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00:03:25 *** TWerkhoven has quit IRC 00:03:26 <PublicServer> *** TWerkhoven has left the game (connection lost) 00:06:23 *** welterde has quit IRC 00:09:22 <PublicServer> <Mazur> Yes, I solved it! 00:10:30 *** pugi has quit IRC 00:17:25 <PublicServer> <Mazur> Works well enough, that PNBS prio I came up with. 00:17:35 <PublicServer> <Mazur> -N 00:17:45 <PublicServer> <bassals> where bbh1? 00:17:48 <PublicServer> <Mazur> Yes. 00:18:07 *** Zarenor has joined #openttdcoop 00:18:08 *** kaini has quit IRC 00:18:15 <Zarenor> !players 00:18:17 <PublicServer> Zarenor: Client 220 (Orange) is Mazur, in company 1 (Szuperhurok Vállalat) 00:18:17 <PublicServer> Zarenor: Client 241 (Orange) is bassals, in company 1 (Szuperhurok Vállalat) 00:18:29 <Zarenor> How's it going, guys? 00:19:17 <PublicServer> <Mazur> Well enough, waiting for a member to raise the trainlimit to let rip, meamnwhile fiddling with little issues that will need addressing at some point. 00:19:34 <Zarenor> What sorts of issues? 00:19:54 <Zarenor> I haven't been in this game, what kind of game/plan are we running? 00:20:44 <bassals> there are eight rings and bbh between them 00:20:46 <PublicServer> <Mazur> Slow parts of the network, sloppy workmanship... Missing signals that perhaps are not terribly missed, but still not there... 00:21:32 <PublicServer> <Mazur> 9 Half-BBH's, really, as trasin go the same way in each opn both sides. 00:21:44 <bassals> 8 00:21:51 <Zarenor> Ich. Sounds like widespread issues that aould start to be problematic as soon as we get close to capacity 00:22:02 <PublicServer> <Mazur> Yes. 00:22:11 <Zarenor> !dl win64 00:22:11 <PublicServer> Zarenor: http://binaries.openttd.org/nightlies/trunk/r23321/openttd-trunk-r23321-windows-win64.zip 00:22:28 <PublicServer> <Mazur> Started at two-lines per ring, one way, half the network now has three. 00:22:39 <PublicServer> <Mazur> Soon the other half will need a third. 00:22:43 <bassals> actually 00:22:48 <PublicServer> <Mazur> And some a fourth. 00:23:02 <bassals> it would have been a good idea a ninth ring in the center 00:24:06 <Zarenor> !password 00:24:06 <PublicServer> Zarenor: sighed 00:24:27 <bassals> Mazur: how can we raise the trainlimit? 00:24:39 <PublicServer> *** ZarenorDarkstalker joined the game 00:24:54 <PublicServer> <ZarenorDarkstalker> Alright 00:25:18 <Mazur> XeryusTC, or planetmaker, would you please raise the trainlimit? There are no jams anymore. 00:25:43 <Mazur> If either is awake, and present, of course. 00:25:46 <PublicServer> <ZarenorDarkstalker> Maz, have any signs I should look at, or should I just look to catch issues as they happen? 00:25:55 <XeryusTC> !rcon set max_trains 00:25:55 <PublicServer> XeryusTC: Current value for 'max_trains' is: '1060' (min: 0, max: 5000) 00:25:59 <XeryusTC> !rcon set max_trains 1200 00:26:17 <PublicServer> <Mazur> If you're any good, you might clean up my mess at BBH 01. 00:26:39 <PublicServer> <ZarenorDarkstalker> I'm "okay" but dreadfully slow at BBHs 00:26:42 <PublicServer> <Mazur> But for the most part it's finding problems and signing and solbing them 00:26:56 <PublicServer> <Mazur> If you can. 00:27:15 <PublicServer> <Mazur> BUt sign them, if you don't. 00:28:08 <PublicServer> <Mazur> What I oiften do is track a train from a station to the drop and back, and see where it gets slowed or stopped. 00:28:36 <PublicServer> <Mazur> Either the order doesn;t have non-stop, or the network has some issue. 00:28:50 <PublicServer> <ZarenorDarkstalker> Yeah... so the BBHs are just joins between the loops? 00:28:53 <PublicServer> <Mazur> Yes. 00:29:05 <PublicServer> <ZarenorDarkstalker> Hm 00:29:17 <PublicServer> <ZarenorDarkstalker> Ah 00:29:23 <PublicServer> <ZarenorDarkstalker> 3-> and 2->3 00:29:34 <PublicServer> <ZarenorDarkstalker> so, really 12 lines. damn. 00:29:46 <PublicServer> <ZarenorDarkstalker> oh, wait.... nah, I see... hm 00:30:18 <PublicServer> <Mazur> 5->3, then, if one side has 2 and the other 3 and ou're going to the three side. 00:30:39 <PublicServer> <ZarenorDarkstalker> I see it. I'm thinking. 00:31:01 <PublicServer> <ZarenorDarkstalker> biggest issue I see is the tangle with SLH 08 and 12 so close 00:31:12 <PublicServer> <ZarenorDarkstalker> makes it hard to seperate any issues 00:31:50 <PublicServer> <Mazur> Yes. 00:32:48 <PublicServer> <ZarenorDarkstalker> I mean, I'm having a hard time accurately trackign the three lines that become the ML on the SLH 08 side. if i can track that, I ma be able to rebuild some. 00:33:06 <PublicServer> <bassals> the left ML seems to be busy in that SLH 00:33:20 <PublicServer> <bassals> that's why i force them to take the bridges 00:33:27 <PublicServer> <Mazur> The ML tracks or the SL tracks? 00:34:33 <PublicServer> <bassals> 1 and 2 seem lighter than 3 00:35:27 <PublicServer> <ZarenorDarkstalker> How much do you mind me tearing up things to work on them? 00:35:37 <PublicServer> <Mazur> Not alt all. 00:36:08 <PublicServer> <ZarenorDarkstalker> Alright. I'm going to slap a big WIP on it and cause some temp. problems in hopes of making it better :D 00:36:10 <PublicServer> <Mazur> I'm still fairly novice at this, I only play here. 00:36:20 <PublicServer> <Mazur> Hurray! 00:36:34 <PublicServer> <bassals> but the numbers do not match 00:36:56 <PublicServer> <bassals> heh 00:37:04 <PublicServer> <ZarenorDarkstalker> I'm not awesome, I've just been in and out of ottdcoop for a long while 00:38:02 <PublicServer> <ZarenorDarkstalker> First, I'm going to try to move some of the merges from SLH 08 farther down 00:38:28 <PublicServer> <Mazur> The numbers are ment to dnote the current mergers, the letters the current splits. 00:38:54 <PublicServer> <ZarenorDarkstalker> One thing I'm going to have to work to remember is trying to balance the SL merge well... we'll see how that goes 00:39:26 <PublicServer> <ZarenorDarkstalker> TL...5? 00:39:40 <PublicServer> <Mazur> 3 00:39:42 <PublicServer> <Mazur> TL 3 00:39:50 <PublicServer> <ZarenorDarkstalker> Ooooo... awesome 00:40:56 <PublicServer> <Mazur> Btw, the new zoom levels are configurable, Advanced->Interface->Display 00:41:11 <PublicServer> <ZarenorDarkstalker> I noticed that I could get a lot more zoom 00:41:16 <PublicServer> <ZarenorDarkstalker> Loving it 00:41:27 <PublicServer> <Mazur> Yeah, i is nice. 00:42:01 <PublicServer> <bassals> i would like to see it with better graphic detail 00:42:07 <PublicServer> <Mazur> Prio length best about 7/8, these trains are slow accelerators. 00:42:18 <PublicServer> <ZarenorDarkstalker> That slow? 00:42:33 <PublicServer> <ZarenorDarkstalker> I can do that, but ich, that's slow 00:42:37 <PublicServer> <Mazur> 32 bit it getting worked on, too, but it'll take a long, looooooooooooong, time. 00:42:55 <PublicServer> <ZarenorDarkstalker> The zoom levels on 32bit? 00:43:37 <PublicServer> <Mazur> No, all hte graphic work being redone for 32 bit. 00:43:43 <PublicServer> <ZarenorDarkstalker> Ahhhh 00:44:14 <PublicServer> <Mazur> Think about it, all trains, landscapes, buildings, vehicles, planes.... 00:44:46 <PublicServer> <bassals> even toy factories and such 00:45:05 <PublicServer> <Mazur> Yes. 00:47:03 <PublicServer> <Mazur> Tesrting it one shorter. 00:47:49 <PublicServer> <bassals> oh removed all prios in bbh8 00:47:55 <PublicServer> <bassals> vinnie 00:48:05 <PublicServer> <Mazur> Yes. 00:48:47 <PublicServer> <bassals> Mazur: may I remove the signs that now mean nothing in bbh8? 