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00:00:25 <PublicServer> *** made screenshot at 000245D2: http://ps.openttdcoop.org/publicserver/webcam/000245D2.png 00:01:57 <PublicServer> *** glevans2 joined the game 00:02:13 <PublicServer> <Sylf> evening 00:02:20 <PublicServer> <glevans2> evening all 00:02:34 <PublicServer> <Mazur> 'ning. 00:03:52 <PublicServer> *** Mazur has left the game (leaving) 00:09:09 <PublicServer> *** XeryusTC has left the game (connection lost) 00:15:25 <PublicServer> *** made screenshot at 00039FC9: http://ps.openttdcoop.org/publicserver/webcam/00039FC9.png 00:15:42 <PublicServer> <glevans2> wherer are you working at Sylf? 00:16:00 <PublicServer> <Sylf> at the southwest corner 00:18:34 <PublicServer> <glevans2> drop 05 area? 00:18:44 <PublicServer> <Sylf> yup 00:27:08 *** roboboy has joined #openttdcoop 00:29:41 *** KenjiE20 has quit IRC 00:30:07 <PublicServer> <Sylf> 3 drops done 00:30:25 <PublicServer> *** made screenshot at 0003A3C9: http://ps.openttdcoop.org/publicserver/webcam/0003A3C9.png 00:31:40 <PublicServer> <glevans2> staring at V's network plan is making my head hurt.... or it might be the bright orange lava-water... 00:32:34 <PublicServer> <Sylf> dunno... I've seen it once already before, and the schema is pretty simple, so it doesn't bother me much 00:33:12 <PublicServer> <Sylf> And my eyes aren't so sensitive to light 00:33:26 <PublicServer> <glevans2> yeah, well i'm old... 00:34:05 <PublicServer> <Sylf> you can't be much older than me 00:34:15 <PublicServer> <glevans2> 42 00:34:18 <PublicServer> <Sylf> 36 00:34:46 <Rubidium> that's like nanoseconds on earth's timescale 00:35:13 <PublicServer> <Sylf> XD 00:35:24 <PublicServer> <glevans2> I noticed you comment, but don't throw out your age Rubidium... 00:35:39 <PublicServer> <Sylf> he he he he he 00:36:03 <Rubidium> let me say, it's more than 0 seconds and less than 1 second on earth's timescale 00:36:48 <PublicServer> <glevans2> uh, Sylf... I am reading the network plan wrong, or is your drop 05 station flowing the wrong way? 00:36:54 <PublicServer> <glevans2> am I? 00:37:00 <PublicServer> <Sylf> I think I screwed up drop 5 00:37:06 <Rubidium> (under the assumption that this planet will still be here for at least 100.000 years 00:37:25 <PublicServer> <Sylf> signals on the line was put on backward 00:37:31 <PublicServer> <glevans2> there is a problem with making assumptions... 00:37:37 <Rubidium> !password 00:37:37 <PublicServer> Rubidium: chafed 00:37:49 <PublicServer> *** Rubidium joined the game 00:37:53 <PublicServer> <Sylf> yup 00:38:17 <PublicServer> <glevans2> and I really don't need anyone else's help to be an ass... I got that one covered myself... 00:45:25 <PublicServer> *** made screenshot at 00027922: http://ps.openttdcoop.org/publicserver/webcam/00027922.png 00:46:51 <uliko> !password 00:46:51 <PublicServer> uliko: devout 00:47:02 <PublicServer> *** uliko joined the game 00:47:10 <PublicServer> <glevans2> hi uliko 00:47:28 <PublicServer> <uliko> Hello 00:47:44 <PublicServer> <uliko> Voting seems to have gone fast this game 00:49:04 <PublicServer> <glevans2> if you vote for V's plan, then you can feel like your vote still counts... 00:49:52 <PublicServer> <Sylf> I'm not sure voting stage happened at all... 00:50:21 <PublicServer> <Rubidium> the message board says it happened in 196 00:51:05 <PublicServer> <glevans2> actually, V won the vote on PSG 196, but when he was declared the winner, he was not here, so someone else just took over.... 01:00:25 <PublicServer> *** made screenshot at 000052FD: http://ps.openttdcoop.org/publicserver/webcam/000052FD.png 01:00:53 <PublicServer> <Sylf> I hope I got everything right 01:01:57 <PublicServer> <uliko> What's all these random long monorail tracks all over? 01:02:28 <PublicServer> <Sylf> those are placemarkers for full train lines 01:03:35 *** Keyboard_Warrior has joined #openttdcoop 01:07:26 <PublicServer> <glevans2> that was special... 01:09:36 <PublicServer> <Sylf> what the... 01:10:10 <PublicServer> *** Rubidium has left the game (leaving) 01:10:26 <PublicServer> <uliko> ? 01:10:44 <PublicServer> <Sylf> cola trucks can transport passengers 01:10:58 <PublicServer> <glevans2> pax @ dewood... why? 01:11:08 <PublicServer> <Sylf> to kill the city 01:11:24 <Rubidium> Sylf: why is that odd? Cola is *very* acid, so humans should just disolve 01:12:17 <PublicServer> <Sylf> so... that's the toyland hearse 01:15:26 <PublicServer> *** made screenshot at 00021AE6: http://ps.openttdcoop.org/publicserver/webcam/00021AE6.png 01:16:04 *** pugi has quit IRC 01:29:44 <PublicServer> *** uliko has left the game (leaving) 01:30:26 <PublicServer> *** made screenshot at 0001DACF: http://ps.openttdcoop.org/publicserver/webcam/0001DACF.png 01:44:02 <PublicServer> <Sylf> glevans, are you building anything right now, or have a plan to? 01:44:15 *** Keyboard_Warrior has quit IRC 01:45:26 <PublicServer> *** made screenshot at 00026117: http://ps.openttdcoop.org/publicserver/webcam/00026117.png 01:55:32 <PublicServer> *** Sylf has joined spectators 01:55:32 <PublicServer> *** Game paused (number of players) 02:01:06 <PublicServer> *** glevans2 has left the game (leaving) 02:01:40 <glevans2> sorry about that Sylf, got on a phone call that turned out to be very long-winded... 02:03:22 <glevans2> anyway, earlier start to my day for tomorrow, so I am off... 02:08:33 *** Fuco has quit IRC 02:08:53 *** thgergo has quit IRC 02:48:18 *** Keiya_ has joined #openttdcoop 02:55:35 *** Keiya has quit IRC 04:09:23 <PublicServer> *** Sylf has left the game (connection lost) 04:11:17 *** Keiya has joined #openttdcoop 04:18:30 *** Keiya_ has quit IRC 05:36:25 *** PulseNeon has quit IRC 05:36:39 *** Suzari has joined #openttdcoop 05:40:19 *** Keiya has quit IRC 05:40:40 *** Keiya has joined #openttdcoop 05:57:38 *** Absolutis|Mac has joined #openttdcoop 05:57:44 <Absolutis|Mac> hello 05:59:49 *** Keiya_ has joined #openttdcoop 06:03:06 *** Absolutis has joined #openttdcoop 06:03:08 <Absolutis> !dl win32 06:03:08 <PublicServer> Absolutis: http://binaries.openttd.org/nightlies/trunk/r21402/openttd-trunk-r21402-windows-win32.zip 06:03:46 <Absolutis> !password 06:03:46 <PublicServer> Absolutis: grille 06:05:20 <PublicServer> *** Game still paused (number of players) 06:05:22 <PublicServer> *** Absolutis joined the game 06:05:48 *** Absolutis|Mac has quit IRC 06:07:02 *** Keiya has quit IRC 06:19:38 <Absolutis> !screen 06:19:38 <PublicServer> *** Absolutis made screenshot at 0000EE33: http://ps.openttdcoop.org/publicserver/webcam/0000EE33.png 06:26:38 <PublicServer> *** Absolutis has left the game (connection lost) 06:27:38 *** Absolutis_ has joined #openttdcoop 06:27:53 <Absolutis_> !password 06:27:53 <PublicServer> Absolutis_: halter 06:28:49 <PublicServer> *** Game still paused (number of players) 06:28:51 <PublicServer> *** Absolutis (Afk 6,5h) joined the game 06:30:17 <PublicServer> *** Absolutis (Afk 6,5h) has changed his/her name to Absolutis/Afk 06:31:46 *** Absolutis has quit IRC 06:35:04 *** Suzari has quit IRC 06:35:22 *** PulseNeon has joined #openttdcoop 06:40:20 *** Keiya_ has quit IRC 06:40:41 *** Keiya_ has joined #openttdcoop 06:42:14 *** Keiya has joined #openttdcoop 06:49:35 *** Keiya_ has quit IRC 06:55:31 <uliko> !players 06:55:34 <PublicServer> uliko: Client 51 is Absolutis/Afk, a spectator 06:56:03 *** Keiya has quit IRC 07:15:52 *** fonsinchen has joined #openttdcoop 07:18:49 *** Keiya has joined #openttdcoop 07:34:01 *** fonsinchen has quit IRC 08:18:42 <PulseNeon> !players 08:18:44 <PublicServer> PulseNeon: Client 51 is Absolutis/Afk, a spectator 08:19:37 <PulseNeon> !dl win32 08:19:37 <PublicServer> PulseNeon: http://binaries.openttd.org/nightlies/trunk/r21402/openttd-trunk-r21402-windows-win32.zip 08:20:55 <PulseNeon> !password 08:20:55 <PublicServer> PulseNeon: glower 08:26:16 * PulseNeon glowers at everyone. 