Times are UTC Toggle Colours
00:01:05 <PublicServer> <Thorinbur> I made input presignalled as well for the first line so far and i am looking if it works fine 00:03:42 <PublicServer> <Thorinbur> aint that beauty? 00:03:58 <PublicServer> <Dominik2000> very good :) 00:04:52 <PublicServer> <Dominik2000> on the pickup side there is an problem with the waiting spaces 00:04:52 <PublicServer> <Thorinbur> works like a charm 00:05:14 <PublicServer> <Thorinbur> well you can try and fix it :) 00:06:27 <PublicServer> <Thorinbur> not sure about middle line 00:07:12 <PublicServer> <Dominik2000> better oi think 00:07:40 <PublicServer> <Dominik2000> no 00:07:42 <PublicServer> <Thorinbur> second train might just block 00:07:49 <PublicServer> <Thorinbur> i am never sure on diagonalls 00:08:07 <PublicServer> <Dominik2000> second train is perfect but the signal is always red 00:08:09 <PublicServer> <Dominik2000> ^^ 00:08:32 <PublicServer> *** made screenshot at 0003E3D8: http://ps.openttdcoop.org/publicserver/webcam/0003E3D8.png 00:09:30 <PublicServer> <Dominik2000> oooops 00:09:36 <PublicServer> <Dominik2000> take a pbs :) 00:09:55 <PublicServer> <Thorinbur> oh 00:10:05 <PublicServer> <Thorinbur> you are talking about merge after pickup? 00:10:15 <PublicServer> <Dominik2000> yep 00:10:25 <PublicServer> <Thorinbur> i was talking about station itself where was small error as well 00:10:32 <PublicServer> <Dominik2000> oh sorry 00:12:13 <PublicServer> <Thorinbur> i made slightly longer prio on 3r 00:12:43 <PublicServer> <Dominik2000> can we make on all lanes 00:14:43 <PublicServer> <Thorinbur> i whink 00:14:53 <PublicServer> <Thorinbur> *think 00:15:03 <PublicServer> <Thorinbur> fail 00:16:47 <PublicServer> <Dominik2000> why fail? 00:17:21 <PublicServer> <Thorinbur> second train was blocking 00:17:29 <PublicServer> <Thorinbur> entry line 00:17:43 <PublicServer> <Thorinbur> i moved it to gain half a tile 00:17:54 <PublicServer> <Dominik2000> ok and on 2nd? 00:18:06 <PublicServer> <Thorinbur> not sure 00:18:23 <PublicServer> <Thorinbur> 2nd should be fine 00:19:01 <PublicServer> <Thorinbur> now first line works :) 00:19:16 <PublicServer> <Dominik2000> they don't like the second 00:19:49 <PublicServer> <Thorinbur> doesnt matter 00:19:55 <PublicServer> <Dominik2000> yep 00:20:07 <PublicServer> <Dominik2000> works very well 00:20:35 <PublicServer> <Thorinbur> ^^ 00:20:43 <PublicServer> <Dominik2000> very good 00:20:46 <PublicServer> <Dominik2000> :) 00:21:49 <PublicServer> *** Thorinbur has left the game (leaving) 00:22:15 <Thorinbur> Ok i am off to play some L4D2, will be back later today prob. 00:22:25 <Thorinbur> That was nice building session 00:22:29 <Thorinbur> only two crashes XD 00:22:29 <Dominik2000> ok bye :) 00:22:39 <Dominik2000> yeah :) very well 00:22:44 *** Thorinbur has quit IRC 00:23:31 <PublicServer> *** Dominik2000 has left the game (leaving) 00:23:33 <PublicServer> *** made screenshot at 0003E7C1: http://ps.openttdcoop.org/publicserver/webcam/0003E7C1.png 00:23:41 *** Dominik2000 has quit IRC 00:34:11 <PublicServer> *** thomashauk has left the game (leaving) 00:34:11 <PublicServer> *** Game paused (number of players) 01:37:46 *** Pixelator has joined #openttdcoop 02:18:18 *** Pixelator has quit IRC 02:18:38 *** Pixelator has joined #openttdcoop 02:18:44 *** thomashauk has left #openttdcoop 02:18:54 *** Pixelator has quit IRC 03:10:18 *** Pixelator has joined #openttdcoop 03:12:01 *** Pixelator has quit IRC 03:13:17 *** Pixelator has joined #openttdcoop 03:35:26 <Pixelator> !screen 03:35:26 <PublicServer> *** Pixelator liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0003E7C1.png) 03:35:43 *** Pixelator has quit IRC 04:39:52 *** Steven has joined #openttdcoop 04:56:04 *** Steven has quit IRC 04:58:07 <PublicServer> *** Xotic750 has joined spectators 06:40:25 *** Vinnie_nl has joined #openttdcoop 06:40:27 *** Vinnie_nl has left #openttdcoop 07:26:32 *** Tray has joined #openttdcoop 07:38:52 *** sla_ro|master has joined #openttdcoop 07:41:41 *** Vinnie_nl has joined #openttdcoop 07:48:49 *** Vinnie_nl has quit IRC 07:55:52 *** Vinnie_nl has joined #openttdcoop 08:01:50 *** pugi has joined #openttdcoop 08:23:08 *** Progman has joined #openttdcoop 08:27:41 *** Tray has quit IRC 08:30:21 *** Dominik2000 has joined #openttdcoop 08:30:24 <Dominik2000> hello 08:32:30 *** DayDreamer has joined #openttdcoop 08:35:53 <dihedral> hi 08:53:26 *** Eightbitpwny has left #openttdcoop 09:05:00 *** Progman has quit IRC 09:20:06 *** MDGreinOffice has quit IRC 09:24:44 *** TWerkhoven has joined #openttdcoop 09:25:50 <PublicServer> *** Game still paused (number of players) 09:25:53 <PublicServer> *** TWerkhoven joined the game 09:34:47 *** Progman has joined #openttdcoop 10:04:03 *** DayDreamer has quit IRC 10:30:58 <PublicServer> *** Game still paused (number of players) 10:30:59 <PublicServer> *** Mazur joined the game 10:31:55 <PublicServer> <Mazur> No need to join atm, guys, only sightseeing. 10:33:22 <TWerkhoven> :) 10:42:46 *** Dominik2000 has quit IRC 10:50:29 *** pugi has quit IRC 11:02:47 *** sla_ro|master has quit IRC 11:31:11 *** Vinnie_nl has joined #openttdcoop 11:31:19 <Vinnie_nl> !playercount 11:31:20 <PublicServer> Vinnie_nl: Number of players: 3 (2 spectators) 11:31:42 <Vinnie_nl> !password 11:31:42 <PublicServer> Vinnie_nl: flicks 11:31:50 <PublicServer> *** Game still paused (number of players) 11:31:50 <PublicServer> *** Game unpaused (number of players) 11:31:52 <PublicServer> *** Vinnie joined the game 11:31:56 <PublicServer> <Vinnie> hey 11:32:39 *** TWerkhoven2 has joined #openttdcoop 11:33:04 <PublicServer> *** Vinnie has left the game (connection lost) 11:33:05 <PublicServer> *** Game paused (number of players) 11:33:57 <PublicServer> *** Game still paused (number of players) 11:33:57 <PublicServer> *** Game unpaused (number of players) 11:34:00 <PublicServer> *** Vinnie joined the game 11:35:25 *** yorick_ has joined #openttdcoop 11:36:30 *** Dilandau_ has joined #openttdcoop 11:36:40 <PublicServer> *** Vinnie has left the game (connection lost) 11:36:40 <PublicServer> *** Game paused (number of players) 11:37:56 *** TWerkhoven has quit IRC 11:37:56 *** dihedral has quit IRC 11:37:56 *** Xotic750 has quit IRC 11:37:56 *** yorick has quit IRC 11:37:56 *** avdg has quit IRC 11:37:56 *** SmatZ has quit IRC 11:37:56 *** Dilandau has quit IRC 11:37:57 *** Dilandau_ is now known as Dilandau 11:38:40 <PublicServer> *** made screenshot at 00002063: http://ps.openttdcoop.org/publicserver/webcam/00002063.png 11:41:12 *** dihedral has joined #openttdcoop 11:41:20 *** SmatZ has joined #openttdcoop 11:41:20 *** ChanServ sets mode: +o SmatZ 11:41:24 *** avdg has joined #openttdcoop 11:48:13 *** Xotic750 has joined #openttdcoop 11:50:11 *** Absolutis has joined #openttdcoop 11:50:22 <Absolutis> hi 12:16:49 *** Vinnie_nl is now known as Guest16106 12:16:49 *** Vinnie_nl_ has joined #openttdcoop 12:16:49 *** Vinnie_nl_ is now known as Vinnie_nl 12:16:58 <Vinnie_nl> !password 12:16:58 <PublicServer> Vinnie_nl: soured 12:17:05 <PublicServer> *** Game still paused (number of players) 12:17:05 <PublicServer> *** Game unpaused (number of players) 12:17:08 <PublicServer> *** Vinnie joined the game 12:19:24 <PublicServer> <Vinnie> anyone active now? 12:19:51 <PublicServer> *** Vinnie has left the game (leaving) 12:19:51 <PublicServer> *** Game paused (number of players) 12:21:41 <Mazur> Hi, Vin. No, I'm not, I was looking around to see what poeple were talking and working about last night, and stayed in after for others to be able to play. 12:25:03 *** TroyMcClure has joined #openttdcoop 12:26:03 <TroyMcClure> !password 12:26:03 <PublicServer> TroyMcClure: thresh 12:26:15 <PublicServer> *** Game still paused (number of players) 12:26:16 <PublicServer> *** Troy McClure joined the game 12:26:47 <PublicServer> *** Troy McClure has joined company #1 12:26:47 <PublicServer> *** Game unpaused (number of players) 12:27:39 <PublicServer> <Mazur> Moar ning. 12:27:51 <PublicServer> <Troy McClure> afternoon ;) 12:29:09 <PublicServer> <Troy McClure> any WIP? 12:29:28 <PublicServer> <Mazur> Not at the moment, you're the first to come and play. 12:29:54 <PublicServer> <Mazur> But we have reached train limit, so we need to check for problems and solve those. 12:30:08 <PublicServer> <Troy McClure> I cant see problems with flow, if everything is paused ;) 12:30:22 <PublicServer> <Mazur> But we're not paused. 12:30:44 <PublicServer> <Troy McClure> no, but I was spectating at first 12:30:50 <PublicServer> <Troy McClure> and we were then 12:31:08 <PublicServer> <Mazur> Indeed. I had sort of noticed that. 12:31:32 <PublicServer> <Mazur> On account of the trains not moving all that much. 12:31:45 <PublicServer> <Troy McClure> :P 12:32:11 <PublicServer> <Troy McClure> btw, why did the nightly version change? 12:32:41 <PublicServer> <Mazur> And the server sort of mumlbing about your having joined and paused because of number of players, and, since I was active, I was betting a little you were spectator. 12:32:56 <PublicServer> <Mazur> Generally because some annoying bug has been fixed. 12:33:51 <PublicServer> <Mazur> Ok, lets decipher that SLH. 12:34:14 <PublicServer> <Troy McClure> checking everything first 12:34:20 <PublicServer> <Mazur> Cool. 12:34:22 <PublicServer> <Troy McClure> seems to be no other problems 12:35:25 <PublicServer> <Mazur> Join before split. 12:35:50 <PublicServer> <Mazur> The on-ramps are before hte off-ramps. 12:36:36 <PublicServer> <Troy McClure> on ramps? off ramps? 12:36:44 <PublicServer> <Troy McClure> what do you mean by that? 12:37:15 <PublicServer> <Mazur> The exits from hte SL onto the ML (joins) are before the exits from hte ML to the SL (splits). 12:38:03 <PublicServer> <Mazur> Making the bit in between extra extra busy. 12:38:33 <PublicServer> <Troy McClure> im currently checking where SLH unloads to SL 12:38:41 <PublicServer> *** made screenshot at 00008009: http://ps.openttdcoop.org/publicserver/webcam/00008009.png 12:38:52 <PublicServer> <Mazur> Just north of the SLH02 sign. 12:39:30 <PublicServer> <Troy McClure> I mean traffic from East to SL 12:40:16 <PublicServer> <Mazur> The ML is North-south here, what do you mean? 12:40:42 <PublicServer> <Troy McClure> from the direction of v's plan 12:42:17 <PublicServer> <Mazur> They enter the SL at !exits 12:42:19 <PublicServer> <Troy McClure> you understand what i mean? 12:43:01 <PublicServer> <Troy McClure> no, isnt it a ML at !exits? 