00:48:58 <PublicServer> <Mazur> Of course. 00:49:19 <PublicServer> <bassals> I mean 'Changed join /Maz' 00:49:48 <PublicServer> <bassals> and now there is no join in there because it has been redone many times 00:50:51 <PublicServer> <ZarenorDarkstalker> Hm 00:51:05 <PublicServer> <ZarenorDarkstalker> Too much penalty on L1 and 2 right now 00:51:15 <PublicServer> <ZarenorDarkstalker> I'm going to work on that rebuild... 00:51:17 <PublicServer> <Mazur> Yes. 00:51:21 <PublicServer> <ZarenorDarkstalker> once we clear some of that 00:51:34 *** PeterT has joined #openttdcoop 00:51:35 <PublicServer> <ZarenorDarkstalker> L3 will be less (or not) an issue 00:51:37 <PublicServer> <Mazur> I disconnected the join to L3 again. 00:52:03 <PublicServer> <Mazur> It's just too popular. 00:52:17 <PublicServer> <ZarenorDarkstalker> after it clears, put it back, and close L1 L2 00:52:24 <PublicServer> <bassals> do you mind if I change the numbers next to the SLH8 Mazur sign 00:52:31 <PublicServer> <Mazur> Nope. 00:52:33 <PublicServer> <ZarenorDarkstalker> it'll clog a bit, but I'd like to clear it and see if I can do anything 00:52:35 <PublicServer> <bassals> because they do not match 00:52:49 <PublicServer> <Mazur> Not my signs, anyway. 00:54:32 *** PeterT has quit IRC 00:57:49 <PublicServer> <Mazur> This way you are rather joining SLH 08 to BBH 01, by taking the split beyond the BBH. 00:58:28 <PublicServer> <ZarenorDarkstalker> Right now I am moving that closer to BBH01, yes. I'm giving myself some room to work with 00:58:58 <PublicServer> <Mazur> Ah, so this is a temporary thing. 00:59:08 <PublicServer> <ZarenorDarkstalker> Maybe 00:59:27 <PublicServer> <ZarenorDarkstalker> If it works the way I put it in, I won't change it, but it's only that wide right now to have room, yes 01:00:05 <PublicServer> <ZarenorDarkstalker> besides, splitting that there, before the merge reduces the load on the BBH on line 3, as it is now 01:02:30 <PublicServer> <ZarenorDarkstalker> Dont use ent/exit sigs there, let the pathfinder take care of it 01:02:49 <PublicServer> <ZarenorDarkstalker> it's probaby going to be rebiilt again in a sec anyway 01:03:48 <PublicServer> <Mazur> This way the choice of left or right is only made until one of the bridges clears. 01:04:06 *** Progman has quit IRC 01:20:46 *** Mucht has quit IRC 01:24:04 <PublicServer> <Mazur> That what you;'re looking for? 01:24:15 <PublicServer> <Mazur> k. 01:26:25 <PublicServer> <Mazur> You can do prios in maglev, if you want, I simply make them different for clarity. 01:26:39 <PublicServer> <ZarenorDarkstalker> Right now it's helping me think, as well 01:28:45 <PublicServer> <Mazur> BTW, TF rules are pretty loose this game. Doesn;t mean going all out, of course. 01:29:23 <PublicServer> <ZarenorDarkstalker> That's a good thuing. I just don't wanr to screw with the already-working line3 prio 01:29:45 <PublicServer> <ZarenorDarkstalker> or move line 1, if I can avoid it 01:31:23 <PublicServer> <Mazur> Do you know hte prio over bridge thing? 01:31:37 <PublicServer> <ZarenorDarkstalker> I know a couple of ways 01:31:47 <PublicServer> <Mazur> Just checking. 01:32:01 <PublicServer> <ZarenorDarkstalker> Doing what I can to work with my space right now. We'll see how it goes 01:39:00 <PublicServer> <ZarenorDarkstalker> ? 01:39:06 <PublicServer> <Mazur> Simpler. 01:39:28 <PublicServer> <ZarenorDarkstalker> Much. I getcha 01:39:31 <PublicServer> <ZarenorDarkstalker> Good eye 01:40:21 <PublicServer> <bassals> well 01:40:27 <PublicServer> <Mazur> Just something Iearned here. 01:40:34 <Zarenor> !tunnels 9 3 01:40:34 <PublicServer> Zarenor: You need 2 tunnels/bridges for trainlength 9 and gap 3. 01:40:40 <Zarenor> !tunnels 3 9 01:40:40 <PublicServer> Zarenor: You need 2 tunnels/bridges for trainlength 3 and gap 9. 01:40:45 <PublicServer> <bassals> if somebody wants to expand bbh5 i've left a 3rd lane 01:41:11 <PublicServer> <bassals> now i go to sleep 01:41:17 <PublicServer> <bassals> goodbyre 01:41:19 <PublicServer> <Mazur> Sleep well, bassals 01:41:21 <PublicServer> <ZarenorDarkstalker> Night! 01:43:43 <PublicServer> <Mazur> As few as that. 01:45:44 <PublicServer> <ZarenorDarkstalker> we could get rid of the early SLH 08 split 01:45:54 <PublicServer> <ZarenorDarkstalker> if you think it becomes necessary 01:46:00 <PublicServer> <ZarenorDarkstalker> to be rid of it, I mean 01:46:20 <PublicServer> <Mazur> Well, it muddles the separation of hubs. 01:46:42 <PublicServer> <ZarenorDarkstalker> Indeed. WE'll trash it, and see what we cna do about BBH 1 in a sec 01:48:40 <PublicServer> *** bassals has left the game (leaving) 01:48:50 *** bassals has quit IRC 01:52:46 <PublicServer> <Mazur> Just trying to decapture that train. 01:54:20 <PublicServer> <ZarenorDarkstalker> d'oh 01:54:22 <PublicServer> <ZarenorDarkstalker> my bad 01:54:34 <PublicServer> <Mazur> *shrug* 01:54:36 <PublicServer> <ZarenorDarkstalker> that'll work as intended now 01:59:02 <PublicServer> <ZarenorDarkstalker> Found one problem 01:59:13 <PublicServer> <Mazur> Only one? 01:59:23 <PublicServer> <ZarenorDarkstalker> Only one biggest problem 01:59:34 <PublicServer> <Mazur> Fariy Nuff. 01:59:48 <PublicServer> <ZarenorDarkstalker> Right now that clog is the only way from 02:00:00 <PublicServer> <ZarenorDarkstalker> I'm going to number the entrances 02:00:40 <PublicServer> <ZarenorDarkstalker> Right now, that clog is the only way from 1 to that side of the intersection 02:01:32 <PublicServer> <Mazur> The problem is 2->2, I think, I must have eliminated that by accident./ 02:01:55 <PublicServer> <ZarenorDarkstalker> It's not a huge deal, unless we have balance issues... which right now we do 02:01:57 <PublicServer> <ZarenorDarkstalker> SO 02:02:07 <PublicServer> <ZarenorDarkstalker> We work on it 02:06:45 <PublicServer> <ZarenorDarkstalker> Alright. Now we're looking better 02:06:56 <PublicServer> <ZarenorDarkstalker> 'Least until we get really loaded 02:07:06 <PublicServer> <ZarenorDarkstalker> don't need the doubles bridges, really 02:07:12 <PublicServer> <ZarenorDarkstalker> the single there 02:07:15 <PublicServer> <ZarenorDarkstalker> helps with balancing 02:07:53 <PublicServer> <Mazur> technically it the ML continuing along it's own route. 