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Log for #openttdcoop on 8th February 2012:
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00:02:31  *** Afdal has joined #openttdcoop
00:02:51  <Afdal> So I'm trying to make this
00:03:00  <Afdal> conditional track kink
00:03:52  <Afdal> How do I get the password in here planetmaker?
00:04:03  <planetmaker> @quickstart
00:04:04  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
00:04:20  <planetmaker> read that. It will tell you all you know
00:04:31  <planetmaker> @slowstart might work, too ;-)
00:04:31  <Webster> Read everything on the wiki, and I mean everything
00:05:06  <planetmaker> *need to know
00:05:22  <Afdal> bah, version mismatch
00:05:34  <planetmaker> yes, of course. We use nightly versions
00:05:39  <Afdal> Getting in here is so complicated D:>
00:05:56  <planetmaker> !playercount
00:05:56  <PublicServer> planetmaker: Number of players: 0 (0 spectators)
00:06:28  <planetmaker> !grf
00:06:28  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
00:06:35  <planetmaker> !dl
00:06:35  <PublicServer> planetmaker: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
00:06:35  <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r23902
00:09:39  <planetmaker> Afdal: everyone can play with the stable version. On so many servers
00:10:11  <planetmaker> Those who want to excel - they should be able to handle nightly versions. And find how the PW is obtained
00:10:12  <Afdal> The Nightly can interact with other versions?
00:10:15  <planetmaker> It's a protection
00:10:21  <Afdal> I didn't know that
00:10:26  <planetmaker> No. OpenTTD versions can only work with itself
00:10:31  <Afdal> oh
00:10:33  <Afdal> yeah...  :/
00:10:44  <planetmaker> it's no issue to have 40 versions on your HDD
00:10:47  <planetmaker> in parallel
00:10:52  <Afdal> lol
00:11:14  <Afdal> I've got a billion versions downloaded
00:11:20  <Afdal> But I'm not going to install a ton at once
00:11:41  <planetmaker> No, there are only about 23000 official OpenTTD versions
00:11:49  <Afdal> XD
00:12:07  <planetmaker> and 2-3000 more per year :p
00:12:22  <Afdal> Uh...
00:12:25  <Afdal> How am I still version mismatch
00:12:36  <Afdal> Are you not on r23911?
00:12:49  <Afdal> oh
00:12:50  <Afdal> sheesh
00:13:38  <planetmaker> a nightly. Not always the current one ;-)
00:13:49  <planetmaker> No point to change versions daily
00:13:57  <Afdal> Well anyway...
00:14:00  <Afdal> I'm wondering if someone can help me with something
00:14:50  <Afdal> Like I said, I'm trying to create a conditional kink on a track
00:15:11  <Afdal> But my problem is I can make it regulate 1 train
00:15:24  <Afdal> But I can't figure out how to regulate trains behind it
00:16:40  <Afdal> !password
00:16:40  <PublicServer> Afdal: dicing
00:16:46  <PublicServer> *** Afdal has left the game (connection lost)
00:16:46  <PublicServer> *** Game still paused (number of players)
00:17:03  <planetmaker> what's a 'kink'?
00:17:09  <PublicServer> *** Game still paused (number of players)
00:17:10  <PublicServer> *** Afdal joined the game
00:17:14  <PublicServer> <Afdal> aha
00:17:35  <Afdal> Just a piece of track that deviate from the normal
00:17:46  <Afdal> In order to slow down a train or change its position relative to others
00:17:48  <planetmaker> you know our blog and wiki?
00:17:51  <Afdal> Yeah
00:17:57  <Afdal> I can't find anything about this on there
00:18:14  <planetmaker> tbh, I don't know what you're after
00:18:35  <Afdal> Let me get you a snapshot
00:21:00  <Afdal> Okay, here's the idea http://gyazo.com/e6884df2d688c55bd050664ce26708dc
00:21:01  <Webster> Title: e6884df2d688c55bd050664ce26708dc.png (at gyazo.com)
00:21:11  <Afdal> I want to sync trains on one train with trains on another
00:21:33  <Afdal> But I'm beginning to think its not possible
00:21:45  <Afdal> it's
00:21:53  <Afdal> high-speed sync, that is
00:22:23  <Afdal> The kink will result in a jam by it's very nature
00:22:28  <Afdal> Is there any way around that?