12:43:15 <PublicServer> <Troy McClure> connecting to BBH04? 12:43:51 <PublicServer> <Mazur> Weird, if you go North, you also have a ML. 12:44:14 <PublicServer> <Mazur> Which go to SLH09. 12:44:36 <PublicServer> <Troy McClure> err indeed 12:45:18 <PublicServer> <Troy McClure> err, wait 12:45:22 <PublicServer> <Mazur> Oh, from the South would be the MS. 12:45:40 <PublicServer> <Mazur> No, there is a SLH. 12:46:10 <PublicServer> <Mazur> I'm lost at sea, now. 12:46:17 <PublicServer> <Troy McClure> is SLH02 a full SLH? 12:46:33 <PublicServer> <Mazur> I have no idea what it is anymore. 12:47:12 <PublicServer> <Mazur> The bridges are a SL. 12:47:21 <PublicServer> <Troy McClure> I can only spotthe connection from BBH04 to SLH02, but that's only one leg of the SLH 12:47:31 <TWerkhoven2> its a half-slh 12:47:42 <PublicServer> <Troy McClure> okay, cleared that up 12:47:49 <TWerkhoven2> reason being, no trains from primary should have to go to goods drop, which is the only other thing southbound 12:47:55 <TWerkhoven2> apart from slh01 mebbe 12:48:04 <PublicServer> <Troy McClure> what about eastbound? 12:48:12 <PublicServer> *** TWerkhoven has joined company #1 12:48:40 <PublicServer> <Troy McClure> no trains should go from SLH02 in the direction of SLH01? 12:48:50 <PublicServer> <Mazur> Apparentl they never made an eastbound ML part. 12:48:56 <PublicServer> <TWerkhoven> troy: nope 12:48:59 <PublicServer> <TWerkhoven> no reason 12:49:19 <PublicServer> <TWerkhoven> slh01 is the same i think 12:49:37 <PublicServer> <Troy McClure> okay, then we can focus back on the issue at hand 12:50:30 <PublicServer> <Mazur> If we can increase the number of lines between the waiting bays and that ML split 20 tiles North... 12:51:05 <PublicServer> <Troy McClure> I suggest we already split to north/southbound at SLH02 12:51:11 <PublicServer> <Troy McClure> in the SLH 12:51:21 <PublicServer> <Troy McClure> is that what you mean as well? 12:51:37 <PublicServer> <Mazur> You want to turn it into 3/4 SLH? 12:52:03 <PublicServer> <Mazur> It wasn't waht I meant, but that awas not a good solution, either. 12:52:31 <PublicServer> <Troy McClure> well, the problem might not be too little capacity on SLH02, but join before split 12:52:38 <TWerkhoven2> he wants to split the slh->ml line into 2, and merge each of them to one of the ml lines past the bbh04 split 12:53:41 *** pugi has joined #openttdcoop 12:53:41 <PublicServer> *** made screenshot at 0002AA4D: http://ps.openttdcoop.org/publicserver/webcam/0002AA4D.png 12:55:13 *** pugi has quit IRC 12:57:29 <PublicServer> <Troy McClure> im too laggy now to do this 12:57:43 <PublicServer> <Mazur> Not seeing your plan atm. 12:58:05 <PublicServer> <Mazur> One or two bridges in rthat direction? 12:58:19 <TroyMcClure> the idea is to split the ML at SLH02 12:58:43 <TroyMcClure> and have the connections from SLH02 branch in on those different ML 12:58:56 <TroyMcClure> thereby coupling BBH04 to SLH02 12:59:14 <PublicServer> <Mazur> And you are moving the other ML track. 12:59:33 <TroyMcClure> since the problem is joining at SLH02 to ML, but splitting like 5 tiles further into the BBH 13:00:19 <TroyMcClure> since I dont what to impede traffic too much, I've already made one connection, but that whole thing needs to be redone 13:00:30 <PublicServer> <Mazur> Yes. 13:00:56 <PublicServer> <Mazur> But like this? 13:00:59 <TroyMcClure> it seems, though, that moving just that oneline has already changed a lot 13:01:00 <TroyMcClure> b 13:01:19 <TroyMcClure> but now there's a problem with incoming traffic to SLH02 13:01:35 <PublicServer> <Mazur> I've not connected hte second bridge yet, as I don;t want to remove the prio until I'm sure of what you want. 13:01:39 <TroyMcClure> that one left tunnel has little capacity 13:01:55 <TroyMcClure> what you're doing now is not what i wanted 13:02:05 <PublicServer> <Mazur> It laready was a single connection, not? 13:02:07 <TroyMcClure> I want to seperate all 3 mainlines 13:02:26 <TroyMcClure> not just the southernmost 13:02:47 <PublicServer> <Mazur> South is in te bottom-right corner of the screen. 13:03:28 <TroyMcClure> southwest than 13:03:37 <PublicServer> <Mazur> I've made a split off from the western ML track to allow the others to offshoot underneath. 13:04:11 <PublicServer> <Troy McClure> sign/ 13:04:26 <PublicServer> <Mazur> So we could move the West line over frmo where it is onto the bridges. 13:05:44 <PublicServer> <Troy McClure> old 3rd needs to stay in place, in other form, to direction of East 13:06:03 <PublicServer> <Troy McClure> west 13:06:09 <PublicServer> <Troy McClure> sorry, to west 13:06:20 <PublicServer> <Troy McClure> no, north 13:06:22 <PublicServer> <Troy McClure> aargh 13:06:43 <PublicServer> <Troy McClure> old to north, new to west 13:06:56 <PublicServer> <Troy McClure> thanks for the signs :p 13:07:06 <PublicServer> <Mazur> But you already have new 3rd to west, that connection you completed? 13:07:36 <PublicServer> <Troy McClure> it isnt complete, the idea was to split the SL into two parts 13:07:42 <PublicServer> <Troy McClure> one going north, one going east 13:07:56 <PublicServer> <Troy McClure> the mL needs to be split before that.... 13:08:17 <PublicServer> <Troy McClure> yes, new 3rd to nort 13:08:39 <PublicServer> <Troy McClure> I built that to give space to build other tracks 13:08:42 <PublicServer> *** made screenshot at 0002A855: http://ps.openttdcoop.org/publicserver/webcam/0002A855.png 13:08:48 <PublicServer> <Mazur> So did I. 13:11:37 <PublicServer> <Troy McClure> this is going to be abitch 13:12:53 *** pugi has joined #openttdcoop 13:20:07 <PublicServer> <Troy McClure> ineed to temperarily close the connectiong oing west 13:20:29 <PublicServer> <Troy McClure> ill makea detour in SLH09 13:21:08 <PublicServer> <Mazur> oK. 13:21:26 <PublicServer> <Mazur> It was scary enough just moving that prio without stopping traffic. 13:22:04 <PublicServer> <Troy McClure> detour made 13:23:45 <PublicServer> *** made screenshot at 0002825B: http://ps.openttdcoop.org/publicserver/webcam/0002825B.png 13:24:10 <PublicServer> <Mazur> We can use the temporary bridges I made, ethy are unsnyched, but they can go after the new connections start work. 13:26:40 <PublicServer> <Troy McClure> no 13:27:11 <PublicServer> <Troy McClure> SLH also need s to be connected lateron 13:28:09 <PublicServer> <Mazur> Well, I'm just your helper money, here. 13:28:16 <PublicServer> <Mazur> Direct me as you wish. 13:28:18 <PublicServer> <Mazur> :-) 13:28:29 <PublicServer> <Troy McClure> I know 13:28:47 <PublicServer> <Troy McClure> Im just very laggy here 13:29:30 <PublicServer> <Mazur> Which is why I'm trying to "anticipate your orders". 13:29:35 <PublicServer> <Troy McClure> :P 13:30:03 <PublicServer> <Mazur> Only, unlike a sergeant in the military, I do not have a better idea of how to do thiws than you. 13:32:25 <PublicServer> <Troy McClure> did you do tat/ 13:32:32 <PublicServer> <Mazur> Do what? 13:32:46 <PublicServer> <Troy McClure> kill te fac 13:32:56 <PublicServer> <Mazur> It disappeared, so I bought some land. 13:33:32 <PublicServer> <Troy McClure> doesnt change much 13:33:47 <PublicServer> <Troy McClure> stupid long curve tunnels 13:33:54 <PublicServer> <Mazur> No, but just in case. 13:35:13 <PublicServer> <Troy McClure> dam 13:36:12 <PublicServer> <Mazur> Oh, I can remove the old 2nd track. 13:38:21 <PublicServer> <Mazur> All those bridges one longer> 13:38:44 <PublicServer> *** made screenshot at 00026063: http://ps.openttdcoop.org/publicserver/webcam/00026063.png 13:39:29 <PublicServer> <Mazur> Oh. 13:41:21 <PublicServer> <Mazur> Not? 13:41:31 <PublicServer> <Troy McClure> yes, butim too slow 13:49:03 *** Progman_ has joined #openttdcoop 13:49:34 *** Progman has quit IRC 13:49:41 *** Progman_ is now known as Progman 13:50:27 <TroyMcClure> this is getting real slow for me now 13:50:47 <TroyMcClure> !pause 13:50:47 <PublicServer> TroyMcClure: you must be channel op to use !pause 13:51:01 <PublicServer> *** Troy McClure has paused the server. 13:51:03 <PublicServer> *** Game paused (number of players) 13:51:05 <PublicServer> *** Troy McClure has left the game (connection lost) 13:51:16 <TroyMcClure> !password 13:51:16 <PublicServer> TroyMcClure: chowed 13:51:24 <KenjiE20> !rcon pause_on_join 13:51:24 <PublicServer> KenjiE20: players 13:51:24 <PublicServer> KenjiE20: server_info 13:51:24 <PublicServer> KenjiE20: clients 13:51:24 <PublicServer> KenjiE20: echo doneclientcount 13:51:24 <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Binnbridge Transport' Year Founded: 1950 Money: 14074564437 Loan: 0 Value: 14083087781 (T:1666, R:0, P:0, S:0) unprotected 13:51:26 <PublicServer> KenjiE20: Current/maximum clients: 4/255 13:51:26 <PublicServer> KenjiE20: Current/maximum companies: 1/ 1 13:51:28 <PublicServer> KenjiE20: Current/maximum spectators: 2/10 13:51:28 <PublicServer> KenjiE20: Client #1 name: 'PublicServer' company: 255 IP: server 13:51:30 <PublicServer> KenjiE20: Client #883 name: 'TWerkhoven' company: 1 IP: 94.175.180.29 13:51:30 <PublicServer> KenjiE20: you have 6 more messages 13:51:32 <PublicServer> *** Troy McClure joined the game 13:51:33 <KenjiE20> ffs 13:51:38 <KenjiE20> !rcon pause_on_join 13:51:38 <PublicServer> KenjiE20: Current value for 'pause_on_join' is: 'on' (min: 0, max: 1) 13:51:45 <PublicServer> <Troy McClure> youve got an idea what to do,Mazur? 13:51:51 <PublicServer> <Troy McClure> what is it Kenji? 13:51:59 <KenjiE20> silly hacky hack :p 13:52:03 <KenjiE20> see IRC 13:52:18 <TroyMcClure> ah, k 13:52:19 <Mazur> Only in broad lines. 13:52:50 <Mazur> I know the current 1st track exit to west must be a temp, because it's after the join, still. 