Times are UTC Toggle Colours
00:00:00 <Mark> !password 00:00:00 <PublicServer> Mark: shores 00:00:08 <PublicServer> *** Game still paused (number of players) 00:00:08 <PublicServer> *** Game unpaused (number of players) 00:00:09 <PublicServer> *** Mark joined the game 00:00:10 <PublicServer> *** Sylf has joined company #1 00:00:26 <PublicServer> <Mark> we got money 00:00:37 *** Eightbitpwny has joined #openttdcoop 00:12:58 <PublicServer> <LoPo> ey :P 00:13:10 <PublicServer> <Sylf> ye 00:13:14 <PublicServer> <LoPo> vew more minutes and ill come play 00:14:28 <PublicServer> <Mark> whose questions are at the plan? 00:14:50 <PublicServer> <Mark> "how should trains get into the station?":D 00:15:10 <PublicServer> <Sylf> by driving on the rails, of course 00:15:13 <PublicServer> <Sylf> you should write 00:16:07 <PublicServer> <Mark> "by asking them kindly" 00:19:53 *** ostannard has quit IRC 00:20:42 *** Zack_ has joined #openttdcoop 00:21:01 <Zack_> !password 00:21:01 <PublicServer> Zack_: nerved 00:21:28 <PublicServer> *** Zack joined the game 00:21:32 <PublicServer> <Zack> lo 00:21:34 <PublicServer> <Zack> im back 00:21:44 <PublicServer> <Mark> hes back 00:22:23 <PublicServer> <Zack> hows going? 00:22:46 <PublicServer> <Sylf> the game's hardly started so far 00:23:16 <PublicServer> <Zack> hey mark did ya see my finished ore station? 00:23:27 <PublicServer> <Mark> yeah 00:23:57 <PublicServer> <Zack> is that something that you like normally 00:24:07 <Mark> well 00:24:50 <Mark> [22:04] <+PublicServer> <Mark> Zack: dont make slow curves 00:24:50 <Mark> [22:04] <+PublicServer> <Mark> and please double your bridges 00:25:00 <Mark> also, it'll need 4 input tracks 00:25:19 <Mark> well it might not actually need them, but it should have anyway 00:26:14 <PublicServer> <Mark> that curve is fine 00:26:28 <PublicServer> <Sylf> next to the station? 00:26:33 *** Son has joined #openttdcoop 00:26:54 <PublicServer> <Mark> the only reason ML curves are built like that is because of alignment of signals when autosignalling 00:27:02 <PublicServer> <Mark> oh nvm 00:27:18 *** TWerkhoven has quit IRC 00:27:32 <PublicServer> <Zack> sry but i can forget things too 00:27:32 <PublicServer> <Sylf> I put like 7 !CL signs :P 00:29:34 <PublicServer> <Mark> mind if i change some stuff? 00:29:52 <PublicServer> <Zack> go for it 00:30:02 <PublicServer> <Zack> destroy the whoe station if ya want 00:30:29 <Son> @quickstart 00:30:30 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 00:30:33 <PublicServer> <Mark> i dont 00:32:12 <V453000> !password 00:32:13 <PublicServer> V453000: nerved 00:32:21 <PublicServer> <V453000> hi 00:32:24 <PublicServer> *** V453000 joined the game 00:32:25 <PublicServer> <Zack> hi 00:32:35 <PublicServer> <Mark> howdy V 00:33:00 <PublicServer> <V453000> the SL02 split is a pretty poor idea 00:33:14 <PublicServer> <V453000> different trains can block the first block of 2ways from the ML :x 00:33:20 <PublicServer> <Mark> it'll steal all ML trains wont it? 00:33:27 <PublicServer> <V453000> no it wont 00:33:53 <PublicServer> <LoPo> why not? if i may ask 00:33:59 <PublicServer> <V453000> but if 1 cargo gets enough trains and the other cargo gets not enough trains, one of them will block all entrances 00:34:21 <PublicServer> <V453000> well it will normally block trains, that is good, so it wont steal them from ML excessively 00:34:44 <PublicServer> <LoPo> block them right after the PF thingie right? 00:34:50 <PublicServer> <LoPo> under the tunnel? 00:34:52 <PublicServer> <V453000> but at the first 3 PBS signals there can be all iron ore only and no coal could get in at that time 00:34:55 <PublicServer> <V453000> not it all works 00:35:02 <PublicServer> <V453000> there is just this issue 00:35:08 <PublicServer> <V453000> * no it all works 00:35:30 <PublicServer> <LoPo> yeah i see your point 00:35:40 <PublicServer> <LoPo> what if there are 3 iron trains w8ing? 00:35:44 <PublicServer> <LoPo> then coal is screwed 00:35:50 <PublicServer> <V453000> pretty much 00:36:01 <PublicServer> <LoPo> make differen w8ing bays? 00:36:03 <PublicServer> <Mark> oh right 00:36:03 <PublicServer> <V453000> needs separate split 00:36:13 <PublicServer> <Mark> or double waiting bay 00:36:15 <PublicServer> <Mark> with pf trap 00:36:17 <PublicServer> <Mark> or something 00:36:23 <PublicServer> <V453000> that is just separate split :) 00:36:29 <PublicServer> <Mark> pretty much :P 00:37:19 <PublicServer> <LoPo> can i build a sl(h) !here ? 00:37:39 <PublicServer> <Mark> go for it 00:37:42 <PublicServer> <LoPo> :D 00:37:48 <PublicServer> <LoPo> k :) 00:38:16 <PublicServer> <Zack> can i place the signals at least for ya LoPo? 00:38:19 <PublicServer> <Sylf> zack, your prios had wrong signals - where it should have been combo signals were entry signals 00:38:53 <PublicServer> <Mark> Zack: wanna have a go at a 4 input station? 00:39:00 <PublicServer> <Mark> ive done the ML split for you 00:39:14 <PublicServer> <Mark> just do it like V's, he cheated aswel 00:39:25 <PublicServer> <V453000> we can do a completely unbalanced station 00:39:31 <PublicServer> <V453000> that is good to learn from teh start 00:40:10 <PublicServer> <Zack> well i like to have a balanced station 00:40:13 <PublicServer> <LoPo> hmmm :) 00:40:39 <PublicServer> <LoPo> may i rederect empty trains that "overflow" back on the Empty ML? 00:40:48 <Mark> http://wiki.openttdcoop.org/images/5/55/Psg186_towndrop03.png 00:40:55 <Mark> surely you can build something like that :P 00:40:59 <PublicServer> <V453000> .) 00:41:05 <PublicServer> <LoPo> cool 00:41:09 <Mark> even V managed to do it 00:41:15 <PublicServer> <V453000> :D 00:41:19 <PublicServer> <LoPo> STOP htat! 00:41:25 <PublicServer> <LoPo> whoever it is? 00:41:39 <PublicServer> <Sylf> hm? 00:41:59 <Mark> V453000: what do you think about my titlegame? http://wiki.openttdcoop.org/images/5/55/Psg186_towndrop03.png 00:42:05 <Mark> oh wait 00:42:07 <Mark> not that 00:42:07 <V453000> :) 00:42:22 <Son> !password 00:42:22 <PublicServer> Son: gabbed 00:42:30 <Mark> http://dl.dropbox.com/u/55719170/titlegame2.PNG 00:42:31 <Mark> that 00:42:45 <PublicServer> *** Son joined the game 00:42:45 <V453000> everything wrong, absolute hate 00:42:51 <V453000> oh wait I might want to open it first :p 00:43:03 <PublicServer> <Sylf> lol 00:43:03 <Mark> :( 00:43:07 <V453000> oh :D "revolutionary" 00:43:26 <Mark> i'll submit it and we'll rig the voting 00:43:33 <Mark> make everyone in #openttdcoop vote for it 00:43:41 <PublicServer> <V453000> just pay planetmaker :D 00:43:54 <Mark> :D 00:44:53 <PublicServer> <V453000> right that works now 00:45:51 <PublicServer> <V453000> btw Mark I dont think there is a much easier way how to do a clock like this 00:45:58 <PublicServer> <V453000> or definitely not simplier 00:46:16 <PublicServer> <Mark> maybe not 00:46:22 <PublicServer> <V453000> the only thing you could do is to implement a multiplier so you could make one small ring and multiply it 00:46:22 <PublicServer> <Mark> it hasnt changed in over a 100 games 00:46:29 <PublicServer> <V453000> yes :) 00:46:55 <PublicServer> <V453000> well nobody uses it so 100 games dont matter much 00:47:14 <PublicServer> <Mark> game 221 should have been SRNW, as a 100th bday anniversary 00:47:20 <PublicServer> <V453000> :D 00:47:27 <PublicServer> <Mark> you werent even there i think, noobie 00:47:37 <PublicServer> <V453000> certainly not in 121 00:47:54 <PublicServer> <Sylf> you can probably make the clock smaller - set logic train to move at 10km/h 00:48:00 <PublicServer> <V453000> :D 00:48:08 <PublicServer> *** Son has left the game (leaving) 00:48:16 *** Son has quit IRC 00:48:32 <PublicServer> <V453000> LoPo: problem 00:48:39 <PublicServer> <V453000> these are only empty lines 00:48:41 <PublicServer> <V453000> no join 00:48:41 <PublicServer> <LoPo> wut 00:48:43 <PublicServer> <V453000> join is on inner ring 00:48:47 <PublicServer> <LoPo> yeah i know :D 00:48:57 <PublicServer> <V453000> oh that is that overflow 00:48:59 <PublicServer> <V453000> nevermind 00:49:02 <PublicServer> <LoPo> :) 00:49:36 <PublicServer> <Mark> never mind is 2 words 00:49:43 <PublicServer> <LoPo> lol :P 00:49:50 <PublicServer> <Mark> thanks kurt cobain 00:49:52 <PublicServer> <V453000> not in beer language 00:49:55 <PublicServer> <V453000> in aussiland maybe :p 00:50:14 <PublicServer> <Zack> mark check the newest junctions 00:50:28 <PublicServer> <Mark> what where 00:50:32 <PublicServer> <V453000> anyway I will head to sleep 00:50:34 <PublicServer> <V453000> gnight 00:50:40 <PublicServer> <Mark> yeah you still need 4 input tracks though 00:50:45 <PublicServer> <Zack> at the incoming newest 00:50:45 <PublicServer> <Mark> nighty nigh 00:50:46 <PublicServer> <Mark> t 00:50:48 <PublicServer> <Sylf> I found a 1-way signal in one of the clock memories - fixed 00:50:54 <PublicServer> *** V453000 has left the game (leaving) 00:55:23 <PublicServer> <Sylf> For Fort Dartwood ore stations, it looks like the 3rd station is never getting its share of ore 00:56:18 <PublicServer> <Zack> wait up when theres much more traffic on the ML 00:56:40 <PublicServer> <Sylf> ??? 00:56:59 <PublicServer> <Zack> more ore trains 00:57:01 <PublicServer> <Mark> good point that 00:57:08 <PublicServer> <Zack> thx 00:57:22 <PublicServer> <Sylf> wait... what? 00:57:32 <PublicServer> <Sylf> so confused.... 00:57:59 <PublicServer> <Zack> hey mark could ya check if the prios are right placed? 00:58:21 <PublicServer> <Mark> what where 00:58:47 <PublicServer> <Zack> at the OUTER junctions from the ore drop 00:59:01 <PublicServer> <Mark> entries should be combos 00:59:11 <PublicServer> <Mark> like that 00:59:17 <PublicServer> <Zack> correct them please 00:59:25 <PublicServer> <Sylf> like that 00:59:27 <PublicServer> <Mark> other than that, i think they should be reversed 00:59:41 <PublicServer> <Zack> if somethings wrong placed 01:00:03 <PublicServer> <Mark> there wont be any ML traffic anyway 01:00:10 <PublicServer> <Sylf> Can I shorten the ore station exit? 01:00:16 <PublicServer> <Mark> oh yeah there will be 01:00:22 <PublicServer> <Sylf> yeah, coal trains 01:00:32 <PublicServer> <Zack> erm traffic jam 01:00:48 <PublicServer> <Zack> check sign 01:00:54 <PublicServer> <Mark> Sylf will help you, it's beertime for me 01:01:00 <PublicServer> <LoPo> :P 01:01:03 <PublicServer> <LoPo> ow me2! 01:01:10 <PublicServer> <Sylf> no, that's not a jam 01:01:12 <PublicServer> <LoPo> well im getting one 01:01:18 <PublicServer> <Sylf> that's a part of SRNW system 01:01:28 <PublicServer> <Zack> ok 01:01:46 <PublicServer> <LoPo> lol :P 01:01:53 <PublicServer> <LoPo> SRNW jam fail 01:02:11 <PublicServer> <LoPo> welcome to ottd man :) 01:02:17 <PublicServer> <Sylf> but that overflow might be catching more trains than what the stations are releasing 01:02:27 <PublicServer> <Sylf> back to my question - can I shorten the ore station exit line? 01:02:42 <PublicServer> <Zack> go for it 01:03:02 <PublicServer> <Zack> i just made it as good as i could 01:03:40 <PublicServer> <Sylf> hrmrmrmrmrmrmrm 01:04:02 <PublicServer> <Zack> i made nothin 01:04:45 <PublicServer> <Zack> hey sylf are ya living in the timezone GMT +9? 01:04:55 <PublicServer> <Sylf> +6 01:05:05 <PublicServer> <Zack> ok 01:05:13 <Mark> up early then 01:05:35 <PublicServer> <Sylf> nah. 01:05:50 <PublicServer> <Sylf> still 7PM here 01:05:53 <PublicServer> <Sylf> it's da prime time here 01:06:00 <PublicServer> <Zack> here is 2:05 AM 01:06:05 <Mark> oh 01:06:35 <Mark> why is it called +6 and not -6? 01:06:46 <Mark> its 7 hours earlier than +1 01:07:04 <Mark> timezones confuse the hell out of me 01:07:32 <PublicServer> <Sylf> don't worry about it :) 01:07:55 <PublicServer> <Sylf> I live in a space where time is 6 hour behind London most of the time 01:07:59 <Mark> australia is easy, -12 or +12 gives the same result 01:08:15 <PublicServer> <Zack> like japan? 01:08:30 <PublicServer> <Sylf> Japan is 1 hour off from Aussy 01:08:46 <Mark> oz has 5 timezones i think 01:08:48 <PublicServer> <Sylf> I think NZ and Japan share the time zone 01:09:40 <PublicServer> <LoPo> ore and coal right? 01:09:51 <PublicServer> <Zack> yep 01:10:20 <Mark> http://upload.wikimedia.org/wikipedia/commons/9/98/UTC_hue4map_X_world_Robinson_eng.png 01:10:28 <Mark> timezone map 01:10:40 <PublicServer> <LoPo> oeoeo :P nice colours :) 01:10:51 <PublicServer> <Zack> ive got a timezone map in my three atlasses 01:11:06 *** sam0737 has quit IRC 01:11:11 <Mark> why do you have 3 atlasses when you got internet 01:11:19 <PublicServer> <Sylf> whoa 01:11:30 <PublicServer> <Sylf> I *am* in -6 zone 01:11:33 <PublicServer> <Zack> cause ive got geography in my school too? 01:11:44 <Mark> and no internet? 01:11:51 * Mark updates austrian schools 01:11:54 <PublicServer> <Zack> justechs liveing in -9 01:12:08 <Mark> better get a warm jacket then 01:12:08 <PublicServer> <Zack> weve got internet 01:12:24 <PublicServer> <Zack> hes living in sacramento florida 01:12:31 <Mark> a cold jacket then 01:12:57 <PublicServer> <Zack> but weve got not like 50 internet rooms like a TU 01:13:00 <PublicServer> <Sylf> sacramento california 01:13:06 <PublicServer> <Zack> sry 01:15:57 <Mark> same climate 01:16:12 <Mark> apart from the rain i suppose 01:20:48 <PublicServer> <Zack> Sylf? 01:21:18 <PublicServer> <Zack> why is at coal drop waiting so much iron ore? 01:21:32 <PublicServer> <LoPo> lol 01:22:02 <PublicServer> <Mark> thats not good 01:22:04 <PublicServer> <Sylf> what? 01:22:07 <PublicServer> <LoPo> wth 01:22:14 <PublicServer> <Sylf> uh 01:22:17 <PublicServer> <Zack> take a look 01:22:27 <PublicServer> <Sylf> why the hell are coal trains refit to iron ore? 01:22:33 <PublicServer> <LoPo> orders are not right OR station name should be changed 01:22:44 <PublicServer> <Mark> we might be able to abuse that 01:23:07 <PublicServer> <Sylf> do we have any train yard? 01:23:09 <PublicServer> * Mark loves abusing 01:23:11 <PublicServer> <Zack> maybe but were losing so much iron ore 01:23:37 <PublicServer> <LoPo> but hu :| 01:23:47 <PublicServer> <Zack> what now? 01:23:54 <PublicServer> <Mark> lets abuse the hell out o fautorefit 01:24:04 <PublicServer> <Zack> ok 01:24:31 <PublicServer> <Sylf> but this set isn't made to autorefit 01:24:57 <PublicServer> <Sylf> sorry to disappoint :/ 01:25:22 <Mark> ill autorefit you 01:25:33 <PublicServer> <Sylf> ack XD 01:25:36 <PublicServer> <LoPo> :D 01:25:43 <PublicServer> <Sylf> LoPo! Help! 01:25:45 <PublicServer> <Sylf> Mark is mean to me! 01:26:06 <PublicServer> <Zack> XD 01:26:09 <Mark> how would you like that 01:26:26 <PublicServer> <LoPo> i think you like Mark being mean 01:26:49 <PublicServer> <Sylf> How did you know?! 01:27:00 <PublicServer> <Zack> i think he doesnt want to make mark mad or? 01:27:10 <Mark> ask my girlfriend 01:33:16 <PublicServer> <Mark> we could probably abuse auto-refit 01:33:30 <PublicServer> <Zack> then make it 01:34:16 <PublicServer> <Sylf> but auto refit needs to be supported by the train set, which this one doesn't 01:34:18 <PublicServer> *** Mazur joined the game 01:34:35 <PublicServer> <Zack> we all know that 01:34:41 <PublicServer> <LoPo> those hopper suppor coal and ore right? 01:34:47 <PublicServer> <LoPo> hoppers* 01:34:50 <PublicServer> <Zack> yep 01:34:52 <PublicServer> <Sylf> yeah 01:35:02 <PublicServer> <LoPo> then why shouldnt it work? 01:35:40 <PublicServer> <Zack> cause they somehow refitted themselves 01:35:50 <PublicServer> <Sylf> what? 01:35:53 <PublicServer> <LoPo> no 01:35:56 <PublicServer> <Mark> we could and should abuse that 01:36:04 <PublicServer> <Sylf> what? 01:36:11 <PublicServer> <LoPo> where do they refit 01:36:14 <PublicServer> <LoPo> and why? 01:36:20 <Mark> when? 01:36:38 <PublicServer> <Zack> in the station pick up 01:36:49 <PublicServer> <Zack> and idk why 01:37:03 <PublicServer> <LoPo> at the overflow depot? 01:37:22 <PublicServer> <Zack> or at the iron ore stations 01:37:49 <PublicServer> <Sylf> auto-refit needs specific auto-refit order 01:38:08 <PublicServer> <Sylf> at a pickup station 01:38:22 <PublicServer> <Sylf> but as soon as we make a pickup order, it's no longer srnw 01:38:28 <PublicServer> <Zack> at any stationd 01:38:36 <Mark> we need auto-auto-refit 01:38:48 <PublicServer> <Sylf> :P 01:38:56 <PublicServer> <Zack> well it could be a bug too 01:39:30 * Mark zzzzzzzzzzzzzzzzzzz's 01:39:45 <PublicServer> <Sylf> :D gn 01:39:52 <PublicServer> <Zack> mark fell asleep 01:39:55 <PublicServer> <Mazur> Sleep well./ 01:39:58 <Mark> im a bug 01:40:08 <PublicServer> <Sylf> hehehehe 01:40:47 <Zack_> what would happen if i quera mark? 01:40:53 <Zack_> query 01:40:59 <PublicServer> <LoPo> try it :P 01:41:09 <Mark> a-qwha? 01:41:16 * Zack_ slaps Mark around a bit with a large fishbot 01:41:39 <PublicServer> <LoPo> worse case is that hes gona kill u 01:42:13 <PublicServer> <Mazur> With a rusty blunt spoon. 01:42:23 <PublicServer> *** Mazur has left the game (leaving) 01:42:23 <PublicServer> <Zack> and how when hes in another country? 01:42:28 * Mark drops a 80ftu whaleshark in Zacks house 01:42:31 <Mark> fi 01:42:38 <Mark> w/ee 01:42:58 * Zack_ slaps Mark around a bit with a large fishbot 01:43:20 * Zack_ slaps Mazur around a bit with a large fishbot 01:43:41 <Mark> more more 01:44:04 <PublicServer> <Sylf> wait 01:44:39 <PublicServer> <Sylf> that design was fail 01:45:18 <PublicServer> <Zack> ya know i downloaded some really cool USA scenarios 01:45:50 <PublicServer> <Mark> A? 01:46:00 <PublicServer> <Mark> apocalypse? 