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Log for #openttdcoop on 12th December 2010:
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00:00:52  *** Webster has joined #openttdcoop
00:00:52  *** ChanServ sets mode: +o Webster
00:01:24  <PublicServer> <avdg> limit reached :p
00:01:46  <PublicServer> <Mazur> I'm looking at improving DROP 02.
00:02:34  <PublicServer> *** Spike has left the game (leaving)
00:03:14  <PublicServer> <Mazur> Thinking if we move the lot after the entrance tracks, we can add a cross for the platforms that aren;t connected to both entrances.
00:04:17  <avdg> :(
00:04:29  <avdg> !password
00:04:39  <Mazur> *ouch*
00:04:57  <avdg> hmm
00:05:07  <avdg> connected, but server doesn't respond
00:05:33  <Mazur> It'd need two tiles on the approaches, one for the crossconnect and one for a signal after.
00:05:48  <Mazur> 2 extra tiles.
00:06:01  <Mazur> I made one available at hte exit.
00:06:09  <Mazur> So it'd need one more.
00:06:18  <Mazur> And a server.
00:06:19  <avdg> !players
00:06:35  <Mazur> Yo, PublicServer, wakey, wakey!
00:06:51  <avdg> !ping?
00:07:18  <Mazur> Midnight maintenance?  Backups?
00:07:36  <Rubidium> routing issues?
00:07:42  <avdg> hmm, if there are backups, you will notice it, but not that hard
00:07:59  <avdg> I had it earlier today, till I found myself disconnected
00:08:30  <Mazur>  7  te3-3.mpd01.ams04.atlas.cogentco.com (149.6.128.253)  13.759 ms !H * *
00:08:47  <avdg> http://ps.openttdcoop.org/public/save/ <- doesn't load
00:09:12  <Mazur> !H means: no route to host.
00:09:37  <Mazur> Some router has fallen over.
00:11:15  *** PublicServer has quit IRC
00:11:39  <Mazur> ANd now cogentco is gone.
00:11:43  <Mazur> as well.
00:12:30  <Mazur> And a router of my ISP.
00:12:37  <avdg> its normal, pingout
00:13:33  <Mazur> I don't call a ping timeout normal.
00:13:43  <Mazur> Not when it's a router.
00:13:48  <Mazur> Of my own ISP.
00:15:54  * avdg wonders if there is an admin around atm
00:16:58  <Mazur> Ammler?
00:17:38  <Mazur> Might not help, though, fo me, anyway, if bits in between are gone.
00:22:41  *** roboboy has quit IRC
00:24:27  *** roboboy has joined #openttdcoop
00:45:30  *** PublicServer has joined #openttdcoop
00:45:30  <PublicServer> Autopilot engaged
00:45:30  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
00:45:30  *** ChanServ sets mode: +v PublicServer
00:45:30  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG199 (r21402) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only"
00:47:44  *** Keiya_ has joined #openttdcoop
00:51:34  *** Progman has quit IRC
00:51:41  *** KenjiE20 has quit IRC
00:55:18  <PublicServer> *** Game still paused (number of players)
00:55:21  <PublicServer> *** Mazur joined the game
00:56:08  <Mazur> avdg, we're back in the game.
00:56:50  <avdg> I know
00:57:01  <avdg> was just doing something with webottd
00:57:21  <avdg> !password
00:57:21  <PublicServer> avdg: teemed
00:57:33  <PublicServer> *** Game still paused (number of players)
00:57:33  <PublicServer> *** avdg joined the game
00:58:38  *** kei_ has quit IRC
01:06:14  * avdg wonders why mazur called him
01:06:40  <Ammler> still issues here?
01:06:54  <Ammler> Mazur: ?
01:07:12  <avdg> looks fine
01:07:19  <avdg> server is reconnected
01:07:31  <Ammler> hmm, server wasn't reachable?
01:07:43  <avdg> nope
01:07:50  <Ammler> how long?
01:08:00  * avdg looks in the logs
01:08:14  <Ammler> not an hour, well :-)
01:08:20  <Mazur> 45-50 minutes.
01:08:21  <avdg> a small houre
01:08:50  <Mazur> I fell out 1:04.
01:09:07  <Ammler> if nobody did something, it was something broken with isp I would guess
01:09:18  <Mazur> There were routers missing.
01:09:51  <Ammler> so I wouldn't have been able to fix it anyway :-)
01:09:58  <avdg> server files were missing too, so we couldn't blame openttd :p
01:10:07  <Mazur> No, I might have been, in my former job.
01:10:59  <Ammler> !playercount
01:10:59  <PublicServer> Ammler: Number of players: 2 (1 spectators)
01:11:06  <Ammler> well then, good night
01:11:11  <Mazur> telnet to hte special router address, login with the password, reboot the thing.
01:11:18  <Mazur> SLeep tight.
01:11:25  <avdg> gn
01:11:36  <PublicServer> *** avdg has joined company #1
01:11:36  <PublicServer> *** Game unpaused (number of players)
01:11:42  <Ammler> Mazur: lol, you mean hacking the router?
01:11:56  <PublicServer> <avdg> hmm, I was in spectators :o
01:12:20  <Mazur> Better than speculum.
01:12:53  <PublicServer> <Mazur> I was contemplating DROP 02.
01:19:53  <PublicServer> ***  made screenshot at 0000EAFB: http://ps.openttdcoop.org/publicserver/webcam/0000EAFB.png
01:22:26  <PublicServer> <avdg> byebye feeder train 1
01:22:29  <PublicServer> <avdg> we won't miss you :p
01:26:32  <PublicServer> <Mazur> avdg: What do you think of the change I made for DROP 02?
01:27:02  <PublicServer> <Mazur> At !hwere.
01:27:08  <PublicServer> <avdg> hmm
01:27:14  <PublicServer> <Mazur> (typo included)
01:27:25  <PublicServer> <avdg> whats changed? :p
01:27:34  <PublicServer> <avdg> oh, the x
01:27:36  *** thgergo has quit IRC
01:27:44  <PublicServer> <avdg> wouldn't change a lot
01:27:53  <PublicServer> <Mazur> he cross before the platforms allows both entrances to access both.
01:28:07  <PublicServer> <avdg> its just the natural more load on the upper lane
01:28:13  <PublicServer> <avdg> but I added capacity there
01:28:19  <PublicServer> <Mazur> That should be solved.
01:28:37  <PublicServer> <Mazur> Once I apply it to the other platforms.
01:28:37  <PublicServer> <avdg> will pay back twice, because if there is a lot of traffic, the southern line would be used more
01:28:55  <PublicServer> <avdg> nah, that cross is maybe 1 delay too much
01:29:24  <PublicServer> <avdg> the southern line has then more limited movements
01:29:26  <PublicServer> <avdg> and timed
01:29:39  <PublicServer> <avdg> which I don't like
01:30:13  <PublicServer> <avdg> if you could space for 1 train, then its fine
01:31:28  <PublicServer> <avdg> and about that mixing stuff, its just a small mixers
01:31:40  <PublicServer> <avdg> because trains are prefering to go straight at the exit
01:32:06  <PublicServer> <Mazur> Ywes, but when one line fills up it can now use those platforms.
01:32:28  <PublicServer> <avdg> yes, thats why you need that waitingspace
01:32:44  <PublicServer> <avdg> its capacity is now lower
01:33:20  <PublicServer> <avdg> idea
01:33:34  <PublicServer> <avdg> lets swith
01:34:53  <PublicServer> ***  made screenshot at 0001D700: http://ps.openttdcoop.org/publicserver/webcam/0001D700.png
01:43:59  *** Keiya_ has quit IRC
01:44:20  *** Keiya_ has joined #openttdcoop
01:49:48  <PublicServer> <avdg> we should have more trains
01:49:54  <PublicServer> ***  made screenshot at 0001C4F3: http://ps.openttdcoop.org/publicserver/webcam/0001C4F3.png
01:56:54  <PublicServer> <avdg> 1 train left :p
01:59:34  <PublicServer> *** glevans2 joined the game
01:59:37  <PublicServer> <avdg> hi
01:59:39  <PublicServer> <Mazur> Hey, glevans2
01:59:45  <PublicServer> <glevans2> hi all
02:00:17  <PublicServer> <glevans2> almost 1200 trains already.... you guys have certainly been busy...
02:00:29  <PublicServer> <avdg> we need more trains
02:00:47  <PublicServer> <avdg> and thats partly because the good job of the mines
02:00:49  <PublicServer> <glevans2> more trains, or MOAR trains?
