Config
Log for #openttdcoop on 9th January 2012:
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14:22:43  <sam0737> !players
14:22:45  <PublicServer> sam0737: There are currently no clients connected to the server
15:02:16  <sam0737> !players
15:02:19  <PublicServer> sam0737: There are currently no clients connected to the server
15:02:40  <sam0737> !password
15:02:40  <PublicServer> sam0737: fogged
15:03:04  <PublicServer> *** Game still paused (number of players)
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16:04:56  <PublicServer> *** sam0737 has left the game (connection lost)
16:05:33  <sam0737> !password
16:05:34  <PublicServer> sam0737: fogged
16:05:54  <PublicServer> *** sam0737 has left the game (leaving)
16:05:55  <PublicServer> *** Game still paused (number of players)
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16:34:12  *** Toni has joined #openttdcoop
16:34:35  <Toni> Hello
16:35:04  <Toni> I'm currently trying to get NML to compile on OSX, does anyone know how to do this properly?
16:36:40  <Toni> !help
16:36:40  <PublicServer> Toni: http://www.openttdcoop.org/wiki/IRC_Commands
16:38:40  <Toni> whoops, wrong IRC board
16:38:45  <Toni> sorry to be a bother
16:38:51  <Toni> cya
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17:54:31  <sane> !password
17:54:31  <PublicServer> sane: fogged
17:56:56  <PublicServer> *** Game still paused (number of players)
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18:06:12  <sane> when is the unpause? 1800 UTC? == 2000 CET
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18:35:44  <Tray> !password
18:35:44  <PublicServer> Tray: fogged
18:36:05  <PublicServer> *** Game still paused (number of players)
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18:56:59  <sam0737> !players
18:57:02  <PublicServer> sam0737: There are currently no clients connected to the server
18:57:45  <PublicServer> *** Game still paused (number of players)
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19:29:30  <sam0737> !password
19:29:30  <PublicServer> sam0737: stoops
19:29:55  <PublicServer> *** Game still paused (number of players)
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19:30:09  <PublicServer> *** Game unpaused (number of players)
19:30:13  <PublicServer> <sam0737> hi
19:30:17  <PublicServer> <bassals> hello
19:30:44  <PublicServer> <bassals> oh the game is running really slow
19:30:55  <planetmaker> !rcon companies
19:30:55  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Merry Christmas all!'  Year Founded: 1950  Money: 14203617013  Loan: 0  Value: 14238998353  (T:1956, R:204, P:0, S:5) unprotected
19:30:59  <PublicServer> <sam0737> it's network lag for me
19:31:00  <planetmaker> well
19:31:06  <planetmaker> it's not networking lag
19:31:09  <planetmaker> it's your cpu
19:31:30  <planetmaker> !status
19:31:33  <bassals> oh :-(
19:31:46  <planetmaker> !server_status
19:31:46  <PublicServer> planetmaker:  20:31:46 up 277 days, 11:54,  0 users,  load average: 0.22, 0.17, 0.14
19:31:47  <PublicServer> planetmaker: Cpu(s): 39.6%us,  8.7%sy,  3.5%ni, 46.9%id,  1.2%wa,  0.0%hi,  0.1%si,  0.0%st
19:31:47  <PublicServer> planetmaker: 28126 openttd   30  10  110m  41m 3384 S   55  2.0 113:54.31 ./openttd -c opentt
19:32:02  <planetmaker> yeah. The server runs at half cpu usage
19:32:07  <planetmaker> A client will need more
19:32:09  <PublicServer> <sam0737> it just take 8% for my CPU. (it's a Core i7), and run smoothly for local save - but laggy in network game.
19:32:20  <planetmaker> sam0737: yes. of all your cpu cores
19:32:24  <planetmaker> but openttd uses exactly one
19:32:29  <planetmaker> and that is maxed out surely
19:33:10  <PublicServer> <sam0737> really didn't max that out...there are only 4 logical cpu. and this process doesn't max to 25%..
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19:34:20  <PublicServer> <sam0737> bassals: you could check the cpu stat to see if it's CPU or IO (network) bound..
