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00:00:10 *** GhostlyDeath has joined #openttdcoop 00:00:33 <GhostlyDeath> heh 00:02:46 <Ammler> @topic remove -1 00:02:46 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #194 (r20801) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org" 00:03:33 *** davis has quit IRC 00:38:49 *** roboboy has joined #openttdcoop 01:01:43 *** roboboy has quit IRC 01:05:52 <GhostlyDeath> @quickstart 01:05:53 <GhostlyDeath> !help 01:05:53 <PublicServer> GhostlyDeath: http://www.openttdcoop.org/wiki/IRC_Commands 01:05:54 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 01:06:46 *** XaT has joined #openttdcoop 01:07:37 *** ryx_ has quit IRC 01:10:49 *** Progman has quit IRC 01:54:01 *** pugi has quit IRC 02:09:14 *** avdg1 has left #openttdcoop 02:12:00 *** XaT has quit IRC 03:02:13 *** Carci has joined #openttdcoop 03:02:27 <Carci> !password 03:02:27 <PublicServer> Carci: jawing 03:02:41 <PublicServer> *** Game still paused (number of players) 03:02:44 <PublicServer> *** Carci joined the game 03:09:09 <Carci> Question: If you have more than one engine on a train, is it less likely to break down--since they'd both have to break down for it to stop? >.> 03:12:12 <Sylf> I think they're considered as one unit 03:12:22 <Sylf> so the breakdown rate remains the same. 03:12:27 <Carci> So the benefit is just in acceleration? 03:12:37 <Sylf> Yes. 03:12:54 <Sylf> And better up-hill too in some cases. 03:13:04 <Carci> *nod* 03:13:23 <Carci> Also, on the ps map right now... where are the goods being dropped off, if anywhere? I'm having a hard time finding that. 03:13:46 <Sylf> Yes, goods pick ups are also goods drops. 03:14:24 <Carci> How's that work? >.> 03:14:30 <Sylf> If you search the towns near-by carefully, you can find fragments of those stations 03:15:36 <Carci> Hmm, also, I think I'm seeing... 03:15:39 <Sylf> For example, in the Southeast corner, by the Grain Drop 02, there's Drunnington 03:15:49 <Sylf> The truck stop in that town is a part of that Grain Drop 02 03:15:52 <Carci> The livestock transfer stations connect two completely separated lines, right? 03:16:08 <Sylf> right - the inner network and the outer network 03:16:11 <Carci> As in there's one line for taking everything from farms to central transfer hub/station/whatevers 03:16:27 <Carci> And then the network for taking them from there to the factories and from factories to towns. 03:16:45 <Sylf> right. 03:17:16 <Carci> Cool. Starting to make sense to me. 03:17:33 <Carci> First time I looked at the map, all could think was 'What the heck is going on?' 03:19:00 <PublicServer> <Sylf> Do you see the !! NETWORK PLAN !! 03:19:10 <PublicServer> <Sylf> this whole thing was built from just that 03:19:48 <Carci> *nod* 03:23:33 <Carci> How is Grain Drop 01 connected to Wrindingham? I don't see the walk-in there o.o 03:24:52 <PublicServer> <Sylf> there's a truck stop 03:25:02 <PublicServer> <Sylf> hit ctrl-shift-3 03:25:24 <PublicServer> <Sylf> It'll hide all buildings, but leaves the stations visible 03:25:37 <Carci> Oh wow, it'll let you spread a truck stop that far? 03:25:48 <PublicServer> <Sylf> 64 tiles 03:26:06 <PublicServer> <Sylf> That's the station spread in the advanced setting 03:26:32 <Carci> Ohh, normally it's less than that, I guess. 03:26:59 <PublicServer> <Sylf> up to 12 or 20 are popular numbers 03:27:13 <Carci> *nod* 03:27:27 <Carci> I feel like I'm learning this better now. :D 03:33:15 <Carci> One last question: Which city is livestock drop 2 connected to? 03:33:57 <PublicServer> <Sylf> To Wranley Market 03:34:11 <PublicServer> <Sylf> There's a 1-square train station 03:34:34 <Carci> Wow, that's a huge jump o.o 03:35:04 <PublicServer> <Sylf> wait, that's a wrong station 03:35:26 <PublicServer> <Sylf> oh, there's a station in Wartston 03:36:32 <PublicServer> <Sylf> southwest corner of town 03:36:48 <Carci> Oh, I see! 03:38:38 <PublicServer> *** Carci has left the game (connection lost) 03:44:28 <Carci> Okay okay, I guess I have another question. What is the first year new things start getting invented? I just realized you could, theoretically, start a game at year 0 03:45:02 <PublicServer> <Sylf> It depends on the GRF used. 03:45:20 <PublicServer> <Sylf> Some GRF, like US train set, go back to like 1820 or something, I think. 03:45:42 <Carci> Oh wow... 03:45:44 <PublicServer> <Sylf> The default train set starts at around 1940 03:45:51 <Carci> Bus depots haven't been invented yet. 03:46:02 <Carci> Can't do ANYTHING xD 03:48:08 *** lllugo has joined #openttdcoop 03:49:10 <Carci> Protip: Don't start a game before 1800 >.> 03:53:18 <PublicServer> <Sylf> starting before 1920 is crazy in most cases anyway >_< 03:53:30 <Carci> True :P 03:54:13 <Carci> another question, now. Why is it that we're still using the electrified tracks in the ps game? 03:55:12 <PublicServer> <Sylf> as opposed to monorail or maglev? 03:55:21 <PublicServer> <Sylf> Because these engine sets don't have those trains 03:55:31 *** llugo has quit IRC 03:55:47 <Carci> Ohh 03:55:48 *** lllugo has quit IRC 03:56:13 <PublicServer> <Sylf> Very few train sets have maglevs 03:56:28 <PublicServer> <Sylf> And most of them are for Passengers and mail only 03:57:42 <Carci> Guess the standard train set is just funny then? 03:58:21 <PublicServer> <Sylf> Imagine cows traveling at 400mph 03:59:05 <Carci> Heh xD 03:59:29 <Carci> Hey, people do it! Why not cows? 03:59:37 <Carci> Oh wait, people are strapped in >.> 04:01:12 <Carci> Ooh, this american renewal train set is neat. :D 04:01:40 <PublicServer> <Sylf> It's a pretty good set 04:02:18 <PublicServer> <Sylf> from old trains to fast, modern trains 04:02:28 <PublicServer> <Sylf> And some trains that I see everyday ^_^ 04:03:09 <Carci> Hehe! 04:28:46 *** davis has joined #openttdcoop 04:31:55 *** barnex has joined #openttdcoop 04:32:12 *** Firartix has joined #openttdcoop 04:38:11 *** roboboy has joined #openttdcoop 04:38:11 *** barnex has quit IRC 05:01:20 *** davis has quit IRC 05:13:42 *** roboboy has quit IRC 05:15:24 *** bmarky has joined #openttdcoop 05:15:48 <bmarky> !password 05:15:48 <PublicServer> bmarky: rodent 05:16:01 <PublicServer> *** Game still paused (number of players) 05:16:01 <PublicServer> *** Game unpaused (number of players) 05:16:02 <PublicServer> *** bmarky joined the game 05:16:46 *** roboboy has joined #openttdcoop 05:16:56 <PublicServer> <Sylf> oh hey, someone's here 05:17:09 <PublicServer> <bmarky> good morning :) 05:17:29 <PublicServer> <Sylf> It's getting late here :p 05:18:01 <PublicServer> <bmarky> just woke up... 05:23:52 <PublicServer> *** bmarky has left the game (connection lost) 05:23:54 <PublicServer> *** Game paused (number of players) 05:23:59 <bmarky> gotta go 05:24:01 <bmarky> bye 05:24:03 *** bmarky has quit IRC 05:24:07 <PublicServer> <Sylf> see ya 05:24:14 <PublicServer> *** Sylf has left the game (leaving) 05:45:32 *** roboboy has quit IRC 05:48:32 *** elmz has joined #openttdcoop 06:06:15 *** Firartix has quit IRC 06:24:08 *** Mucht has quit IRC 06:26:00 *** ODM has joined #openttdcoop 06:26:00 *** ChanServ sets mode: +o ODM 06:28:58 <Carci> Hah 06:29:13 <Carci> Spent millions upon millions of dollars carpeting my entire map with dense forest. 