Config
Log for #openttdcoop on 2nd August 2011:
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00:08:56  <PublicServer> ***  made screenshot at 000284CB: http://ps.openttdcoop.org/publicserver/webcam/000284CB.png
00:23:49  <PublicServer> *** MrD2DG has left the game (leaving)
00:23:49  <PublicServer> *** Game paused (number of players)
00:23:57  <PublicServer> ***  made screenshot at 00028EB0: http://ps.openttdcoop.org/publicserver/webcam/00028EB0.png
00:24:05  <Mazur> You still working, X?
00:24:12  <MrD2DG> Oh soz..
00:24:30  <MrD2DG> Forgot anyone else was there :/
00:24:43  <Mazur> These things haps.
00:25:49  <Mazur> I left because my brain shut down, playing a puzzle.
00:33:06  <MrD2DG> :P
00:37:36  *** Chillosophy has quit IRC
00:39:01  <Mazur> Ah, puzzle finished.
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01:08:16  <PublicServer> *** XeryusTC has left the game (leaving)
01:08:40  <XeryusTC> whoops
01:08:44  <XeryusTC> forgot i still had ottd running :P
01:14:08  <Callidus> lol
01:14:33  <Callidus> how long do games run after we finish adding trains and add the last rails?
01:36:07  <MrD2DG> Theres usually something to always improve
01:36:28  <Callidus> i see
01:36:41  <MrD2DG> Games run until everyone decides we can do no more (usually when the network is too cluttered to do any proper building)
01:36:46  <Callidus> i have to ask, is there any document on how the games are prepared?
01:37:00  <MrD2DG> Erm on this server im not sure
01:37:01  <Callidus> id like to start a singleplayer game similar to what we do
01:37:08  <Callidus> (on the wiki?_
01:37:11  <Callidus> (on the wiki?)
01:37:14  <MrD2DG> You can check
01:37:30  <MrD2DG> But i cant say ive ever heard of one...
01:37:42  <Callidus> ahh
01:37:50  <Callidus> i kind of want similar grfs and stuff
01:38:05  <Callidus> also: are older grfs compatible with the nightly builds?
01:38:32  <MrD2DG> Should be
01:38:41  <MrD2DG> There was a openttdcoop grf pack
01:38:52  <MrD2DG> Should be on the site
01:39:32  <Callidus> but do we use them all the time?
01:39:36  <Callidus> or just a few at once?
01:39:44  <MrD2DG> Just a few
01:40:52  <MrD2DG> But its a good thing to have since some of the grf's in use on this server aren't on content download
01:41:43  <MrD2DG> Anyway bedtime for me :)
01:41:45  <MrD2DG> GN
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01:43:17  <Callidus> so many grfs x.x
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03:35:06  <PublicServer> *** Game still paused (number of players)
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03:38:57  <PublicServer> ***  made screenshot at 00006DC8: http://ps.openttdcoop.org/publicserver/webcam/00006DC8.png
03:53:57  <PublicServer> ***  made screenshot at 0000547C: http://ps.openttdcoop.org/publicserver/webcam/0000547C.png
04:02:40  <PublicServer> *** Sylf has left the game (leaving)
04:08:57  <PublicServer> ***  made screenshot at 000012B2: http://ps.openttdcoop.org/publicserver/webcam/000012B2.png
04:29:16  <Callidus> anyone awake?
04:29:23  <Callidus> i need some advice for a personal grf set for friends
04:29:24  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
04:29:29  <Callidus> want the stations we use
04:29:37  <Callidus> !grf
04:29:37  <PublicServer> Callidus: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
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05:55:30  <planetmaker> Callidus: those are ISR
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06:19:59  <Callidus> isr?
06:33:59  <V453000> industrial station renewal
06:34:26  <V453000> as for indicating what newgrf set does a certain station come from, use the "?" tool and click on the station tile, it should be written in the info you get
06:34:45  <V453000> Callidus: ^
06:45:00  <planetmaker> also... the list of newgrfs used in our current game is always found on http://ps.openttdcoop.org
06:45:42  <planetmaker> and the welcome server's list on http://stable.openttdcoop.org
06:46:33  <V453000> or just ingame .. :)
06:49:25  <planetmaker> or download the screenshot and run osie on it ;-)
06:50:16  <planetmaker> http://www.openttd.org/en/download-osie
06:51:31  * planetmaker <3 osie ;-)
06:52:54  <V453000> what that is? :o
06:53:37  <planetmaker> The OpenTTD Screenshot Information Explorer :-)
06:54:03  <planetmaker> and gives you basically the same information from a screenshot as you get from the websites I linked
06:55:56  <planetmaker> http://paste.openttdcoop.org/show/396/ <-- typical output
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07:01:42  *** Kangoo has joined #openttdcoop
07:02:50  <PublicServer> *** Game still paused (number of players)
07:02:52  <PublicServer> *** Kangoo joined the game
07:04:20  <V453000> planetmaker: quite awesome :O Should be an answer to all those "what newgrf is xxx"
07:05:25  <planetmaker> yes... and it even exists for a year :-P
07:05:42  <V453000> :) not enough advertisement then! :D
07:05:52  *** Tray has joined #openttdcoop
07:05:56  <planetmaker> it's no clicky-bunty programme. It needs command line
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07:07:47  <Tray> !password
07:07:47  <PublicServer> Tray: sloped
07:08:08  <PublicServer> *** Game still paused (number of players)
07:08:08  <PublicServer> *** Game unpaused (number of players)
07:08:08  <PublicServer> *** Tray joined the game
07:08:10  <PublicServer> <Kangoo> hi there
07:08:18  <PublicServer> <Tray> g'mornin'
07:08:57  <PublicServer> ***  made screenshot at 000012B3: http://ps.openttdcoop.org/publicserver/webcam/000012B3.png
07:09:37  <PublicServer> <Kangoo> train cap reached I see..
07:13:56  <planetmaker> !rcon set max_trains
07:13:56  <PublicServer> planetmaker: Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
07:14:00  <planetmaker> !trains
07:14:07  <planetmaker> !rcon info
07:14:07  <PublicServer> planetmaker: Current/maximum clients:     2/255
07:14:07  <PublicServer> planetmaker: Current/maximum companies:   1/ 1
07:14:07  <PublicServer> planetmaker: Current/maximum spectators:  0/10
07:14:14  <planetmaker> !info
07:14:14  <PublicServer> planetmaker: CmdRemoveRailroadTrack             Tray  date:2130-07-12  tile:00037B1E  p1:00037F1E p2:00000011 text: price:-78
07:14:14  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Cunbridge Transport'  Year Founded: 1970  Money: 2048621242  Loan: 0  Value: 2090922762  (T:1000, R:8, P:0, S:0) unprotected
07:14:48  <planetmaker> the question is, Kangoo, are there network problems which need a solution?
07:15:56  <PublicServer> <Kangoo> Not sure what the plan is - there were some changes on ML layout yesterday, moving a merger. Not sure if its all finished.
07:16:17  <PublicServer> <Kangoo> I think it is - but im noob :p
07:16:58  <duckblaster> !help
07:16:58  <PublicServer> duckblaster: http://www.openttdcoop.org/wiki/IRC_Commands
07:17:17  <duckblaster> !download
07:17:17  <PublicServer> duckblaster: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
07:17:18  <PublicServer> duckblaster: http://www.openttd.org/en/download-trunk/r22700
07:19:06  <Tray> possible work: adding one line on the factoryML
07:19:12  <Tray> *to
07:20:28  <PublicServer> <Tray> we need a 5->6+3 split for example
07:23:06  <duckblaster> when was libicu first required on linux?
07:23:12  <PublicServer> <Kangoo> BRB
07:23:58  <PublicServer> ***  made screenshot at 0003A2D7: http://ps.openttdcoop.org/publicserver/webcam/0003A2D7.png
07:27:27  <PublicServer> <Kangoo> hm - guess I have to spend som time learning about ML merger...
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07:36:24  <duckblaster> !password
07:36:24  <PublicServer> duckblaster: bedder
07:36:39  <PublicServer> *** duckblaster joined the game
07:38:58  <PublicServer> ***  made screenshot at 0003B6DC: http://ps.openttdcoop.org/publicserver/webcam/0003B6DC.png
07:41:57  <duckblaster> is there anything simple to do?
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07:52:34  <PublicServer> <Tray> I'll do some SP tests. Is anybody working out there?
07:53:01  <duckblaster> i'm not doing anything, but can do something simple
07:53:58  <PublicServer> ***  made screenshot at 0003B8E0: http://ps.openttdcoop.org/publicserver/webcam/0003B8E0.png
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07:55:15  <Maraxus> !password
07:55:15  <PublicServer> Maraxus: jumper
07:55:27  <PublicServer> *** Maraxus joined the game
07:57:55  <PublicServer> <Kangoo> 8->6 merger?
08:01:12  <duckblaster> where?
08:02:04  <PublicServer> *** duckblaster has joined company #1
08:02:08  <PublicServer> <Kangoo> was referring to Trays wip in ML west of factory
08:06:33  <PublicServer> <duckblaster> should i work on the area near lardington west/north?
08:07:17  <PublicServer> <Kangoo> lardinghattan?
08:07:27  <PublicServer> <duckblaster> yes
08:07:34  <PublicServer> <duckblaster> forests
08:08:04  <PublicServer> <Kangoo> train cap is reached, so we cant add trains yet
08:08:58  <PublicServer> ***  made screenshot at 0000F86C: http://ps.openttdcoop.org/publicserver/webcam/0000F86C.png
08:17:48  <PublicServer> *** Maraxus has joined company #1
08:23:58  <PublicServer> ***  made screenshot at 00003156: http://ps.openttdcoop.org/publicserver/webcam/00003156.png
08:27:13  <PublicServer> *** Maraxus has joined spectators
08:29:39  <PublicServer> <Tray> Can someone please care about !5->3
08:30:14  <PublicServer> <duckblaster> what is needed?
08:30:27  <PublicServer> <Tray> 5->3 merger (:
08:31:27  <duckblaster> i can try
08:35:48  <PublicServer> *** duckblaster has joined spectators
08:37:44  <PublicServer> <Kangoo> 5->3 lines or 3->5 lines..?
08:38:59  <PublicServer> ***  made screenshot at 00038CF2: http://ps.openttdcoop.org/publicserver/webcam/00038CF2.png
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08:42:56  <ryton_> !playercount
08:42:56  <PublicServer> ryton_: Number of players: 4 (2 spectators)
08:42:59  <ryton_> wowµ
08:43:00  <ryton_> busy :-)
08:43:07  <ryton_> !players
08:43:09  <PublicServer> ryton_: Client 263 (Orange) is Kangoo, in company 1 (Cunbridge Transport)
08:43:09  <PublicServer> ryton_: Client 265 (Orange) is Tray, in company 1 (Cunbridge Transport)
08:43:09  <PublicServer> ryton_: Client 267 is duckblaster, a spectator
08:43:10  <PublicServer> ryton_: Client 269 is Maraxus, a spectator
08:53:59  <PublicServer> ***  made screenshot at 000392FD: http://ps.openttdcoop.org/publicserver/webcam/000392FD.png
09:02:32  <PublicServer> *** Maraxus has joined company #1
09:04:33  <PublicServer> *** Maraxus has joined spectators
09:08:09  <PublicServer> <Kangoo> those new lines and mergers are looking good
09:08:59  <PublicServer> ***  made screenshot at 0003CCB7: http://ps.openttdcoop.org/publicserver/webcam/0003CCB7.png
09:09:14  <PublicServer> <Tray> you can add the fifth line to split1
09:09:32  <PublicServer> <Tray> just remove the merge it's 5->5
09:09:46  <PublicServer> <Tray> if you want to (:
09:10:52  <PublicServer> <Kangoo> I would like to, but really not sure what to do..
09:11:19  <PublicServer> <Tray> Just remove the merger things behind !5lines
09:11:30  <PublicServer> <Tray> and connect them with !5th
09:12:04  <PublicServer> <Kangoo> oh
09:12:06  <PublicServer> <Kangoo> will do
09:17:26  <PublicServer> <Kangoo> like so?
09:17:37  <PublicServer> <Tray> yes (:
09:18:03  <PublicServer> *** Ryton has joined spectators
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09:18:08  <PublicServer> <Ryton> hey all
09:18:18  <PublicServer> <Tray> hi
09:18:40  <PublicServer> <Kangoo> howdy Ryton
09:19:07  <PublicServer> <Ryton> kangoo, should add 4 trains to Trenfingbourne
09:19:17  <PublicServer> <Ryton> you can recycle some from obsolete stations
09:20:12  <PublicServer> <Ryton> where is the action.
09:20:14  <PublicServer> <Ryton> ?
09:20:25  <PublicServer> <Kangoo> where do I find an obsolete station with trains?
09:20:39  <PublicServer> <Ryton> check !
09:20:51  <PublicServer> <Ryton>  ! recycle these trains
09:20:58  <PublicServer> <Ryton> 2 times
09:21:01  <PublicServer> <Maraxus> truntown east
09:21:04  <PublicServer> <Ryton> 3 + 4
09:21:26  <PublicServer> <Kangoo> ah. only saw the one at frondinghead - those trains are busy,..
09:21:36  <PublicServer> <Ryton>  some can be removed
09:21:50  <PublicServer> <Ryton> hmm, touygh the rating is only 50% now
09:22:24  <PublicServer> *** Ryton has joined company #1
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09:23:59  <PublicServer> ***  made screenshot at 0003AEB6: http://ps.openttdcoop.org/publicserver/webcam/0003AEB6.png
09:24:35  <PublicServer> <Kangoo> the action ios on factory entry btw - Tray is entertaining.
09:32:54  <PublicServer> <Tray> Hrm.
09:33:00  <PublicServer> <Tray> Finished, I guess.
09:33:31  <PublicServer> <Kangoo> ah - was just about to ask what that cluster you kept was.. ;)
09:34:02  <PublicServer> <Kangoo> remove som bits and pieces that is no longer used from it?
09:34:20  <PublicServer> <Tray> remove everything would be my guess.
09:34:26  <PublicServer> <Tray> it's now 3->3
09:34:43  <PublicServer> <duckblaster> shall i do it
09:35:09  <PublicServer> <Tray> If you want to - sure. (:
09:35:18  <PublicServer> *** duckblaster has joined company #1
09:36:42  *** tycoondemon has quit IRC
09:37:22  <duckblaster> is there much chance of stuffing it up if i remove stuff?
09:37:59  <PublicServer> <Tray> Just give a try.
09:38:01  <PublicServer> <Kangoo> if you blow away everything without having bypasses, trains will que up really fast
09:39:00  <PublicServer> ***  made screenshot at 0003DAAE: http://ps.openttdcoop.org/publicserver/webcam/0003DAAE.png
09:41:15  <PublicServer> <Tray> an additional line between 2 and 3 would be nice.
09:42:18  <PublicServer> <Kangoo> merge 2 and 3?
09:42:44  <PublicServer> <Tray> yes
09:42:54  <PublicServer> <Tray> and beweteen split 2 and 4
09:42:57  <PublicServer> <Tray> 2 and 3
09:44:23  <duckblaster> what about !connect this?
09:44:33  <PublicServer> <Kangoo> merged with 4 lines incoming at merge2, then?
09:44:47  <PublicServer> <Kangoo> (that new line I mean)
09:45:21  <PublicServer> *** Maraxus has joined company #1
09:45:25  <Mazur> !password
09:45:25  <PublicServer> Mazur: sierra
09:45:54  <PublicServer> *** Mazur joined the game
09:45:57  <PublicServer> <Mazur> Moar ning.
09:46:04  <PublicServer> <Kangoo> hi
09:47:16  <PublicServer> <Mazur> GO AWAY has gone away.
09:47:31  <PublicServer> <Tray> What?
09:48:10  <PublicServer> <Mazur> Look at the stationlist. Under G.
09:50:03  <PublicServer> <Tray> Hrm.
09:50:13  <PublicServer> <Tray> I like Factory entry.
09:53:18  <PublicServer> *** Ryton has joined company #1
09:54:00  <PublicServer> ***  made screenshot at 00036A1A: http://ps.openttdcoop.org/publicserver/webcam/00036A1A.png
09:54:08  <PublicServer> <Ryton> merge 1 & 1A are impressive
09:54:55  <PublicServer> <Tray> 12-> 7 is quite big, yes.
09:55:53  <PublicServer> *** Maraxus has joined spectators
09:56:20  <duckblaster> merge 1 seems to have traffic jams
09:56:50  <PublicServer> <Mazur> Split 2 westwards is hte bottleneck.
09:57:25  <duckblaster> whats going on at !recycle theses trains?
09:58:09  <PublicServer> <Mazur> I think it's a mistake, it's just someone did not see hte forest belomnging to the station.
09:58:40  <duckblaster> rather far away
09:58:46  <PublicServer> *** Ryton has joined spectators
09:59:18  <PublicServer> <Mazur> Well, the woods are in hte middle of the exit.  I think he just left room to spare for tghat.
