Config
Log for #openttdcoop on 26th November 2011:
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00:03:25  *** TWerkhoven has quit IRC
00:03:26  <PublicServer> *** TWerkhoven has left the game (connection lost)
00:06:23  *** welterde has quit IRC
00:09:22  <PublicServer> <Mazur> Yes, I solved it!
00:10:30  *** pugi has quit IRC
00:17:25  <PublicServer> <Mazur> Works well enough, that PNBS prio I came up with.
00:17:35  <PublicServer> <Mazur> -N
00:17:45  <PublicServer> <bassals> where bbh1?
00:17:48  <PublicServer> <Mazur> Yes.
00:18:07  *** Zarenor has joined #openttdcoop
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00:18:15  <Zarenor> !players
00:18:17  <PublicServer> Zarenor: Client 220 (Orange) is Mazur, in company 1 (Szuperhurok Vállalat)
00:18:17  <PublicServer> Zarenor: Client 241 (Orange) is bassals, in company 1 (Szuperhurok Vállalat)
00:18:29  <Zarenor> How's it going, guys?
00:19:17  <PublicServer> <Mazur> Well enough, waiting for a member to raise the trainlimit to let rip, meamnwhile fiddling with little issues that will need addressing at some point.
00:19:34  <Zarenor> What sorts of issues?
00:19:54  <Zarenor> I haven't been in this game, what kind of game/plan are we running?
00:20:44  <bassals> there are eight rings and bbh between them
00:20:46  <PublicServer> <Mazur> Slow parts of the network, sloppy workmanship...  Missing signals that  perhaps are not terribly missed, but still not there...
00:21:32  <PublicServer> <Mazur> 9 Half-BBH's, really, as trasin go the same way in each opn both sides.
00:21:44  <bassals> 8
00:21:51  <Zarenor> Ich. Sounds like widespread issues that aould start to be problematic as soon as we get close to capacity
00:22:02  <PublicServer> <Mazur> Yes.
00:22:11  <Zarenor> !dl win64
00:22:11  <PublicServer> Zarenor: http://binaries.openttd.org/nightlies/trunk/r23321/openttd-trunk-r23321-windows-win64.zip
00:22:28  <PublicServer> <Mazur> Started at two-lines per ring, one way, half the network now has three.
00:22:39  <PublicServer> <Mazur> Soon the other half will need a third.
00:22:43  <bassals> actually
00:22:48  <PublicServer> <Mazur> And some a fourth.
00:23:02  <bassals> it would have been a good idea a ninth ring in the center
00:24:06  <Zarenor> !password
00:24:06  <PublicServer> Zarenor: sighed
00:24:27  <bassals> Mazur: how can we raise the trainlimit?
00:24:39  <PublicServer> *** ZarenorDarkstalker joined the game
00:24:54  <PublicServer> <ZarenorDarkstalker> Alright
00:25:18  <Mazur> XeryusTC, or planetmaker, would you please raise the trainlimit?  There are no jams anymore.
00:25:43  <Mazur> If either is awake, and present, of course.
00:25:46  <PublicServer> <ZarenorDarkstalker> Maz, have any signs I should look at, or should I just look to catch issues as they happen?
00:25:55  <XeryusTC> !rcon set max_trains
00:25:55  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1060' (min: 0, max: 5000)
00:25:59  <XeryusTC> !rcon set max_trains 1200
00:26:17  <PublicServer> <Mazur> If you're any good, you might clean up my mess at BBH 01.
00:26:39  <PublicServer> <ZarenorDarkstalker> I'm "okay" but dreadfully slow at BBHs
00:26:42  <PublicServer> <Mazur> But for the most part it's finding problems and signing and solbing them
00:26:56  <PublicServer> <Mazur> If you can.
00:27:15  <PublicServer> <Mazur> BUt sign them, if you don't.
00:28:08  <PublicServer> <Mazur> What I oiften do is track a train from a station to the drop and back, and see where it gets slowed or stopped.
00:28:36  <PublicServer> <Mazur> Either the order doesn;t have non-stop, or the network has some issue.
00:28:50  <PublicServer> <ZarenorDarkstalker> Yeah... so the BBHs are just joins between the loops?
00:28:53  <PublicServer> <Mazur> Yes.
00:29:05  <PublicServer> <ZarenorDarkstalker> Hm
00:29:17  <PublicServer> <ZarenorDarkstalker> Ah
00:29:23  <PublicServer> <ZarenorDarkstalker> 3-> and 2->3
00:29:34  <PublicServer> <ZarenorDarkstalker> so, really 12 lines. damn.
00:29:46  <PublicServer> <ZarenorDarkstalker> oh, wait.... nah, I see... hm
00:30:18  <PublicServer> <Mazur> 5->3, then, if one side has 2 and the other 3 and ou're going to the three side.
00:30:39  <PublicServer> <ZarenorDarkstalker> I see it. I'm thinking.
00:31:01  <PublicServer> <ZarenorDarkstalker> biggest issue I see is the tangle with SLH 08 and 12 so close
00:31:12  <PublicServer> <ZarenorDarkstalker> makes it hard to seperate any issues
00:31:50  <PublicServer> <Mazur> Yes.
00:32:48  <PublicServer> <ZarenorDarkstalker> I mean, I'm having a hard time accurately trackign the three lines that become the ML on the SLH 08 side. if i can track that, I ma be able to rebuild some.
00:33:06  <PublicServer> <bassals> the left ML seems to be busy in that SLH
00:33:20  <PublicServer> <bassals> that's why i force them to take the bridges
00:33:27  <PublicServer> <Mazur> The ML tracks or the SL tracks?
00:34:33  <PublicServer> <bassals> 1 and 2 seem lighter than 3
00:35:27  <PublicServer> <ZarenorDarkstalker> How much do you mind me tearing up things to work on them?
00:35:37  <PublicServer> <Mazur> Not alt all.
00:36:08  <PublicServer> <ZarenorDarkstalker> Alright. I'm going to slap a big WIP on it and cause some temp. problems in hopes of making it better :D
00:36:10  <PublicServer> <Mazur> I'm still fairly novice at this, I only play here.
00:36:20  <PublicServer> <Mazur> Hurray!
00:36:34  <PublicServer> <bassals> but the numbers do not match
00:36:56  <PublicServer> <bassals> heh
00:37:04  <PublicServer> <ZarenorDarkstalker> I'm not awesome, I've just been in and out of ottdcoop  for a long while
00:38:02  <PublicServer> <ZarenorDarkstalker> First, I'm going to try to move some of the merges from SLH 08 farther down
00:38:28  <PublicServer> <Mazur> The numbers are ment to dnote the current mergers, the letters the current splits.
00:38:54  <PublicServer> <ZarenorDarkstalker> One thing I'm going to have to work to remember is trying to balance the SL merge well... we'll see how that goes
00:39:26  <PublicServer> <ZarenorDarkstalker> TL...5?
00:39:40  <PublicServer> <Mazur> 3
00:39:42  <PublicServer> <Mazur> TL 3
00:39:50  <PublicServer> <ZarenorDarkstalker> Ooooo... awesome
00:40:56  <PublicServer> <Mazur> Btw, the new zoom levels are configurable, Advanced->Interface->Display
00:41:11  <PublicServer> <ZarenorDarkstalker> I noticed that I could get a lot more zoom
00:41:16  <PublicServer> <ZarenorDarkstalker> Loving it
00:41:27  <PublicServer> <Mazur> Yeah, i is nice.
00:42:01  <PublicServer> <bassals> i would like to see it with better graphic detail
00:42:07  <PublicServer> <Mazur> Prio length best about 7/8, these trains are slow accelerators.
00:42:18  <PublicServer> <ZarenorDarkstalker> That slow?
00:42:33  <PublicServer> <ZarenorDarkstalker> I can do that, but ich, that's slow
00:42:37  <PublicServer> <Mazur> 32 bit it getting worked on, too, but it'll take a long, looooooooooooong, time.
00:42:55  <PublicServer> <ZarenorDarkstalker> The zoom levels on 32bit?
00:43:37  <PublicServer> <Mazur> No, all hte graphic work being redone for 32 bit.
00:43:43  <PublicServer> <ZarenorDarkstalker> Ahhhh
00:44:14  <PublicServer> <Mazur> Think about it, all trains, landscapes, buildings, vehicles, planes....