08:27:01 *** Rzewus has quit IRC 08:27:29 <PulseNeon> It worked. 08:30:54 *** pugi has joined #openttdcoop 08:32:59 <Rubidium> !password 08:32:59 <PublicServer> Rubidium: glower 08:33:10 <PublicServer> *** Game still paused (number of players) 08:33:12 <PublicServer> *** Rubidium joined the game 08:40:28 <PublicServer> *** Game still paused (number of players) 08:40:28 <PublicServer> *** Game unpaused (number of players) 08:40:31 <PublicServer> *** avdg joined the game 08:40:56 <PublicServer> <avdg> hmm 08:41:18 <PublicServer> <avdg> strange landscape 08:45:26 <PublicServer> *** made screenshot at 00007DDD: http://ps.openttdcoop.org/publicserver/webcam/00007DDD.png 08:48:14 <PublicServer> <avdg> hmm.. can't follow train (ctrl + location for train) 08:48:35 *** Rzewus has joined #openttdcoop 08:49:34 <PublicServer> <avdg> and now it works again 08:49:36 <PublicServer> <avdg> strange 08:50:59 <PublicServer> <Rubidium> what works again? 08:51:43 <PublicServer> <avdg> following a vehicle by ctrl+click his location 08:51:43 <PublicServer> <avdg> donno, its something that I can't reproduce again I'm afraid 08:51:57 <PublicServer> <avdg> or I am doing something stopid again 08:59:26 <PublicServer> <Rubidium> are you building / do you want to build? 08:59:37 <PublicServer> <avdg> I want to 08:59:48 <PublicServer> <Rubidium> then I'll leave my client connected 08:59:52 <PublicServer> <avdg> but somehow I'm getting more disoriented with every new game 08:59:59 <PublicServer> <avdg> feel free to quit 09:00:34 <PublicServer> <Rubidium> go to the center and build some drops :) 09:00:34 <PublicServer> *** made screenshot at 00026519: http://ps.openttdcoop.org/publicserver/webcam/00026519.png 09:00:41 <PublicServer> <Rubidium> monorail = placeholder for the incoming line 09:01:08 <PublicServer> <avdg> :) 09:02:15 *** Progman has joined #openttdcoop 09:02:27 <PulseNeon> !password 09:02:27 <PublicServer> PulseNeon: dipped 09:02:51 <PublicServer> <avdg> hi 09:02:52 <PublicServer> *** sample joined the game 09:03:34 <PublicServer> *** Wulfe joined the game 09:03:36 <PublicServer> *** PulseNeon joined the game 09:04:10 <PulseNeon> hi :) 09:09:51 <PublicServer> *** Rubidium has left the game (leaving) 09:09:52 <PublicServer> *** Game paused (number of players) 09:10:07 <PublicServer> <avdg> so many new players, but non playing? :p 09:10:14 <PublicServer> <avdg> don't be shy :p 09:11:04 <PublicServer> <PulseNeon> I'm showing my friend the wonders of co-op building, we're both new, and I've only read a few articles :) 09:11:32 <PublicServer> <avdg> bleh, imo you may build anything, as long you can revert it without damage 09:11:35 <PublicServer> <PulseNeon> I'm not sure where to begin and it's too early for sidelines :) 09:11:41 <PublicServer> <avdg> just play 09:12:08 <PublicServer> <avdg> its not hard, only some technical things 09:13:10 <PublicServer> *** PulseNeon has joined company #1 09:13:10 <PublicServer> *** Game unpaused (number of players) 09:13:26 <PublicServer> <avdg> :) 09:15:27 <PublicServer> *** made screenshot at 0001C6EC: http://ps.openttdcoop.org/publicserver/webcam/0001C6EC.png 09:21:19 *** smoovi has joined #openttdcoop 09:22:43 <PublicServer> <avdg> hmm 09:23:05 <PublicServer> <PulseNeon> ? 09:23:11 <PublicServer> <avdg> brakingspace :) 09:23:21 <PublicServer> <PulseNeon> Are you looking at me? 09:23:24 <PublicServer> <avdg> nope 09:23:28 <PublicServer> <avdg> im at drop 2 09:23:56 <PublicServer> <PulseNeon> ah 09:30:27 <PublicServer> *** made screenshot at 0001D4EA: http://ps.openttdcoop.org/publicserver/webcam/0001D4EA.png 09:30:33 <PublicServer> <avdg> and we have 1 more drop 09:34:03 *** Keiya_ has joined #openttdcoop 09:38:30 <PublicServer> <PulseNeon> mhmm..avdg? 09:38:32 <PublicServer> <avdg> ? 09:38:50 <PublicServer> <PulseNeon> Wondering how to build an over pass correctly so a sideline is correctly connected 09:39:04 <PublicServer> <avdg> mark the spot with a sign 09:39:06 <PublicServer> <PulseNeon> SL Pulse 09:39:12 <PublicServer> <PulseNeon> SL PulseNeon actually. 09:39:18 <PublicServer> <avdg> nope 09:39:24 <PublicServer> <avdg> do not build them yet 09:39:32 <PublicServer> <PulseNeon> Figured 09:39:38 <PublicServer> <avdg> such stuff is very complicated yet 09:39:52 <PublicServer> <PulseNeon> Everything seems to be and there's no small things to accomplish yet XD 09:40:10 <PublicServer> <avdg> we need some kind of sl so we don't mess up the ml 09:40:19 <PublicServer> <PulseNeon> True 09:40:41 <PublicServer> <avdg> and I don't know whats the idea of V (I think he has a plan for that) 09:40:52 <PublicServer> <PulseNeon> Anyhoo, think I'll skedaddle and try a game with my friend :) 09:41:40 *** Keiya has quit IRC 09:41:47 <PublicServer> <PulseNeon> Too new to build drops and such yet, really 09:42:18 <PublicServer> <avdg> its a simple drop, the only hard thing is that you need something to balance the traffic 09:42:47 <Ammler> is there no network plan? 09:43:10 <avdg> yes there is 09:43:32 *** smoovi has quit IRC 09:43:43 <avdg> but not all drops are build yet, so we can't go to the next 'stage' yet 09:43:59 <PublicServer> *** PulseNeon has left the game (leaving) 09:43:59 <PublicServer> *** Game paused (number of players) 09:44:04 <PulseNeon> Good luck :) 09:44:12 <PublicServer> *** Wulfe has left the game (leaving) 09:44:15 <PulseNeon> ah, you need a player to keep building? 09:44:26 <PublicServer> <avdg> nope :p 09:44:40 <V453000> + 09:44:44 <V453000> hi 09:44:50 <PublicServer> <avdg> hey 09:45:17 <PulseNeon> ah, saw the game getting paused 09:45:27 <PublicServer> *** made screenshot at 00003F40: http://ps.openttdcoop.org/publicserver/webcam/00003F40.png 09:47:04 <PulseNeon> hey V 09:49:29 <V453000> how is it going? :) 09:49:44 <PublicServer> <avdg> everybody is quiting :p 09:51:15 <V453000> I am even surprised that there is anyone in the gmae 09:51:16 <V453000> game 09:51:23 <V453000> at this time of day 09:51:30 <PublicServer> <avdg> :p 09:54:52 *** Keiya has joined #openttdcoop 09:57:32 <PublicServer> *** avdg has joined spectators 10:00:28 <PublicServer> *** made screenshot at 0001AEEF: http://ps.openttdcoop.org/publicserver/webcam/0001AEEF.png 10:02:10 *** Keiya_ has quit IRC 10:08:24 <PulseNeon> Good bye, people. 10:09:23 <PublicServer> *** sample has left the game (leaving) 10:26:55 *** smoovi has joined #openttdcoop 10:28:14 <PublicServer> *** avdg has left the game (leaving) 10:32:18 *** PulseNeon has quit IRC 10:52:22 *** Keiya_ has joined #openttdcoop 10:59:38 *** Keiya has quit IRC 11:21:44 <PublicServer> *** Game still paused (number of players) 11:21:46 <PublicServer> *** Mazur joined the game 11:24:20 <Rubidium> !password 11:24:21 <PublicServer> Rubidium: preens 11:24:32 <PublicServer> *** Game still paused (number of players) 11:24:32 <PublicServer> *** Game unpaused (number of players) 11:24:34 <PublicServer> *** Rubidium joined the game 11:25:12 * Rubidium preens himself on joining 11:30:29 <PublicServer> *** made screenshot at 00020312: http://ps.openttdcoop.org/publicserver/webcam/00020312.png 11:36:20 *** Webster has joined #openttdcoop 11:36:20 *** ChanServ sets mode: +o Webster 11:45:29 <PublicServer> *** made screenshot at 000212D8: http://ps.openttdcoop.org/publicserver/webcam/000212D8.png 11:46:13 <PublicServer> <Mazur> Damn, I take my eyes off for 3 seconds and the last two stations are all built. 11:47:44 <PublicServer> <Rubidium> yes, now we can run some trains! :) 11:48:03 <PublicServer> <Mazur> I was just over in my sandbox designing a station. ;-) 11:48:21 <PublicServer> <Mazur> Shouldn;t we make all connections first? 