02:00:56  <PublicServer> <avdg> MOAR
02:02:11  <PublicServer> <avdg> some stations are lacking trains
02:03:28  <PublicServer> <avdg> check circle 3
02:04:10  <PublicServer> <avdg> fruston mines doesn't receive trains at all
02:04:54  <PublicServer> ***  made screenshot at 0000E0EE: http://ps.openttdcoop.org/publicserver/webcam/0000E0EE.png
02:06:04  * avdg wonders if someone could raise the count of trains
02:09:03  <PublicServer> <glevans2> yay, 1 train finally gets through to Fruston Mines
02:09:13  <PublicServer> <avdg> lol
02:09:21  <PublicServer> <avdg> what happens if we add 1 more? :)
02:11:59  <PublicServer> <glevans2> is the last train being saved for any particular reason?
02:12:13  <PublicServer> <avdg> round numbers
02:12:28  <PublicServer> <avdg> traincounter is at 875
02:12:57  <PublicServer> <Mazur> 1199
02:13:25  <PublicServer> *** avdg has left the game (connection lost)
02:16:30  <avdg> !password
02:16:30  <PublicServer> avdg: ravens
02:16:31  <PublicServer> <glevans2> who is doing the 3-way above Hentborough Heights?
02:16:38  <avdg> I was disconnected
02:16:48  <PublicServer> <Mazur> I am./
02:16:56  <PublicServer> *** avdg joined the game
02:17:12  <PublicServer> *** avdg has joined company #1
02:17:13  *** Keiya has joined #openttdcoop
02:17:37  <PublicServer> <glevans2> didn't realize you got dropped avdg
02:17:44  <PublicServer> <avdg> wifi
02:17:54  <PublicServer> <glevans2> ouch
02:18:27  <PublicServer> <glevans2> tbh, don't think I would try openttdcoop game over wifi
02:18:39  <PublicServer> <avdg> its quite stable
02:18:45  <PublicServer> <avdg> only the router
02:18:51  <PublicServer> <Mazur> I was trying to see if an equal opportunity split ouwld improve things.
02:18:51  <PublicServer> <glevans2> except maybe in the early planning stages
02:19:05  <PublicServer> <avdg> but it should be replaced when ipv4 is dropped
02:19:55  <PublicServer> ***  made screenshot at 0000DCEC: http://ps.openttdcoop.org/publicserver/webcam/0000DCEC.png
02:19:57  <PublicServer> <glevans2> my ISP still has not gotten back to me on ipv6 for home users....
02:20:07  <PublicServer> <avdg> even no bridge?
02:20:56  <PublicServer> <glevans2> idk, they won't bother to contact me back...
02:21:53  <PublicServer> <glevans2> and it's not like AT&T is a small company, although tbh I would probably get better service/support from a smaller company...
02:22:06  <PublicServer> <avdg> :p
02:24:34  <PublicServer> <glevans2> I wonder if Fruston Mines would get better service if it were connected to the overflow line instead?
02:24:43  <PublicServer> <Mazur> Yep/
02:24:45  *** Keiya_ has quit IRC
02:25:10  <PublicServer> <Mazur> Possibly.
02:25:28  <PublicServer> <avdg> and else, smaller signalgaps
02:27:10  <PublicServer> <avdg> we lack a lot of trains
02:27:24  <PublicServer> <avdg> I could add 50 now
02:27:30  <Mazur> !trains
02:28:46  *** theholyduck has quit IRC
02:30:43  <PublicServer> <avdg> anyone with cpu issues?
02:30:45  <PublicServer> *** Mazur has left the game (connection lost)
02:30:49  <PublicServer> <avdg> lol
02:30:55  <PublicServer> <avdg> right timing
02:31:53  <Mazur> !password
02:31:53  <PublicServer> Mazur: jinxed
02:32:26  <PublicServer> *** Mazur joined the game
02:32:53  <PublicServer> <Mazur> No, my interface was reset for unknown reasons.
02:32:57  <PublicServer> <avdg> :)
02:33:28  <PublicServer> <avdg> only 82% of my system used
02:34:21  <PublicServer> <glevans2> Mazur: I would probably worry with the password you got...   :P
02:34:55  <PublicServer> ***  made screenshot at 0000F4D9: http://ps.openttdcoop.org/publicserver/webcam/0000F4D9.png
02:35:04  <Mazur> 20%, 20%, 10% and 99%
02:35:11  <PublicServer> <avdg> :p
02:35:25  <PublicServer> <avdg> hopefully openttd can use more then 100%
02:35:35  <PublicServer> <avdg> mine can till max arround 108
02:35:45  <Mazur> Not really, but my CPU has rarely been an issue.
02:35:52  <PublicServer> <avdg> :)
02:36:00  <PublicServer> <avdg> it will, at least in this game
02:36:14  <PublicServer> <glevans2> if we 'borrow' all the testing trains, we can get 35 more...
02:36:21  <Mazur> It maxes out at times but then gets lower again.
02:36:46  <Mazur> Beer?
02:37:02  <Mazur> FRee beer all round!
02:37:17  <Mazur> Just testing whether it attracts anyone./
02:37:29  <PublicServer> <avdg> not me
02:37:37  <PublicServer> <avdg> except if you say free as bear
02:37:40  <Mazur> No, someone with an @.
02:37:44  <PublicServer> <avdg> beer
02:37:52  <PublicServer> <avdg> :p
02:39:25  <Mazur> If we'd improve the SLs to only let in trains when the stations need one, we could reclaijm all hte trains currently filling the sidelines.
02:39:25  <PublicServer> <glevans2> you could just highlight them all, but it's not really appreciated...
02:40:36  <Mazur> I'm sure, glevans2, but trains are needed, and there is noone to up the limit/.
02:41:16  <PublicServer> <avdg> mazur: would be hard, except if you can shorten a lot
02:41:46  <PublicServer> <Mazur> Wonston Mines.
02:42:20  <PublicServer> <avdg> not many
02:42:30  <PublicServer> <avdg> raising limits is a lot easier :p
02:42:45  <PublicServer> <Mazur> Yes, but given that seesm unlikely atm.
02:42:51  <PublicServer> <Mazur> 7 trains.
02:43:13  <PublicServer> <avdg> found a bottleneck
02:43:15  <PublicServer> <avdg> drop 5
02:45:21  <PublicServer> <Mazur> Seems to be doing fairly well.
02:45:38  *** Keiya_ has joined #openttdcoop
02:46:04  <PublicServer> <avdg> the join with the overflow is slow
02:46:43  <PublicServer> <avdg> check !move away
02:49:55  <PublicServer> ***  made screenshot at 0000C973: http://ps.openttdcoop.org/publicserver/webcam/0000C973.png
02:52:41  <PublicServer> <avdg> :p jammed
02:52:51  <PublicServer> <avdg> due slightly better efficientcy
02:53:09  <PublicServer> <glevans2> whats jammed?
02:53:10  *** Keiya has quit IRC
02:53:12  <PublicServer> <avdg> drop 5
02:56:26  *** roboboy has quit IRC
03:01:36  *** Xaroth has quit IRC
03:02:56  <PublicServer> *** Mazur has left the game (connection lost)
03:03:11  <Mazur> Have fnu.
03:03:18  <PublicServer> <avdg> gn
03:03:25  <PublicServer> <glevans2> gn
03:03:36  <Mazur> I will make it so.
03:03:41  <Mazur> :-D
03:03:49  <PublicServer> * avdg panics :p
03:04:13  <Mazur> Panic?  Why?
03:04:19  <PublicServer> <avdg> for fun :D
03:04:48  <Mazur> Hm, panic for fun, never really tried panic at all, as a matter of fact.
03:04:55  <PublicServer> ***  made screenshot at 00014336: http://ps.openttdcoop.org/publicserver/webcam/00014336.png
03:04:58  <PublicServer> <avdg> :d
03:06:33  <PublicServer> <avdg> gone stopid bride
03:08:42  <PublicServer> <avdg> bleh
03:08:45  <PublicServer> <avdg> still mass jam
03:09:10  <PublicServer> <avdg> slow bridge :(
03:19:15  *** Fuco has quit IRC
03:19:55  <PublicServer> ***  made screenshot at 0003958C: http://ps.openttdcoop.org/publicserver/webcam/0003958C.png
03:32:49  *** uliko has left #openttdcoop
03:32:53  *** uliko has joined #openttdcoop
03:32:54  *** ChanServ sets mode: +o uliko
03:33:14  <PublicServer> <glevans2> uliko?
03:33:18  <PublicServer> <avdg> ?
03:33:24  <uliko> Yes?
03:33:43  <PublicServer> <glevans2> moar trains please?
03:33:49  <uliko> !password
03:33:49  <PublicServer> uliko: mousse
03:34:23  <uliko> Let me see how things look first
03:34:33  <PublicServer> <glevans2> fair enough
03:34:56  <PublicServer> ***  made screenshot at 00004238: http://ps.openttdcoop.org/publicserver/webcam/00004238.png
03:35:03  <PublicServer> <avdg> brb
03:35:17  <uliko> !password
03:35:17  <PublicServer> uliko: splice
03:35:31  <PublicServer> *** uliko joined the game
03:35:46  <PublicServer> <glevans2> welcome uliko
03:36:04  <PublicServer> <uliko> Wonston mines could use some work
03:36:14  <PublicServer> <uliko> Or whatever is the cause of thet queue
03:36:33  <PublicServer> <avdg> bck
03:37:04  <PublicServer> <avdg> where is a queue?
