Times are UTC Toggle Colours
00:00:03 <PublicServer> <CyberSoul> nah, i put a block behind the combo, that has waiting bay size behind it 00:03:46 <PublicServer> <CyberSoul> yeah, watching it work all 3 ways, i think the front block is the best compromise between prio and sl access 00:04:58 <CyberSoul> did you add the trains to your !add trains station maz, or shall i? 00:05:05 <PublicServer> <Mazur> I did. 00:05:29 <PublicServer> *** Sylf has left the game (connection lost) 00:06:51 <PublicServer> <1ntexon> let me build whoever interferes 00:06:57 <PublicServer> <Mazur> Sorry. 00:07:15 <PublicServer> <lych> jam atbbh1 00:07:29 <PublicServer> <1ntexon> that might be caused by me 00:07:38 <PublicServer> <1ntexon> I am altering SLH10 atm 00:07:49 <PublicServer> <Mazur> I thought: at backend maintaining bridge signal gap is not needed, so best to start getting back to single tile gap. 00:07:57 <PublicServer> <lych> hm kk 00:09:02 <PublicServer> <Mazur> Side note: First gap is not longest, yet. 00:09:08 <PublicServer> <1ntexon> :P 00:09:16 <PublicServer> <1ntexon> and it's not synced 00:09:29 <PublicServer> <Mazur> Indeed. 00:10:14 <PublicServer> <Mazur> Which begs the question: Why did you desynch it? 00:10:31 <PublicServer> *** made screenshot at 0002FC7C: http://ps.openttdcoop.org/publicserver/webcam/0002FC7C.png 00:10:36 <PublicServer> <1ntexon> try count it 00:10:40 <PublicServer> <1ntexon> it wasnt synced 00:11:12 <PublicServer> <1ntexon> its barely used 00:11:47 <PublicServer> <Mazur> Ah, that argument I used before, now used against me. 00:11:49 <PublicServer> <Mazur> *ouch* 00:11:54 <PublicServer> <1ntexon> :-) 00:11:59 <CyberSoul> lol 00:12:41 <PublicServer> <Mazur> Don;t think I;ve ever seen it used, at all. 00:12:59 <PublicServer> <1ntexon> it is used by some 00:15:18 <PublicServer> <Mazur> Just an idea. 00:15:38 <PublicServer> <1ntexon> ya? 00:15:46 <PublicServer> <Mazur> TUnnel entrances. 00:16:17 <PublicServer> <Mazur> It would give you room for entrance signals. 00:16:26 *** Chris_Booth has quit IRC 00:16:55 <PublicServer> <1ntexon> they're being screwed in other way, wait for it :D 00:17:14 <PublicServer> <Mazur> Waiting for it, Sah! 00:21:28 <PublicServer> <CyberSoul> ah, your extending the third rail all the way to bbh01 00:21:40 <PublicServer> <lych> yeah 00:21:49 <PublicServer> <lych> trying to figure out the join at bbh01 now 00:21:55 <PublicServer> <1ntexon> I'm expanding SLH10 atm 00:22:28 <PublicServer> <lych> oh lol 00:22:38 <PublicServer> <lych> look at bbh1 00:22:40 <PublicServer> <lych> trains stuck there 00:23:48 *** Mitcian has quit IRC 00:24:17 <PublicServer> <1ntexon> in a PBS way :P 00:25:19 <rane> !password 00:25:19 <PublicServer> rane: tomboy 00:25:31 <PublicServer> *** made screenshot at 00030489: http://ps.openttdcoop.org/publicserver/webcam/00030489.png 00:25:47 <PublicServer> *** rane joined the game 00:25:48 <PublicServer> <rane> hello 00:25:50 <PublicServer> <1ntexon> hi 00:26:18 <CyberSoul> heyo rane 00:27:45 <PublicServer> <rane> tra 00:27:56 <PublicServer> <rane> train 1161 is stuck! 00:28:00 <PublicServer> <rane> darn lag :-\ 00:31:48 <Mazur> No it;s not. 00:31:57 <PublicServer> <Mazur> Hi, Rain. 00:32:07 <PublicServer> <rane> it was sitting due to priority 00:32:09 <PublicServer> <rane> hello 00:33:01 <PublicServer> <Mazur> Well, all tranex ahve to wait their turn. 00:33:12 <PublicServer> <rane> yep 00:33:59 <PublicServer> <rane> it's amazing how natural the flow is 00:35:13 <PublicServer> <Mazur> That what comes from researched network components. 00:35:16 <PublicServer> <rane> i found a mine that disappeared 00:35:44 <PublicServer> <Mazur> You can;t have. 00:35:57 <PublicServer> <rane> look at my sign! 00:36:19 <PublicServer> <Mazur> See? No mine! Ergo, you did not find a mine. 00:36:29 <PublicServer> <rane> :-) 00:36:46 <PublicServer> <rane> is it allowed to fund one? 00:36:49 <PublicServer> <rane> noone will know! 00:37:20 <PublicServer> <rane> most of those will disappear eventually 00:37:24 <PublicServer> <rane> 40% delivered... 00:37:34 <PublicServer> <rane> look at the farm east of my sign 00:38:03 <PublicServer> <Mazur> I'll give them each one of the trains. 00:38:28 <PublicServer> <rane> you don't build statues? 00:38:33 <PublicServer> <rane> harpened doesn't have one 00:38:39 <PublicServer> <rane> Harpended 00:38:43 <PublicServer> <rane> Harpenden 00:38:45 <PublicServer> <Mazur> No, we're not city building. 00:38:47 <PublicServer> <rane> i already hate that town 00:38:57 <PublicServer> <rane> but that's not city-building... technically 00:39:09 <PublicServer> <rane> it's +10% industry happiness 00:39:15 <PublicServer> <rane> oh well, you know that already 00:39:25 <PublicServer> <rane> i am asking why not:-) 00:40:11 <PublicServer> <Mazur> Because we build networks and test them to destruction. 00:40:32 <PublicServer> *** made screenshot at 0002B453: http://ps.openttdcoop.org/publicserver/webcam/0002B453.png 00:41:10 <PublicServer> <Mazur> And so on, until most players CPUs break down and cry. 00:41:49 <PublicServer> <rane> how about this ! priority thing? 00:42:19 <PublicServer> <1ntexon> why broken? 00:42:21 <PublicServer> <rane> it seems like that two-way thing doesn't help at all 00:42:24 <PublicServer> <rane> they stop each other 00:42:40 <PublicServer> <rane> it's ok? 00:42:47 <PublicServer> <1ntexon> yep 00:42:56 <PublicServer> <rane> k 00:42:56 <PublicServer> <1ntexon> what 00:43:06 <PublicServer> <Mazur> One longer, like I made now, and it gets too long, I guess. 00:43:06 <PublicServer> <1ntexon> who lenghtened it 00:43:09 <PublicServer> <1ntexon> lol 00:43:19 <PublicServer> <1ntexon> you can't put two combos in a row 00:43:25 <PublicServer> <CyberSoul> the 2way combo is the priority, it could be exit if u prefer in that particular place, would do the same thing 00:43:28 <PublicServer> <1ntexon> it was just right 00:43:31 <PublicServer> <Mazur> I did exit, not? 00:44:01 <PublicServer> <1ntexon> just a misclick I guess 00:44:38 <PublicServer> <Mazur> If it was a combo, yes. 00:44:50 <PublicServer> <Mazur> Bouncing mouse-button syndrome. 00:45:31 <PublicServer> <lych> hm does expanding a line at a bbh often involve rebuilding a lot of it 00:45:33 <PublicServer> <lych> lolz 00:45:47 <PublicServer> <1ntexon> depends on how the BBH is built ;) 00:46:03 <PublicServer> <lych> i cant find a way thru at bbh 0 00:46:05 <PublicServer> <lych> 01 00:46:18 <PublicServer> <lych> unless i do that 00:46:40 <PublicServer> <lych> any other ideas? 00:47:07 <PublicServer> <rane> still looking:-) 00:47:25 <PublicServer> <1ntexon> atm doing a 2+2->3 would do 00:47:35 <PublicServer> <1ntexon> you don't have to expand the whole BBH 00:47:56 <CyberSoul> adjusting hubs around still is still trial and error for me, about half the things I try i have to back up and try differently 00:47:58 <PublicServer> <lych> no i mean from south to west 00:48:00 <PublicServer> <1ntexon> since this is the only bottleneck 00:48:04 <PublicServer> <Mazur> I can get hte first bridge to there. 00:48:14 <PublicServer> <Mazur> From the first bridge. 00:48:21 <PublicServer> <lych> ? 