Config
Log for #openttdcoop on 5th October 2011:
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00:14:53  *** minisylf has joined #openttdcoop
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00:41:49  <BigElephant> !password
00:41:49  <PublicServer> BigElephant: plumps
00:42:32  <PublicServer> *** Game still paused (number of players)
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06:08:44  <aldor> !password
06:08:44  <PublicServer> aldor: snuffs
06:08:59  <PublicServer> *** Game still paused (number of players)
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06:22:18  <imus> hi
06:22:22  <imus> !screen
06:22:22  <PublicServer> *** imus liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00067161.png)
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08:20:45  <Tray> !password
08:20:46  <PublicServer> Tray: kindle
08:21:02  <PublicServer> *** Game still paused (number of players)
08:21:04  <PublicServer> *** Tray joined the game
08:23:20  <V453000> hi
08:23:30  <V453000> feel free to create a wiki page on flip flop I would say
08:23:49  <Tray> I'll give a try
08:23:54  <V453000> either write it anew or use part of @@ABR02 if you want
08:23:55  <Webster> Advanced Building Revue 02: Splits at #openttdcoop - http://blog.openttdcoop.org/2010/03/25/advanced-building-revue-02-splits/
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08:28:33  <sturmi> !password
08:28:33  <PublicServer> sturmi: molars
08:28:42  <PublicServer> *** Game still paused (number of players)
08:28:42  <PublicServer> *** sturmi joined the game
08:30:16  <V453000> hi sturmi :)
08:30:24  <PublicServer> <sturmi> hey V
08:30:34  <PublicServer> <sturmi> looks like your concept won :D
08:30:43  <V453000> hm :)
08:31:54  <PublicServer> *** sturmi has joined company #1
08:31:54  <PublicServer> *** Game unpaused (number of players)
08:55:48  <PublicServer> *** Tray has left the game (leaving)
08:55:48  <PublicServer> *** Game paused (number of players)
08:55:57  <Tray> later
08:57:15  *** Dilandau has joined #openttdcoop
08:57:25  <Dilandau> hi
08:57:27  <Dilandau> !password
08:57:27  <PublicServer> Dilandau: avenge
08:57:32  <PublicServer> <sturmi> hey
08:57:44  <PublicServer> *** Game still paused (number of players)
08:57:44  <PublicServer> *** Game unpaused (number of players)
08:57:47  <PublicServer> *** Dilandau joined the game
08:57:56  <V453000> avenge! hi :P
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08:59:27  <PublicServer> <Dilandau> ^^
08:59:46  <PublicServer> ***  made screenshot at 0005C519: http://ps.openttdcoop.org/publicserver/webcam/0005C519.png
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09:14:47  <PublicServer> ***  made screenshot at 00013E91: http://ps.openttdcoop.org/publicserver/webcam/00013E91.png
09:18:04  <PublicServer> <sturmi> eyecandy^^
09:18:15  <PublicServer> <Dilandau> yes ^^
09:19:08  <PublicServer> <sturmi> crazy waters station rocks :D
09:19:26  <PublicServer> <Dilandau> :p
09:19:48  <V453000> !password
09:19:48  <PublicServer> V453000: meddle
09:20:06  <PublicServer> *** V453000 joined the game
09:20:07  <PublicServer> <V453000> hi
09:20:13  <PublicServer> <sturmi> hey v
09:20:15  <PublicServer> <Dilandau> hi ^^
09:20:47  <PublicServer> <V453000> hm
09:20:52  <PublicServer> <V453000> that station is rather ugly tbh
09:21:03  <PublicServer> <V453000> adding the grass to the desert and the ugly canal :(
09:21:27  <PublicServer> <sturmi> i rather mean the output of these water pumps
09:21:46  <PublicServer> <Dilandau> easy to fix :p
09:22:07  <PublicServer> <V453000> I think every game has a few maxed industries :) so nothing that uncommon
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09:25:15  <PublicServer> <Dilandau> near 5 000 000 ^^
09:28:11  <PublicServer> *** V453000 has left the game (leaving)
09:29:47  <PublicServer> ***  made screenshot at 00046476: http://ps.openttdcoop.org/publicserver/webcam/00046476.png
09:30:19  <PublicServer> <sturmi> is there a reason why trains prefer the straight way !here ?