01:46:15 <PublicServer> <Zack> no 01:47:07 <PublicServer> <Zack> we should get the german signal set in in the next game 01:47:27 <Mark> zhe germal zheignal se 01:47:29 <Mark> t 01:47:43 <PublicServer> <Zack> also after this game is finalised 01:48:03 <PublicServer> <Zack> or the combined north american signal set 01:49:00 <Mark> lets make a DES 01:49:14 <Mark> drunk europeans set 01:49:58 <PublicServer> <Zack> you can make one if ya want but im not drinking any beer or something like that 01:50:08 <PublicServer> <Zack> im ust a smoker and thats all 01:50:15 <PublicServer> <Zack> just 01:50:18 <Mark> youre not allowed to anyway 01:50:28 <PublicServer> <Sylf> wheeeeeeeee 01:50:30 <PublicServer> <Zack> my parents let me 01:50:56 <PublicServer> <Zack> and cops atent doing anything 01:51:03 <PublicServer> <Sylf> someone wanna run a sanity check on the new exit? 01:51:14 <PublicServer> <Zack> cause im lookin like im 17 01:51:52 *** Razaekel is now known as Guest23883 01:51:52 *** Razaekal has joined #openttdcoop 01:51:52 *** Razaekal is now known as Razaekel 01:52:24 <PublicServer> <Zack> hey sylf dont ya want to connect the two dutbridge mines to our lines? 01:52:47 <PublicServer> <Sylf> which one? 01:53:01 <PublicServer> <Zack> check sign 01:53:12 <PublicServer> <Sylf> no 01:53:30 <PublicServer> <Sylf> unless you want to build an SLH near there 01:53:37 <PublicServer> *** Mark has left the game (leaving) 01:53:54 <PublicServer> <Zack> wel check now the signs 01:54:13 <PublicServer> <Sylf> mark hasn't finished SLH 01 01:54:23 <PublicServer> <Zack> like three iron ore mines there 01:54:29 <PublicServer> <Sylf> and I'm a bit confused on the mechanics of that hub so far 01:54:56 <PublicServer> <Sylf> So I'd let him finish constructing that hub before connecting them 01:55:12 <PublicServer> <LoPo> im removing the train lenght spliter example 01:55:30 <PublicServer> <Zack> well ya could make the statiom and stuff 01:55:36 <PublicServer> <Sylf> no 01:55:44 <PublicServer> <Sylf> the mines may die before the hubs are done 01:56:26 <PublicServer> <Sylf> hey by the way.... 01:56:40 <PublicServer> <LoPo> ? 01:56:50 *** Guest23883 has quit IRC 01:56:50 <PublicServer> <LoPo> for? 01:56:58 <PublicServer> <LoPo> empthy trains 01:57:04 <PublicServer> <LoPo> yeah eayh relax :) 01:57:04 <PublicServer> <Sylf> for the SL exit... or is that meant for something else? 01:57:10 <PublicServer> <LoPo> w8 and see 01:57:12 <PublicServer> <Sylf> ok 01:58:06 <PublicServer> <Sylf> and I don't think single-station asynchronous station would work 01:58:20 <PublicServer> <LoPo> whut? 01:58:27 <PublicServer> <Sylf> Fradworth Woods 01:58:45 <PublicServer> <LoPo> yeah have to check it 01:58:55 <PublicServer> <LoPo> might change it 01:59:06 <PublicServer> <Sylf> I have 1 idea I want to try somewhere on this map 01:59:10 <PublicServer> <Zack> you should 01:59:13 <PublicServer> <LoPo> it does generate ore tho :) 01:59:28 <PublicServer> <Sylf> 2-station, unlimited lane asynchronous station 01:59:32 <PublicServer> <Zack> 830 tonnes or more is already waiting there 01:59:54 <PublicServer> <Sylf> somehow with "very good" rating 02:00:00 <PublicServer> <Sylf> :D 02:00:10 <PublicServer> <LoPo> :D 02:01:44 <PublicServer> <LoPo> ^^ 02:01:50 <PublicServer> <Sylf> maaaagic 02:06:24 <PublicServer> <LoPo> nice :D 02:06:26 <PublicServer> <Zack> ya know that theres a cheat which allows you to cross tunnels? 02:06:40 <PublicServer> <Sylf> bad cheat 02:07:48 <PublicServer> <LoPo> ah 02:07:50 <PublicServer> <LoPo> k 02:08:00 <PublicServer> <LoPo> cool :D 02:08:00 <PublicServer> <LoPo> k 02:10:34 <PublicServer> <Zack> well its goods that here on public server is no basecosts mod 02:11:05 <PublicServer> <Sylf> o_: 02:11:19 <PublicServer> <Sylf> oh 02:11:25 <PublicServer> <LoPo> :P sorry 02:11:39 <PublicServer> <LoPo> k lets see 02:13:09 <PublicServer> <Sylf> hmmm, so the overflow is discharged back to ML all the time? 02:13:39 <PublicServer> <LoPo> yes 02:13:49 <PublicServer> <LoPo> when its full ofc 02:15:12 *** Grootie has joined #openttdcoop 02:15:16 <Grootie> !password 02:15:16 <PublicServer> Grootie: hourly 02:15:26 <PublicServer> *** Grootie joined the game 02:15:30 <PublicServer> <Sylf> hi 02:15:40 <PublicServer> <Grootie> hello :) 02:15:46 <PublicServer> <LoPo> all the ore trains are in V depot 02:16:00 <PublicServer> <Sylf> yeah 02:16:00 <PublicServer> <LoPo> imo thats a problem 02:16:10 <PublicServer> <Sylf> it is 02:16:25 <PublicServer> <Sylf> and I see why it is 02:16:31 <PublicServer> <LoPo> i connectedboth lines btw at !connected! 02:16:38 <PublicServer> <LoPo> they sould w8 now 02:16:52 <PublicServer> <LoPo> should* 02:16:58 <PublicServer> <Sylf> the trains from ML are waiting at A 02:17:16 <PublicServer> <Sylf> but the prio against the overflow is at B 02:17:26 <PublicServer> <LoPo> i know 02:17:28 <PublicServer> <Sylf> so both the trains from ML and overflow are released at the same time 02:17:35 <PublicServer> <LoPo> hmmm 02:19:15 <PublicServer> <LoPo> im releasing some trains 02:19:57 <PublicServer> <Sylf> Fort Drartwood Transfer is still not getting any ore 02:20:19 <PublicServer> <LoPo> MUWHAHAH :p 02:20:25 <PublicServer> <LoPo> one train is coming 02:20:25 <PublicServer> <Sylf> mass release! 02:20:28 <PublicServer> <Zack> what 02:20:45 *** Razaekal has joined #openttdcoop 02:20:45 *** Razaekel is now known as Guest23887 02:20:45 *** Razaekal is now known as Razaekel 02:20:54 <PublicServer> <LoPo> wooot! :D 02:21:01 <PublicServer> <LoPo> he likes my tracks :P 02:21:11 <PublicServer> <Sylf> hehe 02:21:26 <PublicServer> <Zack> i just turned the loading trains around 02:21:44 <PublicServer> <LoPo> cool :) 02:22:10 <PublicServer> <Zack> and theyre cpntinue loading .D 02:23:00 <PublicServer> <Sylf> here comes another one 02:23:19 <PublicServer> <LoPo> nice :P 02:24:42 <PublicServer> <Zack> fort drartwood transfer isnt loading anything 02:24:44 <PublicServer> <LoPo> Mark still around? 02:25:10 <PublicServer> <Sylf> Zack, I know. 02:25:29 <PublicServer> <Sylf> i've been trying to get someone's attention about it 02:25:48 <PublicServer> <LoPo> Zack, hold your pant on :) 02:25:59 <PublicServer> <Sylf> :o 02:26:03 *** Guest23887 has quit IRC 02:26:16 <PublicServer> <Zack> y 02:27:34 <PublicServer> *** Grootie has left the game (leaving) 02:28:24 <PublicServer> <LoPo> maybe there should be an delay on the ML w8ing trains 02:28:31 <PublicServer> <Zack> can i make some eyecandy? XD 02:28:47 <PublicServer> <LoPo> where? 02:28:49 <PublicServer> <Sylf> I'm going to collect and refit all coal trains 02:28:55 <PublicServer> <Zack> ok 02:28:57 <PublicServer> <LoPo> k 02:29:09 <PublicServer> <Zack> anywhere 02:29:23 <PublicServer> <LoPo> eye candy your station 02:32:17 <PublicServer> <LoPo> got all coal trains? 02:33:02 <PublicServer> <LoPo> what i dont get 02:33:04 <PublicServer> <LoPo> is this 02:33:14 <PublicServer> <LoPo> first he splits Coal and Ore trains 02:33:22 <PublicServer> <LoPo> and then he merges te lines 02:33:28 <PublicServer> <Sylf> woops 02:33:35 <PublicServer> <LoPo> :O 02:33:54 <PublicServer> <LoPo> can i maybe add like 100 ore trains? :P 02:34:08 <PublicServer> <Sylf> well, that was an epic fail on me 02:34:18 <PublicServer> <Sylf> no, you can't 02:34:21 <PublicServer> <Sylf> not enough money 02:34:27 <PublicServer> <LoPo> ow 02:34:53 <PublicServer> <Sylf> we only have enough for 40+ 02:34:55 <PublicServer> <Zack> well ya could add 20 trains or so 02:35:25 <PublicServer> <LoPo> 600k ps 02:36:43 <PublicServer> <Sylf> that accident made FortDrartwood Transfer to start picking up the ore 02:36:49 <PublicServer> <LoPo> :D 02:37:01 <PublicServer> <Sylf> "Mines" station may no longer get any though 02:37:15 <PublicServer> <Zack> :D 02:37:19 <PublicServer> <Sylf> so we still only have 2 useful stations 02:37:35 *** valhallasw has quit IRC 02:37:37 <PublicServer> <Zack> D: 02:38:40 <PublicServer> <Sylf> until those mines start producing hundreds of tonnes per month 02:40:20 <PublicServer> <Zack> ok i made my station pretty normal for a steel mill i think 02:45:23 <PublicServer> <Zack> how much coal trains do we have? 02:45:49 <PublicServer> <Sylf> check the train list 02:46:28 <PublicServer> <Zack> i just sent one to the depot 02:46:53 <PublicServer> <Sylf> which one? 02:46:57 <PublicServer> <Zack> never mind 02:47:03 <PublicServer> <Zack> wrong one 02:47:42 <PublicServer> <Zack> where fo coal trains g pick up coal? 02:48:03 <PublicServer> <Sylf> we don't have any coal pickups yet 02:48:25 <PublicServer> <Zack> we can fund one? 02:48:49 <PublicServer> <Sylf> yes, you can build one 02:48:51 <PublicServer> <Zack> only 1,5 mil 02:48:57 <PublicServer> <Sylf> what? 02:49:11 <PublicServer> <Sylf> no, don't fund any coalmines 02:49:21 <PublicServer> <Sylf> we have enough mines 02:49:35 <PublicServer> <Zack> i mean power stations 02:49:55 <PublicServer> <Sylf> sure. 02:50:21 <PublicServer> <Zack> but it doesnt let me -.- 02:50:32 <PublicServer> <Zack> it says too close to another industry 02:51:15 <PublicServer> <Zack> okay you can connect some mines 02:51:46 <PublicServer> <Sylf> yes 02:52:04 <PublicServer> <Zack> i funded a power station near our Coal drop 02:52:06 <PublicServer> <Sylf> You know how to make srnw stations? 02:52:20 <PublicServer> <LoPo> check out my new one :) 02:52:20 <PublicServer> <Zack> no sry 02:52:44 <PublicServer> <Sylf> yup, the synchronouss one. 02:53:34 <PublicServer> <LoPo> yeah i knwo :P 02:54:52 <PublicServer> <Sylf> we've got to fix the other line 02:55:00 <PublicServer> <Sylf> where the depot is colecting all the trains 02:55:02 <PublicServer> <Zack> wheere? 02:55:08 <PublicServer> <LoPo> yeah 02:55:54 <PublicServer> <LoPo> delayer? 02:56:16 <PublicServer> <Sylf> ok, some other idea 02:56:19 <PublicServer> <Sylf> no, not delayer 02:56:26 <PublicServer> <LoPo> uhmm 02:56:30 <PublicServer> <Sylf> just a giant intended signal gap 02:56:40 <PublicServer> <LoPo> k 02:56:43 <PublicServer> <LoPo> where? 02:56:49 <PublicServer> <LoPo> oky 02:57:40 <PublicServer> <Sylf> hrm 02:59:06 <PublicServer> <Sylf> errrrr 02:59:20 <PublicServer> <Sylf> this doesn't work at all either 02:59:34 <PublicServer> <Zack> now were businessmans 02:59:40 <PublicServer> <LoPo> :P 02:59:50 <PublicServer> <LoPo> why is that enr stopped? 03:00:18 <PublicServer> <Zack> wanr ro know our max inxome= 03:00:34 <PublicServer> <Sylf> no 03:00:45 <PublicServer> <Zack> ok 03:02:35 <PublicServer> <Sylf> what, again?! 03:02:39 <PublicServer> <Zack> kaboom 03:02:52 <PublicServer> <LoPo> PBS crash 03:03:07 <PublicServer> <Sylf> nasty thing 03:03:09 <PublicServer> <LoPo> better to skip the dummys 03:03:23 <PublicServer> <LoPo> than let the others drive though a red sign 03:03:29 <PublicServer> <Sylf> yeah 03:12:03 <PublicServer> <LoPo> wth 03:12:09 <PublicServer> <Sylf> hm? 03:12:15 <PublicServer> <Zack> ? 03:13:05 <PublicServer> <Sylf> is it about your station? 03:13:23 <PublicServer> <Zack> my one? 03:13:25 <PublicServer> <Sylf> no 03:13:27 <PublicServer> <Zack> or LoPos 03:13:30 <PublicServer> <Sylf> LoPo's 03:13:36 <PublicServer> <LoPo> ye mine 03:13:39 <PublicServer> <Sylf> I kinda see the wth 03:14:30 <PublicServer> <Sylf> :D 03:14:56 <PublicServer> <LoPo> need to finish the loop 03:16:20 <PublicServer> <LoPo> but i need some more ground 03:16:34 <PublicServer> <LoPo> or shall i make some bridges 03:16:52 <PublicServer> <Zack> dont ask me 03:17:02 <PublicServer> <Sylf> well 03:17:44 <PublicServer> <Sylf> I'd say don't let somany trains come through in the first place 03:18:37 <PublicServer> <Sylf> srnw that I know of normally use signal gaps to control the trains in the queue 03:19:31 <PublicServer> <LoPo> it worked some time ago 03:19:41 <PublicServer> <Sylf> with the pax one? 03:19:51 <PublicServer> <LoPo> no i mean in this game 03:19:57 <PublicServer> <LoPo> like one hour ago 03:20:00 <PublicServer> <Sylf> oh. dunno. 03:21:46 <PublicServer> <Sylf> that new pf trap can attract coal trains to that line too 03:22:04 <PublicServer> <LoPo> good point 03:22:32 <PublicServer> <Sylf> :D 03:22:38 <PublicServer> <LoPo> :) 03:22:52 <PublicServer> <LoPo> wtf!! 03:22:54 <PublicServer> <Sylf> what the 03:23:04 <PublicServer> <LoPo> who did that? 03:23:08 *** Grootie has quit IRC 03:23:19 <PublicServer> <Sylf> I think it was pebkac 03:24:30 <PublicServer> <Sylf> man, these trains are expensive to crash 03:24:38 <PublicServer> <Sylf> which I've done twice too 03:25:16 <PublicServer> <Zack> whatya mean with you did that twice too 03:25:54 <PublicServer> <Sylf> I crashed 2 trains so far 03:27:13 <PublicServer> <Zack> well the ICE3 is much more expensive 03:27:27 <PublicServer> <Sylf> I don't care about that at this point 03:27:49 <PublicServer> <Sylf> Each crash is costing us 600k when we have so little income 03:27:59 *** fourscompany has joined #openttdcoop 03:27:59 <PublicServer> <Sylf> slowing down our building effort 03:28:05 <PublicServer> <Sylf> that's what I care 03:28:12 <fourscompany> @quickstart 03:28:13 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 03:29:04 <fourscompany> !password 03:29:04 <PublicServer> fourscompany: barter 03:29:20 <PublicServer> *** fourscompany joined the game 03:33:35 <PublicServer> <LoPo> Sylf 03:33:41 <PublicServer> <LoPo> you building there? 03:33:45 <PublicServer> <Sylf> yeah 03:37:39 <PublicServer> <LoPo> you will need a PF trap to lurethem in your station 03:37:50 <PublicServer> <Sylf> true 03:39:16 <PublicServer> <Sylf> who's trying to help me 03:40:11 <PublicServer> <Zack> me 03:40:54 <PublicServer> <Sylf> oh? 03:41:17 <PublicServer> <LoPo> ? 03:41:19 <PublicServer> <Sylf> I meant that for your train exit, LoPo 03:41:23 <PublicServer> <LoPo> ow "{ 03:41:25 <PublicServer> <LoPo> :P 03:41:28 <PublicServer> <Sylf> to the drop 03:44:14 <PublicServer> <LoPo> so how does it works? 03:44:36 <PublicServer> <Sylf> mine? 03:44:39 <PublicServer> <LoPo> yes 03:44:53 <PublicServer> <Sylf> much likethe first station that was on the map 03:45:00 <PublicServer> <Sylf> WTF 03:45:14 <PublicServer> <Sylf> Please don't add all the signals 03:45:24 <PublicServer> <LoPo> i think your signal are not right 03:45:31 <PublicServer> <Sylf> it works because of the lack of those signals 03:45:33 <PublicServer> <LoPo> ah there we go 03:46:01 <PublicServer> <LoPo> nice 03:46:12 <PublicServer> <Sylf> and the bridges are there to slow the entering trains a bit 03:46:19 <PublicServer> <Zack> when do you make a train station pick up for coal? 03:46:27 <PublicServer> <Sylf> whenever 03:46:29 <PublicServer> <LoPo> tomorrow 03:47:03 <PublicServer> <LoPo> but still all the trains are now inside the stupid depot 03:47:29 <PublicServer> <Sylf> UGH 03:50:39 <PublicServer> *** Sylf has joined spectators 03:52:51 <PublicServer> <LoPo> k im going to sleep 03:52:57 <PublicServer> <LoPo> its 5 am :S 03:53:07 <PublicServer> <LoPo> bye 03:53:09 <PublicServer> <Zack> cya 03:53:11 <PublicServer> *** LoPo has left the game (leaving) 03:53:11 <PublicServer> *** Game paused (number of players) 03:53:22 *** LoPo has quit IRC 03:54:43 <PublicServer> *** Sylf has joined company #1 03:54:43 <PublicServer> *** Game unpaused (number of players) 03:56:19 <PublicServer> *** fourscompany has left the game (leaving) 03:56:27 *** fourscompany has quit IRC 03:56:59 <PublicServer> <Sylf> we need to turn off the property maintenance for now 03:57:21 <PublicServer> <Zack> ok 03:57:27 <PublicServer> <Sylf> It's eating up 300% of our income 03:58:14 <PublicServer> <Zack> like the income is -660k? 03:58:17 <Sylf> !rcon set infrastructure_maintenance 03:58:17 <PublicServer> Sylf: Current value for 'infrastructure_maintenance' is: 'on' (min: 0, max: 1) 03:58:21 <Sylf> !rcon set infrastructure_maintenance 0 03:59:44 <PublicServer> *** Sylf has joined spectators 03:59:44 <PublicServer> *** Game paused (number of players) 04:00:05 <PublicServer> *** Sylf has left the game (leaving) 04:00:15 <Sylf> I'm gonna pause the game for now 04:00:35 <Sylf> let the real pros figure out the problem with the train sucking depot tomorrow 04:00:49 <PublicServer> <Zack> ok 04:01:07 <PublicServer> *** Zack has left the game (leaving) 04:02:15 *** Zack_ has quit IRC 04:45:32 *** MinchinWeb has joined #openttdcoop 04:56:43 <cornjuliox> @quickstart 04:56:44 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 05:25:26 *** Zack_ has joined #openttdcoop 05:25:29 <Zack_> !password 05:25:29 <PublicServer> Zack_: looped 05:25:44 <PublicServer> *** Game still paused (number of players) 05:25:45 <PublicServer> *** Zack joined the game 05:28:17 <PublicServer> *** Zack has left the game (leaving) 05:28:23 *** Zack_ has quit IRC 05:37:58 <cornjuliox> do we still need to download the trunk version or can we use stable to connect to openttdcoop? 05:54:19 <cornjuliox> !password 05:54:19 <PublicServer> cornjuliox: looped 06:00:18 *** MinchinWeb has quit IRC 06:16:47 <PublicServer> *** Game still paused (number of players) 06:16:49 <PublicServer> *** Player has joined spectators 06:45:39 <PublicServer> *** Player has left the game (leaving) 07:23:26 *** sla_ro|master has joined #openttdcoop 07:45:48 *** Firartix has joined #openttdcoop 08:06:19 *** DayDreamer has joined #openttdcoop 08:10:31 *** Progman has joined #openttdcoop 08:26:07 *** Rik_ has joined #openttdcoop 08:26:14 *** Firartix has quit IRC 08:27:13 *** Rik_ has quit IRC 08:27:56 *** Rik_ has joined #openttdcoop 08:27:58 *** Rik_ is now known as NonNobisSolum 08:28:11 <NonNobisSolum> o hai 08:28:48 <planetmaker> Hi. Cui etiam? 08:37:45 <murr4y> ¡que pasa! 08:40:05 *** DayDreamer has quit IRC 08:45:41 <planetmaker> Coges bono meo et non altruismo? 09:02:55 *** retro|cz has joined #openttdcoop 09:02:59 <retro|cz> Hello 09:03:13 <retro|cz> Is OpenTTD IRC bot public or just private release ? 09:03:24 <retro|cz> Few years ago I heard it is written in Erlang. 09:03:26 <retro|cz> Still true ? 09:06:44 <planetmaker> it was never written in Erlang. 