Config
Log for #openttdcoop on 29th November 2011:
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08:01:01  <Dominik2000> hello
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13:01:16  <V453000> !password
13:01:16  <PublicServer> V453000: solemn
13:01:21  <PublicServer> *** Game still paused (number of players)
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13:01:23  <PublicServer> <V453000> hi
13:01:24  <PublicServer> *** V453000 joined the game
13:04:27  <PublicServer> <Mazur> YoHo.
13:04:49  <PublicServer> <Mazur> Ah, yes, steel traions.
13:06:29  <PublicServer> *** V453000 has left the game (leaving)
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13:06:37  <V453000> have to go, cya
13:06:40  <Mazur> Bye.
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13:39:20  <Utter> !password
13:39:20  <PublicServer> Utter: realer
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13:41:36  <PublicServer> <Mazur> Hi, Apo.
13:41:39  <PublicServer> <Apoptyzm> hi
13:41:49  <PublicServer> <Apoptyzm> pl?
13:41:56  <PublicServer> <Mazur> Absolutely.
13:41:58  <PublicServer> <Apoptyzm> [;
13:42:21  <PublicServer> <Mazur> The [] are meant to be |, I assume.
13:42:48  <PublicServer> <Apoptyzm> -> (;
13:42:51  <PublicServer> <Mazur> No, inetger part, different function.
13:43:50  <PublicServer> <Mazur> Anyway, that was just a bit of mathematical fun.
13:44:34  <PublicServer> <Mazur> And chemistry.
13:44:42  <PublicServer> <Apoptyzm> i dotn know waht youre talking about ;o
13:44:52  <PublicServer> <Mazur> The Voting Board.
13:44:58  <PublicServer> <Mazur> Where you found [pi].
13:45:06  <PublicServer> <Apoptyzm> no
13:45:21  <PublicServer> <Mazur> Sign list, then, saame thing.
13:45:26  <PublicServer> <Apoptyzm> i was asking if maybe you are from poland cause of your name
13:45:32  <PublicServer> <Mazur> Oh.
13:45:35  <PublicServer> <Mazur> No, I am not.
13:46:05  <PublicServer> <Mazur> I made this name up somewhere in the early eighties,for  playing AD&D.
13:46:12  <PublicServer> <Apoptyzm> xd
13:46:47  <PublicServer> <Apoptyzm> theres land called mazury ;]
13:46:54  <PublicServer> <Mazur> The the character got killed, and I started using it in my first online game.
13:46:58  <PublicServer> <Mazur> I know.
13:47:26  <PublicServer> <Apoptyzm> i havent played ad&d for years
13:47:56  <PublicServer> <Mazur> Oh, you said pl, not pi.
13:48:02  <PublicServer> <Mazur> I see.
13:48:08  <PublicServer> <Apoptyzm> yup
13:48:36  <PublicServer> <Mazur> I haven't played it either.
13:56:58  <Tray> !password
13:56:58  <PublicServer> Tray: harped
13:57:14  <PublicServer> *** Tray joined the game
14:00:38  <PublicServer> <Apoptyzm> is there something to do?
14:01:01  <PublicServer> <Mazur> No outstanding problems, I think.
14:01:11  <PublicServer> <Apoptyzm> why dont you add more trains : >
14:01:29  <PublicServer> <Mazur> So it's finding places that _need_ more trains.
14:02:27  <PublicServer> <Tray> there're many industries with transportrating less than 50
14:02:33  <PublicServer> <Apoptyzm> also you dont want to transport goods at all?
14:03:13  <PublicServer> <Mazur> We do transport goods, Cow goods, Wood goods, Grain Goods,
14:03:20  <PublicServer> <Apoptyzm> lol
14:03:28  <PublicServer> <Mazur> And steel, just not Steel Goods.
14:04:47  <PublicServer> <Apoptyzm> they would use some new trains
14:05:04  <PublicServer> <Apoptyzm> theres like 2k cow goods in station
14:05:10  <PublicServer> <Tray> the iron drop entry jams
14:06:04  <PublicServer> <Tray> so if you want to do something you could add something more advanced 3->4
14:06:14  <PublicServer> <Mazur> Can never clog long...