00:22:35  <planetmaker> well. that in itself is no gain other than maybe beauty. You can only achieve a certain "alignment" What do you really want to achieve? :-)
00:22:36  <Afdal> its* D:<
00:23:14  <Afdal> Well what I want to do is sync a two tracks in order to create a balanced dropoff station where trains are redistributed evenly after unloading
00:23:29  <Afdal> That's the use for it
00:23:32  <Afdal> There may be others
00:23:59  <planetmaker> for even distribution you don't need that. Build a flip-flop
00:24:35  <Afdal> A station like this, that is http://gyazo.com/6d6a71057b06c3df0f7c18cdca8f64a6
00:24:36  <Webster> Title: 6d6a71057b06c3df0f7c18cdca8f64a6.png (at gyazo.com)
00:24:53  <Afdal> What's a flip-flop?
00:25:21  <planetmaker> a 50:50 traffic divider :-)
00:25:50  <planetmaker> it's part of the logic network stuff
00:25:51  <Afdal> I just came to that idea actually :3
00:26:01  <Afdal> So maybe if I divided the traffic at the kink
00:26:05  <planetmaker> I'm sure there's somewhere a description in blog or wiki
00:26:08  <Afdal> It wouldn't create jams
00:26:17  <Afdal> But them how would I re-merge it?
00:26:41  <Afdal> with no disruption of traffic
00:27:24  <Afdal> Maybe it could be like
00:27:35  <Afdal> an overflow track with its own station and line
00:27:48  <Afdal> That re-merges after via a cyclotron
00:28:13  <Afdal> The overflow track wouldn't be efficient, but...
00:28:20  <Afdal> It would result in more efficiency overall
00:29:10  <Afdal> I -think-, anyway...
00:30:32  <planetmaker> uh, cyclotron is bad
00:30:34  <planetmaker> it jams
00:30:50  <Afdal> nuh uhhh
00:31:20  <Afdal> I put prioritized space in my cyclotrons so they don't get full to jamming
00:32:08  <Afdal> I dunno, there's gotta be a better way to do this
00:32:31  <planetmaker> yes. A proper exit
00:32:45  <Afdal> "proper"?
00:32:46  <planetmaker> which gives trains a choice on outgoing tracks
00:32:53  <Afdal> hmm
00:33:05  <planetmaker> alternatively a proper entry. Which distributes trains to station tracks which have different exits
00:33:22  <planetmaker> giving a choice is  the point :-)
00:33:40  <planetmaker> the PF will balance train load itself quite well. Unless there's only very few trains
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00:33:57  <planetmaker> and w/o any stops... that's a real challange
00:34:06  <planetmaker> it will break somewhen always ;-)
00:34:33  <Afdal> Do you mean something like this for the exits?  http://gyazo.com/78c23f0c20597fc720f709f45525ea91
00:34:35  <Webster> Title: 78c23f0c20597fc720f709f45525ea91.png (at gyazo.com)
00:35:56  <Afdal> And what's a PF?
00:36:16  <Afdal> I've tried doing load balancing before the station before
00:36:26  <planetmaker> PF = path finder
00:36:31  <Afdal> and I just can't seem to make it work with zero jams
00:36:54  <planetmaker> well, an exit like that works in most cases well
00:37:16  <Afdal> But never 100% :(
00:37:17  <planetmaker> though the shown one has the bug that the train can stop to block the complete X
00:38:14  <Afdal> Just because the exits after the Xs aren't long enough?
00:38:22  <planetmaker> yup
00:38:37  <planetmaker> thus a single train waiting would be able to stop another
00:39:48  <Afdal> It's still going to get jams thought
00:39:50  <Afdal> though
00:40:05  <Afdal> whenever two trains from opposing tracks try to join the same after and exit
00:40:07  <planetmaker> http://wiki.openttdcoop.org/File:PSG91.png <-- you know, that works quite flawless for 700+ trains
00:40:08  <Afdal> and aren't sync'd
00:40:35  <Afdal> Really?
