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00:04:23 *** MrD2DG has joined #openttdcoop 00:04:34 *** alang has joined #openttdcoop 00:04:41 <MrD2DG> !password 00:04:41 <PublicServer> MrD2DG: woofed 00:05:13 <PublicServer> *** Game still paused (number of players) 00:05:14 <PublicServer> *** MrD2DG joined the game 00:05:23 <PublicServer> *** MrD2DG has joined company #1 00:07:34 *** Godde has left #openttdcoop 00:10:11 <PublicServer> *** MrD2DG has left the game (leaving) 00:12:41 *** MrD2DG has quit IRC 00:29:52 *** mattt_ has joined #openttdcoop 00:48:39 *** Progman has quit IRC 01:17:08 *** Zyl has joined #openttdcoop 01:17:18 <Zyl> !password 01:17:18 <PublicServer> Zyl: woofed 01:17:38 <PublicServer> *** Game still paused (number of players) 01:17:39 <PublicServer> *** Zyl joined the game 01:18:27 <PublicServer> *** Zyl has left the game (leaving) 01:18:30 *** Zyl has quit IRC 01:19:48 *** perk11 has quit IRC 01:20:26 *** pugi has quit IRC 02:18:43 <mattt_> !password 02:18:43 <PublicServer> mattt_: woofed 02:18:57 <PublicServer> *** Game still paused (number of players) 02:18:57 <PublicServer> *** mattt_ joined the game 02:30:44 *** Mark has joined #openttdcoop 02:31:16 <Mark> hello 02:31:35 <Mark> !password 02:31:35 <PublicServer> Mark: woofed 02:32:38 <PublicServer> *** Game still paused (number of players) 02:32:40 <PublicServer> *** Mark joined the game 02:35:20 <PublicServer> *** Mark has left the game (leaving) 02:41:12 <PublicServer> *** mattt_ has left the game (leaving) 02:47:47 *** Mark has quit IRC 02:49:08 *** mosi|work has quit IRC 02:49:16 *** mosi|work has joined #openttdcoop 03:13:10 *** mattt_ has quit IRC 03:53:44 <PublicServer> *** Game still paused (number of players) 03:53:45 <PublicServer> *** Sylf joined the game 03:54:29 <PublicServer> *** Sylf has left the game (leaving) 04:03:30 *** Absolutis has joined #openttdcoop 04:04:07 <Absolutis> !password 04:04:07 <PublicServer> Absolutis: woofed 04:04:14 <Absolutis> !fish 04:04:14 <PublicServer> Absolutis: Today's fish is ... where is it? "NEMO?" 04:05:00 <PublicServer> *** Game still paused (number of players) 04:05:01 <PublicServer> *** Absolutis joined the game 04:07:48 <PublicServer> *** Absolutis has left the game (leaving) 04:44:41 *** Razaekal has joined #openttdcoop 04:44:41 *** Razaekel has quit IRC 04:44:58 *** Absolutis has quit IRC 04:51:42 *** Mark has joined #openttdcoop 04:59:43 *** Mark has quit IRC 04:59:43 <Webster> Latest update from openttd: OpenTTD 1.1.2 <http://www.openttd.org/en/news/153> || OpenTTD 1.1.2-RC2 <http://www.openttd.org/en/news/152> || OpenTTD 1.1.2-RC1 <http://www.openttd.org/en/news/151> || A new home for OpenTTD <http://www.openttd.org/en/news/150> || OpenTTD 1.1.1 <http://www.openttd.org/en/news/149> 05:25:25 *** Mark has joined #openttdcoop 05:50:26 *** DayDreamer has joined #openttdcoop 05:54:32 *** Tray has joined #openttdcoop 06:26:33 *** Mark has quit IRC 06:41:27 *** Chris_Booth[LP] has joined #openttdcoop 06:50:53 *** sla_ro|master has joined #openttdcoop 06:55:28 *** DayDreamer has quit IRC 06:56:01 *** Mark has joined #openttdcoop 06:56:09 <Mark> !players 06:56:11 <PublicServer> Mark: There are currently no clients connected to the server 07:06:56 <Tray> !password 07:06:56 <PublicServer> Tray: woofed 07:07:14 <PublicServer> *** Game still paused (number of players) 07:07:15 <PublicServer> *** Tray joined the game 07:08:28 <PublicServer> *** made screenshot at 00017ED1: http://ps.openttdcoop.org/publicserver/webcam/00017ED1.png 07:18:50 *** Mark_ has joined #openttdcoop 07:19:04 <Mark_> !password 07:19:04 <PublicServer> Mark_: woofed 07:19:18 <PublicServer> *** Game still paused (number of players) 07:19:18 <PublicServer> *** Game unpaused (number of players) 07:19:20 <PublicServer> *** Mark joined the game 07:19:23 *** Mark is now known as Guest6059 07:19:23 *** Mark_ is now known as Mark 07:19:28 <PublicServer> <Mark> hello 07:20:32 *** Guest6059 has quit IRC 07:21:38 <PublicServer> <Mark> hm, hard network plan 07:21:54 <PublicServer> <Mark> the scenario hardly allows for big bbhs 07:22:39 <PublicServer> <Tray> hi 07:22:49 <PublicServer> <Mark> hello 07:22:51 <PublicServer> <Tray> yeah you're right (: 07:22:59 <PublicServer> <Tray> about this bbh thing 07:24:17 *** pugi has joined #openttdcoop 07:24:17 <PublicServer> <Mark> might have a go at a bbh 07:25:03 *** Chris_Booth[LP] has quit IRC 07:28:20 <PublicServer> <Mark> this is tricky 07:28:30 <PublicServer> <Tray> yes, a lot 07:30:12 <PublicServer> <Mark> probably be better of making 4-ways instead of 2 3-ways 07:30:19 <PublicServer> <Mark> though they'd get pretty massive 07:30:58 <PublicServer> <Tray> I think noone is going to harm you if you're doing a 4way (: 07:31:20 <PublicServer> <Mark> it'd take like 3 hours to build one 07:31:26 <PublicServer> <Tray> but for some average people like me a 3way in this terrain is hard 4way impossible 07:31:48 <PublicServer> <Mark> there's enough room at msh east 07:32:20 <Phazorx> what's the suggested TL on thew plan? 07:32:30 <PublicServer> <Mark> TL is 5 07:32:36 <PublicServer> <Mark> i would've gone with 3 i think 07:33:03 <Phazorx> and ml is 3 lanes? 07:33:09 <PublicServer> <Mark> yeah 07:33:16 <Tray> spokes are LLRR 07:33:30 <Tray> but the main ring is LLLRRR, right. 07:33:40 <PublicServer> <Mark> the spokes are easy 07:33:47 <PublicServer> <Mark> this ring is going to be crazy 07:34:09 <Phazorx> so proper 4 way bbh (3 lanes split, mix with other directions then merge balanaced)will be at least 60x60 tiles 07:34:36 <PublicServer> <Mark> i'd say 40*40 is possible 07:34:43 <Phazorx> however, ig you got ring - bbhs should be 3-ways 07:35:04 <Phazorx> Mark: highly unlikely w/o merges before splits 07:35:11 <PublicServer> <Mark> that'll create bottlenecks 07:35:22 <Phazorx> bbhs are alwatys bottlenecks :) 07:36:12 <Mark> http://wiki.openttdcoop.org/File:4way.PNG 07:36:17 <Mark> that design is pretty compact 07:36:24 <Mark> afaik it's only been used once 07:37:10 <Mark> ive been away for too long to do another 07:37:15 <Mark> its confusing as hell 07:37:20 <Phazorx> except we dont have diagonal bridges and this is unbalanced and 2x2 not 3x3 07:37:49 <Phazorx> err 07:37:51 <Mark> its schematic, obviously there are no diagonal crossings 07:37:54 <Phazorx> this is 1x1 not 3x3 07:38:08 <Phazorx> imagine you have 3 lanes instead of one 07:38:09 <Mark> ml width is not relevant in the drawing 07:38:17 <Phazorx> each should split into 3 directions 07:38:25 <Phazorx> then merge with other directions splits 07:38:28 <PublicServer> *** made screenshot at 00019D2C: http://ps.openttdcoop.org/publicserver/webcam/00019D2C.png 07:39:13 <Mark> of course 07:39:27 <Phazorx> that's a lot of lanes to fit on 40x40 :) 07:39:28 <Mark> my pic is just a concept, not a blueprint 07:39:35 <Mark> it can be used for any ml width 07:39:35 <Phazorx> i realise that 07:39:41 <Phazorx> i just question your size estimation 07:39:48 <Mark> im trying to find the one i built... 