13:52:57 <PublicServer> <Troy McClure> you can see where there's a SL join to East line? 13:53:17 <PublicServer> <Troy McClure> a 3rd line still needs to be connected 13:53:20 <PublicServer> *** Troy McClure has joined company #1 13:53:28 <PublicServer> <Mazur> To the west, you mean? 13:53:34 <PublicServer> <Troy McClure> yes, west 13:53:44 <PublicServer> *** made screenshot at 00028855: http://ps.openttdcoop.org/publicserver/webcam/00028855.png 13:54:02 <PublicServer> <Mazur> We have 3rd to hte west, a temp 1st to the west. 13:54:22 <PublicServer> <Mazur> And a second to the west from !half SLH. 13:54:33 <PublicServer> <Mazur> Yes. 13:55:19 <PublicServer> <Troy McClure> okay, how to connect SL to West? 13:55:41 *** Thorinbur has joined #openttdcoop 13:55:47 <PublicServer> <Troy McClure> I think it needsto go under those bridges too 13:55:59 <Thorinbur> !password 13:55:59 <PublicServer> Thorinbur: culled 13:56:14 <PublicServer> <Mazur> It could use the current bit of track under neath those bridges. 13:56:17 <Thorinbur> morning (at 3 pm) 13:56:23 <PublicServer> <Troy McClure> morning 13:56:29 <Mazur> Moar ning. 13:56:36 <PublicServer> <Troy McClure> yes, but you need another rail for the 3rd line 13:56:43 <PublicServer> <Troy McClure> so the bridges needto be extended 13:56:57 <PublicServer> <Mazur> Ok, so lengthen all four bridges. 13:57:06 <PublicServer> <Mazur> By one. 13:57:08 <PublicServer> *** Game still paused (number of players) 13:57:11 <PublicServer> *** Thorinbur joined the game 13:57:15 <PublicServer> <Troy McClure> yes, redo those splits again 13:57:23 <PublicServer> <Troy McClure> and why is that one out sync? 13:57:35 <PublicServer> <Thorinbur> why is it paused? 13:57:42 <PublicServer> <Mazur> Because that one will be gone once the new splits and joins are in place. 13:57:48 <PublicServer> <Troy McClure> so I can still see what the situation is 13:57:51 <PublicServer> <Troy McClure> without lagging 13:57:57 <PublicServer> <Troy McClure> sorry thorinbur 13:58:16 <PublicServer> <Thorinbur> oh ok (it said it is because of umber of players 13:58:19 <PublicServer> <Troy McClure> okay 13:58:22 <Mazur> !unpause 13:58:22 <PublicServer> Mazur: you must be channel op to use !unpause 13:58:29 <PublicServer> <Troy McClure> no, Kenji paused it 13:58:41 <KenjiE20> no I didn't 13:58:43 <PublicServer> <Thorinbur> what are you working on? 13:58:45 <PublicServer> <Troy McClure> because I wanted him too ;) 13:58:56 <PublicServer> <Troy McClure> SLH02=BBH04 13:59:21 <PublicServer> <Troy McClure> we're splitting the ML before the join withSLH02 13:59:32 <PublicServer> <Troy McClure> but the SL needs to be connected to both... 13:59:47 <PublicServer> <Troy McClure> okay, Mazur, ready? 13:59:54 <PublicServer> <Mazur> Hardly. 14:00:00 <PublicServer> <Troy McClure> I'll see what i can get doen 14:00:04 <PublicServer> *** Troy McClure has enabled autopause mode. 14:00:04 <PublicServer> *** Game unpaused (number of players) 14:00:06 <PublicServer> <Mazur> But It'll have to do. 14:00:20 *** Progman_ has joined #openttdcoop 14:01:06 <PublicServer> *** Troy McClure has left the game (connection lost) 14:01:10 <TroyMcClure> alas 14:01:27 <TroyMcClure> !password 14:01:27 <PublicServer> TroyMcClure: culled 14:01:38 <PublicServer> *** Troy McClure joined the game 14:02:34 <PublicServer> *** Troy McClure has joined company #1 14:05:20 <PublicServer> <Troy McClure> hmmm 14:05:43 <PublicServer> <Thorinbur> can we use pbs before double tunnels near !cl to save one tile? 14:05:52 <PublicServer> <Troy McClure> yeah 14:06:06 <PublicServer> <Thorinbur> i dont know i did not see when it was build 14:06:10 <PublicServer> <Mazur> Then that !cl is no issue. 14:06:19 *** Progman has quit IRC 14:06:23 *** Progman_ is now known as Progman 14:07:02 <PublicServer> <Mazur> We stop the SL, let that part of the line clear, remove the connection, start 'em back up. 14:08:43 *** tycoondemon2 has quit IRC 14:08:44 <PublicServer> *** made screenshot at 00029656: http://ps.openttdcoop.org/publicserver/webcam/00029656.png 14:08:50 *** DayDreamer has joined #openttdcoop 14:09:02 *** Dominik2000 has joined #openttdcoop 14:09:06 <Dominik2000> hey 14:09:11 <PublicServer> <Mazur> Hi, Dom. 14:09:13 <PublicServer> <Thorinbur> hello 14:09:35 <Dominik2000> every day the same people :) 14:10:15 <Dominik2000> is there anything new? 14:10:18 <Dominik2000> !password 14:10:56 <Dominik2000> !password 14:11:19 *** Thorinbur_ has joined #openttdcoop 14:11:22 <PublicServer> <Thorinbur> why are you building that?? 14:13:17 <PublicServer> <Troy McClure> the !cnnect me to SL 14:13:17 <PublicServer> <Thorinbur> isnt it merged on the merger? 14:13:17 <PublicServer> <Troy McClure> needs more space to makethe turn propwerly 14:13:17 <PublicServer> <Troy McClure> its hacked now 14:13:17 <PublicServer> <Troy McClure> so movint all a bit East might help 14:13:18 <PublicServer> <Troy McClure> unless youve got a better idea 14:13:18 <PublicServer> <Thorinbur> i am still at the stage of figuring out what goes where and where it needs to :) 14:13:20 <PublicServer> <Troy McClure> k 14:13:34 <PublicServer> <Troy McClure> B needs to be connectedto A 14:13:41 <Dominik2000> !password 14:13:48 <PublicServer> <Troy McClure> currently, it is hacked 14:13:52 <Dominik2000> why no password? 14:14:10 <PublicServer> <Thorinbur> i see no prios no waiting spaces no good choices 14:14:16 <PublicServer> Dominik2000: pollen 14:14:16 <PublicServer> Dominik2000: pollen 14:14:16 <PublicServer> Dominik2000: pollen 14:14:32 <PublicServer> <Mazur> Because you did not join. 14:14:32 <PublicServer> *** Dominik2000 joined the game 14:14:48 <PublicServer> <Dominik2000> oh 14:14:54 <PublicServer> <Troy McClure> wanna pausefora moment to look at the situation? 14:14:57 <PublicServer> <Dominik2000> i have to join to get the password? 14:15:07 <PublicServer> <Thorinbur> password is for the company not the server i think 14:15:09 <PublicServer> <Mazur> No, you have to have the password to join. 14:15:15 <PublicServer> <Troy McClure> -_- 14:15:33 <PublicServer> <Mazur> Spectating is free. 14:15:47 <PublicServer> <Dominik2000> ok it works now :) 14:15:49 <PublicServer> <Dominik2000> where are you building? 14:15:51 <PublicServer> <Thorinbur> you can ause if you want 14:15:53 <PublicServer> <Troy McClure> SLH02 14:15:55 <PublicServer> <Thorinbur> SLH 02 14:15:56 <PublicServer> <Mazur> SLH 02. 14:15:57 <PublicServer> <Thorinbur> ^^ 14:16:03 <PublicServer> <Troy McClure> clear :P 14:16:21 <PublicServer> <Dominik2000> thanks 14:16:38 *** Thorinbur has quit IRC 14:16:43 <PublicServer> <Mazur> I'm gonna grab a bite, and catch up on the news, back later. 14:16:46 *** Thorinbur_ is now known as Thorinbur 14:16:53 <PublicServer> <Mazur> ~\o/~ 14:16:59 <PublicServer> *** Mazur has left the game (leaving) 14:17:24 <PublicServer> *** Dominik2000 has left the game (connection lost) 14:17:27 <Dominik2000> hmm 14:18:16 <PublicServer> *** Dominik2000 joined the game 14:23:22 *** Maraxus has joined #openttdcoop 14:23:44 <PublicServer> *** made screenshot at 0002864D: http://ps.openttdcoop.org/publicserver/webcam/0002864D.png 14:23:59 <PublicServer> <Troy McClure> no, its double connected then 14:24:05 *** tycoondemon has joined #openttdcoop 14:24:10 <PublicServer> <Thorinbur> i just moved existing one a tile 14:24:12 <PublicServer> <Troy McClure> and youre using wooden bridges 14:24:20 <PublicServer> <Troy McClure> I alread moved them 4 14:24:26 <PublicServer> <Troy McClure> wait 14:24:30 <Maraxus> !password 14:24:30 <PublicServer> Maraxus: awning 14:24:48 <PublicServer> *** Maraxus joined the game 14:24:52 <PublicServer> <Maraxus> hi 14:24:54 <PublicServer> <Thorinbur> i used ctrl build for bridge thus used wooden :) 14:25:38 <PublicServer> <Thorinbur> i see you did move it :) 14:27:39 <PublicServer> <Troy McClure> gd 14:28:13 <PublicServer> <Thorinbur> cannot clone them, train limit 14:30:33 <PublicServer> <Thorinbur> they are slowing down on double s turn 14:38:10 <PublicServer> <Troy McClure> I thnk that's it 14:38:18 <PublicServer> <Thorinbur> one more thing 14:38:28 <PublicServer> <Troy McClure> sign it? 14:38:31 <PublicServer> <Thorinbur> at !problem trains are slowing down on double s 14:38:45 <PublicServer> *** made screenshot at 0002824A: http://ps.openttdcoop.org/publicserver/webcam/0002824A.png 14:38:51 <PublicServer> <Thorinbur> you need to move bridges one tile north 14:39:01 <PublicServer> <Thorinbur> but it is possible fortunatey 14:39:33 <PublicServer> <Troy McClure> it is, or isnot? 14:39:40 <PublicServer> <Thorinbur> it is possible 14:40:10 <PublicServer> <Thorinbur> hmm 14:42:14 <PublicServer> <Troy McClure> still double s 14:42:51 <PublicServer> <Troy McClure> ah, isee 14:43:16 <PublicServer> <Thorinbur> fied 14:43:34 <PublicServer> <Thorinbur> *fixed 14:44:39 <PublicServer> <Troy McClure> what's it called what we've done? 14:44:53 <PublicServer> <Thorinbur> rebuild? 14:45:20 <PublicServer> <Troy McClure> only the exiting path 14:45:31 <PublicServer> <Troy McClure> plus we've extended BBH04 into SLH02 14:45:51 <PublicServer> <Dominik2000> is there anything to do? 14:46:02 <PublicServer> <Thorinbur> i think it is finished 14:46:12 <PublicServer> <Troy McClure> well, ther is one thing still wrong with SLH02 14:46:30 <PublicServer> <Troy McClure> two actually 14:46:43 *** pugi has quit IRC 14:46:54 <PublicServer> <Troy McClure> the outer two tracks going into SLH02 are single tunnels 14:47:24 <PublicServer> <Thorinbur> oh 14:47:30 <PublicServer> <Thorinbur> thats no good 14:47:40 <PublicServer> <Thorinbur> it is stoping the ml 14:47:42 <PublicServer> <Troy McClure> but that was already the case when we began 14:47:49 <PublicServer> *** Dominik2000 has left the game (connection lost) 14:47:57 <PublicServer> <Troy McClure> no, other bridges are stopping ML 14:48:03 <Dominik2000> !password 14:48:04 <PublicServer> Dominik2000: spleen 14:48:04 <PublicServer> <Troy McClure> in SLH02 14:48:12 <PublicServer> *** Dominik2000 joined the game 14:48:38 <PublicServer> <Troy McClure> and Prondinghattan Forest 14:49:03 <PublicServer> <Thorinbur> bleh SL is all stopped 14:49:05 <Vinnie_nl> !password 14:49:05 <PublicServer> Vinnie_nl: spleen 14:49:26 <PublicServer> *** Vinnie joined the game 14:49:27 <PublicServer> <Vinnie> hey 14:49:30 <PublicServer> <Maraxus> hi 14:49:35 <PublicServer> <Vinnie> some nice activity 14:51:00 <PublicServer> <Dominik2000> hmm 14:51:16 <PublicServer> <Troy McClure> problem is !this bridge in SLH 14:51:37 <PublicServer> <Dominik2000> yep 14:51:49 <PublicServer> <Thorinbur> it is as well 14:51:57 <PublicServer> <Thorinbur> there re a lot of problems with i 14:52:52 <PublicServer> <Vinnie> SLH 02 :( 14:53:10 <PublicServer> <Vinnie> you need one tile more? 14:53:14 <PublicServer> <Dominik2000> yes 14:53:45 <PublicServer> *** made screenshot at 0002BA4E: http://ps.openttdcoop.org/publicserver/webcam/0002BA4E.png 14:53:57 <PublicServer> <Vinnie> there 14:54:31 *** pugi has joined #openttdcoop 14:55:11 <PublicServer> <Dominik2000> is this a sync problem? 