03:37:33  <PublicServer> <glevans2> Wonston Mines
03:37:50  <PublicServer> <glevans2> all the way back to the ring 3 merge
03:38:00  <PublicServer> <uliko> I'm not the most experienced SNRW guy
03:38:04  <PublicServer> <uliko> But it feels like those trains should overflow?
03:38:39  <PublicServer> <glevans2> I agree... was building so did not see this
03:39:01  <PublicServer> <uliko> Give me a shout when its fixed and ill give it another lookover :)
03:39:09  <PublicServer> <glevans2> ty
03:39:23  <PublicServer> * avdg is upgrading something else
03:39:50  <PublicServer> <uliko> That queue is getting preeeeeetty long :)
03:40:47  <PublicServer> <uliko> That failsafe thingie
03:40:55  <PublicServer> <uliko> Is broken with that many trains so close together I think
03:43:45  *** ed has joined #openttdcoop
03:44:27  <ed> !password
03:44:28  <PublicServer> ed: splice
03:44:36  <PublicServer> *** ed joined the game
03:44:39  <PublicServer> <avdg> hi ed
03:44:43  <PublicServer> <glevans2> hi ed
03:44:51  <PublicServer> <ed> howdy all
03:45:15  <PublicServer> <avdg> trains love straight right?
03:46:21  <PublicServer> *** Sylf joined the game
03:46:22  <PublicServer> <avdg> hi
03:46:24  <PublicServer> <Sylf> hi all
03:46:39  <PublicServer> <avdg> do !quick
03:46:42  <PublicServer> <glevans2> avdg: the trains on that line are not choosing other route...
03:46:52  <PublicServer> <avdg> I know
03:46:55  <PublicServer> <uliko> Wonston Mines still isnt working
03:46:57  <PublicServer> <Sylf> where at?
03:46:59  <PublicServer> <avdg> I'm fixing 2 issues at a time
03:47:10  <PublicServer> <Sylf> multi tasker :)
03:47:24  <PublicServer> <avdg> first: speed
03:47:27  <PublicServer> <avdg> second: jam
03:47:37  <PublicServer> <Sylf> anyway, now that I'm home... time to grab a drink and get dinner ready
03:47:39  <PublicServer> <glevans2> Sylf: @ !quick
03:48:14  <PublicServer> <Sylf> working on the split?
03:48:20  <PublicServer> <avdg> yeah
03:48:22  <PublicServer> <glevans2> yes
03:48:24  <PublicServer> <avdg> not easy
03:48:31  <PublicServer> *** Sylf has joined company #1
03:49:05  <PublicServer> <uliko> Are you sure there isnt a signaling issue or something further down the line?
03:49:15  <PublicServer> <avdg> no
03:49:18  <PublicServer> <avdg> it won't
03:49:24  <PublicServer> <avdg> trains have no route
03:49:26  <PublicServer> <glevans2> is that signal wrong?
03:49:56  <PublicServer> ***  made screenshot at 0000B35C: http://ps.openttdcoop.org/publicserver/webcam/0000B35C.png
03:52:01  <PublicServer> <glevans2> I removed some track @ !blocking to let the lines flow
03:53:35  <PublicServer> <Sylf> woot?
03:53:46  <PublicServer> <avdg> does that break stuff?
03:53:57  <PublicServer> <Sylf> looks good to me
03:54:03  <PublicServer> <Sylf> so far
03:54:25  <PublicServer> <avdg> need more?
03:54:32  <PublicServer> <avdg> more fixes?
03:55:20  <PublicServer> <Sylf> now that it looks good, time to grab food
03:55:23  <PublicServer> *** Sylf has joined spectators
03:55:27  <PublicServer> <avdg> food :p
03:55:37  <PublicServer> <glevans2> enjoy, and ty
03:55:39  <PublicServer> <avdg> now I am getting hungry :p
03:57:56  <PublicServer> <avdg> fixed blocking
03:58:15  <PublicServer> <glevans2> ty
03:58:23  <PublicServer> <avdg> hmm
03:58:25  <PublicServer> <avdg> lagg
03:58:39  <PublicServer> <uliko> Alright lets see
03:58:53  <PublicServer> * avdg switches to cable
03:59:11  <PublicServer> <glevans2> DROP 03 is releasing a ton of trains...
03:59:13  <PublicServer> *** avdg has left the game (connection lost)
03:59:40  <avdg> !password
03:59:40  <PublicServer> avdg: droned
03:59:48  <PublicServer> *** avdg joined the game
04:00:08  <PublicServer> <glevans2> wb avdg
04:00:24  <PublicServer> <avdg> ty
04:03:31  <PublicServer> <uliko> Seems to be flowing well
04:03:37  <PublicServer> <avdg> it should
04:03:59  <PublicServer> <uliko> I'll give you another 50 trains since I dont want you guys breaking things to horribly :p
04:04:05  <PublicServer> <avdg> :p
04:04:11  <PublicServer> <uliko> (and my lack of SRNW doesnt help :p)
04:04:22  <uliko> !trains 1250
04:04:29  <PublicServer> * avdg adds 25
04:04:31  <PublicServer> <glevans2> all gifts are greatly appreciated
04:04:32  <uliko> !rcon set max_trains 1250
04:04:39  <PublicServer> <avdg> :)
04:04:49  <uliko> Some kind of feedback from the bots would be nice :p
04:04:52  <uliko> !rcon set max_trains
04:04:52  <PublicServer> uliko: Current value for 'max_trains' is: '1250' (min: 0, max: 5000)
04:04:56  <PublicServer> ***  made screenshot at 000200FF: http://ps.openttdcoop.org/publicserver/webcam/000200FF.png
04:04:58  <PublicServer> <avdg> yeah
04:05:19  <PublicServer> <ed> train 123445 *likes* this route ;)
04:05:35  <PublicServer> <glevans2> ty uliko
04:05:41  <PublicServer> <avdg> 900!
04:06:03  <PublicServer> <avdg> its movie time
04:06:17  <PublicServer> <avdg> :p
04:06:23  <uliko> You're welcome, just don't make me look like an idiot for giving you guys trains when I wake up later today :p
04:06:27  <PublicServer> <glevans2> what movie?
04:06:49  <PublicServer> <avdg> 900 :p
04:06:57  <PublicServer> <glevans2> heh
04:06:59  <PublicServer> <avdg> yeah, spotted that jam too
04:07:14  <PublicServer> <avdg> just fix it
04:07:17  <PublicServer> <uliko> Keep those two under control for me would you :)
04:07:33  <PublicServer> <avdg> lol
04:08:27  <PublicServer> <glevans2> avdg: is there enough room at !wip
04:08:44  <PublicServer> <glevans2> to put in the logic splitters?
04:09:03  <PublicServer> <avdg> not needed
04:09:52  <PublicServer> <avdg> :d
04:11:39  <PublicServer> * avdg moves sign
04:12:38  <PublicServer> *** uliko has joined spectators
04:18:08  <PublicServer> <avdg> moar stuff?
04:18:12  <PublicServer> *** Sylf has joined company #1
04:18:32  <PublicServer> <Sylf> gimme a to-do :)
04:18:40  <PublicServer> <avdg> donno
04:18:46  <PublicServer> <avdg> mine is emptied
04:19:00  <PublicServer> <avdg> fixed !Keep an eye on 1
04:19:49  <PublicServer> <Sylf> oh yeah, I was gonna work on drop 05....
04:19:56  <PublicServer> ***  made screenshot at 00023D45: http://ps.openttdcoop.org/publicserver/webcam/00023D45.png
04:20:07  <PublicServer> <Sylf> *curses*
04:20:17  <PublicServer> <avdg> :p
04:22:55  <PublicServer> <avdg> I've extended already a bit
04:25:11  <PublicServer> <avdg> drop 4 may also die soon
04:25:22  <PublicServer> <avdg> poor stations
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04:27:36  <PublicServer> <avdg> drop 7 is also dead
04:28:05  <PublicServer> <Sylf> that one is easier to expand
04:28:16  <PublicServer> <Sylf> damn cotton candy forrest though
04:28:40  <PublicServer> <avdg> makes you smile :p
04:30:08  <PublicServer> <avdg> presidents home moved? :(
04:30:12  <PublicServer> <avdg> with parking?