00:40:43  <Afdal> I'll have to check out that save
00:40:54  <Afdal> Hard to make everything out at that resolution
00:41:30  <planetmaker> 3 entry, 3 exit tracks. Both balanced
00:41:45  <planetmaker> (and another 2 and 2 for the pickup)
00:41:51  <PublicServer> *** Afdal has left the game (leaving)
00:42:19  <Afdal> Wait, you're saying that even works
00:42:27  <Afdal> For dropping off multiple cargo types?
00:42:53  <planetmaker> it's all dropped at the same station which serves refinery + factory at once
00:43:21  <planetmaker> for drop the amount of cargos matters absolutely not
00:43:29  <Afdal> uh
00:43:32  <planetmaker> s/amount/diversity/
00:43:53  <planetmaker> pickup is different
00:44:11  <planetmaker> but both, refinery + factory, produce goods, so it's the same :-)
00:48:33  <planetmaker> anyway, good night
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00:51:02  <Afdal> Maybe there's a better way to balance track load away from the station
00:51:04  <Afdal> I don't see how to design a flip-flop without creating jams though
00:51:20  *** ChanServ sets mode: +v Mark
00:51:20  *** ChanServ sets mode: +v Osai
00:51:20  *** ChanServ sets mode: +v KenjiE20
00:54:05  <Afdal> Well, gotta go for now.
00:54:08  <Afdal> Thanks for the brainstorming help, Planetmaker.
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01:17:45  <LoPo> hi :P
01:17:52  <LoPo> some1 still awake?
01:17:56  <LoPo> !players
01:17:58  <PublicServer> LoPo: There are currently no clients connected to the server
01:18:02  <LoPo> !password
01:18:02  <PublicServer> LoPo: dicing
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07:37:19  <theholyduck> !password
07:37:19  <PublicServer> theholyduck: dicing
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07:41:24  <planetmaker> moi
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08:32:49  <Firestar> @coopstats
08:32:50  <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html
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09:16:39  <sane> !info
09:16:39  <PublicServer> sane: #:1(Orange) Company Name: 'Allan & Co.'  Year Founded: 1970  Money: 3067992866  Loan: 0  Value: 3075706669  (T:1500, R:74, P:0, S:0) unprotected
09:52:31  <murr4y> !details
09:52:39  <murr4y> !statistics
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11:12:11  <V453000> haha my number of lines today has 666 in it
11:12:15  <V453000> day of hell!
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11:36:58  <theholyduck> V453000, i like how far i'm in the lines list
11:37:11  <theholyduck> for somebody who is basicly never here.
11:37:16  <theholyduck> 14th spot aint too bad
11:37:26  <V453000> spammer :p
11:37:37  <theholyduck> V453000, thats another way of looking at it i guess
11:37:47  <theholyduck> but my average line lenght is well above most people
11:37:53  <theholyduck> so its not that i spam short lines, its that i write many long ones
11:37:55  <V453000> OR you are so bad that you have to ask about everything all again :P
11:38:12  <theholyduck> V453000, well, the stats are tracking over several years
11:38:21  <theholyduck> i think 1023 days covers all the times i've done openttd coop
11:39:09  <V453000> yes that is a long time indeed
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11:55:06  <Mark> g'day
11:56:39  <V453000> dayy
11:57:50  <Mark> !password
11:57:50  <PublicServer> Mark: dicing
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11:59:15  <PublicServer> <Mark> tracks are almost full again
11:59:22  <PublicServer> <V453000> almost :)
11:59:36  <PublicServer> <Mark> too full at SLH03
11:59:38  <PublicServer> <Mark> my trains cant join anymore
11:59:45  <PublicServer> <V453000> I think 8th is viable later
12:00:12  <PublicServer> <Mark> i dont really like these massive mainlines :/
12:00:16  <PublicServer> <V453000> well they cant join only some lines
12:00:26  <PublicServer> <Mark> much rather have a bunch of LLL_RRR's
12:00:36  <PublicServer> <V453000> it is different
12:00:44  <theholyduck> Mark, theres some fun in seeing 12 or 16 lines just packed
12:01:12  <PublicServer> <V453000> it isnt just about seeing but also about how it works
12:01:15  <PublicServer> <Mark> especially when you have just one ML with SLHs and two stations, expanding it is just more of the same
12:01:26  <PublicServer> <V453000> the way SLH04 is made is imo specially for high amount of lines
12:01:45  <PublicServer> <V453000> any game without BBHs is relatively easy to expand :)
12:02:20  <PublicServer> <Mark> i like small cute stylish BBHs :P
12:02:36  <PublicServer> <V453000> I didnt say I dislike that
12:02:41  <PublicServer> <V453000> but this just brings something different
12:02:47  <PublicServer> <Mark> true true
12:07:17  <Maraxus> !password
12:07:17  <PublicServer> Maraxus: dicing
12:07:33  <PublicServer> *** Maraxus joined the game
12:07:38  <PublicServer> <Maraxus> hi
12:12:18  <V453000> http://dl.dropbox.com/u/20419525/Railhoppers.png what is the public opinion on those? :)
12:13:25  <Mark> hmm
12:13:28  <Mark> maybe a bit too shiny?