09:06:52 <planetmaker> It's written in TCL 09:07:40 <retro|cz> http://svn.openttdcoop.org/tools/autopilot/trunk/Manual.txt 09:07:42 <retro|cz> I found it 09:07:52 <retro|cz> It was other server probably I visited some time ago. 09:07:57 <retro|cz> Thanks anyway 09:08:03 <planetmaker> it's repo is found on the DevZone: http://dev.openttdcoop.org/projects/autopilot 09:08:27 <planetmaker> the svn is probably a bit outdated and might miss a few fixes 09:09:13 <retro|cz> planetmaker, thanks 09:12:57 *** ODM has joined #openttdcoop 09:12:58 *** ChanServ sets mode: +o ODM 09:18:59 *** NonNobisSolum has quit IRC 09:24:31 <V453000> !password 09:24:31 <PublicServer> V453000: pecked 09:24:43 <PublicServer> *** Game still paused (number of players) 09:24:46 <PublicServer> *** V453000 joined the game 09:25:25 <PublicServer> *** V453000 has left the game (leaving) 09:27:01 <V453000> @logs 09:27:02 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 09:30:36 <PublicServer> *** Game still paused (number of players) 09:30:38 <PublicServer> *** V453000 joined the game 09:32:36 *** bassals has joined #openttdcoop 09:32:41 <PublicServer> <V453000> oh 09:32:43 <PublicServer> <V453000> holy shit 09:33:13 <PublicServer> <V453000> who the hell 09:33:48 <V453000> !unpause 09:33:48 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 09:33:50 <PublicServer> *** Game unpaused (number of players) 09:34:05 <PublicServer> *** bassals joined the game 09:34:16 <PublicServer> <bassals> hello! 09:34:18 <PublicServer> <V453000> hi! 09:35:18 <PublicServer> <V453000> someone broke my SL logic and then was surprised that it doesnt work .. :D 09:35:53 <PublicServer> *** bassals has joined company #1 09:35:59 <V453000> "auto 09:36:00 <V453000> !auto 09:36:00 <PublicServer> *** V453000 has enabled autopause mode. 09:36:35 <PublicServer> <bassals> sl2? 09:36:41 <PublicServer> <V453000> aye 09:44:48 <PublicServer> <bassals> shouldn't we have more trains? 09:44:59 <PublicServer> <V453000> perhaps 09:45:21 <PublicServer> <V453000> OH people even stopped my trains to make sure they stay stuck thre 09:45:27 <PublicServer> <V453000> wtf wsa happening here :x 09:55:29 *** Maraxus has joined #openttdcoop 09:56:34 <Maraxus> !players 09:56:36 <PublicServer> Maraxus: Client 1629 is StarLite, a spectator 09:56:36 <PublicServer> Maraxus: Client 1812 (Orange) is V453000, in company 1 (Dutbridge Transport) 09:56:36 <PublicServer> Maraxus: Client 1815 (Orange) is bassals, in company 1 (Dutbridge Transport) 09:57:24 <Maraxus> !password 09:57:25 <PublicServer> Maraxus: molted 09:57:41 <PublicServer> <bassals> hello 09:57:42 <PublicServer> *** Maraxus joined the game 09:57:43 <PublicServer> <V453000> hi 09:57:45 <PublicServer> <Maraxus> hi 10:01:03 <PublicServer> <bassals> oh 10:01:18 <PublicServer> <bassals> I guess we still need a global ore overflow 10:01:28 <PublicServer> <V453000> yes probably 10:01:30 <PublicServer> <V453000> well, need 10:01:40 <PublicServer> <V453000> not absoltely necessary right now I think 10:01:46 <PublicServer> <bassals> + 10:01:53 <PublicServer> <bassals> I mean to add a lot of trains 10:05:08 <PublicServer> <V453000> hm :) my transfer station might work 10:09:30 <V453000> !rcon set infrastructure_maintenance 10:09:30 <PublicServer> V453000: Current value for 'infrastructure_maintenance' is: 'off' (min: 0, max: 1) 10:31:29 <PublicServer> <V453000> the only thing remaining is the football stadium ... 10:31:35 <PublicServer> <V453000> guess those people really LOVE football 10:31:58 <PublicServer> <bassals> apparently 65 people live in a stadium 10:37:56 *** ostannard has joined #openttdcoop 10:45:07 <PublicServer> <V453000> why the hell would anyone trap coal trains .. :x 10:45:17 <PublicServer> <bassals> where? 10:45:21 <PublicServer> <V453000> at !trapped 10:48:16 <V453000> @ABR9 10:52:26 <PublicServer> <V453000> building anything? 10:52:36 <PublicServer> *** V453000 has left the game (leaving) 10:52:44 <PublicServer> <Maraxus> no - just wondering about !no trains entering 10:52:53 <V453000> if not, I will just add logic trains and station newgrf 10:53:08 <PublicServer> <bassals> maybe we should add a pf? 10:53:08 <PublicServer> <Maraxus> ok 10:56:10 <PublicServer> *** Game still paused (manual, number of players) 10:56:13 <V453000> !rcon server_pw 10:56:13 <PublicServer> V453000: Current value for 'server_password' is: 'carols' 10:56:13 <V453000> !auto 10:56:13 <PublicServer> *** V453000 has enabled autopause mode. 10:56:14 <PublicServer> *** Game still paused (number of players) 10:56:20 <PublicServer> *** Game still paused (number of players) 10:56:23 <PublicServer> *** V453000 joined the game 10:56:35 <PublicServer> *** Game still paused (number of players) 10:56:35 <PublicServer> *** Maraxus joined the game 10:56:53 <PublicServer> *** Game still paused (number of players) 10:56:53 <PublicServer> *** Maraxus has joined company #1 10:56:53 <PublicServer> *** Game unpaused (number of players) 10:56:53 <PublicServer> *** bassals joined the game 10:57:34 <StarLite> !password 10:57:35 <PublicServer> StarLite: simmer 10:57:49 <PublicServer> *** bassals has joined company #1 10:58:13 <StarLite> !password 10:58:13 <PublicServer> StarLite: simmer 11:02:40 <V453000> !rcon server_pw 11:02:41 <PublicServer> V453000: Current value for 'server_password' is: 'carols' 11:02:49 <V453000> StarLite: 11:16:45 <PublicServer> <bassals> these fast maglev are for NOT gates I guess 11:16:49 *** Brumi has joined #openttdcoop 11:16:59 <PublicServer> <V453000> some are, some arent 11:17:05 <PublicServer> <V453000> one is NOT gate 11:17:13 <PublicServer> <bassals> no, i mean 11:17:19 <PublicServer> <V453000> and that other triangle-like gate is a green -> absolute red as I call it 11:17:37 <PublicServer> <bassals> do we need to change all existing NOT gates into maglev? 11:17:39 <PublicServer> <V453000> it is described in ABR09 11:17:45 <PublicServer> <V453000> ah so 11:17:51 <PublicServer> <V453000> if you need it, possibly 11:17:54 <PublicServer> <V453000> mostly it isnt needed 11:18:12 <PublicServer> <V453000> this special gate would just react too slowly with normal trains 11:18:23 <PublicServer> *** Brumi joined the game 11:18:30 <PublicServer> <V453000> hello Brumi :) 11:18:32 <PublicServer> <Brumi> hi there 11:18:34 <Mark> morning 11:18:44 <PublicServer> <V453000> hi Mark 11:20:33 <Mark> !password 11:20:33 <PublicServer> Mark: gabled 11:20:47 <PublicServer> *** Mark joined the game 11:20:49 <PublicServer> <V453000> o/ 11:20:53 <PublicServer> <Mark> \o 11:21:00 <PublicServer> <V453000> \o/ 11:21:02 <PublicServer> <Mark> left handed? 11:21:08 <PublicServer> <V453000> no :) 11:21:27 <PublicServer> <V453000> but/ key is more common :p 11:24:18 <PublicServer> <V453000> seems to work .) 11:24:44 <PublicServer> <Mark> what does? 11:24:50 <PublicServer> <V453000> my transfer station 11:25:05 <PublicServer> <V453000> very slow due to all the logic but should work 100% 11:25:23 <PublicServer> <Mark> im making a parking lot style one 11:27:05 <PublicServer> <V453000> I added logic engine if you need it 11:27:05 <PublicServer> <Mark> oh logic train 11:27:07 <PublicServer> <Mark> :) 11:27:21 <PublicServer> <V453000> and I also added industrial renewal stations which you forgot :P 11:27:36 <PublicServer> <Mark> thanks :) 11:27:50 <PublicServer> <V453000> :p 11:28:13 <PublicServer> <Mark> haha 11:28:43 <PublicServer> <Brumi> changing NewGRFs ingame, bad behaviour :P 11:28:49 <PublicServer> <V453000> wrong not gate btw :) 11:29:05 <PublicServer> <V453000> :p 11:29:12 <PublicServer> <V453000> Brumi: why so? 11:29:14 <PublicServer> <Mark> works fine 11:29:18 <PublicServer> <Mark> maybe not 11:29:20 <PublicServer> <V453000> yes now it does 11:29:22 <PublicServer> <V453000> before it didnt 11:29:24 <PublicServer> <Mark> oh 11:29:26 <PublicServer> <Mark> :P 11:30:28 <PublicServer> <Brumi> well, after all those "I cannot change NewGRFs ingame" topics on the forums, the devs say not to do that :) 11:30:39 <PublicServer> <Brumi> but anyway YOU know what you're doing :) 11:30:53 <PublicServer> <V453000> their problem :) works for me 11:31:07 <PublicServer> <Mark> i wouldnt change the trainset or something, adding something is fine i think 11:31:33 <PublicServer> <Brumi> yeah I think so 11:31:35 <PublicServer> <V453000> if you add train set, it is as easy as the rest, removing train set requires having no trains of that train set 11:31:51 <PublicServer> <V453000> so for example add train set -> autoreplace -> remove the old train set works 11:32:06 <PublicServer> <V453000> and some newgrfs are particularly evil, for example Nutracks will break the game when removed 11:32:20 <PublicServer> <V453000> but I guess that is like if you removed industry set 11:32:30 <PublicServer> <Brumi> try to remove firs from a running game :P 11:32:47 <PublicServer> <Brumi> oh, typing before reading... 11:32:57 <PublicServer> <V453000> doesnt hurt to have it twice .) 11:34:11 <PublicServer> <V453000> ok my little piece of land is done for now :) 11:34:53 <PublicServer> *** V453000 has joined spectators 11:35:25 <PublicServer> <V453000> LOL this is ridiculous 11:35:35 <PublicServer> <V453000> why do I have 2 platforms when I use them as one 11:35:37 <PublicServer> <V453000> jesus 11:35:39 <PublicServer> *** V453000 has joined company #1 11:35:53 <PublicServer> <Mark> wtf 11:36:05 <PublicServer> <Mark> train 34 didnt like my SLH 11:36:07 <PublicServer> <Mark> SL 11:36:29 <PublicServer> <V453000> hm 11:36:35 <PublicServer> <V453000> I guess it liked my SL more 11:36:49 <PublicServer> <Mark> i dont want to make it terminus 11:36:59 <PublicServer> <V453000> that wont change anything 11:37:07 <PublicServer> <V453000> either put penalties on ML or shorten pf trap 11:37:18 <PublicServer> <V453000> quite a detour there :) 11:37:36 <PublicServer> <V453000> penalties should work here 11:38:59 <PublicServer> <Mark> stupid train 11:39:03 <PublicServer> <Mark> oh wait 11:39:33 <PublicServer> <Mark> i dont know 11:40:20 <PublicServer> <Mark> wth 11:40:38 <PublicServer> <V453000> they refuse to go there? 11:40:41 <PublicServer> <Mark> yeah 11:41:12 <PublicServer> <V453000> he 11:41:18 <PublicServer> <V453000> just needs stronger penalty 11:41:28 <PublicServer> <V453000> :D 11:41:34 <PublicServer> <V453000> wrong pf trap :D 11:41:36 <PublicServer> <Mark> i dont like penalties 11:41:42 <PublicServer> <Mark> oh 11:41:46 <PublicServer> <Mark> lol 11:41:56 <PublicServer> <V453000> o 11:41:58 <PublicServer> <Mark> haha 11:42:00 <PublicServer> <V453000> x.x 11:42:02 <PublicServer> <bassals> hahaha 11:42:12 <PublicServer> * Mark slaps V 11:42:44 <V453000> !rcon set yapf.rail_pbs_signal_back_penalty 11:42:44 <PublicServer> V453000: Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000) 11:42:47 <V453000> !rcon set yapf.rail_pbs_signal_back_penalty 5000 11:43:02 *** pugi has joined #openttdcoop 11:43:09 <PublicServer> <V453000> I think we can allow some larger penalty for pbs signal back 11:43:19 <PublicServer> <Mark> yeah i was thinking yet 11:43:19 <PublicServer> <V453000> so 1 is enough 11:43:25 <PublicServer> <Mark> we only use them for penalties anyway 11:43:27 <PublicServer> <V453000> yes 11:43:45 <PublicServer> <V453000> well in other games it can be dangerous to allow them that high as you have many connections everywhere 11:43:53 <PublicServer> <V453000> but here it is just the ring 11:44:07 <PublicServer> <Mark> yeah 11:45:34 <PublicServer> <Mark> what? 11:45:38 <PublicServer> <Mark> not gate failed? 11:45:48 <PublicServer> <V453000> ? 11:46:02 <PublicServer> <Mark> a train drove through the not gate 11:46:04 <PublicServer> <Mark> i think 11:46:11 <PublicServer> <V453000> where? 11:46:17 <PublicServer> <Mark> my SL 11:46:20 <PublicServer> <Mark> Wradham Woods 11:46:23 <PublicServer> <V453000> oh right 11:46:25 <PublicServer> <Mark> not sure though 11:46:47 <PublicServer> <V453000> no empty trains on ML spotted 11:46:53 <PublicServer> <V453000> on full ML I mean 11:47:19 <PublicServer> <V453000> it should not break with double engines 11:47:19 <PublicServer> <V453000> ever 11:47:25 <PublicServer> <V453000> with one it can sometimes 11:47:41 <PublicServer> <Mark> it probably didnt, then 11:47:55 <PublicServer> <Mark> i didnt see it happen, just saw a train coming through 11:48:27 *** roboboy has joined #openttdcoop 11:52:22 <PublicServer> <V453000> how to reduce the throughput of 2 platforms to a minimum, chapter 2 by V 11:52:24 <PublicServer> <V453000> lol 11:52:34 <PublicServer> <Mark> delete one 11:52:40 <PublicServer> <Mark> delete both lol 11:53:06 <PublicServer> <V453000> or add a shit-ton of logic to it :D 11:53:26 <PublicServer> <Mark> timer? 11:54:05 <PublicServer> <V453000> no I was just poking on the fact that my 2platform transfer station works perfectly (or at least it seem like it) but the logic reduces the throughput of the 2 platforms drastically 11:54:52 <PublicServer> <Mark> oh 11:55:14 <PublicServer> <Mark> i think i'll only have one logic gate in the whole thing 11:55:18 <PublicServer> <Mark> maybe 2 11:55:36 <PublicServer> <V453000> yeah but it will let empty trains out or stockpile cargo :) 11:55:50 <PublicServer> <Mark> no it wont :P 11:56:00 <PublicServer> *** Brumi has left the game (leaving) 11:56:02 <PublicServer> <Mark> i think not anyway 11:56:08 <PublicServer> <V453000> want to bet? :) 11:56:28 <PublicServer> <Mark> are you questioning my SRNW capabilities? :P 11:56:33 *** Brumi has quit IRC 11:56:34 <PublicServer> <Mark> who invented it again? ;D 11:57:08 <PublicServer> <V453000> I dont question who invented it, but it always broke so I doubt it wont break now :) 12:08:08 <PublicServer> <Mark> wait 12:08:11 <PublicServer> <Mark> this wont work 12:08:47 <PublicServer> *** ostannard joined the game 12:22:55 <PublicServer> *** ostannard has left the game (leaving) 12:27:27 <PublicServer> <V453000> worky :) time to take a shower 12:27:33 <PublicServer> *** V453000 has joined spectators 12:28:33 <PublicServer> <Mark> mine doesnt work 12:31:43 <PublicServer> <Mark> i hate trains 12:31:57 <PublicServer> <bassals> ? 12:32:12 <PublicServer> <Mark> they never do what i want :P 12:32:16 *** LoPo has joined #openttdcoop 12:32:20 <LoPo> hoya 12:32:23 <LoPo> !password 12:32:23 <PublicServer> LoPo: qualms 12:32:24 <PublicServer> <Mark> yaho 12:32:49 <LoPo> !players 12:32:52 <PublicServer> LoPo: Client 1840 (Orange) is bassals, in company 1 (Delayed Deliveries Inc) 12:32:52 <PublicServer> LoPo: Client 1837 (Orange) is Maraxus, in company 1 (Delayed Deliveries Inc) 12:32:52 <PublicServer> LoPo: Client 1838 is V453000, a spectator 12:32:52 <PublicServer> LoPo: Client 1852 (Orange) is Mark, in company 1 (Delayed Deliveries Inc) 12:33:11 <LoPo> !password 12:33:11 <PublicServer> LoPo: renown 12:33:24 <PublicServer> *** LoPo joined the game 12:36:04 <PublicServer> <LoPo> ah mark 12:36:14 <PublicServer> <LoPo> can i remove or move the plan 12:36:14 <PublicServer> <LoPo> ? 12:36:24 <PublicServer> <Mark> sure 12:36:31 <PublicServer> <LoPo> which? :P 12:36:33 <PublicServer> <Mark> move, preferably :P 12:36:35 <PublicServer> <LoPo> k 12:37:41 <PublicServer> <LoPo> oops :P 12:40:31 <PublicServer> <Mark> capital M :D 12:40:38 <PublicServer> <bassals> what are you doing in Fradworth woods? 12:40:42 <PublicServer> <LoPo> :O sorry! 12:40:48 <PublicServer> <bassals> it does not work without PF trap 12:41:02 <PublicServer> <LoPo> i was woring on it 12:41:04 <PublicServer> <LoPo> relax 12:41:06 <PublicServer> <LoPo> :P 12:43:24 <PublicServer> <LoPo> the thing is i dont want to build a PF trap for every station 12:43:27 <PublicServer> <Mark> oh there is no !scheme 12:43:45 <PublicServer> <LoPo> k 12:44:44 <PublicServer> <bassals> maybe you can put some penalties in the SL after the entrance 12:45:02 <PublicServer> <bassals> and thus they will enter the station? 12:47:20 <PublicServer> <V453000> Mark: I think you have some coal stockpiling ;) 12:47:30 <PublicServer> <Mark> missing signal :P 12:47:40 <PublicServer> <V453000> ah 12:47:48 <PublicServer> <Mark> gone 12:48:26 <PublicServer> <Mark> oh 12:49:36 <StarLite> !password 12:49:36 <PublicServer> StarLite: holing 12:49:40 <StarLite> holing 12:49:48 <PublicServer> <Mark> shame there's no order that goes "just drive until full then go to drop station" 12:49:49 <PublicServer> *** StarLite joined the game 12:50:08 <PublicServer> <Mark> aloha 12:50:23 <PublicServer> <StarLite> lo 12:51:03 <Mark> oh that was the pw 12:51:11 <Mark> thought it was a weird way of saying hello 12:51:12 <StarLite> hehe yeah 12:51:14 <StarLite> wrong screen :p 13:05:53 *** Absolutis has joined #openttdcoop 13:05:58 <Absolutis> hi 13:06:08 <Absolutis> !dl win32 13:06:08 <PublicServer> Absolutis: http://binaries.openttd.org/nightlies/trunk/r23755/openttd-trunk-r23755-windows-win32.zip 13:06:44 <Absolutis> !password 13:06:44 <PublicServer> Absolutis: spruce 13:07:11 <PublicServer> *** Absolutis joined the game 13:07:13 <PublicServer> <Absolutis> hi 13:07:19 <PublicServer> <Absolutis> yay SRNW 13:07:49 <Mark> :) 13:08:04 <PublicServer> <Absolutis> i like SRNW 13:09:01 <Mark> i hate it 13:09:05 <Mark> stupid trains :P 13:09:14 *** Tray has joined #openttdcoop 13:10:00 <Tray> !password 13:10:01 <PublicServer> Tray: spruce 13:10:31 <PublicServer> *** Tray joined the game 13:10:51 <PublicServer> <Absolutis> so, just basic SRNW? 13:11:02 <PublicServer> <Absolutis> and transfer 13:11:44 <PublicServer> <LoPo> may i add some more iron ore trains? 13:13:05 <Mark> sure 13:14:12 <PublicServer> *** Absolutis has left the game (leaving) 13:15:40 <PublicServer> <Tray> is the slh01's jam at purpose? 13:15:47 <PublicServer> <Mark> i was about to askthat 13:18:29 <PublicServer> <LoPo> damn all my coal mine are dead :( 13:24:24 *** LSky has joined #openttdcoop 13:24:39 <PublicServer> *** Maraxus has joined spectators 13:24:49 <LSky> Hey Fuco , thanks for posting this channel, I forgot about it 13:25:03 <PublicServer> <LoPo> a dream 13:25:07 <PublicServer> <LoPo> still... 13:25:34 <Mark> how can you forget about or great channel 13:27:10 <Fuco> LSky: you're welcome :) 13:27:13 <PublicServer> *** Tray has left the game (leaving) 13:27:18 <LSky> I was making a post on reddit and I did actually mention an option to communicate using existing reddit irc channels, but purely openttd related channels just completely went past me when I was writing that 13:33:58 <PublicServer> <LoPo> who is looking? at my experiment? :P 13:34:17 <PublicServer> <bassals> where? 