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Log for #openttdcoop on 4th March 2011:
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00:00:03  <PublicServer> <CyberSoul> nah, i put a block behind the combo, that has waiting bay size behind it
00:03:46  <PublicServer> <CyberSoul> yeah, watching it work all 3 ways, i think the front block is the best compromise between prio and sl access
00:04:58  <CyberSoul> did you add the trains to your !add trains station maz, or shall i?
00:05:05  <PublicServer> <Mazur> I did.
00:05:29  <PublicServer> *** Sylf has left the game (connection lost)
00:06:51  <PublicServer> <1ntexon> let me build whoever interferes
00:06:57  <PublicServer> <Mazur> Sorry.
00:07:15  <PublicServer> <lych> jam atbbh1
00:07:29  <PublicServer> <1ntexon> that might be caused by me
00:07:38  <PublicServer> <1ntexon> I am altering SLH10 atm
00:07:49  <PublicServer> <Mazur> I thought: at backend maintaining bridge signal gap is not needed, so best to start getting back to single tile gap.
00:07:57  <PublicServer> <lych> hm kk
00:09:02  <PublicServer> <Mazur> Side note: First gap is not longest, yet.
00:09:08  <PublicServer> <1ntexon> :P
00:09:16  <PublicServer> <1ntexon> and it's not synced
00:09:29  <PublicServer> <Mazur> Indeed.
00:10:14  <PublicServer> <Mazur> Which begs the question: Why did you desynch it?
00:10:31  <PublicServer> ***  made screenshot at 0002FC7C: http://ps.openttdcoop.org/publicserver/webcam/0002FC7C.png
00:10:36  <PublicServer> <1ntexon> try count it
00:10:40  <PublicServer> <1ntexon> it wasnt synced
00:11:12  <PublicServer> <1ntexon> its barely used
00:11:47  <PublicServer> <Mazur> Ah, that argument I used before, now used against me.
00:11:49  <PublicServer> <Mazur> *ouch*
00:11:54  <PublicServer> <1ntexon> :-)
00:11:59  <CyberSoul> lol
00:12:41  <PublicServer> <Mazur> Don;t think I;ve ever seen it used, at all.
00:12:59  <PublicServer> <1ntexon> it is used by some
00:15:18  <PublicServer> <Mazur> Just an idea.
00:15:38  <PublicServer> <1ntexon> ya?
00:15:46  <PublicServer> <Mazur> TUnnel entrances.
00:16:17  <PublicServer> <Mazur> It would give you room for entrance signals.
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00:16:55  <PublicServer> <1ntexon> they're being screwed in other way, wait for it :D
00:17:14  <PublicServer> <Mazur> Waiting for it, Sah!
00:21:28  <PublicServer> <CyberSoul> ah, your extending the third rail all the way to bbh01
00:21:40  <PublicServer> <lych> yeah
00:21:49  <PublicServer> <lych> trying to figure out the join at bbh01 now
00:21:55  <PublicServer> <1ntexon> I'm expanding SLH10 atm
00:22:28  <PublicServer> <lych> oh lol
00:22:38  <PublicServer> <lych> look at bbh1
00:22:40  <PublicServer> <lych> trains stuck there
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00:24:17  <PublicServer> <1ntexon> in a PBS way :P
00:25:19  <rane> !password
00:25:19  <PublicServer> rane: tomboy
00:25:31  <PublicServer> ***  made screenshot at 00030489: http://ps.openttdcoop.org/publicserver/webcam/00030489.png
00:25:47  <PublicServer> *** rane joined the game
00:25:48  <PublicServer> <rane> hello
00:25:50  <PublicServer> <1ntexon> hi
00:26:18  <CyberSoul> heyo rane
00:27:45  <PublicServer> <rane> tra
00:27:56  <PublicServer> <rane> train 1161 is stuck!
00:28:00  <PublicServer> <rane> darn lag :-\
00:31:48  <Mazur> No it;s not.
00:31:57  <PublicServer> <Mazur> Hi, Rain.
00:32:07  <PublicServer> <rane> it was sitting due to priority
00:32:09  <PublicServer> <rane> hello
00:33:01  <PublicServer> <Mazur> Well, all tranex ahve to wait their turn.
00:33:12  <PublicServer> <rane> yep
00:33:59  <PublicServer> <rane> it's amazing how natural the flow is
00:35:13  <PublicServer> <Mazur> That what comes from researched  network components.
00:35:16  <PublicServer> <rane> i found a mine that disappeared
00:35:44  <PublicServer> <Mazur> You can;t have.
00:35:57  <PublicServer> <rane> look at my sign!
00:36:19  <PublicServer> <Mazur> See?  No mine!  Ergo, you did not find a mine.
00:36:29  <PublicServer> <rane> :-)
00:36:46  <PublicServer> <rane> is it allowed to fund one?
00:36:49  <PublicServer> <rane> noone will know!
00:37:20  <PublicServer> <rane> most of those will disappear eventually
00:37:24  <PublicServer> <rane> 40% delivered...
00:37:34  <PublicServer> <rane> look at the farm east of my sign
00:38:03  <PublicServer> <Mazur> I'll give them each one of the trains.
00:38:28  <PublicServer> <rane> you don't build statues?
00:38:33  <PublicServer> <rane> harpened doesn't have one
00:38:39  <PublicServer> <rane> Harpended
00:38:43  <PublicServer> <rane> Harpenden
00:38:45  <PublicServer> <Mazur> No, we're not city building.
00:38:47  <PublicServer> <rane> i already hate that town
00:38:57  <PublicServer> <rane> but that's not city-building... technically
00:39:09  <PublicServer> <rane> it's +10% industry happiness
00:39:15  <PublicServer> <rane> oh well, you know that already
00:39:25  <PublicServer> <rane> i am asking why not:-)
00:40:11  <PublicServer> <Mazur> Because we build networks and test them to destruction.
00:40:32  <PublicServer> ***  made screenshot at 0002B453: http://ps.openttdcoop.org/publicserver/webcam/0002B453.png
00:41:10  <PublicServer> <Mazur> And so on, until most players CPUs break down and cry.
00:41:49  <PublicServer> <rane> how about this ! priority thing?
00:42:19  <PublicServer> <1ntexon> why broken?
00:42:21  <PublicServer> <rane> it seems like that two-way thing doesn't help at all
00:42:24  <PublicServer> <rane> they stop each other
00:42:40  <PublicServer> <rane> it's ok?
00:42:47  <PublicServer> <1ntexon> yep
00:42:56  <PublicServer> <rane> k
00:42:56  <PublicServer> <1ntexon> what
00:43:06  <PublicServer> <Mazur> One longer, like I made now, and it gets too long, I guess.
00:43:06  <PublicServer> <1ntexon> who lenghtened it
00:43:09  <PublicServer> <1ntexon> lol
00:43:19  <PublicServer> <1ntexon> you can't put two combos in a row
00:43:25  <PublicServer> <CyberSoul> the 2way combo is the priority, it could be exit if u prefer in that particular place, would do the same thing
00:43:28  <PublicServer> <1ntexon> it was just right
00:43:31  <PublicServer> <Mazur> I did  exit, not?
00:44:01  <PublicServer> <1ntexon> just a misclick I guess
00:44:38  <PublicServer> <Mazur> If it was a combo, yes.
00:44:50  <PublicServer> <Mazur> Bouncing mouse-button syndrome.
00:45:31  <PublicServer> <lych> hm does expanding a line at a bbh often involve rebuilding a lot of it
00:45:33  <PublicServer> <lych> lolz
00:45:47  <PublicServer> <1ntexon> depends on how the BBH is built ;)
00:46:03  <PublicServer> <lych> i cant find a way thru at bbh 0
00:46:05  <PublicServer> <lych> 01
00:46:18  <PublicServer> <lych> unless i do that
00:46:40  <PublicServer> <lych> any other ideas?
00:47:07  <PublicServer> <rane> still looking:-)
00:47:25  <PublicServer> <1ntexon> atm doing a 2+2->3 would do
00:47:35  <PublicServer> <1ntexon> you don't have to expand the whole BBH
00:47:56  <CyberSoul> adjusting hubs around still is still trial and error for me, about half the things I try i have to back up and try differently
00:47:58  <PublicServer> <lych> no i mean from south to west
00:48:00  <PublicServer> <1ntexon> since this is the only bottleneck
00:48:04  <PublicServer> <Mazur> I can get hte first bridge to there.