12:13:52  <V453000> I feel like that is what makes them look better
12:14:42  <Mark> okay... :)
12:14:51  <Mark> a bit square maybe, then
12:15:05  <Mark> slightly angled front and back would probably look better imo
12:15:17  <Mark> although these are pretty cool anyway
12:15:52  <V453000> making things angled isnt too easy ;)
12:15:58  <Mark> ah
12:16:05  <Mark> wouldnt worry about it then ')
12:16:07  <Mark> ;)
12:16:07  <V453000> especially "slightly"
12:16:35  <Mark> maybe put a stripe or something on the side to "break" the big blue square a bit
12:17:15  <V453000> yes that is the last adjustment
12:17:51  <V453000> this is the core, that is the same for all cargoes, and then there are a few or several variations like stripes etc for each cargo so in every climate every cargo has its own stripe thing
12:17:57  <V453000> 3 or 4 is usually enough
12:18:27  <Mark> ah alrighty
12:18:39  <V453000> I have every cargo visible in every wagon so you automatically see which cargo is in the wagon when loaded
12:18:49  <V453000> and the stripes help with unloaded ofc :)
12:18:51  <Mark> yeah
12:18:52  <Mark> good
12:19:00  <Mark> thats what thing i dislike about the ukrs polyhoppers
12:19:10  <V453000> I currently have only grain ... many other to go :))
12:19:31  <V453000> ukrs hoppers have it slightly visible, but very small amount
12:19:47  <V453000> I actually add even a "heap" looking out of the hopper to make it absolutely visible
12:20:08  <V453000> and when the cargo is dark, I make the inside of the wagon light so the difference is again visible better :)
12:20:30  <Mark> good good
12:20:37  <V453000> like coal for example - most sets have dark wagons inside and then the coal there isnt visible
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12:52:00  <Mark> !rcon set max_trains 1600
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13:37:19  <LoPo> hi
13:37:22  <LoPo> !password
13:37:22  <PublicServer> LoPo: florid
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13:39:52  <PublicServer> <LoPo> hi
13:39:54  <PublicServer> <Maraxus> hi
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13:42:34  <Firestar> hi hows going there?
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14:15:26  <PublicServer> <Maraxus> :)
14:15:33  <PublicServer> *** Mark has joined company #1
14:15:35  <PublicServer> <LoPo> :)
14:15:37  <PublicServer> <Mark> 'lo
14:15:43  <PublicServer> <Maraxus> hi
14:15:43  <PublicServer> <LoPo> hi
14:16:17  <Mark> !rcon set max_trains 1700
14:17:45  <PublicServer> <LoPo> ?
14:18:01  <PublicServer> <Mark> ?
14:18:31  <PublicServer> <Maraxus> short for connect when ready...
14:18:37  <PublicServer> <LoPo> cwr? :"P
14:18:40  <PublicServer> <LoPo> ah
14:18:41  <PublicServer> <LoPo> nice
14:26:32  <PublicServer> <Mark> 3 or 4 will do
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14:33:23  <LoPo> see ya
14:33:34  <PublicServer> <Maraxus> cu
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14:39:42  <PublicServer> <Maraxus> hmm - cant build bridges over stations or buildings...
