Config
Log for #openttdcoop on 23rd February 2012:
Times are UTC Toggle Colours
00:08:21  <PublicServer> <Sietse> doing anything interesting?
00:08:50  <PublicServer> <Rhamphoryncus> Added a couple more gold trains.. nearly "fixed" one of your trains because I thought it was one of mine ;)
00:09:01  <PublicServer> <Sietse> whhha
00:09:11  <PublicServer> <Sietse> do whatever you want :)
00:09:29  <PublicServer> <Rhamphoryncus> I was confused by one of my trains coming out of SLH 14
00:09:40  <PublicServer> <Sietse> hehehe\
00:11:58  <PublicServer> <Rhamphoryncus> gonna connect another farm
00:12:21  <PublicServer> <Sietse> where?
00:12:32  <PublicServer> <Rhamphoryncus> Benley farm.
00:12:44  *** steven has joined #openttdcoop
00:12:50  <PublicServer> <Rhamphoryncus> Near all the wudstone stuff
00:13:00  <PublicServer> <Sietse> found
00:13:02  <PublicServer> <Sietse> ok
00:14:13  <PublicServer> <Sietse> you like feeding?
00:14:37  <PublicServer> <Rhamphoryncus> some, but this isn't a feeder
00:14:54  <steven> !password
00:14:54  <PublicServer> steven: leaked
00:15:00  <PublicServer> *** Steven has left the game (connection lost)
00:15:04  <PublicServer> <Sietse> k
00:16:03  <PublicServer> *** Steven joined the game
00:16:55  <PublicServer> <Rhamphoryncus> You can help if you want
00:29:44  <PublicServer> <Sietse> you know how to build bridges on tunnel heads?
00:30:00  <PublicServer> <Rhamphoryncus> on tunnel heads?  No
00:44:00  <PublicServer> <Sietse> experiment failing..
00:44:08  <PublicServer> <Rhamphoryncus> ?
00:44:27  <PublicServer> <Sietse> check out !experiment sign
00:45:13  <PublicServer> <Rhamphoryncus> what's failing?
00:45:48  <PublicServer> <Sietse> cant make the exit of the southern part
00:46:08  <PublicServer> <Sietse> entrance, I mean
00:46:43  <PublicServer> <Rhamphoryncus> there's that tunneled section.. then other stuff on top.  Where specifically?
00:47:10  <PublicServer> <Rhamphoryncus> and do you mind if I change the tunnels to path signals?
00:47:47  <PublicServer> <Rhamphoryncus> ahh
00:47:57  <PublicServer> <Sietse> In a nice way ofc
00:48:29  <PublicServer> <Rhamphoryncus> etc
00:48:35  <PublicServer> <Sietse> dun like that :)
00:48:39  <PublicServer> <Rhamphoryncus> lol
00:49:01  <PublicServer> <Rhamphoryncus> I like that tunnel scheme, it just needs different signaling
00:49:27  <PublicServer> <Sietse> like?
00:50:29  <PublicServer> <Rhamphoryncus> This avoids having block signals in any shared area
00:50:36  <PublicServer> <Sietse> damn FPP
00:50:42  <PublicServer> <Rhamphoryncus> And they'll only use the central track if it's vacant
00:50:52  <PublicServer> <Sietse> what did you change?\
00:51:07  <PublicServer> <Sietse> PBS?
00:51:11  <PublicServer> <Rhamphoryncus> yeah
00:51:23  <PublicServer> <Rhamphoryncus> They will go backwards through normal path signals
00:51:26  <PublicServer> <Sietse> so act as penalty if other path available?
00:51:29  <PublicServer> <Rhamphoryncus> They just don't like to
00:51:31  <PublicServer> <Rhamphoryncus> yup
00:51:37  <PublicServer> <Sietse> nice
00:51:55  <PublicServer> <Rhamphoryncus> It can bite you if the central path is faster
00:52:03  <PublicServer> <Rhamphoryncus> They'll overtake the outer, then cut them off
00:52:25  <PublicServer> <Rhamphoryncus> come to think of it, you could remove all the outer signals
00:52:56  <PublicServer> <Sietse> agree
00:53:02  <PublicServer> <Rhamphoryncus> eh, might not work though
00:53:08  <PublicServer> <Rhamphoryncus> have to experiment :)
00:53:30  <PublicServer> <Sietse> damn FPP ruining my experiment
00:53:37  <PublicServer> <Rhamphoryncus> heh
00:53:57  <PublicServer> <Rhamphoryncus> Thing is you get a lot better flow with one track and regular signals
00:54:11  <PublicServer> <Rhamphoryncus> crossovers tend to hurt as much as they help
00:54:26  <PublicServer> <Sietse> yes
00:55:29  <PublicServer> <Sietse> experiment seems to succeed :)
00:56:00  <PublicServer> <Rhamphoryncus> :)
00:56:11  <PublicServer> <Rhamphoryncus> are you removing the tunnels?