07:39:54 <Mark> theres a pic of it somewhere 07:40:20 <Mark> on a flat map you can fit a fully balanced one for tl5 in like 25*25 07:40:52 <Mark> LLRR that is 07:41:31 <Phazorx> one exatra lane will bloat this quote a lot 07:41:36 <PublicServer> <Mark> yeah 07:41:59 <Mark> 25*25 = 625 tiles, 40*40 = 1600 tiles 07:42:11 <Mark> so i allowed for about 2.5 times more space 07:42:13 <Phazorx> Mark: 09:39, 25 October 2009 Mark (Talk | contribs) deleted "Junctionary - 4-Way BBH" 07:42:38 *** Vikthor has joined #openttdcoop 07:43:36 <Mark> did i ever make a new page on 4-ways? 07:43:37 <Phazorx> Mark: http://wiki.openttdcoop.org/images/d/d0/Psg173_bbh01.png this ne? 07:44:11 <Mark> yeah thats the one 07:44:29 <Mark> that thing's rediculous 07:45:33 <Mark> it might be a bit bigger than i thought :P 07:45:45 <Mark> doesnt matter anyway, no way im ever building it again 07:47:51 <Phazorx> heh 07:48:01 <Phazorx> i had nice tiny 3x3 4 way picture 07:48:15 <Phazorx> but it was on old image service before we upgraded wordpost 07:48:21 <Phazorx> not sure if it is anywhere now 07:48:40 <PublicServer> <Mark> i challange anyone to make one thats smaller than mine 07:48:50 <PublicServer> <Mark> with balaning and double bridges and full speed curves that is 07:50:08 <Phazorx> heh one can make it smaller than the old one of mine 07:50:17 <Phazorx> simply due to pbs cuts 07:51:46 <PublicServer> <Mark> i'lll stick with 3-ways for the moment 07:51:49 <PublicServer> <Mark> might be able to finish it before dinner 07:53:29 <PublicServer> *** made screenshot at 00028EF4: http://ps.openttdcoop.org/publicserver/webcam/00028EF4.png 07:56:56 *** Sigma has joined #openttdcoop 07:58:26 <Mark> @OP 07:58:34 <Mark> @op 07:58:39 <Mark> uh 07:58:46 <Mark> webster please op me? 08:00:28 <Mark> @cl 08:00:28 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 08:00:42 <Mark> !cl 08:01:43 <Mark> @clcalc 08:01:43 <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 08:01:51 <Mark> @clcalc erail 0 225 08:01:51 <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 08:02:19 <Mark> @clcalc erail 225 08:02:19 <Webster> Mark: Required CL for rail at 225km/h is 6 (11 half tiles) or TL 08:02:38 <Mark> right 08:03:17 <Tray> the trains in the plan have a max speed of 160 08:03:31 <Mark> oh 08:03:36 <Mark> @clcalc erail 160 08:03:36 <Webster> Mark: Required CL for rail at 160km/h is 3 (5 half tiles) or TL 08:03:41 <Mark> nice 08:03:49 <Mark> is that true? 08:03:56 <Tray> mfb used it 08:04:15 <PublicServer> <Tray> and cb wrote in his plan that it'll be cl 3 08:04:29 <PublicServer> <Mark> oh 08:04:31 <PublicServer> <Mark> cool 08:04:33 <PublicServer> <Tray> My guess: it's true 08:04:47 <PublicServer> <Mark> didnt write that formula for nothing then 08:08:30 <PublicServer> *** made screenshot at 000276FC: http://ps.openttdcoop.org/publicserver/webcam/000276FC.png 08:08:47 *** ODM has joined #openttdcoop 08:08:47 *** ChanServ sets mode: +o ODM 08:10:40 <PublicServer> <Mark> shit 08:10:43 <PublicServer> <Mark> this isnt easy 08:13:19 <PublicServer> <Mark> temped to get rid of some snow/water 08:13:47 <PublicServer> <Tray> 'low tf' ? (: 08:13:58 <PublicServer> <Mark> yeah... :P 08:14:25 <PublicServer> <Mark> there's no tf done as long as no one notices :P 08:17:52 <PublicServer> <Mark> wtf am i doing? 08:18:08 <PublicServer> <Tray> (: 08:23:30 <PublicServer> *** made screenshot at 00027705: http://ps.openttdcoop.org/publicserver/webcam/00027705.png 08:38:30 <PublicServer> *** made screenshot at 000250F1: http://ps.openttdcoop.org/publicserver/webcam/000250F1.png 08:41:04 <PublicServer> <Mark> i cant figure this out 08:41:34 <PublicServer> <Mark> oh 08:41:36 <PublicServer> <Mark> i just did 08:44:29 <PublicServer> *** Mark has left the game (connection lost) 08:44:29 <PublicServer> *** Game paused (number of players) 08:44:29 <PublicServer> *** Tray has left the game (connection lost) 08:44:35 <Mark> what> 08:44:39 <Tray> buh 08:44:42 <Tray> !password 08:44:42 <PublicServer> Tray: bovine 08:44:58 <PublicServer> *** Game still paused (number of players) 08:44:58 <PublicServer> *** Tray joined the game 08:45:51 <PublicServer> *** Game still paused (number of players) 08:45:51 <PublicServer> *** Game unpaused (number of players) 08:45:52 <PublicServer> *** Mark joined the game 08:49:47 *** Progman has joined #openttdcoop 08:53:30 <PublicServer> *** made screenshot at 000258EE: http://ps.openttdcoop.org/publicserver/webcam/000258EE.png 08:59:08 <PublicServer> <Mark> i dont even know what im doing anymore 08:59:10 <PublicServer> <Mark> gotta go 08:59:37 <PublicServer> <Mark> you working on anything Tray? 09:05:58 <PublicServer> <Mark> cya later 09:06:10 <PublicServer> *** Mark has left the game (leaving) 09:06:10 <PublicServer> *** Game paused (number of players) 09:08:31 <PublicServer> *** made screenshot at 000276EB: http://ps.openttdcoop.org/publicserver/webcam/000276EB.png 09:25:05 *** Mark has quit IRC 09:33:06 *** Absolutis has joined #openttdcoop 09:34:59 <Absolutis> !password 09:34:59 <PublicServer> Absolutis: evoked 09:35:59 <PublicServer> *** Game still paused (number of players) 09:35:59 <PublicServer> *** Game unpaused (number of players) 09:36:02 <PublicServer> *** Absolutis joined the game 09:37:11 <PublicServer> *** Absolutis has joined spectators 09:37:11 <PublicServer> *** Game paused (number of players) 09:41:05 *** ODM has quit IRC 09:54:31 *** KenjiE20 has joined #openttdcoop 09:54:32 *** ChanServ sets mode: +o KenjiE20 10:16:03 <PublicServer> *** Tray has left the game (leaving) 10:18:21 *** Vikthor has left #openttdcoop 11:24:31 *** KenjiE201 has joined #openttdcoop 11:24:31 *** KenjiE20 is now known as Guest6069 11:24:31 *** ChanServ sets mode: +o KenjiE201 11:24:32 *** KenjiE201 is now known as KenjiE20 11:24:36 *** KenjiE20 has quit IRC 11:29:33 *** Guest6069 has quit IRC 11:30:42 *** KenjiE20 has joined #openttdcoop 11:30:42 *** ChanServ sets mode: +o KenjiE20 11:52:06 *** pugi has quit IRC 12:33:13 *** alang has quit IRC 13:03:32 *** alang has joined #openttdcoop 13:10:18 *** Maraxus has joined #openttdcoop 13:10:40 <Maraxus> !password 13:10:40 <PublicServer> Maraxus: twines 13:10:49 <PublicServer> *** Game still paused (number of players) 13:10:50 <PublicServer> *** Maraxus joined the game 13:15:31 *** TWerkhoven has joined #openttdcoop 13:15:47 *** Godde has joined #openttdcoop 13:15:51 <Godde> !password 13:15:51 <PublicServer> Godde: twines 13:16:00 <PublicServer> *** Game still paused (number of players) 13:16:03 <PublicServer> *** Godde joined the game 13:17:37 <PublicServer> *** Game still paused (number of players) 13:17:37 <PublicServer> *** Game unpaused (number of players) 13:17:39 <PublicServer> *** Mazur joined the game 13:22:07 <PublicServer> *** Mazur has left the game (leaving) 13:22:07 <PublicServer> *** Game paused (number of players) 13:23:07 <PublicServer> *** Godde has left the game (leaving) 13:23:14 *** Godde has quit IRC 13:27:57 <PublicServer> *** Game still paused (number of players) 