Times are UTC Toggle Colours
00:08:21 <PublicServer> <Sietse> doing anything interesting? 00:08:50 <PublicServer> <Rhamphoryncus> Added a couple more gold trains.. nearly "fixed" one of your trains because I thought it was one of mine ;) 00:09:01 <PublicServer> <Sietse> whhha 00:09:11 <PublicServer> <Sietse> do whatever you want :) 00:09:29 <PublicServer> <Rhamphoryncus> I was confused by one of my trains coming out of SLH 14 00:09:40 <PublicServer> <Sietse> hehehe\ 00:11:58 <PublicServer> <Rhamphoryncus> gonna connect another farm 00:12:21 <PublicServer> <Sietse> where? 00:12:32 <PublicServer> <Rhamphoryncus> Benley farm. 00:12:44 *** steven has joined #openttdcoop 00:12:50 <PublicServer> <Rhamphoryncus> Near all the wudstone stuff 00:13:00 <PublicServer> <Sietse> found 00:13:02 <PublicServer> <Sietse> ok 00:14:13 <PublicServer> <Sietse> you like feeding? 00:14:37 <PublicServer> <Rhamphoryncus> some, but this isn't a feeder 00:14:54 <steven> !password 00:14:54 <PublicServer> steven: leaked 00:15:00 <PublicServer> *** Steven has left the game (connection lost) 00:15:04 <PublicServer> <Sietse> k 00:16:03 <PublicServer> *** Steven joined the game 00:16:55 <PublicServer> <Rhamphoryncus> You can help if you want 00:29:44 <PublicServer> <Sietse> you know how to build bridges on tunnel heads? 00:30:00 <PublicServer> <Rhamphoryncus> on tunnel heads? No 00:44:00 <PublicServer> <Sietse> experiment failing.. 00:44:08 <PublicServer> <Rhamphoryncus> ? 00:44:27 <PublicServer> <Sietse> check out !experiment sign 00:45:13 <PublicServer> <Rhamphoryncus> what's failing? 00:45:48 <PublicServer> <Sietse> cant make the exit of the southern part 00:46:08 <PublicServer> <Sietse> entrance, I mean 00:46:43 <PublicServer> <Rhamphoryncus> there's that tunneled section.. then other stuff on top. Where specifically? 00:47:10 <PublicServer> <Rhamphoryncus> and do you mind if I change the tunnels to path signals? 00:47:47 <PublicServer> <Rhamphoryncus> ahh 00:47:57 <PublicServer> <Sietse> In a nice way ofc 00:48:29 <PublicServer> <Rhamphoryncus> etc 00:48:35 <PublicServer> <Sietse> dun like that :) 00:48:39 <PublicServer> <Rhamphoryncus> lol 00:49:01 <PublicServer> <Rhamphoryncus> I like that tunnel scheme, it just needs different signaling 00:49:27 <PublicServer> <Sietse> like? 00:50:29 <PublicServer> <Rhamphoryncus> This avoids having block signals in any shared area 00:50:36 <PublicServer> <Sietse> damn FPP 00:50:42 <PublicServer> <Rhamphoryncus> And they'll only use the central track if it's vacant 00:50:52 <PublicServer> <Sietse> what did you change?\ 00:51:07 <PublicServer> <Sietse> PBS? 00:51:11 <PublicServer> <Rhamphoryncus> yeah 00:51:23 <PublicServer> <Rhamphoryncus> They will go backwards through normal path signals 00:51:26 <PublicServer> <Sietse> so act as penalty if other path available? 00:51:29 <PublicServer> <Rhamphoryncus> They just don't like to 00:51:31 <PublicServer> <Rhamphoryncus> yup 00:51:37 <PublicServer> <Sietse> nice 00:51:55 <PublicServer> <Rhamphoryncus> It can bite you if the central path is faster 00:52:03 <PublicServer> <Rhamphoryncus> They'll overtake the outer, then cut them off 00:52:25 <PublicServer> <Rhamphoryncus> come to think of it, you could remove all the outer signals 00:52:56 <PublicServer> <Sietse> agree 00:53:02 <PublicServer> <Rhamphoryncus> eh, might not work though 00:53:08 <PublicServer> <Rhamphoryncus> have to experiment :) 00:53:30 <PublicServer> <Sietse> damn FPP ruining my experiment 00:53:37 <PublicServer> <Rhamphoryncus> heh 00:53:57 <PublicServer> <Rhamphoryncus> Thing is you get a lot better flow with one track and regular signals 00:54:11 <PublicServer> <Rhamphoryncus> crossovers tend to hurt as much as they help 00:54:26 <PublicServer> <Sietse> yes 00:55:29 <PublicServer> <Sietse> experiment seems to succeed :) 00:56:00 <PublicServer> <Rhamphoryncus> :) 00:56:11 <PublicServer> <Rhamphoryncus> are you removing the tunnels? 00:56:29 <PublicServer> <Sietse> want the line to continue below the forest 00:56:56 <PublicServer> <Sietse> just need to move a part for one tile 01:00:32 <Rhamphoryncus> @gap erail 6 01:00:40 <Rhamphoryncus> @gap 6 erail 01:00:40 <Webster> Rhamphoryncus: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 01:01:11 <Rhamphoryncus> hrm, wrong command 01:01:18 <PublicServer> <Sietse> hehee 01:03:43 <Rhamphoryncus> @gap 6 01:03:43 <Webster> Rhamphoryncus: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4. 01:03:52 <Rhamphoryncus> @gap 6 6 01:03:52 <Webster> Rhamphoryncus: For Trainlength of 6: 29 - 36 needs 5, 37 - 44 needs 6, 45 - 52 needs 7. 01:06:48 <PublicServer> <Rhamphoryncus> The forests at !here are begging for attention 01:07:32 <PublicServer> <Sietse> I saw them yes, but no SL H around in that area 01:07:43 <PublicServer> <Rhamphoryncus> yeah, that's my thinking too 01:13:29 <PublicServer> <Rhamphoryncus> So much pain because signals are every 2 tiles :/ 01:14:47 <PublicServer> <Sietse> what is the problem with 2-t ile signals? 