Config
Log for #openttdcoop on 8th November 2011:
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00:00:01  <PublicServer> <LoPo> but we are at cap alraedy :S
00:01:06  <PublicServer> <LoPo> but i think al the admins are asleep :P
00:01:16  <PublicServer> <thomashauk> Probably
00:01:42  <PublicServer> <thomashauk> Looks like the drop is overloaded too
00:03:06  *** Progman has quit IRC
00:06:19  <PublicServer> <LoPo> there we go :)
00:06:37  <PublicServer> <LoPo> 2 extra platforms :P
00:07:58  <PublicServer> <thomashauk> ?
00:09:00  <PublicServer> ***  made screenshot at 0001C8E4: http://ps.openttdcoop.org/publicserver/webcam/0001C8E4.png
00:09:44  *** Thorinbur has joined #openttdcoop
00:10:54  <PublicServer> <thomashauk> I can never remeber wich zigzags are fast and which are slow
00:11:14  <PublicServer> <LoPo> zigzag of 2 os oky
00:13:49  <LoPo> !screen
00:13:50  <PublicServer> *** LoPo made screenshot at 0001E8BA: http://ps.openttdcoop.org/publicserver/webcam/0001E8BA.png
00:14:12  <PublicServer> <LoPo> what are you building? :)
00:14:26  <PublicServer> <thomashauk> An early split for the pickup
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00:24:00  <PublicServer> ***  made screenshot at 0001B4C6: http://ps.openttdcoop.org/publicserver/webcam/0001B4C6.png
00:39:00  <PublicServer> ***  made screenshot at 0002441B: http://ps.openttdcoop.org/publicserver/webcam/0002441B.png
00:39:32  <PublicServer> <LoPo> hehe
00:54:01  <PublicServer> ***  made screenshot at 0003F109: http://ps.openttdcoop.org/publicserver/webcam/0003F109.png
00:55:05  <PublicServer> <thomashauk> Electric rail...
00:59:04  <PublicServer> <LoPo> hmmm
00:59:39  <PublicServer> <thomashauk> You where using non-electic rail at Runbury ad it jammed massively
01:01:21  <LoPo> ow lol :P
01:09:02  <PublicServer> ***  made screenshot at 0002007D: http://ps.openttdcoop.org/publicserver/webcam/0002007D.png
01:09:50  <PublicServer> <LoPo> k im going :P
01:09:54  <PublicServer> <LoPo> see you around
01:10:08  <PublicServer> *** LoPo has left the game (leaving)
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01:23:15  <Pixelator> !screen
01:23:15  <PublicServer> *** Pixelator liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0002007D.png)
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01:44:43  <Thorinbur> !playercount
01:44:43  <PublicServer> Thorinbur: Number of players: 2 (0 spectators)
01:45:36  <Thorinbur> !password
01:45:36  <PublicServer> Thorinbur: hostel
01:45:43  <Thorinbur> hostel
01:45:44  <Thorinbur> ..
01:45:56  <Thorinbur> słe okno
01:45:58  <PublicServer> *** Game still paused (number of players)
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01:46:09  <Thorinbur> wrong language
01:46:24  <Thorinbur> (I said wrong window before)
01:47:28  <PublicServer> <Thorinbur> anything was rebuid when i was away?
01:47:42  <PublicServer> *** thomashauk has left the game (connection lost)
01:47:42  <PublicServer> *** Game paused (number of players)
01:48:29  <Pixelator> !screen
01:48:29  <PublicServer> *** Pixelator liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0002007D.png)
01:49:31  <PublicServer> *** Thorinbur has left the game (leaving)
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06:52:10  *** ChanServ sets mode: +o ODM
07:17:18  <Xotic750> !password
07:17:18  <PublicServer> Xotic750: hostel
07:17:27  <PublicServer> *** Game still paused (number of players)
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08:26:44  <Dominik2000> hi
08:27:16  <PublicServer> *** Xotic750 has joined spectators
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10:19:24  <Dominik2000> !playercount
10:19:24  <PublicServer> Dominik2000: Number of players: 1 (1 spectators)
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10:58:17  <Vinnie_nl> !playercount
10:58:17  <PublicServer> Vinnie_nl: Number of players: 1 (1 spectators)
10:59:26  <Dominik2000> !playercount
10:59:26  <PublicServer> Dominik2000: Number of players: 1 (1 spectators)
10:59:32  <Dominik2000> hmmm
10:59:44  <Vinnie_nl> ?
10:59:55  <Dominik2000> less players :)
11:00:33  <Dominik2000> !password
11:00:33  <PublicServer> Dominik2000: hostel
11:00:36  <Vinnie_nl> i thoought i was the only one with no live
11:00:47  <Vinnie_nl> but you are also always here
11:01:20  <Dominik2000> i'm at work ;) but i can chat and i want to take a look from time to time
11:01:38  <PublicServer> *** Game still paused (number of players)
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11:02:33  <TWerkhoven> :p
11:03:37  <PublicServer> <Dominik2000> :D
11:04:35  *** sla_ro|master has quit IRC
11:05:20  <PublicServer> <Dominik2000> after slh 01 on the islands
11:05:30  <PublicServer> <Dominik2000> we could redesign id
11:08:28  <PublicServer> *** Dominik2000 has left the game (leaving)
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13:32:52  <Absolutis> !password
13:32:52  <PublicServer> Absolutis: sugars
13:33:04  <Absolutis> !playercount
13:33:06  <PublicServer> Absolutis: Number of players: 1 (1 spectators)
13:33:12  <Absolutis> !players
13:33:14  <PublicServer> Absolutis: Client 1214 is Xotic750, a spectator
13:33:38  <PublicServer> *** Game still paused (number of players)
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13:34:36  <PublicServer> *** Game still paused (number of players)
13:34:36  <PublicServer> *** Game unpaused (number of players)
13:34:37  <PublicServer> *** Mazur joined the game
13:34:40  <PublicServer> <Absolutis> hi
13:34:54  <PublicServer> <Mazur> Lo
13:35:44  <PublicServer> <Mazur> Not yet a full LLLL_RRRR ML.
13:36:18  <PublicServer> <Mazur> Which was tha last I heard.
13:37:02  <PublicServer> <Absolutis> no, i don't see full LLLL_RRRR everywhere on the ML
13:37:48  <PublicServer> <Mazur> No idea whether it's still necessary, but like I said, that was the last I heard someone muttering about.
13:38:10  <PublicServer> <Absolutis> hmm, i'm checking is there any bottlenecks or jammy places on the network
13:39:40  <PublicServer> <Mazur> SLH 04.
13:39:44  <PublicServer> <Absolutis> well trains wait for a while on BBH 03, but that isn't much of a problem because it does not jam
13:39:50  <PublicServer> <Mazur> Oil Exit.
13:40:00  <PublicServer> <Absolutis> hmm, true
13:40:26  <PublicServer> <Mazur> All the way to BBH 01.
13:40:46  <PublicServer> <Mazur> Finally V's hub cracks under the strain.
13:40:48  <PublicServer> <Absolutis> still LL_RR i think
13:41:30  <PublicServer> <Mazur> Or was it just a damn wave?
13:41:40  <PublicServer> <Absolutis> i think it was, yea
13:41:46  <PublicServer> <Absolutis> better leave a sign thou
13:43:23  <TroyMcClure> !password
13:43:23  <PublicServer> TroyMcClure: gilded
13:43:36  <PublicServer> *** Troy McClure joined the game
13:43:38  <PublicServer> <Absolutis> hi
13:43:41  <PublicServer> <Mazur> Hoy, Troy.
13:43:43  <PublicServer> <Troy McClure> hi
13:44:37  <PublicServer> <Absolutis> hmm, BBH02 has a _bit_ of queues but i don't think it's a problem yer
13:44:39  <PublicServer> <Absolutis> yet*
13:47:26  <PublicServer> <Mazur> Our new BSLH 04/02 works liek  a charm, Troy.
13:52:52  <PublicServer> <Mazur> Onlt Vinnie's 3+2->3 still slows stuff up, because all hte trains want the one track.
13:54:02  <PublicServer> <Mazur> BUt that, too is a wave thing.
13:54:08  <PublicServer> ***  made screenshot at 0001F3A9: http://ps.openttdcoop.org/publicserver/webcam/0001F3A9.png
13:58:06  <PublicServer> <Troy McClure> yeah, thats a nice BBSLH
13:58:40  <PublicServer> *** Troy McClure has joined company #1
14:00:04  <Dominik2000> hello
14:00:29  <PublicServer> <Troy McClure> hi
14:00:57  <Dominik2000> !password
14:00:57  <PublicServer> Dominik2000: hedged
14:01:20  <PublicServer> *** Dominik2000 joined the game
14:01:25  <PublicServer> <Absolutis> hi
14:02:20  <PublicServer> <Mazur> Hi, Mod.
14:03:51  <PublicServer> *** Vinnie joined the game
14:03:54  <PublicServer> <Vinnie> hello
14:03:57  <PublicServer> <Mazur> Vin.
14:04:03  <PublicServer> <Absolutis> Hi
14:04:09  <PublicServer> <Dominik2000> hello
14:04:41  <PublicServer> <Dominik2000> i correct the cl under slh 01 at the islands
14:05:20  <PublicServer> <Vinnie> can we please kill the boat?
14:05:58  <PublicServer> <Mazur> It's against the network.
14:06:05  <PublicServer> <Mazur> plan
14:06:52  <PublicServer> *** TWerkhoven joined the game
14:07:21  <PublicServer> <Troy McClure> BBH04-SLH02 is abit busy
14:08:59  <PublicServer> <Vinnie> easy answer would be 4 lines till SLH 01
14:09:08  <PublicServer> ***  made screenshot at 00038898: http://ps.openttdcoop.org/publicserver/webcam/00038898.png
14:09:21  <PublicServer> <Troy McClure> or do what i suggested yesterday
14:09:30  <PublicServer> <Troy McClure> split to SL before joining ML
14:09:33  <PublicServer> <Mazur> For a non-dictionary definition of "easy".
14:09:39  <PublicServer> <Troy McClure> but cant bothered
14:09:49  <PublicServer> <Vinnie> Mazur it is easy
14:10:31  <PublicServer> <Mazur> Don;t think split to SL helps that much, little traffic that way, it seems?
14:11:36  <PublicServer> <Troy McClure> it helped on the other side of the ML, so probably shouldonthis side as well
14:11:48  <PublicServer> <Mazur> Very true.
