Config
Log for #openttdcoop on 16th August 2011:
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00:04:23  *** MrD2DG has joined #openttdcoop
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00:04:41  <MrD2DG> !password
00:04:41  <PublicServer> MrD2DG: woofed
00:05:13  <PublicServer> *** Game still paused (number of players)
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01:17:18  <Zyl> !password
01:17:18  <PublicServer> Zyl: woofed
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02:18:43  <mattt_> !password
02:18:43  <PublicServer> mattt_: woofed
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02:31:16  <Mark> hello
02:31:35  <Mark> !password
02:31:35  <PublicServer> Mark: woofed
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04:04:07  <Absolutis> !password
04:04:07  <PublicServer> Absolutis: woofed
04:04:14  <Absolutis> !fish
04:04:14  <PublicServer> Absolutis: Today's fish is ... where is it? "NEMO?"
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04:59:43  <Webster> Latest update from openttd: OpenTTD 1.1.2 <http://www.openttd.org/en/news/153> || OpenTTD 1.1.2-RC2 <http://www.openttd.org/en/news/152> || OpenTTD 1.1.2-RC1 <http://www.openttd.org/en/news/151> || A new home for OpenTTD <http://www.openttd.org/en/news/150> || OpenTTD 1.1.1 <http://www.openttd.org/en/news/149>
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06:56:09  <Mark> !players
06:56:11  <PublicServer> Mark: There are currently no clients connected to the server
07:06:56  <Tray> !password
07:06:56  <PublicServer> Tray: woofed
07:07:14  <PublicServer> *** Game still paused (number of players)
07:07:15  <PublicServer> *** Tray joined the game
07:08:28  <PublicServer> ***  made screenshot at 00017ED1: http://ps.openttdcoop.org/publicserver/webcam/00017ED1.png
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07:19:04  <Mark_> !password
07:19:04  <PublicServer> Mark_: woofed
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07:19:20  <PublicServer> *** Mark joined the game
07:19:23  *** Mark is now known as Guest6059
07:19:23  *** Mark_ is now known as Mark
07:19:28  <PublicServer> <Mark> hello
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07:21:38  <PublicServer> <Mark> hm, hard network plan
07:21:54  <PublicServer> <Mark> the scenario hardly allows for big bbhs
07:22:39  <PublicServer> <Tray> hi
07:22:49  <PublicServer> <Mark> hello
07:22:51  <PublicServer> <Tray> yeah you're right (:
07:22:59  <PublicServer> <Tray> about this bbh thing
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07:24:17  <PublicServer> <Mark> might have a go at a bbh
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07:28:20  <PublicServer> <Mark> this is tricky
07:28:30  <PublicServer> <Tray> yes, a lot
07:30:12  <PublicServer> <Mark> probably be better of making 4-ways instead of 2 3-ways
07:30:19  <PublicServer> <Mark> though they'd get pretty massive
07:30:58  <PublicServer> <Tray> I think noone is going to harm you if you're doing a 4way (:
07:31:20  <PublicServer> <Mark> it'd take like 3 hours to build one
07:31:26  <PublicServer> <Tray> but for some average people like me a 3way in this terrain is hard 4way impossible
07:31:48  <PublicServer> <Mark> there's enough room at msh east
07:32:20  <Phazorx> what's the suggested TL on thew plan?
07:32:30  <PublicServer> <Mark> TL is 5
07:32:36  <PublicServer> <Mark> i would've gone with 3 i think
07:33:03  <Phazorx> and ml is 3 lanes?
07:33:09  <PublicServer> <Mark> yeah
07:33:16  <Tray> spokes are LLRR
07:33:30  <Tray> but the main ring is LLLRRR, right.
07:33:40  <PublicServer> <Mark> the spokes are easy
07:33:47  <PublicServer> <Mark> this ring is going to be crazy
07:34:09  <Phazorx> so proper 4 way bbh (3 lanes split, mix with other directions then merge balanaced)will be at least 60x60 tiles
07:34:36  <PublicServer> <Mark> i'd say 40*40 is possible
07:34:43  <Phazorx> however, ig you got ring - bbhs should be 3-ways
07:35:04  <Phazorx> Mark: highly unlikely w/o merges before splits
07:35:11  <PublicServer> <Mark> that'll create  bottlenecks
07:35:22  <Phazorx> bbhs are alwatys bottlenecks :)
07:36:12  <Mark> http://wiki.openttdcoop.org/File:4way.PNG
07:36:17  <Mark> that design is pretty compact
07:36:24  <Mark> afaik it's only been used once
07:37:10  <Mark> ive been away for too long to do another
07:37:15  <Mark> its confusing as hell
07:37:20  <Phazorx> except we dont have diagonal bridges and this is unbalanced and 2x2 not 3x3
07:37:49  <Phazorx> err
07:37:51  <Mark> its schematic, obviously there are no diagonal crossings
07:37:54  <Phazorx> this is 1x1 not 3x3
07:38:08  <Phazorx> imagine you have 3 lanes instead of one
07:38:09  <Mark> ml width is not relevant in the drawing
07:38:17  <Phazorx> each should split into 3 directions
07:38:25  <Phazorx> then merge with other directions splits
07:38:28  <PublicServer> ***  made screenshot at 00019D2C: http://ps.openttdcoop.org/publicserver/webcam/00019D2C.png
07:39:13  <Mark> of course
07:39:27  <Phazorx> that's a lot of lanes to fit on 40x40 :)
07:39:28  <Mark> my pic is just a concept, not  a blueprint
07:39:35  <Mark> it can be used for any ml width
07:39:35  <Phazorx> i realise that
07:39:41  <Phazorx> i just question your size estimation
07:39:48  <Mark> im trying to find the one i built...
07:39:54  <Mark> theres a pic of it somewhere
07:40:20  <Mark> on a flat map you can fit a fully balanced one for tl5 in like 25*25
07:40:52  <Mark> LLRR that is
07:41:31  <Phazorx> one exatra lane will bloat this quote a lot
07:41:36  <PublicServer> <Mark> yeah
07:41:59  <Mark> 25*25 = 625 tiles, 40*40 = 1600 tiles
07:42:11  <Mark> so i allowed for about 2.5 times more space
07:42:13  <Phazorx> Mark: 09:39, 25 October 2009 Mark (Talk | contribs) deleted "Junctionary - 4-Way BBH" ‎
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07:43:36  <Mark> did i ever make a new page on 4-ways?
07:43:37  <Phazorx> Mark: http://wiki.openttdcoop.org/images/d/d0/Psg173_bbh01.png this ne?