00:44:46  <PublicServer> <bassals> even toy factories and such
00:45:05  <PublicServer> <Mazur> Yes.
00:47:03  <PublicServer> <Mazur> Tesrting it one shorter.
00:47:49  <PublicServer> <bassals> oh removed all prios in bbh8
00:47:55  <PublicServer> <bassals> vinnie
00:48:05  <PublicServer> <Mazur> Yes.
00:48:47  <PublicServer> <bassals> Mazur: may I remove the signs that now mean nothing in bbh8?
00:48:58  <PublicServer> <Mazur> Of course.
00:49:19  <PublicServer> <bassals> I mean 'Changed join /Maz'
00:49:48  <PublicServer> <bassals> and now there is no join in there because it has been redone many times
00:50:51  <PublicServer> <ZarenorDarkstalker> Hm
00:51:05  <PublicServer> <ZarenorDarkstalker> Too much penalty on L1 and 2 right now
00:51:15  <PublicServer> <ZarenorDarkstalker> I'm going to work on that rebuild...
00:51:17  <PublicServer> <Mazur> Yes.
00:51:21  <PublicServer> <ZarenorDarkstalker> once we clear some of that
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00:51:35  <PublicServer> <ZarenorDarkstalker> L3 will be less (or not) an issue
00:51:37  <PublicServer> <Mazur> I disconnected the join to L3 again.
00:52:03  <PublicServer> <Mazur> It's just too popular.
00:52:17  <PublicServer> <ZarenorDarkstalker> after it clears, put it back, and  close L1 L2
00:52:24  <PublicServer> <bassals> do you mind if I change the numbers next to the SLH8 Mazur sign
00:52:31  <PublicServer> <Mazur> Nope.
00:52:33  <PublicServer> <ZarenorDarkstalker> it'll clog a bit, but I'd like to clear it and see if I can do anything
00:52:35  <PublicServer> <bassals> because they do not match
00:52:49  <PublicServer> <Mazur> Not my signs, anyway.
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00:57:49  <PublicServer> <Mazur> This way you are rather joining SLH 08 to BBH 01, by taking the split beyond the BBH.
00:58:28  <PublicServer> <ZarenorDarkstalker> Right now I am moving that closer to BBH01, yes. I'm giving myself some room to work with
00:58:58  <PublicServer> <Mazur> Ah, so this is a temporary thing.
00:59:08  <PublicServer> <ZarenorDarkstalker> Maybe
00:59:27  <PublicServer> <ZarenorDarkstalker> If it works the way I put it in, I won't change it, but it's only that wide right now to have room, yes
01:00:05  <PublicServer> <ZarenorDarkstalker> besides, splitting that there, before the merge reduces the load on the BBH on line 3, as it is now
01:02:30  <PublicServer> <ZarenorDarkstalker> Dont use ent/exit sigs there, let the pathfinder take care of it
01:02:49  <PublicServer> <ZarenorDarkstalker> it's probaby going to be rebiilt again in a sec anyway
01:03:48  <PublicServer> <Mazur> This way the choice of left or right is only made until one of the bridges clears.
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01:24:04  <PublicServer> <Mazur> That what you;'re looking for?
01:24:15  <PublicServer> <Mazur> k.
01:26:25  <PublicServer> <Mazur> You can do prios in maglev, if you want, I simply make them different for clarity.
01:26:39  <PublicServer> <ZarenorDarkstalker> Right now it's helping me think, as well
01:28:45  <PublicServer> <Mazur> BTW, TF rules are pretty loose this game.  Doesn;t mean going all out, of course.
01:29:23  <PublicServer> <ZarenorDarkstalker> That's a good thuing. I just don't wanr to screw with the already-working line3 prio
01:29:45  <PublicServer> <ZarenorDarkstalker> or move line 1, if I can avoid it
01:31:23  <PublicServer> <Mazur> Do you know hte prio over bridge thing?
01:31:37  <PublicServer> <ZarenorDarkstalker> I know a couple of ways
01:31:47  <PublicServer> <Mazur> Just checking.
01:32:01  <PublicServer> <ZarenorDarkstalker> Doing what I can to work with my space right now. We'll see how it goes
01:39:00  <PublicServer> <ZarenorDarkstalker> ?
01:39:06  <PublicServer> <Mazur> Simpler.
01:39:28  <PublicServer> <ZarenorDarkstalker> Much. I getcha
01:39:31  <PublicServer> <ZarenorDarkstalker> Good eye
01:40:21  <PublicServer> <bassals> well
01:40:27  <PublicServer> <Mazur> Just something Iearned here.
01:40:34  <Zarenor> !tunnels 9 3
01:40:34  <PublicServer> Zarenor: You need 2 tunnels/bridges for trainlength 9 and gap 3.
01:40:40  <Zarenor> !tunnels 3 9
01:40:40  <PublicServer> Zarenor: You need 2 tunnels/bridges for trainlength 3 and gap 9.
01:40:45  <PublicServer> <bassals> if somebody wants to expand bbh5 i've left a 3rd lane
01:41:11  <PublicServer> <bassals> now i go to sleep
01:41:17  <PublicServer> <bassals> goodbyre
01:41:19  <PublicServer> <Mazur> Sleep well, bassals
01:41:21  <PublicServer> <ZarenorDarkstalker> Night!
01:43:43  <PublicServer> <Mazur> As few as that.
01:45:44  <PublicServer> <ZarenorDarkstalker> we could get rid of the early SLH 08 split
01:45:54  <PublicServer> <ZarenorDarkstalker> if you think it becomes necessary
01:46:00  <PublicServer> <ZarenorDarkstalker> to be rid of it, I mean
01:46:20  <PublicServer> <Mazur> Well, it muddles the separation of hubs.
01:46:42  <PublicServer> <ZarenorDarkstalker> Indeed. WE'll trash it, and see what we cna do about BBH 1 in a sec
01:48:40  <PublicServer> *** bassals has left the game (leaving)
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01:52:46  <PublicServer> <Mazur> Just trying to decapture that train.
01:54:20  <PublicServer> <ZarenorDarkstalker> d'oh
01:54:22  <PublicServer> <ZarenorDarkstalker> my bad
01:54:34  <PublicServer> <Mazur> *shrug*
01:54:36  <PublicServer> <ZarenorDarkstalker> that'll work as intended now
01:59:02  <PublicServer> <ZarenorDarkstalker> Found one problem
01:59:13  <PublicServer> <Mazur> Only one?
01:59:23  <PublicServer> <ZarenorDarkstalker> Only one biggest problem
01:59:34  <PublicServer> <Mazur> Fariy Nuff.
01:59:48  <PublicServer> <ZarenorDarkstalker> Right now that clog is the only way from
02:00:00  <PublicServer> <ZarenorDarkstalker> I'm going to number the entrances
02:00:40  <PublicServer> <ZarenorDarkstalker> Right now, that clog is the only way from 1 to that side of the intersection
02:01:32  <PublicServer> <Mazur> The problem is 2->2, I think, I must have eliminated that by accident./
02:01:55  <PublicServer> <ZarenorDarkstalker> It's not a huge deal, unless we have balance issues... which right now we do
02:01:57  <PublicServer> <ZarenorDarkstalker> SO
02:02:07  <PublicServer> <ZarenorDarkstalker> We work on it
02:06:45  <PublicServer> <ZarenorDarkstalker> Alright. Now we're looking better
02:06:56  <PublicServer> <ZarenorDarkstalker> 'Least until we get really loaded
02:07:06  <PublicServer> <ZarenorDarkstalker> don't need the doubles bridges, really
02:07:12  <PublicServer> <ZarenorDarkstalker> the single there
02:07:15  <PublicServer> <ZarenorDarkstalker> helps with balancing
02:07:53  <PublicServer> <Mazur> technically it the ML continuing along it's own route.
02:09:05  <PublicServer> <ZarenorDarkstalker> brb
02:14:59  <PublicServer> <ZarenorDarkstalker> Alright
02:15:06  <PublicServer> <ZarenorDarkstalker> map looks to be runnign pretty smoothly
02:15:28  <PublicServer> <ZarenorDarkstalker> I'm going to ditch out for now, do something else. Good luck!