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14:13:06  <PublicServer> <Vinnie> see that is easy
14:13:20  <PublicServer> <Troy McClure> yeah, that part is
14:15:36  <PublicServer> *** Absolutis has left the game (leaving)
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14:18:01  <PublicServer> <Troy McClure> bb
14:18:21  <PublicServer> <Vinnie> cya
14:18:25  <PublicServer> *** Troy McClure has left the game (leaving)
14:18:27  <PublicServer> <Dominik2000> cu
14:22:50  <Dominik2000> afk
14:23:48  <PublicServer> <Vinnie> there we go
14:24:01  <PublicServer> <Mazur> Where?
14:24:04  <PublicServer> <Vinnie> SLH 01
14:24:09  <PublicServer> ***  made screenshot at 0003943F: http://ps.openttdcoop.org/publicserver/webcam/0003943F.png
14:24:13  <PublicServer> <Vinnie> has 4th
14:25:46  <PublicServer> <Mazur> I hooked up those new tunnels already on hte one line, moved the join to just before the bridge.
14:31:07  <PublicServer> <Vinnie> now the merger again
14:31:49  <PublicServer> <Mazur> Seems hardly necessary
14:32:35  <PublicServer> <Vinnie> how to sign it
14:32:54  <PublicServer> <Mazur> Sign or signal?
14:33:02  <PublicServer> <Vinnie> sign
14:33:53  <PublicServer> <Mazur> Like that?
14:34:00  <PublicServer> <Vinnie> sure
14:34:10  <PublicServer> <Vinnie> i saw a train fail btw
14:34:28  <PublicServer> <Mazur> Missed that.
14:36:30  <PublicServer> <Mazur> Better than that you saw a train faint.
14:37:00  <PublicServer> <Mazur> Though that might make a good story.
14:37:11  <PublicServer> <Vinnie> moar trains
14:37:26  <Mazur> Moar Tranez,
14:38:53  <PublicServer> <Vinnie> i believe my little 4th was easier then troy his solution :)
14:39:09  <PublicServer> ***  made screenshot at 0002A861: http://ps.openttdcoop.org/publicserver/webcam/0002A861.png
14:39:16  <Mazur> It was.
14:45:00  <PublicServer> <Vinnie> cya later
14:45:06  <PublicServer> *** Vinnie has left the game (leaving)
14:45:09  <PublicServer> <Mazur> Bye.
14:49:31  *** Maraxus has joined #openttdcoop
14:49:58  <Maraxus> !password
14:49:58  <PublicServer> Maraxus: sobbed
14:50:26  <PublicServer> *** Maraxus joined the game
14:50:33  <PublicServer> <Maraxus> hi
14:50:43  <PublicServer> <Mazur> lo
14:52:09  <PublicServer> <Dominik2000> hi
14:54:09  <PublicServer> ***  made screenshot at 00024CCA: http://ps.openttdcoop.org/publicserver/webcam/00024CCA.png
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14:56:31  <iklucas> !password
14:56:31  <PublicServer> iklucas: puring
15:09:09  <PublicServer> *** Mazur has left the game (leaving)
15:09:10  <PublicServer> ***  made screenshot at 0001B6DF: http://ps.openttdcoop.org/publicserver/webcam/0001B6DF.png
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15:18:09  <PublicServer> <Dominik2000> anything to do?
15:19:01  <PublicServer> <Maraxus> looking for it - haven't found it yet
15:19:55  <PublicServer> <Dominik2000> ok
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15:37:43  <PublicServer> <Dominik2000> hmm there is nothing to dp
15:37:50  <PublicServer> <Dominik2000> do
15:40:26  <PublicServer> *** Maraxus has joined spectators
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15:44:26  <iklucas> !dl
15:44:26  <PublicServer> iklucas: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
15:44:26  <PublicServer> iklucas: http://www.openttd.org/en/download-trunk/r23113
15:45:14  <iklucas> !pw
15:45:17  <iklucas> !password
15:45:17  <PublicServer> iklucas: medals
15:45:26  <PublicServer> *** Game still paused (number of players)
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15:50:03  <Thorinbur> !clientcount
15:50:08  <Thorinbur> !playercount
15:50:08  <PublicServer> Thorinbur: Number of players: 3 (3 spectators)
15:50:12  <Thorinbur> !pass
15:50:17  <Thorinbur> !password
15:50:17  <PublicServer> Thorinbur: medals
15:50:35  <Thorinbur> will i get aything right the first time today?
15:51:00  <Thorinbur> *anything :/
15:51:20  <PublicServer> *** Game still paused (number of players)
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15:51:37  <Dominik2000> what is with your isp?
15:51:44  <PublicServer> <Thorinbur> ?
15:52:07  <PublicServer> <Thorinbur> it is fine now it was network cable
15:52:20  <Dominik2000> oh only the network cable?
15:52:38  <PublicServer> <Thorinbur> Yeah, it ust be broken along the line
15:52:44  <PublicServer> <Thorinbur> but it is holding for now
15:52:56  <Dominik2000> ok, very good :)
15:53:18  <PublicServer> <Thorinbur> aything new today?
15:53:33  <PublicServer> <Thorinbur> *anything (what is with this word)
15:54:10  <Dominik2000> i have fixed the cl error on the island
15:54:24  <Dominik2000> and a fourth line on slh 01
15:54:41  <Dominik2000> and now it runs very smooth, i don't find anything to fix...
15:54:47  <PublicServer> <Thorinbur> 4 in 3 out??
15:55:34  <PublicServer> <Thorinbur> can you join to unpause?
15:55:43  <PublicServer> <Thorinbur> i want to see the flow
15:56:11  <PublicServer> *** Dominik2000 has joined company #1
15:56:11  <PublicServer> *** Game unpaused (number of players)
15:56:34  <Dominik2000> yeah from bbh 04 to slh 01
15:57:01  <PublicServer> <Thorinbur> 4th line was unneceserry
15:57:16  <PublicServer> <Thorinbur> it there are 3 lines going out
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15:57:26  <PublicServer> <Thorinbur> and hub can handle
15:57:40  <PublicServer> <Thorinbur> than we could've just have 3 lines in
15:57:51  <PublicServer> <Thorinbur> oh i found a problem with my merger
15:58:52  <Dominik2000> i' dont made it ;)
15:59:00  <PublicServer> <Thorinbur> i made that merger
15:59:58  <PublicServer> <Thorinbur> it could use longer prios but this sl is almost as busy as the main station line
16:02:40  <PublicServer> <Thorinbur> that 4th line is just a bypass :/
16:03:02  <PublicServer> <Thorinbur> it is not even connected to the north
16:04:52  <PublicServer> <Thorinbur> that 4th line is a hack
16:05:06  <PublicServer> <Thorinbur> to ease a merger
16:06:32  <PublicServer> <Thorinbur> there is merge from 3 lines 3 west to two than those two are merged with 3 from north
16:08:42  *** hanf has quit IRC
16:09:07  <Dominik2000> yes
16:09:10  <PublicServer> ***  made screenshot at 0003384A: http://ps.openttdcoop.org/publicserver/webcam/0003384A.png
16:12:39  <Dominik2000> ok i have to go
16:12:47  <PublicServer> *** Dominik2000 has left the game (leaving)
16:12:47  <PublicServer> *** Game paused (number of players)
16:13:15  <Dominik2000> bye
16:13:22  <PublicServer> <Thorinbur> cu
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16:23:20  <thomashauk1> !password
16:23:20  <PublicServer> thomashauk1: moored
16:23:29  <PublicServer> *** Game still paused (number of players)
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16:23:31  *** thomashauk1 is now known as thomashauk
16:28:35  <PublicServer> *** Game still paused (number of players)
16:28:35  <PublicServer> *** Game unpaused (number of players)
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16:31:07  <PublicServer> <Thorinbur> damn my oil field station is full
16:31:17  <PublicServer> <Thorinbur> could use more trains :/
16:33:37  <PublicServer> <thomashauk> I'm going to start work on BBH 01
16:33:53  <PublicServer> <Thorinbur> ok i was looking at it right nw
16:34:07  <PublicServer> <Thorinbur> there are some signs stating it tends to jam
16:34:13  <PublicServer> <thomashauk> Took me 5 mins to trace back all the tracks
16:34:23  <PublicServer> <thomashauk> Its the output from the oil refinary
16:34:53  <PublicServer> <Thorinbur> damn than it needs fixing
16:35:00  <PublicServer> <Thorinbur> not much oil trains in the network
16:35:08  <PublicServer> <Thorinbur> but main station is main station
16:35:26  <PublicServer> <thomashauk> For some reason somone tried to build a balencer into it but didn't do it well
16:36:08  <PublicServer> <Thorinbur> damn we need more trains
16:36:20  <PublicServer> <Thorinbur> i think we should raise limit once all problems are solved
16:36:49  <PublicServer> <Thorinbur> there is 2k goods laying there and a lot of primaries did grew and are not served
16:37:40  <PublicServer> <Thorinbur> it could use 3rd line
16:38:10  <PublicServer> <thomashauk> Removing the balencer sould make that easy
16:38:24  <PublicServer> <thomashauk> It's a ML it sould already be ballenced
16:38:39  <PublicServer> <Thorinbur> is'n this a mere?
16:39:06  <PublicServer> <Thorinbur> no it is balncer before merge i think
16:39:11  <PublicServer> ***  made screenshot at 000268A2: http://ps.openttdcoop.org/publicserver/webcam/000268A2.png
16:39:34  <PublicServer> <thomashauk> It's supposed to be a BBH!
16:40:58  <PublicServer> <Thorinbur> ok i see
16:41:04  <PublicServer> <Thorinbur> it is merger
16:42:00  <PublicServer> <Thorinbur> i think the problem is with two line exit
16:42:15  <PublicServer> <Thorinbur> but  I am yet to see jam here
16:44:50  <PublicServer> <Thorinbur> brb dont break anyhing XD
16:51:21  <PublicServer> <Thorinbur> ok i am back
16:54:11  <PublicServer> ***  made screenshot at 0002569D: http://ps.openttdcoop.org/publicserver/webcam/0002569D.png
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16:56:40  <PublicServer> <Thorinbur> hmmm
16:58:49  *** LoPo has joined #openttdcoop
16:58:58  <LoPo> ey
16:59:43  <LoPo> !password
16:59:43  <PublicServer> LoPo: discus
16:59:54  <PublicServer> *** LoPo joined the game
17:01:07  <PublicServer> <LoPo> :P
17:01:09  <PublicServer> <LoPo> hi
17:02:25  <PublicServer> <LoPo> dont forget to balance
17:02:27  <PublicServer> <LoPo> and prio
17:05:35  <PublicServer> <thomashauk> Why are we pottung priors on a BBH?
