Config
Log for #openttdcoop on 25th June 2011:
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10:45:33  <TWerkhoven> !password
10:45:33  <PublicServer> TWerkhoven: boxers
10:45:40  <PublicServer> *** Game still paused (number of players)
10:45:42  <PublicServer> *** TWerkhoven joined the game
11:13:31  <Hirundo> !dl win32
11:13:31  <PublicServer> Hirundo: http://binaries.openttd.org/nightlies/trunk/r22466/openttd-trunk-r22466-windows-win32.zip
11:14:31  <Hirundo> !password
11:14:31  <PublicServer> Hirundo: lucked
11:15:17  <PublicServer> *** Game still paused (number of players)
11:15:20  <PublicServer> *** Hirundo joined the game
11:19:59  <Hirundo> TWerkhoven: present?
11:20:42  <TWerkhoven> kinda
11:21:12  <PublicServer> *** TWerkhoven has joined company #1
11:21:12  <PublicServer> *** Game unpaused (number of players)
11:21:17  <PublicServer> <Hirundo> thx
11:21:50  <Chris_Booth> what present did Hirundo give you?
11:22:12  <TWerkhoven> an empty box i think
11:22:41  <Chris_Booth> oh thats rubish
11:22:48  <Chris_Booth> just recycle it
11:23:04  <PublicServer> <TWerkhoven> and a massive jam, though i dont know if thats his doing
11:23:15  <PublicServer> <Hirundo> i didn't do a thing yet
11:26:34  <PublicServer> <TWerkhoven> thats good
11:27:01  <PublicServer> <TWerkhoven> someone else built a waterstation that could block up an srnw
11:27:27  <PublicServer> <Hirundo> where?
11:27:37  <PublicServer> <TWerkhoven> banda aceh west
11:27:39  <PublicServer> <TWerkhoven> i rebuilt it
11:28:05  <PublicServer> <TWerkhoven> gonna reconnect it now too, so it doesnt branch of an snrw secion of track
11:31:06  <PublicServer> <Hirundo> commend says, you should link to slh08, not sure how feasible that is tho
11:31:30  <PublicServer> <TWerkhoven> just done that
11:31:56  <PublicServer> <TWerkhoven> theres already tracks from there to slh04b waypoints
11:37:35  <PublicServer> ***  made screenshot at 00008994: http://ps.openttdcoop.org/publicserver/webcam/00008994.png
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11:45:25  <TWerkhoven> bleh
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11:46:02  <TWerkhoven> !unpause
11:46:02  <PublicServer> TWerkhoven: you must be channel op to use !unpause
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12:01:46  <PublicServer> *** TWerkhoven has left the game (connection lost)
12:16:53  <TWerkhoven> !password
12:16:53  <PublicServer> TWerkhoven: pundit
12:17:00  <PublicServer> *** Game still paused (number of players)
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12:18:28  <TWerkhoven> Chris_Booth can you join for a few minutes so i can finish my split?
12:18:58  <Chris_Booth> don't you make my PC go bing
12:19:12  <PublicServer> *** Game still paused (number of players)
12:19:12  <PublicServer> *** Game unpaused (number of players)
12:19:15  <PublicServer> *** Chris Booth joined the game
12:19:41  <PublicServer> <Chris Booth> or I will make your PC go bing
12:19:49  <TWerkhoven> how will you do that?
12:20:02  <PublicServer> <Chris Booth> highlight you
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12:20:22  <iklucas> !players
12:20:25  <PublicServer> iklucas: Client 208 (Orange) is TWerkhoven, in company 1 (Yetis-are-in-jungle-too!)
12:20:25  <PublicServer> iklucas: Client 209 (Orange) is Chris Booth, in company 1 (Yetis-are-in-jungle-too!)
12:20:27  <iklucas> !password
12:20:27  <PublicServer> iklucas: pundit
12:20:43  <PublicServer> *** iklucas joined the game
12:20:45  <PublicServer> <iklucas> hi
12:20:49  <PublicServer> <Chris Booth> yock
12:20:55  <PublicServer> <Chris Booth> yuck
12:20:57  <PublicServer> <iklucas> ah srnw:D
12:21:08  <PublicServer> <iklucas> yok yok
12:21:22  <PublicServer> <Chris Booth> lol
12:21:28  <PublicServer> <Chris Booth> long time no see iklucas
12:21:30  <PublicServer> <iklucas> lol i like this lag:D
12:21:46  <PublicServer> <Chris Booth> what lag?