07:44:11  <Mark> yeah thats the one
07:44:29  <Mark> that thing's rediculous
07:45:33  <Mark> it might be a bit bigger than i thought :P
07:45:45  <Mark> doesnt matter anyway, no way im ever building it again
07:47:51  <Phazorx> heh
07:48:01  <Phazorx> i had nice tiny 3x3 4 way picture
07:48:15  <Phazorx> but it was on old image service before we upgraded wordpost
07:48:21  <Phazorx> not sure if it is anywhere now
07:48:40  <PublicServer> <Mark> i challange anyone to make one thats smaller than mine
07:48:50  <PublicServer> <Mark> with balaning and double bridges and full speed curves that is
07:50:08  <Phazorx> heh one can make it smaller than the old one of mine
07:50:17  <Phazorx> simply due to pbs cuts
07:51:46  <PublicServer> <Mark> i'lll stick with 3-ways for the moment
07:51:49  <PublicServer> <Mark> might be able to finish it before dinner
07:53:29  <PublicServer> ***  made screenshot at 00028EF4: http://ps.openttdcoop.org/publicserver/webcam/00028EF4.png
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07:58:26  <Mark> @OP
07:58:34  <Mark> @op
07:58:39  <Mark> uh
07:58:46  <Mark> webster please op me?
08:00:28  <Mark> @cl
08:00:28  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
08:00:42  <Mark> !cl
08:01:43  <Mark> @clcalc
08:01:43  <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
08:01:51  <Mark> @clcalc erail 0 225
08:01:51  <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
08:02:19  <Mark> @clcalc erail 225
08:02:19  <Webster> Mark: Required CL for rail at 225km/h is 6 (11 half tiles) or TL
08:02:38  <Mark> right
08:03:17  <Tray> the trains in the plan have a max speed of 160
08:03:31  <Mark> oh
08:03:36  <Mark> @clcalc erail 160
08:03:36  <Webster> Mark: Required CL for rail at 160km/h is 3 (5 half tiles) or TL
08:03:41  <Mark> nice
08:03:49  <Mark> is that true?
08:03:56  <Tray> mfb used it
08:04:15  <PublicServer> <Tray> and cb wrote in his plan that it'll be cl 3
08:04:29  <PublicServer> <Mark> oh
08:04:31  <PublicServer> <Mark> cool
08:04:33  <PublicServer> <Tray> My guess: it's true
08:04:47  <PublicServer> <Mark> didnt write that formula for nothing then
08:08:30  <PublicServer> ***  made screenshot at 000276FC: http://ps.openttdcoop.org/publicserver/webcam/000276FC.png
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08:10:40  <PublicServer> <Mark> shit
08:10:43  <PublicServer> <Mark> this isnt easy
08:13:19  <PublicServer> <Mark> temped to get rid of some snow/water
08:13:47  <PublicServer> <Tray> 'low tf' ? (:
08:13:58  <PublicServer> <Mark> yeah... :P
08:14:25  <PublicServer> <Mark> there's no tf done as long as no one notices :P
08:17:52  <PublicServer> <Mark> wtf am i doing?
08:18:08  <PublicServer> <Tray> (:
08:23:30  <PublicServer> ***  made screenshot at 00027705: http://ps.openttdcoop.org/publicserver/webcam/00027705.png
08:38:30  <PublicServer> ***  made screenshot at 000250F1: http://ps.openttdcoop.org/publicserver/webcam/000250F1.png
08:41:04  <PublicServer> <Mark> i cant figure this out
08:41:34  <PublicServer> <Mark> oh
08:41:36  <PublicServer> <Mark> i just did
08:44:29  <PublicServer> *** Mark has left the game (connection lost)
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08:44:35  <Mark> what>
08:44:39  <Tray> buh
08:44:42  <Tray> !password
08:44:42  <PublicServer> Tray: bovine
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08:53:30  <PublicServer> ***  made screenshot at 000258EE: http://ps.openttdcoop.org/publicserver/webcam/000258EE.png
08:59:08  <PublicServer> <Mark> i dont even know what im doing anymore
08:59:10  <PublicServer> <Mark> gotta go
08:59:37  <PublicServer> <Mark> you working on anything Tray?
09:05:58  <PublicServer> <Mark> cya later
09:06:10  <PublicServer> *** Mark has left the game (leaving)
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09:08:31  <PublicServer> ***  made screenshot at 000276EB: http://ps.openttdcoop.org/publicserver/webcam/000276EB.png
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09:34:59  <Absolutis> !password
09:34:59  <PublicServer> Absolutis: evoked
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13:10:40  <Maraxus> !password
13:10:40  <PublicServer> Maraxus: twines
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13:15:51  <Godde> !password
13:15:51  <PublicServer> Godde: twines
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13:44:48  <V453000> !password
13:44:48  <PublicServer> V453000: letups
13:44:57  <PublicServer> *** Game still paused (number of players)
13:44:57  <PublicServer> <V453000> hi
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13:46:35  <PublicServer> <V453000> o_O
13:51:45  <PublicServer> *** V453000 has left the game (leaving)
13:51:59  <V453000> lol :) somebody got mad
13:53:35  <PublicServer> ***  made screenshot at 000102BB: http://ps.openttdcoop.org/publicserver/webcam/000102BB.png
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14:04:07  <Kangoo> !password
14:04:07  <PublicServer> Kangoo: sugars
14:04:18  <PublicServer> *** Game still paused (number of players)
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14:37:14  <Absolutis> just got terraria
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14:46:35  <Ryt> !screenµ
14:46:37  <Ryt> !screen
14:46:37  <PublicServer> *** Ryt liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/000102BB.png)
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15:31:08  <tycoondemon> test
15:33:08  <Sigma> success :p
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16:35:50  <LiquidStranger> !download lin64
16:35:50  <PublicServer> LiquidStranger: http://binaries.openttd.org/nightlies/trunk/r22727/openttd-trunk-r22727-linux-generic-amd64.tar.xz
16:46:35  <LiquidStranger> !password
16:46:35  <PublicServer> LiquidStranger: jewels
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17:10:33  <Maraxus> !password
17:10:33  <PublicServer> Maraxus: inners
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17:37:05  <LiquidStranger> !password
17:37:05  <PublicServer> LiquidStranger: consul
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18:15:30  <Chris_Booth[LP]> evening all
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18:46:34  <Chris_Booth[ph]> Bonjour
18:46:44  <Ryton> !password
18:46:44  <PublicServer> Ryton: canons
18:46:45  <PublicServer> <Kangoo> hi
18:46:49  <Ryton> ellow
18:46:51  <PublicServer> <Maraxus> hi
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18:47:06  <Chris_Booth[ph]> Kangoo can you note on the plan that its AL6 only
18:47:10  <Chris_Booth[ph]> For illy as
18:47:18  <Chris_Booth[ph]> Iklucas
18:47:28  <Chris_Booth[ph]> Stupid iPhone autocorrect
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18:48:19  <V453000> evening
18:48:26  <PublicServer> <Ryton> l loo
18:48:32  <V453000> Chris_Booth[ph]: may I ask what was your problem with adding newgrfs?
18:48:51  <PublicServer> <Ryton> nice job with BBHMos mfb!
18:49:17  <PublicServer> <Ryton> partial at least :-)
18:49:38  <Chris_Booth[ph]> Not a problem V453000
18:49:46  <V453000> !password
18:49:46  <PublicServer> V453000: canons
18:49:50  <V453000> so wtf
18:49:58  <PublicServer> *** Game still paused (number of players)
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18:50:02  <Chris_Booth[ph]> I just wanted to have the rule clariyed
18:50:09  <V453000> is there any rule?