02:15:43  <PublicServer> *** ZarenorDarkstalker has left the game (leaving)
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09:16:40  <Maraxus> !password
09:16:40  <PublicServer> Maraxus: groins
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10:43:47  <Vinnie_nl> !password
10:43:47  <PublicServer> Vinnie_nl: groins
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10:47:00  <PublicServer> <Vinnie>  @@(clalc maglev 2)
10:47:15  <PublicServer> <Vinnie>  @@ (clcalc maglev 2)
10:47:29  <Vinnie_nl> @clcalc maglev 2
10:47:29  <Webster> Vinnie_nl: A maglev Curve Length of 2 (3 half tiles) gives a speed of 264km/h or 165mph
10:57:01  <PublicServer> <Vinnie> who is ZD?
10:57:47  <Maraxus> !password
10:57:47  <PublicServer> Maraxus: quaint
10:58:06  <PublicServer> *** Game still paused (number of players)
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10:58:08  <PublicServer> <Vinnie> hey
10:58:10  <PublicServer> <Maraxus> hi
10:58:29  <PublicServer> <Vinnie> i made about 10 signs starting with ! if you are looking for some work
10:58:45  <PublicServer> <Maraxus> I'll have a look
11:00:15  <PublicServer> *** Vinnie has left the game (connection lost)
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11:00:42  <Vinnie_nl> !password
11:00:42  <PublicServer> Vinnie_nl: cigars
11:00:54  <PublicServer> *** Game still paused (number of players)
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11:02:41  <V453000> ZD would obviously be Zarenor Darkstalker :) You should know archives better
11:02:45  <V453000> :P
11:02:51  <PublicServer> <Vinnie> oh
11:28:32  <PublicServer> <Maraxus> add some more trains? or?
11:28:42  <PublicServer> <Vinnie> sure
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11:30:58  <Vinnie_nl> !password
11:30:58  <PublicServer> Vinnie_nl: grasps
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11:36:27  <PublicServer> <Maraxus> added some steel pickup trains and bbh01 didn't like it...
11:38:31  <PublicServer> <Vinnie> nice
11:39:41  <PublicServer> <Vinnie> no BBH 01 was my fault
11:39:59  <PublicServer> <Vinnie> i did some wrong stuff at SLH 08 that jammed BBH 01
11:41:49  <PublicServer> <Vinnie> more trains something needs to jam big time
11:41:55  <PublicServer> <Maraxus> seems to be ok now - adding a few more trains
11:44:21  <PublicServer> <Vinnie> BBH 07 to south could get some attention soon
11:44:25  <PublicServer> <Vinnie> no merge to the 3rd line
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11:50:25  <PublicServer> <Vinnie> hey
11:51:03  <PublicServer> <0DM> yo
11:51:09  <PublicServer> <Maraxus> hi
11:54:24  <Vinnie_nl> !screen
11:54:24  <PublicServer> *** Vinnie_nl liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00023109.png)
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11:59:05  <PublicServer> <Maraxus> jam at iron drop
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12:23:20  <PublicServer> <Vinnie> there we go
12:23:34  <PublicServer> <Vinnie> anyone working on BBH 04?
12:23:41  <PublicServer> <Maraxus> no
12:44:21  <PublicServer> <Vinnie> nice and compact SLH 16 :(
12:44:45  <PublicServer> <Maraxus> it will probably be easier to redirect all traffic to slh01 instead?
12:44:51  <PublicServer> <Vinnie> nah
12:45:01  <PublicServer> <Vinnie> that would mean a LL_RR SLH
12:45:33  <PublicServer> <Maraxus> why?
12:59:15  <PublicServer> <Vinnie> you wanna connect it?
12:59:41  <PublicServer> <Maraxus> not sure I can
13:06:41  <PublicServer> <Vinnie> tada
13:06:44  <PublicServer> <Maraxus> nice
13:10:31  <PublicServer> <Vinnie> more trains :)
13:11:05  <PublicServer> <Maraxus> room for 80
13:13:31  <PublicServer> <Vinnie> tada we hit the limit
13:15:05  <PublicServer> <Vinnie> oops
13:15:33  <PublicServer> <Maraxus> ?
13:15:45  <PublicServer> <Vinnie> i forgot to reconect a prio on SLH 16
13:28:03  <PublicServer> <Vinnie> time for a break cya
13:28:06  <PublicServer> <Maraxus> cu
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14:27:53  <episkopos> !password
14:27:53  <PublicServer> episkopos: vagues
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15:27:40  <Maraxus> !password
15:27:40  <PublicServer> Maraxus: sprain
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15:33:20  <PublicServer> <Mazur> Damn, all that work and I miss all the extra trains.
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15:34:47  <PublicServer> <Maraxus> we might have an admin who can take care of that?
15:35:09  <Mazur> First we need to make sure there are not new jams.
15:35:17  <Mazur> s/not/no/
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15:36:39  <PublicServer> <Mazur> Wb.
15:37:30  <PublicServer> <TWerkhoven> ello
15:42:05  <PublicServer> *** bassals joined the game
15:42:12  <PublicServer> <Mazur> Hi, Bass.
15:42:35  <PublicServer> <bassals> hello
15:43:03  <PublicServer> *** bassals has joined company #1
15:58:06  <PublicServer> *** bassals has left the game (connection lost)
15:58:42  <PublicServer> *** Mazur has left the game (leaving)
16:00:56  *** bassals_ has joined #openttdcoop
16:01:59  *** bassals has quit IRC
16:05:21  *** bassals_ is now known as bassals
16:05:50  <PublicServer> *** bassals joined the game
16:06:14  <PublicServer> *** bassals has joined company #1
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16:21:57  <PublicServer> <bassals> why don't you name the entrances and exits to big stations?
16:22:08  *** Utter has joined #openttdcoop
16:24:11  <PublicServer> <Maraxus> unless other signs say the builder of the station also made entry/exit
16:25:38  <Utter> hi
16:25:59  <Utter> i cant connecto ocoop servers. What version of Ottd do i have to use?
16:26:34  <bassals> http://www.openttd.org/en/download-trunk/r23321
16:39:41  <Utter> ok so now im able to join public serv with psswd, but i cant join other open coop servers..
16:40:44  <ODM> they generally run different versions
16:45:32  <PublicServer> *** Maraxus has joined spectators
16:47:21  <Utter> so how can i get password to this server, or info about ottd versions for other servers?
16:56:46  <PublicServer> *** bassals has left the game (connection lost)
16:56:48  <PublicServer> *** Game paused (number of players)
16:57:48  <bassals> !password
16:57:48  <PublicServer> bassals: sparse
16:58:14  <PublicServer> *** Game still paused (number of players)
16:58:14  <PublicServer> *** Game unpaused (number of players)
16:58:14  <PublicServer> *** bassals joined the game
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17:02:40  <PublicServer> *** bassals has left the game (connection lost)
17:09:54  *** bassals has quit IRC
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17:11:48  <PublicServer> *** Game paused (number of players)
17:12:06  <PublicServer> <Mazur> Ow.
17:18:01  *** pugi has joined #openttdcoop
17:19:06  <PublicServer> *** Vinnie has joined company #1
17:19:06  <PublicServer> *** Game unpaused (number of players)
17:19:10  <PublicServer> <Vinnie> hey all
17:20:29  <Vinnie_nl> Utter type @quickstart
17:22:24  *** Tray has quit IRC
17:23:51  <Utter> @quickstart
17:23:52  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:24:12  <PublicServer> <Mazur> Hi, Vin.
17:24:18  <PublicServer> <Vinnie> hey
17:24:33  <PublicServer> <Vinnie> lets wake up a member for some more trains
17:24:47  <PublicServer> <Mazur> Yes, please, I missed the previous batch.
17:25:01  <PublicServer> <Vinnie> i went crazy for the secondaries L)
17:25:04  <PublicServer> <Vinnie> :)
17:25:07  <PublicServer> <Mazur> :-)
17:25:30  <PublicServer> <Mazur> I wasn't fninished inspecting for new jams, but didn;t find any so far.
17:25:57  <PublicServer> <Vinnie> yeah me and Maraxus did some more 3rd lines today
17:25:58  <Utter> !password
17:25:58  <PublicServer> Utter: struts
17:26:11  <PublicServer> *** {nanana[PL]} joined the game
17:26:23  <PublicServer> <nanana[PL]> hi
17:26:27  <PublicServer> <Vinnie> hey
17:26:31  <PublicServer> <Mazur> Hello, Manamana.