00:48:24 <PublicServer> <1ntexon> S->W 3rd line is not needed 00:48:30 <PublicServer> <1ntexon> and I bet it will never be 00:48:40 <PublicServer> <lych> oh 00:49:10 <PublicServer> <lych> hm but if that line isnt built 00:49:16 <PublicServer> <lych> wouldnt tt cause a jam at 08 00:49:24 <PublicServer> <lych> 05 i mean 00:49:34 <PublicServer> <lych> if lets say a train wants to go west 00:50:36 <PublicServer> <1ntexon> you may redo the balancer whatever times you want, it won't have any effect until you (someone) expand 05 as well :) 00:51:43 <PublicServer> <lych> hm i dont really understand 00:52:04 <PublicServer> <1ntexon> trains can't go to an unconnected line :P 00:52:06 <PublicServer> <lych> but i can build that merger sure 00:52:16 <PublicServer> <1ntexon> yep 00:52:30 <PublicServer> <1ntexon> BBH 05 will need 3rd line too 00:52:53 <PublicServer> <lych> kk why not i build the bbh 05 one 00:52:59 <PublicServer> <1ntexon> sure 00:53:06 <PublicServer> <1ntexon> I can do the 01 one 00:53:12 <PublicServer> <lych> yeah 00:53:23 <PublicServer> <lych> and the one from south to bbh01 00:53:30 <PublicServer> <lych> not sure where thats going 00:54:16 <PublicServer> <rane> it's weird you don't have teamspeak:-) 00:54:25 <PublicServer> <lych> me? 00:54:27 <PublicServer> <lych> only me? 00:54:30 <PublicServer> <rane> i mean as a team 00:54:36 <PublicServer> <lych> oh lolz 00:54:46 <PublicServer> <lych> not much real time stuff going on anyway 00:54:48 <PublicServer> <1ntexon> there used to be a openttdcoop teamspeak server... look it up on the wiki 00:54:51 <PublicServer> <1ntexon> never used it though 00:55:32 <PublicServer> *** made screenshot at 0002846D: http://ps.openttdcoop.org/publicserver/webcam/0002846D.png 00:59:18 *** KenjiE20 has quit IRC 01:01:57 <PublicServer> <rane> woo 01:02:05 <PublicServer> <rane> slh 16 looks jammed 01:02:31 <PublicServer> <rane> and quite badly too 01:02:55 <PublicServer> <CyberSoul> hrm yeah prio and bad waiting bay 01:03:01 <PublicServer> <CyberSoul> i'll fix it 01:04:20 <PublicServer> <CyberSoul> oh, the bad waiting bay is real, but the jam is from the bbh01 work 01:05:57 *** Mucht has joined #openttdcoop 01:05:57 *** ChanServ sets mode: +o Mucht 01:06:23 <PublicServer> <rane> it's irritating all the renewal requests for trains 01:06:36 <PublicServer> <1ntexon> turn them off 01:06:39 <PublicServer> <rane> i don't expect you will renew them anyway 01:06:41 <PublicServer> <CyberSoul> disable them in messages 01:06:43 <PublicServer> <rane> they can be turned off??? 01:06:47 <PublicServer> <lych> lolz 01:06:49 <PublicServer> <rane> :-)) 01:07:27 <PublicServer> <CyberSoul> lol, i remember finding that option right after coming on coop 01:07:51 <PublicServer> <rane> i don't see it... 01:08:01 <PublicServer> <rane> it's 'warn if lost' and 'warn if negative income' 01:08:55 <PublicServer> <rane> i should try wiki, might be faster there:-p 01:09:03 <PublicServer> <1ntexon> definitely 01:09:06 <CyberSoul> advice info on company vehicles i think 01:10:32 <PublicServer> *** made screenshot at 0003468C: http://ps.openttdcoop.org/publicserver/webcam/0003468C.png 01:10:48 <PublicServer> *** rane has joined spectators 01:11:27 *** pugi has quit IRC 01:11:31 <PublicServer> <rane> okay! 01:11:49 <PublicServer> <rane> wow that's so calm now 01:11:58 <PublicServer> <rane> no more "tiddit!!!" 01:12:06 <PublicServer> <rane> and blinking screens with renewals 01:12:56 <PublicServer> <CyberSoul> how's the third line from the north go out to the east in bbh05, i think thats the tough part 01:14:57 <PublicServer> *** lych has left the game (connection lost) 01:15:07 <lych> !password 01:15:07 <PublicServer> lych: inlets 01:15:25 <PublicServer> *** lych joined the game 01:16:32 <PublicServer> <rane> ok 01:16:36 <PublicServer> <rane> time for some single player 01:16:42 <PublicServer> <rane> since i have a few fresh ideas:-) 01:16:44 <PublicServer> <rane> bbl 01:16:50 <PublicServer> *** rane has left the game (connection lost) 01:16:50 <CyberSoul> later rane 01:17:18 <rane> every time i learn sth new 01:17:39 <Mazur> We aim to baffle. 01:17:42 <Mazur> :-) 01:20:12 <rane> still need a good article on priorities 01:20:13 <rane> :-\ 01:21:32 <PublicServer> *** 1ntexon has joined spectators 01:23:44 <CyberSoul> the coop wiki tutorial on priority is good once u get the basic ideas of pre-signals 01:24:04 <PublicServer> <lych> well... i didnt think so myself 01:24:22 <PublicServer> <lych> although i was basically only using presignals at station entrances 01:24:33 <CyberSoul> start by figuring out why the basic priority of 1 2way combo followed by a 2way exit works 01:25:16 <PublicServer> <lych> actually once you think of the presignal as a sort of information conduit 01:25:20 <PublicServer> <lych> then its easy to understand 01:25:26 <PublicServer> <lych> thats my opinion anw 01:25:32 <PublicServer> *** made screenshot at 00033E89: http://ps.openttdcoop.org/publicserver/webcam/00033E89.png 01:25:45 *** thgergo has quit IRC 01:26:17 <CyberSoul> yeah think of the information flowing back from the entry signal 01:35:01 <PublicServer> *** CyberSoul has left the game (connection lost) 01:35:22 <CyberSoul> !password 01:35:22 <PublicServer> CyberSoul: flints 01:35:46 <PublicServer> *** CyberSoul joined the game 01:39:05 *** Mucht has quit IRC 01:40:32 <PublicServer> *** made screenshot at 00034A8A: http://ps.openttdcoop.org/publicserver/webcam/00034A8A.png 01:41:05 <PublicServer> <lych> oh shit 01:41:25 <PublicServer> <lych> crashed 01:42:29 <PublicServer> <CyberSoul> it happens sometimes, i always end up having both convert and remove on and deleting a signal i meant to convert *ouch* 01:42:40 <PublicServer> <lych> lol i didnt see another train in tunnel 01:43:19 <PublicServer> <lych> damn now i forgot what i was trying before 01:43:25 <PublicServer> *** 1ntexon has left the game (connection lost) 01:55:33 <PublicServer> *** made screenshot at 00034A8C: http://ps.openttdcoop.org/publicserver/webcam/00034A8C.png 02:10:33 <PublicServer> *** made screenshot at 0003388A: http://ps.openttdcoop.org/publicserver/webcam/0003388A.png 02:25:33 <PublicServer> *** made screenshot at 0003468D: http://ps.openttdcoop.org/publicserver/webcam/0003468D.png 02:36:21 <PublicServer> *** 1ntexon joined the game 02:40:34 <PublicServer> *** made screenshot at 00029661: http://ps.openttdcoop.org/publicserver/webcam/00029661.png 02:52:55 <PublicServer> <lych> anyone around? 02:53:03 <PublicServer> <1ntexon> ye 02:53:06 <PublicServer> <CyberSoul> yeah 02:53:38 <PublicServer> <lych> how's the north merge at bbh05? 02:55:34 <PublicServer> *** made screenshot at 00029462: http://ps.openttdcoop.org/publicserver/webcam/00029462.png 02:59:46 <PublicServer> *** lych has left the game (connection lost) 03:04:36 <PublicServer> <1ntexon> north part done 03:06:09 <lych> !password 03:06:09 <PublicServer> lych: psyche 03:06:26 <PublicServer> *** lych joined the game 03:06:38 <PublicServer> <1ntexon> lych: is BBH05 3rd line ready? 03:06:52 <PublicServer> <lych> nope 03:07:11 <PublicServer> <lych> u mean the join to east? 03:07:41 <PublicServer> <1ntexon> I mean if it can accept 3rd line traffic from BBH01 03:07:55 <PublicServer> <lych> nope 03:07:58 <PublicServer> <1ntexon> ok 03:08:27 <PublicServer> <lych> u want to come build it? 03:08:29 <PublicServer> <lych> i should see 03:08:35 <PublicServer> <lych> i should watch* 03:08:38 <PublicServer> <lych> if not it'll take an hour 03:08:41 <PublicServer> <1ntexon> I don't have time now 03:08:45 <PublicServer> <1ntexon> maybe tomorrow 03:08:47 <PublicServer> <lych> lol kk 03:10:34 <PublicServer> *** made screenshot at 00038C82: http://ps.openttdcoop.org/publicserver/webcam/00038C82.png 03:14:18 <PublicServer> *** Mazur has left the game (leaving) 03:14:32 <Mazur> Good Knights, guys. 03:14:38 <PublicServer> <lych> cyaz 03:14:42 <PublicServer> <1ntexon> bye 03:14:46 <PublicServer> <CyberSoul> gnit maz 03:25:36 <PublicServer> *** made screenshot at 0002D066: http://ps.openttdcoop.org/publicserver/webcam/0002D066.png 03:30:46 <PublicServer> <1ntexon> BBH 01 is done 03:34:08 <PublicServer> <1ntexon> who works at BBH 03? 