18:50:13  <V453000> never heard of it
18:50:22  <Chris_Booth[ph]> That was more my question
18:50:37  <Chris_Booth[ph]> If you could do it could I also do it?
18:50:49  <V453000> uhm, why not?
18:50:53  <Chris_Booth[ph]> As I wanted the ice1 from dbxl
18:51:19  <Chris_Booth[ph]> This is what I asked, and mfb and spike said this
18:51:40  <Chris_Booth[ph]> I just wanted to make sure we all had a level playing field
18:52:21  <V453000> you rather started assuming you dont
18:52:30  <V453000> which obviously had no reason
18:52:41  <Chris_Booth[ph]> Yes I do, and I made a fool of myself
18:53:07  <Chris_Booth[ph]> But it was already sorted.
18:53:38  <Chris_Booth[ph]> But I changed my train choice
18:53:38  <V453000> well I dont care too much but the things you said and assumed did nothing but insult me
18:54:25  <Chris_Booth[ph]> No they didn't if you read the signs swell as the logs it will all make sence
18:54:55  <V453000> I did ... well it did not make sense tbh, which is why I ask
18:54:59  <Chris_Booth[ph]> I was not out to make you look bad, my point/query was are you allowed to do it
18:55:20  <Chris_Booth[ph]> And if so am I allowed to suggest get changes
18:55:21  <PublicServer> *** V453000 has left the game (leaving)
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18:55:50  <V453000> dont see a point for such a rule
18:56:05  <Chris_Booth[ph]> My other query was where do we draw the line, adding one loco, or suggesting a full new set
18:56:25  <V453000> and you just started yelling around that I am allowed to -whatever- while nobody else is. Which was just most childish and reasonless tbh
18:56:40  <Chris_Booth[ph]> Which you where only suggesting one loco and the use of ukrs wagons
18:57:01  <Chris_Booth[ph]> I never said or inferred any of that
18:57:20  <Chris_Booth[ph]> If that's the conclusion you draw then that is maybe what you think you do
18:57:38  <Chris_Booth[ph]> But as I said if Mark made the map
18:57:47  <Chris_Booth[ph]> He wanted ukrs and not Nara
18:57:50  <Chris_Booth[ph]> Nars
18:57:57  <Chris_Booth[ph]> Stupid iPhone
18:58:24  <Chris_Booth[ph]> I would be cross if someone changed my grfs on my map
18:58:41  <V453000> that is stupid
18:59:13  <Chris_Booth[ph]> No it is not, it's my point of view
18:59:19  <V453000> if there is a good reason why to add newgrfs for some functionality, I see no reason why not to, and if it is disliked by the author, then it is his problem really
18:59:22  <V453000> it is just a map
18:59:48  <V453000> otherwise it just eliminates additional creativity, which for example my plan had
18:59:58  <Chris_Booth[ph]> Well I don't think that I so
19:00:01  <V453000> anyway, good night
19:00:16  <Chris_Booth[ph]> If that is the case why don't we just load all trains and rvs?
19:00:22  <Chris_Booth[ph]> For every map
19:00:39  <Chris_Booth[ph]> Good night V453000
19:01:36  <V453000> well, because that is just dumb
19:01:55  <V453000> and extremely messy
19:02:05  <Chris_Booth[ph]> Again as I said that was my question where do we draws the line
19:02:07  <V453000> why would you get endless vehicle lists for every map
19:02:07  <V453000> no reason
19:02:07  <planetmaker> you're early, V453000. Sleep well :-)
19:02:16  <V453000> hi pm :)
19:02:23  <Chris_Booth[ph]> 1 train 1 train set?
19:02:23  <V453000> there is no damn line ...
19:03:01  <V453000> why would you prohibit the plan from doing *whatever* with the map
19:03:15  <V453000> if people vote for it and want to play it, why not
19:03:17  <V453000> I see no reason at all
19:03:20  <Chris_Booth[ph]> There must be, otherwise why even make a map before we plan?
19:03:41  <Chris_Booth[ph]> Why not just vote for a plan then make a map to suit the plan?
19:03:48  <V453000> to make plans for a map, not make for plans?
19:03:55  <V453000> because to make a map that suits plan could be in many cases stupid
19:04:00  <V453000> and endless effort
19:04:36  <Chris_Booth[ph]> Yes I agree, then if the map is made then why not just use the grfs supplied?
19:04:58  <V453000> these are used, but why not to add more
19:05:13  <Chris_Booth[ph]> If you agree it's stupid t make the map suit the plan then we shouldn't edit it at all
19:05:21  <V453000> that is nonsense
19:05:29  <Chris_Booth[ph]> No it isn't
19:05:32  <PublicServer> <Ryton> lol, funn :D
19:05:42  <Chris_Booth[ph]> You need to define a rule as I said
19:05:44  <V453000> if you make a map for a plan you need some locations on the map, map shape, and whatnot
19:05:59  <Chris_Booth[ph]> Otherwise the will go around in circles for ever
19:06:01  <PublicServer> <Ryton> isnt thsi called "cooperative play"?
19:06:01  <V453000> no I do not need to define anything, there is no rule and there should not be any
19:06:21  <PublicServer> <Ryton> do as you like, as long as some (or most) others agree?
19:06:30  <V453000> of course Ryton
19:06:43  <V453000> but dear CB would hate if somebody edited his precious map or what not
19:06:55  <Chris_Booth[ph]> Ok then V453000 do that make chaos legal if everyone wants it?
19:06:57  <PublicServer> <Ryton> interesting discussion tough :-)  Sorry for the interruption, as a newbie I do not know much yet :-)
19:07:07  <PublicServer> <Ryton> I 'd say yes
19:07:13  <PublicServer> <Ryton> if it adds to the fun of the game!
19:07:21  <PublicServer> <Ryton> if later majority chooses to ban it, so be it :-)
19:07:28  <Chris_Booth[ph]> I would say no Ryton as I know how messy it gets
19:07:28  <PublicServer> <Ryton> it can be returned if needed :-)
19:07:37  <V453000> yes
19:07:45  <V453000> because every noobie wants it because it is similar to his gameplay
19:07:49  <PublicServer> <Ryton> I like messyness :-) nobody died because of it (except the poor train drivers)
19:07:52  <V453000> that just makes sense
19:08:04  <V453000> and as noobies want it, it gets voted, and it breaks again
19:08:09  <V453000> -> gets banned
19:08:12  <V453000> simple as that
19:08:26  <PublicServer> <Ryton> but sorry, I do not intent to aggravate your discussion...