02:09:05 <PublicServer> <ZarenorDarkstalker> brb 02:14:59 <PublicServer> <ZarenorDarkstalker> Alright 02:15:06 <PublicServer> <ZarenorDarkstalker> map looks to be runnign pretty smoothly 02:15:28 <PublicServer> <ZarenorDarkstalker> I'm going to ditch out for now, do something else. Good luck! 02:15:43 <PublicServer> *** ZarenorDarkstalker has left the game (leaving) 02:15:43 <PublicServer> *** Game paused (number of players) 02:15:49 *** Zarenor has left #openttdcoop 02:22:03 <PublicServer> *** Mazur has left the game (leaving) 02:27:12 *** fenster has joined #openttdcoop 02:27:35 *** fenster has left #openttdcoop 07:15:55 *** Tray has joined #openttdcoop 07:28:20 *** sla_ro|master has joined #openttdcoop 07:29:18 *** dlr365 has joined #openttdcoop 07:33:08 *** DayDreamer has joined #openttdcoop 07:53:42 *** sla_ro|master has quit IRC 08:00:19 *** Maraxus has joined #openttdcoop 08:03:41 *** Vinnie_nl has joined #openttdcoop 08:31:31 *** kaini has joined #openttdcoop 08:45:47 *** kaini has quit IRC 08:52:15 *** ODM has joined #openttdcoop 08:52:15 *** ChanServ sets mode: +o ODM 09:16:40 <Maraxus> !password 09:16:40 <PublicServer> Maraxus: groins 09:16:57 <PublicServer> *** Game still paused (number of players) 09:16:57 <PublicServer> *** Maraxus joined the game 09:27:08 *** sla_ro|master has joined #openttdcoop 09:49:38 <PublicServer> *** Maraxus has left the game (leaving) 10:19:18 *** Progman has joined #openttdcoop 10:20:50 *** dlr365 has quit IRC 10:43:47 <Vinnie_nl> !password 10:43:47 <PublicServer> Vinnie_nl: groins 10:43:54 <PublicServer> *** Game still paused (number of players) 10:43:57 <PublicServer> *** Vinnie joined the game 10:47:00 <PublicServer> <Vinnie> @@(clalc maglev 2) 10:47:15 <PublicServer> <Vinnie> @@ (clcalc maglev 2) 10:47:29 <Vinnie_nl> @clcalc maglev 2 10:47:29 <Webster> Vinnie_nl: A maglev Curve Length of 2 (3 half tiles) gives a speed of 264km/h or 165mph 10:57:01 <PublicServer> <Vinnie> who is ZD? 10:57:47 <Maraxus> !password 10:57:47 <PublicServer> Maraxus: quaint 10:58:06 <PublicServer> *** Game still paused (number of players) 10:58:06 <PublicServer> *** Game unpaused (number of players) 10:58:06 <PublicServer> *** Maraxus joined the game 10:58:08 <PublicServer> <Vinnie> hey 10:58:10 <PublicServer> <Maraxus> hi 10:58:29 <PublicServer> <Vinnie> i made about 10 signs starting with ! if you are looking for some work 10:58:45 <PublicServer> <Maraxus> I'll have a look 11:00:15 <PublicServer> *** Vinnie has left the game (connection lost) 11:00:15 <PublicServer> *** Game paused (number of players) 11:00:42 <Vinnie_nl> !password 11:00:42 <PublicServer> Vinnie_nl: cigars 11:00:54 <PublicServer> *** Game still paused (number of players) 11:00:54 <PublicServer> *** Game unpaused (number of players) 11:00:55 <PublicServer> *** Vinnie joined the game 11:01:06 *** Firartix has joined #openttdcoop 11:02:41 <V453000> ZD would obviously be Zarenor Darkstalker :) You should know archives better 11:02:45 <V453000> :P 11:02:51 <PublicServer> <Vinnie> oh 11:28:32 <PublicServer> <Maraxus> add some more trains? or? 11:28:42 <PublicServer> <Vinnie> sure 11:30:45 <PublicServer> *** Vinnie has left the game (connection lost) 11:30:45 <PublicServer> *** Game paused (number of players) 11:30:45 *** pugi has joined #openttdcoop 11:30:58 <Vinnie_nl> !password 11:30:58 <PublicServer> Vinnie_nl: grasps 11:31:04 <PublicServer> *** Game still paused (number of players) 11:31:04 <PublicServer> *** Game unpaused (number of players) 11:31:07 <PublicServer> *** Vinnie joined the game 11:36:27 <PublicServer> <Maraxus> added some steel pickup trains and bbh01 didn't like it... 11:38:31 <PublicServer> <Vinnie> nice 11:39:41 <PublicServer> <Vinnie> no BBH 01 was my fault 11:39:59 <PublicServer> <Vinnie> i did some wrong stuff at SLH 08 that jammed BBH 01 11:41:49 <PublicServer> <Vinnie> more trains something needs to jam big time 11:41:55 <PublicServer> <Maraxus> seems to be ok now - adding a few more trains 11:44:21 <PublicServer> <Vinnie> BBH 07 to south could get some attention soon 11:44:25 <PublicServer> <Vinnie> no merge to the 3rd line 11:50:03 *** DayDreamer has quit IRC 11:50:22 <PublicServer> *** 0DM joined the game 11:50:25 <PublicServer> <Vinnie> hey 11:51:03 <PublicServer> <0DM> yo 11:51:09 <PublicServer> <Maraxus> hi 11:54:24 <Vinnie_nl> !screen 11:54:24 <PublicServer> *** Vinnie_nl liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00023109.png) 11:55:47 *** TWerkhoven has joined #openttdcoop 11:57:04 <PublicServer> *** TWerkhoven joined the game 11:58:53 <PublicServer> *** 0DM has left the game (leaving) 11:59:05 <PublicServer> <Maraxus> jam at iron drop 12:01:45 *** hanf has joined #openttdcoop 12:03:10 *** hanf has quit IRC 12:03:32 *** hanf has joined #openttdcoop 12:23:20 <PublicServer> <Vinnie> there we go 12:23:34 <PublicServer> <Vinnie> anyone working on BBH 04? 12:23:41 <PublicServer> <Maraxus> no 12:44:21 <PublicServer> <Vinnie> nice and compact SLH 16 :( 12:44:45 <PublicServer> <Maraxus> it will probably be easier to redirect all traffic to slh01 instead? 12:44:51 <PublicServer> <Vinnie> nah 12:45:01 <PublicServer> <Vinnie> that would mean a LL_RR SLH 12:45:33 <PublicServer> <Maraxus> why? 12:59:15 <PublicServer> <Vinnie> you wanna connect it? 12:59:41 <PublicServer> <Maraxus> not sure I can 13:06:41 <PublicServer> <Vinnie> tada 13:06:44 <PublicServer> <Maraxus> nice 13:10:31 <PublicServer> <Vinnie> more trains :) 13:11:05 <PublicServer> <Maraxus> room for 80 13:13:31 <PublicServer> <Vinnie> tada we hit the limit 13:15:05 <PublicServer> <Vinnie> oops 13:15:33 <PublicServer> <Maraxus> ? 13:15:45 <PublicServer> <Vinnie> i forgot to reconect a prio on SLH 16 13:28:03 <PublicServer> <Vinnie> time for a break cya 13:28:06 <PublicServer> <Maraxus> cu 13:28:08 <PublicServer> *** Vinnie has joined spectators 13:28:08 <PublicServer> *** Game paused (number of players) 13:52:29 *** enantiomers has joined #openttdcoop 13:55:20 *** pugi has quit IRC 13:58:32 *** enantiomers is now known as episkopos 14:14:16 <PublicServer> *** Maraxus has left the game (leaving) 14:16:54 *** sla_ro|master has quit IRC 14:27:53 <episkopos> !password 14:27:53 <PublicServer> episkopos: vagues 14:28:02 <PublicServer> *** Game still paused (number of players) 14:28:05 <PublicServer> *** episkopos joined the game 14:36:35 <PublicServer> *** Game still paused (number of players) 14:36:37 <PublicServer> *** Mazur joined the game 14:40:56 *** perk11 has joined #openttdcoop 15:06:34 *** kaini has joined #openttdcoop 15:21:04 *** bassals has joined #openttdcoop 15:21:55 <PublicServer> *** Game still paused (number of players) 15:21:57 <PublicServer> *** bassals joined the game 15:24:53 <PublicServer> *** bassals has left the game (leaving) 15:27:40 <Maraxus> !password 15:27:40 <PublicServer> Maraxus: sprain 15:28:10 <PublicServer> *** Game still paused (number of players) 15:28:13 <PublicServer> *** Maraxus joined the game 15:28:53 <PublicServer> *** Maraxus has joined company #1 15:28:53 <PublicServer> *** Game unpaused (number of players) 15:33:20 <PublicServer> <Mazur> Damn, all that work and I miss all the extra trains. 15:34:38 <PublicServer> *** episkopos has left the game (leaving) 15:34:47 <PublicServer> <Maraxus> we might have an admin who can take care of that? 15:35:09 <Mazur> First we need to make sure there are not new jams. 15:35:17 <Mazur> s/not/no/ 15:36:17 <PublicServer> *** TWerkhoven has joined company #1 15:36:39 <PublicServer> <Mazur> Wb. 15:37:30 <PublicServer> <TWerkhoven> ello 15:42:05 <PublicServer> *** bassals joined the game 15:42:12 <PublicServer> <Mazur> Hi, Bass. 15:42:35 <PublicServer> <bassals> hello 15:43:03 <PublicServer> *** bassals has joined company #1 15:58:06 <PublicServer> *** bassals has left the game (connection lost) 15:58:42 <PublicServer> *** Mazur has left the game (leaving) 16:00:56 *** bassals_ has joined #openttdcoop 16:01:59 *** bassals has quit IRC 16:05:21 *** bassals_ is now known as bassals 16:05:50 <PublicServer> *** bassals joined the game 16:06:14 <PublicServer> *** bassals has joined company #1 16:12:05 *** sla_ro|master has joined #openttdcoop 16:21:57 <PublicServer> <bassals> why don't you name the entrances and exits to big stations? 16:22:08 *** Utter has joined #openttdcoop 16:24:11 <PublicServer> <Maraxus> unless other signs say the builder of the station also made entry/exit 16:25:38 <Utter> hi 16:25:59 <Utter> i cant connecto ocoop servers. What version of Ottd do i have to use? 16:26:34 <bassals> http://www.openttd.org/en/download-trunk/r23321 16:39:41 <Utter> ok so now im able to join public serv with psswd, but i cant join other open coop servers.. 