13:34:43 <PublicServer> <Mark> what is it 13:34:45 <PublicServer> <LoPo> at !experiment 13:34:52 <PublicServer> <LoPo> k test time :") 13:36:18 <PublicServer> <LoPo> cool :PD 13:36:24 <PublicServer> <bassals> it's a bit random 13:36:26 <PublicServer> <LoPo> well 13:36:28 <PublicServer> <LoPo> no 13:36:30 <PublicServer> <bassals> isn't it? 13:36:58 <PublicServer> <LoPo> atm it is because the small one are just going in and out 13:37:40 <PublicServer> <LoPo> look 13:37:50 <PublicServer> <LoPo> thius one have 2 states 13:37:53 <PublicServer> <LoPo> 0 and 1 13:38:12 <PublicServer> <LoPo> so you can count trains 13:38:24 <PublicServer> <LoPo> and use that counted number 13:38:54 <PublicServer> <LoPo> atm its also alowing the state going down all the time 13:38:56 <PublicServer> <Mark> train counters have been done before 13:39:18 <PublicServer> <Mark> someone even made a display 13:39:18 <PublicServer> <LoPo> train counters WITH readeble memory? 13:39:44 <PublicServer> <LoPo> and counters going up AND down? 13:39:59 <PublicServer> <LoPo> never seen those bevore 13:40:03 <PublicServer> <Mark> probably not 13:40:04 <PublicServer> <LoPo> before* 13:42:31 <PublicServer> <Mark> where would you use it? 13:42:41 <PublicServer> <LoPo> not sure yet 13:43:07 <PublicServer> <LoPo> i wanted to make a system which allowes 10 trains and then "shuts" down 13:43:13 <PublicServer> <LoPo> and when 1 leaves 13:43:23 <PublicServer> <LoPo> its alowing 1 back again 13:43:33 <PublicServer> <LoPo> so alwasy a maximum of X trains 13:43:36 <PublicServer> <Mark> i'll show you how you can have 10 trains and then shut 13:43:42 <PublicServer> <Mark> without any logic/dummies 13:44:05 <PublicServer> <LoPo> they may not w8 anywahere 13:44:07 <PublicServer> <LoPo> where 13:44:17 <PublicServer> <LoPo> they go to pickup and then leave 13:44:20 <PublicServer> <LoPo> NO w8ing trains 13:44:50 <PublicServer> *** Maraxus has left the game (leaving) 13:44:55 *** Maraxus has quit IRC 13:44:59 <PublicServer> <LoPo> i can also make a que of X trains and the rest will not enter 13:45:09 <PublicServer> <LoPo> but i dont want queing trains 13:45:19 <PublicServer> <LoPo> i want them see driving happilly 13:45:33 <PublicServer> <LoPo> or something like that :P 13:46:31 <PublicServer> *** bassals has joined spectators 13:46:35 <PublicServer> <LoPo> yeah i see you point 13:46:38 <PublicServer> <Mark> thats for 5, obviously 13:46:45 <PublicServer> <LoPo> but ist not dinamic 13:46:56 <PublicServer> <LoPo> can you remove 1 red signal? 13:47:02 <PublicServer> <LoPo> only 1 13:47:20 <PublicServer> <Mark> not sure, ive been thinking about it 13:47:30 <PublicServer> <Mark> its probably possible 13:47:36 <PublicServer> <Mark> you need some logic though 13:47:42 <PublicServer> <LoPo> its eighter reset the whole system 13:48:19 <PublicServer> <Mark> you'd probably need a not gate for every memory cell 13:48:33 <PublicServer> <LoPo> hmmm 13:48:39 <PublicServer> <Mark> the clock uses this same system 13:48:47 <PublicServer> <LoPo> yeah 13:50:14 <PublicServer> <LoPo> well different design :P 13:51:29 <PublicServer> <Mark> oh that doesnt even break it 13:51:59 <PublicServer> <LoPo> cool :) 13:52:23 <PublicServer> <Mark> alternatively you could have it tigger a dummy that runs the memory cell loop 13:52:37 <PublicServer> <Mark> if you dont have space on your "real" track 13:52:55 <PublicServer> <LoPo> aha 13:55:02 <PublicServer> <Mark> lol 13:55:04 <PublicServer> <Mark> oops 13:55:22 <PublicServer> <Mark> removing signals inbetween trains crashes them 13:55:24 <PublicServer> <Mark> lesson learned 13:55:32 <PublicServer> <LoPo> lol :P 13:56:19 *** roboboy has quit IRC 13:56:43 <PublicServer> <Mark> hm 13:57:06 <PublicServer> <Mark> i always forget :P 13:57:17 <PublicServer> <LoPo> white middel 13:57:17 <PublicServer> <LoPo> yellow out 13:57:35 <PublicServer> <LoPo> wth 13:57:41 <PublicServer> <Mark> wtf 13:57:52 <PublicServer> <Mark> wtf 13:58:11 <PublicServer> <Mark> someone call V :P 13:58:49 <PublicServer> <Mark> that was me btw 13:59:07 <PublicServer> <LoPo> flickering not gate.. 13:59:09 <PublicServer> <LoPo> buggy 13:59:20 <PublicServer> <Mark> it doesnt release the train though 13:59:23 <PublicServer> *** V453000 has joined company #1 13:59:25 <PublicServer> <LoPo> ah!!! 13:59:27 <PublicServer> <LoPo> i see it 13:59:33 <PublicServer> <V453000> hi 13:59:39 <PublicServer> <Mark> hello :) 14:00:01 <PublicServer> <LoPo> there 14:00:03 <PublicServer> <LoPo> hi V 14:01:10 <PublicServer> <Mark> anyway, there it is 14:01:20 <PublicServer> <V453000> hm I expected the throughput of my transfer to be sufficient for a longer period of time :D 14:01:26 <PublicServer> <Mark> although it'll probably do 5 loops in the time it takes the train to pass 14:01:52 <PublicServer> <Mark> oh it works 14:02:10 <PublicServer> <LoPo> oky so its couning now 14:02:13 <PublicServer> <LoPo> counting* 14:02:27 <PublicServer> <LoPo> but can it count backwards ? :P 14:02:33 <PublicServer> <LoPo> that was my point 14:02:40 <PublicServer> <Mark> im working on that 14:02:46 <PublicServer> <LoPo> k k 14:06:22 <PublicServer> <Mark> we need another type of presignal 14:06:37 <PublicServer> <Mark> one that's red if one of the signals in the next block is 14:06:39 <PublicServer> <LoPo> what? where? when? 14:06:42 <PublicServer> <V453000> create it by gate? 14:06:49 <PublicServer> <Mark> i dont want to :P 14:07:03 <PublicServer> <V453000> how to answer that .. :D 14:08:29 <PublicServer> <Mark> i know how to do it just cant be bothered :P 14:10:31 <PublicServer> <Mark> ... 14:10:53 <PublicServer> <Mark> cant be that hard to build a not gate right the first time 14:10:59 <PublicServer> <V453000> :D 14:11:41 <PublicServer> <Mark> there 14:11:51 <PublicServer> <V453000> what do you need to do btw? 14:12:09 <PublicServer> <Mark> train counter that counts up and down 14:12:09 <PublicServer> <LoPo> well i had an idea :P 14:12:13 <PublicServer> <V453000> ah 14:12:15 <PublicServer> <LoPo> yeah that 14:12:33 <PublicServer> <V453000> I once tried that 14:12:43 <PublicServer> <V453000> I had the counter train on a more complex thing than just a loop 14:12:45 <PublicServer> <V453000> that there were always 2 options 14:12:49 <PublicServer> <V453000> one ++, on -- 14:13:00 <PublicServer> <V453000> not just "proceed forwardů 14:13:10 <PublicServer> <V453000> and I allowed it to go to one of the cells by choosing the path 14:13:33 <PublicServer> <V453000> see what I mean? 14:13:44 <PublicServer> <LoPo> prehaps 14:14:18 <PublicServer> <V453000> and now? 14:14:18 <PublicServer> <Mark> i dont even know what im doing 14:14:21 <PublicServer> <Mark> i had an idea but its gone 14:14:43 <PublicServer> <LoPo> ah yeah 14:14:53 <PublicServer> <LoPo> i had that idea aswell V 14:14:59 <PublicServer> <LoPo> something similair 14:15:09 <PublicServer> <LoPo> a train driving in rings 14:15:11 <PublicServer> <V453000> I think that should be relatively easy 14:15:17 *** Zack_ has joined #openttdcoop 14:15:17 <PublicServer> <LoPo> :) 14:15:19 <Zack_> !password 14:15:19 <PublicServer> Zack_: fiasco 14:15:27 <PublicServer> <LoPo> relatively easy :P 14:15:28 <Zack_> hi all 14:15:31 <PublicServer> <LoPo> hiya 14:15:34 <PublicServer> <Mark> howdy 14:15:49 <PublicServer> <V453000> just a hint :) 14:16:04 <PublicServer> <Mark> thats probably better than what im trying 14:16:07 <PublicServer> <Mark> whatever it is im trying 14:16:32 <PublicServer> *** Zack joined the game 14:16:44 <PublicServer> <Zack> so hows it going here? 14:23:16 <PublicServer> <Mark> nice 14:23:18 <PublicServer> <Zack> +hows the weather there at your home 14:23:36 *** Mucht has joined #openttdcoop 14:23:36 *** ChanServ sets mode: +o Mucht 14:23:45 <PublicServer> <Mark> its dry inbetween storms and when its not cloudy the sun is shining 14:24:03 <PublicServer> <Mark> hows yours? 14:24:09 <PublicServer> <Zack> well heres snowing really heavily 14:24:24 <PublicServer> <Zack> the first snow in this winter here 14:24:28 <PublicServer> <Zack> in vienna 14:24:31 <PublicServer> <V453000> do you also hate that white shit as much as I do? 14:24:34 <PublicServer> <Mark> did you read what i said? 14:24:45 <PublicServer> <Zack> yeah 14:24:48 <PublicServer> <Mark> ok 14:25:06 <PublicServer> <Mark> im going to italy next week 14:25:12 <PublicServer> <Mark> they need some more snow there really 14:25:54 <PublicServer> <Zack> will you be able to play ottd from italy too? 14:26:00 <PublicServer> <Zack> just want to know 14:26:18 <PublicServer> <Mark> no 14:26:24 <PublicServer> <Mark> well i probably could 14:26:27 <PublicServer> <Mark> but i wont 14:26:45 <PublicServer> <Mark> tbh i rather ski than playing ottd 14:27:07 <PublicServer> <V453000> well you cant ski all day :p 14:27:17 <PublicServer> <Mark> sure you can 14:27:39 <PublicServer> <Zack> can you go skiing for 24h? 14:27:46 <PublicServer> <Mark> well no 14:27:56 <PublicServer> <V453000> usually till ~16-17 hrs? 14:28:06 <PublicServer> <Mark> yeah 14:28:06 <PublicServer> <V453000> like 16:00 14:28:16 <PublicServer> <Mark> starting at 7am probably 14:28:34 <PublicServer> <V453000> 9 usually 14:28:34 <PublicServer> <Zack> i wasnt skiing since two years 14:28:36 <PublicServer> <Mark> lifts usually close at 16.30 i think 14:28:39 <PublicServer> <V453000> in austrian alps at least 14:28:50 <PublicServer> <Mark> we stay on mountain tops so we can start before the lifts start running :) 14:29:00 <PublicServer> <V453000> oh :) 14:29:02 <PublicServer> <Zack> i was skiing at 19:00 too 14:29:16 <PublicServer> <Mark> suppose there's some floodlit slopes 14:29:22 <PublicServer> <V453000> well yeah with lights 14:29:22 <PublicServer> <Zack> and the lifts were open there still 14:29:36 <PublicServer> <Mark> good fun that 14:29:58 <PublicServer> <Mark> shame you can hardly see where you're going 14:30:12 <PublicServer> *** bassals has joined company #1 14:30:14 <PublicServer> <Mark> i can wait to go skiing 14:30:20 <PublicServer> <Mark> cant 14:30:32 <PublicServer> <Zack> well when i was skiing in 2008 something really funny happened 14:30:35 <PublicServer> <LoPo> nice 14:30:41 <PublicServer> <LoPo> it works somehow :P 14:31:11 <PublicServer> <Mark> thats pretty cool 14:31:17 <PublicServer> <LoPo> see it? 14:31:25 <PublicServer> <Zack> cause i had actually an accident and i dont know why but it caused like a chain reaction 14:32:07 <PublicServer> <Zack> i slided down a black pist and after some seconds 10 other people slided down too 14:32:07 <PublicServer> <Mark> search ski accidents on youtube 14:32:41 <PublicServer> <Zack> my friends got a really cool accident yesterday 14:32:56 <PublicServer> <Zack> cause there was a fun park or so 14:33:03 <PublicServer> <Zack> full with ramps and stuff 14:33:17 <PublicServer> <Zack> and he jumped of a ramp 14:33:36 <PublicServer> <Zack> then lost both skiis 14:33:42 <PublicServer> <Zack> but landed on them again 14:34:01 <PublicServer> <Zack> someone said "hey cool trick" 14:34:17 <PublicServer> <Zack> and then he skiid right into a tree 14:34:39 <PublicServer> <Zack> what will that be at fort rartwood? 14:34:47 <PublicServer> <Zack> drartwood 14:34:57 <PublicServer> <V453000> just another station 14:35:07 <PublicServer> <Zack> for iron ore or coal? 14:35:17 <PublicServer> <V453000> coal, how does it matter? :) 14:35:27 <PublicServer> <Zack> just wanted to know 14:36:19 <Mark> http://www.youtube.com/watch?v=bAZoKgWkhz4 14:36:22 <Mark> go to 2:57 14:36:46 <PublicServer> <Zack> well ya could check my sign i placecx 14:38:00 <PublicServer> <LoPo> lol 14:38:18 <PublicServer> <LoPo> gator is to fast 14:38:36 <PublicServer> <Zack> top speed over 2,2k kmh 14:38:43 <PublicServer> <LoPo> over 10k 14:38:54 <PublicServer> <LoPo> even 14:39:12 <PublicServer> <Mark> get a transrapid or something instead 14:39:54 <PublicServer> <V453000> anyway I will have to go 14:40:00 <PublicServer> <V453000> see you tomorrow :) 14:40:02 <PublicServer> <V453000> beer time 14:40:08 <PublicServer> <bassals> bye 14:40:08 <PublicServer> <LoPo> bb V 14:40:18 <PublicServer> *** V453000 has left the game (leaving) 14:40:20 <PublicServer> <Zack> cya tomorrow 14:41:11 <PublicServer> <LoPo> no i thing i need the tripple ripple counter device 14:41:33 <PublicServer> <LoPo> which makes form any lenght red signal a nice short red one 14:42:40 <PublicServer> <LoPo> im gona steal some coal :P 14:42:48 <Mark> Zack_: http://www.youtube.com/watch?v=hgag9oW54sA 14:42:49 <Webster> Title: Springboard Breaks! - YouTube (at www.youtube.com) 14:49:35 <PublicServer> <LoPo> wut! 14:50:17 <PublicServer> <LoPo> who did that? 14:50:33 <PublicServer> <Zack> how could that darn trains crash when both where in the depot 14:50:38 <PublicServer> <Zack> i was it+ 14:59:48 <PublicServer> <Mark> LoPo: !here 14:59:54 <PublicServer> <Mark> how about that? 15:00:05 <PublicServer> <LoPo> wow :) 15:00:20 <PublicServer> <LoPo> intresting 15:00:24 <PublicServer> <Mark> you know what i mean? 15:00:30 <PublicServer> <LoPo> yeah 15:00:32 <PublicServer> <LoPo> but 15:00:34 *** IronFarm has joined #openttdcoop 15:00:38 <PublicServer> <LoPo> how to read it 15:00:48 <PublicServer> <LoPo> now you need memory as well 15:01:02 <PublicServer> <Mark> why? 15:01:12 <PublicServer> <Mark> you just need to know if there are 4 or not dont you? 15:01:26 <PublicServer> <LoPo> there must be a difference in 1 2 3 and 4 15:01:40 <PublicServer> <LoPo> or... 15:01:50 <PublicServer> <LoPo> i might not see what your building 15:02:51 <PublicServer> <Mark> it only knows whether there are 4 trains or not 15:03:01 <PublicServer> <Mark> if its less than 4 it doesnt know how many there are 15:03:16 <PublicServer> <LoPo> that is not good (enough) then :P 15:03:26 <PublicServer> <LoPo> but i realy like the design 15:04:01 <PublicServer> <LoPo> i might have another idea now :) 15:04:12 <PublicServer> <LoPo> memory by train slots 15:04:20 <PublicServer> <LoPo> each train is +1 15:04:34 <PublicServer> <LoPo> and can be "on" or "off" 15:04:36 <PublicServer> <LoPo> hmmm 15:07:55 <PublicServer> <bassals> in Wradham woods 15:08:10 <PublicServer> <bassals> there's like a not gate with only one train 15:08:20 <PublicServer> <LoPo> ?? 15:08:51 <PublicServer> <LoPo> ah thats Marks stuff 15:09:18 <PublicServer> <Mark> who changed that station? 15:17:20 <PublicServer> <Mark> LoPo: look again 15:17:30 <PublicServer> <LoPo> cool 15:17:32 <PublicServer> <LoPo> im looking 15:18:04 <PublicServer> <LoPo> woot! 15:18:06 <PublicServer> <LoPo> ? :P 15:18:10 <PublicServer> <Mark> you'll have to make the train on the small loop do another loop when another dummy is added or removed from the memory 15:18:26 <PublicServer> <Mark> which is pretty easy 15:18:52 <PublicServer> <LoPo> uhmm 15:19:03 <PublicServer> <Mark> you'd just have to delay it 15:19:15 <PublicServer> <Zack> mark you could change your "clocktrain" to a little bit faster one+ 15:19:26 <PublicServer> <Mark> yeah i could 15:19:32 <PublicServer> <LoPo> you can do that aswell Zack 15:19:43 <PublicServer> <bassals> is it really needed? 15:19:45 <PublicServer> <Mark> but you shouldnt because its designed to be slow 15:19:51 <PublicServer> <Zack> its not my property 15:19:51 <PublicServer> <LoPo> and make a note: "Changed clock speed /Zack" 15:20:30 <PublicServer> <Zack> well i mean an engine that has 80 kmh top speed 15:20:40 <PublicServer> <Mark> instead of making it faster you could make it smaller 15:20:40 <PublicServer> <Zack> thats pretty slowtoo 15:20:50 <PublicServer> <Mark> same result 15:21:12 <PublicServer> <bassals> but I think the current length is good enough 15:21:18 <PublicServer> <Mark> yeah 15:22:16 <PublicServer> <Mark> we still need a coal overflow 15:22:22 <PublicServer> <bassals> iron 15:22:28 <PublicServer> <Mark> yeah 15:22:46 <PublicServer> *** Mark has joined spectators 15:22:54 <PublicServer> <bassals> a clock won't fit i 15:24:00 <PublicServer> <LoPo> ow :p 15:24:23 <PublicServer> <Zack> two engines i guess 15:24:58 <PublicServer> <LoPo> w8 :P 15:25:04 <PublicServer> <LoPo> forgot the entrance 15:26:30 <PublicServer> <Zack> do the signals look right? 15:27:24 <PublicServer> *** Mazur joined the game 15:28:48 <PublicServer> *** Zack has left the game (connection lost) 15:29:04 *** IronFarm has quit IRC 15:29:21 <PublicServer> <LoPo> k 15:32:17 <PublicServer> *** Mazur has left the game (connection lost) 15:33:58 *** Zack__ has joined #openttdcoop 15:35:02 <Zack__> !password 15:35:02 <PublicServer> Zack__: gavels 15:35:25 <PublicServer> *** Zack joined the game 15:36:59 *** Zack_ has quit IRC 15:38:37 *** Maraxus has joined #openttdcoop 15:39:28 <PublicServer> <LoPo> nice! 15:39:30 <PublicServer> <Zack> anyone who wants some help just tell 15:39:37 <Maraxus> !password 15:39:37 <PublicServer> Maraxus: gavels 15:39:38 <PublicServer> <LoPo> ow :P 15:39:41 <PublicServer> <LoPo> fail 15:39:58 <PublicServer> *** Maraxus joined the game 15:40:00 <PublicServer> <Zack> where? 15:46:10 <PublicServer> <Zack> ill be right back 15:46:12 <PublicServer> <LoPo> k 15:46:26 <PublicServer> *** Zack has left the game (connection lost) 15:51:16 *** Zack__ has quit IRC 15:58:27 *** Zack_ has joined #openttdcoop 15:58:32 <Zack_> ok im back 15:58:38 <PublicServer> <LoPo> wb 15:59:36 <Zack_> !password 15:59:36 <PublicServer> Zack_: quiver 15:59:49 <PublicServer> *** Zack joined the game 16:01:07 *** sam0737 has joined #openttdcoop 16:01:30 <sam0737> !password 16:01:30 <PublicServer> sam0737: quiver 16:01:46 <PublicServer> *** sam0737 joined the game 16:01:53 <PublicServer> *** sam0737 has joined company #1 16:01:53 <PublicServer> <Zack> wb sam 16:01:57 <PublicServer> <sam0737> hi- 16:02:11 <PublicServer> <sam0737> wow. that's many trains already 16:05:39 <PublicServer> <LoPo> yeey 16:05:43 <PublicServer> <LoPo> point less :P 16:06:07 <PublicServer> <Zack> ino 16:07:06 <PublicServer> <LoPo> dont change al the bridges :p 16:07:13 <PublicServer> <LoPo> some are to slow terains down 16:08:05 <PublicServer> *** 0DM joined the game 16:08:30 <PublicServer> <Zack> wb 0DM 16:08:36 <PublicServer> <0DM> thanks 16:08:56 <PublicServer> <Zack> np 16:09:50 <PublicServer> <LoPo> good 16:09:57 <PublicServer> <sam0737> all those mind blowing logics... 