Config
Log for #openttdcoop on 26th December 2011:
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00:17:00  *** Mazur has joined #openttdcoop
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04:29:49  <Qanael> !players
04:29:52  <PublicServer> Qanael: Client 461 is Sylf, a spectator
04:42:12  <PublicServer> *** Sylf has left the game (leaving)
05:58:14  <Mark> morning
05:58:29  <Mark> !password
05:58:30  <PublicServer> Mark: glibly
05:58:43  <Mark> !password
05:58:43  <PublicServer> Mark: glibly
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07:26:01  <Maraxus> !password
07:26:01  <PublicServer> Maraxus: titled
07:26:18  <PublicServer> *** Game still paused (number of players)
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07:26:48  <PublicServer> <Mark> hello
07:26:52  <PublicServer> <Maraxus> hi
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07:56:44  <Tray> !password
07:56:44  <PublicServer> Tray: rubble
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08:06:28  <PublicServer> *** Mark has joined company #1
08:07:04  <PublicServer> <Mark> oh, 2 train sets?
08:07:14  <PublicServer> <Mark> 3, even
08:07:40  <PublicServer> <Mark> br182's the one, of course
08:07:56  <Mark> @cl
08:07:56  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
08:07:58  <Mark> !cl
08:08:36  <Mark> @clcalc
08:08:37  <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
08:09:12  <Mark> @clcalc erail 0 230
08:09:13  <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
08:10:25  <PublicServer> <Mazur> I likes your planz.
08:10:45  <Mark> thanks :)
08:10:53  <Mark> @clcalc erail 230
08:10:54  <Webster> Mark: Required CL for rail at 230km/h is 7 (12 half tiles) or TL
08:10:59  <Mark> mah
08:11:34  <PublicServer> <Mazur> That'd make CL5, then.
08:11:48  <Mark> yeah
08:11:52  <Mark> @clcalc erail 160
08:11:53  <Webster> Mark: Required CL for rail at 160km/h is 3 (5 half tiles) or TL
08:12:16  <PublicServer> <Mark> oh well the map's flat enough
08:12:23  <PublicServer> <Mark> i might just change it to 3
08:12:37  <PublicServer> <Mazur> Shall we pre-assign hub numbers, do you think?
08:12:39  <PublicServer> <Mark> or do what v does..
08:12:45  <PublicServer> <Mark> if you feel like it :P
08:13:07  <PublicServer> <Mark> wouldnt worry about it
08:13:53  <PublicServer> <Mazur> No, but it's nice, and clear, if there's a system to it, instead of just the order in which they are built.
08:14:07  <PublicServer> <Mark> yeah
08:14:15  <PublicServer> <Mark> you can always change the numbers after they're built thoguh
08:14:17  <PublicServer> <Mark> though
08:14:24  <PublicServer> <Mazur> True, never happens, though.
08:14:54  <PublicServer> <Mazur> Ir's an idea to number the outer ring of hubs and letter the onner ring.
08:15:08  <PublicServer> <Mazur> It'll never catch on....
08:15:10  <PublicServer> <Mark> we could use MSH and BBH
08:15:24  <PublicServer> <Mark> even though they're technically the same in my plan
08:15:30  <PublicServer> <Mazur> Ah yes, of course.
08:16:00  <PublicServer> <Mark> leave it for now, dont wanna make my plan more messy than it already is :P
08:16:12  <PublicServer> <Mazur> 'k.
08:16:50  <PublicServer> <Mark> TL3.
08:17:20  <PublicServer> <Mazur> Engines as with V, then?
08:17:36  <PublicServer> <Mazur> Given the number of hubs, CL3 might be a wise decision.
08:18:08  <PublicServer> <Mark> im considering either TL3 at 230km/h or TL5 at 160km/h
08:18:11  <PublicServer> <Mark> both give CL3
08:18:30  <PublicServer> <Mark> i just like small fast trains
08:18:41  <PublicServer> <Mazur> Who doesn't?
08:18:51  <PublicServer> <Mark> and with dbsets crazy br182 accel will be almost instantly
08:18:51  <PublicServer> <Mazur> Especially if they're pretty.
08:19:45  <PublicServer> <Mark> only need like 7 tile prio for full speed join
08:21:28  <PublicServer> <Mark> that'll need 2 locs
08:21:38  <PublicServer> <Mark> br182 all the way
08:26:24  <PublicServer> *** Mark has joined spectators
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09:58:12  <Absolutis> !password
09:58:12  <PublicServer> Absolutis: ragged
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09:59:43  <Absolutis> !password
09:59:43  <PublicServer> Absolutis: siring
09:59:59  <PublicServer> *** Game still paused (number of players)
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10:00:00  <PublicServer> *** Absolutis joined the game
10:00:01  <PublicServer> <Absolutis> merry christmas
10:00:07  <PublicServer> <Absolutis> finally got my new speakers
10:00:45  <PublicServer> <Absolutis> whoo my head
10:01:32  <PublicServer> <Absolutis> i'm not even TRYING to make a plan
10:08:14  <PublicServer> *** Absolutis has left the game (leaving)
10:08:14  <PublicServer> *** Game paused (number of players)
10:08:15  <StarLite> Merry Xmas veryone! Time to go to the parents for xmas
10:08:20  <StarLite> cya'll tomorrow
10:08:30  <Absolutis> !password
10:08:30  <PublicServer> Absolutis: siring
10:08:43  <PublicServer> *** Game still paused (number of players)
10:08:43  <PublicServer> *** Game unpaused (number of players)
10:08:44  <PublicServer> *** Absolutis joined the game
10:09:15  <PublicServer> <Absolutis> ahh, its good to hear sounds again
10:09:30  <PublicServer> <Absolutis> have been without speakers for almost a month
10:09:33  <PublicServer> <Absolutis> 4 weeks maybe
10:11:03  <PublicServer> <Absolutis> i like V's plan, but i think Mark's plan got my vote for this time
10:11:33  <PublicServer> <Absolutis> that's really an ambitious plan for the amount of BBHs
10:12:12  <PublicServer> <Absolutis> 21 if i counted correctly
10:12:30  <StarLite> MOAR BBH's! :P
10:12:45  <StarLite> We could have a 'best BBH competition' ;)
10:12:59  <PublicServer> <Absolutis> 22
10:13:03  <PublicServer> <Absolutis> actually
10:13:12  <StarLite> although they are 'just' LL_RR BBH's
10:13:13  <PublicServer> <Absolutis> i think i'm building my first BBH
10:13:24  <StarLite> so that wont be too hard tho
10:13:32  <PublicServer> <Absolutis> does not matter much if SOME bbh is just decent
10:13:56  <StarLite> gtg now, cyall!