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15:07:03  <theholyduck> which is why god invented tunnels
15:07:04  <theholyduck> or something
15:07:06  <theholyduck> !password
15:07:06  <PublicServer> theholyduck: revels
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15:52:01  <PublicServer> <LoPo> hi :P
15:52:11  <PublicServer> <Maraxus> hi
15:59:19  <PublicServer> <Maraxus> had to do some digging - can't build over stations or buildings...
15:59:35  <PublicServer> <LoPo> :)
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16:37:59  <PublicServer> <Mark> i declare the ML officially full
16:38:11  <PublicServer> <Mark> expand thy hubs and stations
16:38:17  <PublicServer> <LoPo> i see some empty spaces :P
16:38:31  <PublicServer> <Mark> not enough :P
16:38:41  <PublicServer> <Mark> trains on my SL are having problems joining
16:38:43  <PublicServer> <LoPo> SLH 05 done for 7/8th
16:38:49  <PublicServer> <Mark> yeah mine is almost done
16:39:23  <PublicServer> <Mark> dinner time
16:39:25  <PublicServer> *** Mark has joined spectators
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16:40:42  <Firestar> hi
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16:41:34  <Firestar> hows going on server?
16:42:06  <LoPo> fine just fine :)
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17:52:38  <sane> !password
17:52:38  <PublicServer> sane: figged
17:53:01  <PublicServer> *** Game still paused (number of players)
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17:53:04  <PublicServer> *** sane joined the game
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17:53:29  <PublicServer> <mfb> hi
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17:54:39  <PublicServer> *** Mark has left the game (leaving)
17:55:11  <PublicServer> <mfb> 7.+8. in preparation?
17:56:47  <PublicServer> <mfb> hmm... slow trains, CL2 is enough?
17:57:29  <PublicServer> <mfb> ok, not enough
18:00:46  *** Chris_Booth[ph] has joined #openttdcoop
18:01:57  <Chris_Booth[ph]> Hi!
18:02:30  <mfb-> hi CB
18:04:25  *** Chris_Booth has joined #openttdcoop
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18:08:52  <sane> hmmm question, in the south "Grenvik Station" has this overflow industrial tiles with packs of wood and 1 tile space. How is this station built as a singel station?
18:09:07  <PublicServer> <mfb> ctrl+click
18:09:54  <sane> when do you ctrl-click? when you place the tiles?
18:10:03  <PublicServer> <mfb> right
18:10:32  <sane> aaah! got it
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18:15:53  <tensai_cirno> !password
18:15:53  <PublicServer> tensai_cirno: pooled
18:15:59  <PublicServer> *** Player has left the game (connection lost)
18:16:17  <PublicServer> *** Player has joined spectators
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18:18:12  <MrD2DG> !password
18:18:12  <PublicServer> MrD2DG: pooled
18:18:51  <PublicServer> *** MrD2DG joined the game
18:18:54  <PublicServer> <MrD2DG> Hi
18:18:56  <PublicServer> <mfb> hi
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18:22:12  <PublicServer> <sane> my fault -- hmmm
18:22:33  <PublicServer> <MrD2DG> 4th 5th and 6th got full quick :P
18:23:08  <PublicServer> <mfb> good
18:23:34  <PublicServer> *** Player has joined company #1
18:24:07  <mfb-> tensai: "Player" is a bad nick
18:24:49  <planetmaker> :-)
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18:25:38  <tensai_cirno> oh yep
18:26:09  <PublicServer> *** Player has changed his/her name to mixrin
18:26:15  <PublicServer> <MrD2DG> Ugh hate it when trains arent grouped, and sane whats with the CL1 corners?
18:26:38  <PublicServer> <sane> yeah I know. sry.. noobness I guess
18:26:59  <PublicServer> <MrD2DG> Theres plenty of space :P
18:27:05  <PublicServer> *** mixrin has joined spectators
18:29:25  <PublicServer> <mixrin> trains with 25 orders?
18:29:47  <PublicServer> <mfb> so what?
