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00:08:58 <PublicServer> *** Brumi has left the game (leaving) 00:09:22 *** Brumi has quit IRC 00:10:21 <Mark> @stage Finished? 00:10:21 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23755) | STAGE: Finished? | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Happy new year" 00:10:28 <Mark> any suggestions/maps for the next game? 00:10:40 <Sylf> hmmm 00:10:53 *** Zuu has quit IRC 00:11:03 <Mark> !password 00:11:03 <PublicServer> Mark: spaded 00:11:45 <PublicServer> *** Game still paused (number of players) 00:11:45 <PublicServer> *** Mark joined the game 00:12:02 <PublicServer> *** Mark has left the game (leaving) 00:13:20 <Mark> running pretty smoothly 00:13:30 <Mark> im pretty happy with the result :) 00:13:51 <PublicServer> *** Game still paused (number of players) 00:13:52 <PublicServer> *** Sylf joined the game 00:14:21 <Mark> i made save to look at it in sp 00:14:25 <Mark> my poor pc cant handle it 00:14:29 <Sylf> ah 00:15:20 <Sylf> this did become a pretty big game 00:15:23 <Sylf> pretty fun 00:15:54 <Mark> 1970 trains 00:16:07 <Mark> 3 years ago that would be considered impossible i think 00:16:50 <Sylf> 3 years ago, you probably didn't have too many games that had these short trains, I bet. 00:16:53 <Mark> 800 signs, lol 00:17:15 <PublicServer> *** bassals has joined company #1 00:17:35 <PublicServer> *** Sylf has joined company #1 00:17:35 <PublicServer> *** Game unpaused (number of players) 00:17:54 <PublicServer> <Sylf> and just like that, my CPU starts screaming 00:18:53 <Mark> well im off 00:19:04 <Mark> might put together a new game tomorrow 00:19:09 <Sylf> ok 00:19:29 <Sylf> I think most will take whatever is given for the map 00:19:37 <Mark> yeah i suppose 00:21:23 <PublicServer> <bassals> ok my CPU is crying too 00:21:30 <PublicServer> <Sylf> hehehe 00:23:23 <Mark> meh... i wanted to have a look at game 105 but ottd crashes 00:25:02 <PublicServer> <bassals> are you really planning to finish this game tomorrow? 00:25:21 <Mark> why not? 00:25:31 <PublicServer> <Sylf> I think it's reasonable 00:25:37 <PublicServer> <bassals> okay 00:25:59 <PublicServer> <Sylf> I'm thinking about some stuff about wiki entry here 00:26:09 <PublicServer> <Sylf> archive entry 00:26:40 <Mark> well im going to bed 00:26:42 <Mark> goodnight 00:26:48 <PublicServer> <bassals> goodbye 00:26:48 <PublicServer> <Sylf> see ya Mark 00:27:30 <PublicServer> <bassals> say FIRS game with 12 MS 00:27:49 <PublicServer> <Sylf> you want another FIRS game? 00:28:15 <PublicServer> <bassals> not especially 00:28:35 <PublicServer> <bassals> it's for the summmary that you were asking about 00:28:45 <PublicServer> <Sylf> oooh. 00:29:19 <PublicServer> <Sylf> I'm taking picture of some big hubs and MSs right now... maybe I can make a collage for the screenshot 00:29:49 <PublicServer> <bassals> do you have an idea for the next one? 00:29:51 <PublicServer> <Sylf> 12 MS, 12 MSH, 12 BBH... 00:29:53 <PublicServer> <Sylf> crazy stuff. 00:30:12 <PublicServer> <bassals> I think that V wanted to do SRNW 00:30:22 <PublicServer> <Sylf> I'm not a creative type, so I can't think of any map suggestion 00:30:32 <PublicServer> <Sylf> Nor do I have any game plan idea either 00:31:23 <PublicServer> <Sylf> and I can't play for the most part during the day either :( 00:37:37 <PublicServer> *** Sylf has joined spectators 00:37:37 <PublicServer> *** Game paused (number of players) 00:41:18 <bassals> well goodnight 00:41:24 <PublicServer> <Sylf> goodnight 00:42:11 <PublicServer> *** bassals has left the game (leaving) 00:42:25 *** bassals has quit IRC 01:31:58 *** EoD has joined #openttdcoop 01:37:55 <Sylf> OK, I saved the archive entry, then undid the revision, sort of making a draft for the entry. 