11:48:35 <PublicServer> <Rubidium> connections to where? 11:48:54 <PublicServer> <Mazur> Drop 08's entrance? 11:49:32 <PublicServer> <Rubidium> I'd say that can be done while you're building the "inner" networks 11:49:42 <PublicServer> <Mazur> DROP 01's exit? 11:49:50 *** greenlion has joined #openttdcoop 11:50:13 <PublicServer> <Rubidium> after all, the drops are directly connected to those full trains 11:50:25 <PublicServer> <Rubidium> and the massive network we've built now is for empty trains only 11:50:37 <PublicServer> <Mazur> Sounds like accicedents waiting to happen. 11:50:39 <PublicServer> <Rubidium> and drop 01's exit it built 11:50:54 <PublicServer> <Mazur> And where do those trains go to, then? 11:50:58 <PublicServer> <Rubidium> it's the entrance that isn't built, but none of the entrances are 11:51:13 <PublicServer> <Mazur> Oh, ok. 11:51:27 <PublicServer> <Rubidium> the empty trains all go onto the big circular network that's built 11:51:46 <PublicServer> *** Rubidium has left the game (leaving) 11:51:46 <PublicServer> *** Game paused (number of players) 11:51:57 <Rubidium> hmm... wrong way of closing the in-game console 11:51:58 <PublicServer> <Mazur> But where do hte trains copme from, if I confused exits with entrances? 11:52:12 <PublicServer> <Mazur> Not from the great circular network. 11:52:29 <Rubidium> !password 11:52:29 <PublicServer> Rubidium: clicks 11:52:37 <PublicServer> *** Game still paused (number of players) 11:52:37 <PublicServer> *** Game unpaused (number of players) 11:52:40 <PublicServer> *** Rubidium joined the game 11:53:04 <PublicServer> <Rubidium> they have to be fetched from the empty circle line 11:53:16 <PublicServer> <Rubidium> but the idea is a self regulated network 11:53:30 <PublicServer> <Mazur> Those that aren;t connected to the stations yet, you mean? 11:54:00 <PublicServer> <Rubidium> so I think there's some fanciness with getting trains off the empty ring line 11:54:59 <PublicServer> <Rubidium> basically: all drops dump their empty trains onto the ring line and then when stations need more trains it'll get them from the empty ring line (or that's my understanding of it all) 11:55:23 <PublicServer> <Mazur> Yes, but that only happens when the entrances are connected, am I right? 11:55:46 <PublicServer> <Mazur> That is the point I'm trying to make. 11:56:12 <PublicServer> <Rubidium> the current unconnected entrances have to be connected with the exits of the non yet built stations that will acquire the cargo 11:56:23 <PublicServer> <Mazur> You can put empties on the circle line, but they can;t reach any station yet, so what's hte point? 11:56:49 <PublicServer> <Rubidium> there are no non-drop stations yet 11:57:01 <PublicServer> <Mazur> That 11:57:03 <PublicServer> <Rubidium> ergo, there are no stations that accept empty trains yet 11:57:15 <PublicServer> <Rubidium> ergo the drop stations can't be connected to anything 11:57:20 <PublicServer> <Mazur> You're right, there should be pick-ups, as well. 11:57:35 <PublicServer> <Mazur> And those would get empties, as well. 11:58:02 <PublicServer> <Mazur> Sorry, but this whole SRNW thing is a first for me. 11:58:13 <PublicServer> <Mazur> I once read the theory. 11:58:16 <PublicServer> <Rubidium> no worries, also for me :) 11:59:14 <PublicServer> <Mazur> SO primaries get empties frm hte ring line, send them to their drop, wehich depositions the empties back on circle. 11:59:21 <PublicServer> <Mazur> deposes 11:59:35 <PublicServer> <Rubidium> yep 11:59:49 <PublicServer> <Mazur> Each drop takes all cargoes? 11:59:59 <PublicServer> <Rubidium> only sugar IIRC 12:00:29 <PublicServer> *** made screenshot at 00034023: http://ps.openttdcoop.org/publicserver/webcam/00034023.png 12:00:39 <PublicServer> <Mazur> Ah yes. 12:01:14 <PublicServer> <Mazur> Weird, that. Seems so narrow in scope. 12:02:04 <PublicServer> <Rubidium> especially given the apparant lack of sugar mines on the map 12:02:22 <PublicServer> <Rubidium> 2 sectors have no sugar mines, 2 sectors have only 1 12:03:26 <PublicServer> <Rubidium> so... who's going to help start this map by a good example? 12:03:42 <PublicServer> <Mazur> Ah, great, sugar mines are not fully transparent. 12:05:45 *** KenjiE20 has joined #openttdcoop 12:05:45 *** ChanServ sets mode: +o KenjiE20 12:14:43 <PublicServer> *** Rubidium has left the game (leaving) 12:14:43 <PublicServer> *** Game paused (number of players) 12:15:30 <PublicServer> *** made screenshot at 00016064: http://ps.openttdcoop.org/publicserver/webcam/00016064.png 12:16:30 *** DayDreamer has joined #openttdcoop 12:16:33 *** ODM has joined #openttdcoop 12:16:33 *** ChanServ sets mode: +o ODM 12:17:41 <Mazur> Damn. 12:18:02 <Mazur> Home alone midsignalling. 12:25:45 *** Keiya has joined #openttdcoop 12:30:30 <PublicServer> *** made screenshot at 00015A5E: http://ps.openttdcoop.org/publicserver/webcam/00015A5E.png 12:32:31 *** smoovi has quit IRC 12:33:00 *** Keiya_ has quit IRC 12:33:42 *** Tray has joined #openttdcoop 12:40:50 *** Tray has quit IRC 12:47:01 *** Fuco has joined #openttdcoop 12:47:05 *** ChanServ sets mode: +v Fuco 12:57:11 *** Keiya_ has joined #openttdcoop 13:00:30 <PublicServer> *** made screenshot at 00015A5F: http://ps.openttdcoop.org/publicserver/webcam/00015A5F.png 13:03:02 <PublicServer> *** Absolutis/Afk has changed his/her name to Absolutis 13:03:06 <PublicServer> *** Absolutis has joined company #1 13:03:06 <PublicServer> *** Game unpaused (number of players) 13:03:14 <PublicServer> <Absolutis> hi 13:03:41 <PublicServer> <Mazur> Hello. 13:04:03 *** fonsinchen has joined #openttdcoop 13:04:09 <PublicServer> <Absolutis> hm, drops intact? 13:04:21 <PublicServer> <Absolutis> same with junctions? 13:04:28 *** Keiya has quit IRC 13:04:39 <PublicServer> <Mazur> Were you aware, that your actions last game left you on the brink of perpetual banning? 13:04:45 <PublicServer> <Absolutis> yes 13:04:55 <PublicServer> <Absolutis> i saw the sign V left 13:05:21 <PublicServer> <Mazur> 'k. Just checking, as I'd not seen you join since he wrote it. 13:05:35 <PublicServer> <Absolutis> and he said why i was banned, and i'll try to avoid that behaviour now 13:06:14 <Sylf> !password 13:06:14 <PublicServer> Sylf: stripe 13:06:22 <PublicServer> *** Sylf joined the game 13:06:30 <PublicServer> <Sylf> \o/ 13:06:40 <PublicServer> <Mazur> Phylph! 13:06:43 <PublicServer> <Absolutis> I still do not fully know how pickups are built 13:06:48 <PublicServer> <Absolutis> hello 13:07:26 <PublicServer> <Mazur> See the plan: SRNW, a great circle holds empties, station draw one off each time their waiting bay empties. 13:07:49 <PublicServer> <Mazur> Full trains are dropped on another line to the next drop. 13:07:56 <PublicServer> <Mazur> Only sugar is worked with. 13:08:02 <PublicServer> <Absolutis> i kno 13:09:46 <PublicServer> <Absolutis> and stations can be connected anywhere on the ML? 13:10:49 *** fonsinchen has quit IRC 13:12:56 <PublicServer> <Absolutis> i wonder why cargo ships cannot carry mail in mars? 13:13:44 <Absolutis_> @railcl 265 13:13:54 <Absolutis_> !help 13:13:54 <PublicServer> Absolutis_: http://www.openttdcoop.org/wiki/IRC_Commands 13:14:47 <Absolutis_> @traincl 265 13:14:59 <PublicServer> <Sylf> who build Dronningley Mines? 13:15:30 <PublicServer> *** made screenshot at 0001645F: http://ps.openttdcoop.org/publicserver/webcam/0001645F.png 13:16:46 <PublicServer> <Absolutis> hey, cool! 13:17:03 <PublicServer> <Absolutis> you can ctrl click trains on the map ad then they stop! 13:18:40 <SmatZ> that's a hidden feature :) 13:19:06 <PublicServer> <Absolutis> and i just wanted to follow it on the map 13:19:53 <PublicServer> *** Sylf has joined company #1 13:21:20 <PublicServer> <Absolutis> is dronningley mines the wrong way? 13:21:26 <PublicServer> <Absolutis> and no notgate? 