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00:56:32 *** pugi has quit IRC 01:20:32 <PublicServer> *** Mazur has left the game (leaving) 02:19:15 *** yorick has joined #openttdcoop 02:23:24 *** yorick_ has quit IRC 02:24:20 *** real` has quit IRC 02:51:39 *** `real has joined #openttdcoop 03:16:20 *** `real has quit IRC 03:56:28 *** `real has joined #openttdcoop 05:35:41 *** Firartix has joined #openttdcoop 05:41:28 *** real` has joined #openttdcoop 05:45:39 *** `real has quit IRC 05:59:27 <PublicServer> *** Game still paused (number of players) 05:59:27 <PublicServer> *** Sylf joined the game 05:59:27 <PublicServer> *** Sylf has left the game (leaving) 06:28:16 *** DayDreamer has joined #openttdcoop 06:41:17 *** Firartix has quit IRC 07:38:16 *** sla_ro|master has joined #openttdcoop 07:49:57 *** Tray has joined #openttdcoop 08:00:56 *** Dominik2000 has joined #openttdcoop 08:01:01 <Dominik2000> hello 08:10:00 *** DayDreamer has quit IRC 08:30:26 *** ODM has joined #openttdcoop 08:30:26 *** ChanServ sets mode: +o ODM 09:35:36 *** Dominik2000 has quit IRC 10:08:44 *** Progman has joined #openttdcoop 10:57:25 *** sla_ro|master has quit IRC 12:49:53 <PublicServer> *** Game still paused (number of players) 12:49:55 <PublicServer> *** Mazur joined the game 13:01:16 <V453000> !password 13:01:16 <PublicServer> V453000: solemn 13:01:21 <PublicServer> *** Game still paused (number of players) 13:01:21 <PublicServer> *** Game unpaused (number of players) 13:01:23 <PublicServer> <V453000> hi 13:01:24 <PublicServer> *** V453000 joined the game 13:04:27 <PublicServer> <Mazur> YoHo. 13:04:49 <PublicServer> <Mazur> Ah, yes, steel traions. 13:06:29 <PublicServer> *** V453000 has left the game (leaving) 13:06:29 <PublicServer> *** Game paused (number of players) 13:06:37 <V453000> have to go, cya 13:06:40 <Mazur> Bye. 13:39:09 *** Utter has joined #openttdcoop 13:39:20 <Utter> !password 13:39:20 <PublicServer> Utter: realer 13:39:29 <PublicServer> *** Game still paused (number of players) 13:39:31 <PublicServer> *** Apoptyzm joined the game 13:40:37 <PublicServer> *** Apoptyzm has joined company #1 13:40:37 <PublicServer> *** Game unpaused (number of players) 13:41:36 <PublicServer> <Mazur> Hi, Apo. 13:41:39 <PublicServer> <Apoptyzm> hi 13:41:49 <PublicServer> <Apoptyzm> pl? 13:41:56 <PublicServer> <Mazur> Absolutely. 13:41:58 <PublicServer> <Apoptyzm> [; 13:42:21 <PublicServer> <Mazur> The [] are meant to be |, I assume. 13:42:48 <PublicServer> <Apoptyzm> -> (; 13:42:51 <PublicServer> <Mazur> No, inetger part, different function. 13:43:50 <PublicServer> <Mazur> Anyway, that was just a bit of mathematical fun. 13:44:34 <PublicServer> <Mazur> And chemistry. 13:44:42 <PublicServer> <Apoptyzm> i dotn know waht youre talking about ;o 13:44:52 <PublicServer> <Mazur> The Voting Board. 13:44:58 <PublicServer> <Mazur> Where you found [pi]. 13:45:06 <PublicServer> <Apoptyzm> no 13:45:21 <PublicServer> <Mazur> Sign list, then, saame thing. 13:45:26 <PublicServer> <Apoptyzm> i was asking if maybe you are from poland cause of your name 13:45:32 <PublicServer> <Mazur> Oh. 13:45:35 <PublicServer> <Mazur> No, I am not. 13:46:05 <PublicServer> <Mazur> I made this name up somewhere in the early eighties,for playing AD&D. 13:46:12 <PublicServer> <Apoptyzm> xd 13:46:47 <PublicServer> <Apoptyzm> theres land called mazury ;] 13:46:54 <PublicServer> <Mazur> The the character got killed, and I started using it in my first online game. 13:46:58 <PublicServer> <Mazur> I know. 13:47:26 <PublicServer> <Apoptyzm> i havent played ad&d for years 13:47:56 <PublicServer> <Mazur> Oh, you said pl, not pi. 13:48:02 <PublicServer> <Mazur> I see. 13:48:08 <PublicServer> <Apoptyzm> yup 13:48:36 <PublicServer> <Mazur> I haven't played it either. 