13:28:00 <PublicServer> *** TWerkhoven joined the game 13:39:51 <PublicServer> *** TWerkhoven has left the game (leaving) 13:44:48 <V453000> !password 13:44:48 <PublicServer> V453000: letups 13:44:57 <PublicServer> *** Game still paused (number of players) 13:44:57 <PublicServer> <V453000> hi 13:45:00 <PublicServer> *** V453000 joined the game 13:46:35 <PublicServer> <V453000> o_O 13:51:45 <PublicServer> *** V453000 has left the game (leaving) 13:51:59 <V453000> lol :) somebody got mad 13:53:35 <PublicServer> *** made screenshot at 000102BB: http://ps.openttdcoop.org/publicserver/webcam/000102BB.png 14:02:54 *** Kangoo has joined #openttdcoop 14:04:07 <Kangoo> !password 14:04:07 <PublicServer> Kangoo: sugars 14:04:18 <PublicServer> *** Game still paused (number of players) 14:04:18 <PublicServer> *** Kangoo joined the game 14:06:01 <PublicServer> *** Game still paused (number of players) 14:06:03 <PublicServer> *** Sigma joined the game 14:06:44 <PublicServer> *** Kangoo has joined spectators 14:11:35 <PublicServer> *** Sigma has left the game (leaving) 14:17:01 *** Tray has quit IRC 14:37:14 <Absolutis> just got terraria 14:43:39 *** Ryt has joined #openttdcoop 14:46:35 <Ryt> !screenµ 14:46:37 <Ryt> !screen 14:46:37 <PublicServer> *** Ryt liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/000102BB.png) 14:47:43 *** TWerkhoven has quit IRC 15:13:28 *** Ryt has quit IRC 15:27:18 *** Sigma has quit IRC 15:30:46 *** Sigma has joined #openttdcoop 15:31:08 <tycoondemon> test 15:33:08 <Sigma> success :p 15:38:32 *** DayDreamer has joined #openttdcoop 15:39:28 <PublicServer> *** Maraxus has left the game (leaving) 16:14:19 *** pugi has joined #openttdcoop 16:28:16 <PublicServer> *** Kangoo has joined company #1 16:34:58 *** LiquidStranger has joined #openttdcoop 16:35:50 <LiquidStranger> !download lin64 16:35:50 <PublicServer> LiquidStranger: http://binaries.openttd.org/nightlies/trunk/r22727/openttd-trunk-r22727-linux-generic-amd64.tar.xz 16:46:35 <LiquidStranger> !password 16:46:35 <PublicServer> LiquidStranger: jewels 16:46:57 <PublicServer> *** Game still paused (number of players) 16:47:00 <PublicServer> *** LiquidStranger joined the game 16:47:34 *** Tray has joined #openttdcoop 16:49:04 <PublicServer> *** LiquidStranger has left the game (leaving) 16:54:01 *** pugi has quit IRC 17:05:19 <PublicServer> *** Absolutis has left the game (connection lost) 17:09:31 <PublicServer> *** Kangoo has joined spectators 17:10:33 <Maraxus> !password 17:10:33 <PublicServer> Maraxus: inners 17:10:42 <PublicServer> *** Game still paused (number of players) 17:10:42 <PublicServer> *** Maraxus joined the game 17:12:17 *** Absolutis has quit IRC 17:36:34 <PublicServer> *** Kangoo has joined company #1 17:37:05 <LiquidStranger> !password 17:37:05 <PublicServer> LiquidStranger: consul 17:37:18 <PublicServer> *** Game still paused (number of players) 17:37:20 <PublicServer> *** LiquidStranger joined the game 17:59:48 *** KenjiE20 has quit IRC 18:07:55 *** perk11 has joined #openttdcoop 18:09:16 *** Chris_Booth[LP] has joined #openttdcoop 18:15:30 <Chris_Booth[LP]> evening all 18:17:04 <PublicServer> *** Game still paused (number of players) 18:17:04 <PublicServer> *** Game unpaused (number of players) 18:17:04 <PublicServer> *** Chris Booth joined the game 18:17:45 <PublicServer> *** Chris Booth has left the game (leaving) 18:17:45 <PublicServer> *** Game paused (number of players) 18:23:08 *** greg has joined #openttdcoop 18:24:33 <PublicServer> *** Game still paused (number of players) 18:24:33 <PublicServer> *** Game unpaused (number of players) 18:24:36 <PublicServer> *** persil joined the game 18:26:10 *** ODM has joined #openttdcoop 18:26:10 *** ChanServ sets mode: +o ODM 18:30:36 <PublicServer> *** persil has left the game (leaving) 18:30:36 <PublicServer> *** Game paused (number of players) 18:30:37 *** KenjiE20 has joined #openttdcoop 18:30:40 *** ChanServ sets mode: +o KenjiE20 18:36:53 *** Chris_Booth[LP] has quit IRC 18:37:51 *** greg has quit IRC 18:40:20 *** persil has joined #openttdcoop 18:40:36 *** DayDreamer has quit IRC 18:41:23 <PublicServer> *** Game still paused (number of players) 18:41:23 <PublicServer> *** Game unpaused (number of players) 18:41:24 <PublicServer> *** persil joined the game 18:44:27 *** seberoth has quit IRC 18:46:12 *** seberoth has joined #openttdcoop 18:46:22 *** Chris_Booth[ph] has joined #openttdcoop 18:46:27 *** Ryton has joined #openttdcoop 18:46:31 <PublicServer> *** Kangoo has joined spectators 18:46:31 <PublicServer> *** Game paused (number of players) 18:46:34 <Chris_Booth[ph]> Bonjour 18:46:44 <Ryton> !password 18:46:44 <PublicServer> Ryton: canons 18:46:45 <PublicServer> <Kangoo> hi 18:46:49 <Ryton> ellow 18:46:51 <PublicServer> <Maraxus> hi 18:47:01 *** Phoenix_the_II has joined #openttdcoop 18:47:02 *** ChanServ sets mode: +o Phoenix_the_II 18:47:03 <PublicServer> *** Game still paused (number of players) 18:47:06 <PublicServer> *** Ryton joined the game 18:47:06 <Chris_Booth[ph]> Kangoo can you note on the plan that its AL6 only 18:47:10 <Chris_Booth[ph]> For illy as 18:47:18 <Chris_Booth[ph]> Iklucas 18:47:28 <Chris_Booth[ph]> Stupid iPhone autocorrect 18:47:30 <PublicServer> *** Ryton has joined company #1 18:47:30 <PublicServer> *** Game unpaused (number of players) 18:47:37 <PublicServer> *** Ryton has joined spectators 18:47:37 <PublicServer> *** Game paused (number of players) 18:48:19 <V453000> evening 18:48:26 <PublicServer> <Ryton> l loo 18:48:32 <V453000> Chris_Booth[ph]: may I ask what was your problem with adding newgrfs? 18:48:51 <PublicServer> <Ryton> nice job with BBHMos mfb! 18:49:17 <PublicServer> <Ryton> partial at least :-) 18:49:38 <Chris_Booth[ph]> Not a problem V453000 18:49:46 <V453000> !password 18:49:46 <PublicServer> V453000: canons 18:49:50 <V453000> so wtf 18:49:58 <PublicServer> *** Game still paused (number of players) 18:49:58 <PublicServer> *** Game unpaused (number of players) 18:50:01 <PublicServer> *** V453000 joined the game 18:50:02 <Chris_Booth[ph]> I just wanted to have the rule clariyed 18:50:09 <V453000> is there any rule? 18:50:13 <V453000> never heard of it 18:50:22 <Chris_Booth[ph]> That was more my question 18:50:37 <Chris_Booth[ph]> If you could do it could I also do it? 18:50:49 <V453000> uhm, why not? 18:50:53 <Chris_Booth[ph]> As I wanted the ice1 from dbxl 18:51:19 <Chris_Booth[ph]> This is what I asked, and mfb and spike said this 18:51:40 <Chris_Booth[ph]> I just wanted to make sure we all had a level playing field 18:52:21 <V453000> you rather started assuming you dont 18:52:30 <V453000> which obviously had no reason 18:52:41 <Chris_Booth[ph]> Yes I do, and I made a fool of myself 18:53:07 <Chris_Booth[ph]> But it was already sorted. 