Config
Log for #openttdcoop on 19th December 2010:
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00:04:32  <PublicServer> <avdg> hmm, google tries to help kids with stupid parent (pc problem related) but its not good enough for me
00:05:20  <PublicServer> <mfb> let's look
00:05:29  <PublicServer> <mfb> splits are bad now
00:05:58  *** Progman has quit IRC
00:06:24  <PublicServer> <avdg> bleh, stopid things
00:06:56  <PublicServer> <mfb> ?
00:07:01  <PublicServer> <mfb> ah
00:07:59  <PublicServer> <Sylf> why the double tunnel after the split+
00:07:59  <PublicServer> <Sylf> ?
00:08:37  <PublicServer> <mfb> maybe more distance...
00:09:01  <PublicServer> <mfb> that's fine
00:09:53  <PublicServer> <mfb> we need more traffic :D
00:10:01  <PublicServer> <avdg> moar
00:10:03  <PublicServer> <mfb> entrance works fine at the moment
00:10:13  <PublicServer> <avdg> drop 6 :(
00:10:23  <PublicServer> <Sylf> what about drop 6?
00:10:26  <PublicServer> <mfb> ?
00:10:33  <PublicServer> <avdg> entrance problem
00:11:00  <PublicServer> <Sylf> hm, yeah, that's ugly
00:11:06  <PublicServer> <mfb> its a mess, but no serious jam
00:11:25  <PublicServer> <avdg> moar trains
00:11:39  <PublicServer> <Sylf> 13 left
00:11:53  <PublicServer> <avdg> 1266 now :)
00:11:59  <PublicServer> <avdg> 7 of limit :p
00:12:09  <PublicServer> <mfb> for logic trains...
00:12:21  <PublicServer> <mfb> ah
00:12:57  <PublicServer> <Sylf> cleaning up the lab?
00:13:50  <PublicServer> <Sylf> you can flood the area
00:13:56  <PublicServer> <Sylf> easy clean up :p
00:14:27  <PublicServer> ***  made screenshot at 0003C67F: http://ps.openttdcoop.org/publicserver/webcam/0003C67F.png
00:17:43  <PublicServer> <mfb> don't delete the not there ;)
00:18:05  <PublicServer> <Sylf> I'm the one who mixed that in there
00:19:16  <PublicServer> <Sylf> bye bye, lab
00:19:45  <PublicServer> <avdg> byebye tutorisland :(
00:20:15  <PublicServer> <avdg> hmm
00:20:19  <PublicServer> <avdg> so many canals?
00:20:37  <PublicServer> <mfb> at the lab? yes
00:20:51  <PublicServer> *** Sylf has left the game (connection lost)
00:21:01  <Sylf> !password
00:21:01  <PublicServer> Sylf: vacant
00:21:17  <PublicServer> *** Sylf joined the game
00:21:39  <PublicServer> <mfb> expensive to replace water with water...
00:21:59  <PublicServer> <avdg> or treeing water
00:22:06  <PublicServer> <mfb> more trains? ;)
00:22:26  <PublicServer> <Sylf> 28 moar!
00:22:28  <PublicServer> <avdg> noooo (oh, its just trains, then its ok I think :))
00:22:40  <PublicServer> <avdg> raise to 80?
00:22:44  <PublicServer> <avdg> 1280
00:23:10  <PublicServer> <Sylf> ok, 14 moar
00:23:45  <PublicServer> <Sylf> 1280!
00:24:15  <PublicServer> <avdg> lol, drop 4 has already a lot of traffic
00:24:50  <PublicServer> <Sylf> drop 5 can use 4th line
00:25:02  <PublicServer> <avdg> fault of setford woods, I bet
00:25:04  <PublicServer> <Sylf> I'm not gonna touch it tonight though
00:25:28  <PublicServer> <Sylf> actually, setford woods isn't getting enough trains
00:25:50  <PublicServer> <mfb> and 10 more wouldn't help
00:26:32  <PublicServer> <avdg> lol @bridges drop 8
00:26:47  <PublicServer> <Sylf> hm?
00:26:53  <PublicServer> <Sylf> the penalty bridges?
00:27:08  <PublicServer> <avdg> yeah
00:29:27  <PublicServer> ***  made screenshot at 0001F90E: http://ps.openttdcoop.org/publicserver/webcam/0001F90E.png
00:30:51  <mfb-> nice location for the screenshot ;)
00:33:04  <PublicServer> <mfb> good night
00:33:07  <PublicServer> <avdg> gn
00:33:29  <PublicServer> * avdg needs sleep and rest too (especially the second one)
00:33:55  *** mfb- has quit IRC
00:34:20  <PublicServer> *** mfb has left the game (leaving)
00:34:26  <PublicServer> <avdg> sylf: done?
