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Log for #openttdcoop on 6th December 2011:
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00:07:39  *** sla_ro|master has quit IRC
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01:41:16  <Sylf> !password
01:41:16  <PublicServer> Sylf: roomed
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02:28:55  <nicfer> !download
02:28:55  <PublicServer> nicfer: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
02:28:55  <PublicServer> nicfer: http://www.openttd.org/en/download-trunk/r23401
02:29:03  <nicfer> !download win64
02:29:03  <PublicServer> nicfer: http://binaries.openttd.org/nightlies/trunk/r23401/openttd-trunk-r23401-windows-win64.zip
02:29:29  <nicfer> where can I get the nogo server binaries?
02:30:28  <nicfer> it says that it uses version 'h6058373d-nogo' but I can't find that on the download site
02:53:40  <Sylf> nicfer, still looking for nogo?
02:53:57  <nicfer> yeagh
02:54:54  <Sylf> http://binaries.openttd.org/
02:55:08  <Sylf> From there, go to custom -> nogo
02:55:23  <Sylf> and get whichever version of nogo you want
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05:33:35  <PublicServer> Absolutis: you must be channel op to use genkey
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05:48:20  <Afdal> Hello again.
05:49:03  <Afdal> Could someone explain to me how depot pathfinding works?  I can never seem to get them to work if the track between them and the main line is greater than 8 tiles
05:49:32  <Afdal> Which sucks for realistic acceleration because long trains will just jam up the main track when servicing
05:49:44  <Absolutis> i think not yet, try later
05:49:56  <Absolutis> it's 5:49 GMT
05:50:22  <Afdal> Is it even possible to make servicing work with greater than 8 tiles off?
05:51:07  <Absolutis> hmm, turn off servicing and breakdowns?
05:51:21  <Afdal> No thanks.
05:52:05  <Afdal> Maybe this is the wrong place to ask about this
05:52:29  <Absolutis> yeah, kinda. We haven't played with breakdowns for a long time
05:53:39  <Afdal> There's this nice servicing center in PSG 140
05:53:50  <Afdal> But when you turn servicing on it actually barely works
05:54:04  <Afdal> Because most of the depots are more than 8 tiles off the main track
05:54:14  <Afdal> Erm, I mean PSG 131
05:55:24  <Afdal> I'll just take a picture
05:56:20  <Afdal> http://gyazo.com/2c4485d95b97a0ef03b2172d0f68c7f6
05:56:21  <Webster> Title: 2c4485d95b97a0ef03b2172d0f68c7f6.png (at gyazo.com)
06:03:33  <Absolutis> Well, it's actually not for that
06:04:01  <Absolutis> if some train has an error in its composition
06:04:08  <Absolutis> you send it to the depots
06:04:16  <Absolutis> and correct the error
06:04:23  <Absolutis> and you spawn train there
06:04:28  <Absolutis> trains*
06:06:26  <Afdal> It's not for servicing?
06:06:35  <Afdal> But it even says service center :(
06:07:06  <Absolutis> well, that's just a name
06:09:05  <Absolutis> So yeah, you can build a depot for example, next to a station.
06:09:26  <Absolutis> But when someone clicks an accidental "go to depot" trains go to that exact depot.
06:10:17  <Absolutis> Oh and yeah, if there is a train we want to remove, it will go to the service center.
06:16:20  <Absolutis> !fish
06:16:20  <PublicServer> Absolutis: Today's fish is a hungry piranha. Watch your fingers!
06:16:32  <PublicServer> *** Absolutis has left the game (leaving)
06:16:58  <Afdal> I imagine train replacement doesn't work with that setup though
06:17:10  <Afdal> Those longer trains never go to their depots
06:18:35  <Absolutis> Ah, they will, if ordered to service
06:18:39  <Absolutis> or depot
06:25:22  <Afdal> hmmm
06:25:38  <Afdal> The thing about putting it in orders though
06:25:46  <Afdal> Is you have to choose a specific depot
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06:31:28  <Afdal> Well that sucks
06:32:00  <Afdal> I wonder how hard it would be to simply update the pathfinding so trains can find depots more than 8 tiles away
06:32:16  <Afdal> Then it would be more accomodating for long trains
06:32:42  <Afdal> As it is now, longer and 6 or 7 tile trains don't work well with servicing
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06:32:49  <Afdal> than*
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07:19:50  <Absolutis> !pasword
07:19:53  <Absolutis> !password
07:19:53  <PublicServer> Absolutis: drones
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08:05:48  <Absolutis> hi hi
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08:54:46  <Absolutis> That is so true. The net's main language IS bad english.
08:54:51  <Absolutis> Also, i lost the game.