18:53:38 <Chris_Booth[ph]> But I changed my train choice 18:53:38 <V453000> well I dont care too much but the things you said and assumed did nothing but insult me 18:54:25 <Chris_Booth[ph]> No they didn't if you read the signs swell as the logs it will all make sence 18:54:55 <V453000> I did ... well it did not make sense tbh, which is why I ask 18:54:59 <Chris_Booth[ph]> I was not out to make you look bad, my point/query was are you allowed to do it 18:55:20 <Chris_Booth[ph]> And if so am I allowed to suggest get changes 18:55:21 <PublicServer> *** V453000 has left the game (leaving) 18:55:21 <PublicServer> *** Game paused (number of players) 18:55:50 <V453000> dont see a point for such a rule 18:56:05 <Chris_Booth[ph]> My other query was where do we draw the line, adding one loco, or suggesting a full new set 18:56:25 <V453000> and you just started yelling around that I am allowed to -whatever- while nobody else is. Which was just most childish and reasonless tbh 18:56:40 <Chris_Booth[ph]> Which you where only suggesting one loco and the use of ukrs wagons 18:57:01 <Chris_Booth[ph]> I never said or inferred any of that 18:57:20 <Chris_Booth[ph]> If that's the conclusion you draw then that is maybe what you think you do 18:57:38 <Chris_Booth[ph]> But as I said if Mark made the map 18:57:47 <Chris_Booth[ph]> He wanted ukrs and not Nara 18:57:50 <Chris_Booth[ph]> Nars 18:57:57 <Chris_Booth[ph]> Stupid iPhone 18:58:24 <Chris_Booth[ph]> I would be cross if someone changed my grfs on my map 18:58:41 <V453000> that is stupid 18:59:13 <Chris_Booth[ph]> No it is not, it's my point of view 18:59:19 <V453000> if there is a good reason why to add newgrfs for some functionality, I see no reason why not to, and if it is disliked by the author, then it is his problem really 18:59:22 <V453000> it is just a map 18:59:48 <V453000> otherwise it just eliminates additional creativity, which for example my plan had 18:59:58 <Chris_Booth[ph]> Well I don't think that I so 19:00:01 <V453000> anyway, good night 19:00:16 <Chris_Booth[ph]> If that is the case why don't we just load all trains and rvs? 19:00:22 <Chris_Booth[ph]> For every map 19:00:39 <Chris_Booth[ph]> Good night V453000 19:01:36 <V453000> well, because that is just dumb 19:01:55 <V453000> and extremely messy 19:02:05 <Chris_Booth[ph]> Again as I said that was my question where do we draws the line 19:02:07 <V453000> why would you get endless vehicle lists for every map 19:02:07 <V453000> no reason 19:02:07 <planetmaker> you're early, V453000. Sleep well :-) 19:02:16 <V453000> hi pm :) 19:02:23 <Chris_Booth[ph]> 1 train 1 train set? 19:02:23 <V453000> there is no damn line ... 19:03:01 <V453000> why would you prohibit the plan from doing *whatever* with the map 19:03:15 <V453000> if people vote for it and want to play it, why not 19:03:17 <V453000> I see no reason at all 19:03:20 <Chris_Booth[ph]> There must be, otherwise why even make a map before we plan? 19:03:41 <Chris_Booth[ph]> Why not just vote for a plan then make a map to suit the plan? 19:03:48 <V453000> to make plans for a map, not make for plans? 19:03:55 <V453000> because to make a map that suits plan could be in many cases stupid 19:04:00 <V453000> and endless effort 19:04:36 <Chris_Booth[ph]> Yes I agree, then if the map is made then why not just use the grfs supplied? 19:04:58 <V453000> these are used, but why not to add more 19:05:13 <Chris_Booth[ph]> If you agree it's stupid t make the map suit the plan then we shouldn't edit it at all 19:05:21 <V453000> that is nonsense 19:05:29 <Chris_Booth[ph]> No it isn't 19:05:32 <PublicServer> <Ryton> lol, funn :D 19:05:42 <Chris_Booth[ph]> You need to define a rule as I said 19:05:44 <V453000> if you make a map for a plan you need some locations on the map, map shape, and whatnot 19:05:59 <Chris_Booth[ph]> Otherwise the will go around in circles for ever 19:06:01 <PublicServer> <Ryton> isnt thsi called "cooperative play"? 19:06:01 <V453000> no I do not need to define anything, there is no rule and there should not be any 19:06:21 <PublicServer> <Ryton> do as you like, as long as some (or most) others agree? 19:06:30 <V453000> of course Ryton 19:06:43 <V453000> but dear CB would hate if somebody edited his precious map or what not 19:06:55 <Chris_Booth[ph]> Ok then V453000 do that make chaos legal if everyone wants it? 19:06:57 <PublicServer> <Ryton> interesting discussion tough :-) Sorry for the interruption, as a newbie I do not know much yet :-) 19:07:07 <PublicServer> <Ryton> I 'd say yes 19:07:13 <PublicServer> <Ryton> if it adds to the fun of the game! 19:07:21 <PublicServer> <Ryton> if later majority chooses to ban it, so be it :-) 19:07:28 <Chris_Booth[ph]> I would say no Ryton as I know how messy it gets 19:07:28 <PublicServer> <Ryton> it can be returned if needed :-) 19:07:37 <V453000> yes 19:07:45 <V453000> because every noobie wants it because it is similar to his gameplay 19:07:49 <PublicServer> <Ryton> I like messyness :-) nobody died because of it (except the poor train drivers) 19:07:52 <V453000> that just makes sense 19:08:04 <V453000> and as noobies want it, it gets voted, and it breaks again 19:08:09 <V453000> -> gets banned 19:08:12 <V453000> simple as that 19:08:26 <PublicServer> <Ryton> but sorry, I do not intent to aggravate your discussion... 19:08:30 <Chris_Booth[ph]> Any way V453000 I just wanted it to be clarified which it was 19:08:34 <PublicServer> <Ryton> this map is challienging as well 19:08:39 <PublicServer> *** made screenshot at 0002C582: http://ps.openttdcoop.org/publicserver/webcam/0002C582.png 19:08:45 <PublicServer> <Ryton> but in anonther way. Deepening, not widening :-) 19:08:47 <Chris_Booth[ph]> So now I know within reason I can ask to load a GED 19:09:03 <Chris_Booth[ph]> Grf 19:09:10 <Chris_Booth[ph]> Fucking iPhone 19:09:29 <PublicServer> *** Ryton has joined company #1 19:09:29 <PublicServer> *** Game unpaused (number of players) 19:09:50 <PublicServer> <Kangoo> building anywhere ry? 19:09:53 <PublicServer> <Ryton> yeah :p 19:09:57 <PublicServer> <Ryton> check Really :-) 19:10:01 <V453000> Ryton: what happens in chaos basically is building an unsystematic and messy network. Which is just shit and sooner or later people will try to rebuild it. And so they will have to build all of it again to give it system - which could have been used from the very start. Chaos is not banned on pro zone because there we expect the mess not to even get built. 19:10:04 <PublicServer> <Ryton> was looking at mfb's plan :-)- 19:10:06 <Chris_Booth[ph]> And as I also said V453000 I didn't mean to make you look bad 19:10:08 <PublicServer> <Ryton> but I dont agree :p 19:10:39 <PublicServer> <Ryton> Chris: last game for example 19:10:47 <PublicServer> <Ryton> with 3-4 rebuilds of the major BBH's 19:11:01 <PublicServer> <Ryton> that game had a plan, but also rebuilds were present there 19:11:10 <Chris_Booth[ph]> Also chaos within reason is allowed here, for example start with a few LR mls 19:11:19 <Chris_Booth[ph]> And expand as needed 19:11:27 *** KenjiE201 has joined #openttdcoop 19:11:27 *** ChanServ sets mode: +o KenjiE201 19:11:28 *** KenjiE20 is now known as Guest6098 19:11:28 *** KenjiE201 is now known as KenjiE20 19:11:29 <PublicServer> <Ryton> as long as the majority of the trains keep on running, why would that be a problem? 