Config
Log for #openttdcoop on 11th July 2011:
Times are UTC Toggle Colours
00:08:26  *** perk11 has quit IRC
02:01:04  *** TWerkhoven has joined #openttdcoop
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04:17:05  <spicyapple> hey
04:17:18  <elecRules> hi
04:17:23  <elecRules> @quickstart
04:17:24  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
04:17:54  <elecRules> !dl win
04:17:55  <PublicServer> elecRules: unknown option "win"
04:17:57  <elecRules> !dl
04:17:57  <PublicServer> elecRules: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
04:17:57  <PublicServer> elecRules: http://www.openttd.org/en/download-trunk/r22637
04:18:00  <elecRules> !dl win32
04:18:00  <PublicServer> elecRules: http://binaries.openttd.org/nightlies/trunk/r22637/openttd-trunk-r22637-windows-win32.zip
04:18:05  <elecRules> !dl win64
04:18:05  <PublicServer> elecRules: http://binaries.openttd.org/nightlies/trunk/r22637/openttd-trunk-r22637-windows-win64.zip
04:35:59  <PublicServer> *** Game still paused (number of players)
04:36:01  <PublicServer> *** elecRules joined the game
04:38:41  <PublicServer> *** elecRules has left the game (connection lost)
04:39:23  <PublicServer> *** Game still paused (number of players)
04:39:26  <PublicServer> *** elecRules joined the game
04:39:33  <elecRules> is anyone else here?
04:39:38  <elecRules> (who can join)
04:46:47  <PublicServer> *** Game still paused (number of players)
04:46:47  <PublicServer> *** Game unpaused (number of players)
04:46:48  <PublicServer> *** spicyapple joined the game
04:46:49  <PublicServer> *** elecRules has left the game (connection lost)
04:46:49  <PublicServer> *** Game paused (number of players)
04:47:27  <PublicServer> *** Game still paused (number of players)
04:47:27  <PublicServer> *** Game unpaused (number of players)
04:47:27  <PublicServer> *** elecRules joined the game
04:47:31  <PublicServer> <elecRules> yay game unpaused
04:47:35  <PublicServer> <spicyapple> hey
04:47:49  <PublicServer> <elecRules> right click + drag to look around
04:47:52  <PublicServer> <spicyapple> holy moley
04:48:03  <PublicServer> <elecRules> enter to chat
04:48:07  <PublicServer> <elecRules> scroll wheel to zoom
04:48:35  <PublicServer> *** elecRules has left the game (connection lost)
04:48:35  <PublicServer> *** Game paused (number of players)
04:49:31  <PublicServer> *** spicyapple has left the game (leaving)
04:49:51  <elecRules> What is going on with the server
04:49:59  <elecRules> I'm getting disconnected "no data recieved from server"
04:50:02  <elecRules> within a few minuets
04:50:04  <elecRules> minutes*
04:50:31  *** spicyapple has quit IRC
04:50:34  <PublicServer> ***  made screenshot at 0000553A: http://ps.openttdcoop.org/publicserver/webcam/0000553A.png
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05:40:47  <ryton_> !screen
05:40:48  <PublicServer> *** ryton_ liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0000553A.png)
05:41:55  <ryton_> !password
05:41:55  <PublicServer> ryton_: hoaxes
05:42:08  <PublicServer> *** Game still paused (number of players)
05:42:11  <PublicServer> *** Ryton joined the game
05:43:40  <PublicServer> *** Ryton has joined company #1
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05:50:34  <PublicServer> ***  made screenshot at 0000646A: http://ps.openttdcoop.org/publicserver/webcam/0000646A.png
06:24:25  <ryton_> !gap 3 10
06:24:25  <PublicServer> ryton_: You need 3 tunnels/bridges for trainlength 3 and gap 10.