01:38:46 *** pugi has quit IRC 02:51:45 *** Eightbitpwny has left #openttdcoop 03:31:47 <PublicServer> *** Game still paused (number of players) 03:31:50 <PublicServer> *** Mazur joined the game 03:33:16 *** UncleCJ has quit IRC 03:33:57 <PublicServer> *** Mazur has left the game (leaving) 03:42:43 *** EoD has quit IRC 03:45:17 *** UncleCJ has joined #openttdcoop 07:20:31 *** Artix has quit IRC 07:44:58 *** Tray has joined #openttdcoop 07:45:09 *** sla_ro|master has joined #openttdcoop 07:50:21 *** sla_ro|master has quit IRC 07:56:11 *** sla_ro|master has joined #openttdcoop 08:01:12 *** Tray has quit IRC 08:13:21 *** Progman has joined #openttdcoop 08:19:00 *** Progman_ has joined #openttdcoop 08:20:00 *** ODM has joined #openttdcoop 08:20:00 *** ChanServ sets mode: +o ODM 08:21:21 *** DayDreamer has joined #openttdcoop 08:22:07 *** DayDreamer has left #openttdcoop 08:24:23 *** Progman has quit IRC 08:24:28 *** Progman_ is now known as Progman 08:29:52 *** Eightbitpwny has joined #openttdcoop 08:36:58 *** tycoondemon2 has joined #openttdcoop 08:41:59 *** tycoondemon has quit IRC 09:09:26 *** bassals has joined #openttdcoop 09:10:15 <PublicServer> *** Game still paused (number of players) 09:10:16 <PublicServer> *** bassals joined the game 09:50:11 *** ODM has quit IRC 10:10:48 *** Razaekel has quit IRC 10:11:02 *** Razaekel has joined #openttdcoop 10:28:46 *** bassals has quit IRC 10:28:53 <PublicServer> *** bassals has left the game (leaving) 11:02:35 *** ODM has joined #openttdcoop 11:02:35 *** ChanServ sets mode: +o ODM 11:08:27 *** pugi has joined #openttdcoop 11:23:23 <StarLite> !password 11:23:23 <PublicServer> StarLite: affirm 11:23:33 <PublicServer> *** Game still paused (number of players) 11:23:34 <PublicServer> *** StarLite joined the game 11:26:04 <PublicServer> *** StarLite has left the game (leaving) 11:26:28 <StarLite> !trains 11:26:36 <StarLite> !password 11:26:36 <PublicServer> StarLite: affirm 11:26:53 <PublicServer> *** Game still paused (number of players) 11:26:53 <PublicServer> *** StarLite joined the game 11:26:58 <PublicServer> *** StarLite has left the game (leaving) 11:34:11 <StarLite> !password 11:34:11 <PublicServer> StarLite: affirm 11:34:21 <PublicServer> *** Game still paused (number of players) 11:34:21 <PublicServer> *** StarLite joined the game 11:35:06 <PublicServer> *** StarLite has left the game (leaving) 11:40:43 <kuch3n> !password 11:40:43 <PublicServer> kuch3n: affirm 11:40:59 <kuch3n> !dl 11:40:59 <PublicServer> kuch3n: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 11:40:59 <PublicServer> kuch3n: http://www.openttd.org/en/download-trunk/r23755 11:41:01 <kuch3n> !dl source 11:41:01 <PublicServer> kuch3n: http://binaries.openttd.org/nightlies/trunk/r23755/openttd-trunk-r23755-source.tar.xz 12:02:43 *** Sam_ has joined #openttdcoop 12:03:18 *** Sam_ has left #openttdcoop 12:03:21 *** Sam_ has joined #openttdcoop 12:03:30 *** Sam_ is now known as sam0737 12:03:58 *** sam0737 has joined #openttdcoop 12:05:16 <sam0737> !password 12:05:16 <PublicServer> sam0737: affirm 12:06:04 <PublicServer> *** Game still paused (number of players) 12:06:07 <PublicServer> *** kuch3n joined the game 12:07:08 <sam0737> !players 12:07:11 <PublicServer> sam0737: Client 715 is kuch3n, a spectator 12:07:11 <PublicServer> sam0737: Client 564 is Sylf, a spectator 12:07:11 <PublicServer> sam0737: Client 717 is sam0737, a spectator 12:07:15 <PublicServer> *** Game still paused (number of players) 12:07:16 <PublicServer> *** sam0737 joined the game 12:08:20 *** Maraxus has joined #openttdcoop 12:14:27 <PublicServer> *** Game still paused (number of players) 12:14:27 <PublicServer> *** mfb joined the game 12:14:29 *** mfb- has joined #openttdcoop 12:14:29 *** ChanServ sets mode: +o mfb- 12:14:39 <mfb-> hi 12:14:58 <kuch3n> moin 12:24:18 *** Tray has joined #openttdcoop 12:41:22 *** bassals has joined #openttdcoop 12:41:47 <PublicServer> *** Game still paused (number of players) 12:41:48 <PublicServer> *** Game unpaused (number of players) 12:41:50 <PublicServer> *** bassals joined the game 12:42:03 <PublicServer> <bassals> hello 12:42:05 <PublicServer> *** kuch3n has left the game (connection lost) 12:42:09 <PublicServer> <mfb> hi 12:42:57 <PublicServer> <bassals> do we finish this game today? 12:43:59 <PublicServer> <mfb> depends on a possible new game 12:47:05 <PublicServer> <mfb> does "fixed prio /mfb" look right at MSH05? 12:47:18 <PublicServer> <bassals> yes 12:47:21 <PublicServer> <mfb> good 12:47:27 <PublicServer> <bassals> it's a yellow sign 12:47:38 <PublicServer> <mfb> I mean the whole prio 12:47:50 <PublicServer> <bassals> oh, I'm so dumb 12:47:53 <PublicServer> <mfb> should work like that 12:47:59 <PublicServer> <mfb> the old one was broken 12:50:58 <Tray> !password 12:50:58 <PublicServer> Tray: hectic 12:51:21 <PublicServer> *** Tray joined the game 12:58:01 <PublicServer> <bassals> some of the tracks in this fixed prio they seem useless to me 12:58:12 <PublicServer> <bassals> or I don't understand what they are for 12:58:14 <PublicServer> <mfb> ? ;) 12:58:44 <PublicServer> <bassals> the one exactly over the sign 12:59:03 <PublicServer> <mfb> ? 12:59:13 <PublicServer> <bassals> yes 12:59:15 <PublicServer> <mfb> that extends the prio to the other line 12:59:37 <PublicServer> <mfb> so !train waits for trains on both lines 12:59:55 <PublicServer> <bassals> okay 13:00:43 <PublicServer> <bassals> so both lanes have the same priority, the only downgraded lane is the outer one 13:00:51 <PublicServer> <mfb> right 13:00:57 <PublicServer> <mfb> as that has a choice 13:01:07 <PublicServer> <bassals> yes 13:02:02 <PublicServer> <mfb> we have a larger jam problem at SLH08 13:04:14 <PublicServer> <Tray> jam gone? (: 13:04:24 <PublicServer> <mfb> better now 13:06:26 <PublicServer> <Tray> do you really want to upgrade bbh05? (: 13:06:44 <PublicServer> <mfb> who said that? :D 13:07:06 <PublicServer> <Tray> otherwise your line is pretty useless 13:07:21 <kuch3n> !password 13:07:21 <PublicServer> kuch3n: torsos 13:07:34 <PublicServer> *** kuch3n joined the game 13:08:27 <PublicServer> *** kuch3n has left the game (connection lost) 13:09:00 <PublicServer> <mfb> maybe you want to upgrade it :D 13:09:13 <PublicServer> <Tray> maybe 13:09:35 <PublicServer> <mfb> or me, later 13:10:20 <PublicServer> <mfb> I think I have an idea how 13:10:27 <PublicServer> <mfb> but it involves black magic 13:10:57 <PublicServer> *** mfb has joined spectators 13:11:05 <PublicServer> <mfb> food is ready 13:11:11 <PublicServer> <Tray> Dumbledore and yoda don't care I guess 13:11:21 <PublicServer> *** Tray has joined spectators 13:11:21 <PublicServer> *** Game paused (number of players) 13:11:30 <PublicServer> <bassals> oh? 13:11:37 <PublicServer> *** Tray has joined company #1 13:11:37 <PublicServer> *** Game unpaused (number of players) 13:11:53 <PublicServer> <Tray> sorry 13:12:16 <PublicServer> <bassals> oh no, no problem 13:13:08 <PublicServer> <bassals> it's for these black magic comments 13:16:00 <PublicServer> *** sam0737 has left the game (leaving) 13:28:38 <PublicServer> <Tray> I hate the balancing