10:01:21  <PublicServer> <Mazur> Shortened prio has solved the jam for now,
10:01:47  <PublicServer> <Mazur> 3 hurrays for me!
10:01:57  <PublicServer> <Mazur> Or none, of course.
10:02:52  <PublicServer> <Kangoo> hooray!
10:07:57  <Callidus> singeplayer load balancing first attempt
10:07:58  <Callidus> D:
10:09:01  <PublicServer> ***  made screenshot at 00023867: http://ps.openttdcoop.org/publicserver/webcam/00023867.png
10:12:13  <PublicServer> *** Tray has left the game (leaving)
10:12:31  <PublicServer> *** duckblaster has left the game (leaving)
10:14:04  <PublicServer> *** Maraxus has left the game (leaving)
10:14:11  *** Maraxus has quit IRC
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10:19:08  *** ChanServ sets mode: +o KenjiE20
10:24:01  <PublicServer> ***  made screenshot at 00019B93: http://ps.openttdcoop.org/publicserver/webcam/00019B93.png
10:26:39  * Callidus yawns
10:26:41  <Callidus> anyone here?
10:26:52  <PublicServer> <Mazur> Duinno.
10:26:55  <PublicServer> <Kangoo> me
10:27:03  <PublicServer> <Kangoo> but not really doing anything
10:27:09  <PublicServer> <Mazur> Depends whether I'm anyone or not, doesn't it?
10:27:25  <Callidus> ahh but you are
10:27:32  <PublicServer> <Mazur> Not doung much except looking for problems in the network.
10:27:54  <Callidus> finished impressing friends with the skills i picked up in the public and stable servers
10:28:24  <Callidus> i had a R_R_R mainline around a huge metro in a game i had with my friend and he was like" you are over expanding"
10:28:37  <PublicServer> <Mazur> Yes, they are nice, those tricks you pick up here.
10:28:57  <Callidus> well ive learned how to use bridges and tunnels to merge things right
10:29:01  <Callidus> soooo usefull
10:29:14  <PublicServer> <Mazur> Rather.
10:29:21  <Callidus> i still use my old style for sidelines since clovers are nice to look at
10:29:40  <PublicServer> <Mazur> I hear ya.
10:30:00  <Callidus> sidelines dont get enough traffic so you can always improvise and have fun with em
10:30:14  <Callidus> i want to try a spaghetti junction
10:31:36  <PublicServer> <Mazur> And it's dead fun when your friends look at your working and say: "You'll never fit it in there." and then you don't even use all the little space available.
10:33:13  <PublicServer> <Mazur> 2 centuries since Normandie.
10:35:41  <^Spike^> XeryusTC tada.... 24 ****** hours and 3 failed windows installs later... clean system! :)
10:35:51  <PublicServer> *** Ryton has left the game (connection lost)
10:35:58  <XeryusTC> ^Spike^: fail
10:36:28  <^Spike^> :D
10:36:30  <Mazur> ?me shrugs.  "Just install a Linux."
10:36:46  <^Spike^> well... that's the plan to get a dual boot again :)
10:36:57  <^Spike^> i noticed i still had a working opensuse 11.2 install on a partition
10:37:04  <^Spike^> as my boot failed multiple times... and it loaded grub :)
10:37:20  <XeryusTC> i still need to download the latest ubuntu
10:37:35  <XeryusTC> although apparently ubuntu has taken the road of suck for its last 2 releases
10:37:47  <^Spike^> the unity interface they say yes
10:38:30  <duckblaster> i'm still on ubuntu 10.4 right now
10:38:35  <duckblaster> need to upgrade
10:38:49  <Mazur> Fedora 15.
10:39:01  <PublicServer> ***  made screenshot at 0002D5E7: http://ps.openttdcoop.org/publicserver/webcam/0002D5E7.png
10:42:28  <^Spike^> oh well when i get that far i either pick fedora/ubuntu/opensuse
10:43:26  <Mazur> Can we have more trains, please, sir?
10:43:41  <^Spike^> !rcon max_trains
10:43:41  <PublicServer> ^Spike^: ERROR: command not found
10:43:44  <^Spike^> !rcon max_train
10:43:44  <PublicServer> ^Spike^: ERROR: command not found
10:43:48  <^Spike^> !rcon set max_trains
10:43:48  <PublicServer> ^Spike^: Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
10:43:50  <Mazur> +set
10:43:54  <^Spike^> !rcon set max_trains 1250
10:43:57  <^Spike^> yeah yeah
10:43:59  <^Spike^> :)
10:44:03  <Mazur> Thank yous!
10:45:55  <PublicServer> <Mazur> I'm going to look at all stations to add trains whre they are neded.
10:46:37  <PublicServer> <Mazur> The station list is a good indicator for that.
10:54:01  <PublicServer> ***  made screenshot at 00025061: http://ps.openttdcoop.org/publicserver/webcam/00025061.png
10:55:21  <Tray> !password
10:55:21  <PublicServer> Tray: jailed
10:55:40  <PublicServer> *** Tray joined the game
10:55:48  <PublicServer> <Mazur> Hey, Tray,.
10:55:54  <PublicServer> <Tray> Hi.
10:55:56  <PublicServer> <Kangoo> wb
11:00:22  <Callidus> how big is the ml now?
11:00:39  <PublicServer> <Tray> 7
11:00:50  <PublicServer> <Mazur> 3 to 7.
11:09:02  <PublicServer> ***  made screenshot at 000260BB: http://ps.openttdcoop.org/publicserver/webcam/000260BB.png
11:09:19  <PublicServer> <Kangoo> some waiting time for trains on merger3 at times
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11:10:00  <PublicServer> <Mazur> Shortened prio.
11:10:51  <PublicServer> <Mazur> Prios were simply too long.
11:11:09  <PublicServer> <Mazur> Most of them in this game seem to be.
11:11:12  <PublicServer> <Kangoo> ah
11:11:26  <PublicServer> <Mazur> Generally 1.5 TL is enough.
11:11:40  <PublicServer> <Mazur> Though perosnally I prefer about 1.
11:12:25  <PublicServer> <Mazur> I'm not as opposed to the occasional minimal delay on the ML, as long as it does not cause harmonicas.
11:12:59  <PublicServer> <Kangoo> 1 tile t olong is better than 1 tile to short though ;)
11:13:13  <PublicServer> <Mazur> So I start with 1 TL and fine-tune when hte ML gets full.
11:13:35  <PublicServer> <Mazur> One tile is not going to cause massive delays on the SL.
11:14:25  <PublicServer> <Mazur> Ok, on with looking for stations with lot ofwaiting cargo.
11:14:31  <PublicServer> <Kangoo> oh- netown has too many trains
11:14:37  <PublicServer> <Kangoo> ajm
11:14:51  <Callidus> wondering how to condense a multi track segment to a single track
11:15:10  <Callidus> i need a mainline to terminate into a sl for a game
11:15:21  <Callidus> since all ml traffic dies and slows past that point
11:16:04  <XeryusTC> hmm
11:16:11  <XeryusTC> 1250 trains might be a bit much for this network
11:16:24  <XeryusTC> we determined that it can handle ~150 trains per ML lane
11:16:31  <PublicServer> <Mazur> There seemed to be room for more, and many stations were in need.
11:16:38  <PublicServer> <Mazur> Okay.
11:18:48  <PublicServer> <Kangoo> oh - not only me stopping and starting trains at tardingbury.. :p
11:19:25  <XeryusTC> wow
11:19:31  <XeryusTC> steam has way too many layers of security
11:19:53  <duckblaster> oh?
11:19:55  <XeryusTC> forgot my password, automatically mails you a code and your secret recovery question to you
11:20:06  <XeryusTC> so you have to fill in both in steam
11:20:26  <XeryusTC> and then it also sent me a mail with a code to allow access from my new windows installation xD
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11:22:59  <PublicServer> <Mazur> Oh, damn.
11:23:24  <PublicServer> <Kangoo> no like my new one?
11:24:02  <PublicServer> ***  made screenshot at 00018131: http://ps.openttdcoop.org/publicserver/webcam/00018131.png
11:24:10  <PublicServer> <Mazur> Except the overflow is unreachable.
11:24:18  <PublicServer> <Kangoo> its not in place :p
11:24:50  <PublicServer> <Mazur> Oh, a temporary track to bypass hte old station./
11:26:18  <Callidus> hmm
11:26:38  * Callidus ponders attempting membership sometime in the future
11:27:33  <Callidus> Ill hope that in the following months i can accrue willing voters. xD
11:27:59  <Callidus> !password
11:27:59  <PublicServer> Callidus: vacate
11:28:11  <PublicServer> *** callidus joined the game
11:28:35  <PublicServer> <Kangoo> train 982 has been standing still for a long time now
11:29:08  <PublicServer> <Kangoo> line goes all the wau up to SLH2c and growing
11:30:02  <Chris_Booth> I hope you are not building more overflows
11:30:09  <PublicServer> <callidus> hmm?
11:30:16  <PublicServer> <Mazur> Why?
11:30:19  <PublicServer> <callidus> im considering adding a new primary why?
11:30:35  <Chris_Booth> we are supposed to be removng overflows
11:30:45  <Chris_Booth> as was asked for by the plan creator
11:31:31  <PublicServer> <Mazur> I had not heard of that.
11:31:43  <PublicServer> <Kangoo> hm. no one left a notice of that...
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11:32:03  <Chris_Booth> oh well he was very clear on his view of overflows
11:32:05  <PublicServer> <callidus> how do we add lines to the ml? does it involve stopping all the trains?
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11:32:15  <Chris_Booth> if you have one either you have tomany trains or the station is to small
11:32:23  <PublicServer> <Mazur> I question the wisdom of that, too, as the usual occurence of waves frequently can cause blockage near end stations.
11:32:38  <PublicServer> <Tray> callidus: we build bypasses
11:32:44  <PublicServer> <callidus> ahh.
11:32:47  <PublicServer> <Chris Booth> then you need more platforms, or a longer entrance not an overflow
11:33:02  <PublicServer> <Mazur> Ok.
11:34:44  <PublicServer> <Mazur> Had I known sooner, I could have taken this into account when building my stations.
11:38:08  <PublicServer> <Kangoo> Ill keep that in mind and try to withstand the overflow-temptation... (=
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11:39:02  <PublicServer> ***  made screenshot at 0001E5EF: http://ps.openttdcoop.org/publicserver/webcam/0001E5EF.png
11:39:59  <PublicServer> <callidus> i see an unconnected coalmine
11:40:07  <PublicServer> <Chris Booth> connect it
11:40:09  <PublicServer> <Tray> fix it. (:
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11:43:41  <PublicServer> <Chris Booth> Split 1 should work better now
11:44:02  <PublicServer> <Kangoo> goodie.
11:44:12  <PublicServer> <Kangoo> one line wued up real bad some time ago
11:44:18  <PublicServer> <Kangoo> *qued
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11:51:12  <Maraxus> !password
11:51:12  <PublicServer> Maraxus: tenses
11:51:24  <PublicServer> *** Maraxus joined the game
11:51:43  <PublicServer> <Mazur> Maracas.
11:51:51  <PublicServer> <Maraxus> Hi
11:53:09  <PublicServer> <Tray> Hrm.
11:53:12  <PublicServer> <Tray> (:
11:53:17  <PublicServer> <Mazur> Well done!
11:53:47  <PublicServer> <Mazur> COpies in the depot.
11:54:00  <PublicServer> *** Maraxus has joined company #1
11:54:02  <PublicServer> ***  made screenshot at 0003ABAF: http://ps.openttdcoop.org/publicserver/webcam/0003ABAF.png
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11:55:28  <PublicServer> <Mazur> Lazy farmer, it seems?
11:55:44  <PublicServer> <callidus> ?
11:56:01  <PublicServer> <Mazur> Very slow loading trains at that farm.
11:56:14  <PublicServer> <Tray> well
11:56:22  <PublicServer> <Tray> it will increase
11:56:41  <PublicServer> <Mazur> As soon as that farmer hires a decent farmhand, of course.
11:56:47  <PublicServer> <Chris Booth> watch out for lost trains
11:56:53  <PublicServer> <Chris Booth> I just dug up a busy part of the ML
11:57:07  <PublicServer> <Mazur> Nice.
11:57:46  <PublicServer> <Chris Booth> but better mixer is now fully working
11:57:50  <PublicServer> <Mazur> Not seeing it.
11:58:55  <PublicServer> <Chris Booth> its in the sign list you should be able to find it
11:59:21  <PublicServer> <Mazur> Seems not many trains were upset by your work.
11:59:27  <PublicServer> <Mazur> Well done!
12:02:25  <PublicServer> <Chris Booth> merge 1 on the otherhad is not holding up very well
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12:03:27  <PublicServer> <Mazur> If they're _ALlL_ just empties going out, need there be prios at all?
12:03:50  *** phatmatt has joined #openttdcoop
12:03:51  <PublicServer> <Mazur> Ah, goods pickup.
12:03:55  <PublicServer> <Chris Booth> they are not all empty
12:03:57  <PublicServer> <Chris Booth> we have goods
12:04:14  <PublicServer> <Mazur> Why are they the waiting ones?
12:04:37  *** perk11 has quit IRC
12:05:45  <PublicServer> <Mazur> Because the empties turning off are quicker to the join.
12:06:39  <PublicServer> <Chris Booth> I have added a 2nd bridge
12:06:49  <PublicServer> <callidus> can someone check sign !aretheseuneeded
12:06:59  <PublicServer> <Mazur> Should lead some of them to hte back, indeed.
12:07:26  <PublicServer> <Chris Booth> callidus: well done you learnt how to make a memory gate
12:07:38  <PublicServer> <callidus> lol?
12:07:44  <PublicServer> <Chris Booth> run a train into it
12:07:54  <PublicServer> <Tray> Where?
12:07:56  <PublicServer> <Chris Booth> see what happens
12:08:39  <PublicServer> <callidus> lol
12:08:45  <PublicServer> <callidus> that is indeed a memory gate
12:08:50  <PublicServer> <callidus> ...
12:08:54  <PublicServer> <callidus> we should make computers.
12:08:56  <PublicServer> <callidus> xD
12:09:02  <PublicServer> ***  made screenshot at 0002AEDD: http://ps.openttdcoop.org/publicserver/webcam/0002AEDD.png
12:09:25  <PublicServer> <Chris Booth> nice a red
12:09:35  <PublicServer> <Chris Booth> so they are not needed
12:09:42  <PublicServer> <Kangoo> what does a memory gate do?
12:09:52  <PublicServer> <Chris Booth> store a state green or red
12:09:54  <PublicServer> <callidus> check ! memory
12:09:58  <PublicServer> <Mazur> Kangoo: it stays red or green depending on how it was last set.
12:10:04  <PublicServer> <Mazur> Or unset.
12:10:16  <PublicServer> <Tray> computer in OTTD is no fun because you can't copy gates \:
12:10:27  <PublicServer> <callidus> true
12:10:51  <PublicServer> <callidus> so they are unneeded then?
12:11:00  <PublicServer> <Chris Booth> yep
12:11:09  <PublicServer> <callidus> but fun
12:11:13  <PublicServer> <Mazur> They should at least not be two-way.
12:11:23  <PublicServer> <Tray> I think there are some advanced constructions of V including them
12:11:46  <PublicServer> <callidus> better?
12:12:28  <PublicServer> <Chris Booth> now you can see how it works
12:12:30  <PublicServer> <Mazur> BUt it's a weird way to build a station, nonetheless.
12:12:36  <PublicServer> <Chris Booth> and maybe a use for it
12:12:51  <PublicServer> <Mazur> Better to simply untangle incoming and outgoing.
12:12:53  <PublicServer> <callidus> lol
12:13:14  <PublicServer> <callidus> better but less fun
12:13:16  <PublicServer> <Chris Booth> but that memory cells are very useful
12:13:34  <PublicServer> <callidus> kinda surprised i didnt recognize what i had made.
12:14:25  <PublicServer> <callidus> we should send train 1201 out on the mainline
12:14:31  <PublicServer> <callidus> execute train.
12:14:37  <PublicServer> <Mazur> I have that as well, sometimes, but it's easier to determine what I build.
12:14:52  <PublicServer> <callidus> exective train*
12:14:52  <PublicServer> <Mazur> Something borken.
12:14:57  <PublicServer> <Mazur> :-)
12:16:02  <PublicServer> <Chris Booth> merge 1 is looking better now
12:16:30  <PublicServer> <callidus> ok thats ready
12:17:28  <PublicServer> <Mazur> Unless you want to do something about the unsignalled exit track.
12:18:10  <PublicServer> <callidus> ahh
12:18:14  <PublicServer> <callidus> i found why ! memory is a bad design
12:18:52  <PublicServer> <Tray> Merge1 is !broken
12:20:27  <PublicServer> <callidus> someone check ! wtf please
12:21:36  <PublicServer> <Mazur> Broken prios all around.