19:08:30  <Chris_Booth[ph]> Any way V453000 I just wanted it to be clarified which it was
19:08:34  <PublicServer> <Ryton> this map is challienging as well
19:08:39  <PublicServer> ***  made screenshot at 0002C582: http://ps.openttdcoop.org/publicserver/webcam/0002C582.png
19:08:45  <PublicServer> <Ryton> but in anonther way. Deepening, not widening  :-)
19:08:47  <Chris_Booth[ph]> So now I know within reason I can ask to load a GED
19:09:03  <Chris_Booth[ph]> Grf
19:09:10  <Chris_Booth[ph]> Fucking iPhone
19:09:29  <PublicServer> *** Ryton has joined company #1
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19:09:50  <PublicServer> <Kangoo> building anywhere ry?
19:09:53  <PublicServer> <Ryton> yeah :p
19:09:57  <PublicServer> <Ryton> check Really :-)
19:10:01  <V453000> Ryton: what happens in chaos basically is building an unsystematic and messy network. Which is just shit and sooner or later people will try to rebuild it. And so they will have to build all of it again to give it system - which could have been used from the very start. Chaos is not banned on pro zone because there we expect the mess not to even get built.
19:10:04  <PublicServer> <Ryton> was looking at mfb's plan :-)-
19:10:06  <Chris_Booth[ph]> And as I also said V453000 I didn't mean to make you look bad
19:10:08  <PublicServer> <Ryton> but I dont agree :p
19:10:39  <PublicServer> <Ryton> Chris: last game for example
19:10:47  <PublicServer> <Ryton> with 3-4 rebuilds of the major BBH's
19:11:01  <PublicServer> <Ryton> that game had a plan, but also rebuilds were present there
19:11:10  <Chris_Booth[ph]> Also chaos within reason is allowed here, for example start with a few LR mls
19:11:19  <Chris_Booth[ph]> And expand as needed
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19:11:29  <PublicServer> <Ryton> as long as the majority of the trains keep on running, why would that be a problem?
19:11:33  <Chris_Booth[ph]> That also works as there is form
19:11:46  <V453000> LR is not chaos anymore
19:11:48  <PublicServer> <Ryton> imho its a choice
19:11:53  <V453000> because it already sets the system
19:12:14  <PublicServer> <Ryton> you can choose to fix the form, its reasonable to do so
19:12:23  <PublicServer> <Ryton> as you can choose to fix a map before making plans
19:12:33  <PublicServer> *** Kangoo has joined company #1
19:12:36  <Chris_Booth[ph]> Ryton there is no issue as long as it isn't me and V453000 that have to fix it every time
19:12:48  <PublicServer> <Ryton> but there are other ways too :-) no harm in exploring that in a couple of games :-)
19:13:10  <PublicServer> <Ryton> chaos was explored => & banned: then thats a well balanced choice
19:13:14  <V453000> discover chaos on pz :P
19:13:25  <PublicServer> <Ryton> CB: then don't fix it :-)
19:13:38  <V453000> not fixing it is having a shitty game that jams to hell
19:13:39  <PublicServer> <Ryton> just put a msg: "this doesnt work & blocks the whole map" :p
19:13:40  <Chris_Booth[ph]> Then it will never get finished
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19:13:59  <PublicServer> <Ryton> maybe others want to fix it to learn  ?
19:14:08  <V453000> others will not do anything
19:14:20  <PublicServer> <Ryton> but again: I agree: banning chaos isnt badc
19:14:24  <V453000> "oh that is too much work/too complicated" for me
19:14:30  <PublicServer> <Ryton> if you have arguments
19:14:41  <PublicServer> <Ryton> so is any other choice: if you can motivate & most of the group agrees => no prob :-)
19:15:00  <V453000> ?
19:15:07  <PublicServer> <Ryton> hehe V: I could say the same about some hubs on this map :p
19:15:26  <Chris_Booth[ph]> We did have a chaos styled game which was not as bad B2B
19:15:45  <Chris_Booth[ph]> Which set out rules on how to build junctions and station
19:15:58  <Chris_Booth[ph]> And that is what we use on
19:16:00  <PublicServer> <Ryton> Kangoo: did you check the "Really?" sign?
19:16:01  <Chris_Booth[ph]> PZ
19:16:36  <PublicServer> <Ryton> so: stable = chaos, this is planned, and PZ is planned chaos? :D
19:16:56  <PublicServer> <Kangoo> lol
19:17:07  <V453000> well not really
19:17:17  <V453000> actually to chaos style pz == stable
19:17:35  <V453000> because you play alone on stable (usually) so you have something in mind and know where it is going
19:17:36  <PublicServer> *** Sigma joined the game
19:17:50  <V453000> on PZ, everyone should know that too or at least be able to expect it
19:18:31  <PublicServer> <Kangoo> you surrendered on BBH Mos?
19:18:39  <PublicServer> <Ryton> yeah, yesterday already
19:18:49  <PublicServer> <Ryton> and Iklucas told me it was wayy to small there
19:19:02  <PublicServer> <Ryton> mfb made half of it there, and 1/4 (half unfinished) at another place
19:20:28  <PublicServer> <Ryton> now I'll try to finish that 1/4th :-)
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19:24:18  <PublicServer> *** mfb joined the game
19:24:18  <mfb-> hi
19:24:38  <PublicServer> <Ryton> hi mfb
19:24:42  <V453000> elo
19:24:46  <PublicServer> <Ryton> nice job on BBH Mos
19:25:08  <PublicServer> <mfb> :)
19:26:34  <persil> Hi
19:26:41  <PublicServer> <mfb> hi
19:27:04  <PublicServer> *** Maraxus has left the game (leaving)
19:27:07  <persil> who's working on BBH su ?
19:27:22  *** Maraxus has quit IRC
19:28:17  <PublicServer> <mfb> hmm
19:29:09  <PublicServer> <mfb> that should work
19:29:40  <persil> I was planning working on it, but it seems i'm late. I will stay watching...
19:30:26  <PublicServer> <Ryton> mfb: just bridge it?
19:30:32  <PublicServer> <mfb> what?
19:30:37  <PublicServer> <Ryton> as there is a tunnel of lenght 5 anyway already?
19:30:40  <PublicServer> <Ryton> there :p
19:30:42  <PublicServer> <Ryton> nvr mind :-)
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19:31:06  <PublicServer> <mfb> ok
19:31:10  <PublicServer> <mfb> now we need 3->2 balancing
19:31:12  <PublicServer> <mfb> 2+2->2 balancing
19:31:16  <PublicServer> <mfb> 2->2+2 split
19:31:24  <PublicServer> <mfb> or 3+2->2 balancing
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19:32:06  <Hylkevd> s
19:32:14  <Hylkevd> Hi all
19:32:14  <PublicServer> <mfb> the double join will need some work
19:32:25  <PublicServer> <mfb> hi
19:32:46  <PublicServer> <mfb> ?
19:32:54  <Hylkevd> !dl win32
19:32:54  <PublicServer> Hylkevd: http://binaries.openttd.org/nightlies/trunk/r22727/openttd-trunk-r22727-windows-win32.zip
19:33:01  <PublicServer> <mfb> hmmhmm
19:33:15  <PublicServer> <mfb> that does not help
19:33:22  <PublicServer> <Ryton> not?
19:33:33  <PublicServer> <mfb> no way to build a prio longer than some tiles here
19:33:35  <PublicServer> <Ryton> not synced...?