09:44:49  <PublicServer> ***  made screenshot at 000268B1: http://ps.openttdcoop.org/publicserver/webcam/000268B1.png
09:59:49  <PublicServer> ***  made screenshot at 0003B0B1: http://ps.openttdcoop.org/publicserver/webcam/0003B0B1.png
10:02:08  <PublicServer> *** sturmi has left the game (leaving)
10:02:08  <PublicServer> *** Game paused (number of players)
10:02:16  <sturmi> bb
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10:06:32  <PublicServer> <Dilandau> bb
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10:16:56  <PublicServer> *** Dilandau has left the game (connection lost)
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10:39:15  <Dilandau_> !password
10:39:15  <PublicServer> Dilandau_: tepees
10:39:34  <PublicServer> *** Game still paused (number of players)
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12:39:18  <BigElephant> !password
12:39:18  <PublicServer> BigElephant: dogmas
12:40:21  <PublicServer> *** Game still paused (number of players)
12:40:21  <PublicServer> *** Game unpaused (number of players)
12:40:21  <PublicServer> *** BigElephant joined the game
12:41:43  <PublicServer> <BigElephant> hi
12:45:07  <PublicServer> ***  made screenshot at 0004FCE1: http://ps.openttdcoop.org/publicserver/webcam/0004FCE1.png
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12:52:46  <PublicServer> <Dilandau> hi
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12:53:40  <Godde> !players
12:53:42  <PublicServer> Godde: Client 1813 (Orange) is Dilandau, in company 1 (Gordon & Co.)
12:53:42  <PublicServer> Godde: Client 1839 (Orange) is BigElephant, in company 1 (Gordon & Co.)
12:55:48  *** Godde has quit IRC
12:59:55  <PublicServer> ***  made screenshot at 0002EC50: http://ps.openttdcoop.org/publicserver/webcam/0002EC50.png
13:14:55  <PublicServer> ***  made screenshot at 0002E446: http://ps.openttdcoop.org/publicserver/webcam/0002E446.png
13:17:51  <PublicServer> <Dilandau> lol
13:18:17  <PublicServer> <BigElephant> ?
13:18:23  <PublicServer> <Dilandau> the sign
13:19:26  <PublicServer> <BigElephant> so much train for a signl station
13:19:33  <PublicServer> <Dilandau> no
13:20:24  <PublicServer> <BigElephant> and make jam to ML & SLH
13:20:34  <PublicServer> <Dilandau> the problem is the drop of
13:20:52  <PublicServer> <Dilandau> SLH07 can't make slow down on the ML
13:21:47  <PublicServer> <Dilandau> one addon have now 1 413 000 (before we have 2 295 000)
13:28:36  *** ziza has joined #openttdcoop
13:28:41  <ziza> hello :)
13:28:49  <PublicServer> <BigElephant> hi
13:28:52  <PublicServer> <Dilandau> hi
13:29:04  <ziza> !password
13:29:04  <PublicServer> ziza: gunmen
13:29:39  <PublicServer> *** ZiZa joined the game
13:29:55  <PublicServer> ***  made screenshot at 00032CB1: http://ps.openttdcoop.org/publicserver/webcam/00032CB1.png
13:37:51  <PublicServer> <BigElephant> what's wrong with the train 309
13:38:45  <PublicServer> *** XeryusTC joined the game
13:39:57  <PublicServer> <XeryusTC> this game is behaving poorly :(
13:42:34  *** sturmi has joined #openttdcoop
13:42:43  <sturmi> !password
13:42:43  <PublicServer> sturmi: mayhem
13:42:56  <PublicServer> *** sturmi joined the game
13:43:00  <PublicServer> <sturmi> hey
13:43:06  <PublicServer> <BigElephant> hi
13:44:56  <PublicServer> ***  made screenshot at 000344B0: http://ps.openttdcoop.org/publicserver/webcam/000344B0.png
13:45:26  <PublicServer> *** sturmi has joined company #1