08:55:46  <Webster> 1 new tweet(s): openttdcoop New post: Logo Contest & Wiki rebuild http://t.co/Kb981HE4, 35 seconds ago via #openttdcoop Blog. (143976747245912064)
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09:03:43  <Webster> 1 new tweet(s): openttdcoop Post Edited: Logo Contest & Wiki rebuild http://t.co/Kb981HE4, 1 minute ago via #openttdcoop Blog. (143978463731253248)
09:05:47  <Webster> Latest update from blog: Logo Contest & Wiki rebuild <http://blog.openttdcoop.org/2011/12/06/logo-contest-wiki-rebuild/>
09:47:22  <PublicServer> *** Absolutis has left the game (leaving)
09:47:40  <MDGrein> !password
09:47:40  <PublicServer> MDGrein: drones
09:47:45  <PublicServer> *** Game still paused (number of players)
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09:51:34  <Absolutis> !password
09:51:35  <PublicServer> Absolutis: drones
09:51:53  <PublicServer> *** Game still paused (number of players)
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09:51:57  <PublicServer> *** Absolutis joined the game
09:52:00  <PublicServer> <Absolutis> hi hi
09:52:11  <PublicServer> <Absolutis> looks like v453 is gonna win
09:52:21  <PublicServer> <MDGrein> sure does
09:52:44  <PublicServer> <MDGrein> I was in the mood for a logic network game
09:52:45  <Absolutis> @logs
09:53:30  <PublicServer> <Absolutis> you can build an SRS or split with flipflops anyway, with ICE&Sbahn game
09:54:32  <PublicServer> <MDGrein> That's true :)
09:54:50  <PublicServer> <Absolutis> oh, SRS= Self Regulating SBahn
09:56:00  <PublicServer> <MDGrein> ah :)
09:56:58  <PublicServer> <Absolutis> phooh, these snaky coasts are tiring to rail
09:57:17  <PublicServer> <MDGrein> :P
09:57:36  <PublicServer> <Absolutis> i just got an idea
09:57:52  <PublicServer> <MDGrein> I'm closely observing the flip flop thingy and trying to make sense of it :)
09:58:28  <PublicServer> <MDGrein> what sorta idea? :)
09:58:38  <PublicServer> <Absolutis> for the SBahn at Sea Monster Island, ill probably do the maintrack circling the coas
09:58:42  <PublicServer> <Absolutis> coast
09:59:30  <PublicServer> <MDGrein> that will proally look nice
10:01:09  <PublicServer> <Absolutis> and take up minimium space for town buildings
10:01:39  <PublicServer> <MDGrein> yeah, monster island will be all skyscrapers :)
10:02:39  <PublicServer> <Absolutis> hmm, what about slow, high capacity trains so i could do CL1
10:03:30  <PublicServer> <Absolutis> maybe OSCar
10:03:42  <V453000> !password
10:03:42  <PublicServer> V453000: payoff
10:04:04  <PublicServer> <Absolutis> or a metro train
10:04:30  <PublicServer> <MDGrein> sounds reasonable in my ears
10:04:38  <PublicServer> <Absolutis> nah, OSCar looks nicer
10:05:15  <PublicServer> <Absolutis> or TVG POS V150 >:D
10:05:18  <PublicServer> *** V453000 joined the game
10:05:19  <PublicServer> <V453000> hi gyts
10:05:21  <PublicServer> <Absolutis> hi
10:05:21  <PublicServer> <V453000> guys
10:06:16  <PublicServer> <MDGrein> oops
10:06:22  <PublicServer> <MDGrein> hi V
10:06:44  <PublicServer> <Absolutis> so yeah V, your plan is prolly winning
10:06:55  <PublicServer> <V453000> looks like it
10:07:17  <PublicServer> <V453000> I guess there is no point in further waiting, if you want to start building now ... I have could hours of time now
10:08:12  <PublicServer> <V453000> btw why are there rails around coasts :D
10:08:18  <PublicServer> <Absolutis> i was bored
10:08:23  <PublicServer> <V453000> .. :)
10:08:33  <PublicServer> <Absolutis> and no harm in those, either
10:08:41  <PublicServer> *** 0DM joined the game
10:08:43  <PublicServer> <V453000> well it is ugly
10:08:49  <PublicServer> <Absolutis> you think so?
10:08:52  <PublicServer> <MDGrein> I find it somewhat funny looking :)
10:09:00  <V453000> @stage Building
10:09:00  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG221 (r23401) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
10:09:10  <PublicServer> <V453000> lets do something useful :)
10:09:48  <PublicServer> <V453000> oh, by the way, there still is either metro or the TurboBus for CL1 networks :p
10:10:34  <PublicServer> <0DM> yay cl1:P
10:10:48  <PublicServer> <0DM> ill join in later, need to go to the shops first:)
10:11:39  <PublicServer> *** 0DM has left the game (leaving)
10:12:12  <PublicServer> <Absolutis> i wanna use OSCar for that network
10:12:20  <PublicServer> <V453000> np np :)
10:12:51  <PublicServer> <Absolutis> that does not lose much speed in slow curves and is relatively high capacity
10:13:05  <PublicServer> <V453000> high capacity should be useful
10:14:15  <PublicServer> <V453000> ha, the chimaera isnt too fast for bridges :)
10:33:51  <PublicServer> <V453000> why 3 tile reverser Absolutis? :)
10:33:58  <PublicServer> <Absolutis> the path sig
10:34:06  <PublicServer> <V453000> you dont even need that signal
10:34:13  <PublicServer> <Absolutis> don't i?
10:34:17  <PublicServer> <V453000> sure not
10:34:45  <PublicServer> <Absolutis> if there's a train waiting on the wood platforms, don't the trains reversing crash on it without that?
10:35:00  <PublicServer> <V453000> train cant crash on their own, almost
10:35:15  <PublicServer> <V453000> and no, the path is reversed only behind the platform
10:35:17  <PublicServer> <Absolutis> without mixing block and path sigs
10:35:19  <PublicServer> <V453000> try it
10:35:27  <PublicServer> <V453000> you will see later anyway
10:35:45  <PublicServer> <V453000> who is building the ML? MDGrein?
10:36:03  <PublicServer> <MDGrein> yes
10:36:17  <PublicServer> <V453000> see bbh signs
10:36:47  <PublicServer> <V453000> oh wait there isnt expected a BBH
10:36:49  <PublicServer> <V453000> MSH then
10:37:05  <PublicServer> <V453000> still should be as the canals go
10:37:08  <PublicServer> <V453000> so we save lowland space
10:37:32  <PublicServer> <MDGrein> rgr
10:42:55  <PublicServer> <V453000> also see !CL TEST
10:43:05  <PublicServer> <V453000> it isnt too important, but good to know
10:44:08  <PublicServer> <V453000> ML should probably keep CL4 in those spots
10:44:15  <PublicServer> <V453000> maybe not even needed, not sure
10:44:25  <PublicServer> <V453000> the slowdown is minimal
10:46:47  <PublicServer> <Absolutis> hmm, is senbury east needed?