12:21:56  <PublicServer> <Chris Booth> I know I am working
12:22:04  <PublicServer> <Chris Booth> but it should be fine now
12:22:22  <PublicServer> <Mazur> Pre-signal and block signals are mixed up.
12:22:33  <PublicServer> <callidus> what is going on lol
12:22:42  <PublicServer> <callidus> oh?
12:22:44  <PublicServer> <Mazur> Goods trains should have block, empties pre-signal, not?
12:23:03  <PublicServer> <callidus> why is train 1201 spazzing
12:23:24  <PublicServer> *** Kangoo has left the game (leaving)
12:23:32  <PublicServer> <Chris Booth> build some elctricity for it
12:24:03  <PublicServer> ***  made screenshot at 0002C0CD: http://ps.openttdcoop.org/publicserver/webcam/0002C0CD.png
12:24:16  <PublicServer> <Chris Booth> SLH 3a is jaming the full ML
12:24:30  <PublicServer> <Mazur> Decided not to go with the bit of signal gap, after all?
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12:26:01  <PublicServer> <Chris Booth> darn song stuck in my head
12:26:02  <PublicServer> *** Kangoo joined the game
12:27:25  <PublicServer> <Chris Booth> we need for 4 to merge 3 now
12:27:29  <PublicServer> <Mazur> Oh, that's just ML+ML.
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12:28:41  <PublicServer> <callidus> i think several of us added trains to flardwood at the same time...
12:28:49  <PublicServer> <callidus> i count 4 grain cars
12:28:51  <PublicServer> <callidus> trains*
12:29:17  <PublicServer> <Mazur> On hte feeder, you mean?
12:29:27  <PublicServer> <Mazur> I only added to the main station.
12:29:39  <PublicServer> <Mazur> I think.
12:29:41  <PublicServer> <Mazur> I hope.
12:29:51  <PublicServer> <callidus> i see 4 livestock trains running from flardwood south
12:29:58  <PublicServer> <callidus> i added 2...
12:30:04  <PublicServer> <callidus> then 2 more came
12:30:56  <PublicServer> <Mazur> It helps if you skip the first new trains' orders.
12:31:34  <PublicServer> <Mazur> Oh, trains for FlardwoodValley are visiting South.
12:31:52  <PublicServer> <callidus> ??
12:31:54  <PublicServer> <callidus> why
12:32:00  <PublicServer> <Mazur> I do not know.
12:32:14  <PublicServer> <Maraxus> as well as trains for renningpool north
12:32:16  <PublicServer> <callidus> weird
12:32:22  <PublicServer> <Mazur> Because they have been created on hte ML, instead of the feeder line.
12:33:01  <PublicServer> <callidus> so what exactly is happening? xD
12:33:11  <PublicServer> <callidus> train ai going bad?
12:33:21  <PublicServer> <callidus> or something  i did?
12:33:29  <PublicServer> <Mazur> I masde a little mess and am going to siolve it.
12:33:34  <PublicServer> <callidus> mmk
12:33:44  <PublicServer> <callidus> also arent your trains supposed to have 2 engines?
12:34:22  <PublicServer> <callidus> err not yours ilucas's
12:34:33  <PublicServer> <Mazur> This also involves depoting all trains for that station to sort the good from the bad and the ugly.
12:36:14  <PublicServer> <Chris Booth> ok I am off to lunch now
12:36:20  <PublicServer> <Mazur> Enjoy.
12:36:25  <PublicServer> <Chris Booth> I will do
12:36:33  <PublicServer> <Chris Booth> I am only going to get a sandwich
12:36:47  <PublicServer> <Chris Booth> please not if merge 1 gets any worse
12:37:31  <PublicServer> *** Chris Booth has joined spectators
12:39:03  <PublicServer> ***  made screenshot at 0002B2F1: http://ps.openttdcoop.org/publicserver/webcam/0002B2F1.png
12:46:02  <PublicServer> <Maraxus> Mazur?
12:46:22  <PublicServer> *** XeryusTC joined the game
12:46:25  <PublicServer> <XeryusTC> hello
12:46:29  <PublicServer> <Maraxus> Hi
12:46:32  <PublicServer> <Mazur> High, X.
12:46:34  <PublicServer> <XeryusTC> wtf is up with that jam?
12:46:40  <PublicServer> <callidus> heya x
12:47:21  <PublicServer> <Mazur> I'm trying to remove 30 trains from the ML trying to find a Feeder track they can;t reach, adn discovered a few slight problems.  SHould be ok, now.
12:47:23  <PublicServer> <callidus> LOL
12:47:34  <PublicServer> <Mazur> Nut itsn't.
12:47:36  <PublicServer> <XeryusTC> xD
12:47:40  <PublicServer> <callidus> found jam
12:47:42  <PublicServer> <callidus> well cause of
12:47:50  <PublicServer> <XeryusTC> i have already fixed the cause
12:47:57  <PublicServer> <callidus> oh?
12:48:03  <PublicServer> <XeryusTC> there was no depot on Plunfingway South grain
12:48:21  <PublicServer> <XeryusTC> for how long has this jam been going on?
12:48:51  <PublicServer> <Mazur> Ah, yes, I had temporarily removed that to try and get the trains to depots elsewhere, and not put it back, yet.
12:49:01  <PublicServer> <XeryusTC> xD
12:49:08  <PublicServer> <Tray> I installed ruby looked back and the saw the jam - not long
12:49:10  <PublicServer> <Mazur> I thought it would not be a problem so soon.
12:49:16  <PublicServer> <XeryusTC> another reason why you dont want to have depots everywhere
12:49:23  <PublicServer> <Mazur> I know.
12:49:38  <PublicServer> <XeryusTC> and with a roro the trains could've left while the train was in the dead track
12:49:42  <PublicServer> <callidus> plunfingway south may need to be expandes
12:49:44  <PublicServer> <XeryusTC> because a) there would be no dead track
12:49:46  <PublicServer> <callidus> expanded*
12:49:53  <PublicServer> <XeryusTC> and b) they dont have to leave the same way they enter
12:50:20  <PublicServer> <Mazur> I was not aware of your desire to make this a overflow free game, it's not in hte plan.
12:50:34  <PublicServer> <Mazur> I'd have build differently, then.
12:50:41  <PublicServer> <XeryusTC> wtf
12:50:48  <PublicServer> <XeryusTC> double bridges on merge 1?
12:50:50  <PublicServer> <callidus> long quee at chanway mines
12:51:12  <PublicServer> <callidus> check signals
12:51:57  <PublicServer> <XeryusTC> and someone changed the signals in a non logical way?
12:52:11  <PublicServer> <callidus> there werent any
12:52:17  <PublicServer> <callidus> the trains were only loading 1 at a time
12:52:33  <PublicServer> <callidus> should be better now
12:54:03  <PublicServer> ***  made screenshot at 0000F590: http://ps.openttdcoop.org/publicserver/webcam/0000F590.png
12:54:07  <PublicServer> <callidus> Wow its 2154
12:54:26  <PublicServer> <Chris Booth> XeryusTC: merge 1 was me its not finshed
12:54:38  <PublicServer> <Chris Booth> went for lunch
12:54:40  <PublicServer> <XeryusTC> ok
12:54:50  <PublicServer> <XeryusTC> why are there two way combos now?
12:55:11  <PublicServer> <Chris Booth> going to make it just a prior
12:55:44  <PublicServer> <callidus> funny how a sl jam can kill the ml for miles
12:55:48  <PublicServer> <Chris Booth> the exit and entrace are to go
12:55:50  <PublicServer> <XeryusTC> the logic behind it was that trains go over the bridge if they cant clear the split right away
12:56:00  <PublicServer> <XeryusTC> and stop the ML trains once they do choose to join it
12:56:20  <PublicServer> <XeryusTC> callidus: happens really easily with this amount of trains
12:56:38  <PublicServer> <Mazur> 11 done, 19 to go.
12:56:41  <PublicServer> <callidus> the havoc one could cause simply by stopping a few random trains
12:57:21  <PublicServer> <Mazur> In this case by 30 trains "needing" to go through a drop-off/pickup station.
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12:57:48  <PublicServer> <XeryusTC> Chris Booth: it seemed like you lack an understanding of what the signals are suppose to do
12:57:51  <PublicServer> <callidus> whats the most trains weve ever fielded?
12:58:05  <PublicServer> <XeryusTC> it is jamming, and it now starts to clear up when i revorsed some of the exit signals
12:58:10  <PublicServer> <XeryusTC> which you turned the wrong way around xD
12:58:32  <PublicServer> <Chris Booth> that wasn't my idea
12:58:32  <PublicServer> <Mazur> And then ending up at a blocking primary.
12:59:02  <PublicServer> <XeryusTC> hmm, odd
12:59:28  <PublicServer> <Chris Booth> XeryusTC:  check idea#
12:59:30  <PublicServer> <Mazur> X: Should the pre-sginal and block (now exit) signals not be the other way around, so the empty waits for the goods trains?
12:59:43  <PublicServer> <Chris Booth> that was what i was going to do
13:00:08  <PublicServer> <Mazur> Ah, so I was not being obtuse again.
13:00:28  <PublicServer> <XeryusTC> but there is a reason why i game the branching lines prio
13:00:49  <PublicServer> <XeryusTC> and that is so that the ML will stop so that trains will clear the balancer so that the trains in the balancer can keep running
13:01:09  <PublicServer> <Chris Booth> but it was queuing trains
13:01:26  <PublicServer> <Mazur> The oter lines should have their exit signals in hte prio reversed, as well, then.
13:01:28  <PublicServer> *** XeryusTC has left the game (connection lost)
13:01:28  <PublicServer> *** Maraxus has left the game (connection lost)
13:01:28  <PublicServer> *** Tray has left the game (connection lost)
13:01:37  <XeryusTC> !password
13:01:37  <PublicServer> XeryusTC: dopier
13:01:39  <PublicServer> <Mazur> West of the one you fixed.
13:01:50  <PublicServer> *** XeryusTC joined the game
13:01:53  <Tray> !password
13:01:53  <PublicServer> Tray: dopier
13:02:08  <Maraxus> !password
13:02:08  <PublicServer> Maraxus: dopier
13:02:17  <Tray> !password
13:02:17  <PublicServer> Tray: dopier
13:02:29  <PublicServer> *** Tray joined the game
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13:03:26  <PublicServer> <Mazur> Ok, thhose 30 wrong trains deleted.
13:03:37  <PublicServer> <Mazur> That should free up the ML a bit.
13:04:16  <PublicServer> <XeryusTC> there are still trains going through the goods pickup which dont belong there
13:04:22  <PublicServer> <Mazur> Now replace them with proper trains.
13:04:43  <PublicServer> <XeryusTC> dont add trains yet
13:04:56  <PublicServer> <XeryusTC> the network just had a massive jam and needs to recover first
13:05:04  <PublicServer> <Chris Booth> what with the funny SML thin near the factory / sawmill drop?
13:05:10  <PublicServer> <Mazur> I'll not release them yet.
13:05:57  <PublicServer> <XeryusTC> steel could as well just have 2 lines out
13:07:19  <PublicServer> *** XeryusTC has left the game (connection lost)
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13:09:04  <PublicServer> ***  made screenshot at 0001D3DB: http://ps.openttdcoop.org/publicserver/webcam/0001D3DB.png
13:09:34  <PublicServer> <Chris Booth> who stoped train 159?
13:09:58  <PublicServer> <Chris Booth> guess no one
13:10:04  <PublicServer> <Chris Booth> must have stoped itsel
13:10:06  <PublicServer> <callidus> didnt know a train was stopped. where was it?
13:10:16  <PublicServer> <Chris Booth> steel mill entrance
13:10:30  <PublicServer> <Mazur> Maybe an accidental CTRL-click?
13:10:36  <PublicServer> <callidus> probably
13:10:38  <PublicServer> <Chris Booth> I would hope so
13:10:40  <PublicServer> <Mazur> I've not been at work there.
13:10:46  <PublicServer> <callidus> i dont touch that... thing
13:10:54  <PublicServer> <callidus> it hurts my eyes to look at x.x
13:11:05  <PublicServer> <callidus> (its too awesome to comprehend for me atm)
13:11:54  <PublicServer> <XeryusTC> split 2-split 3 needs 4 lines
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13:12:06  <Absolutis> !password
13:12:06  <PublicServer> Absolutis: wilted
13:12:30  <PublicServer> <Chris Booth> and branch 2 needs 5
13:12:34  <PublicServer> <XeryusTC> does anyone know who build split 3?
13:12:57  <PublicServer> *** Absolutis joined the game
13:13:05  <PublicServer> <Chris Booth> my only guess is not mfb
13:13:12  <PublicServer> <Absolutis> saw your video xeryus
13:13:22  <PublicServer> <XeryusTC> did you like it?
13:13:24  <PublicServer> <Absolutis> yea
13:14:01  <PublicServer> <XeryusTC> cool :)
13:14:48  <PublicServer> <Absolutis> and yep, stupid farm is stupid.
13:14:58  <PublicServer> <callidus> is falrdwood valley still being fixed?
13:15:08  <PublicServer> <Absolutis> but working detour is working :)
13:17:39  <PublicServer> <Absolutis> look at !deadlock
13:17:41  <PublicServer> <callidus> added 2 trains to overfingley due to transported materiel % way to low
13:18:03  <PublicServer> <Chris Booth> I have a way to fix that
13:18:07  <PublicServer> <Chris Booth> with a big bang
13:18:09  <PublicServer> <callidus> pelase do
13:18:13  <PublicServer> <Chris Booth> lol
13:18:17  <PublicServer> <Absolutis> :P
13:18:34  <PublicServer> <callidus> ty
13:18:44  <PublicServer> <callidus> that was my bad
13:18:51  <PublicServer> <Chris Booth> yep
13:19:25  <PublicServer> <XeryusTC> wtf is up with all the bridgers at !battery?
13:19:49  <PublicServer> <Chris Booth> not a clue
13:20:09  <PublicServer> <Chris Booth> someone that needs a ban
13:20:41  <PublicServer> <callidus> i was wondering when someone would notice that
13:20:47  <PublicServer> <callidus> it was me ill admit.
13:20:51  <PublicServer> <Absolutis> man, it'll take ages to find use for all those bridges
13:21:07  <PublicServer> <callidus> its not harmfull though and was supposed cause a laugh
13:21:33  <PublicServer> <callidus> and is that really worth a ban?
13:21:49  <PublicServer> <Chris Booth> I would say so
13:21:49  <PublicServer> <callidus> ;_;
13:21:59  <PublicServer> <Chris Booth> but I am not an admin
13:22:07  <PublicServer> <callidus> Harsh.
13:22:11  <PublicServer> <Chris Booth> lucky for you
13:22:32  <PublicServer> <callidus> a warning for sure but a ban for first offense?
13:22:56  <PublicServer> <Chris Booth> got to stop the route of a cuase
13:23:00  <PublicServer> <Chris Booth> cause
13:23:20  <PublicServer> <Chris Booth> and then remove the subject
13:23:48  <PublicServer> <callidus> with that kind of attitude and the sheer complexity of the game you can expect slow growth if any.
13:24:02  <PublicServer> <callidus> but I guess thats not a huge concern.
13:24:04  <PublicServer> ***  made screenshot at 0001CBC0: http://ps.openttdcoop.org/publicserver/webcam/0001CBC0.png
13:24:11  <PublicServer> <Chris Booth> callidus: I am joking
13:24:24  <PublicServer> <callidus> its incredibly hard to tell when its in text
13:24:42  <PublicServer> <callidus> my bad
13:24:43  <XeryusTC> lol
13:24:46  <PublicServer> <Chris Booth> yes it is, I need to type in a different font for jokes
13:24:58  <XeryusTC> people have done worse things to amuse themselves on this server :P
13:24:59  <PublicServer> <Absolutis> :P
13:25:01  <PublicServer> <callidus> most of the time the way someone types changes
13:25:09  <PublicServer> <callidus> i havent known you long enough to tell the difference
13:25:21  <PublicServer> <callidus> ahh.
13:25:37  <PublicServer> <callidus> atleast i resisted the urge to stop a random train
13:26:02  <PublicServer> <Chris Booth> train 694?
13:26:03  <Tray> @gap
13:26:03  <Webster> Tray: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
13:26:13  <Tray> !gap
13:26:13  <PublicServer> Tray: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
13:26:23  <Tray> hrm
13:26:24  <PublicServer> <callidus> frondinghead coal mine needs more trains
13:26:37  <PublicServer> <Absolutis> yea CB, what about it
13:26:50  <Tray> @gap
13:26:50  <Webster> Tray: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
13:26:56  <Tray> @gap 3
13:26:57  <Webster> Tray: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
13:28:37  <PublicServer> <Chris Booth> :D
13:28:43  <PublicServer> <Mazur> Quick late brunch, back after.