16:40:44 <ODM> they generally run different versions 16:45:32 <PublicServer> *** Maraxus has joined spectators 16:47:21 <Utter> so how can i get password to this server, or info about ottd versions for other servers? 16:56:46 <PublicServer> *** bassals has left the game (connection lost) 16:56:48 <PublicServer> *** Game paused (number of players) 16:57:48 <bassals> !password 16:57:48 <PublicServer> bassals: sparse 16:58:14 <PublicServer> *** Game still paused (number of players) 16:58:14 <PublicServer> *** Game unpaused (number of players) 16:58:14 <PublicServer> *** bassals joined the game 16:59:29 <PublicServer> *** Mazur joined the game 17:02:40 <PublicServer> *** bassals has left the game (connection lost) 17:09:54 *** bassals has quit IRC 17:11:48 <PublicServer> *** TWerkhoven has joined spectators 17:11:48 <PublicServer> *** Game paused (number of players) 17:12:06 <PublicServer> <Mazur> Ow. 17:18:01 *** pugi has joined #openttdcoop 17:19:06 <PublicServer> *** Vinnie has joined company #1 17:19:06 <PublicServer> *** Game unpaused (number of players) 17:19:10 <PublicServer> <Vinnie> hey all 17:20:29 <Vinnie_nl> Utter type @quickstart 17:22:24 *** Tray has quit IRC 17:23:51 <Utter> @quickstart 17:23:52 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 17:24:12 <PublicServer> <Mazur> Hi, Vin. 17:24:18 <PublicServer> <Vinnie> hey 17:24:33 <PublicServer> <Vinnie> lets wake up a member for some more trains 17:24:47 <PublicServer> <Mazur> Yes, please, I missed the previous batch. 17:25:01 <PublicServer> <Vinnie> i went crazy for the secondaries L) 17:25:04 <PublicServer> <Vinnie> :) 17:25:07 <PublicServer> <Mazur> :-) 17:25:30 <PublicServer> <Mazur> I wasn't fninished inspecting for new jams, but didn;t find any so far. 17:25:57 <PublicServer> <Vinnie> yeah me and Maraxus did some more 3rd lines today 17:25:58 <Utter> !password 17:25:58 <PublicServer> Utter: struts 17:26:11 <PublicServer> *** {nanana[PL]} joined the game 17:26:23 <PublicServer> <nanana[PL]> hi 17:26:27 <PublicServer> <Vinnie> hey 17:26:31 <PublicServer> <Mazur> Hello, Manamana. 17:27:17 <Mazur> WE NEEDZ MOAR TRANEZ, PLEEZE! 17:27:19 <PublicServer> <Vinnie> hmm does anyone know the irc channel for nogo 17:27:25 *** kaini has quit IRC 17:27:30 <PublicServer> <Vinnie> maybe a member is active there 17:27:40 <Mazur> planetmaker, are you awake? 17:28:04 <Mazur> \/active/near/around.... 17:28:38 <Mazur> We could alwasy try the admin call. 17:28:50 <PublicServer> <Vinnie> i believe that does not exist 17:28:57 <Mazur> Only on stable? 17:29:01 <PublicServer> <Vinnie> yeah 17:29:32 <PublicServer> <Vinnie> SLH 11 JBS 17:32:27 <PublicServer> <Mazur> What's JBS? 17:32:33 <PublicServer> <Vinnie> join before split 17:32:35 <PublicServer> <Mazur> Of course. 17:38:50 <PublicServer> <Mazur> That's a loooooooooooooooooooong tunnel for a prio. 17:38:56 <PublicServer> <Mazur> :-P 17:39:46 *** mfb- has joined #openttdcoop 17:39:47 *** ChanServ sets mode: +o mfb- 17:39:50 <mfb-> hi 17:39:53 <PublicServer> <Vinnie> hey 17:39:56 <PublicServer> <Mazur> Hey. 17:40:12 <PublicServer> *** mfb joined the game 17:40:14 <PublicServer> <Vinnie> trains :) 17:40:29 <PublicServer> <Mazur> Could you see your way as to adding a shitload of trains, or a few less than that? 17:40:36 <PublicServer> <mfb> aaaaahhh that zoom level 17:40:50 <PublicServer> * mfb counts pixels 17:41:02 <PublicServer> <Mazur> Advanced Preferences->Interface->Display Options 17:41:12 <PublicServer> <Vinnie> i counted 14 17:41:38 <PublicServer> <mfb> interesting, you can limit the zoom level 17:42:01 <PublicServer> <Vinnie> evil 17:42:07 <PublicServer> <Vinnie> SLH 15 jams mainline 17:42:09 <PublicServer> <Mazur> Yes, so you can stay at old behaviour, like I prefer, using my scroll wheel for zoom. 17:42:11 <PublicServer> <mfb> but useful 17:42:26 <PublicServer> <mfb> for that reason, indeed 17:43:00 <PublicServer> <mfb> fixed 17:43:07 <PublicServer> <Vinnie> was looking for that ty 17:43:15 <PublicServer> <Mazur> Missed it. 17:43:41 <PublicServer> <mfb> hmm 17:43:47 <PublicServer> <mfb> the signals in the signal menu are shifted 17:43:53 <PublicServer> <mfb> that looks odd 17:44:47 <PublicServer> <mfb> ah, I see a problem 17:45:01 <PublicServer> <Mazur> Should that broken prio over bridge be fixed or not? 17:45:03 <PublicServer> <mfb> now the joining trains can block 17:46:05 <PublicServer> <Vinnie> just a normal join then? 17:46:20 <PublicServer> <mfb> maybe I have an idea 17:46:34 <PublicServer> <Vinnie> me2 17:46:52 <PublicServer> <mfb> like that 17:47:03 <PublicServer> <mfb> bridge/tunnel do not matter 17:47:37 <PublicServer> <mfb> I know 17:47:39 <PublicServer> <mfb> that is the next step 17:48:58 <PublicServer> <mfb> timing fail :D 17:49:04 <PublicServer> <Vinnie> :) 17:50:19 <PublicServer> <mfb> fix the bridge yes/no? 17:50:35 <PublicServer> <Vinnie> no 17:50:54 <PublicServer> <mfb> in that case, it is a feature 17:53:24 <PublicServer> <mfb> interesting thing at the injection depot 17:55:42 <PublicServer> <mfb> BBH05 from north-east looks a bit slow 17:56:36 <PublicServer> <Mazur> Unbalanced load incoming frmo that direction. 17:57:06 <PublicServer> <mfb> and too much for that merge thing 17:57:06 <PublicServer> <Mazur> Outer track seems way more busy than the other two. 17:57:37 <PublicServer> <Mazur> Or would that be due to 0DM's discos? 17:57:51 <PublicServer> <Vinnie> 3rd is ready there 17:57:54 <PublicServer> <mfb> well, they were nice with 2 incoming lines 17:57:57 <PublicServer> <mfb> now we have 3 17:58:24 <PublicServer> <mfb> ah that is nice 18:00:02 <PublicServer> <mfb> now it is nearly unbalanced 18:00:05 <PublicServer> <mfb> but working better than before 18:00:20 <PublicServer> <Mazur> So am I. 18:00:33 <PublicServer> <mfb> working better than before? or unbalanced? 18:00:36 <PublicServer> <Mazur> Both. 18:00:42 <PublicServer> <Mazur> :-) 18:01:00 <PublicServer> <mfb> ah :D 18:01:22 <PublicServer> <mfb> I added that one tile to make space for the 3rd line 18:06:12 <PublicServer> <Vinnie> and now :) 18:06:30 <PublicServer> <Vinnie> dinner brb 18:06:32 <PublicServer> *** Vinnie has joined spectators 18:06:37 <PublicServer> <mfb> traffic is low enough to merge 3->2 there 18:06:43 <PublicServer> <Vinnie> sure 18:07:37 <PublicServer> *** nanana[PL] has left the game (leaving) 18:11:42 <PublicServer> <mfb> hmm.. that is useless 18:16:00 <PublicServer> <Mazur> Ok, dinner has been ordered in. 18:18:06 <PublicServer> <mfb> 3rd ready 18:19:00 <PublicServer> <Mazur> Nice to see out little baby grow. 18:19:36 *** Absolutis has joined #openttdcoop 18:24:18 <PublicServer> <mfb> ah, you are building there 18:24:32 <PublicServer> <Mazur> Trybing to lengthn the prio. 18:25:04 <PublicServer> <mfb> that is the same problem I found closer to SLH16 as well 18:26:19 <PublicServer> <Mazur> Hm, outer one is not long enough, either 18:27:09 <PublicServer> <mfb> prio for one bridge only? 18:27:16 <PublicServer> <mfb> well, should work 18:27:42 <PublicServer> <Mazur> The other bridge still gets the join extra. 18:28:48 <PublicServer> <mfb> see sign 18:29:09 <PublicServer> <Mazur> Click-miss. 18:30:25 <PublicServer> <Mazur> Hm, middle line has some error I don;t see, yet. 18:30:35 <PublicServer> <mfb> ? 