04:30:24  <PublicServer> <avdg> nooo, not antwerpen
04:30:38  <PublicServer> <Sylf> yeah, it moved
04:31:08  <PublicServer> <Sylf> sorta disappointed
04:31:11  <PublicServer> <avdg> "Antwerpen is the world and the rest is parking" <- wtf sentence
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04:31:41  <PublicServer> <avdg> refers to the many parkings in that city
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04:33:11  *** magnet.oftc.net sets mode: +ooov ^Spike^ tneo V453000 V453000
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04:33:14  *** ChanServ sets mode: +v ^Spike^
04:33:14  *** ChanServ sets mode: +v tneo
04:34:56  <PublicServer> ***  made screenshot at 00003C37: http://ps.openttdcoop.org/publicserver/webcam/00003C37.png
04:36:15  <PublicServer> <avdg> looks like pbs penaltie works somehow
04:36:25  <PublicServer> <avdg> @drop 1
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04:40:49  <PublicServer> <ed> is there a "openttd logic gates for dummies" anywhere?
04:40:59  <PublicServer> <avdg> look south
04:41:47  <PublicServer> <ed> i guess i need to understand "why" they work
04:42:17  <PublicServer> <Sylf> I can explain the basic NOT gate
04:42:39  <PublicServer> <Sylf> is that now one yours?
04:42:43  <PublicServer> <glevans2> check just below !STARTING AREA! on your sign list
04:43:21  <PublicServer> <Sylf> the "why" is actually pretty simple
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04:44:40  <PublicServer> <ed> watching it
04:44:55  <PublicServer> <avdg> do you know how presignals are working?
04:45:10  <PublicServer> <Sylf> the trick is with entry and exit presignals
04:46:34  <PublicServer> <Sylf> the not gate's reaction time is a bit too slow with steam trains
04:46:44  <PublicServer> <avdg> thats a good thing here
04:47:03  <PublicServer> <avdg> you see them filling the spaces
04:47:17  <PublicServer> <ed> so when, where, any why would we use these gates?
04:47:27  <PublicServer> <avdg> convert signals :)
04:47:49  <PublicServer> <Sylf> there are used in 3 areas in this game
04:47:59  <PublicServer> <Sylf> 1) ML to sideline splitter
04:48:03  <PublicServer> <avdg> if you do a bit more advanced presignals, you could build injectors, 50/50 splitters, forced fillers etc
04:48:21  <PublicServer> <Sylf> if the side line is free, then turn the main line signal to red to force the trains to side line
04:49:03  <PublicServer> <Sylf> 2) at pickup stations, where the trains are kept at the bays until the dummy (slave) trains have full load to transfer
04:49:17  <PublicServer> <Sylf> 3) as a part of flip-flop constructs in DROP 03
04:49:50  <PublicServer> <glevans2> I am out for the evening, later
04:49:53  <PublicServer> <ed> flip-flop is like a balancer?
04:49:57  <PublicServer> ***  made screenshot at 0003F285: http://ps.openttdcoop.org/publicserver/webcam/0003F285.png
04:50:03  <PublicServer> *** glevans2 has joined spectators
04:50:07  <PublicServer> <Sylf> yes it is
04:50:09  <PublicServer> <avdg> flipflop goes between 2 states
04:50:19  <PublicServer> <avdg> like red and green
04:50:37  <PublicServer> <ed> or,  in our case, left or right?
04:50:40  <PublicServer> *** glevans2 has left the game (leaving)
04:50:44  <PublicServer> <avdg> yeah
04:50:51  <glevans2> night guys
04:50:57  <PublicServer> <avdg> night
04:50:57  <PublicServer> <ed> nite
04:50:57  <PublicServer> <Sylf> gn
04:50:57  <PublicServer> <uliko> Good night
04:51:39  <PublicServer> <avdg> sylf: why not tunneling under that cola thing
04:51:39  <PublicServer> <Sylf> in PSG 180, there were many 3-way flip-flops too
04:51:45  <PublicServer> <ed> so it sounds like these gates aren't used to evalulate the ML but the SLs?
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04:51:55  <PublicServer> <avdg> *coke
04:52:03  <PublicServer> <avdg> @drop 5
04:52:55  <PublicServer> <avdg> the join would be a bit later, but whatever :p
04:54:57  <PublicServer> <Sylf> this was my last option :/
04:55:18  <PublicServer> <avdg> join later
04:55:24  <PublicServer> <uliko> There isnt enough space to put the cross before the cola?
04:55:26  <PublicServer> <avdg> @!here
04:56:02  <PublicServer> <Sylf> exit does need improvement
04:56:46  <PublicServer> <Sylf> and it's already been expanded once :o
04:59:08  <PublicServer> <avdg> hmm, mine drop is handling well above expectations
05:00:29  <PublicServer> <uliko> Nice town statues
05:00:35  <PublicServer> <avdg> :)
05:01:03  <PublicServer> <avdg> I think because the maker thought they where underused
05:01:09  <PublicServer> <Sylf> there's that version, and there's the censored version :p
05:01:15  <PublicServer> <avdg> so extra simulations should help :p
05:01:21  <PublicServer> <avdg> :D
05:02:05  <PublicServer> <avdg> didn't see that one cming
05:03:29  <PublicServer> <avdg> solved :p
05:04:57  <PublicServer> ***  made screenshot at 000308D4: http://ps.openttdcoop.org/publicserver/webcam/000308D4.png
05:10:44  <PublicServer> <Sylf> cool deal.  16 platforms
05:10:54  <PublicServer> <Sylf> for drop 5
05:11:05  <PublicServer> <avdg> :p
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05:11:23  <PublicServer> <Sylf> and 14 for drop 6
05:11:57  <PublicServer> <Sylf> drop 6 seems to work nicely
05:12:11  <PublicServer> *** uliko has left the game (leaving)
05:12:23  <PublicServer> <Sylf> the merge balancer right before that station is pretty bad...
05:12:23  <PublicServer> <avdg> it may need some improvements at the pre part
05:13:43  <PublicServer> <ed> alrighty, time to get ready for bed. thanks guys for the lessons
05:13:50  <PublicServer> <avdg> gn
05:13:58  <PublicServer> <avdg> is it hard?
05:15:00  <PublicServer> <ed> learning the gates aren't hard. i think for me it's knowing how to use them
05:15:14  <PublicServer> <avdg> that will come soon
05:15:20  <PublicServer> <avdg> by watching constructions
05:15:27  <PublicServer> <avdg> and understanding how they work
05:15:33  <PublicServer> <ed> yeah, i'm still trying to learning just regular construction
05:15:35  <PublicServer> <Sylf> this is like the perfect game to learn it
05:15:45  <PublicServer> <avdg> :)
05:16:00  <PublicServer> <ed> ok, nite guys
05:16:02  <PublicServer> <avdg> but also a bit too advanced for those who don't want to learn it
05:16:05  <PublicServer> <avdg> nite
05:16:15  <PublicServer> *** ed has left the game (leaving)
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05:18:06  <PublicServer> * avdg add 11 more trains
05:19:22  <PublicServer> <avdg> that means we have 12 trains left
05:19:38  <PublicServer> <Sylf> yup
05:19:57  <PublicServer> ***  made screenshot at 000200FF: http://ps.openttdcoop.org/publicserver/webcam/000200FF.png
05:19:59  <PublicServer> <Sylf> this game sure takes lots of trains
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05:33:39  <Absolutis> !fish
05:33:39  <PublicServer> Absolutis: Today's fish is a sword fish, battered and fried.
05:33:48  <Absolutis> @fish
05:34:02  <Absolutis> !playercount
05:34:02  <PublicServer> Absolutis: Number of players: 2 (0 spectators)
05:34:57  <PublicServer> ***  made screenshot at 0000F8DE: http://ps.openttdcoop.org/publicserver/webcam/0000F8DE.png
05:35:35  <avdg> :p
05:35:51  <Absolutis> !fish
05:35:51  <PublicServer> Absolutis: Today's fish is a sword fish, battered and fried.
