Config
Log for #openttdcoop on 27th August 2010:
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00:02:31  <Sylf> that should do it
00:02:37  <PublicServer> <HenrikRomby> should we give the stations lines numbers?
00:03:07  <PublicServer> <V453000> w could
00:03:10  <PublicServer> <V453000> we could :)
00:03:19  <Sylf> 0000
00:03:21  <Sylf> 0001
00:03:22  <Sylf> 0010
00:03:31  <Sylf> nvm
00:08:25  *** KenjiE20 has quit IRC
00:10:41  <PublicServer> <V453000> OH
00:10:52  <PublicServer> <V453000> all the time I though the station jams and it is something further down on the ML
00:14:42  <PublicServer> <V453000> cant help it much when the ML jams from time to time >.< we will have to prevent that
00:18:01  <PublicServer> <V453000> should be safe now
00:18:28  <PublicServer> *** avdg joined the game
00:18:39  <PublicServer> <avdg> :o
00:18:55  <PublicServer> <V453000> hi :)
00:20:54  <PublicServer> <avdg> lol 503?
00:21:14  <PublicServer> <V453000> see station exit
00:21:20  <PublicServer> <avdg> oh
00:21:38  <PublicServer> <avdg> added some signals already there :p
00:21:56  <PublicServer> <V453000> problems were on the ML
00:22:10  <PublicServer> <V453000> occasional slowdown -> evil mode -> jam
00:22:17  <PublicServer> <avdg> :)
00:22:40  <PublicServer> <HenrikRomby> i'm gonna close down avonbourne slowly, and then rebuild it when i'm done
00:23:11  <PublicServer> <V453000> just leave it as it is I would say :)
00:23:42  <HenrikRomby> but, but
00:23:46  <HenrikRomby> i wanna add two more spokes
00:24:06  <PublicServer> <V453000> no hurry :)
00:24:16  <PublicServer> <HenrikRomby> no, but it's fun :)
00:24:34  <PublicServer> <V453000> we actually could add more lines, but not add many trains
00:25:05  <PublicServer> <V453000> station merges are bad, and the train acceleration seems like full lines will never be accepted :)
00:25:37  <PublicServer> <V453000> so it might be more reasonable if we didnt have super full lines
00:26:27  <PublicServer> *** uliko has left the game (connection lost)
00:31:41  <PublicServer> <HenrikRomby> wut?
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00:35:10  <Sylf> huh
00:35:29  <Sylf> Dundale trains also come into Peawich line, adding to the jam
00:37:16  <uliko> !password
00:37:16  <PublicServer> uliko: hoaxed
00:37:32  <PublicServer> *** uliko joined the game
00:41:10  <avdg> nice psw :p
00:41:28  <PublicServer> <HenrikRomby> awww i really wanted to build those :( ;)
00:42:02  <PublicServer> <V453000> shouldnt need now :)
00:42:20  <PublicServer> <HenrikRomby> no but they wont connect either... they're just ready :)
00:42:30  <PublicServer> <V453000> :/
00:42:40  <PublicServer> <HenrikRomby> allright allright, i won't :)
00:42:50  <PublicServer> <V453000> :))
00:43:25  <PublicServer> <uliko> So who wants to help me add the 4th line to the 3rd spoke west side?
00:43:32  <PublicServer> <HenrikRomby> me!
00:44:01  <Sylf> I've been studying that line
00:44:15  <Sylf> it's gonna be a major rework
00:45:01  <Sylf> but it's needed
00:49:27  <PublicServer> <uliko> im creating some room to expand the dundale joiner
00:49:34  <PublicServer> <uliko> FT will probably need a complete rework
00:49:40  <PublicServer> <uliko> Beawich should be easy
00:50:36  <PublicServer> <uliko> Should just depot all Peawich trains until it's done
00:50:38  <PublicServer> <uliko> To keep it flowing
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00:56:51  <Sylf> I can do that
00:58:29  <PublicServer> <HenrikRomby> yay!
01:06:06  <PublicServer> <V453000> im off
01:06:08  <PublicServer> <V453000> cya
01:06:10  <PublicServer> *** V453000 has left the game (leaving)
01:06:12  <PublicServer> <HenrikRomby> bye
01:06:14  <PublicServer> <Sylf> night
01:06:21  <V453000> 3 a.m. again -..-
01:08:37  <PublicServer> <HenrikRomby> there
01:08:43  <PublicServer> <HenrikRomby> a japanese station
01:08:49  <PublicServer> <HenrikRomby> that's eye candy for ya
01:09:31  <PublicServer> *** uliko has left the game (connection lost)
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01:16:35  <PublicServer> <HenrikRomby> why is everything jammed?
01:16:42  <PublicServer> <Sylf> I see a problem
01:16:56  <PublicServer> <Sylf> 2nd line has way too many trains
01:16:58  <PublicServer> <HenrikRomby> you working on something?
01:17:12  <PublicServer> <Sylf> so many that it completes a circle
01:17:18  <PublicServer> <HenrikRomby> oh
01:22:37  <Sylf> it was a bad timing on a flip flop, it looks like
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01:49:59  <PublicServer> *** Game paused (number of players)
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02:41:42  <Razmir> !dl win64
02:41:42  <PublicServer> Razmir: http://binaries.openttd.org/nightlies/trunk/r20594/openttd-trunk-r20594-windows-win64.zip
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04:20:36  <Sylf> !GL 2 6
04:20:44  <Sylf> !help
04:20:44  <PublicServer> Sylf: http://www.openttdcoop.org/wiki/IRC_Commands
04:23:17  <Sylf> !gap 2
04:23:17  <PublicServer> Sylf: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
04:23:29  <Sylf> !gap 2 6
04:23:30  <PublicServer> Sylf: You need 2 tunnels/bridges for trainlength 2 and gap 6.