14:55:15 <PublicServer> <Vinnie> no 14:55:17 <PublicServer> <Thorinbur> now 14:55:19 <PublicServer> <Thorinbur> no 14:55:21 <PublicServer> <Vinnie> it is a sl exit 14:55:27 <PublicServer> <Vinnie> does not matter that mutch 14:55:31 <PublicServer> <Dominik2000> ok 14:55:36 <PublicServer> <Dominik2000> only on entry 14:55:46 <PublicServer> <Vinnie> on mainline 14:55:53 <PublicServer> <Dominik2000> ok 14:56:03 <PublicServer> <Thorinbur> are you moving your station? 14:56:19 <PublicServer> <Troy McClure> yes 14:56:43 <PublicServer> <Vinnie> does goods need a 4th line? 14:56:54 <PublicServer> <Thorinbur> dont know 14:57:13 <PublicServer> <Dominik2000> mhm 14:57:17 <PublicServer> <Dominik2000> seems so 14:59:57 <PublicServer> <Troy McClure> done? 15:01:23 <PublicServer> <Thorinbur> we done? 15:01:28 <PublicServer> <Troy McClure> think so 15:02:41 <PublicServer> <Troy McClure> Dominik, you helped withSLH02 too? 15:02:47 <PublicServer> <Dominik2000> yeah little 15:03:05 <PublicServer> <Troy McClure> k ;) 15:03:40 <PublicServer> <Thorinbur> haha tl is 1666 15:03:46 <PublicServer> <Vinnie> it still looks the same 15:04:00 <PublicServer> <Thorinbur> train limit 15:04:10 <PublicServer> <Thorinbur> oh slh 15:04:36 <PublicServer> <Thorinbur> there is a different merge to the west 15:04:47 <PublicServer> <Thorinbur> and some things had to be moved 15:04:58 <PublicServer> <Vinnie> ohh you intergrated the SLH into the BBH 15:05:08 <PublicServer> <Troy McClure> yes 15:05:24 <PublicServer> <Troy McClure> there was a jam from SL into SLH 15:05:32 <PublicServer> <Troy McClure> this is the cleanest option 15:06:26 <PublicServer> <Thorinbur> bt vinnie 15:06:36 <PublicServer> <Thorinbur> your sign near mergger is outdated ^^ 15:06:44 <PublicServer> <Thorinbur> it is 3+3->3 now 15:06:53 <PublicServer> <Thorinbur> and it is having difficulties 15:06:59 <PublicServer> <Vinnie> yes 15:07:12 <PublicServer> <Thorinbur> i think it might need 4th line :( 15:07:24 <PublicServer> <Vinnie> 4th line means SLH 02 again :) 15:07:34 <PublicServer> <Troy McClure> screw you guys 15:07:36 <PublicServer> <Troy McClure> im going home 15:07:42 <PublicServer> *** Troy McClure has joined spectators 15:07:46 <PublicServer> <Vinnie> Troy Cartman 15:07:52 <PublicServer> <Troy McClure> :P 15:08:02 <PublicServer> <Troy McClure> seriously 4th line? 15:08:04 <PublicServer> <Thorinbur> look at the amount of traffic going in on boh lines 15:08:15 <PublicServer> <Troy McClure> hmmm 15:08:21 <PublicServer> <Thorinbur> i dont think best merger could deal with that 15:08:46 <PublicServer> *** made screenshot at 00028A5B: http://ps.openttdcoop.org/publicserver/webcam/00028A5B.png 15:08:50 <PublicServer> <Troy McClure> you could try to put that end of SLH into BBH too 15:08:52 <PublicServer> <Thorinbur> btw it jammed preety bad now 15:09:17 <PublicServer> <Troy McClure> dont remember it being that busy earlier 15:09:24 <PublicServer> <Thorinbur> slh is fine 15:09:35 <PublicServer> <Vinnie> it has waves 15:09:38 <PublicServer> <Thorinbur> maybe it is hickup after rebuild 15:09:46 <PublicServer> <Vinnie> before that merger was ok 15:09:48 <PublicServer> <Troy McClure> yes, but you have, once again, join (inBBH) before split (SLH) 15:10:06 <PublicServer> <Vinnie> imo you dont have the space to do that 15:10:14 <PublicServer> *** Dominik2000 has joined spectators 15:10:16 <PublicServer> <Troy McClure> yes, but traffic from SLH to BBH was jamming, now it has to deal withmore traffic 15:10:23 <PublicServer> <Troy McClure> lets just see how this goes 15:10:43 <PublicServer> <Thorinbur> west ml looks mostly clear now 15:10:45 <PublicServer> <Troy McClure> there s not much from east nw 15:10:51 <PublicServer> <Troy McClure> *west, indeed 15:10:53 <PublicServer> <Thorinbur> probably it was just a wave after rebuild 15:11:15 <PublicServer> <Thorinbur> btw merger could use some more balanced waiting spaces 15:11:26 <PublicServer> <Thorinbur> or 15:11:38 <PublicServer> <Thorinbur> maybe i just saw something that is not there 15:11:56 <PublicServer> <Thorinbur> no sorry it is fine 15:11:58 <PublicServer> <Vinnie> i believe it is already balanced 15:12:00 <PublicServer> <Thorinbur> it is 15:12:22 <PublicServer> <Thorinbur> just all three bays were full and one was under a bridge 15:12:34 <PublicServer> <Thorinbur> and i thought train was blocking entry 15:14:03 <PublicServer> <Thorinbur> good thing is i dodnt see any slowdown o SLH now 15:14:26 <PublicServer> <Troy McClure> I see all kinds of slowdowns 15:14:40 <PublicServer> <Troy McClure> but probably has to do with lagging issues onmy side ^^ 15:14:46 <PublicServer> <Thorinbur> :) 15:15:04 <PublicServer> <Vinnie> nice Ghetto on SLH 01 15:15:22 <PublicServer> *** Dominik2000 has left the game (leaving) 15:15:33 <Dominik2000> ok i have to go :) bye 15:15:36 <Dominik2000> see you later 15:15:38 <PublicServer> <Vinnie> cya 15:15:47 *** Dominik2000 has quit IRC 15:18:02 <PublicServer> *** Troy McClure has joined company #1 15:18:22 <PublicServer> <Troy McClure> SLH06 is slow 15:18:28 <PublicServer> <Vinnie> nope 15:18:30 <PublicServer> <Vinnie> BBH02 jams 15:18:36 <PublicServer> <Vinnie> that makes SLH 06 slow 15:18:54 <PublicServer> <Thorinbur> damn 15:19:06 <PublicServer> <Thorinbur> you fix one place jam moves elswere 15:19:18 <PublicServer> <Vinnie> welcome to coop gameplay 15:19:28 <PublicServer> <Thorinbur> I know thats why i love it 15:19:43 <PublicServer> <Vinnie> i say we can do two things 15:19:49 <PublicServer> <Vinnie> make that ML 4 lines 15:19:51 <PublicServer> <Thorinbur> getting good train count on single is... time consuming 15:20:01 <PublicServer> <Vinnie> or make a new SLH and get some primaries on that 15:20:31 <PublicServer> <Troy McClure> BBH02 is slow? 15:20:53 <PublicServer> <Troy McClure> I hope you mean BBH03, causeSLH06 is a long way from BBH02 15:20:55 <PublicServer> <Vinnie> nope i mean the merger from BBH 03 to BBH04 15:21:01 <PublicServer> <Thorinbur> outer line is mostly empty thou 15:21:07 <PublicServer> <Vinnie> wrong number :P 15:21:07 <PublicServer> <Thorinbur> south line it is 15:21:50 <PublicServer> <Vinnie> huge parts of the network need a 4th line :( 15:22:04 <PublicServer> <Troy McClure> try doing a 3rd first in BBH03 15:23:33 <PublicServer> <Thorinbur> why i there sign saying 3rd north Vinnie? when there are two? XD 15:23:47 <PublicServer> *** made screenshot at 0000329E: http://ps.openttdcoop.org/publicserver/webcam/0000329E.png 15:24:19 <PublicServer> <Thorinbur> oh ok you merged three inputs into existing 2 line ways 15:24:21 <PublicServer> <Thorinbur> brb 15:24:28 <PublicServer> <Vinnie> let me ask you this. why make a line 3 lanes to go and 2 lanes back? 15:24:54 <PublicServer> <Troy McClure> me? 15:28:18 <PublicServer> <Vinnie> anyone has a plan for BBH 03? 15:28:28 <PublicServer> <Troy McClure> no, still checking 15:28:38 <PublicServer> <Troy McClure> but there appears to be slows inside of it 15:28:49 <PublicServer> <Troy McClure> straight/diagonal signal slows 15:28:52 <PublicServer> <Vinnie> see the merger jamming a little 15:29:10 <PublicServer> <Vinnie> that jam can go back to SLH 06 15:29:21 <PublicServer> <Troy McClure> try looking !here 15:29:28 <PublicServer> <Troy McClure> perhaps you can see it better 15:29:52 <PublicServer> <Troy McClure> but i think trains going up there s50% of the time slow 15:29:58 <PublicServer> <Troy McClure> cant find the root cause 15:30:54 <PublicServer> *** Vinnie has left the game (connection lost) 15:31:08 *** pugi has quit IRC 15:31:09 <Vinnie_nl> we are talking about the inner track there? 15:31:12 <Vinnie_nl> !password 15:31:12 <PublicServer> Vinnie_nl: smites 15:31:19 <PublicServer> <Troy McClure> just changed one signal 15:31:25 <PublicServer> *** Vinnie joined the game 15:31:35 <PublicServer> <Troy McClure> built an extra, works better now 15:32:43 <PublicServer> <Troy McClure> now only one line on SLH is very busy 15:32:55 <PublicServer> <Vinnie> it are waves 15:33:13 <PublicServer> <Vinnie> but the SLH is to close to the map edge 15:34:22 <PublicServer> <Troy McClure> the inner of the two lines in SLH connects to inner and middle of ml 15:34:44 <PublicServer> <Troy McClure> outer connects to all 3 15:34:54 <PublicServer> <Vinnie> i know i could not find a way to connect to the 3rd 15:35:12 <PublicServer> <Troy McClure> that's okay, its not realy aprobem 15:35:31 <PublicServer> <Troy McClure> SLH is running quite empty 15:35:36 <PublicServer> <Vinnie> before the two sidelines joined and then go to the 3 splits 15:36:07 <PublicServer> <Troy McClure> seems to have soved itself 15:36:45 <PublicServer> <Troy McClure> BBH03-BBH04 doesnt seem to bad now too 15:37:32 <PublicServer> <Troy McClure> hmm, there were a lot of signals missing in BBH03 15:37:40 <PublicServer> <Troy McClure> end of block/begiin of block signals 15:38:33 <PublicServer> <Vinnie> the SW merge also looks very slow 15:38:47 <PublicServer> *** made screenshot at 0003846C: http://ps.openttdcoop.org/publicserver/webcam/0003846C.png 15:39:06 <PublicServer> <Troy McClure> yes but ive suddenly seen an influxof trains from South 15:39:32 <PublicServer> <Vinnie> it is just a bloody wave map 15:39:37 <PublicServer> *** TWerkhoven has left the game (connection lost) 15:39:39 *** TWerkhoven2 has quit IRC 15:41:24 <PublicServer> <Vinnie> but if we go to 1800 trains i thing we need a ML loop of 4 lines 15:41:54 <PublicServer> <Troy McClure> and i think i need a better computer with better internet connection 15:42:10 <PublicServer> <Troy McClure> okay, off 15:42:14 <PublicServer> <Vinnie> cya 15:42:24 <PublicServer> *** Troy McClure has left the game (leaving) 15:42:28 <PublicServer> *** Vinnie has joined spectators 15:46:32 *** Dominik2000 has joined #openttdcoop 15:46:40 <Dominik2000> hello 15:47:05 <Dominik2000> !playercount 15:47:05 <PublicServer> Dominik2000: Number of players: 4 (2 spectators) 15:49:14 <Dominik2000> !players 15:49:16 <PublicServer> Dominik2000: Client 994 is Vinnie, a spectator 15:49:16 <PublicServer> Dominik2000: Client 601 is Xotic750, a spectator 15:49:16 <PublicServer> Dominik2000: Client 956 (Orange) is Thorinbur, in company 1 (Binnbridge Transport) 15:49:16 <PublicServer> Dominik2000: Client 975 (Orange) is Maraxus, in company 1 (Binnbridge Transport) 15:49:57 <PublicServer> <Vinnie> hey dom 15:50:09 <Dominik2000> !password 15:50:09 <PublicServer> Dominik2000: repays 15:50:27 <PublicServer> *** Dominik2000 joined the game 15:50:27 <TroyMcClure> Maraxus hasnt said anything yet, and thurinbor seems afk 15:51:07 <PublicServer> <Maraxus> busy building 15:51:17 <PublicServer> <Dominik2000> where? 