18:31:05 <PublicServer> <mfb> the bridge prio 18:31:07 <PublicServer> <Mazur> I stopped a train a bit before the bridges, to get the bridges to flow again, now they're halting again 18:31:10 <PublicServer> <mfb> now it triggers on "both bridges full" 18:31:29 <PublicServer> <mfb> well, that is the combination of join+bridges 18:31:51 <PublicServer> <Mazur> That'd mean the whole brides would be added to the prio, making it very long. 18:31:54 <PublicServer> <mfb> evil-mode is solved, but then a new train can join 18:32:13 <PublicServer> <mfb> right 18:33:15 <PublicServer> <Mazur> What's this ati-evil mode? 18:33:19 <PublicServer> <mfb> the southern part is slow, too 18:33:25 <PublicServer> <mfb> block signals 18:33:41 <PublicServer> <Mazur> Yes, I see that. 18:34:03 <PublicServer> <mfb> n evil mode, they can hold back the following train a bit 18:34:05 <PublicServer> <Mazur> Don't see the implication, yet 18:34:07 <PublicServer> <mfb> => solves evil mode 18:34:09 <PublicServer> <Mazur> Ah. 18:34:19 <PublicServer> <mfb> the tunnels after SLH16 do that in a nice way 18:34:37 <PublicServer> <mfb> see? 18:36:04 <PublicServer> <mfb> Vinnie added a CL2 to my SLH :( 18:36:06 <PublicServer> <Mazur> Nope, don;t see the differnce in trains from presigs, yet. 18:36:26 <PublicServer> <Mazur> It's because he luvs you. 18:36:42 <PublicServer> <Mazur> I;m there. 18:36:56 <PublicServer> <mfb> solved 18:37:18 <PublicServer> <mfb> and solved again 18:37:53 <PublicServer> <Mazur> Temporarily to see the difference. 18:38:31 <PublicServer> <Mazur> I see. 18:40:05 <PublicServer> <mfb> <- afk 18:40:07 <PublicServer> *** mfb has joined spectators 18:40:07 <PublicServer> *** Game paused (number of players) 18:40:17 <PublicServer> <Mazur> Unsynched, btw. 18:40:24 <PublicServer> <mfb> so what 18:40:30 <PublicServer> <mfb> it is a single exit from a SLH 18:40:48 <PublicServer> <Mazur> Dunno, some people seem to mind, so I mentioned it. 18:40:58 <PublicServer> <mfb> I do not 18:41:01 <PublicServer> <mfb> even a single bridge would work 18:41:12 <PublicServer> <Mazur> Kinda goes automatic with e, mentioning. 18:41:18 <PublicServer> <mfb> and sync would need a lot more 18:48:04 *** Absolutis has quit IRC 18:51:22 <Utter> !password 18:51:22 <PublicServer> Utter: manias 18:51:29 <PublicServer> *** Game still paused (number of players) 18:51:32 <PublicServer> *** Apoptyzm joined the game 18:51:35 <PublicServer> *** Vinnie has joined company #1 18:51:35 <PublicServer> *** Game unpaused (number of players) 18:51:39 <PublicServer> <Vinnie> hello again 18:54:17 <PublicServer> <Mazur> Wb. 18:57:36 <PublicServer> <Vinnie> hmm next part 18:59:42 <PublicServer> <Vinnie> Apoptyzm: first time here? 19:00:58 <PublicServer> <Apoptyzm> yes 19:01:10 <PublicServer> <Vinnie> you want to build something? 19:01:31 <PublicServer> <Apoptyzm> theres a single coal mine south ; ) 19:01:41 <PublicServer> <Vinnie> we can not add more trains 19:01:48 <PublicServer> <Vinnie> so tracks only atm 19:01:50 <PublicServer> <Apoptyzm> 1600 is the limit? 19:01:50 <PublicServer> <Mazur> At the moment. 19:02:37 <PublicServer> <Mazur> We're not actually doing coal this game. 19:02:47 <PublicServer> <Mazur> Nor oil. 19:03:39 <PublicServer> <Mazur> Dinnet 19:03:41 <PublicServer> <Apoptyzm> i was hooping to see how You manage cities here 19:04:00 <PublicServer> <Vinnie> not this game. maybe one in the archives 19:04:38 <PublicServer> <Apoptyzm> i've seeen archives 19:05:48 <PublicServer> <Mazur> Anyway. I'm eating my Calzone for now. 19:05:58 <PublicServer> <Mazur> Want me to stay in so you can work? 19:06:04 <PublicServer> <Vinnie> yes please 19:06:14 <PublicServer> <Mazur> Fine, brb. 19:06:49 <PublicServer> <Apoptyzm> so if you hit the trains limit and nothing is jammed isnt this game finished? 19:07:03 <PublicServer> <Vinnie> no we wait for a member to increase it 19:07:53 <PublicServer> <Apoptyzm> i havent seen archive play with more than 1600 trains i suppose 19:08:15 <PublicServer> <Vinnie> last game we had 2666 trains 19:09:42 <PublicServer> <Apoptyzm> im going to take a look at those 2k+ trains ; ) 19:09:43 <PublicServer> *** Apoptyzm has left the game (leaving) 19:14:48 <PublicServer> <mfb> something is wrong near "anti-evil mode" 19:14:54 <PublicServer> <mfb> see the joining train 19:15:06 <PublicServer> <Vinnie> to mutch evil mode 19:15:09 <PublicServer> <mfb> ah 19:15:11 <PublicServer> <mfb> no 19:15:13 <PublicServer> <mfb> it is an exit signal 19:15:19 <PublicServer> <mfb> hmm 19:15:21 <PublicServer> <mfb> or some other signal error 19:15:26 <PublicServer> <mfb> and signal gap there 19:15:30 <PublicServer> *** mfb has joined company #1 19:15:38 <PublicServer> *** Maraxus has joined company #1 19:16:14 <PublicServer> <mfb> ok, works 19:18:52 <PublicServer> <mfb> oh 19:19:02 <PublicServer> <mfb> serious stuff 19:25:07 <Utter> !password 19:25:07 <PublicServer> Utter: wolfed 19:25:21 <PublicServer> *** Apoptyzm joined the game 19:25:29 <PublicServer> *** mfb has joined spectators 19:27:38 *** bassals has joined #openttdcoop 19:28:31 <PublicServer> *** bassals joined the game 19:30:54 *** Tray has joined #openttdcoop 19:31:07 <PublicServer> *** Vinnie has left the game (connection lost) 19:31:17 <Vinnie_nl> !password 19:31:17 <PublicServer> Vinnie_nl: bigots 19:31:24 <PublicServer> *** Vinnie joined the game 19:45:17 <PublicServer> *** Apoptyzm has left the game (leaving) 19:45:29 *** thomashauk2 has joined #openttdcoop 19:47:32 *** thomashauk2 has left #openttdcoop 19:55:41 <PublicServer> <Vinnie> nice 20:04:44 *** sla_ro|vista has joined #openttdcoop 20:05:57 *** kaini has joined #openttdcoop 20:06:29 <PublicServer> <Vinnie> Maraxus: why stop 3rd at SLH 04 20:07:45 <PublicServer> <Maraxus> looked a bit further down the line and found a station connected directly to the ML 20:08:16 <PublicServer> <Vinnie> lets fix that 20:08:21 *** perk11 has quit IRC 20:08:50 <PublicServer> <bassals> a big station or a regular one? 20:08:56 <PublicServer> <Vinnie> regular 20:09:54 *** sla_ro|master has quit IRC 20:11:10 <PublicServer> <Vinnie> better 20:11:46 *** TWerkhoven2 has joined #openttdcoop 20:12:05 *** Tray|2 has joined #openttdcoop 20:12:10 *** Maraxus_ has joined #openttdcoop 20:12:14 *** Artix has joined #openttdcoop 20:13:14 <PublicServer> <Vinnie> hmm we need a whole network of 3 lines before we can add more trains 20:13:18 *** tycoondemon2 has joined #openttdcoop 20:13:38 <PublicServer> <bassals> almost all ring have 3 lanes 20:13:49 <PublicServer> <bassals> don't they? 20:13:51 *** Vettel has joined #openttdcoop 20:13:55 <PublicServer> <Vinnie> SW is jamming now 20:14:18 <PublicServer> <Vinnie> because BBH 04 has 2 exit lanes 20:16:55 *** sla_ro|vista has quit IRC 20:17:06 *** Tray has quit IRC 20:17:06 *** mfb- has quit IRC 20:17:06 *** TWerkhoven has quit IRC 20:17:06 *** Firartix has quit IRC 20:17:06 *** Maraxus has quit IRC 20:17:06 *** Zeknurn has quit IRC 20:17:06 *** Mazur has quit IRC 20:17:06 *** Eightbitpwny has quit IRC 20:17:06 *** tycoondemon has quit IRC 20:17:06 *** avdg has quit IRC 20:17:06 *** SmatZ has quit IRC 20:17:06 *** Vettel is now known as Zeknurn 20:17:07 *** Maraxus_ is now known as Maraxus 20:17:16 <PublicServer> *** Mazur has left the game (connection lost) 20:18:03 *** Utter has quit IRC 20:19:31 *** Utter has joined #openttdcoop 20:20:34 *** SmatZ has joined #openttdcoop 20:20:34 *** ChanServ sets mode: +o SmatZ 20:20:44 *** avdg has joined #openttdcoop 20:24:50 *** sla_ro|master has joined #openttdcoop 20:28:02 *** Mazur has joined #openttdcoop 20:31:02 <PublicServer> <Vinnie> SLH 13 is easy 20:31:12 <PublicServer> <Vinnie> you want to make the 3rd for it? 20:31:26 <PublicServer> <Maraxus> I'll try 20:31:57 <PublicServer> *** Sylf joined the game 20:32:06 <PublicServer> <Sylf> lo 20:32:12 <PublicServer> <Maraxus> hi 20:32:14 <PublicServer> <Vinnie> hey 20:36:09 <PublicServer> <bassals> i'm leaving 20:36:10 <PublicServer> <bassals> bye 20:36:12 <PublicServer> <Vinnie> cya 20:36:14 <PublicServer> <Maraxus> cu 20:36:16 <PublicServer> *** bassals has left the game (leaving) 20:36:20 *** bassals has quit IRC 20:46:28 *** sla_ro|master has quit IRC 20:49:30 <PublicServer> <Maraxus> it is probably easy, but I really need to work on my expansion skills... 