17:27:17  <Mazur> WE NEEDZ MOAR TRANEZ, PLEEZE!
17:27:19  <PublicServer> <Vinnie> hmm does anyone know the irc channel for nogo
17:27:25  *** kaini has quit IRC
17:27:30  <PublicServer> <Vinnie> maybe a member is active there
17:27:40  <Mazur> planetmaker, are you awake?
17:28:04  <Mazur> \/active/near/around....
17:28:38  <Mazur> We could alwasy try the admin call.
17:28:50  <PublicServer> <Vinnie> i believe that does not exist
17:28:57  <Mazur> Only on stable?
17:29:01  <PublicServer> <Vinnie> yeah
17:29:32  <PublicServer> <Vinnie> SLH 11 JBS
17:32:27  <PublicServer> <Mazur> What's JBS?
17:32:33  <PublicServer> <Vinnie> join before split
17:32:35  <PublicServer> <Mazur> Of course.
17:38:50  <PublicServer> <Mazur> That's a loooooooooooooooooooong tunnel for a prio.
17:38:56  <PublicServer> <Mazur> :-P
17:39:46  *** mfb- has joined #openttdcoop
17:39:47  *** ChanServ sets mode: +o mfb-
17:39:50  <mfb-> hi
17:39:53  <PublicServer> <Vinnie> hey
17:39:56  <PublicServer> <Mazur> Hey.
17:40:12  <PublicServer> *** mfb joined the game
17:40:14  <PublicServer> <Vinnie> trains :)
17:40:29  <PublicServer> <Mazur> Could you see your way as to adding a shitload of trains, or a few less than that?
17:40:36  <PublicServer> <mfb> aaaaahhh that zoom level
17:40:50  <PublicServer> * mfb counts pixels
17:41:02  <PublicServer> <Mazur> Advanced Preferences->Interface->Display Options
17:41:12  <PublicServer> <Vinnie> i counted 14
17:41:38  <PublicServer> <mfb> interesting, you can limit the zoom level
17:42:01  <PublicServer> <Vinnie> evil
17:42:07  <PublicServer> <Vinnie> SLH 15 jams mainline
17:42:09  <PublicServer> <Mazur> Yes, so you can stay at old behaviour, like I prefer, using my scroll wheel for zoom.
17:42:11  <PublicServer> <mfb> but useful
17:42:26  <PublicServer> <mfb> for that reason, indeed
17:43:00  <PublicServer> <mfb> fixed
17:43:07  <PublicServer> <Vinnie> was looking for that ty
17:43:15  <PublicServer> <Mazur> Missed it.
17:43:41  <PublicServer> <mfb> hmm
17:43:47  <PublicServer> <mfb> the signals in the signal menu are shifted
17:43:53  <PublicServer> <mfb> that looks odd
17:44:47  <PublicServer> <mfb> ah, I see a problem
17:45:01  <PublicServer> <Mazur> Should that broken prio over bridge be fixed or not?
17:45:03  <PublicServer> <mfb> now the joining trains can block
17:46:05  <PublicServer> <Vinnie> just a normal join then?
17:46:20  <PublicServer> <mfb> maybe I have an idea
17:46:34  <PublicServer> <Vinnie> me2
17:46:52  <PublicServer> <mfb> like that
17:47:03  <PublicServer> <mfb> bridge/tunnel do not matter
17:47:37  <PublicServer> <mfb> I know
17:47:39  <PublicServer> <mfb> that is the next step
17:48:58  <PublicServer> <mfb> timing fail :D
17:49:04  <PublicServer> <Vinnie> :)
17:50:19  <PublicServer> <mfb> fix the bridge yes/no?
17:50:35  <PublicServer> <Vinnie> no
17:50:54  <PublicServer> <mfb> in that case, it is a feature
17:53:24  <PublicServer> <mfb> interesting thing at the injection depot
17:55:42  <PublicServer> <mfb> BBH05 from north-east looks a bit slow
17:56:36  <PublicServer> <Mazur> Unbalanced load incoming frmo that direction.
17:57:06  <PublicServer> <mfb> and too much for that merge thing
17:57:06  <PublicServer> <Mazur> Outer track seems way more busy than the other two.
17:57:37  <PublicServer> <Mazur> Or would that be due to 0DM's discos?
17:57:51  <PublicServer> <Vinnie> 3rd is ready there
17:57:54  <PublicServer> <mfb> well, they were nice with 2 incoming lines
17:57:57  <PublicServer> <mfb> now we have 3
17:58:24  <PublicServer> <mfb> ah that is nice
18:00:02  <PublicServer> <mfb> now it is nearly unbalanced
18:00:05  <PublicServer> <mfb> but working better than before
18:00:20  <PublicServer> <Mazur> So am I.
18:00:33  <PublicServer> <mfb> working better than before? or unbalanced?
18:00:36  <PublicServer> <Mazur> Both.
18:00:42  <PublicServer> <Mazur> :-)
18:01:00  <PublicServer> <mfb> ah :D
18:01:22  <PublicServer> <mfb> I added that one tile to make space for the 3rd line
18:06:12  <PublicServer> <Vinnie> and now :)
18:06:30  <PublicServer> <Vinnie> dinner brb
18:06:32  <PublicServer> *** Vinnie has joined spectators
18:06:37  <PublicServer> <mfb> traffic is low enough to merge 3->2 there
18:06:43  <PublicServer> <Vinnie> sure
18:07:37  <PublicServer> *** nanana[PL] has left the game (leaving)
18:11:42  <PublicServer> <mfb> hmm.. that is useless
18:16:00  <PublicServer> <Mazur> Ok, dinner has been ordered in.
18:18:06  <PublicServer> <mfb> 3rd ready
18:19:00  <PublicServer> <Mazur> Nice to see out little baby grow.
18:19:36  *** Absolutis has joined #openttdcoop
18:24:18  <PublicServer> <mfb> ah, you are building there
18:24:32  <PublicServer> <Mazur> Trybing to lengthn the prio.
18:25:04  <PublicServer> <mfb> that is the same problem I found closer to SLH16 as well
18:26:19  <PublicServer> <Mazur> Hm, outer one is not long enough, either
18:27:09  <PublicServer> <mfb> prio for one bridge only?
18:27:16  <PublicServer> <mfb> well, should work
18:27:42  <PublicServer> <Mazur> The other bridge still gets the join extra.
18:28:48  <PublicServer> <mfb> see sign
18:29:09  <PublicServer> <Mazur> Click-miss.
18:30:25  <PublicServer> <Mazur> Hm, middle line has some error I don;t see, yet.
18:30:35  <PublicServer> <mfb> ?
18:31:05  <PublicServer> <mfb> the bridge prio
18:31:07  <PublicServer> <Mazur> I stopped a train a bit before the bridges, to get the bridges to flow again, now they're halting again
18:31:10  <PublicServer> <mfb> now it triggers on "both bridges full"
18:31:29  <PublicServer> <mfb> well, that is the combination of join+bridges
18:31:51  <PublicServer> <Mazur> That'd mean the whole brides would be added to the prio, making it very long.
18:31:54  <PublicServer> <mfb> evil-mode is solved, but then a new train can join
18:32:13  <PublicServer> <mfb> right
18:33:15  <PublicServer> <Mazur> What's this ati-evil mode?
18:33:19  <PublicServer> <mfb> the southern part is slow, too
18:33:25  <PublicServer> <mfb> block signals
18:33:41  <PublicServer> <Mazur> Yes, I see that.
18:34:03  <PublicServer> <mfb> n evil mode, they can hold back the following train a bit
18:34:05  <PublicServer> <Mazur> Don't see the implication, yet
18:34:07  <PublicServer> <mfb> => solves evil mode
18:34:09  <PublicServer> <Mazur> Ah.
18:34:19  <PublicServer> <mfb> the tunnels after SLH16 do that in a nice way
18:34:37  <PublicServer> <mfb> see?
18:36:04  <PublicServer> <mfb> Vinnie added a CL2 to my SLH :(
18:36:06  <PublicServer> <Mazur> Nope, don;t see the differnce in trains from presigs, yet.
18:36:26  <PublicServer> <Mazur> It's because he luvs you.
18:36:42  <PublicServer> <Mazur> I;m there.