13:56:58 <Tray> !password 13:56:58 <PublicServer> Tray: harped 13:57:14 <PublicServer> *** Tray joined the game 14:00:38 <PublicServer> <Apoptyzm> is there something to do? 14:01:01 <PublicServer> <Mazur> No outstanding problems, I think. 14:01:11 <PublicServer> <Apoptyzm> why dont you add more trains : > 14:01:29 <PublicServer> <Mazur> So it's finding places that _need_ more trains. 14:02:27 <PublicServer> <Tray> there're many industries with transportrating less than 50 14:02:33 <PublicServer> <Apoptyzm> also you dont want to transport goods at all? 14:03:13 <PublicServer> <Mazur> We do transport goods, Cow goods, Wood goods, Grain Goods, 14:03:20 <PublicServer> <Apoptyzm> lol 14:03:28 <PublicServer> <Mazur> And steel, just not Steel Goods. 14:04:47 <PublicServer> <Apoptyzm> they would use some new trains 14:05:04 <PublicServer> <Apoptyzm> theres like 2k cow goods in station 14:05:10 <PublicServer> <Tray> the iron drop entry jams 14:06:04 <PublicServer> <Tray> so if you want to do something you could add something more advanced 3->4 14:06:14 <PublicServer> <Mazur> Can never clog long... 14:07:08 <PublicServer> <Tray> I don#t say it's a big problem, but it remains an issue. 14:08:56 <PublicServer> <Apoptyzm> what about building steel goods pickup? 14:09:42 <PublicServer> <Tray> not planed. 14:10:16 <PublicServer> <Mazur> There are 4 drop points for secondaries planned. 14:11:54 <PublicServer> <Mazur> Now why did Vinnie add a block signal at the steel pickup entry approaches? 14:12:34 <PublicServer> *** Tray has left the game (leaving) 14:22:52 *** Vinnie_nl has joined #openttdcoop 14:22:56 *** TWerkhoven has joined #openttdcoop 14:23:03 <Vinnie_nl> !password 14:23:03 <PublicServer> Vinnie_nl: crazed 14:23:23 <PublicServer> *** Vinnie joined the game 14:23:26 <PublicServer> <Vinnie> hello people 14:24:32 <PublicServer> <Mazur> Vin-Grand-CrĂș! 14:25:06 <PublicServer> <Vinnie> Vin fondou? 14:25:32 <PublicServer> <Mazur> Ah, one of my favourite dishes. 14:26:06 <PublicServer> <Mazur> Anyway, Steel pickup. 14:26:46 <PublicServer> <Mazur> You put a block signal between the combo signals and the two-way exit signals. TRains keep having to wait there, while other platforms are free. 14:26:57 <PublicServer> <Vinnie> yeah i understand 14:27:59 <PublicServer> <Vinnie> it is slow 14:28:51 <PublicServer> <Mazur> Anyway, feel free to remove my sign once you've ma de a decision. 14:29:05 <PublicServer> <Vinnie> you fixed it 14:29:17 <PublicServer> <Mazur> No, I left hte block signals where they are. 14:29:51 <PublicServer> <Mazur> For you to decide whether your idea was better than removing them, or not. 14:30:32 *** DayDreamer has joined #openttdcoop 14:30:43 <PublicServer> <Mazur> That's eloquent. 14:31:34 <PublicServer> <Mazur> Tray remarked, that the IRON DROP entry sometimes clogs a bit, so I left a sign. 14:32:09 <PublicServer> <Vinnie> it is quite busy indeed 14:33:07 <PublicServer> <Mazur> He suggested a 4-> 3. 