10:13:58  <PublicServer> <Absolutis> right?
10:14:00  <PublicServer> <Absolutis> cya
10:19:04  <PublicServer> <Absolutis> or well, i'm not sure
10:19:23  <PublicServer> <Absolutis> Mark's high BBH count pulls me in favor of his plan
10:19:55  <PublicServer> <Absolutis> but V's plan's high eyecandy pulls me in favor pulls me in favor of his
10:20:06  <PublicServer> <Absolutis> as i like eyecandy
10:21:02  <PublicServer> <Absolutis> and ugly looking stations etc. i dont like at all
10:22:01  *** StarLite has quit IRC
10:23:37  <PublicServer> <Absolutis> wow
10:24:11  <PublicServer> <Absolutis> the isle where i live is mostly blacked out
10:24:29  <PublicServer> <Absolutis> (yep, i live in a isle, just off the coast)
10:26:19  <Mazur> In, not on?
10:26:23  <Mazur> How quaint.
10:26:54  <Absolutis> but my house has power, as you see
10:27:40  * TWerkhoven[l] adjusts the satelite
10:28:02  <PublicServer> <Absolutis> wow
10:28:34  <PublicServer> <Absolutis> the Steam's epic holiday giveaway's first prize: ALL the games on STeam
10:28:46  <PublicServer> <Absolutis> every single game
10:29:46  <TWerkhoven[l]> nice
10:30:11  <Absolutis> You won't run out of things to play anywhen soon then :)
10:30:15  <PublicServer> *** Absolutis has joined spectators
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10:30:24  <TWerkhoven[l]> does it include future games?
10:30:37  <TWerkhoven[l]> or just current ones?
10:30:44  <PublicServer> <Absolutis> no, just all the current games on steam
10:32:46  <Absolutis> but i'm playing portal 2, bye
10:32:59  <Mazur> BYe.
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10:38:44  <Mazur> Oh, Sai....
10:39:02  <PublicServer> <0sai> yea :D
10:39:46  <Mazur> Mood gorning.
10:40:08  <PublicServer> <0sai> g'day
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10:42:08  <Osai> wow.. Thrax and MD played in psg221
10:43:55  <Mazur> Well, yeah, and Mark is involved with this one.
10:44:11  *** StarLite|mobile has quit IRC
10:44:34  <Osai> can't believe it :P
10:45:59  <Mazur> 's True, though.
10:46:45  <Mazur> Corss my fart and hope to tie.
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11:00:57  <PublicServer> *** Mark has joined company #1
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11:10:14  <Absolutis> hi again
11:11:24  <PublicServer> <Absolutis> MD's been appearing a lot lately btw ;)
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11:33:41  <Vinnie_nl> !playercount
11:33:41  <PublicServer> Vinnie_nl: Number of players: 8 (4 spectators)
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11:34:21  <PublicServer> *** Vinniezq has changed his/her name to Vinnie
11:34:30  <PublicServer> <Vinnie> hello
11:34:41  <PublicServer> *** Vinnie has left the game (connection lost)
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11:38:12  <PublicServer> <Absolutis> hi hi
11:38:12  <PublicServer> <Brumi> hello
11:38:15  <PublicServer> <Vinnie> hey
11:38:39  <PublicServer> <Absolutis> hmm
11:38:45  <PublicServer> *** Vinnie has left the game (connection lost)
11:38:52  <Absolutis> what about starting voting?
11:39:02  <Absolutis> we already got 4 plans
11:39:05  <Absolutis> 3*
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11:39:22  <PublicServer> <bassals> don't you want to make one?
11:39:26  <PublicServer> <Absolutis> nah
11:39:31  <PublicServer> <Absolutis> FIRS too complex for me
11:39:39  <PublicServer> <Absolutis> at least for plan-making
11:39:46  <PublicServer> <bassals> perhaps Vinnie?
11:39:56  <PublicServer> <Brumi> mfb's plan is still WIP according to his sign
11:40:15  <PublicServer> <Vinnie> no i tried but if i make a plan it will lose 3-4 cargotypes
11:40:41  <PublicServer> <Absolutis> one cargotype doesnt matter for me
11:40:47  <PublicServer> <Absolutis> as long as it isn't alcohol
11:40:49  <PublicServer> <Absolutis> :P
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11:42:20  <PublicServer> <Vinnie> alcohol is better then food
11:43:06  <PublicServer> <Absolutis> wow, my first game was over a year ago
11:43:12  <PublicServer> <Absolutis> a year and a half actually
11:43:26  <PublicServer> <bassals> you get paid more with food, don't you?
11:43:28  <PublicServer> <Absolutis> makes me feel kind of... old.
11:43:51  <PublicServer> <Vinnie> the openttdcoop or an ottd game?
11:43:58  <PublicServer> <Absolutis> openttdcoop
11:44:12  <PublicServer> <Absolutis> my first openttd game was maybe 2 years ago
11:44:32  <PublicServer> <Absolutis> hard to say, when i'm on a different computer
11:44:50  <PublicServer> <Absolutis> i could tell that from that save's creation date but well
11:45:00  <PublicServer> <Vinnie> do you have a save of your first game?
11:45:03  <PublicServer> <Absolutis> yep
11:45:09  <PublicServer> <Absolutis> but on my old computer
11:45:16  <PublicServer> <Vinnie> fun tosee the difference then :)
11:45:18  <PublicServer> <Absolutis> like, the one before the one before this one
11:45:32  <PublicServer> <Absolutis> I think i remember it
11:45:46  <PublicServer> <Absolutis> one track lines, no signals, one tile stations...
11:45:46  <PublicServer> *** Vinnie has joined spectators
11:45:58  <PublicServer> <Vinnie> cardgame cya
11:46:44  <PublicServer> <Absolutis> whoa, blowing up a tile really comes with a sound with my new speakers
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11:57:05  <PublicServer> <Absolutis> portal2 again
11:57:23  <PublicServer> <Absolutis> and no, not giving you any spoilers
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12:03:31  <Mark> [12:45] <+PublicServer> <Absolutis> wow, my first game was over a year ago
12:03:33  <Mark> holy shit
12:03:37  <Mark> mine's 4,5 years ago
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12:06:36  <bassals> will we have Dutch terraforming in this game?
12:14:23  <Absolutis> no, companion cube, dont go!
12:14:51  <PublicServer> <Mark> bassals: absolutely not :P
12:15:01  <PublicServer> <Mark> no draining lakes in coop
12:15:13  <bassals> ok
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12:25:29  <PublicServer> <Absolutis> @@records
12:25:31  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
12:25:38  <Absolutis> @logs
12:25:48  <Absolutis> @records
12:26:34  <TWerkhoven[l]> @stats
12:26:34  <Webster> TWerkhoven[l]: I have 24 registered users with 33 registered hostmasks; 1 owner and 5 admins.