of msh5 -> msh 4 \: 13:34:31 <PublicServer> <mfb> which balancing? ;) 13:34:37 <PublicServer> *** mfb has joined company #1 13:36:25 <PublicServer> <Tray> later 13:36:28 <PublicServer> *** Tray has left the game (leaving) 13:40:28 <PublicServer> <bassals> now I have to eat 13:40:50 <PublicServer> <mfb> ok 13:41:29 <PublicServer> <bassals> goodbye 13:41:35 <PublicServer> <mfb> bye 13:41:35 <PublicServer> *** bassals has joined spectators 13:41:35 <PublicServer> *** Game paused (number of players) 13:44:49 *** Liuk has joined #openttdcoop 14:03:05 <PublicServer> <bassals> hello! 14:03:09 <PublicServer> *** bassals has joined company #1 14:03:09 <PublicServer> *** Game unpaused (number of players) 14:10:12 <sam0737> !password 14:10:13 <PublicServer> sam0737: shames 14:10:27 <PublicServer> *** sam0737 joined the game 14:11:01 <PublicServer> <sam0737> ha. what a great random password 14:11:12 <bassals> heh 14:17:03 <PublicServer> <sam0737> See "!3rd not used" @ SLH08 14:17:31 <PublicServer> <sam0737> somehow the slideline traffic is not going to the outermost lane... 14:17:47 <PublicServer> <sam0737> oh nevermind 14:17:50 <PublicServer> <sam0737> it's not connected @@ 14:43:16 <PublicServer> *** XeryusTC joined the game 14:45:22 <PublicServer> *** XeryusTC has left the game (leaving) 14:46:54 *** Liuk has quit IRC 14:56:44 *** ostannard has joined #openttdcoop 15:05:07 <PublicServer> *** ostannard joined the game 15:15:24 <PublicServer> *** ostannard has left the game (leaving) 15:16:10 <PublicServer> <sam0737> haa...so you gave up and do a merge and split? :P 15:16:28 <PublicServer> <mfb> I don't expect much traffic on both lines 15:16:48 <PublicServer> <sam0737> true ;P 15:17:23 <PublicServer> <sam0737> I can't read BBH04 3rd though...a mess of prio @@ 15:17:39 <PublicServer> <mfb> ? 15:17:47 <PublicServer> <mfb> :D 15:18:02 <PublicServer> <sam0737> i mean those bridges and tunnel....that you are removing :) 15:18:17 <PublicServer> <mfb> well, the tunnels are just a regular prio 15:18:27 <PublicServer> <mfb> the double prio with the bridges was more interesting 15:19:03 <PublicServer> <mfb> hmm 15:19:06 <PublicServer> <mfb> too lazy to improve it now 15:19:25 <PublicServer> <sam0737> agree. 15:19:35 <PublicServer> <sam0737> i am looking forward for a new game :P 15:22:21 <PublicServer> <mfb> there, 2000 trains 15:22:35 <PublicServer> <sam0737> ar ha 15:22:41 <PublicServer> <mfb> MSH02 jams 15:23:27 <PublicServer> <sam0737> or you mean SLH09? 15:23:37 <PublicServer> <mfb> MSH02 15:23:44 <PublicServer> <mfb> the jam is going back to the SLH 15:23:48 <PublicServer> <mfb> but it comes from the MSH 15:25:54 <PublicServer> *** sam0737 has left the game (connection lost) 15:26:04 <sam0737> !password 15:26:04 <PublicServer> sam0737: endive 15:26:23 <PublicServer> *** sam0737 joined the game 15:27:51 <PublicServer> <sam0737> i think the train size will blow up client's (our) CPU before the server--- 15:28:02 <PublicServer> <mfb> depends on your client 15:28:17 <PublicServer> <mfb> but I think we will stay at 2000 trains 15:28:35 <PublicServer> <bassals> is there any openttd limit of trains? 15:28:49 <PublicServer> <mfb> I think I read something like 5k 15:29:27 <PublicServer> <bassals> are we in our limitation right now? 15:29:41 <mfb-> with the current settings? right 15:30:09 <PublicServer> <sam0737> oh. Advanced Settings -> Max Trains per company 15:30:11 <PublicServer> <bassals> oh 15:30:21 <PublicServer> <sam0737> Adv Settings -> Vehicles -> max trains per company 15:30:27 <PublicServer> <bassals> I wanted to build a primary station rigth now 15:31:06 <PublicServer> <mfb> well, that is not a good idea 15:31:18 <PublicServer> <sam0737> ar max ship per company at 5? didn't notice that... 15:31:32 <PublicServer> <mfb> ships are usually bad 15:31:50 <PublicServer> <bassals> okay :-( 15:31:57 <PublicServer> <mfb> need a lot of CPU cycles and add nothing interesting to the game 15:32:43 <PublicServer> <mfb> I can increase the number in case of a good eyecandy usage... 