Config
Log for #openttdcoop on 20th January 2012:
Times are UTC Toggle Colours
00:01:50  <Afdal> ooooooh
00:01:54  <Afdal> You know what
00:01:59  <Afdal> That station will never sync properly
00:02:06  <PublicServer> <mfb> :D
00:02:07  <Afdal> Because livestock and grain unload at different rates
00:02:13  <Afdal> silly me
00:02:21  <PublicServer> <mfb> hehe
00:02:26  *** Skasi has joined #openttdcoop
00:02:34  <Skasi> !password
00:02:35  <Afdal> Darn
00:02:35  <PublicServer> Skasi: gripes
00:02:41  <PublicServer> *** Skasi has left the game (connection lost)
00:02:42  <Afdal> I guess I need another save to test this with
00:02:58  <PublicServer> *** Skasi joined the game
00:03:26  <Afdal> Whelp, that's a good reason to split up drop off stations
00:03:37  <Afdal> even for cargo as similar as livestock and grain
00:04:13  <PublicServer> *** Skasi has joined company #1
00:05:03  <[1]Mark> !password
00:05:03  <PublicServer> [1]Mark: gripes
00:05:13  <PublicServer> *** Mark joined the game
00:05:15  <PublicServer> <bassals> we have two different SLH05
00:05:49  <PublicServer> <Mark> howdy
00:06:34  <PublicServer> *** Xav has left the game (leaving)
00:06:38  <PublicServer> *** mfb has left the game (general timeout)
00:06:38  <PublicServer> *** mfb has left the game (connection lost)
00:06:40  *** [1]Mark is now known as Mark
00:06:41  <mfb-> ...
00:06:45  <xav> !password
00:06:45  <PublicServer> xav: gripes
00:07:01  <PublicServer> *** Xav joined the game
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00:07:34  <PublicServer> <Mark> Mazur: no transfering by plan...
00:10:13  <PublicServer> *** bassals has joined spectators
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00:10:51  <Afdal> So how do you guys group your trains
00:10:54  <Afdal> when you have thousands of them
00:11:08  <Afdal> Do you get them into groupings one by one?
00:11:15  <PublicServer> <Mark> grouping is pointless imho
00:11:15  <PublicServer> <mfb> create one train in a group, clone
00:11:21  <PublicServer> <Skasi> ^
00:11:24  <PublicServer> *** mfb has left the game (leaving)
00:11:29  <PublicServer> <Mark> you could group them by cargo type or destination
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00:11:41  <Afdal> How do you group by cargo type?
00:11:54  <Mark> by cargo type
00:12:04  <Afdal> uh...
00:12:12  <Afdal> I don't see a group by cargo type button :(
00:12:23  <Mark> put all wood trains in one group, put all coal trains in one group etc
00:12:33  <Afdal> so you do it one by one?
00:12:52  <PublicServer> <Mark> i wouldnt group at all
00:12:58  <PublicServer> <Mark> its overrated
00:13:11  <Afdal> As in, you open up the train window and physically drag each train into its group
00:13:25  <Afdal> Well I know you guys do it because they're grouped so nicely in most of your save games
00:14:30  <bassals> that's because we clone the trains when we want to build them
00:14:38  <bassals> and they retain their group
00:14:51  <Afdal> Oh I see, you can select
00:14:54  <Afdal> add shared vehicles
00:15:09  <PublicServer> <bassals> I am going to rename SLH05/sam0737 into SLH13
00:15:13  <PublicServer> <bassals> ok?
00:16:05  <PublicServer> *** Xav has left the game (general timeout)
00:16:05  <PublicServer> *** Xav has left the game (connection lost)
00:16:18  <xav> !password
00:16:18  <PublicServer> xav: puking
00:16:38  <Afdal> Do you think it's a good idea to split track between grain and livestock
00:16:49  <Afdal> Or is it just enough to split the main line at the drop off stations?
00:16:53  <PublicServer> <Skasi> hmm.. we need a srn pax game :O
00:16:55  <PublicServer> *** Xav joined the game
00:17:07  <PublicServer> <Mark> been there done that
00:17:09  <Afdal> separate stations, that is
00:18:29  <Mark> Afdal: yeah always split
00:18:44  <Afdal> What are your reasons for that?
00:19:07  <Mark> well... if the station is full of trains loading grain, for example, livestock trains cant enter it
00:19:10  <Afdal> Is it because it's tricky recombining the tracks after two seperate stations?
00:19:31  <Afdal> I'm just talking about the dropoff stations though
00:19:43  <Mark> oh
00:19:46  <Afdal> It's usually enough just to make farm stations 3 or 4 slots wide
00:19:50  <Afdal> to prevent what you're talking about
00:19:52  <Mark> doesnt matter for dropping, at all
00:20:04  <Mark> its just picking up where you should split them
00:20:19  <Afdal> If you want a balanced drop station
00:20:25  <Afdal> You need to split the cargo types
00:20:35  <Afdal> Because they unload cargo at different rates
00:20:39  <Afdal> err, not balanced, synced
00:21:06  <PublicServer> <Mark> i suppose, if you got extremely high density traffic you could split them
00:21:16  <PublicServer> <Mark> you should*
00:21:37  <Afdal> Just the stations
00:21:45  <Afdal> or the entire track networks?