00:48:14  <PublicServer> <Mazur> From the first bridge.
00:48:21  <PublicServer> <lych> ?
00:48:24  <PublicServer> <1ntexon> S->W 3rd line is not needed
00:48:30  <PublicServer> <1ntexon> and I bet it will never be
00:48:40  <PublicServer> <lych> oh
00:49:10  <PublicServer> <lych> hm but if that line isnt built
00:49:16  <PublicServer> <lych> wouldnt tt cause a jam at 08
00:49:24  <PublicServer> <lych> 05 i mean
00:49:34  <PublicServer> <lych> if lets say a train wants to go west
00:50:36  <PublicServer> <1ntexon> you may redo the balancer whatever times you want, it won't have any effect until you (someone) expand 05 as well :)
00:51:43  <PublicServer> <lych> hm i dont really understand
00:52:04  <PublicServer> <1ntexon> trains can't go to an unconnected line :P
00:52:06  <PublicServer> <lych> but i can build that merger sure
00:52:16  <PublicServer> <1ntexon> yep
00:52:30  <PublicServer> <1ntexon> BBH 05 will need 3rd line too
00:52:53  <PublicServer> <lych> kk why not i build the bbh 05 one
00:52:59  <PublicServer> <1ntexon> sure
00:53:06  <PublicServer> <1ntexon> I can do the 01 one
00:53:12  <PublicServer> <lych> yeah
00:53:23  <PublicServer> <lych> and the one from south to bbh01
00:53:30  <PublicServer> <lych> not sure where thats going
00:54:16  <PublicServer> <rane> it's weird you don't have teamspeak:-)
00:54:25  <PublicServer> <lych> me?
00:54:27  <PublicServer> <lych> only me?
00:54:30  <PublicServer> <rane> i mean as a team
00:54:36  <PublicServer> <lych> oh lolz
00:54:46  <PublicServer> <lych> not much real time stuff going on anyway
00:54:48  <PublicServer> <1ntexon> there used to be a openttdcoop teamspeak server... look it up on the wiki
00:54:51  <PublicServer> <1ntexon> never used it though
00:55:32  <PublicServer> ***  made screenshot at 0002846D: http://ps.openttdcoop.org/publicserver/webcam/0002846D.png
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01:01:57  <PublicServer> <rane> woo
01:02:05  <PublicServer> <rane> slh 16 looks jammed
01:02:31  <PublicServer> <rane> and quite badly too
01:02:55  <PublicServer> <CyberSoul> hrm yeah prio and bad waiting bay
01:03:01  <PublicServer> <CyberSoul> i'll fix it
01:04:20  <PublicServer> <CyberSoul> oh, the bad waiting bay is real, but the jam is from the bbh01 work
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01:05:57  *** ChanServ sets mode: +o Mucht
01:06:23  <PublicServer> <rane> it's irritating all the renewal requests for trains
01:06:36  <PublicServer> <1ntexon> turn them off
01:06:39  <PublicServer> <rane> i don't expect you will renew them anyway
01:06:41  <PublicServer> <CyberSoul> disable them in messages
01:06:43  <PublicServer> <rane> they can be turned off???
01:06:47  <PublicServer> <lych> lolz
01:06:49  <PublicServer> <rane> :-))
01:07:27  <PublicServer> <CyberSoul> lol, i remember finding that option right after coming on coop
01:07:51  <PublicServer> <rane> i don't see it...
01:08:01  <PublicServer> <rane> it's 'warn if lost' and 'warn if negative income'
01:08:55  <PublicServer> <rane> i should try wiki, might be faster there:-p
01:09:03  <PublicServer> <1ntexon> definitely
01:09:06  <CyberSoul> advice info on company vehicles i think
01:10:32  <PublicServer> ***  made screenshot at 0003468C: http://ps.openttdcoop.org/publicserver/webcam/0003468C.png
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01:11:31  <PublicServer> <rane> okay!
01:11:49  <PublicServer> <rane> wow that's so calm now
01:11:58  <PublicServer> <rane> no more "tiddit!!!"
01:12:06  <PublicServer> <rane> and blinking screens with renewals
01:12:56  <PublicServer> <CyberSoul> how's the third line from the north go out to the east in bbh05, i think thats the tough part
01:14:57  <PublicServer> *** lych has left the game (connection lost)
01:15:07  <lych> !password
01:15:07  <PublicServer> lych: inlets
01:15:25  <PublicServer> *** lych joined the game
01:16:32  <PublicServer> <rane> ok
01:16:36  <PublicServer> <rane> time for some single player
01:16:42  <PublicServer> <rane> since i have a few fresh ideas:-)
01:16:44  <PublicServer> <rane> bbl
01:16:50  <PublicServer> *** rane has left the game (connection lost)
01:16:50  <CyberSoul> later rane
01:17:18  <rane> every time i learn sth new
01:17:39  <Mazur> We aim to baffle.
01:17:42  <Mazur> :-)
01:20:12  <rane> still need a good article on priorities
01:20:13  <rane> :-\
01:21:32  <PublicServer> *** 1ntexon has joined spectators
01:23:44  <CyberSoul> the coop wiki tutorial on priority is good once u get the basic ideas of pre-signals
01:24:04  <PublicServer> <lych> well... i didnt think so myself
01:24:22  <PublicServer> <lych> although i was basically only using presignals at station entrances
01:24:33  <CyberSoul> start by figuring out why the basic priority of 1 2way combo followed by a 2way exit works
01:25:16  <PublicServer> <lych> actually once you think of the presignal as a sort of information conduit
01:25:20  <PublicServer> <lych> then its easy to understand
01:25:26  <PublicServer> <lych> thats my opinion anw
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01:26:17  <CyberSoul> yeah think of the information flowing back from the entry signal
01:35:01  <PublicServer> *** CyberSoul has left the game (connection lost)
01:35:22  <CyberSoul> !password
01:35:22  <PublicServer> CyberSoul: flints
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01:40:32  <PublicServer> ***  made screenshot at 00034A8A: http://ps.openttdcoop.org/publicserver/webcam/00034A8A.png
01:41:05  <PublicServer> <lych> oh shit
01:41:25  <PublicServer> <lych> crashed
01:42:29  <PublicServer> <CyberSoul> it happens sometimes, i always end up having both convert and remove on and deleting a signal i meant to convert *ouch*
01:42:40  <PublicServer> <lych> lol i didnt see another train in tunnel
01:43:19  <PublicServer> <lych> damn now i forgot what i was trying before
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01:55:33  <PublicServer> ***  made screenshot at 00034A8C: http://ps.openttdcoop.org/publicserver/webcam/00034A8C.png
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02:52:55  <PublicServer> <lych> anyone around?
02:53:03  <PublicServer> <1ntexon> ye
02:53:06  <PublicServer> <CyberSoul> yeah
02:53:38  <PublicServer> <lych> how's the north merge at bbh05?
02:55:34  <PublicServer> ***  made screenshot at 00029462: http://ps.openttdcoop.org/publicserver/webcam/00029462.png
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03:04:36  <PublicServer> <1ntexon> north part done
03:06:09  <lych> !password
03:06:09  <PublicServer> lych: psyche
03:06:26  <PublicServer> *** lych joined the game
03:06:38  <PublicServer> <1ntexon> lych: is BBH05 3rd line ready?
03:06:52  <PublicServer> <lych> nope
03:07:11  <PublicServer> <lych> u mean the join to east?
03:07:41  <PublicServer> <1ntexon> I mean if it can accept 3rd line traffic from BBH01
03:07:55  <PublicServer> <lych> nope
03:07:58  <PublicServer> <1ntexon> ok
03:08:27  <PublicServer> <lych> u want to come build it?
03:08:29  <PublicServer> <lych> i should see
03:08:35  <PublicServer> <lych> i should watch*
03:08:38  <PublicServer> <lych> if not it'll take an hour
03:08:41  <PublicServer> <1ntexon> I don't have time now
03:08:45  <PublicServer> <1ntexon> maybe tomorrow
03:08:47  <PublicServer> <lych> lol kk
03:10:34  <PublicServer> ***  made screenshot at 00038C82: http://ps.openttdcoop.org/publicserver/webcam/00038C82.png
03:14:18  <PublicServer> *** Mazur has left the game (leaving)
03:14:32  <Mazur> Good Knights, guys.