18:36:56  <PublicServer> <mfb> solved
18:37:18  <PublicServer> <mfb> and solved again
18:37:53  <PublicServer> <Mazur> Temporarily to see the difference.
18:38:31  <PublicServer> <Mazur> I see.
18:40:05  <PublicServer> <mfb> <- afk
18:40:07  <PublicServer> *** mfb has joined spectators
18:40:07  <PublicServer> *** Game paused (number of players)
18:40:17  <PublicServer> <Mazur> Unsynched, btw.
18:40:24  <PublicServer> <mfb> so what
18:40:30  <PublicServer> <mfb> it is a single exit from a SLH
18:40:48  <PublicServer> <Mazur> Dunno, some people seem to mind, so I mentioned it.
18:40:58  <PublicServer> <mfb> I do not
18:41:01  <PublicServer> <mfb> even a single bridge would work
18:41:12  <PublicServer> <Mazur> Kinda goes automatic with e, mentioning.
18:41:18  <PublicServer> <mfb> and sync would need  a lot more
18:48:04  *** Absolutis has quit IRC
18:51:22  <Utter> !password
18:51:22  <PublicServer> Utter: manias
18:51:29  <PublicServer> *** Game still paused (number of players)
18:51:32  <PublicServer> *** Apoptyzm joined the game
18:51:35  <PublicServer> *** Vinnie has joined company #1
18:51:35  <PublicServer> *** Game unpaused (number of players)
18:51:39  <PublicServer> <Vinnie> hello again
18:54:17  <PublicServer> <Mazur> Wb.
18:57:36  <PublicServer> <Vinnie> hmm next part
18:59:42  <PublicServer> <Vinnie> Apoptyzm: first time here?
19:00:58  <PublicServer> <Apoptyzm> yes
19:01:10  <PublicServer> <Vinnie> you want to build something?
19:01:31  <PublicServer> <Apoptyzm> theres a single coal mine south ;  )
19:01:41  <PublicServer> <Vinnie> we can not add more trains
19:01:48  <PublicServer> <Vinnie> so tracks only atm
19:01:50  <PublicServer> <Apoptyzm> 1600 is the limit?
19:01:50  <PublicServer> <Mazur> At the moment.
19:02:37  <PublicServer> <Mazur> We're not actually doing coal this game.
19:02:47  <PublicServer> <Mazur> Nor oil.
19:03:39  <PublicServer> <Mazur> Dinnet
19:03:41  <PublicServer> <Apoptyzm> i was hooping to see how You manage cities here
19:04:00  <PublicServer> <Vinnie> not this game. maybe one in the archives
19:04:38  <PublicServer> <Apoptyzm> i've seeen archives
19:05:48  <PublicServer> <Mazur> Anyway. I'm eating my Calzone for now.
19:05:58  <PublicServer> <Mazur> Want me to stay in so you can work?
19:06:04  <PublicServer> <Vinnie> yes please
19:06:14  <PublicServer> <Mazur> Fine, brb.
19:06:49  <PublicServer> <Apoptyzm> so if you hit the trains limit and nothing is jammed isnt this game finished?
19:07:03  <PublicServer> <Vinnie> no we wait for a member to increase it
19:07:53  <PublicServer> <Apoptyzm> i havent seen archive play with more than 1600 trains i suppose
19:08:15  <PublicServer> <Vinnie> last game we had 2666 trains
19:09:42  <PublicServer> <Apoptyzm> im going to take a look at those 2k+ trains ; )
19:09:43  <PublicServer> *** Apoptyzm has left the game (leaving)
19:14:48  <PublicServer> <mfb> something is wrong near "anti-evil mode"
19:14:54  <PublicServer> <mfb> see the joining train
19:15:06  <PublicServer> <Vinnie> to mutch evil mode
19:15:09  <PublicServer> <mfb> ah
19:15:11  <PublicServer> <mfb> no
19:15:13  <PublicServer> <mfb> it is an exit signal
19:15:19  <PublicServer> <mfb> hmm
19:15:21  <PublicServer> <mfb> or some other signal error
19:15:26  <PublicServer> <mfb> and signal gap there
19:15:30  <PublicServer> *** mfb has joined company #1
19:15:38  <PublicServer> *** Maraxus has joined company #1
19:16:14  <PublicServer> <mfb> ok, works
19:18:52  <PublicServer> <mfb> oh
19:19:02  <PublicServer> <mfb> serious stuff
19:25:07  <Utter> !password
19:25:07  <PublicServer> Utter: wolfed
19:25:21  <PublicServer> *** Apoptyzm joined the game
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19:28:31  <PublicServer> *** bassals joined the game
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19:31:07  <PublicServer> *** Vinnie has left the game (connection lost)
19:31:17  <Vinnie_nl> !password
19:31:17  <PublicServer> Vinnie_nl: bigots
19:31:24  <PublicServer> *** Vinnie joined the game
19:45:17  <PublicServer> *** Apoptyzm has left the game (leaving)
19:45:29  *** thomashauk2 has joined #openttdcoop
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19:55:41  <PublicServer> <Vinnie> nice
20:04:44  *** sla_ro|vista has joined #openttdcoop
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20:06:29  <PublicServer> <Vinnie> Maraxus: why stop 3rd at SLH 04
20:07:45  <PublicServer> <Maraxus> looked a bit further down the line and found a station connected directly to the ML
20:08:16  <PublicServer> <Vinnie> lets fix that
20:08:21  *** perk11 has quit IRC
20:08:50  <PublicServer> <bassals> a big station or a regular one?
20:08:56  <PublicServer> <Vinnie> regular
20:09:54  *** sla_ro|master has quit IRC
20:11:10  <PublicServer> <Vinnie> better
20:11:46  *** TWerkhoven2 has joined #openttdcoop
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20:13:14  <PublicServer> <Vinnie> hmm we need a whole network of 3 lines before we can add more trains
20:13:18  *** tycoondemon2 has joined #openttdcoop
20:13:38  <PublicServer> <bassals> almost all ring have 3 lanes
20:13:49  <PublicServer> <bassals> don't they?
20:13:51  *** Vettel has joined #openttdcoop
20:13:55  <PublicServer> <Vinnie> SW is jamming now
20:14:18  <PublicServer> <Vinnie> because BBH 04 has 2 exit lanes
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20:17:06  *** Vettel is now known as Zeknurn
20:17:07  *** Maraxus_ is now known as Maraxus
20:17:16  <PublicServer> *** Mazur has left the game (connection lost)
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20:20:34  *** ChanServ sets mode: +o SmatZ
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20:31:02  <PublicServer> <Vinnie> SLH 13 is easy
20:31:12  <PublicServer> <Vinnie> you want to make the 3rd for it?
20:31:26  <PublicServer> <Maraxus> I'll try
20:31:57  <PublicServer> *** Sylf joined the game
20:32:06  <PublicServer> <Sylf> lo
20:32:12  <PublicServer> <Maraxus> hi
20:32:14  <PublicServer> <Vinnie> hey
20:36:09  <PublicServer> <bassals> i'm leaving
20:36:10  <PublicServer> <bassals> bye
20:36:12  <PublicServer> <Vinnie> cya
20:36:14  <PublicServer> <Maraxus> cu
20:36:16  <PublicServer> *** bassals has left the game (leaving)
20:36:20  *** bassals has quit IRC
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20:49:30  <PublicServer> <Maraxus> it is probably easy, but I really need to work on my expansion skills...
20:50:04  <PublicServer> <Sylf> I wouldn't call it easy
20:50:18  <PublicServer> <Sylf> It's only a matter of getting some experience
20:52:36  *** sla_ro|master has joined #openttdcoop
20:53:25  <Utter> !password
20:53:25  <PublicServer> Utter: mutton
20:53:41  <PublicServer> *** Apoptyzm joined the game
20:55:41  <PublicServer> <Vinnie> Wood goods drop
20:55:44  <PublicServer> <Vinnie> 3rd is ready
20:55:51  <PublicServer> <Vinnie> but it is a hard one
20:57:41  *** mfb- has joined #openttdcoop
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21:00:25  <PublicServer> *** Apoptyzm has left the game (leaving)
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21:21:28  <PublicServer> <Vinnie> Maraxus: did you prepare SLH 09 for 3rd?