01:14:58 <PublicServer> <Rhamphoryncus> if it was 5 tile you'd be able to fit a 4-long bridge in 01:15:08 <PublicServer> <Sietse> yes 01:15:14 <PublicServer> <Rhamphoryncus> Which'd let a diagonal track under 01:16:11 *** pugi has quit IRC 01:16:49 *** pugi has joined #openttdcoop 01:16:53 <PublicServer> <Sietse> damn it :) 01:20:30 <PublicServer> <Rhamphoryncus> wudstone is getting close to the limit XD 01:20:49 <PublicServer> <Sietse> limit of? 01:20:59 <PublicServer> <Rhamphoryncus> what the poor design can handle 01:21:22 <PublicServer> <Sietse> the big station you mean? 01:21:30 <PublicServer> <Rhamphoryncus> yeah 01:21:44 <PublicServer> <Sietse> not many trains yet 01:22:06 <PublicServer> <Rhamphoryncus> it's a bit bursty 01:24:12 <PublicServer> <Rhamphoryncus> there, had 3 waiting again 01:24:26 <PublicServer> <Sietse> hehe 01:24:45 <PublicServer> *** Steven has left the game (leaving) 01:26:25 <PublicServer> <Sietse> experiment finished 01:26:31 <PublicServer> <Sietse> time to load some trains ;) 01:26:46 <PublicServer> <Rhamphoryncus> hrm 01:27:33 <PublicServer> <Rhamphoryncus> See my !block signal sign? 01:28:16 <PublicServer> <Sietse> fine now right? 01:28:21 <PublicServer> <Rhamphoryncus> should be 01:28:43 <PublicServer> <Rhamphoryncus> I'm still not convinced the whole thing will be efficient 01:28:53 <PublicServer> <Rhamphoryncus> but if not you can easily add a 4th tunnel 01:31:23 <PublicServer> <Sietse> it is still crappy :) 01:31:29 <PublicServer> <Rhamphoryncus> heh 01:31:59 <PublicServer> <Sietse> can't make sure that trains will find empty platform if there is any 01:32:40 <PublicServer> <Rhamphoryncus> I bet a single bridge would be fine 01:32:40 <PublicServer> <Sietse> no 01:32:43 <PublicServer> <Sietse> nee 01:32:53 <PublicServer> <Sietse> need some kind of crossing 01:32:55 <PublicServer> <Rhamphoryncus> and if you do you can use combo signals 01:33:02 <PublicServer> <Sietse> one bridge will suffice 01:33:20 <PublicServer> <Sietse> yes, real long ones 01:33:31 <PublicServer> <Sietse> and need to move station one tile north 01:33:37 <PublicServer> <Rhamphoryncus> So do that, put two-way exits in front of each platform 01:33:37 <PublicServer> <Rhamphoryncus> yup 01:33:51 <PublicServer> <Rhamphoryncus> want a hand? 01:38:13 <PublicServer> <Sietse> this forest has big production 01:38:19 <PublicServer> <Rhamphoryncus> nice 01:42:10 <PublicServer> <Sietse> starts to get more crowded slowly :) 01:42:16 <PublicServer> <Rhamphoryncus> :) 01:42:52 <PublicServer> <Sietse> just added some paper trains 01:52:46 *** steven has quit IRC 01:54:04 <PublicServer> <Sietse> still building? 01:54:31 <PublicServer> <Rhamphoryncus> for the moment 01:55:37 <PublicServer> <Rhamphoryncus> replacing part of the MM 01:55:47 <PublicServer> <Sietse> ok 01:56:54 <PublicServer> <Sietse> almost 300 train 01:56:56 <PublicServer> <Sietse> s 01:56:58 <PublicServer> <Rhamphoryncus> Did you want to leave? 01:57:00 <PublicServer> <Rhamphoryncus> cool 01:57:11 <PublicServer> <Sietse> won't stay very long 01:57:33 <PublicServer> <Sietse> my alarm goes in 4 hours from now.... :-) 01:57:35 <PublicServer> <Rhamphoryncus> printing pickup needs more trains 01:57:37 <PublicServer> <Rhamphoryncus> lol 01:57:51 <PublicServer> <Sietse> you added? 01:58:01 <PublicServer> <Rhamphoryncus> just did 3 more 01:58:08 <PublicServer> <Sietse> cool 01:58:10 <PublicServer> <Rhamphoryncus> clones of what I did before, hehe 01:58:40 <PublicServer> <Rhamphoryncus> it'll need a lot more than that. The rating is 46% 01:58:48 <PublicServer> <Sietse> shared orders? 01:58:54 <PublicServer> <Rhamphoryncus> yes 01:59:05 <PublicServer> <Sietse> that's bad rating indeed 02:02:59 <PublicServer> <Sietse> why you don't use PBS signals at Wudstone? 02:03:09 <PublicServer> <Rhamphoryncus> where? 02:03:23 <PublicServer> <Sietse> at !here 02:03:47 <PublicServer> <Sietse> ok, thought it was a presignal 02:03:53 <PublicServer> <Sietse> my bad 02:04:43 <PublicServer> <Rhamphoryncus> still hasn't imploaded, to my surprise 02:04:49 <PublicServer> <Sietse> it needs rebuild :) 02:04:55 <PublicServer> <Rhamphoryncus> not quite yet 02:05:17 <PublicServer> <Rhamphoryncus> it's inefficient, but within capacity 02:05:23 <PublicServer> <Sietse> yes 02:05:29 <PublicServer> <Sietse> it starts 02:05:32 <PublicServer> <Sietse> to stack now and then 02:06:06 <PublicServer> <Rhamphoryncus> the worst I saw was when 5 gold trains were here at once 02:06:16 <PublicServer> <Sietse> heheh 02:06:16 <PublicServer> <Rhamphoryncus> only 4 bays so one jammed 02:06:34 <PublicServer> <Sietse> it has good ratings 02:06:45 <PublicServer> <Rhamphoryncus> yup. I've been keeping up 02:06:51 <PublicServer> <Rhamphoryncus> also, I built statues 02:07:01 <PublicServer> <Sietse> nice work 02:07:04 <PublicServer> <Rhamphoryncus> thanks 02:07:08 <PublicServer> <Sietse> statues? 