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13:59:19  <sturmii> !password
13:59:19  <PublicServer> sturmii: pawing
13:59:43  <PublicServer> *** sturmi joined the game
13:59:56  <PublicServer> ***  made screenshot at 000364E3: http://ps.openttdcoop.org/publicserver/webcam/000364E3.png
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14:14:57  <PublicServer> ***  made screenshot at 0004B8A6: http://ps.openttdcoop.org/publicserver/webcam/0004B8A6.png
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14:18:09  <andrew> !password
14:18:09  <PublicServer> andrew: grumpy
14:18:24  <PublicServer> *** andrew joined the game
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14:29:57  <PublicServer> ***  made screenshot at 0002907D: http://ps.openttdcoop.org/publicserver/webcam/0002907D.png
14:30:15  <PublicServer> *** sturmi has left the game (connection lost)
14:32:05  <PublicServer> *** andrew has joined company #1
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14:41:34  <PublicServer> *** BigElephant has left the game (leaving)
14:44:58  <PublicServer> ***  made screenshot at 000057A3: http://ps.openttdcoop.org/publicserver/webcam/000057A3.png
14:48:14  <PublicServer> <Dilandau> ><
14:49:47  <PublicServer> <andrew> wee, i rebuilt something.
14:54:05  <PublicServer> <andrew> if someone made a station, that had a low rating, and i rebuild it, do i have to do anything else?
14:54:11  <PublicServer> <andrew> add a sign or something ?
14:54:38  <PublicServer> <Dilandau> see Cradock East :p
14:55:24  <PublicServer> <andrew> thank yyou
14:59:58  <PublicServer> ***  made screenshot at 0004F8E0: http://ps.openttdcoop.org/publicserver/webcam/0004F8E0.png
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15:14:59  <PublicServer> ***  made screenshot at 0004312C: http://ps.openttdcoop.org/publicserver/webcam/0004312C.png
15:29:59  <PublicServer> ***  made screenshot at 000398DC: http://ps.openttdcoop.org/publicserver/webcam/000398DC.png
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15:33:18  <andrew> WTF? needs more trains ingame
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15:41:44  <PublicServer> *** andrew has left the game (leaving)
15:41:44  <PublicServer> *** Game paused (number of players)
15:44:59  <PublicServer> ***  made screenshot at 0003E928: http://ps.openttdcoop.org/publicserver/webcam/0003E928.png
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16:40:08  <aldor> !password
16:40:08  <PublicServer> aldor: armies
16:40:19  <PublicServer> *** Game still paused (number of players)
16:40:19  <PublicServer> *** Game unpaused (number of players)
16:40:21  <PublicServer> <aldor> hi
16:40:22  <PublicServer> *** aldor joined the game
16:40:27  <PublicServer> <Dilandau> hi
16:44:10  <PublicServer> <aldor> hmmm
16:44:11  <PublicServer> <Dilandau> ?
16:44:17  <PublicServer> <aldor> slh02
16:44:31  <PublicServer> <Dilandau> yes ?
16:44:34  <PublicServer> <aldor> missed connect e->n from 6th ml
16:44:42  <PublicServer> <Dilandau> 6ml ?
16:45:04  <PublicServer> ***  made screenshot at 000484F3: http://ps.openttdcoop.org/publicserver/webcam/000484F3.png
16:45:10  <PublicServer> <aldor> y
16:45:18  <PublicServer> <Dilandau> the 5ml no ?
16:45:26  <PublicServer> <aldor> oh yea)
16:45:44  <PublicServer> <aldor> added
16:48:38  *** Eightbitpwny has joined #openttdcoop
16:51:17  <PublicServer> <aldor> oh nasty train limit again)
16:54:07  <PublicServer> <aldor> slh02bis? )
16:54:18  <PublicServer> <aldor> what is bis?