00:34:30  <PublicServer> <Sylf> yup
00:34:36  <PublicServer> <avdg> gn then
00:34:42  <PublicServer> *** avdg has left the game (leaving)
00:34:42  <PublicServer> *** Game paused (number of players)
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00:39:40  <PublicServer> *** Sylf has left the game (connection lost)
00:44:28  <PublicServer> ***  made screenshot at 0001FD0F: http://ps.openttdcoop.org/publicserver/webcam/0001FD0F.png
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01:45:00  <Pikita> booo 8-)
01:45:14  * Pikita pokes pm
01:45:28  * Pikita pokes osai
01:45:46  * Pikita pokes tneo
01:46:13  *** Keiya has quit IRC
01:46:35  <Pikita> !ip
01:46:35  <PublicServer> Pikita: ps.openttdcoop.org
01:46:40  <Pikita> !help
01:46:40  <PublicServer> Pikita: http://www.openttdcoop.org/wiki/IRC_Commands
01:46:58  <Pikita> !SEX
01:47:12  <Pikita> !PLAYERS
01:47:16  <Pikita> !players
01:47:19  <PublicServer> Pikita: There are currently no clients connected to the server
01:47:31  <Pikita> your all boring :(
01:49:32  <Ammler> we usually try to leave before you join
01:49:44  * Ammler failed :-P
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04:45:24  <Absolutis> !players
04:45:27  <PublicServer> Absolutis: There are currently no clients connected to the server
04:54:26  <Absolutis> !password
04:54:26  <PublicServer> Absolutis: braved
04:55:42  <PublicServer> *** Game still paused (number of players)
04:55:43  <PublicServer> *** Absolutis joined the game
04:59:28  <PublicServer> ***  made screenshot at 0001497A: http://ps.openttdcoop.org/publicserver/webcam/0001497A.png
05:00:18  <PublicServer> *** Absolutis has left the game (leaving)
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07:09:03  <Mark_> gday
07:09:12  *** Mark_ is now known as Mark
07:17:15  <Absolutis> good morning
07:23:39  <Mark> !password
07:23:39  <PublicServer> Mark: braved
07:23:48  <Absolutis> !password
07:23:48  <PublicServer> Absolutis: braved
07:23:52  <Mark> oh updated
07:23:54  <Mark> !dl win64
07:23:54  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-windows-win64.zip
07:24:08  <PublicServer> *** Game still paused (number of players)
07:24:08  <PublicServer> *** Absolutis joined the game
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07:29:11  <Mark> d!password
07:29:14  <Mark> !password
07:29:14  <PublicServer> Mark: braved
07:29:51  <PublicServer> *** Game still paused (number of players)
07:29:51  <PublicServer> *** Game unpaused (number of players)
07:29:51  <PublicServer> *** Mark joined the game
07:29:55  <PublicServer> <Mark> gday
07:30:02  <PublicServer> <Absolutis> mornin
07:30:59  <PublicServer> <Absolutis> hmm, train limit needs to be raised soon
07:31:01  <PublicServer> *** Mark has left the game (connection lost)
07:31:01  <PublicServer> *** Game paused (number of players)
07:31:09  <Mark> ...
07:31:12  <Mark> !password
07:31:12  <PublicServer> Mark: braved
07:31:40  <PublicServer> *** Game still paused (number of players)
07:31:40  <PublicServer> *** Game unpaused (number of players)
07:31:40  <PublicServer> *** Mark joined the game
07:32:24  <PublicServer> <Absolutis> shouldnt you be admin on the channel?
07:40:19  <PublicServer> <Absolutis> :(
07:40:41  <PublicServer> <Absolutis> i was just building a station when the industry closed
07:40:59  * Absolutis is unhappy
07:44:28  <PublicServer> ***  made screenshot at 00003097: http://ps.openttdcoop.org/publicserver/webcam/00003097.png
07:47:19  <PublicServer> *** Mark has left the game (connection lost)
07:47:19  <PublicServer> *** Game paused (number of players)
07:47:39  <Absolutis> !screen
07:47:39  <PublicServer> *** Absolutis liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00003097.png)
07:47:50  <Mark> i keep getting kicked off
07:50:11  <Mark> !password
07:50:11  <PublicServer> Mark: buttes
07:50:53  <PublicServer> *** Game still paused (number of players)
07:50:53  <PublicServer> *** Game unpaused (number of players)
07:50:56  <PublicServer> *** Mark joined the game
07:52:20  <PublicServer> *** Mark has left the game (leaving)
07:52:20  <PublicServer> *** Game paused (number of players)
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08:22:15  *** ChanServ sets mode: +o hylje
08:44:34  <planetmaker> moin
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09:05:20  <Mazur> Morn, pm.
09:08:28  *** thgergo has joined #openttdcoop
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09:20:29  <PublicServer> *** Game still paused (number of players)
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09:44:54  <Absolutis> !password
09:44:54  <PublicServer> Absolutis: buttes
09:45:32  <PublicServer> *** Game still paused (number of players)
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11:08:25  <Yso> !dl win64
11:08:25  <PublicServer> Yso: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-windows-win64.zip
11:10:51  <Yso> !password
11:10:51  <PublicServer> Yso: buttes
11:10:59  <PublicServer> *** Game still paused (number of players)
11:11:01  <PublicServer> *** Yso joined the game
11:13:39  <PublicServer> *** tneo has left the game (could not load map)
11:13:39  <PublicServer> *** Game still paused (number of players)
11:13:53  <PublicServer> *** tneo has left the game (could not load map)
11:13:53  <PublicServer> *** Game still paused (number of players)
11:14:09  <tneo> !password
11:14:10  <PublicServer> tneo: chalet
11:14:15  <PublicServer> *** tneo has left the game (could not load map)
11:14:15  <PublicServer> *** Game still paused (number of players)
11:14:28  <tneo> huh? could not load save game ?