19:33:49  <Hylkevd> !pw
19:33:54  <PublicServer> <Ryton> oh oke
19:33:55  <Hylkevd> !password
19:33:55  <PublicServer> Hylkevd: robbed
19:34:04  <PublicServer> <Ryton> under the bridges?
19:34:14  <PublicServer> <mfb> but I think I have an idea
19:34:22  <PublicServer> <mfb> ??
19:34:41  <PublicServer> <Ryton> ok doesnt work :s
19:34:43  <PublicServer> <mfb> wtf
19:34:44  <PublicServer> *** Hylkevd joined the game
19:35:01  <PublicServer> <mfb> I'll try
19:35:09  <PublicServer> <Ryton> was trying to let the joining line go under the bridge first
19:35:11  <PublicServer> <Ryton> ok :-)
19:36:00  <PublicServer> <mfb> (not ready yet)
19:37:10  <PublicServer> <mfb> no
19:37:12  <PublicServer> <mfb> stop that please
19:37:17  <PublicServer> <Ryton> oki
19:37:19  <PublicServer> <mfb> it is difficult enough without you
19:37:27  <PublicServer> <Ryton>  :-p :-)
19:38:12  <PublicServer> <Ryton> now you could go under the bridge too ;-)
19:38:25  <PublicServer> <mfb> how does that help?
19:38:40  <PublicServer> ***  made screenshot at 00017CFF: http://ps.openttdcoop.org/publicserver/webcam/00017CFF.png
19:38:41  <PublicServer> <Ryton> then you can have the prio over the bridge
19:39:09  <PublicServer> <mfb> hmm
19:39:11  <PublicServer> <mfb> not the best
19:39:13  <PublicServer> <mfb> but that works
19:39:53  <PublicServer> <Ryton> and it is even synced
19:39:55  <PublicServer> <Ryton> nice
19:39:59  <PublicServer> <mfb> it always was
19:40:09  <PublicServer> <mfb> that is why I splitted the lines there
19:40:37  <PublicServer> <Ryton> oki :-)
19:40:59  <PublicServer> <Ryton> could I show the 'below bridge solution first?
19:41:27  <PublicServer> <mfb> how do you extend the prio over both bridges?
19:41:49  <PublicServer> <Ryton> just let the bridges be at the left, and the joining line at the RIGHT
19:42:10  <PublicServer> <mfb> that is no solution
19:44:11  <PublicServer> <mfb> that does not work
19:44:17  <PublicServer> <Ryton> oki :-)
19:44:25  <PublicServer> <mfb> the combo signal is green as soon as one bridge is free
19:44:25  <PublicServer> <Ryton> I thought it would :-)
19:44:33  <PublicServer> <Ryton> ah true!
19:44:37  <PublicServer> <Ryton> forgot about that :-)
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19:45:14  <iklucas> hello
19:45:17  * iklucas waves
19:45:20  <PublicServer> <mfb> no
19:45:27  <iklucas> !players
19:45:28  <PublicServer> <mfb> hi
19:45:29  <PublicServer> iklucas: Client 358 (Orange) is Hylkevd, in company 1 (The Blogosphere)
19:45:29  <PublicServer> iklucas: Client 343 is LiquidStranger, a spectator
19:45:29  <PublicServer> iklucas: Client 335 (Orange) is Kangoo, in company 1 (The Blogosphere)
19:45:29  <PublicServer> iklucas: Client 348 (Orange) is persil, in company 1 (The Blogosphere)
19:45:29  <PublicServer> iklucas: Client 351 (Orange) is Ryton, in company 1 (The Blogosphere)
19:45:31  <PublicServer> iklucas: Client 355 is Sigma, a spectator
19:45:31  <PublicServer> iklucas: Client 356 (Orange) is mfb, in company 1 (The Blogosphere)
19:45:33  <PublicServer> <Ryton> srry
19:45:35  <iklucas> lol
19:45:36  <PublicServer> <mfb> pbs to allow two trains at the same time
19:45:39  <iklucas> Chris_Booth[LP]: u there?:D
19:45:40  <PublicServer> <Ryton> I' wont touch it :-))
19:45:40  <PublicServer> <mfb> so we need a signal gap there
19:45:43  <iklucas> !password
19:45:43  <PublicServer> iklucas: manure
19:45:46  <PublicServer> <Ryton> true
19:46:13  <PublicServer> *** iklucas joined the game
19:46:16  <PublicServer> <iklucas> HEL
19:46:18  <PublicServer> <iklucas> lo:D
19:46:46  <PublicServer> <iklucas> lol we're still not much further:D
19:47:08  <PublicServer> <mfb> change that? ;)
19:47:38  <PublicServer> <iklucas> kangoo
19:47:42  <PublicServer> <iklucas> 1 connection is missing:(
19:48:02  <PublicServer> <Kangoo> yeh, I know. was me who signed it :p
19:48:10  <PublicServer> <Kangoo> So I wont forget
19:48:12  <PublicServer> <iklucas> lol
19:49:13  <PublicServer> <iklucas> anyways
19:49:17  <PublicServer> <iklucas> i'm off again:D
19:49:19  <PublicServer> <Kangoo> bb
19:49:24  <PublicServer> <iklucas> and i'm proud to say that
19:49:26  <PublicServer> *** iklucas has left the game (leaving)
19:49:31  <iklucas> muhahaha
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19:52:17  <V453000> he is ... odd
19:52:21  <V453000> isnt he
19:52:30  <PublicServer> <mfb> who?
19:52:38  <PublicServer> <Ryton> ik? :p
19:52:49  <PublicServer> <Ryton> sorry,stupid  dutch joke
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19:53:40  <PublicServer> ***  made screenshot at 000122BC: http://ps.openttdcoop.org/publicserver/webcam/000122BC.png
19:54:14  <PublicServer> <mfb> just one part missing
19:59:01  <PublicServer> <Ryton> mfb: doesnt ESK Norht need an exit for the middle platforms?
19:59:28  <PublicServer> <mfb> platforms without exit are a bit odd...
19:59:47  <PublicServer> <mfb> oh wait
19:59:49  <PublicServer> <mfb> good point
20:01:01  <V453000> !password
20:01:01  <PublicServer> V453000: pusses
20:01:05  *** MrD2DG has joined #openttdcoop
20:01:14  <PublicServer> <V453000> hi
20:01:15  <PublicServer> *** V453000 joined the game
20:01:18  <PublicServer> <mfb> hi
20:01:20  <PublicServer> <Hylkevd> Hello
20:02:12  <PublicServer> <V453000> 75k per town?