04:24:37  <Sylf> !gap 2 9
04:24:37  <PublicServer> Sylf: You need 3 tunnels/bridges for trainlength 2 and gap 9.
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06:47:05  <slaca> !password
06:47:05  <PublicServer> slaca: medley
06:47:17  <PublicServer> *** Game still paused (number of players)
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06:48:02  <Deamonhunter11> !password
06:48:02  <PublicServer> Deamonhunter11: medley
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09:46:30  <imus> hi
09:46:47  <imus> !password
09:46:47  <PublicServer> imus: defies
09:47:52  <imus> no one here?
09:47:55  <PublicServer> *** Game still paused (number of players)
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10:44:09  <Paltala> !playercount
10:44:09  <PublicServer> Paltala: Number of players: 0
10:44:11  <Paltala> O_O
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12:28:41  *** asnoehu is now known as tycoondemon
12:29:08  <tycoondemon> !pwnagelvl
12:29:24  <tycoondemon> !genious
12:29:31  <tycoondemon> !genious V453000
12:29:43  <tycoondemon> !nerd planetmaker
12:29:48  <V453000> ?? :O
12:30:06  <tycoondemon> planetmaker is god actually :O
12:30:09  <tycoondemon> hey V453000
12:30:11  <V453000> hi
12:30:12  <tycoondemon> 542345243 !
12:30:14  <tycoondemon> yaknow ;)
12:30:15  <V453000> yar
12:30:17  <V453000> 85421
12:30:18  <V453000> 7
12:30:22  <tycoondemon> 6
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12:30:25  <HenrikRomby> Hi!
12:30:26  <V453000> hmm
12:30:27  <HenrikRomby> !password
12:30:27  <PublicServer> HenrikRomby: faking
12:30:29  <V453000> mby 4
12:30:33  <tycoondemon> key
12:30:36  <V453000> :)
12:30:52  <PublicServer> *** Game still paused (number of players)
12:30:55  <PublicServer> *** HenrikRomby joined the game
12:31:36  <planetmaker> @kick tycoondemon (no unneeded highlights when I'm not even around)
12:31:36  *** tycoondemon was kicked by Webster ((no unneeded highlights when I'm not even around))
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12:31:46  <V453000> :(
12:32:05  <PublicServer> <HenrikRomby> why is it paused?
12:32:12  <V453000> you are the only one in game?
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12:35:15  <imus> anyone here?
12:35:34  <imus> !playercount
12:35:34  <PublicServer> imus: Number of players: 1
12:35:48  <imus> !help
12:35:48  <PublicServer> imus: http://www.openttdcoop.org/wiki/IRC_Commands
12:36:00  <imus> !players
12:36:02  <PublicServer> imus: Client 287 (Orange) is HenrikRomby, in company 1 (Centralized Brain Illness)
12:36:17  <PublicServer> *** HenrikRomby has left the game (leaving)
12:36:48  <HenrikRomby> !players
12:36:51  <PublicServer> HenrikRomby: Client 289 (Orange) is HenrikRomby, in company 1 (Centralized Brain Illness)
12:36:55  <HenrikRomby> !password
12:36:55  <PublicServer> HenrikRomby: faking
12:37:09  <PublicServer> *** Game still paused (number of players)
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12:37:27  <imus> is there anything left to do? besides fixing that transfer station exit jam?
12:37:41  <V453000> stabilizing will take a lot of work
12:37:51  <V453000> and I believe filling the 10 lines can use some too :p
12:38:01  <V453000> also making ML smooth
12:38:10  <V453000> because sometimes it even jams the station exits
12:38:20  <V453000> which results in evil mode, followed by a jam
12:38:35  <imus> did you figured what caused the slow station exit?
12:38:59  <PublicServer> *** Game still paused (number of players)
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12:41:33  <tycoondemon> 14:15:45,20102708 <planetmaker> @kick tycoondemon (no unneeded highlights when I'm not even around)
12:41:33  <tycoondemon> 14:15:45,20102708 * You were kicked by Webster ((no unneeded highlights when I'm not even around))
12:41:38  <tycoondemon> :(
12:41:56  <tycoondemon> god has struk me dowm
12:41:56  <imus> ?
12:42:11  <planetmaker> ... so... another unneeded highlight? :-(
12:42:23  <imus> what highlight?
12:42:36  <planetmaker> saying the person's (nick)name
12:42:36  <tycoondemon> planetmaker
12:42:43  <tycoondemon> it is needed
12:42:50  <tycoondemon> as in
12:42:57  <planetmaker> it will show up in most usual clients as notification
12:43:07  <tycoondemon> I can't find any creative to say right now :S
12:43:53  <planetmaker> yes. And it's annoying if it is for no good reason and not even fun.
12:44:06  <planetmaker> Thank you very much
12:44:56  * planetmaker goes back to his cave
12:45:04  <imus> so if I just randomly say "planetmaker", does that count as an unneeded highlight?
12:45:07  <tycoondemon> indeed, I stand corrected
12:45:11  <planetmaker> imus, yes
12:45:17  <imus> oh :)
12:45:35  <imus> if I say my own name randomly, is that the same?
12:45:40  <imus> or is it only highlighted for me
12:45:41  <tycoondemon> planetmaker must be a busy guy
12:45:42  <planetmaker> the 'randomly' is the important part in that
12:46:04  <imus> imus
12:46:09  <imus> does that do anything?