03:14:38  <PublicServer> <lych> cyaz
03:14:42  <PublicServer> <1ntexon> bye
03:14:46  <PublicServer> <CyberSoul> gnit maz
03:25:36  <PublicServer> ***  made screenshot at 0002D066: http://ps.openttdcoop.org/publicserver/webcam/0002D066.png
03:30:46  <PublicServer> <1ntexon> BBH 01 is done
03:34:08  <PublicServer> <1ntexon> who works at BBH 03?
03:34:57  <PublicServer> <CyberSoul> i am the one doodling there
03:35:17  <PublicServer> <1ntexon> a few notes
03:35:19  <PublicServer> <CyberSoul> was toying with adding a third rail
03:35:24  <PublicServer> <1ntexon> you should presignal bridges
03:35:42  <PublicServer> <1ntexon> well it was unnecesarry, but whatever
03:35:48  <PublicServer> <CyberSoul> yeah, i usually do, just very slow
03:35:52  <PublicServer> <1ntexon> okay
03:36:03  <PublicServer> <1ntexon> don't forget to sign your work please
03:37:05  <PublicServer> <1ntexon> I'm off, see you tommorow
03:37:09  <PublicServer> <lych> seeya
03:37:15  <PublicServer> *** 1ntexon has left the game (connection lost)
03:38:40  <Razaekel> !players
03:38:42  <PublicServer> Razaekel: Client 459 (Orange) is CyberSoul, in company 1 (PSG 202)
03:38:42  <PublicServer> Razaekel: Client 462 (Orange) is lych, in company 1 (PSG 202)
03:39:32  <Razaekel> !password
03:39:32  <PublicServer> Razaekel: fifths
03:39:41  <PublicServer> *** Razaekel joined the game
03:40:32  <CyberSoul> darn, just looked a intex hub... no prios will make it all slower than the original 2 lanes
03:40:36  <PublicServer> ***  made screenshot at 00036A9D: http://ps.openttdcoop.org/publicserver/webcam/00036A9D.png
03:40:59  <PublicServer> <lych> yeah why not even short ones
03:41:03  <PublicServer> <lych> i dont get it
03:41:53  <PublicServer> <CyberSoul> a better way is to do a balanced merges with prio on opposite lanes
03:42:51  <PublicServer> <CyberSoul> but yeah, he also put length 12 prios on earlier and told me i was wrong to shorten them, even though the sideline was stuck
03:43:19  <PublicServer> <lych> 12??
03:43:29  <PublicServer> <Razaekel> length 12 is way too long
03:43:32  <PublicServer> <lych> isnt 8 enough for full speed
03:43:34  <PublicServer> <Razaekel> maybe if it was maglev
03:43:36  <PublicServer> <CyberSoul> yeah at tl3 with two powerful engines
03:44:36  <CyberSoul> it depends on tl and acceleration
03:44:49  <CyberSoul> maglevs have notoriously low acceleration
03:44:54  <PublicServer> <lych> yeah i know
03:45:12  <CyberSoul> someone set up a cool prio test track earlier
03:45:14  <PublicServer> <Razaekel> they have nice acceleration, it's just that they high high top speeds
03:45:16  <PublicServer> <lych> but im not even bothering to do anything other than the double signal prios
03:45:19  <PublicServer> <Razaekel> so it takes a while to get to top speed
03:46:28  <CyberSoul> and the combo/exit was long enough to let a full stream continue
03:48:06  <PublicServer> <Razaekel> anything that needs fixing or tweaking?
03:49:00  <PublicServer> <CyberSoul> mainly waiting on more trains to find the new bottlenecks
03:49:21  <PublicServer> <Razaekel> hmph
03:49:21  <PublicServer> <CyberSoul> in the meantime we've just been guessing and adding random new lanes
03:49:33  <PublicServer> <lych> im sure bbh05 needed it
03:49:48  <PublicServer> <Razaekel> here's one for you
03:49:51  <PublicServer> <CyberSoul> the 3rd rail from bbh05 up to bbh01 is new and could use a looksee
03:49:57  <PublicServer> <Razaekel> SLH20, east side
03:50:40  <PublicServer> <lych> whats up with that?
03:51:05  <PublicServer> <Razaekel> the train stopping at the combo exit signal
03:51:11  <PublicServer> <Razaekel> it blocks the line behind it
03:55:36  <PublicServer> ***  made screenshot at 00037091: http://ps.openttdcoop.org/publicserver/webcam/00037091.png
03:57:57  <PublicServer> <Razaekel> oy
03:58:07  <PublicServer> <Razaekel> two-way exit combos exist for a reason
03:58:13  <PublicServer> <lych> ?
03:58:32  <PublicServer> <Razaekel> red  two-way exit combo signals act as a end-of-line in the pathfinder
03:58:35  <PublicServer> <CyberSoul> and what reason it that?
03:58:49  <PublicServer> <lych> and...?
03:58:49  <PublicServer> <CyberSoul> yeah, but normal exits do the same thing there
03:58:49  <PublicServer> <Razaekel> if a train sees that, it'll take the other route if available
03:59:09  <PublicServer> <CyberSoul> and /V said to only use the two-way if they are required
03:59:17  <PublicServer> <Razaekel> if they're one-way exit combos, they get treated as a regular signal, and trains stop at them
03:59:42  <PublicServer> <CyberSoul> no, the can't stop until the next signal or at the pre-signal
03:59:49  <PublicServer> <CyberSoul> same behaivor as 2way there
03:59:53  <PublicServer> <CyberSoul> watch
04:00:02  <PublicServer> <Razaekel> say what?
04:00:09  <PublicServer> <Razaekel> they stopped in the block
04:00:47  <PublicServer> <Razaekel> but now it doesnt
04:00:56  <PublicServer> <Razaekel> now it does
04:01:08  <PublicServer> <Razaekel> oh dear, now we have a backup
04:02:33  <PublicServer> <CyberSoul> hrm, that shouldn't be needed actually, but i agree its behaiving that way atm
04:02:48  <PublicServer> <Razaekel> it doesn't always behave that way
04:02:58  <PublicServer> <Razaekel> but for some reason, in this situation it does
04:03:00  <PublicServer> <CyberSoul> ah, thats ur problem
04:03:12  <PublicServer> <Razaekel> my problem?
04:03:14  <PublicServer> <Razaekel> MY PROBLEM?
04:03:38  <PublicServer> <Razaekel> oh wtfever
04:03:51  <PublicServer> <Razaekel> ignore the oddities of signalling, and let the line block up
04:03:57  <PublicServer> <Razaekel> have fun
04:04:40  <PublicServer> <lych> no they shouldnt be
04:04:46  <PublicServer> <lych> its that way because
04:04:49  <PublicServer> <lych> that line has no way to the drop
04:05:15  <PublicServer> <CyberSoul> that make sense
04:05:17  <PublicServer> <lych> thats why its behaving that way
04:05:23  <PublicServer> <CyberSoul> they have to go the one way
04:05:29  <PublicServer> <Razaekel> blech
04:05:32  <PublicServer> <CyberSoul> the 2way eol just sends them around the map
04:05:35  <PublicServer> <lych> yeah
04:05:50  <PublicServer> <lych> so should really be block signals
04:05:56  <PublicServer> <lych> that was never intended as a split
04:07:00  <PublicServer> <CyberSoul> in that case they just need to be block signals
04:07:15  <PublicServer> <Razaekel> blech
04:07:16  <PublicServer> <Razaekel> nvm then
04:07:50  <PublicServer> <CyberSoul> and notice how the 1way exit work fine the whole time on the pair of bridges just past there
04:08:10  <PublicServer> <CyberSoul> where u also put 2way
04:08:28  <PublicServer> <Razaekel> lemme revert it to the original configuration
04:10:36  <PublicServer> ***  made screenshot at 000376B0: http://ps.openttdcoop.org/publicserver/webcam/000376B0.png
04:11:26  <PublicServer> <CyberSoul> nice dodge of the antena at bbh05 btw, i thought that was gonna be in your way
04:12:19  <PublicServer> <lych> lol its the ugliest 3rd line ever
04:12:29  <PublicServer> <lych> going one round around the hub
04:12:37  <PublicServer> <CyberSoul> one thing maz kept saying though, the first signal gap should be the longest
04:12:55  <PublicServer> <lych> tbh it doesnt matter
04:13:07  <PublicServer> <lych> the pathfinder prefers empty tracks
04:13:21  <PublicServer> <CyberSoul> tbh, whats that stand for?