21:22:06  <PublicServer> <Maraxus> no
21:26:10  *** Progman has quit IRC
21:32:17  <PublicServer> <Vinnie> hmm
21:34:29  <PublicServer> <Vinnie> a part of the network has 4 lines :(
21:39:05  <PublicServer> <Vinnie> cya later
21:39:15  <PublicServer> <Maraxus> cu
21:39:17  <PublicServer> *** Vinnie has left the game (connection lost)
21:40:01  <PublicServer> <Maraxus> gn
21:40:25  <PublicServer> *** Maraxus has left the game (leaving)
21:40:25  <PublicServer> *** Game paused (number of players)
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21:44:48  <Zarenor> !players
21:44:50  <PublicServer> Zarenor: Client 545 (Orange) is Sylf, in company 1 (Szuperhurok Vállalat)
21:44:50  <PublicServer> Zarenor: Client 405 is TWerkhoven, a spectator
21:44:50  <PublicServer> Zarenor: Client 497 is mfb, a spectator
21:45:09  <Zarenor> How's it going, guys?
21:45:19  <PublicServer> <Sylf> ok
21:45:27  <PublicServer> <Sylf> mfb, what's up with train 1050's order?
21:45:57  <PublicServer> <Sylf> hmmm, I think I understand...
21:48:17  <Zarenor> !password
21:48:17  <PublicServer> Zarenor: packer
21:48:47  <PublicServer> *** Game still paused (number of players)
21:48:47  <PublicServer> *** Game unpaused (number of players)
21:48:48  <PublicServer> *** ZarenorDarkstalker joined the game
21:55:49  <PublicServer> <ZarenorDarkstalker> Ich
21:56:03  <PublicServer> <ZarenorDarkstalker> getting toard needing a 4th line between BBH 04 and BBH 01
21:56:09  <PublicServer> <ZarenorDarkstalker> *toward
22:00:49  <PublicServer> *** mfb has joined company #1
22:05:01  <PublicServer> <mfb> is it just me, or do trains prefer the CW route?
22:05:07  <PublicServer> <mfb> it is shorter, of course...
22:05:34  <PublicServer> <ZarenorDarkstalker> trains definitely prefer the innermost loop.. as for traversing the map, I've no clue
22:05:52  <PublicServer> <mfb> innermost loop?
22:05:55  <PublicServer> <mfb> line in a loop?
22:06:05  <PublicServer> <ZarenorDarkstalker> Yeah, that's what I meant
22:06:09  <PublicServer> <ZarenorDarkstalker> Sirry
22:06:19  *** episkopos has quit IRC
22:06:23  <PublicServer> <ZarenorDarkstalker> Hmmmmm
22:06:29  <PublicServer> <mfb> well, presignals can handle that
22:06:49  <PublicServer> <ZarenorDarkstalker> PF penalties work better
22:07:09  *** sla_ro|master has quit IRC
22:07:11  <PublicServer> <ZarenorDarkstalker> presignals only deal with the  immediate next signal block, and force the train down annother line
22:07:15  <PublicServer> <mfb> a good merge network works with presignals alone
22:07:41  <PublicServer> <mfb> hmm well
22:07:47  <PublicServer> <mfb> "merge" or "network" there
22:07:57  <PublicServer> <ZarenorDarkstalker> A good merge network doesn't need anything but regular signals, because all the lines have equal length and traffic. we never work in ideals
22:08:58  <PublicServer> *** mfb has joined spectators
22:09:06  <mfb-> no
22:09:10  <mfb-> that is not a good network
22:09:13  <mfb-> that is a theory
22:09:58  <PublicServer> *** Mazur joined the game
22:10:41  <PublicServer> <ZarenorDarkstalker> Hey Maz
22:10:49  <PublicServer> <Mazur> ReHi.
22:10:55  <PublicServer> <ZarenorDarkstalker> Guess what headache I found? :P
22:11:01  <PublicServer> <ZarenorDarkstalker> Two, actually
22:11:15  <PublicServer> <Mazur> Not as many as I, then.
22:11:21  <PublicServer> <ZarenorDarkstalker> Oh?
22:11:32  <PublicServer> <Mazur> Only joking.
22:11:36  <PublicServer> <ZarenorDarkstalker> Point me to them. I'm trying to decide what I want to tackle
22:11:43  <PublicServer> <ZarenorDarkstalker> hehe.. alright
22:12:13  <PublicServer> <Mazur> Been struggling with the BBH 04 joins and ML flow.
22:12:37  <PublicServer> <ZarenorDarkstalker> I saw the clogging at BBH04, actually. I don;t think BBH04 is the issue
22:12:43  <PublicServer> <Mazur> Moved the 3rd line join on SLH08 to mengthn the prio.
22:13:29  <PublicServer> <Mazur> mfb and I fixedthe  BBH 04 issues, I think.
22:14:29  <PublicServer> *** Sylf has joined spectators
22:14:49  <PublicServer> <Mazur> But there is a new one.
22:15:05  <PublicServer> <ZarenorDarkstalker> A new one?
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22:15:53  <PublicServer> <Mazur> Totalyl gone again.
22:15:55  <PublicServer> <ZarenorDarkstalker> Each of those have had their turn in doing that, i think
22:16:09  <PublicServer> <ZarenorDarkstalker> I think we actually need a 4th line in that corner
22:16:24  <PublicServer> <ZarenorDarkstalker> Which is a PITA to run
22:16:42  <PublicServer> <Mazur> I was thinking about that, which is why I initially planted the !busy sign.
22:17:15  <PublicServer> <ZarenorDarkstalker> Well, if we're thinking of any long-term solution, that's my thought.
22:17:17  <PublicServer> *** Sylf has left the game (connection lost)
22:17:29  <PublicServer> <ZarenorDarkstalker> those lines are close to capacity with this accel of trains
22:17:35  <PublicServer> <Mazur> BUt lets first fix your issues.
22:17:41  <PublicServer> <ZarenorDarkstalker> That's one of them
22:17:43  <PublicServer> <ZarenorDarkstalker> the other
22:17:57  <PublicServer> <ZarenorDarkstalker> is at !here
22:18:19  <PublicServer> <Mazur> Yes, I noticed that.
22:18:29  <PublicServer> <ZarenorDarkstalker> 1 goes to A and B but not C
22:18:44  <PublicServer> <Mazur> Isn;t that easily solved by moving that lane-switch?
22:19:24  <PublicServer> <ZarenorDarkstalker> I'm not sure how to solve it. I've thought of a couple, feel free to show me what you see
22:20:30  <PublicServer> <ZarenorDarkstalker> Actually. I see a lot of issues here now. Dammit
22:20:48  <PublicServer> <Mazur> Told you I was very messy there.
22:20:58  <PublicServer> <ZarenorDarkstalker> I don't htink just you
22:21:08  <PublicServer> <ZarenorDarkstalker> AS it is now,
22:21:14  <PublicServer> <ZarenorDarkstalker> Well, let me lay it out'
22:23:04  <PublicServer> <ZarenorDarkstalker> Does that make my point?
22:23:19  <PublicServer> <ZarenorDarkstalker> new !here
22:24:05  <PublicServer> <Mazur> Yes.
22:24:19  <PublicServer> <ZarenorDarkstalker> You understand what I mean, then?
22:24:41  <PublicServer> <Mazur> I woudl have said if otherwise.
22:24:52  <PublicServer> <ZarenorDarkstalker> Awesome. Just making sure :)
22:25:11  <PublicServer> <ZarenorDarkstalker> Okay. Are you up for tearing it apart to remake it?
22:25:45  <PublicServer> <Mazur> I'm not much good this evening, kinda pooped.
22:25:52  <PublicServer> <ZarenorDarkstalker> Hehe, alright. No worries
22:25:54  <PublicServer> <mfb> lol SLH08 depot
22:26:05  <PublicServer> <mfb> nice try
22:26:15  <PublicServer> <Mazur> ?
22:26:17  <PublicServer> <ZarenorDarkstalker> I'm trying to do as much  planning in my head as I can, before I break anything
22:26:20  <PublicServer> <Mazur> oh!
22:26:23  <PublicServer> <mfb> see sign SLH 08 depot
22:26:33  <PublicServer> <Mazur> Wrong line.
22:26:48  <PublicServer> *** mfb has joined company #1
22:28:29  <PublicServer> <Mazur> mfb: Can I have 6 trains for a new farm?