14:07:08  <PublicServer> <Tray> I don#t say it's a big problem, but it remains an issue.
14:08:56  <PublicServer> <Apoptyzm> what about building steel goods pickup?
14:09:42  <PublicServer> <Tray> not planed.
14:10:16  <PublicServer> <Mazur> There are 4 drop points for secondaries planned.
14:11:54  <PublicServer> <Mazur> Now why did Vinnie add a block signal at the steel pickup entry approaches?
14:12:34  <PublicServer> *** Tray has left the game (leaving)
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14:23:03  <Vinnie_nl> !password
14:23:03  <PublicServer> Vinnie_nl: crazed
14:23:23  <PublicServer> *** Vinnie joined the game
14:23:26  <PublicServer> <Vinnie> hello people
14:24:32  <PublicServer> <Mazur> Vin-Grand-CrĂș!
14:25:06  <PublicServer> <Vinnie> Vin fondou?
14:25:32  <PublicServer> <Mazur> Ah, one of my favourite dishes.
14:26:06  <PublicServer> <Mazur> Anyway, Steel pickup.
14:26:46  <PublicServer> <Mazur> You put a block signal between the combo signals and the two-way exit signals.  TRains keep having to wait there, while other platforms are free.
14:26:57  <PublicServer> <Vinnie> yeah i understand
14:27:59  <PublicServer> <Vinnie> it is slow
14:28:51  <PublicServer> <Mazur> Anyway, feel free to remove my sign once you've ma de a decision.
14:29:05  <PublicServer> <Vinnie> you fixed it
14:29:17  <PublicServer> <Mazur> No, I left hte block signals where they are.
14:29:51  <PublicServer> <Mazur> For you to decide whether your idea was better than removing them, or not.
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14:30:43  <PublicServer> <Mazur> That's eloquent.
14:31:34  <PublicServer> <Mazur> Tray remarked, that the IRON DROP entry sometimes clogs a bit, so I left a sign.
14:32:09  <PublicServer> <Vinnie> it is quite busy indeed
14:33:07  <PublicServer> <Mazur> He suggested a 4-> 3.
14:33:33  <PublicServer> <Vinnie> i made some pre-signals for now
14:33:39  <PublicServer> <Vinnie> the split was wrong
14:34:34  <PublicServer> <Mazur> Other than that, I'm just adding trains a bit.
14:35:36  <PublicServer> *** Spike joined the game
14:35:48  <PublicServer> <Mazur> And praying I stop before I block up a primary
14:36:34  <PublicServer> <Vinnie> BBH 02 merger :)
14:36:37  <PublicServer> <Vinnie> i still like it
14:37:06  <PublicServer> <Mazur> Oh, tjhe really big oe.
14:37:24  <PublicServer> <Mazur> Yeah, it's nice.
14:37:46  <PublicServer> *** Spike has joined company #1
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14:54:22  <PublicServer> *** Game paused (number of players)
14:55:00  <PublicServer> <Vinnie> Should i join again. I am just waiting for a ML to break
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15:19:03  <PublicServer> <Mazur> Watching the news, so not really.
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15:43:13  <PublicServer> <Mazur> Lo.
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15:43:34  <TWerkhoven> eya
15:45:03  <MDGrein> !dl win32
15:45:03  <PublicServer> MDGrein: http://binaries.openttd.org/nightlies/trunk/r23321/openttd-trunk-r23321-windows-win32.zip
15:46:58  <MDGrein> !password
15:46:58  <PublicServer> MDGrein: orgies
15:47:06  <PublicServer> *** Game still paused (number of players)
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15:47:56  <PublicServer> <Mazur> Lo.
15:49:54  <PublicServer> <MDGrein> ello
15:56:21  <PublicServer> <Mazur> Whoa, a priomary with only two trains, who'd have thought.
15:56:52  <PublicServer> <Mazur> Unless of course someone crashed a third one.