16:10:06 <PublicServer> <sam0737> is blowing my mind 16:10:08 <PublicServer> <LoPo> tell me about it :P 16:10:26 <PublicServer> * StarLite tells LoPo about the mind blowing logics {;)} 16:10:33 <PublicServer> <LoPo> :D 16:12:33 <PublicServer> <sam0737> why the interesting dummy trains at Fort Drartwood Mines station? 16:13:11 <PublicServer> <LoPo> mark 16:17:35 <Mark> wha 16:18:03 <PublicServer> <LoPo> i had a question about your ML idea; why the gap of 5 and 10? 16:18:26 <Mark> just for easier construction 16:18:44 <PublicServer> <LoPo> oky 16:18:54 <Mark> i took 5 because you can make a CL3 turn inbetween 16:19:09 <PublicServer> <Zack> whats a CL? 16:19:21 <PublicServer> <sam0737> Curve Limit :) 16:19:37 <Mark> curve length 16:19:41 <sam0737> oops. 16:21:16 *** MinchinWeb has joined #openttdcoop 16:22:41 <PublicServer> *** bassals has joined spectators 16:23:11 <PublicServer> *** 0DM has left the game (leaving) 16:23:55 <PublicServer> <Zack> justechs online 16:24:41 <PublicServer> *** Zack has left the game (connection lost) 16:24:49 <PublicServer> <sam0737> how does the ML train know there is no demand in the SL and leave?... 16:25:00 <PublicServer> <StarLite> depends on the SLH 16:25:02 <PublicServer> <sam0737> oh nevermind..i saw the overflow in the incoming buffer bay... 16:25:03 <Zack_> !password 16:25:03 <PublicServer> Zack_: sliest 16:25:29 <PublicServer> *** Zack joined the game 16:25:31 *** retro|cz has quit IRC 16:25:37 <PublicServer> <sam0737> hm ah ha...so many ways to do the same thing... 16:25:43 <PublicServer> <sam0737> just like Perl... 16:27:58 <PublicServer> <Zack> whos perl? 16:28:12 <PublicServer> <sam0737> A programming language- 16:28:20 <PublicServer> *** bassals has left the game (leaving) 16:28:22 *** tycoondemon2 has quit IRC 16:28:24 <PublicServer> <Zack> k 16:34:07 <PublicServer> <Zack> anyone who need some help? 16:38:27 <PublicServer> <sam0737> the logic gate is not working- 16:39:14 <PublicServer> <StarLite> now it is 16:39:24 <PublicServer> <sam0737> missed combo entry type? 16:39:34 <PublicServer> <StarLite> in the logic gate yeh 16:44:12 <PublicServer> <sam0737> oops didn't saw that transmitter 16:44:22 <PublicServer> *** Zack has left the game (connection lost) 16:44:40 <Zack_> !password 16:44:40 <PublicServer> Zack_: hotels 16:44:58 <PublicServer> *** Zack joined the game 16:45:06 <PublicServer> <Zack> public server has now hotels 16:47:21 <PublicServer> <StarLite> hmzz, only connects to outer inner ML now tho.. 16:47:36 <PublicServer> <StarLite> I made it a bit hard for myself by byuilding so close to the bridges :P 16:47:39 <PublicServer> <sam0737> it's a coal transfer isn't it? 16:47:45 <PublicServer> <StarLite> time to get... CREATIVE :P 16:47:55 <PublicServer> <StarLite> gonna be coal transfer yeh 16:50:13 <PublicServer> <sam0737> hm Zack...i don't think it work like that~~ 16:50:27 <PublicServer> <Zack> w8 and see 16:51:07 <PublicServer> <sam0737> but at least you shouldn't connect to the intermost mainline? which is dedicated for Iron Ore Fullies 16:53:54 <PublicServer> <sam0737> ya 16:54:12 <PublicServer> <sam0737> but you need to plan for a logic to attract trains into it--but not too many trains- 16:54:42 <PublicServer> <StarLite> gtg 16:54:48 <PublicServer> <Zack> cya 16:54:58 <PublicServer> <sam0737> cya-- 16:55:08 <PublicServer> <StarLite> if someone wants they can finish the connections to Dutbridge Lakeside if they want 16:55:36 <PublicServer> <sam0737> let me try 16:58:18 <PublicServer> *** Maraxus has joined spectators 16:59:06 <PublicServer> <Zack> erm just right now a empty coal or a full iron ore train went over my station 16:59:33 <PublicServer> <sam0737> aeeee...-- 16:59:51 <PublicServer> <sam0737> i guess you shouldn't...connect to the main line like that, there is no way to 16:59:58 <PublicServer> <sam0737> to self-regulate the traffic.. 17:00:08 <PublicServer> *** LoPo has joined spectators 17:00:17 <PublicServer> <sam0737> better connect the transfer to StarLite transfer station 17:00:28 <PublicServer> <sam0737> he built the infra to prevent too many ML trains goes into it 17:02:24 <PublicServer> <sam0737> hm? exactly what's your plan? 17:02:38 <PublicServer> <sam0737> connect to the !todo: Build transfer stations lane 17:03:11 <PublicServer> <Zack> the trains ARE going out to there 17:03:45 <PublicServer> <sam0737> the concept is to have loaded trains go to the inner ML, empty in outer ML. 17:03:48 <PublicServer> <sam0737> and there is no half-loaded trains. 17:04:24 <PublicServer> <Zack> those darn coal trains now ruined my plan 17:05:10 <PublicServer> <sam0737> oh i think you ruined the train somewhat... 17:05:32 <PublicServer> <Zack> shit 17:05:36 <PublicServer> <sam0737> if different trains type goes into incorrect ML.. 17:05:52 <PublicServer> <Zack> -.- 17:06:01 <PublicServer> <sam0737> then it's trapped in the matrix forever 17:14:12 <PublicServer> <Zack> n 17:14:27 <PublicServer> <Zack> now its connected to the worng empty ML! 17:15:01 <PublicServer> <Zack> ok now it should be correct 17:16:43 <PublicServer> <sam0737> nei 17:18:28 <PublicServer> <Zack> whats up with the iron ore trains? 17:18:44 <PublicServer> <sam0737> what do you mean? 17:18:47 <PublicServer> <Zack> they all going into my coal station! 17:19:16 <PublicServer> <sam0737> did we mess up which ML is which?.. 17:19:17 <PublicServer> <Zack> and coal trains are going now on empty iron ore ML 17:20:28 <PublicServer> <sam0737> disconnect yours first.. 17:20:32 <PublicServer> <sam0737> i think we have a problem. 17:20:46 <PublicServer> <Zack> and whats the problem? 17:20:56 <PublicServer> *** sam0737 has left the game (connection lost) 17:21:15 <sam0737> !password 17:21:15 <PublicServer> sam0737: nicety 17:21:32 <PublicServer> <Zack> i think that the trains are going on a line they want to go 17:21:33 <PublicServer> *** sam0737 joined the game 17:22:20 <PublicServer> <Zack> yeah definetely 17:22:30 <PublicServer> <sam0737> sorry seems the middle two are for coal 17:23:00 <PublicServer> <Zack> theres a coal train AND an iron ore train next to each other 17:23:08 <PublicServer> <Zack> on the same line 17:23:18 <PublicServer> <sam0737> which is the problem. 17:23:24 <PublicServer> <sam0737> it shouldn't be like that. 17:23:48 <PublicServer> <Zack> they should get some waypoints in their orders for a while 17:25:26 <PublicServer> <Zack> can i connect now the coal mine? 17:25:40 <PublicServer> <sam0737> ok ya. 17:28:34 <PublicServer> <Zack> ok i think that now its working 17:29:04 <PublicServer> <sam0737> no.. 17:29:07 <PublicServer> <sam0737> it's pulling all the trains 17:29:10 <PublicServer> <Zack> for what re the pbs? 17:29:17 <PublicServer> <sam0737> priority 17:29:20 <PublicServer> <sam0737> hm 17:29:26 <PublicServer> <sam0737> not priority 17:29:36 <PublicServer> <sam0737> but penalty for the pathfinder 17:29:47 <PublicServer> <sam0737> with the reverse PBS, the train would like to enter the transfer station~ 17:29:54 <PublicServer> <sam0737> more preferred. 17:33:01 <PublicServer> <sam0737> noooo 17:33:04 <PublicServer> <sam0737> don't add signal there 17:33:22 <PublicServer> <Zack> but why? 17:33:28 <PublicServer> <sam0737> we don't want too much trains there 17:33:34 <PublicServer> <sam0737> see the coal pickup? 17:33:44 <PublicServer> <sam0737> now look at the Dutbridge Lakeside 17:33:50 <PublicServer> <sam0737> i make it move and see what's happen 17:34:08 <PublicServer> <sam0737> see? 17:34:34 <PublicServer> <Zack> and how should that work as a coal pick up? 17:34:52 <PublicServer> <sam0737> the idea is-- 17:34:58 <PublicServer> <sam0737> we feed coal to the transfer drop off 17:35:02 <PublicServer> <sam0737> then the very very long train pick that up 17:35:12 <PublicServer> <sam0737> when that long train is full, it make a u-turn, and release the waiting bay 17:35:22 <PublicServer> <sam0737> that way all four ML trains are full instantly 17:35:22 <V453000> !password 17:35:22 <PublicServer> V453000: groins 17:35:33 <PublicServer> <V453000> hi 17:35:34 <PublicServer> *** V453000 joined the game 17:35:36 <PublicServer> <Zack> wb 17:35:39 <PublicServer> <sam0737> hi- 17:40:15 <PublicServer> <sam0737> zack, connect your station like this? 17:41:06 <PublicServer> <Zack> where? 17:41:37 <PublicServer> <sam0737> from the one you were building 17:41:47 <PublicServer> <sam0737> to the StarLite's transfer dropoff 17:42:01 <PublicServer> <Zack> i removed that one 17:42:27 <PublicServer> <sam0737> we actually need it.. 17:44:15 <PublicServer> <Zack> y would ya actually need this coal mine? 17:44:25 <PublicServer> <sam0737> we need all--- 17:44:31 <PublicServer> <sam0737> that's the goal..transfers all and all and all 17:44:42 <PublicServer> <Zack> that we have to 17:44:58 <PublicServer> <sam0737> otherwise what do you think the goal of the game is? :) 17:45:19 <PublicServer> <Zack> where can i look at the goaLSß 17:45:23 <PublicServer> <Zack> ? 17:45:51 <PublicServer> <V453000> no goal seems to be stated 17:45:52 <PublicServer> <V453000> why do you need one? 17:47:53 <PublicServer> <Zack> but now its not self regulating! 17:47:56 <PublicServer> <sam0737> not enough train at the coal empty ML...where is the injection point? 17:48:26 <PublicServer> <Zack> check sign 17:48:36 <PublicServer> <V453000> added some 17:48:42 <PublicServer> <V453000> and it is at the overflow for coal 17:48:52 <PublicServer> <Zack> ok 17:49:18 <PublicServer> *** LoPo has joined company #1 17:51:06 <PublicServer> <sam0737> for adding seemingly useless track on the reverse track..does it serve a purpose to the PF 17:51:16 <PublicServer> <V453000> yes 17:51:18 <PublicServer> <sam0737> or just a sign for playres? 17:51:20 <PublicServer> <sam0737> oh 17:51:23 <PublicServer> <sam0737> really-hm 17:51:34 <PublicServer> <V453000> when trains are lost they tend to screw up at some signals 17:51:40 <PublicServer> <V453000> this fixes the issues 17:51:55 <PublicServer> <V453000> dont bother with it too much 17:54:42 <PublicServer> <V453000> cya 17:54:45 <PublicServer> *** V453000 has left the game (leaving) 17:54:51 <PublicServer> <LoPo> bb 17:54:53 <PublicServer> <Zack> cya 17:56:29 <PublicServer> <Zack> hows it there going? 17:56:56 <PublicServer> <sam0737> thinking how to fix the mixed up problem.. 17:57:18 <PublicServer> <Zack> well it will fix it only with some waypoints 17:57:25 <PublicServer> <sam0737> what's interesting thing LoPo is building on the west...? 17:57:31 <PublicServer> <LoPo> ^^ 17:57:33 <PublicServer> <LoPo> w8 and see 18:01:56 <PublicServer> <LoPo> there we go 18:03:10 <PublicServer> <Zack> wth should that be? 18:03:32 <PublicServer> <LoPo> its a (sortoff) train counter 18:03:38 <PublicServer> <LoPo> but it can go UP and DOWN 18:03:49 <PublicServer> <sam0737> where is the down input? 18:03:57 <PublicServer> <LoPo> the thing i just build makes from any lenght red light 18:04:07 <PublicServer> <LoPo> a nice singel one 18:04:13 <PublicServer> <LoPo> still have to build that part 18:04:36 <PublicServer> <Zack> some help needed 18:04:43 <PublicServer> <sam0737> ya? 18:04:49 <PublicServer> <LoPo> me? 18:04:55 <PublicServer> <sam0737> where 18:04:55 <PublicServer> <Zack> anyone? 18:05:02 <PublicServer> <Zack> not me 18:08:40 *** valhallasw has joined #openttdcoop 18:09:00 *** Progman has quit IRC 18:09:37 <PublicServer> <sam0737> what 18:09:41 <PublicServer> <sam0737> @@ 18:09:43 <PublicServer> <LoPo> LOL!!!! 18:09:53 <PublicServer> <Zack> what happened 18:10:00 <PublicServer> <sam0737> crashed 18:10:26 <PublicServer> <LoPo> cool the up/daon counter works 18:11:04 <PublicServer> <LoPo> sometimes 18:13:08 <PublicServer> <sam0737> -where is the leakage... 18:13:18 <PublicServer> <Zack> whatya mean? 18:13:20 <PublicServer> <LoPo> removed it 18:13:51 <PublicServer> <sam0737> please help to build a not gate there...i dunno how 18:13:57 <PublicServer> <LoPo> your missing 1 split from the ML 18:14:03 <PublicServer> <LoPo> at !missing split 18:14:14 <PublicServer> <sam0737> it's a temp thing 18:14:20 <PublicServer> <LoPo> ow 18:14:28 <PublicServer> <LoPo> well fix it :P 18:14:48 <PublicServer> <sam0737> there was an accident that coal trains went into the ore line 18:14:50 <PublicServer> <Zack> it wasntmissing 18:15:04 <PublicServer> <sam0737> so i put a temp split to lure the coal train back 18:15:30 <PublicServer> <sam0737> hm... 18:15:40 <PublicServer> <Zack> what happened at startlites coal pickup? 18:16:02 <PublicServer> <StarLite> someone deleted like half of it O_o 18:16:04 <PublicServer> <sam0737> i blew up a canal by accident 18:16:07 <PublicServer> <sam0737> my bad 18:19:12 <PublicServer> <sam0737> some coal trains spilled into the ore line, and some ore trains spilled into the coal line.. 18:19:18 <PublicServer> <sam0737> what's the best way to fix that..? 18:19:28 <PublicServer> <LoPo> where does that happen? 18:19:50 <PublicServer> <Zack> where i actually wanted to make a station 18:20:04 <PublicServer> <Zack> dutbridge somewhere 18:20:11 <PublicServer> <LoPo> oky 18:20:25 <PublicServer> <sam0737> the spillage is stopped but the trains couldn't find the right way to go now 18:20:44 <PublicServer> <LoPo> well first make sure there is no path through your station to any of the drops 18:20:56 <PublicServer> <LoPo> or else you will get them both all the time 18:21:16 <PublicServer> <LoPo> like that 18:21:39 <PublicServer> <LoPo> now to get coal only make a PF trap 18:22:23 <PublicServer> <sam0737> hm 18:22:50 <PublicServer> <sam0737> all the way to the south? 18:23:00 <PublicServer> <LoPo> yes 18:23:10 <PublicServer> <sam0737> nice trap... 18:25:30 <PublicServer> <Zack> be right back 18:25:56 <PublicServer> <LoPo> k PF trap done 18:26:31 <PublicServer> <sam0737> k 18:26:41 <PublicServer> <LoPo> now it works 18:28:07 <PublicServer> <Maraxus> who made the ML: signs? 18:28:25 <PublicServer> <sam0737> me 18:29:17 <PublicServer> <Zack> back 18:29:20 *** mfb- has joined #openttdcoop 18:29:20 *** ChanServ sets mode: +o mfb- 18:29:23 <PublicServer> <Maraxus> they are not correct 18:29:30 <mfb-> hi 18:29:40 <PublicServer> <Zack> hi 18:29:42 <PublicServer> <sam0737> ouch. 18:29:44 <PublicServer> <Maraxus> take a look at the exit from both drops and you will see why 18:29:46 <PublicServer> <LoPo> its just Empty and Full 18:30:00 <PublicServer> *** mfb joined the game 18:30:02 <PublicServer> <mfb> trains! 18:30:05 <PublicServer> <LoPo> just look at the Network plan :P 18:30:18 <PublicServer> <mfb> that was fast 18:30:32 <PublicServer> <Zack> well the iron ore drop had a much longer exit than now 18:30:43 *** LSky has quit IRC 18:30:54 <PublicServer> <mfb> what is !here? 18:30:56 <PublicServer> <mfb> blocked trains? 18:31:03 <PublicServer> <mfb> oh, stopped trains 18:31:24 <PublicServer> <mfb> 1->4 distribution? 18:33:24 <PublicServer> *** mfb has joined spectators 18:35:18 <PublicServer> *** Maraxus has joined company #1 18:37:22 <PublicServer> *** Zack has left the game (connection lost) 18:37:33 <Zack_> !password 18:37:33 <PublicServer> Zack_: busing 18:37:51 <PublicServer> *** Zack joined the game 18:40:02 *** Firartix has joined #openttdcoop 18:42:51 <PublicServer> <LoPo> plz if you write something down add you name 18:44:06 <PublicServer> <Zack> well if there will be any more coal mines prospected 18:44:16 <PublicServer> <LoPo> maybe 18:46:07 <PublicServer> <Zack> man playin with ya all makesmuch more fun than on the stable server 18:46:25 <PublicServer> <LoPo> :) 18:53:24 <PublicServer> <Zack> we should have made wood too 18:54:00 <PublicServer> <Zack> then we would have four forests at !here 18:54:31 <PublicServer> <sam0737> or five.. 18:54:46 <PublicServer> <Zack> yeah 18:55:06 <PublicServer> <Zack> which would be actually pretty good 18:55:17 <PublicServer> <Zack> forour money floss 18:56:32 *** FreeTraffic has joined #openttdcoop 18:56:33 <FreeTraffic> Free Traffic To Your Sites or Blogs From http://adfoc.us/1872952475 18:56:33 *** FreeTraffic has left #openttdcoop 18:56:52 <LoPo> wow 18:56:57 <LoPo> a spam bot 18:57:24 <Zack_> huh 18:59:43 <planetmaker> @ban *!*@71.181.113.224 19:00:25 <PublicServer> <Zack> wahts going on on the server now? 19:00:45 <sam0737> just a spam bot went in.. 19:04:11 <PublicServer> *** LoPo has joined spectators 19:04:15 <PublicServer> <LoPo> k beer time 19:04:17 <PublicServer> <LoPo> see ya 19:04:24 <PublicServer> <Zack> cya 19:04:30 <PublicServer> <sam0737> cya 19:04:40 <PublicServer> <Maraxus> cu 19:05:10 <PublicServer> <Zack> can i help someone with building and stuff? 19:05:33 <PublicServer> <sam0737> could you connect the merge at Chennington Valley? 19:05:51 <PublicServer> <sam0737> for me? :) 19:06:31 <PublicServer> <Zack> how ould you like to get it connected 19:06:33 *** Qanael has joined #openttdcoop 19:06:50 <PublicServer> <sam0737> station out to 4ML 19:11:28 <PublicServer> <mfb> no TL split now? 19:11:48 <PublicServer> <Zack> weve got mostly three tile trains 19:12:10 <PublicServer> <mfb> as the network plan has changed, I know 19:13:13 <PublicServer> <mfb> LoPo's counter looks much more complicated than necessary 19:15:19 <PublicServer> *** sam0737 has left the game (connection lost) 19:17:16 *** sam0737_ has joined #openttdcoop 19:17:36 <Zack_> sam0737 19:17:44 *** sam0737_ has quit IRC 19:17:53 <Zack_> come on the server ive connected it to all the four MLs 19:17:57 *** sam0737_ has joined #openttdcoop 19:18:17 <sam0737_> !password 19:18:17 <PublicServer> sam0737_: morgue 19:18:33 <sam0737_> stupid windows update >< 19:18:37 <PublicServer> *** sam0737 joined the game 19:18:58 <PublicServer> <Zack> ive connected chennington valley to all four MLs 19:19:20 *** Tray has quit IRC 19:19:25 *** LXSJason has joined #openttdcoop 19:19:32 <PublicServer> <Zack> or i just went the wrong way 19:19:37 <LXSJason> !password 19:19:37 <PublicServer> LXSJason: morgue 19:20:10 *** LXSJason has quit IRC 19:23:18 *** sam0737 has quit IRC 19:27:47 <PublicServer> *** Zack has left the game (leaving) 19:29:15 <PublicServer> <sam0737> btw what was the plan for the big but unused station near 19:29:18 <PublicServer> <sam0737> fort drartwood? 