15:51:47 <PublicServer> <Maraxus> SLH 01 at the islands 15:53:47 <PublicServer> *** made screenshot at 00038C88: http://ps.openttdcoop.org/publicserver/webcam/00038C88.png 15:56:13 *** LoPo has joined #openttdcoop 15:56:31 <LoPo> !password 15:56:31 <PublicServer> LoPo: cooker 15:57:01 <PublicServer> <Dominik2000> there is a jam on the islands 15:57:02 *** TWerkhoven has joined #openttdcoop 15:57:29 <PublicServer> <Maraxus> there are too many trains on the SL 15:57:37 <PublicServer> <Dominik2000> mhm 15:57:39 <PublicServer> *** LoPo joined the game 15:59:15 <PublicServer> <Thorinbur> back 15:59:29 <PublicServer> <Thorinbur> anything was done when i was afk? 15:59:52 <PublicServer> <Thorinbur> anything is being done atm? 15:59:58 <PublicServer> <Dominik2000> why don't split earlier? 16:00:08 <PublicServer> <Dominik2000> slh 01 islands 16:00:10 <PublicServer> <LoPo> hi and nha im just checking stuff out 16:00:54 <PublicServer> <Maraxus> where would you split? 16:01:06 <PublicServer> <Dominik2000> after the slh 16:01:51 <PublicServer> <Dominik2000> and one line goes to the one island the other to the other 16:02:46 <PublicServer> <Thorinbur> wow so many stations on that little island it needs ssh XD 16:02:53 <PublicServer> <Thorinbur> side stations hub XD 16:03:01 <PublicServer> <Dominik2000> but maybe it's an stupid idea 16:04:17 <PublicServer> <Thorinbur> there are too many trains for wood 16:04:28 <PublicServer> <Dominik2000> yes we need more waiting space 16:04:30 <PublicServer> <Thorinbur> there are 70 trains on that line 16:04:45 <PublicServer> <Maraxus> if it could fit an overflow depot at the wood stations would probably solve the problem 16:05:12 <PublicServer> <LoPo> possible yres 16:05:14 <PublicServer> <LoPo> yes 16:05:16 <PublicServer> <Dominik2000> where? 16:05:23 <PublicServer> <Thorinbur> near wood stations 16:05:25 <PublicServer> <LoPo> but with PBS harder to build 16:05:47 <PublicServer> <Thorinbur> wood trains are blocking sl and its backing up to the hub 16:05:49 <PublicServer> <Vinnie> V is not gonna like an overflow depot 16:06:36 <PublicServer> <Thorinbur> we could make farm exits go the other way 16:06:42 <PublicServer> <Thorinbur> on the other side of ore station 16:06:48 <PublicServer> <Maraxus> selling some of the trains would probably solve the problem 16:07:18 <PublicServer> <Dominik2000> thats the easiest solution :D 16:07:25 <PublicServer> <Thorinbur> there are 70 freaking trains serving that 16:07:35 <PublicServer> <Thorinbur> and it just 1100 ons 16:08:01 <PublicServer> <Maraxus> the other wood station has 43 16:08:15 <PublicServer> <Thorinbur> it's 1100 combined 16:08:48 <PublicServer> *** made screenshot at 00037586: http://ps.openttdcoop.org/publicserver/webcam/00037586.png 16:08:55 <PublicServer> <Thorinbur> holly shit 16:08:58 <PublicServer> <Thorinbur> that station 16:09:20 <PublicServer> <Thorinbur> and 43 is working fine there :/ 16:10:13 <PublicServer> <Thorinbur> maybe little too much 43 16:10:30 <PublicServer> <Thorinbur> but anyway problem is the left station 16:11:41 <PublicServer> <Thorinbur> hmmm given enought time problem will solve itself XD 16:11:55 <PublicServer> <Thorinbur> industries will grow XD 16:12:01 <PublicServer> <Maraxus> if production gets high enough it probably will 16:12:47 <PublicServer> <Thorinbur> we can move farms exit tot he other side 16:12:57 <PublicServer> <Thorinbur> relieving wood exit a little 16:13:25 <PublicServer> <Thorinbur> but just a minor upgrade i think 16:14:03 <PublicServer> <Maraxus> go ahead 16:16:15 <PublicServer> <Thorinbur> i know it is unsynced and all but it is small pickup exit :) 16:18:45 *** ODM has joined #openttdcoop 16:18:45 *** ChanServ sets mode: +o ODM 16:19:44 <PublicServer> <Thorinbur> damn my poor station 16:19:56 <PublicServer> <Thorinbur> needs more trains XD 16:21:14 <PublicServer> <Dominik2000> ok i have to go 16:21:20 <PublicServer> <Dominik2000> bye 16:21:31 <PublicServer> *** Dominik2000 has left the game (leaving) 16:21:57 <PublicServer> <Thorinbur> i think we need to do as Dominik said 16:22:13 <PublicServer> <Vinnie> bye :P 16:22:15 <PublicServer> <Thorinbur> move the split to the peninsula 16:22:21 <PublicServer> *** Vinnie has left the game (leaving) 16:22:34 <PublicServer> <Thorinbur> and bypass bypass that sataion 16:22:51 <PublicServer> <Thorinbur> there is no space there for overflow without major rebuild 16:23:48 <PublicServer> *** made screenshot at 00034995: http://ps.openttdcoop.org/publicserver/webcam/00034995.png 16:25:31 <PublicServer> <Thorinbur> are you trying to split earlier? 16:25:40 <PublicServer> <Thorinbur> and make two noew bridges go wood? 16:25:54 <PublicServer> <Maraxus> trying to get a seperate entry to the wood station 16:26:05 <PublicServer> <Thorinbur> thats what i thouht 16:28:38 <PublicServer> <Thorinbur> you can just make one go wood other go whatever 16:28:45 <PublicServer> <Thorinbur> since those line were merged earlier 16:28:56 <PublicServer> <Thorinbur> it is not proper LL RR 16:29:52 <PublicServer> <Thorinbur> or we can remove the merge before make 3->2 insteadd of 3->1->2 there is now 16:30:32 <PublicServer> <Thorinbur> you see what i am taliing about? 16:31:01 <PublicServer> <Maraxus> no 16:31:09 <PublicServer> <Thorinbur> it is merged at !merged here and then splited again so you can just take one line and go to that island via new bridges 16:31:23 *** Dominik2000 has quit IRC 16:31:35 <PublicServer> <Thorinbur> and make other bridges go further 16:31:57 <PublicServer> <Thorinbur> or we could make proper merge to two lines instead of merge and immediately split 16:32:11 <PublicServer> <LoPo> we or you?> :P 16:32:20 <PublicServer> <LoPo> jut fix/biuld it :D 16:32:24 <PublicServer> <LoPo> build* 16:32:32 <PublicServer> <Thorinbur> damn you 16:32:34 <PublicServer> <LoPo> just fix and build it :P 16:32:43 <PublicServer> <LoPo> damn me? 16:32:57 <PublicServer> <Thorinbur> for pushing me to do it. i might even try now! 16:33:15 <PublicServer> <LoPo> ^^ ill help :) 16:34:08 <PublicServer> <Thorinbur> but solution depends what will hapen on the island 16:34:14 <PublicServer> <Maraxus> there - might help a bit 16:34:46 <PublicServer> <Thorinbur> you might want to disconnect other brdges now 16:35:00 <PublicServer> <Thorinbur> oh they are already 16:35:10 <PublicServer> <Thorinbur> never mind 16:38:43 <PublicServer> <Thorinbur> hmm i was tryig to fix CL but it will only make other cl worse 16:38:48 <PublicServer> *** made screenshot at 0003586A: http://ps.openttdcoop.org/publicserver/webcam/0003586A.png 16:38:52 <PublicServer> <LoPo> :P 16:39:31 <PublicServer> <Thorinbur> unless... 16:41:03 <PublicServer> <Thorinbur> still will be one but smaller 16:41:25 <PublicServer> <Thorinbur> hmmm 16:41:53 <PublicServer> <Thorinbur> now one bridge cannot get to other station 16:42:17 <PublicServer> <Thorinbur> and making it able to would require pbses and more signal gaps :/ 16:43:00 <PublicServer> <Thorinbur> o he other hand with that X before bridges it is not such a big deal 16:43:31 <PublicServer> <Maraxus> exactly 16:44:43 <PublicServer> <LoPo> k new exit is ready :P 16:44:49 <PublicServer> <Thorinbur> btw looks like it solved a problem or at least eased it 16:45:15 <PublicServer> <Thorinbur> plus now trains can wait on the bridges without stopping whole sl 16:48:22 <PublicServer> <LoPo> k 16:48:24 <PublicServer> <LoPo> :P 16:48:34 <PublicServer> <Maraxus> nice upgrade :) 16:48:40 <PublicServer> <Thorinbur> no more ugly merge 16:48:47 <PublicServer> <Thorinbur> good work 16:48:54 <PublicServer> <LoPo> you guys can build the exit if you want 16:50:08 <PublicServer> <LoPo> whats with that loop :P 16:50:44 <PublicServer> <Thorinbur> loop whare? 16:50:47 <PublicServer> <Thorinbur> on the very north? 16:50:49 <PublicServer> <LoPo> under SLH 01 16:50:57 <PublicServer> <LoPo> at !loop 16:51:04 <PublicServer> <Thorinbur> i see 16:52:06 <PublicServer> <LoPo> afk for a few min 16:52:23 <PublicServer> <Thorinbur> heh LoPo afk nothing will get done 16:52:36 <PublicServer> <LoPo> :P 16:52:37 <PublicServer> <Thorinbur> unles you will do something 16:52:51 <PublicServer> <LoPo> when im back i will see that exit fixed! :D 16:53:05 <PublicServer> <LoPo> just go ahead 16:53:19 <PublicServer> <LoPo> the best way of lerning is by building and make misstakes 16:53:42 <PublicServer> <Thorinbur> i know but it is much easier when you build new hubs 16:53:49 <PublicServer> *** made screenshot at 00036655: http://ps.openttdcoop.org/publicserver/webcam/00036655.png 16:53:50 <PublicServer> <Thorinbur> not rebuild existing ones in use 16:53:53 <PublicServer> <Thorinbur> i have a few 16:54:09 <PublicServer> <Thorinbur> public game 174 16:54:35 <PublicServer> <Thorinbur> it's a shame game was finished early before stress test 16:55:13 <PublicServer> <Thorinbur> it was FIRS game and it got too messy not many trains and my station and hub ended mostly empty 16:55:57 <PublicServer> <Thorinbur> i am just not sure what do we want to achieve on that exit 16:56:16 <PublicServer> <Thorinbur> there is some primaries injected directly to oone line 16:57:12 <PublicServer> <LoPo> well 16:57:23 <PublicServer> <LoPo> there are 3 exits going to the ML 16:57:52 <PublicServer> <LoPo> atm you see Sl1+Sl2->2->3->2->3xML 16:57:58 <PublicServer> <LoPo> so that is a mess 16:58:07 <PublicServer> <Thorinbur> it is exactly 16:58:09 <PublicServer> <LoPo> we want a nice 1+1 to 3 balanceer 16:59:04 <PublicServer> <Thorinbur> btw there is no coneection south-west as far as i can tell 16:59:16 <PublicServer> <Thorinbur> oh 16:59:21 <PublicServer> <Thorinbur> it is a drop there 16:59:41 <PublicServer> <Thorinbur> no need to connect primaries there 17:04:12 *** Eightbitpwny has joined #openttdcoop 17:05:18 <PublicServer> <Thorinbur> what are you doing Maraxus? 