16:54:21  <PublicServer> <Dilandau> for replace the south of SLH02
16:54:32  *** mfb- has joined #openttdcoop
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16:54:42  <PublicServer> *** mfb joined the game
16:54:47  <PublicServer> <mfb> hi
16:54:49  <PublicServer> <aldor> hi
16:54:51  <PublicServer> <Dilandau> hi
16:55:05  <PublicServer> <aldor> hey fairy)
16:55:13  <PublicServer> <aldor> we need your magic again)
16:56:09  <PublicServer> <mfb> we have some strange SLH separations
16:56:20  <PublicServer> <Dilandau> ?
16:56:29  <PublicServer> <aldor> where
16:57:18  <PublicServer> <Dilandau> it's not mixed
16:57:22  <PublicServer> <mfb> see signs
16:57:32  <PublicServer> <aldor> not all of us surely separate left from right)
16:57:34  <PublicServer> <Dilandau> oh only this station :p
16:57:59  <PublicServer> <mfb> and the other lines are there to confuse everyone?
16:58:31  <PublicServer> <aldor> indeed)
17:00:04  <PublicServer> ***  made screenshot at 0001688A: http://ps.openttdcoop.org/publicserver/webcam/0001688A.png
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17:01:25  <PublicServer> <mfb> very strange building style
17:01:33  <PublicServer> <Dilandau> where ?
17:01:40  <PublicServer> <mfb> 07
17:02:13  <PublicServer> <mfb> and ML jam at 02
17:02:21  <PublicServer> <Dilandau> fixed
17:02:35  <PublicServer> <mfb> what was wrong?
17:02:52  <PublicServer> <Dilandau> at Cradock Halte
17:03:02  <PublicServer> <Dilandau> i think we have a problem
17:03:12  <PublicServer> <Dilandau> some train try to use this
17:03:28  <PublicServer> <mfb> ah, lost trains again...
17:03:50  <PublicServer> <mfb> fixed
17:04:10  <PublicServer> <Dilandau> ^^
17:06:21  <PublicServer> <mfb> wtf
17:06:31  <PublicServer> <Dilandau> mmm ?
17:06:37  <PublicServer> <mfb> someone keeps breaking SLH02 south
17:06:43  <PublicServer> <mfb> fixed it two times
17:06:45  <PublicServer> <mfb> now it is wrong again
17:07:03  <PublicServer> <aldor> where?
17:07:13  <PublicServer> <Dilandau> near your cleanup ?
17:07:15  <PublicServer> <mfb> at "cleaned up /mfb"
17:07:29  <PublicServer> <aldor> hmmm
17:07:35  <PublicServer> <aldor> idk
17:09:08  <PublicServer> <aldor> 2-way signal?
17:09:14  <PublicServer> <mfb> ?
17:09:24  <PublicServer> <aldor> just built by u
17:09:36  <PublicServer> <mfb> yes, why?
17:09:50  <PublicServer> <aldor> why 2-way?
17:09:51  *** Progman has quit IRC
17:10:01  <PublicServer> <mfb> so trains use it only if that slot is free
17:10:05  <PublicServer> <mfb> and ignore it otherwise
17:10:52  <PublicServer> <aldor> why usual 1-way worse?
17:11:05  <PublicServer> <mfb> trains can enter it even if it is red
17:11:15  <PublicServer> <mfb> red twoway signal is equivalent to the end of a line
17:11:45  <PublicServer> <aldor> ah
17:12:07  <PublicServer> <aldor> u mean when 1-way is red train can stop in front of it?
17:12:09  <PublicServer> <aldor> and jam
17:12:19  <PublicServer> <mfb> yes
17:12:24  <PublicServer> <aldor> thx)
17:13:16  <PublicServer> <aldor> so we can replace many pre-signal for 2-way?
17:13:24  <PublicServer> <aldor> on splits
17:13:26  <PublicServer> <mfb> sometimes it is useful, sometimes not
17:13:39  <PublicServer> <mfb> if you want trains to stop in front of splits, use presignals
17:13:49  <PublicServer> <mfb> if that would be bad, a twoway can help
17:14:01  <PublicServer> <aldor> ok
17:14:17  <PublicServer> <aldor> it's hard to get by myself)
17:15:04  <PublicServer> ***  made screenshot at 0004A8E7: http://ps.openttdcoop.org/publicserver/webcam/0004A8E7.png
17:16:05  <PublicServer> <aldor> maybe should start 6th ML?