19:31:15 *** Chris_Booth has joined #openttdcoop 19:31:30 <PublicServer> <mfb> looks like a transfer station 19:31:36 <PublicServer> *** Chris Booth joined the game 19:33:37 <Zack_> !password 19:33:37 <PublicServer> Zack_: meshed 19:34:36 *** Zack_ has quit IRC 19:34:51 *** Zack_ has joined #openttdcoop 19:34:52 <Zack_> !password 19:34:52 <PublicServer> Zack_: meshed 19:35:04 <PublicServer> *** Zack joined the game 19:35:13 <PublicServer> <Zack> hi CB 19:35:19 <PublicServer> <Chris Booth> hi Zack 19:37:49 <PublicServer> <Maraxus> gn 19:37:55 <PublicServer> <Chris Booth> gn Maraxus 19:38:01 <PublicServer> <sam0737> cya 19:38:04 <PublicServer> *** Maraxus has left the game (leaving) 19:38:11 *** Maraxus has quit IRC 19:38:32 <PublicServer> <Zack> back 19:38:35 <PublicServer> <Chris Booth> and? 19:38:39 *** Absolutis has quit IRC 19:38:54 <PublicServer> <Zack> what and? 19:39:05 <PublicServer> <Chris Booth> just and 19:39:12 <Mark> and what 19:39:23 <PublicServer> <Chris Booth> and was a statement 19:39:33 <PublicServer> <Chris Booth> like botheres 19:39:43 <PublicServer> <Chris Booth> couldn't careless ETC 19:39:51 <PublicServer> <Chris Booth> *bothered 19:39:56 <Mark> grumpy bastard :P 19:40:00 <Chris_Booth> yep 19:40:40 <PublicServer> <Zack> well ya know i made in this game the iron ore drop and founded a power station 19:40:51 <PublicServer> <Chris Booth> I guess satire gets lost in language 19:41:13 <PublicServer> <Chris Booth> nice Zack 19:41:23 <PublicServer> <Chris Booth> do we need an iron ore overflow? 19:41:26 <PublicServer> <Chris Booth> or do not have one for a reason? 19:41:28 <PublicServer> <Mark> yeah 19:41:32 <PublicServer> <Mark> we need one 19:41:34 <PublicServer> <Zack> well sylf improved it after a while 19:41:36 <PublicServer> <Chris Booth> ok 19:43:28 <PublicServer> <Chris Booth> are we going to use Fort Drartwood Halt, seems a shame not to 19:43:54 <PublicServer> <sam0737> ya but i have no idea how to use it.. 19:44:20 <PublicServer> <sam0737> it would be great to solve the long queue at Prefingway Transfer 19:44:38 <PublicServer> <sam0737> by using that Fort Drartwood Halt 19:44:41 <PublicServer> *** Zack has left the game (connection lost) 19:45:05 <Zack_> !password 19:45:05 <PublicServer> Zack_: meshed 19:45:22 <PublicServer> *** Zack joined the game 19:45:55 <PublicServer> <Zack> well you two could make the connection to fort drarington halt 19:46:21 <PublicServer> <Chris Booth> I like Prefingway Transfer 19:46:21 <PublicServer> <Zack> drartwood 19:46:28 <PublicServer> <Chris Booth> its a nice use of logic 19:46:42 <PublicServer> <StarLite> yeh 19:46:44 <PublicServer> <sam0737> it's a flipflop of some sort right? 19:46:59 <PublicServer> <Chris Booth> kinda 19:47:08 <PublicServer> <Zack> you mean "flik-flak"? XD 19:47:13 <PublicServer> *** bassals joined the game 19:47:19 <cornjuliox> bit of a question here i'm trying to get the grfs all set up, can I unzip them to the same dir that I've got trunk in, or do I have to unzip it to that 'global' dir that openttd uses (the one in my Documents folder) 19:47:36 <PublicServer> <StarLite> you can download the newgrf's ingame 19:47:42 <PublicServer> <Chris Booth> nope you can use you share dir 19:47:55 <PublicServer> <Chris Booth> but it depends what OS you use to where the dir is 19:48:12 <sam0737_> for me (windows) i put it under \openttd-trunk-r23755-windows-win64\newgrf\ottdc_grfpack\... 19:48:35 <PublicServer> <Chris Booth> thats wrong sam 19:48:39 <PublicServer> <sam0737> but that works.. 19:48:52 <Chris_Booth> you should have it under users~/openttd/data/.... 19:49:15 <PublicServer> <Zack> i have the files all in my ottd folder in documents and settings 19:49:17 <cornjuliox> i also got the zip file off of the openttdcoop website, do I need to unzip it and dump it into the newgrf folder? 19:49:18 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 19:49:20 <Chris_Booth> so something like C:\ChrisBooth\mydocs\openttd\data 19:49:27 <PublicServer> <Zack> where the ottd config file is 19:49:45 <cornjuliox> because i also have the openttd stable version and I dont wanna mess things up there 19:49:49 <Chris_Booth> that where you put them zack 19:50:10 <Chris_Booth> cornjuliox: search for openttd.cfg 19:50:27 <Chris_Booth> and then unzip them into a file ~/data/grf 19:50:38 <PublicServer> <Zack> ive got them all there under the folder "newgrf" 19:50:45 <sam0737_> Either way do the job. Under Documents & Settings, or under the trunk's newgrf. It will search both place. 19:50:53 <cornjuliox> i don't need to put them under content_download? 19:51:01 <PublicServer> <Zack> no 19:51:11 <PublicServer> <Zack> thats for ottdc pack 19:51:25 <PublicServer> *** bassals has joined company #1 19:51:35 <Chris_Booth> but if you found that just make a folder call grf or newgrf or anything you will know what it is 19:51:39 <Chris_Booth> and unzip them in there 19:51:44 <cornjuliox> bingo there we go 19:51:45 <cornjuliox> !vowels 19:51:49 <cornjuliox> i mean 19:51:52 <cornjuliox> !password 19:51:52 <PublicServer> cornjuliox: laymen 19:52:10 <PublicServer> *** Player has joined spectators 19:52:18 <PublicServer> <Chris Booth> welcome cornjuliox 19:52:20 <PublicServer> <Zack> hi player 19:52:23 <PublicServer> <Player> hello 19:52:33 <PublicServer> <Player> /name cornjuliox 19:52:33 <PublicServer> <Chris Booth> you can change you name by typing !name cornjuliox into the chat 19:52:35 <PublicServer> <Zack> (cornjuliox 19:52:38 <PublicServer> <Zack> ) 19:52:43 <PublicServer> *** Player has changed his/her name to cornjuliox 19:52:46 <PublicServer> <cornjuliox> awesome thx 19:52:47 <PublicServer> <Chris Booth> now you can join us 19:52:49 <PublicServer> <cornjuliox> i'm just here to watch really 19:53:03 <PublicServer> <cornjuliox> my track building skills aren't really all that great :-/ 19:53:17 <PublicServer> <Zack> well correct them out 19:53:23 <PublicServer> <Zack> if theres a mistake 19:53:27 <PublicServer> <cornjuliox> i keep seeing all these pictures of large, map-wide networks and decided i wanna build liike that too 19:53:38 <PublicServer> <Chris Booth> aaaah 19:53:39 <mfb-> :) 19:53:46 <PublicServer> <Zack> :D 19:54:01 <PublicServer> <Chris Booth> well welcome to openttdcoop cornjuliox 19:54:11 <PublicServer> <sam0737> honestly this one is insane..with all those logics :) 19:54:33 <PublicServer> <Zack> and the self regulating lines 19:54:55 <PublicServer> <Chris Booth> and Mark wanted 2k trains 19:54:55 <PublicServer> <mfb> quite similar to PSG199 19:54:57 <PublicServer> <Chris Booth> XD 19:54:59 <PublicServer> <cornjuliox> i'm trying to figure out what all this does, i'm here by prefingway looks like these little circular pieces of track are regulators of some sort? 19:55:05 <PublicServer> <mfb> just with pf-traps for a second cargo type 19:55:15 <PublicServer> <Chris Booth> cornjuliox: then are not gates 19:55:21 <PublicServer> <Chris Booth> the invert the signal given to them 19:55:27 <PublicServer> <sam0737> logic 'NOT' gate- 19:55:57 <PublicServer> <Chris Booth> they are also memory cells aswell 19:56:19 <PublicServer> <cornjuliox> i' wonder, does stuff like this exist IRL? 19:56:33 <PublicServer> <mfb> there, there are better ways to direct trains 19:56:35 <PublicServer> <mfb> like... humans 19:57:05 <PublicServer> <Chris Booth> logic not gate exist, and I guess they work on real trains signal systems 19:57:11 <PublicServer> <mfb> oh, and the industries actually care when you pick up which cargo and transport it to which destination 19:57:17 <PublicServer> <Chris Booth> but irl you just have a small PCB 19:57:39 <PublicServer> <cornjuliox> still, looks really neat 19:58:22 <PublicServer> <cornjuliox> did you guys adjust the industries so they're producing max goods? or did that happen naturally? 19:58:40 <PublicServer> <Chris Booth> just happens over time 19:59:10 <PublicServer> <cornjuliox> so all industries grow over time now? last time I played openttd that didn't happen 19:59:13 <PublicServer> <sam0737> and the sorting trainyard IRL is does not exist in openttd... 19:59:15 <PublicServer> <Chris Booth> we dont have any max production ones yet 19:59:53 <PublicServer> <Zack> we need more coal trains for fortdrartwood woods coalmine 20:00:07 <PublicServer> <Zack> its overfloating with coal 20:01:14 <PublicServer> <cornjuliox> I see PBSes here. 20:01:40 <PublicServer> <bassals> it seems that we stilk have not any ore injector 20:01:52 <PublicServer> <Zack> whats that? 20:02:11 <PublicServer> <bassals> the same thing that we have for coal 20:02:21 <PublicServer> <bassals> the part with the clock 20:02:27 <PublicServer> <sam0737> see the "coal overflow" 20:02:51 <PublicServer> <Zack> then we need to make an iron ore overflow 20:03:29 <PublicServer> <cornjuliox> i'm looking at fort drartwood right now, it looks like there's a single train there that's stuck in the station and can't get out, sharp 90deg turn is keeping it inside the platform and it looks like it's unloading and loading goods repeatedly. does that serve some greater purpose or something? 20:03:44 <PublicServer> <sam0737> yes 20:03:50 <PublicServer> *** Chris Booth has left the game (leaving) 20:03:54 <PublicServer> <sam0737> it goes like that.. 20:04:04 <PublicServer> <sam0737> first this game is special 20:04:16 <PublicServer> <sam0737> the ring carries two kinds of train: full or empty 20:04:43 <PublicServer> <sam0737> and those empty will becomes full instantly - by visiting (being pulled to) the transfer station ondemand 20:05:10 <PublicServer> <sam0737> once they visit the transfer station, it will be full - and go straight to the dropping station 20:05:28 <PublicServer> <cornjuliox> so theres no need to wait for loading? 20:05:38 <PublicServer> <sam0737> right- 20:05:40 <PublicServer> <Zack> yep 20:05:47 <PublicServer> <sam0737> so the trick is the on demand pulling.. 20:06:10 <PublicServer> <sam0737> and someone actually still do the waiting and load, but only limited to the local loop 20:06:40 <PublicServer> <bassals> the stuck train has an order to load and when it's full it lets the ML trains enter the station and transfers them his load 20:07:02 <PublicServer> <cornjuliox> i see. 20:07:44 <PublicServer> <sam0737> so you see different transfer hubs are slightly different 20:07:46 <PublicServer> <cornjuliox> and so the purpose of this to ensure that the trains will have full capacity as soon as they enter the station? 20:07:52 <PublicServer> <sam0737> for example the top one (Dutbridge Lakeside) 20:08:02 <PublicServer> <cornjuliox> s/full capacity/a full load 20:08:25 <PublicServer> <sam0737> yes. or more importantly - we don't want train comes and get 0.1 tons and gone 20:09:09 <PublicServer> <bassals> and also having trains waiting prevents the other ML to enter that station 20:09:15 <PublicServer> <cornjuliox> ah. i encountered problems like that playing SP, i always just assumed that production will ramp up eventually to cater to the number of trains 20:09:18 <PublicServer> <bassals> thus making them go to other stations 20:09:33 <PublicServer> <sam0737> also note that the trains in the mainline loop does not have any order 20:09:43 <PublicServer> <cornjuliox> yeah, they're all implicit 20:09:46 <PublicServer> <Zack> except drop off 20:09:58 <PublicServer> <sam0737> so we couldn't specify full load them at somewhere...because we want them to go where they are needed 20:10:33 <PublicServer> <cornjuliox> so this network is one that's self-regulating. sending trains on its own to the stations? 20:10:51 <PublicServer> <Zack> yep 20:10:53 <PublicServer> <sam0737> oh ya. See the "!! NETWORK PLAN" :) 20:11:03 <PublicServer> <sam0737> SRNW stands for self regulating network--- 20:11:22 <PublicServer> <cornjuliox> this is all massively complex 20:11:36 <PublicServer> <Zack> srtnw would sound nicer 20:11:46 <PublicServer> <cornjuliox> how does one learn how to build all this? there don't seem to be any guides to this effect. The openttd wiki is amateur compared to this stuff 20:11:48 <PublicServer> <Zack> self-regulating train network 20:12:02 <PublicServer> <sam0737> agree..mind blowing logics 20:12:14 <PublicServer> <sam0737> the openttdcoop wiki has some 20:12:29 <PublicServer> <cornjuliox> i barely understand how pre-signals and PBS work :-/ 20:12:35 <PublicServer> <sam0737> and also checkout the blog -- 20:13:05 <PublicServer> <sam0737> definitely not something someone could master in a few days--;) 20:14:08 <PublicServer> <sam0737> compare to all these - PBS and presignals aren't that hard to comprehend-- 20:14:42 <PublicServer> <cornjuliox> i guess i understand the difference between presignals and PBS, presignals check for an open green light in the block while PBS just looks for an open path, right? 20:15:09 <PublicServer> <sam0737> yes. 20:15:35 <PublicServer> <Zack> and sometimes trainetwork at a station works much faster with PBS signals 20:16:33 <PublicServer> <Zack> when i was on stable server there was the christmas edition game in toyland landscape 20:16:39 <PublicServer> <cornjuliox> yeah, i noticed when I tried PBS at a simple roundabout junction earler today i was able to get two trains onto the roundabout at once, whereas before the whole loop is locked until one train exited 20:17:19 <PublicServer> <Zack> there i had to send to an 8x4 station like 40 trains to get all the candy bags away from there 20:17:38 <PublicServer> <Zack> and there moved like 4-5 trains at the same time 20:18:35 <PublicServer> <Zack> for example when train 35 and train 24 came into the station train 36, train 1 and train 40 went out at same time 20:18:38 <PublicServer> *** bassals has left the game (leaving) 20:18:52 <PublicServer> <Zack> the station worked itself like a PBS signal 20:19:21 <PublicServer> <cornjuliox> this is all really complex 20:19:35 <PublicServer> <cornjuliox> i'm guessing that a good 60% of the track is just logic to keep it running? 20:19:45 <PublicServer> <sam0737> haha. maybe. 20:21:31 <PublicServer> <Zack> ill be back later 20:21:35 <PublicServer> *** Zack has left the game (leaving) 20:21:41 <Zack_> cya later 20:21:46 <PublicServer> <sam0737> cya. 20:21:53 <PublicServer> <sam0737> actually i gotta go too. good night 20:21:59 <PublicServer> <cornjuliox> k cya 20:22:03 <Zack_> cay 20:22:06 <Zack_> cya 20:22:14 <Zack_> oh and i forgot 20:22:38 <Zack_> our candy factory produced in 1 month like almost 10k bags of candy 20:22:41 <PublicServer> *** sam0737 has joined spectators 20:22:41 <PublicServer> *** Game paused (number of players) 20:22:55 *** Zack_ has quit IRC 20:23:14 <PublicServer> *** sam0737 has left the game (leaving) 20:25:19 <PublicServer> <mfb> looks like fort drartwood coal mine needs much more trains 20:29:09 <PublicServer> *** cornjuliox has left the game (leaving) 20:29:11 <Chris_Booth> I am so glad it is friday! 20:31:01 *** sam0737_ has quit IRC 20:35:54 <PublicServer> *** StarLite has left the game (leaving) 20:39:32 *** StarLite has quit IRC 21:06:43 *** ostannard has quit IRC 21:11:55 <PublicServer> *** mfb has joined company #1 21:12:26 *** StarLite has joined #openttdcoop 21:15:25 <cornjuliox> i've got a bit of a question here, re: priorities. i'm playing with a couple of test tracks here and I noticed that whenever the ML is congested, nothing from the merging line will be able to get through because of the prio. is that something that happens in real games? how do you solve a problem like that, apart from "dont let the ML get congested"? 21:16:00 *** Zack__ has joined #openttdcoop 21:16:35 <Zack__> !password 21:16:35 <PublicServer> Zack__: bootee 21:16:50 <PublicServer> *** Game still paused (number of players) 21:16:50 <PublicServer> *** Game unpaused (number of players) 21:16:50 <PublicServer> *** Zack joined the game 21:16:51 <planetmaker> cornjuliox: what you describe is the purpose of a prio 21:16:58 <PublicServer> <Zack> im back 21:17:08 <TWerkhoven[l]> it is solved by giving the un-prioritized track multiple choices 21:17:08 <planetmaker> thus if the ML is completely full... 21:17:18 <planetmaker> ... you'll need to add an additional ML line 21:17:23 <cornjuliox> hm ok 21:17:49 <cornjuliox> each ML line has to have its own prio? i assume it does. 21:19:25 <TWerkhoven[l]> yes 21:21:20 <planetmaker> yes... an interesting concept is the SML though 21:21:29 *** cornjuliox has quit IRC 21:21:47 *** cornjuliox has joined #openttdcoop 21:24:11 <PublicServer> *** mfb has left the game (connection lost) 21:24:11 <PublicServer> *** Game paused (number of players) 21:24:26 <cornjuliox> what kind of paramaters do you guys start teh game with? specifically the number of towns and industries, do you prefer low or high? 21:24:49 <planetmaker> that really depends 21:24:56 <PublicServer> <Zack> well this game 21:25:03 <PublicServer> <Zack> has custom towns 21:25:10 <planetmaker> we have pax games. we have most often cargo games 21:25:11 <PublicServer> <Zack> and high industries 21:25:15 <planetmaker> we have RV only games 21:25:26 <cornjuliox> RV? 21:25:32 <planetmaker> road vehicles 21:25:36 <PublicServer> <Zack> like trucks and buses 21:25:46 <PublicServer> <Zack> or trams 21:26:21 <cornjuliox> ah. so you guys do pure road networks too? must be a pain in the neck, given taht there aren't really signals for roads 21:26:32 <planetmaker> in any case: if one does cargo games, many industries are advantegous 21:26:51 <planetmaker> cornjuliox: do you know our public server savegame archive? 