Config
Log for #openttdcoop on 7th May 2011:
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00:00:01  <PublicServer> <Troy McClure> yes, but those both have about 6 bays
00:00:23  <PublicServer> <MrD2DG> Drop has 10
00:00:25  <PublicServer> <MrD2DG> Should be fine
00:00:36  <PublicServer> <Troy McClure> Sawmill: 12, Fac: 8
00:00:38  <PublicServer> <MrD2DG> Its not like all 6 bays have trains leaving simultaneously
00:00:45  <PublicServer> <MrD2DG> Still applies
00:00:47  <PublicServer> <Troy McClure> 12+8 =20
00:00:58  <PublicServer> <Chris Booth> if sawmill ever uses 12 I will eat my left foot
00:00:59  <PublicServer> <Troy McClure> but Sawmill is overcapacity till yet
00:01:05  <PublicServer> <Chris Booth> as the MLs will be LLLL_RRRRs
00:01:12  <PublicServer> <Troy McClure> daring me again
00:01:18  <PublicServer> <Troy McClure> like those 50quid?
00:01:20  <PublicServer> <Chris Booth> no
00:01:26  <PublicServer> <Chris Booth> I like my left foot
00:01:26  <PublicServer> <MrD2DG> :P
00:01:28  <PublicServer> <Chris Booth> more than money
00:01:34  <PublicServer> <Troy McClure> I'll expect a photo, you know that  :D
00:01:58  <PublicServer> <Chris Booth> Troy McClure: you heard of photo shop?
00:02:02  <PublicServer> <Troy McClure> still, it's still far away
00:02:04  <PublicServer> <MrD2DG> Lol
00:02:04  <PublicServer> <Troy McClure> :D
00:02:26  <PublicServer> <Troy McClure> other problems probably occur before undercapacity of Town Drop
00:02:40  <PublicServer> ***  made screenshot at 00003C7F: http://ps.openttdcoop.org/publicserver/webcam/00003C7F.png
00:02:44  <PublicServer> <MrD2DG> Like MSH03 jamming :)
00:03:06  <PublicServer> <Troy McClure> but that will have to do with different traffic of primary trains
00:03:12  <PublicServer> <MrD2DG> because noone can expand it
00:03:14  <PublicServer> <Troy McClure> which I cant monitor now, since most isnt built
00:03:42  <PublicServer> <Troy McClure> @Chris
00:03:52  <PublicServer> <Troy McClure> you had some troubles with the goods trains from Sawmill earlier?
00:04:08  <PublicServer> <Troy McClure> are they solved now?
00:04:18  <Chris_Booth> yes
00:04:30  <Chris_Booth> I deleted the backwards depot
00:04:38  <PublicServer> <Troy McClure> okay
00:04:47  <PublicServer> <Chris Booth> you built a depot on the exit
00:04:47  *** Progman has joined #openttdcoop
00:04:53  <PublicServer> <Troy McClure> hmm
00:04:55  <PublicServer> <Chris Booth> so I got my buldozer out
00:04:55  <PublicServer> <Troy McClure> okay
00:04:57  <PublicServer> <Chris Booth> and removed it
00:08:25  *** Progman has quit IRC
00:10:38  <PublicServer> *** Chris Booth has left the game (leaving)
00:12:05  <PublicServer> <MrD2DG> Got the urge to build a 4 way SLH in between msh01 and bbh 02
00:12:19  <PublicServer> <MrD2DG> Might try tomorrow if noones done it
00:12:26  <PublicServer> <Troy McClure> 2 seperates will probably also do
00:12:34  <PublicServer> <MrD2DG> I know but i wanted a challenge
00:12:40  <PublicServer> <Troy McClure> but if you really want it:D
00:12:44  <PublicServer> <MrD2DG> :P
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00:14:58  <Mazur> UB40, man, still swings out of the place.
00:15:04  <PublicServer> <Troy McClure> :P
00:16:43  <Mazur> Brings back memories of hot, sweaty bodies.
00:16:53  <PublicServer> <MrD2DG> Umm wut?
00:17:04  <Mazur> On crowded dance floors.
00:17:10  <PublicServer> <MrD2DG> Oh...
00:17:17  <PublicServer> <Troy McClure> yeah, sure :D
00:17:19  <Mazur> Got you there, dint I?
00:17:21  <Mazur> :-D
00:17:24  <PublicServer> <MrD2DG> Yep :P
00:17:44  <PublicServer> ***  made screenshot at 00010CA5: http://ps.openttdcoop.org/publicserver/webcam/00010CA5.png
00:17:51  <Mazur> Mind you, there was enough of that, too.
00:18:02  <PublicServer> <MrD2DG> ;)
00:18:02  <Mazur> Red, red wine.
00:18:06  <Mazur> :-)
00:18:09  <PublicServer> <MrD2DG> Oh
00:18:21  <Mazur> And hot, sweaty mammaries.
00:18:29  <PublicServer> <MrD2DG> No comment :)
00:18:36  <PublicServer> <Troy McClure> mammaries
00:18:44  <PublicServer> <Troy McClure> that's an posh word :D
00:18:47  <PublicServer> <MrD2DG> :P
00:18:54  <PublicServer> <Troy McClure> short for mammary glands?
00:19:00  <PublicServer> <MrD2DG> Im guessing so
00:19:29  <Mazur> To porevent shocking any children.
00:19:46  <PublicServer> <MrD2DG> No children here :P
00:19:56  <PublicServer> <Troy McClure> except the children with great vocubulary :D
00:19:58  <Mazur> I was told once, that there might be some of those here.