17:05:48  <PublicServer> <LoPo> for better flow
17:06:06  <PublicServer> <LoPo> otherwise both side get to wait
17:06:17  <PublicServer> <LoPo> ofc the prios are shorter
17:07:05  <PublicServer> <Thorinbur> be right back again
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17:19:14  *** sla_ro|master has joined #openttdcoop
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17:19:58  <PublicServer> <thomashauk> Odd
17:20:14  <PublicServer> <LoPo> hmmm?
17:22:33  <PublicServer> *** TWerkhoven has left the game (leaving)
17:23:39  <PublicServer> <thomashauk> Nothing is wanting to take the third lane out
17:24:01  <PublicServer> <LoPo> where?
17:24:08  <PublicServer> <thomashauk> BBH 01
17:24:14  <PublicServer> ***  made screenshot at 00000C6F: http://ps.openttdcoop.org/publicserver/webcam/00000C6F.png
17:24:52  <PublicServer> <LoPo> i dont see any issues
17:29:55  <Vinnie_nl> !info
17:29:55  <PublicServer> Vinnie_nl: #:1(Orange) Company Name: 'Binnbridge Transport'  Year Founded: 1950  Money: 17805090661  Loan: 0  Value: 17810057542  (T:1666, R:0, P:0, S:1) unprotected
17:30:10  <Vinnie_nl> Hello
17:30:18  <Vinnie_nl> who made a ship again?
17:31:17  <V453000> !rcon set max_ships
17:31:17  <PublicServer> V453000: Current value for 'max_ships' is: '5' (min: 0, max: 5000)
17:31:19  <V453000> !rcon set max_ships 0
17:31:29  <V453000> I guess it isnt needed eh
17:32:08  <Vinnie_nl> V453000: i was the one who loaded your map yesterday on stable
17:32:17  <Vinnie_nl> i saw your question
17:32:24  <V453000> I know I did not need an answer :
17:32:26  <V453000>  :)
17:32:31  <V453000> it was a wrong map but meh
17:32:42  <Vinnie_nl> Dixon said you tried to load it
17:32:48  <V453000> no
17:32:49  <V453000> I didnt
17:33:14  <Vinnie_nl> how do you keep finding the newgrf's?
17:33:32  <Vinnie_nl> is there a list on bananas with recently addded?
17:33:53  <V453000> the ones you dont have? :d
17:33:58  <V453000> or even the forums for some
17:35:42  <Absolutis> !password
17:35:42  <PublicServer> Absolutis: discos
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17:36:16  <PublicServer> *** Absolutis joined the game
17:36:19  <PublicServer> <Absolutis> ey
17:36:23  <Dominik2000> hello
17:37:52  <PublicServer> <Absolutis> hmm, what to do
17:39:14  <PublicServer> ***  made screenshot at 000214BB: http://ps.openttdcoop.org/publicserver/webcam/000214BB.png
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17:39:56  <PublicServer> <Absolutis> srsly, what to do?
17:40:14  <Dominik2000> i think there's nothing to do anymore
17:40:37  <Dominik2000> !password
17:40:37  <PublicServer> Dominik2000: dicing
17:40:38  <PublicServer> <Absolutis> hmm, archive or up the train limit a bit, then archive?
17:40:49  <PublicServer> *** Dominik2000 joined the game
17:40:55  <PublicServer> <Absolutis> i'd say archive personally
17:41:09  <Vinnie_nl> anso are you already done with the game?
17:41:13  <Vinnie_nl> abso
17:41:23  <PublicServer> <Absolutis> yeah, mostly
17:41:26  <Vinnie_nl> !password
17:41:26  <PublicServer> Vinnie_nl: dicing
17:41:50  <PublicServer> <Vinnie> hey
17:41:50  <PublicServer> <Absolutis> most points you can't improve without major TF/demolition
17:41:50  <PublicServer> *** Vinnie joined the game
17:41:52  <PublicServer> <Absolutis> hey
17:42:28  <PublicServer> <Absolutis> maybe we COULD up the trainlimit a BIT but i'd think it's finalizing time
17:42:49  <PublicServer> <Vinnie> i am not happy with my BBH and how SLH 02 is in it
17:42:59  <PublicServer> <Vinnie> it feels bad building style
17:43:29  <PublicServer> <Absolutis> i don't think hub fusing is _always_ bad style
17:43:40  <PublicServer> <Absolutis> like here with limited space
17:44:00  <PublicServer> <V453000> elo
17:44:02  <PublicServer> *** V453000 joined the game
17:44:05  <PublicServer> <Dominik2000> hello
17:44:07  <PublicServer> <Vinnie> yes i see how it can be used for good like now, but i looks like an ugly mess imo
17:44:09  <PublicServer> <Vinnie> hey
17:44:10  <Maraxus> !password
17:44:10  <PublicServer> Maraxus: dicing
17:44:24  <PublicServer> *** Maraxus joined the game
17:44:36  <PublicServer> <Absolutis> ofc, you could move BBH04 a bit apart from SLH02, but that requires major demolition
17:44:36  <PublicServer> *** Maraxus has joined company #1
17:44:38  <PublicServer> <V453000> well if something sucks big time then it is waiting tons of secondaries :(
17:44:53  <PublicServer> <thomashauk> The entire network is an ugly mess now
17:44:59  <PublicServer> <Maraxus> hi
17:45:05  <PublicServer> <Vinnie> trainlimit of 1.666 for more then a day now
17:45:12  <PublicServer> <Absolutis> woo, evil mode
17:45:34  <PublicServer> <Absolutis> /sarcasm
17:45:36  <PublicServer> <V453000> why are there other than oil trains above number 1500
17:45:43  <PublicServer> <Vinnie> some are goods
17:45:49  <PublicServer> <V453000> I am not blind
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17:46:09  <PublicServer> <Absolutis> 1500 is coal
17:46:19  <PublicServer> <V453000> above 1500
17:46:21  <PublicServer> <V453000> not 1500
17:46:23  <PublicServer> <V453000> means 1500-1666
17:46:29  <PublicServer> <Absolutis> some are grain/livestock
17:46:35  <PublicServer> <Absolutis> wood
17:46:38  <PublicServer> <Absolutis> and ore
17:46:40  <PublicServer> <V453000> yes which is quite bad
17:46:44  <PublicServer> <Absolutis> and oil goods ofc
17:46:58  <PublicServer> <Absolutis> and 1659 is coal
17:47:00  <PublicServer> <V453000> but well oil has some traffic as wel already
17:47:35  <PublicServer> <thomashauk> To be honest the oil line needs upgrading to LLL_RRR to handle much more
17:47:50  <PublicServer> <V453000> that is not a problem
17:48:03  <PublicServer> <V453000> you can much more easily upgrade oil than the rest of the network
17:48:33  <PublicServer> <V453000> hm there werent many expansions in general :o
17:48:53  <PublicServer> <Vinnie> i did most of them
17:49:04  <LoPo> ey V :)
17:49:08  <PublicServer> <V453000> hi ihi
17:49:31  <PublicServer> <V453000> lol vinnie wtf is that anti evil mode thing
17:49:41  <PublicServer> <V453000> doesnt do anything
17:49:47  <PublicServer> <Vinnie> i know
17:50:09  <PublicServer> <Absolutis> hmm, BBH 05-BBH 01 could take some more trains
17:50:31  <PublicServer> <V453000> you should have realized that sooner ;(
17:51:02  <PublicServer> <Absolutis> as would grain/steel drop
17:51:23  <PublicServer> <Absolutis> ref drop not really, but it's pretty easy to upgrade
17:52:28  <PublicServer> *** V453000 has left the game (leaving)
17:52:33  <V453000> cya
17:52:37  <PublicServer> <Vinnie> bye
17:52:41  <PublicServer> *** Absolutis has left the game (leaving)
17:52:49  <Absolutis> cya too
17:52:54  <PublicServer> <Vinnie> cya
17:53:08  <PublicServer> <Vinnie> no higher trainlimit?
17:53:26  <V453000> nobody said you want it
17:53:34  <PublicServer> <Vinnie> i would like it please
17:53:38  <V453000> others?
17:53:46  <PublicServer> <Vinnie> wake up guys
17:53:56  <PublicServer> <thomashauk> That or achive the map
17:54:14  <PublicServer> ***  made screenshot at 0003144E: http://ps.openttdcoop.org/publicserver/webcam/0003144E.png
17:54:18  <PublicServer> <Vinnie> game is only 10 days old
17:54:20  <V453000> !rcon set max_trains 1777
17:54:24  <PublicServer> <Vinnie> thank you
17:54:34  <V453000> sure sure
17:54:46  <PublicServer> *** thomashauk has left the game (leaving)
17:55:18  <PublicServer> <Vinnie> time to expand the game
18:02:18  <Thorinbur> What?
18:02:20  <Thorinbur> wait
18:02:26  <PublicServer> <Vinnie> oke
18:02:44  <PublicServer> <Vinnie> how long do i have to wait?
18:03:08  <PublicServer> <Dominik2000> vinnie where do you build?