12:22:20  <PublicServer> <iklucas> the low attitude gentleman
12:22:34  <PublicServer> <Chris Booth> ok
12:22:36  <PublicServer> ***  made screenshot at 0000BF95: http://ps.openttdcoop.org/publicserver/webcam/0000BF95.png
12:22:49  <PublicServer> <iklucas> called PC
12:23:12  <PublicServer> <iklucas> but ye long time no seen;)
12:23:35  <PublicServer> <iklucas> lol still this woodcutting one:D
12:23:45  <PublicServer> <Chris Booth> yes almost done
12:23:49  <PublicServer> <Chris Booth> only a few trees left
12:25:00  <PublicServer> <iklucas> ehm
12:25:03  <PublicServer> <TWerkhoven> that should do
12:25:05  <PublicServer> <TWerkhoven> thx cb
12:25:11  <PublicServer> <iklucas> jayapura north is stuck
12:25:11  <PublicServer> <TWerkhoven> ello iklucas
12:25:43  <PublicServer> <iklucas> fixed it
12:25:45  <PublicServer> <iklucas> i think
12:26:50  <PublicServer> <TWerkhoven> i wonder why it is intentionally sharing one line there
12:27:08  <PublicServer> <iklucas> agreed
12:27:26  <PublicServer> <Chris Booth> save space
12:28:05  <PublicServer> <TWerkhoven> i had to remove a water-connection in the middle of an snrw-section elsewhere earlier
12:28:20  <PublicServer> <TWerkhoven> that was blocking the ml
12:28:54  <PublicServer> <iklucas> g2g again
12:28:56  <PublicServer> <iklucas> cya mates;)
12:28:58  <PublicServer> <TWerkhoven> cya
12:29:00  <PublicServer> *** iklucas has left the game (leaving)
12:29:04  <PublicServer> <Chris Booth> bye bye iklucas
12:30:33  <iklucas> ;)
12:30:39  <iklucas> bb
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12:30:59  <PublicServer> <TWerkhoven> I is done
12:31:26  <PublicServer> <Chris Booth> yes
12:31:36  <PublicServer> <Chris Booth> you not building any more then?
12:31:41  <TWerkhoven> n
12:31:53  <PublicServer> *** Chris Booth has joined spectators
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12:31:58  <TWerkhoven> not just now, just wanted to finish the split as i'd just disconnected a ml-lin
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13:33:12  <PublicServer> <James> Good afternoon
13:35:25  <Chris_Booth> hi JamesGo
13:36:03  <JamesGo> Hi Chris
13:39:02  <PublicServer> *** Chris Booth has joined company #1
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13:50:11  <Chris_Booth> !screen
13:50:11  <PublicServer> *** Chris_Booth liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0000BB97.png)
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20:20:54  <mfb-> hi
20:21:17  <PublicServer> *** Game still paused (number of players)
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20:25:55  <TWerkhoven> ello
20:40:36  <PublicServer> *** TWerkhoven has joined company #1
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20:45:01  <PublicServer> <mfb> wtf
20:45:09  <PublicServer> <TWerkhoven> ?
20:45:23  <PublicServer> <mfb> who changed the entry/exit of banda aceh west?
20:45:41  <PublicServer> <TWerkhoven> I did, the water train was blocking the snrw
20:45:43  <PublicServer> <TWerkhoven> and baced up onto the  ml
20:45:47  <PublicServer> <mfb> where, how?
20:46:33  <PublicServer> <mfb> please sign things like that
20:46:47  <PublicServer> <TWerkhoven> train waiting in station would block second platform from being used
20:47:05  <PublicServer> <mfb> wood trains?
20:47:11  <PublicServer> <TWerkhoven> water train
20:47:11  <PublicServer> <mfb> or what?
20:47:25  <PublicServer> <mfb> but that is just a problem of the station
20:47:29  <PublicServer> <mfb> not of the connection
20:47:43  <PublicServer> <TWerkhoven> yes, but any train waiting would then block wood-trains from passing
20:47:57  <PublicServer> <TWerkhoven> and then wood-trains backed up onto the ml
20:48:03  <PublicServer> <mfb> I think my entry was long enough
20:48:05  <PublicServer> <mfb> but well, ok..
20:48:07  <PublicServer> <mfb> now it is
20:52:38  <PublicServer> ***  made screenshot at 000113B6: http://ps.openttdcoop.org/publicserver/webcam/000113B6.png
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21:04:30  <PublicServer> <mfb> lags :/
21:04:54  <PublicServer> <TWerkhoven> yup
21:05:00  <mfb-> anything left to do?