12:46:13  <Ammler> @kban tycoondemon 100 don't do that
12:46:13  *** Webster sets mode: +b *!~thok@82.75.115.73
12:46:14  *** tycoondemon was kicked by Webster (don't do that)
12:46:19  <planetmaker> imus, I don't care really when and how you draw attention to yourself
12:46:21  <kuch3n> _imus_ *imus* imus
12:46:31  <imus> oh
12:46:31  <planetmaker> Of course I don't get a notification, if your name is mentioned
12:46:36  <kuch3n> got it? ;)
12:46:42  <imus> got it :) I guess
12:46:55  <imus> I was just trying to understand what I'm not supposed to do ^.^
12:47:06  <planetmaker> see :-) And that is... at least irritating if done for no good reason when the person seems to be absent
12:47:13  <PublicServer> <HenrikRomby> V?
12:47:27  <PublicServer> <HenrikRomby> Some trains skip by the stations, that's not right?
12:47:39  <planetmaker> It's perfectly ok, if you try to get the attention; but then do it that way that you make clear in the same line why you need that
12:47:44  <planetmaker> Like
12:47:53  *** Webster sets mode: -b *!~thok@82.75.115.73
12:47:56  <kuch3n> the good thing in irssi is the fact, that no sound will palyed, instead the room number will be change to yellow and the nickname who highlighted u will change to yellow too
12:47:56  <planetmaker> imus, could you please re-build the transfer station to become more efficient
12:47:59  <planetmaker> and not like
12:48:03  <planetmaker> imus, are you around?
12:48:11  <imus> ok :) I think I got it
12:48:20  <planetmaker> :-) My understanding of IRC netiquette :-)
12:48:23  <imus> I'll try keeping myself to that ^.^
12:48:27  <kuch3n> for win there is a windows build and cygwin
12:48:34  <Ammler> not just "yours" :-)
12:49:16  <PublicServer> <imus> euhm, what caused that huge jam?
12:49:42  <PublicServer> <HenrikRomby> it's that same flipflop i think
12:49:48  <PublicServer> <HenrikRomby> it caused problems yesterday too
12:50:03  <PublicServer> <imus> hmm, the flipflops are bad in this game
12:50:06  <planetmaker> hm, shouldn't webster have removed the ban already again? Or isn't that announced?
12:50:08  <PublicServer> <imus> that's the second one failing
12:51:08  <PublicServer> <imus> does anyone know why a flipflop like that fails?
12:51:56  <PublicServer> <imus> I unlocked it again for now, but it's likely to fail again
12:53:34  <imus> hey, V453000, is it only one station exet that's failing? or do the others have problems as well?
12:53:45  <kuch3n> !password
12:53:45  <PublicServer> kuch3n: enlist
12:53:55  <PublicServer> *** kuch3n joined the game
12:54:07  <PublicServer> <kuch3n> This is a huge station :>
12:54:14  <PublicServer> <imus> :)
12:54:40  <PublicServer> <imus> V disigned it, but the exit's aren't that smooth
13:02:03  <V453000> indeed
13:02:20  <V453000> but I am not sure if we actually can do anything with it ... besides making ML smooth
13:02:43  <V453000> because from what I have seen yesterday, the exits are ok as long as the ML furher down the line is ok
13:02:44  <imus> I wonder what causes that one exit to be so much slower
13:02:51  <V453000> once ML jams just a little bit, its bad :)
13:02:57  <V453000> I dont know either :o
13:03:07  <V453000> I found some issues
13:03:14  <V453000> but none at the exit itself
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13:04:08  <V453000> I actually even lowered the maximum allowed throughput to that line
13:04:09  <V453000> but still
13:04:18  <V453000> has to be some mistake there :)
13:05:03  <PublicServer> <imus> it's probably magnifying the problem that exists in the other stations, caused by the 2 lines joining a little early?
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13:06:03  <PublicServer> <HenrikRomby> can i build the last two station lines?
13:06:13  <V453000> which 2?
13:06:13  <PublicServer> <imus> ?
13:06:16  <Vitus> !password
13:06:16  <PublicServer> Vitus: simile
13:06:22  <V453000> we have 10 lines each side now afaik
13:06:33  <V453000> 3 unused (?) each side?
13:06:37  <V453000> why to build more
13:07:04  <PublicServer> *** Vitus joined the game
13:07:16  <PublicServer> <Vitus> Hey
13:07:19  <PublicServer> <imus> hi
13:07:21  <V453000> hi
13:07:59  <PublicServer> <imus> did you know there was a pre signal at the slow exit?
13:08:17  <V453000> yes
13:08:21  <V453000> I placed it
13:08:31  <V453000> was an attempt for solution
13:08:37  <PublicServer> <imus> hmm
13:08:38  <V453000> but it works about the same as before
13:08:45  <HenrikRomby> to have something to do, they'll come into use later?
13:09:07  <V453000> maybe not
13:09:19  <V453000> 10 is enough for now ;)
13:09:32  <PublicServer> *** V453000 joined the game
13:09:41  <PublicServer> <V453000> :O
13:09:47  <PublicServer> <V453000> that candy is ugly :(
13:10:12  <PublicServer> <HenrikRomby> feel free to do it over, i did it out of boredom :)
13:11:24  <PublicServer> <Vitus> I'll start working on 4th line for 3rd west spoke
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13:13:55  <PublicServer> <HenrikRomby> i like those with an overpass in the middle
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13:20:56  <PublicServer> <V453000> this is cute imo :)
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13:21:37  <sharpy> !password
13:21:37  <PublicServer> sharpy: thighs
13:21:55  <PublicServer> *** sharpy joined the game
13:22:46  <PublicServer> <sharpy> holy shit the central drops changed!