21:26:52 <planetmaker> !archive 21:26:52 <PublicServer> planetmaker: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 21:26:57 <PublicServer> <Zack> like with firs industry? 21:27:27 <PublicServer> <Zack> modifies the industry of the game to a more complex one 21:27:43 <mfb-> RV only are rare 21:27:48 *** dr_gonzo_ has joined #openttdcoop 21:27:50 <mfb-> !password 21:27:50 <PublicServer> mfb-: wedges 21:27:57 <PublicServer> *** Game still paused (number of players) 21:27:57 <PublicServer> *** Game unpaused (number of players) 21:28:00 <PublicServer> *** mfb joined the game 21:28:15 <PublicServer> <Zack> you like trains much more than RVs right? 21:28:21 <PublicServer> <mfb> right 21:28:27 <PublicServer> <Zack> well me too 21:28:33 <PublicServer> <Zack> except for one tram 21:28:48 <PublicServer> <Zack> izuchi industrial tram 21:29:00 <PublicServer> <Zack> up to 300t in 15 wagons 21:34:26 *** Progman has joined #openttdcoop 21:35:00 <PublicServer> <mfb> I think this station will die sooner or later 21:35:11 <PublicServer> <Zack> which oine? 21:35:18 <PublicServer> <mfb> the one where you add tiles 21:38:53 <Chris_Booth> does anyone here know of the classic game chips challenge? 21:39:03 <PublicServer> <mfb> ? 21:39:12 <Chris_Booth> guess that is a no 21:40:07 <cornjuliox> should the length of curves in any given section of track be equal to the length of your trains? or can you get away with slightly less, e.g trains are 4 tiles long, so do my curves have to be 4 tiles long too? 21:40:21 <PublicServer> *** Chris Booth joined the game 21:40:23 <Chris_Booth> cornjuliox: it depends on speed 21:40:30 <Chris_Booth> use @cl 21:40:37 <PublicServer> <mfb> usually, curves have to be as long as trains 21:40:43 <Chris_Booth> it also depends on rail type 21:40:46 <PublicServer> <mfb> but some slow trains can use less 21:41:00 <cornjuliox> @cl 21:41:00 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 21:41:18 <Chris_Booth> for example a maglev of anylegth with tilt can go at 300kmh round a CL2 corner 21:41:48 <PublicServer> <Zack> or transrapid 21:41:50 <cornjuliox> i see. 21:42:45 <Chris_Booth> also @clcalc 21:42:53 <Chris_Booth> @clcalc 300 21:42:53 <Webster> Chris_Booth: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 21:42:53 <cornjuliox> oh and btw, is there a name for that type of station i saw in the game, you know, the one where there's a train whose sole purpose is to load and unload so that incoming trains always have a full load waiting for hem? 21:42:57 <Chris_Booth> @clcalc rail 300 21:42:57 <Webster> Chris_Booth: Required CL for rail at 300km/h is 7 (13 half tiles) or TL 21:43:32 <Chris_Booth> yes self regulating 21:43:36 <Chris_Booth> @srnw 21:43:36 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 21:43:43 *** sane has joined #openttdcoop 21:43:45 <sane> !password 21:43:45 <PublicServer> sane: malice 21:43:50 <Chris_Booth> ^ cornjuliox 21:44:26 <PublicServer> *** Player has changed his/her name to sane 21:44:34 <PublicServer> <Zack> hi 21:45:00 <cornjuliox> ok 21:45:42 <PublicServer> <mfb> ? 21:45:54 <PublicServer> <Chris Booth> ? 21:46:00 <PublicServer> <Zack> ? 21:46:14 <PublicServer> <mfb> one of you added a strange signal 21:46:37 <PublicServer> <Chris Booth> to? 21:46:47 <PublicServer> <mfb> in that case, it was Zack :p 21:46:59 <PublicServer> <Chris Booth> no I think it may have been me 21:47:00 <cornjuliox> !password 21:47:00 <PublicServer> cornjuliox: malice 21:47:09 <PublicServer> <Chris Booth> was seeing what the flicker was like on these not gates 21:47:17 <PublicServer> <Chris Booth> that signal? 21:47:27 <PublicServer> <mfb> what flickered? 21:47:27 <PublicServer> *** Player has joined spectators 21:47:31 <PublicServer> <mfb> well, the block signal 21:47:33 <PublicServer> <mfb> of course it does 21:47:35 <PublicServer> <Chris Booth> yes 21:47:39 <PublicServer> *** Player has changed his/her name to cornjuliox 21:47:41 <PublicServer> <Zack> i was always at the iron ore drop station 21:47:55 <PublicServer> <Zack> so i couldnt place any strange signals 21:48:09 <PublicServer> <Chris Booth> nope was me 21:49:44 <PublicServer> <Zack> cya later 21:49:48 <PublicServer> *** Zack has left the game (leaving) 21:49:52 *** Zack__ has quit IRC 21:49:53 <PublicServer> <Chris Booth> bb Zack 21:49:59 <PublicServer> <Chris Booth> you want some help mfb? 21:50:27 <PublicServer> <mfb> still thinking whether it is right 21:51:01 <PublicServer> <mfb> it is not 21:51:07 <PublicServer> <Mark> hello 21:51:13 <PublicServer> *** Mark has joined company #1 21:51:21 <PublicServer> <Mark> hmm 21:51:23 <PublicServer> <Chris Booth> oh no its mark 21:51:26 <PublicServer> <Mark> i hate to say it but maybe V was right 21:51:32 <PublicServer> <mfb> ? 21:51:35 <PublicServer> <Mark> my station is stockpiling.. 21:51:41 <PublicServer> <Mark> Wradham Woods 21:51:41 *** Skasi has joined #openttdcoop 21:51:45 <Skasi> !password 21:51:45 <PublicServer> Skasi: scoots 21:51:47 <PublicServer> <cornjuliox> i'm still trying to understand how this station works. i get that there's a waiting bay and the dummy train, but what keeps the receiving train from entering before there's a full load and what triggers it when there actually IS one? 21:51:53 <PublicServer> *** Skasi joined the game 21:52:09 <PublicServer> <mfb> too small? 21:52:15 <PublicServer> <Mark> which one? 21:52:17 <PublicServer> <mfb> your station 21:52:27 <PublicServer> <Mark> dont think so 21:52:33 <PublicServer> <Mark> just something not working 21:52:35 <PublicServer> <mfb> ah 21:52:45 <PublicServer> <Chris Booth> if you get 2 trains close only 1 will enter 21:52:48 <PublicServer> <Skasi> oh my.. Train 286 will explode any moment!! 21:53:06 <PublicServer> <Mark> thats why there's a signal gap in front of the dummy drop 21:53:06 <PublicServer> <mfb> CB: must be very close 21:53:17 <PublicServer> <Mark> i think that is what's causing it 21:53:34 <mfb-> what is wrong with 286? 21:53:49 <PublicServer> <Chris Booth> trains entering are slow 21:53:51 <PublicServer> <Chris Booth> trains exiting are fast 21:53:57 <PublicServer> <Mark> yeah 21:54:00 <PublicServer> <mfb> now it is quicker 21:54:02 <PublicServer> <Skasi> Select it, then hold down CTRL and left click on the eye. 21:54:02 <PublicServer> <Mark> not too hard to fix that though 21:54:04 <PublicServer> <mfb> well 21:54:06 <PublicServer> <Chris Booth> you can get 2 out while only 1 in 21:54:06 <PublicServer> <mfb> the exit is slower 21:54:36 <PublicServer> <Chris Booth> oh and that 21:55:46 <PublicServer> <Mark> oh wait 21:55:50 <PublicServer> <Mark> ... 21:55:57 <PublicServer> <Chris Booth> they need to be not 21:56:00 <PublicServer> <Mark> yeah 21:56:47 <PublicServer> <Mark> you can do the not-gates aswel then :P 21:56:50 <PublicServer> <Mark> thank you :) 21:57:00 <PublicServer> <Chris Booth> :( 21:58:02 <PublicServer> <Mark> the transfer still isnt working properly either 22:00:34 <Sylf> @cl maglev 300 22:00:34 <Webster> Sylf: (cl <no arguments>) -- Returns full name and reference url (if defined) 22:01:09 <Sylf> @clcalc maglev 300 22:01:09 <Webster> Sylf: Required CL for maglev at 300km/h is 3 (4 half tiles) or TL 22:01:18 <PublicServer> <Chris Booth> ok like that mark? 22:01:37 <Sylf> @clcalc maglev tilt 300 22:01:37 <Webster> Sylf: Required CL for maglev at 300km/h, with tilt bonus, is 2 (3 half tiles) or TL 22:01:38 <PublicServer> <mfb> oh 22:01:48 <PublicServer> <mfb> sending iron ore trains to a coal station is a bad idea 22:02:15 <PublicServer> <Mark> thanks 22:02:35 <PublicServer> <Chris Booth> got some nasty flickering 22:02:41 <PublicServer> <Mark> yea 22:03:01 <PublicServer> <Mark> but why.. 22:03:04 <PublicServer> <mfb> twoways are the problem I think 22:03:16 <PublicServer> <Mark> oh yea 22:03:27 <PublicServer> <mfb> ah 22:03:31 <PublicServer> <mfb> just wrong signals 22:03:43 <PublicServer> <Chris Booth> bang 22:03:49 <PublicServer> <mfb> sorry 22:05:25 <PublicServer> <Chris Booth> just do that temp 22:05:31 <PublicServer> <Chris Booth> to get rid of coal 22:05:33 <PublicServer> <Mark> hm lol 22:05:47 <PublicServer> <Mark> intented to crash them 22:06:05 <PublicServer> <Chris Booth> I can do that 22:06:05 <PublicServer> <mfb> ;) 22:06:07 <PublicServer> <Mark> yeah i know 22:06:13 <PublicServer> <Mark> and way closer and way faster too 22:06:15 <PublicServer> <mfb> let me do it, I have experience! 22:06:21 <PublicServer> <Chris Booth> ok 22:06:23 <PublicServer> <Mark> lol 22:06:50 <PublicServer> <Chris Booth> band 22:06:52 <PublicServer> <Mark> :) 22:07:04 <PublicServer> <mfb> good for the rating as well :p 22:07:14 <PublicServer> <Mark> -130% or something 22:07:14 <PublicServer> <Chris Booth> great for that 22:07:36 <PublicServer> <Chris Booth> we only have 3% any way 22:07:36 <PublicServer> <Mark> jam 22:07:43 <PublicServer> <Mark> because of that crash 22:08:01 <PublicServer> <Mark> use arch bridges 22:08:07 <PublicServer> <Mark> those things are awesome 22:08:14 <PublicServer> <mfb> 112km/h :/ 22:08:17 <PublicServer> <mfb> ah these 22:08:29 <PublicServer> <Mark> oh only for 4+ 22:08:37 <PublicServer> <mfb> 5+ 22:08:44 <PublicServer> <Mark> 4+ 22:08:50 <PublicServer> <mfb> not for 4 22:08:56 <PublicServer> <Mark> no, but for 4+ 22:09:08 <PublicServer> <Mark> or does that include 4? 22:09:10 <PublicServer> <Chris Booth> for X>4 22:09:16 <PublicServer> <mfb> I would use 4+ as ">=4" 22:09:26 <PublicServer> <Chris Booth> then you would be wrong 22:09:26 <PublicServer> <Mark> yeah true 22:10:04 <PublicServer> <Chris Booth> big jam 22:10:18 <PublicServer> <mfb> ? 22:10:33 <PublicServer> <mfb> V's coal? 22:10:35 <PublicServer> <Chris Booth> SL 02 is jamming 22:10:50 <PublicServer> <mfb> no prio 22:11:09 <PublicServer> <Skasi> Err is it bad when I don't understand.. and when I'm not even sure what I don't understand? 22:11:23 <PublicServer> <mfb> with logic? nothing bad 22:11:42 <PublicServer> <mfb> hmm 22:11:52 <PublicServer> <mfb> I am not sure that the station was meant that way 22:11:59 <PublicServer> <mfb> CB: any ideas concerning feeder/ML side? 22:12:02 <PublicServer> <Mark> im planning on doing a complete rewrite of the SRNW page after this game 22:12:12 <PublicServer> <Mark> should hopefully make it a bit more understandable 22:12:27 <PublicServer> <Chris Booth> where mfb? 22:12:37 <PublicServer> <mfb> fort drartwood halt 22:13:07 <PublicServer> <Chris Booth> not sure 22:13:21 <PublicServer> <Chris Booth> trying to get Wradham to work i had broken nots 22:13:39 <PublicServer> <Chris Booth> better now 22:13:53 <PublicServer> *** Skasi has joined spectators 22:14:07 <PublicServer> <Mark> ill break your nots 22:14:10 *** Mucht has quit IRC 22:14:13 <PublicServer> <Chris Booth> so we want a flip flow at Fort Drartwood? 22:14:25 <PublicServer> <Chris Booth> or do you want to count all platforms are full? 22:14:27 <PublicServer> <mfb> ok, coal done 22:14:41 <PublicServer> <mfb> one feeder feeds one ML train 22:15:01 <PublicServer> <mfb> everything except the NOTs and storage bits is from V 22:15:48 <PublicServer> <mfb> nice timing at wradham 22:16:10 <PublicServer> <Mark> bit too close for my liking 22:16:10 <PublicServer> <Chris Booth> lucky 22:16:14 <PublicServer> *** sane has left the game (leaving) 22:16:38 <PublicServer> <Chris Booth> I claim the timing was intended 22:16:44 <PublicServer> <Mark> :D 22:16:54 <PublicServer> <Mark> of course 22:16:57 <PublicServer> <Mark> i know the accel formula by head 22:17:35 <PublicServer> *** cornjuliox has left the game (connection lost) 22:17:44 <PublicServer> <mfb> that should help a bit 22:18:08 <PublicServer> <Chris Booth> mfb: I think you not system will work 22:18:31 <PublicServer> <mfb> it already worked 22:18:37 <PublicServer> <mfb> but the layout looks so strange 22:18:43 <PublicServer> <Chris Booth> maybe a one in one out on the entrance would be easier 22:18:45 <PublicServer> <mfb> ML trains would have to take large detours 22:18:48 <PublicServer> <Chris Booth> much less space 22:19:07 <PublicServer> <mfb> but lower capacity 22:19:09 <PublicServer> <Chris Booth> we don't care which platform they use 22:19:28 <PublicServer> <Chris Booth> yes, but you can have it on 2 or 3 lines 22:19:39 <PublicServer> <mfb> that is right 22:20:09 <PublicServer> <Chris Booth> maybe one for 2 pltforms would work well 22:20:24 *** sane has quit IRC 22:21:15 <PublicServer> <Chris Booth> Mark: what is Parking lot theory? 22:21:29 <PublicServer> <Mark> having a lot of parked trains 22:21:39 <PublicServer> <Chris Booth> oh lol 22:21:57 <PublicServer> <mfb> hmm 22:22:03 <PublicServer> <Mark> wtf 22:22:03 <PublicServer> <mfb> hidden station :D 22:22:06 <PublicServer> <Mark> train 283 22:22:10 *** TWerkhoven[l] has quit IRC 22:22:18 <PublicServer> <Mark> oh i trapped it 22:22:20 <PublicServer> <Mark> nvm 22:22:23 <PublicServer> <mfb> nice signal 22:22:27 <PublicServer> <Mark> shit 22:22:29 <PublicServer> <Chris Booth> lol 22:22:40 <PublicServer> <Mark> the rating just about recovered :P 22:23:24 <PublicServer> <mfb> :D 22:23:45 <PublicServer> *** bassals joined the game 22:23:48 <PublicServer> <bassals> hello yellow 22:23:58 <PublicServer> <Mark> orange 22:24:02 <PublicServer> <Chris Booth> temp 22:24:08 <PublicServer> <Mark> this is yellow 22:24:22 <PublicServer> <bassals> oh 22:24:22 <PublicServer> <mfb> ?? 22:24:25 <PublicServer> <Chris Booth> your eyes are better than mine 22:24:37 <PublicServer> <bassals> but orange does not rhyme with hello 22:24:40 <PublicServer> <Chris Booth> It looks almost the same 22:24:58 <PublicServer> <bassals> in fact orange does not rhyme with any word 22:25:05 <PublicServer> <Mark> i was just thinking that 22:26:06 <Mark> Orange rhymes with sporange (a part on a fern or a similar plant.) 22:26:09 <PublicServer> <Chris Booth> what is someone trying to do at !here? 22:26:12 <PublicServer> *** Skasi has joined company #1 22:26:32 <PublicServer> <mfb> that is the question 22:26:42 <PublicServer> <mfb> looks like some train distribution 22:26:46 <PublicServer> <Chris Booth> looks like a bad train packer 22:26:52 <PublicServer> <mfb> with a missing counter near !here 22:27:11 <PublicServer> <Mark> that was a counter that counts both ways 22:27:29 <PublicServer> <mfb> but that moved to the north-east now 22:27:49 <PublicServer> <Mark> well thats lopo's, this is my experiment 22:27:55 <PublicServer> <mfb> ah 22:28:05 <PublicServer> <Mark> i think it'll work just cant be bothered to finish it 22:28:15 <PublicServer> <mfb> well, it is possible to build full adders here 22:28:26 <PublicServer> <Chris Booth> I only just realised that we are using all TL3 22:28:37 <PublicServer> <mfb> so you can subtract two 3-bit-counters or something like that 22:28:51 <PublicServer> <Mark> yeah V suggested using pf traps instead of TL sorters 22:29:13 <PublicServer> <Mark> so they dont have to be different lengths 22:29:33 <PublicServer> <Chris Booth> Yes that is a better idea 22:29:40 <PublicServer> <Mark> it never even occured to me 22:29:44 <PublicServer> <Chris Booth> and I guess all TL with same loco and wagon means same accel 22:30:07 <PublicServer> <Mark> ive been trying to think of rediculously complex ways to have multiple cargos on the same lines in SRNW 22:30:18 <PublicServer> <Mark> and then V comes along 22:30:25 * mfb- thinks about the PZ game idea 22:30:39 <PublicServer> <Chris Booth> which one mfb? 22:30:45 <PublicServer> <Mark> current one 22:30:47 <mfb-> the "current" 22:30:57 <PublicServer> <Chris Booth> oh that is just stupid 22:31:07 <PublicServer> <Mark> its pretty cool 22:31:09 <PublicServer> <Mark> just too much work 22:31:27 <PublicServer> <Chris Booth> I didn't understand it when I looked 22:31:33 <PublicServer> <Chris Booth> so I thought it was pointledd 22:31:35 <PublicServer> <Chris Booth> less 22:31:49 <PublicServer> <Mark> it is a bit pointless :P 22:32:16 <PublicServer> <Mark> would be pretty cool to see it work though 22:32:18 <PublicServer> <Chris Booth> 81% and not overflowing cargo 22:32:26 <PublicServer> <Mark> yeah 22:32:28 <PublicServer> <Mark> :) 22:32:38 <PublicServer> <Chris Booth> I dont mind building stuff, even if I don't understand 22:32:45 <PublicServer> <Chris Booth> just need more than one person 22:33:13 <PublicServer> <Chris Booth> the drivers of these logic trains would be pulp 22:33:24 <PublicServer> <Chris Booth> 0-1338-0 in 1 second 22:33:30 <PublicServer> <Mark> i dont think they'll have train drivers in 2107 22:33:56 <PublicServer> <bassals> there are 4 people that die when they crash 22:33:59 <PublicServer> <Chris Booth> could a computer survive the G force? 22:34:02 <PublicServer> <Mark> good point 22:34:21 <PublicServer> <Mark> probably 22:34:48 <PublicServer> <Chris Booth> I guess it could since all space flight have computers of some sorts 22:34:54 <PublicServer> <Chris Booth> and they have massive G forces 22:35:00 <PublicServer> <Mark> you'd probably have to put them on their sides to turn the lateral g's into vertical ones 22:35:42 <PublicServer> <Mark> bit of knowledge from RCT that :P 22:35:48 <PublicServer> <Skasi> Chris Sawyer only created games where humans die in terrible accidents, no? :P 22:35:52 <mfb-> could a computer survive the G force? <- without problems 22:36:03 <mfb-> and space flight does not have massive g-forces 22:36:39 <PublicServer> <Chris Booth> what would be greater mfb? fighter planes? 22:36:43 <Mazur> Hard disks might have problems, depending on the direction and steadyness of the forces. 22:36:52 <PublicServer> <Chris Booth> Mazur SSDs 22:36:52 <mfb-> drop any item with a microprocessor on the floor, and you get hundreds of g 22:37:02 <Skasi> What about the accidents in space flight, mfb-? They do! 22:37:19 <Mazur> mfb-, when exacping a grvity well the G-forces tend to pile up some. 22:37:23 <PublicServer> <Mark> black boxes in planes 22:37:28 <mfb-> without a rocket, you don't care about the computer which should fly the rocket, right? 