14:33:33 <PublicServer> <Vinnie> i made some pre-signals for now 14:33:39 <PublicServer> <Vinnie> the split was wrong 14:34:34 <PublicServer> <Mazur> Other than that, I'm just adding trains a bit. 14:35:36 <PublicServer> *** Spike joined the game 14:35:48 <PublicServer> <Mazur> And praying I stop before I block up a primary 14:36:34 <PublicServer> <Vinnie> BBH 02 merger :) 14:36:37 <PublicServer> <Vinnie> i still like it 14:37:06 <PublicServer> <Mazur> Oh, tjhe really big oe. 14:37:24 <PublicServer> <Mazur> Yeah, it's nice. 14:37:46 <PublicServer> *** Spike has joined company #1 14:46:42 <PublicServer> *** Spike has joined spectators 14:49:35 <PublicServer> *** Spike has left the game (leaving) 14:53:13 <PublicServer> *** Vinnie has joined spectators 14:54:22 <PublicServer> *** Apoptyzm has left the game (leaving) 14:54:22 <PublicServer> *** Game paused (number of players) 14:55:00 <PublicServer> <Vinnie> Should i join again. I am just waiting for a ML to break 15:06:23 *** Eightbitpwny has quit IRC 15:12:53 *** Tray has quit IRC 15:14:20 *** dlr365 has joined #openttdcoop 15:19:03 <PublicServer> <Mazur> Watching the news, so not really. 15:35:54 *** TWerkhoven has quit IRC 15:40:08 *** TWerkhoven has joined #openttdcoop 15:40:25 <PublicServer> *** Game still paused (number of players) 15:40:28 <PublicServer> *** TWerkhoven joined the game 15:42:13 *** lpoftc has joined #openttdcoop 15:43:13 <PublicServer> <Mazur> Lo. 15:43:14 *** lpoftc has quit IRC 15:43:34 <TWerkhoven> eya 15:45:03 <MDGrein> !dl win32 15:45:03 <PublicServer> MDGrein: http://binaries.openttd.org/nightlies/trunk/r23321/openttd-trunk-r23321-windows-win32.zip 15:46:58 <MDGrein> !password 15:46:58 <PublicServer> MDGrein: orgies 15:47:06 <PublicServer> *** Game still paused (number of players) 15:47:06 <PublicServer> *** Game unpaused (number of players) 15:47:08 <PublicServer> *** MDGrein joined the game 15:47:56 <PublicServer> <Mazur> Lo. 15:49:54 <PublicServer> <MDGrein> ello 15:56:21 <PublicServer> <Mazur> Whoa, a priomary with only two trains, who'd have thought. 15:56:52 <PublicServer> <Mazur> Unless of course someone crashed a third one. 15:57:07 <dlr365> !password 15:57:07 <PublicServer> dlr365: orgies 15:57:18 <PublicServer> <MDGrein> surtainly room for improvement 15:57:19 <PublicServer> *** dlr365 joined the game 15:57:34 <PublicServer> <Mazur> Certainly. 15:57:38 <PublicServer> <Mazur> Hi, dlr365. 15:57:42 <PublicServer> <dlr365> hullos 15:58:40 <PublicServer> *** TWerkhoven has joined company #1 16:06:07 <PublicServer> <Mazur> Jammed steel PU exit. 16:07:10 <PublicServer> <Mazur> Well, not relly, but it's getting slow. 16:09:01 <PublicServer> <Mazur> BBH 05 starts jamming. 16:09:07 <PublicServer> <Mazur> 06, i mean. 16:10:09 <PublicServer> <dlr365> i think the whole of the steep PU circle needs a 4th line 16:10:19 <PublicServer> <dlr365> BBH01 is backing up 16:10:37 <PublicServer> <dlr365> steel* not steep 16:11:01 <PublicServer> <Mazur> PU->DROP, yes. 16:12:45 <PublicServer> *** 0DM joined the game 16:12:48 <PublicServer> <Mazur> 0DM! 16:12:52 <PublicServer> <Mazur> Wb. 16:13:02 <PublicServer> <Vinnie> i hear a jam 16:13:04 <PublicServer> <Vinnie> :) 16:13:07 <PublicServer> <Mazur> More than one. 16:13:13 <PublicServer> <0DM> yoho 16:13:20 <PublicServer> <Vinnie> hey 16:13:26 <PublicServer> <Mazur> Got three points to improve. 16:14:12 <PublicServer> <Mazur> 4->3 at STEEL PU, 4th from STEEL PU to BBH 04, and 4th from 06 to DROP. 16:14:35 <PublicServer> <Mazur> And rebuild of Pickup entrance for 3 lines. 16:14:54 <PublicServer> <Vinnie> so basicly the whole iron drop circle a 4th? 16:15:00 <PublicServer> <dlr365> yeah 16:15:02 <PublicServer> <Mazur> Yes. 16:15:36 <PublicServer> <Mazur> At least, that would be my suggestion. 