19:11:33 <Chris_Booth[ph]> That also works as there is form 19:11:46 <V453000> LR is not chaos anymore 19:11:48 <PublicServer> <Ryton> imho its a choice 19:11:53 <V453000> because it already sets the system 19:12:14 <PublicServer> <Ryton> you can choose to fix the form, its reasonable to do so 19:12:23 <PublicServer> <Ryton> as you can choose to fix a map before making plans 19:12:33 <PublicServer> *** Kangoo has joined company #1 19:12:36 <Chris_Booth[ph]> Ryton there is no issue as long as it isn't me and V453000 that have to fix it every time 19:12:48 <PublicServer> <Ryton> but there are other ways too :-) no harm in exploring that in a couple of games :-) 19:13:10 <PublicServer> <Ryton> chaos was explored => & banned: then thats a well balanced choice 19:13:14 <V453000> discover chaos on pz :P 19:13:25 <PublicServer> <Ryton> CB: then don't fix it :-) 19:13:38 <V453000> not fixing it is having a shitty game that jams to hell 19:13:39 <PublicServer> <Ryton> just put a msg: "this doesnt work & blocks the whole map" :p 19:13:40 <Chris_Booth[ph]> Then it will never get finished 19:13:58 *** Guest6098 has quit IRC 19:13:59 <PublicServer> <Ryton> maybe others want to fix it to learn ? 19:14:08 <V453000> others will not do anything 19:14:20 <PublicServer> <Ryton> but again: I agree: banning chaos isnt badc 19:14:24 <V453000> "oh that is too much work/too complicated" for me 19:14:30 <PublicServer> <Ryton> if you have arguments 19:14:41 <PublicServer> <Ryton> so is any other choice: if you can motivate & most of the group agrees => no prob :-) 19:15:00 <V453000> ? 19:15:07 <PublicServer> <Ryton> hehe V: I could say the same about some hubs on this map :p 19:15:26 <Chris_Booth[ph]> We did have a chaos styled game which was not as bad B2B 19:15:45 <Chris_Booth[ph]> Which set out rules on how to build junctions and station 19:15:58 <Chris_Booth[ph]> And that is what we use on 19:16:00 <PublicServer> <Ryton> Kangoo: did you check the "Really?" sign? 19:16:01 <Chris_Booth[ph]> PZ 19:16:36 <PublicServer> <Ryton> so: stable = chaos, this is planned, and PZ is planned chaos? :D 19:16:56 <PublicServer> <Kangoo> lol 19:17:07 <V453000> well not really 19:17:17 <V453000> actually to chaos style pz == stable 19:17:35 <V453000> because you play alone on stable (usually) so you have something in mind and know where it is going 19:17:36 <PublicServer> *** Sigma joined the game 19:17:50 <V453000> on PZ, everyone should know that too or at least be able to expect it 19:18:31 <PublicServer> <Kangoo> you surrendered on BBH Mos? 19:18:39 <PublicServer> <Ryton> yeah, yesterday already 19:18:49 <PublicServer> <Ryton> and Iklucas told me it was wayy to small there 19:19:02 <PublicServer> <Ryton> mfb made half of it there, and 1/4 (half unfinished) at another place 19:20:28 <PublicServer> <Ryton> now I'll try to finish that 1/4th :-) 19:21:21 *** Chris_Booth[ph] has quit IRC 19:23:39 <PublicServer> *** made screenshot at 000126ED: http://ps.openttdcoop.org/publicserver/webcam/000126ED.png 19:24:15 *** mfb- has joined #openttdcoop 19:24:15 *** ChanServ sets mode: +o mfb- 19:24:18 <PublicServer> *** mfb joined the game 19:24:18 <mfb-> hi 19:24:38 <PublicServer> <Ryton> hi mfb 19:24:42 <V453000> elo 19:24:46 <PublicServer> <Ryton> nice job on BBH Mos 19:25:08 <PublicServer> <mfb> :) 19:26:34 <persil> Hi 19:26:41 <PublicServer> <mfb> hi 19:27:04 <PublicServer> *** Maraxus has left the game (leaving) 19:27:07 <persil> who's working on BBH su ? 19:27:22 *** Maraxus has quit IRC 19:28:17 <PublicServer> <mfb> hmm 19:29:09 <PublicServer> <mfb> that should work 19:29:40 <persil> I was planning working on it, but it seems i'm late. I will stay watching... 19:30:26 <PublicServer> <Ryton> mfb: just bridge it? 19:30:32 <PublicServer> <mfb> what? 19:30:37 <PublicServer> <Ryton> as there is a tunnel of lenght 5 anyway already? 19:30:40 <PublicServer> <Ryton> there :p 19:30:42 <PublicServer> <Ryton> nvr mind :-) 19:30:44 *** Hylkevd has joined #openttdcoop 19:31:06 <PublicServer> <mfb> ok 19:31:10 <PublicServer> <mfb> now we need 3->2 balancing 19:31:12 <PublicServer> <mfb> 2+2->2 balancing 19:31:16 <PublicServer> <mfb> 2->2+2 split 19:31:24 <PublicServer> <mfb> or 3+2->2 balancing 19:31:36 *** Chris_Booth[LP] has joined #openttdcoop 19:32:06 <Hylkevd> s 19:32:14 <Hylkevd> Hi all 19:32:14 <PublicServer> <mfb> the double join will need some work 19:32:25 <PublicServer> <mfb> hi 19:32:46 <PublicServer> <mfb> ? 19:32:54 <Hylkevd> !dl win32 19:32:54 <PublicServer> Hylkevd: http://binaries.openttd.org/nightlies/trunk/r22727/openttd-trunk-r22727-windows-win32.zip 19:33:01 <PublicServer> <mfb> hmmhmm 19:33:15 <PublicServer> <mfb> that does not help 19:33:22 <PublicServer> <Ryton> not? 19:33:33 <PublicServer> <mfb> no way to build a prio longer than some tiles here 19:33:35 <PublicServer> <Ryton> not synced...? 19:33:49 <Hylkevd> !pw 19:33:54 <PublicServer> <Ryton> oh oke 19:33:55 <Hylkevd> !password 19:33:55 <PublicServer> Hylkevd: robbed 19:34:04 <PublicServer> <Ryton> under the bridges? 19:34:14 <PublicServer> <mfb> but I think I have an idea 19:34:22 <PublicServer> <mfb> ?? 19:34:41 <PublicServer> <Ryton> ok doesnt work :s 19:34:43 <PublicServer> <mfb> wtf 19:34:44 <PublicServer> *** Hylkevd joined the game 19:35:01 <PublicServer> <mfb> I'll try 19:35:09 <PublicServer> <Ryton> was trying to let the joining line go under the bridge first 19:35:11 <PublicServer> <Ryton> ok :-) 19:36:00 <PublicServer> <mfb> (not ready yet) 19:37:10 <PublicServer> <mfb> no 19:37:12 <PublicServer> <mfb> stop that please 19:37:17 <PublicServer> <Ryton> oki 19:37:19 <PublicServer> <mfb> it is difficult enough without you 19:37:27 <PublicServer> <Ryton> :-p :-) 19:38:12 <PublicServer> <Ryton> now you could go under the bridge too ;-) 19:38:25 <PublicServer> <mfb> how does that help? 19:38:40 <PublicServer> *** made screenshot at 00017CFF: http://ps.openttdcoop.org/publicserver/webcam/00017CFF.png 19:38:41 <PublicServer> <Ryton> then you can have the prio over the bridge 19:39:09 <PublicServer> <mfb> hmm 19:39:11 <PublicServer> <mfb> not the best 19:39:13 <PublicServer> <mfb> but that works 19:39:53 <PublicServer> <Ryton> and it is even synced 19:39:55 <PublicServer> <Ryton> nice 19:39:59 <PublicServer> <mfb> it always was 19:40:09 <PublicServer> <mfb> that is why I splitted the lines there 19:40:37 <PublicServer> <Ryton> oki :-) 19:40:59 <PublicServer> <Ryton> could I show the 'below bridge solution first? 19:41:27 <PublicServer> <mfb> how do you extend the prio over both bridges? 