18:03:24  <Thorinbur> ok
18:03:28  <PublicServer> <Vinnie> you might have missed it but the trainlimit is higher
18:03:42  <PublicServer> <Vinnie> so i am adding trains to let the network fail once more
18:03:44  <Thorinbur> i saw "that or archive  a map"
18:03:46  <PublicServer> <Dominik2000> oh yeah that i've missed
18:04:02  <PublicServer> <Dominik2000> i was eating :)
18:04:07  <Thorinbur> and there i saw "nobody said you want it"
18:04:08  <PublicServer> <Vinnie> then in an hour or so we can expand another mainline
18:04:19  <PublicServer> <Vinnie> but when you add trains please no wood trains
18:04:20  <Thorinbur> and i had to catch up with IRC conversation :)
18:04:45  <PublicServer> <Vinnie> we have close to 300 wood trains compared to 220 of the other cargo's
18:04:49  <Thorinbur> I will ade few oil ones sine there is a lot of oil wasting on my station
18:05:17  <PublicServer> <Vinnie> i like this game for now
18:05:25  <PublicServer> <Vinnie> no need to archive for me
18:05:45  <PublicServer> <Thorinbur> There are still some problems and there is still room for expansion
18:05:57  <PublicServer> <Vinnie> exactly
18:08:47  <PublicServer> <Thorinbur> ok so i added 6 more trains 3 at both my stations to cope with expanded industries
18:09:01  <PublicServer> <Thorinbur> oil goods need more trains i thin
18:09:15  <PublicServer> ***  made screenshot at 0002B6E9: http://ps.openttdcoop.org/publicserver/webcam/0002B6E9.png
18:09:23  <PublicServer> <Vinnie> yeah i have added over 20 on various primaries
18:09:41  <PublicServer> <Vinnie> maybe wait for some time before adding some again
18:09:44  <PublicServer> <Thorinbur> pickup is empty atm and there is 1.5k goods waiting
18:09:58  <PublicServer> <Vinnie> goods trains are always good
18:10:08  <PublicServer> <Thorinbur> well oil Ref pickup is very poorly served
18:10:32  <PublicServer> *** Vinnie has joined spectators
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18:17:47  <PublicServer> <Thorinbur> I added 10 Oil goods trains
18:18:13  <PublicServer> <Thorinbur> there should be even more
18:18:50  <PublicServer> <Thorinbur> 5 more
18:19:27  <PublicServer> <Thorinbur> hehe
18:19:45  <PublicServer> <Thorinbur> there is 220 oil drop trains and 33 oil goods trains
18:20:07  <PublicServer> <Thorinbur> and i added 15! so it was half of that....
18:20:37  <PublicServer> <Thorinbur> this game is not ready to be archived XD
18:24:15  <PublicServer> ***  made screenshot at 0001A6CF: http://ps.openttdcoop.org/publicserver/webcam/0001A6CF.png
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18:29:35  <PublicServer> <Thorinbur> LoPo, what was wrong with the merger on SLH01
18:29:45  <PublicServer> <Thorinbur> other than quite short prios
18:30:05  <LoPo> there was no balance and the prios were realy bad
18:30:12  <LoPo> :)
18:30:35  <Thorinbur> No balance? Each sideline could go to each line as far as i can remember
18:31:16  <Thorinbur> I made simple, fast prios, but i thought that lane themselves and merges were fine
18:33:15  <PublicServer> *** Maraxus has left the game (connection lost)
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18:36:19  <PublicServer> <Thorinbur> lol... a rafinnery just built itself inside the network plan
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18:36:45  <PublicServer> <Thorinbur> it's good that not in the very middle
18:38:37  <thomashauk> !password
18:38:37  <PublicServer> thomashauk: gallop
18:38:46  <PublicServer> *** thomashauk joined the game
18:43:45  <PublicServer> <Thorinbur> BBH 01 cannot cope with increased flow
18:43:55  <PublicServer> <Thorinbur> needs upgrade to LLL_RRR
18:43:57  <PublicServer> *** Vinnie has joined company #1
18:44:09  <PublicServer> <Vinnie> oke
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18:44:45  <PublicServer> <thomashauk> Start with the station and work back
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18:45:33  <PublicServer> <Thorinbur> Vinnie our designated, royal upgradet XD
18:45:44  <PublicServer> <Vinnie> hell no
18:45:52  <PublicServer> <Thorinbur> *upgrader
18:45:58  <PublicServer> <Thorinbur> Look around
18:46:06  <PublicServer> <Vinnie> thomashauk his last line suggested he knows what he is doing
18:47:02  <PublicServer> <Vinnie> time for you guys to upgrade a track
18:47:10  <PublicServer> <Thorinbur> ok i am going... you know
18:47:13  <PublicServer> <Thorinbur> to uhm
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18:47:29  <PublicServer> <Vinnie> no excuses
18:47:43  <PublicServer> <Vinnie> become worthy to play here :P
18:48:01  <PublicServer> <Vinnie> pickup can remain 2 lines to make it easy
18:48:41  <PublicServer> <thomashauk> I'll move the entry further back though to give more room
18:48:47  <PublicServer> <Thorinbur> i already upgraded a merger from a balancer mess only to get it fixed by someone else
18:48:54  <PublicServer> <Vinnie> i am looking at it thomashauk
18:49:14  <PublicServer> <Thorinbur> anyway i am on TS with a friend and we are going to play on our small server for a while
18:49:20  <PublicServer> <Thorinbur> will be back later
18:49:24  <PublicServer> <Vinnie> cya
18:49:26  <PublicServer> <Thorinbur> and thi is not an excuse
18:49:36  <PublicServer> <Thorinbur> i can give you IP if you want to check my aliby
18:49:38  <PublicServer> <Thorinbur> XD
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18:49:43  <PublicServer> <Vinnie> oke
18:49:53  <PublicServer> *** Thorinbur has left the game (leaving)
18:49:53  <PublicServer> <Vinnie> i can drop in :)
18:50:41  <Thorinbur> Be advised, my friend never played coop so he is kind of keepeng the building style but whole thing is a mess
18:51:32  <Thorinbur> especially because i dont really care that much for a perfect hubs with only two of us and sometimes use shortcuts and ugly designs only to see when they will finally fail
18:53:23  <PublicServer> <Dominik2000> where are you building
18:53:39  <PublicServer> <Vinnie> thomashauk is building the oil drop
18:54:16  <PublicServer> ***  made screenshot at 0001D6EF: http://ps.openttdcoop.org/publicserver/webcam/0001D6EF.png
18:54:39  <PublicServer> <Dominik2000> is there anything other to do?
18:55:05  <PublicServer> <Vinnie> i don't know thomashauk is expanding the whole oil drop to LLL_RRR
18:55:15  <PublicServer> <Vinnie> i am just watching if it is ok
18:55:20  <PublicServer> <Vinnie> maybe you can ask him
18:55:26  <PublicServer> <Dominik2000> is see thank you
18:56:16  <Tray> !password
18:56:16  <PublicServer> Tray: coffer
18:56:39  <PublicServer> *** Tray joined the game
18:58:47  <PublicServer> <Vinnie> tray sign?
18:58:53  <PublicServer> <Tray> yeah
18:58:57  <PublicServer> <thomashauk> Couldn't TF with decorationin the way
18:59:05  <PublicServer> <Vinnie> he made some space to add a 3rd drop platform
18:59:27  <PublicServer> <Tray> but why rebuilding pickup entry?
18:59:47  <PublicServer> <Tray> and actually rebuilding it pretty bad
19:00:46  <Maraxus> !password
19:00:46  <PublicServer> Maraxus: coffer
19:01:02  <PublicServer> <Tray> so ... ?
19:01:04  <PublicServer> *** Maraxus joined the game
19:02:06  <PublicServer> <thomashauk> Needed to move the drop back to fit the new station
19:02:26  <PublicServer> <Vinnie> wait
19:02:41  <PublicServer> <Vinnie> do you mean you are going to redoe then entire dropstation?
19:02:47  <PublicServer> <Vinnie> redo
19:03:21  <PublicServer> <thomashauk> Possibly the the entry/exit is the bottleneck
19:03:37  <PublicServer> <Vinnie> no it just needs a 3rd line and platforms for it
19:04:01  <PublicServer> <Vinnie> and it is a dropstation, so no balancers needed
19:05:05  <PublicServer> <Dominik2000> jam on bbh 01
19:05:19  <PublicServer> <Vinnie> i know
19:05:23  <PublicServer> <Tray> already solved
19:05:26  <PublicServer> <Vinnie> something wrong on SLH 08
19:05:29  <PublicServer> <Dominik2000> ok
19:05:31  <PublicServer> <thomashauk> Fixed it it was a stuck train at Freston woods
19:05:55  <PublicServer> <Vinnie> dont build that bypass
19:06:04  <PublicServer> <Vinnie> we just have some lost trains
19:08:02  <PublicServer> *** Maraxus has joined company #1
19:08:53  <PublicServer> <Vinnie> thomashauk your balancer on the oil pickup gets some attention from me
19:09:17  <PublicServer> ***  made screenshot at 0001D4E2: http://ps.openttdcoop.org/publicserver/webcam/0001D4E2.png
19:15:05  <PublicServer> *** Vinnie has joined spectators
19:24:18  <PublicServer> ***  made screenshot at 0001C0E3: http://ps.openttdcoop.org/publicserver/webcam/0001C0E3.png
19:25:36  <PublicServer> <Dominik2000> can i  start to add the 3rd line between bbh 01 and slh04
19:26:32  <Dominik2000> !player
19:26:36  <Dominik2000> !players
19:26:39  <PublicServer> Dominik2000: Client 1372 (Orange) is Dominik2000, in company 1 (Binnbridge Transport)
19:26:39  <PublicServer> Dominik2000: Client 1393 (Orange) is thomashauk, in company 1 (Binnbridge Transport)
19:26:39  <PublicServer> Dominik2000: Client 1399 (Orange) is Tray, in company 1 (Binnbridge Transport)
19:26:39  <PublicServer> Dominik2000: Client 1359 is LoPo, a spectator
19:26:39  <PublicServer> Dominik2000: Client 1402 (Orange) is Maraxus, in company 1 (Binnbridge Transport)
19:26:40  <PublicServer> Dominik2000: Client 1376 is Vinnie, a spectator
19:26:54  <PublicServer> <Vinnie> damn irc :)
19:27:36  <PublicServer> <Dominik2000> hmmm
19:27:46  <PublicServer> *** Tray has left the game (connection lost)
19:27:52  <PublicServer> <Vinnie> i dont know the answer for your last question
19:27:58  <PublicServer> <Vinnie> why dont you just do it?
19:28:28  <PublicServer> <Dominik2000> maybe there is a problem with this
19:28:51  <PublicServer> <Dominik2000> but i will start
19:29:29  <PublicServer> <thomashauk> I'm tring to work out what is happening in BBH 04 with the West to south movement
19:30:50  <PublicServer> <Vinnie> the obvious happend at BBH 04
19:31:02  <PublicServer> <Vinnie> more trains, means BBH will jam
19:32:27  <PublicServer> *** Vinnie has left the game (connection lost)
19:39:17  <PublicServer> ***  made screenshot at 000204C1: http://ps.openttdcoop.org/publicserver/webcam/000204C1.png
19:42:04  <PublicServer> *** Maraxus has left the game (connection lost)
19:42:37  <Maraxus> !password
19:42:37  <PublicServer> Maraxus: punker
19:42:56  <PublicServer> *** Maraxus joined the game
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19:54:18  <PublicServer> ***  made screenshot at 000208C3: http://ps.openttdcoop.org/publicserver/webcam/000208C3.png
20:09:19  <PublicServer> ***  made screenshot at 000230A6: http://ps.openttdcoop.org/publicserver/webcam/000230A6.png
20:09:56  <PublicServer> *** Maraxus has joined company #1
20:24:19  <PublicServer> ***  made screenshot at 000224B2: http://ps.openttdcoop.org/publicserver/webcam/000224B2.png
20:24:58  <PublicServer> *** Maraxus has joined spectators
20:25:02  <PublicServer> <Maraxus> gn
20:25:08  <PublicServer> <Dominik2000> night
20:25:16  <PublicServer> *** Maraxus has left the game (leaving)
20:25:22  *** Maraxus has quit IRC
20:29:43  <PublicServer> <Dominik2000> i can't do it...