12:26:57  <TWerkhoven[l]> @logs
12:26:57  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
12:27:03  <TWerkhoven[l]> that what you want?
12:27:29  <Absolutis> not really, just tested if i still have that limit
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12:32:11  <PublicServer> <Absolutis> start voting alrdy?
12:33:46  <TWerkhoven[l]> didnt realise the board was up
12:34:12  <PublicServer> <Absolutis> i built it, but just to be ready for voting
12:34:15  <PublicServer> *** Absolutis has joined company #1
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12:34:43  <PublicServer> <TWerkhoven[l]> :p
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12:37:31  <PublicServer> <TWerkhoven[l]> ey vinnie
12:37:34  <PublicServer> <Vinnie> hey
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12:39:45  <PublicServer> <Mark> so you cant see signs anymore when specating
12:40:00  <PublicServer> <Mark> thats good, but it should be a server setting imgo
12:40:02  <PublicServer> <Mark> imho
12:40:16  <PublicServer> <Vinnie> you can make them transparant
12:40:22  <PublicServer> <Vinnie> keep settings pressed
12:42:24  <PublicServer> <Vinnie> V his plan is also nice. Eyecandy madness :)
12:42:28  <TWerkhoven[l]> 'show competitor signs'
12:44:04  <PublicServer> <Mark> mandatory eyecandy..
12:44:22  <PublicServer> <Mark> distributing cargo over up to 6 industries will be massive
12:44:46  <PublicServer> <Mark> having just 3 station also beats the purpose of firs imho
12:45:00  <TWerkhoven[l]> depends on your pov
12:45:12  <PublicServer> <Mark> of course
12:45:14  <TWerkhoven[l]> for me, lots of different trains/cargoes is reason enough
12:45:32  <PublicServer> <Mark> v's a noob
12:45:38  <PublicServer> <Mark> vote mark
12:45:43  <TWerkhoven[l]> o_O
12:45:59  <TWerkhoven[l]> was gonna anyway, but if he's a noob, i dunno what that makes me
12:46:07  <Mark> :P
12:46:18  <PublicServer> <Mark> or me, for that matter
12:47:12  <PublicServer> <Absolutis> what are you doing to that voting board
12:47:14  <PublicServer> *** Absolutis has joined spectators
12:47:18  <PublicServer> <Vinnie> trying stuff
12:51:51  <PublicServer> *** Vinnie has joined spectators
12:52:13  <Vinnie_nl> @logs
12:52:13  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
13:01:40  <Mazur> Seeing signs is an option in the list under the cogwheel icon.
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13:29:20  *** ChanServ sets mode: +o mfb-
13:29:24  <mfb-> hi
13:29:47  <mfb-> !password
13:29:47  <PublicServer> mfb-: remits
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13:43:03  <PublicServer> <mfb> good that signs do not count as infrastructure (costs) :D
13:46:14  <bassals> :)
13:48:09  <PublicServer> <Absolutis> what about locomotive, mfb?
13:48:28  <PublicServer> <mfb> see sign
13:48:30  <PublicServer> <Absolutis> surely you won't use GE 44T
13:48:56  <PublicServer> <mfb> I trust V for the train
13:49:18  <PublicServer> <Absolutis> okay...
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13:57:53  <PublicServer> <mfb> that is all :)
13:58:01  <PublicServer> <Absolutis> making a plan anyway
14:01:04  <PublicServer> <mfb> that is a small voting board this time
14:01:18  <PublicServer> <mfb> well, we have zoom
14:02:04  <PublicServer> <mfb> hmm wtf
14:02:07  <PublicServer> <mfb> the trains are a bit slow
14:02:25  <PublicServer> <Absolutis> what trains?
14:02:27  <PublicServer> <mfb> ah
14:02:33  <PublicServer> <Absolutis> trainyard?
14:02:39  <PublicServer> <mfb> train yard is just for wagons
14:02:45  <PublicServer> <Absolutis> theyre just placeholder i think
14:13:27  <PublicServer> <mfb> the inner MSHs will be a mess
14:13:43  <PublicServer> <mfb> as most traffic will use the inner ring
14:13:57  <PublicServer> <Absolutis> hmm
14:14:11  <PublicServer> <Absolutis> what about inverting traffic so they cannot use all inner ring
14:14:28  <TWerkhoven[l]> one-way spokes you mean?
14:14:44  <PublicServer> <mfb> like the maglev stuff we had?
14:14:50  <PublicServer> <Absolutis> no, inverting traffic on half the rings
14:15:13  <PublicServer> <Absolutis> so the trains will go either inner or outer on all the rings
14:15:39  <TWerkhoven[l]> yes, so effectively the spokes will be one-way, and yes similar to the maglev game
14:15:41  <PublicServer> <mfb> hmm
14:15:51  <PublicServer> <Absolutis> 210 you mean?
14:16:01  <PublicServer> <mfb> there are differences
14:16:15  <PublicServer> <mfb> 220
14:16:21  <TWerkhoven[l]> ^
14:16:36  <PublicServer> <Absolutis> it is more like 210 in a bigger map
14:16:38  <PublicServer> <mfb> no direction is preferred with that layout
14:16:56  <PublicServer> <mfb> do you really mean 210?
14:17:02  <PublicServer> <mfb> where we had one main station
14:17:40  <Absolutis> not really one
14:17:52  <Absolutis> factory, oil ref, food, town
14:17:59  <Absolutis> id not really call that one
14:18:26  <mfb-> but everything was at one place, except the town drop
14:18:41  <PublicServer> <mfb> to the left, I made a simplified version of the network layout
14:18:59  <PublicServer> <Absolutis> yes you did
14:19:05  <PublicServer> <mfb> where 90°-turns would be allowed
14:20:20  <PublicServer> <mfb> it is really like 220 now, just with 4 rings instead of 8
14:20:30  <PublicServer> <mfb> the spokes are just transfer lines between the rings
14:20:36  <PublicServer> <Absolutis> but yeah, i'd call it more like PSG 210, than 220
14:20:41  <mfb-> http://wiki.openttdcoop.org/File:PSG210.png
14:20:49  <mfb-> are we really talking about the same 210?