13:23:07  <PublicServer> <V453000> no you just remember it wrong :p
13:23:18  <PublicServer> <sharpy> miiiinnnnnnddddd fuuuuuuuu
13:23:20  <PublicServer> <sharpy> lol
13:25:10  <PublicServer> <V453000> gotta go
13:25:12  <PublicServer> <V453000> laters
13:25:14  <PublicServer> <imus> bye
13:25:14  <PublicServer> <Vitus> cya
13:25:16  <PublicServer> *** V453000 has left the game (connection lost)
13:25:24  <V453000> I will finish that candy when I get back :p
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13:30:01  <PublicServer> <HenrikRomby> what's left to do?
13:30:31  <PublicServer> <imus> some hard stuff :s
13:30:50  <PublicServer> <HenrikRomby> i can't even do eyecandy right :D
13:30:56  <PublicServer> <imus> XD
13:31:04  <PublicServer> <imus> who's adding that extra line?
13:31:08  <PublicServer> <Vitus> Me
13:31:18  <PublicServer> <imus> can Henrik help on something?
13:31:28  <PublicServer> <Vitus> Upgrade balancers :P
13:31:38  <PublicServer> <Vitus> At !1->4
13:31:40  <PublicServer> <HenrikRomby> doesn't sound like something i could do :P
13:31:54  <PublicServer> <Vitus> You can try ;)
13:32:00  <PublicServer> <imus> I'm now checking for rogue trains
13:32:14  <PublicServer> <imus> I might have messed up a little when trying to solve the slow exit
13:32:38  <PublicServer> <imus> I hope I didn't
13:33:08  <PublicServer> <imus> there were 3 lines on line 3 W correct?
13:34:35  <PublicServer> <HenrikRomby> can i grow windstone?
13:35:17  <PublicServer> <HenrikRomby> sure, Henrik!
13:35:19  <PublicServer> <HenrikRomby> Cool, thanks!
13:35:41  <PublicServer> <imus> it's your city
13:35:47  <PublicServer> <imus> although E is ahaid atm
13:36:25  <PublicServer> <HenrikRomby> windstable then
13:36:27  <PublicServer> <HenrikRomby> that's W
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13:56:07  <sharpy> !password
13:56:07  <PublicServer> sharpy: plazas
13:56:22  <PublicServer> *** sharpy joined the game
13:59:45  <PublicServer> <imus> I might have found a way to slightly reduce the slow exit
14:00:07  <PublicServer> <imus> or at least the reason it's too slow
14:00:36  <PublicServer> <imus> no wait
14:00:46  <PublicServer> <imus> hmm
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14:01:20  <PublicServer> <imus> can someone confirm it? (look at the "!slow exit thinking space" sign)
14:01:38  <PublicServer> <imus> and check for the "parts traveled ..." sign
14:02:52  <PublicServer> <imus> got to go now
14:02:52  <PublicServer> <imus> bye
14:02:55  <PublicServer> <Vitus> cya
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14:09:03  <PublicServer> <Vitus> 4th line done
14:12:39  <PublicServer> <HenrikRomby> GROW!
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14:17:34  <PublicServer> <Vitus> Looks like no jams on West side
14:17:56  <PublicServer> <HenrikRomby> i'm putting a couple more trains on the line
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14:19:27  <als> !password
14:19:27  <PublicServer> als: dearer
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14:20:00  <PublicServer> <t4rd> ..
14:20:10  <PublicServer> <t4rd> New feeder..
14:22:01  <PublicServer> <HenrikRomby> innermost W spoke could use another rail
14:23:35  <PublicServer> <Vitus> Nah, it's OK
14:23:49  <PublicServer> <Vitus> Benny just build broken balancer
14:23:51  <PublicServer> <Vitus> *built
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14:32:46  <uliko> !password
14:32:46  <PublicServer> uliko: greats
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14:33:28  <PublicServer> <Vitus> Hey
14:33:32  <PublicServer> <uliko> Hello
14:34:38  <PublicServer> <uliko> Heh even with a 4th line FT still jamming
14:35:37  <PublicServer> <Vitus> uliko: Any ideas for cleaner prio !here?
14:36:31  <PublicServer> <uliko> It seems to work fine?
14:36:47  <PublicServer> <uliko> The 2 signal gap isnt ideal obviously
14:36:53  <PublicServer> <Vitus> That's it
14:37:28  <PublicServer> <Vitus> I've stuffed way too much there :D
14:37:34  <PublicServer> <Vitus> No place left for normal prio
14:38:05  <PublicServer> *** uliko has left the game (connection lost)
14:42:06  <uliko> Computer crash :<
14:42:11  <PublicServer> <Vitus> :(
14:42:32  <uliko> About the Dundale merger though, it has been expanded/fixed/modified too much without a rebuild
14:42:44  <uliko> So not much to be done without one at this stage
14:42:57  <uliko> !password
14:42:57  <PublicServer> uliko: aisled
14:43:02  <PublicServer> <Vitus> Hmmm, that's true.
14:43:26  <PublicServer> *** uliko joined the game
14:43:46  <PublicServer> <Vitus> Was there any special reason to disconnect and stop Peawich Airport?
14:44:06  <PublicServer> <uliko> It jammed the mainline
14:44:24  <PublicServer> <uliko> You know how much FT queued with only 3 lines, guess what Peawich did
14:44:31  <PublicServer> <uliko> And it doesn't have as much buffer space as FT
14:44:42  <PublicServer> <Vitus> Hmm, I see.