15:57:07  <dlr365> !password
15:57:07  <PublicServer> dlr365: orgies
15:57:18  <PublicServer> <MDGrein> surtainly room for improvement
15:57:19  <PublicServer> *** dlr365 joined the game
15:57:34  <PublicServer> <Mazur> Certainly.
15:57:38  <PublicServer> <Mazur> Hi, dlr365.
15:57:42  <PublicServer> <dlr365> hullos
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16:06:07  <PublicServer> <Mazur> Jammed steel PU exit.
16:07:10  <PublicServer> <Mazur> Well, not relly, but it's getting slow.
16:09:01  <PublicServer> <Mazur> BBH 05 starts jamming.
16:09:07  <PublicServer> <Mazur> 06, i mean.
16:10:09  <PublicServer> <dlr365> i think the whole of the steep PU circle needs a 4th line
16:10:19  <PublicServer> <dlr365> BBH01 is backing up
16:10:37  <PublicServer> <dlr365> steel* not steep
16:11:01  <PublicServer> <Mazur> PU->DROP, yes.
16:12:45  <PublicServer> *** 0DM joined the game
16:12:48  <PublicServer> <Mazur> 0DM!
16:12:52  <PublicServer> <Mazur> Wb.
16:13:02  <PublicServer> <Vinnie> i hear a jam
16:13:04  <PublicServer> <Vinnie> :)
16:13:07  <PublicServer> <Mazur> More than one.
16:13:13  <PublicServer> <0DM> yoho
16:13:20  <PublicServer> <Vinnie> hey
16:13:26  <PublicServer> <Mazur> Got three points to improve.
16:14:12  <PublicServer> <Mazur> 4->3 at STEEL PU, 4th from STEEL PU to BBH 04, and 4th from 06 to DROP.
16:14:35  <PublicServer> <Mazur> And rebuild of Pickup entrance for 3 lines.
16:14:54  <PublicServer> <Vinnie> so basicly the whole iron drop circle a 4th?
16:15:00  <PublicServer> <dlr365> yeah
16:15:02  <PublicServer> <Mazur> Yes.
16:15:36  <PublicServer> <Mazur> At least, that would be my suggestion.
16:17:07  <PublicServer> <Vinnie> BBH 04 two 4 > 3 mergers after the split?
16:17:10  <PublicServer> <Mazur> Or if one is lazy, one could simply make the pickup 4 lines, scrap hte merger.
16:17:30  <PublicServer> <Mazur> No, 4->3 at the pikcup entrance.
16:17:35  <PublicServer> <Vinnie> you mean drop. pickup should be balanced
16:18:09  <PublicServer> <Mazur> Iron drop and steel pickup.
16:18:15  <PublicServer> <Mazur> Entrance is jamming.
16:18:25  <PublicServer> <Mazur> At the 4->2.
16:18:56  <PublicServer> <Mazur> Oh, 3->2.
16:19:00  <PublicServer> <Vinnie> lets show the easy fix and then some dinner
16:19:09  <PublicServer> *** Vinnie has joined company #1
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16:19:26  <PublicServer> <dlr365> be back in  a few
16:20:18  <PublicServer> <Vinnie> hmm
16:20:40  <PublicServer> <Mazur> Which definition of "easy" was this?
16:20:46  <PublicServer> <Mazur> :-|
16:21:20  <PublicServer> <Vinnie> the one where i cant bild with a touchpad on my laptop
16:21:23  <PublicServer> <Vinnie> build
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16:28:06  <PublicServer> <Vinnie> to short :(
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16:30:36  <PublicServer> <Mazur> You realise you can fix the direction of tracks with your number pad, right?
16:30:54  <PublicServer> <Mazur> Helps e building on my lappie.
16:31:05  <PublicServer> <Mazur> me
16:31:07  <PublicServer> <Vinnie> i only use a not 1234
16:31:31  <PublicServer> <Mazur> 5, a, what's hte diff.