14:21:10  <PublicServer> *** Spike joined the game
14:21:13  <PublicServer> <Absolutis> whoo, i mixed up 210 and 211
14:21:16  <PublicServer> <Absolutis> but 211, yeah
14:21:18  <PublicServer> <mfb> with that network layout
14:21:32  <PublicServer> <mfb> ah, 211
14:21:36  <PublicServer> <mfb> yes that was similar
14:23:39  <PublicServer> <Absolutis> hmm, what cargos am i missing
14:28:49  <PublicServer> <Absolutis> hmm
14:28:59  <PublicServer> <Absolutis> am i missing any industries
14:29:06  <PublicServer> <mfb> :D
14:29:09  <PublicServer> <Absolutis> aside from Iron Works, i'm not including that
14:29:51  <PublicServer> <Absolutis> i wanna keep all drops only for 2-3 cargos
14:30:09  <PublicServer> <Absolutis> but i think i'm not missing anything
14:30:40  <PublicServer> <mfb> multiple cargos per drop is just a matter of train orders
14:30:49  <PublicServer> <mfb> multiple pickups increase station complexity
14:31:03  <PublicServer> <Absolutis> yeah, but i'm still keeping all drops for one cargo :)
14:31:13  <PublicServer> <Absolutis> 3*
14:31:15  <PublicServer> <mfb> ?
14:31:41  <PublicServer> <Absolutis> and i think they have approximately the same cargos anyway
14:31:47  <PublicServer> <mfb> glass works, fertiliser plant for example has 3 drops
14:32:01  <PublicServer> <mfb> eh. 3 pickuos
14:32:04  <PublicServer> <Absolutis> all the supplies
14:32:10  <PublicServer> <mfb> you know what I mean
14:32:14  <PublicServer> <Absolutis> except engineering
14:32:28  <PublicServer> <Absolutis> manuf., farm., building
14:33:34  <PublicServer> *** TWerkhoven[l] has left the game (connection lost)
14:39:41  <PublicServer> <Absolutis> there
14:40:56  *** TWerkhoven[l] has quit IRC
14:40:59  <PublicServer> *** mfb has joined spectators
14:47:39  <PublicServer> *** mfb has left the game (leaving)
14:49:01  *** LoPo has joined #openttdcoop
14:49:07  <LoPo> hi
14:49:16  <LoPo> !password
14:49:16  <PublicServer> LoPo: vinyls
14:51:06  *** DayDreamer has left #openttdcoop
14:51:16  <mfb-> hi
14:51:26  <LoPo> why does the website doesn't update the screenshots anymore?
14:51:54  <LoPo> also the autosaves are somewhat screwed up... :S
14:52:12  <PublicServer> *** LoPo joined the game
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14:53:19  <PublicServer> <Vinnie> hello again
14:59:26  <PublicServer> <Vinnie> Absolutis: what is ec in the sign: High ec where network allows?
15:03:38  <PublicServer> *** LoPo has joined spectators
15:03:48  <LoPo> nice plans
15:07:49  *** valhallasw has joined #openttdcoop
15:09:44  <Absolutis> eyecanndy
15:13:55  <PublicServer> *** Maraxus has joined spectators
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15:30:51  <PublicServer> *** Vinnie has left the game (connection lost)
15:30:53  <PublicServer> *** Game paused (number of players)
15:31:05  <PublicServer> <Absolutis> :(
15:32:13  <Vinnie_nl> !password
15:32:13  <PublicServer> Vinnie_nl: allays
15:32:22  <Sylf> !password
15:32:22  <PublicServer> Sylf: allays
15:32:23  <PublicServer> *** Absolutis has joined spectators
15:32:32  <PublicServer> *** Game still paused (number of players)
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15:32:32  <PublicServer> *** Game unpaused (number of players)
15:32:33  <PublicServer> *** Vinnie joined the game
15:32:36  <PublicServer> <Vinnie> better :)
15:32:46  <PublicServer> *** Sylf joined the game
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15:37:13  <PublicServer> <Vinnie> Abso, if you make all the loops CCW your BBH's could become easier to build. For the flow it should not matter
15:38:08  <mfb-> it does matter
15:38:36  <mfb-> and inner hubs are easier with CW rings
15:39:07  <mfb-> just a triangle
15:39:30  <PublicServer> <Vinnie> but how does it matter for flow. a train needs to do a full loop anyway for the way back
15:39:47  <mfb-> hmm at the moment, all are CW?
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15:39:51  <mfb-> in that case, it does not matter
15:39:53  <PublicServer> <Vinnie> 50-50
15:39:59  <mfb-> then it does
15:40:05  <mfb-> as the global system changes
15:40:19  <mfb-> now, trains can use two inner parts and two outer for a full circle
15:40:24  <mfb-> so both directions are similar
15:40:37  <mfb-> if you change it, one direction is really short and the other really long
15:44:27  <PublicServer> <Vinnie> not really for abso his plan
15:45:10  <mfb-> the current plan has two round-trips with the same length
15:45:24  <mfb-> like the small plan I made to the left
15:45:32  <PublicServer> *** Sylf has joined spectators
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15:46:45  <PublicServer> *** Sylf has left the game (leaving)
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15:49:58  <PublicServer> <Vinnie> ahh now i get it. Need to change the way i fhought about that
15:50:12  <PublicServer> <Vinnie> thank you
15:50:38  <PublicServer> *** Vinnie has joined spectators
15:50:38  <PublicServer> *** Game paused (number of players)
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15:56:01  <Etedris> !password
15:56:01  <PublicServer> Etedris: scours
15:56:16  <PublicServer> *** Etedris joined the game
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16:01:02  <PublicServer> <Absolutis> and if trains prefer one direction, it will stress that direction
16:03:33  *** TWerkhoven[l] has joined #openttdcoop
16:05:48  *** TWerkhoven has joined #openttdcoop
16:06:52  <PublicServer> <Absolutis> whoo, planes have a range now?
16:07:11  *** StarLite|mobile has joined #openttdcoop
16:08:33  *** Brumi has joined #openttdcoop
16:09:47  <PublicServer> *** Brumi joined the game
16:09:50  <PublicServer> <Brumi> hello
16:09:56  <PublicServer> <Absolutis> hi hi
16:10:04  *** pugi has joined #openttdcoop
16:13:51  *** mfb- has quit IRC
16:15:38  <PublicServer> *** Etedris has left the game (leaving)
16:17:11  <StarLite|mobile> !players
16:17:14  <PublicServer> StarLite|mobile: Client 625 is Mark, a spectator
16:17:14  <PublicServer> StarLite|mobile: Client 645 (Orange) is Maraxus, in company 1 (Merry Christmas all!)
16:17:14  <PublicServer> StarLite|mobile: Client 778 is LoPo, a spectator
16:17:14  <PublicServer> StarLite|mobile: Client 689 (Orange) is Absolutis, in company 1 (Merry Christmas all!)