21:05:06  <PublicServer> <TWerkhoven> sometimes its better, sometimes its worse
21:06:32  <PublicServer> <TWerkhoven> possibly route some trains to the east wooddrop so theres less queues on the westside
21:07:00  <mfb-> maybe
21:07:07  <PublicServer> <TWerkhoven> i think forest and industries are fairly covered
21:07:17  <mfb-> but I think we won't build something large, new now
21:07:23  <PublicServer> <TWerkhoven> apart from the odd lone limbermill
21:07:25  <PublicServer> <TWerkhoven> no
21:07:38  <PublicServer> ***  made screenshot at 0000BAFD: http://ps.openttdcoop.org/publicserver/webcam/0000BAFD.png
21:07:39  <mfb-> let my try that...
21:07:42  <mfb-> @stage Finalizing
21:07:42  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG208 (r22466) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
21:07:45  <mfb-> :)
21:08:02  <mfb-> odd lone lumbermill? where?
21:08:20  <TWerkhoven> one to be placed
21:08:34  <mfb-> ?
21:08:40  <TWerkhoven> meant to say 'odd pocket of trees'
21:08:46  <PublicServer> <mfb> ah
21:09:49  <TWerkhoven> i think the lumber has sufficiently reduced to chase the yeti's away though
21:11:30  <PublicServer> <mfb> why do we have two sawmills at bandar lampung lake?
21:11:59  <PublicServer> <TWerkhoven> dunno
21:12:02  <PublicServer> <TWerkhoven> cb built all that
21:12:10  <PublicServer> <TWerkhoven> the snrw anyway
21:12:40  <PublicServer> <mfb> and two at semarang north
21:12:58  <PublicServer> <mfb> oh, there is a sawmill without connection
21:13:12  <PublicServer> <TWerkhoven> mebbe one spawned?
21:13:23  <PublicServer> <mfb> no idea
21:13:41  <Mazur> The Yeti's build one to infiltrate?
21:13:45  <PublicServer> <mfb> it is the only one :)
21:13:55  <PublicServer> *** Chris Booth has left the game (connection lost)
21:15:15  <PublicServer> <mfb> that is not my problem
21:15:20  <PublicServer> <mfb> but how to bridge the line?
21:15:39  <PublicServer> <TWerkhoven> by putting the bridge in the line instead
21:15:49  <PublicServer> <mfb> ~SL
21:16:02  <PublicServer> <mfb> that will work
21:17:29  <mfb-> !rcon set max_trains 1402
21:17:55  <PublicServer> <mfb> fine
21:22:39  <PublicServer> ***  made screenshot at 0001E6BB: http://ps.openttdcoop.org/publicserver/webcam/0001E6BB.png
21:49:52  <mfb-> feel free to do that train stuff
21:50:20  <PublicServer> <mfb> things are working now
21:50:38  <PublicServer> <mfb> changing train destinations could just give new problems in my opinion
21:50:44  <PublicServer> <mfb> as MSH02 can jam, too
21:50:46  <PublicServer> <mfb> with too many trains
21:52:09  <TWerkhoven> true
21:52:27  <PublicServer> *** Chris Booth joined the game
21:52:29  <PublicServer> <TWerkhoven> itsa matter of finding balance
21:52:31  <PublicServer> <Chris Booth> allo
21:52:33  <PublicServer> <mfb> hi
21:52:39  <PublicServer> ***  made screenshot at 0000A8EA: http://ps.openttdcoop.org/publicserver/webcam/0000A8EA.png
21:53:03  <PublicServer> <Chris Booth> TWerkhoven: flip flop would give a 50% split
21:53:16  <PublicServer> <mfb> and split the FPP trains, too
21:53:23  <TWerkhoven> and water
21:53:34  <PublicServer> <Chris Booth> meh
21:53:42  <PublicServer> <Chris Booth> they can loop
21:53:46  <TWerkhoven> or it woudl route all trains through a single bottleneck, if you separate them first
21:54:48  <PublicServer> <Chris Booth> or an order for pickup - east - drop - pick - west - drop
21:54:58  <PublicServer> <Chris Booth> like the last PZG
21:55:12  <PublicServer> <mfb> that is like the current situation
21:55:27  <PublicServer> <mfb> where some fixed SLHs have fixed sides
21:55:37  <PublicServer> <Chris Booth> yes
21:55:48  <PublicServer> <mfb> with the disadvantage that 50% load is maybe not the best thing to do
21:55:50  <PublicServer> <Chris Booth> but the way points on the ML are not used
21:56:00  <PublicServer> <mfb> check the east waypoint
21:56:07  <PublicServer> <Chris Booth> its the most fair way to do it
21:56:23  <PublicServer> <Chris Booth> west Wp has nothing though
21:56:29  <PublicServer> <TWerkhoven> 280 trains use it, out of 700+
21:56:39  <PublicServer> <TWerkhoven> thats because west is already heavy-laden
21:56:39  <PublicServer> <mfb> well, that is load balancing ;)
21:56:41  <PublicServer> <TWerkhoven> compared to east
21:56:47  <PublicServer> <mfb> directing some trains to the east
21:56:53  <PublicServer> <TWerkhoven> last thing we want is more trains on west
21:57:19  <PublicServer> <Chris Booth> well east has less trains, as it further north/east than south/west the drop
21:57:28  <PublicServer> <Chris Booth> not quite in the middle
21:57:45  <PublicServer> <mfb> so what?
