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00:10:01 *** Steven has joined #openttdcoop 00:10:22 <Steven> !password 00:10:22 <PublicServer> Steven: pities 00:12:00 <Steven> !password 00:12:01 <PublicServer> Steven: stubby 00:12:06 <PublicServer> *** Steven has left the game (connection lost) 00:14:02 <Steven> !password 00:14:02 <PublicServer> Steven: stubby 00:14:25 <PublicServer> *** Steven joined the game 00:15:45 *** Sylf has quit IRC 00:35:06 <PublicServer> *** Cogwheel has left the game (leaving) 00:40:54 <PublicServer> <Maraxus> gn 00:41:09 <PublicServer> *** Maraxus has left the game (leaving) 00:41:10 <PublicServer> *** Game paused (number of players) 00:42:38 *** Maraxus has quit IRC 00:47:29 <PublicServer> *** Steven has left the game (leaving) 00:47:34 *** Steven has quit IRC 01:05:45 *** smoovi has quit IRC 01:10:01 *** Razaekel has quit IRC 01:33:56 *** DrSpangle has joined #openttdcoop 01:41:24 *** xav has quit IRC 01:57:44 *** pugi_ has joined #openttdcoop 02:03:40 *** pugi has quit IRC 02:08:36 *** Sylf has joined #openttdcoop 02:08:36 *** ChanServ sets mode: +o Sylf 02:42:09 *** dr_gonzo_ has quit IRC 03:22:28 <PublicServer> *** Game still paused (number of players) 03:22:30 <PublicServer> *** Sylf joined the game 03:24:10 <PublicServer> *** Sylf has left the game (leaving) 03:44:18 *** DrSpangle has left #openttdcoop 03:46:38 <thecogwheel> !password 03:46:38 <PublicServer> thecogwheel: kowtow 03:46:46 <PublicServer> *** Cogwheel has left the game (connection lost) 03:46:46 <PublicServer> *** Game still paused (number of players) 03:47:06 <PublicServer> *** Game still paused (number of players) 03:47:06 <PublicServer> *** Cogwheel joined the game 03:47:22 *** xav has joined #openttdcoop 03:47:31 <thecogwheel> hallo 03:54:04 <xav> hello 03:54:06 <xav> !passowrd 03:54:10 <xav> !password 03:54:11 <PublicServer> xav: kowtow 03:54:37 <PublicServer> *** Game still paused (number of players) 03:54:37 <PublicServer> *** Game unpaused (number of players) 03:54:37 <PublicServer> *** Xav joined the game 03:54:42 <PublicServer> <Cogwheel> woot! unpaused =) 05:10:36 <xav> fyi, my router likes to plonk out on me. I might not reconnect. 05:21:14 <Mazur> Well, for an hour and a half it behaved, so perhaps it does not feel hte strain so much atm. 05:46:19 *** DrSpangle has joined #openttdcoop 06:04:56 *** MDGrein has quit IRC 06:04:57 *** MDGreinOffice has quit IRC 06:13:30 <PublicServer> *** Xav has left the game (general timeout) 06:13:30 <PublicServer> *** Xav has left the game (connection lost) 06:13:30 <PublicServer> *** Game paused (number of players) 06:13:48 <thecogwheel> i should probably sleep <.< 06:16:20 <PublicServer> *** Cogwheel has left the game (leaving) 06:23:56 *** xav has quit IRC 06:25:35 *** Artix has quit IRC 06:35:42 *** DrSpangle has left #openttdcoop 06:43:45 *** sla_ro|master has joined #openttdcoop 06:47:32 *** valhallasw has joined #openttdcoop 07:17:15 *** valhallasw has quit IRC 07:47:23 *** Hazard has joined #openttdcoop 07:47:26 <Hazard> !password 07:47:26 <PublicServer> Hazard: fuming 07:47:48 <Hazard> !players 07:47:50 <PublicServer> Hazard: Client 1383 is Hazard, a spectator 07:47:50 <PublicServer> Hazard: Client 988 is Sietse, a spectator 07:47:54 <PublicServer> *** Game still paused (number of players) 07:48:41 <PublicServer> *** Hazard has left the game (processing map took too long) 07:48:41 <PublicServer> *** Hazard has left the game (connection lost) 07:48:41 <PublicServer> *** Game still paused (number of players) 07:48:47 <Hazard> Dammit. 07:49:29 <PublicServer> *** Hazard has left the game (processing map took too long) 07:49:29 <PublicServer> *** Hazard has left the game (connection lost) 07:49:29 <PublicServer> *** Game still paused (number of players) 07:49:56 <Hazard> !info 07:49:56 <PublicServer> Hazard: #:1(Orange) Company Name: 'Skyscrapist inc.' Year Founded: 2269 Money: 16794982033 Loan: 0 Value: 16846631450 (T:1385, R:20, P:0, S:0) unprotected 08:11:03 <Hazard> !password 08:11:03 <PublicServer> Hazard: bluest 08:11:52 <PublicServer> *** Hazard has left the game (processing map took too long) 08:11:53 <PublicServer> *** Hazard has left the game (connection lost) 08:11:54 <PublicServer> *** Game still paused (number of players) 08:12:11 <Hazard> !players 08:12:13 <PublicServer> Hazard: Client 1396 (Orange) is Hazard, in company 1 (Skyscrapist inc.) 08:12:13 <PublicServer> Hazard: Client 988 is Sietse, a spectator 08:12:40 <PublicServer> *** Hazard has left the game (downloading map took too long) 08:12:40 <PublicServer> *** Hazard has left the game (connection lost) 08:12:41 <PublicServer> *** Game still paused (number of players) 08:19:19 *** TWerkhoven[l] has joined #openttdcoop 08:20:37 <PublicServer> *** Game still paused (number of players) 08:20:38 <PublicServer> *** {TWerkhoven[l]} joined the game 08:29:27 <Hazard> !password 08:29:27 <PublicServer> Hazard: bleeds 08:30:11 <PublicServer> *** Hazard has left the game (downloading map took too long) 08:30:11 <PublicServer> *** Hazard has left the game (connection lost) 08:30:13 <PublicServer> *** Game still paused (number of players) 08:30:39 <Hazard> !players 08:30:41 <PublicServer> Hazard: Client 1398 is TWerkhoven[l], a spectator 08:30:41 <PublicServer> Hazard: Client 988 is Sietse, a spectator 08:31:27 *** valhallasw has joined #openttdcoop 08:32:31 *** Tray has joined #openttdcoop 08:44:51 *** valhallasw has quit IRC 08:50:32 <V453000> !password 08:50:32 <PublicServer> V453000: dispel 08:51:03 <PublicServer> *** Game still paused (number of players) 08:51:04 <PublicServer> *** V453000 joined the game 08:59:06 *** Hazard has quit IRC 09:00:42 <PublicServer> *** {TWerkhoven[l]} has joined company #1 09:00:46 <PublicServer> *** Game unpaused (number of players) 09:00:46 <PublicServer> <TWerkhoven[l]> mornin 09:01:04 <PublicServer> <V453000> hi 09:05:27 <PublicServer> <V453000> these long bridges might actually be a good idea :) at least for now temporarily 09:05:49 <PublicServer> <TWerkhoven[l]> yup 09:05:57 <PublicServer> <TWerkhoven[l]> they seem to get growth started 09:07:27 *** Maraxus has joined #openttdcoop 09:07:50 <PublicServer> <V453000> want to buil dsome SBahn with me? 09:08:20 <PublicServer> <TWerkhoven[l]> the l-shaped ones? 09:08:28 <PublicServer> <V453000> I? 09:08:32 <PublicServer> <V453000> no, a new one 09:08:34 <PublicServer> <TWerkhoven[l]> L 09:08:45 <PublicServer> <TWerkhoven[l]> sure, where? 09:08:47 <PublicServer> <V453000> the L just needs adding dummies 09:08:49 <Maraxus> !password 09:08:49 <PublicServer> Maraxus: mopped 09:08:50 <PublicServer> <V453000> anyone can do that 09:09:09 <PublicServer> *** Maraxus joined the game 09:09:12 <PublicServer> <Maraxus> hi 09:09:15 <PublicServer> <TWerkhoven[l]> mornin 09:09:17 <PublicServer> <V453000> hello 09:09:53 <PublicServer> <V453000> top corner? 