00:20:04  <PublicServer> <Troy McClure> *vocabulary
00:20:04  <PublicServer> <MrD2DG> Lol
00:20:13  <Mazur> Meaningk, the possibility existed.
00:20:24  <PublicServer> <MrD2DG> The youngest person I've seen on coop servers was 16
00:20:50  <PublicServer> <Troy McClure> MrD2DG
00:20:57  <PublicServer> <MrD2DG> ?
00:21:03  <PublicServer> <Troy McClure> could you check out MSH01>Fac
00:21:09  <Mazur> But it's illegal in the US to treat them maturely.
00:21:15  <PublicServer> <Troy McClure> and give your opinion
00:21:17  <PublicServer> <MrD2DG> Ugh US
00:21:21  <PublicServer> <MrD2DG> Ok
00:21:41  <PublicServer> <MrD2DG> Id say its getting pretty busy
00:21:45  <PublicServer> <Troy McClure> I want to add some good trains shortly
00:21:51  <PublicServer> <Troy McClure> fac at 58%
00:21:53  <PublicServer> <Troy McClure> s
00:22:03  <PublicServer> <Troy McClure> but I dont see much free capacity
00:22:20  <PublicServer> <MrD2DG> It can handle more outer line on IN is quite free and inner line on OUT s too
00:22:23  <PublicServer> <Troy McClure> 64% now, but still
00:22:33  <PublicServer> <MrD2DG> Think a few more wont hurt
00:22:55  <PublicServer> <Troy McClure> there is something like the last straw
00:25:12  <PublicServer> <MrD2DG> BRB
00:28:28  <PublicServer> <Troy McClure> hmm
00:28:44  <PublicServer> <MrD2DG> bk
00:29:39  <PublicServer> <Troy McClure> nice engines tho
00:29:49  <PublicServer> <Troy McClure> especially TL6 with CL2
00:30:00  <PublicServer> <Troy McClure> something different than TL3 and CL3
00:30:14  <PublicServer> <MrD2DG> Yeah but they are bloody slow
00:30:21  <PublicServer> <Troy McClure> 120 kph/80 mph
00:30:23  <PublicServer> <MrD2DG> 75mph!!
00:30:29  <PublicServer> <Troy McClure> 75?
00:30:31  <PublicServer> <MrD2DG> Yes
00:30:37  <PublicServer> <Troy McClure> 120 is 75?
00:30:39  <PublicServer> <Troy McClure> okay
00:30:45  <PublicServer> <MrD2DG> Well my displays show 75
00:31:07  <PublicServer> <MrD2DG> Funny, I always thought this train was capable of 100mph
00:31:13  <PublicServer> <Troy McClure> yeah, mine too
00:31:16  <PublicServer> <Troy McClure> but i use kph
00:31:18  <PublicServer> <MrD2DG> Never really used it
00:31:28  <PublicServer> <Troy McClure> I never use them cause of speed
00:31:34  <PublicServer> <MrD2DG> Yep
00:31:34  <PublicServer> <Troy McClure> but it has it's advantages
00:31:45  <PublicServer> <Troy McClure> @@(clcalc erail 3)
00:31:46  <Webster> PublicServer: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph
00:31:56  <PublicServer> <MrD2DG> HP and crazy amount of TE
00:32:11  <PublicServer> <Troy McClure> yes
00:32:14  <PublicServer> <Troy McClure> crazy :D
00:32:44  <PublicServer> ***  made screenshot at 00031E70: http://ps.openttdcoop.org/publicserver/webcam/00031E70.png
00:32:50  <PublicServer> <Troy McClure> what are the GE Evolotuion, C44-9W,genesis from
00:32:55  <PublicServer> <Troy McClure> I dont know them
00:33:03  <PublicServer> <MrD2DG> US set?
00:33:41  <PublicServer> <Troy McClure> NARS2.03, Tropic Refurb, v0.3.1 or HEQS 1.1.0
00:33:55  <PublicServer> <MrD2DG> Yep NARS
00:33:58  <PublicServer> <MrD2DG> Used the genesis before
00:34:12  <PublicServer> <Troy McClure> sure NARS?