13:24:24 <PublicServer> <Absolutis> look at setford woods 13:24:38 <PublicServer> <Absolutis> (is that how its done? ) 13:25:02 <PublicServer> <Sylf> no 13:25:20 <PublicServer> <Sylf> have you seen SRNW game? 13:25:26 <PublicServer> <Absolutis> no 13:25:33 <PublicServer> <Sylf> have you studied SRNW pickup stations? 13:25:38 <PublicServer> <Sylf> then watch other people first 13:25:40 <PublicServer> <Absolutis> not much 13:26:14 <PublicServer> <Mazur> Sylf: If you have any SRNW experience, can you check on my TrinningtonWoods? 13:26:28 <PublicServer> <Absolutis> j 13:26:30 <PublicServer> <Absolutis> whoops 13:27:23 <PublicServer> <Sylf> you need 2 logic gates per split 13:27:33 <PublicServer> <Sylf> one dedicated gate per ML 13:27:44 <dih> you should chose a different company colour - orange on that background is a terrible contrast ^^ 13:27:50 <PublicServer> <Sylf> also, the line leading to the drop needs to be doubled 13:27:52 <PublicServer> <Sylf> a 13:27:58 <PublicServer> <Absolutis> brb 13:28:01 <PublicServer> *** Absolutis has joined spectators 13:28:09 <PublicServer> <Sylf> and the join to ML should be balanced 13:28:31 <PublicServer> <Sylf> and come up with a way for trains to wait at the bay until there's a full load at the station 13:29:27 <PublicServer> <Sylf> 2 games I highly recommend to study are 121 and 172 13:30:31 <PublicServer> *** made screenshot at 00016A6F: http://ps.openttdcoop.org/publicserver/webcam/00016A6F.png 13:32:22 <PublicServer> <Sylf> 170 I think was the other trains without orders, but I think that's a bit too overwhelming for study material 13:32:46 <PublicServer> *** Absolutis has joined company #1 13:33:00 <PublicServer> <Absolutis> brb again, ill see if i have one of those 13:33:14 <PublicServer> <Sylf> oh, also, don't forget to add the fail-safe device at the split 13:33:47 <PublicServer> <Sylf> errr... and.... 13:33:53 <PublicServer> <Absolutis> is mazur's station itself fine? 13:33:55 <PublicServer> <Sylf> *sigh* too much to comment 13:34:17 <PublicServer> <Sylf> in these games, it's more than just the station itself 13:34:23 <PublicServer> <Mazur> Hm. 13:34:38 *** ODM has quit IRC 13:34:51 <PublicServer> <Sylf> the hub, the dummy train, etc... all should be considered a package deal. 13:35:03 <PublicServer> <Sylf> So, if you build a station, you should be thinking about all of those 13:35:21 <PublicServer> <Sylf> if not, someone will rebuild the whole thing from scratch most likely 13:35:30 <PublicServer> <Mazur> Might just as well remove the whole thing. 13:35:39 *** ODM has joined #openttdcoop 13:35:39 *** ChanServ sets mode: +o ODM 13:35:42 <PublicServer> <Sylf> leave it there 13:35:50 <PublicServer> <Sylf> let's see how we can salvage it 13:38:30 *** ODM has quit IRC 13:41:21 <PublicServer> <Sylf> does all the changes so far make sense? 13:42:29 <PublicServer> <Mazur> You changed my one waiting bay into 4 waiting bays, something I considered, but rejected then as the plan mentioned only one. 13:42:49 <PublicServer> <Mazur> You added the failsafe connection. 13:43:28 *** Keiya has joined #openttdcoop 13:44:41 <PublicServer> <Mazur> Those are the only changes I see. 13:45:31 <PublicServer> *** made screenshot at 00022DA4: http://ps.openttdcoop.org/publicserver/webcam/00022DA4.png 13:45:58 <PublicServer> <Mazur> So far. 13:47:20 *** Keiya_ has quit IRC 13:48:27 <PublicServer> <Sylf> now we have the dummy train, the logic gate to keep the trains at the bay... 13:49:25 <PublicServer> <Sylf> this is one reason why trains without orders will have very high number of logic trains 13:49:51 <PublicServer> <Mazur> 6 logic and 1 dummy per primary. 13:49:53 <PublicServer> <Sylf> unless we start using those constructs used more in game 121 13:50:20 <PublicServer> <Sylf> 172 also had the other SRNW concept in one location 13:50:22 <PublicServer> <Absolutis> oh, does 4 logic and 1 dummy work too? (look at my station) 13:50:44 <PublicServer> *** avdg joined the game 13:51:58 <PublicServer> <Sylf> keep the logic gates close to the splits 13:52:04 <PublicServer> <Absolutis> why 13:52:23 <PublicServer> <avdg> where? 13:52:37 <PublicServer> *** Mazur has left the game (leaving) 13:53:21 <PublicServer> <Sylf> Look at game 180, and see how those were built 13:55:08 <PublicServer> <Sylf> wait 13:55:12 <PublicServer> <avdg> lets inject a lot of trains 13:55:19 <PublicServer> <Sylf> you're drawing the trains from the wrong section 13:55:29 <PublicServer> <avdg> the network can only work well if the network is a bit filled 13:56:05 <PublicServer> <avdg> where is the injector btw 13:57:06 <PublicServer> <Absolutis> i dont see whats the difference between W->E and E->W 13:57:23 <PublicServer> <avdg> read network plan? 13:57:53 *** Keiya has quit IRC 13:57:59 <PublicServer> <Absolutis> ah 13:58:16 <PublicServer> <Sylf> you see? we ne to draw the trains in from the right section 13:58:29 <PublicServer> <Sylf> and STOP DOING THAT 13:58:45 <PublicServer> <Sylf> Use the tedious and slow way to remove the rails 13:59:12 <PublicServer> <Sylf> gotta go 13:59:23 <PublicServer> <Sylf> I stayed too long before work 14:00:31 <PublicServer> *** made screenshot at 000229B8: http://ps.openttdcoop.org/publicserver/webcam/000229B8.png 14:01:05 <PublicServer> <Absolutis> whoops 14:03:04 <PublicServer> <avdg> center stations accept sugger from now on :) 14:03:12 <PublicServer> <Sylf> \o/ 14:03:28 <PublicServer> <Sylf> XD complete with eyecandy train 14:04:49 <PublicServer> <Sylf> absolutis, the logic gates should be connected to closer to the split 14:05:05 <PublicServer> <Sylf> between the 2-way signal and the next signal 14:05:28 <PublicServer> <Sylf> like that 14:05:43 <PublicServer> <Sylf> now add logic gates 14:06:14 <PublicServer> <Sylf> an you need a perfect circle. 14:06:20 <PublicServer> <Sylf> use teraforming if needed 14:07:49 <PublicServer> <Sylf> and don't forget to add the fail safe device 14:08:03 <PublicServer> <Sylf> so you'll need some extra space between the MLs 14:08:09 <PublicServer> <Sylf> gone for real 14:08:11 <PublicServer> <Sylf> cya 14:08:13 <PublicServer> *** Sylf has left the game (leaving) 14:13:33 *** Progman has quit IRC 14:15:31 <PublicServer> *** made screenshot at 000239D8: http://ps.openttdcoop.org/publicserver/webcam/000239D8.png 14:20:53 <PublicServer> <Absolutis> so something like that? (look at setford woods) 14:25:51 <PublicServer> <Absolutis> i still dont fully get it 14:25:58 <PublicServer> <Absolutis> how to signal that and all 14:26:58 <PublicServer> <Absolutis> you there? 14:27:12 <PublicServer> <avdg> ? 