17:16:21  <PublicServer> <mfb> fixing SLH stuff first maybe
17:16:28  <PublicServer> <mfb> otherwise it will get worse there
17:16:57  <PublicServer> <Dilandau> convert SLH02 for North only ?
17:17:17  <PublicServer> <mfb> and the southern stations?
17:17:23  <PublicServer> <Dilandau> SLH09
17:17:43  <PublicServer> <mfb> don't know if it can handle the traffic
17:17:45  <PublicServer> <mfb> single bridges....
17:17:56  <PublicServer> <mfb> 02 has two lines to handle it at the moment
17:18:15  <PublicServer> <Dilandau> the output is balanced with north
17:18:33  <PublicServer> <mfb> southern part has two lines
17:18:40  <PublicServer> <mfb> even without the northern part, traffic is high
17:19:17  <PublicServer> <Dilandau> i have already connected 10 station from SLH02 to SLH09
17:19:19  <PublicServer> <aldor> so how to join it to ML?
17:19:31  <PublicServer> <mfb> join what?
17:19:45  <PublicServer> <aldor> high traffic?
17:20:07  <PublicServer> <mfb> with two SLHs, it works
17:20:39  <PublicServer> <aldor> i e separate joins (n & s) works?
17:20:51  <PublicServer> <mfb> the current SLH02 works
17:23:36  <PublicServer> <aldor> D
17:23:41  <PublicServer> <aldor> check !here
17:23:52  <PublicServer> <Dilandau> yes ?
17:23:59  <PublicServer> <aldor> 3 trains
17:24:05  <PublicServer> <aldor> next merge is free
17:24:17  <PublicServer> <mfb> the entry lines are quite long
17:24:33  <PublicServer> <mfb> can be shorter
17:24:43  <PublicServer> <aldor> can it be fixed?
17:24:55  <PublicServer> <mfb> something like that
17:24:58  <PublicServer> <Dilandau> it's fixed for the !here ;o
17:25:07  <PublicServer> <aldor> )
17:30:05  <PublicServer> ***  made screenshot at 000630EE: http://ps.openttdcoop.org/publicserver/webcam/000630EE.png
17:35:05  <PublicServer> <mfb> 05 is slow
17:35:41  <PublicServer> <aldor> jams is more suitable imho)
17:35:43  <PublicServer> <mfb> wtf
17:36:05  <PublicServer> <Dilandau> ?
17:36:28  <PublicServer> <mfb> not surprising that it is slow...
17:40:15  <PublicServer> <mfb> too short
17:40:34  <PublicServer> <mfb> you can move the merge by 1 tile
17:40:47  <PublicServer> <mfb> wait, WHAT?
17:41:16  <PublicServer> <Dilandau> yes :(
17:41:27  <PublicServer> <aldor> haha)))
17:43:10  <PublicServer> <mfb> ok, emergency fix is there
17:43:11  *** KenjiE20 has quit IRC
17:43:30  <PublicServer> <Dilandau> same at SLH02
17:43:36  <PublicServer> <Dilandau> 4th
17:43:38  <PublicServer> <Dilandau> north
17:44:00  <PublicServer> <mfb> well
17:44:06  <PublicServer> <mfb> it is without S-bend
17:44:27  <PublicServer> <mfb> so it works
17:44:48  <PublicServer> <mfb> ?