06:41:24 *** benom has joined #openttdcoop 06:50:22 *** madgerm has joined #openttdcoop 07:27:37 *** ryx has joined #openttdcoop 07:36:51 *** Djarshi has joined #openttdcoop 08:02:03 *** fonsinchen has joined #openttdcoop 08:11:18 *** Carci has quit IRC 08:12:57 *** roboboy has joined #openttdcoop 08:23:18 *** perk11 has joined #openttdcoop 08:35:07 *** Progman has joined #openttdcoop 08:44:05 *** pugi has joined #openttdcoop 08:44:33 *** roboboy has quit IRC 09:16:39 *** Fuco has joined #openttdcoop 09:16:43 *** ChanServ sets mode: +v Fuco 09:27:15 *** Tray has joined #openttdcoop 09:50:15 <PublicServer> *** Game still paused (number of players) 09:50:15 <PublicServer> *** greenlion joined the game 09:51:39 *** fonsinchen has quit IRC 09:52:19 <PublicServer> *** greenlion has left the game (leaving) 10:00:29 *** Paltala has joined #openttdcoop 10:00:36 <Paltala> !players 10:00:38 <PublicServer> Paltala: There are currently no clients connected to the server 10:00:44 <Paltala> well, thats underwhelming 10:00:53 <Paltala> !password 10:00:53 <PublicServer> Paltala: rodent 10:01:01 <Paltala> !dl win64 10:01:01 <PublicServer> Paltala: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win64.zip 10:02:50 <Paltala> god dammit, is anyone actually here? 10:07:17 * greenlion 10:07:21 <G> yeah I am 10:07:31 * G was going to login and see how it's progressed 10:08:30 <PublicServer> *** Game still paused (number of players) 10:08:30 <PublicServer> *** Game unpaused (number of players) 10:08:31 <PublicServer> *** Nigel joined the game 10:08:32 <Paltala> fair enough 10:08:33 <PublicServer> *** Paltala joined the game 10:08:45 <Paltala> i was last on during the last psg but only did a bit 10:08:56 <Paltala> im not in school today so i thought i'd have a look 10:11:00 <G> looks pretty much done 10:11:22 <PublicServer> <Paltala> looks like i've missed this psg 10:14:26 <PublicServer> <Paltala> i guess i can get some done 10:14:41 <PublicServer> *** made screenshot at 0003D569: http://ps.openttdcoop.org/publicserver/webcam/0003D569.png 10:22:48 <PublicServer> <Paltala> i connected a farm :D 10:22:58 <PublicServer> <Nigel> woohoo 10:23:14 <PublicServer> <Paltala> wow, small builders board 10:24:57 *** Deamonhunter11 has joined #openttdcoop 10:25:05 <Deamonhunter11> !password] 10:25:10 <Deamonhunter11> !password 10:25:10 <PublicServer> Deamonhunter11: vulgar 10:25:41 <PublicServer> *** Deamonhunter11 joined the game 10:26:17 <PublicServer> *** Nigel has left the game (connection lost) 10:26:19 <PublicServer> *** Game paused (number of players) 10:27:52 <PublicServer> *** Paltala has left the game (leaving) 10:28:00 *** Firartix has joined #openttdcoop 10:28:06 *** Paltala has quit IRC 10:29:41 <PublicServer> *** made screenshot at 0002E46B: http://ps.openttdcoop.org/publicserver/webcam/0002E46B.png 10:35:40 *** Deamonhunter11 has quit IRC 10:35:43 <PublicServer> *** Deamonhunter11 has left the game (connection lost) 10:41:13 *** VictorOfSweden has quit IRC 10:42:04 *** Tray has quit IRC 10:54:38 *** perk11 has quit IRC 10:58:02 *** KenjiE20 has joined #openttdcoop 10:58:02 *** ChanServ sets mode: +o KenjiE20 11:00:07 *** Firartix has quit IRC 11:11:05 *** lugo has joined #openttdcoop 11:31:27 *** Chillosophy has joined #openttdcoop 12:12:11 <als> !playercount 12:12:11 <PublicServer> als: Number of players: 0 (0 spectators) 12:12:43 <als> !password 12:12:43 <PublicServer> als: vulgar 12:13:06 <PublicServer> *** Game still paused (number of players) 12:13:06 <PublicServer> *** als joined the game 12:21:18 *** Firartix has joined #openttdcoop 12:28:24 *** smoovi has joined #openttdcoop 12:44:56 *** benom has quit IRC 12:50:39 *** Benom has joined #openttdcoop 12:55:08 <PublicServer> *** als has left the game (connection lost) 12:59:23 *** Firartix has quit IRC 13:11:34 *** perk11 has joined #openttdcoop 13:20:56 *** valhallasw has joined #openttdcoop 13:28:17 *** Sylf_mobile has joined #openttdcoop 13:31:09 *** Intexon has joined #openttdcoop 13:31:33 *** Intexon has quit IRC 13:31:42 <PublicServer> *** Game still paused (number of players) 13:31:43 <PublicServer> *** Intexon joined the game 13:37:17 *** bmarky has joined #openttdcoop 13:38:15 <bmarky> hi all 13:38:19 <bmarky> !password 13:38:19 <PublicServer> bmarky: vulgar 13:38:30 <PublicServer> *** Game still paused (number of players) 13:38:30 <PublicServer> *** Game unpaused (number of players) 13:38:30 <PublicServer> *** bmarky joined the game 13:38:46 <PublicServer> *** als joined the game 13:44:42 <PublicServer> *** made screenshot at 00031457: http://ps.openttdcoop.org/publicserver/webcam/00031457.png 13:53:38 *** XaT has joined #openttdcoop 13:54:32 <PublicServer> *** Intexon has left the game (leaving) 13:54:35 *** roboboy has joined #openttdcoop 13:56:41 *** Tray has joined #openttdcoop 13:59:42 <PublicServer> *** made screenshot at 000296A3: http://ps.openttdcoop.org/publicserver/webcam/000296A3.png 14:03:45 <PublicServer> *** bmarky has left the game (connection lost) 14:03:45 <PublicServer> *** Game paused (number of players) 14:05:15 <PublicServer> <als> Nooo, I was in the middle of something! 14:05:17 <PublicServer> <als> :( 14:08:24 *** lasershock has quit IRC 14:12:09 *** valhalla1w has joined #openttdcoop 14:13:25 *** lasershock has joined #openttdcoop 14:14:42 <PublicServer> *** made screenshot at 00021DFC: http://ps.openttdcoop.org/publicserver/webcam/00021DFC.png 14:14:57 *** valhallasw has quit IRC 14:16:53 <bmarky> so sorry 14:16:59 <bmarky> !password 14:16:59 <PublicServer> bmarky: cloths 14:17:08 *** avdg has joined #openttdcoop 14:17:15 <PublicServer> *** Game still paused (number of players) 14:17:15 <PublicServer> *** Game unpaused (number of players) 14:17:16 <PublicServer> *** bmarky joined the game 14:17:20 <PublicServer> <als> Thanks. :) 14:17:56 <PublicServer> *** avdg joined the game 14:18:05 <PublicServer> <bmarky> on what are you woking? 