10:46:53  <PublicServer> <Absolutis> prolly no
10:46:59  <PublicServer> <V453000> :d
10:47:17  <PublicServer> <Absolutis> i'm building that SBahn, after all
10:47:56  <PublicServer> <MDGrein> silly hill....
10:48:58  <PublicServer> <V453000> right, this half of ML is done
10:49:40  <PublicServer> <V453000> the other half if more obvious with the hills
10:49:47  <PublicServer> <V453000> just make a ring around runthill basically
10:50:33  <PublicServer> <MDGrein> a ring around runthill <- sounds very funny for a swedish individual
10:50:47  <PublicServer> <MDGrein> since "runt" is around :)
10:50:47  <PublicServer> <V453000> why so?
10:50:50  <PublicServer> <V453000> oh :)
10:51:00  <PublicServer> <MDGrein> or circular
10:51:11  <PublicServer> <MDGrein> but you get the idea :)
10:51:41  <PublicServer> <V453000> sure thing :)
10:52:31  <PublicServer> <V453000> I will start inhabiting Franford
10:52:33  <PublicServer> <Absolutis> rright, only one station left to connect
10:53:50  <PublicServer> <Absolutis> done
10:55:08  <PublicServer> *** 0DM joined the game
10:55:48  <PublicServer> <V453000> hi ODM :p
10:55:56  <PublicServer> <0DM> yo
10:56:26  <PublicServer> <Absolutis> That's a goood sea monster.
10:56:56  <PublicServer> <Absolutis> Not the most efficient SBahn, but pretty much space for buildings
10:57:19  <PublicServer> <MDGrein> howcome ML around franford is LL_RR and around runthill it will just be RR?
10:57:41  <PublicServer> <V453000> because it is wrong? :)
10:57:49  <PublicServer> <MDGrein> I donno :)
10:58:07  <PublicServer> <Absolutis> 2 way rings, so it is
10:58:09  <PublicServer> <V453000> well, look whether there shouldnt be a second BBH somehwhere :p
10:58:31  <PublicServer> <MDGrein> aha!
10:58:49  <PublicServer> <MDGrein> got me all compussled there for a while...
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11:02:56  <PublicServer> <Absolutis> SBahn done
11:09:22  <PublicServer> <Absolutis> uh oh, the train orders are harder
11:09:26  <PublicServer> <Absolutis> than i thought
11:09:36  <PublicServer> <V453000> how come?
11:10:58  <PublicServer> <V453000> same like for normal Sbahn
11:11:01  <PublicServer> <V453000> just with minor differences
11:11:11  <PublicServer> <0DM> hmm what town should i go for..
11:11:17  <PublicServer> <Absolutis> the trains must unload to ALL stations, not just one right?
11:11:31  <PublicServer> <V453000> depends really
11:11:41  <PublicServer> <0DM> someone pick a town for me!:P
11:11:47  <PublicServer> <V453000> the train should unload at the station it has unloaded
11:11:50  <PublicServer> <Absolutis> druningley market
11:13:36  <PublicServer> <Absolutis> hmm, what system would be best,,,,
11:13:50  <PublicServer> <V453000> any
11:13:52  <PublicServer> <V453000> even srnw works
11:14:23  <PublicServer> <Absolutis> hmm, asynchronous SRNW?
11:14:38  <PublicServer> <Absolutis> the one we used in 208
11:14:56  <PublicServer> <V453000> that is synchronous isnt it
11:16:02  <PublicServer> <Absolutis> that one i build near LNB
11:16:09  <PublicServer> <Absolutis> laningbury
11:16:31  <PublicServer> <V453000> I dont think using dummy trains is a clever idea for Sbahns, especially not in this game
11:16:37  <PublicServer> <V453000> full load might not be the best idea here
11:16:56  <PublicServer> <Absolutis> hmm, what about... separate trains for load and unload?
11:17:14  <PublicServer> <V453000> that is kinda boring, isnt it :)
11:17:20  <PublicServer> <Absolutis> no, nah, that is not really usable with that transfer
11:19:02  <PublicServer> <Absolutis> trains ordered to 1 station?
11:21:52  <PublicServer> <Absolutis> the order dilemma is pretty hard, sometimes
11:22:03  <PublicServer> <0DM> im making the worst s-bahn in history:D
11:22:18  <PublicServer> <V453000> ODM: challenge? :D
11:22:44  <PublicServer> <Absolutis> Hmm, should we use city codes?