20:50:04 <PublicServer> <Sylf> I wouldn't call it easy 20:50:18 <PublicServer> <Sylf> It's only a matter of getting some experience 20:52:36 *** sla_ro|master has joined #openttdcoop 20:53:25 <Utter> !password 20:53:25 <PublicServer> Utter: mutton 20:53:41 <PublicServer> *** Apoptyzm joined the game 20:55:41 <PublicServer> <Vinnie> Wood goods drop 20:55:44 <PublicServer> <Vinnie> 3rd is ready 20:55:51 <PublicServer> <Vinnie> but it is a hard one 20:57:41 *** mfb- has joined #openttdcoop 20:57:41 *** ChanServ sets mode: +o mfb- 21:00:25 <PublicServer> *** Apoptyzm has left the game (leaving) 21:00:57 <PublicServer> *** mfb has joined company #1 21:03:25 <PublicServer> *** Mazur joined the game 21:06:25 <PublicServer> *** mfb has joined spectators 21:07:34 *** sla_ro|master has quit IRC 21:10:22 <PublicServer> *** Mazur has left the game (leaving) 21:11:30 *** sla_ro|master has joined #openttdcoop 21:15:09 *** pugi has quit IRC 21:15:18 *** pugi has joined #openttdcoop 21:21:28 <PublicServer> <Vinnie> Maraxus: did you prepare SLH 09 for 3rd? 21:22:06 <PublicServer> <Maraxus> no 21:26:10 *** Progman has quit IRC 21:32:17 <PublicServer> <Vinnie> hmm 21:34:29 <PublicServer> <Vinnie> a part of the network has 4 lines :( 21:39:05 <PublicServer> <Vinnie> cya later 21:39:15 <PublicServer> <Maraxus> cu 21:39:17 <PublicServer> *** Vinnie has left the game (connection lost) 21:40:01 <PublicServer> <Maraxus> gn 21:40:25 <PublicServer> *** Maraxus has left the game (leaving) 21:40:25 <PublicServer> *** Game paused (number of players) 21:40:44 *** Maraxus has quit IRC 21:43:54 *** Zarenor has joined #openttdcoop 21:44:48 <Zarenor> !players 21:44:50 <PublicServer> Zarenor: Client 545 (Orange) is Sylf, in company 1 (Szuperhurok Vállalat) 21:44:50 <PublicServer> Zarenor: Client 405 is TWerkhoven, a spectator 21:44:50 <PublicServer> Zarenor: Client 497 is mfb, a spectator 21:45:09 <Zarenor> How's it going, guys? 21:45:19 <PublicServer> <Sylf> ok 21:45:27 <PublicServer> <Sylf> mfb, what's up with train 1050's order? 21:45:57 <PublicServer> <Sylf> hmmm, I think I understand... 21:48:17 <Zarenor> !password 21:48:17 <PublicServer> Zarenor: packer 21:48:47 <PublicServer> *** Game still paused (number of players) 21:48:47 <PublicServer> *** Game unpaused (number of players) 21:48:48 <PublicServer> *** ZarenorDarkstalker joined the game 21:55:49 <PublicServer> <ZarenorDarkstalker> Ich 21:56:03 <PublicServer> <ZarenorDarkstalker> getting toard needing a 4th line between BBH 04 and BBH 01 21:56:09 <PublicServer> <ZarenorDarkstalker> *toward 22:00:49 <PublicServer> *** mfb has joined company #1 22:05:01 <PublicServer> <mfb> is it just me, or do trains prefer the CW route? 22:05:07 <PublicServer> <mfb> it is shorter, of course... 22:05:34 <PublicServer> <ZarenorDarkstalker> trains definitely prefer the innermost loop.. as for traversing the map, I've no clue 22:05:52 <PublicServer> <mfb> innermost loop? 22:05:55 <PublicServer> <mfb> line in a loop? 22:06:05 <PublicServer> <ZarenorDarkstalker> Yeah, that's what I meant 22:06:09 <PublicServer> <ZarenorDarkstalker> Sirry 22:06:19 *** episkopos has quit IRC 22:06:23 <PublicServer> <ZarenorDarkstalker> Hmmmmm 22:06:29 <PublicServer> <mfb> well, presignals can handle that 22:06:49 <PublicServer> <ZarenorDarkstalker> PF penalties work better 22:07:09 *** sla_ro|master has quit IRC 22:07:11 <PublicServer> <ZarenorDarkstalker> presignals only deal with the immediate next signal block, and force the train down annother line 22:07:15 <PublicServer> <mfb> a good merge network works with presignals alone 22:07:41 <PublicServer> <mfb> hmm well 22:07:47 <PublicServer> <mfb> "merge" or "network" there 22:07:57 <PublicServer> <ZarenorDarkstalker> A good merge network doesn't need anything but regular signals, because all the lines have equal length and traffic. we never work in ideals 22:08:58 <PublicServer> *** mfb has joined spectators 22:09:06 <mfb-> no 22:09:10 <mfb-> that is not a good network 22:09:13 <mfb-> that is a theory 22:09:58 <PublicServer> *** Mazur joined the game 22:10:41 <PublicServer> <ZarenorDarkstalker> Hey Maz 22:10:49 <PublicServer> <Mazur> ReHi. 22:10:55 <PublicServer> <ZarenorDarkstalker> Guess what headache I found? :P 22:11:01 <PublicServer> <ZarenorDarkstalker> Two, actually 22:11:15 <PublicServer> <Mazur> Not as many as I, then. 22:11:21 <PublicServer> <ZarenorDarkstalker> Oh? 22:11:32 <PublicServer> <Mazur> Only joking. 22:11:36 <PublicServer> <ZarenorDarkstalker> Point me to them. I'm trying to decide what I want to tackle 22:11:43 <PublicServer> <ZarenorDarkstalker> hehe.. alright 22:12:13 <PublicServer> <Mazur> Been struggling with the BBH 04 joins and ML flow. 22:12:37 <PublicServer> <ZarenorDarkstalker> I saw the clogging at BBH04, actually. I don;t think BBH04 is the issue 22:12:43 <PublicServer> <Mazur> Moved the 3rd line join on SLH08 to mengthn the prio. 22:13:29 <PublicServer> <Mazur> mfb and I fixedthe BBH 04 issues, I think. 22:14:29 <PublicServer> *** Sylf has joined spectators 22:14:49 <PublicServer> <Mazur> But there is a new one. 22:15:05 <PublicServer> <ZarenorDarkstalker> A new one? 22:15:15 *** sla_ro|master has joined #openttdcoop 22:15:53 <PublicServer> <Mazur> Totalyl gone again. 22:15:55 <PublicServer> <ZarenorDarkstalker> Each of those have had their turn in doing that, i think 22:16:09 <PublicServer> <ZarenorDarkstalker> I think we actually need a 4th line in that corner 22:16:24 <PublicServer> <ZarenorDarkstalker> Which is a PITA to run 22:16:42 <PublicServer> <Mazur> I was thinking about that, which is why I initially planted the !busy sign. 22:17:15 <PublicServer> <ZarenorDarkstalker> Well, if we're thinking of any long-term solution, that's my thought. 22:17:17 <PublicServer> *** Sylf has left the game (connection lost) 22:17:29 <PublicServer> <ZarenorDarkstalker> those lines are close to capacity with this accel of trains 22:17:35 <PublicServer> <Mazur> BUt lets first fix your issues. 22:17:41 <PublicServer> <ZarenorDarkstalker> That's one of them 22:17:43 <PublicServer> <ZarenorDarkstalker> the other 22:17:57 <PublicServer> <ZarenorDarkstalker> is at !here 22:18:19 <PublicServer> <Mazur> Yes, I noticed that. 22:18:29 <PublicServer> <ZarenorDarkstalker> 1 goes to A and B but not C 22:18:44 <PublicServer> <Mazur> Isn;t that easily solved by moving that lane-switch? 22:19:24 <PublicServer> <ZarenorDarkstalker> I'm not sure how to solve it. I've thought of a couple, feel free to show me what you see 22:20:30 <PublicServer> <ZarenorDarkstalker> Actually. I see a lot of issues here now. Dammit 22:20:48 <PublicServer> <Mazur> Told you I was very messy there. 