05:35:59  <Absolutis> @coopstats
05:36:01  <Absolutis> 2logs
05:36:06  <Absolutis> @logss
05:36:09  <Absolutis> @logs
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05:46:32  <Absolutis> !password
05:46:32  <PublicServer> Absolutis: forums
05:46:52  <Absolutis> well what forums? :)
05:47:15  <PublicServer> *** Absolutis joined the game
05:49:58  <PublicServer> ***  made screenshot at 0002BE29: http://ps.openttdcoop.org/publicserver/webcam/0002BE29.png
06:04:58  <PublicServer> ***  made screenshot at 0001D1BF: http://ps.openttdcoop.org/publicserver/webcam/0001D1BF.png
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06:10:38  <PublicServer> <Absolutis> we'll need a limit raise oon
06:10:44  <PublicServer> <avdg> I know
06:11:05  <PublicServer> <avdg> but  its better then few houres ago
06:11:28  <PublicServer> <avdg> check also our number :p
06:11:46  <PublicServer> <avdg> which may be helpfull somehow
06:12:04  <PublicServer> <Absolutis> 9 trains left
06:12:15  <PublicServer> <avdg> and 911 trains in the network
06:12:29  <PublicServer> <Absolutis> :P
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06:19:58  <PublicServer> ***  made screenshot at 0000B6C1: http://ps.openttdcoop.org/publicserver/webcam/0000B6C1.png
06:23:05  <Absolutis> i found a funny quote from a finnish irc quote website :)
06:23:28  <Absolutis> i translated it the best i could (with the help of google translate)
06:23:31  <Absolutis> < Leilau> yippii
06:23:31  <Absolutis> < Leilau> kaadoin kahvet näppikselle
06:23:31  <Absolutis> < Leilau> wanha G15 kestää ^^
06:23:31  <Absolutis> < Leilau> xzcasdqwe123§AS97~~97~~97~~97~~97~~97~~97~~97~~97~~97~~97~~97~~97~~97~~97~~97~~
06:23:35  <PublicServer> <avdg> hmm, now I give marks station each group 1 extra platform, there hasn't been a single overflow
06:23:43  <Absolutis> oh, sorry, thats the original
06:23:50  <Absolutis> <Leilau> yippii
06:23:50  <Absolutis> <Leilau> i poured the coffee on the keyboard
06:23:50  <Absolutis> <Leilau> Old G15 lasts ^ ^
06:23:50  <Absolutis> <Leilau> xzcasdqwe123 § AS97 ~ ~ ~ 97 ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ 97 ~ ~ ~ 97 ~ ~
06:23:52  <avdg> :p google translate
06:24:17  <avdg> the best working, but biggest shit in translation stuff
06:25:16  <Absolutis> it would translate like this
06:25:22  <Absolutis> <Leilau> yippii
06:25:22  <Absolutis> <Leilau> keyboard so I poured kahvet
06:25:22  <Absolutis> <Leilau> Old G15 lasts ^ ^
06:25:22  <Absolutis> <Leilau> xzcasdqwe123 § AS97 ~ ~ ~ 97 ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ 97 ~ ~ ~ 97 ~ ~
06:25:30  <Absolutis> (google translate)
06:25:37  <avdg> :p
06:28:31  <PublicServer> <avdg> 911 request for more trains :)
06:28:47  <PublicServer> <avdg> I think we're ready for them
06:34:07  <PublicServer> <Absolutis> do you need some logic/dummy trains
06:34:13  <PublicServer> <avdg> nope
06:34:31  <PublicServer> <Absolutis> okay, limit reached.
06:34:37  <PublicServer> <Absolutis> :P
06:34:56  <PublicServer> <avdg> :( 911 call is gone
06:34:58  <PublicServer> ***  made screenshot at 00020300: http://ps.openttdcoop.org/publicserver/webcam/00020300.png
06:35:00  <PublicServer> <avdg> :p
06:35:11  <PublicServer> <Absolutis> but theres a 920 call.
06:35:17  <PublicServer> <Absolutis> what what?
06:35:24  <PublicServer> <Absolutis> waith what*
06:37:22  <PublicServer> <avdg> looks like ring 2 is more art at the splitters
06:42:59  <PublicServer> <avdg> sad there are not a lot of eyecandy options
06:43:33  <PublicServer> <avdg> hmm
06:43:40  <Absolutis> i did a parking lot with lorry stations :P
06:43:42  <PublicServer> <avdg> candyfactory at max?
06:43:44  <Absolutis> some time ago
06:43:50  <Absolutis> mby?
06:45:05  <PublicServer> <avdg> :D
06:45:52  <PublicServer> * avdg needs 1 train :p
06:45:58  <PublicServer> <Absolutis> what was the max production of industries
06:46:05  <PublicServer> <avdg> donno
06:46:07  <PublicServer> <Absolutis> oh sure.
06:46:13  <PublicServer> <Absolutis> no crashing?
06:46:27  <PublicServer> <avdg> just taking 1 idiot out of the circuit
06:46:53  <PublicServer> <Absolutis> but i wanna crash :D
06:47:26  <PublicServer> <Absolutis> where do you need it
06:47:38  <PublicServer> <avdg> eyecandy
06:48:27  <PublicServer> <Absolutis> make half of the stations drop at the other factory and half at the other
06:48:33  <PublicServer> <Absolutis> also, knife.
06:49:55  <PublicServer> <avdg> they are powerless now :)
06:49:58  <PublicServer> ***  made screenshot at 0001F8E5: http://ps.openttdcoop.org/publicserver/webcam/0001F8E5.png
06:50:09  <PublicServer> <avdg> the force is against them
06:50:42  <PublicServer> <Absolutis> the factory of 4 and 8 still produces more
06:51:56  <PublicServer> <avdg> like it?
06:52:04  <PublicServer> <avdg> it looks like a kolony on mars
06:52:26  <PublicServer> <avdg> with buildin rockets under the roofs
06:52:40  <PublicServer> <avdg> roofs can be moved sidewards to launch them :p
06:53:51  <Absolutis> i thought there were helipads
06:53:59  <Absolutis> afk
06:54:03  <PublicServer> *** Absolutis has joined spectators
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07:04:59  <PublicServer> ***  made screenshot at 0001E6E4: http://ps.openttdcoop.org/publicserver/webcam/0001E6E4.png
07:10:10  <PublicServer> *** avdg has left the game (leaving)
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07:20:01  <PublicServer> *** Game still paused (number of players)
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07:51:43  <Absolutis> hmm, someone want to come play with me in an other server
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07:59:52  <Absolutis> hello daydreamer
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08:13:57  <Chrill> Absolutis: I'd love playing a game
08:18:09  * avdg is cming
08:18:23  <avdg> !password
08:18:23  <PublicServer> avdg: pinion
08:18:29  <PublicServer> *** Game still paused (number of players)
08:18:32  <PublicServer> *** avdg joined the game
08:20:25  <avdg> Absolutis?
08:27:21  <PublicServer> *** avdg has joined spectators
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08:30:47  <PublicServer> *** Game still paused (number of players)
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08:38:13  <planetmaker> moin
08:38:20  <PublicServer> <Intexon> hello
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08:47:28  <PublicServer> <avdg> hi
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08:48:11  <PublicServer> *** Game unpaused (number of players)
08:48:17  <PublicServer> <Intexon> hey
08:49:16  <PublicServer> <avdg> we should request more trains
08:53:21  <V453000> !password
08:53:21  <PublicServer> V453000: crotch
08:53:44  <PublicServer> <V453000> lo
08:53:44  <PublicServer> *** V453000 joined the game
08:53:46  <PublicServer> <avdg> hi
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08:55:24  <PublicServer> <avdg> we hitted again the trainlimit
08:55:34  <PublicServer> <V453000> arr
08:55:46  <V453000> !rcon set max_trains 1666
08:56:10  <PublicServer> <avdg> :p ty
08:56:24  <PublicServer> <V453000> 7
08:56:26  <PublicServer> <V453000> lol
08:56:32  <PublicServer> <V453000> Drop 01 is ridiculous
08:57:14  <PublicServer> <V453000> will have to modify it I guess
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08:58:16  <Absolutis> !fish
08:58:16  <PublicServer> Absolutis: Today's fish is a sword fish, battered and fried.
09:00:39  <Absolutis> !password
09:00:39  <PublicServer> Absolutis: crotch
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09:01:19  *** ChanServ sets mode: +o hylje
09:04:08  <Absolutis> !password
09:04:08  <PublicServer> Absolutis: crotch
09:04:17  <PublicServer> *** Absolutis joined the game
09:04:24  <PublicServer> <avdg> hi
09:04:28  <PublicServer> <V453000> hy
09:04:30  <PublicServer> <Absolutis> you know what 2 things irl can mean?
09:04:59  <PublicServer> ***  made screenshot at 000148C6: http://ps.openttdcoop.org/publicserver/webcam/000148C6.png
09:05:09  <PublicServer> <Absolutis> 2. internet relay life :P
09:05:13  <PublicServer> <V453000> lol
09:05:23  <PublicServer> <avdg> :p
09:06:39  <PublicServer> <Absolutis> suprising how drop 3 has less platfroms than 6 and still works better
09:07:05  <PublicServer> <V453000> lost trains split especially badly
09:07:21  <PublicServer> <V453000> and ignore penalties
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09:10:02  <PublicServer> <avdg> 950
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09:16:49  <PublicServer> <Absolutis> O-o trains crash when flooded
09:16:51  <PublicServer> <avdg> huh lol?
09:17:09  <PublicServer> <Absolutis> then almost instantly disappear then the tile gets flooded
09:17:25  <PublicServer> <avdg> someone build something very very expensive :(
09:17:35  <PublicServer> <Absolutis> okay
09:18:07  <PublicServer> <avdg> 45 mill build costs
09:18:50  <PublicServer> <avdg> riight
09:19:09  <PublicServer> <Absolutis> negative budget
09:19:28  <PublicServer> <avdg> its a miracle we payed 50%
09:19:43  <PublicServer> <avdg> crisis
09:19:49  <PublicServer> <Absolutis> no, we had enough to cover the costs
09:19:59  <PublicServer> ***  made screenshot at 00039E4F: http://ps.openttdcoop.org/publicserver/webcam/00039E4F.png
09:21:08  <PublicServer> <Absolutis> hmm, logic split
09:21:10  <PublicServer> <Absolutis> ?