03:34:57 <PublicServer> <CyberSoul> i am the one doodling there 03:35:17 <PublicServer> <1ntexon> a few notes 03:35:19 <PublicServer> <CyberSoul> was toying with adding a third rail 03:35:24 <PublicServer> <1ntexon> you should presignal bridges 03:35:42 <PublicServer> <1ntexon> well it was unnecesarry, but whatever 03:35:48 <PublicServer> <CyberSoul> yeah, i usually do, just very slow 03:35:52 <PublicServer> <1ntexon> okay 03:36:03 <PublicServer> <1ntexon> don't forget to sign your work please 03:37:05 <PublicServer> <1ntexon> I'm off, see you tommorow 03:37:09 <PublicServer> <lych> seeya 03:37:15 <PublicServer> *** 1ntexon has left the game (connection lost) 03:38:40 <Razaekel> !players 03:38:42 <PublicServer> Razaekel: Client 459 (Orange) is CyberSoul, in company 1 (PSG 202) 03:38:42 <PublicServer> Razaekel: Client 462 (Orange) is lych, in company 1 (PSG 202) 03:39:32 <Razaekel> !password 03:39:32 <PublicServer> Razaekel: fifths 03:39:41 <PublicServer> *** Razaekel joined the game 03:40:32 <CyberSoul> darn, just looked a intex hub... no prios will make it all slower than the original 2 lanes 03:40:36 <PublicServer> *** made screenshot at 00036A9D: http://ps.openttdcoop.org/publicserver/webcam/00036A9D.png 03:40:59 <PublicServer> <lych> yeah why not even short ones 03:41:03 <PublicServer> <lych> i dont get it 03:41:53 <PublicServer> <CyberSoul> a better way is to do a balanced merges with prio on opposite lanes 03:42:51 <PublicServer> <CyberSoul> but yeah, he also put length 12 prios on earlier and told me i was wrong to shorten them, even though the sideline was stuck 03:43:19 <PublicServer> <lych> 12?? 03:43:29 <PublicServer> <Razaekel> length 12 is way too long 03:43:32 <PublicServer> <lych> isnt 8 enough for full speed 03:43:34 <PublicServer> <Razaekel> maybe if it was maglev 03:43:36 <PublicServer> <CyberSoul> yeah at tl3 with two powerful engines 03:44:36 <CyberSoul> it depends on tl and acceleration 03:44:49 <CyberSoul> maglevs have notoriously low acceleration 03:44:54 <PublicServer> <lych> yeah i know 03:45:12 <CyberSoul> someone set up a cool prio test track earlier 03:45:14 <PublicServer> <Razaekel> they have nice acceleration, it's just that they high high top speeds 03:45:16 <PublicServer> <lych> but im not even bothering to do anything other than the double signal prios 03:45:19 <PublicServer> <Razaekel> so it takes a while to get to top speed 03:46:28 <CyberSoul> and the combo/exit was long enough to let a full stream continue 03:48:06 <PublicServer> <Razaekel> anything that needs fixing or tweaking? 03:49:00 <PublicServer> <CyberSoul> mainly waiting on more trains to find the new bottlenecks 03:49:21 <PublicServer> <Razaekel> hmph 03:49:21 <PublicServer> <CyberSoul> in the meantime we've just been guessing and adding random new lanes 03:49:33 <PublicServer> <lych> im sure bbh05 needed it 03:49:48 <PublicServer> <Razaekel> here's one for you 03:49:51 <PublicServer> <CyberSoul> the 3rd rail from bbh05 up to bbh01 is new and could use a looksee 03:49:57 <PublicServer> <Razaekel> SLH20, east side 03:50:40 <PublicServer> <lych> whats up with that? 03:51:05 <PublicServer> <Razaekel> the train stopping at the combo exit signal 03:51:11 <PublicServer> <Razaekel> it blocks the line behind it 03:55:36 <PublicServer> *** made screenshot at 00037091: http://ps.openttdcoop.org/publicserver/webcam/00037091.png 03:57:57 <PublicServer> <Razaekel> oy 03:58:07 <PublicServer> <Razaekel> two-way exit combos exist for a reason 03:58:13 <PublicServer> <lych> ? 03:58:32 <PublicServer> <Razaekel> red two-way exit combo signals act as a end-of-line in the pathfinder 03:58:35 <PublicServer> <CyberSoul> and what reason it that? 03:58:49 <PublicServer> <lych> and...? 03:58:49 <PublicServer> <CyberSoul> yeah, but normal exits do the same thing there 03:58:49 <PublicServer> <Razaekel> if a train sees that, it'll take the other route if available 03:59:09 <PublicServer> <CyberSoul> and /V said to only use the two-way if they are required 03:59:17 <PublicServer> <Razaekel> if they're one-way exit combos, they get treated as a regular signal, and trains stop at them 03:59:42 <PublicServer> <CyberSoul> no, the can't stop until the next signal or at the pre-signal 03:59:49 <PublicServer> <CyberSoul> same behaivor as 2way there 03:59:53 <PublicServer> <CyberSoul> watch 04:00:02 <PublicServer> <Razaekel> say what? 04:00:09 <PublicServer> <Razaekel> they stopped in the block 04:00:47 <PublicServer> <Razaekel> but now it doesnt 04:00:56 <PublicServer> <Razaekel> now it does 04:01:08 <PublicServer> <Razaekel> oh dear, now we have a backup 04:02:33 <PublicServer> <CyberSoul> hrm, that shouldn't be needed actually, but i agree its behaiving that way atm 04:02:48 <PublicServer> <Razaekel> it doesn't always behave that way 04:02:58 <PublicServer> <Razaekel> but for some reason, in this situation it does 04:03:00 <PublicServer> <CyberSoul> ah, thats ur problem 04:03:12 <PublicServer> <Razaekel> my problem? 04:03:14 <PublicServer> <Razaekel> MY PROBLEM? 04:03:38 <PublicServer> <Razaekel> oh wtfever 04:03:51 <PublicServer> <Razaekel> ignore the oddities of signalling, and let the line block up 04:03:57 <PublicServer> <Razaekel> have fun 04:04:40 <PublicServer> <lych> no they shouldnt be 04:04:46 <PublicServer> <lych> its that way because 04:04:49 <PublicServer> <lych> that line has no way to the drop 04:05:15 <PublicServer> <CyberSoul> that make sense 04:05:17 <PublicServer> <lych> thats why its behaving that way 04:05:23 <PublicServer> <CyberSoul> they have to go the one way 04:05:29 <PublicServer> <Razaekel> blech 04:05:32 <PublicServer> <CyberSoul> the 2way eol just sends them around the map 04:05:35 <PublicServer> <lych> yeah 04:05:50 <PublicServer> <lych> so should really be block signals 04:05:56 <PublicServer> <lych> that was never intended as a split 04:07:00 <PublicServer> <CyberSoul> in that case they just need to be block signals 04:07:15 <PublicServer> <Razaekel> blech 04:07:16 <PublicServer> <Razaekel> nvm then 04:07:50 <PublicServer> <CyberSoul> and notice how the 1way exit work fine the whole time on the pair of bridges just past there 04:08:10 <PublicServer> <CyberSoul> where u also put 2way 04:08:28 <PublicServer> <Razaekel> lemme revert it to the original configuration 04:10:36 <PublicServer> *** made screenshot at 000376B0: http://ps.openttdcoop.org/publicserver/webcam/000376B0.png 04:11:26 <PublicServer> <CyberSoul> nice dodge of the antena at bbh05 btw, i thought that was gonna be in your way 04:12:19 <PublicServer> <lych> lol its the ugliest 3rd line ever 04:12:29 <PublicServer> <lych> going one round around the hub 04:12:37 <PublicServer> <CyberSoul> one thing maz kept saying though, the first signal gap should be the longest 04:12:55 <PublicServer> <lych> tbh it doesnt matter 04:13:07 <PublicServer> <lych> the pathfinder prefers empty tracks 04:13:21 <PublicServer> <CyberSoul> tbh, whats that stand for? 04:13:24 <PublicServer> <lych> so if its balanced the pf should take care of it 04:13:30 <PublicServer> <Razaekel> lych, you could avoid the join/split on that 04:13:30 <PublicServer> <lych> to be honest 04:13:43 <PublicServer> <lych> on what? 04:13:57 <PublicServer> <Razaekel> doesn't really matter 04:14:04 <PublicServer> <Razaekel> just a possibility 04:14:19 <PublicServer> <lych> oh yeah i guess 04:14:35 <PublicServer> <lych> aa 04:15:57 <PublicServer> <CyberSoul> if u extend the 2 separate tracks too far, the longest gap thing does start to matter 04:17:28 <PublicServer> *** Razaekel has left the game (leaving) 04:25:37 <PublicServer> *** made screenshot at 000376AC: http://ps.openttdcoop.org/publicserver/webcam/000376AC.png 04:29:29 <PublicServer> <CyberSoul> been looking over bbh05, looks real good so far, converted a few old middle of nowhere combo and such back to block 04:29:43 <PublicServer> <lych> oh lolz 04:29:43 <PublicServer> <lych> thanks 04:29:53 <PublicServer> <lych> i was gonna do that soon 04:30:09 <PublicServer> <lych> but i think the west merge needs LLLRRR 04:30:26 <PublicServer> <lych> trains cant join at all 04:30:43 <PublicServer> <lych> ok well they can, once in a while 04:30:56 <PublicServer> <CyberSoul> where? 