09:12:15 <PublicServer> <V453000> we need to do something about the ML statino first I guess 09:12:23 <PublicServer> <V453000> make it a bit smaller perhaps 09:13:37 <PublicServer> <TWerkhoven[l]> think it needs full balancing? 09:13:44 <PublicServer> <V453000> no 09:14:26 <PublicServer> <TWerkhoven[l]> in that case, we can do what the other half is already like 09:14:40 <PublicServer> <V453000> probably 09:16:42 <PublicServer> <TWerkhoven[l]> think itll cause a big jam if i just stop trains from entering the merger? 09:17:00 <PublicServer> <V453000> dont worry about temporary jams 09:17:51 <PublicServer> <V453000> for the Sbahn I would do something like this :) 09:19:27 <PublicServer> <TWerkhoven[l]> sorted 09:19:41 <PublicServer> <V453000> nice 09:19:47 <PublicServer> <V453000> what about to do some 2 directions of a Sbahn 09:20:10 <PublicServer> <TWerkhoven[l]> you mean like my transfer? 09:20:11 <PublicServer> <V453000> with direct full load orders 09:20:15 <PublicServer> <V453000> and something like this 09:20:19 <PublicServer> <V453000> no not really 09:20:34 <PublicServer> <TWerkhoven[l]> i mean the 01 row 09:20:52 <PublicServer> <V453000> see what I mean? 09:20:54 <PublicServer> <TWerkhoven[l]> ah 09:20:56 <PublicServer> <TWerkhoven[l]> i think so 09:22:18 <PublicServer> <V453000> lets see 09:23:08 <PublicServer> <V453000> +- ok? 09:23:15 <PublicServer> <V453000> rather - :) 09:23:57 <PublicServer> <V453000> hm 09:24:25 <PublicServer> <TWerkhoven[l]> how about dropping the trans-highway tunnel one?# 09:24:30 <PublicServer> <TWerkhoven[l]> one heightlevel 09:24:36 <PublicServer> <V453000> wont help much 09:24:46 <PublicServer> <V453000> but try what you want 09:24:54 <PublicServer> <V453000> you still cant make tunnel above it 09:25:04 <PublicServer> <V453000> as there is the station 09:25:16 <PublicServer> <V453000> and there is also this :D 09:27:20 <PublicServer> <V453000> this sucks but looks like the only option we have 09:27:46 <PublicServer> <TWerkhoven[l]> :/ 09:27:56 <PublicServer> <V453000> not much space for buildings 09:30:24 *** smoovi has joined #openttdcoop 09:30:54 <PublicServer> <V453000> this works? 09:31:01 <PublicServer> <TWerkhoven[l]> spaghetti central 09:31:24 <hylje> !password 09:31:24 <PublicServer> hylje: thirds 09:31:33 <PublicServer> *** hylje joined the game 09:31:42 <PublicServer> <hylje> this is somewhat mad you guise 09:31:53 <PublicServer> <V453000> hi :) 09:31:55 <PublicServer> <TWerkhoven[l]> isnt that our motto? 09:31:55 <PublicServer> <V453000> is it? 09:31:57 <PublicServer> <TWerkhoven[l]> madness? 09:32:04 <PublicServer> <hylje> i mean 09:32:13 <PublicServer> <hylje> there's green plots between the rails and buildings 09:32:15 <PublicServer> <hylje> gotta work on that 09:32:21 <PublicServer> <V453000> haha 09:32:28 <PublicServer> <TWerkhoven[l]> :p 09:32:32 <PublicServer> <V453000> this is the best it can get in the center 09:33:30 <PublicServer> <hylje> welp too mad for me 09:33:54 <PublicServer> <V453000> TWerkhoven[l]: yay!:) 09:34:01 <PublicServer> *** hylje has left the game (leaving) 09:34:10 <PublicServer> <V453000> seems to work 09:34:29 <PublicServer> <V453000> the 10 tile tunnel is a bit long but lets see how it does 09:35:03 <PublicServer> <V453000> oh right 09:35:13 <PublicServer> <V453000> the designs have to swap 09:36:27 <PublicServer> <V453000> it will still be interesting :) 09:36:45 <PublicServer> <TWerkhoven[l]> thats for sure 09:37:55 <PublicServer> <V453000> thb I have no idea what I am doing, just adding what fits somehow :D 09:38:01 <PublicServer> <TWerkhoven[l]> lol 09:40:39 <PublicServer> <V453000> hm 09:42:20 <PublicServer> <V453000> that cell isnt done in any pattern yet :D 09:42:27 <PublicServer> <V453000> the one after 6 tile tunnels 09:42:38 <PublicServer> <TWerkhoven[l]> number? 09:42:48 <PublicServer> <TWerkhoven[l]> 775? 09:42:50 <PublicServer> <V453000> "what now" 09:43:04 <PublicServer> <TWerkhoven[l]> ah 09:43:05 <PublicServer> <V453000> doing that one for the fist time 09:43:30 <PublicServer> <V453000> hm 09:44:07 *** Firartix has joined #openttdcoop 09:45:21 <PublicServer> <V453000> theere we go 09:45:31 <PublicServer> <V453000> or ... do we 09:46:33 <PublicServer> <V453000> when we have a pattern of 4 cells, it should just be repetitive now shouldnt it 09:47:19 <PublicServer> <V453000> problem at 02 02 09:47:25 <PublicServer> <V453000> need to take the entry track out 09:47:39 <PublicServer> <V453000> ah nevermind 09:49:09 <PublicServer> <V453000> do you see any pattern in this? 09:50:00 <PublicServer> <TWerkhoven[l]> i do now 09:50:06 <PublicServer> <TWerkhoven[l]> i think 09:50:53 <PublicServer> <V453000> lets note identical cells 09:51:55 <PublicServer> <V453000> wtf :-D 09:52:14 <PublicServer> <V453000> :D 09:52:21 <PublicServer> <V453000> this is fucking chaotic :) 09:53:19 <PublicServer> <V453000> but well as long as it works somehow 09:55:37 <PublicServer> <V453000> hmm 09:57:01 *** Hazard has joined #openttdcoop 09:57:02 <PublicServer> <V453000> ah there we go 09:57:03 <Hazard> !password 09:57:03 <PublicServer> Hazard: capped 09:57:08 <PublicServer> <V453000> or 09:57:31 <PublicServer> *** Hazard joined the game 09:57:34 <PublicServer> <Hazard> Woohoo 09:57:36 <PublicServer> <V453000> hi 09:57:48 <PublicServer> <Hazard> Hey 09:57:54 <PublicServer> *** Hazard has joined company #1 09:58:18 <PublicServer> <Hazard> You know this line on the Southeast corner 09:58:28 <PublicServer> <Hazard> Is it ok if I make it into a stacked line? 09:59:02 <PublicServer> <TWerkhoven[l]> the letters mean different types of cell? 09:59:09 <PublicServer> <V453000> yeah 09:59:15 <PublicServer> <V453000> Hazard: what do you mean? 09:59:21 <PublicServer> <V453000> ah souteast 09:59:27 <PublicServer> <V453000> dont do southeast yet please 09:59:31 <TWerkhoven[l]> bbiab 09:59:37 <PublicServer> *** {TWerkhoven[l]} has joined spectators 09:59:39 <PublicServer> <Hazard> Ok 09:59:41 <PublicServer> <V453000> it should be done while doing the Sbahn in the large cell 09:59:48 <PublicServer> <V453000> close to it 10:00:30 <PublicServer> <V453000> wtf is this :-D 10:00:36 <PublicServer> <V453000> hm actually 10:00:50 <PublicServer> <V453000> TWerkhoven[l]: got it 10:01:36 <PublicServer> <V453000> Hazard: want to help me at the upper corner? 10:02:10 <PublicServer> <Hazard> Hm? 10:02:22 <PublicServer> <V453000> I have finally worked out the pattern here 10:02:28 <PublicServer> <V453000> so it is just cloning now 10:04:34 <PublicServer> <Hazard> Sure 10:04:48 <PublicServer> <Hazard> Do you know of a way to remove the TTD mouse for the default? 10:07:07 <PublicServer> <V453000> anyway I will have to be gone for about 15 minutes 10:07:17 <PublicServer> <Hazard> This sbahn is not self regulating? 