11:22:46  <PublicServer> <0DM> what, you want tos ee if your shit sbahn can be shitter than my sbahn?:p
11:23:00  <PublicServer> <Absolutis> like FFC instead of Franford City
11:23:00  <PublicServer> <V453000> yes :D
11:23:14  <PublicServer> <0DM> so gonna win that
11:23:16  <PublicServer> <V453000> Absolutis: yeah, would be useful
11:24:23  <PublicServer> <MDGrein> I'm off, c ya
11:24:26  <PublicServer> <V453000> ODM: do your worst but the worst station is mine :D
11:24:29  <PublicServer> <V453000> cya MDGrein
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11:32:10  <avaly> !download
11:32:10  <PublicServer> avaly: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
11:32:11  <PublicServer> avaly: http://www.openttd.org/en/download-trunk/r23401
11:37:39  <PublicServer> <Absolutis> so yeah, now, at my SBahn, when trains load >95% cargo at some station, go to transfer and unload/load at the next
11:38:20  <PublicServer> <Absolutis> done
11:38:36  <PublicServer> <0DM> love doing cl1, feels evil:P
11:38:43  <PublicServer> <V453000> :D
11:39:17  <PublicServer> <V453000> hmf
11:39:23  <PublicServer> <V453000> that MSH should have been closer to the BBH I guess
11:39:33  <PublicServer> <Absolutis> actually i just might use some of the metro trains
11:40:05  <PublicServer> <Absolutis> i can do shortcuts with the low CL
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11:47:57  <PublicServer> <Absolutis> hmm
11:48:19  <PublicServer> <Absolutis> just for the sea monster Sbahn, that transferstation is prolly enough
11:49:01  <PublicServer> <Absolutis> hmm, you COULD do it closer to shore if you didn't join the bridges, just all going straight to one platform
11:51:48  <Absolutis> !gap 2 12
11:51:48  <PublicServer> Absolutis: You need 3 tunnels/bridges for trainlength 2 and gap 12.
11:51:56  <PublicServer> <Absolutis> phew
11:55:46  <PublicServer> <0DM> i think im done with the sbahn and town layout
11:57:21  <avaly> !password
11:57:21  <PublicServer> avaly: edicts
11:57:46  <PublicServer> *** avaly joined the game
11:57:51  <PublicServer> <Absolutis> hi hi.
11:58:11  <PublicServer> <Absolutis> you new?
11:58:42  <avaly> hi. yeah, kinda of new
11:59:04  <avaly> just looking for now, to see how you guys designs networks
11:59:11  <PublicServer> <0DM> welcome then
12:00:48  <avaly> I'm curious as how you handle the train replacements when switching from rails to monorail or maglev
12:00:56  <PublicServer> <V453000> we dont
12:01:10  <PublicServer> <0DM> atleast almost never:P
12:01:10  <PublicServer> <V453000> but there are ways to do that
12:02:00  <PublicServer> *** Absolutis has left the game (connection lost)
12:02:05  <avaly> It seems almost impossible to me, if you have a network that connecting everything to everything :)
12:02:19  <PublicServer> <V453000> you just need system
12:03:05  <PublicServer> <0DM> crap
12:03:12  <PublicServer> <0DM> had the bulldoze instead of the tree tool...
12:03:23  <PublicServer> <V453000> :d
12:03:45  <PublicServer> <0DM> slight setback:p
12:05:28  <Absolutis> !password
12:05:28  <PublicServer> Absolutis: edicts
12:05:47  <PublicServer> *** Absolutis joined the game
12:06:11  <PublicServer> <V453000> meh not much creativity left for Sbahn, guess I will get food first
12:06:13  <PublicServer> *** V453000 has left the game (leaving)
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12:30:51  <PublicServer> <0DM> so currently we have 4 towns being worked on
12:30:54  <PublicServer> <0DM> thought would be more:P
12:31:44  <PublicServer> <Absolutis> nah, 2
12:32:03  <PublicServer> <0DM> aah youre done already:)
12:32:10  <PublicServer> <Absolutis> yep
12:32:24  <PublicServer> <0DM> i assume the chimears are cl3?
12:32:24  <PublicServer> <Absolutis> still some finetuning of the MSH thou
12:32:51  <PublicServer> <Absolutis> some double bridges here and there etc.
12:33:14  <PublicServer> <Absolutis> no, 3?
12:33:21  <PublicServer> <Absolutis> laningbury isn't really done
12:33:31  <PublicServer> <Absolutis> my SBahn is just the sea monster
12:33:42  <PublicServer> <0DM> yours just does sennbury
12:34:00  <PublicServer> <Absolutis> and i did the station, too
12:45:47  <PublicServer> <0DM> crap, now need loads of signals:P
12:47:17  <PublicServer> *** avaly has left the game (leaving)
12:48:01  <PublicServer> <Absolutis> hmm, mundtown is probably gonna be left without a station
12:48:15  <PublicServer> <0DM> mundtown is tiny:P
12:48:19  <PublicServer> <0DM> but maybe later on
12:48:25  <PublicServer> <Absolutis> yes, but still
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12:48:47  <PublicServer> <Absolutis> and runthill, well its station will be really, REALLY small
12:48:48  <V453000> see the cltest for the CL, it is 3 for straight tiles but 4 for diagonals
12:49:04  <PublicServer> <Absolutis> whoa my head
12:49:22  <PublicServer> <Absolutis> but diagonal CL does not cause a major speed issue
12:49:28  <PublicServer> <0DM> ill keep it in mind for next bits, done cl3 sofar:D
12:49:29  <V453000> yes it is written there
12:49:40  <PublicServer> <0DM> im done with donfinghill^^
12:49:41  <V453000> you might be able to get away with it ODM :)
12:49:48  <V453000> im off to school, cya guys
12:50:03  <PublicServer> <0DM> take care mate
12:50:22  <PublicServer> <Absolutis> with MSH LNB at least, i have thinked cl3 for diag. but done cl4 >
12:50:41  <PublicServer> <0DM> i like thinked:P
12:51:48  <PublicServer> <Absolutis> SMBahn will yield quite a few passengers
12:52:02  <PublicServer> <Absolutis> (Sea Monster Bahn)
12:52:10  <PublicServer> <Absolutis> :P
12:52:12  <PublicServer> <0DM> i was think sadomasochism:
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12:59:09  <PublicServer> <0DM> yay no bridges in the station^^
13:15:32  <PublicServer> <Absolutis> DFH?