16:31:37  <PublicServer> <Mazur> :-)
16:34:57  <PublicServer> <Vinnie> that should help
16:36:15  <PublicServer> <Mazur> Well, waiting steel has gone back down.
16:36:45  <PublicServer> <Mazur> Nearly gone, as a matter of fact.
16:37:07  <PublicServer> <Mazur> Making hte other issues less important.
16:37:45  <PublicServer> <Vinnie> the drop needs some expansion later today
16:39:15  <dlr365> could I get rid of SLH08 and move those 3 industries to SLH01? giving more room for BBH01...
16:39:37  <PublicServer> <Mazur> Mu HUB!
16:39:43  <PublicServer> <Mazur> My HUB!  I mean.
16:39:57  <PublicServer> <Mazur> Oh, jammed.
16:40:01  <PublicServer> <dlr365> yeah.
16:40:11  <PublicServer> <Mazur> I don;t see why not.
16:40:33  <PublicServer> <dlr365> k. i'll do that once im done feeding my baby
16:40:35  <PublicServer> <Mazur> They should have gone there in the first place.
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16:49:03  <PublicServer> <dlr365> :P
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17:16:47  <PublicServer> <MDGrein> Trainlimit hit
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17:19:50  <PublicServer> <Mazur> Took us long enough.
17:20:05  <PublicServer> <MDGrein> yeah
17:20:12  <PublicServer> * Mazur sings {Trainlimit, baby, one more time!}
17:20:44  <PublicServer> <MDGrein> :)
17:21:10  <PublicServer> <Mazur> Ah, good, I got a grin again.
17:21:12  <PublicServer> <MDGrein> feels like this network layout requires more work in order to upgrade then the "usual" stuff
17:22:02  <PublicServer> <Mazur> It's just that the first jam is the signal of a series of jams, each one you solve moves it to the next weak link in the chain.
17:22:45  <PublicServer> <Mazur> Other networks have more different train schedules, probably.
17:22:55  <PublicServer> <MDGrein> that to, and this chain is quite large with 8 bbhs
17:23:10  <PublicServer> <Mazur> Oh, time to watch some mindless drivel on the TV.
17:23:16  <PublicServer> *** Mazur has joined spectators
17:23:16  <PublicServer> <MDGrein> enjoy
17:23:18  <PublicServer> <Mazur> Laterz.
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18:58:45  <MDGrein> has anyone tried the ProgSigs (Programmable Signals) patch?
19:18:18  <Mazur> Many have, but not I.
19:22:57  <MDGrein> darnit
19:24:44  <MDGrein> if they were to add a few conditions it would do a world of diffrence, amount of waiting cargo at a station, would completely change how SRNWs look and make them more viable.
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19:33:16  <Mazur> I would not know, I have not tried them and don;t know what they can do.
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19:34:11  <MDGrein> according to the forumpost they can only change depending on the state of other signals and not the state of general "stuff"
19:34:25  <MDGrein> Havn't got the slightest asto how I could test them out myself though
19:34:41  <Mazur> Make a private game.
19:35:05  <MDGrein> that part I get, but how does one apply the patch
19:35:20  <Mazur> patch a copy of ottd in a separate location, and run that binary only from there.
19:36:17  <MDGrein> I've got to compile it somehow I guess.
19:36:24  <Mazur> Oh, download the source in some way.
19:36:28  <Mazur> And inded.
19:36:30  <Mazur> indeed.
19:37:02  <Mazur> I think ottd uses git.
19:37:18  <MDGrein> That i have concluded aswell
19:37:33  <MDGrein> and there is a .diff file in the thread
19:38:36  <MDGrein> but it's well over a year old...
19:39:18  <MDGrein> idea -> scrapped...
19:40:00  <V453000> imo programmable signals are ... a nice idea, but in the end the current way how to make logic is much nicer as you can actually see what signal is connected to which
19:40:34  <V453000> it is in chillcore patchpack btw
19:42:35  <MDGrein> perhaps if there was some sort of buildable wire required in order for it to work? yes it's perhaps not the best plan but I really think they would add to the game.