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06:29:30  <Kangoo> !password
06:29:30  <PublicServer> Kangoo: hoaxes
06:29:39  <PublicServer> *** Game still paused (number of players)
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07:10:44  <PublicServer> <Ryton> hi kangoo
07:10:50  <PublicServer> <Ryton> if you want, I can join too
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07:32:01  <Kangoo> !players
07:32:03  <PublicServer> Kangoo: Client 66 is Ryton, a spectator
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07:39:40  <Kangoo_> !password
07:39:40  <PublicServer> Kangoo_: endive
07:39:56  <PublicServer> *** Game still paused (number of players)
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08:09:39  <ryton_> hi kangoo
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08:11:41  <PublicServer> <Kangoo> hello
08:13:39  <PublicServer> *** Ryton has joined company #1
08:13:48  <PublicServer> *** Kangoo has joined company #1
08:13:48  <PublicServer> *** Game unpaused (number of players)
08:14:49  <PublicServer> <Kangoo> good to see no que of wood trains going into SLH 01...
08:15:40  <ryton_> yeah
08:15:49  <ryton_> chris helped solving htat yesterday
08:15:59  <ryton_> about 13 hrs ago :-)
08:16:43  <ryton_> was a major refurbishment, involving SLH1, papar factory entry, and BBH 02 revision
08:16:45  <PublicServer> <Kangoo> and the new drop station and LLL_RRR by MrD3DG and mfb
08:17:44  <PublicServer> <Ryton> ah yes, didnt notice that yet (I went offline before that was  build :)à
08:17:58  <PublicServer> <Kangoo> yup - thats what solved it.
08:18:45  <PublicServer> <Ryton> interesting solutino
08:19:11  <PublicServer> <Kangoo> SLH 01 probably needs a rebuild now.
08:19:29  <PublicServer> <Kangoo> But ill leave that for those who see how to ;)
08:20:38  <PublicServer> ***  made screenshot at 00009768: http://ps.openttdcoop.org/publicserver/webcam/00009768.png
08:24:22  <PublicServer> *** Ryton has joined spectators
08:24:23  <PublicServer> *** Game paused (number of players)
08:24:31  <PublicServer> <Ryton> same here
08:25:37  <PublicServer> *** Kangoo has left the game (leaving)
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08:35:38  <PublicServer> ***  made screenshot at 00003950: http://ps.openttdcoop.org/publicserver/webcam/00003950.png
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14:33:21  <TWerkhoven> !password
14:33:21  <PublicServer> TWerkhoven: groves
14:33:30  <PublicServer> *** Game still paused (number of players)
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15:08:35  *** ryton_ has joined #openttdcoop
15:09:58  <ryton_> !screen
15:09:58  <PublicServer> *** ryton_ liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00003950.png)
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17:12:16  <Zyl> !password
17:12:16  <PublicServer> Zyl: awoken
17:13:04  <PublicServer> *** Game still paused (number of players)
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18:00:05  <ryton_> !players
18:00:08  <PublicServer> ryton_: Client 72 is TWerkhoven, a spectator
18:09:00  *** TroyMcClure has joined #openttdcoop
18:09:06  <TroyMcClure> !password
18:09:06  <PublicServer> TroyMcClure: awoken
18:10:23  <ryton_> !password
18:10:23  <PublicServer> ryton_: awoken
18:10:34  <ryton_> cool, the same one :p
18:10:46  <PublicServer> *** Game still paused (number of players)
18:10:49  <PublicServer> *** Ryton joined the game
18:14:11  <PublicServer> *** Game still paused (number of players)
18:14:13  <PublicServer> *** Troy McClure joined the game
18:14:39  <PublicServer> *** Troy McClure has joined company #1
18:14:39  <PublicServer> *** Game unpaused (number of players)
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18:20:39  <PublicServer> ***  made screenshot at 0001CCE6: http://ps.openttdcoop.org/publicserver/webcam/0001CCE6.png
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18:28:36  <PublicServer> <Ryton> FPP 02 is starting to become busy
18:28:46  <PublicServer> <Troy McClure> secondary netwokr too
18:29:05  <PublicServer> <Ryton> oh, yeah part of it is standing still!
18:29:15  <PublicServer> <Ryton> lol
18:29:23  <PublicServer> <Ryton> gridlock around trudstone bay...