16:17:07 <PublicServer> <Vinnie> BBH 04 two 4 > 3 mergers after the split? 16:17:10 <PublicServer> <Mazur> Or if one is lazy, one could simply make the pickup 4 lines, scrap hte merger. 16:17:30 <PublicServer> <Mazur> No, 4->3 at the pikcup entrance. 16:17:35 <PublicServer> <Vinnie> you mean drop. pickup should be balanced 16:18:09 <PublicServer> <Mazur> Iron drop and steel pickup. 16:18:15 <PublicServer> <Mazur> Entrance is jamming. 16:18:25 <PublicServer> <Mazur> At the 4->2. 16:18:56 <PublicServer> <Mazur> Oh, 3->2. 16:19:00 <PublicServer> <Vinnie> lets show the easy fix and then some dinner 16:19:09 <PublicServer> *** Vinnie has joined company #1 16:19:13 <PublicServer> *** dlr365 has joined spectators 16:19:26 <PublicServer> <dlr365> be back in a few 16:20:18 <PublicServer> <Vinnie> hmm 16:20:40 <PublicServer> <Mazur> Which definition of "easy" was this? 16:20:46 <PublicServer> <Mazur> :-| 16:21:20 <PublicServer> <Vinnie> the one where i cant bild with a touchpad on my laptop 16:21:23 <PublicServer> <Vinnie> build 16:22:12 <PublicServer> *** 0DM has left the game (leaving) 16:22:34 *** Utter has quit IRC 16:25:58 *** Utter has joined #openttdcoop 16:26:53 <PublicServer> *** dlr365 has joined company #1 16:28:06 <PublicServer> <Vinnie> to short :( 16:28:12 <PublicServer> *** TWerkhoven has joined spectators 16:30:36 <PublicServer> <Mazur> You realise you can fix the direction of tracks with your number pad, right? 16:30:54 <PublicServer> <Mazur> Helps e building on my lappie. 16:31:05 <PublicServer> <Mazur> me 16:31:07 <PublicServer> <Vinnie> i only use a not 1234 16:31:31 <PublicServer> <Mazur> 5, a, what's hte diff. 16:31:37 <PublicServer> <Mazur> :-) 16:34:57 <PublicServer> <Vinnie> that should help 16:36:15 <PublicServer> <Mazur> Well, waiting steel has gone back down. 16:36:45 <PublicServer> <Mazur> Nearly gone, as a matter of fact. 16:37:07 <PublicServer> <Mazur> Making hte other issues less important. 16:37:45 <PublicServer> <Vinnie> the drop needs some expansion later today 16:39:15 <dlr365> could I get rid of SLH08 and move those 3 industries to SLH01? giving more room for BBH01... 16:39:37 <PublicServer> <Mazur> Mu HUB! 16:39:43 <PublicServer> <Mazur> My HUB! I mean. 16:39:57 <PublicServer> <Mazur> Oh, jammed. 16:40:01 <PublicServer> <dlr365> yeah. 16:40:11 <PublicServer> <Mazur> I don;t see why not. 16:40:33 <PublicServer> <dlr365> k. i'll do that once im done feeding my baby 16:40:35 <PublicServer> <Mazur> They should have gone there in the first place. 16:41:41 <PublicServer> *** Vinnie has joined spectators 16:42:14 *** Utter has quit IRC 16:42:30 *** Utter has joined #openttdcoop 16:49:03 <PublicServer> <dlr365> :P 17:00:28 *** Vinnie_nl has quit IRC 17:00:46 <PublicServer> *** Vinnie has left the game (connection lost) 17:00:59 *** Vinnie_nl has joined #openttdcoop 17:03:39 *** luckz has quit IRC 17:03:40 *** luckz has joined #openttdcoop 17:08:45 *** Utter has quit IRC 17:15:21 *** sla_ro|master has joined #openttdcoop 17:15:44 *** LXSJason has quit IRC 17:16:47 <PublicServer> <MDGrein> Trainlimit hit 17:19:01 *** pugi has joined #openttdcoop 17:19:50 <PublicServer> <Mazur> Took us long enough. 17:20:05 <PublicServer> <MDGrein> yeah 17:20:12 <PublicServer> * Mazur sings {Trainlimit, baby, one more time!} 17:20:44 <PublicServer> <MDGrein> :) 17:21:10 <PublicServer> <Mazur> Ah, good, I got a grin again. 