02:07:22 <PublicServer> <Rhamphoryncus> go to the nearest town and build a statue. It boosts ratings. 02:07:49 <PublicServer> <Sietse> ok 02:08:35 <PublicServer> <Rhamphoryncus> If you do that, have trains over a certain speed, keep one loading constantly, and have no cargo built up, then you'll hit the magic 80% 02:08:53 <PublicServer> <Rhamphoryncus> 80% is where the production increase/decrease odds change 02:09:07 <PublicServer> <Sietse> got 92 at that experiment forest 02:09:15 <PublicServer> <Rhamphoryncus> new vehicles boost it too 02:09:18 <PublicServer> <Rhamphoryncus> but that's temporary 02:09:52 <PublicServer> <Rhamphoryncus> check out tinningstone gold and coal mines, downleft 02:10:14 <PublicServer> <Sietse> nice 02:10:21 <PublicServer> <Rhamphoryncus> that's entirely because they're 251 km/h trains 02:10:31 <PublicServer> <Sietse> fast transfered 02:10:36 <PublicServer> <Rhamphoryncus> nope 02:10:45 *** pugi has quit IRC 02:10:45 <PublicServer> <Rhamphoryncus> it's the raw number that counts 02:11:09 <PublicServer> <Rhamphoryncus> You could limit them to 10 km/h, but so long as the train is capable of 251 they'll get a high rating 02:11:23 *** Firartix has quit IRC 02:11:24 <PublicServer> <Sietse> lol 02:12:14 <PublicServer> <Sietse> 300 limit reached 02:12:36 <PublicServer> <Rhamphoryncus> 303.. 02:12:46 <PublicServer> <Rhamphoryncus> limit is 1000 02:14:40 <PublicServer> <Rhamphoryncus> You should get some sleep :) 02:14:54 <PublicServer> <Sietse> hehehe 02:19:05 <PublicServer> <Rhamphoryncus> Okay, I'm going to stop building 02:19:23 <PublicServer> <Sietse> figured that bridge on tunnel head stuff out again :) 02:19:50 <PublicServer> <Rhamphoryncus> where? 02:20:00 <PublicServer> <Rhamphoryncus> oh, bridge *over* tunnel head 02:20:10 <PublicServer> <Sietse> yep 02:26:53 <PublicServer> <Sietse> damn... just made a compact 4->2 merger 02:27:03 <PublicServer> <Sietse> whee xD 02:36:54 <PublicServer> <Rhamphoryncus> err, are you responsible for hunworth mines? 02:37:07 <PublicServer> <Sietse> dunno 02:37:25 <PublicServer> <Sietse> no 02:37:32 <PublicServer> <Sietse> I did not build that 02:38:15 <PublicServer> <Sietse> why? 02:38:21 <PublicServer> <Rhamphoryncus> it's weird 02:38:29 <PublicServer> <Rhamphoryncus> In particular the train in a depot 02:38:51 <PublicServer> <Sietse> not afaik 02:48:11 <PublicServer> <Rhamphoryncus> Do you mind if I go now? 02:48:13 <PublicServer> <Sietse> no 02:48:28 <PublicServer> <Rhamphoryncus> alright, see you around 02:48:43 <PublicServer> <Sietse> forces me to stop as well :) 02:48:49 <PublicServer> <Sietse> ok, gnight 02:48:49 <PublicServer> <Rhamphoryncus> uhuh ;) 02:48:58 <PublicServer> *** Rhamphoryncus has left the game (leaving) 02:48:58 <PublicServer> *** Game paused (number of players) 02:49:00 <PublicServer> *** Sietse has left the game (leaving) 02:53:56 *** `real has joined #openttdcoop 02:56:51 *** real` has quit IRC 03:03:50 *** `real has quit IRC 03:15:09 *** `real has joined #openttdcoop 03:27:10 *** real` has joined #openttdcoop 03:32:15 *** `real has quit IRC 03:33:37 *** `real has joined #openttdcoop 03:38:48 *** real` has quit IRC 05:52:49 *** roboboy has joined #openttdcoop 06:15:17 *** sla_ro|master has joined #openttdcoop 06:42:46 *** Nickman87 has quit IRC 07:07:12 *** Nickman87 has joined #openttdcoop 07:30:13 *** roboboy has quit IRC 07:39:39 *** sla_ro|master has quit IRC 07:54:25 *** Tray has joined #openttdcoop 07:55:08 <Tray> !password 07:55:08 <PublicServer> Tray: hanger 07:55:31 <PublicServer> *** Game still paused (number of players) 07:55:34 <PublicServer> *** Tray joined the game 07:56:58 <PublicServer> *** Tray has left the game (leaving) 08:05:23 <PublicServer> *** Game still paused (number of players) 08:05:23 <PublicServer> *** {TWerkhoven[l]} joined the game 08:05:30 *** Rhamphoryncus has quit IRC 08:06:11 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 08:11:31 *** ODM has joined #openttdcoop 08:11:31 *** ChanServ sets mode: +o ODM 09:11:52 *** DayDreamer has joined #openttdcoop 09:13:12 *** DayDreamer has quit IRC 09:20:52 <V453000> !password 09:20:52 <PublicServer> V453000: hanger 09:21:02 <PublicServer> *** Game still paused (number of players) 09:21:04 <PublicServer> *** V453000 joined the game 09:23:02 <V453000> !unpause 09:23:02 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 09:23:04 <PublicServer> *** Game unpaused (number of players) 09:44:28 *** Absolutis has joined #openttdcoop 09:44:32 <Absolutis> !password 09:44:32 <PublicServer> Absolutis: hanger 09:45:29 <PublicServer> *** Absolutis