00:21:53  <PublicServer> <Mark> just the stations
00:22:11  <PublicServer> <Mark> unless you got timed SML joins or something, where weight starts to play a factor...
00:22:17  <PublicServer> <Mark> normal people dont use that though
00:22:19  <Afdal> o:
00:22:38  <Afdal> You mean where trains have to stop?
00:22:54  <Afdal> You could always just design it around the heaviest train's acceleration
00:22:55  <Mark> yeah, as acceleration rate depends on weight
00:23:05  <Mark> true
00:23:19  <Mark> you lost capicity for light trains then, though
00:23:22  <Mark> lose*
00:28:57  <PublicServer> <bassals> good night
00:29:01  <PublicServer> <Mark> night
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01:34:36  <PublicServer> ThatRandom: you must be channel op to use genkey
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01:49:48  <PublicServer> *** Mazur has left the game (connection lost)
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03:32:35  <Antecedence> hey guys
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03:38:20  <Guest24570> hi
03:38:30  *** Guest24570 is now known as Niko^
03:41:51  <Niko^> has anyone else had problems with this New Company Colours newgrf ?
03:48:23  <Niko^> can't get it working
04:07:50  <Niko^> solved
05:00:14  <cornjuliox> !password
05:00:19  <PublicServer> cornjuliox: hanker
05:00:39  <PublicServer> *** Game still paused (number of players)
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05:20:09  <cornjuliox> i'll come back when people are playing...
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05:48:37  <Sandra2012> Come chat with me guys.. http://bit.ly/wkbzel
05:48:38  <Webster> Title: Sandra2012's Room! on Chaturbate.com (at bit.ly)
05:48:39  *** Sandra2012 has left #openttdcoop
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05:52:45  <Sandra2012> Come chat with me guys.. http://bit.ly/wkbzel
05:52:46  <Webster> Title: Sandra2012's Room! on Chaturbate.com (at bit.ly)
05:52:47  *** Sandra2012 has left #openttdcoop
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05:56:45  <Sandra2012> Come chat with me guys.. http://bit.ly/wkbzel
05:56:45  *** Sandra2012 has left #openttdcoop
05:56:46  <Webster> Title: Sandra2012's Room! on Chaturbate.com (at bit.ly)
05:59:12  <sam0737> !players
05:59:15  <PublicServer> sam0737: There are currently no clients connected to the server
05:59:20  <sam0737> !password
05:59:20  <PublicServer> sam0737: hanker
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06:00:17  <Sandra2012> Come chat with me guys.. http://bit.ly/wkbzel
06:00:17  *** Sandra2012 has left #openttdcoop
06:00:18  <Webster> Title: Sandra2012's Room! on Chaturbate.com (at bit.ly)
06:02:53  <PublicServer> *** sam0737 has left the game (leaving)
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06:03:37  <Sandra2012> Come chat with me guys.. http://bit.ly/wkbzel
06:03:37  *** Sandra2012 has left #openttdcoop
06:03:38  <Webster> Title: Sandra2012's Room! on Chaturbate.com (at bit.ly)
06:07:41  *** Sandra2012 has joined #openttdcoop
06:07:41  <Sandra2012> Come chat with me guys.. http://bit.ly/wkbzel
06:07:42  <Webster> Title: Sandra2012's Room! on Chaturbate.com (at bit.ly)
06:07:43  *** Sandra2012 has left #openttdcoop
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06:11:45  <Sandra2012> Come chat with me guys.. http://bit.ly/wkbzel
06:11:46  <Webster> Title: Sandra2012's Room! on Chaturbate.com (at bit.ly)
06:11:47  *** Sandra2012 has left #openttdcoop
06:12:55  *** planetmaker sets mode: +b Sandra2012*@*!*@*
06:13:07  *** planetmaker sets mode: +b Sandra2012*!*@*
06:56:39  <Mark> off to italy
06:56:41  <Mark> byebye
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07:43:54  <cornjuliox> italy?!
07:44:09  <cornjuliox> err wtf?
07:44:18  * cornjuliox is scrolling up
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08:43:54  <Tray> !password
08:43:55  <PublicServer> Tray: hanker
08:44:16  <PublicServer> *** Game still paused (number of players)
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08:57:01  <cornjuliox> nuts.