04:31:17 <PublicServer> <lych> its a permanent long queue 04:33:46 <PublicServer> <CyberSoul> it doesn't back up too much 04:33:54 <PublicServer> <CyberSoul> mostly prio doing their job atm 04:34:08 <PublicServer> <lych> yea i shortened most of them 04:34:15 <PublicServer> <CyberSoul> could need the 3rd rail, but it would need to go a long way to be useful 04:34:33 <PublicServer> <lych> all the way to MSH1 04:35:23 <PublicServer> <CyberSoul> yeah, the 3rd rail starts at bbh02, so u would need to go there 04:37:48 <Sylf> !password 04:37:48 <PublicServer> Sylf: uphold 04:38:07 <PublicServer> *** Sylf joined the game 04:40:15 <CyberSoul> at !did entry i added that funking extry-entry exit signal thing for more predictable backup behaivor 04:40:37 <PublicServer> *** made screenshot at 00036AA5: http://ps.openttdcoop.org/publicserver/webcam/00036AA5.png 04:43:05 <PublicServer> *** Sylf has joined spectators 04:55:37 <PublicServer> *** made screenshot at 0003827E: http://ps.openttdcoop.org/publicserver/webcam/0003827E.png 05:00:29 <PublicServer> *** Sylf has left the game (connection lost) 05:04:53 <PublicServer> *** lych has left the game (connection lost) 05:04:53 <PublicServer> *** Game paused (number of players) 05:05:14 <CyberSoul> u done or just lost connection? 05:06:32 <CyberSoul> i'm gonna be afk for a bit and will just log off to save my cpu if you are done building 05:08:24 *** lych has quit IRC 05:10:37 <PublicServer> *** made screenshot at 0003AA58: http://ps.openttdcoop.org/publicserver/webcam/0003AA58.png 05:11:23 <PublicServer> *** CyberSoul has left the game (leaving) 05:22:45 *** lych has joined #openttdcoop 05:22:56 <lych> !players 05:22:59 <PublicServer> lych: There are currently no clients connected to the server 05:43:47 *** roboboy has joined #openttdcoop 06:21:02 *** elmz has joined #openttdcoop 06:27:54 *** Firartix has joined #openttdcoop 07:22:04 *** uliko has quit IRC 07:25:54 *** uliko has joined #openttdcoop 07:25:55 *** ChanServ sets mode: +o uliko 07:41:18 *** bothie has quit IRC 07:49:19 *** pugi has joined #openttdcoop 07:58:16 *** roboboy has quit IRC 08:17:21 *** Firartix has quit IRC 08:47:01 *** Vinnie has joined #openttdcoop 09:06:11 *** Chris_Booth has joined #openttdcoop 09:33:33 *** glevans2 has quit IRC 09:33:35 *** dr_gonzo has joined #openttdcoop 09:34:09 *** glevans2 has joined #openttdcoop 09:57:07 *** Intexon has quit IRC 09:57:38 *** Intexon has joined #openttdcoop 10:02:09 *** Chrill has joined #openttdcoop 10:04:10 *** Mitcian has joined #openttdcoop 10:18:25 *** rane has quit IRC 10:18:25 *** rane has joined #openttdcoop 10:36:48 *** DayDreamer has joined #openttdcoop 10:45:55 *** Tray has joined #openttdcoop 10:55:53 *** roboboy has joined #openttdcoop 10:56:36 *** Fuco has joined #openttdcoop 10:56:40 *** ChanServ sets mode: +v Fuco 11:09:18 <rane> !players 11:09:21 <PublicServer> rane: There are currently no clients connected to the server 11:34:10 *** KenjiE20 has joined #openttdcoop 11:34:10 *** ChanServ sets mode: +o KenjiE20 11:45:00 <rane> !password 11:45:00 <PublicServer> rane: fliers 11:45:09 <PublicServer> *** Game still paused (number of players) 11:45:11 <PublicServer> *** rane joined the game 11:45:31 <PublicServer> <rane> okay 11:45:34 <PublicServer> <rane> let's rebuild this to maglev 11:54:26 <PublicServer> *** rane has left the game (leaving) 11:55:21 <rane> two days without path signals and i figured out priorities 12:00:02 <PublicServer> *** Game still paused (number of players) 12:00:05 <PublicServer> *** 1ntexon joined the game 12:05:12 <PublicServer> *** 1ntexon has left the game (connection lost) 12:07:53 <lugo> . 12:09:08 *** thgergo has joined #openttdcoop 12:10:08 *** fonsinchen has joined #openttdcoop 12:26:25 *** dr_gonzo has quit IRC 12:32:11 *** fonsinchen has quit IRC 12:44:27 *** ODM has joined #openttdcoop 12:44:27 *** ChanServ sets mode: +o ODM 12:56:47 *** Chrill has quit IRC 12:57:42 *** thgergo has quit IRC 13:05:39 *** Osai has quit IRC 13:06:26 *** Osai has joined #openttdcoop 13:12:47 *** DayDreamer has quit IRC 13:25:39 *** welterde has quit IRC 13:26:13 *** welterde has joined #openttdcoop 14:03:38 *** JamesG_ has joined #openttdcoop 14:04:00 *** Progman has joined #openttdcoop 14:05:39 *** seberoth has quit IRC 14:05:51 *** seberoth- has joined #openttdcoop 14:06:09 *** seberoth- is now known as seberoth 14:10:05 *** JamesG has quit IRC 14:46:15 *** lych has quit IRC 14:51:21 *** roboboy has quit IRC 15:11:01 *** dr_gonzo has joined #openttdcoop 15:24:52 *** pim has joined #openttdcoop 15:25:01 <pim> join #openttdcoop 15:25:08 <pim> @quickstart 15:25:09 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 15:30:46 <rane> !players 15:30:48 <PublicServer> rane: There are currently no clients connected to the server 15:35:15 *** lasershock has quit IRC 15:36:01 *** lasershock has joined #openttdcoop 15:37:48 *** Startouf has joined #openttdcoop 15:38:09 *** bothie has joined #openttdcoop 15:38:21 <Startouf> Hello all 15:38:29 <Startouf> I need some information 15:38:37 <Startouf> about how to enable town funding 15:38:47 <Startouf> Do i need a newgrf ? 15:39:46 <Startouf> *i meant town foundation 15:40:15 <Startouf> @quickstart 15:40:16 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 15:40:20 *** Troy has joined #openttdcoop 15:40:40 <Troy> anybody here? 15:40:59 <Startouf> me 15:40:59 *** Troy is now known as Guest3529 15:41:02 <Guest3529> h 15:41:05 <Guest3529> hmm 15:41:20 <Guest3529> how does this work again 15:41:24 <Guest3529> @quickstart 15:41:25 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 15:41:35 <Startouf> I need some information : how can i enable town foundation ? Do i need a newgrf ? 15:42:58 <Ammler> Startouf: try at #openttd for generic user questions 15:43:06 <Ammler> people here have no clue :-) 15:44:20 <Startouf> ok 15:45:10 *** fonsinchen has joined #openttdcoop 15:51:21 <Vinnie> Startouf check the econic tab in the patch settings 15:51:28 <Vinnie> economic 15:55:05 <Mazur> !passwork 15:55:08 <Mazur> !password 15:55:08 <PublicServer> Mazur: afloat 15:55:49 <PublicServer> *** Game still paused (number of players) 15:55:51 <PublicServer> *** Mazur joined the game 16:07:48 *** Startouf has quit IRC 16:10:10 *** lych has joined #openttdcoop 16:11:26 *** lych has quit IRC 16:11:26 *** mfb- has joined #openttdcoop 16:12:09 <PublicServer> *** Game still paused (number of players) 16:12:09 <PublicServer> *** Game unpaused (number of players) 16:12:11 <PublicServer> *** mfb joined the game 16:12:14 <mfb-> hi 16:20:22 <Mazur> lo 16:25:38 <PublicServer> *** made screenshot at 0000EC73: http://ps.openttdcoop.org/publicserver/webcam/0000EC73.png 16:30:46 <PublicServer> *** mfb has left the game (connection lost) 16:30:48 <PublicServer> *** Game paused (number of players) 16:40:38 <PublicServer> *** made screenshot at 00011C61: http://ps.openttdcoop.org/publicserver/webcam/00011C61.png 16:49:57 *** Guest3529 has quit IRC 17:15:22 *** lych has joined #openttdcoop 17:16:31 <PublicServer> *** Mazur has left the game (connection lost) 17:28:03 *** Firartix has joined #openttdcoop 17:34:06 *** fonsinchen has quit IRC 18:05:16 <mfb-> !players 18:05:19 <PublicServer> mfb-: There are currently no clients connected to the server 18:21:59 *** lych has quit IRC 18:23:16 <V453000> !password 18:23:16 <PublicServer> V453000: deface 18:23:38 <PublicServer> *** Game still paused (number of players) 18:23:40 <PublicServer> <V453000> hi 18:23:41 <PublicServer> *** V453000 joined the game 18:24:17 *** lych has joined #openttdcoop 18:24:55 <PublicServer> <V453000> big WTF at train 89 18:26:40 *** lugo has quit IRC 18:26:58 <PublicServer> *** V453000 has left the game (leaving) 18:42:38 <Tray> !players 18:42:40 <PublicServer> Tray: There are currently no clients connected to the server 18:43:02 *** lych has quit IRC 18:46:09 <Tray> !password 18:46:09 <PublicServer> Tray: pilfer 18:46:58 <PublicServer> *** Game still paused (number of players) 18:47:01 <PublicServer> *** Tray joined the game 18:52:56 <PublicServer> *** Game still paused (number of players) 18:52:56 <PublicServer> *** Game unpaused (number of players) 18:52:57 <PublicServer> *** CyberSoul joined the game 18:53:00 <PublicServer> <Tray> hi 18:53:06 <PublicServer> <CyberSoul> heyo 18:53:47 <V453000> hi, please delete train 89 18:53:54 <V453000> I have no idea who built it but WTF. 18:54:18 <PublicServer> <Tray> I will 18:54:28 <CyberSoul> lol, it lost an engine 18:55:12 <PublicServer> <Tray> done 18:55:24 <PublicServer> <Tray> One free train! o: 18:55:39 <PublicServer> *** made screenshot at 0001AAD0: http://ps.openttdcoop.org/publicserver/webcam/0001AAD0.png 18:55:48 <PublicServer> <CyberSoul> :P 18:56:09 <PublicServer> <Tray> over ): 18:56:16 <V453000> :) 18:58:21 *** Chris_Booth_ has joined #openttdcoop 18:59:17 <Tray> Hrm. What has to be done before the limit of trains is raised? 18:59:50 <mfb-> jams should go away 19:00:16 <PublicServer> <CyberSoul> dont know, reached a point yesterday were thing were smooth, then we started breaking stuff by adding capacity where it may not be needed 19:00:55 <mfb-> !password 19:00:55 <PublicServer> mfb-: withed 19:01:11 <PublicServer> *** mfb joined the game 19:01:11 <PublicServer> <CyberSoul> and are the wood trains 1 car short across the board? 19:01:26 <PublicServer> <mfb> TL 2.5, yes 19:01:50 *** alluke_ has joined #openttdcoop 19:01:58 <SmatZ> hi 19:02:01 <alluke_> hi 19:02:07 <dihedral> !tell alluke_ download 19:02:07 <dihedral> awww 19:02:07 <SmatZ> @quickstart 19:02:08 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 19:02:10 <dihedral> pffft 19:02:12 <SmatZ> :) 19:02:15 <dihedral> where did that tell command go to 19:02:25 <SmatZ> !help 19:02:25 <PublicServer> SmatZ: http://www.openttdcoop.org/wiki/IRC_Commands 19:03:27 <alluke_> cant find the correct nightly 19:03:42 <mfb-> just use !dl (whatever) 19:03:46 <SmatZ> alluke_: read the links... 19:03:51 <alluke_> i did 19:03:57 <dihedral> then read again 19:03:59 <SmatZ> mfb-: he should first read the ruleset before he joins :P 19:03:59 <mfb-> then you read the answer 19:04:17 <PublicServer> <mfb> well, (whatever) is still up to him 19:04:50 <V453000> but does not make him read the starting guides 19:05:01 *** Chris_Booth has quit IRC 19:05:01 <alluke_> !dl 19:05:01 <PublicServer> alluke_: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 19:05:01 <PublicServer> alluke_: http://www.openttd.org/en/download-trunk/r22148 19:05:05 <PublicServer> <mfb> to find out how the command works maybe 19:05:18 <SmatZ> V453000: @quickstart isn't enough? 19:05:25 <V453000> it is 19:05:40 <alluke_> thanks 19:05:44 <V453000> but afaik it directly links to the IRC help 19:05:48 <SmatZ> hello V453000 btw :) 19:05:53 <V453000> hi hi :) 19:06:08 <PublicServer> *** SmatZ joined the game 19:06:37 <PublicServer> *** SmatZ has joined spectators 19:06:45 <PublicServer> *** SmatZ has left the game (leaving) 19:07:04 <PublicServer> <mfb> maybe 19:07:39 <alluke_> are all the missing grfs in the grfpack 19:07:55 *** Chris_Booth has joined #openttdcoop 19:07:55 <dihedral> and bananas 19:07:56 *** Chris_Booth has quit IRC 19:08:01 <CyberSoul> just use the online content download 19:08:34 <alluke_> ye 19:08:40 <alluke_> but theres some unknown stuff 19:08:50 *** Chris_Booth has joined #openttdcoop 19:08:51 *** ODM has quit IRC 19:08:54 <dihedral> then those are in the grf pack 19:09:02 *** Chris_Booth has quit IRC 19:09:56 *** Chris_Booth has joined #openttdcoop 19:10:38 <PublicServer> *** made screenshot at 0000D27F: http://ps.openttdcoop.org/publicserver/webcam/0000D27F.png 19:14:01 *** Chris_Booth_ has quit IRC 19:17:13 <PublicServer> *** mfb has left the game (connection lost) 19:19:25 *** Mitcian has quit IRC 19:21:26 <alluke_> now 19:21:31 <alluke_> found all grfs 19:22:44 <alluke_> !password 19:22:44 <PublicServer> alluke_: spotty 19:23:03 <PublicServer> *** Aleksi joined the game 19:23:34 <PublicServer> *** Tray has left the game (connection lost) 19:23:34 <PublicServer> *** Game paused (number of players) 19:23:56 <CyberSoul> hello aleksi 19:23:58 <PublicServer> <Aleksi> why cant i found company 19:24:08 <PublicServer> <Aleksi> hello there 19:24:15 <CyberSoul> its a coop server 19:24:20 <CyberSoul> we all work together 19:24:21 <PublicServer> <Aleksi> ah 19:24:27 <PublicServer> <Aleksi> everyone works in one company? 19:24:38 <CyberSoul> yep 19:24:45 <PublicServer> <Aleksi> okay 19:24:51 <PublicServer> <Aleksi> ill join in 19:24:53 <PublicServer> *** Aleksi has joined company #1 19:24:53 <PublicServer> *** Game unpaused (number of players) 19:25:09 <PublicServer> <Aleksi> that black 19:25:12 <PublicServer> <Aleksi> looks very nice 19:25:26 <PublicServer> <Aleksi> too bad the newgrf doesnt change the name 19:25:39 <PublicServer> *** made screenshot at 0000D87E: http://ps.openttdcoop.org/publicserver/webcam/0000D87E.png 19:26:23 <PublicServer> *** SmatZ joined the game 19:26:38 <PublicServer> <SmatZ> evening 19:26:50 <PublicServer> <CyberSoul> heyo SmatZ 19:27:08 <PublicServer> <SmatZ> hello CS :) 19:27:14 <PublicServer> <Aleksi> sup 19:30:59 <PublicServer> *** SmatZ has left the game (connection lost) 19:31:17 <CyberSoul> @info 19:31:21 <PublicServer> <Aleksi> stupid cities 19:31:22 <CyberSoul> !info 19:31:22 <PublicServer> CyberSoul: #:1(Orange) Company Name: 'PSG 202' Year Founded: 1950 Money: 7563762972 Loan: 0 Value: 7567327704 (T:1200, R:5, P:1, S:0) unprotected 19:31:27 <PublicServer> <Aleksi> must i bribe 19:32:15 <CyberSoul> you can plant trees for most things 19:32:32 <PublicServer> <Aleksi> ik 19:32:38 <PublicServer> <Aleksi> solved it that way 19:32:58 <PublicServer> <Aleksi> first truck 19:32:58 <CyberSoul> which city? 19:33:06 <PublicServer> <Aleksi> maplehurst 19:34:08 <PublicServer> <Aleksi> why dont we use heqs 19:35:12 <CyberSoul> heqs? 19:35:32 <PublicServer> <Aleksi> heavy equipment set 19:36:53 <CyberSoul> we dont typically build RV, preferring trains to send things long distance, and stress the network more 19:37:08 *** dario_ has left #openttdcoop 19:37:27 <PublicServer> <Aleksi> the heqs aint for long distances anyway 19:37:37 <PublicServer> <Aleksi> theyre good for transferring stuff into trains 19:37:52 <PublicServer> <Aleksi> and those trains are tiny 19:38:29 <CyberSoul> We dont even build RVs to transfer to train, look around the map 19:38:40 <PublicServer> <Aleksi> i know 19:39:53 <CyberSoul> It's kinda boring atm, the network is flowing well and we are at the train limit, so we just need a member to bless it all and up the train limit 19:40:12 <PublicServer> <Aleksi> why dont you try realistic gameplay? 