11:14:50  <Yso> i had no problems joining the game
11:14:55  <PublicServer> *** tneo has left the game (could not load map)
11:14:55  <PublicServer> *** Game still paused (number of players)
11:17:20  <^Spike^> tneo wrecked your build? :)
11:18:35  <tneo> autostart seems broken :-(
11:18:44  <^Spike^> ... Ammler said something like that
11:18:53  <^Spike^> blame Ammler? :)
11:19:10  <PublicServer> *** Game still paused (number of players)
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11:20:32  <PublicServer> *** Spike has left the game (leaving)
11:20:50  <tneo> WARNING: lzma was not detected or disabled
11:20:51  <tneo> WARNING: OpenTTD doesn't require lzma, but it does mean that many features
11:20:51  <tneo> WARNING: (like loading most savegames/scenarios and joining most servers)
11:20:51  <tneo> WARNING: will be disabled.
11:20:51  <tneo>  If you want to compile without lzma use --without-lzma as parameter
11:20:52  <tneo> make: *** No targets specified and no makefile found.  Stop.
11:21:09  <planetmaker> yep. install liblzma :-)
11:21:22  <planetmaker> it's a new dependency added recently
11:21:29  <planetmaker> better and faster savegame compression
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11:21:56  <planetmaker> 30% size reduction at no speed loss is about the house number
11:22:20  <tneo> which suse package is that then planetmaker ?
11:22:27  <planetmaker> liblzma or alik
11:22:29  <planetmaker> e
11:22:48  <planetmaker> not entirely sure
11:22:55  <tneo> have liblzma0 installed
11:22:57  <Ammler> tneo: zypper in xz-devel
11:23:13  <planetmaker> my workplace suse is too old to support packages. But I can't be bothered to update :-P
11:23:20  <planetmaker> +new
11:23:32  <tneo> k Ammler :-)
11:23:46  <Ammler> too late :-P
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11:27:03  <PublicServer> *** Game still paused (number of players)
11:27:03  <PublicServer> *** tneo joined the game
11:27:04  <PublicServer> <tneo> ah
11:27:10  <PublicServer> <tneo> thanks ammler
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11:39:04  <Ammler> !content
11:39:05  <PublicServer> Ammler: Connection established
11:39:05  <PublicServer> Ammler: Downloading 0 file(s) (0 bytes)
11:39:05  <PublicServer> Ammler: (you need to !restart to have the new content loaded)
11:39:09  <Ammler> !content
11:39:11  <PublicServer> Ammler: Expect timeout triggered!
11:39:11  <PublicServer> Ammler: Downloading 3 file(s) (459742 bytes)
11:39:11  <PublicServer> Ammler: (you need to !restart to have the new content loaded)
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11:45:58  <Mark> hello
11:49:12  <PublicServer> *** Yso has left the game (leaving)
11:49:16  <Ammler> Hello Mark, nice to see you again :-)
11:49:41  <Ammler> I hope, I fixed the issue with the portal, also if nobody complained about :-P
11:49:44  <tneo> hey Mark
11:50:02  <tneo> Mark, where are you at the moment?
11:50:06  <Mark> hey tneo
11:50:11  <Mark> havent seen you for a while
11:50:17  <Mark> im in stanthorpe atm
11:50:27  <Mark> my parents are here for 2 weeks so im just traveling around with them
11:50:31  *** Firartix has quit IRC
11:50:33  <Mark> im living in darwin though
11:50:39  <tneo> nice
11:50:49  <tneo> and what do you do for a living?
11:50:49  <Mark> how are you?
11:51:17  <Mark> nothing atm, just quit a job delivering pizzas, i'll try to get a job on a fishing boat when i get back in darwin
11:52:06  <tneo> not too bad, been busy with a master study, so my time for Ottd is very limited at the moment
11:52:15  *** Chrill has quit IRC
11:52:31  <tneo> still planning on traveling to NZ Mark ?
11:52:50  <Mark> not really
11:52:56  <Mark> not straight away anyway
11:53:00  <Mark> im going to asia first
11:53:09  <Mark> maybe NZ after that to do some work
11:53:30  <Mark> but my plans might be completely different tomorrow
11:53:37  <tneo> heheh
11:57:33  <XeryusTC> Mark: :D
11:57:49  <Mark> helloooo :)
11:57:50  <tneo> lunch
11:57:54  <Mark> enjoy
11:58:00  <XeryusTC> still in Oz land?