20:02:22  <PublicServer> <V453000> that will fill the ML itself
20:02:34  <PublicServer> <mfb> it is an upper limit
20:02:40  <PublicServer> <mfb> maybe a really large upper limit
20:02:50  <PublicServer> <V453000> really large upper limit is dangerous :)
20:03:49  <MrD2DG> !password
20:03:49  <PublicServer> MrD2DG: pusses
20:04:01  <PublicServer> *** LiquidStranger has left the game (leaving)
20:04:07  <PublicServer> *** MrD2DG joined the game
20:04:09  <PublicServer> <MrD2DG> Hi
20:04:15  <PublicServer> <mfb> hi
20:04:19  <PublicServer> <V453000> hi hi
20:05:47  <PublicServer> <mfb> ok, enough hubs for today
20:06:24  <PublicServer> <Ryton> MSH are LR only?
20:06:26  <PublicServer> <Ryton> or LLRR already?
20:06:37  <PublicServer> <MrD2DG> LR = bottleneck?
20:06:42  <PublicServer> <mfb> we have 4 stations for ESK
20:06:49  <PublicServer> <mfb> so LR ~ LLLL_RRRR
20:07:04  <PublicServer> <mfb> maybe a bit less, but still: we have 4 stations
20:07:12  <PublicServer> *** V453000 has left the game (leaving)
20:08:02  <V453000> cya
20:08:07  <PublicServer> <MrD2DG> BB
20:08:26  <PublicServer> <Ryton> breaking space 3 = enough?
20:08:41  <PublicServer> ***  made screenshot at 0001F8C8: http://ps.openttdcoop.org/publicserver/webcam/0001F8C8.png
20:09:06  <PublicServer> <mfb> test it ;)
20:09:41  <Chris_Booth[LP]> !password
20:09:41  <PublicServer> Chris_Booth[LP]: groggy
20:09:51  <PublicServer> *** Chris Booth joined the game
20:10:35  <PublicServer> <MrD2DG> Hey CB
20:10:39  <PublicServer> <Chris Booth> hi
20:10:53  <PublicServer> <Chris Booth> looking nice
20:11:22  <PublicServer> <mfb> many things missing
20:11:30  <PublicServer> <Chris Booth> 2 ESK stations
20:11:36  <PublicServer> <Chris Booth> 2 MSHs
20:11:38  <PublicServer> <mfb> 2.5
20:11:42  <PublicServer> <MrD2DG> I thought the Esk stations were to be two ways?
20:11:57  <PublicServer> <Chris Booth> me and mfb talked about this
20:12:01  <PublicServer> <Chris Booth> there will not be enough space
20:12:09  <PublicServer> <Chris Booth> so terminus will be fine
20:12:13  <PublicServer> <MrD2DG> Oh okay
20:12:13  <PublicServer> <Chris Booth> with1 MSH each
20:13:15  <PublicServer> <Chris Booth> and since the are going to be 4 of them they could have LR IMO
20:13:19  <PublicServer> <Chris Booth> but LLRR is fine aswell
20:15:35  <PublicServer> *** Chris Booth has left the game (leaving)
20:16:41  <PublicServer> *** Sigma has left the game (connection lost)
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20:23:41  <PublicServer> ***  made screenshot at 0001A945: http://ps.openttdcoop.org/publicserver/webcam/0001A945.png
20:23:45  <Sigma> wow really loud stadium noise
20:23:52  <Sigma> 'my' team scored the equaliser :)
20:26:32  <PublicServer> <mfb> "no exit south" looks like an easy fix
20:26:55  <PublicServer> <mfb> hmm
20:26:59  <PublicServer> <Kangoo> yup, just have to fix the other stuff first :p
20:27:17  <PublicServer> <Kangoo> hm. dont like the sound of that "hmm", mfb.. :p
20:28:27  <PublicServer> *** Sigma joined the game
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20:38:41  <PublicServer> ***  made screenshot at 0001A337: http://ps.openttdcoop.org/publicserver/webcam/0001A337.png
20:39:18  <PublicServer> <Kangoo> how long does priors need to be?
20:45:45  <PublicServer> <mfb> that entry will be challenging Ryton
20:45:52  <PublicServer> <mfb> or large
20:45:59  <PublicServer> <mfb> well... ok
20:46:11  <PublicServer> <Ryton> yeah, but challenging = interesting
20:46:13  <PublicServer> <Ryton> a good learning cureve
20:46:20  <PublicServer> <Ryton> and I got time (till rest of the map is ready :pp
20:46:38  <PublicServer> <Ryton> at least the exit is fitting ;-)
20:51:56  <PublicServer> <mfb> station entry is a bit short, but it can work
20:52:12  <PublicServer> <Ryton> I was thinking earlier to reverse it
20:52:18  <PublicServer> <Ryton> but thats even harder then
20:52:26  <PublicServer> <Ryton> the exit is larger than the exit
20:52:36  <PublicServer> <mfb> wait, what?
20:53:41  <PublicServer> ***  made screenshot at 00028749: http://ps.openttdcoop.org/publicserver/webcam/00028749.png
20:54:45  <PublicServer> <mfb> well, only for one line
20:54:53  <PublicServer> <mfb> and you merge several lines there
20:54:57  <PublicServer> <mfb> so it should not matter
20:55:01  <PublicServer> <Ryton> ok ty
20:55:07  <PublicServer> <Ryton> I'll go for the entry next day :-)
20:55:15  <PublicServer> <mfb> if that one line is so busy the signal gap matters you will get serious problems there
20:55:29  <PublicServer> <Ryton> but then it can be moved a bit I assume
20:55:37  <PublicServer> <Ryton> or made double entry
20:55:47  <PublicServer> <mfb> tricky
20:55:49  <PublicServer> <mfb> but maybe
20:55:57  <PublicServer> <mfb> like that
20:56:02  <PublicServer> <Ryton> yeah :-)
20:56:03  <PublicServer> <Ryton> got2go now
20:56:32  <PublicServer> *** Ryton has left the game (leaving)
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20:59:43  <PublicServer> <mfb> the work at ESK west is confusing
20:59:51  <PublicServer> <MrD2DG> How so?
21:00:11  <PublicServer> <mfb> see !line direction
21:00:15  <PublicServer> <MrD2DG> Yeah...?
21:00:26  <PublicServer> <mfb> so you bridge the lines later again?
21:00:32  <PublicServer> <MrD2DG> Might have to
21:00:42  <PublicServer> <mfb> as I said, confusing
21:00:46  <PublicServer> <MrD2DG> Or just a little water tf to fit two lines
21:02:34  <PublicServer> <MrD2DG> Becase of the industry?
21:02:40  <PublicServer> <MrD2DG> Hmm
21:02:50  <PublicServer> <mfb> like that
21:02:56  <PublicServer> <MrD2DG> Ahh
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21:08:42  <PublicServer> ***  made screenshot at 0001B142: http://ps.openttdcoop.org/publicserver/webcam/0001B142.png
21:09:09  <PublicServer> <mfb> maybe even one tile more
21:09:21  <PublicServer> <MrD2DG> Huh?
21:09:33  <PublicServer> <MrD2DG> Oh
21:09:51  <PublicServer> <MrD2DG> Hmm
21:11:30  <PublicServer> <mfb> go up one tile?
21:11:48  <PublicServer> <MrD2DG> Was thinking that trying to see if it woudl work
21:12:03  <PublicServer> <mfb> no need to build a new hill for that ;)
21:12:24  <PublicServer> <MrD2DG> Huh?