22:37:42 <mfb-> rockets cannot handle too large g-forces 22:37:56 <mfb-> computers are much more robust in in that way 22:38:38 <PublicServer> <Chris Booth> Mazur in this case 1g is a constant used in relation the acceleration due to gravity on earth at 9.8m/s^2 22:38:40 <PublicServer> <Chris Booth> IIRC 22:38:53 * Mazur remembers the old hard-disks, where a neatly spaced read and write could send the arm with the reading-head in an oscillation. 22:39:07 <mfb-> :D 22:39:36 <Mazur> Of course, you can only do that briefly. 22:39:55 <Mazur> Then you have to replace the whole damn and expensive unit. 22:42:15 *** Progman has quit IRC 22:42:27 <PublicServer> <bassals> oh I want to make a game with these 2233km/h locos 22:42:37 <PublicServer> <Chris Booth> bassals: we did that once 22:42:53 <PublicServer> <Chris Booth> we used the logic train in a real game 22:43:03 <PublicServer> <Mark> not at 2333km/h 22:43:05 <PublicServer> <mfb> :D 22:43:12 <PublicServer> <Chris Booth> no at 117 22:43:19 <PublicServer> <mfb> ah that one 22:43:29 <PublicServer> <Mark> you also used them in the timed sml pz one i think 22:43:31 <PublicServer> <Chris Booth> still the same train 22:43:37 <PublicServer> <Chris Booth> yep 22:43:43 <PublicServer> <Chris Booth> at 600k or so 22:43:50 <PublicServer> <Mark> just to get instant accel for mlevs 22:44:08 <PublicServer> <Chris Booth> which doesn't work anymore 22:44:14 <mfb-> was not instant 22:44:20 <mfb-> but... very quick for maglev 22:44:22 <PublicServer> <Mark> almost instant 22:44:27 <mfb-> ~10 tiles 22:44:30 <PublicServer> <Chris Booth> 5 or so tiles 22:44:32 <PublicServer> <Mark> oh 22:44:36 <mfb-> well, something like that 22:44:52 <PublicServer> <Chris Booth> but now they changed it so it take 7 tile or something 22:44:54 <PublicServer> <Mark> does anyone have the nightly that was created in btw? 22:44:56 <PublicServer> <Chris Booth> and our timing is out 22:45:06 <PublicServer> <Chris Booth> for windows yes 22:45:08 <PublicServer> <Chris Booth> for linux no 22:45:12 <PublicServer> <Mark> if got windows 22:45:18 <PublicServer> <Mark> can you send it to me? 22:45:21 <PublicServer> <Mark> i've* 22:45:43 <PublicServer> <Chris Booth> Yes, if you give me the number I will compile it for you 22:46:05 <PublicServer> <Mark> or even better, we'll put it in the archive on openttdcoop.org 22:46:15 <PublicServer> <Chris Booth> yes 22:46:17 <PublicServer> <bassals> oh we still lack the ore injector 22:46:27 <PublicServer> <Chris Booth> make it bassals? 22:46:40 <Mark> r20279 22:47:10 <Mark> or we'll get V to update the timer :P 22:47:22 <Chris_Booth> not the timer 22:47:31 <Chris_Booth> its the acceleration room onto the ML 22:47:38 <Chris_Booth> every entrance needs extending 22:47:38 <Mark> oh 22:47:43 <PublicServer> <bassals> there's no room around the ore drop :-( 22:47:44 <Mark> i didnt play that game 22:48:10 <Chris_Booth> anyone know what W2F2GNKR would be? 22:48:14 <PublicServer> <Mark> it wont take much space i think 22:48:25 <PublicServer> <Mark> you dont need to build one of those clocks 22:48:52 <PublicServer> *** Skasi has left the game (leaving) 22:49:03 <mfb-> well, making every entrance longer does not sound like a big problem 22:49:13 <Chris_Booth> nope not realy just boring 22:49:22 <PublicServer> <mfb> there are ~20? 22:49:40 <Chris_Booth> not sure but sounds about right 22:51:10 <PublicServer> <Chris Booth> anyone want to sit my Maths work test for me? 22:51:32 <PublicServer> <mfb> what? 22:51:40 <PublicServer> <Chris Booth> lol 22:52:01 <Mark> a^2+b^2=c^2 22:52:04 <PublicServer> <Chris Booth> I have a stats test to do for work this weekend, and I can't be bothered 22:52:06 <Mark> thats about as fas as my maths goes 22:52:16 <Mark> ill have a go though 22:52:23 <PublicServer> <bassals> I am a mathematician! 22:52:45 <PublicServer> <mfb> <- physics. that counts, too 22:52:47 <PublicServer> <Chris Booth> I will play it safe and do it sunday 22:52:50 * Mark builds tents 22:53:29 <PublicServer> <Chris Booth> Mark: you still in the land down under? 22:53:35 <Mark> nope 22:53:38 <Mark> back home for a bit 22:53:46 <Mark> will be moving there in september probably though 22:53:52 <Mark> forced tent building for 2 years :P 22:54:14 <PublicServer> <Chris Booth> forced tent building? 22:54:38 <Mark> the company i worked for offered to sponsor me, so i get residence but i have to work for that company for at least 2 years 22:55:10 <PublicServer> <Chris Booth> ooh so you are going to be a slave 22:55:15 <Mark> not really 22:55:18 <Mark> i'll be supervising :P 22:55:21 <PublicServer> <mfb> hmm 12x12 adder 22:55:23 <Mark> bossing backpackers around :D 22:56:10 <PublicServer> <Chris Booth> hhhm. I will have to make sure I avoide dutch back packing in aus when I go there in the summer then 22:56:40 <Mark> coming to perth? 22:56:48 <Mark> where are you going? 22:56:50 <PublicServer> <Chris Booth> no going to melbourne 22:56:56 <Mark> melbs 22:56:59 <Mark> just melbs? 22:57:06 <PublicServer> <Chris Booth> that was my only plan 22:57:12 <PublicServer> <Chris Booth> my cousin lives there 22:57:16 <Mark> screw melbs 22:57:18 <Mark> go to darwin 22:57:22 <PublicServer> <Chris Booth> I guess I could go jet star to perth 22:57:28 <PublicServer> <Chris Booth> darwin? 22:57:33 <Mark> yeah 22:57:36 <Mark> in the far north 22:57:38 <PublicServer> <Chris Booth> will i not get killed by all the abbos? 22:57:49 <Mark> probably not, they only kill each other 22:57:52 <PublicServer> <Chris Booth> ok 22:58:13 <Mark> guaranteed sunshine and 30-35 degrees from april to october 22:58:18 <PublicServer> <Chris Booth> we I went last time I went to townsville and mission beach 22:58:20 <PublicServer> <Chris Booth> that was sick 22:58:39 <Mark> mission beach is brilliant 22:58:49 <PublicServer> <Chris Booth> what about all the rain in darwin? 22:58:56 <Mark> only in the wet summer 22:58:58 <PublicServer> <Chris Booth> mission beach was amazing I did my sky dive there 22:59:01 <Mark> which is australian summer 22:59:04 <Mark> wet season* 22:59:14 <PublicServer> <Chris Booth> so now 22:59:17 <Mark> yeah 22:59:21 <Mark> dont go there now :P 22:59:29 <Mark> unless you like rain, lightning and cyclones 22:59:33 <PublicServer> <Chris Booth> not unless you have a boat? 22:59:49 <Mark> i wouldnt go out on a boat either 23:00:01 <Mark> i know that from experience 23:00:14 <Mark> i worked on a fishing through a cyclone in february 23:00:24 <Mark> which was awesome but pretty scary 23:00:30 <Mark> fishing boat 23:01:02 <PublicServer> <Chris Booth> Mark stars in deadliest catch 23:02:22 <Mark> its just extremely hot instead of cold 23:03:15 *** Skasi has left #openttdcoop 23:03:28 <Mark> how long you going for? 23:03:39 <PublicServer> <Chris Booth> 3 weeks 23:03:45 <PublicServer> <Chris Booth> in the coldest time 23:03:49 <Mark> yeah :P 23:03:52 <Mark> nicest time in darwin 23:04:03 <PublicServer> <Chris Booth> plan on going skiing though 23:04:05 <Mark> and townsville and north 23:04:25 <PublicServer> <Chris Booth> as long as I don't have to sleep in a tent I am up for anything 23:04:42 <PublicServer> <Chris Booth> I just like a real bed and somewhere to shave 23:04:54 <Mark> dont need a tent, just sleep on the roof of your car :D 23:05:08 <Mark> not when skiing though 23:05:44 <Mark> going skiing in jindabyne i suppose? 23:05:50 <PublicServer> <Chris Booth> not unless I have killed a yeti and am sleeping inside its nice warm skin 23:06:00 *** dr_gonzo_ has quit IRC 23:06:13 <PublicServer> <Chris Booth> not sure where ever is close to melbs 23:06:19 <PublicServer> <LoPo> hello :) 23:06:23 <PublicServer> *** LoPo has joined company #1 23:06:26 <Mark> i think jindabyne is the only acceptable skiing in oz 23:06:29 <Mark> hello :) 23:06:41 <PublicServer> <Chris Booth> hi LoPo 23:06:55 <PublicServer> <Chris Booth> I think skiing in the gum tree will be cool 23:07:09 <Mark> pretty grim 23:07:16 <Mark> at least pine trees keep there leaves in winter :P 23:07:26 <PublicServer> <Chris Booth> very true 23:07:50 <PublicServer> <Chris Booth> does it get as cold as the alps? 23:08:01 <Mark> not nearly 23:08:27 <Mark> the highest mountain is only like 2200m 23:08:34 <PublicServer> <Chris Booth> thats good, when I went to austria it seemed like -1,000,000 23:08:43 <Mark> yeah... 23:08:53 <Mark> im going to italy next week, it gets to -35 on mountain tops 23:09:04 <PublicServer> <Chris Booth> thats not uncommon 23:09:11 <PublicServer> <Chris Booth> but that is why I like france 23:09:17 <Mark> its pretty cold 23:09:23 <PublicServer> <Chris Booth> the alps are low in france only 2500m 23:09:25 <Mark> you dont see me skiing if its less than -20 23:09:29 <Mark> i'll be in the pub 23:09:36 <PublicServer> <LoPo> wow what is this 23:09:40 <PublicServer> <Chris Booth> with the gun wine? 23:09:42 <PublicServer> <LoPo> made by mfd 23:09:47 <Mark> gluh wine, yes :D 23:10:06 <PublicServer> <Chris Booth> yes that, the funny tasting wine 23:10:23 <Mark> does the job 23:10:24 <PublicServer> <Chris Booth> much rather massive beer 23:10:26 <PublicServer> <LoPo> gluh wine is just warm wine 23:10:27 <Mark> pretty well, for that matter 23:10:43 <Mark> bombardino 23:10:46 <PublicServer> <LoPo> drinkes like hot coco 23:10:52 <PublicServer> <Chris Booth> LoPo: it has spices in it aswell 23:11:11 <PublicServer> <LoPo> no; it should have spices in it 23:11:15 <PublicServer> <Chris Booth> what is nice is a hot choc with a shot of brandy 23:11:24 <Mark> rather without the hot choc 23:11:25 <PublicServer> <LoPo> but like 99% of the times it doesnt 23:11:43 <PublicServer> <Chris Booth> just the shot of brandy? 23:11:47 <Mark> yes :P 23:12:44 <PublicServer> <Chris Booth> Wradham Woods needs more trains 23:12:48 <PublicServer> <Chris Booth> shall I add them? 23:12:54 <Mark> go for it 23:13:12 <PublicServer> <Chris Booth> the overflow was empty 23:13:24 <Mark> thanks :) 23:13:52 <Mark> btw, the highest mountain in europe is in france 23:13:56 <Mark> so i wouldnt say theyre low 23:14:02 <PublicServer> <Chris Booth> yes mont blanc 23:14:04 <mfb-> on average, they are 23:14:30 <PublicServer> <Chris Booth> don't the italians claim it is in itlay only? 23:14:38 <PublicServer> <Chris Booth> or something stupi 23:14:40 <PublicServer> <Chris Booth> d 23:14:41 <Mark> probably 23:14:54 <Mark> italians claim everything 23:14:54 <mfb-> should be on the border 23:14:58 <Mark> probably claim london aswel 23:15:02 <PublicServer> <Chris Booth> lol 23:15:28 <PublicServer> <Chris Booth> hhm what is wrong with Wradham Halt? 23:16:08 <Mark> the design of that whole feeder network is flawed 23:16:17 <Mark> i need to figure out the orders 23:17:40 <PublicServer> <LoPo> just make it like; go to X stations and load; after point Y if load is less than 100% return to order 1 23:17:46 <PublicServer> <LoPo> easy :) 23:19:56 <Mark> yeah i know 23:20:18 <PublicServer> <LoPo> but.... 23:20:26 <PublicServer> *** Spike joined the game 23:20:30 <PublicServer> <LoPo> what is wrong with the currunt oders? 23:20:42 <PublicServer> <Mark> trains go to all stations 23:20:52 <PublicServer> <LoPo> ah 23:20:54 <PublicServer> <Mark> rather than just the ones they're needed 23:21:10 <PublicServer> *** Chris Booth has left the game (leaving) 23:21:46 <PublicServer> <Mark> lets see if that works 23:22:20 <PublicServer> <mfb> depots? 23:22:56 <PublicServer> <mfb> transfer order at woods is missing 23:23:38 <PublicServer> <LoPo> . 23:23:40 <PublicServer> <LoPo> hu 23:23:54 <PublicServer> <LoPo> why cant i change the orders? 23:24:01 <PublicServer> <Mark> dunno 23:24:04 <PublicServer> <Mark> i can either 23:24:06 <PublicServer> <mfb> they always go to the waypoint after each station visit now 23:24:16 <PublicServer> <mfb> I can 23:24:38 <PublicServer> <mfb> it is the same system as PSG200 23:24:38 <PublicServer> <LoPo> ow w8 i wanted to change a waypoint order :p 23:24:44 <PublicServer> <Mark> they're always full 23:24:50 <PublicServer> <Mark> may aswel not have orders 23:24:56 <PublicServer> <mfb> they would do that even if not full 23:25:11 <PublicServer> <mfb> they just have poor service at stations right now 23:25:15 <PublicServer> <Mark> think it works now 23:25:26 <PublicServer> <Mark> need more trains 23:25:32 <PublicServer> <mfb> order 3 does nothing 23:25:42 <PublicServer> <mfb> the "jump to drop" 23:25:56 <PublicServer> <Mark> good point 23:26:46 <PublicServer> <Mark> dont know if this works any better 23:26:52 <PublicServer> <Mark> well, i do know; it doesnt 23:26:59 *** Chris_Booth has quit IRC 23:28:12 <PublicServer> <Mark> this is what i intented though 23:28:30 <PublicServer> *** Spike has left the game (leaving) 23:28:32 <PublicServer> <mfb> I hope I got all the signals right 23:28:55 <PublicServer> <Mark> wtf is that 23:29:13 <PublicServer> <LoPo> the thing of mfd? 23:29:19 <PublicServer> <Mark> yeah 23:29:25 <PublicServer> <mfb> it adds the inputs 23:29:28 <PublicServer> <LoPo> i have no idea :P 23:29:38 <PublicServer> <mfb> that is 3 23:29:42 <PublicServer> <mfb> sum1 carry1 23:29:45 *** ODM has quit IRC 23:29:48 <PublicServer> <mfb> 2 23:29:50 <PublicServer> <mfb> sum0 carry1 23:29:56 <PublicServer> <mfb> 1 23:29:59 <PublicServer> <mfb> sum1 carry0 23:30:07 <PublicServer> <mfb> and that is 0 23:30:09 <PublicServer> <LoPo> :O 23:30:11 <PublicServer> <Mark> that means absolutely nothing to me 23:30:11 <PublicServer> <mfb> sum0 carry0 23:30:13 <PublicServer> <LoPo> cool 23:30:21 <PublicServer> <LoPo> very nice 23:30:23 <PublicServer> <mfb> you can use a lot of these things to add binary numbers 23:30:34 <PublicServer> <LoPo> 00 = 0 23:30:38 <PublicServer> <LoPo> 01 = 1 23:30:43 <PublicServer> <LoPo> 10 = 2 23:30:44 <PublicServer> <Mark> right 23:30:46 <PublicServer> <LoPo> 11 = 3 23:30:52 <PublicServer> <Mark> i actually made a binary counter once i think 23:30:54 <PublicServer> <Mark> with LED :D 23:31:24 <PublicServer> <Mark> it only adds up though 23:31:28 <Mark> http://wiki.openttdcoop.org/images/a/ad/Binaryled.png 23:31:30 <PublicServer> <mfb> right 23:31:31 <Mark> not even sure if it works 23:32:17 <mfb-> 0,1,0,...? 23:32:56 <Mark> counts trains and displays the number 23:33:06 <mfb-> from 0 to 1? 23:33:17 <Mark> well you need to copy it to get more digits 23:33:27 <mfb-> ah, that output line 23:33:31 <Mark> yeah 23:33:51 <Mark> someone made a decimal one and i figured this would be way easier 23:33:54 <Mark> though not as cool 23:34:10 <mfb-> decimal counting is a mess 23:34:13 <mfb-> with LEDs 23:34:39 <mfb-> I have a SP game which can count in binary (16 bit) 23:34:50 <mfb-> well.. actually it can add everything 23:34:55 <mfb-> 16 of these things 23:35:44 *** sla_ro|master has quit IRC 23:36:06 <PublicServer> <LoPo> wow 23:36:12 <Mark> http://www.tt-forums.net/viewtopic.php?f=29&t=37902 23:36:13 <Webster> Title: Transport Tycoon Forums View topic - LED counter (at www.tt-forums.net) 23:36:15 <Mark> thats the LED counter 23:36:24 <Mark> its insane 23:36:27 <PublicServer> <LoPo> allot of ore is w8ing at Fort Drartwood 23:36:45 <LoPo> :P 23:36:49 <LoPo> yeah seen that 23:37:00 <LoPo> like 3/4 of the map is logic shit 23:37:01 <mfb-> http://www.tt-forums.net/viewtopic.php?f=29&t=51710 ;) 23:37:02 <Webster> Title: Transport Tycoon Forums View topic - Logic with logic trains (at www.tt-forums.net) 23:37:13 <mfb-> http://www.tt-forums.net/download/file.php?id=138446 23:37:56 <mfb-> it has more connections at the moment 23:38:06 <mfb-> but I never expanded it to a full microprocessor 23:38:32 <Mark> go write an os 23:38:56 <mfb-> and to actually calculate anything, it would need at least some bytes of memory 23:39:04 <LoPo> wtf mfd :P 23:39:13 <mfb-> which is just incredibly boring 23:39:13 <LoPo> sick stuff 23:39:14 <Mark> did you make that? 23:39:27 <mfb-> the thing in the screenshot? indeed 23:39:37 <Mark> holy... 23:40:05 <mfb-> a lot of repetition inside 23:40:33 <PublicServer> <LoPo> im gona add some ore trains 23:43:17 <mfb-> http://s7.directupload.net/images/120114/qov3n94n.png that is memory design 23:43:51 <Mark> did you use copy+paste? 23:43:57 <Mark> still, building trains would have been fun... 23:44:01 <mfb-> did not work :/ 23:44:11 <mfb-> otherwise it would be easy to fill all the spots 23:44:17 <mfb-> well, trains are not so hard 23:44:22 <mfb-> no train needs any orders 23:44:53 *** Ayero has joined #openttdcoop 23:45:00 <Ayero> !password 23:45:00 <PublicServer> Ayero: salmon 23:45:01 <mfb-> ~250 trains or something like that in total 23:45:14 <PublicServer> *** Ayero joined the game 23:45:50 <mfb-> I let it run for some time, no flaw within 3000 cycles :D 23:46:35 <Mark> you're crazy you 23:46:53 <PublicServer> <bassals> why do we have such a big clock instead of just a timetabled train? 23:47:19 <PublicServer> <Mark> it doesnt just add a train, it only adds a train if nothing has overflowed for x days 23:47:47 <PublicServer> <bassals> yes but this can also be done I think 23:47:49 <PublicServer> <Mark> lot of work for a small difference, indeed :P 23:47:54 <mfb-> I wonder if there is no smaller design... 23:48:01 <PublicServer> <bassals> like 23:48:03 <PublicServer> <Mark> im sure there must be 23:48:05 <PublicServer> <bassals> can I build? 23:48:31 <PublicServer> <LoPo> why not 23:48:35 <PublicServer> <Mark> i just thought of a way easier way i think 23:48:53 <PublicServer> <Mark> or maybe not 23:48:59 <PublicServer> <mfb> edge detector for overflows or something similar 23:49:09 <PublicServer> <mfb> let the clock train take a different track 23:49:27 <PublicServer> <mfb> well 23:49:30 <PublicServer> <mfb> good night 23:49:36 <PublicServer> <LoPo> bb 23:49:39 <Mark> cya 23:49:43 <PublicServer> *** mfb has left the game (leaving) 23:51:29 *** mfb- has quit IRC 23:52:16 <PublicServer> <LoPo> that one doesnt reset 23:52:28 <PublicServer> <bassals> ah yes 23:53:10 <PublicServer> <LoPo> ow wtf :P 23:59:46 <V453000> !password 23:59:46 <PublicServer> V453000: laking 23:59:54 <PublicServer> <V453000> o/ 23:59:57 <PublicServer> *** V453000 joined the game 23:59:58 <PublicServer> <Mark> \o