00:56:29  <PublicServer> <Sietse> want the line to continue below the forest
00:56:56  <PublicServer> <Sietse> just need to move a part for one tile
01:00:32  <Rhamphoryncus> @gap erail 6
01:00:40  <Rhamphoryncus> @gap 6 erail
01:00:40  <Webster> Rhamphoryncus: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
01:01:11  <Rhamphoryncus> hrm, wrong command
01:01:18  <PublicServer> <Sietse> hehee
01:03:43  <Rhamphoryncus> @gap 6
01:03:43  <Webster> Rhamphoryncus: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4.
01:03:52  <Rhamphoryncus> @gap 6 6
01:03:52  <Webster> Rhamphoryncus: For Trainlength of 6: 29 - 36 needs 5, 37 - 44 needs 6, 45 - 52 needs 7.
01:06:48  <PublicServer> <Rhamphoryncus> The forests at !here are begging for attention
01:07:32  <PublicServer> <Sietse> I saw them yes, but no SL H around in that area
01:07:43  <PublicServer> <Rhamphoryncus> yeah, that's my thinking too
01:13:29  <PublicServer> <Rhamphoryncus> So much pain because signals are every 2 tiles :/
01:14:47  <PublicServer> <Sietse> what is the problem with 2-t ile signals?
01:14:58  <PublicServer> <Rhamphoryncus> if it was 5 tile you'd be able to fit a 4-long bridge in
01:15:08  <PublicServer> <Sietse> yes
01:15:14  <PublicServer> <Rhamphoryncus> Which'd let a diagonal track under
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01:16:53  <PublicServer> <Sietse> damn it :)
01:20:30  <PublicServer> <Rhamphoryncus> wudstone is getting close to the limit XD
01:20:49  <PublicServer> <Sietse> limit of?
01:20:59  <PublicServer> <Rhamphoryncus> what the poor design can handle
01:21:22  <PublicServer> <Sietse> the big station you mean?
01:21:30  <PublicServer> <Rhamphoryncus> yeah
01:21:44  <PublicServer> <Sietse> not many trains yet
01:22:06  <PublicServer> <Rhamphoryncus> it's a bit bursty
01:24:12  <PublicServer> <Rhamphoryncus> there, had 3 waiting again
01:24:26  <PublicServer> <Sietse> hehe
01:24:45  <PublicServer> *** Steven has left the game (leaving)
01:26:25  <PublicServer> <Sietse> experiment finished
01:26:31  <PublicServer> <Sietse> time to load some trains ;)
01:26:46  <PublicServer> <Rhamphoryncus> hrm
01:27:33  <PublicServer> <Rhamphoryncus> See my !block signal sign?
01:28:16  <PublicServer> <Sietse> fine now right?
01:28:21  <PublicServer> <Rhamphoryncus> should be
01:28:43  <PublicServer> <Rhamphoryncus> I'm still not convinced the whole thing will be efficient
01:28:53  <PublicServer> <Rhamphoryncus> but if not you can easily add a 4th tunnel
01:31:23  <PublicServer> <Sietse> it is still crappy :)
01:31:29  <PublicServer> <Rhamphoryncus> heh
01:31:59  <PublicServer> <Sietse> can't make sure that trains will find empty platform if there is any
01:32:40  <PublicServer> <Rhamphoryncus> I bet a single bridge would be fine
01:32:40  <PublicServer> <Sietse> no
01:32:43  <PublicServer> <Sietse> nee
01:32:53  <PublicServer> <Sietse> need some kind of crossing
01:32:55  <PublicServer> <Rhamphoryncus> and if you do you can use combo signals
01:33:02  <PublicServer> <Sietse> one bridge will suffice
01:33:20  <PublicServer> <Sietse> yes, real long ones
01:33:31  <PublicServer> <Sietse> and need to move station one tile north
01:33:37  <PublicServer> <Rhamphoryncus> So do that, put two-way exits in front of each platform
01:33:37  <PublicServer> <Rhamphoryncus> yup
01:33:51  <PublicServer> <Rhamphoryncus> want a hand?
01:38:13  <PublicServer> <Sietse> this forest has big production
01:38:19  <PublicServer> <Rhamphoryncus> nice
01:42:10  <PublicServer> <Sietse> starts to get more crowded slowly :)
01:42:16  <PublicServer> <Rhamphoryncus> :)
01:42:52  <PublicServer> <Sietse> just added some paper trains
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01:54:04  <PublicServer> <Sietse> still building?
01:54:31  <PublicServer> <Rhamphoryncus> for the moment
01:55:37  <PublicServer> <Rhamphoryncus> replacing part of the MM
01:55:47  <PublicServer> <Sietse> ok
01:56:54  <PublicServer> <Sietse> almost 300 train
01:56:56  <PublicServer> <Sietse> s
01:56:58  <PublicServer> <Rhamphoryncus> Did you want to leave?