16:17:14  <PublicServer> StarLite|mobile: Client 793 is Vinnie, a spectator
16:17:15  <PublicServer> StarLite|mobile: Client 769 is Spike, a spectator
16:17:15  <PublicServer> StarLite|mobile: Client 807 is Brumi, a spectator
16:26:12  <StarLite|mobile> @@help
16:26:22  <StarLite|mobile> @help
16:26:22  <Webster> StarLite|mobile: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
16:33:06  <PublicServer> *** Vinnie has joined company #1
16:33:38  <PublicServer> Server has exited
16:33:39  *** PublicServer has quit IRC
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16:34:25  *** ChanServ sets mode: +o mfb-
16:35:05  <Vinnie_nl> anyone still here?
16:35:07  <mfb-> server down?
16:35:19  <Absolutis> i guess, yeah
16:35:19  <Brumi> just 2 mins ago
16:35:25  <mfb-> hmm
16:35:27  <Vinnie_nl> i tried a bug on stable and it died. Immediatly also the PS died
16:35:28  <mfb-> voting stage?
16:35:40  <mfb-> oh, you killed it!
16:35:45  <Vinnie_nl> but the stable and PS are seperate machines, right?
16:36:29  <TWerkhoven> o_O
16:37:20  <Vinnie_nl> ^Spike^: are you listening?
16:39:57  <^Spike^> next time try bugs on your own place and not our servers please :)
16:40:11  *** StarLite|mobile has quit IRC
16:41:04  <Vinnie_nl> i tried it on my singleplayer game but was checking if it also was on multiplayer. will not happen again
16:41:57  <^Spike^> then plz setup your own server to test it.. :)
16:42:04  *** PublicServer has joined #openttdcoop
16:42:04  <PublicServer> Autopilot engaged
16:42:04  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
16:42:04  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23596) | STAGE: MM & Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Merry X-Mas!"
16:42:04  *** ChanServ sets mode: +v PublicServer
16:42:13  <Brumi> !password
16:42:13  <PublicServer> Brumi: scents
16:42:15  <^Spike^> if you don't know if it might influence server aswell
16:42:20  <^Spike^> and somebody just broke ps again
16:42:22  *** ^Spike^ sets mode: +m 
16:42:25  *** PublicServer has quit IRC
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16:42:29  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23596) | STAGE: MM & Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Merry X-Mas!"
16:42:29  *** ChanServ sets mode: +v PublicServer
16:43:02  *** ^Spike^ sets mode: -m 
16:43:30  <PublicServer> *** Game still paused (number of players)
16:43:30  <PublicServer> *** Brumi joined the game
16:43:33  <^Spike^> some ppl don't understand that by blocking ppl from talking i do that on purpose
16:43:35  <^Spike^> right Brumi?
16:43:57  <Brumi> the server's up
16:44:24  <^Spike^> why you think i killed the server when you ask for pw the first time
16:44:34  <^Spike^> cause there is a reason people wait for asking the pw
16:44:42  <^Spike^> cause they know it ruins the server
16:44:44  <Brumi> oh. sorry
16:44:48  <Brumi> I didn't know
16:45:00  <mfb-> !password
16:45:00  <PublicServer> mfb-: grieve
16:45:14  <PublicServer> *** Game still paused (number of players)
16:45:14  <PublicServer> *** mfb joined the game
16:46:56  <Brumi> and how could I break the server again by asking for the password?
16:47:17  <Maraxus> !password
16:47:17  <PublicServer> Maraxus: grieve
16:47:36  <PublicServer> *** Game still paused (number of players)
16:47:36  <PublicServer> *** Game unpaused (number of players)
16:47:37  <PublicServer> *** Maraxus joined the game
16:48:20  <TWerkhoven> you know how server says 'you can now execute !commands V54000' (numbers may differ slightly) ?
16:48:25  <TWerkhoven> every time its restarted?
16:48:32  <^Spike^> nah it's only stable :0
16:48:39  <^Spike^> cause V never could get commands to work :)
16:48:50  <PublicServer> *** Mazur joined the game
16:51:05  <PublicServer> *** Mazur has left the game (leaving)
16:51:12  <mfb-> looks like we can begin voting
16:51:24  <mfb-> or do we have any new plans in preparation?
16:52:23  <Mazur> Yours is till marked WIP.
16:52:56  <PublicServer> *** TWerkhoven joined the game
16:54:40  <mfb-> no
16:54:52  <mfb-> I changed it before I asked
16:55:57  <Mazur> Ah, ok.
16:56:34  <mfb-> @stage Voting
16:56:34  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23596) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Merry X-Mas!"
16:57:03  <planetmaker> !revision
16:57:03  <PublicServer> planetmaker: Game version is r23596
16:57:31  <planetmaker> hm
16:58:40  <Vinnie_nl> FS#4913
16:59:30  <mfb-> 23569? 23596?
16:59:39  <^Spike^> beta1 even
16:59:44  <^Spike^> cause stable also crashed
17:01:13  <planetmaker> well. trunk and beta1 are about the same ;-)
17:01:15  <Absolutis> !password
17:01:15  <PublicServer> Absolutis: farmed
17:01:18  <^Spike^> :)
17:01:24  <PublicServer> *** TWerkhoven has left the game (leaving)
17:01:49  <PublicServer> *** Absolutis joined the game
17:02:04  <PublicServer> *** Brumi has left the game (leaving)
17:02:07  <TWerkhoven> are the busstops part of the same station?
17:02:26  <Vinnie_nl> no
17:03:19  <TWerkhoven> cant seem to replicate it here you see
17:04:42  <Vinnie_nl> you drag the removal tool and relase?
17:04:49  <Vinnie_nl> *release?
17:05:38  <TWerkhoven> ah, its only when the dragged area is larger than the stops
17:06:19  <Vinnie_nl> ohh did not nitice that. thank you
17:06:21  <TWerkhoven> its fine when you remove some stops from a block of stops
17:08:10  <PublicServer> <Absolutis> hmm
17:08:20  <TWerkhoven> and it doesnt matter where its over, any empty square (no stop) will get the crash
17:08:22  <PublicServer> <Absolutis> i am missing metal -> stuff
17:08:48  <PublicServer> <Absolutis> i need one more station :P
17:09:53  <mfb-> <TWerkhoven> and it doesnt matter where its over, any empty square (no stop) will get the crash <- that is an interesting part of the bug
17:10:33  <mfb-> hmm.. I cannot reproduce it in singleplayer with psg205 loaded
17:11:14  <mfb-> ah, now
17:12:40  <mfb-> but it needs a stop in the region as well
17:13:32  <PublicServer> *** Vinnie joined the game
17:13:40  <mfb-> go, vote all :)
17:13:49  <Mazur> Sleep well.