11:58:20  <Mark> yepyep
11:59:25  <XeryusTC> have you run into a tunnel web spider yet? :P
12:01:08  <Mark> funnel web :P
12:01:12  <Mark> yeah ive seen a couple
12:01:32  <Mark> didnt get bitten though
12:02:28  <XeryusTC> getting bitten is not the worst though, not many people die of that :P
12:04:05  <XeryusTC> most people die when they suddenly crawl on the dashboard and then they crash into a tree or sth :P
12:04:36  <Mark> that would scare the shit out of me to be fair
12:11:27  <XeryusTC> indeed
12:18:16  <SmatZ> hello
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12:48:37  <mfb-> hi
12:48:50  <PublicServer> *** Game still paused (number of players)
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13:16:21  <PublicServer> *** Game still paused (number of players)
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13:17:11  <PublicServer> *** mfb has joined company #1
13:17:11  <PublicServer> *** Game unpaused (number of players)
13:17:31  <PublicServer> <glevans2> hi mfb
13:17:47  <PublicServer> <mfb> hi
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13:29:30  <PublicServer> ***  made screenshot at 00034822: http://ps.openttdcoop.org/publicserver/webcam/00034822.png
13:32:45  <PublicServer> *** glevans2 has left the game (connection lost)
13:32:47  <PublicServer> *** Game paused (number of players)
13:33:54  <glevans2> too much activity right now...this computer struggled the whole time...
13:44:30  <PublicServer> ***  made screenshot at 0002110E: http://ps.openttdcoop.org/publicserver/webcam/0002110E.png
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14:05:11  <ralph09> !password
14:05:11  <PublicServer> ralph09: nuclei
14:05:28  <PublicServer> *** Game still paused (number of players)
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15:29:52  <mfb-> ~50.000T sugar per month :)
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15:31:58  <Absolutis> !players
15:32:01  <PublicServer> Absolutis: Client 84 is mfb, a spectator
15:38:23  <PublicServer> *** mfb has left the game (leaving)
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16:12:54  <blackb0x> !password
16:12:54  <PublicServer> blackb0x: nuclei
16:13:17  <PublicServer> *** Game still paused (number of players)
16:13:18  <PublicServer> *** blackbox joined the game
16:19:02  <blackb0x> hello, is somebody here that knows much about SRNW? ;D
16:19:35  <V453000> kind of
16:19:37  <V453000> hi btw :)
16:19:38  <blackb0x> :)
16:19:39  <blackb0x> hi
16:19:52  <blackb0x> okay mind if i ask a question?
16:20:06  <V453000>  Don't ask to ask, just ask
16:20:08  <blackb0x> :D
16:20:34  <^Spike^> there are no stupid questions but 1: Can i ask a question
16:21:19  <mfb-> the answer to that question is always "yes" :)
16:21:20  <blackb0x> thx, i'm trying to build my own SRNW in SP aand i'm kinda stuck on the problem, that my trains always take the longest road around the network
16:21:34  <^Spike^> mfb- if it's no we don't say it either ;)
16:22:02  <mfb-> well, if you ask if you can ask a question, you show that you can
16:22:18  <V453000> blackb0x: without any orders?
16:22:22  <blackb0x> right
16:22:28  <V453000> you need to make there the splitters
16:23:01  <blackb0x> so if i don't give them any order i need to build a splitter at every station?
16:23:17  <mfb-> at every sideline-hub
16:23:24  <V453000> blackb0x: quite
16:23:31  <mfb-> you can feed several stations with one
16:24:42  <blackb0x> hmm but isn't it unregulated if i use one splitter to feed multiple stations?
16:24:43  <PublicServer> *** Game still paused (number of players)
16:24:43  <PublicServer> *** Game unpaused (number of players)
16:24:46  <PublicServer> *** mfb joined the game
16:24:54  <V453000> why would it
16:24:58  <mfb-> now you can see it in action
16:25:33  <mfb-> just make sure that the trains get a full load at the stations
16:27:26  <PublicServer> <blackbox> hmm wait a moment i have to observe ;D
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16:29:30  <PublicServer> ***  made screenshot at 0000D376: http://ps.openttdcoop.org/publicserver/webcam/0000D376.png
16:31:01  <PublicServer> <blackbox> hmm i still don
16:31:46  <PublicServer> <blackbox> .... 't see how i do the multiple station one splitter think
16:31:48  <PublicServer> <blackbox> thing
16:31:59  <PublicServer> <mfb> the trains have a fixed number of waiting bays
16:32:09  <PublicServer> <mfb> and they are all filled
16:32:24  <PublicServer> <mfb> hmm well, the splitter feeds trains into it until all are filled
16:33:12  <PublicServer> <blackbox> yes but, why don't they go around the long way again and leave one station open like they did at my network? or is this controlled by the waiting bays?
16:34:28  <V453000> see the !starting area!
16:34:31  <V453000> point 1 is the splitter
16:38:09  <PublicServer> <blackbox> just a moment
16:42:06  <PublicServer> <blackbox> hmm still kinda strange.. but i guess i'll have to observe a bit more and try harder.. hehe
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16:43:26  <V453000> just dont bother, you will uncover it sooner or later :p
16:44:30  <PublicServer> ***  made screenshot at 00024EE2: http://ps.openttdcoop.org/publicserver/webcam/00024EE2.png
16:44:56  <PublicServer> <blackbox> haha okay i will try :P
16:51:13  <PublicServer> <blackbox> hmm okay i understand it now i think
16:51:43  <PublicServer> <blackbox> i'll go back to SP and try it.. thanks :)
16:51:49  <PublicServer> *** blackbox has left the game (connection lost)
16:51:49  <PublicServer> *** Game paused (number of players)
16:59:19  <mfb-> what is left to do?