13:28:49  <PublicServer> *** Mazur has joined spectators
13:29:03  <PublicServer> <XeryusTC> split 2 is now 4 lanes out to the north too
13:29:21  <PublicServer> <Chris Booth> out HQ is not cool
13:30:24  <PublicServer> <Chris Booth> an 8 ->7 merger will be hell
13:30:26  <PublicServer> <Tray> Merge 3 has 4line going south
13:30:39  <PublicServer> *** Chris Booth has left the game (leaving)
13:31:02  <PublicServer> <XeryusTC> merge 3 might need a rebuild
13:31:22  <PublicServer> <XeryusTC> or prios need to be different
13:31:36  <PublicServer> <XeryusTC> because the north line has prio over the other two lines from the east :P
13:34:23  <PublicServer> <XeryusTC> there are still trains going through the goods pickup
13:34:29  <PublicServer> <XeryusTC> primary trains that is
13:34:36  <PublicServer> <Maraxus> train number?
13:34:38  <PublicServer> <callidus> fail.
13:34:52  <PublicServer> <XeryusTC> 20
13:34:54  <PublicServer> <callidus> i just failed misreably
13:35:16  <PublicServer> <XeryusTC> that station is distinctly emmpty anyway
13:35:58  <PublicServer> <Tray> What about a SML Merge for 8->7?
13:36:05  <PublicServer> <XeryusTC> :(
13:36:40  <Chris_Booth> SML is a swear word on this map
13:36:40  <PublicServer> <XeryusTC> unelectrified track seems to have caused it
13:36:59  <PublicServer> <callidus> any way to manually remove crashes?
13:37:07  <PublicServer> <XeryusTC> no
13:37:25  <PublicServer> <XeryusTC> please stop making those useless trains
13:37:37  <Chris_Booth> you didn't crash my trains at the depot?
13:37:45  <Chris_Booth> HQ i mean
13:37:55  <PublicServer> <XeryusTC> i did
13:38:01  <PublicServer> <XeryusTC> freeing up train numbers :P
13:38:02  <PublicServer> *** Chris Booth joined the game
13:38:20  <PublicServer> <Chris Booth> :'(
13:38:40  <PublicServer> <XeryusTC> anyway, the whole map is electrified now
13:38:58  <PublicServer> <callidus> whhhyyyy
13:39:00  <PublicServer> <Absolutis> oh, my cunbridge station's farm died
13:39:04  <PublicServer> ***  made screenshot at 000104D7: http://ps.openttdcoop.org/publicserver/webcam/000104D7.png
13:39:16  <PublicServer> <callidus> why was mount speedy turn deleted?
13:39:26  <PublicServer> <Absolutis> ?
13:39:40  <PublicServer> <callidus> signed
13:42:53  <PublicServer> <Chris Booth> 4th in Merge 2
13:42:53  <PublicServer> <XeryusTC> oh wow
13:43:00  <PublicServer> <Absolutis> ?
13:43:02  <PublicServer> <XeryusTC> factory drop seems to have reached its capacity
13:43:34  <PublicServer> <callidus> higher cap?
13:45:44  <PublicServer> <Tray> what the fuck does a train named pedro sanchez on ML?
13:45:46  <PublicServer> <Mazur> We could add a measly 25% by moving the platforms a bit west, eleiminating the middle of each three and adding a pair of platforms behind with another passthrough.
13:46:01  <PublicServer> <Absolutis> number?
13:46:28  <PublicServer> <Absolutis> tray, number?
13:46:42  <PublicServer> <Mazur> 696
13:46:44  <PublicServer> <XeryusTC> the middle of each three?
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13:47:02  <PublicServer> <Absolutis> O_O
13:47:10  <PublicServer> <Mazur> he factory drop consists of triplets, unless I'm hallucinating.
13:48:04  <PublicServer> <Absolutis> like, triple x platforms?
13:48:22  <PublicServer> <XeryusTC> yes it does
13:48:36  <PublicServer> <XeryusTC> and i think that i get what you mean now
13:49:01  <PublicServer> <XeryusTC> but it would mean that we'd have to rebuild the exits
13:49:26  <PublicServer> <Mazur> Not much, though?
13:49:46  <PublicServer> <XeryusTC> well, the exit on the 12 platform one is quite hard to rebuild without tearing the entire thing down
13:49:52  <PublicServer> <XeryusTC> or causing massive jams
13:50:07  <PublicServer> <Mazur> Which one is 12?
13:50:47  <PublicServer> <callidus> we could use it as an opportunity to upgrade to a different model engine
13:50:55  <PublicServer> *** Mazur has joined company #1
13:51:03  <PublicServer> <XeryusTC> this is the best engine we can get
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13:51:29  <PublicServer> <Tray> Merge 2 doesn't perform very good.
13:51:30  <iklucas> !password
13:51:30  <PublicServer> iklucas: sleeve
13:51:41  <PublicServer> <Maraxus> can anyone do something about the left overflow depot at plufinway south?
13:51:50  <PublicServer> *** iklucas joined the game
13:51:52  <PublicServer> <iklucas> hi
13:51:54  <PublicServer> <Absolutis> not counting pax/light cargo only trains, yep
13:52:00  <PublicServer> <Mazur> On it, Maraxus
13:52:02  <PublicServer> <Absolutis> best trains
13:52:28  <PublicServer> <Mazur> What is the problem, Maraxus?
13:53:04  <PublicServer> <Maraxus> the overflow has access to go back to the mainline, trains go through goods pickup
13:53:20  <PublicServer> <Maraxus> on their way back to the station
13:53:23  <PublicServer> <Mazur> That problem.  Ok.
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13:53:31  <PublicServer> <Tray> Just remove the overflow
13:53:57  <PublicServer> <XeryusTC> and make the station roro!
13:54:00  <PublicServer> <XeryusTC> for great justice
13:54:04  <PublicServer> ***  made screenshot at 00008AA3: http://ps.openttdcoop.org/publicserver/webcam/00008AA3.png
13:54:23  <PublicServer> <iklucas> we need more trains everywhere:P
13:54:49  <PublicServer> <Mazur> But I want to discover for myself how to build a left-handed overflow with the new tiny model.
13:55:04  <PublicServer> <XeryusTC> Mazur: you shouldn't build overflows at all
13:55:42  <PublicServer> <Mazur> They are a great help against massive waves after a jam.
13:55:56  <PublicServer> <iklucas> we've had a jam?
13:56:22  <PublicServer> <XeryusTC> but they also allow you to build way too many trains for a small station
13:56:24  <PublicServer> <XeryusTC> without even noticing it
13:56:58  <PublicServer> <Mazur> X: That's why I from time to time look over the train list for depoted trains.
13:57:32  <PublicServer> <Mazur> The light blue numbers are a hint.
13:57:39  <PublicServer> <XeryusTC> i know
13:57:51  <PublicServer> <XeryusTC> but scrolling through the entire train list is way too much of a hassle imo
13:58:07  <PublicServer> <Mazur> Very educational.
14:00:23  <PublicServer> <XeryusTC> i'm removing some wood trains btw
14:00:38  <PublicServer> <XeryusTC> callidus: are you building those huge bridges at slh3?
14:00:40  <PublicServer> <iklucas> wich1's?
14:00:46  <PublicServer> <callidus> its a racetrack?
14:01:19  <PublicServer> <iklucas> ehm
14:01:40  <PublicServer> <callidus> dead racetrack is dead :(
14:01:43  <PublicServer> <iklucas> check sign !who's calling this synced
14:01:55  <PublicServer> <callidus> i killed it. im a murderer D:
14:02:21  <PublicServer> <XeryusTC> iklucas: me
14:02:25  <PublicServer> <Mazur> It _was_ synched, I noticed this before, and it was ok.
14:02:31  <PublicServer> <iklucas> :P
14:02:39  <PublicServer> <iklucas> ye, someone changed it:S
14:02:50  <PublicServer> <XeryusTC> i dont care about sync usually :P
14:03:20  <PublicServer> <callidus> why is there an industry in the middle of what appears to be part of the mainline?
14:03:31  <PublicServer> <Mazur> Because it was there?
14:03:33  <PublicServer> <callidus> at split 3
14:03:35  <PublicServer> <callidus> D:
14:03:46  <PublicServer> <XeryusTC> merge 2 fails
14:03:50  <PublicServer> <callidus> no i mean dead in the middle of a track
14:03:52  <PublicServer> <callidus> it broke it
14:03:54  <PublicServer> <XeryusTC> just look at the jam
14:04:04  <PublicServer> <iklucas> yes it does lol
14:04:35  <PublicServer> <XeryusTC> it balances over the full lines
14:04:41  <PublicServer> <iklucas> we need 8 rails
14:04:43  <PublicServer> <Tray> oh - I was going to add a third line, but the factory was there
14:04:45  <PublicServer> <XeryusTC> it should also balance over other other 3 lanes
14:04:52  <PublicServer> <Tray> so I just wait until it dies.
14:05:06  <PublicServer> <callidus> did you make split 3?
14:05:13  <PublicServer> <Tray> no
14:05:16  <PublicServer> <Tray> just that line
14:05:22  <PublicServer> <callidus> k
14:05:30  <PublicServer> *** Tray has left the game (leaving)
14:05:35  *** Tray has quit IRC
14:05:57  <PublicServer> *** Mazur has left the game (leaving)
14:07:13  <PublicServer> <iklucas> noo:(
14:07:21  <PublicServer> <iklucas> eyecandle trains is deleted:(
14:07:29  <PublicServer> <callidus> where?
14:07:33  <PublicServer> <iklucas> town drop
14:07:44  <PublicServer> <callidus> that they were
14:07:56  <PublicServer> <callidus> they deleted pedro too.
14:08:04  <PublicServer> <callidus> he wasent hurting anyone ;_;
14:08:11  <PublicServer> <callidus> he wanted to see the world you know?
14:08:13  <PublicServer> <iklucas> i had a nice V100 parked on the train parking:(
14:09:04  <PublicServer> ***  made screenshot at 0003984E: http://ps.openttdcoop.org/publicserver/webcam/0003984E.png
14:09:28  <PublicServer> <callidus> 3,408
14:09:37  <PublicServer> <iklucas> btw, loads of people are building these days
14:09:47  <PublicServer> <callidus> hmm?
14:10:01  <PublicServer> <iklucas> i think that makes this game go so fast:D
14:10:13  <PublicServer> <callidus> maybe need 2 servers
14:10:15  <PublicServer> <XeryusTC> iklucas: i was freeing up trains :P
14:10:26  <PublicServer> <callidus> who killed poor pedro anyway?
14:10:36  <PublicServer> <iklucas> you could also have allowed 1 more train on the server:P
14:11:00  <PublicServer> <XeryusTC> iklucas: it was during my campaign of removing all non network and feeder trains :P
14:11:22  <PublicServer> <iklucas> you didnt delete my feeding trains:D
14:11:28  <PublicServer> <callidus> RIP:Predro the train
14:11:31  <PublicServer> <XeryusTC> no, feeders were kept alive
14:11:34  <PublicServer> <XeryusTC> callidus: stfu
14:11:38  <PublicServer> <callidus> lol
14:11:40  <PublicServer> <iklucas> :D
14:11:42  <PublicServer> <callidus> ok.
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14:12:26  <PublicServer> <callidus> hmm.
14:12:33  <PublicServer> <callidus> all thats left to do is beyond my abilities.
14:12:45  <PublicServer> <callidus> i think ill head off and wait for next game
14:12:54  <PublicServer> <iklucas> lol
14:13:13  <PublicServer> <iklucas> split 1 will be a bitch when we add 2 more main lines
14:13:20  <PublicServer> <callidus> before i dig myself into a hole i cant get out of
14:13:22  <PublicServer> <iklucas> as the space is a bit of a bottleneck
14:13:24  <PublicServer> <callidus> that it will.
14:14:27  <PublicServer> <iklucas> want me to already start making an split 1 for L10?
14:14:35  <PublicServer> <XeryusTC> callidus: you should update your knowledge about presignals btw
14:15:23  <PublicServer> <callidus> i get the feeling i understand them but then i get the feeling im wrong on some level
14:15:35  <PublicServer> <callidus> did you get to see the accidental memory gate i made?
14:15:57  <PublicServer> <XeryusTC> well, at terminus stations you  use combo signals where you want exits
14:16:06  <PublicServer> <iklucas> xtc
14:16:17  <PublicServer> <XeryusTC> and i found a place where you had an exit signal on the exit track from the station, which you usually want as a normal signal
14:16:20  <PublicServer> <XeryusTC> yes?
14:16:26  <PublicServer> <iklucas> want me to make a new split  1 with more space and ready to for L10?
14:16:45  <PublicServer> <XeryusTC> i think we need to combine split 1 and merge 2
14:16:51  <PublicServer> <callidus> i always use exit signals at the end of a terminus
14:17:01  <PublicServer> <XeryusTC> so trains choose the right direction straight away before they all merge into one line
14:17:45  <PublicServer> <XeryusTC> callidus: see !callidus
14:18:12  <PublicServer> <XeryusTC> the bottom one is what you build
14:18:19  <PublicServer> <XeryusTC> the top one is what actually works
14:18:33  <PublicServer> <iklucas> but xtc,
14:18:35  <PublicServer> <iklucas> where ot build that?
14:18:53  <PublicServer> <callidus> why exit signals infront of station?
14:18:53  <PublicServer> <iklucas> i do like the part of
14:19:00  <PublicServer> <iklucas> that it all goes together to split later:P
14:19:10  <PublicServer> <iklucas> but it's getting bigger and bigger the more trains we have
14:19:32  <PublicServer> <XeryusTC> callidus: what you want to achieve is that trains dont enter the cross if both platforms are full
14:19:38  <PublicServer> <iklucas> but if we keep making things that way it will end up in seperate lines at the end
14:19:40  <PublicServer> <XeryusTC> but you want trains to be able to leave at all times
14:19:42  <PublicServer> <callidus> they shouldent
14:19:48  <PublicServer> <callidus> yes
14:19:51  <PublicServer> <callidus> leave of course
14:20:01  <PublicServer> <XeryusTC> what you think you are doing is that you want to make trains stop leaving if the track behind the exit isnt clear
14:20:15  <PublicServer> <XeryusTC> but presignals dont care about the route of the train, they look at all the signals in the block
14:20:45  <PublicServer> <XeryusTC> so if you'd remove the exit and leave the combos then no trains would be able to leave the station if all platforms are full
14:20:47  <PublicServer> <callidus> so your saying the bottom is marginaly less effecient?
14:20:51  <PublicServer> <XeryusTC> because the combos also detect the other combos
14:20:58  <PublicServer> <iklucas> its jamming
14:21:17  <PublicServer> <XeryusTC> and in your station trains can always enter because the exit is almost always green
14:21:31  <PublicServer> <XeryusTC> so the entry signal will be green when that is green even though all platforms are taken
14:21:33  <PublicServer> <callidus> .... crap
14:21:35  <PublicServer> <iklucas> you know what xtc
14:21:50  <PublicServer> <callidus> ok thats right
14:22:04  <PublicServer> <callidus> but what about the difference between combo signals and exists infront of the station?
14:22:20  <PublicServer> <XeryusTC> callidus: basically it allows trains to enter when they shouldn't, which kind of defies the point of the presignals in the first place
14:22:23  <PublicServer> <iklucas> xtc. check the 2 !split signs
14:22:29  <PublicServer> <iklucas> shall i make 2 split signs there
14:22:31  <PublicServer> <iklucas> 2 splits
14:22:47  <PublicServer> <iklucas> and make the split before the merge for the ml that dont go to the steelmill
14:22:50  <PublicServer> <callidus> but how does an exit without an entrance signal on the top?
14:23:21  <PublicServer> <callidus> and discounting the exit signal thats wrongly placed what allows a train to enter using combos?
14:23:36  <PublicServer> <XeryusTC> callidus: the top one makes sure that no trains can enter when the platforms are full
14:23:48  <PublicServer> <XeryusTC> that it is all it needs to do
14:24:00  <PublicServer> <XeryusTC> your combo signals make it impossible for a train to leave when all platforms are full
14:24:05  <PublicServer> ***  made screenshot at 00036DB3: http://ps.openttdcoop.org/publicserver/webcam/00036DB3.png
14:24:06  <PublicServer> <iklucas> xtc, check the 2 !split signs
14:24:13  <PublicServer> <XeryusTC> iklucas: you can make splits there
14:24:13  <PublicServer> <callidus> but the block infront is clear
14:24:27  <PublicServer> <XeryusTC> iklucas: split all lines into 3 different ones
14:24:27  <PublicServer> <iklucas> and then split 1
14:24:37  <PublicServer> <callidus> anyway thanks
14:24:39  <PublicServer> <callidus> i need to head off
14:24:41  <PublicServer> <callidus> cyas
14:24:43  <PublicServer> <iklucas> will become the split between steel primaries drop and steel pickups
14:24:45  <PublicServer> <XeryusTC> a set for the coal drop, one for steel pickup and one combined for the goods trains and factory trains
14:24:51  <PublicServer> *** callidus has left the game (leaving)
14:25:11  <PublicServer> <iklucas> so also merge 2 wont be deleted
14:25:17  <PublicServer> <iklucas> instead it can get upgraded
14:25:28  <PublicServer> <iklucas> to a proper merge
14:25:29  <XeryusTC> Callidus: presignals dont give a damn about the path of a train
14:25:37  <XeryusTC> they just check the states of all the signals in the block
14:26:03  <PublicServer> <XeryusTC> iklucas: we make merge 2 like what split 1 does now too
14:26:11  <PublicServer> <XeryusTC> kind of combined
14:26:28  <PublicServer> <iklucas> my idea was
14:26:40  <PublicServer> <iklucas> if we split the goods and factory trains before merge 2
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14:26:54  <PublicServer> <iklucas> that 7 lines will do for long time for just the steelmill trains
14:27:05  <PublicServer> <iklucas> so then we dont need to fully delete merge 2
14:27:15  <PublicServer> <iklucas> and split 1 will stay there
14:27:18  <PublicServer> <XeryusTC> imo we need to think about the current line usage
14:27:20  <PublicServer> <iklucas> but only splits in 2
14:27:30  <PublicServer> <XeryusTC> as currently factory cant handle much more
14:28:00  <PublicServer> <iklucas> we can make another factory can't we?