13:15:50  <PublicServer> <0DM> DonFingHill!
13:16:00  <PublicServer> <Absolutis> (city)
13:16:12  <PublicServer> <Absolutis> no bridges in LNB station either
13:16:18  <PublicServer> <0DM> bridges suck:P
13:16:24  <PublicServer> <Absolutis> or tunnels, anyway
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13:37:27  <PublicServer> <0DM> heh took me ages to fix the orders:D
13:37:45  <PublicServer> <Absolutis> fix what orders
13:37:51  <PublicServer> <0DM> on my sbahn trains
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13:40:03  <PublicServer> <0DM> transrapid really needs its own station
13:40:24  <PublicServer> <Absolutis> transrapid?
13:40:33  <PublicServer> <Absolutis> chimaera you mean?
13:40:39  <PublicServer> <0DM> no i mean the monorail track
13:40:45  <PublicServer> <0DM> with metro on them:P
13:40:45  <PublicServer> <Absolutis> ah
13:43:53  <ODM> !tunnels 3 21
13:43:53  <PublicServer> ODM: You need 5 tunnels/bridges for trainlength 3 and gap 21.
13:43:58  <ODM> k guess not:P
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13:48:31  <PublicServer> <0DM> quick spike, claim a town:D
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14:01:59  <Mazur> !password
14:02:00  <PublicServer> Mazur: victor
14:02:04  <Mazur> I will be.
14:02:13  <PublicServer> *** Mazur joined the game
14:02:20  <PublicServer> <Mazur> Lo/
14:02:36  <PublicServer> *** Absolutis has joined company #1
14:02:50  <PublicServer> *** Thraxian joined the game
14:03:49  <PublicServer> <0DM> hail newcomers:D
14:03:55  <PublicServer> <Thraxian> hail
14:03:58  <PublicServer> <Mazur> Oddy M.
14:04:00  <PublicServer> <0DM> hows the other side of the pond?
14:04:19  <PublicServer> <Mazur> Dismal with silver linings.
14:06:08  *** Vinnie_nl has joined #openttdcoop
14:06:18  <Vinnie_nl> !password
14:06:18  <PublicServer> Vinnie_nl: victor
14:06:28  <PublicServer> *** Vinnie joined the game
14:06:29  <PublicServer> <Vinnie> Hello
14:06:51  <PublicServer> <Mazur> Halo.
14:09:00  <PublicServer> *** TWerkhoven joined the game
14:09:20  <PublicServer> <TWerkhoven> hallo
14:09:50  <PublicServer> <Vinnie> @@(clcalc mono 1
14:10:01  <PublicServer> <Vinnie> @@(clcalc mono 1)
14:10:05  <Webster> PublicServer: A monorail Curve Length of 1 (1 half tiles) gives a speed of 132.0km/h or 82.5mph
14:10:32  <Absolutis> @logs
14:10:53  <Absolutis> Webster hates me *sob*
14:11:11  <PublicServer> <Vinnie> space in front a doubl @
14:11:17  <PublicServer> <Vinnie> +e
14:11:19  <Mazur>  @@logs
14:11:20  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
14:11:33  <Mazur> Just like that.
14:11:45  <^Spike^> @logs
14:11:46  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
14:11:56  <^Spike^> the @@logs is just for midsentence :)
14:11:58  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
14:12:01  <^Spike^> as you have ingame :)
14:15:49  <PublicServer> <Vinnie> who did !CL test?
14:27:54  <PublicServer> *** Absolutis has joined spectators
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14:38:18  <openttd> !help
14:38:18  <PublicServer> openttd: http://www.openttdcoop.org/wiki/IRC_Commands
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14:40:59  <PublicServer> <Absolutis> hi vin
14:41:05  <PublicServer> <Vinnie> hi
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14:42:01  <PublicServer> <Vinnie> howcome CL 3 slows a train?
14:42:23  <PublicServer> <Absolutis> Diagonal CL3 slows, straight doesnt
14:43:07  <PublicServer> <Mazur>  @@(clcalc mono 3)
14:43:08  <Webster> PublicServer: A monorail Curve Length of 3 (5 half tiles) gives a speed of 252.0km/h or 157.5mph
14:43:52  <Mazur> @clcalc maglev 3
14:43:53  <Webster> Mazur: A maglev Curve Length of 3 (5 half tiles) gives a speed of 336km/h or 210mph
14:44:48  <PublicServer> <Vinnie> the train also is 3 tiles mazur so that should not matter
14:46:34  <PublicServer> <Absolutis> Oh and Vinnie, you reserved that SBahn for Pubourne, right?
14:46:41  <PublicServer> <Vinnie> no take it
14:47:12  <PublicServer> <0DM> mazur picked a town yet?:)
14:47:18  <PublicServer> *** Thraxian has left the game (connection lost)
14:48:47  <PublicServer> <Absolutis> could someone do @logs on the channel?
14:48:54  <PublicServer> <Vinnie>  @@logs
14:48:55  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
14:49:33  <Absolutis> 14:34:41  <PublicServer> <Vinnie> then i make an sbahn for Pubourne
14:49:39  <Absolutis> a paste from logs
14:49:53  <Vinnie_nl> i know i said it only more like a joke
14:50:00  <PublicServer> <Absolutis> ah.
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14:55:27  <PublicServer> <Vinnie> Nice
14:56:53  <PublicServer> *** 0DM has left the game (leaving)
14:57:17  <PublicServer> <Vinnie> time for some Vinnie
14:57:32  <PublicServer> <Mazur> I have not picked a town, yet.