17:21:12 <PublicServer> <MDGrein> feels like this network layout requires more work in order to upgrade then the "usual" stuff 17:22:02 <PublicServer> <Mazur> It's just that the first jam is the signal of a series of jams, each one you solve moves it to the next weak link in the chain. 17:22:45 <PublicServer> <Mazur> Other networks have more different train schedules, probably. 17:22:55 <PublicServer> <MDGrein> that to, and this chain is quite large with 8 bbhs 17:23:10 <PublicServer> <Mazur> Oh, time to watch some mindless drivel on the TV. 17:23:16 <PublicServer> *** Mazur has joined spectators 17:23:16 <PublicServer> <MDGrein> enjoy 17:23:18 <PublicServer> <Mazur> Laterz. 17:33:12 <PublicServer> *** MDGrein has left the game (leaving) 17:33:13 <PublicServer> *** Game paused (number of players) 17:33:25 *** Tray has joined #openttdcoop 17:37:46 <PublicServer> *** dlr365 has left the game (leaving) 18:01:35 *** Phoenix_the_II has joined #openttdcoop 18:01:35 *** ChanServ sets mode: +o Phoenix_the_II 18:02:11 *** Phoenix_the_II has quit IRC 18:02:42 *** Mucht has joined #openttdcoop 18:02:43 *** ChanServ sets mode: +o Mucht 18:03:18 *** Phoenix_the_II has joined #openttdcoop 18:03:18 *** ChanServ sets mode: +o Phoenix_the_II 18:28:30 *** Firartix has joined #openttdcoop 18:29:05 *** dlr365 has quit IRC 18:29:09 *** dlr365 has joined #openttdcoop 18:37:40 *** hanf has joined #openttdcoop 18:50:00 *** hanf has left #openttdcoop 18:50:58 *** valhallasw has joined #openttdcoop 18:58:45 <MDGrein> has anyone tried the ProgSigs (Programmable Signals) patch? 19:18:18 <Mazur> Many have, but not I. 19:22:57 <MDGrein> darnit 19:24:44 <MDGrein> if they were to add a few conditions it would do a world of diffrence, amount of waiting cargo at a station, would completely change how SRNWs look and make them more viable. 19:31:14 *** Vettel has joined #openttdcoop 19:33:16 <Mazur> I would not know, I have not tried them and don;t know what they can do. 19:33:46 *** Zeknurn has quit IRC 19:33:46 *** Vettel is now known as Zeknurn 19:34:11 <MDGrein> according to the forumpost they can only change depending on the state of other signals and not the state of general "stuff" 19:34:25 <MDGrein> Havn't got the slightest asto how I could test them out myself though 19:34:41 <Mazur> Make a private game. 19:35:05 <MDGrein> that part I get, but how does one apply the patch 19:35:20 <Mazur> patch a copy of ottd in a separate location, and run that binary only from there. 19:36:17 <MDGrein> I've got to compile it somehow I guess. 19:36:24 <Mazur> Oh, download the source in some way. 19:36:28 <Mazur> And inded. 19:36:30 <Mazur> indeed. 19:37:02 <Mazur> I think ottd uses git. 19:37:18 <MDGrein> That i have concluded aswell 19:37:33 <MDGrein> and there is a .diff file in the thread 19:38:36 <MDGrein> but it's well over a year old... 19:39:18 <MDGrein> idea -> scrapped... 19:40:00 <V453000> imo programmable signals are ... a nice idea, but in the end the current way how to make logic is much nicer as you can actually see what signal is connected to which 19:40:34 <V453000> it is in chillcore patchpack btw 19:42:35 <MDGrein> perhaps if there was some sort of buildable wire required in order for it to work? yes it's perhaps not the best plan but I really think they would add to the game. 19:43:40 <PublicServer> *** Game still paused (number of players) 19:43:44 <PublicServer> *** mfb joined the game 19:43:51 <PublicServer> <mfb> hi 19:43:53 *** mfb- has joined #openttdcoop 19:43:53 *** ChanServ sets mode: +o mfb- 19:44:02 <MDGrein> lo 19:46:43 <PublicServer> <mfb> wtf 19:46:49 <PublicServer> <mfb> who broke the 5th at BBH07 19:47:03 <PublicServer> <mfb> that is wrong in so many ways... 20:07:12 <PublicServer> <mfb> wtf 20:07:16 <PublicServer> <mfb> factory at SLH16 20:08:39 <mfb-> !unpause 20:08:39 <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.) 