00:34:22  <PublicServer> <MrD2DG> They have to be they are US trains
00:34:36  <PublicServer> <Troy McClure> yeah, i guess
00:34:46  <PublicServer> <MrD2DG> And i remember them from other games with NARS
00:34:50  <PublicServer> <Troy McClure> HEQS is RV, so is eGRVTS
00:34:56  <PublicServer> <Troy McClure> new version of NARS then
00:35:06  <PublicServer> <MrD2DG> Been there for a while :P
00:35:28  <PublicServer> <MrD2DG> Probably just hard to spot against all the bloody US diesels
00:36:21  <PublicServer> <MrD2DG> Why do no sets have any fast fuelcell freights
00:36:40  <PublicServer> <MrD2DG> Max is always 75mph
00:36:58  <PublicServer> <Troy McClure> hmm,3 GE Genesis can go up to 164
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00:37:16  <PublicServer> <MrD2DG> Thats diesel and PAX
00:37:19  <PublicServer> <Troy McClure> so CL3, but still half of HP and 1/3 of TE of the AC Combine
00:37:50  <PublicServer> <Troy McClure> yeah, I was looking for the fastest with most power up to 168
00:37:56  <PublicServer> <Troy McClure> cause:
00:37:56  <PublicServer> <MrD2DG> Oh
00:38:02  <PublicServer> <Troy McClure> @@(clcalc erail 3)
00:38:02  <Webster> PublicServer: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph
00:38:02  <PublicServer> <MrD2DG> CL2 limit
00:38:10  <PublicServer> <Troy McClure> yes, I know
00:38:16  <PublicServer> <Troy McClure> but for future reference :D
00:38:22  <PublicServer> <MrD2DG> :P Ok
00:38:33  <PublicServer> <Troy McClure> @@(clcalc erail 2)
00:38:34  <Webster> PublicServer: A rail Curve Length of 2 (3 half tiles) gives a speed of 132km/h or 82mph
00:39:09  <PublicServer> <Troy McClure> for exammple, the CT 60 and Costar Croc will need some tiles to get up to full speed
00:39:15  <PublicServer> <MrD2DG> Oh 82mph
00:39:17  <PublicServer> <Troy McClure> AC combine doesnt have that
00:39:23  <PublicServer> <MrD2DG> WAM 1 is good for CL2
00:41:05  <PublicServer> <Troy McClure> yes, but 3 of those still wont equal  the AC combine
00:41:53  <PublicServer> <MrD2DG> Well ofc, but the power of the AC turbine isnt really necessary in most cases
00:42:07  <PublicServer> <Troy McClure> no, but is sure great to see it accelerate
00:42:13  <PublicServer> <Troy McClure> no problem near junctions etc
00:42:20  <PublicServer> <MrD2DG> True
00:42:31  <PublicServer> <MrD2DG> But I think 3 WAM1's will still be very effective
00:42:58  <PublicServer> <Troy McClure> 667 kN
00:43:04  <PublicServer> <Troy McClure> 8571 hp
00:43:11  <PublicServer> <MrD2DG> That should be okay
00:43:22  <PublicServer> <Troy McClure> 2 Class 20 E's: 24334 hp, 1200 kN
00:43:28  <PublicServer> <Troy McClure> 160 kph :D
00:43:34  <PublicServer> <MrD2DG> Ooh
00:43:48  <PublicServer> <Troy McClure> 1.8 TL in depot tho
00:43:54  <PublicServer> <Troy McClure> agains 1.4 of WAM1
00:44:00  <PublicServer> <Troy McClure> or 1.5 of AC
00:44:10  <PublicServer> <MrD2DG> Its longer than the AC
00:44:12  <PublicServer> <MrD2DG> Ouch
00:45:43  <PublicServer> <Troy McClure> I'd like to see a game where
00:46:06  <PublicServer> <Troy McClure> max speed is defined by one engine, and another engine (which is usually faster) determines hp
00:46:12  <PublicServer> <Troy McClure> so dual engine
00:46:26  <PublicServer> <MrD2DG> Yeah never seena game like that
00:47:45  <PublicServer> ***  made screenshot at 00008A22: http://ps.openttdcoop.org/publicserver/webcam/00008A22.png
00:47:46  <PublicServer> <Troy McClure> like Pennsylvania GG1/2xWam12
00:47:56  <PublicServer> <Troy McClure> 22935 hp, 349 kN
00:48:02  <PublicServer> <Troy McClure> top speed still 160 kph
00:48:04  <PublicServer> <MrD2DG> WAM12 is 140mph right?
00:48:14  <PublicServer> <Troy McClure> yes
00:48:21  <PublicServer> <MrD2DG> Whats CG1
00:48:23  <PublicServer> <Troy McClure> but top speed would be 100 mph
00:48:25  <PublicServer> <Troy McClure> GG1
00:48:31  <PublicServer> <MrD2DG> Yeah i knew it was slower
00:50:12  <PublicServer> <Troy McClure> although that still wont beat 2xclass 20E;s
00:50:30  <PublicServer> <Troy McClure> except in running costs -_- and tonnage
00:50:33  <PublicServer> <MrD2DG> :P
00:50:39  <PublicServer> <Troy McClure> 2x20E's weighs less...
00:51:05  <PublicServer> <Troy McClure> @@(clcalc erail 4)
00:51:06  <Webster> PublicServer: A rail Curve Length of 4 (7 half tiles) gives a speed of 196km/h or 122mph
00:51:27  <PublicServer> <MrD2DG> Did you just get that error?
00:52:03  <PublicServer> <Troy McClure> hmm
00:52:15  <PublicServer> <Troy McClure> GE Genesis with 2xWam12
00:52:25  <PublicServer> <Troy McClure> weighs considerably less
00:52:32  <PublicServer> <MrD2DG> WAM 12s are light i think
00:52:35  <PublicServer> <Troy McClure> still about the same hp and TE
00:52:50  <PublicServer> <Troy McClure> and 164 kph
00:53:04  <PublicServer> <Troy McClure> and shorter than 2x20E's
00:55:21  <PublicServer> <MrD2DG> Anyway im gonna go now, tired
00:55:23  <PublicServer> <MrD2DG> BB
00:55:25  <PublicServer> <Troy McClure> bb
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06:38:40  <TWerkhoven> !password
06:38:41  <PublicServer> TWerkhoven: manges
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08:21:19  <JamesGo> Good morning
08:22:32  <TWerkhoven> mornin
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08:44:59  <V453000> !password
08:44:59  <PublicServer> V453000: manges
08:45:17  <PublicServer> *** Game still paused (number of players)
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08:45:19  <PublicServer> <V453000> hi
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08:45:23  <PublicServer> <T. Werkhoven> eya
08:45:37  <PublicServer> <V453000> how are things? :)
08:45:41  <PublicServer> <T. Werkhoven> good
08:45:59  <PublicServer> <T. Werkhoven> just hooked up some more primaries
08:46:23  <PublicServer> <V453000> well it looks more alive :p
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08:49:14  <V453000> !password
08:49:14  <PublicServer> V453000: savage
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08:54:19  <PublicServer> <T. Werkhoven> wb again
08:55:01  <PublicServer> <V453000> dont bother saying it, this wifi sucks :D
08:55:42  <PublicServer> <T. Werkhoven> ah
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09:04:05  <V453000> !password
09:04:05  <PublicServer> V453000: stinks
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09:04:52  <PublicServer> <V453000> T. Werkhoven: see <- accessible in MSH 02
09:05:16  <PublicServer> <V453000> the 2way signal is able to force a train to go into the priority
09:05:18  <PublicServer> <V453000> thanks
09:05:24  <PublicServer> <V453000> careful about that ;)
09:05:33  <PublicServer> <T. Werkhoven> yeah, i changed em all but that one
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09:15:08  <PublicServer> <T. Werkhoven> did you just add a load of goods-traisns?