18:29:33  <PublicServer> <Troy McClure> and Praningley Market
18:29:45  <PublicServer> <Ryton> but some movement now :-)
18:29:51  <PublicServer> <Troy McClure> Praningley Market seems to be the problem
18:31:45  <PublicServer> <Ryton> it seems to be moving with waves
18:31:51  <PublicServer> <Ryton> not too much trains, just not rightly timed
18:32:01  <PublicServer> <Troy McClure> andslopes
18:32:27  <PublicServer> <Troy McClure> I just altered a little thing
18:32:33  <PublicServer> <Troy McClure> but the gridlock stays
18:33:23  <PublicServer> <Troy McClure> err
18:33:38  <PublicServer> <Troy McClure> there's a join and split !here
18:33:58  <PublicServer> <Troy McClure> also causes problems
18:34:33  <PublicServer> <Troy McClure> tneo seems to have done some patching, but no structural solutions
18:34:35  <PublicServer> <Ryton> true
18:34:49  <PublicServer> <Ryton> here as well (join then split)
18:34:56  <PublicServer> <Troy McClure> yes
18:35:12  <PublicServer> <Ryton> you solve the first one? ;-) I'll try the second :-)
18:35:39  <PublicServer> ***  made screenshot at 0000DD34: http://ps.openttdcoop.org/publicserver/webcam/0000DD34.png
18:35:46  <PublicServer> <Troy McClure> gonna be tight
18:35:57  *** perk11 has quit IRC
18:35:58  <PublicServer> <Ryton> we'll make it
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18:37:00  <PublicServer> <Ryton> brb
18:38:28  <PublicServer> <Ryton> b
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18:48:01  <PublicServer> <Ryton> not really kosher solution (bridge of length 8)
18:48:04  <PublicServer> <Ryton> but it should work imho
18:49:12  <PublicServer> <Troy McClure> somethings wrong
18:49:19  <PublicServer> <Troy McClure> check !this
18:49:47  <PublicServer> <Ryton> yeah I noticed that too
18:49:49  <PublicServer> <Troy McClure> trains from left, seem to prefer right outgoing track
18:50:01  <PublicServer> <Ryton> if the signal is PBS it should work
18:50:25  <PublicServer> <Ryton> yea. add a penalty there?
18:50:40  <PublicServer> ***  made screenshot at 0001111E: http://ps.openttdcoop.org/publicserver/webcam/0001111E.png
18:50:45  <PublicServer> <Troy McClure> no, signal was combo
18:51:39  <Borcster> !password
18:51:39  <PublicServer> Borcster: truces
18:52:03  <PublicServer> *** Borcster joined the game
18:52:17  <PublicServer> <Ryton> ah lol
18:52:23  <PublicServer> <Ryton> that might work too
18:52:33  <PublicServer> <Ryton> just double all :p
18:52:44  <PublicServer> <Ryton> but there is no mixing now
18:52:54  <PublicServer> <Ryton> now the first line stays overloaded :p
18:53:00  <PublicServer> <Ryton> second line is almost empty
18:53:06  <PublicServer> <Troy McClure> the mixing didnt do anything
18:53:09  <PublicServer> <Troy McClure> you can mix them
18:53:21  <PublicServer> <Troy McClure> only to unmix and mix !here again
18:58:10  <PublicServer> <Troy McClure> :P
18:58:20  <PublicServer> <Troy McClure> how bout that?
18:58:26  <PublicServer> <Ryton> bettezr
18:58:28  <PublicServer> <Ryton> I think
18:58:34  <PublicServer> <Ryton> lets review in 1 gameyear :p
18:59:21  <PublicServer> <Ryton> better, but...
18:59:23  <PublicServer> <Ryton> ah, no but :-)
18:59:25  <PublicServer> <Ryton> thx!
19:00:08  <PublicServer> <Troy McClure> that was the idea?
19:00:15  <PublicServer> <Ryton> or this :p
19:00:23  <PublicServer> <Troy McClure> larger signal gap
19:00:25  <PublicServer> <Ryton> t
19:00:27  <PublicServer> <Ryton> true
19:00:30  <PublicServer> <Ryton> other one is better
19:00:38  <PublicServer> <Troy McClure> and they prefer the inner, i think
19:00:40  <PublicServer> <Troy McClure> not sure
19:01:43  <PublicServer> <Ryton> wasnt a problem thet they preferred the inner, was it?
19:01:51  <PublicServer> <Ryton> hmm, this is the same prob now, no?