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09:24:06  <PublicServer> <V453000> we will need 3rd on ring 3
09:24:16  <PublicServer> <avdg> lets do it then
09:24:19  <PublicServer> <V453000> at least at the start
09:24:21  <PublicServer> <Absolutis> 3rd what
09:24:23  <PublicServer> <V453000> I go from the drop
09:24:35  <PublicServer> <Absolutis> ah, line
09:24:35  <PublicServer> <avdg> 3rd line
09:25:52  <PublicServer> <avdg> hmm
09:26:00  <PublicServer> <V453000> not 3rd on overflow ..
09:26:04  <PublicServer> <avdg> lets use something
09:28:29  <PublicServer> <V453000> we can just go like this
09:28:32  <PublicServer> <avdg> :p
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09:31:53  <PublicServer> <avdg> we only need signals on the corners
09:31:55  <PublicServer> <V453000> seems like we can merge it here
09:32:14  <PublicServer> <avdg> do 1 more
09:32:32  <PublicServer> <V453000> can do later
09:32:38  <PublicServer> <avdg> k
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09:38:28  <tycoondemon> !password
09:38:28  <PublicServer> tycoondemon: mosaic
09:38:39  <PublicServer> *** tycoondemon joined the game
09:38:44  <PublicServer> <Absolutis> *ello
09:38:44  <PublicServer> <tycoondemon> wohoooo
09:38:46  <PublicServer> <V453000> hi
09:38:51  <PublicServer> <Absolutis> 'ello*
09:38:55  <PublicServer> <tycoondemon> hello to all
09:42:10  <PublicServer> <V453000> seems working
09:49:59  <PublicServer> ***  made screenshot at 000107B8: http://ps.openttdcoop.org/publicserver/webcam/000107B8.png
09:52:21  <PublicServer> *** V453000 has left the game (connection lost)
10:00:34  <V453000> !password
10:00:34  <PublicServer> V453000: panned
10:00:56  <PublicServer> *** V453000 joined the game
10:01:05  <PublicServer> <avdg> wb
10:01:15  <PublicServer> <V453000> :)
10:01:30  <PublicServer> <avdg> 990
10:01:48  <PublicServer> <Absolutis> im gonna build 10 more right now
10:02:08  <PublicServer> <Absolutis> 1k tranes
10:02:12  <PublicServer> <avdg> :)
10:02:14  <PublicServer> <V453000> I will sink the two candyfloss things at the logic testing area
10:02:32  <PublicServer> <Absolutis> :P
10:03:18  <PublicServer> <V453000> Intexon: can I change Drop 01 a bit? it works now, but wont work later
10:03:32  <PublicServer> <V453000> and the pre-balance is a bit lame :(
10:05:00  <PublicServer> ***  made screenshot at 0001C8FC: http://ps.openttdcoop.org/publicserver/webcam/0001C8FC.png
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10:11:23  <PublicServer> <Intexon> you can :P
10:11:59  <PublicServer> <Absolutis> large tf
10:12:07  <PublicServer> <Absolutis> well medioĆŗm i should say
10:12:13  <PublicServer> <V453000> fuck off
10:12:13  <PublicServer> <Intexon> the pre-balance isn't my work and I don't understand how it made things better
10:12:15  <PublicServer> <V453000> srsly
10:12:33  <PublicServer> *** Absolutis has joined spectators
10:12:34  <PublicServer> <V453000> Intexon: I know :) but the station will need some touch
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10:17:14  <PublicServer> <V453000> ok lets move the whole a bit south
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10:22:14  <PublicServer> <V453000> yes, high, so wat :)
10:23:13  <PublicServer> <V453000> any complaints? ...
10:23:20  <PublicServer> <avdg> too less trains
10:23:25  <PublicServer> <avdg> but I'm filling :p
10:26:24  <PublicServer> <avdg> bleh, *blames slow stuff*
10:31:53  <Absolutis> > i poured the coffee on the keyboard
10:31:53  <Absolutis> [08:23] <Absolutis> <Leilau> Old G15 lasts ^ ^
10:31:53  <Absolutis> [08:23] <Absolutis> <Leilau> xzcasdqwe123 § AS97 ~ ~ ~ 97 ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ 97 ~ ~ ~ 97 ~ ~
10:31:53  <Absolutis> [08:23] <avdg> :p google translate
10:32:01  <Absolutis> random ctrlv
10:32:07  <V453000> .
10:32:07  <V453000> .
10:32:08  <V453000> .
10:32:08  <V453000> ?
10:32:14  <PublicServer> <avdg> wasn't about that
10:32:33  <PublicServer> <avdg> something became earlier
10:32:45  <Absolutis> yes,
10:32:46  <Absolutis> [08:23] <Absolutis> <Leilau> yippii
10:32:46  <Absolutis> [08:23] <Absolutis> <Leilau> i poured the coffee on the keyboard
10:32:46  <Absolutis> [08:23] <Absolutis> <Leilau> Old G15 lasts ^ ^
10:32:46  <Absolutis> [08:23] <Absolutis> <Leilau> xzcasdqwe123 § AS97 ~ ~ ~ 97 ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ ~ 97 ~ 97 ~ ~ ~ 97 ~ ~
10:32:54  <planetmaker> eh...
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10:32:57  <Absolutis> a irc quote i found somewhere
10:33:04  <V453000> wtf are you doing
10:33:14  <Absolutis> eh nvm
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10:33:23  <V453000> ...
10:33:28  <planetmaker> ...
10:33:37  <V453000> wanted to offer him a ban already
10:33:38  <planetmaker> !players
10:33:41  <PublicServer> planetmaker: Client 83 (Orange) is avdg, in company 1 (Martian Maniacs UnLTD.)
10:33:41  <PublicServer> planetmaker: Client 85 (Orange) is Intexon, in company 1 (Martian Maniacs UnLTD.)
10:33:41  <PublicServer> planetmaker: Client 93 (Orange) is V453000, in company 1 (Martian Maniacs UnLTD.)
10:33:41  <PublicServer> planetmaker: Client 91 (Orange) is tycoondemon, in company 1 (Martian Maniacs UnLTD.)
10:35:00  <PublicServer> ***  made screenshot at 00003E3A: http://ps.openttdcoop.org/publicserver/webcam/00003E3A.png
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10:50:00  <PublicServer> ***  made screenshot at 00003635: http://ps.openttdcoop.org/publicserver/webcam/00003635.png
11:04:18  <PublicServer> <V453000> lol :)
11:04:22  <PublicServer> <V453000> the other entrance works without logic
11:05:02  <PublicServer> ***  made screenshot at 000300E6: http://ps.openttdcoop.org/publicserver/webcam/000300E6.png
11:06:10  <PublicServer> <V453000> interesting
11:08:40  <PublicServer> <avdg> hmm, I'm pushing too many trains to drop 6
11:10:29  <PublicServer> <V453000> ok I need to go
11:10:32  <PublicServer> <V453000> will be back later
11:10:34  <PublicServer> <avdg> cya
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11:50:18  <PublicServer> <avdg> drop 5 is quite empty :(
11:50:34  <PublicServer> <avdg> check it
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13:14:50  <Sylf> w/win 23
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13:32:23  <Keiya> !password
13:32:23  <PublicServer> Keiya: yoking
13:32:43  <PublicServer> *** Game still paused (number of players)
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13:36:03  <PublicServer> <Keiya> Shouldn't this game have started in 2200 or something? :P
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13:39:05  <avdg> actually :p
13:39:12  <avdg> this game is progressing too fast :p
13:39:35  <juliano> !password
13:39:35  <PublicServer> juliano: wicker
13:39:58  <PublicServer> *** Juliano joined the game
13:42:05  <PublicServer> <Keiya> I don't understand Grewood East at all...
13:42:45  <PublicServer> <Keiya> Actually, I don't understand this game at all...
13:43:11  <PublicServer> <Keiya> If you want me to slow it down, I could try and fail to kludge more onto the network and inevitably cause it to come crashing down :P
13:43:15  <avdg> Keiya: understand the high lvl part
13:43:23  <avdg> the low lvl part is optional
13:43:46  <PublicServer> <Keiya> I really don't understand any of this, except that you're someohw doing it all without orders
13:44:02  <avdg> look at the map and find the 8 circles
13:44:06  <PublicServer> *** Keiya has left the game (connection lost)
13:44:06  <avdg> first task :)
13:44:30  <Keiya> !password
13:44:30  <PublicServer> Keiya: wicker
13:44:44  <PublicServer> *** Keiya joined the game
13:46:25  <avdg> hint: each loop has a drop station
13:47:20  <Keiya> I kinda see some of them, but ugh...