10:11:30 *** LoPo has joined #openttdcoop 10:11:56 <LoPo> lo 10:12:30 <LoPo> !password 10:12:30 <PublicServer> LoPo: tanner 10:12:45 <PublicServer> *** LoPo joined the game 10:12:49 <PublicServer> <Hazard> Hey 10:13:36 <PublicServer> <LoPo> hello 10:19:31 *** elecRules has joined #openttdcoop 10:19:45 <elecRules> !players 10:19:47 <PublicServer> elecRules: Client 1398 is TWerkhoven[l], a spectator 10:19:47 <PublicServer> elecRules: Client 1408 (Orange) is V453000, in company 1 (Skyscrapist inc.) 10:19:47 <PublicServer> elecRules: Client 988 is Sietse, a spectator 10:19:47 <PublicServer> elecRules: Client 1414 (Orange) is Maraxus, in company 1 (Skyscrapist inc.) 10:19:47 <PublicServer> elecRules: Client 1428 (Orange) is Hazard, in company 1 (Skyscrapist inc.) 10:19:49 <PublicServer> elecRules: Client 1433 (Orange) is LoPo, in company 1 (Skyscrapist inc.) 10:19:53 <elecRules> Hi everyone :) 10:20:05 <PublicServer> <Hazard> Hey 10:20:09 <elecRules> !password 10:20:09 <PublicServer> elecRules: tanner 10:20:12 <PublicServer> *** elecRules has left the game (connection lost) 10:20:44 <PublicServer> *** elecRules has left the game (processing map took too long) 10:20:44 <PublicServer> *** elecRules has left the game (connection lost) 10:20:59 <elecRules> ;( 10:21:53 <PublicServer> <Hazard> I gtg now 10:21:56 <PublicServer> *** elecRules joined the game 10:22:32 <PublicServer> <Hazard> I am making some stacked rails :D :D 10:22:38 <PublicServer> <elecRules> stacked? 10:22:44 <PublicServer> <Hazard> Yes 10:22:46 <PublicServer> <Hazard> :D 10:22:48 <PublicServer> <elecRules> what do you mean? 10:22:55 <PublicServer> <LoPo> why? 10:23:15 <PublicServer> <Hazard> TTo connect this line to the ML 10:23:37 <PublicServer> <LoPo> dont 10:23:40 <PublicServer> <Hazard> Anyway, like I said 10:23:55 <PublicServer> <Hazard> Why not ? 10:24:33 <PublicServer> <LoPo> that part should not be connected to ML 10:24:43 <PublicServer> <LoPo> but to the SBahn 10:24:53 <PublicServer> <LoPo> from SE corner 10:26:19 <PublicServer> <Hazard> Anyway, got to run 10:26:33 <PublicServer> <Hazard> You can move that if it gets in the way 10:26:35 <PublicServer> <Hazard> Bye 10:26:45 <PublicServer> <LoPo> bb 10:26:51 <PublicServer> <elecRules> cya 10:26:55 <PublicServer> *** Hazard has left the game (leaving) 10:26:59 *** Hazard has quit IRC 10:28:08 <PublicServer> <V453000> hello again 10:28:14 <PublicServer> <LoPo> hi 10:28:16 <PublicServer> <Maraxus> hi 10:28:18 <PublicServer> <elecRules> hi :) 10:28:37 <PublicServer> <V453000> minions wanted for north east 10:30:43 <PublicServer> <LoPo> hmmm 10:30:57 <PublicServer> <LoPo> estimated cost of an order; 0 10:30:59 <PublicServer> <LoPo> :D 10:31:05 <PublicServer> <V453000> :D 10:34:53 <PublicServer> <elecRules> @V, trains are getting stuck behind PBS on the entrance line 10:35:03 <PublicServer> <V453000> but where 10:35:20 <PublicServer> <V453000> bastardos 10:35:27 <PublicServer> <V453000> may need 2ways then 10:35:38 <PublicServer> <elecRules> I just switched them from 2-ways to 1-ways - didn'thelp 10:35:44 <PublicServer> <LoPo> or he is lost 10:35:46 <PublicServer> <V453000> not there 10:35:52 <PublicServer> <elecRules> Neither train is lost 10:35:59 <PublicServer> <V453000> should work now 10:36:02 <PublicServer> <elecRules> Hmmm 10:36:44 <PublicServer> <elecRules> Trains waiting on the first row are blocking entry into the rest of the row 10:36:50 <PublicServer> <elecRules> and that 2-way broke the dummy 10:37:04 <PublicServer> <LoPo> w8 10:37:10 <PublicServer> <V453000> a 2way cant break a dummy 10:37:10 <PublicServer> <LoPo> reset dummy 10:37:18 <PublicServer> <LoPo> now we will see 10:37:33 <PublicServer> <LoPo> see 10:37:39 <PublicServer> <elecRules> There we go :) 10:37:41 <PublicServer> <elecRules> yay 10:38:24 <PublicServer> <LoPo> that tunnel is empty 10:38:39 <PublicServer> <V453000> more 2ways if trains == dumb 10:38:41 <PublicServer> <elecRules> ah 10:38:55 <PublicServer> <elecRules> uhm 10:39:02 <PublicServer> <elecRules> that just made it go into the station, and block the whole line 10:39:26 <PublicServer> <LoPo> no 10:39:32 <PublicServer> <LoPo> look 10:39:34 <PublicServer> <elecRules> That's what it did just now 10:39:40 <PublicServer> <LoPo> see 10:39:42 <PublicServer> <elecRules> ... 10:39:44 <PublicServer> <LoPo> yiou need 2 way 10:39:47 <PublicServer> <elecRules> ... 10:39:57 <PublicServer> <LoPo> ...? 10:39:58 <PublicServer> <elecRules> the train just goes into the 1-tile waiting bay it saw there 10:40:09 <PublicServer> <elecRules> I *think* the next train will go in 10:40:11 <PublicServer> <LoPo> yes 10:40:11 <PublicServer> <elecRules> idk tho 10:40:21 <PublicServer> <elecRules> Weird 10:40:21 <PublicServer> <LoPo> i think not 10:40:25 <PublicServer> <elecRules> Undocumented PBS behaviour 10:40:51 <PublicServer> <LoPo> see 10:41:01 <PublicServer> <elecRules> it's a 2 way 10:41:07 <PublicServer> <elecRules> and the train still went inside 10:41:09 <PublicServer> <LoPo> yes i know 10:41:19 <PublicServer> <V453000> change inner pattern to !this 10:41:19 <PublicServer> <LoPo> hu? 10:41:23 <PublicServer> <V453000> pre-signals fit muc hbetter 10:41:29 <PublicServer> <elecRules> ah 10:41:39 <PublicServer> <V453000> the 2ways wont fit at the PBS for waiting bays at stations 10:42:21 <PublicServer> <Maraxus> potential deadlock - check trains 574,778,791 10:42:45 <PublicServer> <V453000> 1way exit signals should be ok, but I would use 2ways just to make sure 10:43:07 <PublicServer> <elecRules> lol, 2-ways have become the "be-all-and-end-all" solution to PBS problems :P 10:43:22 <PublicServer> <elecRules> are there shortcut keys for the different signal types? 10:43:44 <PublicServer> <V453000> no 10:43:47 <PublicServer> <elecRules> ;( 10:44:18 <PublicServer> <V453000> while the ctrl cycles signals ... guess you know that 10:44:26 <PublicServer> <elecRules> I do know that ctrl cycles 10:44:40 <PublicServer> <elecRules> but that doesn't work too wel in replace mode 10:44:42 <PublicServer> <elecRules> well* 10:45:38 <PublicServer> <LoPo> i realy hate that "d" also means "skip oder".... 10:45:45 <PublicServer> <V453000> :) 10:46:03 <PublicServer> <elecRules> "skip order" when a train window is focussed? 10:46:17 <PublicServer> <LoPo> when a train window is opened 10:46:24 <PublicServer> <V453000> order window to be exacty 10:46:26 <PublicServer> <LoPo> well oder window 10:46:32 <PublicServer> <LoPo> order* 10:46:35 <PublicServer> <elecRules> Good thing it has to be order window, lol 10:46:46 <PublicServer> <elecRules> it'd get really annoying if it was the train-view window 10:47:18 <PublicServer> <V453000> AMAZING :D the pattern for northeast is cute but completely useless 10:47:36 <PublicServer> <elecRules> Few minor problems with presignals 10:47:46 <PublicServer> <elecRules> the waiting bay of the next station blocks the previous one 10:47:51 *** HAZARD has joined #openttdcoop 10:48:17 <PublicServer> <elecRules> I guess we can afford to lose a house space to place a presignal there 10:48:23 <PublicServer> <elecRules> but that'll wreck the waiting bay length 10:48:37 <PublicServer> <V453000> where? 