19:43:40  <PublicServer> *** Game still paused (number of players)
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19:43:51  <PublicServer> <mfb> hi
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19:44:02  <MDGrein> lo
19:46:43  <PublicServer> <mfb> wtf
19:46:49  <PublicServer> <mfb> who broke the 5th at BBH07
19:47:03  <PublicServer> <mfb> that is wrong in so many ways...
20:07:12  <PublicServer> <mfb> wtf
20:07:16  <PublicServer> <mfb> factory at SLH16
20:08:39  <mfb-> !unpause
20:08:39  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
20:08:41  <PublicServer> *** Game unpaused (number of players)
20:09:02  <mfb-> !auto
20:09:02  <PublicServer> *** mfb- has enabled autopause mode.
20:09:04  <PublicServer> *** Game paused (number of players)
20:29:32  <Vinnie_nl> !password
20:29:32  <PublicServer> Vinnie_nl: whirls
20:29:41  <PublicServer> *** Game still paused (number of players)
20:29:43  <PublicServer> <Vinnie> hey
20:29:43  <PublicServer> *** Vinnie joined the game
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20:29:47  <PublicServer> *** Game unpaused (number of players)
20:30:24  <PublicServer> <Vinnie> mfb it is unpaused if you want to know
20:31:22  <PublicServer> <mfb> interesting ideas at steel drop
20:32:04  <PublicServer> <mfb> and I know who will love BBH08
20:34:14  <PublicServer> <Vinnie> that is planned because BBH06 has 7 lines in and 6 lines out?
20:34:37  <PublicServer> <mfb> see "!jamming"
20:35:15  <PublicServer> <Vinnie> steel pickup circle also needs a 4th
20:38:02  <PublicServer> <Vinnie> not needed there mfb\
20:38:17  <PublicServer> <mfb> ah, that side
20:42:43  <PublicServer> <Vinnie> mfb are you building something now?
20:44:44  <mfb-> no
20:45:19  <PublicServer> *** Mazur has joined company #1
20:45:39  <PublicServer> <mfb> hmm
20:45:46  <PublicServer> <mfb> that is a tunnek
20:45:47  <PublicServer> <Mazur> Ah, you went with the other idea.
20:46:13  <PublicServer> <mfb> hard to see the signals at all there
20:46:49  <PublicServer> <Vinnie> also a CL2 now
20:47:29  <PublicServer> <mfb> wah
20:48:05  <PublicServer> <mfb> like that?
20:48:15  <PublicServer> <Vinnie> almost
20:48:22  <PublicServer> <Vinnie> 1 link missing
20:48:32  <PublicServer> <mfb> hmm
20:48:36  <Mazur> http://www.youtube.com/watch?v=sDCP4UeXgw8
20:48:37  <Webster> Title: George Harrison - Wah-wah - The Concert For Bangladesh - YouTube (at www.youtube.com)
20:48:48  <PublicServer> <mfb> move the line by 1 tile?
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20:50:07  <PublicServer> <Vinnie> i like it
20:50:13  <PublicServer> <mfb> temporary line fail :D
20:50:41  <PublicServer> <Mazur> You guys still at 06?
20:50:47  <PublicServer> <mfb> steel drop exit
20:50:49  <PublicServer> <Vinnie> steel drop
20:50:59  <PublicServer> <Mazur> Ah, ok.
20:52:07  <PublicServer> <Vinnie> \
20:52:18  <PublicServer> <mfb> disconnected
20:52:20  <PublicServer> <Vinnie> how to do this part :(
20:52:20  <PublicServer> <Mazur> Lengthen those bridges for you, Sir?
20:52:38  <PublicServer> <mfb> ?
20:52:44  <PublicServer> <Mazur> NE to SW?
20:52:56  <PublicServer> <mfb> ah
20:53:10  <PublicServer> <mfb> no idea how vinnie plans to do it
20:53:20  <PublicServer> <Vinnie> how is it my project now
20:53:28  <PublicServer> <Mazur> Nor do I, which is why I asked.