09:15:14  <PublicServer> <V453000> no
09:15:14  <PublicServer> <T. Werkhoven> for fac
09:15:26  <PublicServer> <T. Werkhoven> lo, someone built em and didnt start em then
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09:19:41  <PublicServer> <V453000> James: the primaries around Białe Kosakowo is your doing?
09:19:55  <PublicServer> <V453000> there are some CL needless CL issues
09:19:57  <PublicServer> <James> Yes, I should change the single platform
09:20:03  <PublicServer> <V453000> yes, that mainly :)
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09:44:56  <V453000> !password
09:44:56  <PublicServer> V453000: stints
09:45:58  <V453000> !password
09:45:58  <PublicServer> V453000: vortex
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09:53:05  <V453000> later
09:53:21  <TWerkhoven> cya
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12:21:47  <MrD2DG> !password
12:21:47  <PublicServer> MrD2DG: mutest
12:21:55  <PublicServer> <Chris Booth> hhm Factory need LLL_RRR already
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12:22:20  <PublicServer> <MrD2DG> Hi
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12:23:39  <PublicServer> <Chris Booth> hi MrD2DG
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12:37:56  <PublicServer> <T. Werkhoven> how do the splits after exits-sigs stop trains getting stuck?
12:38:02  <PublicServer> <MrD2DG> V told me
12:38:16  <PublicServer> <MrD2DG> Can remember exactly but only applies to terminus stations with pre-sigs
12:38:19  <PublicServer> <MrD2DG> *Cant
12:38:46  <PublicServer> <MrD2DG> I think it shows lost trains that there is a split allowing them to stake the empty platform like with reversers
12:39:22  <PublicServer> <T. Werkhoven> i always thought that was just decorative
12:39:32  <PublicServer> <MrD2DG> Me too :P
12:39:57  <PublicServer> <T. Werkhoven> you said a train actually got stuck, did it get stuck in front of the presignal?
12:40:19  <PublicServer> <MrD2DG> It went past the entrance signal and blocked trains from leaving the station
12:40:26  <PublicServer> <MrD2DG> Even though there was an empty platform
12:47:55  <PublicServer> ***  made screenshot at 00033FC5: http://ps.openttdcoop.org/publicserver/webcam/00033FC5.png
12:56:13  <Mazur> Adding a "split" at a presig terminus fools the pathfinder into thinking there are more options for a route than the platform, and so it won't insist on the first platform, blocking the crosstracks.
12:56:48  <PublicServer> <MrD2DG> Oh so i did sorta remember correctly :)
13:02:55  <PublicServer> ***  made screenshot at 00029B72: http://ps.openttdcoop.org/publicserver/webcam/00029B72.png
13:17:55  <PublicServer> ***  made screenshot at 0003899D: http://ps.openttdcoop.org/publicserver/webcam/0003899D.png
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13:32:56  <PublicServer> ***  made screenshot at 00012628: http://ps.openttdcoop.org/publicserver/webcam/00012628.png
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13:40:04  <phatmatt> !password
13:40:04  <PublicServer> phatmatt: reload
13:40:22  <PublicServer> *** phatmatt joined the game
13:47:56  <PublicServer> ***  made screenshot at 00011826: http://ps.openttdcoop.org/publicserver/webcam/00011826.png
14:02:50  <V453000> !password
14:02:50  <PublicServer> V453000: clouts
14:02:56  <PublicServer> ***  made screenshot at 00014228: http://ps.openttdcoop.org/publicserver/webcam/00014228.png
14:03:13  <PublicServer> *** V453000 joined the game
14:03:14  <PublicServer> <V453000> hi
14:03:16  <PublicServer> <MrD2DG> Hi
14:10:46  <PublicServer> *** V453000 has left the game (leaving)
14:17:57  <PublicServer> ***  made screenshot at 00012E34: http://ps.openttdcoop.org/publicserver/webcam/00012E34.png
14:24:20  <PublicServer> <MrD2DG> afk
14:31:58  <PublicServer> *** James has left the game (leaving)
14:31:58  <PublicServer> *** Game paused (number of players)
14:32:58  <PublicServer> ***  made screenshot at 00013031: http://ps.openttdcoop.org/publicserver/webcam/00013031.png
14:38:24  <PublicServer> <MrD2DG> bk
14:41:36  *** Razmir has joined #openttdcoop
14:42:48  <PublicServer> <MrD2DG> Can anyone play? The explosion images are blocking my view :/
14:42:58  <PublicServer> *** T. Werkhoven has joined company #1
14:42:58  <PublicServer> *** Game unpaused (number of players)
14:43:02  <PublicServer> <MrD2DG> :P TY
14:43:05  <TWerkhoven> np
14:43:07  <PublicServer> <MrD2DG> *:)
14:46:31  <PublicServer> *** Chris Booth has left the game (leaving)
14:47:39  <PublicServer> *** Razmir joined the game
14:47:41  <PublicServer> <Razmir> hi
14:47:43  <PublicServer> <MrD2DG> Hi
14:47:49  <Mazur> Razzle Dazzle.