19:34:50  <PublicServer> <sam0737> I am far away from Europe...so more or less understandable for the network lag for me
19:35:00  <PublicServer> <bassals> I don't know how to check that
19:35:22  <PublicServer> <sam0737> Windows? Ctrl-Alt-Del then Task Manager
19:35:56  <PublicServer> <sam0737> under the Performance tab, see if any one of the CPU chart is topped
19:36:09  <planetmaker> sam0737: most i7 have actually hyperthreading. Thus 8 logical cpus
19:36:13  <bassals> oh yeas
19:36:17  <bassals> definitely
19:36:55  <V453000> like 2 for each core? :o
19:37:11  <PublicServer> <sam0737> mine is i7-2620M (laptop), it's a dual core + hyperthread
19:37:15  <PublicServer> <sam0737> instead of quad
19:37:37  <V453000> then it is very likely that 1 core is used by the game indeed
19:37:44  <V453000> completely
19:38:25  <V453000> "password
19:38:31  <V453000> !password
19:38:31  <PublicServer> V453000: upheld
19:38:42  <PublicServer> *** V453000 joined the game
19:39:13  <PublicServer> <sam0737> T.T like I said...the process at most use 15%, given 4 logical cpu - it max out a logical cpu when the process stat says 25%..
19:39:31  <PublicServer> <sam0737> plus if I take the save and run it locally, it run fast - and could even use "fast forward" to get faster.
19:39:45  <PublicServer> <sam0737> anyway...I am not complaining about the lag.
19:39:51  <PublicServer> <V453000> well there sure are some lag spikes when playing online
19:40:01  <PublicServer> <V453000> but the speed in general shouldnt be reduced
19:40:40  <PublicServer> *** Chris Booth joined the game
19:40:47  <PublicServer> <sam0737> ya..talk to me when you are using so called broadband but actually not broadband..
19:41:07  <PublicServer> <Chris Booth> then get virgin broadband
19:41:21  <PublicServer> <sam0737> which is not available here
19:41:28  <PublicServer> *** V453000 has left the game (leaving)
19:41:37  <PublicServer> <Chris Booth> then don't moan, viring sucks
19:44:03  <PublicServer> <sam0737> I am just trying  make a  point that while people usually get  lag due to maxing out the CPU, sometimes it could be the IO.
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19:47:20  <PublicServer> <bassals> where are you focusing now?
19:47:45  <PublicServer> <Chris Booth> keeping out of trouble
19:48:32  <PublicServer> <bassals> any specific place?
19:48:46  <PublicServer> <Chris Booth> the sea near Senbourne
19:55:41  <PublicServer> *** Chris Booth has left the game (leaving)
19:56:25  <PublicServer> <sam0737> just wonder if there are any primary industries which are not maxed yet?
19:56:33  <PublicServer> <sam0737> production i mean
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20:08:37  <Tray> !password
20:08:37  <PublicServer> Tray: pinned
20:08:56  <PublicServer> *** Tray joined the game
20:08:58  <PublicServer> <bassals> hello
20:10:44  <PublicServer> <Tray> hi
20:19:20  <PublicServer> <Tray> any issues?
20:19:42  <PublicServer> <sam0737> MSH08 (steel mill drop)
20:20:00  <PublicServer> <sam0737> one of the (N) lane is much more loaded than the other (S)
20:20:46  <PublicServer> <Tray> the southern prio is broken
20:22:05  <PublicServer> <sam0737> it seems the south lane only receive traffic from west of MSH08?
20:22:19  <PublicServer> <sam0737> and N only receive traffic from E
20:22:37  <PublicServer> <sam0737> hm. no i am wrong.
20:24:13  <PublicServer> <sam0737> i guess more platforms is needed-they are fully utilized
20:24:21  <PublicServer> *** sam0737 has left the game (connection lost)
20:24:37  <sam0737> !password
20:24:37  <PublicServer> sam0737: gonged
20:25:06  <PublicServer> *** sam0737 joined the game
20:26:25  <PublicServer> <Tray> hrm ...
20:26:35  <PublicServer> <Tray> looks okay now (:
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20:34:46  <PublicServer> *** sam0737 has left the game (connection lost)
20:35:06  <sam0737> !password
20:35:06  <PublicServer> sam0737: aboard
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20:48:49  <PublicServer> <bassals> I'll be away for some time
20:49:43  <PublicServer> <bassals> do you prefer that I keep in the company?
20:51:13  <PublicServer> <bassals> I've got to go, I'm sorry
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20:56:54  <summat> Hey nerds.
20:57:42  <valhalla1w> 'sup.
20:58:18  <hylje> desyncs everywhere
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21:11:18  <bassals> hello
21:11:30  <bassals> i'm back here
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22:27:27  <PublicServer> *** Game still paused (number of players)
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22:27:31  <PublicServer> <Brumi> hello
22:32:43  <Chris_Booth> hi
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23:35:16  <Mark> !dl win32
23:35:16  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r23755/openttd-trunk-r23755-windows-win32.zip
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