19:40:39 <PublicServer> *** made screenshot at 00003D51: http://ps.openttdcoop.org/publicserver/webcam/00003D51.png 19:40:45 <CyberSoul> what's realistic mean to u? 19:40:57 <PublicServer> <Aleksi> instead of having *ugh*1200 O.O small and fast trains 19:41:05 *** lugo has joined #openttdcoop 19:41:07 <PublicServer> <Aleksi> get less slower and bigger trains 19:41:17 *** Chris_Booth_ has joined #openttdcoop 19:41:47 <PublicServer> <Aleksi> in the games i play with some of my buds we have gigantic trains 19:41:57 <CyberSoul> I think the idea with train length (TL) 3 is that we can build a lot of hubs 19:41:59 <PublicServer> <Aleksi> carrying thousands tons of stuff 19:42:18 <PublicServer> <Aleksi> is it limited to 3 tiles? 19:42:41 <PublicServer> *** Chris Booth joined the game 19:42:45 <PublicServer> <Aleksi> xD 19:42:47 <PublicServer> <Chris Booth> hi 19:42:49 <CyberSoul> yeah, check the network plan to see how it was sketched out in the beggining 19:42:51 <PublicServer> <Aleksi> too many trains 19:42:57 <PublicServer> <Aleksi> cant buy any trains 19:43:19 <CyberSoul> TL3 mean we can use CL3 which makes hubs compact, so we can have a lot of them 19:43:27 <PublicServer> <Chris Booth> things need fixing befor we add more trains 19:43:37 <PublicServer> <Chris Booth> such as BBH 07 - MSH 02 19:43:41 <PublicServer> <Aleksi> sorry i dont understand those things :D 19:44:04 <PublicServer> <Chris Booth> well I am sorry Aleksi but these are teh rules 19:44:10 <PublicServer> <Chris Booth> no jams = more trains 19:44:16 <PublicServer> <Chris Booth> jams = no more trains 19:44:25 <Mazur> Aleksi: We play all kinds of games, sometimes with long trains, sometimes with short ones, sometimes moving cargo, sometimes mobing passengers, we mix everything up. 19:44:34 <PublicServer> <Aleksi> ok 19:44:44 <PublicServer> <Chris Booth> and if you find it hard to understand you may be best placed just to watch a few games 19:44:54 <PublicServer> <Aleksi> yea im just wathing 19:44:57 <PublicServer> <Chris Booth> and ask fror some tips 19:44:58 <Mazur> Aleksi: And so far each game we make a plan, and we stick to that plan. 19:45:02 <PublicServer> <Aleksi> ok 19:45:28 <PublicServer> <Chris Booth> Mazur that is lies, in the past we have played Chaos theory games 19:45:29 <Mazur> s/far/for/ 19:45:38 <PublicServer> <Chris Booth> these tend to go badly IMO 19:45:44 *** lych has joined #openttdcoop 19:45:44 <PublicServer> <Chris Booth> but have been played 19:46:44 <Mazur> Soon we will play a four plan game, four quarters each with their own plan, as it were. 19:46:56 <PublicServer> <Aleksi> ok 19:47:01 *** Chris_Booth has quit IRC 19:47:04 <PublicServer> <Aleksi> ill go check out the other one 19:47:06 <PublicServer> <Aleksi> bye 19:47:12 <PublicServer> *** Aleksi has left the game (leaving) 19:47:13 *** Chris_Booth_ is now known as Chris_Booth 19:47:16 <Mazur> Bye. 19:47:18 <PublicServer> <Chris Booth> bye bye Al 19:47:38 <PublicServer> *** Chris Booth has joined spectators 19:47:38 <PublicServer> *** Game paused (number of players) 19:47:43 <PublicServer> *** CyberSoul has joined spectators 19:48:07 <PublicServer> *** CyberSoul has left the game (leaving) 19:48:07 <alluke_> !password 19:48:07 <PublicServer> alluke_: hairdo 19:48:22 *** Chris_Booth has quit IRC 19:48:31 <PublicServer> *** Chris Booth has left the game (connection lost) 19:51:02 <alluke_> .!password doesnt work for the prozone 19:53:23 <alluke_> !password 19:53:23 <PublicServer> alluke_: hairdo 19:55:02 *** lych has quit IRC 19:55:39 <PublicServer> *** made screenshot at 0000EA16: http://ps.openttdcoop.org/publicserver/webcam/0000EA16.png 19:57:03 *** hylje has quit IRC 19:57:26 *** alluke_ has left #openttdcoop 19:57:33 *** alluke_ has joined #openttdcoop 19:57:40 <alluke_> !password 19:57:40 <PublicServer> alluke_: hairdo 19:58:36 <alluke_> !password 19:58:36 <PublicServer> alluke_: hairdo 20:12:42 *** Chris_Booth has joined #openttdcoop 20:14:34 *** ali has joined #openttdcoop 20:18:16 *** ali has quit IRC 20:30:47 *** pim has quit IRC 20:34:40 *** lych has joined #openttdcoop 20:36:23 *** alluke_ has left #openttdcoop 20:37:49 <PublicServer> *** Game still paused (number of players) 20:37:52 <PublicServer> *** SmatZ joined the game 20:40:51 <PublicServer> *** Game still paused (number of players) 20:40:51 <PublicServer> *** Game unpaused (number of players) 20:40:54 <PublicServer> *** 1ntexon joined the game 20:40:57 <PublicServer> <1ntexon> hi 20:41:07 <PublicServer> <SmatZ> hello intexon 20:41:30 <PublicServer> *** mfb joined the game 20:41:33 <PublicServer> <SmatZ> hello mfb 20:41:36 <mfb-> hi 20:42:07 <PublicServer> *** 1ntexon has left the game (connection lost) 20:42:26 <PublicServer> *** 1ntexon joined the game 20:42:51 <PublicServer> <mfb> we need more trains :) 20:43:02 <PublicServer> <SmatZ> ha 20:43:13 <PublicServer> <SmatZ> I was just about to build a station, when the forest disappeared :) 20:43:29 <PublicServer> <mfb> station without trains ;) 20:43:44 <PublicServer> <SmatZ> are there any jams? 20:43:51 <PublicServer> <SmatZ> last time I had a look it was pretty fine 20:44:01 <PublicServer> <mfb> I don't see any 20:44:19 <PublicServer> <1ntexon> we just finished adding 3rd line where it was needed 20:44:38 <SmatZ> !trains 1300 20:44:48 <SmatZ> !rcon set max_trains 1300 20:44:48 <PublicServer> SmatZ: you are not allowed to use !rcon 20:44:51 <SmatZ> bo 20:45:15 *** ChanServ sets mode: +o SmatZ 20:45:17 <SmatZ> !rcon set max_trains 1300 20:45:21 <SmatZ> !trains 1300 20:45:31 *** Benom has joined #openttdcoop 20:45:31 <SmatZ> ok should be set now :) 20:45:44 <Chris_Booth> SmatZ: IMO we didn't need more train 20:45:50 <Chris_Booth> BBH 07 still needs fixing 20:45:56 <Chris_Booth> and with more trains 20:46:17 <PublicServer> <SmatZ> BBH 07 looks fine now 20:46:29 <PublicServer> <SmatZ> but 20:46:32 <PublicServer> <SmatZ> if it needs fixing 20:46:40 <PublicServer> <SmatZ> why nobody placed "!FIXME" signs? 20:47:06 <CyberSoul> !password 20:47:06 <PublicServer> CyberSoul: impede 20:47:25 <PublicServer> *** CyberSoul joined the game 20:52:59 <PublicServer> <1ntexon> it would need to separate BBH07 and MSH02 and proper merger... 20:55:39 <PublicServer> *** made screenshot at 0001DEE5: http://ps.openttdcoop.org/publicserver/webcam/0001DEE5.png 20:57:19 *** lych has joined #openttdcoop 20:59:24 <SmatZ> !rcon set max_trains 1260 21:02:48 <PublicServer> *** SmatZ has left the game (connection lost) 21:03:30 <PublicServer> <mfb> the prio at !jam is a bit strange 21:03:48 <PublicServer> <mfb> the line from west is not really busy 21:04:26 <PublicServer> <CyberSoul> yeah, was thinking an outer lane balanced prio and crossover both inner lanes might work better. 21:04:45 <PublicServer> <mfb> maybe a 3. line to the drop helps, too 21:05:10 <PublicServer> <mfb> but it will be difficult to build that 21:05:44 <PublicServer> <mfb> hmm strange 21:06:14 <PublicServer> <mfb> oh found it 21:10:40 <PublicServer> *** made screenshot at 00031087: http://ps.openttdcoop.org/publicserver/webcam/00031087.png 21:12:17 <Tray> !passwort 21:12:22 <Tray> !password 21:12:22 <PublicServer> Tray: blimps 21:12:48 <PublicServer> *** Tray joined the game 21:21:51 *** tycoondemon has quit IRC 21:22:30 <PublicServer> *** 1ntexon has joined spectators 21:22:38 <PublicServer> <mfb> hmm 21:22:46 *** Benom has quit IRC 21:22:52 <PublicServer> <CyberSoul> ? 21:23:01 <PublicServer> <mfb> now I can raise that tile 21:23:07 <PublicServer> <mfb> but I forgot why I wanted to do that 21:23:13 <PublicServer> <CyberSoul> lol 21:23:58 <PublicServer> <mfb> ah, new entry line 21:24:17 <PublicServer> <CyberSoul> yep 21:25:40 <PublicServer> *** made screenshot at 00011250: http://ps.openttdcoop.org/publicserver/webcam/00011250.png 21:25:41 <PublicServer> <mfb> there we go 21:26:28 *** Chillosophy has joined #openttdcoop 21:29:12 <PublicServer> <mfb> ? 