17:44:55  <PublicServer> <mfb> good luck
17:45:05  <PublicServer> ***  made screenshot at 00033CEA: http://ps.openttdcoop.org/publicserver/webcam/00033CEA.png
17:45:22  <PublicServer> <Dilandau> ^^
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17:55:26  <PublicServer> <Dilandau> the SLH02 work fine now ^^
17:55:48  <PublicServer> <mfb> well, better than before
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18:08:29  <PublicServer> <aldor> i'd like to do some prim checkout but it needs some more trains
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18:16:38  <PublicServer> <Dilandau> cya
18:16:41  <PublicServer> <aldor> bb
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18:46:04  <andrew2> !password
18:46:04  <PublicServer> andrew2: thrive
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19:14:41  <andrew2> !password
19:14:41  <PublicServer> andrew2: tedium
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19:30:28  <andrew2> hmm never was thinking this will happen, game is paused :D
19:31:03  <V453000> not often but happens :P
19:38:23  <pugi> too bad :P
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20:03:32  <andrew2> so what will be the final limit of number of trains?
20:11:33  <V453000> as long as people enjoy the game :)
20:12:02  <andrew2> i see.
20:12:15  <andrew2> asking as the limit is reached for number of trains.
20:12:32  <andrew2> i em converting older presignal stations to PBS stations now btw.
20:12:51  <hylje> don't do that
20:12:51  <andrew2> rebuilt a few of them with utterly low cargo rating to get some performance out of them.
20:13:03  <hylje> presignals are ok for small stations
20:13:18  <V453000> jesus christ
20:13:26  <TWerkhoven[l]> if they still get low ratings, something else tends to be wrong
20:13:32  <mfb-> presignals are ok for all stations
20:13:36  <TWerkhoven[l]> lack of trains or something
20:13:53  <andrew2> hmm.. well one i rebuilt got from 26% to something close to 90.
20:13:56  <mfb-> and you don't get more performance with pbs
20:14:16  <andrew2> well train flow did get a lot better.
20:14:17  <mfb-> the limiting thing is the roundtrip time of trains and the number of them for nearly all primaries
20:14:25  <mfb-> at stations? ;)
20:15:04  <andrew2> aye. some of them had bad signalling allowing only 1 train at the station loading only.
20:15:08  <andrew2> instead of 2.
20:15:14  <mfb-> ok that is broken...
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20:15:22  <V453000> lol
20:16:05  <andrew2> sortha had the idea to revise sub 50% rated stations.
20:16:15  <andrew2> lucky, most of them just needs more trains later.
20:21:10  <andrew2> i do not build anything new, just modify a few things if i see it broken for sure.
20:25:05  <mfb-> I think there are not many broken things at stations
20:25:12  <mfb-> but a lot of stuff in the SLHs
20:25:43  <mfb-> never seen so bad SLHs at PSG
20:25:52  <andrew2> correct. i wanted to start with something easy :)
20:26:48  <andrew2> yes i noticed the SLHs have no prioritys,
20:27:04  <andrew2> merges may had been better.
20:27:17  <mfb-> priorities are not the important thing
20:27:48  <andrew2> was just one thing i seen.
20:28:01  <andrew2> but tell me, other than that whats wrong with them :)
20:28:14  <mfb-> single bridges everywhere
20:28:26  <mfb-> sometimes the splits are broken so trains wait where they should not wait
20:28:53  <mfb-> sometimes trains are forced to use wrong ways - I hope I fixed that everywhere, but I am not sure
20:28:58  <andrew2> hmm.. well i allready fixed where signal gaps where wrong.
20:29:14  <mfb-> every single bridge is a signal gap
20:29:17  <andrew2> i mean on tracks.
20:29:24  <andrew2> on the lines.
20:29:32  <mfb-> bridges are part of the lines ;)
20:29:49  <andrew2> why are you torturing me..
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20:30:26  <V453000> lol :D
20:36:35  <andrew2> i em probably wrong but SLH exit joiners are slow. single bridges are not a bottleneck yet.
20:38:25  <mfb-> the joins are as fast as the bridges
20:41:59  <andrew2> so the only flaw you see are the single birdges?
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21:23:37  <Dilandau_> !password
21:23:37  <PublicServer> Dilandau_: umpire
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22:03:20  <PublicServer> <Dilandau> hi
22:03:26  <PublicServer> <Mazur> Halo.
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22:04:57  <PublicServer> <Mazur> Hm, just lighted a second cigaert while the previous was not finished, yet.
22:05:03  <PublicServer> <Mazur> How clever of me.