14:18:11 <PublicServer> <als> Just a farm 14:18:21 <PublicServer> <avdg> :p and here no desync errors 14:19:47 *** roboboy has quit IRC 14:20:07 <bmarky> could you link me the site where i can download the last save game? 14:21:06 <PublicServer> <als> Hm, dinner 14:21:15 <Ammler> !info 14:21:15 <PublicServer> Ammler: #:1(Orange) Company Name: 'Plunningpool Transport' Year Founded: 1960 Money: 22374254404 Loan: 0 Value: 22388743607 (T:1265, R:336, P:8, S:0) unprotected 14:21:17 <Ammler> !url 14:21:17 <PublicServer> Ammler: http://ps.openttdcoop.org 14:21:21 <Ammler> bmarky: ^ 14:21:28 <bmarky> thanks! 14:22:37 <bmarky> just trying myself out on makeing the 4th line on the outter ring 14:22:48 *** davis has joined #openttdcoop 14:23:10 <bmarky> or maybe just some parts of it :) 14:24:17 <PublicServer> <avdg> check !slow 14:24:54 *** perk11 has quit IRC 14:29:42 <PublicServer> *** made screenshot at 00024CE2: http://ps.openttdcoop.org/publicserver/webcam/00024CE2.png 14:31:58 *** lasershock has quit IRC 14:33:01 <bmarky> cant make it ... 14:33:11 <PublicServer> <avdg> ? 14:34:02 <bmarky> just wanted to try out some technics, to upgrade the outter ring, so i downloaded a save and tried it 14:34:26 <PublicServer> <avdg> add a line :p 14:35:05 <PublicServer> <avdg> or separate it into 2 networks 14:35:16 <bmarky> the hubs are to complicated to me 14:35:54 <PublicServer> <avdg> they aren't so hard, at least, to follow it 14:36:16 <PublicServer> <avdg> editing, can be harder yes 14:36:31 <PublicServer> <avdg> but I see some missing signals :p 14:36:33 <bmarky> i almost understand the way things works 14:37:16 <bmarky> what is hard for me to make things like a balancing system right after a hub... 14:37:28 <PublicServer> <avdg> if you separate the network, you should have no collisions at all 14:38:03 <bmarky> for this time i'm just watchin what u guy do 14:38:43 *** lasershock has joined #openttdcoop 14:38:50 <PublicServer> <avdg> separate it :p 14:39:08 <PublicServer> <avdg> make the network more boring, but more efficient 14:44:42 <PublicServer> *** made screenshot at 0001BBDC: http://ps.openttdcoop.org/publicserver/webcam/0001BBDC.png 14:55:10 <Sylf_mobile> separate? like grain line and cow line? 14:55:26 <PublicServer> <avdg> and maybe a goods line 14:55:52 <PublicServer> <avdg> but maybe I am over-optimising now 14:56:53 <Sylf_mobile> that will eliminate outer hubs completely... 14:57:35 <PublicServer> <avdg> less hubs, less jammingspots 14:58:54 <greenlion> avdg, that sounds like a competely different network plan :) 14:59:11 <PublicServer> <avdg> true 14:59:34 <PublicServer> * avdg spots more and more gaps on the network 14:59:43 <PublicServer> *** made screenshot at 00010533: http://ps.openttdcoop.org/publicserver/webcam/00010533.png 14:59:51 <Sylf_mobile> i still want to do true 4th line 15:04:06 *** TheRisen has joined #openttdcoop 15:06:39 <Sylf_mobile> but all hubs and drop stations are optimised for 3 lines 15:07:02 <PublicServer> <avdg> well, that wasn't needed 15:08:52 <PublicServer> <avdg> I bet that if we gave the ls route just 1 line, it would run fine 15:09:22 <PublicServer> <avdg> giving it 3 lines, and you have more chances of waving 15:09:56 <PublicServer> <avdg> where the first train carry everything and the trains behind nothing 15:12:53 <greenlion> with 1 line you won't have enough trains to carry all cargo 15:13:06 <PublicServer> <avdg> but enough for the ls 15:13:24 <PublicServer> <avdg> I didn't tell something about grain and goods 15:13:36 <greenlion> it had like 10000t waiting at transfer stations 15:14:43 <PublicServer> *** made screenshot at 00010B7D: http://ps.openttdcoop.org/publicserver/webcam/00010B7D.png 15:16:09 *** kais58 has joined #openttdcoop 15:17:20 <kais58> !dl lin 15:17:20 <PublicServer> kais58: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-linux-generic-i686.tar.bz2 15:21:22 <PublicServer> *** avdg has left the game (leaving) 15:24:25 *** Djarshi has quit IRC 15:26:48 <kais58> whats the pub servers ip? 15:29:13 <Sylf_mobile> !ip 15:29:14 <PublicServer> Sylf_mobile: ps.openttdcoop.org 15:29:30 <Sylf_mobile> ^ 15:29:43 <PublicServer> *** made screenshot at 000180CC: http://ps.openttdcoop.org/publicserver/webcam/000180CC.png 15:31:24 <kais58> hmm, cant see the server, or any others... 15:33:54 *** Twigman has quit IRC 15:33:59 <Sylf_mobile> on internet mode? not lan mode 15:34:39 <kais58> im on internet mode 15:35:24 <Sylf_mobile> game isn't blocked by firewall? 15:36:11 <kais58> the network im on is prbably blocking it :/ 15:46:12 <PublicServer> *** als has left the game (connection lost) 15:46:14 <PublicServer> *** Game paused (number of players) 16:09:58 *** fonsinchen has joined #openttdcoop 16:21:10 *** Chris_Booth has joined #openttdcoop 16:21:15 *** Chris_Booth has left #openttdcoop 16:29:00 *** fonsinchen has quit IRC 16:29:20 *** valhallasw has joined #openttdcoop 16:35:43 *** Chillosophy has quit IRC 16:35:58 *** valhalla1w has quit IRC 16:36:24 *** Chillosophy has joined #openttdcoop 16:37:30 *** Tray has quit IRC 16:41:24 *** kais58 has quit IRC 16:50:09 *** smoovi has quit IRC 16:55:05 <PublicServer> *** bmarky has left the game (connection lost) 16:55:23 *** fonsinchen has joined #openttdcoop 16:57:27 <PublicServer> *** Game still paused (number of players) 16:57:28 <PublicServer> *** greenlion joined the game 16:58:02 <als> !password 16:58:02 <PublicServer> als: trance 16:58:20 <PublicServer> *** Game still paused (number of players) 16:58:20 <PublicServer> *** Game unpaused (number of players) 16:58:20 <PublicServer> *** als joined the game 16:58:24 <PublicServer> <greenlion> hi 16:58:47 <PublicServer> <als> Hi 17:00:52 *** Paul2 has joined #openttdcoop 17:00:57 <Paul2> Hiya 17:01:08 <Paul2> anyone still doing any Infrastructure Sharing stuff? 17:04:55 <davis> it's still pretty bugged afaik 17:05:28 <davis> might ask Amm-ler about that 17:05:36 <davis> according to wiki he's one of the developers 17:05:54 <davis> Hirund-o aswell 17:06:34 <davis> http://wiki.openttd.org/Infrastructure_Sharing 17:06:39 <Paul2> yeah there was a bit of gaming a while ago in #jolteon who was running an IS2.1 serer 17:07:25 <davis> ah , nice 17:07:26 <Paul2> #openttd.is: Total of 1 nicks <- me :( 17:07:45 <davis> haha well , looks like it's being "rewritten" at this point 17:10:16 <Paul2> :( 17:10:23 <Paul2> IS is great imo 17:10:52 <davis> so is cargo destination. 