14:28:14  <PublicServer> <XeryusTC> we can make more platforms
14:28:16  <PublicServer> <iklucas> or do you mean as in platform
14:28:34  <PublicServer> <XeryusTC> anyway, i'm going to take a shower
14:28:40  <PublicServer> <XeryusTC> brb
14:28:40  <PublicServer> <iklucas> the station is on about 2/3th of his capacity
14:28:42  <PublicServer> <iklucas> me too:P
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14:32:16  <PublicServer> <Maraxus> bbl
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14:39:05  <PublicServer> ***  made screenshot at 0002A1DF: http://ps.openttdcoop.org/publicserver/webcam/0002A1DF.png
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14:48:27  <PublicServer> <XeryusTC> back
14:49:57  <PublicServer> <Chris Booth> I have fixed merge 2
14:49:57  <PublicServer> <Chris Booth> no jams
14:50:17  <PublicServer> <XeryusTC> :O
14:50:27  <PublicServer> <XeryusTC> we were thinking about combining merge 1 and split one
14:50:29  <PublicServer> <Chris Booth> the new 4th track now have choice of all 7 tracks
14:50:35  <PublicServer> <XeryusTC> so we first split traffic and then merge it all
14:51:06  <PublicServer> <Chris Booth> XeryusTC: just make a split, 12 -> 8 all to all mixer
14:51:28  <PublicServer> <XeryusTC> 12-> 8 O_o
14:51:41  <PublicServer> <Chris Booth> 12 ->8 all to all would fix it
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14:52:00  <PublicServer> <TWerkhoven> o_O
14:52:02  <PublicServer> <TWerkhoven> expanding again?
14:52:29  <PublicServer> <XeryusTC> thinking of a proper fix for merge 2
14:54:05  <PublicServer> ***  made screenshot at 00019C5C: http://ps.openttdcoop.org/publicserver/webcam/00019C5C.png
15:02:33  <PublicServer> <Chris Booth> train limit
15:02:51  <PublicServer> <XeryusTC> i'm removing some
15:03:09  <PublicServer> <XeryusTC> xD
15:03:26  <PublicServer> <Chris Booth> Im sinking some
15:05:45  <PublicServer> <Chris Booth> no more sinking train by me
15:08:14  <PublicServer> <XeryusTC> Chris Booth: i'm going to replace your feeder trains with br182
15:08:20  <PublicServer> <XeryusTC> so it doesnt need 7 trains :P
15:08:28  <PublicServer> <Chris Booth> ok
15:08:33  <PublicServer> <Chris Booth> I don't mind
15:08:53  <PublicServer> <XeryusTC> oh, i expected you to :P
15:08:56  <PublicServer> <Chris Booth> nope
15:09:04  <PublicServer> <Chris Booth> I am amazed they are still there
15:09:05  <PublicServer> ***  made screenshot at 0003998B: http://ps.openttdcoop.org/publicserver/webcam/0003998B.png
15:09:14  <PublicServer> <Chris Booth> I only added it to keep steelmill open
15:09:26  <PublicServer> <Chris Booth> I thought someone would have put them on the ML by now
15:09:58  <PublicServer> <XeryusTC> apparently not :P
15:10:35  <PublicServer> <Chris Booth> I think 3 will be enough
15:10:38  <PublicServer> <XeryusTC> i think so too
15:10:44  <PublicServer> <XeryusTC> i hoped it could do with only two
15:10:46  <PublicServer> <XeryusTC> but it cant :(
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15:26:52  <PublicServer> <Chris Booth> so XeryusTC its your plan
15:27:00  <PublicServer> <Chris Booth> with 1250 train the MLs are full
15:27:07  <PublicServer> <Chris Booth> we can expand to 9 easly
15:27:14  <PublicServer> <Chris Booth> or 10 even
15:27:24  <PublicServer> <Chris Booth> maybe make it to 2000 trains
15:27:32  <PublicServer> <Chris Booth> or leave it as it is and archive it
15:27:40  <PublicServer> <XeryusTC> i want to expand :P
15:27:46  <PublicServer> <XeryusTC> but we need to do merge 1 differently
15:27:52  <PublicServer> <XeryusTC> maybe put steel trains on their own loop
15:28:06  <PublicServer> <Chris Booth> yes I agree, and no steel trains are nice sharing tracks
15:28:24  <PublicServer> <Chris Booth> I suggest that we go and expand the first ML branch to 6 tracks
15:28:35  <PublicServer> <Chris Booth> and the entrance to the factory / sawmill to 6
15:28:45  <PublicServer> <Chris Booth> make the loops at the top 6 lines
15:28:55  <PublicServer> <Chris Booth> then make the First ML 12 lanes
15:29:17  <PublicServer> <TWerkhoven> thats a lot of trains
15:29:35  <PublicServer> <Chris Booth> well if we get 12 ML line we can have 2000 trains
15:29:45  <PublicServer> <Chris Booth> as we are currently getting 150train per line
15:29:47  <Tray> !password
15:29:47  <PublicServer> Tray: vacant
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15:31:04  <PublicServer> <Chris Booth> what is !this?
15:31:32  <PublicServer> <TWerkhoven> something to do with !calidus maybe?
15:31:39  <PublicServer> <TWerkhoven> whatever that may be
15:32:35  <PublicServer> <Chris Booth> XeryusTC: if we do go to 12 though we are going to need magic buldozer
15:32:53  <PublicServer> <Chris Booth> and only allow people who can build to actualy build those sections
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15:43:29  <TWerkhoven> !gap 3
15:43:29  <PublicServer> TWerkhoven: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
15:43:36  <TWerkhoven> !gap 3 14
15:43:36  <PublicServer> TWerkhoven: You need 3 tunnels/bridges for trainlength 3 and gap 14.
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15:54:40  <PublicServer> <Chris Booth> with 7 lines to chose from yet they are so busy it sometimes jams
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16:00:47  <KenjiE20> 
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16:03:25  <PublicServer> <TWerkhoven> dinnertime
16:04:35  <Chris_Booth> KenjiE20?
16:04:52  <XeryusTC> back
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16:04:55  <KenjiE20> nothing, just an errant darriage return
16:05:01  <KenjiE20> carriage*
16:05:31  <TheRisen> !password
16:05:31  <PublicServer> TheRisen: taxing
16:05:35  <TheRisen> hello
16:05:50  <PublicServer> *** TheRisen joined the game
16:05:54  <XeryusTC> hey TheRisen
16:10:05  <Chris_Booth> so XeryusTC any comments on my ideas?
16:10:11  <Chris_Booth> or shall I just go crazy?
16:10:27  <PublicServer> <XeryusTC> hmm?
16:10:40  <Chris_Booth> 12 ML lines
16:10:41  <XeryusTC> what is your idea?
16:10:45  <Chris_Booth> 2000 trains
16:10:57  <Chris_Booth> massive rebuild of the southern area
16:11:03  <XeryusTC> hmm
16:11:10  <XeryusTC> lets go to 10 first
16:11:28  <XeryusTC> and try to just expand everything we have now instead of completely rebuilding
16:11:32  <XeryusTC> i like the mess it generates :P
16:11:44  <PublicServer> <Tray> 10 lines?
16:12:22  <PublicServer> <Chris Booth> ooh and the pointless memory trains can go
16:12:37  <PublicServer> <Chris Booth> I was just showing callthingy what he made by accident
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16:16:52  <PublicServer> <Chris Booth> ok I think we go to 6+6 -> 10 then at Merge/Split 1
16:17:12  <PublicServer> <Chris Booth> then 6 entrance lines to the factory
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16:17:16  <PublicServer> <Chris Booth> hi tneo
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16:18:06  <PublicServer> <tneo> hello
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16:21:00  <Chris_Booth> only a quick vist
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16:24:13  <XeryusTC> Chris_Booth: merge 1 should become a split and then lines should be joined in 3 directions
16:24:32  <XeryusTC> 2 lanes to steel pickup, 3 to iron drop and like 7 to factory
16:24:38  <XeryusTC> maybe even 2 to iron drop
16:24:45  <PublicServer> <tneo> this has to be your plan XeryusTC :-P
16:25:08  <PublicServer> <Chris Booth> I think 6 to the factory and 3 each from iron and steel
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16:43:57  <XeryusTC> tneo: it is :P
16:45:26  <tneo> :--D
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17:16:18  <Chris_Booth> <3 cracked.coms artichles on north korea
17:16:29  <Chris_Booth> I now want to live there it looks amazing XD
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17:37:14  <John> !password
17:37:14  <PublicServer> John: abbots
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17:41:24  <John> !password
17:41:24  <PublicServer> John: exacts
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17:44:26  <PublicServer> <V453000> hi
17:44:28  <PublicServer> <TWerkhoven> eya
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17:44:46  <PublicServer> <V453000> how is stuff
17:44:58  <PublicServer> <TWerkhoven> atm, quiet
17:45:08  <PublicServer> <TWerkhoven> (he said with 1250 trains buzzing round)
17:45:18  <PublicServer> <V453000> :)
17:45:28  <PublicServer> <TWerkhoven> the plan is to expand the last bit of ml to 10 or 12 lines
17:45:34  <PublicServer> <V453000> :)
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17:46:32  <Maraxus> !password
17:46:32  <PublicServer> Maraxus: exacts
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17:54:16  <XeryusTC> ok
17:54:20  <XeryusTC> lets take a look at this game
17:54:42  <PublicServer> <Tray> btw is there any comment on this 8->6 thing in front of facdrop?
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18:02:09  <PublicServer> <Kangoo> Merge3 will be expanded to 6 lines? or just two lines bypass?
18:02:53  <PublicServer> <XeryusTC> why would it need 2 extra lines?
18:03:03  <PublicServer> <Tray> Merge3 wil be 3+3->6
18:03:05  <PublicServer> *** Maraxus has joined company #1
18:03:29  <PublicServer> <TWerkhoven> i think most of the expansion will be between ml2 and the drops
18:07:15  <PublicServer> <XeryusTC> what merge 3 needs is a faster merger
18:07:23  <PublicServer> <XeryusTC> this one still sucks donkey balls
18:08:16  <PublicServer> <Kangoo> whats slow about it?
18:08:59  <PublicServer> <XeryusTC> it combines traffic from ML3 giving priority to the same line all the time
18:09:04  <PublicServer> <XeryusTC> while trains also wait to join the other lines
18:09:07  <PublicServer> ***  made screenshot at 00032FA9: http://ps.openttdcoop.org/publicserver/webcam/00032FA9.png
18:09:17  <PublicServer> <XeryusTC> causing massive slowdowns on some lines under heavy traffic
18:10:23  <PublicServer> <Kangoo> so its a balancing issue?
18:10:40  <PublicServer> <XeryusTC> well, mostly prios
18:11:14  <PublicServer> <XeryusTC> anyway, i think steel could do with only 2 in lanes
18:11:24  <PublicServer> <XeryusTC> and only 2 out ofcourse
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18:13:06  <PublicServer> <TWerkhoven> lets keep it at 3, once the network has 12 ml's going tothe drop there'll be more iron ore delivered and therefore more steel produced
18:13:24  <PublicServer> <XeryusTC> yes, but it just filles one line atm
18:13:30  <PublicServer> <XeryusTC> we are planning on 2k trains
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18:17:49  <PublicServer> <TWerkhoven> fair enough
18:18:50  <PublicServer> <Ryton> hey all
18:18:51  <PublicServer> *** Ryton joined the game
18:18:59  <PublicServer> <Kangoo> hi
18:19:03  <PublicServer> <Maraxus> hi
18:19:32  <PublicServer> <Ryton> line 4 is still equally large
18:19:38  <PublicServer> <Ryton> or small, as in hte beginning :-)
18:19:56  <PublicServer> <Ryton> compared to the 5 + of the rest :-)
18:20:26  <PublicServer> <Ryton> ah, line 3 is also still 3
18:20:38  <PublicServer> <TWerkhoven> just line 2 that is 4, to be expanded to 6
18:21:00  <PublicServer> <Ryton> sounds easy :p
18:21:16  <PublicServer> <Ryton> (not )
18:21:30  <PublicServer> <Ryton> 4+4 >7
18:21:43  <PublicServer> <Ryton> and almost no balancing
18:21:45  <PublicServer> <TWerkhoven> gonna be 6+6>10
18:21:55  <PublicServer> <Ryton> yeah I see it... who will attempt it? :p
18:22:30  <PublicServer> <Ryton> 6+6 > 2/3/6
18:23:14  <PublicServer> <XeryusTC> dont worry about the primary
18:24:08  <PublicServer> ***  made screenshot at 00024BDC: http://ps.openttdcoop.org/publicserver/webcam/00024BDC.png
18:26:16  <PublicServer> <Ryton> 536 and 599 were lost
18:28:43  <TWerkhoven> part ofs slh2z?
18:28:56  <PublicServer> <Tray> what?
18:29:26  <PublicServer> <TWerkhoven> their primary stations, were they connected to slh2z?
18:30:40  <PublicServer> <Ryton> yes, TW
18:30:56  <PublicServer> <TWerkhoven> thats fine then, theres some wip going on
18:31:02  <PublicServer> <Ryton> yup, just saw it
18:31:08  <PublicServer> <Ryton> they were heading to sunwood mines
18:31:14  <PublicServer> <Ryton> in the middle of your WIP :-)à
18:31:22  <PublicServer> <TWerkhoven> pretty much
18:31:32  <PublicServer> <Ryton> are there more primaries to connect?
18:31:46  <PublicServer> <TWerkhoven> i wouldnt untill the expansion has matured a bit
18:31:50  <PublicServer> <Ryton> or some preparation that I can do?
18:31:58  <PublicServer> <TWerkhoven> the southern end of the map is fairly saturated
18:32:12  <PublicServer> <Tray> You can make SL 2z LL_RR
18:32:29  <PublicServer> <Ryton> a small wood at the E I see
18:32:34  <PublicServer> <Ryton> tray: TW is busy there
18:32:42  <PublicServer> <TWerkhoven> im working further down the line atm
18:33:00  <PublicServer> <Ryton> ah oke, I can do that then
18:33:03  <PublicServer> <Ryton> or try it at least :-p
18:33:17  <PublicServer> <XeryusTC> you're probably better off at making !here LLRR another SLH on the new ML
18:33:23  <PublicServer> <Ryton> just make it 6 lines from 2Z onwards, or all the line?
18:33:35  <PublicServer> <TWerkhoven> do we want an slh on the busiest trunk?
18:33:44  <PublicServer> <XeryusTC> it's good for the challenge :P
18:33:58  <PublicServer> <TWerkhoven> besides, the trains still go over ml2
18:34:00  <PublicServer> <TWerkhoven> so no gain
18:34:03  <PublicServer> <XeryusTC> you can basically make the split on ML2
18:34:09  <PublicServer> <XeryusTC> and then join on th enew ML
18:34:57  <PublicServer> <TWerkhoven> besides, i dont know yet how far north the new split for the drops will reach
18:35:04  <PublicServer> <Ryton> ²
18:35:47  <PublicServer> <Ryton> tray: you mean connecting these lines to the SLH?
18:36:05  <PublicServer> <TWerkhoven> brb
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18:36:49  <PublicServer> <Ryton> some wood trains have to go trough sunwood mines atm
18:37:13  <PublicServer> <Ryton> 507
18:37:19  <PublicServer> <Ryton> not really logical
18:38:22  <PublicServer> <Chris Booth> bk
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18:40:45  <iklucas> !password
18:40:45  <PublicServer> iklucas: ninths
18:40:55  <PublicServer> <iklucas> ola
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18:41:29  <PublicServer> <Ryton> is there a GRF for signals active?
18:41:33  <PublicServer> <Ryton> PBS looks so different here
18:41:43  <PublicServer> <iklucas> want me to make the other split near trardinghead?
18:43:51  <PublicServer> <iklucas> sry, but what is the plan with sudinghall?