19:41:49 <PublicServer> <Ryton> just let the bridges be at the left, and the joining line at the RIGHT 19:42:10 <PublicServer> <mfb> that is no solution 19:44:11 <PublicServer> <mfb> that does not work 19:44:17 <PublicServer> <Ryton> oki :-) 19:44:25 <PublicServer> <mfb> the combo signal is green as soon as one bridge is free 19:44:25 <PublicServer> <Ryton> I thought it would :-) 19:44:33 <PublicServer> <Ryton> ah true! 19:44:37 <PublicServer> <Ryton> forgot about that :-) 19:45:01 *** iklucas has joined #openttdcoop 19:45:14 <iklucas> hello 19:45:17 * iklucas waves 19:45:20 <PublicServer> <mfb> no 19:45:27 <iklucas> !players 19:45:28 <PublicServer> <mfb> hi 19:45:29 <PublicServer> iklucas: Client 358 (Orange) is Hylkevd, in company 1 (The Blogosphere) 19:45:29 <PublicServer> iklucas: Client 343 is LiquidStranger, a spectator 19:45:29 <PublicServer> iklucas: Client 335 (Orange) is Kangoo, in company 1 (The Blogosphere) 19:45:29 <PublicServer> iklucas: Client 348 (Orange) is persil, in company 1 (The Blogosphere) 19:45:29 <PublicServer> iklucas: Client 351 (Orange) is Ryton, in company 1 (The Blogosphere) 19:45:31 <PublicServer> iklucas: Client 355 is Sigma, a spectator 19:45:31 <PublicServer> iklucas: Client 356 (Orange) is mfb, in company 1 (The Blogosphere) 19:45:33 <PublicServer> <Ryton> srry 19:45:35 <iklucas> lol 19:45:36 <PublicServer> <mfb> pbs to allow two trains at the same time 19:45:39 <iklucas> Chris_Booth[LP]: u there?:D 19:45:40 <PublicServer> <Ryton> I' wont touch it :-)) 19:45:40 <PublicServer> <mfb> so we need a signal gap there 19:45:43 <iklucas> !password 19:45:43 <PublicServer> iklucas: manure 19:45:46 <PublicServer> <Ryton> true 19:46:13 <PublicServer> *** iklucas joined the game 19:46:16 <PublicServer> <iklucas> HEL 19:46:18 <PublicServer> <iklucas> lo:D 19:46:46 <PublicServer> <iklucas> lol we're still not much further:D 19:47:08 <PublicServer> <mfb> change that? ;) 19:47:38 <PublicServer> <iklucas> kangoo 19:47:42 <PublicServer> <iklucas> 1 connection is missing:( 19:48:02 <PublicServer> <Kangoo> yeh, I know. was me who signed it :p 19:48:10 <PublicServer> <Kangoo> So I wont forget 19:48:12 <PublicServer> <iklucas> lol 19:49:13 <PublicServer> <iklucas> anyways 19:49:17 <PublicServer> <iklucas> i'm off again:D 19:49:19 <PublicServer> <Kangoo> bb 19:49:24 <PublicServer> <iklucas> and i'm proud to say that 19:49:26 <PublicServer> *** iklucas has left the game (leaving) 19:49:31 <iklucas> muhahaha 19:49:40 *** iklucas has quit IRC 19:50:07 *** DayDreamer has joined #openttdcoop 19:52:17 <V453000> he is ... odd 19:52:21 <V453000> isnt he 19:52:30 <PublicServer> <mfb> who? 19:52:38 <PublicServer> <Ryton> ik? :p 19:52:49 <PublicServer> <Ryton> sorry,stupid dutch joke 19:52:55 *** pugi has joined #openttdcoop 19:53:40 <PublicServer> *** made screenshot at 000122BC: http://ps.openttdcoop.org/publicserver/webcam/000122BC.png 19:54:14 <PublicServer> <mfb> just one part missing 19:59:01 <PublicServer> <Ryton> mfb: doesnt ESK Norht need an exit for the middle platforms? 19:59:28 <PublicServer> <mfb> platforms without exit are a bit odd... 19:59:47 <PublicServer> <mfb> oh wait 19:59:49 <PublicServer> <mfb> good point 20:01:01 <V453000> !password 20:01:01 <PublicServer> V453000: pusses 20:01:05 *** MrD2DG has joined #openttdcoop 20:01:14 <PublicServer> <V453000> hi 20:01:15 <PublicServer> *** V453000 joined the game 20:01:18 <PublicServer> <mfb> hi 20:01:20 <PublicServer> <Hylkevd> Hello 20:02:12 <PublicServer> <V453000> 75k per town? 20:02:22 <PublicServer> <V453000> that will fill the ML itself 20:02:34 <PublicServer> <mfb> it is an upper limit 20:02:40 <PublicServer> <mfb> maybe a really large upper limit 20:02:50 <PublicServer> <V453000> really large upper limit is dangerous :) 20:03:49 <MrD2DG> !password 20:03:49 <PublicServer> MrD2DG: pusses 20:04:01 <PublicServer> *** LiquidStranger has left the game (leaving) 20:04:07 <PublicServer> *** MrD2DG joined the game 20:04:09 <PublicServer> <MrD2DG> Hi 20:04:15 <PublicServer> <mfb> hi 20:04:19 <PublicServer> <V453000> hi hi 20:05:47 <PublicServer> <mfb> ok, enough hubs for today 20:06:24 <PublicServer> <Ryton> MSH are LR only? 20:06:26 <PublicServer> <Ryton> or LLRR already? 20:06:37 <PublicServer> <MrD2DG> LR = bottleneck? 20:06:42 <PublicServer> <mfb> we have 4 stations for ESK 20:06:49 <PublicServer> <mfb> so LR ~ LLLL_RRRR 20:07:04 <PublicServer> <mfb> maybe a bit less, but still: we have 4 stations 20:07:12 <PublicServer> *** V453000 has left the game (leaving) 20:08:02 <V453000> cya 20:08:07 <PublicServer> <MrD2DG> BB 20:08:26 <PublicServer> <Ryton> breaking space 3 = enough? 20:08:41 <PublicServer> *** made screenshot at 0001F8C8: http://ps.openttdcoop.org/publicserver/webcam/0001F8C8.png 20:09:06 <PublicServer> <mfb> test it ;) 20:09:41 <Chris_Booth[LP]> !password 20:09:41 <PublicServer> Chris_Booth[LP]: groggy 20:09:51 <PublicServer> *** Chris Booth joined the game 20:10:35 <PublicServer> <MrD2DG> Hey CB 20:10:39 <PublicServer> <Chris Booth> hi 20:10:53 <PublicServer> <Chris Booth> looking nice 20:11:22 <PublicServer> <mfb> many things missing 20:11:30 <PublicServer> <Chris Booth> 2 ESK stations 20:11:36 <PublicServer> <Chris Booth> 2 MSHs 20:11:38 <PublicServer> <mfb> 2.5 20:11:42 <PublicServer> <MrD2DG> I thought the Esk stations were to be two ways? 20:11:57 <PublicServer> <Chris Booth> me and mfb talked about this 20:12:01 <PublicServer> <Chris Booth> there will not be enough space 20:12:09 <PublicServer> <Chris Booth> so terminus will be fine 20:12:13 <PublicServer> <MrD2DG> Oh okay 20:12:13 <PublicServer> <Chris Booth> with1 MSH each 20:13:15 <PublicServer> <Chris Booth> and since the are going to be 4 of them they could have LR IMO 20:13:19 <PublicServer> <Chris Booth> but LLRR is fine aswell 20:15:35 <PublicServer> *** Chris Booth has left the game (leaving) 20:16:41 <PublicServer> *** Sigma has left the game (connection lost) 20:18:41 <PublicServer> *** Hylkevd has left the game (leaving) 20:18:49 *** Hylkevd has quit IRC 20:23:41 <PublicServer> *** made screenshot at 0001A945: http://ps.openttdcoop.org/publicserver/webcam/0001A945.png 20:23:45 <Sigma> wow really loud stadium noise 20:23:52 <Sigma> 'my' team scored the equaliser :) 20:26:32 <PublicServer> <mfb> "no exit south" looks like an easy fix 20:26:55 <PublicServer> <mfb> hmm 20:26:59 <PublicServer> <Kangoo> yup, just have to fix the other stuff first :p 20:27:17 <PublicServer> <Kangoo> hm. dont like the sound of that "hmm", mfb.. :p 20:28:27 <PublicServer> *** Sigma joined the game 20:29:20 <PublicServer> *** Sigma has left the game (connection lost) 20:30:11 *** Chris_Booth[LP] has quit IRC 20:38:41 <PublicServer> *** made screenshot at 0001A337: http://ps.openttdcoop.org/publicserver/webcam/0001A337.png 20:39:18 <PublicServer> <Kangoo> how long does priors need to be? 20:45:45 <PublicServer> <mfb> that entry will be challenging Ryton 20:45:52 <PublicServer> <mfb> or large 20:45:59 <PublicServer> <mfb> well... ok 20:46:11 <PublicServer> <Ryton> yeah, but challenging = interesting 20:46:13 <PublicServer> <Ryton> a good learning cureve 20:46:20 <PublicServer> <Ryton> and I got time (till rest of the map is ready :pp 20:46:38 <PublicServer> <Ryton> at least the exit is fitting ;-) 20:51:56 <PublicServer> <mfb> station entry is a bit short, but it can work 20:52:12 <PublicServer> <Ryton> I was thinking