01:57:00  <PublicServer> <Rhamphoryncus> cool
01:57:11  <PublicServer> <Sietse> won't stay very long
01:57:33  <PublicServer> <Sietse> my alarm goes in 4 hours from now.... :-)
01:57:35  <PublicServer> <Rhamphoryncus> printing pickup needs more trains
01:57:37  <PublicServer> <Rhamphoryncus> lol
01:57:51  <PublicServer> <Sietse> you added?
01:58:01  <PublicServer> <Rhamphoryncus> just did 3 more
01:58:08  <PublicServer> <Sietse> cool
01:58:10  <PublicServer> <Rhamphoryncus> clones of what I did before, hehe
01:58:40  <PublicServer> <Rhamphoryncus> it'll need a lot more than that.  The rating is 46%
01:58:48  <PublicServer> <Sietse> shared orders?
01:58:54  <PublicServer> <Rhamphoryncus> yes
01:59:05  <PublicServer> <Sietse> that's bad rating indeed
02:02:59  <PublicServer> <Sietse> why you don't use PBS signals at Wudstone?
02:03:09  <PublicServer> <Rhamphoryncus> where?
02:03:23  <PublicServer> <Sietse> at !here
02:03:47  <PublicServer> <Sietse> ok, thought it was a presignal
02:03:53  <PublicServer> <Sietse> my bad
02:04:43  <PublicServer> <Rhamphoryncus> still hasn't imploaded, to my surprise
02:04:49  <PublicServer> <Sietse> it needs rebuild :)
02:04:55  <PublicServer> <Rhamphoryncus> not quite yet
02:05:17  <PublicServer> <Rhamphoryncus> it's inefficient, but within capacity
02:05:23  <PublicServer> <Sietse> yes
02:05:29  <PublicServer> <Sietse> it starts
02:05:32  <PublicServer> <Sietse> to stack now and then
02:06:06  <PublicServer> <Rhamphoryncus> the worst I saw was when 5 gold trains were here at once
02:06:16  <PublicServer> <Sietse> heheh
02:06:16  <PublicServer> <Rhamphoryncus> only 4 bays so one jammed
02:06:34  <PublicServer> <Sietse> it has good ratings
02:06:45  <PublicServer> <Rhamphoryncus> yup.  I've been keeping up
02:06:51  <PublicServer> <Rhamphoryncus> also, I built statues
02:07:01  <PublicServer> <Sietse> nice work
02:07:04  <PublicServer> <Rhamphoryncus> thanks
02:07:08  <PublicServer> <Sietse> statues?
02:07:22  <PublicServer> <Rhamphoryncus> go to the nearest town and build a statue.  It boosts ratings.
02:07:49  <PublicServer> <Sietse> ok
02:08:35  <PublicServer> <Rhamphoryncus> If you do that, have trains over a certain speed, keep one loading constantly, and have no cargo built up, then you'll hit the magic 80%
02:08:53  <PublicServer> <Rhamphoryncus> 80% is where the production increase/decrease odds change
02:09:07  <PublicServer> <Sietse> got 92 at that experiment forest
02:09:15  <PublicServer> <Rhamphoryncus> new vehicles boost it too
02:09:18  <PublicServer> <Rhamphoryncus> but that's temporary
02:09:52  <PublicServer> <Rhamphoryncus> check out tinningstone gold and coal mines, downleft
02:10:14  <PublicServer> <Sietse> nice
02:10:21  <PublicServer> <Rhamphoryncus> that's entirely because they're 251 km/h trains
02:10:31  <PublicServer> <Sietse> fast transfered
02:10:36  <PublicServer> <Rhamphoryncus> nope
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02:10:45  <PublicServer> <Rhamphoryncus> it's the raw number that counts
02:11:09  <PublicServer> <Rhamphoryncus> You could limit them to 10 km/h, but so long as the train is capable of 251 they'll get a high rating
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02:11:24  <PublicServer> <Sietse> lol
02:12:14  <PublicServer> <Sietse> 300 limit reached
02:12:36  <PublicServer> <Rhamphoryncus> 303..
02:12:46  <PublicServer> <Rhamphoryncus> limit is 1000
02:14:40  <PublicServer> <Rhamphoryncus> You should get some sleep :)
02:14:54  <PublicServer> <Sietse> hehehe
02:19:05  <PublicServer> <Rhamphoryncus> Okay, I'm going to stop building
02:19:23  <PublicServer> <Sietse> figured that bridge on tunnel head stuff out again :)
02:19:50  <PublicServer> <Rhamphoryncus> where?
02:20:00  <PublicServer> <Rhamphoryncus> oh, bridge *over* tunnel head
02:20:10  <PublicServer> <Sietse> yep
02:26:53  <PublicServer> <Sietse> damn... just made a compact 4->2 merger
02:27:03  <PublicServer> <Sietse> whee xD
02:36:54  <PublicServer> <Rhamphoryncus> err, are you responsible for hunworth mines?
02:37:07  <PublicServer> <Sietse> dunno
02:37:25  <PublicServer> <Sietse> no
02:37:32  <PublicServer> <Sietse> I did not build that
02:38:15  <PublicServer> <Sietse> why?