17:11:33 <Paul2> <insert massive arguement about differing opinions> :) 17:11:55 <davis> haha no , I like IS aswell , it's great no doubt =) 17:14:43 <PublicServer> *** made screenshot at 0000FDEB: http://ps.openttdcoop.org/publicserver/webcam/0000FDEB.png 17:19:55 *** Djarshi has joined #openttdcoop 17:20:23 <Djarshi> eya 17:20:26 <Djarshi> !players 17:20:28 <PublicServer> Djarshi: Client 733 (Orange) is greenlion, in company 1 (Plunningpool Transport) 17:20:28 <PublicServer> Djarshi: Client 735 (Orange) is als, in company 1 (Plunningpool Transport) 17:20:28 <Djarshi> !help 17:20:28 <PublicServer> Djarshi: http://www.openttdcoop.org/wiki/IRC_Commands 17:20:40 <Djarshi> !password 17:20:40 <PublicServer> Djarshi: raping 17:20:56 <PublicServer> *** Djarshi joined the game 17:20:57 <PublicServer> <Djarshi> Heya 17:21:03 <PublicServer> <greenlion> hey 17:23:18 <PublicServer> <Djarshi> Interesting, when i have my music off, normal sfx is off too. First i have to enable music, then automatically normal sfx gets enabled too... 17:23:56 *** XaT has quit IRC 17:25:00 <PublicServer> <Djarshi> Ok, I have a plan for building, the NE inner line is a roundabout of LLL. The SW inner line is not ... and has lots of open ends... I was thinking making it alot like the NE line... but dont know what the plan was for that part. 17:25:23 <PublicServer> <Djarshi> It seems that part had a different plan, because that has LL_____RR in it 17:26:41 <PublicServer> <greenlion> there was no details on that parts in plan 17:27:31 <PublicServer> <greenlion> but I don't think it should be changed 17:27:55 <PublicServer> <greenlion> they are just different 17:28:07 <PublicServer> <Djarshi> ok 17:29:03 <PublicServer> <Djarshi> It looks like it might be designed by /Tray 17:29:21 <PublicServer> <greenlion> yeah 17:29:44 <PublicServer> *** made screenshot at 00006507: http://ps.openttdcoop.org/publicserver/webcam/00006507.png 17:29:48 <PublicServer> <Djarshi> And it looks half finished 17:30:07 <PublicServer> <greenlion> why half finished? 17:30:52 <PublicServer> <Djarshi> Check: !here1 and !here2 17:31:08 <PublicServer> <greenlion> and? 17:31:30 <PublicServer> <greenlion> just the end of line 17:32:03 <PublicServer> <als> What is bad with that? 17:32:05 <PublicServer> <Djarshi> oh ok 17:32:19 <PublicServer> <Djarshi> It looks like someone was making something and stopped in middle of something. 17:32:25 <PublicServer> <Djarshi> That's how it looks to me :) 17:35:38 <PublicServer> <Djarshi> Ok, to summarize, order me to do something. Cuz if you let me i will build stuff and probably i will break things that other ppl had different plans with 17:36:13 <PublicServer> <Djarshi> I dont like making ppl mad cus of my doings 17:36:43 *** fonsinchen has quit IRC 17:37:31 <PublicServer> <als> I think you make more people mad when you dont even try to spell correct... 17:38:43 <PublicServer> *** avdg joined the game 17:38:47 <PublicServer> <greenlion> hey avdg 17:38:53 <PublicServer> <avdg> hey greenlion 17:38:55 <PublicServer> <Djarshi> Hey 17:39:01 <PublicServer> <als> Hey 17:39:03 <PublicServer> <avdg> hey 17:41:39 <PublicServer> <greenlion> Djarshi: can't imagine what you can do without possiblity to broke something :) connect last two farms may be 17:42:48 *** thgergo has joined #openttdcoop 17:44:44 <PublicServer> *** made screenshot at 0000D7EB: http://ps.openttdcoop.org/publicserver/webcam/0000D7EB.png 17:45:01 <PublicServer> <Djarshi> I can do all kinds of stuff, problem is i cannot smell the plan on detailed level, so need some guidance on what to do. It is not that i necessarily break things. But well my first day wasnt all that successful so to speak ;p 17:46:04 <PublicServer> <avdg> whoops 17:46:07 <PublicServer> <avdg> wooden bridge -_- 17:46:12 <PublicServer> <Djarshi> lol 17:46:35 <PublicServer> <greenlion> I had wooden bridge for prio :) 17:47:39 <Sylf_mobile> i've seen wooden bridges in srnw station exits 17:47:47 <Sylf_mobile> that was brilliant 17:47:59 <PublicServer> <avdg> I can believe that :p 17:49:21 <PublicServer> <greenlion> inner ne hub is jamming? 17:50:10 <Sylf_mobile> exit to the quadrant? 17:50:21 <Sylf_mobile> or merge to the circle? 17:50:31 <PublicServer> <greenlion> exit to inner ML 17:50:46 <PublicServer> <greenlion> seem to be fine now though 17:51:13 <avdg> !tunnels 4 17:51:14 <PublicServer> avdg: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 17:51:52 <avdg> @tunnels 4 17:51:52 <Webster> avdg: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4. 17:58:10 <PublicServer> <Djarshi> Can someone check !djarshi wip sign? busy helping adding 4th line there. but need checkup there 17:59:44 <PublicServer> *** made screenshot at 0003CF3B: http://ps.openttdcoop.org/publicserver/webcam/0003CF3B.png 17:59:52 <PublicServer> <greenlion> Djarshi: how you are going to merge 4 lines to 3 input lines at station? 18:01:04 <PublicServer> <Djarshi> thinking about that now 18:01:34 <PublicServer> <Djarshi> als depends on what is more important, 4 lines the entire map round, or also connecting them to the stations 18:02:02 <PublicServer> <als> ? 18:02:16 <PublicServer> <greenlion> als = also there, I guess 18:02:18 *** Uristqwerty has joined #openttdcoop 18:03:22 <PublicServer> <Djarshi> Hmm station input, is divided in 4 groups 18:03:34 <PublicServer> <Djarshi> Check !here grps 18:04:33 <PublicServer> <Djarshi> and the 3 input lines are divided over the 4 groups, each touchin one of the 4 groups. 18:05:36 <PublicServer> <greenlion> but each group has 3 inputs :) 18:05:36 <PublicServer> <Djarshi> Job is somewhat bigger, afraid to touch it 18:05:58 <PublicServer> <Djarshi> Will think it over, if i have plan i will tell u :-p Tips are welcome :)P 18:06:40 <PublicServer> <Djarshi> will make example 18:06:50 <PublicServer> <Djarshi> next to it, so i dont break current lines :) 18:07:13 <PublicServer> <greenlion> good idea :) 18:08:22 <PublicServer> *** Uristqwerty joined the game 18:08:29 <PublicServer> <Djarshi> eya 18:12:42 <PublicServer> <Djarshi> check !example sign 18:14:10 <PublicServer> <Djarshi> Currently trains are travelling about max speed, and there is 2 tiles signal room, which is enought for the quick side-step of one tile in the entrance waiting bay part. 18:14:44 <PublicServer> *** made screenshot at 00023AD0: http://ps.openttdcoop.org/publicserver/webcam/00023AD0.png 18:15:59 *** Intexon has joined #openttdcoop 18:16:54 <PublicServer> *** Intexon joined the game 18:17:07 <PublicServer> <Intexon> hey 18:17:15 <PublicServer> <avdg> hey Intexon 18:21:27 <PublicServer> <Djarshi> Plan of adding 4th line into station, see: !example 18:21:37 <PublicServer> <Djarshi> What do you think? any problems i forgot? 