14:58:23  <PublicServer> <Vinnie> TL1 metro has equal amount of pax capicity as TL3 chimera
14:58:23  *** Maraxus has joined #openttdcoop
14:58:29  <PublicServer> <Mazur> But I guess I could go for Drufingford.
14:59:08  <Maraxus> !password
14:59:08  <PublicServer> Maraxus: smacks
14:59:27  <PublicServer> *** Maraxus joined the game
14:59:31  <PublicServer> <Maraxus> hi
14:59:37  <PublicServer> <Vinnie> holla
14:59:43  <PublicServer> <Mazur> Hi, Max.
15:00:22  <PublicServer> <Absolutis> dat pubourne is just impossible to please
15:00:55  <PublicServer> <Vinnie> ugly canals
15:00:58  <PublicServer> <Mazur> That is a lot of TF.
15:01:08  <PublicServer> <Absolutis> the canal walling off?
15:01:23  <PublicServer> <Absolutis> i'm just using it as a trick to plant more trees
15:01:30  <PublicServer> <Absolutis> i'll demolish it
15:01:34  <PublicServer> <Mazur> Ok.
15:01:40  <PublicServer> <Vinnie> check ownership map :)
15:02:03  <PublicServer> <Absolutis> ?
15:02:21  <PublicServer> <Vinnie> do you see the tiles in the water?
15:02:31  <PublicServer> <Absolutis> oh, those?
15:02:38  <PublicServer> <Absolutis> more land for the canals.
15:02:48  <PublicServer> <Absolutis> trees*
15:12:06  <PublicServer> <Mazur> Does 0DM's plan need to be presrved for any reason?
15:12:24  <PublicServer> <Thraxian> I don't think so
15:12:27  <PublicServer> <Vinnie> i removed mine to
15:12:33  <PublicServer> <Vinnie> for me MSH
15:16:45  <V453000> !passowrd
15:16:48  <V453000> !password
15:16:48  <PublicServer> V453000: impels
15:16:59  <PublicServer> <V453000> hi
15:17:00  <PublicServer> *** V453000 joined the game
15:17:01  <PublicServer> <Vinnie> hello
15:17:03  <PublicServer> <Maraxus> hi
15:17:03  <PublicServer> <Absolutis> hi hi
15:17:09  <PublicServer> <Mazur> lo.
15:17:27  <PublicServer> <V453000> just to
15:18:41  <PublicServer> <V453000> ah god damn it what the hell happened to my screen ... anyway, just to clarify the CL, openttd has a bug when a shorter than 4/8 vehicle is at the end of the train, it will break under some circumstances, but still show 3.0 on train length counter
15:18:57  <PublicServer> <V453000> but the trains do slow in regular CL3
15:19:07  <PublicServer> <V453000> which is why the cltest is there after all
15:19:28  <Absolutis> so that is really CL 3.1 or what?
15:19:40  <PublicServer> <Vinnie> TL
15:19:47  <PublicServer> <V453000> yes and no
15:19:49  <PublicServer> <Absolutis> yes, TL
15:19:57  <PublicServer> <V453000> it fits in stations (at least I think it does) but the CL does not work
15:20:01  <PublicServer> <Absolutis> ah
15:20:07  <PublicServer> <V453000> the behaviour in these cases can be really weird
15:20:25  <PublicServer> <V453000> yes it is TL3
15:20:35  <PublicServer> <Absolutis> yeah it fits
15:21:05  <PublicServer> <V453000> but as the CL3 slowdown is minimal here, it is okay
15:21:23  <PublicServer> <V453000> CL4 is optimal always, but 3 should not hurt that much
15:24:11  <PublicServer> <Mazur> How did he _know_ I was thinking about it?
15:25:06  <PublicServer> <Mazur> Eh?
15:25:17  <PublicServer> <Absolutis> rrgh
15:25:31  <PublicServer> <Absolutis> just feel like bombing pubourne back to the stone age
15:25:45  <PublicServer> <V453000> Franford is dying right now
15:25:59  <PublicServer> <V453000> 2 banks though :D
15:27:15  <PublicServer> <Absolutis> FFUUU
15:27:31  <PublicServer> <Vinnie> muhahaha
15:27:41  <PublicServer> <Absolutis> i hate you, pubourne
15:27:55  <PublicServer> <MDGrein> ah the glory and fun of PAX games :)
15:28:03  <PublicServer> <Absolutis> :P
15:28:09  <PublicServer> <Absolutis> lol
15:28:09  <PublicServer> <V453000> duh
15:28:09  <PublicServer> <Vinnie> what fun?
15:28:31  <PublicServer> <Absolutis> finally an attempted bribe message that is  not by me
15:28:34  <PublicServer> <Absolutis> :P
15:28:52  <PublicServer> <V453000> yeah I needed outstanding rating :(
15:28:56  <PublicServer> <V453000> not getting it they say
15:34:07  <PublicServer> <Absolutis> hmm, no RV's or can do RV extension of Pubourne SBahn
15:34:21  <PublicServer> <V453000> only when really necessary
15:34:35  <PublicServer> <Absolutis> well, that is not necessary, so no
15:34:59  <PublicServer> <Absolutis> helpful and increases amount of pax, but not necessary
15:35:10  <PublicServer> <V453000> trains do that too :)
15:37:01  <PublicServer> <MDGrein> I like how there's still trafficlights on the road even though the monorail is "elevated" :)
15:37:16  <PublicServer> <V453000> :)
15:37:34  <PublicServer> <Mazur> Do the RV's still get run over by Mono's, though?
15:37:40  <PublicServer> <V453000> well the general look of the transrapid is often quite not-so-appropriate
15:37:42  <PublicServer> <V453000> sure they do
15:38:00  <PublicServer> <Mazur> Even though they're suppsoed to be on different levels.