14:28:14 <PublicServer> <Absolutis> could you see my station 14:28:24 <PublicServer> <avdg> sign it 14:28:30 <PublicServer> <Absolutis> it is signed 14:28:34 <PublicServer> <Absolutis> setford woods 14:29:32 <PublicServer> <Absolutis> but still i dont get how to signal it 14:29:46 <PublicServer> <avdg> don't use that much signals on the sl 14:29:55 <PublicServer> <avdg> we don't want many trains on it, doing nothing 14:30:26 <PublicServer> <avdg> hang on, I finish my ugly injector 14:30:32 <PublicServer> *** made screenshot at 000237DC: http://ps.openttdcoop.org/publicserver/webcam/000237DC.png 14:31:01 <PublicServer> <Absolutis> like dat? 14:35:36 <PublicServer> <avdg> ugly injector works :p 14:35:58 <PublicServer> <Absolutis> do you need injectors like that 14:36:20 <PublicServer> <avdg> bweh, a bit ballancing doesn't hurt 14:37:33 <PublicServer> <avdg> 2way pls 14:37:48 <PublicServer> <Absolutis> what sigs 14:39:14 <PublicServer> * avdg thinks he lost his brains 14:39:41 <PublicServer> <avdg> keep it smal 14:39:43 <PublicServer> <avdg> l 14:39:53 <PublicServer> <avdg> it too heuge 14:40:43 <PublicServer> <Absolutis> thats mountanious terrain right there 14:40:49 <PublicServer> <avdg> yeah 14:40:52 <PublicServer> <avdg> i know 14:41:02 <PublicServer> <Absolutis> so it isnt too easy to make it smaller 14:41:04 <PublicServer> <avdg> but moving the logics only makes things harder to understand 14:43:33 <PublicServer> <avdg> hmm 14:43:40 <PublicServer> <avdg> I think you didn't eat cheese of logic 14:43:55 <Rubidium> !password 14:43:55 <PublicServer> Rubidium: levied 14:43:58 <PublicServer> <avdg> even worst, I don't know what I'm doing anymore 14:44:15 <PublicServer> *** Rubidium joined the game 14:45:32 <PublicServer> *** made screenshot at 000235C7: http://ps.openttdcoop.org/publicserver/webcam/000235C7.png 14:45:56 *** DayDreamer has quit IRC 14:48:20 <PublicServer> <avdg> thats a bit cleaner :) 14:49:20 <PublicServer> <Absolutis> but that provides waiting space for 5 trains? 14:49:43 <PublicServer> <avdg> for later 14:50:35 <PublicServer> <Absolutis> why wont you put your name on the sign? 14:50:49 <PublicServer> <avdg> which one? 14:51:19 <PublicServer> <Absolutis> the one next to the station name 14:55:22 <PublicServer> <avdg> we are not making profit with the trains :p 14:55:36 <PublicServer> <Absolutis> not yet, not yet. 14:55:38 <PublicServer> <avdg> we are only payin 50% of the fuel costs :) 14:55:40 <PublicServer> <Rubidium> too many are idling around the map :) 14:55:58 <PublicServer> <Absolutis> exactly 15:00:31 <Sylf> someone should group the trains 15:00:32 <PublicServer> *** made screenshot at 00024BA1: http://ps.openttdcoop.org/publicserver/webcam/00024BA1.png 15:00:46 <PublicServer> <avdg> is easy :p 15:00:52 <Sylf> dummy section 01 etc 15:00:56 <PublicServer> <avdg> "add shared trains" 15:01:04 <Sylf> logic trains... 15:01:12 <PublicServer> <Absolutis> what about "dummy" and "logic" simply 15:01:14 <PublicServer> <avdg> hmm section 1? 15:01:22 <PublicServer> <Absolutis> not like depends where are they 15:01:36 <PublicServer> <Absolutis> well much 15:01:47 <PublicServer> <Absolutis> if at all 15:02:42 <PublicServer> <avdg> b 15:02:50 <PublicServer> <avdg> *bleh 15:04:05 <PublicServer> <Absolutis> we shouldnt inject any new trains until much more stations are built 15:04:34 <PublicServer> *** Rubidium has left the game (leaving) 15:12:55 <PublicServer> <Absolutis> should i connect Wonston Woods to drop 3 or 2 15:13:17 <PublicServer> <avdg> on your own risk ;-) 15:13:31 <PublicServer> <Absolutis> hm, 3? 15:15:32 <PublicServer> *** made screenshot at 0000B33A: http://ps.openttdcoop.org/publicserver/webcam/0000B33A.png 15:15:56 *** fonsinchen has joined #openttdcoop 15:26:04 *** fonsinchen has quit IRC 15:30:33 <PublicServer> *** made screenshot at 0000AB37: http://ps.openttdcoop.org/publicserver/webcam/0000AB37.png 15:32:53 <PublicServer> <avdg> hmm 15:33:23 <PublicServer> <avdg> 1 escaping train 15:33:30 <PublicServer> <avdg> @ setford woods 15:34:48 <PublicServer> <avdg> fixed 15:34:48 <PublicServer> *** Spike joined the game 15:35:33 <PublicServer> <avdg> hey spike 15:38:42 <PublicServer> <Absolutis> srry, i couldnt make the junction well 15:38:50 <PublicServer> <Absolutis> and i GTG 15:40:01 <PublicServer> *** Absolutis has left the game (leaving) 15:40:01 <PublicServer> *** Game paused (number of players) 15:40:24 <V453000> !info 15:40:24 <PublicServer> V453000: #:1(Orange) Company Name: 'Martian Maniacs UnLTD.' Year Founded: 1950 Money: 94758851 Loan: 0 Value: 97452039 (T:64, R:0, P:10, S:0) unprotected 15:40:29 <Absolutis_> !clients 15:40:36 <Absolutis_> !players 15:40:38 <PublicServer> Absolutis_: Client 84 is Spike, a spectator 15:40:39 <PublicServer> Absolutis_: Client 81 (Orange) is avdg, in company 1 (Martian Maniacs UnLTD.) 15:42:03 *** Absolutis_ has quit IRC 15:43:19 <Sylf> ya know, the trains from mazur's station probably should go to drop 01 15:45:33 <PublicServer> *** made screenshot at 0000AD37: http://ps.openttdcoop.org/publicserver/webcam/0000AD37.png 15:52:44 <PublicServer> *** avdg has joined spectators 16:12:51 *** dr_gonzo has joined #openttdcoop 16:13:46 *** Twigman has quit IRC 16:22:41 <PublicServer> *** avdg has joined company #1 16:24:45 <sample> !password 16:24:46 <PublicServer> sample: mutate 16:25:00 <PublicServer> *** Game still paused (number of players) 16:25:03 <PublicServer> *** sample joined the game 16:26:48 *** Twigman has joined #openttdcoop 16:30:33 <PublicServer> *** made screenshot at 000254B6: http://ps.openttdcoop.org/publicserver/webcam/000254B6.png 16:32:13 <PublicServer> <avdg> kinda boring, that watching stuff 16:44:11 *** greenlion has quit IRC 16:52:58 <PublicServer> *** avdg has joined spectators 16:59:31 *** KenjiE20 has quit IRC 17:00:24 *** KenjiE20 has joined #openttdcoop 17:00:24 *** ChanServ sets mode: +o KenjiE20 17:06:46 *** smoovi has joined #openttdcoop 17:11:29 *** fonsinchen has joined #openttdcoop 17:13:12 *** fonsinchen has quit IRC 17:16:53 <PublicServer> *** avdg has left the game (connection lost) 17:28:05 <PublicServer> *** Game still paused (number of players) 17:28:07 <PublicServer> *** avdg joined the game 17:33:14 <PublicServer> *** avdg has left the game (connection lost) 17:37:10 *** Firartix has joined #openttdcoop 17:38:50 <PublicServer> *** Game still paused (number of players) 17:38:52 <PublicServer> *** avdg joined the game 17:39:40 *** thgergo has joined #openttdcoop 17:51:11 <PublicServer> *** sample has left the game (connection lost) 17:52:48 <PublicServer> *** avdg has joined spectators 18:00:34 *** Absolutis has joined #openttdcoop 18:00:42 <Absolutis> !players 18:00:44 <PublicServer> Absolutis: Client 84 is Spike, a spectator 18:00:44 <PublicServer> Absolutis: Client 89 is avdg, a spectator 18:00:51 <Absolutis> not gonna join anymoar thou 18:01:51 <PublicServer> *** avdg has joined company #1 18:05:27 <V453000> !password 18:05:27 <PublicServer> V453000: shaded 18:05:39 <PublicServer> *** Game still paused (number of players) 18:05:39 <PublicServer> *** Game unpaused (number of players) 18:05:41 <PublicServer> <V453000> hi 18:05:41 <PublicServer> *** V453000 joined the game 18:07:43 *** theholyduck has quit IRC 18:07:56 *** theholyduck has joined #openttdcoop 18:09:06 *** PulseNeon has joined #openttdcoop 18:11:32 <PublicServer> <avdg> hi 18:11:54 <PulseNeon> Hey 18:14:41 <PublicServer> <V453000> hmm 18:14:43 <PublicServer> <V453000> bad 18:14:54 <PublicServer> <avdg> I know 18:15:00 <PublicServer> <avdg> its not going well 18:15:02 <PublicServer> <V453000> I am quite sure that stations like drop 08 dont work with lost trains 18:15:20 <PublicServer> <avdg> hmm 18:15:30 <PublicServer> <V453000> same as 02 18:15:33 <PublicServer> <V453000> 05 18:15:33 <PublicServer> *** made screenshot at 00005FE1: http://ps.openttdcoop.org/publicserver/webcam/00005FE1.png 18:15:35 <PulseNeon> !password 18:15:35 <PublicServer> PulseNeon: candle 18:15:38 <PublicServer> <V453000> 01 18:15:46 <PublicServer> *** PulseNeon joined the game 18:16:17 <PublicServer> <avdg> hmm, and how do you define 'lost' 18:16:19 <PublicServer> <V453000> because trains dont really care if they get to the station sooner or later 18:16:19 <PulseNeon> ..is that train called idiot train? 18:16:24 <PublicServer> <V453000> without orders? 18:16:51 <PublicServer> <avdg> yeah, they are always lost :p 18:16:58 <PublicServer> <V453000> ... 18:19:00 <PublicServer> <V453000> hmm 18:19:06 <PublicServer> <V453000> why do we have that injector btw 18:19:18 <PublicServer> <avdg> where else do we have to inject the trains? 