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10:31:20  <sam0737> !password
10:31:20  <PublicServer> sam0737: hanker
10:31:22  <sam0737> !players
10:31:24  <PublicServer> *** sam0737 has left the game (connection lost)
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10:31:28  <sam0737> !clients
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10:44:59  <Tray> !password
10:44:59  <PublicServer> Tray: gnawed
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10:46:03  <PublicServer> <bassals> hello
10:46:25  <PublicServer> <Tray> hi
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11:25:17  <PublicServer> <Tray> fixed the whole bunch of !xxx is bad signs
11:40:38  <Webster> 1 new tweet(s): openttdcoop New post: General gaming guide at day9tv http://t.co/f5tvMDOv, 22 seconds ago via #openttdcoop Blog. (160325763655155712)
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11:41:32  <Webster> Latest update from blog: General gaming guide at day9tv <http://blog.openttdcoop.org/2012/01/20/general-gaming-guide-at-day9tv/>
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11:53:05  <Antecedence> hey guys
11:53:28  <PublicServer> <bassals> hello
11:53:52  <Antecedence> what's happening?
11:53:57  <PublicServer> <bassals> ?
11:54:59  <Antecedence> oO
11:55:07  <Antecedence> I am bored, nothing to do
11:55:23  <PublicServer> <bassals> we still have some SL to connect
11:57:20  <cornjuliox> i'm trying out battlefield heroes
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12:03:44  <Antecedence> I tried that once, was too cartooney for my liking
12:04:29  <cornjuliox> its too laggy for me
12:04:37  <cornjuliox> i got kicked twice already because of my ping
12:05:25  <Antecedence> wow rly?
12:05:34  <Antecedence> that's lame
12:05:48  <Antecedence> guessing all the servers are in the states
12:06:52  <cornjuliox> probably
12:07:09  <cornjuliox> at least with quake live i get to play in servers closer to me
12:11:33  <Antecedence> where ya from?
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12:58:33  <bassals> Tray: I've got to go
12:58:53  <bassals> goodbye
12:59:27  <PublicServer> *** bassals has left the game (leaving)
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12:59:56  <planetmaker> he, I first thought I need to moderate away some spam comment in our blog, V453000 as I saw webster announce it here ;-)
13:00:16  <V453000> :)
13:00:57  <kuch3n> Helli
13:00:58  <planetmaker> nice text.
13:01:09  <planetmaker> No, she's called Heli, kuch3n ;-)
13:01:23  <planetmaker> and she's definitely not from hell ;-)
13:02:14  <kuch3n> :)
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13:57:03  <LoPo> hiya
13:57:07  <LoPo> !password
13:57:07  <PublicServer> LoPo: gullet
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14:00:23  <Maraxus> !password
14:00:23  <PublicServer> Maraxus: gullet
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14:02:31  <cornjuliox> !password
14:02:31  <PublicServer> cornjuliox: gullet
14:02:37  <PublicServer> *** cornjuliox has left the game (connection lost)
14:02:40  <cornjuliox> !password
14:02:40  <PublicServer> cornjuliox: gullet
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14:04:38  <PublicServer> <cornjuliox> do you guys always use presignals before a block of bridges?
14:07:31  <V453000> there are some reasons why not to but generally> yes
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14:25:48  <Zack_> hello
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14:26:22  <Zack_> hows goin there?
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14:27:29  <PublicServer> <cornjuliox> oh? nuts
14:27:39  <PublicServer> <cornjuliox> i was in the middle of building something.
14:27:52  <Maraxus> just a sec
14:27:59  <PublicServer> <cornjuliox> k
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14:28:14  <Maraxus> !password
14:28:14  <PublicServer> Maraxus: rebuts
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14:51:35  <PublicServer> <cornjuliox> \
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15:22:19  <cornjuliox> ok i'm done for now.
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15:25:56  <LoPo> lol :"P
15:26:11  <V453000> general timeout?
15:26:14  <V453000> first time I see that
15:27:19  <planetmaker> !revision
15:27:19  <PublicServer> planetmaker: Game version is r23820
15:27:21  <planetmaker> hm
15:27:48  <planetmaker> I thought that was fixed
15:28:08  <planetmaker> oh. general timeout. Na, that's ok
15:28:16  <planetmaker> and that's new ;-)
15:28:19  <V453000> just havent seen it yet :)
15:28:27  <V453000> I kind of figured :p
15:28:48  <planetmaker> client not responding for too long and alike
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15:30:18  <V453000> replacement for general error of slow clients ?
15:30:53  <planetmaker> 'general error' was a bug which hid the proper error message
15:31:01  <planetmaker> which... might be the general timeout ;-)
15:31:39  <V453000> arr :)
15:33:28  <planetmaker> other timeouts I expect to see is "downloading map" and "processing map"
15:35:07  <planetmaker> but issuing both, 'general timeout' and 'connection lost' sounds still double
15:37:01  <V453000> ah
15:37:06  <V453000> hm :)
15:37:31  <V453000> that only means people should stop losing connection!.