20:08:41 <PublicServer> *** Game unpaused (number of players) 20:09:02 <mfb-> !auto 20:09:02 <PublicServer> *** mfb- has enabled autopause mode. 20:09:04 <PublicServer> *** Game paused (number of players) 20:29:32 <Vinnie_nl> !password 20:29:32 <PublicServer> Vinnie_nl: whirls 20:29:41 <PublicServer> *** Game still paused (number of players) 20:29:43 <PublicServer> <Vinnie> hey 20:29:43 <PublicServer> *** Vinnie joined the game 20:29:47 <PublicServer> *** Vinnie has joined company #1 20:29:47 <PublicServer> *** Game unpaused (number of players) 20:30:24 <PublicServer> <Vinnie> mfb it is unpaused if you want to know 20:31:22 <PublicServer> <mfb> interesting ideas at steel drop 20:32:04 <PublicServer> <mfb> and I know who will love BBH08 20:34:14 <PublicServer> <Vinnie> that is planned because BBH06 has 7 lines in and 6 lines out? 20:34:37 <PublicServer> <mfb> see "!jamming" 20:35:15 <PublicServer> <Vinnie> steel pickup circle also needs a 4th 20:38:02 <PublicServer> <Vinnie> not needed there mfb\ 20:38:17 <PublicServer> <mfb> ah, that side 20:42:43 <PublicServer> <Vinnie> mfb are you building something now? 20:44:44 <mfb-> no 20:45:19 <PublicServer> *** Mazur has joined company #1 20:45:39 <PublicServer> <mfb> hmm 20:45:46 <PublicServer> <mfb> that is a tunnek 20:45:47 <PublicServer> <Mazur> Ah, you went with the other idea. 20:46:13 <PublicServer> <mfb> hard to see the signals at all there 20:46:49 <PublicServer> <Vinnie> also a CL2 now 20:47:29 <PublicServer> <mfb> wah 20:48:05 <PublicServer> <mfb> like that? 20:48:15 <PublicServer> <Vinnie> almost 20:48:22 <PublicServer> <Vinnie> 1 link missing 20:48:32 <PublicServer> <mfb> hmm 20:48:36 <Mazur> http://www.youtube.com/watch?v=sDCP4UeXgw8 20:48:37 <Webster> Title: George Harrison - Wah-wah - The Concert For Bangladesh - YouTube (at www.youtube.com) 20:48:48 <PublicServer> <mfb> move the line by 1 tile? 20:49:00 *** dlr365 has quit IRC 20:50:07 <PublicServer> <Vinnie> i like it 20:50:13 <PublicServer> <mfb> temporary line fail :D 20:50:41 <PublicServer> <Mazur> You guys still at 06? 20:50:47 <PublicServer> <mfb> steel drop exit 20:50:49 <PublicServer> <Vinnie> steel drop 20:50:59 <PublicServer> <Mazur> Ah, ok. 20:52:07 <PublicServer> <Vinnie> \ 20:52:18 <PublicServer> <mfb> disconnected 20:52:20 <PublicServer> <Vinnie> how to do this part :( 20:52:20 <PublicServer> <Mazur> Lengthen those bridges for you, Sir? 20:52:38 <PublicServer> <mfb> ? 20:52:44 <PublicServer> <Mazur> NE to SW? 20:52:56 <PublicServer> <mfb> ah 20:53:10 <PublicServer> <mfb> no idea how vinnie plans to do it 20:53:20 <PublicServer> <Vinnie> how is it my project now 20:53:28 <PublicServer> <Mazur> Nor do I, which is why I asked. 20:53:30 <PublicServer> <mfb> your merger :p 20:53:40 <PublicServer> <Vinnie> iyt is crap 20:53:47 <PublicServer> <Vinnie> it needs prio's for the bad acceleration 20:53:49 <PublicServer> <Mazur> Ys yt? 20:53:55 <PublicServer> <mfb> actually, your mergerS 20:54:13 <PublicServer> <Vinnie> yes both mine :) 20:54:19 <PublicServer> <Vinnie> alot in this game is mine 20:54:53 <PublicServer> <Mazur> Iron mine, coal mine, grain maine, cow mine. 20:55:19 <PublicServer> <mfb> I hope the latter one is not an underground mine 20:55:39 <PublicServer> <Mazur> Nope, it's in the air, floating from balloons. 