18:19:28 <PublicServer> <V453000> anywhere, thats the point of the plan 18:19:46 <PublicServer> <V453000> every place on ML is basically equal 18:19:54 <PublicServer> <V453000> not in terms of load, but any train can get anywhere 18:20:04 *** Ryton has joined #openttdcoop 18:20:28 <Ryton> !password 18:20:28 <PublicServer> Ryton: candle 18:20:41 <PublicServer> *** Rytonaa joined the game 18:20:43 <PublicServer> <avdg> its just a balanced injector on a dirty way 18:20:49 <PublicServer> <Rytonaa> hi all 18:20:52 <PublicServer> <avdg> hi 18:20:54 <PublicServer> <V453000> hi 18:21:00 <PublicServer> <V453000> yes but it just doesnt make sense with this network 18:21:16 <PublicServer> <V453000> when there are not enough trains, no trains will be overflowing 18:21:18 <PublicServer> <avdg> just at the start, when there are not many industries 18:21:33 <PublicServer> <V453000> therefore it might be easier to make the trains at their respective ring 18:21:47 <PublicServer> <avdg> to avoid that waving (trying) 18:22:01 <PublicServer> <V453000> it actually forces it 18:22:19 <PublicServer> <V453000> when you add trains at your injector, trains will start going aroun the network and find their place 18:22:49 <PublicServer> <V453000> but since at such a moment when there is not enough trains, it shows in exact rings because there is nothing overflowing at that point, you can easily identify where you need them 18:24:31 <PublicServer> <V453000> it doesnt really matter in the end, it is just stupid 18:24:55 *** Mitcian has joined #openttdcoop 18:25:18 *** Mitcian_ has joined #openttdcoop 18:25:29 <PublicServer> <avdg> I could also build a simple injector, but that doesn't feel balanced 18:25:45 <PublicServer> <V453000> why would you balance it 18:25:55 <PublicServer> <V453000> thats what we are talking about 18:27:51 <sample> !password 18:27:52 <PublicServer> sample: candle 18:28:15 <PublicServer> *** sample joined the game 18:28:55 <PublicServer> <V453000> what would make more sense would be an injector that allows choice to all 4 rings 18:29:10 <PublicServer> <V453000> being choosable by moving some trigger train 18:29:20 <PublicServer> <V453000> but making it release to one exact ring we want 18:29:22 <PublicServer> <avdg> could be done 18:29:24 <PublicServer> <V453000> at the current moment 18:29:26 <PublicServer> <V453000> ofc it could 18:29:55 *** Mitcian_ has quit IRC 18:30:00 <PublicServer> <V453000> but I think it is better to make 4 separate injectors on each ring 18:30:06 <PublicServer> <V453000> no real reason for a centralised one 18:30:22 <PublicServer> <avdg> it just more recognisable 18:30:34 <PublicServer> *** made screenshot at 00018F46: http://ps.openttdcoop.org/publicserver/webcam/00018F46.png 18:31:24 <PublicServer> <V453000> ok, lets do one 18:31:27 <PublicServer> <V453000> but different 18:31:38 <PublicServer> <Rytonaa> can you put a sign where you'll be building? :p 18:31:44 <PublicServer> <V453000> center 18:31:46 <PublicServer> <avdg> center 18:31:48 <PublicServer> *** Rytonaa has changed his/her name to Ryton 18:31:59 <PublicServer> <Ryton> near the ""ugly injector"? 18:32:05 <PublicServer> <V453000> right there 18:32:05 <PublicServer> <Ryton> k got it 18:33:38 <PublicServer> <avdg> I would use 3 splitters if I want to do it simple 18:33:52 <PublicServer> <V453000> I would use 4 depots 18:33:54 <PublicServer> <avdg> :p 18:34:08 <PublicServer> <V453000> we could do it fancy and make it selective with the trigger as I started 18:34:11 <PublicServer> <V453000> but ... 18:34:13 <PublicServer> <avdg> in that case, you could remove the notgate 18:34:16 <PublicServer> <V453000> yes, that too 18:34:38 <PublicServer> <avdg> and replace that 1 depot by 4 18:34:52 <PublicServer> <V453000> yes, this is just stupid 18:34:54 <PublicServer> <V453000> lets make 4 depots 18:35:11 <PublicServer> <V453000> can we bomb it? 18:35:14 <PublicServer> <avdg> do 18:37:04 <PublicServer> <PulseNeon> -watches the landscape get renovated- 18:37:30 <PublicServer> <avdg> btw: before you make comment abou that single factory, it was a quick fix to allow station acceptance :p 18:37:44 <PublicServer> <avdg> I had no idea what the 'plan' was 18:37:58 <PublicServer> <V453000> doesnt really matter 18:39:20 <PublicServer> <V453000> I think this makes much better work 18:39:30 <PublicServer> <V453000> now please make the joiners proper 18:39:32 <PublicServer> <avdg> :p idiot simple 18:39:52 <PublicServer> <V453000> yes but the other option was rather idiot "complicated" 18:40:02 <PublicServer> <PulseNeon> Now now people :) 18:41:43 <PublicServer> <PulseNeon> Yello 18:42:09 <PublicServer> <PulseNeon> was just told the server didn't give data the last 5 seconds 18:42:18 *** perk11 has joined #openttdcoop 18:42:31 <PublicServer> <avdg> disconnect 18:42:43 *** perk11 has quit IRC 18:42:51 <PublicServer> <avdg> it seems openttd tries to reconnect, which is a nice feature imo 18:44:25 <PublicServer> <V453000> hmm 18:44:40 <PublicServer> <V453000> normal splits should not need the "arrows" or PF traps btw 18:44:47 <PublicServer> *** sample has joined company #1 18:44:53 <PublicServer> <V453000> as long as there is no terminus/train reverser ahead 18:45:34 <PublicServer> *** made screenshot at 0001DF02: http://ps.openttdcoop.org/publicserver/webcam/0001DF02.png 18:47:06 <PublicServer> <V453000> it might be a good idea to lengthen the ring 01 03 05 and 07 MLs 18:47:12 <PublicServer> <V453000> to make more splitters 18:47:23 <PublicServer> <V453000> more smaller ones would be a better choice 18:47:34 <PublicServer> <V453000> 02 04 06 08 have a long space already 18:51:22 <PublicServer> <avdg> why do we have so many planes? :( 18:51:33 <PublicServer> <V453000> who cares about MM 18:53:41 <PublicServer> <V453000> there, more space for 05 18:54:08 <PublicServer> *** PulseNeon has left the game (leaving) 19:00:34 <PublicServer> *** made screenshot at 0003306C: http://ps.openttdcoop.org/publicserver/webcam/0003306C.png 19:04:06 <PublicServer> *** V453000 has left the game (leaving) 19:04:17 <V453000> need to take a break, will be back later 19:04:55 <PublicServer> *** Ryton has left the game (connection lost) 19:10:26 *** Absolutis has quit IRC 19:12:54 <Rubidium> !password 19:12:54 <PublicServer> Rubidium: crispy 19:13:08 <PublicServer> *** Rubidium joined the game 19:13:09 <PublicServer> <avdg> hi 19:13:39 <PublicServer> <Rubidium> evenin' 19:14:49 *** DayDreamer has joined #openttdcoop 19:15:01 *** valhallasw has joined #openttdcoop 19:15:34 <PublicServer> *** made screenshot at 00009932: http://ps.openttdcoop.org/publicserver/webcam/00009932.png 19:16:17 *** Progman has joined #openttdcoop 19:16:38 *** DayDreamer1 has joined #openttdcoop 19:19:06 <PublicServer> <avdg> brb 19:19:16 <PublicServer> <avdg> need to help someone with exame 19:19:22 <PublicServer> <avdg> (doing !finish me) 19:19:28 <PublicServer> *** avdg has joined spectators 19:22:51 *** DayDreamer has quit IRC 19:28:44 <PublicServer> *** avdg has joined company #1 19:30:35 <PublicServer> *** made screenshot at 0000B53C: http://ps.openttdcoop.org/publicserver/webcam/0000B53C.png 19:31:20 <DayDreamer1> !password 19:31:20 <PublicServer> DayDreamer1: waging 19:31:33 <PublicServer> *** DayDreamer joined the game 19:31:35 <PublicServer> <avdg> hi 19:31:55 <PublicServer> <DayDreamer> hi 19:36:13 <PublicServer> <Rubidium> it's missing one of those fancy synced entrances 19:37:24 <PublicServer> <avdg> hmm :D 19:37:31 <PublicServer> <avdg> building too fast 19:38:49 *** fonsinchen has joined #openttdcoop 19:44:41 *** pugi has quit IRC 19:45:10 *** pugi has joined #openttdcoop 19:45:35 <PublicServer> *** made screenshot at 