20:37:45  <PublicServer> *** Dominik2000 has joined spectators
20:37:45  <PublicServer> *** Game paused (number of players)
20:38:17  <PublicServer> <thomashauk> Oh
20:38:43  <Dominik2000> are you here?
20:39:01  <PublicServer> <thomashauk> Yeah I was working on BBH 04
20:39:20  <PublicServer> ***  made screenshot at 0002A064: http://ps.openttdcoop.org/publicserver/webcam/0002A064.png
20:39:29  <PublicServer> <Dominik2000> sorry
20:39:35  <PublicServer> *** Dominik2000 has joined company #1
20:39:35  <PublicServer> *** Game unpaused (number of players)
20:39:53  <PublicServer> <Dominik2000> we have a jam on oil drop and bbh 01
20:40:11  <PublicServer> <Dominik2000> oil drop exit
20:41:01  <PublicServer> <Dominik2000> i think we can only solve it with the third line
20:54:20  <PublicServer> ***  made screenshot at 000236A0: http://ps.openttdcoop.org/publicserver/webcam/000236A0.png
21:09:25  <PublicServer> ***  made screenshot at 00029663: http://ps.openttdcoop.org/publicserver/webcam/00029663.png
21:24:25  <PublicServer> ***  made screenshot at 0002866B: http://ps.openttdcoop.org/publicserver/webcam/0002866B.png
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21:29:27  <PublicServer> <Dominik2000> thomashauk?
21:30:03  <PublicServer> <Dominik2000> thorinbur?
21:30:18  *** Thorinbur has quit IRC
21:30:18  <PublicServer> <thomashauk> No it's me I know about the jam
21:30:25  *** Thorinbur_ is now known as Thorinbur
21:30:41  <Thorinbur> ?
21:30:44  <PublicServer> <Dominik2000> ok can you look at bbh 01 and slh 04
21:30:48  <PublicServer> <Dominik2000> if i have done right
21:30:54  <PublicServer> <Dominik2000> the third line
21:31:28  <Thorinbur> i AM NO JUDGE :/
21:31:31  <Thorinbur> sorry
21:31:34  <Thorinbur> !
21:31:48  <PublicServer> <Dominik2000> no only look at it
21:31:54  <PublicServer> <Dominik2000> ;)
21:32:10  <Thorinbur> other window had covered my typing box and didnt saw that comming
21:32:26  <Thorinbur> !password
21:32:26  <PublicServer> Thorinbur: yowled
21:32:43  <PublicServer> *** Thorinbur joined the game
21:33:09  <PublicServer> <Dominik2000> it 's jams now but thomas build on bbh004
21:33:14  <PublicServer> <Dominik2000> thats the reason
21:33:52  <PublicServer> <Thorinbur> wth is hoppening out there?
21:34:02  <PublicServer> <Dominik2000> where?
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21:34:38  <PublicServer> <Thorinbur> i think that thoasha.uk did  not fix a merger
21:34:44  <PublicServer> <Thorinbur> but broke it
21:35:07  <PublicServer> <Thorinbur> f... and entry is having problems as well
21:35:15  <PublicServer> <Thorinbur> all the way back to BBH 04
21:35:30  <PublicServer> <Thorinbur> to SLH 09!
21:35:39  <PublicServer> <Thorinbur> BBH 03!!!
21:35:57  <PublicServer> <Thorinbur> almost SLH 03!
21:36:05  <PublicServer> <Thorinbur> what THE HELL
21:36:15  <PublicServer> *** mfb joined the game
21:36:19  <PublicServer> <Thorinbur> Help
21:36:23  <PublicServer> <Dominik2000> i didn't do that
21:36:25  *** mfb- has joined #openttdcoop
21:36:25  *** ChanServ sets mode: +o mfb-
21:36:29  <mfb-> hi
21:36:34  <PublicServer> <Dominik2000> hello
21:36:46  <PublicServer> <mfb> again work on BBH04?
21:36:54  <PublicServer> <mfb> nice jam
21:37:00  <PublicServer> <Thorinbur> BBH 01
21:37:09  <PublicServer> <Thorinbur> needs 3rd enty line ASAP
21:37:11  <PublicServer> <Thorinbur> to the oil dro
21:37:23  <PublicServer> <Thorinbur> exit is screwed up as well
21:37:33  <PublicServer> <Thorinbur> left line empty
21:37:37  <PublicServer> <Dominik2000> yes but this could be the jam
21:37:41  <PublicServer> <Thorinbur> not really balancing this balancer
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21:37:58  <PublicServer> <Dominik2000> the balancer on slh 04?
21:38:26  <PublicServer> <Thorinbur> at BBH 01
21:39:01  <PublicServer> <Thorinbur> MS exit is already balanced before the BBH
21:39:13  <PublicServer> <Dominik2000> i have added the third line from slh 04 to bbh 01
21:39:25  <PublicServer> ***  made screenshot at 0002906C: http://ps.openttdcoop.org/publicserver/webcam/0002906C.png
21:39:36  *** Eightbitpwny has joined #openttdcoop
21:39:41  <PublicServer> <Thorinbur> but on the exit from bbh 01
21:39:48  <PublicServer> <Thorinbur> 2 line are full and one is hardly used
21:39:52  <LoPo> !players
21:39:55  <PublicServer> LoPo: Client 1372 (Orange) is Dominik2000, in company 1 (Binnbridge Transport)
21:39:55  <PublicServer> LoPo: Client 1393 (Orange) is thomashauk, in company 1 (Binnbridge Transport)
21:39:55  <PublicServer> LoPo: Client 1436 (Orange) is Thorinbur, in company 1 (Binnbridge Transport)
21:39:55  <PublicServer> LoPo: Client 1359 is LoPo, a spectator
21:39:55  <PublicServer> LoPo: Client 1438 (Orange) is mfb, in company 1 (Binnbridge Transport)
21:39:57  <PublicServer> <Dominik2000> yeah i see
21:40:09  <PublicServer> <Thorinbur> wait slh 02 is also jammed in front
21:40:13  <PublicServer> <Dominik2000> but this must be from the station exit
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21:40:24  <PublicServer> <Thorinbur> no
21:40:26  <PublicServer> <mfb> wtf SLH01 entry
21:40:32  <PublicServer> <Thorinbur> it is alh 01
21:40:35  <PublicServer> <mfb> 04
21:40:37  <PublicServer> <Thorinbur> it is almost gridlocked
21:40:39  <PublicServer> <mfb> not 01
21:40:43  <PublicServer> <Thorinbur> 02
21:40:45  <PublicServer> <Thorinbur> i mean
21:41:08  <PublicServer> <Dominik2000> what is with slh 04
21:41:20  <PublicServer> <Thorinbur> ok this is looking baaaad
21:41:34  <PublicServer> <mfb> entry to one line only
21:41:38  <PublicServer> <Dominik2000> the jam is looking bad
21:42:10  <PublicServer> <Dominik2000> mhm
21:42:42  <PublicServer> <Thorinbur> everything is either almost empty or completely still
21:42:53  <PublicServer> <mfb> BBH04 missing connection is a big problem
21:43:02  <PublicServer> <Dominik2000> yep
21:43:04  <PublicServer> <mfb> but I try to let the trains flow a bit better
21:43:16  <PublicServer> <Thorinbur> you mean hacked 4th line?
21:43:16  <PublicServer> <mfb> clearing SLH02 at the moment
21:43:30  <PublicServer> <Dominik2000> before this slh 04 and bbh was flowing
21:43:32  <PublicServer> <mfb> and filling the goods drop part a bit
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21:45:53  <PublicServer> <Dominik2000> how we can connect the exit line from the primaries to all the ml exit lines? on slh 04
21:46:05  <PublicServer> <mfb> hmm
21:46:15  <PublicServer> <mfb> the two stations there should get a moved connection
21:46:32  <PublicServer> <Dominik2000> i have connected the exit line from goods pickup but don't
21:46:52  <PublicServer> <Dominik2000> from the primaries
21:47:19  <PublicServer> <Dominik2000> yeah sorry
21:48:33  <PublicServer> <Thorinbur> why do we need 4th line there??
21:48:39  <PublicServer> <Thorinbur> i still dont get it...
21:48:56  <PublicServer> <mfb> ?
21:49:00  <PublicServer> <Thorinbur> we got 4 lines going in and 3 going out into a closed part of a system
21:49:09  <PublicServer> <Thorinbur> to the goods drop
21:49:30  <PublicServer> <Thorinbur> I dont know why that bypassing 4th line was added in the first place
21:49:41  <PublicServer> <Thorinbur> it is not like there is more traffic in than out
21:49:43  <PublicServer> <mfb> maybe that gets a 4th line later
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21:50:05  <PublicServer> <Thorinbur> since there is no other exit and since exit is 3 lines and is coping with it fine
21:50:27  <PublicServer> <mfb> and see sign "4th line to SLH01"
21:50:29  <PublicServer> <mfb> there is your 4th
21:50:45  <PublicServer> <Thorinbur> i know
21:50:47  <PublicServer> <Thorinbur> i saw it
21:50:56  <PublicServer> <Thorinbur> and i dont get it why
21:51:02  <PublicServer> <mfb> SLH01 gets trains
21:51:15  <PublicServer> <mfb> and SLH01->BBH gets a 4th line then, too
21:51:37  <PublicServer> <Thorinbur> than it would make sense
21:51:54  *** Progman has quit IRC
21:52:04  <PublicServer> <Thorinbur> brb
21:53:38  *** sla_ro|master has joined #openttdcoop
21:54:25  <PublicServer> ***  made screenshot at 00028C61: http://ps.openttdcoop.org/publicserver/webcam/00028C61.png
21:54:40  <PublicServer> <Dominik2000> can anyone look a the merger on slh 04
21:54:46  <PublicServer> <Dominik2000> better now?