21:12:35  <PublicServer> <mfb> well, smaller TF would have been enough
21:12:42  <PublicServer> <MrD2DG> Oh
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21:19:47  <Godde> !password
21:19:47  <PublicServer> Godde: thumbs
21:20:01  <PublicServer> *** Godde joined the game
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21:23:22  <PublicServer> <mfb> only prios missing
21:23:34  <PublicServer> <MrD2DG> Okay ill add
21:23:41  <PublicServer> <MrD2DG> Any specific length?
21:23:42  <PublicServer> ***  made screenshot at 0001B12B: http://ps.openttdcoop.org/publicserver/webcam/0001B12B.png
21:23:43  <PublicServer> <Kangoo> mfb, could you take a look at !balanced ok?
21:24:05  <PublicServer> <Kangoo> and the rest of the BBH for that sake
21:24:40  <PublicServer> <mfb> some signals missing
21:26:26  <PublicServer> <mfb> like that
21:26:28  <PublicServer> <Kangoo> ah, tnx
21:27:15  <PublicServer> <mfb> see ! =
21:27:27  <PublicServer> <mfb> that is strange
21:27:42  <PublicServer> <Kangoo> well, couldnt figure out where to connect it tbh
21:27:46  <PublicServer> <mfb> and I don't know if it is a good idea to join the full side with these prios
21:27:58  <PublicServer> <mfb> no, the signals there are wrong
21:28:56  <PublicServer> <Kangoo> So I should tie some dynamite to the whole south exit..?
21:29:06  <PublicServer> <mfb> maybe it works
21:29:15  <PublicServer> <mfb> we will see
21:29:23  <PublicServer> <mfb> but that ! ? is just wrong
21:30:03  <PublicServer> <mfb> better
21:30:05  <PublicServer> <Kangoo> still bad idea without the block?=
21:30:22  <PublicServer> <mfb> much better
21:30:34  <PublicServer> <mfb> :)
21:31:00  <PublicServer> *** Godde has left the game (leaving)
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21:33:23  <PublicServer> <mfb> ok that was a bad idea, hmm
21:34:36  <PublicServer> <Kangoo> n1
21:35:24  <PublicServer> <Kangoo> to o long gap?
21:35:30  <PublicServer> <mfb> where?
21:35:36  <PublicServer> <Kangoo> the latest prior
21:35:52  <PublicServer> <Kangoo> oh, entry sign
21:35:58  <PublicServer> <Kangoo> ur to clever :p
21:36:04  <PublicServer> <Kangoo> my bad
21:36:45  <PublicServer> <mfb> 4th finished part :)
21:37:00  <PublicServer> <mfb> now we have 2 MSHs and 2 BBHs
21:37:20  <PublicServer> <mfb> one ESK station and some parts
21:37:52  <PublicServer> <MrD2DG> Oh i though eats already had a MSH
21:37:54  <PublicServer> <MrD2DG> *east
21:38:01  <PublicServer> <mfb> an exit
21:38:08  <PublicServer> <mfb> where one half is too close to the BBH
21:38:18  <PublicServer> <MrD2DG> Ahh
21:38:23  <PublicServer> <mfb> so.. half of the exit
21:38:25  <PublicServer> <mfb> :D
21:38:28  <PublicServer> <MrD2DG> :P
21:38:42  <PublicServer> ***  made screenshot at 00024CD8: http://ps.openttdcoop.org/publicserver/webcam/00024CD8.png
21:40:28  <PublicServer> <mfb> oh sorry
21:41:34  <PublicServer> <mfb> hmm
21:41:39  <PublicServer> <mfb> maybe we can skip ESK south
21:41:46  <PublicServer> <MrD2DG> awww
21:41:56  <PublicServer> <mfb> I said south, not west
21:42:02  <PublicServer> <MrD2DG> I know :P
21:42:09  <PublicServer> <mfb> the BBHs are already close together
21:42:12  <PublicServer> <MrD2DG> But the south shouldnt be that hard, shoudl it?
21:42:16  <PublicServer> <MrD2DG> True
21:42:28  <PublicServer> <mfb> and the BBH needs some tiles extension
21:42:31  <PublicServer> <mfb> maybe even more
21:42:37  <PublicServer> <mfb> as some problems are deep inside
21:42:47  <PublicServer> <mfb> (BBH Fask)
21:42:51  <PublicServer> <MrD2DG> Make another MSH west of Kangoo's BBH?
21:43:07  <PublicServer> <mfb> then we have 3 close together
21:43:25  <PublicServer> <MrD2DG> Yeah true, just didnt wanna deviate from the plan too much
21:43:39  <PublicServer> <mfb> ah well, it will fit in there
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21:49:45  <PublicServer> <mfb> hm
21:49:51  <PublicServer> <mfb> maybe a bit closer to the town
21:53:42  <PublicServer> ***  made screenshot at 00010894: http://ps.openttdcoop.org/publicserver/webcam/00010894.png
22:00:14  <PublicServer> <Kangoo> well Im off..
22:00:16  <PublicServer> <Kangoo> gn
22:00:20  <PublicServer> <MrD2DG> BB
22:00:22  <PublicServer> *** Kangoo has left the game (leaving)
22:08:13  <PublicServer> <MrD2DG> Why is Esk being grown?
22:08:14  <PublicServer> <mfb> should fill the whole island I think
22:08:14  <PublicServer> <MrD2DG> Oh
22:08:14  *** Kangoo has quit IRC
22:08:14  <PublicServer> <MrD2DG> No inudstrial stations or DWE :/
22:08:44  <PublicServer> ***  made screenshot at 00027134: http://ps.openttdcoop.org/publicserver/webcam/00027134.png
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22:12:14  <PublicServer> <mfb> I think this will never be expanded, right?