earlier to reverse it 20:52:18 <PublicServer> <Ryton> but thats even harder then 20:52:26 <PublicServer> <Ryton> the exit is larger than the exit 20:52:36 <PublicServer> <mfb> wait, what? 20:53:41 <PublicServer> *** made screenshot at 00028749: http://ps.openttdcoop.org/publicserver/webcam/00028749.png 20:54:45 <PublicServer> <mfb> well, only for one line 20:54:53 <PublicServer> <mfb> and you merge several lines there 20:54:57 <PublicServer> <mfb> so it should not matter 20:55:01 <PublicServer> <Ryton> ok ty 20:55:07 <PublicServer> <Ryton> I'll go for the entry next day :-) 20:55:15 <PublicServer> <mfb> if that one line is so busy the signal gap matters you will get serious problems there 20:55:29 <PublicServer> <Ryton> but then it can be moved a bit I assume 20:55:37 <PublicServer> <Ryton> or made double entry 20:55:47 <PublicServer> <mfb> tricky 20:55:49 <PublicServer> <mfb> but maybe 20:55:57 <PublicServer> <mfb> like that 20:56:02 <PublicServer> <Ryton> yeah :-) 20:56:03 <PublicServer> <Ryton> got2go now 20:56:32 <PublicServer> *** Ryton has left the game (leaving) 20:56:37 *** Ryton has quit IRC 20:59:43 <PublicServer> <mfb> the work at ESK west is confusing 20:59:51 <PublicServer> <MrD2DG> How so? 21:00:11 <PublicServer> <mfb> see !line direction 21:00:15 <PublicServer> <MrD2DG> Yeah...? 21:00:26 <PublicServer> <mfb> so you bridge the lines later again? 21:00:32 <PublicServer> <MrD2DG> Might have to 21:00:42 <PublicServer> <mfb> as I said, confusing 21:00:46 <PublicServer> <MrD2DG> Or just a little water tf to fit two lines 21:02:34 <PublicServer> <MrD2DG> Becase of the industry? 21:02:40 <PublicServer> <MrD2DG> Hmm 21:02:50 <PublicServer> <mfb> like that 21:02:56 <PublicServer> <MrD2DG> Ahh 21:05:32 *** alang has quit IRC 21:08:42 <PublicServer> *** made screenshot at 0001B142: http://ps.openttdcoop.org/publicserver/webcam/0001B142.png 21:09:09 <PublicServer> <mfb> maybe even one tile more 21:09:21 <PublicServer> <MrD2DG> Huh? 21:09:33 <PublicServer> <MrD2DG> Oh 21:09:51 <PublicServer> <MrD2DG> Hmm 21:11:30 <PublicServer> <mfb> go up one tile? 21:11:48 <PublicServer> <MrD2DG> Was thinking that trying to see if it woudl work 21:12:03 <PublicServer> <mfb> no need to build a new hill for that ;) 21:12:24 <PublicServer> <MrD2DG> Huh? 21:12:35 <PublicServer> <mfb> well, smaller TF would have been enough 21:12:42 <PublicServer> <MrD2DG> Oh 21:15:02 *** Tray has quit IRC 21:19:44 *** Godde has joined #openttdcoop 21:19:47 <Godde> !password 21:19:47 <PublicServer> Godde: thumbs 21:20:01 <PublicServer> *** Godde joined the game 21:22:42 *** alang has joined #openttdcoop 21:23:22 <PublicServer> <mfb> only prios missing 21:23:34 <PublicServer> <MrD2DG> Okay ill add 21:23:41 <PublicServer> <MrD2DG> Any specific length? 21:23:42 <PublicServer> *** made screenshot at 0001B12B: http://ps.openttdcoop.org/publicserver/webcam/0001B12B.png 21:23:43 <PublicServer> <Kangoo> mfb, could you take a look at !balanced ok? 21:24:05 <PublicServer> <Kangoo> and the rest of the BBH for that sake 21:24:40 <PublicServer> <mfb> some signals missing 21:26:26 <PublicServer> <mfb> like that 21:26:28 <PublicServer> <Kangoo> ah, tnx 21:27:15 <PublicServer> <mfb> see ! = 21:27:27 <PublicServer> <mfb> that is strange 21:27:42 <PublicServer> <Kangoo> well, couldnt figure out where to connect it tbh 21:27:46 <PublicServer> <mfb> and I don't know if it is a good idea to join the full side with these prios 21:27:58 <PublicServer> <mfb> no, the signals there are wrong 21:28:56 <PublicServer> <Kangoo> So I should tie some dynamite to the whole south exit..? 21:29:06 <PublicServer> <mfb> maybe it works 21:29:15 <PublicServer> <mfb> we will see 21:29:23 <PublicServer> <mfb> but that ! ? is just wrong 21:30:03 <PublicServer> <mfb> better 21:30:05 <PublicServer> <Kangoo> still bad idea without the block?= 21:30:22 <PublicServer> <mfb> much better 21:30:34 <PublicServer> <mfb> :) 21:31:00 <PublicServer> *** Godde has left the game (leaving) 21:31:04 *** Godde has quit IRC 21:33:23 <PublicServer> <mfb> ok that was a bad idea, hmm 21:34:36 <PublicServer> <Kangoo> n1 21:35:24 <PublicServer> <Kangoo> to o long gap? 21:35:30 <PublicServer> <mfb> where? 21:35:36 <PublicServer> <Kangoo> the latest prior 21:35:52 <PublicServer> <Kangoo> oh, entry sign 21:35:58 <PublicServer> <Kangoo> ur to clever :p 21:36:04 <PublicServer> <Kangoo> my bad 21:36:45 <PublicServer> <mfb> 4th finished part :) 21:37:00 <PublicServer> <mfb> now we have 2 MSHs and 2 BBHs 21:37:20 <PublicServer> <mfb> one ESK station and some parts 21:37:52 <PublicServer> <MrD2DG> Oh i though eats already had a MSH 21:37:54 <PublicServer> <MrD2DG> *east 21:38:01 <PublicServer> <mfb> an exit 21:38:08 <PublicServer> <mfb> where one half is too close to the BBH 21:38:18 <PublicServer> <MrD2DG> Ahh 21:38:23 <PublicServer> <mfb> so.. half of the exit 21:38:25 <PublicServer> <mfb> :D 21:38:28 <PublicServer> <MrD2DG> :P 21:38:42 <PublicServer> *** made screenshot at 00024CD8: http://ps.openttdcoop.org/publicserver/webcam/00024CD8.png 21:40:28 <PublicServer> <mfb> oh sorry 21:41:34 <PublicServer> <mfb> hmm 21:41:39 <PublicServer> <mfb> maybe we can skip ESK south 21:41:46 <PublicServer> <MrD2DG> awww 21:41:56 <PublicServer> <mfb> I said south, not west 21:42:02 <PublicServer> <MrD2DG> I know :P 21:42:09 <PublicServer> <mfb> the BBHs are already close together 21:42:12 <PublicServer> <MrD2DG> But the south shouldnt be that hard, shoudl it? 21:42:16 <PublicServer> <MrD2DG> True 21:42:28 <PublicServer> <mfb> and the BBH needs some tiles extension 21:42:31 <PublicServer> <mfb> maybe even more 21:42:37 <PublicServer> <mfb> as some problems are deep inside 21:42:47 <PublicServer> <mfb> (BBH Fask) 21:42:51 <PublicServer> <MrD2DG> Make another MSH west of Kangoo's BBH? 21:43:07 <PublicServer> <mfb> then we have 3 close together 21:43:25 <PublicServer> <MrD2DG> Yeah true, just didnt wanna deviate from the plan too much 21:43:39 <PublicServer> <mfb> ah well, it will fit in there 21:45:02 *** DayDreamer has quit IRC 21:49:45 <PublicServer> <mfb> hm 21:49:51 <PublicServer> <mfb> maybe a bit closer to the town 21:53:42 <PublicServer> *** made screenshot at 00010894: http://ps.openttdcoop.org/publicserver/webcam/00010894.png 22:00:14 <PublicServer> <Kangoo> well Im off.. 22:00:16 <PublicServer> <Kangoo> gn 22:00:20 <PublicServer> <MrD2DG> BB 22:00:22 <PublicServer> *** Kangoo has left the game (leaving) 22:08:13 <PublicServer> <MrD2DG> Why is Esk being grown? 22:08:14 <PublicServer> <mfb> should fill the whole island I think 22:08:14 <PublicServer> <MrD2DG> Oh 22:08:14 *** Kangoo has quit IRC 22:08:14 <PublicServer> <MrD2DG> No inudstrial stations or DWE :/ 22:08:44 <PublicServer> *** made screenshot at 00027134: http://ps.openttdcoop.org/publicserver/webcam/00027134.png 22:12:00 *** sla_ro|master has quit IRC 22:12:14 <PublicServer> <mfb> I think this will never be expanded, right? 