0000C97D: http://ps.openttdcoop.org/publicserver/webcam/0000C97D.png 19:48:25 *** TheRisen has joined #openttdcoop 19:48:48 *** TheRisen has left #openttdcoop 19:51:42 *** Phoenix_the_II has quit IRC 19:51:47 <PublicServer> <avdg> I think that mine needs already an expansion 19:51:54 <PublicServer> <avdg> + 2 platforms 19:52:06 <PublicServer> <Rubidium> nope 19:52:16 <PublicServer> <avdg> just for growt 19:52:22 <PublicServer> <Rubidium> the "feeder train" seems to be messing up 19:52:50 <PublicServer> <avdg> nah, its doing fine 19:53:04 <PublicServer> <avdg> e- 19:56:27 *** Phoenix_the_II has joined #openttdcoop 19:56:27 *** ChanServ sets mode: +o Phoenix_the_II 19:57:33 <PublicServer> <avdg> hmm 20:00:34 <PublicServer> *** sample has left the game (leaving) 20:00:35 <PublicServer> *** made screenshot at 0000CB82: http://ps.openttdcoop.org/publicserver/webcam/0000CB82.png 20:01:47 *** Qantourisc has quit IRC 20:04:46 <PublicServer> <Rubidium> how extremely inefficient this system is... 20:04:52 <PublicServer> <avdg> :) 20:05:02 <PublicServer> <avdg> its finetuning 20:09:35 <XeryusTC> Rubidium: and extremely boring :P 20:09:44 <XeryusTC> !password 20:09:44 <PublicServer> XeryusTC: losers 20:09:46 <PublicServer> <avdg> thats just the funpart :p 20:10:05 <PublicServer> *** XeryusTC joined the game 20:10:08 <PublicServer> <avdg> hi 20:10:20 <PublicServer> <XeryusTC> also, apparently there is a new not gate 20:10:26 <PublicServer> <XeryusTC> 2x3 tiles, one trains 20:10:28 <PublicServer> <XeryusTC> -s 20:10:30 <PublicServer> *** Rubidium has left the game (leaving) 20:10:32 <PublicServer> <avdg> :) 20:10:38 <PublicServer> <avdg> and fast? 20:10:51 <XeryusTC> http://www.tt-forums.net/viewtopic.php?f=29&t=51710 20:10:52 <Webster> Title: Transport Tycoon Forums • View topic - Logic with logic trains (at www.tt-forums.net) 20:11:26 <avdg> looks nice 20:11:41 <avdg> better then 'mine' 20:14:36 <PublicServer> <avdg> brb 20:14:39 <PublicServer> *** avdg has joined spectators 20:14:39 <PublicServer> *** Game paused (number of players) 20:15:36 <PublicServer> *** made screenshot at 00004415: http://ps.openttdcoop.org/publicserver/webcam/00004415.png 20:19:53 <PublicServer> *** avdg has joined company #1 20:19:53 <PublicServer> *** Game unpaused (number of players) 20:20:01 <PublicServer> <avdg> oh srr :( 20:24:43 <PublicServer> <avdg> brb 20:24:53 <PublicServer> <avdg> ? 20:24:59 <PublicServer> *** avdg has joined spectators 20:24:59 <PublicServer> *** Game paused (number of players) 20:25:40 <PublicServer> *** Spike has left the game (leaving) 20:28:52 <PublicServer> *** XeryusTC has left the game (connection lost) 20:38:46 <PublicServer> *** DayDreamer has left the game (connection lost) 20:38:48 *** DayDreamer1 has quit IRC 20:47:02 *** Tray has joined #openttdcoop 20:47:06 *** fonsinchen has quit IRC 20:48:12 <Tray> !dl win32 20:48:12 <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r21402/openttd-trunk-r21402-windows-win32.zip 20:53:44 <Tray> !password 20:53:44 <PublicServer> Tray: felony 20:53:50 <PublicServer> *** Game still paused (number of players) 20:53:52 <PublicServer> *** Tray joined the game 20:59:54 *** fonsinchen has joined #openttdcoop 21:00:25 *** dr_gonzo has quit IRC 21:15:58 *** Ryton has quit IRC 21:17:42 *** ccfreak2k has quit IRC 21:18:24 *** ccfreak2k has joined #openttdcoop 21:18:54 *** ccfreak2k has joined #openttdcoop 21:33:48 *** ^Spike^ has left #openttdcoop 21:33:48 *** ^Spike^ has joined #openttdcoop 21:33:48 *** ChanServ sets mode: +o ^Spike^ 21:35:21 <PublicServer> *** Tray has left the game (leaving) 21:43:11 *** valhallasw has quit IRC 21:48:43 *** Tray has quit IRC 21:58:53 *** Chillosophy has joined #openttdcoop 22:02:33 <PublicServer> *** avdg has joined company #1 22:02:41 <PublicServer> <avdg> bck 22:14:21 *** Firartix has quit IRC 22:16:46 *** mfb- has joined #openttdcoop 22:16:57 <mfb-> hi 22:23:31 <mfb-> !help 22:23:31 <PublicServer> mfb-: http://www.openttdcoop.org/wiki/IRC_Commands 22:23:37 <mfb-> @quickstart 22:23:38 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 22:25:56 <PublicServer> *** Game still paused (number of players) 22:25:59 <PublicServer> *** mfb joined the game 22:31:50 <PublicServer> <avdg> hi 22:31:57 <PublicServer> <mfb> hi 22:33:52 <PublicServer> <avdg> feel free to join the game 22:34:22 <PublicServer> <avdg> company window -> join company ;-) 22:34:36 <PublicServer> *** mfb has joined company #1 22:34:36 <PublicServer> *** Game unpaused (number of players) 22:35:17 <PublicServer> <avdg> was you the one talking about a smaller not-gate? 22:35:55 <PublicServer> <mfb> that's me. but it doesnt work with the regular maglevs 22:36:07 <PublicServer> <avdg> well, build it 22:36:50 <PublicServer> <avdg> click on the map icon, choose latest option 22:36:56 <PublicServer> <avdg> search for !here 22:37:14 <PublicServer> <avdg> :p 22:38:32 <PublicServer> <avdg> :p 22:38:38 <PublicServer> *** mfb has left the game (connection lost) 22:38:38 <PublicServer> *** Game paused (number of players) 22:39:40 <PublicServer> *** Game still paused (number of players) 22:39:40 <PublicServer> *** Game unpaused (number of players) 22:39:42 <PublicServer> *** mfb joined the game 22:39:55 <PublicServer> <avdg> hmm, applications... 22:40:15 <PublicServer> <avdg> you know the drawback about that smaller gate? 22:40:30 <PublicServer> <mfb> its switching between red+green at the moment 22:40:39 <PublicServer> <avdg> yeah 22:40:49 <PublicServer> <mfb> needs logic trains to work 22:40:49 <PublicServer> <avdg> but else, everything is fine 22:42:43 *** smoovi has quit IRC 22:44:20 <PublicServer> <avdg> nah, I would keep it like it was 22:44:28 <PublicServer> <avdg> m 22:44:34 <PublicServer> <avdg> *improving it 22:44:40 <PublicServer> <avdg> would make things too big 22:44:42 <PublicServer> <mfb> less green now 22:45:35 <PublicServer> *** made screenshot at 0003C87D: http://ps.openttdcoop.org/publicserver/webcam/0003C87D.png 22:46:00 <PublicServer> <mfb> same problem 22:46:22 <PublicServer> <avdg> can be usefull as pulsegenerator :) 22:46:29 <PublicServer> <mfb> :p 22:49:52 <PublicServer> <avdg> you know what an intesting problem is? 22:49:58 <PublicServer> <avdg> memory-array 22:49:58 <V453000> !password 22:49:58 <PublicServer> V453000: slided 22:50:04 <PublicServer> <mfb> ? 22:50:17 <PublicServer> *** V453000 joined the game 22:50:24 <PublicServer> <V453000> hi 22:50:31 <PublicServer> <avdg> hi 22:50:33 <PublicServer> <mfb> hi 22:55:31 <PulseNeon> See you found the land I'd built XD I ended up not doing anything useful with it. 22:58:07 <XeryusTC> !password 22:58:07 <PublicServer> XeryusTC: slided 22:58:14 <PublicServer> *** XeryusTC joined the game 22:58:18 <PublicServer> <V453000> yarr 22:58:24 <PublicServer> <avdg> visitors :) 22:58:26 <PublicServer> <XeryusTC> arr ye mateys 22:59:06 <PublicServer> <XeryusTC> V453000: seen the new not gate yet? 22:59:14 <PublicServer> <V453000> yes 22:59:28 <PublicServer> <XeryusTC> and? 22:59:34 <PublicServer> <mfb> requires Osais logic trains 23:00:11 <PublicServer> <V453000> are you sure it doesnt flicked with logic trains? 23:00:11 <PublicServer> <XeryusTC> oh? 23:00:15 <PublicServer> <V453000> flicker 23:00:18 <PublicServer> <V453000> I bet it does 23:00:26 <PublicServer> <mfb> just test it 23:00:33 <PublicServer> <V453000> the unsensored area should be too large for that 23:00:36 <PublicServer> *** made screenshot at 00007D92: http://ps.openttdcoop.org/publicserver/webcam/00007D92.png 23:01:07 <PublicServer> <mfb> the train is always at one end of the track 23:01:14 <XeryusTC> avdg: #openttdcoop, not #OpenTTDCoop :P 23:01:24 <PublicServer> <avdg> whatever :) 23:01:33 <PublicServer> <V453000> and when he is in the middle? 