18:22:11 <PublicServer> <Djarshi> the current situation is just 7 tiles down or so 18:23:04 <Sylf_mobile> there's no line mixing whatsoever in that plan 18:23:15 <PublicServer> *** Intexon has left the game (leaving) 18:24:07 <PublicServer> <greenlion> don't know how well it'll work w/o line mixing... 18:24:18 <PublicServer> <Djarshi> you mean, that they can change lines when entering the station. For 'load balancing'you mean? 18:24:37 <PublicServer> <Djarshi> I was thinking, the balancing part was done at the LV W Hub 18:25:16 <PublicServer> <greenlion> that hub does it's own balancing 18:25:39 <PublicServer> <Djarshi> true, and after comes the split to east 18:26:25 <PublicServer> <Djarshi> Who is making example2? :) 18:26:28 <PublicServer> <greenlion> me 18:26:30 <PublicServer> <Djarshi> kk 18:26:43 *** planetmaker has joined #openttdcoop 18:26:43 *** ChanServ sets mode: +o planetmaker 18:26:49 <PublicServer> <greenlion> I'm not saying that first won't work, just another variant 18:27:03 <PublicServer> <Djarshi> okay 18:27:27 <planetmaker> good evening 18:27:30 *** Firartix has joined #openttdcoop 18:27:33 <PublicServer> <avdg> guys, don't forget to add yourself on the builders board 18:27:35 <PublicServer> <Djarshi> Hey planet 18:27:37 <PublicServer> <avdg> hey pm 18:27:55 *** glevans2 has quit IRC 18:29:13 <Sylf_mobile> also, there's no need for the 4th line between station hubs 18:29:44 <PublicServer> *** made screenshot at 000359BA: http://ps.openttdcoop.org/publicserver/webcam/000359BA.png 18:29:48 <Sylf_mobile> half of the trains in theory split off to that station 18:30:41 <PublicServer> *** als has left the game (leaving) 18:30:43 <PublicServer> <Djarshi> kk 18:30:55 <Sylf_mobile> maybe you can make a 4=2+2 split? or 4=2+3 18:31:24 <Sylf_mobile> line mixer will be much simpler then 18:31:54 <PublicServer> <greenlion> you can left X'es on old place, I guess - there'll be enough space 18:32:36 <PublicServer> <greenlion> yeah, making 4 as 2+2 is possible too 18:32:38 <PublicServer> <Djarshi> Okay, will think about it some morefirst :) 18:32:56 <PublicServer> <Djarshi> can someone show what you mean with 4=2+2 ? 18:35:33 <PublicServer> <greenlion> like that 18:35:40 <PublicServer> <Djarshi> Ah, and then small Xes after? Much easier to understand :) 18:36:00 *** glevans2 has joined #openttdcoop 18:36:19 <PublicServer> <Djarshi> That was more a Question, is small Xés better or big X-es ? 18:36:34 <PublicServer> <avdg> keep them as small as possible 18:36:48 <PublicServer> <Djarshi> ok, otherwise they are in the way of 3 lines insyead of 2 18:36:54 <PublicServer> <avdg> except if you want to use pbs, which has other rules 18:37:04 <PublicServer> <greenlion> people used big ones for some unknown reason here :) 18:37:24 <PublicServer> <Djarshi> ok, i will change the station to the second plan you showed the 4=2+2 one 18:37:26 <PublicServer> <avdg> well, bigger are good when you use pbs 18:37:57 <PublicServer> <greenlion> but you need a plan also how you will change 18:38:49 *** bmarky has quit IRC 18:39:04 <PublicServer> <Djarshi> i was thinking, working from right to left, in steps. Since the station is not very full atm to 18:39:22 <PublicServer> <greenlion> because 4th line is unused now - if changed right now - with 4th line unusable - only 3/4 of station will be accessible 18:40:28 <PublicServer> <Djarshi> Yes sometimes theres a wave in the station, but sometimes theres like only 1/4th of the station used. 18:41:32 <PublicServer> <greenlion> yeah, but you can connect temporarily 4th line 18:41:38 <PublicServer> <Djarshi> I was tinking in steps of 2 rails at a time keeping all 4 incoming lines connected all times. 18:42:30 <PublicServer> <Djarshi> Starting with connecting the 4th incoming line temporarily 18:42:40 <PublicServer> <avdg> don't connect 18:43:02 <PublicServer> <avdg> its bad for the network balance 18:43:26 <PublicServer> <Djarshi> ok, u mean only connect later? 18:43:49 <PublicServer> <Djarshi> or never, or when the entire mainline is 4 lines wide? 18:43:51 <PublicServer> <avdg> especially when all trains are sharing the same tracks 18:44:06 <PublicServer> <avdg> just finish the 4th lane on the ml, then open it 18:44:40 <PublicServer> <Djarshi> ok,You mean, fix ML around map first, and when that is done connect station? 18:44:45 <PublicServer> *** made screenshot at 000111F2: http://ps.openttdcoop.org/publicserver/webcam/000111F2.png 18:45:03 <PublicServer> <avdg> well, keep the traffic on the ml balanced 18:45:19 <PublicServer> <avdg> stations may be rebuilded a bit later, if possible 18:46:39 <PublicServer> <Djarshi> Ok, still not entirely sure if i understand what you mean. 18:47:00 <PublicServer> <avdg> if we open only a part, then we may have some problems at the 4 > 3 joiner 18:47:12 <PublicServer> <Djarshi> Ah now i understand 18:47:21 <PublicServer> <avdg> because the trains are travelling on the same rail for lets say 60% of the time 18:47:53 <PublicServer> <avdg> there is no "hot spot" where there is 1 major jam 18:47:53 <PublicServer> <greenlion> but why open a part if we can open whole station? 18:48:15 <PublicServer> <avdg> I'm not talking about stations 18:48:33 <PublicServer> <avdg> you can do whatever you want, so long it doesn't affect the ml traffic 18:49:19 <PublicServer> <Djarshi> Ok, with the current change and amoun traffic in the station, i dont think ML will be affected since station is not very full..... ( my opinion ) 18:50:33 <Sylf_mobile> opening incomplete 4th line doesn't make sense to me 18:50:59 <PublicServer> <greenlion> not on ML, inside the station 18:51:22 <Sylf_mobile> might as well send all outer ring trains to depots and do overhaul of the entire system 18:51:38 <Djarshi> lol 18:51:44 *** Progman has quit IRC 18:51:46 <Djarshi> That was not the plan :p 18:51:56 <PublicServer> <avdg> its not the right time to do, since we can build many tracks without having to move the traffic 18:52:13 <Sylf_mobile> open an unbalanced 4th line station input? 18:53:04 <PublicServer> <Djarshi> Yes, and i was thinking it is ok, since the station not overfull, so you will not introduce jamming at station exit 18:56:03 <PublicServer> <greenlion> did I broke smth at grain drop 01? 