13:47:35  <avdg> yeah its not fully round
13:47:51  <avdg> the end of the ml with the empty trains goes to the next loop
13:48:14  <Keiya> I think I'm just not smart enough to understand a whole network at once... I generally only tinker with sidelines anyway >_>
13:48:26  <avdg> its not about being smart :)
13:50:04  <PublicServer> ***  made screenshot at 00039875: http://ps.openttdcoop.org/publicserver/webcam/00039875.png
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13:50:31  <avdg> there are also some smaller examples on some islands
13:50:38  <avdg> at the border of the map
13:53:29  <PublicServer> <Sylf> avdg, !improve me is horribly broken now
13:53:55  <avdg> :p
13:54:21  <avdg> there where some jam at some exits
13:54:39  <PublicServer> <tycoondemon> its just like V plays here solo
13:54:45  <PublicServer> <tycoondemon> looking at all sign
13:54:45  <PublicServer> <tycoondemon> s
13:54:53  <avdg> once fixed, all the traffic was moving to the drop
13:59:00  <PublicServer> <tycoondemon> nice all these gate tutorials arround
13:59:00  <PublicServer> <tycoondemon> :)
14:00:39  <avdg> :)
14:00:49  <avdg> hope it helps
14:02:53  <PublicServer> *** Keiya has left the game (connection lost)
14:02:55  <PublicServer> *** Game paused (number of players)
14:03:02  <Keiya> I think I'll come back next game... >_>
14:03:15  <Keiya> I looked at the smaller examples, but eh...
14:03:45  *** Keiya_ has joined #openttdcoop
14:03:47  <Keiya_> It doesn't help tha tI don't like looking at mars much :P
14:04:45  <avdg> you need to see the action :)
14:05:01  <avdg> you're too much disoriƫnted atm I think
14:05:04  <PublicServer> ***  made screenshot at 00029F22: http://ps.openttdcoop.org/publicserver/webcam/00029F22.png
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14:09:48  <Rubidium> I spy with my little eye someone who tries to apply Dutch spelling/grammar rules on English words :)
14:11:20  *** Keiya has quit IRC
14:11:25  <avdg> its because I am rarely talking true english :)
14:11:26  <Keiya_> I'm always disoriented
14:12:11  <avdg> me too
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15:26:50  <PublicServer> <Intexon> hi
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15:59:50  <PublicServer> <tycoondemon> hi
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16:16:08  <PublicServer> Autopilot engaged
16:16:08  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
16:16:08  *** ChanServ sets mode: +v PublicServer
16:16:08  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG199 (r21402) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only"
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17:40:48  <PublicServer> *** Mazur joined the game
17:40:55  <PublicServer> <Mazur> Hi, Inty.
17:40:58  <PublicServer> <Intexon> hi Mazur
17:43:36  <PublicServer> *** Intexon has left the game (connection lost)
17:43:36  <PublicServer> *** Game paused (number of players)
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17:46:50  <PublicServer> <Mazur> Can you look at !wrong connection.
17:47:36  <PublicServer> <Intexon> it's gone
17:47:42  <PublicServer> <Mazur> Back.
17:48:13  <PublicServer> <Mazur> Hm, I'm beginning to understand it.
17:49:07  <PublicServer> <Mazur> Though not quite the meaning of the whole circuit yet.
17:49:39  <PublicServer> <Mazur> DROP 06 is more urgent.
17:49:45  <PublicServer> <Intexon> it seems like a poorly implemented forced split
17:50:04  <PublicServer> ***  made screenshot at 00028F28: http://ps.openttdcoop.org/publicserver/webcam/00028F28.png
17:50:12  <PublicServer> <Mazur> Yes, and creating a ring blocking DROP 06.
17:51:27  <PublicServer> <Mazur> I;m emptying the blocked ring a bit.
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17:52:10  <PublicServer> <Mazur> So, how should that split be automated?
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17:53:47  <PublicServer> <Intexon> there's nothing wrong with that one
17:54:05  <PublicServer> <Intexon> the problem is not enough capacity of 06 ring's ML
17:54:19  <PublicServer> <Intexon> see !here
17:54:54  <PublicServer> <Intexon> it's a jam
17:56:05  <PublicServer> <Mazur> It's still that split that forces so many trains into that ring.
17:56:20  <PublicServer> <Intexon> not the split's fault
17:56:40  <PublicServer> <Intexon> there are too many signals in that SL I guess
17:56:43  <PublicServer> <Mazur> It is when it creates a block.
17:57:21  <PublicServer> <Intexon> it just can't split more trains than the station can handle
17:57:31  <PublicServer> <Intexon> the queue is just too dense
17:57:43  <PublicServer> <Mazur> Those dummy trains are totally ridiculous when whole SLs are reduced to witing bays.
17:58:02  <PublicServer> <Intexon> yep, that's the thing I hate on SRNW
17:58:08  <PublicServer> <Intexon> going for a dinner anyway
17:58:39  <PublicServer> *** Mazur has left the game (connection lost)
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18:05:04  <PublicServer> ***  made screenshot at 0002972D: http://ps.openttdcoop.org/publicserver/webcam/0002972D.png
18:06:12  <PublicServer> *** avdg joined the game
18:06:33  <PublicServer> <Mazur> Rehi, avdg.
18:06:45  <PublicServer> <avdg> hi
18:07:13  <PublicServer> <avdg> lets finish that new 3rd line?
18:07:44  <PublicServer> <Mazur> I was looking at trying to fix the DROP 06/Dewood Mines ring.
18:08:22  <PublicServer> <Mazur> Error at !improve me
18:08:48  <PublicServer> <avdg> hmm
18:09:28  <planetmaker> !info
18:09:28  <PublicServer> planetmaker: CmdPlaceSign             avdg  date:2283-07-21  tile:00029B21  p1:00000000 p2:00000000 text: price:0
18:09:28  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Martian Maniacs UnLTD.'  Year Founded: 1950  Money: 3026717243  Loan: 0  Value: 3030206942  (T:1397, R:0, P:0, S:0) unprotected
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18:13:57  <andythenorth> @quickstart
18:13:59  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
18:14:04  <andythenorth> !help
18:14:04  <PublicServer> andythenorth: http://www.openttdcoop.org/wiki/IRC_Commands
18:14:16  <planetmaker> andythenorth: I think you want the stable server
18:14:37  <PublicServer> <Intexon> back :)
18:14:46  <PublicServer> <Mazur> That was fast.
18:14:49  <planetmaker> there you need to do nothing, just join it like any server
18:15:04  <planetmaker> with nothing = OpenTTD 1.0.5 :-P
18:15:27  <PublicServer> <Intexon> avdg: what 3rd line you were talking about?
18:15:45  <PublicServer> <avdg> ring 5
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18:16:48  <PublicServer> <avdg> hmm
18:16:54  <PublicServer> <avdg> join may be done later
18:20:05  <PublicServer> ***  made screenshot at 0002EF6C: http://ps.openttdcoop.org/publicserver/webcam/0002EF6C.png
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18:23:51  <planetmaker> !grf
18:23:51  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
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18:46:57  <V453000> !password
18:46:57  <PublicServer> V453000: singed
18:47:07  <PublicServer> <V453000> hi
18:47:07  <PublicServer> *** V453000 joined the game
18:47:09  <PublicServer> <Intexon> hey
18:47:11  <PublicServer> <Mazur> Hi V.
18:47:13  <PublicServer> <avdg> hey
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18:51:11  <PublicServer> <Mazur> V, why do we use dummy trains in this game, if every SL is just a collection of waiting bays for its stations?  THey just slow things up.
18:51:23  <PublicServer> <V453000> ??
18:52:09  <PublicServer> <V453000> what else would you use
18:52:17  <PublicServer> <Mazur> Remove the dummies.
18:52:29  <PublicServer> <Mazur> That's all.
18:52:29  <PublicServer> <V453000> ok, how would you make sure that we have full trains then
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18:53:09  <PublicServer> <Mazur> Just as it is now: is a waiting bay frees, take an empty into it.
18:53:28  <PublicServer> <V453000> and how do you guarantee that there is enough cargo waiting
18:53:29  <PublicServer> <Mazur> s/is a/if a/
18:53:38  <PublicServer> <Mazur> I don't.
18:53:46  <PublicServer> <Mazur> No need to.
18:53:50  <PublicServer> <V453000> so we have half empty trains running all over
18:53:54  <PublicServer> <Mazur> The empties are waiting anyway.
18:53:59  <XeryusTC> the point of the dummy trains is to make sure that trains are full when they leave the pickup stations
18:54:30  <PublicServer> <Mazur> If any SL reaches hthe point where half filled trains ride round, we've won a lot.
18:54:38  <PublicServer> <V453000> ....?
18:54:54  <PublicServer> <Mazur> Right now many the stations are filling up with sugar.
18:55:04  <PublicServer> <V453000> so they need expansion
18:55:30  <PublicServer> <Mazur> No, they just need to let in empties quicker, not have them wait for hte slow dummy.