21:55:01  <PublicServer> <mfb> hmm.. better
21:55:10  <PublicServer> <Dominik2000> but not good
21:55:31  <PublicServer> <mfb> 2+1+1->3 would be better
21:55:50  <PublicServer> <Dominik2000> hmmm ok
21:55:54  <PublicServer> <mfb> and !wtf
21:56:25  <PublicServer> <mfb> that is so strange on every tile...
21:56:49  <PublicServer> <Dominik2000> thats for the connection to the first lane i think
21:57:08  <PublicServer> <Thorinbur> back
21:57:16  <PublicServer> <mfb> signal gap, no waiting bays, blocking trains, ...?
21:57:44  <PublicServer> <Dominik2000> don't build that jet
21:57:50  <PublicServer> <mfb> nice tunnels there vinnie
21:57:56  <PublicServer> <Thorinbur> where?
21:57:59  <PublicServer> <mfb> wait, not vinnie
21:58:23  <PublicServer> <Dominik2000> now it's a problem
21:58:28  <PublicServer> <Dominik2000> with blocking trains
21:58:41  <PublicServer> <mfb> as I said, wtg
21:58:43  <PublicServer> <mfb> wtf
21:58:57  <PublicServer> <Thorinbur> you mean full SL after SLH 02?
21:58:59  <PublicServer> <Dominik2000> only to keep it running
21:59:22  <PublicServer> <Dominik2000> but that we have to change
21:59:32  <PublicServer> <Thorinbur> or bbh 04?
21:59:32  <PublicServer> <mfb> who did that btw.?
21:59:36  <PublicServer> <mfb> at BBH01
21:59:58  <PublicServer> <Dominik2000> i moved the tunnels
22:00:22  <PublicServer> <Dominik2000> but to get space for the 3rd line
22:00:34  <PublicServer> <Thorinbur> i believe it is either original Vs work
22:00:38  <PublicServer> <mfb> but now it is screwed up
22:00:44  <PublicServer> <mfb> no it is not
22:00:46  <PublicServer> <Thorinbur> or thomashauks rebuild
22:01:17  <PublicServer> <Thorinbur> did not saw anyone rebuilding that and if someone did he wisely did not sign it
22:01:54  <PublicServer> <Dominik2000> yep
22:02:57  <PublicServer> <Dominik2000> much better
22:03:07  <PublicServer> <mfb> V will kill me if I let it stay like that
22:03:26  <PublicServer> <mfb> but I have to let some trains go away now
22:03:56  <PublicServer> <Dominik2000> better the before :D
22:04:30  <PublicServer> <mfb> stupid power plant
22:06:08  <PublicServer> <V453000> hi
22:06:08  <PublicServer> *** V453000 joined the game
22:06:12  <PublicServer> <mfb> hi
22:06:16  <PublicServer> <Dominik2000> hi
22:06:36  <PublicServer> <V453000> oh jeez
22:06:38  <PublicServer> <V453000> need help there?
22:06:47  <PublicServer> <mfb> where?
22:06:58  <PublicServer> <V453000> I see BBH 01 is getting an "upgrade"
22:07:04  <PublicServer> <mfb> no, a bugfix
22:07:19  <PublicServer> <V453000> wondering how bad must have it been
22:07:25  <PublicServer> <V453000> because this sucks real bad
22:07:27  <PublicServer> <Thorinbur> almost a grid lock
22:08:04  <PublicServer> <Dominik2000> stopped some trains also
22:08:04  <PublicServer> <mfb> it did not work at all
22:08:14  <PublicServer> <V453000> can I finish it?
22:08:16  <PublicServer> <V453000> this is just wrong
22:08:21  <PublicServer> <mfb> sure
22:09:26  <PublicServer> ***  made screenshot at 0002886B: http://ps.openttdcoop.org/publicserver/webcam/0002886B.png
22:09:54  <PublicServer> <Thorinbur> damn it is taking me ages to figue out what goes where, what has to go where and so on
22:10:08  <PublicServer> <V453000> it was like this wasnt it? :z
22:10:12  <PublicServer> <mfb> no
22:10:27  <PublicServer> <V453000> odd, the tracks were almost that wayjust now
22:10:37  <PublicServer> <V453000> but with the traffic this should work I suppose
22:11:21  <PublicServer> <Dominik2000> i have added this line on !here
22:11:37  <PublicServer> <Dominik2000> to get the 3rd line connected to the other direction also
22:11:59  *** DayDreamer has quit IRC
22:12:03  <PublicServer> <mfb> V: !here is some part of the old lines
22:12:21  <PublicServer> <V453000> hm
22:12:23  <PublicServer> <mfb> the most wtf'ish lines
22:12:42  <PublicServer> <V453000> as long as it works ..
22:12:49  <PublicServer> <mfb> it did not
22:13:00  <PublicServer> <Dominik2000> it jams to bbh04
22:13:30  <PublicServer> <mfb> interesting
22:13:36  <PublicServer> <mfb> grain/steep pickup jam
22:13:55  <PublicServer> <Thorinbur> i love how the "fixed" megrer
22:13:57  <PublicServer> <V453000> probably a steel wave
22:14:01  <PublicServer> <Thorinbur> leaves one line completely empty
22:14:09  <PublicServer> <V453000> once steel trains jam, their orders clamp up
22:14:41  <PublicServer> <mfb> a jam wave
22:14:49  <PublicServer> <V453000> pretty much
22:14:55  <PublicServer> <V453000> but permanent
22:15:05  <PublicServer> <mfb> BBH04 is the problem
22:15:46  <PublicServer> <Thorinbur> thats a lot of trains
22:15:52  <PublicServer> <mfb> that jams refinery part
22:15:54  <PublicServer> <Thorinbur> on the merger to the west
22:15:59  <PublicServer> <mfb> that jams SLH02
22:16:09  <PublicServer> <mfb> and that the goods trains from the refinery
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22:16:53  <PublicServer> <Thorinbur> rafinery still needs third line entry
22:17:30  <PublicServer> <V453000> just merge into 2 after SLH
22:19:06  <PublicServer> <Thorinbur> wait
22:19:12  <PublicServer> <Thorinbur> did you just blow up whole slh
22:19:22  <PublicServer> <Thorinbur> and rebuilding it from scrach?
22:19:34  <PublicServer> <mfb> where?
22:19:40  <PublicServer> <Thorinbur> slh 04
22:19:54  <PublicServer> <Dominik2000> i want to make the merger 2+1+1 > 3
22:19:56  <PublicServer> <mfb> "whole SLH" :D
22:20:06  <PublicServer> <Dominik2000> not the entry ;)
22:20:18  <PublicServer> <Dominik2000> only the line for the primaries
22:20:31  <PublicServer> <Dominik2000> but i don't know exactly how
22:20:39  <PublicServer> <Thorinbur> oh ok i mixed it with the other slh
22:21:42  <PublicServer> <Thorinbur> the merger on BBH 01 is no good
22:22:17  <PublicServer> <V453000> the gridlock-ish jam neither
22:22:31  <PublicServer> <mfb> just too many oil trains at the moment
22:22:37  <PublicServer> <mfb> should go away now
22:22:57  <PublicServer> <Thorinbur> ok i will just shut up since i do not build nor help in anyway
22:24:26  <PublicServer> ***  made screenshot at 0001F6C3: http://ps.openttdcoop.org/publicserver/webcam/0001F6C3.png
22:24:39  <PublicServer> <V453000> thinking about changing the way how steel works
22:26:17  <PublicServer> <Dominik2000> hm not perfect...
22:27:32  <PublicServer> <Dominik2000> who is building?
22:27:36  <PublicServer> <mfb> 01? me
22:27:42  <PublicServer> <Dominik2000> slh 04
22:27:50  <PublicServer> <Thorinbur> i was
22:27:55  <PublicServer> <thomashauk> I've just finished with BBH02 I hope
22:27:57  <PublicServer> <Dominik2000> i have to get the bridge doubled
22:28:07  <PublicServer> <Thorinbur> go ahead
22:28:25  <PublicServer> <Dominik2000> i don't know how
22:28:32  <PublicServer> <Dominik2000> have to think :D
22:28:36  <PublicServer> <Dominik2000> you can build
22:28:52  *** valhalla1w has joined #openttdcoop
22:28:56  <planetmaker> !playercount
22:28:56  <PublicServer> planetmaker: Number of players: 6 (1 spectators)
22:29:04  <planetmaker> oh uh. Many players
22:29:08  <planetmaker> !revision
22:29:08  <PublicServer> planetmaker: Game version is r23113
22:29:20  <PublicServer> <V453000> anyone severely against making flipflop split of steel? Might require some small edits on SLs
22:29:22  <PublicServer> <V453000> hi pm :)
22:29:22  <PublicServer> <mfb> thomashauk: check the eastern line at your new merger at BBH04
22:29:35  <planetmaker> I thought about updating
22:29:44  <PublicServer> <V453000> some key new features?
22:30:03  <planetmaker> yes... though it won't matter much for this game
22:30:05  <PublicServer> <thomashauk> Priors I guess
22:30:06  <mfb-> oh, hi pm
22:30:16  <PublicServer> <mfb> something like that
22:30:22  <PublicServer> <Thorinbur> ?
22:30:24  *** valhalla2w has joined #openttdcoop
22:30:28  <planetmaker> but it'd be worth testing whether it has side effects ;-)
22:30:29  <PublicServer> <Thorinbur> build in ones?
22:30:38  <PublicServer> <V453000> :p not now please
22:30:50  <PublicServer> <Dominik2000> fuck
22:30:52  <PublicServer> <mfb> or at least entry/exit signals at the split
22:31:08  <PublicServer> <Dominik2000> thgank you :)
22:31:12  <PublicServer> <Thorinbur> well less trains that will ease the jam
22:31:20  <PublicServer> <Dominik2000> yep
22:32:04  <PublicServer> <Dominik2000> it can't be so difficult to construct such a merger...
22:32:10  <PublicServer> <mfb> and !too short
22:32:16  <planetmaker> I guess we have 40 changes today in openttd trunk ;-)
22:32:20  <PublicServer> <mfb> how many did you build? :p
22:32:27  <PublicServer> <V453000> :D
22:32:39  <PublicServer> <Dominik2000> me?
22:32:45  <PublicServer> <mfb> yes
22:32:55  <PublicServer> <Dominik2000> only in sp games
22:33:05  <PublicServer> <mfb> ~4+3->4?