17:14:56  <PublicServer> <Vinnie> that loks nice. The last station
17:25:31  <mfb-> ?
17:27:03  <Vinnie_nl> ABSO made an edit of his plan and now symetry is gone
17:27:17  <PublicServer> <mfb> SmitFor, ...?
17:27:23  <PublicServer> <mfb> hmm
17:27:24  <Vinnie_nl> machineshop
17:27:41  <PublicServer> <mfb> maybe all stations in ring 4 and 2 can go to the outside
17:29:39  <PublicServer> <Vinnie> or fishing harbour with stockyard and diary. Machine shop on MSH 03-01. Makes metal route shorter but increase the petrol route. (opposite of current)
17:33:53  <PublicServer> <Absolutis> yeah, true
17:34:04  <PublicServer> <Absolutis> i CAN add those to other stations
17:35:38  <PublicServer> *** Vinnie has joined spectators
17:39:19  <PublicServer> <Absolutis> there
17:39:41  <PublicServer> <Absolutis> i added metal foundry and machine shop and removed smithy
17:40:23  <PublicServer> <Absolutis> since it does the exact same thing as machine shop
17:40:33  <PublicServer> <Absolutis> except MS accepts petrol, too
17:41:55  <PublicServer> <Vinnie> i thought a smitty can no longer be founded, anyway
17:47:35  <PublicServer> *** Absolutis has joined spectators
17:47:44  <PublicServer> *** Absolutis has joined company #1
17:47:53  <PublicServer> <mfb> 0 votes :(
17:48:09  <PublicServer> <Absolutis> i like my own plan best
17:48:15  <PublicServer> *** Absolutis has joined spectators
17:48:28  <PublicServer> <mfb> I don't expect votes from the 4 with an own plan
17:48:34  <PublicServer> <Absolutis> but i think tomorrow, THERE WILL BE VOTES
17:48:38  <PublicServer> *** Absolutis has left the game (leaving)
17:48:51  <PublicServer> <mfb> THIS IS ... voting time!
17:49:47  <PublicServer> *** TWerkhoven joined the game
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17:50:42  <PublicServer> *** TWerkhoven has joined spectators
18:04:11  <PublicServer> *** Mazur joined the game
18:04:27  <PublicServer> *** Mazur has left the game (leaving)
18:13:26  <PublicServer> <mfb> why do we have full load at kefingway/rin MM...
18:13:36  <Absolutis> !screen
18:13:36  <PublicServer> *** Absolutis liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png)
18:13:55  <Absolutis> still un-nonbroken
18:13:58  <PublicServer> <mfb> that is just bad with 2way pax transfer
18:14:45  * Mazur shrugs.
18:14:50  * Mazur did not make the MM.
18:15:06  <PublicServer> * mfb made that part, but without stupid full load
18:15:12  <PublicServer> <mfb> and now it was with it
18:17:21  <Mazur> Dat'
18:17:28  <Mazur> Dat's stoopid.
18:28:40  <PublicServer> *** Brumi joined the game
18:30:26  <PublicServer> *** Brumi has joined company #1
18:36:06  <Brumi> aah the highscore screen is hurting my eyes
18:42:11  <mfb-> lol
18:43:05  <PublicServer> *** Brumi has joined spectators
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18:52:01  <PublicServer> *** mfb has joined spectators
18:52:01  <PublicServer> *** Game paused (number of players)
18:52:21  <PublicServer> <mfb> hmm
18:52:25  <PublicServer> <mfb> the airports got more expensive
18:52:27  <PublicServer> <mfb> strange
18:55:04  <TWerkhoven> no, new feature
19:08:56  *** Koronen has joined #openttdcoop
19:09:41  <PublicServer> *** bassals has joined company #1
19:09:41  <PublicServer> *** Game unpaused (number of players)
19:11:39  <Absolutis> i lost the game
19:11:49  <Absolutis> wait, no, i have WON the game
19:11:56  <Absolutis> problem solved, go figure
19:12:09  <Absolutis> http://xkcd.com/391/
19:12:46  <Brumi> cheater :P
19:15:12  <bassals> I didn't think it was possible
19:15:14  <V453000> !password
19:15:14  <PublicServer> V453000: scrawl
19:15:22  <PublicServer> <V453000> evening
19:15:23  <PublicServer> *** V453000 joined the game
19:15:46  <mfb-> now you are breathing manually
19:16:17  <PublicServer> <Brumi> hi V
19:16:47  <PublicServer> <V453000> omg mfb considering infra costs in a plan
19:17:31  <bassals> how much is a maglev track compared to a erail?
19:17:39  <PublicServer> <V453000> it doesnt matter
19:18:02  <PublicServer> *** Brumi has joined company #1
19:18:22  <PublicServer> *** Brumi has joined spectators
19:18:27  <PublicServer> <Brumi> misclicked
19:22:43  <PublicServer> <Brumi> anyway it's 1:2:4 for rail:erail:maglev
19:25:30  <PublicServer> <V453000> yeah but why regard that in the plan
19:25:45  <PublicServer> <V453000> you could as well just use the fastest engine with lowest running costs relatively
19:26:07  <PublicServer> <V453000> which the plan obviously doesnt
19:26:49  <PublicServer> <V453000> true, DE-AC33C is almost 0 running cost
19:27:13  <LoPo> !password
19:27:13  <PublicServer> LoPo: scrawl
19:27:27  <PublicServer> *** LoPo joined the game
19:28:21  *** Absolutis has quit IRC
19:31:29  <PublicServer> <LoPo> hi :)
19:31:35  <PublicServer> <LoPo> merry x-mas btw ;P
19:31:37  <PublicServer> <Brumi> hi
19:35:36  <PublicServer> *** LoPo has joined spectators
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19:54:25  <PublicServer> *** Brumi has left the game (leaving)
20:02:20  *** PublicTestServer has joined #openttdcoop
20:02:20  <PublicTestServer> Autopilot engaged
20:02:20  <PublicTestServer> Starting new game: '#openttdcoop - The Public Test Server (www.openttdcoop.org)'
20:02:20  <PublicTestServer> Landscape: normal
20:02:20  <PublicTestServer> Dimensions: 512x512
20:02:20  <PublicTestServer> Starting year: 1980
20:02:22  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23675) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Merry X-Mas!"
