34:20  <VVG> seems like some track modifications caused them selecting wrong turn at some point
13:34:32  <PublicServer> <Mazur> Yes.
13:35:27  <PublicServer> <Mazur> But there was a lull at brewery pickup, theyt've all gone now.
13:35:38  <VVG> lull?
13:35:55  <PublicServer> <Mazur> A bit of free platform time.
13:36:00  <PublicServer> <Mazur> A bit of quiet.
13:36:35  <PublicServer> <Mazur> I'm off, going to enjoy the weather in a bit.
13:36:41  <PublicServer> <Mazur> CYa.
13:36:58  <PublicServer> *** Mazur has left the game (connection lost)
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13:37:39  <VVG> anyway, those trains need fixing ;)
13:38:37  <benom> looked like it would be easy to make a temp exit just outside the depot
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13:47:18  <fmauneko> !info
13:47:18  <PublicServer> fmauneko: #:1(Orange) Company Name: 'Coopers #188'  Year Founded: 1950  Money: 22135199225  Loan: 0  Value: 22149589836  (T:1526, R:238, P:10, S:0) unprotected
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15:27:18  <Zarenor> !players
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15:27:19  <PublicServer> Zarenor: There are currently no clients connected to the server
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16:08:26  <Chris_Booth> !password
16:08:26  <PublicServer> Chris_Booth: calico
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16:19:08  <damalix2> Hello
16:19:20  <damalix2> !players
16:19:21  <PublicServer> damalix2: Client 594 (Orange) is Chris Booth, in company 1 (Coopers #188)
16:19:46  <damalix2> !password
16:19:46  <PublicServer> damalix2: saints
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16:32:52  <Paltala> hey guys
16:32:55  <Paltala> !password
16:32:56  <PublicServer> Paltala: envoys
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16:36:47  <PublicServer> <Paltala> whats the train limit now?
16:36:54  <PublicServer> <damalix2> I don't know
16:36:57  <PublicServer> <Paltala> :/
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16:52:14  <damalix2> Bbye
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16:55:13  <V453000> !password
16:55:13  <PublicServer> V453000: navies
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16:55:37  <PublicServer> <V453000> o/
16:56:02  <PublicServer> <tneo> hi
16:56:11  <PublicServer> <V453000> hi hi :)
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16:57:39  <Ammler> tneo: needs a good pc ;-)
16:57:52  <PublicServer> <tneo> no less download ;-)
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16:59:20  <PublicServer> <tneo> brb
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17:00:25  <bothie> May somebody please rename [[Game_Start]] to [[Game_Start_with_Trains]]? I'm currently working on the internal linking of the Guides and want to create a general game start page which then links to those both pages.
17:00:52  <bothie> afk (for some time), I'll read the answers (if any) when I'm back.
17:02:05  <V453000> o_O ?
17:04:14  <VVG> V453000: at some point, there were some trains caught up in brewery oveflow, that don't have anything to do with brewery
17:04:36  <V453000> probably lost trains
17:04:50  <V453000> probably caused by some rebuilds
17:05:01  <V453000> I hope not by some missing connections
17:05:11  <V453000> but it also could be wrong orders - N or S group
17:05:31  <V453000> the last reason is unlikely imo
17:05:48  <VVG> atleast one of them was bauxite train, another iirc goods train
17:06:00  <V453000> oh
17:06:08  <V453000> and nobody cared about my 3rd line expansion
17:06:13  <V453000> that could make trouble
17:06:31  <V453000> umm
17:06:33  <V453000> well no
17:06:35  <V453000> that couldnyt
17:06:42  <V453000> anyways
17:06:44  <V453000> it happens
17:06:50  <VVG> probably there was no one who could care :p
17:06:58  <V453000> I believe
17:06:59  <V453000> there was
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17:08:21  <VVG> then, probably again, he didn't care enough
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18:59:08  <mixrin> !password
18:59:08  <PublicServer> mixrin: payers
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19:05:24  <pugi> !playercount
19:05:24  <PublicServer> pugi: Number of players: 0
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19:08:09  <pugi> i didn't say you should join the game...
19:08:23  <pugi> i just wanted to know how many players there are currently
19:08:52  <PeterT> maybe he wanted to join anyway ;-)
19:12:13  <pugi> :P
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20:56:33  <Ramsus08191> !password
20:56:33  <PublicServer> Ramsus08191: threes
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23:35:48  <Qanael> Hey everyone
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23:37:05  <Qanael> !playercount
23:37:06  <PublicServer> Qanael: Number of players: 0
23:37:16  <Qanael> !dl win64
23:37:16  <PublicServer> Qanael: http://binaries.openttd.org/nightlies/trunk/r20146/openttd-trunk-r20146-windows-win64.zip
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23:51:00  <Mazur> Duck reset.
23:56:30  <Zarenor> !players
23:56:32  <PublicServer> Zarenor: There are currently no clients connected to the server
23:56:59  <Zarenor> Mazur, you still here?
23:57:16  <Mazur> Yes.
23:57:27  <Zarenor> Up for helping me out a bit?
23:57:48  <Mazur> Shoot.
23:58:10  <Zarenor> Hm?
23:58:18  <Zarenor> i meant with something in-game
23:58:22  <Zarenor> !password
23:58:23  <PublicServer> Zarenor: spotty
23:58:41  <Mazur> k give me as mo.  Gotta save,
23:59:32  <Zarenor> Sure... unless you know something about SQL? Having some issues with that XD
23:59:34  <Zarenor> !password
23:59:34  <PublicServer> Zarenor: barges
23:59:57  <PublicServer> *** ZarenorDarkstalker joined the game

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