15:37:39  <V453000> does that fix it? :P
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15:55:17  <Tray> !password
15:55:17  <PublicServer> Tray: goatee
15:55:33  <PublicServer> <V453000> hi
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16:05:55  <cornjuliox> !password
16:05:55  <PublicServer> cornjuliox: goatee
16:06:21  <PublicServer> *** Game still paused (number of players)
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16:10:10  <PublicServer> <V453000> hello
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16:12:35  <Maraxus> !password
16:12:36  <PublicServer> Maraxus: plight
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17:39:04  <kuch3n> !dl source
17:39:04  <PublicServer> kuch3n: http://binaries.openttd.org/nightlies/trunk/r23820/openttd-trunk-r23820-source.tar.xz
17:39:44  <kuch3n> !dl
17:39:44  <PublicServer> kuch3n: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
17:39:44  <PublicServer> kuch3n: http://www.openttd.org/en/download-trunk/r23820
17:39:51  <kuch3n> what is xz?
17:42:04  <hylje> it's compression
17:43:00  <kuch3n> ic
17:50:10  <kuch3n> !password
17:50:10  <PublicServer> kuch3n: rasped
17:50:25  <PublicServer> *** Game still paused (number of players)
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18:00:41  <planetmaker> kuch3n: if zip can compress 10%, then xz can compress 30%
18:00:58  <planetmaker> within the same time
18:07:48  <kuch3n> thx! :)
18:09:08  <Tray|2> !password
18:09:08  <PublicServer> Tray|2: rasped
18:09:37  <PublicServer> *** Game still paused (number of players)
18:09:40  <PublicServer> *** Tray joined the game
18:11:16  <sam0737> !password
18:11:16  <PublicServer> sam0737: rasped
18:11:18  <sam0737> !players
18:11:20  <PublicServer> sam0737: Client 848 (Orange) is Tray, in company 1 (Sadingstone Transport)
18:11:20  <PublicServer> sam0737: Client 817 is bassals, a spectator
18:11:21  <sam0737> !clients
18:11:53  <PublicServer> *** Game still paused (number of players)
18:11:53  <PublicServer> *** Game unpaused (number of players)
18:11:54  <PublicServer> *** sam0737 joined the game
18:11:57  <PublicServer> <Tray> hi
18:12:07  <PublicServer> <sam0737> hi
18:23:08  <PublicServer> *** bassals has joined company #1
18:33:50  <Maraxus> !password
18:33:50  <PublicServer> Maraxus: cloaks
18:34:05  <PublicServer> *** Maraxus joined the game
18:34:16  <PublicServer> *** Maraxus has joined company #1
18:52:07  <PublicServer> *** Tray has left the game (leaving)
18:58:58  *** Tray has joined #openttdcoop
19:01:41  *** Tray has quit IRC
19:05:08  <PublicServer> *** Maraxus has left the game (leaving)
19:05:36  <sam0737> !players
19:05:39  <PublicServer> sam0737: Client 851 (Orange) is sam0737, in company 1 (Sadingstone Transport)
19:05:39  <PublicServer> sam0737: Client 817 (Orange) is bassals, in company 1 (Sadingstone Transport)
19:06:06  *** Tray|2 has quit IRC
19:06:19  *** LoPo has quit IRC
19:30:54  <PublicServer> <bassals> oooh
19:30:57  <PublicServer> <sam0737> oops
19:31:21  <PublicServer> <bassals> 4 people died in there :-(
19:31:24  <PublicServer> <sam0737> RIP..
19:31:34  <PublicServer> <sam0737> the driver and crews-
19:32:05  <PublicServer> <bassals> I thought in 2194 drivers would not be needed
19:32:35  <sam0737> lol
19:33:21  <sam0737> the stewardesses maybe :P
20:11:04  *** NNS_ has joined #openttdcoop
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20:23:44  *** Maraxus has quit IRC
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20:26:35  *** ChanServ sets mode: +o ODM
20:28:06  <PublicServer> <bassals> well sam0737
20:28:12  <PublicServer> <bassals> I have to go
20:28:14  <PublicServer> <bassals> I'm sorry
20:28:16  <PublicServer> <sam0737> oh
20:28:19  <PublicServer> <sam0737> nvm..-
20:28:29  <PublicServer> <sam0737> cya
20:28:35  <PublicServer> <bassals> goodbye
20:28:47  <PublicServer> *** bassals has left the game (leaving)
20:28:47  <PublicServer> *** Game paused (number of players)
20:32:39  *** mfb- has joined #openttdcoop
20:32:39  *** ChanServ sets mode: +o mfb-
20:33:25  <PublicServer> *** Game still paused (number of players)
20:33:25  <PublicServer> *** Game unpaused (number of players)
20:33:25  <PublicServer> *** mfb joined the game
20:33:29  <PublicServer> <sam0737> oh hi
20:33:47  <PublicServer> <mfb> hi
20:37:06  <NNS_> !password
20:37:06  <PublicServer> NNS_: gamuts
20:37:42  <NNS_> !password
20:37:42  <PublicServer> NNS_: chirps
20:38:00  <PublicServer> *** NonNobisSolum joined the game
20:38:17  <PublicServer> <NonNobisSolum> hi
20:38:20  <PublicServer> <mfb> hi
20:38:34  <PublicServer> <sam0737> hi
20:39:33  <PublicServer> <NonNobisSolum> lufingpool
20:39:52  <PublicServer> <mfb> ?