15:33:23 <PublicServer> <bassals> no, it's just a maxed iron mine with no station 15:33:37 <PublicServer> <mfb> oh, rail-related 15:33:55 <PublicServer> <mfb> well, the number of active players is decreasing 15:34:02 <PublicServer> <mfb> and we would need more upgrades for more trains 15:34:09 <PublicServer> <sam0737> Kedingtow Iron Ore mine - that's what you are looking at? 15:34:16 <PublicServer> <mfb> like a 3rd line at MSH02 N->S 15:34:18 <PublicServer> <bassals> yes 15:35:04 <PublicServer> <mfb> one tile between ore mine and a steel mill :D 15:36:09 <kuch3n> !password 15:36:10 <PublicServer> kuch3n: pimple 15:36:18 <PublicServer> *** mfb has joined spectators 15:36:26 <PublicServer> <bassals> if we had a game with bigger TL would that mean less CPU stress? 15:36:52 <PublicServer> <mfb> should be the same per train 15:36:56 <PublicServer> <sam0737> hm? I don't see how it's related. like longer TL then having less trains? 15:37:16 <bassals> well yes i'm assuming that we would need less trains 15:37:28 <PublicServer> <mfb> define "need" 15:37:50 <bassals> :-) 15:37:52 <PublicServer> <sam0737> at some point we will reach the 2000 trains status :) 15:38:07 <PublicServer> <mfb> to transport everything on the map, we can use much more trains than our network (and many CPUs) can handle 15:38:26 <PublicServer> <mfb> would be easy to connect more primaries for 3k+ trains 15:38:36 <PublicServer> <mfb> or fund new ones... 15:38:41 <PublicServer> *** kuch3n joined the game 15:38:46 <bassals> the network can be expanded 15:38:55 <bassals> but CPU you have to buy it 15:39:11 <PublicServer> <mfb> in that case: ~2-3k trains 15:40:09 <sam0737> btw - what are the anti demolition trains exactly for? 15:40:27 <TWerkhoven[l]> so you cant accidentaly blow up an entire station 15:40:30 <Mazur> !records 15:40:36 <Mazur> @records 15:40:36 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 15:40:43 <PublicServer> <mfb> to prevent accidental removals of all the eyecandy 15:40:59 <PublicServer> <sam0737> ic.. 15:41:11 <Mazur> mfb: And the destination ofr a lot of trains.... 15:41:31 <PublicServer> <mfb> many drop stations do not have these trains 15:45:20 <PublicServer> *** kuch3n has left the game (connection lost) 15:46:03 <PublicServer> *** mfb has joined company #1 15:46:05 <bassals> do you think that 1-tile trains create more lag stress than RV? 15:46:21 <PublicServer> <mfb> TL does not matter 15:46:39 <PublicServer> <bassals> then in general trains vs RV 15:46:55 <PublicServer> <mfb> depends on the networks 15:49:17 <PublicServer> <bassals> well, i'm off for a while 15:49:25 <PublicServer> *** bassals has joined spectators 15:49:51 <PublicServer> *** mfb has joined spectators 15:49:51 <PublicServer> *** Game paused (number of players) 15:50:43 *** mfb- has quit IRC 15:50:47 <PublicServer> *** mfb has left the game (leaving) 15:52:23 <kuch3n> !password 15:52:23 <PublicServer> kuch3n: serene 15:52:32 <PublicServer> *** Game still paused (number of players) 15:52:33 <PublicServer> *** kuch3n joined the game 15:52:48 <PublicServer> *** bassals has joined company #1 15:52:48 <PublicServer> *** Game unpaused (number of players) 15:53:04 <PublicServer> *** bassals has joined spectators 15:53:04 <PublicServer> *** Game paused (number of players) 15:55:42 <PublicServer> <sam0737> i wish i could add a waypoint and see how many trains passed per month... 