20:55:49 <PublicServer> <mfb> interesting 20:57:47 <PublicServer> <Mazur> Btw, I had to work very hard for you to make it fail again, Vinnie. 20:57:58 <PublicServer> <Vinnie> yeah 100 trains more :P 20:58:21 <PublicServer> <Mazur> Don't think I added all of those myself, but many, yes. 21:05:56 <PublicServer> <Vinnie> that wasrather easy 21:06:06 <PublicServer> <mfb> nice 21:06:33 <PublicServer> <Vinnie> i say redo the other one since it is slow atm 21:09:20 <PublicServer> <Vinnie> you want to build the other one? 21:09:26 <PublicServer> <mfb> no ;) 21:09:45 <PublicServer> <Vinnie> then go to stage finalizing :P 21:10:55 <PublicServer> <mfb> hmm 21:11:06 <PublicServer> <mfb> maybe later 21:11:52 <PublicServer> <Mazur> I was wondering about why not connect the start of that fourth line to the steel drop at !jamming. 21:12:38 <PublicServer> <Vinnie> because the end of 4th is unbalanced 21:13:21 <PublicServer> <Vinnie> Mazur can you make a merger? 21:13:27 <PublicServer> <mfb> because the 4th is not really connected at all 21:13:53 <PublicServer> <Mazur> Given a week to finish it in, yes, Vin. 21:14:07 <PublicServer> <Vinnie> might need a new upgrade in that week 21:14:17 <PublicServer> <Mazur> My point. 21:15:43 <PublicServer> <Vinnie> i would do it if i am allowed to kill the merger 21:15:53 <PublicServer> <Vinnie> will make a tiny jam 21:15:59 <PublicServer> <mfb> where is the problem 21:16:21 <PublicServer> <mfb> I can move the mines if that helps 21:16:32 <PublicServer> <Vinnie> the mines are no problem 21:16:43 <PublicServer> <mfb> gives some tiles 21:16:45 <PublicServer> <Vinnie> the current merger design is the problem 21:17:07 <PublicServer> <Vinnie> now we have 30 tiles 21:17:09 <PublicServer> <Vinnie> should be enough 21:17:28 <PublicServer> <mfb> +450m 21:18:15 <PublicServer> <Vinnie> you want the merger on the flat part? 21:18:28 <PublicServer> <mfb> I don't want anything 21:18:33 <PublicServer> <Mazur> Nor I. 21:18:51 <PublicServer> <mfb> just mentioned it, as it makes some designs a bit more tricky 21:18:54 <PublicServer> <Mazur> I make no demands other than being allowed to play. 21:19:12 <PublicServer> <Vinnie> mfb you know a good design for pre-accelerated join 21:19:22 <PublicServer> <Mazur> And to make jokes. 21:19:32 <PublicServer> <mfb> hmm 21:19:34 <PublicServer> <Vinnie> then we could double the join uphill so it will not jam 21:19:45 <PublicServer> <mfb> I tested an interesting concept in an e-rail game 21:19:51 <PublicServer> <mfb> which should work for maglev 21:20:17 <PublicServer> <Vinnie> or we use sloped climbing 21:20:59 <PublicServer> <Vinnie> will give 1 tile climbing a slope instead of 3 21:21:05 <PublicServer> <mfb> the idea is that an incoming train can overtake 21:21:25 <PublicServer> <Mazur> the joining train. 21:21:29 <PublicServer> <mfb> no idea if/how that would work 21:22:00 <PublicServer> <Mazur> Great in conception, though. 