20:39:54  <PublicServer> <sam0737> yes?
20:40:05  <PublicServer> <NonNobisSolum> should they be jammed like that? all waiting for full ?
20:40:15  <PublicServer> <sam0737> yes.
20:40:18  <PublicServer> <NonNobisSolum> k
20:40:20  <PublicServer> <mfb> all trains should full load
20:40:23  *** bassals has quit IRC
20:40:30  <PublicServer> <mfb> in nearly every coop game
20:40:57  <PublicServer> <NonNobisSolum> k do both those stations want one less train serving them
20:41:23  <PublicServer> <mfb> they will need the trains as soon as the towns grow
20:41:25  <PublicServer> <sam0737> it won't hurt anyway :)...as long as the queue is not going back to the trunk
20:41:36  <PublicServer> <NonNobisSolum> k
20:41:54  <PublicServer> <NonNobisSolum> eating into ur bil xD
20:42:05  <PublicServer> <mfb> who cares about money
20:42:15  <PublicServer> <sam0737> lol
20:42:25  <PublicServer> <mfb> train running costs << income
20:43:28  <PublicServer> <NonNobisSolum> lol @ signal tf on bridges
20:43:56  <PublicServer> <sam0737> where?
20:44:06  <PublicServer> <NonNobisSolum> pick a long bridg
20:44:12  <PublicServer> <NonNobisSolum> any long bridge
20:44:34  <PublicServer> <mfb> you mean the islands in between?
20:44:44  <PublicServer> <NonNobisSolum> yh
20:44:47  <PublicServer> <NonNobisSolum> not tf ?
20:44:49  <PublicServer> <mfb> well, for signals
20:44:55  <PublicServer> <mfb> with tf
20:45:37  <PublicServer> <NonNobisSolum> are any devs working on bridge signals?
20:45:55  <PublicServer> <mfb> there is some patch
20:51:06  <PublicServer> <NonNobisSolum> @ slh 07
20:51:12  <PublicServer> <NonNobisSolum> that loop around the lake thing...
20:51:18  <PublicServer> <NonNobisSolum> is just beautiful.
20:51:20  <PublicServer> <NonNobisSolum> <3
20:51:46  <PublicServer> <sam0737> haa..
20:52:58  <PublicServer> <mfb> sam: is SLH19 from you?
20:53:12  <PublicServer> <sam0737> oh yes
20:53:43  <PublicServer> <sam0737> poor Flanington...no where to grow.
20:53:59  <PublicServer> <sam0737> let's there be bridge.
20:54:01  <PublicServer> *** NonNobisSolum has joined company #1
20:54:11  <PublicServer> <mfb> :D
20:54:23  *** ChanServ sets mode: +v mfb-
20:54:23  *** ChanServ sets mode: +v ODM
20:54:23  *** ChanServ sets mode: +v Webster
20:54:23  *** ChanServ sets mode: +v KenjiE20
20:54:23  *** ChanServ sets mode: +v Sylf
20:55:04  <PublicServer> *** mfb has left the game (general timeout)
20:55:04  <PublicServer> *** mfb has left the game (connection lost)
20:55:05  <PublicServer> <NonNobisSolum> @slh07
20:55:21  <mfb-> !password
20:55:21  <PublicServer> mfb-: median
20:55:34  <PublicServer> *** mfb joined the game
20:56:01  <PublicServer> <mfb> well, would work, too
20:56:03  <PublicServer> <NonNobisSolum> can i go ahead and do that ?
20:56:13  <PublicServer> <NonNobisSolum> need tf
20:56:20  <PublicServer> <mfb> or keep the bridge
20:56:39  <PublicServer> <NonNobisSolum> spose
20:56:42  <PublicServer> <mfb> or just leave it as it is
20:56:44  <PublicServer> <NonNobisSolum> not that much traffic
20:56:58  <PublicServer> <mfb> works fine and looks nice at the moment
20:57:38  <mfb-> ...
20:58:00  <PublicServer> <mfb> oh, no timeout this time
21:00:04  <PublicServer> <NonNobisSolum> can i build a tramway to take pax from lonningwell to
21:00:14  <PublicServer> <NonNobisSolum> parthill and
21:00:16  <PublicServer> *** mfb has left the game (general timeout)
21:00:16  <PublicServer> *** mfb has left the game (connection lost)
21:00:18  <PublicServer> <NonNobisSolum> fenningool
21:00:23  <mfb-> I think the plan says no transfer
21:00:28  <PublicServer> <NonNobisSolum> fenningpool
21:00:30  <mfb-> !password
21:00:30  <PublicServer> mfb-: median
21:00:42  <PublicServer> *** mfb joined the game
21:00:58  <PublicServer> <mfb> right
21:00:58  <PublicServer> <sam0737> you could build for local traffic--but not gathering / transfering to the train station
21:00:58  <PublicServer> <mfb> => no transfers
21:01:12  <PublicServer> <NonNobisSolum> k what does max flexibility of drops mean
21:01:32  <PublicServer> <sam0737> doesn't really mean anything IMO :P
21:01:46  <PublicServer> <mfb> many smaller train stations => easier to distribute trains
21:01:48  <PublicServer> <sam0737> we have 4 drops. NESW
21:01:50  <PublicServer> <NonNobisSolum> so is no transfers just a difficulty thing ?