04:13:24  <PublicServer> <lych> so if its balanced the pf should take care of it
04:13:30  <PublicServer> <Razaekel> lych, you could avoid the join/split on that
04:13:30  <PublicServer> <lych> to be honest
04:13:43  <PublicServer> <lych> on what?
04:13:57  <PublicServer> <Razaekel> doesn't really matter
04:14:04  <PublicServer> <Razaekel> just a possibility
04:14:19  <PublicServer> <lych> oh yeah i guess
04:14:35  <PublicServer> <lych> aa
04:15:57  <PublicServer> <CyberSoul> if u extend the 2 separate tracks too far, the longest gap thing does start to matter
04:17:28  <PublicServer> *** Razaekel has left the game (leaving)
04:25:37  <PublicServer> ***  made screenshot at 000376AC: http://ps.openttdcoop.org/publicserver/webcam/000376AC.png
04:29:29  <PublicServer> <CyberSoul> been looking over bbh05, looks real good so far, converted a few old middle of nowhere combo and such back to block
04:29:43  <PublicServer> <lych> oh lolz
04:29:43  <PublicServer> <lych> thanks
04:29:53  <PublicServer> <lych> i was gonna do that soon
04:30:09  <PublicServer> <lych> but i think the west merge needs LLLRRR
04:30:26  <PublicServer> <lych> trains cant join at all
04:30:43  <PublicServer> <lych> ok well they can, once in a while
04:30:56  <PublicServer> <CyberSoul> where?
04:31:17  <PublicServer> <lych> its a permanent long queue
04:33:46  <PublicServer> <CyberSoul> it doesn't back up too much
04:33:54  <PublicServer> <CyberSoul> mostly prio doing their job atm
04:34:08  <PublicServer> <lych> yea i shortened most of them
04:34:15  <PublicServer> <CyberSoul> could need the 3rd rail, but it would need to go a long way to be useful
04:34:33  <PublicServer> <lych> all the way to MSH1
04:35:23  <PublicServer> <CyberSoul> yeah, the 3rd rail starts at bbh02, so u would need to go there
04:37:48  <Sylf> !password
04:37:48  <PublicServer> Sylf: uphold
04:38:07  <PublicServer> *** Sylf joined the game
04:40:15  <CyberSoul> at !did entry i added that funking extry-entry exit signal thing for more predictable backup behaivor
04:40:37  <PublicServer> ***  made screenshot at 00036AA5: http://ps.openttdcoop.org/publicserver/webcam/00036AA5.png
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05:04:53  <PublicServer> *** Game paused (number of players)
05:05:14  <CyberSoul> u done or just lost connection?
05:06:32  <CyberSoul> i'm gonna be  afk for a bit and will just log off to save my cpu if you are done building
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05:22:56  <lych> !players
05:22:59  <PublicServer> lych: There are currently no clients connected to the server
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11:09:18  <rane> !players
11:09:21  <PublicServer> rane: There are currently no clients connected to the server
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11:45:00  <rane> !password
11:45:00  <PublicServer> rane: fliers
11:45:09  <PublicServer> *** Game still paused (number of players)
11:45:11  <PublicServer> *** rane joined the game
11:45:31  <PublicServer> <rane> okay
11:45:34  <PublicServer> <rane> let's rebuild this to maglev
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11:55:21  <rane> two days without path signals and i figured out priorities
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12:07:53  <lugo> .
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15:25:01  <pim> join  #openttdcoop
15:25:08  <pim> @quickstart
15:25:09  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
15:30:46  <rane> !players
15:30:48  <PublicServer> rane: There are currently no clients connected to the server
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15:38:21  <Startouf> Hello all
15:38:29  <Startouf> I need some information
15:38:37  <Startouf> about how to enable town funding
15:38:47  <Startouf> Do i need a newgrf ?
15:39:46  <Startouf> *i meant town foundation
15:40:15  <Startouf> @quickstart
15:40:16  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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15:40:40  <Troy> anybody here?
15:40:59  <Startouf> me
15:40:59  *** Troy is now known as Guest3529
15:41:02  <Guest3529> h
15:41:05  <Guest3529> hmm
15:41:20  <Guest3529> how does this work again
15:41:24  <Guest3529> @quickstart
15:41:25  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
15:41:35  <Startouf> I need some information : how can i enable town foundation ? Do i need a newgrf ?
15:42:58  <Ammler> Startouf: try at #openttd for generic user questions
15:43:06  <Ammler> people here have no clue :-)
15:44:20  <Startouf> ok
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15:51:21  <Vinnie> Startouf check the econic tab in the patch settings
15:51:28  <Vinnie> economic
15:55:05  <Mazur> !passwork
15:55:08  <Mazur> !password
15:55:08  <PublicServer> Mazur: afloat
15:55:49  <PublicServer> *** Game still paused (number of players)
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16:12:09  <PublicServer> *** Game still paused (number of players)
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16:12:14  <mfb-> hi
16:20:22  <Mazur> lo
16:25:38  <PublicServer> ***  made screenshot at 0000EC73: http://ps.openttdcoop.org/publicserver/webcam/0000EC73.png
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18:05:16  <mfb-> !players
18:05:19  <PublicServer> mfb-: There are currently no clients connected to the server
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18:23:16  <V453000> !password
18:23:16  <PublicServer> V453000: deface
18:23:38  <PublicServer> *** Game still paused (number of players)
18:23:40  <PublicServer> <V453000> hi
18:23:41  <PublicServer> *** V453000 joined the game
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18:24:55  <PublicServer> <V453000> big WTF at train 89
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18:42:38  <Tray> !players
18:42:40  <PublicServer> Tray: There are currently no clients connected to the server
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18:46:09  <Tray> !password
18:46:09  <PublicServer> Tray: pilfer
18:46:58  <PublicServer> *** Game still paused (number of players)
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18:52:56  <PublicServer> *** Game still paused (number of players)
18:52:56  <PublicServer> *** Game unpaused (number of players)
18:52:57  <PublicServer> *** CyberSoul joined the game
18:53:00  <PublicServer> <Tray> hi
18:53:06  <PublicServer> <CyberSoul> heyo
18:53:47  <V453000> hi, please delete train 89
18:53:54  <V453000> I have no idea who built it but WTF.
18:54:18  <PublicServer> <Tray> I will
18:54:28  <CyberSoul> lol, it lost an engine
18:55:12  <PublicServer> <Tray> done
18:55:24  <PublicServer> <Tray> One free train! o:
18:55:39  <PublicServer> ***  made screenshot at 0001AAD0: http://ps.openttdcoop.org/publicserver/webcam/0001AAD0.png
18:55:48  <PublicServer> <CyberSoul> :P
18:56:09  <PublicServer> <Tray> over ):
18:56:16  <V453000> :)
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18:59:17  <Tray> Hrm. What has to be done before the limit of trains is raised?
18:59:50  <mfb-> jams should go away
19:00:16  <PublicServer> <CyberSoul> dont know, reached a point yesterday were thing were smooth, then we started breaking stuff by adding capacity where it may not be needed
19:00:55  <mfb-> !password
19:00:55  <PublicServer> mfb-: withed
19:01:11  <PublicServer> *** mfb joined the game
19:01:11  <PublicServer> <CyberSoul> and are the wood trains 1 car short across the board?
19:01:26  <PublicServer> <mfb> TL 2.5, yes
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19:01:58  <SmatZ> hi
19:02:01  <alluke_> hi
19:02:07  <dihedral> !tell alluke_ download
19:02:07  <dihedral> awww
19:02:07  <SmatZ> @quickstart
19:02:08  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:02:10  <dihedral> pffft
19:02:12  <SmatZ> :)
19:02:15  <dihedral> where did that tell command go to
19:02:25  <SmatZ> !help
19:02:25  <PublicServer> SmatZ: http://www.openttdcoop.org/wiki/IRC_Commands
19:03:27  <alluke_> cant find the correct nightly
19:03:42  <mfb-> just use !dl (whatever)
19:03:46  <SmatZ> alluke_: read the links...