02:38:21  <PublicServer> <Rhamphoryncus> it's weird
02:38:29  <PublicServer> <Rhamphoryncus> In particular the train in a depot
02:38:51  <PublicServer> <Sietse> not afaik
02:48:11  <PublicServer> <Rhamphoryncus> Do you mind if I go now?
02:48:13  <PublicServer> <Sietse> no
02:48:28  <PublicServer> <Rhamphoryncus> alright, see you around
02:48:43  <PublicServer> <Sietse> forces me to stop as well :)
02:48:49  <PublicServer> <Sietse> ok, gnight
02:48:49  <PublicServer> <Rhamphoryncus> uhuh ;)
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07:55:08  <Tray> !password
07:55:08  <PublicServer> Tray: hanger
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09:20:52  <V453000> !password
09:20:52  <PublicServer> V453000: hanger
09:21:02  <PublicServer> *** Game still paused (number of players)
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09:23:02  <V453000> !unpause
09:23:02  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
09:23:04  <PublicServer> *** Game unpaused (number of players)
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09:44:32  <Absolutis> !password
09:44:32  <PublicServer> Absolutis: hanger
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09:45:39  <PublicServer> <Absolutis> hi
09:45:40  <PublicServer> <V453000> hi
09:45:45  <V453000> !auto
09:45:45  <PublicServer> *** V453000 has enabled autopause mode.
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09:58:17  <PublicServer> <V453000> :(
09:58:19  <PublicServer> <Absolutis> afk for a while
09:58:35  <V453000> !unpause
09:58:35  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
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10:04:55  <LoPo> hiya
10:05:00  <LoPo> !screen
10:05:00  <PublicServer> *** LoPo liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00006D43.png)
10:05:01  <PublicServer> <V453000> hiyo
10:05:10  <LoPo> hmmm
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10:09:08  <Ryton> @log
10:09:12  <Ryton> @help
10:09:12  <Webster> Ryton: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
10:09:18  <PublicServer> <V453000> @@logs
10:09:19  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
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10:17:01  <PublicServer> *** Absolutis has left the game (connection lost)
10:18:05  <PublicServer> <V453000> next game will be maglev I bet :D
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10:28:12  <V453000> !auto
10:28:12  <PublicServer> *** V453000 has enabled autopause mode.
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10:38:15  <Ryton> TY V for the log link. I only found the old logs ( > 1 year old) trough google :-)
10:42:54  <V453000> :)
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10:55:02  <Ammler> Ryton: where are those?
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11:14:57  <PublicServer> *** Game still paused (number of players)
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11:16:06  <Tray> !password
11:16:06  <PublicServer> Tray: verier
11:16:39  <PublicServer> *** Game still paused (number of players)
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11:25:47  <sietse> !help
11:25:47  <PublicServer> sietse: http://www.openttdcoop.org/wiki/IRC_Commands
11:27:09  <sietse> !info
11:27:09  <PublicServer> sietse: #:1(Orange) Company Name: 'Trunington Transport'  Year Founded: 1950  Money: 148775706  Loan: 0  Value: 157489301  (T:336, R:27, P:5, S:0) unprotected
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11:51:05  <chester> !password
11:51:05  <PublicServer> chester: whiten
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12:00:22  <Absolutis> !password
12:00:22  <PublicServer> Absolutis: whiten
12:03:12  <Absolutis> !password
12:03:12  <PublicServer> Absolutis: molted
12:03:25  <PublicServer> *** Game still paused (number of players)
12:03:25  <PublicServer> *** Game unpaused (number of players)
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12:03:29  <PublicServer> <bassals> hello!
12:03:33  <PublicServer> <Absolutis> heu
12:03:35  <PublicServer> <Absolutis> hey*
12:03:54  <PublicServer> <bassals> what was your first hub?
12:04:05  <PublicServer> <Absolutis> like, ever on in this game?
12:04:11  <PublicServer> <bassals> in this game
12:04:21  <PublicServer> <Absolutis> mhm, SLH 05?
12:04:39  <PublicServer> <Absolutis> although i did gold drop earlier than that
12:05:03  <PublicServer> <Absolutis> wow, i just had a crazy idea
12:05:12  <PublicServer> <Absolutis> connecting muningley goldmine
12:05:14  <PublicServer> <bassals> ?
12:06:28  <PublicServer> <bassals> do you think it's "fair" to station walk the Chatbourne Farm?
12:06:59  <PublicServer> <Absolutis> see this?
12:07:07  <PublicServer> <bassals> yes
12:07:16  <PublicServer> <Absolutis> mhm
12:07:16  <PublicServer> <Absolutis> close enough
12:07:26  <PublicServer> <Absolutis> yep, i think it's fair.