20:53:30  <PublicServer> <mfb> your merger :p
20:53:40  <PublicServer> <Vinnie> iyt is crap
20:53:47  <PublicServer> <Vinnie> it needs prio's for the bad acceleration
20:53:49  <PublicServer> <Mazur> Ys yt?
20:53:55  <PublicServer> <mfb> actually, your mergerS
20:54:13  <PublicServer> <Vinnie> yes both mine :)
20:54:19  <PublicServer> <Vinnie> alot in this game is mine
20:54:53  <PublicServer> <Mazur> Iron mine, coal mine, grain maine, cow mine.
20:55:19  <PublicServer> <mfb> I hope the latter one is not an underground mine
20:55:39  <PublicServer> <Mazur> Nope, it's in the air, floating from balloons.
20:55:49  <PublicServer> <mfb> interesting
20:57:47  <PublicServer> <Mazur> Btw, I had to work very hard for you to make it fail again, Vinnie.
20:57:58  <PublicServer> <Vinnie> yeah 100 trains more :P
20:58:21  <PublicServer> <Mazur> Don't think I added all of those myself, but many, yes.
21:05:56  <PublicServer> <Vinnie> that wasrather easy
21:06:06  <PublicServer> <mfb> nice
21:06:33  <PublicServer> <Vinnie> i say redo the other one since it is slow atm
21:09:20  <PublicServer> <Vinnie> you want to build the other one?
21:09:26  <PublicServer> <mfb> no ;)
21:09:45  <PublicServer> <Vinnie> then go to stage finalizing :P
21:10:55  <PublicServer> <mfb> hmm
21:11:06  <PublicServer> <mfb> maybe later
21:11:52  <PublicServer> <Mazur> I was wondering about why not connect the start of that fourth line to the steel drop at !jamming.
21:12:38  <PublicServer> <Vinnie> because the end of 4th is unbalanced
21:13:21  <PublicServer> <Vinnie> Mazur can you make a merger?
21:13:27  <PublicServer> <mfb> because the 4th is not really connected at all
21:13:53  <PublicServer> <Mazur> Given a week to finish it in, yes, Vin.
21:14:07  <PublicServer> <Vinnie> might need a new upgrade in that week
21:14:17  <PublicServer> <Mazur> My point.
21:15:43  <PublicServer> <Vinnie> i would do it if i am allowed to kill the merger
21:15:53  <PublicServer> <Vinnie> will make a tiny jam
21:15:59  <PublicServer> <mfb> where is the problem
21:16:21  <PublicServer> <mfb> I can move the mines if that helps
21:16:32  <PublicServer> <Vinnie> the mines are no problem
21:16:43  <PublicServer> <mfb> gives some tiles
21:16:45  <PublicServer> <Vinnie> the current merger design is the problem
21:17:07  <PublicServer> <Vinnie> now we have 30 tiles
21:17:09  <PublicServer> <Vinnie> should be enough
21:17:28  <PublicServer> <mfb> +450m
21:18:15  <PublicServer> <Vinnie> you want the merger on the flat part?
21:18:28  <PublicServer> <mfb> I don't want anything
21:18:33  <PublicServer> <Mazur> Nor I.
21:18:51  <PublicServer> <mfb> just mentioned it, as it makes some designs a bit more tricky
21:18:54  <PublicServer> <Mazur> I make no demands other than being allowed to play.
21:19:12  <PublicServer> <Vinnie> mfb you know a good design for pre-accelerated join
21:19:22  <PublicServer> <Mazur> And to make jokes.
21:19:32  <PublicServer> <mfb> hmm
21:19:34  <PublicServer> <Vinnie> then we could double the join uphill so it will not jam
21:19:45  <PublicServer> <mfb> I tested an interesting concept in an e-rail game
21:19:51  <PublicServer> <mfb> which should work for maglev
21:20:17  <PublicServer> <Vinnie> or we use sloped climbing
21:20:59  <PublicServer> <Vinnie> will give 1 tile climbing a slope instead of 3
21:21:05  <PublicServer> <mfb> the idea is that an incoming train can overtake
21:21:25  <PublicServer> <Mazur> the joining train.