joined the game 09:45:39 <PublicServer> <Absolutis> hi 09:45:40 <PublicServer> <V453000> hi 09:45:45 <V453000> !auto 09:45:45 <PublicServer> *** V453000 has enabled autopause mode. 09:46:05 *** pugi has joined #openttdcoop 09:58:13 <PublicServer> *** Absolutis has joined spectators 09:58:13 <PublicServer> *** Game paused (number of players) 09:58:17 <PublicServer> <V453000> :( 09:58:19 <PublicServer> <Absolutis> afk for a while 09:58:35 <V453000> !unpause 09:58:35 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 09:58:37 <PublicServer> *** Game unpaused (number of players) 10:01:55 *** LoPo has joined #openttdcoop 10:04:55 <LoPo> hiya 10:05:00 <LoPo> !screen 10:05:00 <PublicServer> *** LoPo liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00006D43.png) 10:05:01 <PublicServer> <V453000> hiyo 10:05:10 <LoPo> hmmm 10:08:05 *** Ryton has joined #openttdcoop 10:09:08 <Ryton> @log 10:09:12 <Ryton> @help 10:09:12 <Webster> Ryton: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 10:09:18 <PublicServer> <V453000> @@logs 10:09:19 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 10:10:53 *** Firartix has joined #openttdcoop 10:17:01 <PublicServer> *** Absolutis has left the game (connection lost) 10:18:05 <PublicServer> <V453000> next game will be maglev I bet :D 10:21:08 *** Absolutis has quit IRC 10:28:12 <V453000> !auto 10:28:12 <PublicServer> *** V453000 has enabled autopause mode. 10:28:14 <PublicServer> *** Game paused (number of players) 10:32:51 <PublicServer> *** V453000 has left the game (leaving) 10:34:34 *** sla_ro|master has joined #openttdcoop 10:38:15 <Ryton> TY V for the log link. I only found the old logs ( > 1 year old) trough google :-) 10:42:54 <V453000> :) 10:52:48 *** LXSJason has quit IRC 10:53:01 *** LXSJason has joined #openttdcoop 10:55:02 <Ammler> Ryton: where are those? 11:12:30 *** Progman has joined #openttdcoop 11:13:51 *** bassals has joined #openttdcoop 11:14:57 <PublicServer> *** Game still paused (number of players) 11:14:58 <PublicServer> *** bassals joined the game 11:16:06 <Tray> !password 11:16:06 <PublicServer> Tray: verier 11:16:39 <PublicServer> *** Game still paused (number of players) 11:16:42 <PublicServer> *** Tray joined the game 11:19:20 <PublicServer> *** Tray has left the game (leaving) 11:25:47 <sietse> !help 11:25:47 <PublicServer> sietse: http://www.openttdcoop.org/wiki/IRC_Commands 11:27:09 <sietse> !info 11:27:09 <PublicServer> sietse: #:1(Orange) Company Name: 'Trunington Transport' Year Founded: 1950 Money: 148775706 Loan: 0 Value: 157489301 (T:336, R:27, P:5, S:0) unprotected 11:35:09 <PublicServer> *** bassals has joined company #1 11:43:25 *** chester has joined #openttdcoop 11:49:41 *** chester has quit IRC 11:49:57 *** chester has joined #openttdcoop 11:51:05 <chester> !password 11:51:05 <PublicServer> chester: whiten 11:51:21 <PublicServer> *** Game still paused (number of players) 11:51:21 <PublicServer> *** chester joined the game 12:00:21 *** Absolutis has joined #openttdcoop 12:00:22 <Absolutis> !password 12:00:22 <PublicServer> Absolutis: whiten 12:03:12 <Absolutis> !password 12:03:12 <PublicServer> Absolutis: molted 12:03:25 <PublicServer> *** Game still paused (number of players) 12:03:25 <PublicServer> *** Game unpaused (number of players) 12:03:28 <PublicServer> *** Absolutis joined the game 12:03:29 <PublicServer> <bassals> hello! 12:03:33 <PublicServer> <Absolutis> heu 12:03:35 <PublicServer> <Absolutis> hey* 12:03:54 <PublicServer> <bassals> what was your first hub? 12:04:05 <PublicServer> <Absolutis> like, ever on in this game? 12:04:11 <PublicServer> <bassals> in this game 12:04:21 <PublicServer> <Absolutis> mhm, SLH 05? 12:04:39 <PublicServer> <Absolutis> although i did gold drop earlier than that 12:05:03 <PublicServer> <Absolutis> wow, i just had a crazy idea 12:05:12 <PublicServer> <Absolutis> connecting muningley goldmine 12:05:14 <PublicServer> <bassals> ? 12:06:28 <PublicServer> <bassals> do you think it's "fair" to station walk the Chatbourne Farm? 12:06:59 <PublicServer> <Absolutis> see this? 12:07:07 <PublicServer> <bassals> yes 12:07:16 <PublicServer> <Absolutis> mhm 12:07:16 <PublicServer> <Absolutis> close enough 12:07:26 <PublicServer> <Absolutis> yep, i think it's fair. 12:16:00 <PublicServer> <bassals> oh 12:19:48 <PublicServer> <Absolutis> the ungrouped trans has quite some trains 12:20:06 <PublicServer> <Absolutis> someone will need to run through them 12:32:29 <PublicServer> <Absolutis> hmm 12:32:43 <PublicServer> <Absolutis> why are SLH 08 gold trains in gold group 12:33:01 <PublicServer> <Absolutis> i thought they all go in the SLH 08 group 12:34:48 <PublicServer> *** Absolutis has left the game (leaving) 12:34:49 <PublicServer> *** Game paused (number of players) 12:40:32 *** LoPo_ has joined #openttdcoop 12:40:34 *** Firestar has joined #openttdcoop 12:40:49 <Firestar> !password 12:40:49 <PublicServer> Firestar: culled 12:43:31 <PublicServer> *** Game still paused (number of players) 12:43:31 <PublicServer> *** Game unpaused (number of players) 12:43:33 <PublicServer> *** Firestar joined the game 12:43:37 <PublicServer> <Firestar> hi 12:43:44 <PublicServer> <bassals> hello 12:44:16 *** LoPo has quit IRC 12:47:26 *** Maraxus has joined #openttdcoop 12:49:52 <PublicServer> *** Firestar has left the game (leaving) 12:49:52 <PublicServer> *** Game paused (number of players) 12:49:56 *** Firestar has quit IRC 12:52:08 <LoPo_> hi again : 12:52:12 <LoPo_> ] 12:52:14 <PublicServer> <bassals> hello 12:55:00 *** roboboy has joined #openttdcoop 13:18:30 <Maraxus> !password 13:18:30 <PublicServer> Maraxus: holdup 13:18:46 <PublicServer> *** Game still paused (number of players) 13:18:46 <PublicServer> *** Game unpaused (number of players) 13:18:48 <PublicServer> *** Maraxus joined the game 13:18:50 <PublicServer> <Maraxus> hi 13:19:01 <PublicServer> <bassals> hello 13:19:28 <sietse> !info 13:19:28 <PublicServer> sietse: #:1(Orange) Company Name: 'Trunington Transport' Year Founded: 1950 Money: 170903238 Loan: 0 Value: 180502155 (T:349, R:25, P:5, S:0) unprotected 13:22:58 <V453000> !password 13:22:58 <PublicServer> V453000: holdup 13:23:11 <PublicServer> <V453000> hi 13:23:12 <PublicServer> *** V453000 joined the game 13:23:16 <PublicServer> <Maraxus> hi V 13:23:17 <PublicServer> <bassals> hello 13:29:18 *** roboboy has quit IRC 13:47:23 <Absolutis> password 13:47:26 <Absolutis> !password 13:47:26 <PublicServer> Absolutis: igloos 13:47:31 <Ryton> Ammler: http://hyru.ath.cx:60080/~kenji/ottdcoop/index.php?channel=openttdcoop&page=logs 13:48:37 <PublicServer> *** Absolutis joined the game 13:52:00 <Ammler> KenjiE20: could you please remove those? :-) 14:03:59 <Tray> !password 14:03:59 <PublicServer> Tray: smacks 14:04:20 <PublicServer> *** Tray joined the game 14:04:27 <PublicServer> <Tray> hi 14:04:33 <PublicServer> <bassals> hello 14:04:35 <PublicServer> <Maraxus> hi 14:06:00 *** Progman has quit IRC 14:07:41 <PublicServer> *** Absolutis has joined spectators 14:08:17 *** Progman has joined #openttdcoop 14:24:08 *** DayDreamer has joined #openttdcoop 14:24:27 *** DayDreamer has quit IRC 14:29:36 <PublicServer> *** Absolutis has joined company #1 14:30:36 <PublicServer> *** Absolutis has left the game (leaving) 14:31:36 <PublicServer> *** chester has left the game (leaving) 14:32:14 <Tray> Rham around? 14:33:23 <LoPo_> no 14:34:43 <sietse> !info 14:34:43 <PublicServer> sietse: #:1(Orange) Company Name: 'Trunington Transport' Year Founded: 1950 Money: 215327300 Loan: 0 Value: 223216929 (T:369, R:36, P:0, S:0) unprotected 14:37:23 <LoPo_> !help 14:37:23 <PublicServer> LoPo_: http://www.openttdcoop.org/wiki/IRC_Commands 14:46:46 *** TWerkhoven has joined #openttdcoop 14:47:11 <PublicServer> *** TWerkhoven joined the game 14:47:16 <PublicServer> *** bassals has joined spectators 14:48:51 <PublicServer> *** TWerkhoven has joined company #1 14:54:23 <PublicServer> *** TWerkhoven has joined spectators 14:56:12 <PublicServer> *** Tray has left the game (leaving) 14:57:11 *** malenki has joined #openttdcoop 15:04:16 *** Firartix has quit IRC 15:08:45 *** Tray has quit IRC 15:18:23 <PublicServer> *** bassals has joined company #1 15:19:15 *** malenki has left #openttdcoop 15:22:12 *** Firartix has joined #openttdcoop 15:26:07 <PublicServer> *** V453000 has left the game (connection lost) 15:34:32 *** Tray has joined #openttdcoop 15:34:36 <Tray> !password 15:34:36 <PublicServer> Tray: thirds 15:34:59 <PublicServer> *** Tray joined the game 15:53:55 <PublicServer> *** Maraxus has joined spectators 15:54:31 <PublicServer> *** Maraxus has joined company #1 15:55:39 <PublicServer> *** Maraxus has joined spectators 16:26:07 <Ryton> Ammler: why? :P is there confidential info on it ? :-) 16:26:17 * Ryton goes datamining now ;-) 16:28:44 <PublicServer> <bassals> oooh 16:34:45 *** Ryton has quit IRC 16:39:32 <V453000> !password 16:39:32 <PublicServer> V453000: frills 16:39:53 <PublicServer> *** V453000 joined the game 16:39:54 <PublicServer> <V453000> hyyyy 16:40:08 <PublicServer> <bassals> hy 16:42:44 *** Joosta has joined #openttdcoop 16:43:29 <Joosta> !password 16:43:29 <PublicServer> Joosta: frills 16:43:44 <PublicServer> *** Joostas joined the game 16:50:11 <PublicServer> *** V453000 has left the game (leaving) 16:52:01 *** LoPo_ has quit IRC 16:57:48 <PublicServer> *** Maraxus has left the game (leaving) 17:02:17 <PublicServer> *** Joostas has left the game (leaving) 17:02:20 *** Joosta has quit IRC 17:28:12 *** LoPo has joined #openttdcoop 17:29:26 <LoPo> hiya 17:29:28 <LoPo> !password 17:29:28 <PublicServer> LoPo: magics 17:29:43 <PublicServer> *** LoPo joined