14:47:58  <PublicServer> ***  made screenshot at 0003008F: http://ps.openttdcoop.org/publicserver/webcam/0003008F.png
14:48:19  <PublicServer> <Razmir> nice, crazy as usual here :)
14:48:25  <PublicServer> <MrD2DG> :P
14:49:47  * Mazur hasn't even had a look yet.
14:50:24  <Mazur> Too busy cheating my way to the top in the English and European leagues and cups.
14:50:27  <Mazur> ;-)
14:52:12  <PublicServer> *** Mazur joined the game
14:53:26  <TWerkhoven> just 2 trains short of 500
14:54:28  <PublicServer> <MrD2DG> Can someone help me with 1 prio?
14:54:38  <PublicServer> <T. Werkhoven> where?
14:54:40  <PublicServer> <Mazur> Sur3e.
14:54:42  <PublicServer> <MrD2DG> SLH 14
14:54:47  <PublicServer> <Razmir> Station Wolsztyn Maly West is slightly blocking traffic
14:54:57  <PublicServer> <MrD2DG> When i connect the other line it fails...
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14:56:25  <PublicServer> <MrD2DG> Probably should have just made it like the one on the left line
14:56:31  <PublicServer> <MrD2DG> TY
14:56:53  <PublicServer> <Mazur> Not sure yet, just fiddled.
14:56:55  <PublicServer> <MrD2DG> Wait still not working
14:56:59  <PublicServer> <MrD2DG> Oh
14:58:36  <PublicServer> *** Razmir has joined company #1
14:58:41  <PublicServer> <Mazur> I think this is it.
14:59:48  <PublicServer> <MrD2DG> Thanks
14:59:56  <PublicServer> <Mazur> np
15:00:16  * TWerkhoven writes that solution down
15:00:20  <PublicServer> <MrD2DG> :P
15:00:22  <PublicServer> <Mazur> I won the game against Leicester regardless of not paying attention.
15:01:41  <PublicServer> <T. Werkhoven> is that also a real-life comparison of their skill?
15:02:21  <PublicServer> *** Sylf joined the game
15:02:23  <PublicServer> <Sylf> ello
15:02:25  <PublicServer> <MrD2DG> Hihi
15:02:27  <PublicServer> <T. Werkhoven> eya
15:02:30  <PublicServer> <Mazur> Hi, Pylf.
15:02:58  <PublicServer> ***  made screenshot at 00011C46: http://ps.openttdcoop.org/publicserver/webcam/00011C46.png
15:03:00  <PublicServer> <Sylf> SLH10 area primary cluster looks fun
15:03:22  <PublicServer> <MrD2DG> Very maze like
15:03:46  <PublicServer> <T. Werkhoven> yeah they planted some industries to make that (as opposed to prospecting)
15:03:54  <PublicServer> <MrD2DG> Ahh
15:04:08  <PublicServer> <T. Werkhoven> but upgrading the slh will be fun if it ever needs it
15:04:20  <PublicServer> <T. Werkhoven> and it does have goodstrains running through it
15:05:05  <PublicServer> <Razmir> There were too many trainr near !here, I added overflow depot, but now I noticed, you probably dont want to have reachable depot on the network
15:05:49  <PublicServer> <Sylf> with that many in the overflow, we should delete some
15:06:08  <PublicServer> <Mazur> That is the general consensus nowadays, yes: no reachable depots.
15:06:22  <PublicServer> <Razmir> ok, I will do it other way
15:06:37  <PublicServer> <Sylf> haha, That Lubasz Coal Mine looks neat too
15:06:55  <PublicServer> <Mazur> Putting it behind a reverser seems the Coop style, now.
15:12:31  <PublicServer> <MrD2DG> SLH14 finished, think its my first proper (non-cloverleaf) 4 way :D
15:15:56  *** ChanServ sets mode: +v KenjiE20
15:15:56  *** ChanServ sets mode: +v Mucht
15:15:56  *** ChanServ sets mode: +v Sylf
15:17:58  <PublicServer> ***  made screenshot at 00011E4B: http://ps.openttdcoop.org/publicserver/webcam/00011E4B.png
15:23:03  <PublicServer> <Razmir> wow, I missed some new features in nightiles, big fat line in graphs :D
15:23:19  <PublicServer> <MrD2DG> Never noticed that before
15:23:19  <PublicServer> <Sylf> yeah
15:23:29  <PublicServer> <MrD2DG> Then again no need to check graphs in PS
15:23:39  <PublicServer> <Sylf> It's especially nice in multiplayers, with company colors like mauve
15:23:53  <PublicServer> <Sylf> mauve was practically invisible before
15:24:01  <PublicServer> <Razmir> well, sometimes, when it is going down, something is wrong...
15:26:28  <PublicServer> <MrD2DG> Oh and depots have decimal train length counts
15:26:35  <PublicServer> <Sylf> yup
15:26:49  <PublicServer> <Sylf> goods trains in this game are 5.9 tiles long :p
15:27:17  *** notch has joined #openttdcoop
15:27:55  <PublicServer> <Razmir> TL has steps by 1/8ths I thing
15:27:58  <PublicServer> <Razmir> think
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15:32:59  <PublicServer> ***  made screenshot at 0000F825: http://ps.openttdcoop.org/publicserver/webcam/0000F825.png
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15:41:09  <PublicServer> <MrD2DG> Was just gonna connect that mine :P
15:41:25  <PublicServer> <Sylf> :p
15:41:57  <PublicServer> <Sylf> is that close to what you had in mind?