22:29:08  <mfb-> !rcon set max_trains 1234
22:29:11  <PublicServer> <mfb> done
22:30:25  <PublicServer> <Mazur> Tanks.
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22:31:03  <PublicServer> <ZarenorDarkstalker> Alright
22:31:05  <PublicServer> <ZarenorDarkstalker> Hm
22:31:40  <PublicServer> <Mazur> Actually, on their own side htey only need to keep their lane.
22:31:58  <PublicServer> <Mazur> But of course, all options would be better.
22:32:01  <PublicServer> <ZarenorDarkstalker> That's workable, yes
22:32:07  <PublicServer> <mfb> where are you building?
22:32:15  <PublicServer> <ZarenorDarkstalker> I'm contemplating BBH01
22:32:18  <PublicServer> <Mazur> BBH 01
22:32:32  <PublicServer> <mfb> hmm
22:32:34  <PublicServer> <ZarenorDarkstalker> Haven't touched track yet, though
22:32:36  <PublicServer> <Mazur> Finallt someone brave enough to tackle my mess.
22:32:43  <PublicServer> <mfb> a lot of lines merge together there
22:32:58  <PublicServer> <Mazur> Only 5.
22:33:04  <PublicServer> <ZarenorDarkstalker> We really need a 4th line from 04 to 01, as well
22:33:13  *** Phoenix_the_II has joined #openttdcoop
22:33:13  *** ChanServ sets mode: +o Phoenix_the_II
22:33:29  <PublicServer> <mfb> two full lines (to this side)
22:33:35  <PublicServer> <mfb> and many trains from a 3rd
22:33:45  <PublicServer> <ZarenorDarkstalker> Yup.
22:34:03  <PublicServer> <ZarenorDarkstalker> See my "Lines in:" etc.  nearby
22:34:23  *** sla_ro|master has joined #openttdcoop
22:34:28  *** Vinnie_nl has quit IRC
22:34:45  <PublicServer> <Mazur> Oh, I misread your "needs access" sign.
22:34:45  <PublicServer> <mfb> prio for 123(4) would be useful
22:35:27  <PublicServer> <mfb> at BBH03, there is a "temp 3->2"
22:35:27  <PublicServer> <ZarenorDarkstalker> Yeah. I'm just doing a lot of thinking on how I want to run it, and any intermediary steps right now
22:35:37  <PublicServer> <mfb> do you plan a 3rd line at that side as well?
22:35:52  <PublicServer> <ZarenorDarkstalker> Haven't so much as glanced at 03
22:36:02  <PublicServer> <ZarenorDarkstalker> I can, though
22:36:04  <PublicServer> <mfb> would be a 3rd line from the 45-side
22:36:19  <PublicServer> <ZarenorDarkstalker> Ah
22:36:21  <PublicServer> <mfb> well, just asking
22:36:31  <PublicServer> <ZarenorDarkstalker> I don't think traffic there warrants it yet
22:36:45  <PublicServer> <mfb> fine
22:36:45  <PublicServer> <ZarenorDarkstalker> Though we could certainly run it
22:38:36  <PublicServer> <ZarenorDarkstalker> Alright. For now, I'm going to run a BBH bypass line, and a loop-switch line, and the cause massive jams while I rework the
22:38:53  <PublicServer> <ZarenorDarkstalker> rework the 123-ABC side of the BBH
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22:39:05  <PublicServer> <ZarenorDarkstalker> That's my plan as/of now
22:39:23  <PublicServer> <Mazur> And I'm gonna watch you crash and burn, or watch a book, or read a film.
22:39:29  <PublicServer> <ZarenorDarkstalker> XD
22:39:39  <PublicServer> <ZarenorDarkstalker> Thanks for the confidence, Maz :P
22:39:49  <PublicServer> <Mazur> You're welcome.
22:40:23  <PublicServer> <Mazur> If I had no trust in you, I would have advised against it.
22:43:21  <PublicServer> <Mazur> I made X as a prepatory line for the fourth track.
22:43:51  <PublicServer> <ZarenorDarkstalker> Okay. I'm still holding off on the 4th line, mostly because that also means reworking BBH04
22:44:05  <PublicServer> <ZarenorDarkstalker> I may work it into 01, and elave 04 for someone else to do
22:44:19  <PublicServer> <Mazur> Thought it might help while rebuilding 01
22:50:54  <PublicServer> <ZarenorDarkstalker> Surprisingly high flow for that bad a junction
22:51:08  <PublicServer> <ZarenorDarkstalker> Backing up BBH04 hardcore, though
22:51:14  <PublicServer> <Mazur> 04?
22:51:30  <PublicServer> <mfb> wtf
22:51:32  <PublicServer> <ZarenorDarkstalker> since I'm damaging BBH 01 to rebuild, BBH04's jams are back
22:51:50  <PublicServer> <Mazur> Well ,you can;t make an egg without breaking a few omelettes.
22:51:53  <PublicServer> <ZarenorDarkstalker> indeed
22:52:28  *** bassals has joined #openttdcoop
22:53:38  <PublicServer> *** bassals joined the game
22:54:49  <PublicServer> <bassals> hi
22:55:03  <PublicServer> <mfb> hi
22:56:45  <PublicServer> <mfb> wtf
22:56:53  <PublicServer> <mfb> nice jam
22:57:00  <PublicServer> <ZarenorDarkstalker> Half of a loop, yeah
22:57:14  <PublicServer> <mfb> got to BBH07 where I was working
22:57:21  <PublicServer> <ZarenorDarkstalker> Damn
22:57:23  <PublicServer> <mfb> and I wondered why no trains came :D
22:57:42  <PublicServer> <mfb> back to 02 now
22:58:04  <PublicServer> <mfb> one line back to 05 already :D
22:58:17  <PublicServer> <mfb> well, does not matter
23:00:35  <PublicServer> <Mazur> And that is the trash dealt with for now.
23:00:44  <PublicServer> <ZarenorDarkstalker> ?
23:00:46  <PublicServer> <Mazur> At home.
23:00:52  <PublicServer> <ZarenorDarkstalker> Ah'
23:01:02  <PublicServer> <bassals> heh
23:01:24  <PublicServer> <mfb> jam reached BBH06 :)
23:01:35  <PublicServer> <ZarenorDarkstalker> I'm workin' on it! :P
23:01:42  <PublicServer> <mfb> I wonder if we have enough trains for the full ring
23:01:52  <PublicServer> <mfb> but I think not
23:02:02  <PublicServer> <ZarenorDarkstalker> I'll probably jam the whole map. anytime you reduce a BBH to essentially 1 path
23:02:04  <PublicServer> <ZarenorDarkstalker> for a ring
23:02:06  <PublicServer> <mfb> even if just one BBH is missing for that
23:02:08  <PublicServer> <ZarenorDarkstalker> it gets bad
23:02:15  <PublicServer> <mfb> of course
23:02:46  <PublicServer> <Mazur> The previous jams at a 1000 trains was almost self-sustaining.
23:02:56  <PublicServer> <mfb> :D
23:03:14  <PublicServer> <Mazur> Build a temporary pverflow just before BBH 093 to drain it.
23:03:25  <PublicServer> <mfb> oh, the overflow of wood goods drop was removed
23:03:37  <PublicServer> <mfb> that helped a lot, too
23:03:52  <PublicServer> <Mazur> The removal or hte overflow?
23:03:58  <PublicServer> <mfb> the overflow :p
23:04:08  <PublicServer> <mfb> but at the moment there is no jam
23:04:30  <PublicServer> <mfb> in fact we have a lot of flow now
23:04:53  <PublicServer> <Mazur> All trains are waiting for BBH 01, the few who aren;t have the field to themselves.
23:05:03  <PublicServer> <Mazur> :-D
23:05:09  <PublicServer> <mfb> that is not what I mean
23:05:12  <PublicServer> <mfb> look at SLH15 for example
23:05:19  <PublicServer> <mfb> or BBH05
23:05:38  <PublicServer> <Mazur> I know.
23:05:56  <PublicServer> <Mazur> It's music to my eyes.
23:07:39  <PublicServer> <Mazur> Trains don't leave the cyclotro to their left even if it's free.
23:08:02  <PublicServer> <mfb> including prio?
23:08:08  <PublicServer> <Mazur> Yes.