15:56:04 <PublicServer> <sam0737> to analyse traffic and balancer, etc. 16:01:15 <bassals> yes that would be great 16:01:36 <kuch3n> sam0737: give a student some beer and he counts it 16:01:49 <Sylf> you cant do that with waypoints, with all of our having nonstop orders 16:02:24 <sam0737> looks like someone thought of that 2years ago and made a patch: http://bugs.openttd.org/task/2620 16:02:27 <Sylf> you can build a counter though... 16:02:48 <bassals> what about having an option in the minimap where you can see all waypoints with different colors according to the traffic they get 16:04:14 <Sylf> you can already see tge amount of trains on the minimap 16:06:23 <bassals> i mean creating waypoints in those places you want to check 16:08:21 <PublicServer> *** kuch3n has left the game (leaving) 16:08:23 <sam0737> ya like a heatmap, or like program profiling- 16:10:28 <kuch3n> chester build a prio joiner with pre accelerating on the welcome server 16:15:54 <PublicServer> *** sam0737 has left the game (leaving) 16:31:14 *** Firartix has joined #openttdcoop 16:51:39 *** sam0737 has quit IRC 16:55:02 *** LXSJason has joined #openttdcoop 16:55:15 <LXSJason> !password 16:55:15 <PublicServer> LXSJason: waives 16:55:30 <PublicServer> *** Game still paused (number of players) 16:55:31 <PublicServer> *** LXSJason joined the game 16:57:22 <PublicServer> *** LXSJason has left the game (leaving) 16:57:41 *** LXSJason has quit IRC 17:35:27 *** dageek has joined #openttdcoop 17:45:36 *** dageek has left #openttdcoop 17:56:36 *** Chris_Booth has joined #openttdcoop 18:03:12 <Tray> !password 18:03:12 <PublicServer> Tray: kimono 18:03:36 <PublicServer> *** Game still paused (number of players) 18:03:38 <PublicServer> *** Tray joined the game 18:06:14 <PublicServer> *** Tray has left the game (leaving) 18:39:43 *** fonsinchen has joined #openttdcoop 18:42:19 *** Chris_Booth has quit IRC 19:19:45 <PublicServer> *** bassals has left the game (leaving) 19:21:58 *** ostannard has quit IRC 20:21:42 <PublicServer> *** Sylf has left the game (connection lost) 20:51:21 *** Tray|2 has joined #openttdcoop 20:58:16 *** Tray has quit IRC 21:04:58 *** Progman has quit IRC 21:08:10 <Tray|2> !playercount 21:08:10 <PublicServer> Tray|2: Number of players: 0 (0 spectators) 21:10:19 *** fonsinchen has quit IRC 21:15:24 *** Brumi has joined #openttdcoop 21:17:06 <PublicServer> *** Game still paused (number of players) 21:17:07 <PublicServer> *** Brumi joined the game 21:17:26 <PublicServer> <Brumi> woo 2k trains :) 21:19:18 <PublicServer> *** Brumi has joined company #1 21:19:27 <PublicServer> *** Brumi has joined spectators 21:39:12 *** Maraxus has quit IRC 21:44:20 <PublicServer> *** Brumi has left the game (leaving) 21:53:54 *** ostannard has joined #openttdcoop 21:59:42 *** Chris_Booth has joined #openttdcoop 22:18:48 *** Brumi has quit IRC 22:22:04 *** Chris_Booth has quit IRC 22:22:14 *** flatd has joined #openttdcoop 22:24:17 *** flatd has left #openttdcoop 22:39:26 *** mfb- has joined #openttdcoop 22:39:27 *** ChanServ sets mode: +o mfb- 22:39:30 <mfb-> hi 22:39:32 <mfb-> !playercount 22:39:32 <PublicServer> mfb-: Number of players: 0 (0 spectators) 22:40:07 <mfb-> @stage Finalizing 22:40:08 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23755) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Happy new year" 22:43:10 *** Tray|2 has quit IRC 23:08:55 *** mfb- has quit IRC 23:38:28 *** ODM has quit IRC 23:47:26 *** sla_ro|master has quit IRC