21:22:02 <PublicServer> <Vinnie> will the diagonals behave like a SML or are they for prio 21:22:16 <PublicServer> <mfb> they are for fast ML trains reaching a slow joined train 21:22:32 <PublicServer> <Vinnie> interesting 21:22:58 <PublicServer> <Vinnie> however never used since you need really slow acceleration for that to work 21:23:12 <PublicServer> <mfb> maglev3 can do that I think 21:23:54 <PublicServer> <Vinnie> fullspeed in ~ 12 tiles 21:24:08 <PublicServer> <mfb> where the ML train can do ~24 21:24:11 <PublicServer> <Vinnie> no slopes that would be 21:24:12 <PublicServer> <mfb> well maybe ~20 21:24:46 <PublicServer> <mfb> hmm.. needs a shorter prio 21:25:00 <mfb-> !rcon set max_trains 1510 21:25:08 <PublicServer> <Vinnie> it needs sync 21:26:18 <PublicServer> <mfb> :/ 21:27:46 <PublicServer> <Vinnie> orders 21:27:52 <PublicServer> <mfb> ok... nice idea, but does not work 21:28:10 <PublicServer> <mfb> the joining train would need an additional detour 21:30:00 <PublicServer> <mfb> actually, the lines are a bit useless like that 21:31:57 <PublicServer> <mfb> just a shifted prio now 21:32:23 <PublicServer> <Vinnie> yes that works, but only when you have a stoped train and calculate the prio compared to the acceleration. With a train already at spead it breaks 21:32:29 <PublicServer> <Vinnie> *speed 21:32:31 <PublicServer> <mfb> I know 21:32:41 <PublicServer> <mfb> well, it does not break 21:32:43 <PublicServer> <mfb> it slows down 21:33:58 <PublicServer> <mfb> but you can add a fail-safe shifter in front of that 21:34:04 <PublicServer> <Vinnie> lets do the original simple mergers like we have now :) 21:34:06 <PublicServer> <mfb> in that case, trains do stop 21:34:09 <PublicServer> <mfb> :D 21:34:20 *** DayDreamer has left #openttdcoop 21:34:37 <PublicServer> <Mazur> Ah, you're trying my idea. 21:36:11 <PublicServer> <Mazur> Which I hadn;t mentioned, I know, but I still had it. 21:36:25 <PublicServer> <mfb> the idea is not new 21:36:47 <PublicServer> <Mazur> Nor am I. 21:36:51 <PublicServer> <mfb> :p 21:37:17 <PublicServer> *** Mazur has joined spectators 21:37:29 <PublicServer> <Mazur> Dinner to make, dinner to eat. 21:37:48 <PublicServer> <mfb> do you work on anything, Vinnie? 21:37:59 <PublicServer> <Vinnie> i am preparing yes 21:38:02 <PublicServer> <mfb> ok 21:38:04 <PublicServer> <Vinnie> you want to leave? 21:38:26 <PublicServer> <mfb> no 21:38:33 <PublicServer> <mfb> but maybe joined spectators 21:38:43 <PublicServer> <Vinnie> oke do that 21:38:49 <PublicServer> <Vinnie> will continue tomorrow 21:39:11 <PublicServer> *** Vinnie has joined spectators 21:39:11 <PublicServer> *** Game paused (number of players) 21:39:15 <PublicServer> *** mfb has joined spectators 21:39:19 <PublicServer> <Vinnie> need to do other stuff anyway 21:49:12 <PublicServer> *** Vinnie has left the game (leaving) 21:49:20 <Vinnie_nl> goodnight 21:50:07 <mfb-> good night 21:55:24 *** ODM has quit IRC 21:59:45 <PublicServer> *** mfb has left the game (leaving) 22:10:37 *** Vinnie_nl has quit IRC 22:25:48 *** Razaekel has quit IRC 22:37:24 *** pryot has joined #openttdcoop 22:38:43 <pryot> !download 22:38:43 <PublicServer> pryot: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 22:38:43 <PublicServer> pryot: http://www.openttd.org/en/download-trunk/r23321 22:40:57 <pryot> !password 22:40:57 <PublicServer> pryot: howled 22:41:33 <PublicServer> *** Game still paused (number of players) 22:41:35 <PublicServer> *** Pryot joined the game 22:42:32 <PublicServer> *** Pryot has left the game (leaving) 22:48:59 *** pryot has quit IRC 22:57:35 *** mfb- has quit IRC 22:57:50 *** Tray has quit IRC 23:03:18 *** TWerkhoven has quit IRC 23:03:19 <PublicServer> *** TWerkhoven has left the game (connection lost) 23:05:11 *** sla_ro|master has quit IRC 23:15:27 *** Progman has quit IRC 23:41:06 <PublicServer> *** Mazur has left the game (leaving)