10:48:51 <PublicServer> <V453000> that is correct, but use 2ways 10:49:00 <PublicServer> <V453000> works 100% now 10:49:09 <PublicServer> <elecRules> nope 10:49:14 <HAZARD> Hey guys 10:49:15 <PublicServer> <V453000> it 10:49:17 <PublicServer> <V453000> does. 10:49:17 *** HAZARD is now known as Hazard 10:49:27 <PublicServer> <elecRules> the train in the tunnel blocks the entrance to the station 10:49:37 <PublicServer> <V453000> yes but it wont happen again 10:49:47 <PublicServer> <V453000> what do you expect the train to do 10:49:57 <PublicServer> <elecRules> Go into the station waiting bay 10:50:03 <PublicServer> <V453000> the blocking train 10:50:05 <PublicServer> <LoPo> dont use any block or pre signals at all on your entry line 10:50:07 <PublicServer> <V453000> where do you expect it to go now 10:50:09 <PublicServer> <LoPo> like i did 10:50:23 <PublicServer> <LoPo> and what i got from V :P 10:50:33 <PublicServer> <elecRules> See that once the blocking train left, it all worked 10:50:35 <PublicServer> <V453000> see now? 10:50:37 <PublicServer> <elecRules> yes 10:50:48 <PublicServer> <elecRules> but if there's a train in the tunnel again 10:50:48 <PublicServer> <elecRules> it'll block the station 10:50:51 <PublicServer> <V453000> omg 10:50:57 <PublicServer> <V453000> there cant be a train in that tunnel 10:51:04 <PublicServer> <V453000> that is how these signals work 10:51:12 <PublicServer> <elecRules> oh ._. 10:51:23 <PublicServer> <elecRules> Didn't realise that, my brain was still in PBS mode 10:51:30 *** pugi has joined #openttdcoop 10:55:21 <PublicServer> <LoPo> hmmm 10:55:35 <PublicServer> <LoPo> why transfer for dummies? :P 10:55:41 <PublicServer> <V453000> ? 10:55:41 <PublicServer> <LoPo> its the same station 10:55:52 <PublicServer> <LoPo> so unload works as well 10:55:53 <PublicServer> <V453000> think again 10:56:03 <PublicServer> <V453000> I think it does deliver it 10:56:09 <PublicServer> <LoPo> i think not :P 10:56:11 <PublicServer> <V453000> hm 10:56:13 <PublicServer> <V453000> not sure 10:56:13 <PublicServer> <LoPo> just tested it 10:56:15 <PublicServer> <LoPo> MUwhahahah 10:56:17 <PublicServer> <V453000> but transfer makes more sense 10:56:35 <PublicServer> <V453000> and you need to put unload order anyway 10:56:35 <Hazard> It doesn't 10:56:37 <PublicServer> <elecRules> Even though it increase time taken to create a dummy by 2-3 seconds, it's still better to use transfer 10:56:42 <Hazard> The station accepts passengers 10:57:01 <PublicServer> <LoPo> yes 10:57:03 <PublicServer> <LoPo> but 10:57:09 <PublicServer> <LoPo> its the same destination 10:57:11 <PublicServer> <V453000> well mainly what advantage is in using "unload" ? when transfer automatically adds "no loading" which you would otherwise have to add 10:57:23 <PublicServer> <LoPo> so does unload 10:57:33 <PublicServer> <V453000> "unload and take cargo" does for me 10:57:49 <PublicServer> <LoPo> mine says unload and leave empty 10:58:00 <PublicServer> <V453000> automatically right after clicking unload? 10:58:35 <PublicServer> <LoPo> hmmm 10:58:41 <PublicServer> <LoPo> k not that 11:00:17 <Hazard> I never knew that 11:01:41 *** sla_ro|master has quit IRC 11:08:28 <PublicServer> <elecRules> One of the dummies is broken, and idk how to fix it 11:08:55 <PublicServer> <LoPo> done 11:09:02 <PublicServer> <elecRules> What was wrong? 11:09:12 <PublicServer> <LoPo> magic :P 11:09:15 <PublicServer> <elecRules> xP 11:09:17 <PublicServer> <elecRules> but really 11:09:28 <PublicServer> <LoPo> sometimes he doesnt reserve the tracks 11:09:34 <PublicServer> <elecRules> ah 11:09:38 <PublicServer> <LoPo> probably because you just build them 11:10:01 <PublicServer> <elecRules> I've tried resetting it 11:10:34 <PublicServer> <LoPo> skipping orders helps 11:11:12 *** Troy_McClure has joined #openttdcoop 11:11:26 <Troy_McClure> !password 11:11:26 <PublicServer> Troy_McClure: torrid 11:11:40 <PublicServer> *** Troy McClure joined the game 11:13:28 <PublicServer> <elecRules> I think we need some more ML trains 11:13:34 <PublicServer> *** Troy McClure has joined company #1 11:14:37 <Hazard> Do you know how many mainline trains there are? 11:14:48 <PublicServer> <elecRules> 8 11:14:50 <PublicServer> <Troy McClure> 155 11:14:53 <PublicServer> <LoPo> 155 11:14:56 <PublicServer> <elecRules> oh, trains not tracks, lol 11:14:58 <PublicServer> <elecRules> misread that 11:15:28 <Hazard> Both of those seem unreasonable 11:15:35 <PublicServer> <elecRules> We don't have "Outstanding" ratings on ML stations any more :P 11:15:38 <Hazard> Um 11:15:39 <Hazard> And doesn't it have 14 tracks? 11:15:40 <PublicServer> <Troy McClure> it's 155 11:15:55 <PublicServer> <Troy McClure> yes 14 tracks 11:15:57 <PublicServer> <elecRules> 7 tracks in each direction 11:17:33 <Hazard> Of course, I cant actually see right now 11:21:08 *** Hazard_ has joined #openttdcoop 11:22:04 <Hazard_> Are there any stations that have a lot of passengers waiting? 11:22:28 <PublicServer> <Troy McClure> yes 11:22:31 <Hazard_> Ping 11:24:49 <Hazard_> !players 11:24:51 <PublicServer> Hazard_: Client 1398 is TWerkhoven[l], a spectator 11:24:51 <PublicServer> Hazard_: Client 1408 (Orange) is V453000, in company 1 (Skyscrapist inc.) 11:24:51 <PublicServer> Hazard_: Client 988 is Sietse, a spectator 11:24:51 <PublicServer> Hazard_: Client 1414 (Orange) is Maraxus, in company 1 (Skyscrapist inc.) 11:24:51 <PublicServer> Hazard_: Client 1453 (Orange) is Troy McClure, in company 1 (Skyscrapist inc.) 11:24:53 <PublicServer> Hazard_: Client 1433 (Orange) is LoPo, in company 1 (Skyscrapist inc.) 11:24:53 <PublicServer> Hazard_: Client 1441 (Orange) is elecRules, in company 1 (Skyscrapist inc.) 11:25:35 *** Hazard has quit IRC 11:25:53 *** Hazard_ is now known as Hazard 11:26:40 <PublicServer> <LoPo> Tenacious D is coming back :P 11:26:45 *** Firartix has quit IRC 11:26:54 <PublicServer> <V453000> they still didnt get drunk to death? 11:27:14 <PublicServer> <LoPo> ofc, and the wear "super-man" outfits :P 11:28:04 <PublicServer> <elecRules> @V could we have another FF for city growth? 11:28:14 <PublicServer> <V453000> no 11:28:16 <PublicServer> <V453000> not yet 11:28:18 <PublicServer> *** {TWerkhoven[l]} has joined company #1 11:28:18 <PublicServer> <LoPo> ff? 11:28:26 <PublicServer> <elecRules> FastForward 11:28:40 <PublicServer> <LoPo> ah 11:29:18 <PublicServer> <elecRules> The South SRSBahn network is ready for passengers, but there are none ;/ 11:29:25 <PublicServer> <elecRules> all of the trains are in waiting bays 11:29:39 <PublicServer> <V453000> we 11:29:46 <PublicServer> <V453000> well you dont even have the roads connected much from the center 11:29:49 <PublicServer> <V453000> see north/east 11:29:57 <PublicServer> <V453000> especially east 11:30:03 <Hazard> You could make growing tunnels? 