18:44:06  <PublicServer> <XeryusTC> splitting before merging
18:44:14  <PublicServer> <iklucas> ehm
18:44:26  <PublicServer> <XeryusTC> see !new plan
18:44:28  <PublicServer> <iklucas> but you also want to split steel pickup and coal + irondrop overthere?
18:45:41  <PublicServer> <Ryton> is Mazur still here?
18:45:41  <PublicServer> <iklucas> sry:P dont want to interfear but
18:45:59  <PublicServer> <iklucas> steel isnt too overtravelled in total atm right?
18:46:30  <PublicServer> <iklucas> shouldnt we just split it there in 2 6 lines, so steelmill and factory
18:46:48  <PublicServer> <iklucas> and keep the now existing splits near the stations for the split between pickup and drop?
18:48:04  <PublicServer> <XeryusTC> steel only comes from ML2
18:48:41  <PublicServer> <iklucas> sorry?
18:48:50  <PublicServer> <XeryusTC> east at merge 2
18:48:54  <PublicServer> <iklucas> steel only comes from ml2? where
18:49:03  <PublicServer> <iklucas> ah yes
18:49:40  <PublicServer> <iklucas> but shouldnt if we split everything overthere already also split the factory lines there?
18:50:02  <PublicServer> <XeryusTC> factory is a long distance
18:50:06  <PublicServer> <XeryusTC> so its ok if they share lines
18:50:12  <PublicServer> <iklucas> steel ok?
18:50:18  <PublicServer> <iklucas> steel too?
18:50:32  <PublicServer> <Chris Booth> iklucas: I sank some of your train earlyer
18:50:52  <PublicServer> <iklucas> lol sry, i just find split 1 close enough for the split between steel pickup and drop
18:50:58  <PublicServer> <iklucas> but its your plan, so your shoice;)
18:51:14  <PublicServer> <iklucas> lol chris how?
18:51:14  <PublicServer> <XeryusTC> i dont get you atm
18:51:28  <PublicServer> <iklucas> can i show you?
18:51:32  <PublicServer> <iklucas> i'll make a little plan
18:51:38  <PublicServer> <Chris Booth> expanded the station for your oil rig
18:51:42  <PublicServer> <iklucas> ah ok
18:51:44  <PublicServer> <iklucas> ty
18:51:46  <PublicServer> <Chris Booth> but forgot to add the canals
18:51:49  <PublicServer> <iklucas> lol
18:51:55  <PublicServer> <Chris Booth> then I sanks 3 trains
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18:53:00  <PublicServer> <mfb> hi
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18:53:04  <PublicServer> <Chris Booth> hi Maraxus
18:53:06  <PublicServer> <Chris Booth> mfb
18:53:37  <PublicServer> <Chris Booth> this game has become insane
18:53:47  <PublicServer> <mfb> the joiner looks strange
18:53:54  <PublicServer> <mfb> and... wow
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18:54:10  <PublicServer> <mfb> 7 lines already
18:54:23  <PublicServer> <XeryusTC> mfb: which joiner?
18:54:29  <PublicServer> <mfb> XTC's
18:54:31  <PublicServer> <Chris Booth> looks like they are going to 10 lines now
18:54:37  <PublicServer> <XeryusTC> merge 1 you mean?
18:54:59  <PublicServer> <iklucas> no merge 2
18:55:05  <PublicServer> <mfb> the concept somewhere
18:55:12  <PublicServer> <iklucas> u got what i mean?
18:55:14  <PublicServer> <mfb> next to the welcome board
18:55:16  <PublicServer> <Chris Booth> the concept is in use in merge 1
18:55:18  <PublicServer> <XeryusTC> mfb: see merge 1 ;)
18:55:26  <PublicServer> <mfb> ah
18:55:28  <PublicServer> <iklucas> xtc, check !lucas example
18:55:32  <PublicServer> <XeryusTC> iklucas: i am basically doing that
18:55:38  <PublicServer> <mfb> ok, with the twoways it looks better
18:55:42  <PublicServer> <XeryusTC> but it splits steel from the primaries line
18:55:48  <PublicServer> <mfb> still slowing down some trains
18:55:59  <PublicServer> <XeryusTC> mfb: it is meant to slow down the ML
18:55:59  <PublicServer> <iklucas> cant we just use use split 1 for that?
18:56:13  <PublicServer> <iklucas> saves us from making 1 merge and 2 new splits
18:56:19  <PublicServer> <XeryusTC> we could, but this works too
18:56:25  <PublicServer> <iklucas> but is more work:P
18:56:33  <PublicServer> <XeryusTC> i also wonder why i build that split so far away :o
18:56:41  <PublicServer> <Tray> It's fine Ry
18:56:57  <PublicServer> <Tray> Please add ya name at the TODO sign
18:57:56  <PublicServer> <iklucas> to do sign?
18:58:26  <PublicServer> <iklucas> ah nvm
18:58:30  <PublicServer> <iklucas> wasnt me anyways:P
18:58:49  <PublicServer> <Ryton> b ut
18:58:57  <PublicServer> <Ryton> the next one (2C) is a lot harder imho
18:59:11  <PublicServer> <iklucas> so, xtc
18:59:11  <PublicServer> <mfb> SLH02z is strange
18:59:13  <PublicServer> <mfb> needs some mixing
18:59:19  <PublicServer> <iklucas> we make 3 ml's from before merge 2?
18:59:34  <PublicServer> <Tray> mfb it just needs the 6 lines to be connected
18:59:49  <PublicServer> <Tray> vut some tmp mix couldn't hurt
19:00:30  <PublicServer> <XeryusTC> iklucas: we make 3 different lanes from the ML coming from the east
19:00:34  <PublicServer> <Ryton> for 2 c: also split & then 3+3?
19:00:36  <PublicServer> <XeryusTC> and join 2 from the north with that
19:00:55  <PublicServer> <iklucas> oh yes, i get u;)
19:01:19  <PublicServer> <iklucas> now i get what you ment with, steel only comes north
19:01:33  <PublicServer> <Ryton> could someone help me (conceptually  with 2C?
19:01:37  <PublicServer> <Ryton> and do most of the work htere :p
19:01:39  <PublicServer> <Ryton> there*
19:01:49  <PublicServer> <XeryusTC> steel only comes from the east
19:01:53  <PublicServer> <iklucas> ye
19:01:55  <PublicServer> <iklucas> thats north imo
19:01:57  <PublicServer> <iklucas> :P
19:02:01  <PublicServer> <mfb> do you really want to merge 6+6->10?
19:02:07  <PublicServer> <mfb> nearly no merge involved then
19:02:16  <PublicServer> <XeryusTC> iklucas: i know it is a more logical north, but in coop we call it east
19:02:19  <PublicServer> <mfb> just connect two lines to all (or many) others
19:02:27  <PublicServer> <iklucas> -.-
19:02:44  <PublicServer> <Tray> I would prefer a SML thingie
19:02:54  <PublicServer> <iklucas> could 1 of you guys make the south exit of slh 2z a bit shorter?
19:03:00  <PublicServer> <iklucas> so i can make a split there
19:03:10  <PublicServer> <mfb> why?
19:03:14  <PublicServer> <mfb> and the SL is coming from the south
19:03:18  <PublicServer> <iklucas> there needs to get a split between that1
19:03:26  <PublicServer> <iklucas> and merge 2
19:03:33  <PublicServer> <mfb> why?
19:03:36  <PublicServer> <iklucas> and i was planning to make it
19:03:44  <PublicServer> <XeryusTC> Tray: why sml? this solution is much nicer than using something which the network isnt build for
19:04:02  <PublicServer> <iklucas> i just got told that that is the south
19:04:10  <PublicServer> <Tray> actually: there ain't a solution o:
19:04:27  <PublicServer> <Tray> SMl merger 12->10 is easy to build that was just the idea
19:05:04  <PublicServer> <mfb> the split only supports 7 lines at the moment
19:05:10  <PublicServer> <Chris Booth> yep
19:05:12  <PublicServer> <XeryusTC> the split will be removed
19:05:14  <PublicServer> <mfb> so we need 3 more there
19:05:17  <PublicServer> <mfb> removed?
19:05:20  <PublicServer> <mfb> not just expanded?
19:05:24  <PublicServer> <Chris Booth> Tray we are not going to 10 lines persay
19:05:27  <PublicServer> <iklucas> wich split?
19:05:31  <PublicServer> <mfb> split1
19:05:37  <PublicServer> <iklucas> nah split 1 will be removed
19:05:39  <PublicServer> <Chris Booth> if you look is going to have dedicated steel/factory
19:06:17  <PublicServer> <mfb> factory drop got some slow trains
19:06:21  <PublicServer> <mfb> the entry
19:06:39  <PublicServer> <iklucas> pbs would solve that
19:06:53  <PublicServer> <Chris Booth> pbs sucks
19:06:55  <PublicServer> <iklucas> :P
19:07:04  <PublicServer> <iklucas> was waiting for that:P
19:07:04  <PublicServer> <mfb> and why do you shift in both directions?
19:07:12  *** Absolutis has quit IRC
19:07:26  <PublicServer> <XeryusTC> see !new plan visual
19:07:44  <PublicServer> <mfb> ah
19:08:49  <PublicServer> <Tray> So Split 1 and Merge 2 will be one superhub? (:
19:08:52  <PublicServer> <XeryusTC> yes
19:08:54  <PublicServer> <mfb> use trees
19:08:56  <PublicServer> <Chris Booth> realy!
19:08:56  <PublicServer> <mfb> not bribe
19:09:09  <PublicServer> ***  made screenshot at 00029BB7: http://ps.openttdcoop.org/publicserver/webcam/00029BB7.png
19:09:13  <PublicServer> <iklucas> i hate trees
19:09:19  <PublicServer> <XeryusTC> way cheaper and cant fail
19:09:47  <PublicServer> <mfb> next round
19:09:49  <PublicServer> *** Kangoo has left the game (leaving)
19:09:51  <PublicServer> <iklucas> too much work
19:10:21  <PublicServer> <mfb> bad coordination
19:10:53  <PublicServer> <mfb> fine
19:11:09  <PublicServer> <mfb> that is not enough
19:11:45  <PublicServer> <mfb> hm
19:11:51  <PublicServer> <mfb> we don't have to cut trees
19:11:57  <PublicServer> <mfb> just plant in the water and wait
19:12:07  <PublicServer> <XeryusTC> wtf
19:12:11  <PublicServer> <XeryusTC> you dont need a big distance
19:12:21  <PublicServer> <XeryusTC> town only pick up trees in a certain distance
19:12:23  <PublicServer> <mfb> hmm
19:12:25  <PublicServer> <Chris Booth> omg there are loads of trees on this map now
19:12:27  <PublicServer> <mfb> ignore that house
19:12:31  <PublicServer> <mfb> we can destroy it later
19:12:37  <PublicServer> <iklucas> lol
19:12:40  <PublicServer> <iklucas> press X
19:12:49  <PublicServer> <iklucas> woot the trees are gone
19:13:17  <PublicServer> * XeryusTC prefers ctrl+2
19:14:04  <PublicServer> <mfb> merger >> that one building
19:14:11  <PublicServer> <mfb> (which we cannot reach with trees alone)
19:15:12  <PublicServer> <iklucas> lol lag
19:15:26  <PublicServer> <iklucas> holy shit?
19:15:40  <PublicServer> <iklucas> what are these random placed trees about?
19:16:32  <PublicServer> <iklucas> LOL
19:16:44  <PublicServer> <iklucas> whoever made new plan
19:16:46  <PublicServer> <iklucas> you fail:P
19:16:52  <PublicServer> <Chris Booth> treeless map
19:16:57  <PublicServer> <mfb> ?
19:17:15  <PublicServer> <iklucas> lol
19:17:32  <PublicServer> <iklucas> just admit it;)
19:17:41  <PublicServer> <Tray> where is the fail?
19:17:53  <PublicServer> <iklucas> -.....-
19:18:01  <PublicServer> <Chris Booth> iklucas:  wtf
19:18:03  <PublicServer> <iklucas> #fail
19:18:21  <PublicServer> <iklucas> lol
19:18:39  <PublicServer> <iklucas> i thought they came from left, steel trains
19:18:39  <PublicServer> <iklucas> like goods
19:18:46  <PublicServer> <mfb> no
19:18:52  <PublicServer> <iklucas> so i said east:P
19:18:56  <PublicServer> <iklucas> nvm;)
19:19:11  <PublicServer> <XeryusTC> steel comes from east
19:19:15  <PublicServer> <XeryusTC> goods from the north
19:19:17  <PublicServer> <iklucas> yep
19:19:29  <PublicServer> <iklucas> just realized:)
19:19:50  <PublicServer> <iklucas> lets make the double split at trardinghead?
19:20:05  <PublicServer> <iklucas> is it ok if we build under the voting board?
19:20:15  <V453000> !dl lin
19:20:15  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r22700/openttd-trunk-r22700-linux-generic-i686.tar.xz
19:20:23  <PublicServer> <mfb> yes
19:20:42  <PublicServer> <mfb> but I would prefer less TF
19:20:52  <PublicServer> <iklucas> lol
19:21:00  <PublicServer> <iklucas> prefer my ass^^
19:21:10  <PublicServer> <iklucas> that steelmill overthere is a bitch-.-
19:21:12  <PublicServer> <XeryusTC> see !big empty space
19:21:16  <PublicServer> <iklucas> ye
19:21:18  <PublicServer> <iklucas> agreed
19:21:34  <PublicServer> <Chris Booth> who here remember PeterT?
19:21:36  <PublicServer> <iklucas> we do will need to have a new merge 2 then
19:21:44  <V453000> omg why him
19:21:48  <PublicServer> <iklucas> mi
19:21:52  <PublicServer> <Chris Booth> lol
19:21:56  <PublicServer> <Ryton> Question at SLH2C
19:22:01  <PublicServer> <Chris Booth> just iklucas was being annoying
19:22:05  <V453000> :D
19:22:07  <PublicServer> <Ryton> about gap of 9-10... I think it should be ok
19:22:11  <PublicServer> <Chris Booth> I was then thinking of past anoying people
19:22:15  <PublicServer> <Chris Booth> and Peter came into my mind
19:22:28  <PublicServer> <iklucas> i didnt do nothing:P
19:22:36  <PublicServer> <iklucas> and dont compare me with peter -.-
19:22:44  <PublicServer> <Tray> Ry:
19:22:50  <PublicServer> <Tray> @gap 3
19:22:57  <PublicServer> <Ryton> yeah
19:22:57  <Tray> @gap 3
19:22:57  <Webster> Tray: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
19:23:06  <PublicServer> <Ryton> from 10 it needs 3, so 9 should be ok
19:23:14  <PublicServer> <Chris Booth> iklucas: who got banned for being annoying?
19:23:16  <PublicServer> <Tray> Yes.
19:23:24  <PublicServer> <Ryton> but is adding a light behind the exit signal OK to reduce it to 9? :p
19:23:24  <PublicServer> <iklucas> peter?^^
19:23:30  <PublicServer> <XeryusTC> did we actually ban petert?
19:23:40  <PublicServer> <Chris Booth> no you iklucas
19:23:54  <PublicServer> <XeryusTC> Ryton: where?
19:23:54  <PublicServer> <Ryton> Tray: I know the rule, but is this execution acceptable? :-)
19:24:00  <PublicServer> <Ryton> here "> is this ok"
19:24:06  <PublicServer> <Chris Booth> XeryusTC: PeterT banned himself
19:24:09  <PublicServer> ***  made screenshot at 0003BCB0: http://ps.openttdcoop.org/publicserver/webcam/0003BCB0.png
19:24:13  <PublicServer> <Chris Booth> with @kbanme
19:24:15  <PublicServer> <Tray> It's gap 9
19:24:33  <PublicServer> <Ryton> ok. left side was 10 long, but with the signal its 9 now. was wondering if its ok :-) thx
19:24:37  <PublicServer> <iklucas> chris,
19:24:39  <PublicServer> <XeryusTC> Ryton: use ! to sort signs properly
19:24:41  <PublicServer> <iklucas> wanna make merges?
19:24:47  <PublicServer> <iklucas> or what is it
19:24:53  <PublicServer> <Chris Booth> not preticuarly
19:24:55  <PublicServer> <iklucas> the mixer thing from 6 to 3?
19:25:21  <PublicServer> <Chris Booth> I want to get drunk
19:25:23  <PublicServer> <Chris Booth> beer
19:25:45  <PublicServer> <iklucas> something stronger is easyer to get drunk with
19:25:53  <^Spike^> somehow... it doesn't suprise me that he actually did ban himself....