15:42:05  <PublicServer> <MrD2DG> Exactly the same :D
15:42:11  <PublicServer> <Sylf> ^_^
15:43:16  <PublicServer> <Sylf> oh boy, that mine might close down
15:43:39  <PublicServer> <MrD2DG> :P Well i saw a forest with 0 tonnes earlier and its still alive
15:47:59  <PublicServer> ***  made screenshot at 000241AF: http://ps.openttdcoop.org/publicserver/webcam/000241AF.png
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15:51:04  <TroyMcClure> !pasword
15:51:08  <TroyMcClure> !password
15:51:08  <PublicServer> TroyMcClure: fester
15:51:20  <PublicServer> *** Troy McClure joined the game
15:51:26  <PublicServer> <MrD2DG> Hey Troy
15:51:28  <PublicServer> <Troy McClure> hi
15:52:23  <PublicServer> <T. Werkhoven> eya
15:52:28  <PublicServer> <Troy McClure> bb
15:52:34  <PublicServer> <Razmir> bye
15:52:42  <PublicServer> <MrD2DG> Going already? :P
15:53:16  <PublicServer> *** Troy McClure has joined company #1
15:54:42  <JamesGo> TroyMcClure: Please look at the signals at SLH11
15:55:01  <PublicServer> <Troy McClure> what about them?
15:55:43  <JamesGo> I think some of the two-way signals should be changed
15:56:05  <PublicServer> <Troy McClure> which?
15:56:31  <PublicServer> <Troy McClure> some are not necessary, but not annoying too
15:56:35  <PublicServer> <Troy McClure> some are necessary
15:56:36  <JamesGo> I don't know, look at the signs
15:57:03  <PublicServer> <Troy McClure> which signs?
15:57:07  <PublicServer> <Troy McClure> needless 2-ways?
15:57:10  <JamesGo> Yes
15:57:15  <PublicServer> <Mazur> Mark them with a !sign
15:57:30  <JamesGo> I can't log in right now, sorry
15:57:31  <PublicServer> <Troy McClure> might be needless
15:57:39  <PublicServer> <Troy McClure> but they're easier to make :D
15:57:58  <PublicServer> <Troy McClure> and since they shouldnt react wrong, I never see any need to change them
15:58:09  <PublicServer> <Troy McClure> except for eyecandying
15:59:46  <PublicServer> <Sylf> that join is still shorter than TL
16:01:11  <PublicServer> *** Troy McClure has joined spectators
16:01:40  <PublicServer> *** Troy McClure has joined company #1
16:02:17  <PublicServer> <Troy McClure> @@(clcalc rail 1)
16:02:18  <Webster> PublicServer: A rail Curve Length of 1 (1 half tiles) gives a speed of 88km/h or 55mph
16:03:00  <PublicServer> ***  made screenshot at 0000B44A: http://ps.openttdcoop.org/publicserver/webcam/0000B44A.png
16:03:21  <PublicServer> <Sylf> BTW, 2 half tile speed limit is 111km/h
16:03:39  <PublicServer> <Troy McClure> yes, figured that
16:03:54  <PublicServer> <Troy McClure> saw a sign marking such a bad
16:04:07  <PublicServer> <Troy McClure> dont know why nobody fixed it yet -_-
16:05:13  <PublicServer> <Sylf> I marked that :p  and left it there for other people to see, since the traffic wasn't heavy in that section yet
16:05:46  <PublicServer> <Troy McClure> k
16:06:14  <PublicServer> <Sylf> Did Tyczyn Mosty Forest die?
16:06:35  <PublicServer> <Troy McClure> apparently
16:08:46  <PublicServer> *** Troy McClure has joined spectators
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16:10:07  <PublicServer> <Mazur> The sign "!slows down to 111 km/h" is wrong.
16:10:19  <PublicServer> <Sylf> that section was just fixed
16:10:21  <PublicServer> <Mazur> k
16:10:27  <PublicServer> <Troy McClure> sorry, i fixed it
16:10:30  <PublicServer> <Mazur> Just observing.
16:10:34  <PublicServer> <Troy McClure> forgot to remove the sign
16:10:45  <PublicServer> <Mazur> I'll kickban you for that.
16:10:57  <PublicServer> <Mazur> >:-D
16:10:57  <PublicServer> <Sylf> :D
16:11:00  <PublicServer> <Troy McClure> Sylf, is the !Flow Lines! usefull?
16:11:02  <PublicServer> <Troy McClure> :P
16:11:28  <PublicServer> <Sylf> Not so much to me
16:12:26  <PublicServer> <Troy McClure> are the tunnels near gap 6 15 good?
16:13:09  <PublicServer> <Sylf> like, where?
16:13:15  <PublicServer> <Troy McClure> at the sign gap 6 15
16:13:25  <PublicServer> <Sylf> BBH 4?
16:13:28  <PublicServer> <Troy McClure> yes
16:13:43  <PublicServer> <Sylf> as it's signed, is it breaking anything right now?
16:13:49  <PublicServer> <Troy McClure> not now
16:13:59  <PublicServer> <Troy McClure> but in theory it should not work optimally
16:14:13  <PublicServer> <Troy McClure> #11 just had to stop
16:14:23  <PublicServer> <Sylf> It's not optimal, but it's not causing jams
16:14:33  <PublicServer> <Troy McClure> no, not yet
16:15:01  <PublicServer> <Sylf> and you see the style of this hub - mostly tunnels, only 2 bridges
16:15:09  <PublicServer> <Sylf> er...  maybe more
16:15:43  <PublicServer> <Troy McClure> 6, of which one purely for signal
16:15:45  <PublicServer> <Sylf> anyway, fixing that will bring little to no benefit
16:15:53  <PublicServer> <Troy McClure> why?