16:59:31  <PublicServer> ***  made screenshot at 000075E7: http://ps.openttdcoop.org/publicserver/webcam/000075E7.png
17:00:09  <Sylf> !password
17:00:09  <PublicServer> Sylf: ration
17:00:19  <PublicServer> *** Game still paused (number of players)
17:00:19  <PublicServer> *** Game unpaused (number of players)
17:00:19  <PublicServer> *** Sylf joined the game
17:00:23  <PublicServer> <Sylf> hi
17:00:26  <PublicServer> <mfb> hi
17:02:46  <PublicServer> *** Sylf has left the game (connection lost)
17:02:48  <PublicServer> *** Game paused (number of players)
17:02:53  *** Progman has joined #openttdcoop
17:03:06  <PublicServer> *** Sylf joined the game
17:03:07  <PublicServer> *** Game still paused (number of players)
17:03:07  <PublicServer> *** Game unpaused (number of players)
17:14:31  <PublicServer> ***  made screenshot at 0003B7DB: http://ps.openttdcoop.org/publicserver/webcam/0003B7DB.png
17:16:55  <PublicServer> *** Sylf has left the game (connection lost)
17:16:57  <PublicServer> *** Game paused (number of players)
17:17:07  <Sylf> -.-
17:17:18  <Sylf> !password
17:17:18  <PublicServer> Sylf: swarms
17:17:29  <PublicServer> *** Game still paused (number of players)
17:17:29  <PublicServer> *** Game unpaused (number of players)
17:17:32  <PublicServer> *** Sylf joined the game
17:27:48  <PublicServer> <mfb> jams at drop05
17:28:14  <PublicServer> <Sylf> it's not as bad as a few minutes ago
17:28:21  <PublicServer> <Sylf> really not a jam
17:28:32  <PublicServer> <Sylf> waiting bays are maxed too
17:28:38  <PublicServer> <Sylf> so it's time for upgrade again
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17:29:22  <PublicServer> <Sylf> I want to do a cleaner version of drop 6 in that place
17:29:32  <PublicServer> ***  made screenshot at 00013CE0: http://ps.openttdcoop.org/publicserver/webcam/00013CE0.png
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17:36:37  <PublicServer> *** Sylf has left the game (connection lost)
17:36:37  <PublicServer> *** Game paused (number of players)
17:36:42  <Sylf> !password
17:36:42  <PublicServer> Sylf: cavern
17:36:55  <PublicServer> *** Game still paused (number of players)
17:36:55  <PublicServer> *** Game unpaused (number of players)
17:36:58  <PublicServer> *** Sylf joined the game
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17:39:58  *** ChanServ sets mode: +v Fuco
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17:43:21  <Absolutis> !players
17:43:24  <PublicServer> Absolutis: Client 101 (Orange) is Sylf, in company 1 (Martian Maniacs UnLTD.)
17:43:24  <PublicServer> Absolutis: Client 93 (Orange) is mfb, in company 1 (Martian Maniacs UnLTD.)
17:43:25  <Absolutis> !screen
17:43:26  <PublicServer> *** Absolutis made screenshot at 00039D87: http://ps.openttdcoop.org/publicserver/webcam/00039D87.png
17:44:32  <PublicServer> ***  made screenshot at 00038D84: http://ps.openttdcoop.org/publicserver/webcam/00038D84.png
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17:54:51  <PublicServer> <mfb> poor bronningpool
17:55:07  <PublicServer> <Sylf> grrrr, that statue
17:59:32  <PublicServer> ***  made screenshot at 00028BDA: http://ps.openttdcoop.org/publicserver/webcam/00028BDA.png
18:08:49  <PublicServer> <mfb> test it?
18:09:09  <PublicServer> <Sylf> if you want - I'm working on another splitter
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18:10:39  <PublicServer> <mfb> works
18:14:32  <PublicServer> ***  made screenshot at 0002E372: http://ps.openttdcoop.org/publicserver/webcam/0002E372.png
18:17:29  <PublicServer> <Sylf> That's it for the ground work
18:17:51  <PublicServer> <Sylf> now, the station
18:20:51  <PublicServer> *** Sylf has left the game (connection lost)
18:20:51  <PublicServer> *** Game paused (number of players)
18:20:56  <Sylf> !password
18:20:56  <PublicServer> Sylf: wining
18:21:09  <PublicServer> *** Game still paused (number of players)
18:21:09  <PublicServer> *** Game unpaused (number of players)
18:21:11  <PublicServer> *** Sylf joined the game
18:28:21  <PublicServer> <mfb> hmm
18:28:31  <PublicServer> <mfb> why the hill?
18:28:39  <PublicServer> <Sylf> ?
18:29:20  <PublicServer> <Sylf> just avoiding TF
18:29:32  <PublicServer> ***  made screenshot at 000391BF: http://ps.openttdcoop.org/publicserver/webcam/000391BF.png
18:29:46  <PublicServer> <mfb> would be impossible to build the south then
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18:33:28  <blackb0x> !password
18:33:28  <PublicServer> blackb0x: skiing
18:36:27  <PublicServer> *** blackbox joined the game
18:36:34  <PublicServer> <Sylf> hiya blackbox
18:36:38  <PublicServer> <blackbox> hi there
18:36:54  <PublicServer> <mfb> wb
18:37:00  <PublicServer> <blackbox> thanks :)
18:37:16  <PublicServer> <blackbox> something left to do here?