21:02:08  <PublicServer> <sam0737> just a plan that we decided, not any game settings..
21:02:19  <PublicServer> <NonNobisSolum> yh thats what i mean
21:02:45  <PublicServer> <sam0737> ya. if there is transfer, people will build feeder bus instead of train stationsss around the city
21:02:45  <PublicServer> <mfb> hmm
21:02:47  <PublicServer> <mfb> L_R MLs are strange
21:03:00  <PublicServer> <mfb> not easy to spot which part is ML and which part is SL
21:03:17  <PublicServer> <sam0737> apparently no one is following the "_" in ML...
21:03:39  <PublicServer> <sam0737> hm. well. some or built with spaces in between.
21:03:45  <PublicServer> <mfb> well....who cares about that
21:03:48  <PublicServer> <sam0737> :P
21:03:51  <PublicServer> <mfb> and it is a pax game, so LR is better
21:03:57  <PublicServer> <mfb> it is just unusual to say LR
21:04:39  <PublicServer> <NonNobisSolum> so the little unconnected towns are going to stay so ?
21:04:55  <PublicServer> <sam0737> you are welcome to connect them :
21:04:57  <PublicServer> <sam0737> :)
21:05:01  <PublicServer> <mfb> they can get a connection
21:05:16  <PublicServer> <NonNobisSolum> yh massive slh just for little towns though....
21:05:27  <PublicServer> <mfb> the towns can grow..
21:05:41  <PublicServer> <sam0737> a SLH could serve a few towns
21:05:59  <PublicServer> <sam0737> i think you could build one on the BBH 07 island
21:06:25  <PublicServer> <NonNobisSolum> or bbh15 ?
21:06:39  <PublicServer> <mfb> or use SLH16
21:06:57  <PublicServer> <NonNobisSolum> oh
21:07:04  <PublicServer> <NonNobisSolum> ill do that :D
21:07:46  <PublicServer> <NonNobisSolum> sign - !network plan says no transfer
21:08:18  <PublicServer> <mfb> what about the sign?
21:08:20  <PublicServer> <sam0737> i have 2 >10k towns, hehe
21:08:30  <PublicServer> <NonNobisSolum> theres a transfer bus there
21:08:40  <PublicServer> <mfb> that is the reason for the sign
21:08:55  <PublicServer> <sam0737> where?
21:09:05  <PublicServer> <NonNobisSolum> near slh 19
21:09:11  <PublicServer> <mfb> at sign !network plan ...
21:09:33  <PublicServer> <sam0737> oh.
21:14:51  <PublicServer> <NonNobisSolum> pax from slh 16 would go to drop west , yh ?
21:15:05  <PublicServer> <NonNobisSolum> *east
21:15:19  <PublicServer> <mfb> east or south look fine
21:16:33  <PublicServer> <NonNobisSolum> i really like the design of drop east
21:16:56  <PublicServer> <mfb> usual thing at V's drops
21:16:59  <PublicServer> *** mfb has joined spectators
21:17:03  <PublicServer> <mfb> afk
21:17:48  *** Tray has joined #openttdcoop
21:17:51  <Tray> !password
21:17:51  <PublicServer> Tray: cruder
21:18:15  <PublicServer> *** Tray joined the game
21:20:29  *** bassals has joined #openttdcoop
21:22:06  <PublicServer> *** mfb has joined company #1
21:22:51  <PublicServer> *** bassals joined the game
21:24:36  <PublicServer> *** bassals has joined company #1
21:26:13  <PublicServer> <NonNobisSolum> copy slh11 @ slh21 prop ?
21:26:27  <PublicServer> <mfb> ?
21:26:46  <PublicServer> <NonNobisSolum> need another slh there? or add to  slh16
21:26:59  <PublicServer> <NonNobisSolum> for shordinghall etc
21:26:59  <PublicServer> <sam0737> use 16  would be fine
21:27:06  <PublicServer> <mfb> SLH16 should be able to handle that
21:27:44  <PublicServer> *** mfb has left the game (general timeout)
21:27:44  <PublicServer> *** mfb has left the game (connection lost)
21:28:02  <mfb-> !password
21:28:02  <PublicServer> mfb-: thrift
21:28:14  <PublicServer> *** mfb joined the game
21:29:45  <PublicServer> <NonNobisSolum> does that girder type bridge allow bridge stacking or something ?