17:06:21 <PublicServer> <Maraxus> not sure, building something and see if it works :) 17:06:29 <PublicServer> <LoPo> :P 17:06:37 <PublicServer> <Thorinbur> i thought about moving taht ugly loop 17:06:44 <PublicServer> <LoPo> im preparing some food, so a little afkish 17:06:46 <PublicServer> <Thorinbur> so the second sideline would end 17:07:04 <PublicServer> <Thorinbur> so they would end more or less together 17:07:09 <PublicServer> <LoPo> Thorinbur: if you look closely you will see the loop is useless 17:07:53 *** TroyMcClure has quit IRC 17:08:38 <PublicServer> <Thorinbur> it could just connect like that 17:08:50 <PublicServer> *** made screenshot at 0003565E: http://ps.openttdcoop.org/publicserver/webcam/0003565E.png 17:12:41 <PublicServer> <Thorinbur> we coudl use additionall space to make proper 2-> merger 17:12:44 <PublicServer> <Thorinbur> 2->3 17:14:37 <Absolutis> !password 17:14:37 <PublicServer> Absolutis: patchy 17:14:38 <PublicServer> <Thorinbur> what yu did Maraxus is you splited sl1 exit 17:14:56 <PublicServer> <Thorinbur> and merged it back to one of the routs 17:15:04 <PublicServer> <Thorinbur> that it slits later on 17:15:17 <PublicServer> *** Absolutis joined the game 17:15:39 <PublicServer> <Thorinbur> thi s is really unneceserry 17:15:54 <PublicServer> <Thorinbur> it could be just one line unless you want whole sl to be 2 lines 17:16:56 <PublicServer> <Maraxus> afk a bit - food time 17:17:03 <PublicServer> *** Maraxus has joined spectators 17:17:05 <PublicServer> <LoPo> alright 17:17:09 <PublicServer> <Thorinbur> ok could someone tell me are we upgrading sl1 to two lines 17:17:27 <PublicServer> <LoPo> yes :P 17:17:27 <PublicServer> <Absolutis> i 17:17:42 <PublicServer> <LoPo> read the "!Wants upgrade to true LLRR" 17:17:47 <PublicServer> <LoPo> sign 17:18:28 <PublicServer> <Thorinbur> do we count right side of hub as one line and left as second 17:18:36 *** pugi has joined #openttdcoop 17:18:55 <PublicServer> <Thorinbur> or we try to make left side two lines and tha merge in right side before merging both into 3line ml 17:19:21 <PublicServer> <Thorinbur> i am totally confused seeing double split merging to two lines and the merging with 3rd line 17:19:47 <PublicServer> <LoPo> wut? 17:19:57 <PublicServer> <Thorinbur> what Maraxus did 17:20:00 <PublicServer> <Thorinbur> there is one line 17:20:10 <PublicServer> <Thorinbur> he splited it 17:20:28 <PublicServer> <Thorinbur> and merged it to one line after it splited again 17:20:34 <PublicServer> <Thorinbur> so it is basicly what?? 17:20:38 <PublicServer> <Thorinbur> hudge balancer? 17:20:43 <PublicServer> <LoPo> kinda :P 17:20:47 <PublicServer> <LoPo> but you are right 17:20:53 <PublicServer> <LoPo> its useless 17:21:07 <PublicServer> <LoPo> the bridging is also not usefull 17:21:17 <PublicServer> <Thorinbur> yeah 17:21:25 <PublicServer> <Thorinbur> it double brigdes the same line 17:21:35 <PublicServer> <Thorinbur> and marges it back later on 17:23:15 <PublicServer> <Absolutis> hmm, what is "evilmode"? 17:23:19 <PublicServer> <Thorinbur> so i guess this is just a draft of two line sl now, since only partbenefiting from second line is the coal mine 17:23:33 <PublicServer> <LoPo> thingie at double bridges/tunnels 17:23:39 <PublicServer> <Thorinbur> evil mode is when you have synced double bridge 17:23:45 <PublicServer> <Thorinbur> but something after them 17:23:51 <PublicServer> *** made screenshot at 00038C64: http://ps.openttdcoop.org/publicserver/webcam/00038C64.png 17:23:53 <PublicServer> <LoPo> trains tend to slow there 17:23:59 <PublicServer> <LoPo> ye that :P 17:24:07 <PublicServer> <Thorinbur> and than trains will slow down forever 17:24:13 <PublicServer> <Thorinbur> untill there is gap in trafic 17:24:32 <PublicServer> <Thorinbur> even when obstruction after bridges/tunnels is long cleared 17:24:50 <PublicServer> <Thorinbur> I checked it out on the wiki yesterday 17:24:52 <PublicServer> <Thorinbur> ^^ 17:26:20 <PublicServer> <LoPo> lol 17:26:35 <PublicServer> <LoPo> fail :P 17:26:41 <PublicServer> <LoPo> i always fail 17:27:07 <PublicServer> <Thorinbur> i dont get this connections 17:28:19 <PublicServer> <Thorinbur> are we going to expand that islands line later fully to 2 lines 17:28:21 <PublicServer> <Thorinbur> ? 17:28:41 <PublicServer> <LoPo> dont know m8 :P 17:29:13 <PublicServer> <Thorinbur> because now as i sai only thing that can benefit from slitting line 1 is coal mine 17:29:43 <PublicServer> <Thorinbur> served by 7 trains 17:30:18 <PublicServer> <Absolutis> so only 7 trains benefit by double line 17:30:28 <PublicServer> <Absolutis> from double line* 17:30:45 <PublicServer> <LoPo> ? 17:31:01 <PublicServer> <Absolutis> so far only 7 trains benefit from double line 17:32:04 <PublicServer> <Thorinbur> at least part of it 17:34:23 *** sla_ro|master has joined #openttdcoop 17:35:24 <PublicServer> <Thorinbur> shouldnt we just balance 2 sl's into two mls? 17:35:37 <PublicServer> <LoPo> 2 sl -> 3 mls 17:36:16 <PublicServer> <Thorinbur> or are we preparing for sl1 expaansion into 2 lines making it 2line sl1+1line sl2->3 ml 17:37:01 <PublicServer> <Thorinbur> and why the hell farm has priority here?? 17:37:17 <PublicServer> <LoPo> farm has no prio 17:37:20 <PublicServer> <LoPo> look better 17:37:30 <PublicServer> <Thorinbur> ok true 17:37:37 <PublicServer> <LoPo> the SL has prio 17:37:42 <PublicServer> <LoPo> but i didnt build that :) 17:37:48 <PublicServer> <Thorinbur> I did :/ 17:38:02 <PublicServer> <Thorinbur> I am just super confused now 17:38:41 <PublicServer> <Thorinbur> just answer me simple question and i will either shut up or i will rebuild entry 17:38:50 <PublicServer> <Thorinbur> i dont touch ml merger thou 17:38:52 <PublicServer> *** made screenshot at 00039289: http://ps.openttdcoop.org/publicserver/webcam/00039289.png 17:39:14 <PublicServer> <Thorinbur> there are 2 sidelines one going to each side of the hub 17:39:28 <PublicServer> <LoPo> yes 17:39:34 <PublicServer> <LoPo> we have from east SL2 17:39:42 <PublicServer> <LoPo> and from the island SL1 17:39:44 <PublicServer> <Thorinbur> are both of them are suposed to stay as one line side line and meet before merger 17:39:54 <PublicServer> <Thorinbur> from west sl2 17:39:56 <PublicServer> <LoPo> well 17:40:00 <PublicServer> <LoPo> we want LLRR 17:40:23 <PublicServer> <Thorinbur> so we need to merge 2+2->2? 17:40:25 <PublicServer> <LoPo> i think the island needs the doubling the most 17:40:31 <PublicServer> <LoPo> 2+2->3 17:40:33 *** hanf has joined #openttdcoop 17:40:37 <PublicServer> <LoPo> we have 3 MLs 17:40:47 <PublicServer> <Thorinbur> this would make it 2+2+3->3 17:41:05 <PublicServer> <LoPo> uhmm 17:41:09 <PublicServer> <Thorinbur> if we doubeling sls thatn we need 2+2->2 + 3->3 17:41:31 <PublicServer> <LoPo> you men SL1(2x)+SL2(2x)+??(3x)->ML(3x) ? 17:41:35 <PublicServer> <LoPo> mean 17:42:05 <PublicServer> <LoPo> i dont count the merges onto the ML btw 17:42:08 *** pugi has quit IRC 17:42:15 <PublicServer> <Thorinbur> let me ask it differently are we making any of the side lines proper LL RR 17:42:17 <PublicServer> <LoPo> becuase the ML has highest prio anyway 17:42:23 <PublicServer> <LoPo> yes 17:42:34 <PublicServer> <Thorinbur> island one i suppose 17:42:55 <PublicServer> <Thorinbur> so 2(sl1) + 1(sl2)->2 17:43:09 <PublicServer> <Thorinbur> and that into mainline 2+3->3 17:44:39 <PublicServer> <LoPo> island with the many stations one it :P 17:44:59 <PublicServer> <Thorinbur> so why wont we simply merge in SL2 into two mainlines 17:45:03 <PublicServer> <Thorinbur> sorry 17:45:09 <PublicServer> <Thorinbur> into two SL1 lines 17:45:29 <PublicServer> <LoPo> well do it :D 17:46:00 <PublicServer> <Thorinbur> do we need to balance 2 SL1 lines if we provide choices for SL2? 17:46:17 <PublicServer> <LoPo> uhmm 17:46:35 <PublicServer> <Thorinbur> that what this split does now 17:46:37 <PublicServer> <LoPo> atm SL2 has onle one line 17:46:43 <PublicServer> <LoPo> and SL1 2 17:46:59 <PublicServer> <LoPo> so its 3 SL atm 17:48:36 <PublicServer> <LoPo> cl of 2 17:49:25 <PublicServer> <LoPo> :P 17:50:00 <PublicServer> <Thorinbur> errr 17:50:10 <PublicServer> <LoPo> what about 17:50:46 <PublicServer> *** Absolutis has joined spectators 17:53:43 <PublicServer> <Thorinbur> yeah and thats what i mean by merge sl2 into 2 line sl1 17:53:52 <PublicServer> *** made screenshot at 00038060: http://ps.openttdcoop.org/publicserver/webcam/00038060.png 17:53:58 <PublicServer> <LoPo> this is oky :) 17:54:10 <PublicServer> <Thorinbur> that split earlier merging backwas totally confusing me 17:54:37 *** DayDreamer has quit IRC 17:55:51 <PublicServer> <Thorinbur> now for the merger part 17:56:06 <PublicServer> <LoPo> yeh it kinda cramped :P 17:56:14 <PublicServer> <Thorinbur> merger and tripple bridges 17:56:41 <PublicServer> <LoPo> yes but there is almost no room for a merge after the bridges 17:57:04 <PublicServer> <LoPo> we could move the ML a bit 17:57:47 *** Pixelator has joined #openttdcoop 17:57:56 <Pixelator> !screen 17:57:56 <PublicServer> *** Pixelator made screenshot at 00035452: http://ps.openttdcoop.org/publicserver/webcam/00035452.png 17:57:58 <PublicServer> <Thorinbur> we could cross sidelines earlier if we would move sl2 exit to the other side of the mine 17:58:21 <PublicServer> <LoPo> yes 17:58:32 <PublicServer> <LoPo> but :P 17:58:34 <PublicServer> <LoPo> hmmmm 17:59:03 <PublicServer> <Thorinbur> something like this 18:00:32 <Pixelator> !screen 18:00:32 <PublicServer> *** Pixelator made screenshot at 00036C3E: http://ps.openttdcoop.org/publicserver/webcam/00036C3E.png 18:03:19 *** Pixelator has quit IRC 18:03:58 <PublicServer> <Thorinbur> hehe evil mode example 18:04:12 <PublicServer> <Absolutis> where? 