22:12:44 <PublicServer> <mfb> ;) 22:12:46 <PublicServer> <MrD2DG> Well with TL5 we probably wont have too many trains 22:12:54 <PublicServer> <MrD2DG> So i guess not :) 22:20:47 *** LiquidStranger has quit IRC 22:21:18 *** ODM has quit IRC 22:22:21 <PublicServer> <mfb> thinking about the train distribution atm 22:22:56 <PublicServer> <mfb> hm.. should work 22:23:45 <PublicServer> *** made screenshot at 000386B2: http://ps.openttdcoop.org/publicserver/webcam/000386B2.png 22:23:51 <PublicServer> <mfb> lag 22:23:55 <PublicServer> *** mfb has left the game (connection lost) 22:23:59 <mfb-> !password 22:23:59 <PublicServer> mfb-: cashes 22:24:29 <PublicServer> *** mfb joined the game 22:24:50 *** Zyl has joined #openttdcoop 22:25:10 <Zyl> !password 22:25:10 <PublicServer> Zyl: cashes 22:25:24 <PublicServer> *** Zyl joined the game 22:25:54 <PublicServer> <MrD2DG> So it's CB's plan and he hasn't built anything? :P 22:26:22 <PublicServer> <mfb> he said something about thursday and time problems 22:26:31 <PublicServer> <MrD2DG> Ahh 22:28:41 <PublicServer> <mfb> damn proper building style 22:28:49 <PublicServer> <MrD2DG> :P 22:29:00 *** Progman has quit IRC 22:29:57 *** KenjiE20 has quit IRC 22:30:19 <PublicServer> *** Zyl has left the game (leaving) 22:30:22 *** Zyl has quit IRC 22:30:43 <PublicServer> <mfb> 5 of 8 parts of the central ring done 22:31:12 <PublicServer> <MrD2DG> Well the esk south station should be easy :) 22:31:20 <PublicServer> <mfb> BBH Var is missing, BBH Fask got several problems, MSH East is not ready 22:31:31 <PublicServer> <mfb> the station is not included in the counting ;) 22:31:39 <PublicServer> <MrD2DG> Oh :P 22:31:50 <PublicServer> <MrD2DG> Well you counted them before :) 22:35:50 *** Sigma has quit IRC 22:36:54 <PublicServer> <mfb> ok we need quicker ships 22:37:03 <PublicServer> <MrD2DG> Lol 22:37:32 <PublicServer> <mfb> otherwise passengers will age significantly on them 22:37:47 <PublicServer> <MrD2DG> :P Well the PAX ships are okay, cargo are terrible 22:37:58 <PublicServer> <mfb> refit :D 22:38:10 <PublicServer> <MrD2DG> :p 22:38:45 <PublicServer> *** made screenshot at 0001A925: http://ps.openttdcoop.org/publicserver/webcam/0001A925.png 22:38:51 <PublicServer> <mfb> porcupine -> 74km/h 22:39:00 <PublicServer> <mfb> ok, capacity is really bad 22:39:04 <PublicServer> <MrD2DG> xD 22:39:16 <PublicServer> <mfb> 37km/h 22:39:18 <PublicServer> <mfb> bad 22:40:46 <PublicServer> <mfb> train ferry would be nice 22:41:05 <PublicServer> <MrD2DG> Oh, true 22:46:29 <mfb-> good night 22:46:33 <PublicServer> <MrD2DG> GN 22:46:43 <PublicServer> *** mfb has left the game (leaving) 22:48:42 <PublicServer> <MrD2DG> :/ 22:51:25 *** pugi has quit IRC 22:53:45 <PublicServer> *** made screenshot at 0002FCEC: http://ps.openttdcoop.org/publicserver/webcam/0002FCEC.png 22:56:34 <PublicServer> *** MrD2DG has left the game (connection lost) 22:56:36 <PublicServer> *** Game paused (number of players) 22:57:31 <MrD2DG> !password 22:57:31 <PublicServer> MrD2DG: voyage 22:57:47 <PublicServer> *** Game still paused (number of players) 22:57:47 <PublicServer> *** Game unpaused (number of players) 22:57:49 <PublicServer> *** MrD2DG joined the game 22:58:24 *** mfb- has quit IRC 23:03:12 <PublicServer> *** Sylf joined the game 23:03:16 <PublicServer> <MrD2DG> Hey Sylf 23:03:47 <PublicServer> <Sylf> hi all 23:04:38 <PublicServer> <Sylf> why is 1 city so unproportionally large all of sudden? 23:04:45 <PublicServer> <MrD2DG> Esk? 23:04:52 <PublicServer> <Sylf> yar 23:05:14 <PublicServer> <MrD2DG> Well i asked why it was being grown and mfb said its because he thinks its supposed to fill the island 23:08:46 <PublicServer> *** made screenshot at 00012F44: http://ps.openttdcoop.org/publicserver/webcam/00012F44.png 23:11:11 *** alang has quit IRC 23:11:13 <PublicServer> <Sylf> ya know... this game has water bridge (acqueduct), but no undergound waterway 23:11:36 <PublicServer> <MrD2DG> :P yeah thats a bit weird actually 23:15:06 <PublicServer> *** Mazur joined the game 23:15:10 <PublicServer> <MrD2DG> Hi 23:15:10 <PublicServer> <Sylf> hiya 23:15:32 <PublicServer> <Mazur> lo 23:22:10 <PublicServer> *** Mazur has left the game (leaving) 23:23:07 *** alang has joined #openttdcoop 23:23:46 <PublicServer> *** made screenshot at 0001ACF4: http://ps.openttdcoop.org/publicserver/webcam/0001ACF4.png 23:30:56 <PublicServer> <MrD2DG> Oh it was you :P 23:30:58 <PublicServer> <Sylf> hehehe 23:38:46 <PublicServer> *** made screenshot at 0001151F: http://ps.openttdcoop.org/publicserver/webcam/0001151F.png 23:38:50 <PublicServer> <MrD2DG> Whats with all the CL signs? 23:39:10 <PublicServer> <Sylf> like where? 23:39:22 <PublicServer> <MrD2DG> Well someones put them basically everywhere.. 23:39:28 <PublicServer> <Sylf> probably me 23:39:30 <PublicServer> <MrD2DG> Cl is 3, there should be no problems :/ 23:39:42 <PublicServer> <Sylf> Noting all 1-CL S-bends right next to CL3 23:40:13 <PublicServer> <Sylf> see the sign in MSH ESK 23:40:17 <PublicServer> <MrD2DG> Well wouldnt CL3 slow the trains down anyway? 23:40:31 <PublicServer> *** Sylf has left the game (connection lost) 23:40:53 <Sylf> We're using 160km/h (100MPH) trains, which is CL3 23:41:01 <Sylf> But we're also using TL5 23:41:08 <PublicServer> <MrD2DG> So an s bend before wont slow it down 23:41:25 <Sylf> So when we have 3 bends within one length of a train, it slows the train down below the train's top speed 23:41:58 <Sylf> In MSH EKS, I marked how far the trains slow down with given situations 23:42:06 <PublicServer> <MrD2DG> Pretty sure CL3 can handle 100mph, therefore should an s-bend before/after make a difference? 23:42:06 <Sylf> One of those is marked 132km/h 23:42:20 <Sylf> standalone CL3 is fine 23:42:30 <Sylf> But CL3 right next to S-bend will slow the trains down 23:42:32 <PublicServer> <MrD2DG> Hmmm 23:42:41 <Sylf> I've seen it in PSG192 and 200 23:43:14 <Sylf> in PSG200, it was on the free TL island 23:43:43 <Sylf> TL5 CL3 game is a bit tricky because of this 23:44:07 <Sylf> It's not same as TL3 CL3 23:44:14 <PublicServer> <MrD2DG> Yeah i know that 23:44:32 <PublicServer> <MrD2DG> But i just thought since the trains top speed was within CL3 conditions it should be fine... 23:45:08 <Sylf> I know how that feels 23:45:23 <Sylf> Build some test trains :) You'll see 23:45:41 <PublicServer> <MrD2DG> :P I cba 23:45:43 <Sylf> That's how I came up with those 151/132 km/h 23:46:09 <Sylf> aaanyway 23:51:20 <PublicServer> <MrD2DG> You not gonna build anything? :P 23:52:32 *** Sylf has quit IRC 23:53:24 <PublicServer> *** Sylf joined the game 23:53:46 <PublicServer> *** made screenshot at 0001693F: http://ps.openttdcoop.org/publicserver/webcam/0001693F.png 23:54:22 *** Sylf has joined #openttdcoop 23:54:22 *** ChanServ sets mode: +o Sylf 23:55:38 <PublicServer> <Sylf> hmmm, BBH Var area is really small 23:55:54 <PublicServer> <Sylf> Do I want to do that, or ESK South... 23:56:01 <PublicServer> <MrD2DG> Up to you :P 23:56:07 <PublicServer> <Sylf> I know :p 23:56:21 <PublicServer> <MrD2DG> Var space is bigger than some of the other BBh's :P