14:45:06  <PublicServer> <Vitus> Anyways, I solved the problem with trains using this station as ML bypass
14:45:06  <thgergo> !password
14:45:06  <PublicServer> thgergo: aisled
14:45:12  <PublicServer> <Vitus> Without using tons of penalties
14:45:18  <PublicServer> *** thgergo joined the game
14:45:22  <PublicServer> <Vitus> Hey
14:46:17  <PublicServer> <thgergo> oh the transfer zone have been reworked:)
14:46:36  <PublicServer> <Vitus> Yup, we had problems with station spread
14:50:52  <PublicServer> <Vitus> Train 259 :D
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14:57:49  <PublicServer> <Vitus> CL test?
14:57:53  <PublicServer> <uliko> Y
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15:15:53  <tycoondemon> :S
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15:45:17  <HanziQ> hoy
15:45:21  <HanziQ> !password
15:45:21  <PublicServer> HanziQ: gabled
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15:46:02  <PublicServer> <HanziQ> lol, cool!
15:46:04  <PublicServer> <HanziQ> nice station
15:46:24  <V453000> :)
15:46:35  <PublicServer> <HanziQ> love that :D
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16:22:56  <Wouterr> !password
16:22:56  <PublicServer> Wouterr: serums
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16:23:07  <Wouterr> hi all
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16:31:58  <imus> !password
16:31:58  <PublicServer> imus: fright
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16:32:22  <PublicServer> <imus> hi
16:32:25  <PublicServer> <t4rd> Hi
16:36:50  <imus> hey V453000, I might have found a slight improvement on the slow exits. You here?
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16:44:25  <V453000> yes? :)
16:45:17  <PublicServer> <imus> it's about the rail pieces a train has to pass untill reaching the next light
16:45:21  <PublicServer> <imus> making the other trains wait
16:45:53  <PublicServer> <imus> look at the "!slow exit thinking space" sign in game if you wanne know what causes it ^.^
16:46:16  <PublicServer> <imus> don't know how much it will (/might) help though ^.^
16:46:35  <PublicServer> <imus> but that slow station is solved
16:46:41  <V453000> if I understand it well, I doubt it will hellp ... launching openttd :p
16:47:36  <PublicServer> <imus> like I said, I don't know how much it might help, but it's something ^.^
16:48:49  <V453000> !assword
16:48:51  <V453000> arr
16:48:54  <V453000> !password
16:48:54  <PublicServer> V453000: skirts
16:49:15  <PublicServer> <imus> assword?
16:49:27  <Wouterr> i think it might help
16:49:45  <V453000> bloody hell openttd loading time -.-
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16:50:43  <PublicServer> <V453000> hyy
16:50:46  <PublicServer> <imus> hy
16:51:16  <PublicServer> <V453000> hm
16:51:19  <PublicServer> <V453000> dunno
16:51:22  <PublicServer> <V453000> try it :p
16:51:28  <PublicServer> <imus> XD damnit
16:51:36  <PublicServer> <imus> look at the previously slow line
16:52:07  <PublicServer> <imus> I think it also synced it better
16:52:41  <PublicServer> <V453000> seems better :)
16:52:52  <PublicServer> <imus> that's what I thought too ^.^
16:52:54  <PublicServer> <V453000> we will see how it does :)
16:53:08  <PublicServer> <imus> it's for the same reason as why we want synced bridges and tunnels
16:53:34  <PublicServer> <V453000> ?
16:53:40  <PublicServer> <V453000> this has nothing to do with sync I think
16:53:55  <PublicServer> <imus> if it's not synced, the trains pauze a little
16:54:03  <PublicServer> <imus> since all 4 trains here pauze a little they jam
16:54:06  <PublicServer> <V453000> yes :)
16:54:09  <PublicServer> <imus> making all next trains pauze as well
16:54:20  <PublicServer> <imus> so it's a snowball effect
16:54:24  <PublicServer> <imus> if you know what I mean
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16:54:51  <PublicServer> <V453000> yes
16:54:58  <PublicServer> <V453000> evil mode leading to jam
16:55:08  <PublicServer> <imus> ^.^
16:55:28  <PublicServer> <imus> all we need now is some room to make the proper joining of the 4 lines after the station
16:55:36  <OwenS> V453000: Speaking of Evil Mode, why didn't you link to my article on it from your blog post? :p
16:55:49  <V453000> my blogpost?
16:55:56  <V453000> you mean PZG 13?
16:55:57  <OwenS> The one about bridges
16:56:10  <V453000> ahaha :D that is XeryusTC
16:56:17  <V453000> not all articles are mine! :P
16:57:28  <OwenS> Oh so it is
16:57:44  <als> !password
16:57:44  <PublicServer> als: mosaic
16:57:55  <PublicServer> <V453000> :)
16:57:56  <OwenS> V453000: I thought it was an Advanced Building Revue :p
16:57:59  <PublicServer> *** als joined the game
16:58:03  <PublicServer> <V453000> nono :)
16:58:49  <PublicServer> *** V453000 has left the game (leaving)
16:58:53  <V453000> im off :p stuff to be done
16:58:57  <PublicServer> *** als has left the game (connection lost)
16:59:01  <PublicServer> <imus> bye V
16:59:10  <V453000> cya :)
16:59:11  <PublicServer> <imus> Should I change the stations exit?