18:29:58  <PublicServer> <mixrin> last time I played ~year ago there was just A and B :)
18:30:04  <PublicServer> <MrD2DG> xD
18:30:06  <PublicServer> <mixrin> w/o waypoints and any stuff
18:30:06  <PublicServer> <mfb> not here :D
18:30:14  <PublicServer> <mfb> or it is much more than 1 year
18:30:24  <PublicServer> <mixrin> yep, I guess so
18:30:26  <PublicServer> <mixrin> :)
18:30:26  <PublicServer> <mfb> well... psg199 had no orders at all
18:30:49  <PublicServer> <mfb> and some other games had very simple orders as well -> "goto A" :D
18:30:55  <PublicServer> <mfb> without B
18:30:59  <sane> MrD2DG: better this way?
18:31:11  <PublicServer> <mfb> (goto A, goto B is still the most common order)
18:31:34  <PublicServer> <mixrin> ohh, last time I was here was in 2009 :O
18:31:45  <PublicServer> <mixrin> so many time passed :)
18:31:52  <PublicServer> <MrD2DG> Yeah but its usually best to make corners as long as the train length (in this case 3 tiles) so trains can run at full speed (I know these can run at full on CL2)
18:32:10  <PublicServer> <mfb> (they can not)
18:32:16  <PublicServer> <MrD2DG> Cant they
18:32:31  <PublicServer> <MrD2DG> Thought limit for CL2 was just above 100 or something
18:32:53  <PublicServer> <V453000> 120
18:33:03  <PublicServer> <V453000> about
18:33:06  <PublicServer> <MrD2DG> So they can...?
18:33:16  <mfb-> 132km/h
18:33:26  <mfb-> http://wiki.openttd.org/Game_mechanics#Trains
18:33:30  <PublicServer> <V453000> depends on place, SLH 04 even has CL1 and it doesnt hurt
18:34:08  <PublicServer> <MrD2DG> So they can...?
18:34:15  <PublicServer> <mfb> they slow down at CL2
18:34:22  <PublicServer> <mfb> CL1? where?
18:34:36  <PublicServer> <mfb> apart from some strange pbs options
18:34:47  <PublicServer> <V453000> at the split
18:34:53  <PublicServer> <V453000> just upward from there
18:34:59  <PublicServer> <mfb> ah
18:35:33  <PublicServer> <mfb> oh..
18:35:39  <PublicServer> <MrD2DG> Ah just noticed
18:35:45  <PublicServer> <mfb> and I am sure you plan to expand this :D
18:36:03  <PublicServer> <V453000> not that cl, why
18:36:05  <PublicServer> *** mixrin has left the game (leaving)
18:36:09  <PublicServer> <V453000> it doesnt slow trains on ML
18:36:16  <PublicServer> <mfb> no, I mean 7.+8.
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18:38:55  <PublicServer> <mfb> you can stop the trains before you work there ;)
18:39:57  <PublicServer> <mfb> 6th line is broken somehow (W->E)
18:40:13  <PublicServer> <mfb> ah
18:40:19  <PublicServer> <mfb> no exit at SLH03
18:48:19  <PublicServer> <mfb> bye
18:48:25  <PublicServer> <MrD2DG> BB
18:48:36  <PublicServer> *** mfb has left the game (leaving)
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18:51:37  <PublicServer> *** Game paused (number of players)
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18:54:06  <PublicServer> <MrD2DG> Ugh anyone there?
18:54:14  <bassals> hello
18:54:22  <bassals> how does the game go?
18:54:28  <PublicServer> <MrD2DG> Oh Hi, join please? :D
18:54:39  <bassals> okay
18:54:47  <bassals> but I need to reboot the computer
18:54:49  <PublicServer> <MrD2DG> Its good just trying to finish adding 7th and 8th lines to SLH06
18:54:51  <PublicServer> <MrD2DG> Oki
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18:58:16  <Bassals> !dl
18:58:16  <PublicServer> Bassals: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
18:58:16  <PublicServer> Bassals: http://www.openttd.org/en/download-trunk/r23902
19:00:31  <PublicServer> *** Game still paused (number of players)
19:00:31  <PublicServer> *** Game unpaused (number of players)
19:00:33  <PublicServer> *** bassals joined the game
19:00:41  <PublicServer> <bassals> hello
19:00:55  <PublicServer> <MrD2DG> Hi
19:02:41  <PublicServer> <bassals> are you building 8 lanes just in the northbound direction?