11:30:11 <PublicServer> <V453000> yes but later 11:30:38 <PublicServer> <elecRules> so the more connections, the better? 11:30:39 <TWerkhoven[l]> @Records 11:30:39 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 11:30:50 <PublicServer> <V453000> not exactly 11:30:56 <PublicServer> <V453000> but you have space above ML empty 11:31:02 <Hazard> And bridges over the mainline 11:31:17 <PublicServer> <V453000> hm? 11:34:42 <PublicServer> *** Troy McClure has left the game (leaving) 11:34:46 *** Troy_McClure has quit IRC 11:35:38 <PublicServer> <LoPo> nuke it! 11:37:42 *** Hazard_ has joined #openttdcoop 11:38:13 <PublicServer> <V453000> some helpful hands for NE? :) 11:38:34 <Hazard_> @logs 11:38:35 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 11:38:57 <PublicServer> <LoPo> i as sec V 11:40:09 *** Hazard has quit IRC 11:40:11 <PublicServer> <V453000> hm lets make roads first 11:40:14 <PublicServer> <V453000> then stations 11:42:38 <Hazard_> What is the current population? 11:43:16 <Hazard_> Ping 11:43:36 <PublicServer> <elecRules> Current pop is 1.37m 11:45:40 <Hazard_> It doesn't seem to have increased much 11:48:02 *** Bassals has joined #openttdcoop 11:48:56 <PublicServer> *** bassals joined the game 11:50:00 <PublicServer> <bassals> hello 11:50:03 <PublicServer> <elecRules> hi 11:50:05 <PublicServer> <V453000> hi 11:50:07 <PublicServer> <LoPo> lo 11:50:10 <PublicServer> <TWerkhoven[l]> eya 11:50:28 <PublicServer> <Maraxus> hi 11:50:50 <PublicServer> <V453000> dont add buffers to stations btw 11:51:08 <PublicServer> <elecRules> ? 11:51:22 <PublicServer> <V453000> the middle pieces which divide the platforms 11:51:28 <PublicServer> <elecRules> ah 11:51:30 <PublicServer> <LoPo> we first need trains :P 11:51:36 <PublicServer> <V453000> yes 11:51:44 <PublicServer> <V453000> make depot at the end of the line -> add trains -> add buffers 11:53:36 <Hazard_> !screen 11:53:36 <PublicServer> *** Hazard_ liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00006D43.png) 11:57:00 <PublicServer> <V453000> hm 11:57:06 <PublicServer> <V453000> we should also think about expanding ML soon 11:57:12 <PublicServer> <V453000> somehow 11:57:14 <PublicServer> <elecRules> lol, yea 11:57:20 <PublicServer> <elecRules> no space left to expand into though 11:57:28 <PublicServer> <elecRules> only thing we can do is decrease signal gap 11:57:30 <PublicServer> <V453000> have to reorganize SBahns a bit then 11:57:33 <PublicServer> <elecRules> or SML 11:57:41 <PublicServer> <V453000> you you even know what SML does? 11:57:47 <PublicServer> <elecRules> yes 11:57:50 <PublicServer> <V453000> gues not 11:58:24 <PublicServer> <elecRules> How much further can we go with better balancing? 11:58:26 <PublicServer> <bassals> it requires some bypasses i think 11:58:28 <PublicServer> <LoPo> maybe give the ML tracks some more choises at the stations 11:58:38 <PublicServer> <V453000> perhaps 11:58:48 <PublicServer> <V453000> that might actually be enough 11:58:50 <PublicServer> <LoPo> balancing is somewhat bad i think 11:59:06 <PublicServer> <elecRules> We need exit balancing as well as entrance balancing 11:59:18 <PublicServer> <elecRules> at the moment the corner stations have good balancing but only in one direction 11:59:24 <PublicServer> <LoPo> imo only entrance 11:59:42 <PublicServer> <V453000> just make PBS crosses bigger 11:59:52 <PublicServer> <bassals> ooh 12:00:02 <PublicServer> <bassals> we are still at 1,3M 12:00:24 <PublicServer> <bassals> :-O and the house count is decreasing 12:00:30 <PublicServer> <V453000> omfg 12:00:37 <PublicServer> <V453000> where do you expect the town to grow without growing tunnels 12:00:43 <PublicServer> <V453000> I wonder why people panic all the time 12:01:09 <PublicServer> <bassals> I thought we arleady had growing tunnels 12:01:27 <PublicServer> <V453000> look? :) 12:02:21 <PublicServer> <V453000> east ML station is properly messy now 12:03:16 <Hazard_> But ther is plenty of plots for the city to grow into 12:03:30 <PublicServer> <V453000> yes but it wont grow without growing tunnels 12:03:40 <PublicServer> <V453000> and we wont build growing tunnels until we have our Sbahns complete 12:03:41 <Hazard_> Do any of you know how to remove the openTTD cursor? 12:03:50 <PublicServer> <V453000> no what is so bad about it ? 12:04:44 <PublicServer> <elecRules> 2nd line at East (from SE) is jamming regularly 12:05:03 <Hazard_> Due to my slow internet connection the mouse lags 12:05:20 <Hazard_> Which doesn't make sense 12:05:28 <PublicServer> <V453000> I dont think replacing cursor will help there 12:05:28 <Hazard_> But the game runs fine in singleplayer 12:05:40 <PublicServer> <LoPo> mouse lags? 12:05:49 <PublicServer> <elecRules> It's not the internet, it's your PC not being able to deal with the insanely large town, I think 12:05:51 <Hazard_> Only when it is inside the TTD window 12:06:01 <PublicServer> <V453000> yes because openttd lags 12:06:03 <Hazard_> No, I have downloaded autosaves and they have run fine 12:06:11 <PublicServer> <LoPo> try full screen? 12:06:14 <PublicServer> <V453000> yes, happens to all of us 12:06:26 <Hazard_> :/ 12:07:36 <Hazard_> Do you know why it happens? 12:07:42 <Hazard_> It is very annoying 12:07:51 <PublicServer> <V453000> idk, just happens in network games 12:08:01 <PublicServer> <elecRules> do you have any semi-transparency modes turned on? 12:08:32 <Hazard_> I always keep the transparence at 100%invisible or 100%visible 12:08:38 <Hazard_> The black boxes are very ugly 12:08:50 <PublicServer> <elecRules> That should help keep the lag down 12:09:00 <PublicServer> <elecRules> try setting buildings and trees to invisible 12:09:13 <Hazard_> I have those invisible 12:09:23 <Hazard_> trees I almost always keep invisible 12:09:32 <Hazard_> It's probably just the interenet 12:10:11 <PublicServer> <elecRules> Do the bigger houses generate more pax? 12:13:07 <PublicServer> <V453000> sure they do :) 12:13:43 <Hazard_> Does the newGRF actually increase each building's passenger output though? 