22:05:29  <PublicServer> <Dilandau> k ^^
22:06:16  <PublicServer> <Mazur> But I'm not addicted, honest.
22:06:23  <PublicServer> <Dilandau> :p
22:09:40  <mfb-> "ok" ;)
22:09:42  <mfb-> !screen
22:09:43  <PublicServer> *** mfb- made screenshot at 00039CC4: http://ps.openttdcoop.org/publicserver/webcam/00039CC4.png
22:10:00  <mfb-> good night
22:10:19  <Mazur> Sleep light.
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22:19:23  <PublicServer> <Mazur> You doing anything?
22:19:29  <PublicServer> <Dilandau> yes
22:19:39  <PublicServer> <Mazur> Good.  Where?
22:19:50  <PublicServer> <Dilandau> SLH07 ^^
22:22:27  <PublicServer> <Mazur> Indeed.
22:22:31  <PublicServer> <Dilandau> ?
22:23:01  <PublicServer> <Mazur> The third train to that join blocking because of the unremoved signals.
22:24:16  <PublicServer> <Mazur> I was just about to mention that when you removd them, so I said "Indeed." instead.
22:24:40  <PublicServer> <Dilandau> ok ^^
22:25:19  <PublicServer> <Mazur> Not sure what you achieved by moving those joins two tiles, though.
22:25:57  <PublicServer> <Dilandau> the brige gap only 3 not 4
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22:26:27  <PublicServer> <Mazur> Oh, you shortened the prio at the back, then?
22:26:52  <PublicServer> <Dilandau> prio have the same size (19 tiles)
22:27:15  <PublicServer> <Mazur> So you shortened them at the back.
22:27:30  <PublicServer> <Mazur> As you lengthened them at the front.
22:27:36  <PublicServer> <Dilandau> yes
22:27:38  <PublicServer> <Mazur> Or vice versa.
22:29:30  <PublicServer> <Mazur> Nice to see long trains once more.  :-)
22:29:52  <PublicServer> <Dilandau> :)
22:30:17  <PublicServer> ***  made screenshot at 000360B1: http://ps.openttdcoop.org/publicserver/webcam/000360B1.png
22:33:29  <PublicServer> <Mazur> Well done for stopping trains before a choice of exit lines, by the way,   Most people make the mistkae of letting them pass by every split towards a ML, effectively blocking an ealier split towards a line that _might free up sooner.
22:34:16  <PublicServer> <Mazur> Pass by every _full+_ split, I meant.
22:35:14  <PublicServer> <Dilandau> yes i have add penality for that
22:35:42  <PublicServer> <Mazur> You mean signal gap.
22:36:01  <PublicServer> <Dilandau> this signal for example
22:38:11  <PublicServer> <Mazur> No, I mean, suppose the first three waiting bays to the ML  are full, and then the fourth fills up, and then the next train is automatically sent to the fourth bay, and only gets half in, so the thirs bay is blocked if it'd open up first.
22:39:15  <PublicServer> <Mazur> By making signal gaps so that can never happen also on the through tracj to the waiting bays, you prevent that, like you did.
22:40:23  <PublicServer> <Dilandau> mmmmm they do not like ML3
22:40:35  <PublicServer> <Mazur> Indeed.
22:40:46  <PublicServer> <Mazur> Must be cursed.
22:41:44  <PublicServer> <Mazur> Or miss a connection or have a reversed signal down the line.
22:41:56  <PublicServer> <Dilandau> yes i check
22:45:17  <PublicServer> <Mazur> Ah, they found it.
22:45:18  <PublicServer> ***  made screenshot at 000377A1: http://ps.openttdcoop.org/publicserver/webcam/000377A1.png
22:45:25  <PublicServer> <Mazur> The third line.
22:46:47  <PublicServer> <Dilandau> i have just added 10-20 tiles add the end of line
22:46:55  <PublicServer> <Dilandau> at*
22:57:19  <PublicServer> <Dilandau> you build something ?
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23:10:43  <PublicServer> <Dilandau> good night
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23:19:57  <Steven> !password
23:19:57  <PublicServer> Steven: madame
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