18:04:19 <PublicServer> <Thorinbur> SLH01 18:04:29 <PublicServer> *** Absolutis has joined company #1 18:04:52 <PublicServer> <Thorinbur> yeah no obstruction and they block eachother 18:05:14 <PublicServer> <Absolutis> that cleared rather quick 18:05:31 <PublicServer> <Thorinbur> because it is SLH so there is a lot of gaps in the traffic 18:08:46 <PublicServer> <LoPo> muwahahhs 18:08:46 <PublicServer> <LoPo> :P 18:08:53 <PublicServer> *** made screenshot at 00037A57: http://ps.openttdcoop.org/publicserver/webcam/00037A57.png 18:09:16 <PublicServer> <Thorinbur> we still need exit 18:09:39 <PublicServer> <LoPo> exit? 18:09:46 <PublicServer> <Thorinbur> to merge it earlier 18:10:15 <PublicServer> <LoPo> that is just temp 18:10:22 <PublicServer> <Thorinbur> i know 18:10:24 <PublicServer> <LoPo> you were building the new exit :P 18:11:59 <PublicServer> <LoPo> dunno :P 18:12:53 <PublicServer> <Thorinbur> thats exhausting 18:13:03 <PublicServer> <Absolutis> ? 18:13:09 <PublicServer> <LoPo> hmmm 18:13:24 <PublicServer> <LoPo> dont cross there 18:13:30 <PublicServer> <Thorinbur> why? 18:13:52 <PublicServer> <LoPo> its even further away from the ML merges 18:14:07 <PublicServer> <Thorinbur> we wanted to rebuild them didn't we? 18:14:29 <PublicServer> <LoPo> k :P 18:14:33 <PublicServer> <Thorinbur> wait 18:14:35 <PublicServer> <Thorinbur> didn;t we? 18:14:42 <PublicServer> <LoPo> we want to improve the SL->3ML bvalance 18:15:05 <PublicServer> <Thorinbur> yes and I want to get rid of that tripple bridges 18:15:07 <PublicServer> <LoPo> why would you wnt to remove/change the current ML merges 18:15:13 <PublicServer> <LoPo> k 18:15:17 <PublicServer> <LoPo> k 18:15:25 <PublicServer> <LoPo> watch this 18:15:27 <PublicServer> <Thorinbur> now merge is 1->1 18:15:42 <PublicServer> <Thorinbur> and tripple bridges are only balancers 18:16:29 <PublicServer> <Thorinbur> hmmm that would give us some space as well 18:20:21 <PublicServer> <LoPo> you could (if you wnt) make them a bit longer 18:20:35 <PublicServer> <Thorinbur> tunnels? 18:20:37 <PublicServer> <LoPo> ye 18:20:45 <PublicServer> <LoPo> for even more room :) 18:20:47 <PublicServer> <Thorinbur> hmm if we want 4th bridge i think we should 18:20:57 <PublicServer> <LoPo> ah damn gtg :| 18:21:08 <PublicServer> <Thorinbur> right... 18:21:29 <PublicServer> <LoPo> im not jonking :P 18:21:40 <PublicServer> <LoPo> but you will be fine from here on :) 18:21:46 <PublicServer> <LoPo> i have fate in you :D 18:21:56 <PublicServer> <Thorinbur> it is a merger i am worying aboout 18:22:10 <PublicServer> <Thorinbur> not the way i get to the other side 18:22:23 <PublicServer> <LoPo> look at other hubs if you need some inpriration 18:23:53 <PublicServer> *** made screenshot at 0003424C: http://ps.openttdcoop.org/publicserver/webcam/0003424C.png 18:24:06 <PublicServer> <LoPo> ill stick around so you can work 18:24:14 <PublicServer> <LoPo> ow w8 18:24:18 <PublicServer> <LoPo> not needed :) 18:24:20 <PublicServer> <Thorinbur> there is Absolutis 18:24:22 <PublicServer> <LoPo> k gl man 18:24:25 <PublicServer> <LoPo> bye guys 18:24:26 <PublicServer> <Thorinbur> i will need it 18:24:29 <PublicServer> <Thorinbur> XD 18:24:31 <PublicServer> *** LoPo has left the game (leaving) 18:24:33 <PublicServer> <Absolutis> but i need to go soon too 18:24:44 <PublicServer> <Absolutis> meh, what are you doing? 18:25:21 <PublicServer> <Thorinbur> trying to rebuild a merger at SLH 01 18:25:35 <PublicServer> <Absolutis> the "ugly PBS balancer"? 18:25:43 <PublicServer> <Thorinbur> to remove 3 bridges serving as balancer before the merger 18:25:43 <PublicServer> <Thorinbur> yup 18:26:12 <PublicServer> <Absolutis> hmm, if you want a "proper" balancer, you need to move the tunnels a tad forward 18:26:30 <PublicServer> <Absolutis> even a non-X one 18:26:38 <PublicServer> <Absolutis> with proper waiting space 18:27:22 <PublicServer> *** Xotic750 has left the game (connection lost) 18:27:47 <PublicServer> <Absolutis> damn 18:28:01 <PublicServer> *** Maraxus has joined company #1 18:28:46 <PublicServer> *** Absolutis has left the game (leaving) 18:28:53 *** Absolutis has quit IRC 18:28:56 <PublicServer> <Thorinbur> wtf pbs? 18:29:07 <PublicServer> <Thorinbur> did you remove the signal there? 18:30:10 *** thomashauk has joined #openttdcoop 18:31:03 <thomashauk> !password 18:31:03 <PublicServer> thomashauk: tanked 18:31:12 <PublicServer> *** thomashauk joined the game 18:31:46 *** Firartix has joined #openttdcoop 18:32:46 <PublicServer> <Thorinbur> now the question is 18:33:02 <PublicServer> <Thorinbur> are we doing proper merge or balancet and leave 1->1 merge 18:35:44 <PublicServer> <Thorinbur> i am not touching it 18:36:01 <PublicServer> <Thorinbur> building merger on clear track without traffic isone thing 18:36:24 <PublicServer> <Thorinbur> building one on congested ml midgame is whole new story 18:36:41 <PublicServer> <Thorinbur> i can rebuild something if i know what i want where 18:36:59 <PublicServer> <Thorinbur> i am too unexperienced to build merger without few trials and errors 18:37:11 <PublicServer> <Maraxus> there is probably room for a balancer? 18:37:13 <PublicServer> <Thorinbur> and this would just mean ML stopped for ages 18:37:23 <PublicServer> <Thorinbur> than go ahead, do it 18:38:01 <PublicServer> <Maraxus> but it would probably not be much better than what is there currently 18:38:53 <PublicServer> *** made screenshot at 0003524D: http://ps.openttdcoop.org/publicserver/webcam/0003524D.png 18:40:19 <PublicServer> <Thorinbur> now we just removed gap 18:42:13 <PublicServer> <Thorinbur> hmmm 18:42:27 <PublicServer> <Thorinbur> i have interesting idea for a merger there XD 18:42:43 <PublicServer> <Thorinbur> but i dont think it is a good place for experimenting 18:42:43 *** hanf has quit IRC 18:43:14 <PublicServer> <thomashauk> You can't break it that bad! 18:46:29 <PublicServer> <thomashauk> To be honest though the output onto the ML is now the Slowest thing 18:46:57 <PublicServer> <Thorinbur> thats why i want merger not the balancer rebuild 18:47:07 <PublicServer> <Thorinbur> remove balancer ad provide choices 18:50:15 <PublicServer> <Thorinbur> hmmm 18:50:33 <PublicServer> <Thorinbur> i will make a save game and rebuild it locally first and see if my design works 18:51:56 <PublicServer> <Thorinbur> please write soething if someone would try to rebuild balancer or merger ok? 18:52:18 <PublicServer> <Maraxus> ok 18:52:48 <PublicServer> <Thorinbur> I wonder if my laptop can handle 2 instances of this map 18:53:53 <PublicServer> *** made screenshot at 00037E80: http://ps.openttdcoop.org/publicserver/webcam/00037E80.png 18:54:25 <PublicServer> <Thorinbur> it aparently can! 18:54:59 <PublicServer> <thomashauk> I think they've been opimising because things are running a lot better since last time I played 18:55:07 <Vinnie_nl> !password 18:55:07 <PublicServer> Vinnie_nl: yowled 18:55:25 <PublicServer> *** Vinnie joined the game 18:55:47 <PublicServer> <Vinnie> hey 18:55:55 <PublicServer> <Maraxus> hi 18:57:50 <PublicServer> <Vinnie> that bridge has a CL issue 18:59:02 <PublicServer> <Vinnie> also a signal missing 19:01:47 <PublicServer> <Vinnie> no two - ways please 19:02:34 <PublicServer> <Vinnie> who bullies me and makes it one-way signals 19:02:56 <PublicServer> <Maraxus> you want it to be 2-ways? 19:03:00 <PublicServer> <Vinnie> yes please 19:03:04 <PublicServer> <Maraxus> ok 19:03:58 <PublicServer> <Maraxus> ofc you do - just realised why... 19:05:26 <PublicServer> <Vinnie> or not? 19:08:34 <PublicServer> <Thorinbur> hmmm 19:08:54 <PublicServer> *** made screenshot at 00039073: http://ps.openttdcoop.org/publicserver/webcam/00039073.png 19:08:57 <PublicServer> <Thorinbur> i just build some design when both side lines can acces 2 main lines each 19:09:12 <PublicServer> <Vinnie> singleplayer? 19:09:14 <PublicServer> <Thorinbur> with middle main line served by both sls 19:09:16 <PublicServer> <Thorinbur> yes 19:09:35 <PublicServer> <Thorinbur> and than i realised it is very easy to expand it to allow for all choices 19:09:49 <PublicServer> <Vinnie> isnt that what the current SLH 01 has? 19:10:11 <PublicServer> <Thorinbur> but without that balancer 19:10:26 <PublicServer> <Vinnie> lets show it here please 19:10:52 <PublicServer> <Thorinbur> plus as i said I found a way to make it 19:11:06 <PublicServer> <Thorinbur> so both sl have all choices 19:11:30 <PublicServer> <Thorinbur> let me finish that all choices part and wait for return wave after rebuild to see if it works well 19:11:36 <PublicServer> <Thorinbur> i made quite a jam locally 19:11:45 <PublicServer> <Thorinbur> since i just blowed up existing merger 19:16:25 <PublicServer> <Thorinbur> stupid evil mode 19:16:43 <PublicServer> <Vinnie> fast forward 19:16:53 <PublicServer> <Thorinbur> no difference in speed 19:17:10 <PublicServer> <Thorinbur> espetially when running both instances at once 19:20:32 <PublicServer> <Thorinbur> my design really preffers right track now since left one has only 2 choices 19:20:59 <PublicServer> <Vinnie> i have no idea how it looks so i cant comment 19:21:19 <PublicServer> <Vinnie> but try a reverse PBS signal to create a penalty 19:23:54 <PublicServer> *** made screenshot at 00039494: http://ps.openttdcoop.org/publicserver/webcam/00039494.png 19:31:03 <PublicServer> *** Vinnie has left the game (connection lost) 19:31:22 <Vinnie_nl> goodnight 19:31:35 *** Vinnie_nl has quit IRC 19:31:58 <PublicServer> <Thorinbur> ok i finished it locally but i dont know if it is any better 19:33:14 <PublicServer> <Thorinbur> i can build it somewhere here to show the idea of a merger and you could judge if it is worht implementing 19:34:55 <PublicServer> <thomashauk> Well that freed up a couple of trains 19:35:15 <PublicServer> <Thorinbur> what did? 19:35:22 <PublicServer> <thomashauk> Chenington Woods 19:35:49 <PublicServer> <thomashauk> it was queuing back to the Bridges 19:36:07 <PublicServer> <Thorinbur> it was rebuild by Maraxus 19:36:13 <PublicServer> <Thorinbur> as the sign states 19:36:59 <PublicServer> <Maraxus> no - that was to flenfingwell forest 19:38:54 <PublicServer> *** made screenshot at 0001FC3C: http://ps.openttdcoop.org/publicserver/webcam/0001FC3C.png 19:39:10 <PublicServer> <Maraxus> did anyone stop some trains? 19:42:13 <PublicServer> *** VictorOfSweden joined the game 19:42:35 <PublicServer> <VictorOfSweden> hi 19:42:41 <PublicServer> <Thorinbur> can you !look_here and tell me if this is any good? 19:46:11 <PublicServer> <Maraxus> pre-signals missing? 