20:02:25  <planetmaker> :-D
20:02:40  <planetmaker> !revision
20:02:40  <PublicServer> planetmaker: Game version is r23596
20:02:40  <PublicTestServer> planetmaker: Game version is r23675
20:03:00  <StarLite|mobile> Voting :D
20:03:33  <StarLite|mobile> How many plans are there atm? Currently at my parents on my phone, so cant check for myself atm
20:03:44  <Brumi> 4
20:03:47  <Tray> !password
20:03:47  <PublicServer> Tray: zigzag
20:03:47  <PublicTestServer> Tray: sighed
20:03:58  <Tray> eh
20:03:59  *** PublicTestServer has quit IRC
20:04:02  <Tray> two servers?
20:04:16  <Brumi> mfb, Mark, V453000 and Absolutis <- 4 plans
20:04:36  <PublicServer> *** Tray joined the game
20:04:44  <StarLite|mobile> Cool, ill check them once im back home tomorrow
20:06:17  <StarLite|mobile> Oh btw, the public server webcam on the blog doesnt seem to be working anymore
20:07:21  <^Spike^> StarLite|mobile known :)
20:07:29  <^Spike^> something with missing patches somewhere :D
20:07:31  <^Spike^> i think....
20:07:39  <^Spike^> atleast i get a feeling pm is sorta working on that :D
20:07:45  <Vinnie_nl> two Public servers?
20:08:18  *** TWerkhoven2[l] has joined #openttdcoop
20:08:53  <planetmaker> nobody obviously read the nickname and server title ;-)
20:09:09  <^Spike^> :)
20:09:20  <^Spike^> @topic undo
20:09:20  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23596) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Merry X-Mas!"
20:09:29  <^Spike^> you did mess with topic that way though :D
20:09:49  <planetmaker> he
20:10:07  <PublicServer> *** Tray has left the game (leaving)
20:10:13  <Vinnie_nl> but i did not see landscape and year in the topic
20:10:43  <^Spike^> that never is in topic :)
20:12:01  <StarLite|mobile> !playercount
20:12:01  <PublicServer> StarLite|mobile: Number of players: 5 (3 spectators)
20:12:06  <StarLite|mobile> !screen
20:12:06  <PublicServer> *** StarLite|mobile liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png)
20:12:15  <^Spike^> screenshot doesn't work atm
20:12:24  <StarLite|mobile> Noticed
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20:18:20  <Etedris> !password
20:18:20  <PublicServer> Etedris: hikers
20:18:36  <PublicServer> *** Etedris joined the game
20:18:39  <PublicServer> *** Etedris has joined company #1
20:19:05  <Etedris> so who can vote?
20:20:10  <^Spike^> he who has the power to join and understand the plans
20:20:21  <^Spike^> and also expects building
20:20:55  <Etedris> so me =)
20:22:03  <Etedris> first time tough, so ill be mostly watching still
20:22:18  <^Spike^> @quickstart
20:22:19  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:22:55  <^Spike^> might be a good read aswell :)
20:23:32  <Brumi> it will be the first for me as well :)
20:24:09  <Brumi> but I think I will be able to build SLs or even a SLH or two
20:26:09  <PublicServer> *** mfb has joined company #1
20:26:34  <PublicServer> <bassals> what are these trains by mfb's plan
20:26:45  <PublicServer> <mfb> acceleration test
20:27:23  <PublicServer> <mfb> absolutis plan has "candü" :D
20:28:26  *** Brumi has quit IRC
20:28:49  <StarLite|mobile> 1 candy,2 candü? ;)
20:29:16  <mfb-> <V453000> omg mfb considering infra costs in a plan <- just used it in some way
20:29:51  <mfb-> and I think you noticed the ":D"
20:29:52  <PublicServer> *** Spike joined the game
20:30:10  <mfb-> two different networks with FIRS would be a bit... too much
20:30:18  <PublicServer> <Vinnie> mfb the ES/FS distribution. Those transfers can be on one Sideline and serve an area of industries even from an other sideline? or does it get an independent SLH?
20:30:29  <mfb-> the first
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20:32:05  <mfb-> build a transfer station if there is none, otherwise use the existing one - but I don't care if two SLs use the same station or two stations serve parts of the same SL or whatever
20:32:46  <PublicServer> <Vinnie> after transfer RV or builders choice?
20:34:04  <PublicServer> <Vinnie> nice
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21:07:31  <Vinnie_nl> goodnight
21:07:35  *** Vinnie_nl has quit IRC
21:21:18  *** Ayero has joined #openttdcoop
21:21:31  <Ayero> Evening campers
21:21:52  <Ayero> !password
21:21:52  <PublicServer> Ayero: august
21:25:52  <Ayero> Hi guys, how do I get the GRFs for the public server which aren't in the repository
21:27:12  <PublicServer> *** Maraxus has left the game (leaving)
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21:27:34  <planetmaker> !grf
21:27:34  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
21:27:42  <planetmaker> @quickstart
21:27:43  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:27:59  <Ayero> Cheers
21:43:49  <Ayero> Hmm the public server password doesn't appear to work
21:44:00  <Brumi> it changes regularly
21:44:17  <Ayero> I tried the '!password' one
21:44:22  <Brumi> !password
21:44:22  <PublicServer> Brumi: ginger
21:44:28  <Brumi> there is a new one
21:44:38  <Ayero> Cheers
21:44:39  <PublicServer> *** VoodooMagic joined the game
21:45:08  <PublicServer> <Brumi> VoodooMagic you are Ayero, aren't you?
21:45:36  <PublicServer> <Brumi> it is advised to have the same nick on IRC and in the game
21:47:07  <Ayero> Aye I meant to, will change in game now
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22:00:18  <Thraxian> !password
22:00:18  <PublicServer> Thraxian: awakes
22:00:26  <PublicServer> *** Thraxian joined the game
22:01:26  <PublicServer> <bassals> now we have a 3-way tie
22:01:44  *** tycoondemon2 has joined #openttdcoop
22:02:27  <PublicServer> *** pugi joined the game
22:03:11  <PublicServer> <pugi> so much text :O
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22:18:11  <Brumi> hm... I'm looking at PSG 221 again, and it's terrifying to see how evil mode at a single point can jam the whole mainline...
22:19:12  <Brumi> fixing it would reqire deleting a bridge for a short time, but that causes an even larger jam
22:21:19  <PublicServer> *** pugi has left the game (leaving)
22:32:04  <PublicServer> *** LoPo has left the game (leaving)
22:32:39  <LoPo> make a temp cut-line?
22:32:45  <LoPo> anyway, see ya :P
22:36:45  <PublicServer> *** bassals has left the game (leaving)
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22:38:20  <Brumi> that temp cut-line would be quite hard
22:38:35  <Brumi> evil mode is on the middle track of a LLL RRR mainline
22:38:41  <Brumi> just before some hub
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22:46:40  <TWerkhoven[l]> presignals?