18:37:43  <PublicServer> <mfb> drop05 is in progress
18:38:26  <PublicServer> <blackbox> ah i see
18:39:14  <PublicServer> <mfb> that split is strange, indeed
18:43:15  <PublicServer> *** mfb has joined spectators
18:43:20  <mfb-> <- afk
18:44:33  <PublicServer> ***  made screenshot at 0002FD74: http://ps.openttdcoop.org/publicserver/webcam/0002FD74.png
18:45:59  <PublicServer> *** Sylf has left the game (connection lost)
18:46:01  <PublicServer> *** Game paused (number of players)
18:46:05  <PublicServer> <blackbox> noes
18:46:06  <Sylf> !password
18:46:06  <PublicServer> Sylf: balder
18:46:07  <PublicServer> <blackbox> hehe
18:46:21  <PublicServer> *** Game still paused (number of players)
18:46:21  <PublicServer> *** Game unpaused (number of players)
18:46:22  <PublicServer> *** Sylf joined the game
18:46:25  <PublicServer> <blackbox> wb
18:46:45  <PublicServer> *** Sylf has left the game (connection lost)
18:46:45  <PublicServer> *** Game paused (number of players)
18:46:51  <Sylf> >_<
18:46:54  <Sylf> !password
18:46:54  <PublicServer> Sylf: balder
18:46:57  <PublicServer> <blackbox> :D
18:47:10  <PublicServer> *** Game still paused (number of players)
18:47:10  <PublicServer> *** Game unpaused (number of players)
18:47:11  <PublicServer> *** Sylf joined the game
18:47:26  <PublicServer> <Sylf> well, I hope the new 4th line for drop 5 will work out okay
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20:45:05  <PublicServer> <V453000> good idea
20:45:21  <PublicServer> *** avdg joined the game
20:45:25  <PublicServer> <avdg> hi
20:45:27  <PublicServer> <mfb> for more than 6 tracks (...) you can use the other side, too
20:45:38  <PublicServer> <mfb> but I don't think we have stations which need that
20:45:56  <PublicServer> <Sylf> that would be a massive wave generator :D
20:46:02  <PublicServer> <V453000> not in this game, and we even shouldnt
20:46:08  <PublicServer> <V453000> cause of waves, as Sylf says :)
20:48:05  <PublicServer> <V453000> oh, drop 05 makes sense too finally :)
20:50:44  <PublicServer> *** V453000 has left the game (connection lost)
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20:51:05  <PublicServer> <avdg> any jams?
20:51:15  <PublicServer> <Sylf> not right now
20:51:53  <PublicServer> <mfb> more trains! wait... :(
20:51:57  <PublicServer> <Sylf> I think it's pretty well-balanced or now
20:52:00  <PublicServer> <avdg> :p
20:52:35  <PublicServer> <Sylf> If we want to haul all the sugar produced... that would be another level of challenge
20:52:45  <PublicServer> <mfb> 100%?
20:53:03  <PublicServer> <avdg> some mines may need a separate entrance or exit
20:53:29  <PublicServer> <Sylf> hmmm, I need 4 more trains to build a new split
20:53:39  <PublicServer> <avdg> no raise?
20:54:01  <PublicServer> <mfb> maybe we can combine 2 splits to 1
20:54:12  <PublicServer> <mfb> 2ML -> 1 exit
20:54:26  <PublicServer> <avdg> hmm, would it jam?
20:54:29  <PublicServer> <Sylf> do you see a good spot for that?
20:54:38  <PublicServer> <Sylf> I normally do 1 split->2
20:54:44  <PublicServer> <mfb> hmm
20:54:44  <PublicServer> <Sylf> since some stations become underserved
20:55:16  <PublicServer> <Sylf> I want a new split for Frindborough Woods
20:55:26  <PublicServer> <mfb> some of the splits in ring 05 maybe
20:55:42  <PublicServer> <Sylf> I wouldn't touch circle 5
20:55:48  <PublicServer> <mfb> :p
20:55:58  <PublicServer> *** avdg has joined spectators
20:56:08  <PublicServer> <Sylf> too many of those are too big for fewer splits
20:56:25  <PublicServer> <mfb> west of sundstone
20:56:47  <PublicServer> <mfb> 2 NOT-gates for one station
20:57:31  <PublicServer> <Sylf> if we narrow the ML to 1 lane, we can...
20:57:41  <PublicServer> <Sylf> but I think the train limit be raised again
20:57:55  <PublicServer> * Sylf hint*hint*
20:58:09  <PublicServer> <mfb> well, combining both lines is the simple way
20:58:28  <PublicServer> <mfb> or just kill 2 idiot trains
20:59:35  <PublicServer> ***  made screenshot at 00026D46: http://ps.openttdcoop.org/publicserver/webcam/00026D46.png
21:11:15  <PublicServer> *** avdg has joined company #1
21:14:35  <PublicServer> ***  made screenshot at 00008F7E: http://ps.openttdcoop.org/publicserver/webcam/00008F7E.png
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21:19:52  <PublicServer> <mfb> more stations, less idiot trains..
21:29:35  <PublicServer> ***  made screenshot at 000264FA: http://ps.openttdcoop.org/publicserver/webcam/000264FA.png
21:29:39  <PublicServer> * avdg needs 3 trains
21:29:51  <PublicServer> <Sylf> oh?