22:20:58 <PublicServer> <ZarenorDarkstalker> I don't htink just you 22:21:08 <PublicServer> <ZarenorDarkstalker> AS it is now, 22:21:14 <PublicServer> <ZarenorDarkstalker> Well, let me lay it out' 22:23:04 <PublicServer> <ZarenorDarkstalker> Does that make my point? 22:23:19 <PublicServer> <ZarenorDarkstalker> new !here 22:24:05 <PublicServer> <Mazur> Yes. 22:24:19 <PublicServer> <ZarenorDarkstalker> You understand what I mean, then? 22:24:41 <PublicServer> <Mazur> I woudl have said if otherwise. 22:24:52 <PublicServer> <ZarenorDarkstalker> Awesome. Just making sure :) 22:25:11 <PublicServer> <ZarenorDarkstalker> Okay. Are you up for tearing it apart to remake it? 22:25:45 <PublicServer> <Mazur> I'm not much good this evening, kinda pooped. 22:25:52 <PublicServer> <ZarenorDarkstalker> Hehe, alright. No worries 22:25:54 <PublicServer> <mfb> lol SLH08 depot 22:26:05 <PublicServer> <mfb> nice try 22:26:15 <PublicServer> <Mazur> ? 22:26:17 <PublicServer> <ZarenorDarkstalker> I'm trying to do as much planning in my head as I can, before I break anything 22:26:20 <PublicServer> <Mazur> oh! 22:26:23 <PublicServer> <mfb> see sign SLH 08 depot 22:26:33 <PublicServer> <Mazur> Wrong line. 22:26:48 <PublicServer> *** mfb has joined company #1 22:28:29 <PublicServer> <Mazur> mfb: Can I have 6 trains for a new farm? 22:29:08 <mfb-> !rcon set max_trains 1234 22:29:11 <PublicServer> <mfb> done 22:30:25 <PublicServer> <Mazur> Tanks. 22:30:26 *** sla_ro|master has quit IRC 22:31:03 <PublicServer> <ZarenorDarkstalker> Alright 22:31:05 <PublicServer> <ZarenorDarkstalker> Hm 22:31:40 <PublicServer> <Mazur> Actually, on their own side htey only need to keep their lane. 22:31:58 <PublicServer> <Mazur> But of course, all options would be better. 22:32:01 <PublicServer> <ZarenorDarkstalker> That's workable, yes 22:32:07 <PublicServer> <mfb> where are you building? 22:32:15 <PublicServer> <ZarenorDarkstalker> I'm contemplating BBH01 22:32:18 <PublicServer> <Mazur> BBH 01 22:32:32 <PublicServer> <mfb> hmm 22:32:34 <PublicServer> <ZarenorDarkstalker> Haven't touched track yet, though 22:32:36 <PublicServer> <Mazur> Finallt someone brave enough to tackle my mess. 22:32:43 <PublicServer> <mfb> a lot of lines merge together there 22:32:58 <PublicServer> <Mazur> Only 5. 22:33:04 <PublicServer> <ZarenorDarkstalker> We really need a 4th line from 04 to 01, as well 22:33:13 *** Phoenix_the_II has joined #openttdcoop 22:33:13 *** ChanServ sets mode: +o Phoenix_the_II 22:33:29 <PublicServer> <mfb> two full lines (to this side) 22:33:35 <PublicServer> <mfb> and many trains from a 3rd 22:33:45 <PublicServer> <ZarenorDarkstalker> Yup. 22:34:03 <PublicServer> <ZarenorDarkstalker> See my "Lines in:" etc. nearby 22:34:23 *** sla_ro|master has joined #openttdcoop 22:34:28 *** Vinnie_nl has quit IRC 22:34:45 <PublicServer> <Mazur> Oh, I misread your "needs access" sign. 22:34:45 <PublicServer> <mfb> prio for 123(4) would be useful 22:35:27 <PublicServer> <mfb> at BBH03, there is a "temp 3->2" 22:35:27 <PublicServer> <ZarenorDarkstalker> Yeah. I'm just doing a lot of thinking on how I want to run it, and any intermediary steps right now 22:35:37 <PublicServer> <mfb> do you plan a 3rd line at that side as well? 22:35:52 <PublicServer> <ZarenorDarkstalker> Haven't so much as glanced at 03 22:36:02 <PublicServer> <ZarenorDarkstalker> I can, though 22:36:04 <PublicServer> <mfb> would be a 3rd line from the 45-side 22:36:19 <PublicServer> <ZarenorDarkstalker> Ah 22:36:21 <PublicServer> <mfb> well, just asking 22:36:31 <PublicServer> <ZarenorDarkstalker> I don't think traffic there warrants it yet 22:36:45 <PublicServer> <mfb> fine 22:36:45 <PublicServer> <ZarenorDarkstalker> Though we could certainly run it 22:38:36 <PublicServer> <ZarenorDarkstalker> Alright. For now, I'm going to run a BBH bypass line, and a loop-switch line, and the cause massive jams while I rework the 22:38:53 <PublicServer> <ZarenorDarkstalker> rework the 123-ABC side of the BBH 22:38:57 *** kaini has quit IRC 22:39:05 <PublicServer> <ZarenorDarkstalker> That's my plan as/of now 22:39:23 <PublicServer> <Mazur> And I'm gonna watch you crash and burn, or watch a book, or read a film. 22:39:29 <PublicServer> <ZarenorDarkstalker> XD 22:39:39 <PublicServer> <ZarenorDarkstalker> Thanks for the confidence, Maz :P 22:39:49 <PublicServer> <Mazur> You're welcome. 22:40:23 <PublicServer> <Mazur> If I had no trust in you, I would have advised against it. 22:43:21 <PublicServer> <Mazur> I made X as a prepatory line for the fourth track. 22:43:51 <PublicServer> <ZarenorDarkstalker> Okay. I'm still holding off on the 4th line, mostly because that also means reworking BBH04 22:44:05 <PublicServer> <ZarenorDarkstalker> I may work it into 01, and elave 04 for someone else to do 22:44:19 <PublicServer> <Mazur> Thought it might help while rebuilding 01 22:50:54 <PublicServer> <ZarenorDarkstalker> Surprisingly high flow for that bad a junction 22:51:08 <PublicServer> <ZarenorDarkstalker> Backing up BBH04 hardcore, though 22:51:14 <PublicServer> <Mazur> 04? 22:51:30 <PublicServer> <mfb> wtf 22:51:32 <PublicServer> <ZarenorDarkstalker> since I'm damaging BBH 01 to rebuild, BBH04's jams are back 22:51:50 <PublicServer> <Mazur> Well ,you can;t make an egg without breaking a few omelettes. 22:51:53 <PublicServer> <ZarenorDarkstalker> indeed 22:52:28 *** bassals has joined #openttdcoop 22:53:38 <PublicServer> *** bassals joined the game 22:54:49 <PublicServer> <bassals> hi 22:55:03 <PublicServer> <mfb> hi 22:56:45 <PublicServer> <mfb> wtf 22:56:53 <PublicServer> <mfb> nice jam 22:57:00 <PublicServer> <ZarenorDarkstalker> Half of a loop, yeah 22:57:14 <PublicServer> <mfb> got to BBH07 where I was working 22:57:21 <PublicServer> <ZarenorDarkstalker> Damn 22:57:23 <PublicServer> <mfb> and I wondered why no trains came :D 22:57:42 <PublicServer> <mfb> back to 02 now 22:58:04 <PublicServer> <mfb> one line back to 05 already :D 22:58:17 <PublicServer> <mfb> well, does not matter 23:00:35 <PublicServer> <Mazur> And that is the trash dealt with for now. 23:00:44 <PublicServer> <ZarenorDarkstalker> ? 23:00:46 <PublicServer> <Mazur> At home. 23:00:52 <PublicServer> <ZarenorDarkstalker> Ah' 23:01:02 <PublicServer> <bassals> heh 23:01:24 <PublicServer> <mfb> jam reached BBH06 :) 23:01:35 <PublicServer> <ZarenorDarkstalker> I'm workin' on it! :P 23:01:42 <PublicServer> <mfb> I wonder if we have enough trains for the full ring 23:01:52 <PublicServer> <mfb> but I think not 23:02:02 <PublicServer> <ZarenorDarkstalker> I'll probably jam the whole map. anytime you reduce a BBH to essentially 1 path 23:02:04 <PublicServer> <ZarenorDarkstalker> for a ring 23:02:06 <PublicServer> <mfb> even if just one BBH is missing for that 23:02:08 <PublicServer> <ZarenorDarkstalker> it gets bad 23:02:15 <PublicServer> <mfb> of course 23:02:46 <PublicServer> <Mazur> The previous jams at a 1000 trains was almost self-sustaining. 23:02:56 <PublicServer> <mfb> :D 23:03:14 <PublicServer> <Mazur> Build a temporary pverflow just before BBH 093 to drain it. 23:03:25 <PublicServer> <mfb> oh, the overflow of wood goods drop was removed 23:03:37 <PublicServer> <mfb> that helped a lot, too 23:03:52 <PublicServer> <Mazur> The removal or hte overflow? 