19:02:01  <PublicServer> <Troy McClure> trains bit too long
19:02:11  <PublicServer> <Troy McClure> readjust when i have the chance ;)
19:02:40  <PublicServer> <Troy McClure> hmm, cl 2
19:02:46  <PublicServer> <Troy McClure> need to fix that first
19:04:08  <PublicServer> <Troy McClure> still cl 2
19:04:11  <PublicServer> <Ryton> yeah
19:05:20  <PublicServer> <Ryton> major refurbishment :-)
19:05:28  <PublicServer> <Ryton> easier to build it all anew :p
19:05:40  <PublicServer> ***  made screenshot at 0000F331: http://ps.openttdcoop.org/publicserver/webcam/0000F331.png
19:06:23  <PublicServer> <Ryton> just moved the problem :p
19:06:31  <PublicServer> <Ryton> ok now :-))
19:07:38  <PublicServer> <Ryton> pfieuw
19:07:40  <PublicServer> <Ryton> impressive
19:08:35  <PublicServer> <Troy McClure> hmm
19:08:40  <PublicServer> <Troy McClure> wtf is this?
19:08:51  <PublicServer> <Troy McClure> they seperate after bridge
19:09:01  <PublicServer> <Troy McClure> and then end up on same line?
19:09:03  <PublicServer> <Ryton> now it doesnt make sense anymore, but before it was
19:09:15  <PublicServer> <Troy McClure> okay :P
19:09:32  <PublicServer> <Troy McClure> is this good enough?
19:09:41  <PublicServer> <Ryton> arars
19:09:47  <PublicServer> <Ryton> just too short here:
19:09:53  <PublicServer> <Ryton> waiting train blocks
19:09:53  <PublicServer> <Troy McClure> yeah, i reckoned so
19:10:24  <PublicServer> <Ryton> poor 2 trains: they are locked there forever :p
19:10:40  <PublicServer> <Troy McClure> I dont know
19:10:50  <PublicServer> <Troy McClure> I had stopped some through trains too
19:10:52  <PublicServer> <Ryton> just too much trains from the norht on that track
19:10:58  <PublicServer> <Troy McClure> I'd forgot too start them again
19:10:58  <PublicServer> <Ryton> ²
19:11:04  <PublicServer> <Troy McClure> so they were blocking a whole piece
19:11:06  <PublicServer> <Ryton> they arent stopped, just busy track :-)
19:11:12  <PublicServer> <Troy McClure> once those trains are all gone
19:11:28  <PublicServer> <Ryton> true, but it 'll take time
19:11:34  <PublicServer> <Ryton> cause they are blocked along the road
19:12:53  <PublicServer> <Troy McClure> bunch of mixers altogether
19:13:19  <PublicServer> <Troy McClure> also bottom
19:13:23  <PublicServer> <Ryton> true
19:13:29  <PublicServer> <Ryton> 2 top, 1 bottom track
19:13:37  <PublicServer> <Troy McClure> but the mixers divert  approx 1/4 to bottom
19:13:48  <PublicServer> <Troy McClure> aint a pretty mixer
19:14:24  <PublicServer> <Ryton> cool, the 2 waiting trains are finaly gone: -)
19:20:42  <PublicServer> ***  made screenshot at 0001935C: http://ps.openttdcoop.org/publicserver/webcam/0001935C.png
19:26:07  *** notch has joined #openttdcoop
19:26:50  <PublicServer> <Troy McClure> Hello Player?
19:26:56  <PublicServer> <Troy McClure> is that really your name?
19:27:10  <PublicServer> *** Player has left the game (leaving)
19:32:31  <PublicServer> <Troy McClure> bb
19:32:49  <PublicServer> *** Troy McClure has left the game (leaving)
19:32:49  <PublicServer> *** Game paused (number of players)
19:33:25  <ryton_> a pitty
19:33:26  <ryton_> bb
19:35:41  <PublicServer> ***  made screenshot at 00002175: http://ps.openttdcoop.org/publicserver/webcam/00002175.png
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20:01:31  <ryton_> hey ho
20:04:59  <ryton_> !players
20:05:02  <PublicServer> ryton_: Client 72 is TWerkhoven, a spectator
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20:44:08  <PierreW> !dl win32
20:44:08  <PublicServer> PierreW: http://binaries.openttd.org/nightlies/trunk/r22637/openttd-trunk-r22637-windows-win32.zip
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22:41:35  <Zyl> !password
22:41:35  <PublicServer> Zyl: brewed
22:42:17  <PublicServer> *** Game still paused (number of players)
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