21:34:48  <PublicServer> *** Sylf has left the game (connection lost)
21:35:08  <PublicServer> *** Sylf joined the game
21:35:53  <PublicServer> <mfb> large station for 300tons/month
21:36:23  <PublicServer> <avdg> no upgrade required for later :)
21:39:29  <PublicServer> <mfb> we can merge baningbury mine + heights
21:39:38  <PublicServer> <mfb> -> 3 trains
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21:43:03  <PublicServer> <Sylf> I've thought about that...
21:43:13  <PublicServer> <Sylf> but I'm not sure if that's wise
21:44:36  <PublicServer> ***  made screenshot at 0001213F: http://ps.openttdcoop.org/publicserver/webcam/0001213F.png
21:44:49  <PublicServer> *** Sylf has left the game (connection lost)
21:45:01  <Sylf> but I like the fun factor of that
21:45:14  <Sylf> !password
21:45:14  <PublicServer> Sylf: coring
21:45:17  <Sylf> station refactoring
21:45:23  <PublicServer> <avdg> :p
21:45:31  <PublicServer> *** Sylf joined the game
21:45:56  <PublicServer> * avdg loves the connection between openttdcoop and source
21:46:52  <PublicServer> *** avdg has joined spectators
21:47:28  <PublicServer> <Sylf> there's a problem though
21:47:38  <PublicServer> <Sylf> not enough trains come to this SL as is
21:47:52  <PublicServer> <mfb> that is a general problem at many stations
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21:48:26  <PublicServer> *** avdg has joined company #1
21:48:37  <PublicServer> * avdg wonders when the limit may be raised
21:48:49  <PublicServer> <mfb> who can do that?
21:48:59  <PublicServer> <avdg> admins
21:49:13  <PublicServer> <avdg> see irc
21:52:35  *** perk11 has quit IRC
21:53:28  <PublicServer> <mfb> now you can get your 3 trains
21:53:49  *** perk11 has joined #openttdcoop
21:53:54  <PublicServer> <avdg> :p
21:54:45  <PublicServer> <mfb> :p
21:54:51  <PublicServer> <mfb> fits in the landscape now
21:54:51  <PublicServer> <avdg> ?
21:59:36  <PublicServer> ***  made screenshot at 00009562: http://ps.openttdcoop.org/publicserver/webcam/00009562.png
22:09:23  <PublicServer> <avdg> moar
22:10:06  <PublicServer> <avdg> hmm
22:10:08  <PublicServer> <avdg> stuck traffic?
22:10:22  <PublicServer> <Sylf> whear?
22:10:24  <PublicServer> <avdg> check !stuck
22:10:38  <PublicServer> <mfb> happened in ring 5, too
22:10:44  <PublicServer> <avdg> not designed by me :p
22:11:03  <PublicServer> <Sylf> it didn't have the basic stuff
22:11:32  <PublicServer> <Sylf> not the "fast" split, but it should be ok
22:11:46  <PublicServer> <avdg> I could make it fast :p
22:11:56  <PublicServer> <Sylf> not enough traffic for that
22:12:04  <PublicServer> <avdg> that after a join?
22:12:10  <PublicServer> <Sylf> yeah
22:13:26  <PublicServer> <avdg> poor mark's station
22:13:26  *** elmz has quit IRC
22:13:48  <PublicServer> <mfb> ?
22:13:50  <PublicServer> <Sylf> it's been modded and modded
22:13:58  <PublicServer> <Sylf> I have yet another idea for that...
22:14:00  <PublicServer> <mfb> some trains are leaving without full load
22:14:10  <PublicServer> <avdg> thats good
22:14:16  <PublicServer> <mfb> but most of the time, it works
22:14:18  <PublicServer> <avdg> better then having a full station
22:14:25  <PublicServer> <Sylf> change the feeders to TL6, and have each feeder release 2 trains
22:14:35  <PublicServer> <mfb> TL5?
22:14:36  <PublicServer> ***  made screenshot at 00032929: http://ps.openttdcoop.org/publicserver/webcam/00032929.png
22:14:47  <PublicServer> <Sylf> TL5 is fine, but it might be a bit too sluggish
22:21:29  <PublicServer> *** mfb has joined spectators
22:23:29  <V453000> !password
22:23:29  <PublicServer> V453000: ensued
22:23:39  <PublicServer> <V453000> hi
22:23:39  <PublicServer> *** V453000 joined the game
22:23:43  <PublicServer> <avdg> hi v
22:26:04  <avdg> moar :)
22:26:17  <V453000> !rcon set max_trains 2000
22:26:22  <PublicServer> <mfb> weeee
22:26:34  <PublicServer> <V453000> I guess there is no real reason why not :)
22:26:37  <Sylf> aaaand the party continues :)
22:26:56  <PublicServer> *** mfb has joined company #1
22:27:33  <PublicServer> <avdg> :p 2k
22:28:36  <PublicServer> <avdg> 1309 trains yay
22:28:46  <PublicServer> <avdg> even more cming
22:29:15  <PublicServer> <mfb> useless to add 10 trains.... <1%
22:29:23  <PublicServer> <avdg> :p
22:29:36  <PublicServer> ***  made screenshot at 00021E74: http://ps.openttdcoop.org/publicserver/webcam/00021E74.png
22:29:57  <PublicServer> <mfb> +50 now
22:32:11  <PublicServer> <Sylf> that was fast
22:32:21  <PublicServer> <mfb> ?