15:38:02  <PublicServer> <V453000> and I assume RVs also go over the crossing
15:38:08  <PublicServer> <MDGrein> the elevation is just an illusion :)
15:38:18  <PublicServer> <V453000> hehe :)
15:38:22  <PublicServer> <V453000> see !crossing
15:38:40  <PublicServer> <MDGrein> mindfuck
15:38:59  <PublicServer> <V453000> well nobody forces you to do it :p
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15:39:41  <PublicServer> <Mazur> I should have thought how to build this before.
15:43:45  <PublicServer> <MDGrein> making roadbridges over monorail looks funny :)
15:44:11  <PublicServer> <V453000> :d
15:44:54  <PublicServer> <V453000> is Runthill about to get any trains? :D
15:49:40  <PublicServer> <MDGrein> I'm thinking about it :)
16:03:16  <PublicServer> <V453000> those invisible signs are handy for preventing buildings out of catchment from being built :)
16:03:30  <PublicServer> <MDGrein> indeed they are :)
16:03:32  <PublicServer> <Vinnie> but ugly on snow :)
16:03:42  <PublicServer> <V453000> there cant be buildings on snow
16:03:56  <PublicServer> <Absolutis> no there can, there just may not be
16:03:58  <PublicServer> <Vinnie> i mean the signs are ugly on snow tiles
16:04:06  <PublicServer> <Absolutis> ya
16:04:24  <PublicServer> <V453000> that sure, but you dont need to prevent buildings there :D
16:08:40  <PublicServer> *** Vinnie has joined spectators
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16:15:04  <PublicServer> <Absolutis> LNB got a new name.'
16:15:06  <PublicServer> <Absolutis> PLS!
16:22:04  <PublicServer> <MDGrein> Absolutis: I'm nuking your plan
16:22:10  <PublicServer> <Absolutis> sure sure
16:22:30  <PublicServer> <MDGrein> booom
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16:28:58  <PublicServer> <V453000> brb
16:29:02  <PublicServer> *** V453000 has left the game (leaving)
16:32:03  <PublicServer> <Mazur> Hm, tree building doesn not seem to help gettting the rating back up.  :-(
16:32:17  <PublicServer> <MDGrein> Moar trees :)
16:35:13  <V453000> !password
16:35:13  <PublicServer> V453000: uncles
16:35:24  <PublicServer> *** V453000 joined the game
16:40:54  <PublicServer> <MDGrein> brb
16:53:04  <PublicServer> <Absolutis> heheh
16:53:15  <PublicServer> <Absolutis> sometimes you do see original game houses
16:53:21  <PublicServer> <Absolutis> AlpineClimate
16:53:23  <PublicServer> <V453000> yes
16:54:46  <PublicServer> <Absolutis> Franford: Banking City
16:54:53  <PublicServer> <V453000> :(
16:56:47  <PublicServer> *** 0DM joined the game
16:58:23  <PublicServer> <Absolutis> woo, trains running on FRF sbahn already?
16:58:37  <PublicServer> <V453000> just a few
16:58:49  <PublicServer> <V453000> we have to start somewhere .. :)
16:58:51  <PublicServer> <Absolutis> yeah, but trains nevertheless
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17:01:33  <PublicServer> <Absolutis> feel free to release trains on my SBahns on PLS
17:01:44  <PublicServer> <Absolutis> y'know, if all stations accept
17:02:22  <PublicServer> <0DM> someones optimistic about Runthill:P
17:03:01  <PublicServer> <MDGrein> Runthill will blow yer minds :)
17:05:44  <PublicServer> *** Absolutis has joined company #1
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17:46:46  <PublicServer> <V453000> :)
17:48:05  <PublicServer> <Absolutis> Whoa, look at all those *cough* banking company *cough* skyscrapers in Franford
17:48:40  <PublicServer> *** Absolutis has joined spectators
17:50:39  <dlr365> !password
17:50:39  <PublicServer> dlr365: grease
17:50:53  <PublicServer> *** dlr365 joined the game
17:51:05  <PublicServer> <dlr365> hey
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18:09:24  <PublicServer> <MDGrein> ow snap... Life calls, gotto go. Can't finish Runthill tonight...
18:12:06  <PublicServer> *** MDGrein has left the game (leaving)
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18:14:28  <PublicServer> <Absolutis> oo, franford is 38k inhabitants large
18:14:32  <PublicServer> <Absolutis> already
18:14:46  <PublicServer> <Absolutis> hmm, you could fit one station...
18:14:56  <PublicServer> <dlr365> why is there track around the islands below the voting board?
18:15:06  <PublicServer> <Absolutis> just  because
18:15:13  <PublicServer> <dlr365> k :)
18:15:43  <PublicServer> <Absolutis> rule 1 of tracks around isle: do NOT talk about tracks around isle
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18:18:26  <PublicServer> <bassals> does transrapid not get affected by CL?
18:18:52  <PublicServer> <Absolutis> nah, the train are just so slow that they dont get affected, much
18:19:03  <PublicServer> <Absolutis> if you mean the tracks of course
18:19:46  <bassals> the tracks?
18:19:57  <PublicServer> <Absolutis> the tracks called transrapid tracks
18:20:04  <PublicServer> <bassals> yes
18:21:26  <PublicServer> <bassals> these trains in  sea monster are not slowed down by 2*45
18:21:37  <PublicServer> <Absolutis> yes, they are slow enough
18:22:47  <PublicServer> <Absolutis> the limit is 88
18:22:53  <PublicServer> <bassals> ok
18:23:03  <PublicServer> <Absolutis> for mono, actually, 132
18:25:11  <PublicServer> <Absolutis> hmm, add some new trains, PLS-DFH?