19:46:25 <PublicServer> <Thorinbur> where? 19:47:12 <PublicServer> <Maraxus> your design - I see combo, exit and block, but no pre-signals. Is that what you intend? 19:47:30 <PublicServer> <Thorinbur> combo works exactly as pre 19:48:24 <PublicServer> <Thorinbur> I saw a flaw when train picked side he wants to join when it was free 19:48:42 <PublicServer> <Thorinbur> but before he cluld actually join it was stopped :/ 19:49:09 <PublicServer> <Thorinbur> i think you can actually fit normal one with 1tl waiting space 19:49:17 <PublicServer> <Thorinbur> in the same amout of space 19:53:55 <PublicServer> *** made screenshot at 0001F643: http://ps.openttdcoop.org/publicserver/webcam/0001F643.png 19:56:06 <PublicServer> <Thorinbur> ok 19:56:33 <PublicServer> <Thorinbur> that makes no sense at all 19:56:51 <PublicServer> <Thorinbur> in the same amout of space you can fit 2 bays 19:57:09 <PublicServer> <Thorinbur> isntead of that "trying to be clever merge 19:57:32 <PublicServer> <Thorinbur> anyway do you still think merge at SLH01 needs rebuilding cos i made it work in local 19:57:38 <PublicServer> <Thorinbur> i think i can recreate it here 19:58:00 <PublicServer> <Thorinbur> on the other hand 19:59:23 <PublicServer> <Thorinbur> ah screw it 19:59:33 <PublicServer> <Thorinbur> lets do it! 19:59:55 <PublicServer> <Thorinbur> et me just connect second monitor so i will have reference view 20:00:12 <PublicServer> <Thorinbur> and wont stop mainline for 10 minutes 20:04:31 <PublicServer> *** VictorOfSweden has left the game (leaving) 20:08:23 <PublicServer> <Maraxus> gn 20:08:31 <PublicServer> *** Maraxus has joined spectators 20:08:39 <PublicServer> *** Maraxus has left the game (leaving) 20:08:55 <PublicServer> *** made screenshot at 00039497: http://ps.openttdcoop.org/publicserver/webcam/00039497.png 20:09:26 *** Maraxus has quit IRC 20:09:33 *** LoPo has quit IRC 20:10:39 <PublicServer> *** thomashauk has left the game (connection lost) 20:10:41 <PublicServer> *** Game paused (number of players) 20:13:24 *** LoPo has joined #openttdcoop 20:13:29 <LoPo> hi 20:13:31 <LoPo> !password 20:13:31 <PublicServer> LoPo: goblet 20:14:29 <PublicServer> *** Game still paused (number of players) 20:14:29 <PublicServer> *** Game unpaused (number of players) 20:14:31 <PublicServer> *** LoPo joined the game 20:15:39 <PublicServer> <LoPo> Thorinbur: ey where are you building? 20:16:25 <PublicServer> <Thorinbur> dont worry i was getting to it 20:16:32 <PublicServer> <Thorinbur> just making sure everything fits 20:16:39 <PublicServer> <Thorinbur> got it too work locally 20:16:42 <LoPo> no, where :) 20:16:58 <PublicServer> <LoPo> ow 20:17:00 <PublicServer> <LoPo> k 20:17:22 <PublicServer> <LoPo> you loaded a save game from this map in a second ttd? :P 20:23:55 <PublicServer> *** made screenshot at 00036A52: http://ps.openttdcoop.org/publicserver/webcam/00036A52.png 20:24:19 <PublicServer> <LoPo> k im gona watch band of brothers :) 20:24:29 <PublicServer> <LoPo> do you want me tpo stay on, so you can build? 20:24:31 <PublicServer> <Thorinbur> stay oline please it will take me a while 20:24:45 <PublicServer> <LoPo> m 20:25:16 <PublicServer> <LoPo> :P 20:25:22 <PublicServer> <Thorinbur> i will make tunnels longer 20:25:26 <PublicServer> <Thorinbur> it wont work than 20:25:32 <PublicServer> <LoPo> oky well, good lcu k:) 20:34:29 *** Tray has joined #openttdcoop 20:38:56 <PublicServer> *** made screenshot at 00035654: http://ps.openttdcoop.org/publicserver/webcam/00035654.png 20:46:21 *** Mucht has joined #openttdcoop 20:46:21 *** ChanServ sets mode: +o Mucht 20:53:56 <PublicServer> *** made screenshot at 00034247: http://ps.openttdcoop.org/publicserver/webcam/00034247.png 21:08:57 <PublicServer> *** made screenshot at 00033A47: http://ps.openttdcoop.org/publicserver/webcam/00033A47.png 21:10:57 *** TWerkhoven[l] has joined #openttdcoop 21:17:15 <PublicServer> <Thorinbur> ok 21:17:21 <PublicServer> <Thorinbur> it is ore or less done 21:17:59 <PublicServer> <Thorinbur> it could use slightly longer prios but there is still room for changes i am off for now. 21:18:17 <PublicServer> <Thorinbur> Thanks for staying in to allow me to build LoPo 21:18:42 *** pugi has joined #openttdcoop 21:20:45 <PublicServer> *** Thorinbur has left the game (leaving) 21:20:45 <PublicServer> *** Game paused (number of players) 21:22:13 *** Mucht has quit IRC 21:23:58 <PublicServer> *** made screenshot at 00034446: http://ps.openttdcoop.org/publicserver/webcam/00034446.png 21:24:06 *** Thorinbur_ has joined #openttdcoop 21:27:29 <PublicServer> *** Game still paused (number of players) 21:27:29 <PublicServer> *** Game unpaused (number of players) 21:27:32 <PublicServer> *** pugi joined the game 21:28:43 *** Thorinbur has quit IRC 21:28:48 *** Thorinbur_ is now known as Thorinbur 21:29:39 <PublicServer> <LoPo> ey :P 21:29:42 <PublicServer> <pugi> hello :P 21:29:55 <Thorinbur> You can checkout my merger LoPo 21:30:02 <Thorinbur> It still has it's problems 21:30:06 <PublicServer> <LoPo> im looking at it right now 21:30:16 <PublicServer> <LoPo> want me to fix it? 21:30:19 <Thorinbur> but i manage to build it whiwout stopping ML 21:30:50 <Thorinbur> It could use longer prios for example but there is a lot of space now :) 21:31:09 <PublicServer> <LoPo> yeah i see that 21:32:29 <Thorinbur> ok i am off for L4D2 21:32:36 <Thorinbur> Will be back later today:) 21:32:38 <PublicServer> <LoPo> :) 21:32:39 <Thorinbur> see you 21:32:42 <PublicServer> <LoPo> bye 21:32:43 *** Thorinbur has quit IRC 21:33:37 <PublicServer> <pugi> hey lopo, i want to leave again as well :D 21:33:45 <PublicServer> <pugi> are you building something? 21:33:55 <PublicServer> <LoPo> well :P 21:34:11 <PublicServer> <LoPo> give me 1 min 21:34:22 <PublicServer> <pugi> i can stay longer, if you want ;) 21:35:40 <PublicServer> <LoPo> nha its oky :) 21:35:44 <PublicServer> <LoPo> gona do something else 21:35:51 <PublicServer> *** LoPo has left the game (leaving) 21:35:51 <PublicServer> *** Game paused (number of players) 21:36:03 <LoPo> see ya around :0 21:36:05 <LoPo> :) 21:36:39 <PublicServer> *** pugi has left the game (leaving) 21:36:40 <pugi> okay :D 21:38:58 <PublicServer> *** made screenshot at 00034843: http://ps.openttdcoop.org/publicserver/webcam/00034843.png 21:41:20 *** Tray has quit IRC 21:46:45 *** TroyMcClure has joined #openttdcoop 21:47:02 <TroyMcClure> !password 21:47:02 <PublicServer> TroyMcClure: deride 21:47:11 <PublicServer> *** Game still paused (number of players) 21:47:11 <PublicServer> *** Troy McClure joined the game 21:47:33 <PublicServer> *** Troy McClure has joined company #1 21:49:45 <PublicServer> *** Troy McClure has joined spectators 21:54:27 *** valhallasw has joined #openttdcoop 21:55:01 <PublicServer> *** Troy McClure has left the game (leaving) 21:55:06 *** TroyMcClure has quit IRC 22:26:27 *** ODM has quit IRC 22:30:13 *** TWerkhoven[l] has quit IRC 22:39:08 *** MDGrein has joined #openttdcoop 22:47:14 <LoPo> !players 22:47:16 <PublicServer> LoPo: There are currently no clients connected to the server 22:48:28 *** Pixelator has joined #openttdcoop 22:48:53 <Pixelator> !screen 22:48:53 <PublicServer> *** Pixelator liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00034843.png) 22:49:31 *** valhalla1w has joined #openttdcoop 22:54:31 *** valhalla2w has joined #openttdcoop 22:56:33 *** valhallasw has quit IRC 22:57:38 *** valhalla1w has quit IRC 22:58:56 *** TWerkhoven has quit IRC 23:00:57 *** Pixelator has quit IRC 23:10:20 *** Dominik2000 has joined #openttdcoop 23:10:24 <Dominik2000> hello 23:10:42 <Dominik2000> !password 23:10:42 <PublicServer> Dominik2000: deride 23:10:44 <Dominik2000> !player 23:10:58 <PublicServer> *** Game still paused (number of players) 23:11:00 <PublicServer> *** Dominik2000 joined the game 23:11:06 <Dominik2000> !player 23:11:25 <Dominik2000> !players 23:11:28 <PublicServer> Dominik2000: Client 1105 (Orange) is Dominik2000, in company 1 (Binnbridge Transport) 23:26:01 <PublicServer> *** Dominik2000 has left the game (leaving) 23:27:03 *** Dixon has joined #openttdcoop 23:29:51 *** pugi has quit IRC 23:37:21 *** thomashauk1 has joined #openttdcoop 23:37:42 <LoPo> !password 23:37:42 <PublicServer> LoPo: deride 23:37:50 *** thomashauk2 has joined #openttdcoop 23:39:21 *** thomashauk3 has joined #openttdcoop 23:39:31 <PublicServer> *** Game still paused (number of players) 23:39:31 <PublicServer> *** LoPo joined the game 23:39:39 <PublicServer> <LoPo> hello? 23:39:43 <Dominik2000> hello 23:40:07 *** thomashauk4 has joined #openttdcoop 23:41:44 <Dominik2000> !password 23:41:45 <PublicServer> Dominik2000: deride 23:41:53 <PublicServer> *** Game still paused (number of players) 23:41:53 <PublicServer> *** Game unpaused (number of players) 23:41:55 <PublicServer> *** Dominik2000 joined the game 23:43:14 *** valhalla2w has quit IRC 23:44:18 *** thomashauk has quit IRC 23:44:48 *** thomashauk has joined #openttdcoop 23:45:24 *** thomashauk1 has quit IRC 23:45:53 *** thomashauk2 has quit IRC 23:47:23 *** thomashauk3 has quit IRC 23:47:42 <Dominik2000> ok good bye 23:47:48 <PublicServer> <LoPo> ":( 23:47:58 <Dominik2000> sorry but i have to go to bed ;) 23:48:09 *** thomashauk4 has quit IRC 23:48:11 <LoPo> k 23:48:18 <Dominik2000> see you 23:48:32 *** Dominik2000 has quit IRC 23:48:36 <PublicServer> *** Dominik2000 has left the game (leaving) 23:48:36 <PublicServer> *** Game paused (number of players) 23:49:08 <PublicServer> <LoPo> anyone else around? :P 23:50:39 <LoPo> :-( 23:50:45 <PublicServer> *** LoPo has joined spectators 23:51:50 <thomashauk> I am 23:52:20 <LoPo> ah :) 23:52:24 <LoPo> wanna play? 23:53:59 <PublicServer> *** made screenshot at 0003DD97: http://ps.openttdcoop.org/publicserver/webcam/0003DD97.png 23:56:10 <thomashauk> !password 23:56:10 <PublicServer> thomashauk: deride 23:56:17 *** sla_ro|master has quit IRC 23:56:21 <PublicServer> *** Game still paused (number of players) 23:56:24 <PublicServer> *** thomashauk joined the game 23:57:03 <PublicServer> *** LoPo has joined company #1 23:57:03 <PublicServer> *** Game unpaused (number of players) 23:57:11 <PublicServer> <LoPo> ah didnt see you :P 23:57:33 <PublicServer> <thomashauk> So what is there still to do? 23:59:55 <PublicServer> <LoPo> oil pickup could use some more trains