22:32:28  <PublicServer> <V453000> we are getting some nice drop stations in this game :)
22:32:50  <PublicServer> <V453000> that isnt all that always
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22:35:53  <PublicServer> <avdg> yay for manual naming trains
22:36:04  <PublicServer> <avdg> numbered trains 1333 till 1337 I think
22:37:10  <PublicServer> <V453000> hmm
22:37:30  <PublicServer> <avdg> I think they come from trains without shared orders
22:37:30  <PublicServer> <V453000> when will people accept that the lost trains ignore the road crossing penalties? :D
22:37:53  <PublicServer> <Sylf> oh >_<
22:38:01  <PublicServer> <Sylf> That would be now for me
22:38:04  <PublicServer> <V453000> :p
22:38:10  <PublicServer> <mfb> explains why it doesn't work at drop04
22:38:35  <PublicServer> <V453000> quite
22:39:20  <PublicServer> <mfb> jams anywhere?
22:39:41  <PublicServer> <avdg> not on my radar
22:40:44  <PublicServer> <mfb> 1750 trains
22:41:27  <V453000> let them stabilize
22:41:38  <PublicServer> <Sylf> it's amazing how smoothly this game still runs for me
22:41:48  <PublicServer> <Sylf> except for bad network :p
22:42:24  <PublicServer> <avdg> well, networks are always bad
22:42:37  <PublicServer> <mfb> entry 06 is a bit slow
22:42:39  <PublicServer> <avdg> thats at least something I've learned from the games
22:42:47  <V453000> half the difference between this and pas 180 is PBS
22:42:59  <PublicServer> <Sylf> 06 is now the ugliest drop
22:43:12  <V453000> s/pas/psg
22:43:13  <PublicServer> * avdg wonders why id is still trainCount + 1
22:43:27  <PublicServer> <mfb> entry-type: chaos
22:43:49  <PublicServer> <V453000> no
22:43:51  <PublicServer> <V453000> see 05
22:43:53  <PublicServer> <mfb> if the trains are not lost before, they get lost there
22:43:55  <PublicServer> <avdg> not on public
22:44:11  <PublicServer> <V453000> the same systematically
22:44:22  <PublicServer> <mfb> the drop itself is ok
22:44:36  <PublicServer> ***  made screenshot at 0001B577: http://ps.openttdcoop.org/publicserver/webcam/0001B577.png
22:45:00  <PublicServer> <V453000> the thing before is worse, true
22:51:32  *** Yso has quit IRC
22:52:25  <PublicServer> * avdg founds the numbergap
22:55:46  <PublicServer> * avdg wonders why he can't rename a train to id 386
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22:59:37  <PublicServer> ***  made screenshot at 00010788: http://ps.openttdcoop.org/publicserver/webcam/00010788.png
22:59:49  <PublicServer> *** Sylf has left the game (connection lost)
23:02:31  <PublicServer> <avdg> hmm, openttd isn't using so much cpu, if I believe my stats
23:02:52  <PublicServer> <avdg> 50/75% strange
23:03:16  <blackb0x> !password
23:03:17  <PublicServer> blackb0x: steamy
23:03:30  <PublicServer> *** blackbox joined the game
23:03:33  <PublicServer> <avdg> hi
23:03:41  <PublicServer> <blackbox> hi :)
23:03:45  <PublicServer> <mfb> hi
23:04:09  <PublicServer> <avdg> new here?
23:04:15  <PublicServer> <blackbox> kinda, yeah
23:04:56  <Sylf> !password
23:04:56  <PublicServer> Sylf: steamy
23:05:04  <PublicServer> *** Sylf joined the game
23:06:10  *** Keiya has quit IRC
23:07:49  <PublicServer> *** V453000 has left the game (leaving)
23:08:02  <V453000> gnight
23:08:07  <PublicServer> <Sylf> night
23:08:11  <PublicServer> <avdg> gn
23:08:15  <PublicServer> <mfb> gn8
23:08:19  <PublicServer> <blackbox> night
23:08:28  <PublicServer> * avdg goes zzZzz
23:08:40  <PublicServer> <avdg> cold night
23:08:49  <PublicServer> *** avdg has left the game (leaving)
23:14:38  <PublicServer> ***  made screenshot at 00033045: http://ps.openttdcoop.org/publicserver/webcam/00033045.png
23:14:55  <PublicServer> *** blackbox has left the game (connection lost)
23:15:37  <PublicServer> <mfb> hmm... SL in ring 6 can't handle outgoing trains
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23:29:38  <PublicServer> ***  made screenshot at 000250C5: http://ps.openttdcoop.org/publicserver/webcam/000250C5.png
23:31:10  <PublicServer> <mfb> gn8
23:31:18  <PublicServer> <Sylf> :o  ok
23:31:20  <PublicServer> <Sylf> night
23:31:27  <PublicServer> *** mfb has left the game (leaving)
23:31:27  <PublicServer> *** Game paused (number of players)
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