19:03:51  <alluke_> i did
19:03:57  <dihedral> then read again
19:03:59  <SmatZ> mfb-: he should first read the ruleset before he joins :P
19:03:59  <mfb-> then you read the answer
19:04:17  <PublicServer> <mfb> well, (whatever) is still up to him
19:04:50  <V453000> but does not make him read the starting guides
19:05:01  *** Chris_Booth has quit IRC
19:05:01  <alluke_> !dl
19:05:01  <PublicServer> alluke_: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
19:05:01  <PublicServer> alluke_: http://www.openttd.org/en/download-trunk/r22148
19:05:05  <PublicServer> <mfb> to find out how the command works maybe
19:05:18  <SmatZ> V453000: @quickstart isn't enough?
19:05:25  <V453000> it is
19:05:40  <alluke_> thanks
19:05:44  <V453000> but afaik it directly links to the IRC help
19:05:48  <SmatZ> hello V453000 btw :)
19:05:53  <V453000> hi hi :)
19:06:08  <PublicServer> *** SmatZ joined the game
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19:07:04  <PublicServer> <mfb> maybe
19:07:39  <alluke_> are all the missing grfs in the grfpack
19:07:55  *** Chris_Booth has joined #openttdcoop
19:07:55  <dihedral> and bananas
19:07:56  *** Chris_Booth has quit IRC
19:08:01  <CyberSoul> just use the online content download
19:08:34  <alluke_> ye
19:08:40  <alluke_> but theres some unknown stuff
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19:08:54  <dihedral> then those are in the grf pack
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19:21:26  <alluke_> now
19:21:31  <alluke_> found all grfs
19:22:44  <alluke_> !password
19:22:44  <PublicServer> alluke_: spotty
19:23:03  <PublicServer> *** Aleksi joined the game
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19:23:56  <CyberSoul> hello aleksi
19:23:58  <PublicServer> <Aleksi> why cant i found company
19:24:08  <PublicServer> <Aleksi> hello there
19:24:15  <CyberSoul> its a coop server
19:24:20  <CyberSoul> we all work together
19:24:21  <PublicServer> <Aleksi> ah
19:24:27  <PublicServer> <Aleksi> everyone works in one company?
19:24:38  <CyberSoul> yep
19:24:45  <PublicServer> <Aleksi> okay
19:24:51  <PublicServer> <Aleksi> ill join in
19:24:53  <PublicServer> *** Aleksi has joined company #1
19:24:53  <PublicServer> *** Game unpaused (number of players)
19:25:09  <PublicServer> <Aleksi> that black
19:25:12  <PublicServer> <Aleksi> looks very nice
19:25:26  <PublicServer> <Aleksi> too bad the newgrf doesnt change the name
19:25:39  <PublicServer> ***  made screenshot at 0000D87E: http://ps.openttdcoop.org/publicserver/webcam/0000D87E.png
19:26:23  <PublicServer> *** SmatZ joined the game
19:26:38  <PublicServer> <SmatZ> evening
19:26:50  <PublicServer> <CyberSoul> heyo SmatZ
19:27:08  <PublicServer> <SmatZ> hello CS :)
19:27:14  <PublicServer> <Aleksi> sup
19:30:59  <PublicServer> *** SmatZ has left the game (connection lost)
19:31:17  <CyberSoul> @info
19:31:21  <PublicServer> <Aleksi> stupid cities
19:31:22  <CyberSoul> !info
19:31:22  <PublicServer> CyberSoul: #:1(Orange) Company Name: 'PSG 202'  Year Founded: 1950  Money: 7563762972  Loan: 0  Value: 7567327704  (T:1200, R:5, P:1, S:0) unprotected
19:31:27  <PublicServer> <Aleksi> must i bribe
19:32:15  <CyberSoul> you can plant trees for most things
19:32:32  <PublicServer> <Aleksi> ik
19:32:38  <PublicServer> <Aleksi> solved it that way
19:32:58  <PublicServer> <Aleksi> first truck
19:32:58  <CyberSoul> which city?
19:33:06  <PublicServer> <Aleksi> maplehurst
19:34:08  <PublicServer> <Aleksi> why dont we use heqs
19:35:12  <CyberSoul> heqs?
19:35:32  <PublicServer> <Aleksi> heavy equipment set
19:36:53  <CyberSoul> we dont typically build RV, preferring trains to send things long distance, and stress the network more
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19:37:27  <PublicServer> <Aleksi> the heqs aint for long distances anyway
19:37:37  <PublicServer> <Aleksi> theyre good for transferring stuff into trains
19:37:52  <PublicServer> <Aleksi> and those trains are tiny
19:38:29  <CyberSoul> We dont even build RVs to transfer to train, look around the map
19:38:40  <PublicServer> <Aleksi> i know
19:39:53  <CyberSoul> It's kinda boring atm, the network is flowing well and we are at the train limit, so we just need a member to bless it all and up the train limit
19:40:12  <PublicServer> <Aleksi> why dont you try realistic gameplay?
19:40:39  <PublicServer> ***  made screenshot at 00003D51: http://ps.openttdcoop.org/publicserver/webcam/00003D51.png
19:40:45  <CyberSoul> what's realistic mean to u?
19:40:57  <PublicServer> <Aleksi> instead of having *ugh*1200 O.O small and fast trains
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19:41:07  <PublicServer> <Aleksi> get less slower and bigger trains
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19:41:47  <PublicServer> <Aleksi> in the games i play with some of my buds we have gigantic trains
19:41:57  <CyberSoul> I think the idea with train length (TL) 3 is that we can build a lot of hubs
19:41:59  <PublicServer> <Aleksi> carrying thousands tons of stuff
19:42:18  <PublicServer> <Aleksi> is it limited to 3 tiles?
19:42:41  <PublicServer> *** Chris Booth joined the game
19:42:45  <PublicServer> <Aleksi> xD
19:42:47  <PublicServer> <Chris Booth> hi
19:42:49  <CyberSoul> yeah, check the network plan to see how it was sketched out in the beggining
19:42:51  <PublicServer> <Aleksi> too many trains
19:42:57  <PublicServer> <Aleksi> cant buy any trains
19:43:19  <CyberSoul> TL3 mean we can use CL3 which makes hubs compact, so we can have a lot of them
19:43:27  <PublicServer> <Chris Booth> things need fixing befor we add more trains
19:43:37  <PublicServer> <Chris Booth> such as BBH 07 - MSH 02
19:43:41  <PublicServer> <Aleksi> sorry i dont understand those things :D
19:44:04  <PublicServer> <Chris Booth> well I am sorry Aleksi but these are teh rules
19:44:10  <PublicServer> <Chris Booth> no jams = more trains
19:44:16  <PublicServer> <Chris Booth> jams = no more trains
19:44:25  <Mazur> Aleksi: We play all kinds of games, sometimes with long trains, sometimes with short ones, sometimes moving cargo, sometimes mobing passengers, we mix everything up.
19:44:34  <PublicServer> <Aleksi> ok
19:44:44  <PublicServer> <Chris Booth> and if you find it hard to understand you may be best placed just to watch a few games
19:44:54  <PublicServer> <Aleksi> yea im just wathing
19:44:57  <PublicServer> <Chris Booth> and ask fror some tips
19:44:58  <Mazur> Aleksi: And so far each game we make a plan, and we stick to that plan.
19:45:02  <PublicServer> <Aleksi> ok
19:45:28  <PublicServer> <Chris Booth> Mazur that is lies, in the past we have played Chaos theory games
19:45:29  <Mazur> s/far/for/
19:45:38  <PublicServer> <Chris Booth> these tend to go badly IMO
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19:45:44  <PublicServer> <Chris Booth> but have been played
19:46:44  <Mazur> Soon we will play a four plan game, four quarters each with their own plan, as it were.
19:46:56  <PublicServer> <Aleksi> ok
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19:47:04  <PublicServer> <Aleksi> ill go check out the other one
19:47:06  <PublicServer> <Aleksi> bye
19:47:12  <PublicServer> *** Aleksi has left the game (leaving)
19:47:13  *** Chris_Booth_ is now known as Chris_Booth
19:47:16  <Mazur> Bye.