18:55:44  <PublicServer> <V453000> it doesnt make sense Mazur
18:55:58  <PublicServer> <V453000> you NEED to stop trains and make sure they will be full
18:56:11  <PublicServer> <Mazur> If you say so.
18:56:11  <PublicServer> <V453000> otherwise there will be more than that amount of trains in the station
18:56:14  <PublicServer> <V453000> taking more trains from the ML
18:56:27  <PublicServer> <V453000> -> more ML capacity neede
18:56:33  <PublicServer> <V453000> -> many trains split uselessly
18:56:33  <PublicServer> <Mazur> The SL are filled up already.
18:56:44  <PublicServer> <V453000> because trains stop and wait
18:57:21  <PublicServer> <V453000> doing it without dummy trains is possible in Sbahns where you can be quite sure that production will not change much
18:57:49  <PublicServer> <Mazur> Like Dewood Mines.
18:57:57  <PublicServer> <V453000> Sbahns are also much simplier than the whole network
18:58:19  <PublicServer> <V453000> dewood mines are jamming because the exit ML is jamming
18:59:12  <PublicServer> <V453000> 06 became a massive mess
18:59:20  <PublicServer> <Mazur> Indeed.
18:59:34  <PublicServer> *** Mazur has left the game (connection lost)
19:00:44  <Mazur>  *boom*
19:00:48  <Mazur> There I go again.
19:01:06  <PublicServer> <V453000> wtf is for example Dewood Heights ???
19:02:47  <PublicServer> *** Mazur joined the game
19:05:05  <PublicServer> ***  made screenshot at 00026BCC: http://ps.openttdcoop.org/publicserver/webcam/00026BCC.png
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19:09:39  <PublicServer> <Mazur> DROP 07half  blocked.
19:10:25  <PublicServer> <Mazur> Don't see why.
19:10:39  <PublicServer> <Mazur> Ah, I see.
19:10:48  <PublicServer> <Mazur> Exit full.
19:10:50  <PublicServer> *** V453000 has left the game (connection lost)
19:12:03  <V453000> !password
19:12:03  <PublicServer> V453000: primer
19:12:20  <PublicServer> *** V453000 joined the game
19:12:44  <PublicServer> <Strontium> again... the split locked up :(
19:12:47  <PublicServer> <V453000> Mazur: the merger of overflow is totally wrong
19:13:02  <PublicServer> <V453000> at !this merger
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19:14:45  <PublicServer> <V453000> this should fix it
19:14:51  <PublicServer> <V453000> the gap was too large
19:15:09  <PublicServer> <V453000> exactly the same issue as in the split that sample proposes
19:15:21  <PublicServer> <V453000> train was choosing between 2 red 2ways
19:15:27  <PublicServer> <V453000> and chose the wrong one
19:15:52  <PublicServer> <Strontium> why is the !this merger totally wrong?
19:16:11  <PublicServer> <V453000> from the very point of which lines do we merge
19:16:21  <PublicServer> <V453000> we merge an overflow that is expected to have almost zero traffic
19:16:27  <PublicServer> <V453000> and a full ML
19:16:37  <PublicServer> <V453000> and we give about equal priority to both?
19:16:41  <PublicServer> <V453000> no sense at all
19:17:20  <PublicServer> *** sample joined the game
19:17:48  <PublicServer> <Strontium> but then you want one without priorities, liker the one near drop 6?
19:17:50  <PublicServer> *** sample has joined company #1
19:18:22  <PublicServer> <V453000> if you mean !this near 06 then yes, but that only lacks the prios
19:18:42  <PublicServer> <Strontium> yeah, that one
19:19:15  <PublicServer> <V453000> it should look like this
19:19:21  <PublicServer> <V453000> it even is the simpliest way how to do it
19:20:05  <PublicServer> ***  made screenshot at 0003BCB5: http://ps.openttdcoop.org/publicserver/webcam/0003BCB5.png
19:26:27  <PublicServer> <V453000> he, amazing
19:26:36  <PublicServer> <V453000> sample: see !this fails
19:27:06  <PublicServer> <V453000> trains just choose the wrong red 2way from the 2 red 2ways
19:27:18  <PublicServer> <V453000> this should finally make you see the issue :)
19:29:01  <V453000> sample: ping
19:29:04  <sample> I now, penalty go forward < penalty go left
19:29:26  <sample> I try replace this split node
19:31:01  <PublicServer> <V453000> either way, you can see that it does not work
19:31:30  <PublicServer> <avdg> cya
19:31:36  <PublicServer> <V453000> cya
19:31:42  <PublicServer> *** avdg has left the game (leaving)
19:32:56  <sample> my variant is work, if ML go forward, split go left or right. no silver bullet.
19:33:40  <PublicServer> <V453000> rotated all directions?
19:34:53  <PublicServer> <V453000> either way, you can see that it does have exceptions
19:35:06  <PublicServer> ***  made screenshot at 00023A25: http://ps.openttdcoop.org/publicserver/webcam/00023A25.png
19:35:16  <PublicServer> <V453000> therefore is not very usable
19:35:48  <PublicServer> <V453000> who knows if this is the only one
19:36:15  * XeryusTC eats V453000 
19:36:20  <V453000> hi
19:36:37  <XeryusTC> i just felt like doing that :P
19:36:45  <V453000> sideways? :)
19:36:52  <XeryusTC> nah, just head on :P
19:36:53  <sample> V453000, see "!here!"
19:37:23  <PublicServer> <V453000> yes, thats what we just saw
19:37:53  <V453000> :)
19:38:39  <PublicServer> <Strontium> always fun to see jams propagate through a network
19:39:21  <XeryusTC> i hate it how people put down !here signs and dont remove them afterwards
19:39:23  <XeryusTC> !password
19:39:23  <PublicServer> XeryusTC: tickle
19:39:34  <PublicServer> *** XeryusTC joined the game
19:39:45  <PublicServer> <V453000> yarr!
19:41:43  <PublicServer> <XeryusTC> why is my mouse pointer purple?
19:41:48  <PublicServer> <V453000> mars
19:41:54  <PublicServer> <XeryusTC> meh
19:41:56  <PublicServer> <XeryusTC> stupid tto :P
19:42:01  <PublicServer> <V453000> :p
19:42:10  <PublicServer> <XeryusTC> huge jam
19:42:26  <PublicServer> <XeryusTC> see !jamhead
19:42:34  <PublicServer> <XeryusTC> goes back to drop 05
19:43:14  <PublicServer> <Strontium> actually, jamhead isn't the problem
19:43:20  <PublicServer> <Strontium> it's way further down the line
19:43:52  <PublicServer> <Strontium> I tried some stuff to hackishly balance some trains over the tracks, but that failed. Still the main jam cause is near DROP 06
19:44:52  <PublicServer> <XeryusTC> that join thing near Sundstone you mean?
19:45:14  <PublicServer> <Strontium> yes, that one
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19:45:28  <PublicServer> <XeryusTC> its kind of overcrowded
19:46:06  <PublicServer> <Strontium> it's (almost) never getting a train onto the mainline
19:46:20  <PublicServer> <V453000> needs 3rd from 06
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19:46:34  <PublicServer> <V453000> since drop 06 already has kind of 3 lines in
19:47:32  <PublicServer> <XeryusTC> the 3rd out isnt connected
19:50:06  <PublicServer> ***  made screenshot at 0002E91F: http://ps.openttdcoop.org/publicserver/webcam/0002E91F.png
19:50:22  <PublicServer> <XeryusTC> see !wtf is the point
19:52:46  <PublicServer> *** XeryusTC has left the game (connection lost)
19:56:02  <PublicServer> <V453000> alright, 06 freed, now the 2 splits
19:56:40  <PublicServer> *** sample has joined spectators
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19:59:28  <PublicServer> *** Game paused (number of players)
20:00:19  <V453000> !password
20:00:19  <PublicServer> V453000: macing
20:01:52  <PublicServer> *** Game still paused (number of players)
20:01:52  <PublicServer> *** Game unpaused (number of players)
20:01:53  <PublicServer> *** V453000 joined the game
20:05:06  <PublicServer> ***  made screenshot at 00028319: http://ps.openttdcoop.org/publicserver/webcam/00028319.png
20:09:38  <PublicServer> <V453000> that would be done
20:13:05  <PublicServer> *** V453000 has left the game (leaving)
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20:20:07  <PublicServer> ***  made screenshot at 0002C31D: http://ps.openttdcoop.org/publicserver/webcam/0002C31D.png
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22:47:24  <XeryusTC> V453000: around?
23:56:18  <PublicServer> *** tycoondemon has joined company #1
23:56:18  <PublicServer> *** Game unpaused (number of players)
23:56:26  <PublicServer> <tycoondemon> and it moves!
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23:58:08  <PublicServer> <Mazur> So it does.

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