16:16:07  <PublicServer> <Sylf> because, like I said, it's not causing jams
16:16:19  <PublicServer> <Troy McClure> yet
16:16:48  <PublicServer> <Sylf> with these trains accelerating in 3 tiles with full load, I doubt it'll be a problem
16:17:01  <PublicServer> <Sylf> who's prospecting coal mines...
16:17:07  <PublicServer> <Troy McClure> perhaps
16:17:12  <phatmatt> !password
16:17:12  <PublicServer> phatmatt: stints
16:17:13  <PublicServer> <Troy McClure> but it keeps me awake at night :S
16:17:15  <PublicServer> <Troy McClure> :D
16:17:21  <PublicServer> <Troy McClure> not me
16:17:46  <PublicServer> *** phatmatt joined the game
16:17:55  <PublicServer> <Sylf> It's not all about theory, but seeing how well all the constructs work in the bigger picture
16:18:01  <PublicServer> ***  made screenshot at 00017E21: http://ps.openttdcoop.org/publicserver/webcam/00017E21.png
16:18:15  <PublicServer> <Troy McClure> granted, but in practice I see trains stopping, however...
16:18:21  <PublicServer> <Troy McClure> its not a problem
16:18:45  <PublicServer> <Razmir> jammed SHL is no problem?
16:18:52  <PublicServer> <Sylf> it is
16:18:54  <PublicServer> <Troy McClure> talking to Sylf
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16:21:14  <PublicServer> <Sylf> hmmm, bad train for experiments...
16:21:20  <PublicServer> <MrD2DG> ?
16:21:23  <PublicServer> <MrD2DG> Just got that error
16:21:27  <PublicServer> <MrD2DG> Again..
16:22:28  <PublicServer> <Troy McClure> I have the faint idea that trains cant find a route to Wolsztyn Maly Coal Mine
16:23:20  <PublicServer> <Troy McClure> hmm, they can
16:23:43  <PublicServer> <Troy McClure> but #179 just went through an unrelated RoRo station
16:23:51  <PublicServer> <Sylf> let me see....
16:24:18  <PublicServer> <Troy McClure> I believe it went through Zielon Krynica Heights on  SLH10
16:24:32  <PublicServer> <Troy McClure> and it's home station is on SLH 02
16:24:50  <PublicServer> <Sylf> if someone was working on line fix somewhere and disconnected a line at a wrong time, it can happen...
16:27:47  <JamesGo> Can I download a savegame of Mark's 18.6-day injectionometer?  The one on this page: http://wiki.openttdcoop.org/Self-regulating_Network
16:28:25  <PublicServer> <Sylf> I think it's in PSG 12X or something
16:28:53  <PublicServer> <Sylf> yeah, PSG 121
16:29:12  <PublicServer> <Sylf> I think it's in the southern end of that map
16:29:21  <JamesGo> Thanks :)
16:30:00  <PublicServer> *** Chris Booth joined the game
16:30:02  <PublicServer> <Troy McClure> hi
16:30:06  <PublicServer> <MrD2DG> Hihi
16:30:16  <PublicServer> <Chris Booth> hi all
16:30:34  <PublicServer> <Chris Booth> is train 522 stuck for any good reason?
16:30:41  <PublicServer> <Chris Booth> or shall I add the missing rail?
16:31:42  <PublicServer> <Chris Booth> hhhm looks like factory is getting abused
16:31:49  <PublicServer> <MrD2DG> :P
16:32:03  <PublicServer> <Troy McClure> abused?
16:32:13  <PublicServer> <Chris Booth> yeah
16:32:25  <PublicServer> <Troy McClure> how?
16:32:29  <PublicServer> <Chris Booth> it is almost jaming under current load
16:32:51  <PublicServer> <Mazur> Well, you know those trains, give them a shot of alcohol or two and they get aggro.
16:32:51  <PublicServer> <Chris Booth> ~ 50% of the trains on the map using that area
16:32:53  <PublicServer> <Troy McClure> incoming lines are insufficient
16:33:01  <PublicServer> ***  made screenshot at 00012A31: http://ps.openttdcoop.org/publicserver/webcam/00012A31.png
16:33:29  <PublicServer> <Chris Booth> yes I agree needs to be expanded to LLL_RRR or maybe 4L-R4
16:33:51  <PublicServer> <Chris Booth> off you got then
16:34:01  <PublicServer> <MrD2DG> Enjoy :D
16:34:01  <PublicServer> <Chris Booth> I going back to my hole
16:34:03  <PublicServer> *** Chris Booth has joined spectators
16:34:12  <PublicServer> <Troy McClure> hmm
16:34:30  <PublicServer> *** Razmir has joined spectators
16:36:22  <PublicServer> <Mazur> Chris/Sylf: since the trains can now get out of that station, maybe the return line should be connected, as well.  See !unconnected.
16:37:10  <PublicServer> <Sylf> oh
16:37:12  <PublicServer> <Sylf> drats
16:37:14  <PublicServer> <Troy McClure> bit shoddy, Sylf
16:37:26  <PublicServer> <Sylf> I forgot to connect that
16:37:29  <PublicServer> <Troy McClure> np
16:37:53  <PublicServer> <Mazur> >:-)
16:38:09  <PublicServer> <Sylf> :D
16:38:50  <PublicServer> *** Troy McClure has left the game (leaving)
16:38:55  <TroyMcClure> bb
16:38:59  <PublicServer> <MrD2DG> bb
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16:39:29  <PublicServer> <MrD2DG> MSH 01 merge is slow
16:39:47  <PublicServer> <Sylf> hmm, I should get going too...