12:13:53 <V453000> not sure 12:13:56 <V453000> I dont think it does 12:16:35 <PublicServer> <elecRules> It should :) 12:18:20 <Hazard_> Yeah 12:21:47 <PublicServer> *** LoPo has joined spectators 12:22:05 <PublicServer> *** Maraxus has joined spectators 12:22:10 <PublicServer> <elecRules> Would be so nice if you could have trains share timetables, seperately from orders 12:22:28 <PublicServer> <elecRules> then you could set a dummy train to release it's cargo after N days or when it's full, I think 12:23:30 <PublicServer> *** LoPo has left the game (leaving) 12:23:37 <LoPo> bye 12:23:41 <PublicServer> <elecRules> cya 12:25:48 <Hazard_> Bye 12:27:20 <Hazard_> BRB 12:27:26 *** Hazard_ has quit IRC 12:31:02 *** Rhamphoryncus has quit IRC 12:36:36 *** Hazard has joined #openttdcoop 12:37:05 <Hazard> !players 12:37:08 <PublicServer> Hazard: Client 1398 (Orange) is TWerkhoven[l], in company 1 (Skyscrapist inc.) 12:37:08 <PublicServer> Hazard: Client 1408 (Orange) is V453000, in company 1 (Skyscrapist inc.) 12:37:08 <PublicServer> Hazard: Client 988 is Sietse, a spectator 12:37:08 <PublicServer> Hazard: Client 1414 is Maraxus, a spectator 12:37:08 <PublicServer> Hazard: Client 1463 (Orange) is bassals, in company 1 (Skyscrapist inc.) 12:37:09 <PublicServer> Hazard: Client 1441 (Orange) is elecRules, in company 1 (Skyscrapist inc.) 12:37:16 <Hazard> !password 12:37:16 <PublicServer> Hazard: ribbed 12:37:32 <PublicServer> *** Hazard has left the game (connection lost) 12:37:40 <Hazard> !password 12:37:40 <PublicServer> Hazard: ribbed 12:37:56 <PublicServer> *** Hazard joined the game 12:38:20 <PublicServer> <Hazard> Hey buys 12:38:23 <PublicServer> <elecRules> hi 12:38:25 <PublicServer> <Hazard> Hey guys 12:38:31 <PublicServer> <bassals> heh 12:40:25 <PublicServer> <Hazard> Anything needs to be done? 12:40:36 <PublicServer> *** Hazard has joined company #1 12:40:56 <PublicServer> <elecRules> uhm, the ML needs expansion :) 12:41:14 <PublicServer> <Hazard> Um 12:41:20 <PublicServer> <Hazard> ookay 12:42:46 <PublicServer> <Hazard> Who made the southwestish Sbahn? 12:43:49 <PublicServer> *** Hazard has left the game (general timeout) 12:43:50 <PublicServer> *** Hazard has left the game (connection lost) 12:44:04 <TWerkhoven[l]> dunno 12:44:05 <Hazard> Noooo 12:44:40 <Hazard> !password 12:44:40 <PublicServer> Hazard: facade 12:45:10 <PublicServer> *** Hazard has left the game (processing map took too long) 12:45:10 <PublicServer> *** Hazard has left the game (connection lost) 12:45:20 <Hazard> Aw... 12:45:31 <Hazard> Right when it finnished downloading 12:45:42 <Hazard> Are you guys building anything right now? 12:46:44 <PublicServer> *** Hazard has left the game (processing map took too long) 12:46:44 <PublicServer> *** Hazard has left the game (connection lost) 12:46:51 <TWerkhoven[l]> nothing complicated atm 12:47:34 <Hazard> I keep timing out when it is downloading the last couple of KBs 12:48:15 <TWerkhoven[l]> !pause 12:48:15 <PublicServer> TWerkhoven[l]: you must be channel op to use !pause 12:48:25 <PublicServer> *** Hazard has left the game (processing map took too long) 12:48:25 <PublicServer> *** Hazard has left the game (connection lost) 12:48:27 <planetmaker> !rcon pause 12:48:29 <PublicServer> *** Game paused (manual) 12:49:04 <PublicServer> *** Hazard has left the game (processing map took too long) 12:49:04 <PublicServer> *** Hazard has left the game (connection lost) 12:49:28 <planetmaker> !rcon companies 12:49:28 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Skyscrapist inc.' Year Founded: 2269 Money: 18973725962 Loan: 0 Value: 19359076408 (T:1701, R:20, P:0, S:0) unprotected 12:49:32 <planetmaker> o_O 12:50:10 <planetmaker> that's already quite a heavy game 12:50:33 <PublicServer> *** Hazard joined the game 12:50:41 <Hazard> Heavy? 12:50:44 <planetmaker> !auto 12:50:44 <PublicServer> *** planetmaker has enabled autopause mode. 12:50:45 <PublicServer> *** Game unpaused (manual) 12:50:56 <PublicServer> *** Hazard has joined company #1 12:50:57 <planetmaker> it has many trains. Thus heavy on the CPU 12:51:17 <PublicServer> <Hazard> Yes 12:58:08 <V453000> there is also a big town pm :) 12:58:46 *** Hazard has quit IRC 12:59:20 <PublicServer> *** Maraxus has joined company #1 12:59:40 <PublicServer> <Hazard> So many dead ends 13:07:02 <PublicServer> *** bassals has left the game (leaving) 13:19:11 <PublicServer> *** {TWerkhoven[l]} has joined spectators 13:19:21 <PublicServer> *** Maraxus has joined spectators 13:26:41 <PublicServer> *** TWerkhoven[l] has left the game (general timeout) 13:26:42 <PublicServer> *** TWerkhoven[l] has left the game (connection lost) 13:26:43 <PublicServer> *** Sietse has left the game (general timeout) 13:26:44 <PublicServer> *** Sietse has left the game (connection lost) 13:26:59 <PublicServer> *** Maraxus has left the game (general timeout) 13:27:00 <PublicServer> *** Maraxus has left the game (connection lost) 13:27:07 <PublicServer> *** V453000 has left the game (general timeout) 13:27:08 <PublicServer> *** V453000 has left the game (connection lost) 13:27:47 <PublicServer> *** elecRules has left the game (general timeout) 13:27:48 <PublicServer> *** elecRules has left the game (connection lost) 13:29:28 <elecRules> PING 1331040567 761014 13:31:15 *** Hazard has joined #openttdcoop 13:31:31 <Hazard> That was weird 13:32:02 <elecRules> I think it's due to how the openttd protocol works 13:32:13 <elecRules> it "slows down" to match the internet/CPU of the slowest player 13:32:35 <planetmaker> you think wrong 13:32:51 <PublicServer> <Hazard> Why did everyone timeout? 13:33:00 <elecRules> so why'd everyone but Hazard get timeout'd after the game was unpaused? 13:33:01 <planetmaker> no idea 13:33:26 <planetmaker> and it's not like there's a timely connection 13:33:37 <planetmaker> it's half an hour difference or so? 13:33:41 <PublicServer> <Hazard> But why would it disconnect you instead of me 13:34:39 <planetmaker> I don't know. Maybe somewhere a bad network. 13:34:51 <planetmaker> But definitely OpenTTD does not slow down because of *whatever* client 13:35:28 <elecRules> It's "designed to be played over dialup connections" 13:36:18 <planetmaker> and what does it tell you? 13:36:40 <planetmaker> it tells me that it uses little network bandwidth 13:36:54 <elecRules> It's more the latency than the bandwidth 13:36:58 <planetmaker> and every dialup and better connection can sustain the 2.5kByte/s 13:37:25 <planetmaker> the latency on the other hand, that might kill your connection. 13:37:37 <PublicServer> <Hazard> Latency? 13:37:45 <planetmaker> roundtrip time 13:37:49 <elecRules> ping 13:37:58 <PublicServer> <Hazard> Ah 13:59:39 <PublicServer> *** {TWerkhoven[l]} joined the game 14:01:52 <PublicServer> *** {TWerkhoven[l]} has joined company #1 14:03:04 <TWerkhoven[l]> do trains waiting in stations (loading) consume the same amount of cpu as trains on the go? 14:03:18 <elecRules> !players 14:03:19 <PublicServer> elecRules: Client 1512 (Orange) is TWerkhoven[l], in company 1 (Skyscrapist inc.) 14:03:19 <PublicServer> elecRules: Client 1495 (Orange) is Hazard, in company 1 (Skyscrapist inc.) 14:03:20 <elecRules> !password 14:03:20 <PublicServer> elecRules: caging 14:03:37 <PublicServer> <Hazard> I doubt it 14:03:38 <PublicServer> *** elecRules joined the game 14:04:01 <PublicServer> <Hazard> But they probably still take up bytes when the map is downloaded 14:04:06 <planetmaker> they run no pathfinding. So probably not, TWerkhoven 14:08:33 <PublicServer> <Hazard> Minimap is so awesome 14:08:43 <Tray> !password 14:08:43 <PublicServer> Tray: caging 14:09:52 <PublicServer> *** Tray joined the game 14:12:07 <PublicServer> <Tray> The Town isn't growing very much anymore, is it? 14:12:29 <PublicServer> <Hazard> Yeah 14:12:31 <PublicServer> <Tray> I remember the same population two days ago 14:12:46 <PublicServer> <Tray> Why doesn't it grow anymore? 