22:47:06  <Brumi> ?
22:47:25  <TWerkhoven[l]> its a double bridge bit going into evilmode yes?
22:47:31  <Brumi> yes
22:47:58  <TWerkhoven[l]> does it use presignals, pbs or plain blocksignals?
22:48:03  <TWerkhoven[l]> im guessing pre
22:48:06  <Brumi> pre
22:48:12  <TWerkhoven[l]> try replacing them with block
22:48:21  <Brumi> already tried that
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22:49:23  <TWerkhoven[l]> what is causing the delay which in turn causes the evilmode?
22:50:15  <Brumi> well, its already evilmode when I load the game
22:50:23  <Brumi> from the ottdcoop archive
22:50:42  <Brumi> my guess is that the signal gap is not even at the end
22:50:51  <Brumi> one of the bridges is longer than the other
22:51:29  <TWerkhoven[l]> what about the actual tracklength of each from split to join?
22:51:49  <TWerkhoven[l]> that matters more than the bridges themselves
22:51:59  <Brumi> 22
22:52:05  <TWerkhoven[l]> same for each?
22:52:14  <Brumi> same
22:52:21  <Brumi> now I managed to replace the bridge
22:52:37  <Brumi> there's no evil mode for quite some time
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22:53:31  <Brumi> it has come back :( probably because of the hub afterwards
22:54:03  <TWerkhoven[l]> coordinates?
22:54:36  <Brumi> 236 48
22:54:53  <Brumi> that LLL RRR line between the BBHs
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23:01:17  <TWerkhoven[l]> i can only imagine its the hub after yes
23:02:15  <PublicServer> <mfb> great voting board again
23:02:25  <Brumi> I moved the signals from 235,49 to 236,49
23:02:37  <Brumi> and it's maybe better
23:02:53  <TWerkhoven[l]> yeah, but the hub is def the problem
23:02:58  <TWerkhoven[l]> as trains start queueing there
23:03:04  <TWerkhoven[l]> which causes the start of evilmode
23:03:55  <Brumi> at least it's an interesting case study :)
23:04:01  <TWerkhoven[l]> true enough
23:06:05  <PublicServer> *** Brumi has left the game (leaving)
23:06:05  <mfb-> looks like the hub needs improvements then
23:07:35  <Brumi> it's quite natural that trains sometimes stop in a BBH
23:08:39  <TWerkhoven[l]> yes, but not this often,
23:08:47  <TWerkhoven[l]> it shouldnt cause jams further down
23:08:49  <TWerkhoven[l]> or even evilmode
23:09:00  <PublicServer> *** NotchJohnson joined the game
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23:10:33  <Brumi> well, I'm going to sleep now, hopefully tomorrow I'll be back for updates
23:10:36  <Brumi> good night
23:10:53  *** Brumi has left #openttdcoop
23:10:54  <TWerkhoven[l]> sleep well
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23:20:20  <kuch3n> on stable i cant replace the railtype, but trains are all made with "invisible train"
23:20:46  <TWerkhoven[l]> any wagons?
23:22:18  <kuch3n> selled now, but doesnt work either
23:24:21  <planetmaker> then you probably have somewhere an invisble engine
23:25:48  <kuch3n> toyland sucks
23:26:33  *** Tray has quit IRC
23:29:09  <kuch3n> planetmaker: is it sarcasm?
23:29:21  <planetmaker> no
23:32:17  <kuch3n> s.b. else had checked it, too. looks like a bug
23:35:27  *** XaTriX has joined #openttdcoop
23:35:32  <XaTriX> hi
23:35:43  <XaTriX> there is a pack of grf for public server ?
23:35:54  <XaTriX> i tried the pack on your wiki
23:35:59  <kuch3n> es ist nicht so dass ich das erste mal openttd spiele, dennoch ist es sehr nervig 30 zuge neuaufzustellen. da werde ich wohl nicht drumherum kommen..
23:36:11  <XaTriX> @quickstart
23:36:12  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
23:36:17  <XaTriX> !help
23:36:18  <PublicServer> XaTriX: http://www.openttdcoop.org/wiki/IRC_Commands
23:36:28  <planetmaker> XaTriX: you'll of course also need bananas newgrfs
23:36:29  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
23:36:49  <XaTriX> cant access to bananas ressources
23:36:55  <XaTriX> i use ssh tunnels to get access
23:36:55  *** Progman has quit IRC
23:37:04  <XaTriX> so i just can join
23:37:17  <XaTriX> !grf
23:37:17  <PublicServer> XaTriX: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
23:37:45  <XaTriX> oh okey grf are not activated ^^
23:37:57  <XaTriX> lalala..
23:38:11  <planetmaker> you don't activate newgrfs when joining a server
23:38:27  <kuch3n> Bananas grf, where can i find it?
23:38:30  <XaTriX> oukey
23:38:33  <planetmaker> but you need to download them - and if you do that manually (i.e. not ingame) you'll have to place them in the proper folders
23:38:36  <planetmaker> and rescane for newgrfs
23:38:40  <planetmaker> *rescan
23:39:07  <XaTriX> there is no Bigger train depot in 8.0 pack
23:39:23  <XaTriX> i was trying to find a pack
23:39:50  <XaTriX> 20-30 grf :(
23:39:56  <XaTriX> well, thx, on my way
23:41:58  <XaTriX> or may be i can open port for specific ip to get bananas access ?
23:43:16  <kuch3n> planetmaker: did you transformed something?
23:43:30  <planetmaker> no
23:43:59  <planetmaker> but please, stable talk is on that server or in #openttdcoop.stable
23:44:32  <planetmaker> XaTriX: w/o bananas you won't be able to join. NewGRFs found on bananas are not in the pack
23:45:12  <XaTriX> i dl one by one
23:45:19  <XaTriX> k switch to stable
23:45:20  <XaTriX> thx
23:51:06  <planetmaker> XaTriX: stable uses the same newgrf policy
23:51:20  <planetmaker> and what do you mean one by one?
23:51:27  <planetmaker> why does the ingame download not work for you?
23:51:40  <planetmaker> did you try to download from the server join lobby? Those which are required?
23:53:12  *** LXSJason has quit IRC
23:54:24  <XaTriX> i'm just able to join a server i've already set on my ssh tunnel
23:54:36  <XaTriX> all others mp functions doesnt work
23:56:09  <XaTriX> i cant server list, etc. I join with connect command on localhost port routed from ssh tunnel
23:57:54  <PublicServer> *** mfb has left the game (leaving)
23:57:54  <PublicServer> *** Game paused (number of players)
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