21:29:15 <PublicServer> <mfb> easier then 21:29:25 <PublicServer> <CyberSoul> yeah, i hate that though 21:29:35 <PublicServer> <mfb> works without any problems 21:30:00 <PublicServer> <CyberSoul> until the rails get to the jamming point, then it makes thinks worse 21:30:19 <PublicServer> <mfb> ok 21:30:25 <Vinnie> !players 21:30:27 <PublicServer> Vinnie: Client 509 (Orange) is Tray, in company 1 (PSG 202) 21:30:27 <PublicServer> Vinnie: Client 505 is 1ntexon, a spectator 21:30:27 <PublicServer> Vinnie: Client 503 (Orange) is mfb, in company 1 (PSG 202) 21:30:27 <PublicServer> Vinnie: Client 507 (Orange) is CyberSoul, in company 1 (PSG 202) 21:30:35 <PublicServer> <CyberSoul> but its right next door too i guess 21:36:53 <PublicServer> <mfb> strange prio ;) 21:37:34 <PublicServer> *** 1ntexon has left the game (connection lost) 21:40:37 <PublicServer> <mfb> temp can only get pickup-trains at the moment 21:40:40 <PublicServer> *** made screenshot at 0000F470: http://ps.openttdcoop.org/publicserver/webcam/0000F470.png 21:44:21 <PublicServer> <mfb> double prio can't work ;) 21:44:24 *** Chrill has joined #openttdcoop 21:44:42 <PublicServer> <mfb> (without strange pbs constructions or tons of wires 21:44:53 <PublicServer> <CyberSoul> over by paper?, that was never meant to stay 21:44:59 <PublicServer> <mfb> ok 21:45:07 <PublicServer> <mfb> but it blocked all trains 21:50:09 <PublicServer> <mfb> ? 21:50:23 <PublicServer> *** Tray has left the game (leaving) 21:51:05 <PublicServer> <CyberSoul> ??, making more room for the join, at least that was the theory 21:51:12 <PublicServer> <mfb> ah 21:51:26 <PublicServer> <CyberSoul> cause it will be a 2+3 > 3 join 21:53:07 <PublicServer> <CyberSoul> should the paper trains go on one rail and the rest on the other two? 21:53:28 <PublicServer> * mfb looks at the traffic 21:53:30 <PublicServer> <CyberSoul> or should paper come in on 2 rails? 21:53:48 <PublicServer> <mfb> 1 rail paper only, 1 drop only, 1 both? 21:54:14 <PublicServer> <mfb> 2+1 are ok, too 21:54:16 <PublicServer> <CyberSoul> yeah, or 1 for paper exclusive, which may work better overflow wise 21:54:30 <PublicServer> <mfb> well, paper is pickup 21:54:32 <PublicServer> <CyberSoul> i can't decide between those two 21:54:38 <PublicServer> <mfb> + got an overflow 21:54:53 <PublicServer> <mfb> well, you can build 4 lines ;) 21:54:56 <PublicServer> <mfb> 2+2 21:54:58 <PublicServer> <CyberSoul> :) 21:55:06 <PublicServer> <mfb> that is what the station accepts at the moment 21:55:16 <PublicServer> <mfb> drop+pickup both got two parts 21:55:40 <PublicServer> *** made screenshot at 0000CC72: http://ps.openttdcoop.org/publicserver/webcam/0000CC72.png 21:56:02 <PublicServer> <CyberSoul> lets do 1 paper only, 1 drop only, and 1 both 21:56:12 <PublicServer> <CyberSoul> can u do the part near the station? 21:56:34 <PublicServer> <CyberSoul> the third rail needs to come out better to actually do anything 21:57:22 <PublicServer> <CyberSoul> right now 2 input rails go down to one before branching out to the various places 21:57:42 <PublicServer> <mfb> ? 21:57:54 <PublicServer> <CyberSoul> oh, nvm, i missed a part of it 22:00:01 <PublicServer> <mfb> drop got some serious jam 22:00:28 <PublicServer> <CyberSoul> outflow is jammed now 22:03:57 <PublicServer> <mfb> how does that help? 22:04:35 <PublicServer> <CyberSoul> well 2 go to 1 rail now and 2 to other instead of 3 and 1, but its definitely temp 22:04:45 <PublicServer> <mfb> ? 22:04:51 <PublicServer> <CyberSoul> 3 rails need to ultimately exit 22:04:56 <PublicServer> <mfb> see sign 22:05:38 <PublicServer> <mfb> but we can use that line 22:06:08 <PublicServer> <CyberSoul> yeah i think the last 2 bays should join back there in any case 22:06:42 <PublicServer> <CyberSoul> actually the exit is too complicated for its own good imo 22:06:52 <PublicServer> <mfb> :D 22:06:58 <PublicServer> <mfb> well, that works 22:07:05 <PublicServer> <mfb> paper station is empty 22:07:19 <PublicServer> <mfb> all trains prefer the new line 22:07:37 <PublicServer> <mfb> so we can use two lines for the drop 22:07:51 <PublicServer> <CyberSoul> yeah much better 22:08:53 <PublicServer> <CyberSoul> and now we clearly have three output lines, which will go out to the hub 22:09:03 <PublicServer> <mfb> we had that before 22:09:31 <PublicServer> <CyberSoul> yeah but one was empty :P 22:10:40 <PublicServer> *** made screenshot at 00012C56: http://ps.openttdcoop.org/publicserver/webcam/00012C56.png 22:12:45 *** pim has joined #openttdcoop 22:13:25 <PublicServer> <mfb> trains are waiting at !jam again 22:13:51 <PublicServer> <mfb> maybe we can move the split a bit 22:14:04 *** pim has joined #openttdcoop 22:14:18 <PublicServer> <CyberSoul> yeah, feel free to work on the 2+2 > 3 join, everything over there was temp 22:14:38 *** Ramsus08191 has joined #openttdcoop 22:14:40 <Ramsus08191> !password 22:14:40 <PublicServer> Ramsus08191: shunts 22:14:58 <PublicServer> *** Ramsus08191 joined the game 22:15:01 <PublicServer> <Ramsus08191> hello there 22:15:20 <PublicServer> <mfb> hi 22:16:19 <PublicServer> <Ramsus08191> so the map is comingn to an end? 22:16:41 <PublicServer> <mfb> wtf 22:18:15 <PublicServer> <CyberSoul> okay the outer rail is paper only, the inner drop only, and the middle both 22:18:40 <PublicServer> <CyberSoul> on the station side 22:18:52 <PublicServer> <mfb> right 22:19:02 <PublicServer> <CyberSoul> i reconfigured it to that 22:19:28 <PublicServer> <CyberSoul> now the input join... 22:20:00 <Webster> Latest update from openttd: OpenTTD 1.1.0-RC2 <http://www.openttd.org/en/news/145> 22:20:46 *** Chris_Booth has quit IRC 22:22:38 <PublicServer> <CyberSoul> that early split cross should go if possible 22:22:45 <PublicServer> <mfb> right 22:24:15 <PublicServer> <mfb> something like that for N2? 22:25:04 <PublicServer> <CyberSoul> just one choice for N2? 22:25:08 <PublicServer> <mfb> or just extend the bypass-bridges 22:25:19 <PublicServer> <mfb> well, N1+N2 -> drop+both 22:25:41 <PublicServer> *** made screenshot at 0000F668: http://ps.openttdcoop.org/publicserver/webcam/0000F668.png 22:26:16 <PublicServer> <mfb> would be my idea 22:26:58 <PublicServer> <CyberSoul> still don't follow, show me at the join, i'll watch and learn 22:28:45 <PublicServer> <mfb> go away trains... 22:32:55 <PublicServer> *** Ramsus08191 has left the game (leaving) 22:33:07 *** Ramsus08191 has quit IRC 22:34:26 <PublicServer> <mfb> let's see how that works 22:40:27 <PublicServer> <CyberSoul> i noticed you like those short pbs waiting bays 22:40:41 <PublicServer> *** made screenshot at 0000CC71: http://ps.openttdcoop.org/publicserver/webcam/0000CC71.png 22:40:51 <PublicServer> <mfb> well, pbs is useful as we have two different lines incoming 22:41:02 <PublicServer> <mfb> so trains can fill both waiting bays at the same time 22:41:12 <PublicServer> <CyberSoul> definitely makes the waiting bay structure more compact 22:41:22 <PublicServer> <mfb> the one tile is not important here 22:42:28 <PublicServer> <mfb> the pickup/drop-mixture at the station is a bit useless now 22:42:35 <PublicServer> <mfb> as both lines come from the same line from the hub 22:42:49 <PublicServer> <mfb> well, it works fine like that 22:44:12 <PublicServer> <CyberSoul> well, if it get to be a problem, we can always bring the 4th line to the hub like u mentioned earlier :) 22:44:24 <PublicServer> <mfb> :) 22:45:52 *** elmz has quit IRC 22:46:27 <PublicServer> <mfb> :D 22:46:48 <PublicServer> <mfb> nessie in psg201 was still better 22:48:00 <CyberSoul> one thing i would do is cross w1 and w2 closer to the join, as having the cross further away makes the balance not work as well 22:48:26 <PublicServer> <mfb> which cross? 