18:57:49 *** TheRisen has joined #openttdcoop 18:58:07 <TheRisen> !password 18:58:07 <PublicServer> TheRisen: rooked 18:58:09 <TheRisen> hi 18:58:22 <PublicServer> *** TheRisen joined the game 18:59:45 <PublicServer> *** made screenshot at 0000E5E9: http://ps.openttdcoop.org/publicserver/webcam/0000E5E9.png 19:14:45 <PublicServer> *** made screenshot at 0002F5CB: http://ps.openttdcoop.org/publicserver/webcam/0002F5CB.png 19:29:46 <PublicServer> *** made screenshot at 000321DD: http://ps.openttdcoop.org/publicserver/webcam/000321DD.png 19:36:23 <PublicServer> <Djarshi> Ok, done 19:37:02 <PublicServer> *** Intexon joined the game 19:37:03 <PublicServer> <Intexon> hi 19:37:09 <PublicServer> <TheRisen> hey 19:37:33 <PublicServer> <Djarshi> eya 19:42:02 <PublicServer> <Djarshi> greenlion, it's mirrored abit, but it's working :) 19:42:14 <PublicServer> <greenlion> great :) 19:44:43 *** bmarky has joined #openttdcoop 19:44:46 <PublicServer> *** made screenshot at 0001FDC4: http://ps.openttdcoop.org/publicserver/webcam/0001FDC4.png 19:44:58 *** Benom has quit IRC 19:45:19 <bmarky> hi 19:45:24 <bmarky> !password 19:45:24 <PublicServer> bmarky: reigns 19:46:02 <PublicServer> *** bmarky joined the game 19:46:18 <PublicServer> <bmarky> hi 19:46:22 <PublicServer> <Djarshi> eya 19:46:30 <PublicServer> <Intexon> hello 19:46:34 <PublicServer> <avdg> hi 19:46:38 <PublicServer> <TheRisen> anyone wnats to do some work? 19:46:52 <PublicServer> <TheRisen> i started a 4th alne in the northern part 19:46:58 <PublicServer> <TheRisen> lane* 19:47:02 <Sylf_mobile> you should convert those 3-line X on LS02 to 2-lines 19:47:14 <PublicServer> <avdg> 5th lane? 19:47:33 <PublicServer> <avdg> @ !here 19:48:04 <PublicServer> <greenlion> oh, yeah, true. Djarshi, convert X'es 19:48:27 <PublicServer> <greenlion> nah, not 5th lane. yet :) 19:48:33 <PublicServer> <TheRisen> pff 19:48:40 <PublicServer> <TheRisen> overlooked this poor beginning 19:48:46 <Djarshi> ok, to small x-es? 19:48:58 <Djarshi> i will do that later, i need to go afk for a bit. 19:49:19 <PublicServer> *** Djarshi has joined spectators 19:49:22 <Djarshi> bbl 19:51:52 <Sylf_mobile> TheRisen, change the cyclicish to 2 terminals and eliminate the big curves 19:52:23 <Sylf_mobile> it'll give you more space to work on the hub 19:55:42 <PublicServer> *** Uristqwerty has left the game (connection lost) 19:55:59 *** Uristqwerty has quit IRC 19:59:00 <PublicServer> *** Intexon has left the game (leaving) 19:59:46 <PublicServer> *** made screenshot at 000053B9: http://ps.openttdcoop.org/publicserver/webcam/000053B9.png 20:00:33 <PublicServer> <TheRisen> merging these 4 lanes 20:00:57 <PublicServer> <greenlion> TheRisen: ah, ok then 20:08:18 <PublicServer> <greenlion> TheRisen: did you connected 4th line? 20:08:40 <PublicServer> <TheRisen> yes i did 20:09:34 <PublicServer> <TheRisen> next big thing is the northern hub 20:10:58 <PublicServer> <greenlion> TheRisen: trains cannot reach south transfer from it 20:11:46 <PublicServer> <greenlion> ah, nvm. they don't want there 20:14:06 <PublicServer> <TheRisen> hmm 20:14:12 <PublicServer> <TheRisen> FUCK IT 20:14:26 <PublicServer> <greenlion> lost trains, here 20:14:46 <PublicServer> *** made screenshot at 0000ED00: http://ps.openttdcoop.org/publicserver/webcam/0000ED00.png 20:15:22 <PublicServer> <TheRisen> stupid presig solution 20:15:31 <PublicServer> <greenlion> that's stupid lost trains 20:16:47 *** Intexon has quit IRC 20:18:28 *** valhallasw has quit IRC 20:20:46 *** valhallasw has joined #openttdcoop 20:23:49 *** elmz has quit IRC 20:24:00 <PublicServer> *** Djarshi has joined company #1 20:24:04 <PublicServer> <Djarshi> rehi 20:26:06 <PublicServer> <Djarshi> some advice needed @ !here. I want to add 4th line, but need some advice on plan. 20:27:36 <PublicServer> <TheRisen> hmm 20:27:44 <PublicServer> <Djarshi> Can do make completely new hub, with 4 lines, and then slowly connect over, or keep hub and add to it... 20:27:59 <PublicServer> <greenlion> Djarshi: at grain drop 1 I just added 4th line for all splitters 20:28:02 <PublicServer> <Djarshi> because, trains are from station making a turn, and to the east the ML is going southwards ayway 20:28:50 <PublicServer> <Djarshi> will check, greenlion 20:29:14 <PublicServer> <greenlion> it had basically the same design 20:29:20 <PublicServer> <Djarshi> I see it 20:29:34 <PublicServer> <Djarshi> incoming lines u mean? 20:29:44 <PublicServer> <greenlion> all 20:29:47 <PublicServer> *** made screenshot at 00003245: http://ps.openttdcoop.org/publicserver/webcam/00003245.png 20:30:55 <PublicServer> <Djarshi> You mean, where station Wintfield is. 20:31:00 <PublicServer> <Djarshi> wa looking at station itself 20:31:07 <PublicServer> <greenlion> yeah 20:31:22 <PublicServer> <Djarshi> Such a hub, i can make :) 20:31:32 <PublicServer> <greenlion> :) 20:31:52 <PublicServer> <Djarshi> but, a migration plan without jammig everything can be somewhat tricky :p 20:32:23 <PublicServer> <Djarshi> Therefore i had an idea, make a separate bug much alike the graindrop 1 one, then slowly connect all lines. 20:32:29 <PublicServer> <greenlion> well, I've extended it gradually to make room 20:33:01 <PublicServer> <Djarshi> yeh that was the other one 20:33:12 <PublicServer> <Djarshi> will do that, in small phases 20:33:31 <PublicServer> <TheRisen> well, start then 20:33:43 <PublicServer> <Djarshi> roger 20:33:46 <PublicServer> <TheRisen> :) 20:43:11 <PublicServer> <avdg> whops, compiling and playing openttd isn't a good combination at all 20:43:17 <PublicServer> <Djarshi> lol 20:43:49 <Djarshi> @gap 8 20:43:49 <Webster> Djarshi: For Trainlength of 8: <= 14 needs 2, 15 - 24 needs 3, 25 - 34 needs 4. 20:44:02 <PublicServer> <avdg> <3 lagg 20:44:03 <Djarshi> @CL 20:44:03 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 20:44:22 <PublicServer> <avdg> jumping trains :p 20:44:47 <PublicServer> *** made screenshot at 0001041C: http://ps.openttdcoop.org/publicserver/webcam/0001041C.png 20:45:39 <PublicServer> <Djarshi> ok, our ml trainsare TL8 so, what is the CL then? 20:46:06 <PublicServer> <greenlion> it's in plan - CL7 at diagonal, 6 straight 20:46:15 <PublicServer> <avdg> :) done and no disconnect 20:46:33 <PublicServer> <greenlion> Djarshi: read !! NETWORK PLAN !! :) 20:46:47 <PublicServer> <Djarshi> i have a 6 !here 20:46:51 <PublicServer> <Djarshi> \ 20:46:53 <PublicServer> <avdg> friendly scream, <3 20:46:59 <PublicServer> <Djarshi> :) 20:47:17 <PublicServer> <greenlion> Djarshi: make it 7 then :) 20:49:55 *** Chillosophy has quit IRC 20:55:03 *** Firartix has quit IRC 20:57:26 <PublicServer> *** bmarky has left the game (leaving) 20:57:34 <bmarky> gotta go byebye 20:57:37 *** bmarky has quit IRC 20:57:38 <PublicServer> <avdg> cya 20:57:40 <PublicServer> <TheRisen> bye 20:59:47 <PublicServer> *** made screenshot at 0003C114: http://ps.openttdcoop.org/publicserver/webcam/0003C114.png 21:02:40 <PublicServer> <avdg> anyone still busy at project ml 4? 