22:33:13  <PublicServer> <Dominik2000> 2+1+1 > 3
22:33:23  <PublicServer> <mfb> so you don't know how tricky it can be
22:33:29  <PublicServer> <Thorinbur> haha
22:33:49  <PublicServer> <Dominik2000> oh i try it now, and it's very difficult :)
22:34:03  <PublicServer> <thomashauk> 3+3 -> 4 I quite tricky it seems
22:34:31  <PublicServer> <Thorinbur> it is whole different story on sp, much less trafic volume there
22:34:38  <PublicServer> <Dominik2000> yes
22:34:44  <PublicServer> <mfb> don't say that :D
22:34:44  <PublicServer> <Thorinbur> ad i am not talking about members playing sp
22:34:53  <PublicServer> <mfb> ok
22:35:06  <PublicServer> <V453000> I dont even remember when I played sp
22:35:29  <PublicServer> <mfb> due to the "merger2
22:35:43  <PublicServer> <Dominik2000> ok from the scratch :)
22:36:11  <PublicServer> *** XeryusTC joined the game
22:36:18  *** valhallasw has quit IRC
22:36:34  <PublicServer> <V453000> mfb: dirty stuff but meh
22:36:38  <PublicServer> <XeryusTC> hmm, jam
22:36:40  <PublicServer> <XeryusTC> at slh3
22:36:44  <PublicServer> <Thorinbur> no sh...
22:36:53  <PublicServer> <Thorinbur> it is realtively fluent now
22:36:58  *** valhalla1w has quit IRC
22:37:01  <PublicServer> <Thorinbur> you should see what was happening 20 minutes before
22:37:34  <PublicServer> <Thorinbur> we had lie 5 bbhs on stand still
22:37:53  <PublicServer> <XeryusTC> V was working on something? :P
22:37:55  <PublicServer> <thomashauk> Sorry about that
22:38:01  <PublicServer> <mfb> not so uncommon for large BBH changes
22:38:05  <PublicServer> <V453000> not this time :d
22:38:43  <PublicServer> <Thorinbur> but members cane in time. I think you have a notice on IRC on your name and word jam
22:38:59  <PublicServer> <XeryusTC> nah :P
22:39:03  <PublicServer> <Thorinbur> :)
22:39:26  <PublicServer> ***  made screenshot at 00026B4D: http://ps.openttdcoop.org/publicserver/webcam/00026B4D.png
22:39:29  <PublicServer> <Thorinbur> every time something jams 2 or 3 members are almost immediately in game :)
22:39:49  <PublicServer> <XeryusTC> oil drop also jams
22:39:55  <PublicServer> <mfb> wtf
22:40:04  <PublicServer> <mfb> all trains want to go to chenington woods
22:40:07  *** TheODM has quit IRC
22:40:14  <PublicServer> <Thorinbur> wat?
22:40:44  <PublicServer> <mfb> I had something like 20 trains there now
22:40:46  <PublicServer> <mfb> blocking the SL
22:40:52  <PublicServer> <mfb> jamming back to the ML
22:40:52  <PublicServer> <Dominik2000> no
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22:41:16  <PublicServer> <XeryusTC> :P
22:41:18  <PublicServer> <Dominik2000> ok sync is not so important
22:41:26  <PublicServer> <XeryusTC> this is also sync
22:41:35  <PublicServer> <Dominik2000> oh yes
22:41:37  <PublicServer> <Dominik2000> sorry :D
22:41:45  <PublicServer> <mfb> where? ;)
22:41:51  <PublicServer> <XeryusTC> slh4
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22:43:13  <PublicServer> <XeryusTC> bbh4 is also jamming :o
22:43:23  <PublicServer> <mfb> where?
22:43:41  <PublicServer> <XeryusTC> it was worse a minute ago
22:45:15  <PublicServer> *** Thorinbur has left the game (connection lost)
22:45:19  <PublicServer> *** XeryusTC has left the game (leaving)
22:47:07  <PublicServer> <Dominik2000> yes
22:47:15  <PublicServer> <Dominik2000> i'm on the way
22:47:49  <Thorinbur> !password
22:47:49  <PublicServer> Thorinbur: unpick
22:48:05  <PublicServer> *** Thorinbur joined the game
22:48:34  <PublicServer> <V453000> for sure :d
22:48:44  <PublicServer> <V453000> why not..
22:48:53  <PublicServer> <mfb> CL2 is ugly
22:49:05  <PublicServer> <V453000> doesnt hurt anything there
22:50:08  <PublicServer> <mfb> hmm interesting
22:50:20  <PublicServer> <mfb> they come through a single tunnel of 16 tiles
22:50:30  <PublicServer> <mfb> and get a triple bridge of 20 tiles :D
22:50:34  <PublicServer> <V453000> oh lol
22:50:36  <PublicServer> <Thorinbur> where?
22:51:39  <PublicServer> <Thorinbur> haha
22:51:41  <PublicServer> <Thorinbur> nice
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22:52:46  <PublicServer> <Thorinbur> it is good to not only know what we do and how but also why :)
22:54:06  <PublicServer> <Thorinbur> btw tripple bridges to terminus are there mostly to test LBR design and practice it :)
22:54:27  <PublicServer> ***  made screenshot at 0001EF88: http://ps.openttdcoop.org/publicserver/webcam/0001EF88.png
22:54:49  <PublicServer> <mfb> Did not see any LBR bridges except the ones from me here
22:56:09  <PublicServer> <Thorinbur> stupid industries
22:56:15  <PublicServer> <mfb> ;)
22:56:21  <PublicServer> <Thorinbur> my mine shrinkd
22:56:36  <PublicServer> <Thorinbur> how is transported % counted
22:56:49  <mfb-> transported / produced
22:56:56  <PublicServer> <Thorinbur> ...
22:57:06  <PublicServer> <V453000> how is it important anyway? .. :)
22:57:15  <mfb-> http://wiki.openttd.org/Game_Mechanics#Station_rating
22:57:33  <PublicServer> <Thorinbur> is groth based on station rating
22:57:37  <PublicServer> <Thorinbur> or transported goods
22:57:47  <mfb-> transported goods are based on station rating
22:57:50  <mfb-> so.. yes
23:01:24  <PublicServer> <Dominik2000> is that merger ok? can anyone look at it?
23:02:13  <PublicServer> <mfb> signals?
23:02:27  <PublicServer> <mfb> the lines look good
23:02:27  <PublicServer> <Dominik2000> false?
23:02:41  <PublicServer> <mfb> not there yet? ;)
23:03:24  <Thorinbur> how is it based on each other... is it basicly the same if there is only one station? and if there are more stations than it is somehow calculated  from that?
23:03:35  <PublicServer> <Dominik2000> on the two lines prio ok
23:03:43  <PublicServer> <mfb> we never have more than one station
23:03:51  <PublicServer> <Thorinbur> i know
23:03:57  <PublicServer> <mfb> but the station with the highest rating is always treated like it would be the only one
23:04:13  <PublicServer> <mfb> the next best station gets something of the remaining part
23:04:13  <PublicServer> <Thorinbur> so it is the same as station rating?
23:04:23  <mfb-> should be somewhere in the wiki, too
23:04:39  <PublicServer> <Thorinbur> could not find it will seach on my own
23:04:49  <PublicServer> <V453000> it is but why to care about such an unimportant thing
23:05:57  <PublicServer> <mfb> I think I marked all signal problems now
23:06:33  <PublicServer> <mfb> oh nice, a signal gap somewhere on the ML
23:06:42  <PublicServer> <mfb> no need to move any lines
23:06:46  <PublicServer> <mfb> just move the signal ;)
23:07:48  <PublicServer> <mfb> that does not work
23:08:00  <PublicServer> <Dominik2000> hmm
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23:09:28  <PublicServer> ***  made screenshot at 0001F5A0: http://ps.openttdcoop.org/publicserver/webcam/0001F5A0.png
23:09:53  <Thorinbur> I am wondering since it influences industry groth
23:09:56  <PublicServer> <Dominik2000> arghhh
23:09:57  <Thorinbur> growth
23:10:04  <PublicServer> <V453000> but why do you care about industry growth
23:10:11  <PublicServer> <V453000> do you feel like we have not enough industries in this game?
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23:13:05  <PublicServer> <Dominik2000> what dou you mean with "only 2 tiles"?
23:13:27  <PublicServer> <mfb> if one train waits for a train on the other line, it blocks the split
23:13:39  <PublicServer> <Dominik2000> ok
23:13:39  <PublicServer> <mfb> because it is there
23:14:15  <PublicServer> <mfb> that is good
23:14:19  <PublicServer> <Dominik2000> this way
23:14:30  <PublicServer> <mfb> that is good
23:15:07  <PublicServer> <Dominik2000> is all ok?
23:15:19  <PublicServer> <mfb> the exit signal there was not good
23:15:34  <PublicServer> <mfb> again a blocking problem
23:15:56  <PublicServer> <Dominik2000> combo?
23:16:05  <PublicServer> <mfb> that is better, yes
23:16:17  <PublicServer> <mfb> so it is a split to all three lines now
23:16:36  <PublicServer> <Dominik2000> but !this is not very good or?
23:16:44  <PublicServer> <mfb> why?
23:16:50  <PublicServer> <mfb> ah
23:16:52  <PublicServer> <mfb> hmm yes
23:17:08  <PublicServer> <mfb> that is a bit better
23:17:21  <PublicServer> <Dominik2000> yes think so
23:17:42  <Thorinbur> i care for it mostly form my single player games
23:17:51  <PublicServer> <Dominik2000> for the first merger i did in mp, it's good i think :)
23:17:57  <PublicServer> <V453000> Thorinbur: same case, why to care about it even there
23:18:03  <PublicServer> <V453000> connect more industries, done
23:18:25  <PublicServer> <V453000> or use less capacity wagons, more trains instantly
23:18:27  <PublicServer> <V453000> and with better acceleration
23:18:43  <Thorinbur> I play mostly tl3 in single player
23:18:48  <PublicServer> <V453000> how is that related
23:18:49  <Thorinbur> anyway
23:18:54  <Thorinbur> If there's only one possible station then the delivered amount is: produced_amount * station_rating_in_percent, rounded up to the next integer value.
23:19:06  <Thorinbur> i found that magic formula
23:19:22  <PublicServer> <mfb> wtf
23:19:29  <Thorinbur> that connects station rating to the production
23:19:44  <Thorinbur> and why it sometimes differ from station rating
23:19:45  <PublicServer> <mfb> any idea who did !who? why?