21:29:51  <PublicServer> <mfb> no
21:29:57  <PublicServer> <mfb> but you can build above bridge heads
21:30:11  <PublicServer> <mfb> (with all types=
21:30:25  <PublicServer> <NonNobisSolum> just the wierd picture
21:30:31  <PublicServer> <NonNobisSolum> and that it looks like tub silicon
21:30:35  <PublicServer> <NonNobisSolum> with the top cut off
21:33:13  <PublicServer> <NonNobisSolum> wont let me build over a bridge head
21:33:19  <PublicServer> <mfb> where?
21:33:25  <PublicServer> <mfb> the other bridge must be higher
21:33:27  <PublicServer> <NonNobisSolum> bbh04
21:33:47  <PublicServer> <mfb> (but that is bad)
21:33:49  <PublicServer> <NonNobisSolum> k thx
21:34:01  <PublicServer> <NonNobisSolum> yh signal
21:34:59  <PublicServer> *** mfb has left the game (general timeout)
21:34:59  <PublicServer> *** mfb has left the game (connection lost)
21:35:23  <PublicServer> <sam0737> TL is jsut 2
21:35:25  <PublicServer> <sam0737> train length is jsut 2
21:35:28  <PublicServer> <NonNobisSolum> oh
21:50:10  <PublicServer> <NonNobisSolum> done
21:50:32  <PublicServer> <NonNobisSolum> come lookat my retarded drawings so you can stick them on the fridge
21:52:50  <PublicServer> <NonNobisSolum> will jam up if pufingwell city has more than 2 trains
21:53:04  <PublicServer> <sam0737> ya just want to say so too
21:53:06  <PublicServer> <sam0737> better improve it :)
21:55:44  <PublicServer> <NonNobisSolum> how bout now
21:56:06  <PublicServer> <NonNobisSolum> i know theres sharp turns
21:58:16  <PublicServer> <NonNobisSolum> did similar juncs on other side
21:59:17  <PublicServer> <sam0737> hmm
22:00:46  <PublicServer> <NonNobisSolum> so /tunnel juncs is fine ?
22:02:57  <PublicServer> <sam0737> i have to go
22:02:59  <PublicServer> <sam0737> see ya.
22:03:05  <PublicServer> <NonNobisSolum> bye
22:03:08  <PublicServer> <bassals> bye
22:03:34  <PublicServer> *** mfb joined the game
22:15:33  *** Firartix has quit IRC
22:17:52  <PublicServer> <NonNobisSolum> all this infrastructure
22:17:58  <PublicServer> <NonNobisSolum> and no mail :(
22:18:09  <PublicServer> <mfb> they all send e-mails
22:18:19  <PublicServer> <bassals> it's 2205!
22:18:22  <PublicServer> <NonNobisSolum> of course <facepalm>
22:18:28  <PublicServer> *** sam0737 has left the game (leaving)
22:18:40  <PublicServer> <mfb> but teleportation is still impossible
22:18:42  <PublicServer> <NonNobisSolum> surely they telecommute too ?
22:19:32  *** Firartix has joined #openttdcoop
22:19:49  <PublicServer> <bassals> they could make a movie in the Winningwell prision
22:19:57  <PublicServer> <bassals> escaping through the maglev tunnels
22:22:30  <PublicServer> <NonNobisSolum> go !
22:22:45  <PublicServer> <mfb> ?
22:23:03  <PublicServer> <NonNobisSolum> built all the trains for those 3 stat
22:23:09  <PublicServer> <NonNobisSolum> then ssent them all
22:23:20  *** TWerkhoven[l] has quit IRC
22:23:47  <PublicServer> *** mfb has left the game (general timeout)
22:23:47  <PublicServer> *** mfb has left the game (connection lost)
22:24:09  <mfb-> these nets of small stations are a mess :p
22:24:40  <mfb-> !password
22:24:40  <PublicServer> mfb-: hazing
22:24:51  <PublicServer> *** mfb joined the game
22:26:22  *** sam0737 has quit IRC
22:30:51  <Sylf> you lost the teloportation technologies since the MM period. oh the horror of the tech dark age.
22:31:01  <PublicServer> <NonNobisSolum> lol
22:31:07  <PublicServer> <NonNobisSolum> MM?
22:31:17  <PublicServer> <NonNobisSolum> 200 ?
22:31:20  <PublicServer> <NonNobisSolum> 2000?
22:31:26  <PublicServer> <bassals> the moneymaker
22:31:45  <PublicServer> <NonNobisSolum> oh
22:32:12  <PublicServer> <bassals> the voting stage
22:45:51  <PublicServer> <mfb> SL18 has more traffic than drop east.. we need more trains at drop east
22:46:06  <PublicServer> <NonNobisSolum> just added 8 there
22:46:12  <PublicServer> <mfb> oh, it also has more trains...
22:46:20  <PublicServer> <mfb> 51 vs. 48
22:50:39  <PublicServer> <bassals> goodnight, I'm off
22:50:45  <PublicServer> <mfb> good night
22:50:47  <PublicServer> <NonNobisSolum> night
22:50:49  <PublicServer> *** bassals has left the game (leaving)
22:50:57  <PublicServer> <mfb> hmm
22:50:57  *** bassals has quit IRC
22:51:15  <PublicServer> <mfb> a lot of short curves at SL16
22:51:30  <PublicServer> <NonNobisSolum> <bad poker face>
22:51:32  <PublicServer> <mfb> and no reason for them...