21:02:50 <PublicServer> <greenlion> yep 21:03:13 <PublicServer> <TheRisen> i will do my hub tomorrow 21:03:26 <PublicServer> <avdg> hmm 21:03:34 <PublicServer> <avdg> any1 opened a part? 21:03:50 <PublicServer> <Djarshi> only a station, SW dropoff, corner 21:04:12 <PublicServer> <Djarshi> probably more, trying to do SW hub now 21:04:26 <PublicServer> <Djarshi> south of Grondonborough bay 21:04:52 <PublicServer> <greenlion> east hub, grain drop 2 are not started yet even 21:05:17 <PublicServer> <avdg> any reason to do that? 21:05:31 <PublicServer> <greenlion> what? 21:05:43 <PublicServer> <avdg> opening the ml 21:09:16 <PublicServer> <TheRisen> i am off 21:09:20 <PublicServer> <greenlion> dunno, ask TheRisen :) 21:09:22 <PublicServer> <TheRisen> gn8 21:09:25 <PublicServer> <greenlion> night 21:09:40 <PublicServer> <TheRisen> what's up? 21:10:09 <PublicServer> <greenlion> avdg asked what was reason to open ml 21:11:34 <PublicServer> *** TheRisen has left the game (connection lost) 21:11:38 <PublicServer> <Djarshi> you mean to the station? 21:11:48 *** TheRisen has quit IRC 21:12:08 <PublicServer> <avdg> no, the ml 21:12:27 *** smoovi has joined #openttdcoop 21:12:30 <PublicServer> <Djarshi> ok, i dont know that 21:13:03 <PublicServer> <avdg> hmm 21:13:12 <PublicServer> <avdg> looks like someone was confused 21:13:19 <PublicServer> <greenlion> um? 21:13:45 <PublicServer> <avdg> check the join under wintfield (station) 21:14:19 <PublicServer> <greenlion> ah, that is mine 21:14:26 <PublicServer> <greenlion> what's wrong with it? 21:14:44 <PublicServer> <avdg> the southern lane was closed, while it was in use 21:14:47 <PublicServer> *** made screenshot at 00011DF0: http://ps.openttdcoop.org/publicserver/webcam/00011DF0.png 21:14:51 <PublicServer> <greenlion> nope 21:15:01 <PublicServer> <greenlion> I added north line 21:15:07 <PublicServer> <avdg> indeed 21:15:25 <PublicServer> <avdg> hmm 21:15:31 <PublicServer> <avdg> seems like there was a twist 21:15:39 <PublicServer> <greenlion> and near north hub new line is on other side 21:15:41 <PublicServer> <greenlion> yeah 21:17:03 <PublicServer> <avdg> well, anyway 21:17:10 <PublicServer> <avdg> not a big problem atm 21:17:21 <als> !password 21:17:21 <PublicServer> als: spokes 21:17:32 <PublicServer> <greenlion> I think we can connect everything 21:17:43 <PublicServer> *** als joined the game 21:17:48 <PublicServer> <avdg> not all bbh's are done 21:18:11 <PublicServer> <greenlion> well, 4th line will work like a shortcut then 21:18:13 <avdg> @tunnels 8 21:18:13 <Webster> avdg: For Trainlength of 8: <= 14 needs 2, 15 - 24 needs 3, 25 - 34 needs 4. 21:19:54 <PublicServer> <greenlion> Djarshi: you need to switch 3-line X'es to 2-line ones at station also 21:20:30 <PublicServer> <Djarshi> i know, i decided to do separate experiment first, (!experiment). to scared to touch ML and break it :) 21:21:04 <PublicServer> <avdg> load a game offline and break the network :D 21:21:10 <PublicServer> <Djarshi> :p 21:21:30 <PublicServer> <greenlion> and you have !CL 21:21:42 <PublicServer> <greenlion> avdg: offline you can't discuss it 21:22:08 <PublicServer> <avdg> set up a new server then :p 21:22:40 <PublicServer> <greenlion> avdg: what's the problem with experimenting outside of ML? :) 21:22:59 <PublicServer> <avdg> well, thats an other topic :p 21:23:19 <PublicServer> <avdg> nice 21:23:25 <PublicServer> <als> Good 21:24:29 <PublicServer> * avdg hates {connect me!} signs 21:24:57 <PublicServer> <greenlion> only one left :) 21:25:07 <PublicServer> <Djarshi> so what about !experiment ? 21:25:13 <PublicServer> <avdg> *farm vanishes*, connect what? 21:25:33 <PublicServer> <avdg> standard joiner :p 21:25:43 <PublicServer> <Djarshi> yes, missing prio's u mean? ;p 21:25:57 <PublicServer> <avdg> except that last join :p 21:26:07 <PublicServer> <avdg> which is indeed kinda strange 21:26:42 <PublicServer> <greenlion> other joins are not strange? 21:26:49 <PublicServer> <Djarshi> Hmm, i dont see the problem yet lol 21:26:51 <PublicServer> <avdg> hmm 21:27:01 <PublicServer> <avdg> yeah, they are strange too 21:27:13 <PublicServer> <avdg> you make it harder to construct the prio, indeed 21:27:36 <PublicServer> <avdg> :p 21:27:50 <PublicServer> <Djarshi> that helps 21:28:12 <PublicServer> <Djarshi> ok, now the strangeness of the standard joiner is gone ? 21:28:34 <PublicServer> <avdg> yeah, I think so 21:28:48 <PublicServer> <avdg> except if you plan desyncs at the front of the bridges 21:29:07 <PublicServer> <Djarshi> What do you mean by that? 21:29:17 <PublicServer> <avdg> poor Grondborough Bay South 21:29:31 <PublicServer> <avdg> check the farm southwest 21:29:41 <PublicServer> <greenlion> oops 21:29:47 <PublicServer> *** made screenshot at 0003A177: http://ps.openttdcoop.org/publicserver/webcam/0003A177.png 21:29:49 <PublicServer> <greenlion> what's with it? :) 21:29:52 <PublicServer> <avdg> jam 21:30:50 <PublicServer> <avdg> whats up with train 1179? 21:30:59 <PublicServer> <avdg> and others 21:31:13 <PublicServer> <avdg> they are from multiple farms 21:31:15 <PublicServer> <greenlion> lost 21:31:23 <PublicServer> <avdg> well, turn them 21:32:24 <PublicServer> <Djarshi> \ 21:32:38 <PublicServer> <Djarshi> Who wants to help me make prio's at my !experiment location 21:32:49 <PublicServer> <avdg> just do it 21:33:48 <PublicServer> <avdg> lost? 21:34:43 <PublicServer> <greenlion> yeah, they weren't lost :) 21:36:07 <PublicServer> <greenlion> Djarshi: and what will you do with balancing? 21:36:24 <PublicServer> <Djarshi> you mean at my experiment? 21:36:34 <PublicServer> <greenlion> the hub 21:36:52 <PublicServer> <Djarshi> i have no clue, tryign to grasp these advanced concepts. 21:36:58 <PublicServer> <Djarshi> ideas are wecome :) 21:39:48 <PublicServer> <avdg> hmm 21:39:54 <PublicServer> <avdg> removed connections re-added? 21:41:17 *** bmarky has joined #openttdcoop 21:41:48 <bmarky> !password 21:41:48 <PublicServer> bmarky: jaunty 21:42:06 <PublicServer> *** bmarky joined the game 21:42:14 <PublicServer> <bmarky> hi 21:42:16 <PublicServer> <avdg> hi 21:43:33 <PublicServer> *** avdg has left the game (leaving) 21:44:48 <PublicServer> *** made screenshot at 0003AD77: http://ps.openttdcoop.org/publicserver/webcam/0003AD77.png 21:45:52 <PublicServer> <Djarshi> Ok, made i prio, i think... 