23:20:03  <PublicServer> <V453000> it wont be used mfb
23:20:13  <PublicServer> <V453000> so it can be reverted now
23:20:23  <PublicServer> <V453000> it was expected to have a use
23:20:28  <PublicServer> <mfb> which?
23:20:36  <PublicServer> <V453000> trains not able to turn back through SLH
23:21:18  <PublicServer> <LoPo> hello :P
23:21:20  <PublicServer> <V453000> hi
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23:21:27  <PublicServer> <Dominik2000> hello
23:21:37  <PublicServer> <mfb> lol trap for the dumb
23:21:39  <PublicServer> <mfb> hi
23:22:00  <PublicServer> <mfb> connected to two of three trains
23:23:52  <PublicServer> *** Thorinbur has left the game (leaving)
23:24:08  <Thorinbur> What is with the prios in new nightly?
23:24:12  <PublicServer> <V453000> LoPo: do you actually know why and when to use the arrow on the reverser?
23:24:26  <PublicServer> <LoPo> uhmm
23:24:29  <PublicServer> ***  made screenshot at 00027E62: http://ps.openttdcoop.org/publicserver/webcam/00027E62.png
23:24:33  <PublicServer> <V453000> I know the answer
23:24:59  <PublicServer> <LoPo> only when he gets lost going to the reserver right? otherwise its not needed i think
23:25:02  <PublicServer> <V453000> no
23:25:08  <Thorinbur> hmmm
23:25:14  <PublicServer> <LoPo> k then why?
23:25:18  <PublicServer> <V453000> only to make 2way eol work with lost trains
23:25:18  <Thorinbur> till you asked
23:25:34  <PublicServer> <V453000> therefore it is needless on things like station exit
23:25:36  <PublicServer> <V453000> where are no 2ways
23:25:42  <PublicServer> <V453000> basically said
23:25:42  <Thorinbur> hmmm
23:25:47  <PublicServer> <LoPo> who changed Rartburg mines?
23:25:57  <PublicServer> <V453000> I do
23:26:03  <PublicServer> <LoPo> k so i was 50% right ;)
23:26:09  <PublicServer> <V453000> no you were 100% wrong
23:26:27  <PublicServer> <LoPo> no because at station exits it doenst need it
23:26:27  <PublicServer> <V453000> because it isnt "just for lost trains"
23:26:35  <Thorinbur> i thought it was to comunicate to others it is reverser and mark it clearly:)
23:26:41  <PublicServer> <LoPo> like i sad, i think i sad
23:26:53  <PublicServer> <V453000> what? :d
23:26:59  <PublicServer> <mfb> wait, what
23:27:00  <Thorinbur> arrow looks nice XD
23:27:09  <PublicServer> <mfb> the entry is wrong now
23:29:19  <PublicServer> <LoPo> ye well i have to recon on that again V
23:29:28  <PublicServer> <LoPo> i sad "when a train gets lost"
23:29:32  <PublicServer> <V453000> ? :)
23:29:40  <PublicServer> <LoPo> which happens at a 2 way eol
23:29:46  <PublicServer> <LoPo> so i think i was 100% right :P
23:29:53  <PublicServer> <V453000> no you werent
23:29:55  <PublicServer> <LoPo> but maybe sad it wrong :P
23:29:59  <PublicServer> <Dominik2000> ok i go to sleep
23:30:01  <PublicServer> <V453000> because it is there just and only to make 2way eol work
23:30:07  <PublicServer> <Dominik2000> thanks for your support
23:30:11  <PublicServer> <Dominik2000> night
23:30:27  <PublicServer> <LoPo> yes but trains are lost at 2way eol right?
23:30:27  <PublicServer> <V453000> cya dominik
23:30:46  <PublicServer> <V453000> at that situation, they are. But you obviously did not mean that just by building it wrong :P
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23:31:12  <PublicServer> <LoPo> and the train is looking for a new route, and then sees the "junction" which is the "arrow thingie"
23:31:23  <PublicServer> <LoPo> and then think there is a path there
23:31:25  <PublicServer> <LoPo> so....
23:31:25  <PublicServer> <LoPo> :P
23:32:08  <PublicServer> <LoPo> whats with all the reservers
23:32:10  <PublicServer> <LoPo> :P
23:32:18  <PublicServer> <V453000> go on tell me :)
23:33:09  <PublicServer> <mfb> new steel wtf :D
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23:33:57  <PublicServer> <V453000> right
23:34:07  <PublicServer> <LoPo> and the path finder trap? :P
23:34:12  <PublicServer> <LoPo> to steel drop?
23:34:14  <PublicServer> <LoPo> wft :P
23:34:16  <PublicServer> <mfb> what was the problem there?
23:34:22  <PublicServer> <mfb> ah, steel bypass
23:34:22  <PublicServer> <V453000> where?
23:34:24  <PublicServer> <LoPo> enlighten me V ? :P
23:34:34  <PublicServer> <LoPo> ow
23:34:36  <PublicServer> <LoPo> ah
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23:34:44  <PublicServer> <LoPo> steel gets lost somehow?
23:34:50  <PublicServer> <mfb> hmm
23:34:54  <PublicServer> <mfb> one is connected to steel drop
23:35:16  <PublicServer> <mfb> ah, station names are strange
23:35:27  <PublicServer> <V453000> there might be some random mayhem for a while
23:35:29  <PublicServer> <thomashauk> Where trains getting lost there?
23:35:29  <PublicServer> <mfb> "steel pickup" is not a pickup for steel...
23:35:43  <PublicServer> <LoPo> but the reversers i know now :)
23:35:57  <PublicServer> <LoPo> they are needed so trains wont take the SLH to turn on the ML
23:36:03  <PublicServer> <LoPo> is that right?
23:36:05  <PublicServer> <V453000> yes
23:36:11  <PublicServer> <LoPo> wuahah :"{P
23:36:57  <PublicServer> <V453000> this should put an end to all of the stupid waves of steel to one side or the other
23:37:07  <PublicServer> <LoPo> oky
23:37:45  <PublicServer> <mfb> hmm
23:37:59  <PublicServer> <mfb> ah, steel only line
23:39:08  <PublicServer> <V453000> looks worky
23:39:30  <PublicServer> ***  made screenshot at 0001DF7A: http://ps.openttdcoop.org/publicserver/webcam/0001DF7A.png
23:39:59  <PublicServer> <LoPo> but if i may ask; what were the steel trains doing then?
23:40:07  <PublicServer> <V453000> ?
23:40:09  <PublicServer> <mfb> coming in waves
23:40:27  <PublicServer> <LoPo> ye k , but how do they do that :P
23:40:33  <PublicServer> <V453000> once the network jams, they all gather at one of the drops
23:40:43  <PublicServer> <LoPo> do they w8 somewhere or?
23:40:52  <PublicServer> <V453000> and once they are all together, there is no way how could they re-randomize the orders
23:41:00  <PublicServer> <LoPo> k
23:41:07  <PublicServer> <V453000> mainly jams during rebuilds etc
23:41:19  <PublicServer> <V453000> this solution gets rid of that problem so we can rebuild happily now
23:41:21  <PublicServer> <LoPo> but how is the PFT going to help/prevent that then :S ?
23:41:31  <PublicServer> <V453000> traps arent
23:41:33  <PublicServer> <mfb> see orders
23:41:36  <PublicServer> <V453000> ^
23:41:51  <PublicServer> <V453000> and the flipflop probably
23:42:14  <PublicServer> <mfb> hmm
23:42:20  <PublicServer> <mfb> one flipflo for both?
23:42:23  <PublicServer> <mfb> ah
23:42:27  <PublicServer> <mfb> there is the other one
23:42:57  <PublicServer> <LoPo> hu wut :P flip flops :O didnt see those yet
23:43:03  <PublicServer> <mfb> they are new
23:43:17  <PublicServer> <LoPo> ah now i see
23:43:21  <PublicServer> <LoPo> smart
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23:43:33  <PublicServer> <LoPo> so trains are just driving around ;P
23:43:55  <PublicServer> <LoPo> and if they reach a station which accepts steel they drop and the return :)
23:43:57  <PublicServer> <LoPo> cool
23:44:41  <PublicServer> <V453000> theoretically if you founded a factory near each station, they could go whereever :D
23:44:49  <PublicServer> <LoPo> yeah :)
23:45:14  <PublicServer> <mfb> well, at some time they will prefer some trap instead of the station
23:45:28  <PublicServer> <V453000> trap?
23:45:40  <PublicServer> <mfb> yes
23:45:48  <PublicServer> <LoPo> but then the stations of SLH 10 also need to be reservered
23:45:54  <PublicServer> <V453000> well they do prefer the trap now basically
23:46:12  <PublicServer> <mfb> but only from pickup
23:46:18  <PublicServer> <V453000> hm?
23:46:28  <PublicServer> <mfb> they don't try to turn around at the drops
23:46:32  <PublicServer> <mfb> (that is good)
23:46:46  <PublicServer> <V453000> where would they turn around
23:47:09  <PublicServer> <mfb> would be possible at SLH10 for example
23:47:19  <PublicServer> <LoPo> what i sad ;P
23:47:26  <PublicServer> <LoPo> but i followed some trains
23:47:27  <PublicServer> <V453000> yes I didnt check it there probably
23:47:34  <PublicServer> <mfb> well, it works
23:47:44  <PublicServer> <V453000> indeed
23:47:44  <PublicServer> <LoPo> and the ML has lower penalty i think so they go to drop anyway
23:49:53  <mfb-> good night
23:50:05  <PublicServer> <LoPo> bb
23:50:11  <PublicServer> <V453000> cya
23:50:15  <PublicServer> <V453000> I will be going soon as well
23:50:22  <PublicServer> *** mfb has left the game (leaving)
23:50:32  <PublicServer> <LoPo> me2
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23:53:14  <V453000> cya
23:53:16  <PublicServer> <LoPo> but V; what is the URL of the
23:53:18  <PublicServer> <LoPo> w8 :P
23:53:22  <V453000> of what
23:53:29  <PublicServer> <LoPo> password of the public server?
23:53:38  <V453000> what url
23:53:45  <LoPo> uhmm
23:53:50  <LoPo> like
23:54:11  <LoPo> http://ps.openttdcoop.org/prozone/keys/ but then for this one?
23:54:26  <LoPo> mfd gave me an autoupdate program
23:54:30  <PublicServer> ***  made screenshot at 0001F37E: http://ps.openttdcoop.org/publicserver/webcam/0001F37E.png
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