19:47:18  <PublicServer> <Chris Booth> bye bye Al
19:47:38  <PublicServer> *** Chris Booth has joined spectators
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19:48:07  <alluke_> !password
19:48:07  <PublicServer> alluke_: hairdo
19:48:22  *** Chris_Booth has quit IRC
19:48:31  <PublicServer> *** Chris Booth has left the game (connection lost)
19:51:02  <alluke_> .!password doesnt work for the prozone
19:53:23  <alluke_> !password
19:53:23  <PublicServer> alluke_: hairdo
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19:55:39  <PublicServer> ***  made screenshot at 0000EA16: http://ps.openttdcoop.org/publicserver/webcam/0000EA16.png
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19:57:40  <alluke_> !password
19:57:40  <PublicServer> alluke_: hairdo
19:58:36  <alluke_> !password
19:58:36  <PublicServer> alluke_: hairdo
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20:37:49  <PublicServer> *** Game still paused (number of players)
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20:40:51  <PublicServer> *** Game still paused (number of players)
20:40:51  <PublicServer> *** Game unpaused (number of players)
20:40:54  <PublicServer> *** 1ntexon joined the game
20:40:57  <PublicServer> <1ntexon> hi
20:41:07  <PublicServer> <SmatZ> hello intexon
20:41:30  <PublicServer> *** mfb joined the game
20:41:33  <PublicServer> <SmatZ> hello mfb
20:41:36  <mfb-> hi
20:42:07  <PublicServer> *** 1ntexon has left the game (connection lost)
20:42:26  <PublicServer> *** 1ntexon joined the game
20:42:51  <PublicServer> <mfb> we need more trains :)
20:43:02  <PublicServer> <SmatZ> ha
20:43:13  <PublicServer> <SmatZ> I was just about to build a station, when the forest disappeared :)
20:43:29  <PublicServer> <mfb> station without trains ;)
20:43:44  <PublicServer> <SmatZ> are there any jams?
20:43:51  <PublicServer> <SmatZ> last time I had a look it was pretty fine
20:44:01  <PublicServer> <mfb> I don't see any
20:44:19  <PublicServer> <1ntexon> we just finished adding 3rd line where it was needed
20:44:38  <SmatZ> !trains 1300
20:44:48  <SmatZ> !rcon set max_trains 1300
20:44:48  <PublicServer> SmatZ: you are not allowed to use !rcon
20:44:51  <SmatZ> bo
20:45:15  *** ChanServ sets mode: +o SmatZ
20:45:17  <SmatZ> !rcon set max_trains 1300
20:45:21  <SmatZ> !trains 1300
20:45:31  *** Benom has joined #openttdcoop
20:45:31  <SmatZ> ok should be set now :)
20:45:44  <Chris_Booth> SmatZ: IMO we didn't need more train
20:45:50  <Chris_Booth> BBH 07 still needs fixing
20:45:56  <Chris_Booth> and with more trains
20:46:17  <PublicServer> <SmatZ> BBH 07 looks fine now
20:46:29  <PublicServer> <SmatZ> but
20:46:32  <PublicServer> <SmatZ> if it needs fixing
20:46:40  <PublicServer> <SmatZ> why nobody placed "!FIXME" signs?
20:47:06  <CyberSoul> !password
20:47:06  <PublicServer> CyberSoul: impede
20:47:25  <PublicServer> *** CyberSoul joined the game
20:52:59  <PublicServer> <1ntexon> it would need to separate BBH07 and MSH02 and proper merger...
20:55:39  <PublicServer> ***  made screenshot at 0001DEE5: http://ps.openttdcoop.org/publicserver/webcam/0001DEE5.png
20:57:19  *** lych has joined #openttdcoop
20:59:24  <SmatZ> !rcon set max_trains 1260
21:02:48  <PublicServer> *** SmatZ has left the game (connection lost)
21:03:30  <PublicServer> <mfb> the prio at !jam is a bit strange
21:03:48  <PublicServer> <mfb> the line from west is not really busy
21:04:26  <PublicServer> <CyberSoul> yeah, was thinking an outer lane balanced prio and crossover both inner lanes might work better.
21:04:45  <PublicServer> <mfb> maybe a 3. line to the drop helps, too
21:05:10  <PublicServer> <mfb> but it will be difficult to build that
21:05:44  <PublicServer> <mfb> hmm strange
21:06:14  <PublicServer> <mfb> oh found it
21:10:40  <PublicServer> ***  made screenshot at 00031087: http://ps.openttdcoop.org/publicserver/webcam/00031087.png
21:12:17  <Tray> !passwort
21:12:22  <Tray> !password
21:12:22  <PublicServer> Tray: blimps
21:12:48  <PublicServer> *** Tray joined the game
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21:22:38  <PublicServer> <mfb> hmm
21:22:46  *** Benom has quit IRC
21:22:52  <PublicServer> <CyberSoul> ?
21:23:01  <PublicServer> <mfb> now I can raise that tile
21:23:07  <PublicServer> <mfb> but I forgot why I wanted to do that
21:23:13  <PublicServer> <CyberSoul> lol
21:23:58  <PublicServer> <mfb> ah, new entry line
21:24:17  <PublicServer> <CyberSoul> yep
21:25:40  <PublicServer> ***  made screenshot at 00011250: http://ps.openttdcoop.org/publicserver/webcam/00011250.png
21:25:41  <PublicServer> <mfb> there we go
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21:29:12  <PublicServer> <mfb> ?
21:29:15  <PublicServer> <mfb> easier then
21:29:25  <PublicServer> <CyberSoul> yeah, i hate that though
21:29:35  <PublicServer> <mfb> works without any problems
21:30:00  <PublicServer> <CyberSoul> until the rails get to the jamming point, then it makes thinks worse
21:30:19  <PublicServer> <mfb> ok
21:30:25  <Vinnie> !players
21:30:27  <PublicServer> Vinnie: Client 509 (Orange) is Tray, in company 1 (PSG 202)
21:30:27  <PublicServer> Vinnie: Client 505 is 1ntexon, a spectator
21:30:27  <PublicServer> Vinnie: Client 503 (Orange) is mfb, in company 1 (PSG 202)
21:30:27  <PublicServer> Vinnie: Client 507 (Orange) is CyberSoul, in company 1 (PSG 202)
21:30:35  <PublicServer> <CyberSoul> but its right next door too i guess
21:36:53  <PublicServer> <mfb> strange prio ;)
21:37:34  <PublicServer> *** 1ntexon has left the game (connection lost)
21:40:37  <PublicServer> <mfb> temp can only get pickup-trains at the moment
21:40:40  <PublicServer> ***  made screenshot at 0000F470: http://ps.openttdcoop.org/publicserver/webcam/0000F470.png
21:44:21  <PublicServer> <mfb> double prio can't work ;)
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21:44:42  <PublicServer> <mfb> (without strange pbs constructions or tons of wires
21:44:53  <PublicServer> <CyberSoul> over by paper?, that was never meant to stay
21:44:59  <PublicServer> <mfb> ok
21:45:07  <PublicServer> <mfb> but it blocked all trains
21:50:09  <PublicServer> <mfb> ?
21:50:23  <PublicServer> *** Tray has left the game (leaving)
21:51:05  <PublicServer> <CyberSoul> ??, making more room for the join, at least that was the theory
21:51:12  <PublicServer> <mfb> ah
21:51:26  <PublicServer> <CyberSoul> cause it will be a 2+3 > 3 join
21:53:07  <PublicServer> <CyberSoul> should the paper trains go on one rail and the rest on the other two?
21:53:28  <PublicServer> * mfb looks at the traffic
21:53:30  <PublicServer> <CyberSoul> or should paper come in on 2 rails?
21:53:48  <PublicServer> <mfb> 1 rail paper only, 1 drop only, 1 both?