21:45:58 <PublicServer> <Djarshi> *A :) 21:46:10 *** ODM has quit IRC 21:46:52 <PublicServer> <greenlion> it's wrong prio - it checks only one bridge of two 21:47:26 <PublicServer> <Djarshi> ok, so it needs to be even more wide, so i can make prio on either side? 21:47:37 *** Progman has joined #openttdcoop 21:47:41 <PublicServer> <greenlion> no 21:48:44 <greenlion> check http://wiki.openttdcoop.org/Priorities#Standard_prio_over_a_bridge 21:49:31 <PublicServer> <Djarshi> ah cool, thanks, that was what i was lookin for :) was still reading the beginning :p 21:50:14 <PublicServer> <greenlion> and see for example !this1 and !this2 21:58:57 <PublicServer> *** greenlion has left the game (leaving) 21:59:17 <Ammler> that is one of the last good usage for pbs :-) 21:59:48 <PublicServer> *** made screenshot at 0003A979: http://ps.openttdcoop.org/publicserver/webcam/0003A979.png 22:03:56 <greenlion> what is first good usage of pbs? :) 22:04:24 <PublicServer> <Djarshi> Well a prio over bridge inso you dont need extra line 22:04:30 <PublicServer> <Djarshi> i think 22:04:56 <PublicServer> <Djarshi> "Using this mix of PBS and pre-signalling you can have prio over bridges without parallel tracks" 22:05:06 <PublicServer> <Djarshi> the link you gave me 22:06:02 <Ammler> well, before around 20k, pbs was also fine for stations 22:06:24 <Ammler> but the "lost trains" is broken now 22:06:48 <greenlion> lost trains are broken now with presignals too, I think 22:06:58 <Ammler> oh 22:07:15 <Ammler> I thought, that is a pbs issue 22:07:29 <Ammler> I didn't play for long anymore :-( 22:07:53 <greenlion> with presignals lost trains often hard lock the station (in this game at least) 22:11:03 <Ammler> ah, I see, with pbs this didn't happen until around r19k 22:14:48 <PublicServer> *** made screenshot at 0003A97E: http://ps.openttdcoop.org/publicserver/webcam/0003A97E.png 22:19:07 <Sylf_mobile> there's not gonna be any work left by the time i come home :p 22:21:00 <PublicServer> <Djarshi> green, what about this, i think i got one working now 22:21:32 <GhostlyDeath> Is the chat here echoed on the Public Server? 22:21:40 <PublicServer> <Djarshi> Yes 22:21:46 <GhostlyDeath> Scary 22:21:50 <PublicServer> <Djarshi> :p 22:22:00 <GhostlyDeath> I had an idea 22:22:19 *** davis has quit IRC 22:24:14 <greenlion> Djarshi, the one is on screenshot does not look right :) 22:24:17 <greenlion> !screen 22:24:17 <PublicServer> *** greenlion liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0003A97E.png) 22:25:10 <PublicServer> <Djarshi> Blegh 22:25:30 <PublicServer> <Djarshi> Gonna study on wiki :-p 22:27:28 <PublicServer> <Djarshi> Well, had some thoughts about moving that hub (SW) to the location of !experiment, since the re is slightly more room (farm, town, othertracks)... but the signalling stuff is just a bit too much for me :p 22:27:36 <PublicServer> <Djarshi> for now at least 22:29:48 <PublicServer> *** made screenshot at 0003A776: http://ps.openttdcoop.org/publicserver/webcam/0003A776.png 22:34:47 *** pugi has quit IRC 22:36:08 <PublicServer> <Djarshi> im off nn all 22:36:42 <PublicServer> *** Djarshi has left the game (connection lost) 22:37:03 *** Djarshi has quit IRC 22:37:54 <PublicServer> *** bmarky has left the game (connection lost) 22:37:54 <PublicServer> *** Game paused (number of players) 22:44:49 <PublicServer> *** made screenshot at 0003BD8D: http://ps.openttdcoop.org/publicserver/webcam/0003BD8D.png 22:55:57 *** ryx_ has joined #openttdcoop 22:57:48 *** ryx has quit IRC 23:16:30 *** Fuco has quit IRC 23:17:11 *** kais58 has joined #openttdcoop 23:17:17 <kais58> !password 23:17:17 <PublicServer> kais58: jotted 23:20:25 <PublicServer> *** als has left the game (leaving) 23:22:00 <uliko> Who is stuck on connecting? 23:22:05 <PublicServer> *** uliko has left the game (connection lost) 23:22:14 <kais58> me 23:22:21 <PublicServer> *** Player has left the game (connection lost) 23:22:52 <kais58> !password 23:22:52 <PublicServer> kais58: jotted 23:23:09 <PublicServer> *** kais58 has left the game (connection lost) 23:23:13 <PublicServer> *** uliko has left the game (connection lost) 23:23:13 <PublicServer> *** Game still paused (number of players) 23:23:23 <PublicServer> *** Game still paused (number of players) 23:23:26 <PublicServer> *** uliko joined the game 23:27:44 *** kais58 has quit IRC 23:29:15 *** thgergo has quit IRC 23:31:45 <PublicServer> *** Game still paused (number of players) 23:31:45 <PublicServer> *** Game unpaused (number of players) 23:31:45 <PublicServer> *** Sylf joined the game 23:32:07 <PublicServer> <uliko> Evening 23:32:18 <PublicServer> <Sylf> evening 23:32:25 <PublicServer> <Sylf> are you doing the north hub? 23:32:33 <PublicServer> <Sylf> south* 23:32:41 <PublicServer> <uliko> Just doing that quick connection 23:32:59 <PublicServer> <uliko> Not going to do some serious work on it just yet 23:33:11 <PublicServer> <Sylf> I don't think that one needs any serious work 23:33:27 <PublicServer> <uliko> Perhaps not 23:33:38 <PublicServer> <Sylf> I want to do southwest one 23:33:48 <PublicServer> <Sylf> LS 02 exit 23:34:09 <PublicServer> <uliko> Go for it 23:34:10 *** valhallasw has quit IRC 23:34:29 <PublicServer> <uliko> Bah I hate long trains 23:37:19 <PublicServer> <Sylf> as a warm up, I completely destroyed the cyclic in the north :/ 23:37:29 <PublicServer> <Sylf> that should give more room for the northern hub 23:37:29 <PublicServer> <uliko> ? 23:38:03 <PublicServer> <uliko> Oh, that stupid station 23:38:05 <PublicServer> <Sylf> Lenbourne North/Heights had funky station layout 23:38:28 <PublicServer> <Sylf> now it's a boring terminus 23:38:42 <PublicServer> <uliko> That takes up 10% of the space 23:39:23 <PublicServer> <Sylf> all right... I already had a pretty good idea what to do with this SW hub 23:39:59 <PublicServer> <uliko> :) 23:44:49 <PublicServer> *** made screenshot at 000349AF: http://ps.openttdcoop.org/publicserver/webcam/000349AF.png 23:47:51 <PublicServer> *** avdg joined the game 23:56:00 <PublicServer> <Sylf> so hard to work with trains constantly running on the tracks I'm working on >_< 23:56:14 *** KenjiE20 has quit IRC 23:56:17 <PublicServer> <avdg> detour them 23:58:02 <bmarky> !password 23:58:02 <PublicServer> bmarky: sifted 23:58:17 <PublicServer> *** bmarky joined the game 23:58:22 <PublicServer> <Sylf> heya 23:58:30 <PublicServer> <bmarky> hi .:) 23:59:49 <PublicServer> *** made screenshot at 00038192: http://ps.openttdcoop.org/publicserver/webcam/00038192.png