the game 17:29:45 <PublicServer> <bassals> heello 17:35:49 <PublicServer> *** LoPo has joined spectators 17:36:05 <PublicServer> *** bassals has joined spectators 17:36:05 <PublicServer> *** Game paused (number of players) 17:38:16 *** Hans has joined #openttdcoop 17:38:23 <Hans> Huch. 17:38:29 *** Hans has quit IRC 17:40:06 *** valhallasw has joined #openttdcoop 17:53:23 *** Firestar has joined #openttdcoop 17:53:28 <Firestar> hi 17:54:01 <Firestar> !password 17:54:01 <PublicServer> Firestar: cruels 17:54:23 <PublicServer> *** Game still paused (number of players) 17:54:23 <PublicServer> *** Game unpaused (number of players) 17:54:24 <PublicServer> *** Firestar joined the game 18:06:21 <PublicServer> *** Firestar has left the game (leaving) 18:06:21 <PublicServer> *** Game paused (number of players) 18:06:33 *** Firestar has quit IRC 18:31:19 <sietse> !password 18:31:19 <PublicServer> sietse: dolled 18:31:24 <PublicServer> *** Sietse has left the game (connection lost) 18:31:26 <PublicServer> *** Game still paused (number of players) 18:34:44 *** Firartix has quit IRC 18:38:28 <PublicServer> *** LoPo has left the game (leaving) 18:44:48 <PublicServer> *** Tray has left the game (leaving) 18:44:55 *** Tray has quit IRC 19:02:59 *** Ryton has joined #openttdcoop 19:09:53 *** Absolutis has quit IRC 19:10:28 *** Firestar has joined #openttdcoop 19:10:29 <Firestar> hi hows going? 19:10:57 <Firestar> !password 19:10:58 <PublicServer> Firestar: talons 19:12:25 <PublicServer> *** Game still paused (number of players) 19:12:28 <PublicServer> *** Firestar joined the game 19:14:03 <PublicServer> *** Firestar has left the game (leaving) 19:14:09 *** Firestar has quit IRC 19:16:34 *** sane has joined #openttdcoop 19:16:56 <Ryton> hi there 19:17:08 <PublicServer> *** Game still paused (number of players) 19:17:11 <PublicServer> *** Ryton joined the game 19:23:24 <sane> !password 19:23:24 <PublicServer> sane: toxins 19:23:50 <PublicServer> *** sane has left the game (connection lost) 19:23:52 <PublicServer> *** Game still paused (number of players) 19:24:10 <PublicServer> *** Game still paused (number of players) 19:24:13 <PublicServer> *** sane joined the game 19:24:20 <PublicServer> *** sane has joined company #1 19:24:20 <PublicServer> *** Game unpaused (number of players) 19:24:24 <PublicServer> <Ryton> hi sane 19:24:38 <PublicServer> <Ryton> I'm going to reverse SLH12 19:24:40 <PublicServer> <Ryton> care to help? 19:25:10 <sane> pfew i am a bit new so go ahead while eat dinner 19:25:24 <PublicServer> <Ryton> make it face the other direction, now it is not really helping :-) since the area it links to, is helped by 3 SLH's already :-)) 19:25:39 <sane> :) 19:25:51 <sane> I watch a bit, but as player to keep it unpaused 19:26:01 <PublicServer> <Ryton> ok, ty 19:29:56 *** Rhamphoryncus has joined #openttdcoop 19:33:51 *** Firartix has joined #openttdcoop 19:35:48 <sane> where is SLH12? cant find it 19:36:07 <PublicServer> <Ryton> check the sign list 19:36:17 <PublicServer> <Ryton> under the "map" icon 19:36:24 <PublicServer> <Ryton> then drop down, 3rd item 19:36:33 <PublicServer> <Ryton> then type SLH12 :-) and click on it, and you'll get transported there ;-)) 19:36:33 <sane> check!! 19:36:47 <sane> why is there a 'reverse engine' collection in the middle of the map? 19:37:11 <PublicServer> <Ryton> well: there was a mod a while ago 19:37:26 <sietse> !info 19:37:26 <PublicServer> sietse: #:1(Orange) Company Name: 'Trunington Transport' Year Founded: 1950 Money: 332973236 Loan: 0 Value: 336710690 (T:399, R:31, P:0, S:0) unprotected 19:37:29 <PublicServer> <Ryton> that in game, no more normal locomotives could be reversed 19:37:44 <Rhamphoryncus> sane: previous versions of openttd had a way to reverse engines. Current ones don't, but the reversed engines are still allowed. These are imported from an older save. 19:38:11 <PublicServer> <Ryton> in openttdcoop, it is normal practice to do so. but there is a way around it: to make a savegame with these reversed engines in another file, and then open it in the new :-) 19:38:21 <Rhamphoryncus> !password 19:38:21 <PublicServer> Rhamphoryncus: tureen 19:38:29 <PublicServer> <Ryton> then they can be made again withouth a problem :-) 19:38:30 <sane> ah ok 19:38:37 <PublicServer> *** Rhamphoryncus joined the game 19:38:39 <PublicServer> <Ryton> not completely correct, my explanation 19:38:42 <PublicServer> <Ryton> but you get the idea ;-) 19:39:39 <sane> 1 concept i miss. Why would one want a reverse engine? Is that the concept that they reverse at the end of the line, or a second engine on the far end of the train (like ICE, Thalys...) 