12:16:00  <PublicServer> <bassals> oh
12:19:48  <PublicServer> <Absolutis> the ungrouped trans has quite some trains
12:20:06  <PublicServer> <Absolutis> someone will need to run through them
12:32:29  <PublicServer> <Absolutis> hmm
12:32:43  <PublicServer> <Absolutis> why are SLH 08 gold trains in gold group
12:33:01  <PublicServer> <Absolutis> i thought they all go in the SLH 08 group
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12:40:49  <Firestar> !password
12:40:49  <PublicServer> Firestar: culled
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12:43:37  <PublicServer> <Firestar> hi
12:43:44  <PublicServer> <bassals> hello
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12:52:08  <LoPo_> hi again :
12:52:12  <LoPo_> ]
12:52:14  <PublicServer> <bassals> hello
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13:18:30  <Maraxus> !password
13:18:30  <PublicServer> Maraxus: holdup
13:18:46  <PublicServer> *** Game still paused (number of players)
13:18:46  <PublicServer> *** Game unpaused (number of players)
13:18:48  <PublicServer> *** Maraxus joined the game
13:18:50  <PublicServer> <Maraxus> hi
13:19:01  <PublicServer> <bassals> hello
13:19:28  <sietse> !info
13:19:28  <PublicServer> sietse: #:1(Orange) Company Name: 'Trunington Transport'  Year Founded: 1950  Money: 170903238  Loan: 0  Value: 180502155  (T:349, R:25, P:5, S:0) unprotected
13:22:58  <V453000> !password
13:22:58  <PublicServer> V453000: holdup
13:23:11  <PublicServer> <V453000> hi
13:23:12  <PublicServer> *** V453000 joined the game
13:23:16  <PublicServer> <Maraxus> hi V
13:23:17  <PublicServer> <bassals> hello
13:29:18  *** roboboy has quit IRC
13:47:23  <Absolutis> password
13:47:26  <Absolutis> !password
13:47:26  <PublicServer> Absolutis: igloos
13:47:31  <Ryton> Ammler: http://hyru.ath.cx:60080/~kenji/ottdcoop/index.php?channel=openttdcoop&page=logs
13:48:37  <PublicServer> *** Absolutis joined the game
13:52:00  <Ammler> KenjiE20: could you please remove those? :-)
14:03:59  <Tray> !password
14:03:59  <PublicServer> Tray: smacks
14:04:20  <PublicServer> *** Tray joined the game
14:04:27  <PublicServer> <Tray> hi
14:04:33  <PublicServer> <bassals> hello
14:04:35  <PublicServer> <Maraxus> hi
14:06:00  *** Progman has quit IRC
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14:31:36  <PublicServer> *** chester has left the game (leaving)
14:32:14  <Tray> Rham around?
14:33:23  <LoPo_> no
14:34:43  <sietse> !info
14:34:43  <PublicServer> sietse: #:1(Orange) Company Name: 'Trunington Transport'  Year Founded: 1950  Money: 215327300  Loan: 0  Value: 223216929  (T:369, R:36, P:0, S:0) unprotected
14:37:23  <LoPo_> !help
14:37:23  <PublicServer> LoPo_: http://www.openttdcoop.org/wiki/IRC_Commands
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15:34:36  <Tray> !password
15:34:36  <PublicServer> Tray: thirds
15:34:59  <PublicServer> *** Tray joined the game
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16:26:07  <Ryton> Ammler: why? :P is there confidential info on it ? :-)
16:26:17  * Ryton goes datamining now ;-)
16:28:44  <PublicServer> <bassals> oooh
16:34:45  *** Ryton has quit IRC
16:39:32  <V453000> !password
16:39:32  <PublicServer> V453000: frills
16:39:53  <PublicServer> *** V453000 joined the game
16:39:54  <PublicServer> <V453000> hyyyy
16:40:08  <PublicServer> <bassals> hy
16:42:44  *** Joosta has joined #openttdcoop
16:43:29  <Joosta> !password
16:43:29  <PublicServer> Joosta: frills
16:43:44  <PublicServer> *** Joostas joined the game
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17:29:26  <LoPo> hiya
17:29:28  <LoPo> !password
17:29:28  <PublicServer> LoPo: magics
17:29:43  <PublicServer> *** LoPo joined the game
17:29:45  <PublicServer> <bassals> heello
17:35:49  <PublicServer> *** LoPo has joined spectators
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17:36:05  <PublicServer> *** Game paused (number of players)
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17:38:23  <Hans> Huch.
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17:53:28  <Firestar> hi
17:54:01  <Firestar> !password
17:54:01  <PublicServer> Firestar: cruels
17:54:23  <PublicServer> *** Game still paused (number of players)
17:54:23  <PublicServer> *** Game unpaused (number of players)
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18:06:21  <PublicServer> *** Game paused (number of players)
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18:31:19  <sietse> !password
18:31:19  <PublicServer> sietse: dolled
18:31:24  <PublicServer> *** Sietse has left the game (connection lost)
18:31:26  <PublicServer> *** Game still paused (number of players)
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19:10:29  <Firestar> hi hows going?