16:39:50  <PublicServer> <Chris Booth> MrD2DG: then fix it
16:40:10  <PublicServer> <MrD2DG> Umm well i could remove the prio but thats probably not a good idea
16:40:21  <PublicServer> <MrD2DG> And I dont want to build anymore :D
16:44:54  <PublicServer> *** Sylf has left the game (connection lost)
16:44:59  <Sylf> see ya, all
16:45:12  <PublicServer> <MrD2DG> BB
16:45:30  <PublicServer> *** phatmatt has left the game (leaving)
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16:48:01  <PublicServer> ***  made screenshot at 000263F8: http://ps.openttdcoop.org/publicserver/webcam/000263F8.png
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16:58:04  <PublicServer> <Razmir> bye, leaving too
16:58:08  <PublicServer> <MrD2DG> BB
16:58:12  <PublicServer> *** Razmir has left the game (leaving)
17:03:02  <PublicServer> ***  made screenshot at 000273F6: http://ps.openttdcoop.org/publicserver/webcam/000273F6.png
17:10:21  *** Mazur has joined #openttdcoop
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17:18:02  <PublicServer> ***  made screenshot at 0003899D: http://ps.openttdcoop.org/publicserver/webcam/0003899D.png
17:33:03  <PublicServer> ***  made screenshot at 0002DB7F: http://ps.openttdcoop.org/publicserver/webcam/0002DB7F.png
17:48:03  <PublicServer> ***  made screenshot at 000332C0: http://ps.openttdcoop.org/publicserver/webcam/000332C0.png
17:50:25  <PublicServer> <MrD2DG> You bulding?
17:50:31  <PublicServer> <MrD2DG> *building
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17:53:30  <PublicServer> *** Game paused (number of players)
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18:03:03  <PublicServer> ***  made screenshot at 000183B3: http://ps.openttdcoop.org/publicserver/webcam/000183B3.png
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18:57:45  *** Webster sets mode: +o minisylf
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19:11:04  <PublicServer> <Chris Booth> hi T. Werkhoven
19:14:56  *** minisylf is now known as Sylf
19:21:17  <TWerkhoven> ello
19:22:51  <Mazur> 'Ello, 'ello, 'ello.  WEhat'
19:23:00  <Mazur> 'Ello, 'ello, 'ello.  What's all this then?
19:24:03  *** Sylf has quit IRC
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19:24:24  *** Webster sets mode: +o Sylf
19:24:25  <Mazur> ha, the villain fled in abject fear.
19:24:36  <Mazur> And returned.
19:24:41  <TWerkhoven> lol
19:27:12  <PublicServer> *** Chris Booth has left the game (connection lost)
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19:33:06  <PublicServer> ***  made screenshot at 00027CBB: http://ps.openttdcoop.org/publicserver/webcam/00027CBB.png
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19:48:06  <PublicServer> ***  made screenshot at 00029ED5: http://ps.openttdcoop.org/publicserver/webcam/00029ED5.png
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19:52:12  <md_> !password
19:52:12  <PublicServer> md_: hastes
19:52:38  <PublicServer> *** Game still paused (number of players)
19:52:38  <PublicServer> *** md joined the game
19:52:42  <PublicServer> <T. Werkhoven> eya
19:52:48  <PublicServer> <md> hi
19:53:33  <PublicServer> <md> want me to unpause it?
19:53:58  <PublicServer> <T. Werkhoven> if you wish, construction still works
19:54:15  <PublicServer> *** md has joined company #1
19:54:15  <PublicServer> *** Game unpaused (number of players)
20:03:07  <PublicServer> ***  made screenshot at 00010B55: http://ps.openttdcoop.org/publicserver/webcam/00010B55.png
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20:18:51  <PublicServer> <Chris Booth> hi
20:18:55  <PublicServer> <T. Werkhoven> ello
20:18:58  <PublicServer> <md> hi
20:19:34  <PublicServer> <Chris Booth> if you keep adding trains and mot fixing things
20:19:40  <PublicServer> <Chris Booth> this will break the network
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21:17:48  <Mazur> Need a second, TWerkhoven ?
21:20:03  <TWerkhoven> I've just been looking over MSH01, see if I could see a way of upgrading it
21:20:18  <Chris_Booth_> 2 ways to do it TWerkhoven
21:20:26  <Chris_Booth_> easy way just make it 4 lines
21:20:28  <Chris_Booth_> no merge
21:20:37  <Chris_Booth_> or hard way merge to LLL_RRR
21:20:42  *** Chris_Booth_ is now known as Chris_Booth
21:22:08  <TWerkhoven> i might be able to do the bodge, but I'm a perfectionist (and yes, i know nothing is perfect) which makes me dislike the easy way
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21:28:30  <Chris_Booth> TWerkhoven I can help you
21:28:35  <Chris_Booth> but I will not build it
21:33:46  <TWerkhoven> i think i can see n->w and fac -> west and fac -> south, as long as west and south stay 2 lines
21:34:17  <Chris_Booth> for now they will
21:34:36  <Chris_Booth> but MSH 01 -> west will get busy with steel trains + all primarys
21:36:00  <Chris_Booth> but by the time that happenes facotry will need expanding
21:36:11  <Chris_Booth> as I can't see it being able to handle full LLLL_RRRR
21:37:01  <PublicServer> <T. Werkhoven> thats gonna be a fun job too
21:39:39  <PublicServer> <Chris Booth> so you want to build?
21:41:25  <PublicServer> <T. Werkhoven> i should have another half hour or so before i have to pick up the wife, so as long as it can be resumed tomorrow I'm game
22:02:41  <TWerkhoven> g2g
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