14:13:16 <PublicServer> <TWerkhoven[l]> becayse the growing tunnels have not been connected to the outermost highways, its on purpose i believe 14:14:18 <PublicServer> <Hazard> It means many of the sbahns are running empty 14:14:49 <PublicServer> <elecRules> They're not running empty, they're not running at all ;( 14:15:13 <PublicServer> <elecRules> (Except for the ones with broken dummies) 14:15:37 <PublicServer> <Hazard> Broken dummies... 14:23:23 <PublicServer> <Hazard> The sides of the town are getting too far away from the center without any growing tunnels 14:24:45 <PublicServer> <Hazard> Even some of the center blocks are not completely developed 14:25:03 <PublicServer> <TWerkhoven[l]> i think that last bit is why the growing tunnels arent fully extended 14:25:17 <PublicServer> <TWerkhoven[l]> because if they were, the centre wouldnt continue to develop 14:25:24 <PublicServer> <TWerkhoven[l]> i may well be wrong 14:25:34 <PublicServer> <Hazard> Keeping it the way it is won't let the center develop though 14:35:53 <PublicServer> <TWerkhoven[l]> most of the tiles in the centre seem to be either built/under construction, or not adjacent to roads 14:36:03 <PublicServer> <TWerkhoven[l]> so theres not much room for growth there 14:37:25 <PublicServer> <Hazard> There still are a couple undeveloped areas 14:37:43 <PublicServer> <Hazard> Look at cell 3-3 (its at the bottom corner area) 14:38:07 <PublicServer> <TWerkhoven[l]> fair do's 14:40:22 <PublicServer> <Hazard> Anyway, I'm going to call this a night 14:41:16 *** elecRules has quit IRC 14:41:16 <PublicServer> *** elecRules has left the game (leaving) 14:42:56 <PublicServer> <Hazard> Bye guys 14:43:06 <PublicServer> *** Hazard has left the game (leaving) 14:43:19 *** Hazard has quit IRC 14:56:24 *** mfb- has joined #openttdcoop 14:56:25 *** ChanServ sets mode: +o mfb- 14:56:33 <mfb-> hi 14:56:46 <PublicServer> *** mfb joined the game 14:56:48 <TWerkhoven[l]> eya 14:56:56 <PublicServer> *** {TWerkhoven[l]} has joined spectators 14:57:01 <PublicServer> <mfb> dummy-free full-load SRNW, here I come 14:57:05 <PublicServer> <TWerkhoven[l]> and bye, time to pick up daughter 15:17:39 <PublicServer> *** Tray has left the game (leaving) 15:17:54 *** Tray has quit IRC 15:19:03 *** Tray has joined #openttdcoop 15:19:31 <V453000> !password 15:19:31 <PublicServer> V453000: eagles 15:19:45 <PublicServer> <V453000> hi 15:19:45 <PublicServer> *** V453000 joined the game 15:19:58 <PublicServer> <mfb> hi 15:20:18 *** Tray|2 has joined #openttdcoop 15:20:28 <PublicServer> <V453000> dummy free srnw? :) 15:20:38 <PublicServer> <mfb> see NNW A1 to A4 15:20:48 <PublicServer> <mfb> the orders are a mess 15:21:10 <PublicServer> <mfb> hmm I need empty trains to begin 15:21:10 <PublicServer> <V453000> ah right 15:21:26 <PublicServer> <V453000> I wouldnt call that srnw but conditional thingy :) 15:21:48 <PublicServer> <mfb> well, it is self-regulating where a train loads 15:22:22 <PublicServer> <V453000> well, yes :) 15:22:33 <PublicServer> <V453000> some weird /regulation/as the center etc. 15:23:16 <PublicServer> <V453000> lets see how it works 15:23:50 <PublicServer> <V453000> just a few more Sbahns and we can connect growing tunnels to the outside 15:27:11 *** Tray has quit IRC 15:33:35 <thecogwheel> !password 15:33:35 <PublicServer> thecogwheel: belfry 15:33:46 <PublicServer> <mfb> oh no, implicit orders again 15:33:52 <PublicServer> *** Cogwheel joined the game 15:34:19 <PublicServer> <Cogwheel> morning (ugt) 15:36:14 <PublicServer> <Cogwheel> biab 15:36:21 <PublicServer> *** Cogwheel has left the game (leaving) 15:39:31 *** als has joined #openttdcoop 15:39:49 <als> !password 15:39:49 <PublicServer> als: belfry 15:40:21 <PublicServer> <mfb> interesting 15:40:23 <PublicServer> *** als joined the game 15:40:31 <PublicServer> <mfb> it is possible to make a conditional jump to an implicit order 15:41:15 <PublicServer> *** als has left the game (general timeout) 15:41:15 <PublicServer> *** als has left the game (connection lost) 15:41:22 <V453000> I dont think it is 15:41:35 <als> !password 15:41:35 <PublicServer> als: dogmas 15:41:41 <PublicServer> *** als has left the game (connection lost) 15:41:45 <PublicServer> <mfb> it looks like the regular position in the order list then 15:41:51 <PublicServer> <mfb> means: the train takes the next real order 15:41:51 <PublicServer> *** als joined the game 15:42:31 <PublicServer> *** als has left the game (general timeout) 15:42:31 <PublicServer> *** als has left the game (connection lost) 15:43:20 <V453000> oh wait, actually 15:43:43 <V453000> the wtf thing Mazur wrote about was all about cycling itself in a conditional order 15:43:56 <V453000> like "jump to this order if load <100" 15:44:06 <PublicServer> <mfb> what happens in that case? 15:44:20 <V453000> lost train until 100% 15:44:35 <PublicServer> <V453000> should build some Sbahn on that :D 15:44:41 <PublicServer> <mfb> so it just re-evaluates that order over and over again 15:44:43 <PublicServer> <V453000> completely forgot about that thing 15:44:49 <PublicServer> <V453000> yes, after each station visited I think 15:44:56 <PublicServer> <mfb> but it can unload like that, too 15:46:02 <PublicServer> <V453000> oh 15:46:04 <PublicServer> <V453000> shit :) 15:46:24 <PublicServer> <V453000> hm 15:46:30 <PublicServer> <mfb> what happened? 15:46:44 <PublicServer> <V453000> well unloading Sbahn doesnt really work 15:46:54 <PublicServer> <V453000> so that conditional loop is probably useless 15:46:56 <PublicServer> <V453000> for Sbahns 15:47:02 <PublicServer> <mfb> ? 15:47:12 <PublicServer> <mfb> ah 15:47:42 <PublicServer> <mfb> 60 orders for 10 stations :/ 15:53:20 <PublicServer> <mfb> oh 15:53:34 <PublicServer> <mfb> what was that? 15:53:45 <PublicServer> <V453000> the PBS might be needd there? :) 15:53:52 <PublicServer> <V453000> needed 15:54:07 <PublicServer> <mfb> there it is 16:01:51 *** als has quit IRC 16:01:57 <thecogwheel> !password 16:01:57 <PublicServer> thecogwheel: yogurt 16:02:12 <PublicServer> *** Cogwheel joined the game 16:02:44 *** Firestar has joined #openttdcoop 16:02:45 <Firestar> !password 16:02:45 <PublicServer> Firestar: yogurt 16:03:11 <Firestar> nice password 16:03:16 <PublicServer> *** Firestar joined the game 16:03:25 <PublicServer> <Cogwheel> Spaceballs the Password? 16:03:32 <PublicServer> <Firestar> no 16:03:36 <PublicServer> <Firestar> its yogurt 16:03:54 <PublicServer> <Cogwheel> exactly :P 16:04:08 <PublicServer> <Cogwheel> though i guess Spaceballs the Password would be 12345 16:04:18 <PublicServer> *** Firestar has left the game (connection lost) 16:04:24 *** Firestar has left #openttdcoop 16:08:06 <PublicServer> <mfb> you use full load at ultimate complexity SBahn? 