22:12:44  <PublicServer> <mfb> ;)
22:12:46  <PublicServer> <MrD2DG> Well with TL5 we probably wont have too many trains
22:12:54  <PublicServer> <MrD2DG> So i guess not :)
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22:22:21  <PublicServer> <mfb> thinking about the train distribution atm
22:22:56  <PublicServer> <mfb> hm.. should work
22:23:45  <PublicServer> ***  made screenshot at 000386B2: http://ps.openttdcoop.org/publicserver/webcam/000386B2.png
22:23:51  <PublicServer> <mfb> lag
22:23:55  <PublicServer> *** mfb has left the game (connection lost)
22:23:59  <mfb-> !password
22:23:59  <PublicServer> mfb-: cashes
22:24:29  <PublicServer> *** mfb joined the game
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22:25:10  <Zyl> !password
22:25:10  <PublicServer> Zyl: cashes
22:25:24  <PublicServer> *** Zyl joined the game
22:25:54  <PublicServer> <MrD2DG> So it's CB's plan and he hasn't built anything? :P
22:26:22  <PublicServer> <mfb> he said something about thursday and time problems
22:26:31  <PublicServer> <MrD2DG> Ahh
22:28:41  <PublicServer> <mfb> damn proper building style
22:28:49  <PublicServer> <MrD2DG> :P
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22:30:43  <PublicServer> <mfb> 5 of 8 parts of the central ring done
22:31:12  <PublicServer> <MrD2DG> Well the esk south station should be easy :)
22:31:20  <PublicServer> <mfb> BBH Var is missing, BBH Fask got several problems, MSH East is not ready
22:31:31  <PublicServer> <mfb> the station is not included in the counting ;)
22:31:39  <PublicServer> <MrD2DG> Oh :P
22:31:50  <PublicServer> <MrD2DG> Well you counted them before :)
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22:36:54  <PublicServer> <mfb> ok we need quicker ships
22:37:03  <PublicServer> <MrD2DG> Lol
22:37:32  <PublicServer> <mfb> otherwise passengers will age significantly on them
22:37:47  <PublicServer> <MrD2DG> :P Well the PAX ships are okay, cargo are terrible
22:37:58  <PublicServer> <mfb> refit :D
22:38:10  <PublicServer> <MrD2DG> :p
22:38:45  <PublicServer> ***  made screenshot at 0001A925: http://ps.openttdcoop.org/publicserver/webcam/0001A925.png
22:38:51  <PublicServer> <mfb> porcupine -> 74km/h
22:39:00  <PublicServer> <mfb> ok, capacity is really bad
22:39:04  <PublicServer> <MrD2DG> xD
22:39:16  <PublicServer> <mfb> 37km/h
22:39:18  <PublicServer> <mfb> bad
22:40:46  <PublicServer> <mfb> train ferry would be nice
22:41:05  <PublicServer> <MrD2DG> Oh, true
22:46:29  <mfb-> good night
22:46:33  <PublicServer> <MrD2DG> GN
22:46:43  <PublicServer> *** mfb has left the game (leaving)
22:48:42  <PublicServer> <MrD2DG> :/
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22:53:45  <PublicServer> ***  made screenshot at 0002FCEC: http://ps.openttdcoop.org/publicserver/webcam/0002FCEC.png
22:56:34  <PublicServer> *** MrD2DG has left the game (connection lost)
22:56:36  <PublicServer> *** Game paused (number of players)
22:57:31  <MrD2DG> !password
22:57:31  <PublicServer> MrD2DG: voyage
22:57:47  <PublicServer> *** Game still paused (number of players)
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23:03:12  <PublicServer> *** Sylf joined the game
23:03:16  <PublicServer> <MrD2DG> Hey Sylf
23:03:47  <PublicServer> <Sylf> hi all
23:04:38  <PublicServer> <Sylf> why is 1 city so unproportionally large all of sudden?
23:04:45  <PublicServer> <MrD2DG> Esk?
23:04:52  <PublicServer> <Sylf> yar
23:05:14  <PublicServer> <MrD2DG> Well i asked why it was being grown and mfb said its because he thinks its supposed to fill the island
23:08:46  <PublicServer> ***  made screenshot at 00012F44: http://ps.openttdcoop.org/publicserver/webcam/00012F44.png
23:11:11  *** alang has quit IRC
23:11:13  <PublicServer> <Sylf> ya know... this game has water bridge (acqueduct), but no undergound waterway
23:11:36  <PublicServer> <MrD2DG> :P yeah thats a bit weird actually
23:15:06  <PublicServer> *** Mazur joined the game
23:15:10  <PublicServer> <MrD2DG> Hi
23:15:10  <PublicServer> <Sylf> hiya
23:15:32  <PublicServer> <Mazur> lo
23:22:10  <PublicServer> *** Mazur has left the game (leaving)
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23:23:46  <PublicServer> ***  made screenshot at 0001ACF4: http://ps.openttdcoop.org/publicserver/webcam/0001ACF4.png
23:30:56  <PublicServer> <MrD2DG> Oh it was you :P
23:30:58  <PublicServer> <Sylf> hehehe
23:38:46  <PublicServer> ***  made screenshot at 0001151F: http://ps.openttdcoop.org/publicserver/webcam/0001151F.png
23:38:50  <PublicServer> <MrD2DG> Whats with all the CL signs?
23:39:10  <PublicServer> <Sylf> like where?
23:39:22  <PublicServer> <MrD2DG> Well someones put them basically everywhere..
23:39:28  <PublicServer> <Sylf> probably me
23:39:30  <PublicServer> <MrD2DG> Cl is 3, there should be no problems :/
23:39:42  <PublicServer> <Sylf> Noting all 1-CL S-bends right next to CL3
23:40:13  <PublicServer> <Sylf> see the sign in MSH ESK
23:40:17  <PublicServer> <MrD2DG> Well wouldnt CL3 slow the trains down anyway?
23:40:31  <PublicServer> *** Sylf has left the game (connection lost)
23:40:53  <Sylf> We're using 160km/h (100MPH) trains, which is CL3
23:41:01  <Sylf> But we're also using TL5
23:41:08  <PublicServer> <MrD2DG> So an s bend before wont slow it down
23:41:25  <Sylf> So when we have 3 bends within one length of a train, it slows the train down below the train's top speed
23:41:58  <Sylf> In MSH EKS, I marked how far the trains slow down with given situations
23:42:06  <PublicServer> <MrD2DG> Pretty sure CL3 can handle 100mph, therefore should an s-bend before/after make a difference?
23:42:06  <Sylf> One of those is marked 132km/h
23:42:20  <Sylf> standalone CL3 is fine
23:42:30  <Sylf> But CL3 right next to S-bend will slow the trains down
23:42:32  <PublicServer> <MrD2DG> Hmmm
23:42:41  <Sylf> I've seen it in PSG192 and 200
23:43:14  <Sylf> in PSG200, it was on the free TL island
23:43:43  <Sylf> TL5 CL3 game is a bit tricky because of this
23:44:07  <Sylf> It's not same as TL3 CL3
23:44:14  <PublicServer> <MrD2DG> Yeah i know that
23:44:32  <PublicServer> <MrD2DG> But i just thought since the trains top speed was within CL3 conditions it should be fine...
23:45:08  <Sylf> I know how that feels
23:45:23  <Sylf> Build some test trains :)  You'll see
23:45:41  <PublicServer> <MrD2DG> :P I cba
23:45:43  <Sylf> That's how I came up with those 151/132 km/h
23:46:09  <Sylf> aaanyway
23:51:20  <PublicServer> <MrD2DG> You not gonna build anything? :P
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23:53:46  <PublicServer> ***  made screenshot at 0001693F: http://ps.openttdcoop.org/publicserver/webcam/0001693F.png
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23:54:22  *** ChanServ sets mode: +o Sylf
23:55:38  <PublicServer> <Sylf> hmmm, BBH Var area is really small
23:55:54  <PublicServer> <Sylf> Do I want to do that, or ESK South...
23:56:01  <PublicServer> <MrD2DG> Up to you :P
23:56:07  <PublicServer> <Sylf> I know :p
23:56:21  <PublicServer> <MrD2DG> Var space is bigger than some of the other BBh's :P

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