22:58:32  *** Progman has quit IRC
22:58:48  <PublicServer> <mfb> wtf SLH14
22:59:10  <PublicServer> <NonNobisSolum> whats up
22:59:20  <PublicServer> <mfb> prio for the SL?
22:59:38  <PublicServer> <NonNobisSolum> bridge prio
22:59:38  <PublicServer> <mfb> larger than some LLL_RRR BBHs?
22:59:38  <PublicServer> <Tray> o:
23:00:36  <PublicServer> <Tray> first jam that i see (:
23:00:46  <PublicServer> <NonNobisSolum> where
23:00:49  <PublicServer> <Tray> bbh 2
23:01:11  <PublicServer> <mfb> that part is quite busy
23:02:21  <PublicServer> <Tray> extend it to RR L?
23:02:31  <PublicServer> <NonNobisSolum> like that
23:02:41  <PublicServer> <NonNobisSolum> filter lane
23:02:41  <PublicServer> <Tray> that won't help
23:03:03  <PublicServer> <NonNobisSolum> trains LOVE cutting corners
23:03:25  <PublicServer> <mfb> that does not help
23:05:11  <PublicServer> <mfb> hmm
23:05:14  <PublicServer> <mfb> BBH07 :/
23:05:28  <PublicServer> <mfb> may need a second to south
23:10:06  <PublicServer> <Tray> 02 -> 03 extended
23:11:25  <PublicServer> *** Tray has left the game (leaving)
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23:11:30  <PublicServer> <mfb> hmm
23:11:36  <PublicServer> <mfb> found a new exit type
23:12:36  <PublicServer> <NonNobisSolum> wants straight on tracks ans pbs ?
23:12:39  <PublicServer> <NonNobisSolum> *and
23:12:45  <PublicServer> <mfb> ?
23:13:04  <PublicServer> <NonNobisSolum> like this
23:13:10  <PublicServer> <mfb> no
23:13:24  <Tray> !password
23:13:24  <PublicServer> Tray: canoes
23:13:42  <PublicServer> <NonNobisSolum> as it is it forces them to change sides
23:13:44  <PublicServer> *** Tray joined the game
23:13:53  <PublicServer> <Tray> new exit type where?
23:13:55  <PublicServer> <NonNobisSolum> effectively the same as 2 straigh on tracks
23:14:05  <PublicServer> <mfb> no
23:14:05  <PublicServer> <NonNobisSolum> as those 2 lines merge later
23:14:09  <mfb-> sign !double bridge exit
23:14:14  <PublicServer> *** mfb has left the game (general timeout)
23:14:14  <PublicServer> *** mfb has left the game (connection lost)
23:14:14  <mfb-> this thing is in sync
23:14:22  <mfb-> and trains cannot mess around with the wrong line
23:14:44  <PublicServer> <NonNobisSolum> but its exactly the same as if it were like this
23:14:51  <PublicServer> <NonNobisSolum> see ?
23:15:01  <PublicServer> <Tray> no it isn't
23:15:16  <PublicServer> <Tray> in mfb's version both lines can exit
23:15:19  <PublicServer> <NonNobisSolum> those 2 tracks just merge again after the bridges
23:15:33  <mfb-> [00:14:13] <mfb-> this thing is in sync
23:16:22  <mfb-> + trains do not have a choice, so they cannot choose the wrong line
23:16:23  <mfb-> well, good night
23:16:44  <PublicServer> <NonNobisSolum> i see it now
23:16:58  <PublicServer> <NonNobisSolum> one exit for coming from each bridge
23:17:04  <mfb-> right
23:17:18  *** mfb- has quit IRC
23:17:50  <PublicServer> <NonNobisSolum> 1 can only go to 1, and 2 can only go to 2 :D
23:18:25  <PublicServer> <Tray> that's correct, but what is the problem about it?
23:18:35  <PublicServer> <NonNobisSolum> i just didnt get it before
23:18:38  <PublicServer> <NonNobisSolum> now i do :D
23:18:44  <PublicServer> <Tray> oh okay.
23:18:44  <PublicServer> <NonNobisSolum> playing with signs...
23:19:18  <PublicServer> <NonNobisSolum> <wishes delete key deleted thing>
23:21:19  *** sla_ro|master has quit IRC
23:31:10  <PublicServer> *** Sylf joined the game
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23:39:06  <PublicServer> *** Sylf has joined company #1
23:42:30  <PublicServer> *** Tray has left the game (connection lost)
23:42:30  *** Tray has quit IRC
23:51:34  <PublicServer> *** Sylf has left the game (leaving)
23:51:34  <PublicServer> *** Game paused (number of players)
23:52:28  <PublicServer> *** NonNobisSolum has left the game (connection lost)
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