19:10:57  <Firestar> !password
19:10:58  <PublicServer> Firestar: talons
19:12:25  <PublicServer> *** Game still paused (number of players)
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19:16:56  <Ryton> hi there
19:17:08  <PublicServer> *** Game still paused (number of players)
19:17:11  <PublicServer> *** Ryton joined the game
19:23:24  <sane> !password
19:23:24  <PublicServer> sane: toxins
19:23:50  <PublicServer> *** sane has left the game (connection lost)
19:23:52  <PublicServer> *** Game still paused (number of players)
19:24:10  <PublicServer> *** Game still paused (number of players)
19:24:13  <PublicServer> *** sane joined the game
19:24:20  <PublicServer> *** sane has joined company #1
19:24:20  <PublicServer> *** Game unpaused (number of players)
19:24:24  <PublicServer> <Ryton> hi sane
19:24:38  <PublicServer> <Ryton> I'm  going to reverse SLH12
19:24:40  <PublicServer> <Ryton> care to help?
19:25:10  <sane> pfew i am a bit new so go ahead while eat dinner
19:25:24  <PublicServer> <Ryton> make it face the other direction, now it is not really helping :-) since the area it links to, is helped by 3 SLH's already :-))
19:25:39  <sane> :)
19:25:51  <sane> I watch a bit, but as player to keep it unpaused
19:26:01  <PublicServer> <Ryton> ok, ty
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19:35:48  <sane> where is SLH12? cant find it
19:36:07  <PublicServer> <Ryton> check the sign list
19:36:17  <PublicServer> <Ryton> under the "map" icon
19:36:24  <PublicServer> <Ryton> then drop down, 3rd item
19:36:33  <PublicServer> <Ryton> then type SLH12 :-) and click on it, and you'll get transported there ;-))
19:36:33  <sane> check!!
19:36:47  <sane> why is there a 'reverse engine' collection in the middle of the map?
19:37:11  <PublicServer> <Ryton> well: there was a mod a while ago
19:37:26  <sietse> !info
19:37:26  <PublicServer> sietse: #:1(Orange) Company Name: 'Trunington Transport'  Year Founded: 1950  Money: 332973236  Loan: 0  Value: 336710690  (T:399, R:31, P:0, S:0) unprotected
19:37:29  <PublicServer> <Ryton> that in game, no more normal locomotives could be reversed
19:37:44  <Rhamphoryncus> sane: previous versions of openttd had a way to reverse engines.  Current ones don't, but the reversed engines are still allowed.  These are imported from an older save.
19:38:11  <PublicServer> <Ryton> in openttdcoop, it is normal practice to do so. but there is a way around it: to make a savegame with these reversed engines in another file, and then open it in the new :-)
19:38:21  <Rhamphoryncus> !password
19:38:21  <PublicServer> Rhamphoryncus: tureen
19:38:29  <PublicServer> <Ryton> then they can be made again withouth a problem :-)
19:38:30  <sane> ah ok
19:38:37  <PublicServer> *** Rhamphoryncus joined the game
19:38:39  <PublicServer> <Ryton> not completely correct, my explanation
19:38:42  <PublicServer> <Ryton> but you get the idea ;-)
19:39:39  <sane> 1 concept i miss. Why would one want a reverse engine? Is that the concept that they reverse at the end of the line, or a second engine on the far end of the train (like ICE, Thalys...)
19:39:44  <sane> tgv
19:40:00  <PublicServer> <Rhamphoryncus> It's purely visual
19:40:06  <PublicServer> <Ryton> no, just for eyecandy imho: nicer look ;-)
19:40:13  <Rhamphoryncus> Real trains often have one engine forward, then another immediately behind that's reversed
19:40:33  <sane> ahh like train 344
19:40:37  <sane> I see
19:41:02  <PublicServer> <Rhamphoryncus> no, train 344 is a single engine
19:41:13  <sane> #63 then
19:41:15  <PublicServer> <Rhamphoryncus> check 219 or 222
19:41:25  <PublicServer> <Ryton> yay, reversal ready
19:41:42  <sane> did I pass the reversal exam :)
19:46:02  <PublicServer> *** bassals has joined company #1
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20:01:14  <PublicServer> <Rhamphoryncus> huh
20:01:48  <PublicServer> <bassals> why not having a bridge?
20:01:55  <PublicServer> <Rhamphoryncus> too predictable ;)
20:02:03  *** sla_ro|master has quit IRC
20:02:11  <PublicServer> *** sane has left the game (leaving)
20:02:13  <PublicServer> *** Ryton has left the game (general timeout)
20:02:13  <PublicServer> *** Ryton has left the game (connection lost)
20:02:23  <sane> bye
20:02:28  *** sane has quit IRC
20:03:45  <PublicServer> <bassals> what is that *twitch* for?