21:21:29  <PublicServer> <mfb> no idea if/how that would work
21:22:00  <PublicServer> <Mazur> Great in conception, though.
21:22:02  <PublicServer> <Vinnie> will the diagonals behave like a SML or are they for prio
21:22:16  <PublicServer> <mfb> they are for fast ML trains reaching a slow joined train
21:22:32  <PublicServer> <Vinnie> interesting
21:22:58  <PublicServer> <Vinnie> however never used since you need really slow acceleration for that to work
21:23:12  <PublicServer> <mfb> maglev3 can do that I think
21:23:54  <PublicServer> <Vinnie> fullspeed in ~ 12 tiles
21:24:08  <PublicServer> <mfb> where the ML train can do ~24
21:24:11  <PublicServer> <Vinnie> no slopes that would be
21:24:12  <PublicServer> <mfb> well maybe ~20
21:24:46  <PublicServer> <mfb> hmm.. needs a shorter prio
21:25:00  <mfb-> !rcon set max_trains 1510
21:25:08  <PublicServer> <Vinnie> it needs sync
21:26:18  <PublicServer> <mfb> :/
21:27:46  <PublicServer> <Vinnie> orders
21:27:52  <PublicServer> <mfb> ok... nice idea, but does not work
21:28:10  <PublicServer> <mfb> the joining train would need an additional detour
21:30:00  <PublicServer> <mfb> actually, the lines are a bit useless like that
21:31:57  <PublicServer> <mfb> just a shifted prio now
21:32:23  <PublicServer> <Vinnie> yes that works, but only when you have a stoped train and calculate the prio compared to the acceleration. With a train already at spead it breaks
21:32:29  <PublicServer> <Vinnie> *speed
21:32:31  <PublicServer> <mfb> I know
21:32:41  <PublicServer> <mfb> well, it does not break
21:32:43  <PublicServer> <mfb> it slows down
21:33:58  <PublicServer> <mfb> but you can add a fail-safe shifter in front of that
21:34:04  <PublicServer> <Vinnie> lets do the original simple mergers like we have now :)
21:34:06  <PublicServer> <mfb> in that case, trains do stop
21:34:09  <PublicServer> <mfb> :D
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21:34:37  <PublicServer> <Mazur> Ah, you're trying my idea.
21:36:11  <PublicServer> <Mazur> Which I hadn;t mentioned, I know, but I still had it.
21:36:25  <PublicServer> <mfb> the idea is not new
21:36:47  <PublicServer> <Mazur> Nor am I.
21:36:51  <PublicServer> <mfb> :p
21:37:17  <PublicServer> *** Mazur has joined spectators
21:37:29  <PublicServer> <Mazur> Dinner to make, dinner to eat.
21:37:48  <PublicServer> <mfb> do you work on anything, Vinnie?
21:37:59  <PublicServer> <Vinnie> i am preparing yes
21:38:02  <PublicServer> <mfb> ok
21:38:04  <PublicServer> <Vinnie> you want to leave?
21:38:26  <PublicServer> <mfb> no
21:38:33  <PublicServer> <mfb> but maybe joined spectators
21:38:43  <PublicServer> <Vinnie> oke do that
21:38:49  <PublicServer> <Vinnie> will continue tomorrow
21:39:11  <PublicServer> *** Vinnie has joined spectators
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21:39:19  <PublicServer> <Vinnie> need to do other stuff anyway
21:49:12  <PublicServer> *** Vinnie has left the game (leaving)
21:49:20  <Vinnie_nl> goodnight
21:50:07  <mfb-> good night
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22:38:43  <pryot> !download
22:38:43  <PublicServer> pryot: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
22:38:43  <PublicServer> pryot: http://www.openttd.org/en/download-trunk/r23321
22:40:57  <pryot> !password
22:40:57  <PublicServer> pryot: howled
22:41:33  <PublicServer> *** Game still paused (number of players)
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