21:54:14  <PublicServer> <mfb> 2+1 are ok, too
21:54:16  <PublicServer> <CyberSoul> yeah, or 1 for paper exclusive, which may work better overflow wise
21:54:30  <PublicServer> <mfb> well, paper is pickup
21:54:32  <PublicServer> <CyberSoul> i can't decide between those two
21:54:38  <PublicServer> <mfb> + got an overflow
21:54:53  <PublicServer> <mfb> well, you can build 4 lines ;)
21:54:56  <PublicServer> <mfb> 2+2
21:54:58  <PublicServer> <CyberSoul> :)
21:55:06  <PublicServer> <mfb> that is what the station accepts at the moment
21:55:16  <PublicServer> <mfb> drop+pickup both got two parts
21:55:40  <PublicServer> ***  made screenshot at 0000CC72: http://ps.openttdcoop.org/publicserver/webcam/0000CC72.png
21:56:02  <PublicServer> <CyberSoul> lets do 1 paper only, 1 drop only, and 1 both
21:56:12  <PublicServer> <CyberSoul> can u do the part near the station?
21:56:34  <PublicServer> <CyberSoul> the third rail needs to come out better to actually do anything
21:57:22  <PublicServer> <CyberSoul> right now 2 input rails go down to one before branching out to the various places
21:57:42  <PublicServer> <mfb> ?
21:57:54  <PublicServer> <CyberSoul> oh, nvm, i missed a part of it
22:00:01  <PublicServer> <mfb> drop got some serious jam
22:00:28  <PublicServer> <CyberSoul> outflow is jammed now
22:03:57  <PublicServer> <mfb> how does that help?
22:04:35  <PublicServer> <CyberSoul> well 2 go to 1 rail now and 2 to other instead of 3 and 1, but its definitely temp
22:04:45  <PublicServer> <mfb> ?
22:04:51  <PublicServer> <CyberSoul> 3 rails need to ultimately exit
22:04:56  <PublicServer> <mfb> see sign
22:05:38  <PublicServer> <mfb> but we can use that line
22:06:08  <PublicServer> <CyberSoul> yeah i think the last 2 bays should join back there in any case
22:06:42  <PublicServer> <CyberSoul> actually the exit is too complicated for its own good imo
22:06:52  <PublicServer> <mfb> :D
22:06:58  <PublicServer> <mfb> well, that works
22:07:05  <PublicServer> <mfb> paper station is empty
22:07:19  <PublicServer> <mfb> all trains prefer the new line
22:07:37  <PublicServer> <mfb> so we can use two lines for the drop
22:07:51  <PublicServer> <CyberSoul> yeah much better
22:08:53  <PublicServer> <CyberSoul> and now we clearly have three output lines, which will go out to the hub
22:09:03  <PublicServer> <mfb> we had that before
22:09:31  <PublicServer> <CyberSoul> yeah but one was empty :P
22:10:40  <PublicServer> ***  made screenshot at 00012C56: http://ps.openttdcoop.org/publicserver/webcam/00012C56.png
22:12:45  *** pim has joined #openttdcoop
22:13:25  <PublicServer> <mfb> trains are waiting at !jam again
22:13:51  <PublicServer> <mfb> maybe we can move the split a bit
22:14:04  *** pim has joined #openttdcoop
22:14:18  <PublicServer> <CyberSoul> yeah, feel free to work on the 2+2 > 3 join, everything over there was temp
22:14:38  *** Ramsus08191 has joined #openttdcoop
22:14:40  <Ramsus08191> !password
22:14:40  <PublicServer> Ramsus08191: shunts
22:14:58  <PublicServer> *** Ramsus08191 joined the game
22:15:01  <PublicServer> <Ramsus08191> hello there
22:15:20  <PublicServer> <mfb> hi
22:16:19  <PublicServer> <Ramsus08191> so the map is comingn to an end?
22:16:41  <PublicServer> <mfb> wtf
22:18:15  <PublicServer> <CyberSoul> okay the outer rail is paper only, the inner drop only, and the middle both
22:18:40  <PublicServer> <CyberSoul> on the station side
22:18:52  <PublicServer> <mfb> right
22:19:02  <PublicServer> <CyberSoul> i reconfigured it to that
22:19:28  <PublicServer> <CyberSoul> now the input join...
22:20:00  <Webster> Latest update from openttd: OpenTTD 1.1.0-RC2 <http://www.openttd.org/en/news/145>
22:20:46  *** Chris_Booth has quit IRC
22:22:38  <PublicServer> <CyberSoul> that early split cross should go if possible
22:22:45  <PublicServer> <mfb> right
22:24:15  <PublicServer> <mfb> something like that for N2?
22:25:04  <PublicServer> <CyberSoul> just one choice for N2?
22:25:08  <PublicServer> <mfb> or just extend the bypass-bridges
22:25:19  <PublicServer> <mfb> well, N1+N2 -> drop+both
22:25:41  <PublicServer> ***  made screenshot at 0000F668: http://ps.openttdcoop.org/publicserver/webcam/0000F668.png
22:26:16  <PublicServer> <mfb> would be my idea
22:26:58  <PublicServer> <CyberSoul> still don't follow, show me at the join, i'll watch and learn
22:28:45  <PublicServer> <mfb> go away trains...
22:32:55  <PublicServer> *** Ramsus08191 has left the game (leaving)
22:33:07  *** Ramsus08191 has quit IRC
22:34:26  <PublicServer> <mfb> let's see how that works
22:40:27  <PublicServer> <CyberSoul> i noticed you like those short pbs waiting bays
22:40:41  <PublicServer> ***  made screenshot at 0000CC71: http://ps.openttdcoop.org/publicserver/webcam/0000CC71.png
22:40:51  <PublicServer> <mfb> well, pbs is useful as we have two different lines incoming
22:41:02  <PublicServer> <mfb> so trains can fill both waiting bays at the same time
22:41:12  <PublicServer> <CyberSoul> definitely makes the waiting bay structure more compact
22:41:22  <PublicServer> <mfb> the one tile is not important here
22:42:28  <PublicServer> <mfb> the pickup/drop-mixture at the station is a bit useless now
22:42:35  <PublicServer> <mfb> as both lines come from the same line from the hub
22:42:49  <PublicServer> <mfb> well, it works fine like that
22:44:12  <PublicServer> <CyberSoul> well, if it get to be a problem, we can always bring the 4th line to the hub like u mentioned earlier :)
22:44:24  <PublicServer> <mfb> :)
22:45:52  *** elmz has quit IRC
22:46:27  <PublicServer> <mfb> :D
22:46:48  <PublicServer> <mfb> nessie in psg201 was still better
22:48:00  <CyberSoul> one thing i would do is cross w1 and w2 closer to the join, as having the cross further away makes the balance not work as well
22:48:26  <PublicServer> <mfb> which cross?
22:48:36  <PublicServer> <mfb> we just have a separate drop line
22:48:41  *** Progman has quit IRC
22:48:41  <PublicServer> <mfb> eh.. pickup
22:49:07  <PublicServer> <mfb> they do not cross at all
22:49:34  <PublicServer> <CyberSoul> back by the power plant is a crossover thats not needed then
22:49:48  <PublicServer> <mfb> the paper trains from w1 use that
22:50:01  <PublicServer> <mfb> they have to use it
22:50:29  <PublicServer> <mfb> ?
22:50:35  <PublicServer> <CyberSoul> but minor point really
22:50:35  <PublicServer> <mfb> via plane?
22:50:57  <PublicServer> <mfb> it is just a split
22:51:03  <PublicServer> <mfb> so it doesn't matter where it is
22:51:16  <PublicServer> <mfb> as long as it is not after some join
22:51:27  <PublicServer> <mfb> doesn't change anything
22:53:00  <PublicServer> <CyberSoul> it would affect jam behaivor, but i said it was minor :P
22:54:16  *** Chillosophy has quit IRC
22:54:23  <PublicServer> <CyberSoul> can we get more trains now :)
22:55:02  <PublicServer> <mfb> jams would jam the split more likely, indeed ;)
22:55:41  <PublicServer> ***  made screenshot at 0000FE69: http://ps.openttdcoop.org/publicserver/webcam/0000FE69.png
23:00:28  <PublicServer> <mfb> wtf maplehurt west
23:01:00  *** dr_gonzo has quit IRC
23:01:23  <PublicServer> *** SmatZ joined the game
23:01:24  <PublicServer> <SmatZ> hello
23:01:32  <PublicServer> <mfb> hi
23:02:09  <PublicServer> <SmatZ> nice, BBH07 is fixed :)
23:02:16  <PublicServer> <SmatZ> I am surprised the DROP works nicely
23:02:23  <PublicServer> <mfb> we hope so
23:02:26  <PublicServer> <CyberSoul> heyo, yeah we added a third rail
23:02:30  <PublicServer> <SmatZ> I was afraid it won' be able to handle the trains after fixing
23:03:12  <PublicServer> <mfb> wtf now I have 4 coal mines near my station
23:03:14  <PublicServer> <CyberSoul> me and sylf add twice the drop capacity earlier, but it may come under strain again
23:03:18  <PublicServer> <mfb> wlwyn garden city mine
23:04:00  <PublicServer> <SmatZ> is it safe to add more trains?