19:39:44 <sane> tgv 19:40:00 <PublicServer> <Rhamphoryncus> It's purely visual 19:40:06 <PublicServer> <Ryton> no, just for eyecandy imho: nicer look ;-) 19:40:13 <Rhamphoryncus> Real trains often have one engine forward, then another immediately behind that's reversed 19:40:33 <sane> ahh like train 344 19:40:37 <sane> I see 19:41:02 <PublicServer> <Rhamphoryncus> no, train 344 is a single engine 19:41:13 <sane> #63 then 19:41:15 <PublicServer> <Rhamphoryncus> check 219 or 222 19:41:25 <PublicServer> <Ryton> yay, reversal ready 19:41:42 <sane> did I pass the reversal exam :) 19:46:02 <PublicServer> *** bassals has joined company #1 19:48:02 *** Progman has quit IRC 20:01:14 <PublicServer> <Rhamphoryncus> huh 20:01:48 <PublicServer> <bassals> why not having a bridge? 20:01:55 <PublicServer> <Rhamphoryncus> too predictable ;) 20:02:03 *** sla_ro|master has quit IRC 20:02:11 <PublicServer> *** sane has left the game (leaving) 20:02:13 <PublicServer> *** Ryton has left the game (general timeout) 20:02:13 <PublicServer> *** Ryton has left the game (connection lost) 20:02:23 <sane> bye 20:02:28 *** sane has quit IRC 20:03:45 <PublicServer> <bassals> what is that *twitch* for? 20:04:23 <PublicServer> <Rhamphoryncus> looks really bizarre to loop around like that 20:04:55 <PublicServer> <Rhamphoryncus> yeah, I'm gonna add bridges 20:05:39 <Maraxus> !password 20:05:41 <PublicServer> Maraxus: smacks 20:05:56 <PublicServer> *** Maraxus joined the game 20:06:16 <PublicServer> <Maraxus> hi 20:08:48 *** Ryton_ has joined #openttdcoop 20:09:02 *** El_Timuel has joined #openttdcoop 20:09:11 <Ryton_> !password 20:09:11 <PublicServer> Ryton_: smacks 20:09:30 <PublicServer> *** El_Timuel joined the game 20:09:34 <PublicServer> *** Ryton has left the game (connection lost) 20:09:38 <Ryton_> !password 20:09:38 <PublicServer> Ryton_: smacks 20:09:53 <PublicServer> *** Ryton joined the game 20:09:56 *** Ryton has quit IRC 20:12:05 *** Firestar has joined #openttdcoop 20:12:09 <Firestar> !password 20:12:09 <PublicServer> Firestar: smacks 20:12:14 <Firestar> hows going there? 20:12:22 <PublicServer> <Rhamphoryncus> going good 20:12:46 <PublicServer> *** Firestar joined the game 20:13:16 <Firestar> got tomorrow much more time for ottd :D only 2 hours school 20:13:24 <PublicServer> <Rhamphoryncus> heh 20:13:31 *** macee has joined #openttdcoop 20:14:27 *** macee has left #openttdcoop 20:17:42 <PublicServer> <El_Timuel> how do you get the train to use the horn? 20:17:48 <PublicServer> <Ryton> lol :-)) 20:17:58 <PublicServer> <bassals> use the horn button 20:17:58 <PublicServer> <Firestar> it depends on the trains 20:18:12 <PublicServer> <El_Timuel> k 20:23:28 <sietse> !password 20:23:28 <PublicServer> sietse: truest 20:23:34 <PublicServer> *** Sietse has left the game (connection lost) 20:27:06 <PublicServer> *** El_Timuel has left the game (leaving) 20:31:51 *** El_Timuel has quit IRC 20:33:52 <PublicServer> <Rhamphoryncus> wee bugs ;) 20:35:38 <PublicServer> *** bassals has left the game (leaving) 20:50:22 <PublicServer> *** tneo joined the game 20:50:34 <PublicServer> <tneo> evening 20:50:44 <PublicServer> <Firestar> ello 20:50:58 <PublicServer> <Ryton> hi ther 20:52:38 <PublicServer> <Firestar> cya 20:52:41 <PublicServer> *** Firestar has left the game (leaving) 20:52:46 *** Firestar has left #openttdcoop 20:53:19 <PublicServer> <Ryton> jammm 20:53:25 <PublicServer> <Ryton> SLH11 20:53:27 <PublicServer> <Ryton> and Food plan 20:53:33 <PublicServer> <Ryton> FFP Pickup 20:53:37 <PublicServer> <Maraxus> it's the fpp pickup 20:53:47 <PublicServer> <Ryton> no balancing there? 20:53:57 <PublicServer> <Maraxus> no overflow is the problem 20:54:05 <PublicServer> <Ryton> there are empty platforms ... 20:54:11 <PublicServer> <Rhamphoryncus> better question: why is the LL_RR itself not balanced? 20:54:17 <PublicServer> <tneo> too short waiting bay 20:54:39 <PublicServer> <Rhamphoryncus> that's a spectacular jam. Goes all the way back to SLH 08 20:54:46 <PublicServer> <Ryton> yeah :-) 20:54:48 <PublicServer> <tneo> it will disolve 20:54:54 <PublicServer> <Ryton> i noticed it around SLH05 :-) 20:55:04 <PublicServer> <tneo> not enough traffic to balance it properly 20:55:07 <PublicServer> <Ryton> for now, yes. but it should be solved, or it will return 20:55:14 <PublicServer> <Ryton> an overflow should be ok 20:55:28 <PublicServer> <Rhamphoryncus> At this point it might as well be changed to 1 track 20:55:50 <PublicServer> <Ryton> :out 20:55:52 <PublicServer> * Ryton out 20:55:58 <PublicServer> <Ryton> hmm doesnt that even work here? :p 20:56:06 <PublicServer> <Ryton> test 20:57:20 <PublicServer> <Rhamphoryncus> Most of the trains I made there were on the outer bays, seemingly unused 20:57:31 <PublicServer> <Rhamphoryncus> So somewhere on the network the trains switch to a specific lane and never switch back 20:57:33 <PublicServer> <tneo> don't make an overflow 20:57:37 <PublicServer> <tneo> balance the entry 21:00:28 <PublicServer> *** Ryton has left the game (general timeout) 21:00:28 <PublicServer> *** Ryton has left the game (connection lost) 21:06:39 *** Ryton_ has quit IRC 21:07:54 <sietse> !password 21:07:54 <PublicServer> sietse: devout 21:07:59 <PublicServer> *** Sietse has left the game (connection lost) 21:08:35 <PublicServer> *** TWerkhoven has left the game (connection lost) 21:08:36 *** TWerkhoven has quit IRC 21:14:37 <PublicServer> *** Sietse has left the game (connection lost) 21:15:17 <PublicServer> *** Sietse joined the game 21:15:21 <PublicServer> <Sietse> hi all 21:15:31 <PublicServer> *** Sietse has joined company #1 21:15:39 <PublicServer> <tneo> hello 21:18:36 *** Tray has joined #openttdcoop 21:18:41 <Tray> !password 21:18:41 <PublicServer> Tray: newing 21:18:57 <PublicServer> *** {TWerkhoven[l]} joined the game 21:19:22 <PublicServer> *** Tray joined the game 21:34:07 <PublicServer> <tneo> FDD station is horrid, though I'm off to bed 21:37:05 <PublicServer> *** tneo has left the game (leaving) 21:39:58 *** Ryton has joined #openttdcoop 21:40:43 <Ryton> !password 21:40:43 <PublicServer> Ryton: pickup 21:40:58 <PublicServer> *** Ryton joined the game 21:40:59 <PublicServer> <Ryton> FPP solved? 21:41:13 <PublicServer> <Maraxus> partly 21:41:23 <PublicServer> <Ryton> ah, Isee 21:41:35 <PublicServer> <Maraxus> probably needs a new station at some point 21:47:07 <PublicServer> *** bassals joined the game 21:50:54 <PublicServer> *** bassals has joined company #1 22:02:36 <PublicServer> *** {TWerkhoven[l]} has joined company #1 22:05:17 <PublicServer> <Rhamphoryncus> Who else is working on SLH 06? 22:05:44 <PublicServer> <Sietse> me 22:05:49 <PublicServer> <Rhamphoryncus> ahh Hi :) 22:06:03 <PublicServer> <Sietse> hey hey 22:06:42 <PublicServer> <Rhamphoryncus> Didn't even realize you were here 22:12:08 *** Tray has quit IRC 22:12:09 <PublicServer> *** Tray has left the game (connection lost) 22:18:28 <PublicServer> <Rhamphoryncus> You have a plan for SLH 06? 22:18:46 <PublicServer> <Sietse> want to make the SL double 22:18:53 <PublicServer> <Rhamphoryncus> yes 22:19:03 <PublicServer> <Sietse> much resources pending at Wudstone 22:19:09 <PublicServer> <Rhamphoryncus> yup 22:26:53 *** El_Timuel has joined #openttdcoop 22:27:21 <El_Timuel> !password 22:27:21 <PublicServer> El_Timuel: eyelid 22:27:40 <PublicServer> *** El_Timuel joined the game 22:28:23 <PublicServer> <Ryton> Trunnington Train depot is visible from mainline 22:28:41 <PublicServer> <Ryton> ah, the overflow :p 22:31:45 <Mazur> Not overflowing with the milk of human kihndness? 22:31:50 <Mazur> -h 22:33:56 <PublicServer> <Ryton> can somene kill trains 515 to 518 if they appear in the depot? 22:33:59 <PublicServer> <Ryton> it takes ages :p 22:34:09 <PublicServer> <Ryton> ah, 2 arived 22:35:15 <PublicServer> <Ryton> thx 22:35:17 <PublicServer> <Ryton> I did it 22:35:24 <PublicServer> <Ryton> just 518 I think 22:36:07 <PublicServer> *** Ryton has left the game (general timeout) 22:36:07 <PublicServer> *** Ryton has left the game (connection lost) 22:36:23 <PublicServer> <El_Timuel> theres big jam from gold drop to slh 07 22:41:51 *** Ryton has quit IRC 22:42:43 <V453000> !password 22:42:43 <PublicServer> V453000: frilly 22:42:54 <PublicServer> *** V453000 joined the game 22:49:07 <PublicServer> *** El_Timuel has left the game (leaving) 22:49:59 <TWerkhoven[l]> ey V 22:50:55 <V453000> hi hi 22:55:37 <PublicServer> *** V453000 has left the game (leaving) 22:55:48 *** El_Timuel has quit IRC 23:02:27 <PublicServer> <Rhamphoryncus> Is it bogging for anybody else? 23:07:45 <PublicServer> <Maraxus> gn 23:07:52 <PublicServer> <Rhamphoryncus> bye 23:07:56 <TWerkhoven[l]> had a few spikes, but nothing serious 23:08:01 <PublicServer> *** Maraxus has left the game (leaving) 23:08:02 <TWerkhoven[l]> gnite mar 23:08:13 <PublicServer> <Rhamphoryncus> probably a local issue then 23:08:16 *** Maraxus has quit IRC 23:09:59 *** Firartix has quit IRC 23:10:07 <PublicServer> *** bassals has left the game (leaving) 23:10:10 *** bassals has quit IRC 23:10:24 <V453000> gnight 23:11:12 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 23:11:16 <TWerkhoven[l]> gnite 23:13:16 <PublicServer> *** Rhamphoryncus has left the game (leaving) 23:13:16 <PublicServer> *** Game paused (number of players) 23:20:55 <PublicServer> *** Sietse has left the game (leaving) 23:26:52 *** ODM has quit IRC 23:32:12 <LoPo> hello :P 23:32:17 <LoPo> !password 23:32:17 <PublicServer> LoPo: awarer 23:33:35 <PublicServer> *** Game still paused (number of players) 23:33:36 <PublicServer> *** LoPo joined the game 23:38:49 <PublicServer> <LoPo> hi? 23:40:31 <PublicServer> *** LoPo has left the game (leaving) 23:41:50 *** chester has quit IRC 23:45:39 *** Progman has joined #openttdcoop 23:48:28 *** LoPo has quit IRC