19:26:03  <Chris_Booth> then the bottle of single malt by my desk is in order
19:26:33  <Chris_Booth> @seen PeterT
19:26:33  <Webster> Chris_Booth: PeterT was last seen in #openttdcoop 49 weeks, 0 days, 21 hours, 32 minutes, and 15 seconds ago: <PeterT> !screen
19:26:44  <Chris_Booth> wow almost a year nice
19:26:49  <^Spike^> @host petert
19:27:04  <^Spike^> he hasn't been online either recently
19:27:23  <XeryusTC> @host ^Spike^
19:27:29  <^Spike^> doesn't work :)
19:27:29  <XeryusTC> @host doesnt work? :o
19:27:36  <^Spike^> just tried to see if it did :D
19:27:39  <XeryusTC> xD
19:29:27  <Chris_Booth> @coopstats
19:29:27  <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html
19:29:35  <PublicServer> <iklucas> hmm
19:29:37  <PublicServer> <iklucas> will get close:P
19:30:19  <PublicServer> *** Tray has left the game (leaving)
19:32:09  <PublicServer> <iklucas> dammit:P
19:32:57  <PublicServer> *** XeryusTC has left the game (leaving)
19:33:07  <PublicServer> <iklucas> is a bridge of 9 and 1 of 10 good enough for 3 long trains?
19:33:13  <PublicServer> <iklucas> or do i need a 3th bridge?
19:33:35  <PublicServer> <mfb> if the line is full, it can be a problem
19:33:37  <PublicServer> <mfb> if not, not
19:35:31  <PublicServer> <iklucas> are my splits too far away?
19:35:41  <PublicServer> <mfb> from what?
19:35:42  <Tray> !password
19:35:42  <PublicServer> Tray: endive
19:35:55  <PublicServer> <iklucas> should i teraform the lake and make it closer to merge 2? or is it fine?
19:35:55  <PublicServer> *** Tray joined the game
19:37:51  <mfb-> I don't think you need any lake there
19:38:17  <PublicServer> <iklucas> yes we do
19:38:21  <PublicServer> <iklucas> for the trains
19:38:27  <PublicServer> <iklucas> so the drivers can drink water
19:38:31  <PublicServer> <mfb> there is always a way without the lake
19:38:33  <PublicServer> <mfb> :p
19:38:33  <PublicServer> <iklucas> but i dont like huge tf
19:38:40  <PublicServer> <Chris Booth> and for the openttdcoop water park
19:38:42  <PublicServer> <mfb> they should not stop ;)
19:39:09  <PublicServer> ***  made screenshot at 0002652D: http://ps.openttdcoop.org/publicserver/webcam/0002652D.png
19:40:03  <PublicServer> *** Chris Booth has left the game (leaving)
19:40:10  <PublicServer> <iklucas> so shall i keep the 2 spllits there or shall i move em xtc?
19:41:30  <PublicServer> <mfb> yes
19:41:38  <PublicServer> <mfb> hmm
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19:42:16  <PublicServer> <mfb> like that
19:42:24  <PublicServer> <Ryton> super, thx a lot
19:43:54  <PublicServer> <mfb> strange things at plartburg transfer
19:44:04  <PublicServer> <mfb> just too many trains
19:51:15  <PublicServer> <Ryton> anything else that I can do?
19:51:25  <PublicServer> <mfb> SLH2a needs two more lines
19:51:27  <PublicServer> <Ryton> not too hard  things :p
19:51:41  <PublicServer> <Ryton> yeah, but the merger looks scary :p
19:51:49  <PublicServer> <mfb> that is already done by me
19:51:55  <PublicServer> <mfb> just the exit missing
19:51:55  <PublicServer> <Ryton> ah thats 2B
19:51:57  <PublicServer> <Ryton> I mean
19:52:15  <PublicServer> <Ryton> 2B looks hard :-)
19:52:29  <PublicServer> <mfb> not so hard
19:52:39  <PublicServer> <mfb> only hard if you want to remove the signal gaps present there
19:53:07  <PublicServer> <Ryton> not much space there
19:53:13  <PublicServer> <Ryton> neither to the north, nor the south
19:53:22  <PublicServer> <mfb> add the space
19:53:37  *** jondisti has joined #openttdcoop
19:54:09  <PublicServer> ***  made screenshot at 0002E7C5: http://ps.openttdcoop.org/publicserver/webcam/0002E7C5.png
19:55:51  <jondisti> !password
19:55:51  <PublicServer> jondisti: tiaras
19:55:59  <PublicServer> *** jond1sti joined the game
19:56:42  *** Lukeus_Maximus has joined #openttdcoop
19:56:49  <PublicServer> *** TWerkhoven has joined company #1
19:57:00  <Lukeus_Maximus> !pass
19:57:03  <Lukeus_Maximus> !password
19:57:03  <PublicServer> Lukeus_Maximus: tiaras
19:57:19  <PublicServer> <Ryton> I dont grok merger 2b yet :s
19:57:39  <PublicServer> <iklucas> merge 2 will be totally rebuild soon
19:58:14  <PublicServer> *** Maraxus has joined spectators
19:58:37  <PublicServer> <Ryton> then why are we extending it to 6 lanes?
19:58:47  <PublicServer> *** Maraxus has left the game (leaving)
19:59:01  *** Maraxus has quit IRC
19:59:07  <PublicServer> <Tray> because merge 2 is going to be 6+6->10
19:59:19  <PublicServer> <iklucas> oh right
19:59:21  <PublicServer> <mfb> will mazur kill me if I replace his overflow by a 28tile-tunnel?
19:59:29  <PublicServer> <iklucas> tray, i made 2 splits more to the right
19:59:53  <PublicServer> <iklucas> so i think the  merge 2 will be moved to right?
20:00:03  <PublicServer> <Tray> I correct myself merge 2 will be 6+6->2+3+6
20:00:17  <PublicServer> <iklucas> but space might be a bitch
20:01:05  <PublicServer> <iklucas> or we need to delete my splits:P
20:02:46  <PublicServer> <Ryton> mfb: you say there is spacesouth of 2C
20:02:55  <PublicServer> <Ryton> you mean that we should shift the lines then?
20:02:55  <PublicServer> <mfb> 2c?
20:03:01  <PublicServer> <Ryton> 2B, sorry
20:03:07  <PublicServer> <mfb> only if you need it
20:03:14  <PublicServer> <Ryton> norht should be ok
20:03:16  <PublicServer> <mfb> you can build a new line there, too
20:03:24  <PublicServer> <Ryton> close , but interesting challenge :-)
20:03:29  <PublicServer> <Ryton> at my level :pp
20:03:39  <PublicServer> <Ryton> and since the lines arent connected yet, I can screw up withouth consequences :p
20:04:53  <Lukeus_Maximus> !password
20:04:53  <PublicServer> Lukeus_Maximus: tiaras
20:05:03  <Lukeus_Maximus> woo
20:05:05  <PublicServer> *** Lukeus_Maximus joined the game
20:05:06  <Lukeus_Maximus> I'm back
20:05:29  <Lukeus_Maximus> (after a 6 month leave of absence
20:05:32  <Lukeus_Maximus> )
20:09:09  <PublicServer> ***  made screenshot at 0002886B: http://ps.openttdcoop.org/publicserver/webcam/0002886B.png
20:09:38  <PublicServer> *** Lukeus_Maximus has left the game (leaving)
20:09:58  <PublicServer> *** jond1sti has left the game (leaving)
20:10:04  *** jondisti has quit IRC
20:11:28  <PublicServer> <Tray> Mfb the cennoction from ya 6th line to facdrop is missing
20:12:01  <PublicServer> <Tray> nevermind (:
20:20:58  <PublicServer> <Ryton> what was the prob just norht of 2C?
20:21:06  <PublicServer> <Ryton> 2B that is
20:22:44  <PublicServer> <Ryton> mfb?
20:22:46  <PublicServer> <Tray> Is ML2 ready for 6 lines?
20:22:48  <PublicServer> <mfb> ?
20:22:57  <PublicServer> <Ryton> I assume the comments were from you, around 2C?
20:23:05  <PublicServer> <mfb> 2c?
20:23:05  <PublicServer> <Ryton> what was the problem at the norht of the merger?
20:23:11  <PublicServer> <Ryton> 2B again
20:23:13  <PublicServer> <Ryton> sorry :p
20:23:16  <PublicServer> <mfb> signal gap
20:23:22  <PublicServer> <Ryton> ah, true
20:23:24  <PublicServer> <mfb> and a slow join
20:23:30  <PublicServer> <Ryton> right
20:23:40  <PublicServer> <Ryton> thx for the fix
20:24:02  <PublicServer> <mfb> ...
20:24:10  <PublicServer> ***  made screenshot at 00030F8E: http://ps.openttdcoop.org/publicserver/webcam/00030F8E.png
20:25:12  <PublicServer> <Ryton> problem is, that the 5th and 6tha arent connected yet
20:25:16  <PublicServer> <Ryton> at the exit, imho
20:25:18  <PublicServer> <mfb> they are
20:25:21  <PublicServer> <mfb> just in a bad way
20:25:25  <PublicServer> <Ryton> are they?
20:25:31  <PublicServer> <Ryton> ah ok :-)
20:25:36  <PublicServer> <Ryton> goes sooo fast :-)
20:25:56  <PublicServer> <mfb> even if not, it would not harm
20:26:02  <PublicServer> <Ryton> I do one small extention at a SLH, and you do 2 whole main stations :p
20:26:08  <PublicServer> <Ryton> true
20:26:44  <PublicServer> <mfb> oh, work on the split is already ongoing
20:26:48  <PublicServer> <Ryton> 2B should be connected still to the south
20:26:57  <PublicServer> <mfb> lots of trains incoming
20:27:12  <PublicServer> <mfb> hmmhmm
20:27:18  <PublicServer> <mfb> bad thing about 4way-hubs
20:27:36  <PublicServer> <Ryton> shouldnt be too hard. entry is most important I guess
20:27:49  <PublicServer> <mfb> exit must be connected
20:27:51  <PublicServer> <TWerkhoven> 4th was already fun there
20:27:51  <PublicServer> <mfb> entry not
20:29:02  <PublicServer> <mfb> thinking about bridges at the moment
20:29:39  <PublicServer> <mfb> ah
20:29:41  <PublicServer> <mfb> reuse that
20:31:43  <PublicServer> <mfb> entry
20:32:53  <PublicServer> <mfb> :)
20:33:35  <PublicServer> <iklucas> xtc, u there?
20:34:32  <PublicServer> <iklucas> i might have a plan:P
20:35:11  <V453000> oh noes
20:35:20  <mfb-> ;)
20:35:28  <PublicServer> <iklucas> lol
20:35:34  <PublicServer> <iklucas> i wud hide if you guys were here;)
20:35:35  <PublicServer> *** Kangoo joined the game
20:36:18  <PublicServer> <iklucas> will i be able to cause a 1250 trains crash?:P
20:36:24  <PublicServer> <mfb> iklucas: anything planned with your split near merg2?
20:36:34  <PublicServer> <iklucas> well i was
20:36:36  <PublicServer> <iklucas> but the problem is
20:36:45  <PublicServer> <iklucas> we'll need to move everything up if we use it for what i made it
20:36:50  <PublicServer> <iklucas> seen the new plan?
20:36:57  <PublicServer> <mfb> yes
20:37:04  <PublicServer> <iklucas> i thought we could start off there
20:37:06  <PublicServer> <mfb> just no idea how your split is part of that
20:37:14  *** valhallasw has quit IRC
20:37:18  <PublicServer> <iklucas> this on the map
20:37:35  <PublicServer> <iklucas> but ye, wont fit;)
20:37:57  <PublicServer> <iklucas> so ye, this was my plan with it
20:38:57  <PublicServer> <Ryton> whoose plan is that btw?
20:39:03  <PublicServer> <iklucas> xtc
20:39:03  <PublicServer> <Ryton> the !new plan + visual for it?
20:39:03  <PublicServer> <Tray> xtc
20:39:09  <PublicServer> <Ryton> he should sign it :p ;-)
20:39:10  <PublicServer> ***  made screenshot at 0003297F: http://ps.openttdcoop.org/publicserver/webcam/0003297F.png
20:39:36  <PublicServer> <Ryton> there is this expression with pot/kettle and black :p ;-)
20:41:39  <PublicServer> <mfb> bridge steel somewhere
20:41:59  <PublicServer> <iklucas> if the bridge is there anyways
20:42:23  <PublicServer> <mfb> fine
20:42:29  <PublicServer> <mfb> like that?
20:42:31  <PublicServer> <iklucas> ye idk;)
20:42:33  <PublicServer> <mfb> note the lakes
20:42:35  <PublicServer> <iklucas> yep
20:43:26  <PublicServer> <mfb> so we need a 6->6split, where one 6 splits to 3 + 2
20:43:53  <PublicServer> <iklucas> well
20:43:55  <PublicServer> <iklucas> 6>6 split
20:44:01  <PublicServer> <iklucas> and then a balancer i think?
20:44:18  <PublicServer> <mfb> the 6->2+3 can be balanced
20:44:41  <PublicServer> <iklucas> well you make it in that case:p
20:45:32  <PublicServer> <mfb> ok
20:45:34  <PublicServer> <Kangoo> is SLH2z to be moved eastwards?
20:45:34  <PublicServer> <mfb> all !-signs
20:45:52  <PublicServer> <mfb> that should be done with several players at the same time
20:46:10  <PublicServer> <mfb> at least the parts which require stopping trains
20:46:24  <PublicServer> <Kangoo> could just bypass
20:46:42  <PublicServer> <mfb> 4+6->7merge as bypass?
20:47:09  <PublicServer> <Kangoo> th SLH..
20:47:24  <PublicServer> <mfb> the SLH is another thing
20:47:37  <PublicServer> <mfb> the merge in the west is way too far west
20:47:45  <PublicServer> <Kangoo> thought you were answering me earlier. ;)
20:49:00  <PublicServer> <Ryton> another question at "!whats this"
20:49:37  <PublicServer> <mfb> merges the trains from sunwood mine, I think
20:49:39  <PublicServer> <Ryton> I dont see the sense in the priority first,strange mixer after...
20:49:59  <PublicServer> <Ryton> you mix it later, & it is mixed just W of Sunwood mines too
20:50:02  <PublicServer> <mfb> my temp stuff was first
20:50:08  <PublicServer> <mfb> :p
20:50:30  <PublicServer> <Ryton> it doesnt break things atm
20:50:36  <PublicServer> <Ryton> so better leave it, i guess? :-)
20:50:58  <PublicServer> <mfb> now I don't have to remember it
20:51:12  <PublicServer> <Ryton> touche :-)
20:51:33  <PublicServer> *** Ryton has left the game (leaving)
20:54:10  <PublicServer> ***  made screenshot at 000245B3: http://ps.openttdcoop.org/publicserver/webcam/000245B3.png
20:55:35  <PublicServer> <iklucas> oil trains can't reach atm from inner L
20:55:41  <PublicServer> <iklucas> :P
20:55:45  <PublicServer> <TWerkhoven> :P
20:55:51  <PublicServer> <mfb> what to what?
20:56:05  <PublicServer> <iklucas> beautifull^^
20:56:59  <PublicServer> <mfb> damn
20:57:01  <PublicServer> <Kangoo> lol
20:57:37  <PublicServer> <iklucas> that solves that part
20:58:11  <PublicServer> <mfb> 6
20:58:13  <PublicServer> <mfb> fine
20:58:24  <PublicServer> <iklucas> and now pbs
20:58:30  <PublicServer> <mfb> yes
20:58:33  <PublicServer> <iklucas> perfect:D
20:58:37  <PublicServer> <mfb> without, it would just be too large
20:59:31  <PublicServer> <iklucas> deleted pbs
20:59:37  <PublicServer> <iklucas> i more like it this way:D
20:59:43  <PublicServer> <mfb> ?
20:59:57  <PublicServer> <iklucas> now you dont need pbs:P
21:00:04  <PublicServer> <mfb> where?
21:00:10  <PublicServer> <iklucas> and even a train can qeue op
21:00:12  <PublicServer> <iklucas> up
21:00:14  <PublicServer> <TWerkhoven> missing link though
21:00:17  <PublicServer> <iklucas> ehm, at that wip thing
21:00:23  <PublicServer> <mfb> where?
21:00:31  <PublicServer> <iklucas> agreed lol
21:01:20  <PublicServer> <iklucas> that can fix it:p
21:01:26  <PublicServer> <mfb> wtf
21:01:52  <PublicServer> *** Tray has left the game (leaving)
21:01:58  <Tray> g'night.
21:02:06  <PublicServer> <mfb> good night
21:03:22  <PublicServer> <iklucas> this fixes:D
21:03:58  <PublicServer> <iklucas> now it works:D
21:03:58  <PublicServer> <mfb> where are you working?
21:04:08  <PublicServer> <iklucas> at the +option / mfb
21:04:27  <PublicServer> <mfb> what was the problem there?