22:48:36 <PublicServer> <mfb> we just have a separate drop line 22:48:41 *** Progman has quit IRC 22:48:41 <PublicServer> <mfb> eh.. pickup 22:49:07 <PublicServer> <mfb> they do not cross at all 22:49:34 <PublicServer> <CyberSoul> back by the power plant is a crossover thats not needed then 22:49:48 <PublicServer> <mfb> the paper trains from w1 use that 22:50:01 <PublicServer> <mfb> they have to use it 22:50:29 <PublicServer> <mfb> ? 22:50:35 <PublicServer> <CyberSoul> but minor point really 22:50:35 <PublicServer> <mfb> via plane? 22:50:57 <PublicServer> <mfb> it is just a split 22:51:03 <PublicServer> <mfb> so it doesn't matter where it is 22:51:16 <PublicServer> <mfb> as long as it is not after some join 22:51:27 <PublicServer> <mfb> doesn't change anything 22:53:00 <PublicServer> <CyberSoul> it would affect jam behaivor, but i said it was minor :P 22:54:16 *** Chillosophy has quit IRC 22:54:23 <PublicServer> <CyberSoul> can we get more trains now :) 22:55:02 <PublicServer> <mfb> jams would jam the split more likely, indeed ;) 22:55:41 <PublicServer> *** made screenshot at 0000FE69: http://ps.openttdcoop.org/publicserver/webcam/0000FE69.png 23:00:28 <PublicServer> <mfb> wtf maplehurt west 23:01:00 *** dr_gonzo has quit IRC 23:01:23 <PublicServer> *** SmatZ joined the game 23:01:24 <PublicServer> <SmatZ> hello 23:01:32 <PublicServer> <mfb> hi 23:02:09 <PublicServer> <SmatZ> nice, BBH07 is fixed :) 23:02:16 <PublicServer> <SmatZ> I am surprised the DROP works nicely 23:02:23 <PublicServer> <mfb> we hope so 23:02:26 <PublicServer> <CyberSoul> heyo, yeah we added a third rail 23:02:30 <PublicServer> <SmatZ> I was afraid it won' be able to handle the trains after fixing 23:03:12 <PublicServer> <mfb> wtf now I have 4 coal mines near my station 23:03:14 <PublicServer> <CyberSoul> me and sylf add twice the drop capacity earlier, but it may come under strain again 23:03:18 <PublicServer> <mfb> wlwyn garden city mine 23:04:00 <PublicServer> <SmatZ> is it safe to add more trains? 23:04:08 <PublicServer> <mfb> I think so 23:04:23 <SmatZ> !trains 1300 23:04:23 <PublicServer> <CyberSoul> zoomed in mini-map shows good flow everywhere i can see atm 23:04:37 <SmatZ> !rcon set max_trains 1300 23:04:53 <PublicServer> <SmatZ> we will see :) 23:04:59 <PublicServer> <SmatZ> 1300 isn't much 23:07:26 *** pim has quit IRC 23:07:56 <PublicServer> *** Mazur joined the game 23:07:59 <PublicServer> <Mazur> Hidehi. 23:08:03 <PublicServer> <mfb> hi 23:08:06 <PublicServer> <CyberSoul> heyo maz 23:10:43 <PublicServer> *** made screenshot at 0003A0AC: http://ps.openttdcoop.org/publicserver/webcam/0003A0AC.png 23:14:28 *** MrD2DG has joined #openttdcoop 23:16:02 <PublicServer> <mfb> oh, train limit again 23:16:40 <PublicServer> <CyberSoul> hehe, 40 trains goes fast 23:17:38 <PublicServer> <mfb> need ~5 more for the new station :( 23:17:45 <SmatZ> !rcon set max_trains 1305 23:17:48 <PublicServer> <SmatZ> done :) 23:18:13 <PublicServer> <mfb> thanks 23:18:53 <PublicServer> <Mazur> I three for my new station, to start with. 23:19:37 <MrD2DG> !password 23:19:37 <PublicServer> MrD2DG: ashore 23:20:02 <PublicServer> <mfb> where? 23:20:07 *** Tray has quit IRC 23:20:14 <SmatZ> !rcon set max_trains 1308 23:20:18 <PublicServer> <SmatZ> done 23:20:20 <PublicServer> <Mazur> Banstead Mines. 23:20:36 <PublicServer> <SmatZ> but BBH07 is again getting cloggy 23:20:57 <PublicServer> <mfb> where? 23:21:11 <PublicServer> <mfb> N->W? 23:21:21 <PublicServer> <SmatZ> in the direction to SLH07 23:21:29 <PublicServer> *** MrD2DG joined the game 23:21:34 <PublicServer> <MrD2DG> Hi 23:21:36 <PublicServer> <mfb> hi 23:21:40 <PublicServer> <SmatZ> hi 23:21:44 <PublicServer> <mfb> well, not too much traffic 23:22:01 <PublicServer> <mfb> not it is empty 23:22:11 <PublicServer> <mfb> *now 23:22:43 <PublicServer> <mfb> you can add your trains btw. 23:23:41 <PublicServer> *** MrD2DG has left the game (connection lost) 23:23:47 <MrD2DG> Ugh lag :/ 23:23:56 <MrD2DG> Back to the stable for me :) 23:25:25 <Mazur> Thanks, SmatZ. 23:25:42 <PublicServer> <mfb> hmm 23:25:43 <PublicServer> *** made screenshot at 0000FE71: http://ps.openttdcoop.org/publicserver/webcam/0000FE71.png 23:25:47 <PublicServer> <SmatZ> you are welcome :) 23:26:23 <PublicServer> <Mazur> Such a bore to have to wait htree days to put trains into a station, like my previous one. ;-) 23:26:30 <PublicServer> <SmatZ> :) 23:28:51 <PublicServer> <mfb> interesting.. my train takes different routes for pickup->drop and drop->pickup 23:29:37 <PublicServer> <mfb> jams at bbh03 or just improvements? 23:30:09 <PublicServer> <Mazur> Solving the trains slowing to a crawl mid tunnel/bridge section, I think. 23:30:31 <PublicServer> <CyberSoul> all the paper trains end up on one rail there 23:30:38 <PublicServer> <mfb> oh 23:31:42 <PublicServer> <CyberSoul> 3 rails go straight through with prio, 2 rails merge in 23:33:46 <PublicServer> <Mazur> Oh, I see. 23:34:07 <PublicServer> <Mazur> Starts when a train from the waiting bay moves in, adn takes long to solve. 23:35:21 <PublicServer> <CyberSoul> cause all the paper train are on 1 rail... i can rebalnce them there, but that seems like a problem upstream 23:38:15 <PublicServer> <Mazur> I tacked a paper split. See the sign. 23:39:00 <PublicServer> <mfb> ? 23:39:18 <PublicServer> <mfb> where is the problem there? 23:39:22 <PublicServer> <Mazur> If they need spreading a bit, there is a point to do it. 23:40:44 <PublicServer> *** made screenshot at 00012EAF: http://ps.openttdcoop.org/publicserver/webcam/00012EAF.png 23:40:54 <PublicServer> <Mazur> Not a problem, but CyberSoulmentioned all the paper trains being on one rail q few times, so I figured he thought it'de be better to spread them. 23:41:11 <PublicServer> <mfb> ah 23:41:27 <PublicServer> <Mazur> Then !paper split would be a place to work at. 23:44:37 <PublicServer> <Mazur> Got a !jam, 23:45:02 <PublicServer> <mfb> blocking train 23:45:45 <PublicServer> <mfb> 3. line is in work? goo 23:45:45 <PublicServer> <mfb> d 23:45:51 <PublicServer> <SmatZ> yes 23:46:15 *** Chrill has quit IRC 23:50:14 <CyberSoul> ok, i can remove paper split now 23:50:36 <PublicServer> <mfb> hmm 23:50:40 <PublicServer> <mfb> end a ML at a SLH? 23:50:50 <PublicServer> <mfb> with forced exit? 23:50:50 <PublicServer> <SmatZ> no 23:50:53 <PublicServer> <SmatZ> at BBH04 23:50:59 <PublicServer> <SmatZ> the exit is just temporal 23:51:05 <PublicServer> <SmatZ> until SLH05 is upgraded to 3ML 23:51:14 <PublicServer> <Mazur> There must be a missing connection somewhere, lots of trains are using RichmondHeights to turn about, 23:51:22 <PublicServer> <SmatZ> see !connect ML3 here 23:51:24 <PublicServer> <mfb> that is in work 23:51:32 <PublicServer> <SmatZ> good :) 23:51:45 <PublicServer> <Mazur> Ok, making a reverser there. 23:51:47 <PublicServer> <mfb> connected 23:51:57 <PublicServer> <CyberSoul> ah, i see now 23:52:07 <PublicServer> <mfb> exit for middle line at SLH05 missing 23:52:09 <PublicServer> <SmatZ> ok, that was quick :) 23:52:12 <PublicServer> <SmatZ> oh 23:52:22 <PublicServer> <mfb> I will build that 23:52:30 <PublicServer> <SmatZ> yeah, good :) 23:52:46 <PublicServer> <SmatZ> don't forget exit for the middle ML 23:53:20 <PublicServer> <mfb> ? 23:53:25 <PublicServer> <mfb> ah right 23:53:45 <PublicServer> <SmatZ> good now :) 23:54:05 <PublicServer> <SmatZ> fine coop :) 23:55:13 <PublicServer> <SmatZ> :) 23:55:44 <PublicServer> *** made screenshot at 000140B0: http://ps.openttdcoop.org/publicserver/webcam/000140B0.png 23:56:33 <PublicServer> <mfb> if trains should be able to turn around, they can do that quicker near at the SLH 23:56:48 <PublicServer> <mfb> ah ok 23:56:54 <PublicServer> <mfb> just as emergency 23:59:49 <PublicServer> <mfb> well.. good night 23:59:55 <PublicServer> <SmatZ> good night mfb 23:59:57 <PublicServer> <Mazur> Sleep well.