19:02:56  <PublicServer> <MrD2DG> Yeah
19:03:03  <PublicServer> <MrD2DG> The southbound is already done
19:03:13  <PublicServer> <MrD2DG> Well at SLh 06 anyway
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19:21:47  <PublicServer> <MrD2DG> Woah jam
19:22:30  <Chris_Booth> Strawberry?
19:22:40  <PublicServer> <MrD2DG> Ofc :P
19:23:08  <Chris_Booth> need 12 lines now?
19:23:20  <PublicServer> <MrD2DG> Doing up to 8th atm
19:23:38  <PublicServer> <MrD2DG> But feel free do do more :D
19:25:18  <sane> !password
19:25:18  <PublicServer> sane: lapsed
19:25:57  <PublicServer> *** sane joined the game
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19:57:56  <PublicServer> <bassals> oh
19:58:03  <PublicServer> <MrD2DG> Ugh
19:58:13  <PublicServer> <MrD2DG> Had to remove that signal was jamming everything
20:02:25  <PublicServer> <bassals> then you have to stop the trains first
20:02:34  <PublicServer> <MrD2DG> YEah i know but cbb
20:02:44  <PublicServer> <MrD2DG> Its done now and i remade them
20:03:21  *** TWerkhoven[l] has quit IRC
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20:05:51  <Joosta> !password
20:05:51  <PublicServer> Joosta: rawest
20:06:09  *** TWerkhoven[l] has joined #openttdcoop
20:06:12  <PublicServer> *** Joosta joined the game
20:08:09  <PublicServer> *** MrD2DG has left the game (leaving)
20:08:09  <PublicServer> *** Game paused (number of players)
20:08:19  <MrD2DG> Oh
20:08:26  <MrD2DG> Can anyone else play I gotta go?
20:08:34  <PublicServer> <bassals> don't worry
20:08:45  <MrD2DG> Oh kool, BB then
20:08:51  <PublicServer> <bassals> bye
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20:24:56  <Maraxus> !password
20:24:56  <PublicServer> Maraxus: welder
20:25:09  <PublicServer> *** Game still paused (number of players)
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21:57:17  *** ChanServ sets mode: +o mfb-
21:57:21  <mfb-> re
21:57:40  <PublicServer> *** Game still paused (number of players)
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22:03:02  <Chris_Booth> hi mfb-
22:03:54  <PublicServer> *** Game still paused (number of players)
22:03:54  <PublicServer> *** Game unpaused (number of players)
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22:08:25  <PublicServer> <bassals> hello
22:08:36  <PublicServer> <mfb> hi
22:11:02  <PublicServer> <mfb> SLH07 might need a second line :(
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22:22:54  *** Maraxus has joined #openttdcoop
22:23:08  <Maraxus> !password
22:23:08  <PublicServer> Maraxus: inlays
22:23:24  <PublicServer> *** Maraxus joined the game
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22:31:35  <PublicServer> <bassals> argh
22:31:42  <PublicServer> <mfb> :p
22:32:49  <PublicServer> *** Maraxus has left the game (leaving)
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22:35:10  <PublicServer> <mfb> madness incoming at SLH 07 :)
22:36:44  <hylje> no this is sparta
22:37:03  <PublicServer> <mfb> yeah, that too
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22:57:31  <PublicServer> <bassals> @@(gap 3)
22:57:34  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
22:57:54  <PublicServer> <mfb> train 439 looks lost
22:57:56  <PublicServer> <mfb> no idea why
23:02:34  <PublicServer> <mfb> good night
23:02:44  <PublicServer> <bassals> good night
23:02:44  <PublicServer> <mfb> anything important to fix?
23:03:06  <PublicServer> <bassals> not that I see
23:03:08  <PublicServer> <mfb> ok
23:03:14  <PublicServer> *** mfb has left the game (leaving)
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