23:03:58 <PublicServer> <mfb> the overflow :p 23:04:08 <PublicServer> <mfb> but at the moment there is no jam 23:04:30 <PublicServer> <mfb> in fact we have a lot of flow now 23:04:53 <PublicServer> <Mazur> All trains are waiting for BBH 01, the few who aren;t have the field to themselves. 23:05:03 <PublicServer> <Mazur> :-D 23:05:09 <PublicServer> <mfb> that is not what I mean 23:05:12 <PublicServer> <mfb> look at SLH15 for example 23:05:19 <PublicServer> <mfb> or BBH05 23:05:38 <PublicServer> <Mazur> I know. 23:05:56 <PublicServer> <Mazur> It's music to my eyes. 23:07:39 <PublicServer> <Mazur> Trains don't leave the cyclotro to their left even if it's free. 23:08:02 <PublicServer> <mfb> including prio? 23:08:08 <PublicServer> <Mazur> Yes. 23:08:15 <PublicServer> <mfb> hmm 23:08:19 <PublicServer> <mfb> only some of them 23:08:30 <PublicServer> <Mazur> No train all hte way to hte forest, yet is stayed in. 23:08:37 <PublicServer> <mfb> well 23:08:40 <PublicServer> <mfb> more tomorrow 23:08:42 <PublicServer> <mfb> good night 23:08:44 <PublicServer> <bassals> what is cyclotro? i don't find 23:08:47 <PublicServer> <Mazur> Bye. 23:08:50 <PublicServer> <mfb> SLH15 23:08:52 <PublicServer> <ZarenorDarkstalker> Nigh mfb 23:09:02 <PublicServer> *** mfb has left the game (leaving) 23:09:19 *** mfb- has quit IRC 23:09:34 <PublicServer> <Mazur> A circle with a shifter exit. 23:11:20 <PublicServer> <bassals> i guess 653 is suposed to join the ML 23:11:26 <PublicServer> <bassals> but it never does 23:11:44 <PublicServer> <Mazur> Yes. It will, once the ML to it's right has a free slot. 23:12:00 <PublicServer> <bassals> aha 23:14:18 <PublicServer> <Mazur> When and if at all possible, you might consider draining the jam, ZD. 23:14:37 <PublicServer> <ZarenorDarkstalker> About to help it a bunch, actually 23:14:51 <PublicServer> <ZarenorDarkstalker> Almost have the DEF connections finished for 1, 2, and 3 23:14:59 <PublicServer> <Mazur> Wow. 23:15:10 <PublicServer> <ZarenorDarkstalker> ? 23:15:24 <PublicServer> <Mazur> That's fast. 23:15:30 <PublicServer> <Mazur> And good news. 23:15:40 <PublicServer> <ZarenorDarkstalker> Told you Id' been thinking about it 23:17:55 <PublicServer> <ZarenorDarkstalker> Jam a bit better? 23:18:05 <PublicServer> <ZarenorDarkstalker> Have 1 and 3 routed through the DEF connections 23:18:11 <PublicServer> <Mazur> It'll take a few years to clear. 23:18:14 <PublicServer> <ZarenorDarkstalker> :P 23:18:20 <PublicServer> <ZarenorDarkstalker> Still have ABC to do 23:18:27 <PublicServer> <Mazur> BUt SLH 15 is flowing again, so yes. 23:18:53 <PublicServer> <Mazur> You're only backed up to BBH 02, now. 23:19:07 <PublicServer> <ZarenorDarkstalker> That's impressing me 23:20:13 <PublicServer> <bassals> the cyclotron is amazing 23:20:40 <PublicServer> <Mazur> The advantage shoudl be, that trains can join while at speed. 23:20:58 <PublicServer> <Mazur> The disadvantage, hat it only works if the space for a train falls just right. 23:21:16 <PublicServer> <Mazur> So trains miss space "out of synch". 23:21:50 <PublicServer> <Mazur> Who said that? 23:22:08 <PublicServer> <Mazur> Can;t have been me, muy brain has about stopped functioning. 23:22:14 <PublicServer> <bassals> ? 23:22:18 <PublicServer> <ZarenorDarkstalker> XD 23:22:21 <PublicServer> <Mazur> I'm pooped. 23:22:35 <PublicServer> <Mazur> Too little sleep last night. 23:23:24 *** ODM has quit IRC 23:23:45 <PublicServer> <Mazur> Shall I prioritise trains of the ring over lane switching trains, ZD? 23:23:59 <PublicServer> <Mazur> At !prio? 23:23:59 <PublicServer> <ZarenorDarkstalker> Where? 23:24:10 <PublicServer> <ZarenorDarkstalker> Ah 23:24:24 <PublicServer> <ZarenorDarkstalker> Nah, that's compeltely temporary 23:26:16 *** hanf has quit IRC 23:27:31 <PublicServer> <Mazur> And past SLH 11, now. :-) 23:28:01 <PublicServer> <ZarenorDarkstalker> Doing better, then? 23:28:11 <PublicServer> <Mazur> Will our intrepid builder mamnage to reach BBH 05? 23:28:17 <PublicServer> <Mazur> The other way.... 23:28:27 <PublicServer> <bassals> yeah 23:28:38 <PublicServer> <Mazur> And yes, he sets a new record, BBH 05 is getting involved. 23:29:02 <PublicServer> <ZarenorDarkstalker> Oooo, my stopping the one lane cracked it up to BBH 05 23:29:04 <PublicServer> <ZarenorDarkstalker> ? 23:29:10 <PublicServer> <Mazur> Yes. 23:29:12 <PublicServer> <Mazur> :-) 23:29:16 <PublicServer> <ZarenorDarkstalker> How far is that? Half the map? 23:29:42 <PublicServer> <ZarenorDarkstalker> That makes me question the quality of balancing on some of these BBHs, then 23:29:50 <PublicServer> <Mazur> About 6 ring sides, 1.5 ring. 23:30:21 <PublicServer> <bassals> bbh numbers are not very descriptive 23:30:41 <PublicServer> <ZarenorDarkstalker> Yeah. Wish V had numbered them on the plan 23:30:47 <PublicServer> <Mazur> They are very accurate, though, just not systematic. 23:31:50 <PublicServer> <ZarenorDarkstalker> Okay. 23:32:08 <PublicServer> <ZarenorDarkstalker> DEF finished, just need to clean some connections... 23:32:14 <PublicServer> <ZarenorDarkstalker> or rather, 123 -> DEF 23:32:28 <PublicServer> <ZarenorDarkstalker> as for 123->ABC 23:32:34 <PublicServer> <ZarenorDarkstalker> or 45 -> ABC 23:32:36 <PublicServer> <Mazur> The southernmost crossconnection is hanging lose, still. 23:32:38 <PublicServer> <ZarenorDarkstalker> heh 23:32:45 <PublicServer> <ZarenorDarkstalker> yep 23:32:55 <PublicServer> <ZarenorDarkstalker> Have to fix some TF for that 23:33:10 <PublicServer> <ZarenorDarkstalker> I meant the splitter/mixer 23:33:54 <PublicServer> <Mazur> Nver mind. 23:34:01 <PublicServer> <Mazur> Brainfart. 23:43:45 <PublicServer> <Mazur> Why hte bridge instead of connecting the other way round? 23:44:28 <PublicServer> <ZarenorDarkstalker> I've still got to put together the mixer for ABC 23:44:46 <PublicServer> <ZarenorDarkstalker> So we still have the dump onto A as bypass 23:45:02 <PublicServer> <Mazur> Ah, the conections eastwards are simpler, then. 23:46:50 <Mazur> @gap 3 23:46:50 <Webster> Mazur: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 23:47:03 <PublicServer> <ZarenorDarkstalker> Yeah, it's 1 long 23:47:25 <PublicServer> <ZarenorDarkstalker> I may figure something to fix it, or have to go with 3 23:47:36 <PublicServer> <ZarenorDarkstalker> making it 3 would be a trainwreck, though 23:47:58 <PublicServer> <ZarenorDarkstalker> I also may need to move the entire mixer.... 23:49:32 <PublicServer> <ZarenorDarkstalker> Well, i do have the option here of forcing 1 -> A 2-B and 3 -> C 23:49:38 <PublicServer> <ZarenorDarkstalker> I just don't like it 23:51:44 <PublicServer> <ZarenorDarkstalker> I'm giving in. For now, 1->A 2-> B 3-> C 23:52:11 <PublicServer> <ZarenorDarkstalker> The reason I dislike doing that is it means you're trusting whatever came before 23:52:25 <PublicServer> <ZarenorDarkstalker> to balance 1, 2, and 3 beforehanc 23:53:28 <PublicServer> <Mazur> Which they probabl;y didn't/ 23:53:54 <PublicServer> <Mazur> Hah! I know they didn't. BBH 04 was mine. 23:54:13 <PublicServer> <ZarenorDarkstalker> Well, given how far the jam spread when I backed up 1line, I know they didn't :P but oh well 23:54:46 <PublicServer> <ZarenorDarkstalker> Make this one work, and then worry about the others 23:57:24 <PublicServer> <ZarenorDarkstalker> Now it's time to do some... other work 23:59:39 <PublicServer> <ZarenorDarkstalker> Alright 23:59:49 <PublicServer> <ZarenorDarkstalker> Good news: 1,2, and 3 flow smoothly