16:59:18  <V453000> of course :)
16:59:31  <V453000> even if it worked better, experiments need to be tested :p
16:59:32  <PublicServer> <imus> ok ^.^ I'll try to figure out how to do it as clean as possible ^.^
16:59:36  <V453000> or worse :)
16:59:39  <V453000> yea
16:59:46  <V453000> I also did it on one of the lines in the middle
16:59:50  <V453000> (eastern line)
16:59:52  <V453000> outermost
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17:05:22  <PublicServer> <Wouterr> i like those flipflops :)
17:05:31  <PublicServer> <imus> I don't, they jam once in a while :p
17:05:37  <PublicServer> <imus> blocking the entire ML
17:05:43  <V453000> some are reasonable
17:05:45  <PublicServer> <Wouterr> ouch
17:05:58  <V453000> but most of them could be replaced just by properly built station
17:05:59  <PublicServer> <Wouterr> but the idea is nice
17:06:22  <PublicServer> <imus> ^.^
17:06:31  <V453000> well the idea ... it should be used for stations that have problems with balancing
17:06:36  <V453000> such as the one in psg 189
17:06:40  <V453000> but not everywhere -.-
17:07:28  <PublicServer> <Wouterr> would be great for ML balancing
17:07:43  <PublicServer> <Wouterr> if u make those flipflops on SLH's
17:07:47  <V453000> well
17:07:59  <V453000> expandability almost means you have to rebuild it completely :)
17:08:05  <V453000> especially with higher numbers
17:08:40  <V453000> hmm ... well there could be used something else that would work better
17:08:42  <V453000> but still
17:08:51  <V453000> proper signalling is better
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17:09:44  <als> !password
17:09:44  <PublicServer> als: mosaic
17:10:01  <PublicServer> *** als joined the game
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17:10:13  <PublicServer> <imus> I'm gonne block some stations for a while :) need to change the terrain a little to make it go smoothly
17:10:53  <PublicServer> <imus> first thinking what would be best
17:15:17  <PublicServer> <imus> looks like it works V :)
17:16:18  <V453000> awsom
17:17:48  <Vitus> !password for me
17:17:48  <PublicServer> Vitus: leased
17:17:58  <PublicServer> <imus> who was helping me?
17:18:00  <PublicServer> <imus> :)
17:18:19  <PublicServer> <imus> removing some unused parts and stuff ^.^
17:18:25  <PublicServer> *** Vitus joined the game
17:18:26  <Wouterr> i only deleted one piece of track :)
17:18:27  <PublicServer> <Vitus> Hey
17:18:29  <PublicServer> <imus> hi
17:18:49  <PublicServer> <imus> it's good :) you can connect those 2 other pieces as well
17:19:27  <Wouterr> kk
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17:21:51  <PublicServer> <imus> keep fixing the lights ^.^
17:21:54  <PublicServer> <imus> makes it easy for me
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17:23:58  <PublicServer> <imus> I think it has to move a little
17:24:21  <PublicServer> <Wouterr> what direction?
17:24:27  <PublicServer> <imus> hold on a sec
17:24:54  <PublicServer> <imus> I want all of them to go diagonal for a little part (to make it look the same) then go up, have 3 squares streight then join
17:25:08  <PublicServer> <imus> this one's one or 2 squares short
17:26:57  <PublicServer> <Wouterr> ah i see
17:27:07  <PublicServer> <imus> we might move them back in the end if that works better, but  donno if that town is gonne be a problem yet
17:30:38  <PublicServer> <imus> it's the single line between the stations :)
17:30:45  <PublicServer> <Wouterr> yea just noticed it
17:31:00  <PublicServer> <imus> ok, you fix the lights, srry ^.^
17:31:52  <PublicServer> *** Intexon joined the game
17:32:00  <PublicServer> <Intexon> hi
17:32:02  <PublicServer> <imus> hi
17:32:02  <PublicServer> <Vitus> Hey
17:32:37  <PublicServer> <Intexon> the transfer has gone monstrous :O
17:33:07  <PublicServer> <imus> damn
17:33:21  <PublicServer> <imus> good you noticed
17:33:27  <PublicServer> *** Intexon has left the game (leaving)
17:33:31  <PublicServer> <imus> moving them all a square backwards
17:33:41  <PublicServer> *** Sylf has left the game (connection lost)
17:33:53  <PublicServer> <imus> gonne see if there's room to make them go streight first
17:33:59  <PublicServer> <imus> might be easier
17:34:05  <PublicServer> <Wouterr> ouch, it's on all the traks oops
17:34:11  <PublicServer> <imus> I noticed
17:34:13  <PublicServer> <imus> but it's not a problem
17:34:31  <PublicServer> <imus> since they come from the station, so there's never a train right behind it
17:34:37  <PublicServer> <Wouterr> true
17:35:49  <PublicServer> <imus> hmm, we got a tiny problem with the last station
17:36:39  <PublicServer> <imus> <- tries to count
17:36:47  <PublicServer> <imus> <- is distracted with a lot of moving trains
17:37:25  <PublicServer> <Wouterr> not all exits have to look the same
17:37:40  <PublicServer> <imus> we make it pretty!
17:37:43  <PublicServer> <imus> you hear? :p
17:37:59  <Wouterr> :p
17:38:43  <PublicServer> <Wouterr> there should be enough room
17:39:25  <PublicServer> <imus> ok, we'll finish it like this first
17:39:31  <PublicServer> <imus> get rid of the CL later
17:39:57  <PublicServer> <imus> lights please :)
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17:44:33  <PublicServer> <Wouterr> moving everything 1 tile to the west would fix the CL
17:44:40  <PublicServer> <imus> I'm thinking about 2
17:45:06  <PublicServer> <Wouterr> then we have to kill one house
17:45:08  <PublicServer> <imus> but need to
17:45:10  <PublicServer> <imus> maybe not
17:45:20  <PublicServer> <imus> hold on a sec
17:46:00  <PublicServer> <imus> noo! I told you to wait :p
17:46:06  <PublicServer> <imus> oh well
17:46:10  <PublicServer> <Wouterr> i didn't kill it
17:46:17  <PublicServer> <imus> who did?
17:46:35  <PublicServer> <als> I
17:46:41  <PublicServer> <imus> why?