18:25:59  <PublicServer> <Absolutis> 2?
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18:28:12  <PublicServer> <bassals> Grenbridge is invading the national nature reserve
18:28:26  <PublicServer> <Absolutis> a.k.a snow?
18:28:26  <PublicServer> <Vinnie> Absolutis why does  PLS have an overflow for the drop?
18:28:41  <PublicServer> <Absolutis> nah, its a overflow for the loop
18:28:55  <PublicServer> <Absolutis> for trains which are going forward in the loop again
18:29:22  <PublicServer> <Vinnie> will not work with pbs signals
18:29:33  <PublicServer> <Vinnie> on the load stations in the loop that is
18:30:19  <PublicServer> <Absolutis> hmm, i guess a feedback track would be enuff
18:31:13  <PublicServer> <Vinnie> i mean  when a station is full and a 3rd train reached the pbs, the train will wait for one of the stations to clear instead of overflowing into the loop
18:32:03  <Absolutis> ah, just if it is heading for it
18:32:25  <PublicServer> <Vinnie> but that is just my best guess of what would happen
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18:32:47  <PublicServer> <Absolutis> heh, but the trains only load what is available
18:33:37  <PublicServer> <Absolutis> so, the trains will nevertheless leave when theyre full or theres no cargo available anymore
18:34:03  <PublicServer> <Vinnie> you are saying the will also drop cargo at the first pickup station and not all?
18:34:09  <PublicServer> <Vinnie> the + y
18:34:27  <PublicServer> <Absolutis> yup
18:34:35  <PublicServer> <Absolutis> feel free to redo the orders
18:34:53  <PublicServer> <Vinnie> i will not. i need to make my own s bahn soon
18:35:03  <PublicServer> <Absolutis> and besides, in real life, the passengers would indeed board all stations
18:35:33  <PublicServer> <Vinnie> realism :)
18:35:48  <PublicServer> *** Vinnie has joined spectators
18:36:41  <PublicServer> <Mazur> x
18:37:03  <PublicServer> <Mazur> I thought those were only partially covered and ok.
18:37:45  <PublicServer> <Absolutis> yep, some stations' catchment area includes acceptable areas
18:38:46  <PublicServer> <Mazur> What are we using to protect the preserves?
18:39:08  <PublicServer> <Absolutis> rails or purchased land, i presume
18:39:20  <PublicServer> <Absolutis> or simply not building roads in reserves
18:41:11  <PublicServer> <Absolutis> the road vehs at franford not needed anymore, SBahn in operation
18:41:14  <PublicServer> <Absolutis> GTG
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20:13:20  <PublicServer> <Vinnie> Mazur still arround?
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20:20:26  <PublicServer> *** Game paused (number of players)
20:22:34  <PublicServer> <Vinnie> Goodnight people
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21:23:38  <tycoondemon> !password
21:23:38  <PublicServer> tycoondemon: maybes
21:23:48  <PublicServer> *** Game still paused (number of players)
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21:46:15  <dlr365> !password
21:46:15  <PublicServer> dlr365: amened
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22:12:22  <PublicServer> <dlr365> hey
22:12:32  <PublicServer> <Mazur> Hi
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22:31:23  <PublicServer> *** Game paused (number of players)
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22:36:32  <pcola> join #openttdcoop.stable
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23:15:50  *** ChanServ sets mode: +o mfb-
23:15:53  <mfb-> hi
23:16:05  <PublicServer> *** Game still paused (number of players)
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23:16:31  <PublicServer> <mfb> oh, trains
23:16:41  <Mazur> Lo.
23:17:27  <Mazur> My town could use a deputy-mayor or co-mayor, because i'm seriously uninspired.
23:17:58  <PublicServer> <mfb> 99km/h transrapid looks strange
23:18:10  <PublicServer> *** Mazur joined the game
23:19:34  <PublicServer> <mfb> MSH Dru looks like there is an exit missing
23:20:42  <PublicServer> <Mazur> I think I got all four
23:20:56  <PublicServer> <mfb> "missing an exit" sign?
23:21:06  <PublicServer> <Mazur> Oh, yes, that one.
23:21:25  <PublicServer> <Mazur> Those two.
23:21:33  <PublicServer> <mfb> like that?
23:22:07  <PublicServer> <Mazur> Neato.
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23:34:23  <PublicServer> <Mazur> Helps thinking, not?
23:34:37  <PublicServer> <mfb> no idea
23:35:19  <PublicServer> <mfb> but it helps testing building speed at different zoom levels
23:36:42  <PublicServer> <Mazur> Anyway, I chose TL3, but perhaps shorter is better here, it's not going to be a  stupendous city, anyway.
23:37:40  <PublicServer> <mfb> do you think vinnie still needs the example flipflop?
23:38:07  <PublicServer> <Mazur> No, he killed his plan, ealier.
23:39:19  <PublicServer> <mfb> great
23:39:38  <PublicServer> <Mazur> But it's in wqhat's going to be his own city, not?
23:39:49  <PublicServer> <mfb> ?
23:40:03  <PublicServer> <mfb> did he plan to use this?
23:40:21  <PublicServer> <Mazur> Probably not, looking again.
23:40:43  <PublicServer> <Mazur> He has neighnouring GRB.
23:42:01  <PublicServer> <mfb> that is quite far away
23:42:05  <PublicServer> <mfb> and separated
23:42:31  <PublicServer> <mfb> see transrapid track :)
23:47:23  <PublicServer> <mfb> hm, that design is already in use
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23:59:47  <PublicServer> <mfb> crap

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