23:08:15  <PublicServer> <mfb> hmm
23:08:19  <PublicServer> <mfb> only some of them
23:08:30  <PublicServer> <Mazur> No train all hte way to hte forest, yet is stayed in.
23:08:37  <PublicServer> <mfb> well
23:08:40  <PublicServer> <mfb> more tomorrow
23:08:42  <PublicServer> <mfb> good night
23:08:44  <PublicServer> <bassals> what is cyclotro? i don't find
23:08:47  <PublicServer> <Mazur> Bye.
23:08:50  <PublicServer> <mfb> SLH15
23:08:52  <PublicServer> <ZarenorDarkstalker> Nigh mfb
23:09:02  <PublicServer> *** mfb has left the game (leaving)
23:09:19  *** mfb- has quit IRC
23:09:34  <PublicServer> <Mazur> A circle with a shifter exit.
23:11:20  <PublicServer> <bassals> i guess 653 is suposed to join the ML
23:11:26  <PublicServer> <bassals> but it never does
23:11:44  <PublicServer> <Mazur> Yes.  It will, once the ML to it's right has a free slot.
23:12:00  <PublicServer> <bassals> aha
23:14:18  <PublicServer> <Mazur> When and if at all possible, you might consider draining the jam, ZD.
23:14:37  <PublicServer> <ZarenorDarkstalker> About to help it a bunch, actually
23:14:51  <PublicServer> <ZarenorDarkstalker> Almost have the DEF connections finished for 1, 2, and 3
23:14:59  <PublicServer> <Mazur> Wow.
23:15:10  <PublicServer> <ZarenorDarkstalker> ?
23:15:24  <PublicServer> <Mazur> That's fast.
23:15:30  <PublicServer> <Mazur> And good news.
23:15:40  <PublicServer> <ZarenorDarkstalker> Told you Id' been thinking about it
23:17:55  <PublicServer> <ZarenorDarkstalker> Jam a bit better?
23:18:05  <PublicServer> <ZarenorDarkstalker> Have 1 and 3 routed through the DEF connections
23:18:11  <PublicServer> <Mazur> It'll take a few years to clear.
23:18:14  <PublicServer> <ZarenorDarkstalker> :P
23:18:20  <PublicServer> <ZarenorDarkstalker> Still have ABC to do
23:18:27  <PublicServer> <Mazur> BUt SLH 15 is flowing again, so yes.
23:18:53  <PublicServer> <Mazur> You're only backed up to BBH 02, now.
23:19:07  <PublicServer> <ZarenorDarkstalker> That's impressing me
23:20:13  <PublicServer> <bassals> the cyclotron is amazing
23:20:40  <PublicServer> <Mazur> The advantage shoudl be, that trains can join while at speed.
23:20:58  <PublicServer> <Mazur> The disadvantage, hat it only works if the space for a train falls just right.
23:21:16  <PublicServer> <Mazur> So trains miss space "out of synch".
23:21:50  <PublicServer> <Mazur> Who said that?
23:22:08  <PublicServer> <Mazur> Can;t have been me, muy brain has about stopped functioning.
23:22:14  <PublicServer> <bassals> ?
23:22:18  <PublicServer> <ZarenorDarkstalker> XD
23:22:21  <PublicServer> <Mazur> I'm pooped.
23:22:35  <PublicServer> <Mazur> Too little sleep last night.
23:23:24  *** ODM has quit IRC
23:23:45  <PublicServer> <Mazur> Shall I prioritise trains of the ring over lane switching trains, ZD?
23:23:59  <PublicServer> <Mazur> At !prio?
23:23:59  <PublicServer> <ZarenorDarkstalker> Where?
23:24:10  <PublicServer> <ZarenorDarkstalker> Ah
23:24:24  <PublicServer> <ZarenorDarkstalker> Nah, that's compeltely temporary
23:26:16  *** hanf has quit IRC
23:27:31  <PublicServer> <Mazur> And past SLH 11, now.  :-)
23:28:01  <PublicServer> <ZarenorDarkstalker> Doing better, then?
23:28:11  <PublicServer> <Mazur> Will our intrepid builder mamnage to reach BBH 05?
23:28:17  <PublicServer> <Mazur> The other way....
23:28:27  <PublicServer> <bassals> yeah
23:28:38  <PublicServer> <Mazur> And yes, he sets a new record, BBH 05 is getting involved.
23:29:02  <PublicServer> <ZarenorDarkstalker> Oooo, my stopping the one lane cracked it up to BBH 05
23:29:04  <PublicServer> <ZarenorDarkstalker> ?
23:29:10  <PublicServer> <Mazur> Yes.
23:29:12  <PublicServer> <Mazur> :-)
23:29:16  <PublicServer> <ZarenorDarkstalker> How far is that? Half the map?
23:29:42  <PublicServer> <ZarenorDarkstalker> That makes me question the quality of balancing on some of these BBHs, then
23:29:50  <PublicServer> <Mazur> About 6 ring sides, 1.5 ring.
23:30:21  <PublicServer> <bassals> bbh numbers are not very descriptive
23:30:41  <PublicServer> <ZarenorDarkstalker> Yeah. Wish V had numbered them on the plan
23:30:47  <PublicServer> <Mazur> They are very accurate, though, just not systematic.
23:31:50  <PublicServer> <ZarenorDarkstalker> Okay.
23:32:08  <PublicServer> <ZarenorDarkstalker> DEF finished, just need to clean some connections...
23:32:14  <PublicServer> <ZarenorDarkstalker> or rather, 123 -> DEF
23:32:28  <PublicServer> <ZarenorDarkstalker> as for 123->ABC
23:32:34  <PublicServer> <ZarenorDarkstalker> or 45 -> ABC
23:32:36  <PublicServer> <Mazur> The southernmost crossconnection is hanging lose, still.
23:32:38  <PublicServer> <ZarenorDarkstalker> heh
23:32:45  <PublicServer> <ZarenorDarkstalker> yep
23:32:55  <PublicServer> <ZarenorDarkstalker> Have to fix some TF for that
23:33:10  <PublicServer> <ZarenorDarkstalker> I meant the splitter/mixer
23:33:54  <PublicServer> <Mazur> Nver mind.
23:34:01  <PublicServer> <Mazur> Brainfart.
23:43:45  <PublicServer> <Mazur> Why hte bridge instead of connecting the other way round?
23:44:28  <PublicServer> <ZarenorDarkstalker> I've still got to put together the mixer for ABC
23:44:46  <PublicServer> <ZarenorDarkstalker> So we still have the dump onto A as bypass
23:45:02  <PublicServer> <Mazur> Ah, the conections eastwards are simpler, then.
23:46:50  <Mazur> @gap 3
23:46:50  <Webster> Mazur: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
23:47:03  <PublicServer> <ZarenorDarkstalker> Yeah, it's 1 long
23:47:25  <PublicServer> <ZarenorDarkstalker> I may figure something to fix it, or have to go with 3
23:47:36  <PublicServer> <ZarenorDarkstalker> making it 3 would be a trainwreck, though
23:47:58  <PublicServer> <ZarenorDarkstalker> I also may need to move the entire mixer....
23:49:32  <PublicServer> <ZarenorDarkstalker> Well, i do have the option here of forcing 1 -> A 2-B and 3 -> C
23:49:38  <PublicServer> <ZarenorDarkstalker> I just don't like it
23:51:44  <PublicServer> <ZarenorDarkstalker> I'm giving in. For now, 1->A 2-> B 3-> C
23:52:11  <PublicServer> <ZarenorDarkstalker> The reason I dislike doing that is it means you're trusting whatever came before
23:52:25  <PublicServer> <ZarenorDarkstalker> to balance 1, 2, and 3 beforehanc
23:53:28  <PublicServer> <Mazur> Which they probabl;y didn't/
23:53:54  <PublicServer> <Mazur> Hah!  I know they didn't.  BBH 04 was mine.
23:54:13  <PublicServer> <ZarenorDarkstalker> Well, given how far the jam spread when I backed up 1line, I know they didn't :P but oh well
23:54:46  <PublicServer> <ZarenorDarkstalker> Make this one work, and then worry about the others
23:57:24  <PublicServer> <ZarenorDarkstalker> Now it's time to do some... other work
23:59:39  <PublicServer> <ZarenorDarkstalker> Alright
23:59:49  <PublicServer> <ZarenorDarkstalker> Good news: 1,2, and 3 flow smoothly

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