23:04:08  <PublicServer> <mfb> I think so
23:04:23  <SmatZ> !trains 1300
23:04:23  <PublicServer> <CyberSoul> zoomed in mini-map shows good flow everywhere i can see atm
23:04:37  <SmatZ> !rcon set max_trains 1300
23:04:53  <PublicServer> <SmatZ> we will see :)
23:04:59  <PublicServer> <SmatZ> 1300 isn't much
23:07:26  *** pim has quit IRC
23:07:56  <PublicServer> *** Mazur joined the game
23:07:59  <PublicServer> <Mazur> Hidehi.
23:08:03  <PublicServer> <mfb> hi
23:08:06  <PublicServer> <CyberSoul> heyo maz
23:10:43  <PublicServer> ***  made screenshot at 0003A0AC: http://ps.openttdcoop.org/publicserver/webcam/0003A0AC.png
23:14:28  *** MrD2DG has joined #openttdcoop
23:16:02  <PublicServer> <mfb> oh, train limit again
23:16:40  <PublicServer> <CyberSoul> hehe, 40 trains goes fast
23:17:38  <PublicServer> <mfb> need ~5 more for the new station :(
23:17:45  <SmatZ> !rcon set max_trains 1305
23:17:48  <PublicServer> <SmatZ> done :)
23:18:13  <PublicServer> <mfb> thanks
23:18:53  <PublicServer> <Mazur> I three for my new station, to start with.
23:19:37  <MrD2DG> !password
23:19:37  <PublicServer> MrD2DG: ashore
23:20:02  <PublicServer> <mfb> where?
23:20:07  *** Tray has quit IRC
23:20:14  <SmatZ> !rcon set max_trains 1308
23:20:18  <PublicServer> <SmatZ> done
23:20:20  <PublicServer> <Mazur> Banstead Mines.
23:20:36  <PublicServer> <SmatZ> but BBH07 is again getting cloggy
23:20:57  <PublicServer> <mfb> where?
23:21:11  <PublicServer> <mfb> N->W?
23:21:21  <PublicServer> <SmatZ> in the direction to SLH07
23:21:29  <PublicServer> *** MrD2DG joined the game
23:21:34  <PublicServer> <MrD2DG> Hi
23:21:36  <PublicServer> <mfb> hi
23:21:40  <PublicServer> <SmatZ> hi
23:21:44  <PublicServer> <mfb> well, not too much traffic
23:22:01  <PublicServer> <mfb> not it is empty
23:22:11  <PublicServer> <mfb> *now
23:22:43  <PublicServer> <mfb> you can add your trains btw.
23:23:41  <PublicServer> *** MrD2DG has left the game (connection lost)
23:23:47  <MrD2DG> Ugh lag :/
23:23:56  <MrD2DG> Back to the stable for me :)
23:25:25  <Mazur> Thanks, SmatZ.
23:25:42  <PublicServer> <mfb> hmm
23:25:43  <PublicServer> ***  made screenshot at 0000FE71: http://ps.openttdcoop.org/publicserver/webcam/0000FE71.png
23:25:47  <PublicServer> <SmatZ> you are welcome :)
23:26:23  <PublicServer> <Mazur> Such a bore to have to wait htree days to put trains into a station, like my previous one.  ;-)
23:26:30  <PublicServer> <SmatZ> :)
23:28:51  <PublicServer> <mfb> interesting.. my train takes different routes for pickup->drop and drop->pickup
23:29:37  <PublicServer> <mfb> jams at bbh03 or just improvements?
23:30:09  <PublicServer> <Mazur> Solving the trains slowing to a crawl mid tunnel/bridge section, I think.
23:30:31  <PublicServer> <CyberSoul> all the paper trains end up on one rail there
23:30:38  <PublicServer> <mfb> oh
23:31:42  <PublicServer> <CyberSoul> 3 rails go straight through with prio, 2 rails merge in
23:33:46  <PublicServer> <Mazur> Oh, I see.
23:34:07  <PublicServer> <Mazur> Starts when a train from the waiting bay moves in, adn takes long to solve.
23:35:21  <PublicServer> <CyberSoul> cause all the paper train are on 1 rail... i can rebalnce them there, but that seems like a problem upstream
23:38:15  <PublicServer> <Mazur> I tacked a paper split.  See the sign.
23:39:00  <PublicServer> <mfb> ?
23:39:18  <PublicServer> <mfb> where is the problem there?
23:39:22  <PublicServer> <Mazur> If they need spreading a bit, there is a point to do it.
23:40:44  <PublicServer> ***  made screenshot at 00012EAF: http://ps.openttdcoop.org/publicserver/webcam/00012EAF.png
23:40:54  <PublicServer> <Mazur> Not a problem, but CyberSoulmentioned all the paper trains being on one rail q few times, so I figured he thought it'de be better to spread them.
23:41:11  <PublicServer> <mfb> ah
23:41:27  <PublicServer> <Mazur> Then !paper split would be a place to work at.
23:44:37  <PublicServer> <Mazur> Got a !jam,
23:45:02  <PublicServer> <mfb> blocking train
23:45:45  <PublicServer> <mfb> 3. line is in work? goo
23:45:45  <PublicServer> <mfb> d
23:45:51  <PublicServer> <SmatZ> yes
23:46:15  *** Chrill has quit IRC
23:50:14  <CyberSoul> ok, i can remove paper split now
23:50:36  <PublicServer> <mfb> hmm
23:50:40  <PublicServer> <mfb> end a ML at a SLH?
23:50:50  <PublicServer> <mfb> with forced exit?
23:50:50  <PublicServer> <SmatZ> no
23:50:53  <PublicServer> <SmatZ> at BBH04
23:50:59  <PublicServer> <SmatZ> the exit is just temporal
23:51:05  <PublicServer> <SmatZ> until SLH05 is upgraded to 3ML
23:51:14  <PublicServer> <Mazur> There must be a missing connection somewhere, lots of trains are using RichmondHeights to turn about,
23:51:22  <PublicServer> <SmatZ> see !connect ML3 here
23:51:24  <PublicServer> <mfb> that is in work
23:51:32  <PublicServer> <SmatZ> good :)
23:51:45  <PublicServer> <Mazur> Ok, making a reverser there.
23:51:47  <PublicServer> <mfb> connected
23:51:57  <PublicServer> <CyberSoul> ah, i see now
23:52:07  <PublicServer> <mfb> exit for middle line at SLH05 missing
23:52:09  <PublicServer> <SmatZ> ok, that was quick :)
23:52:12  <PublicServer> <SmatZ> oh
23:52:22  <PublicServer> <mfb> I will build that
23:52:30  <PublicServer> <SmatZ> yeah, good :)
23:52:46  <PublicServer> <SmatZ> don't forget exit for the middle ML
23:53:20  <PublicServer> <mfb> ?
23:53:25  <PublicServer> <mfb> ah right
23:53:45  <PublicServer> <SmatZ> good now :)
23:54:05  <PublicServer> <SmatZ> fine coop :)
23:55:13  <PublicServer> <SmatZ> :)
23:55:44  <PublicServer> ***  made screenshot at 000140B0: http://ps.openttdcoop.org/publicserver/webcam/000140B0.png
23:56:33  <PublicServer> <mfb> if trains should be able to turn around, they can do that quicker near at the SLH
23:56:48  <PublicServer> <mfb> ah ok
23:56:54  <PublicServer> <mfb> just as emergency
23:59:49  <PublicServer> <mfb> well.. good night
23:59:55  <PublicServer> <SmatZ> good night mfb
23:59:57  <PublicServer> <Mazur> Sleep well.

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