20:04:23  <PublicServer> <Rhamphoryncus> looks really bizarre to loop around like that
20:04:55  <PublicServer> <Rhamphoryncus> yeah, I'm gonna add bridges
20:05:39  <Maraxus> !password
20:05:41  <PublicServer> Maraxus: smacks
20:05:56  <PublicServer> *** Maraxus joined the game
20:06:16  <PublicServer> <Maraxus> hi
20:08:48  *** Ryton_ has joined #openttdcoop
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20:09:11  <Ryton_> !password
20:09:11  <PublicServer> Ryton_: smacks
20:09:30  <PublicServer> *** El_Timuel joined the game
20:09:34  <PublicServer> *** Ryton has left the game (connection lost)
20:09:38  <Ryton_> !password
20:09:38  <PublicServer> Ryton_: smacks
20:09:53  <PublicServer> *** Ryton joined the game
20:09:56  *** Ryton has quit IRC
20:12:05  *** Firestar has joined #openttdcoop
20:12:09  <Firestar> !password
20:12:09  <PublicServer> Firestar: smacks
20:12:14  <Firestar> hows going there?
20:12:22  <PublicServer> <Rhamphoryncus> going good
20:12:46  <PublicServer> *** Firestar joined the game
20:13:16  <Firestar> got tomorrow much more time for ottd :D only 2 hours school
20:13:24  <PublicServer> <Rhamphoryncus> heh
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20:17:42  <PublicServer> <El_Timuel> how do you get the train to use the horn?
20:17:48  <PublicServer> <Ryton> lol :-))
20:17:58  <PublicServer> <bassals> use the horn button
20:17:58  <PublicServer> <Firestar> it depends on the trains
20:18:12  <PublicServer> <El_Timuel> k
20:23:28  <sietse> !password
20:23:28  <PublicServer> sietse: truest
20:23:34  <PublicServer> *** Sietse has left the game (connection lost)
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20:31:51  *** El_Timuel has quit IRC
20:33:52  <PublicServer> <Rhamphoryncus> wee bugs ;)
20:35:38  <PublicServer> *** bassals has left the game (leaving)
20:50:22  <PublicServer> *** tneo joined the game
20:50:34  <PublicServer> <tneo> evening
20:50:44  <PublicServer> <Firestar> ello
20:50:58  <PublicServer> <Ryton> hi ther
20:52:38  <PublicServer> <Firestar> cya
20:52:41  <PublicServer> *** Firestar has left the game (leaving)
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20:53:19  <PublicServer> <Ryton> jammm
20:53:25  <PublicServer> <Ryton> SLH11
20:53:27  <PublicServer> <Ryton> and Food plan
20:53:33  <PublicServer> <Ryton> FFP Pickup
20:53:37  <PublicServer> <Maraxus> it's the fpp pickup
20:53:47  <PublicServer> <Ryton> no balancing there?
20:53:57  <PublicServer> <Maraxus> no overflow is the problem
20:54:05  <PublicServer> <Ryton> there are empty platforms ...
20:54:11  <PublicServer> <Rhamphoryncus> better question: why is the LL_RR itself not balanced?
20:54:17  <PublicServer> <tneo> too short waiting bay
20:54:39  <PublicServer> <Rhamphoryncus> that's a spectacular jam.  Goes all the way back to SLH 08
20:54:46  <PublicServer> <Ryton> yeah :-)
20:54:48  <PublicServer> <tneo> it will disolve
20:54:54  <PublicServer> <Ryton> i noticed it around SLH05 :-)
20:55:04  <PublicServer> <tneo> not enough traffic to balance it properly
20:55:07  <PublicServer> <Ryton> for now, yes. but it should be solved, or it will return
20:55:14  <PublicServer> <Ryton> an overflow should be ok
20:55:28  <PublicServer> <Rhamphoryncus> At this point it might as well be changed to 1 track
20:55:50  <PublicServer> <Ryton> :out
20:55:52  <PublicServer> * Ryton out
20:55:58  <PublicServer> <Ryton> hmm doesnt that even work here? :p
20:56:06  <PublicServer> <Ryton> test
20:57:20  <PublicServer> <Rhamphoryncus> Most of the trains I made there were on the outer bays, seemingly unused
20:57:31  <PublicServer> <Rhamphoryncus> So somewhere on the network the trains switch to a specific lane and never switch back
20:57:33  <PublicServer> <tneo> don't make an overflow
20:57:37  <PublicServer> <tneo> balance the entry
21:00:28  <PublicServer> *** Ryton has left the game (general timeout)
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21:06:39  *** Ryton_ has quit IRC
21:07:54  <sietse> !password
21:07:54  <PublicServer> sietse: devout
21:07:59  <PublicServer> *** Sietse has left the game (connection lost)
21:08:35  <PublicServer> *** TWerkhoven has left the game (connection lost)
21:08:36  *** TWerkhoven has quit IRC
21:14:37  <PublicServer> *** Sietse has left the game (connection lost)
21:15:17  <PublicServer> *** Sietse joined the game
21:15:21  <PublicServer> <Sietse> hi  all
21:15:31  <PublicServer> *** Sietse has joined company #1
21:15:39  <PublicServer> <tneo> hello
21:18:36  *** Tray has joined #openttdcoop
21:18:41  <Tray> !password
21:18:41  <PublicServer> Tray: newing
21:18:57  <PublicServer> *** {TWerkhoven[l]} joined the game
21:19:22  <PublicServer> *** Tray joined the game
21:34:07  <PublicServer> <tneo> FDD station is horrid, though I'm off to bed
21:37:05  <PublicServer> *** tneo has left the game (leaving)
21:39:58  *** Ryton has joined #openttdcoop
21:40:43  <Ryton> !password
21:40:43  <PublicServer> Ryton: pickup
21:40:58  <PublicServer> *** Ryton joined the game
21:40:59  <PublicServer> <Ryton> FPP solved?