23:02:03 <PublicServer> <mfb> only if the input is red 23:03:16 <PublicServer> <mfb> the game calculates ~32 (?) positions per second 23:03:34 <PublicServer> <mfb> the train could move much more than these 4 tiles 23:03:44 <PublicServer> <mfb> (per calculation) 23:03:52 <PublicServer> <V453000> how high speed you use 23:04:20 <PublicServer> <mfb> should be 65.636 km/h 23:04:51 <PublicServer> <V453000> lol 23:04:59 <PublicServer> <XeryusTC> mfb: 74 calculations per second 23:05:09 <PublicServer> <XeryusTC> or well, per game day actually 23:05:17 <PublicServer> <XeryusTC> which is about two seconds 23:05:19 <PublicServer> <mfb> game day != second 23:06:35 <PublicServer> <mfb> wah 23:06:36 *** fonsinchen has quit IRC 23:06:51 <PublicServer> <mfb> how can you protect that area? 23:07:00 <Rubidium> the amount of positions that are calculated in a second depend, amongst others, on the speed of the vehicle 23:07:02 <PublicServer> <XeryusTC> canals 23:07:12 <PublicServer> <mfb> ah 23:07:58 <PublicServer> <V453000> either way, I think that the common NOT gate is still better, or at least - it 1. makes more sense to me, 2. works basically always 23:08:38 <PublicServer> <mfb> if you don't need many calculations and don't want the special logic trains: yes 23:09:06 <PublicServer> <XeryusTC> we might want to stick the logic train in every game anyway 23:09:12 <PublicServer> <XeryusTC> seeing how much you abuse it V453000 ;) 23:09:15 <PublicServer> <V453000> do I? 23:09:32 <PublicServer> <XeryusTC> yes 23:10:06 <PublicServer> <V453000> well, when you see psg 192 you want to cry, and there werent even logic trains 23:11:41 <PublicServer> <V453000> seeing it in every game would probably make me kill people or I dont know 23:12:55 <PublicServer> <XeryusTC> oh really? 23:13:04 <PublicServer> <XeryusTC> you see so keen on them :o 23:13:14 <PublicServer> <V453000> ? 23:13:17 <V453000> @dict keen 23:13:19 <Webster> V453000: wn: keen adj 1: having or demonstrating ability to recognize or draw fine distinctions; "an acute observer of politics and politicians"; "incisive comments"; "icy knifelike reasoning"; "as sharp and incisive as the stroke of a fang"; "penetrating insight"; "frequent penetrative observations" [syn: {acute}, {discriminating}, {incisive}, {knifelike}, {penetrating}, {penetrative}, (3 more messages) 23:13:41 <V453000> not positive I guess 23:13:50 <XeryusTC> it means that you like them 23:13:52 <planetmaker> it's positive. Like eager 23:14:00 <PublicServer> <V453000> oh, thanks 23:14:02 <PublicServer> <V453000> :D 23:14:08 <PublicServer> <V453000> didnt understand even from the dict 23:14:12 <PublicServer> <avdg> pm and positive things :) 23:14:40 <XeryusTC> well, keen can also mean that something is good, like "he has a keen sense of smell" 23:14:49 <V453000> but discriminating, knifelike and penetrating really seemed like weird synnonymes to liking to me :D 23:14:53 <XeryusTC> which is what this dict was trying to say 23:15:11 *** Progman has quit IRC 23:15:13 <Xaroth> bleh, designing stuff is annoying :/ 23:15:23 <XeryusTC> V453000: try to use @more when it says that there are more messages 23:15:28 <Rubidium> V453000: many words have different meanings (sometimes opposite) depending on context 23:15:31 <PublicServer> <avdg> not if there are many rules 23:15:33 <V453000> :D ok 23:15:37 <PublicServer> *** made screenshot at 00007D8A: http://ps.openttdcoop.org/publicserver/webcam/00007D8A.png 23:15:46 <Xaroth> @version 23:15:47 <Webster> Xaroth: The current (running) version of this Supybot is 0.83.4.1. The newest version available online is 0.83.4.1. 23:16:15 <XeryusTC> Xaroth: designing is even worse when you try to do it on the current PZ, there is no design except from "make it work" :P 23:16:24 <V453000> well, when you see that people resign on making a station just by using brain, use a flipflop instead and call it a success, it is a disaster imo 23:16:33 <Xaroth> XeryusTC: was more aiming at a web-design :P 23:16:41 <Xaroth> for ottdi 23:16:46 <XeryusTC> make it look like ottd! 23:16:58 <Xaroth> got most of the code done and most of that tested 23:16:58 <XeryusTC> with toyland tiles as the background! 23:17:14 <XeryusTC> and as if you've had the mauve to black newgrf loaded :D 23:17:22 <Xaroth> ugh 23:17:53 <Xaroth> toyland is eyebleed 23:17:59 <PublicServer> <V453000> NO 23:18:03 <Xaroth> yes. 23:18:09 <PublicServer> <avdg> for the first minutes 23:18:47 <XeryusTC> toyland is quite fine as long as you dont turn on the trees 23:19:02 <XeryusTC> if you do so you might suffer a seizure ;) 23:19:15 <PublicServer> <V453000> I enjoy even the trees :p 23:20:37 <Xaroth> even without the trees it's eyebleed 23:21:31 <V453000> http://wiki.openttdcoop.org/images/a/a4/PSG195.png I see nothing bad 23:21:47 <Xaroth> full of purple! 23:21:51 <XeryusTC> hmm, that game was 2TT? :o 23:21:57 <XeryusTC> epic :D 23:22:02 <V453000> yes 23:22:17 <V453000> with a tarder 4way roundabout 23:23:44 <XeryusTC> 195 was the chaos game right? 23:23:53 <V453000> there was no chaos game :) 23:24:21 <V453000> 181 was the last chaos 23:25:51 <PublicServer> *** XeryusTC has left the game (connection lost) 23:25:54 <XeryusTC> oh :o 23:25:57 <XeryusTC> !archive 23:25:57 <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 23:26:56 <XeryusTC> btw, the PZ might have an area which rivals candy mountain 23:27:03 <PublicServer> <V453000> :) 23:27:17 <XeryusTC> you can see that there are 3 seperate hubs, but they're not more than 10 tiles apart from each other :P 23:27:31 <XeryusTC> and part of it is cleaner :P 23:27:54 <PublicServer> *** V453000 has left the game (leaving) 23:30:37 <PublicServer> *** made screenshot at 0000B165: http://ps.openttdcoop.org/publicserver/webcam/0000B165.png 23:31:22 <PublicServer> <mfb> OR-gate works ;) 23:31:52 <XeryusTC> V453000: btw, i realised that my station entries are quite awesome indeed 23:31:59 <V453000> ... 23:32:04 <XeryusTC> when i saw the coal entry on the PZ yesterday :P 23:32:58 <XeryusTC> and the wiki is being terribly slow :( 23:34:36 <V453000> :) 23:34:51 <V453000> either way, good night :)ú 23:34:53 <V453000> -) 23:35:01 *** Chillosophy has quit IRC 23:35:01 <XeryusTC> oh, PSG 6.5 was a good one :D 23:35:03 <PublicServer> <mfb> good night 23:35:04 <XeryusTC> gn V453000 23:35:49 <XeryusTC> started out as a cargo game on rail (elrail didnt even properly exist back then IIRC) and basicly the maglev pax network was added overnight :o 23:35:57 <XeryusTC> http://wiki.openttdcoop.org/images/9/98/PSGame_065.png 23:43:03 <asnoehu> !dl win64 23:43:03 <PublicServer> asnoehu: http://binaries.openttd.org/nightlies/trunk/r21402/openttd-trunk-r21402-windows-win64.zip 23:45:37 <PublicServer> *** made screenshot at 0000B35B: http://ps.openttdcoop.org/publicserver/webcam/0000B35B.png 23:46:11 <asnoehu> !uoy 23:46:19 <asnoehu> !grf 23:46:19 <PublicServer> asnoehu: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 23:47:31 <Sylf> !password 23:47:31 <PublicServer> Sylf: retype 23:47:49 <PublicServer> *** Sylf joined the game 23:48:06 <PublicServer> <Sylf> 'ello 23:48:10 <PublicServer> <avdg> hi 23:50:27 <asnoehu> !password 23:50:27 <PublicServer> asnoehu: retype 23:50:41 <PublicServer> *** tycoondemon joined the game 23:51:02 <PublicServer> <tycoondemon> omg what graphics :D 23:51:15 <PublicServer> <avdg> yes, we are on pluto :p 23:51:35 <PublicServer> <tycoondemon> super cool awseome 23:52:46 <PublicServer> <tycoondemon> ok, time for sleep :O 23:52:52 <PublicServer> *** tycoondemon has joined spectators 23:53:25 <PublicServer> *** mfb has left the game (connection lost) 23:58:34 *** asnoehu is now known as tycoondemon