21:04:44  <PublicServer> <mfb> ah
21:05:02  <PublicServer> <TWerkhoven> just made a bit better start to the double lines
21:08:13  <PublicServer> <iklucas> NOO:(
21:08:35  <PublicServer> <iklucas> my lovely V100's have been changed by someone to these 230 crap things
21:08:53  <PublicServer> <iklucas> called br 182
21:09:11  <PublicServer> ***  made screenshot at 00022FAF: http://ps.openttdcoop.org/publicserver/webcam/00022FAF.png
21:09:29  <PublicServer> <iklucas> and cb
21:09:39  <PublicServer> <iklucas> your 51 kmph trains are also changed:(
21:12:29  <PublicServer> <mfb> I hope that will work :D
21:12:45  <PublicServer> <iklucas> lol
21:13:21  <PublicServer> <iklucas> delete all lol
21:13:29  <PublicServer> *** TWerkhoven has joined spectators
21:15:45  <PublicServer> *** iklucas has left the game (leaving)
21:15:52  <iklucas> will return later;)
21:16:03  <PublicServer> <mfb> bad thing about it: I am sure there are signals missing somewhere
21:20:12  <PublicServer> <mfb> next step includes the removal of the original plan ;)
21:21:30  <PublicServer> <mfb> begins to look like some circuit designs
21:22:12  <PublicServer> <mfb> best thing is merge1 ;)
21:23:10  <PublicServer> *** mfb has left the game (connection lost)
21:23:12  <PublicServer> *** Game paused (number of players)
21:23:18  <mfb-> !password
21:23:18  <PublicServer> mfb-: hiatus
21:23:29  <PublicServer> *** Game still paused (number of players)
21:23:29  <PublicServer> *** Game unpaused (number of players)
21:23:30  <PublicServer> *** mfb joined the game
21:23:47  <Chris_Booth> hhhm don't metion the KKK in a conversation with an american
21:23:49  *** Tray has quit IRC
21:23:52  <Chris_Booth> they get upset
21:23:59  <Ammler> XeryusTC: nice video, di you make it in one run?
21:24:11  <PublicServer> ***  made screenshot at 00025DD6: http://ps.openttdcoop.org/publicserver/webcam/00025DD6.png
21:24:18  <mfb-> where is the video?
21:24:22  <Ammler> !blog
21:24:22  <PublicServer> Ammler: http://www.openttdcoop.org/blog
21:24:48  <mfb-> ah
21:25:14  <PublicServer> *** Chris Booth joined the game
21:25:19  <mfb-> hmm
21:28:21  <XeryusTC> Ammler: yes
21:28:34  <XeryusTC> i just recorded me building
21:28:45  <XeryusTC> and edited out some points where i was looking at other stuff
21:31:14  <mfb-> ha, my !unconnected :D
21:32:14  <PublicServer> <Chris Booth> and reply to my moking and sulking
21:32:22  <PublicServer> <Chris Booth> and ice cream eating IIRC
21:32:56  <PublicServer> <mfb> may I remove your !new plan?
21:39:11  <PublicServer> ***  made screenshot at 000271DB: http://ps.openttdcoop.org/publicserver/webcam/000271DB.png
21:39:18  <PublicServer> <Kangoo> gl with the crazy build. and good night
21:39:45  <PublicServer> *** Kangoo has left the game (connection lost)
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21:42:33  <PublicServer> *** Game paused (number of players)
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21:45:18  <mfb-> :(
21:46:01  <PublicServer> <mfb> oh, "die?" is dead
21:47:05  <Chris_Booth> oh mfb- I can rejoin
21:47:13  <Lukeus_Maximus> I shall join
21:47:20  <Lukeus_Maximus> !password
21:47:21  <PublicServer> Lukeus_Maximus: fonder
21:47:33  <PublicServer> <mfb> redirecting the ML should be next, I think
21:47:45  <PublicServer> *** Game still paused (number of players)
21:47:45  <PublicServer> *** Game unpaused (number of players)
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21:48:21  <Chris_Booth> crashing train is what I am best at
21:48:33  <PublicServer> <mfb> ;)
21:49:02  <PublicServer> <Chris Booth> are we using yous building mfb?
21:49:10  <PublicServer> <mfb> ?
21:49:19  <PublicServer> <Chris Booth> the one going over the !new plan
21:50:04  <PublicServer> <Chris Booth> is !this going to be used?
21:50:10  <PublicServer> <mfb> yes
21:50:12  <PublicServer> <Chris Booth> as it seem along way north
21:50:26  <PublicServer> <Chris Booth> and looks like its going to crash into a power station
21:50:28  <PublicServer> <mfb> we need some more stuff in the west
21:53:35  <PublicServer> <mfb> well two lines can go there
21:54:12  <PublicServer> ***  made screenshot at 00024FF0: http://ps.openttdcoop.org/publicserver/webcam/00024FF0.png
21:55:50  <Lukeus_Maximus> what are the noise makers for?
21:55:55  <Lukeus_Maximus> lots of level crossings
21:56:04  <PublicServer> <mfb> ?
21:56:08  <^Spike^> probably as penalties
21:56:14  <PublicServer> <Chris Booth> yes they are
21:56:24  <PublicServer> <Chris Booth> most people play with sound off here I guess
21:56:30  <PublicServer> <Chris Booth> so it doesn't annoy them
21:56:30  <PublicServer> <mfb> ah
21:56:30  <PublicServer> <Lukeus_Maximus> well
21:56:32  <PublicServer> <Spike> :D
21:56:35  <PublicServer> <Spike> what sound? :)
21:56:37  <PublicServer> <mfb> there is sound? ;)
21:56:43  <PublicServer> <Spike> that's new to me :D
21:56:46  <PublicServer> <Chris Booth> thats what I would say
21:56:49  <PublicServer> <Lukeus_Maximus> you could make provisions for those who like to listen
21:56:55  <PublicServer> <Chris Booth> I have the no sound, sound pack
21:57:17  <PublicServer> <Spike> ok now a trick question.. why first let trains move 1 rail more N and then back 1 rail S to the track they came from? :)
21:57:29  <PublicServer> <mfb> see the joins on the sides
22:00:25  <PublicServer> <mfb> sudinghall woods: what, you didn't modify it yet? :D
22:01:17  <PublicServer> *** XeryusTC joined the game
22:01:27  <PublicServer> <mfb> just one bridge per line?
22:01:39  <^Spike^> Lukeus_Maximus sometimes those road crossings are the perfect penalties cause they're aren't too heavy
22:01:40  <PublicServer> <Chris Booth> at the momen
22:01:42  <PublicServer> <XeryusTC> hmm
22:01:42  *** duckblaster1 has joined #openttdcoop
22:01:48  <PublicServer> <mfb> hmm ok
22:01:54  <PublicServer> <XeryusTC> someone decided to build the new balancer even closer to merge 3?
22:01:54  <PublicServer> <mfb> should not be too much
22:02:26  <PublicServer> <mfb> easier to do it there
22:02:33  <PublicServer> <XeryusTC> fair point
22:02:35  <PublicServer> <mfb> we will need the massive 6+6->6 in the south
22:04:39  <PublicServer> <XeryusTC> i just realised, we probably need to make coal/iron 4 lanes :P
22:04:44  <PublicServer> *** Sylf joined the game
22:04:47  <PublicServer> <Sylf> evenin
22:04:51  <PublicServer> <Chris Booth> XeryusTC: no we don't
22:04:54  <PublicServer> <Chris Booth> hi Sylf
22:05:00  <PublicServer> <XeryusTC> hey Sylf
22:05:02  <PublicServer> <mfb> at the moment, we use 2
22:05:05  <PublicServer> <mfb> hi
22:05:13  <PublicServer> <Chris Booth> look at the station its empty
22:05:17  <PublicServer> <mfb> but as the thing is splitted, it is easier now
22:06:29  <PublicServer> <Lukeus_Maximus> arrrg
22:06:37  <PublicServer> <Lukeus_Maximus> too many trains in game
22:06:42  <PublicServer> <Chris Booth> ooh Lukeus_Maximus are we doing Pirates?
22:06:46  <PublicServer> <Chris Booth> Arrrrgh
22:06:46  <PublicServer> <Lukeus_Maximus> pointless station extension was pointless
22:06:58  *** duckblaster has quit IRC
22:08:00  <PublicServer> *** Spike has left the game (leaving)
22:08:02  <PublicServer> <mfb> I think we get more traffic from the north
22:08:27  <PublicServer> <Chris Booth> I think so to
22:08:36  <PublicServer> <Chris Booth> that is why I am giving the north the prior
22:08:51  <PublicServer> <mfb> ??
22:09:13  <PublicServer> ***  made screenshot at 000269E9: http://ps.openttdcoop.org/publicserver/webcam/000269E9.png
22:09:29  <PublicServer> <Chris Booth> we do have the same north
22:10:05  <PublicServer> <Chris Booth> I would have said the lines you are talking about are west
22:10:11  <PublicServer> <Chris Booth> as they run the west side of the map
22:10:25  <PublicServer> <mfb> well, coming from the north
22:10:35  <PublicServer> <Chris Booth> and the ones you say are east where north as they run the north side
22:10:37  <PublicServer> <mfb> either way, the have 2 MLs
22:10:51  <PublicServer> <mfb> the other lines just 1
22:10:51  <PublicServer> <mfb> but ok
22:10:53  <PublicServer> <mfb> should work
22:11:12  *** Progman has quit IRC
22:11:49  <PublicServer> <Lukeus_Maximus> well
22:11:57  <PublicServer> <Lukeus_Maximus> there's nothing for me to do here
22:12:03  <PublicServer> <mfb> 6+6->6? :D
22:12:17  <PublicServer> <mfb> last part of the mega hub which is missing
22:12:19  <PublicServer> <mfb> ah no
22:12:23  <PublicServer> <mfb> 6->6+6, too
22:12:50  <PublicServer> <mfb> may need a shift of SLH 2z
22:14:09  *** DayDreamer has quit IRC
22:14:36  <PublicServer> <mfb> what is that? steel?
22:14:42  <PublicServer> <Chris Booth> yes
22:15:08  <PublicServer> <Chris Booth> giving us more room
22:15:43  <PublicServer> *** Lukeus_Maximus has left the game (connection lost)
22:17:18  <PublicServer> <Chris Booth> lol @ Train 555
22:18:10  <PublicServer> <Chris Booth> do you like that lake mfb?
22:18:15  <PublicServer> <mfb> yes
22:18:17  <PublicServer> <Chris Booth> or shall I just TF the lines over it
22:18:21  <PublicServer> <mfb> no need
22:18:28  <PublicServer> <Chris Booth> no
22:18:34  <PublicServer> <Chris Booth> just easy
22:18:54  <PublicServer> <mfb> just wait for (or build) the ML join
22:20:59  <PublicServer> <mfb> ?
22:21:01  *** sla_ro|master has quit IRC
22:21:06  <PublicServer> <Chris Booth> just thinking
22:21:12  <PublicServer> <mfb> there? uh
22:21:22  <PublicServer> <mfb> don't know if that is a good idea
22:21:24  <PublicServer> <Chris Booth> no this isn't the 6+6
22:21:32  <PublicServer> <mfb> ah ok
22:21:48  <PublicServer> <Chris Booth> that wasn't balanced enoug
22:21:50  <PublicServer> <Chris Booth> enough
22:23:05  <PublicServer> <Chris Booth> now I am just watching
22:23:32  <PublicServer> <Chris Booth> to sleepy to build
22:24:14  <PublicServer> ***  made screenshot at 0002759B: http://ps.openttdcoop.org/publicserver/webcam/0002759B.png
22:24:42  <PublicServer> *** Sylf has joined spectators
22:26:03  <PublicServer> *** Sylf has left the game (leaving)
22:28:13  <PublicServer> <mfb> hmm
22:28:17  <PublicServer> <mfb> does not help much
22:28:29  <PublicServer> <Chris Booth> what my pointless memory gates?
22:28:37  <PublicServer> <mfb> ?
22:29:01  <PublicServer> <mfb> :p
22:29:22  <PublicServer> <mfb> no, my work at 2z
22:29:44  <PublicServer> <Chris Booth> ah ok
22:30:06  <PublicServer> <Chris Booth> that huge beast
22:30:37  <PublicServer> <Chris Booth> grouping the lines in 2 helps
22:30:43  <PublicServer> <Chris Booth> that saves you space
22:30:53  <PublicServer> <mfb> even more
22:31:23  <PublicServer> <mfb> new trees now
22:31:55  <PublicServer> <mfb> fine
22:31:59  <PublicServer> <XeryusTC> i connected the coal lines :P
22:32:16  <PublicServer> <mfb> nooooooo!
22:32:18  <PublicServer> <XeryusTC> also, that split from north will probably fail horribly
22:32:48  <PublicServer> <mfb> lol the bridge
22:33:49  <PublicServer> <Chris Booth> any how bed times
22:33:51  <PublicServer> <Chris Booth> nn all
22:33:57  <PublicServer> *** Chris Booth has left the game (leaving)
22:34:01  <PublicServer> <mfb> good night
22:35:39  <PublicServer> *** Mazur joined the game
22:36:25  <PublicServer> <mfb> maybe tomorrow
22:37:00  <PublicServer> <Mazur> Who knows?
22:37:22  <PublicServer> <mfb> 11 parallel lines when it is done :D
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22:39:14  <PublicServer> ***  made screenshot at 0002A1EF: http://ps.openttdcoop.org/publicserver/webcam/0002A1EF.png
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22:48:04  <mfb-> !screen
22:48:04  <PublicServer> *** mfb- made screenshot at 00027859: http://ps.openttdcoop.org/publicserver/webcam/00027859.png
22:49:07  <PublicServer> <mfb> wtf
22:49:08  <PublicServer> <mfb> CL?
22:50:14  <PublicServer> <mfb> I hope this is very temporary :p
22:51:05  <PublicServer> <mfb> well, good night
22:51:07  <PublicServer> <Mazur> Yes, I'm doing this a [articular cumvbersome style, with a transition so I can remove the old stations before I make gopod.
22:51:25  <PublicServer> <mfb> you don't like my new overflow? :D
22:52:01  <PublicServer> <Mazur> Wasn;t about that.
22:52:01  <PublicServer> <mfb> was fun to build ^
22:52:13  <PublicServer> <Mazur> Yes, I dig that./
22:52:38  <PublicServer> *** mfb has left the game (leaving)
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22:53:26  *** MrD2DG has joined #openttdcoop
22:53:33  *** TWerkhoven has quit IRC
22:53:36  <PublicServer> <Mazur> I had fun bui.l;ding those little overflows for _my_ firt time, too, but it appears I'll have to teach myself a good left hand version in another game.
22:54:13  *** mfb- has quit IRC
22:54:14  <PublicServer> ***  made screenshot at 00027049: http://ps.openttdcoop.org/publicserver/webcam/00027049.png
22:54:42  <MrD2DG> !password
22:54:42  <PublicServer> MrD2DG: seated
22:54:57  <PublicServer> <Mazur> Or the X-men will hunt me down and not pamper me.
22:55:07  <PublicServer> <XeryusTC> Mazur: it isn't that hard is it?
22:55:24  <PublicServer> <XeryusTC> also, overflows are bad mkay
22:55:27  <PublicServer> *** MrD2DG joined the game
22:55:30  <PublicServer> <MrD2DG> Hihi
22:55:37  <PublicServer> <XeryusTC> you're way better of with a roro anyway
22:55:39  <PublicServer> <Mazur> Probably not, but I had not done it properly.
22:55:41  <PublicServer> <XeryusTC> hey D2
22:55:51  <PublicServer> <Mazur> And I still diagree, mkay.
22:55:53  <PublicServer> <Mazur> +s
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23:09:14  <PublicServer> ***  made screenshot at 00028E4C: http://ps.openttdcoop.org/publicserver/webcam/00028E4C.png
23:16:16  <PublicServer> <Mazur> Well, Mazur 4 redone according to your preference, X.
23:16:31  <PublicServer> <MrD2DG> Talking to yourself? :P
23:16:49  <PublicServer> <XeryusTC> roro? :P
23:16:51  <PublicServer> <Mazur> Not quite, I thought, Mr.
23:17:01  <PublicServer> <MrD2DG> Oh...
23:17:15  <PublicServer> <Mazur> Well, rolling somehow.
23:17:49  <PublicServer> <Mazur> They appear to be able to roll in and, yes, you;re right, out they roll as well.
23:18:11  <PublicServer> <Mazur> LIke something out of Rawhide.
23:24:15  <PublicServer> ***  made screenshot at 00025C67: http://ps.openttdcoop.org/publicserver/webcam/00025C67.png
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23:35:43  <PublicServer> *** Game paused (number of players)
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23:36:46  <PublicServer> *** Game still paused (number of players)
23:36:46  <PublicServer> *** XeryusTC joined the game
23:37:06  <XeryusTC> hmm
23:37:11  <XeryusTC> weird server
23:39:15  <PublicServer> ***  made screenshot at 00025E68: http://ps.openttdcoop.org/publicserver/webcam/00025E68.png
23:39:45  <PublicServer> *** XeryusTC has left the game (leaving)
23:41:48  <PublicServer> *** Game still paused (number of players)
23:41:50  <PublicServer> *** Mazur joined the game
23:42:15  <Mazur> Or are you stopping?
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