17:46:43  <PublicServer> <Wouterr> poor house :(
17:46:43  <PublicServer> <als> I was not watching the chat
17:46:45  <PublicServer> <imus> it wasn't needed
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18:02:35  <PublicServer> <imus> lookes good
18:02:38  <PublicServer> <Wouterr> now lets jam the ML for a stresstest
18:02:52  <PublicServer> <imus> hehe
18:03:10  <PublicServer> <imus> let's see :)
18:04:24  <PublicServer> <imus> jam's solved
18:04:39  <PublicServer> <imus> well, almost
18:04:45  <PublicServer> <imus> but it doesn't make it worse
18:04:52  <PublicServer> <imus> now it is solved
18:05:10  <PublicServer> <imus> in case the line is at full cap after a jam, the jam just takes a lot of time to go away
18:05:12  <PublicServer> <imus> but it works :)
18:06:24  <PublicServer> <imus> you can fix all the lights if you want
18:06:42  <PublicServer> <Wouterr> whats wrong with them?
18:06:50  <PublicServer> <imus> some signal gaps
18:06:53  <PublicServer> <imus> ath the joins
18:07:27  <PublicServer> <Wouterr> ic
18:07:37  <PublicServer> <imus> make sure there's always a light right before and after a join, and there's never more than 1 square between 2 lights
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18:09:28  <PublicServer> <Wouterr> all fixed
18:09:39  <PublicServer> <imus> yay
18:09:50  <PublicServer> <imus> no jam at all
18:09:55  <uliko> I wish there was a way to follow a train and see why it choses one path over another
18:10:19  <uliko> Like "chose path 1 over 2/3 because penalty was lower" or "Chose path 1 because 2 doesn't lead to destination"
18:10:29  *** Sylf_mobile has joined #openttdcoop
18:10:45  <PublicServer> <imus> ctrl +view follows the train
18:10:55  <PublicServer> <imus> but no way to see why it chooses a certain path
18:11:45  <PublicServer> <imus> I got to go, the other side still needs it's exits improved betwice
18:12:50  <Wouterr> bb
18:14:29  <Wouterr> oh other side is easy :)
18:14:39  <PublicServer> <imus> other side is wrong
18:15:01  <PublicServer> <imus> i'll show you the difference
18:15:38  <PublicServer> <imus> look at the distance between the lights
18:15:53  <PublicServer> <imus> diagonal lines are shorter
18:16:35  <PublicServer> <Wouterr> don't get it
18:17:21  <PublicServer> <imus> diagonal with light + straight line without it is shorter then straight with light, straight without
18:17:59  <PublicServer> <Wouterr> ah
18:18:09  <PublicServer> <imus> so you want that join on 2 diagonal lines
18:18:28  <PublicServer> <imus> this works as well
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18:19:39  <PublicServer> <imus> ok, now that you know how it works ... bye ^.^
18:19:44  <PublicServer> <Wouterr> cya
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19:04:23  <s_m_w> hey
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19:10:56  *** ChanServ sets mode: +o Phazorx
19:11:19  * Phazorx needs some german speaking help :)
19:11:57  * s_m_w is german
19:12:19  <Phazorx> <n> years of <a>
19:12:36  <Phazorx> would be <n> jahren <a> ?
19:12:42  <s_m_w> What's <a>?
19:12:49  <Phazorx> some noun
19:13:19  <Phazorx> meaning it has lasted this many years
19:13:33  <Phazorx> <n> is more than one :)
19:13:38  <s_m_w> Assuming <n> is a number, it'd be <n> Jahre der/des <a>
19:14:16  <Phazorx> someone is trying to convince me that it should be jarhen as plural
19:14:32  <s_m_w> Jahren is not a proper word
19:15:07  <Phazorx> it makes zero sense to me but i decided to ask
19:15:23  <s_m_w> Well, it can be, but not in that context. "In a hundred years" would be "In 100 Jahren", but in your case you need "Jahre"
19:17:39  <Phazorx> i see thanks.. wife who happened to be lingustic inclinded makes me crazy here :)
19:17:56  *** KenjiE20 has quit IRC
19:18:09  <Phazorx> i'm starting to doubt i ever tryied to learn german and still remember sometihng
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19:18:23  <s_m_w> German is a horrible language
19:18:57  <OwenS> Germans keep telling me that :p
19:20:51  <Phazorx> s_m_w: i'm sort of obliged to know it and i kinda want to... but every german i know speaks english just fine and i still haven gotten to germany even though i am relatively close by
19:21:20  <s_m_w> Where are you from?
19:21:31  <Phazorx> oh boy... that's a tough one
19:23:10  <Phazorx> i was born in Russia lived in USA, my country of residence is Canada while i am currently in Estonia and 2 of my grandfathers and one grandmover are native german
19:23:22  <s_m_w> Interesting mix
19:23:28  <Phazorx> so i dont really know what exactly to answer when people ask me where am i from :)
19:23:51  <OwenS> Phazorx: What country did you have citizenship in (at birth)?