21:41:13  <PublicServer> <Maraxus> partly
21:41:23  <PublicServer> <Ryton> ah,  Isee
21:41:35  <PublicServer> <Maraxus> probably needs a new station at some point
21:47:07  <PublicServer> *** bassals joined the game
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22:02:36  <PublicServer> *** {TWerkhoven[l]} has joined company #1
22:05:17  <PublicServer> <Rhamphoryncus> Who else is working on SLH 06?
22:05:44  <PublicServer> <Sietse> me
22:05:49  <PublicServer> <Rhamphoryncus> ahh Hi :)
22:06:03  <PublicServer> <Sietse> hey hey
22:06:42  <PublicServer> <Rhamphoryncus> Didn't even realize you were here
22:12:08  *** Tray has quit IRC
22:12:09  <PublicServer> *** Tray has left the game (connection lost)
22:18:28  <PublicServer> <Rhamphoryncus> You have a plan for SLH 06?
22:18:46  <PublicServer> <Sietse> want to make the SL double
22:18:53  <PublicServer> <Rhamphoryncus> yes
22:19:03  <PublicServer> <Sietse> much resources pending at Wudstone
22:19:09  <PublicServer> <Rhamphoryncus> yup
22:26:53  *** El_Timuel has joined #openttdcoop
22:27:21  <El_Timuel> !password
22:27:21  <PublicServer> El_Timuel: eyelid
22:27:40  <PublicServer> *** El_Timuel joined the game
22:28:23  <PublicServer> <Ryton> Trunnington Train depot is visible from mainline
22:28:41  <PublicServer> <Ryton> ah, the overflow :p
22:31:45  <Mazur> Not overflowing with the milk of human kihndness?
22:31:50  <Mazur> -h
22:33:56  <PublicServer> <Ryton> can somene kill trains 515 to 518 if they appear in the depot?
22:33:59  <PublicServer> <Ryton> it takes ages :p
22:34:09  <PublicServer> <Ryton> ah, 2 arived
22:35:15  <PublicServer> <Ryton> thx
22:35:17  <PublicServer> <Ryton> I did it
22:35:24  <PublicServer> <Ryton> just 518 I think
22:36:07  <PublicServer> *** Ryton has left the game (general timeout)
22:36:07  <PublicServer> *** Ryton has left the game (connection lost)
22:36:23  <PublicServer> <El_Timuel> theres big  jam from gold drop to slh 07
22:41:51  *** Ryton has quit IRC
22:42:43  <V453000> !password
22:42:43  <PublicServer> V453000: frilly
22:42:54  <PublicServer> *** V453000 joined the game
22:49:07  <PublicServer> *** El_Timuel has left the game (leaving)
22:49:59  <TWerkhoven[l]> ey V
22:50:55  <V453000> hi hi
22:55:37  <PublicServer> *** V453000 has left the game (leaving)
22:55:48  *** El_Timuel has quit IRC
23:02:27  <PublicServer> <Rhamphoryncus> Is it bogging for anybody else?
23:07:45  <PublicServer> <Maraxus> gn
23:07:52  <PublicServer> <Rhamphoryncus> bye
23:07:56  <TWerkhoven[l]> had a few spikes, but nothing serious
23:08:01  <PublicServer> *** Maraxus has left the game (leaving)
23:08:02  <TWerkhoven[l]> gnite mar
23:08:13  <PublicServer> <Rhamphoryncus> probably a local issue then
23:08:16  *** Maraxus has quit IRC
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23:10:07  <PublicServer> *** bassals has left the game (leaving)
23:10:10  *** bassals has quit IRC
23:10:24  <V453000> gnight
23:11:12  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
23:11:16  <TWerkhoven[l]> gnite
23:13:16  <PublicServer> *** Rhamphoryncus has left the game (leaving)
23:13:16  <PublicServer> *** Game paused (number of players)
23:20:55  <PublicServer> *** Sietse has left the game (leaving)
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23:32:12  <LoPo> hello :P
23:32:17  <LoPo> !password
23:32:17  <PublicServer> LoPo: awarer
23:33:35  <PublicServer> *** Game still paused (number of players)
23:33:36  <PublicServer> *** LoPo joined the game
23:38:49  <PublicServer> <LoPo> hi?
23:40:31  <PublicServer> *** LoPo has left the game (leaving)
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