21:57:57  <PublicServer> <mfb> we just improve the train distribution now
21:58:06  <PublicServer> <Chris Booth> so that will mean the west should be bigger
21:58:16  <PublicServer> <Chris Booth> and we shouldn't force trains
21:58:22  <mfb-> you want to add a 5th line? ;)
21:58:24  <PublicServer> <TWerkhoven> waypoints would need to be moved before we can use em for any slh other than those between bbh01 and fpp
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21:59:08  <PublicServer> <Chris Booth> mfb: I wouldn't want to build a 5th line in the current line config
21:59:18  <PublicServer> <Chris Booth> but moveing the drop around isn't out of my mind
21:59:28  <PublicServer> <mfb> :D
21:59:47  <PublicServer> <Chris Booth> but that would mean closing one side at a time
21:59:49  <PublicServer> <mfb> but you will not get a good distribution by moving around that station
22:00:23  <PublicServer> <mfb> trains will continue to prefer one side
22:00:32  <PublicServer> <Chris Booth> yes
22:00:40  <PublicServer> <TWerkhoven> but what if it was made in a roro-terminus configuration like the goods-pickup?
22:00:42  <PublicServer> <Chris Booth> but we can make is bigger is we move it around
22:00:45  <PublicServer> <mfb> and if you change that via waypoints, you have the same problem again
22:01:04  <PublicServer> <Chris Booth> mfb: I think you are getting the wrong end of the stick
22:01:06  <PublicServer> <mfb> roro-terminus does not help
22:01:53  <PublicServer> <Chris Booth> if you check my sings 29 tiles wide
22:02:14  <PublicServer> <Chris Booth> if we move the station just that much we could get so much more room to get better stations
22:02:25  <PublicServer> <mfb> ?
22:02:44  <PublicServer> <Chris Booth> look at the signs I put on the wood area
22:02:49  <PublicServer> <mfb> 19 from to?
22:02:52  <PublicServer> <mfb> 29 from to?
22:03:13  <PublicServer> <Chris Booth> edge of map to coast
22:03:19  <PublicServer> <Chris Booth> you can see that
22:03:21  <PublicServer> <mfb> ah
22:03:38  <PublicServer> <mfb> we already use that area
22:03:50  <PublicServer> <Chris Booth> yes we do, but we use it badly
22:04:00  <PublicServer> <mfb> maybe
22:04:06  <PublicServer> <Chris Booth> lots of empty lines
22:04:12  <PublicServer> <mfb> but rebuilding the whole thing is difficult
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22:04:15  <PublicServer> <Chris Booth> and lots of bottle necks
22:04:25  <PublicServer> <mfb> they may look empty
22:04:27  <PublicServer> <Chris Booth> well it is kinda needed if we want more trains
22:04:44  <PublicServer> <mfb> but as soon as they get more trains, they can jam somewhere
22:04:46  <PublicServer> <Chris Booth> and closing 1 side at a time is possible
22:04:53  <PublicServer> <mfb> who wants more trains?
22:04:55  <PublicServer> <Chris Booth> will cause big issues but only temp
22:05:05  <PublicServer> <mfb> big issue? call it a complete jam of the MLs
22:05:15  <PublicServer> <mfb> that is not a big issue :p
22:05:19  <PublicServer> <Chris Booth> yes it is
22:05:25  <PublicServer> <Chris Booth> is a big enough issue
22:05:27  <PublicServer> <mfb> as it will go away later
22:06:22  <PublicServer> <Chris Booth> any way I am off now
22:06:24  <PublicServer> *** Chris Booth has joined spectators
22:07:40  <PublicServer> ***  made screenshot at 000038CA: http://ps.openttdcoop.org/publicserver/webcam/000038CA.png
22:09:36  <mfb-> good night
22:09:44  <TWerkhoven> gnite
22:12:29  <TWerkhoven> Iam off as well
22:13:20  <PublicServer> *** TWerkhoven has left the game (leaving)
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