19:24:19  <Phazorx> born is russia, but at that poin that was USSR :)
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19:24:26  <HanziQ> hoy
19:24:28  <HanziQ> !password
19:24:28  <PublicServer> HanziQ: logger
19:24:46  <OwenS> PublicServer: So you're a Russian citizen? :p
19:25:20  <Phazorx> and Canadian
19:25:20  <PublicServer> *** Game still paused (number of players)
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19:25:28  <Phazorx> while my parents are russian/us :)
19:25:48  <OwenS> Phazorx: I suppose that would technically make you Russian, and nationalized Canadian. :p
19:26:08  <OwenS> Be glad you didn't managed to get the convoluted UK citizenship system into it ;)
19:26:14  <Phazorx> yup, if one questions my nationality - i am russian with some german rotts
19:26:18  <Phazorx> *roots
19:26:28  <Phazorx> but "where you are from" is where i have troubes :)
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19:26:53  <Phazorx> since depending on scope and timeframe that is very variable matter
19:27:52  <OwenS> Its kind of irritating... my uni offers courses in French, German, Italian, Spanish and Arabic. Now, to me as a Physicist, it seems that this is a choice of 4 languages spoken mostly by people who also speak English, plus one spoken mostly by spoken in countries which aren't renowned for their Physics research
19:29:05  <Phazorx> my father being native russian and second language german - teaches physics in english just fine :)
19:29:28  <OwenS> Russian would actually be a rather useful language - second bigest for scientific literature ;)
19:30:34  <Phazorx> for physics it would make sense - but currently all former colleagues of my father are not in russia now and publish their papers mostly in english
19:31:03  <Phazorx> even while being in russia at least half of their articles were in english
19:31:33  <Phazorx> and russian ones would not even make sense to most outsiders due to methodology difference and "national" approach
19:32:51  <OwenS> Alternatively, something from East Asia would be useful, due to a much lower English penetration rate there
19:34:03  <Phazorx> well... all universities i know in arabic or farsi speaking countries teaching something close to applied science offer courses in english
19:34:31  <Phazorx> tegeran might be a rare exclusion i guess... but i got no idea what/how it is there now
19:34:52  <OwenS> Yeah; hence another reason to look to East Asia, rather than the Middle East :P
19:35:26  <Phazorx> east asia has a copletely different language group every 150-200km in every direction
19:35:33  <Phazorx> so english will serve you better anyway
19:35:36  <OwenS> This is true :p
19:36:28  <Phazorx> again mentioning my father - he tought physics in english in singapore and in hong-kong
19:37:34  <OwenS> Though one also has to take into account the English penetration of the general population (And Singapore and Hong-Kong are both avove-normal in that regard)
19:37:57  <Phazorx> since they asked for him for Shanghai and he does not know chinese  i presume they mostly deal with english there too
19:40:00  <Phazorx> in theory i would prise spanish not english for scintific works since it is more simple strict and closer to latin
19:40:32  <Phazorx> it's also much easier than english to learn
19:41:40  <OwenS> If there was a perfect language for scientific works it would be Lojban... but nobody knows it :p
19:41:41  <Phazorx> what is your uni btw?
19:41:44  <OwenS> Sheffield
19:42:01  <OwenS> (Sheffield University, not Sheffield Hallam University which is a completely different institution)
19:42:31  <Phazorx> and they DONT offer courses in english there or you just didnt mention default since it is UK?
19:43:13  <OwenS> Phazorx: They do offer English courses, but I didn't mention it because its not an elected course
19:43:51  <Phazorx> i woner why they offer courses in itallian there though
19:43:58  <OwenS> Sorry, clarification: Its not something thats offered to national students :p
19:43:59  <Phazorx> and spanish for that mater too
19:44:03  <OwenS> Phazorx: Demand?
19:44:08  <Phazorx> is there?
19:44:26  <OwenS> I presume there must be some
19:44:55  <OwenS> My school did French, German and Spanish (IIRC French is mandatory for schools)
19:45:16  <Phazorx> i was always under impression that sheffields-leeds area is core britain and not really a suitable place for immigrands
19:45:40  <Phazorx> due to lowered steel/iron products demands these days and enviro-scas
19:45:45  <OwenS> "Core britain?"
19:46:01  <Phazorx> place where real englishmen live :)
19:46:26  <Phazorx> who been there for 5-6 centuries at least and their grandfathers speak only english
19:47:21  <OwenS> Sheffield has recieved masses of awards as a city...
19:47:34  <Phazorx> and... ?
19:47:47  <OwenS> Is widely regarded as one of the most pleasent places to live in the UK :P
19:49:34  <Phazorx> i mean it is history of the place goes a long way and it is native/national history which unfortunately due to shifted society values has been severely undermined
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19:50:10  <Paltala> !playercount
19:50:10  <PublicServer> Paltala: Number of players: 0
19:50:13  <Paltala> wow...
19:50:14  <Phazorx> it's probably less industrial now that it has ever been
19:50:24  <OwenS> Definitely
19:50:29  <OwenS> And the university seems to have its fair share of international students
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19:51:16  <Phazorx> former colonial or just offsprings of some recent immigrants?
19:52:16  <OwenS> International students; the children of immigrants would generally be EU/UK students
19:52:34  <Phazorx> interesting
19:53:26  <OwenS> Its a pretty well placed rated university though
19:53:44  <Phazorx> i'll google it i guess
19:54:57  <Phazorx> but reading book or playing quite a few games which mention britain history S-L area has certain tint to it which is should have some impression even on modern generation
19:55:24  <OwenS> Universities tend to stand out from the cities/towns they're in anyway
19:55:54  <Phazorx> i guess
19:55:59  <OwenS> Except for perhaps tiny places like St Andrews, which is all univerity and golf course :p
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20:28:16  <kriokamera> hi
20:28:22  <kriokamera> hi
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22:23:57  <Deamonhunter11> !password
22:23:57  <PublicServer> Deamonhunter11: churns
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22:29:59  <Sylf> !password
22:29:59  <PublicServer> Sylf: puring
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22:31:28  <Sylf> hello
22:31:37  <Sylf> it's pretty quiet tonight
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22:43:53  <PublicServer> <Deamonhunter11> hi sorry afk
22:45:12  <als> !playercount
22:45:12  <PublicServer> als: Number of players: 2
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