16:09:13 <PublicServer> *** mfb has joined spectators 16:09:15 <PublicServer> <mfb> afk 16:25:12 <Maraxus> !password 16:25:12 <PublicServer> Maraxus: cogent 16:25:28 <PublicServer> *** Maraxus joined the game 16:36:30 <PublicServer> *** Maraxus has joined spectators 16:57:03 <PublicServer> *** {TWerkhoven[l]} has joined company #1 16:58:11 <PublicServer> *** mfb has joined company #1 16:59:23 *** theholyduck has joined #openttdcoop 17:12:10 <PublicServer> <mfb> hmm 17:12:13 <PublicServer> <mfb> we have 906 stations 17:12:23 <PublicServer> <TWerkhoven[l]> yes? 17:12:30 <PublicServer> <mfb> but new stations get #98x at the moment 17:12:30 <PublicServer> <TWerkhoven[l]> less than 100 to go for 1000 17:12:33 <PublicServer> <mfb> where is the difference? 17:12:39 <PublicServer> <TWerkhoven[l]> destroyed stations? 17:12:51 <PublicServer> <TWerkhoven[l]> i think the numbers dont get reassigned maybe 17:13:02 <PublicServer> <mfb> ok 17:13:02 <PublicServer> <mfb> no wait 17:13:12 <PublicServer> <mfb> I got #5xx after #7xx already existed 17:13:18 <PublicServer> <mfb> because I remade the stations 17:13:18 <PublicServer> <TWerkhoven[l]> hmm 17:13:28 <PublicServer> <mfb> hmm... maybe quick enough to keep the old names 17:13:50 *** sla_ro|master has joined #openttdcoop 17:15:22 <PublicServer> <mfb> now I got 989 again 17:15:29 <PublicServer> <mfb> after building 989 to 999 and deleting them 17:15:39 <PublicServer> <mfb> (and waiting until they are really gone) 17:15:46 <PublicServer> <TWerkhoven[l]> odd 17:16:48 <PublicServer> <mfb> oh, something above the ML south of EAST :) 17:19:42 <PublicServer> <mfb> train order backups :) 17:22:07 *** ODM has joined #openttdcoop 17:22:07 *** ChanServ sets mode: +o ODM 17:33:14 *** valhallasw has joined #openttdcoop 17:39:08 *** perk11 has joined #openttdcoop 17:39:28 *** Troy_McClure has joined #openttdcoop 17:39:43 <Troy_McClure> !password 17:39:43 <PublicServer> Troy_McClure: brooch 17:39:59 <PublicServer> *** Troy McClure joined the game 17:44:04 <PublicServer> <Troy McClure> need help at NNW? 17:44:18 <PublicServer> <mfb> some c&p would help 17:44:32 <PublicServer> <mfb> same layout as at A and B 17:52:02 <PublicServer> <mfb> waypoint 100 :) 17:52:17 <PublicServer> <TWerkhoven[l]> maybe waypoints increase station count? 17:52:27 <PublicServer> <TWerkhoven[l]> even though they use their own names 17:52:29 <PublicServer> <mfb> they have their own count 17:55:27 <PublicServer> <mfb> that needs a bit compression 17:57:30 *** sla_ro|vista has joined #openttdcoop 18:00:22 *** Progman has joined #openttdcoop 18:01:43 *** sla_ro|master has quit IRC 18:05:54 <sietse> !password 18:05:54 <PublicServer> sietse: bobbin 18:06:13 <PublicServer> *** Sietse joined the game 18:06:16 <PublicServer> <Sietse> hello all 18:06:31 <PublicServer> <mfb> hi 18:07:05 <PublicServer> <Sietse> growth stopped? 18:07:27 <PublicServer> <mfb> for the moment 18:07:34 <PublicServer> <mfb> but we are working without growth tunnels 18:07:48 <PublicServer> <Sietse> aah ok 18:08:01 <PublicServer> <Sietse> that explains something :) 18:10:34 <PublicServer> <V453000> it actually is growing a bit atm 18:11:46 <PublicServer> <mfb> note to me: use a smaller area for SBahns which require so many orders 18:12:02 <PublicServer> <mfb> ~180 for 3 rows 18:14:46 <PublicServer> <Troy McClure> what comes after station 636 mfb? 18:15:28 <PublicServer> <mfb> wait 18:15:46 <PublicServer> <mfb> F :p 18:18:10 <PublicServer> <mfb> I am updating the orders for row C at the moment 18:33:29 <PublicServer> <Troy McClure> err 18:33:34 *** xpac has joined #openttdcoop 18:33:35 <PublicServer> <mfb> wtf 18:33:35 <PublicServer> <Troy McClure> mfb, train 1323 18:33:41 <PublicServer> <Troy McClure> for example 18:33:55 <PublicServer> <mfb> interesting 18:34:43 <PublicServer> <mfb> I hope I got all 18:41:02 <PublicServer> <mfb> I hate implicit orders 18:41:29 <PublicServer> <Troy McClure> use 255 order 18:41:37 <PublicServer> <mfb> they confuse me when I add orders and implicit orders mix up everything 18:41:49 <PublicServer> <mfb> and if I fill the order list, I cannot add an order 18:42:07 <PublicServer> <mfb> remove one and you get a stupid implicit order 18:42:13 <PublicServer> <mfb> unless you stop all trains or pause the game 18:42:27 <PublicServer> <Troy McClure> which orders do you want to add? 18:42:41 <PublicServer> <mfb> I included row C in the cycle 18:42:44 <PublicServer> <mfb> A->B->C->A 18:45:53 <PublicServer> <mfb> F7 :D 18:47:04 <PublicServer> <Troy McClure> problem there? 18:47:10 <PublicServer> <mfb> see signal 18:47:21 <PublicServer> <Troy McClure> :P 18:47:40 <xpac> !password 18:47:40 <PublicServer> xpac: irking 18:47:49 <PublicServer> <mfb> thanks for the help 18:47:53 <PublicServer> *** Player has joined spectators 18:48:05 <PublicServer> <Troy McClure> np 18:48:24 <PublicServer> <Troy McClure> wasnt really busy and I spent a big part of yesterday building my own piece 18:48:35 <PublicServer> <Troy McClure> took too much time, so I thought I'd help out others 18:48:53 <PublicServer> <mfb> we really need a hotkey "conditional order" :( 18:50:05 *** lmergen has joined #openttdcoop 18:51:11 <PublicServer> *** Player has joined company #1 18:51:17 <PublicServer> <Troy McClure> Player? 18:51:27 <PublicServer> *** Player has changed his/her name to xpac 18:51:31 <PublicServer> <Troy McClure> ;) 18:51:33 <xpac> oops ;) 19:00:26 <xpac> whenever I connect to this server, it feels like your madness has exponentially increased since the last connect ;) 19:00:33 <PublicServer> <TWerkhoven[l]> hehe 19:00:43 <PublicServer> <mfb> hopefully with a positive constant 19:01:36 <xpac> yeah... at least I think so... :D 19:03:28 <PublicServer> <TWerkhoven[l]> is there a shortcut for closing all open windows (in ottd) 19:03:30 <PublicServer> <TWerkhoven[l]> ? 19:03:45 <PublicServer> <mfb> del 19:03:47 <PublicServer> <Troy McClure> yeah 19:03:54 <PublicServer> <TWerkhoven[l]> ta 19:04:08 <PublicServer> <mfb> except fixed windows 19:06:06 *** lmergen has quit IRC 19:06:19 <PublicServer> *** Troy McClure has left the game (leaving) 19:06:49 *** perk11 has quit IRC 19:10:47 <PublicServer> *** xpac has left the game (general timeout) 19:10:47 <PublicServer> *** xpac has left the game (connection lost) 19:12:19 <PublicServer> *** Maraxus has joined company #1 19:13:08 *** xpac has left #openttdcoop 19:16:08 *** lmergen has joined #openttdcoop 19:22:00 <PublicServer> *** {TWerkhoven[l]} has joined spectators 19:35:04 <PublicServer> <mfb> I really like the eastern "border" 19:35:14 <PublicServer> <mfb> you hardly notice that there is one 19:35:24 <PublicServer> <mfb> just the road pattern changes 19:35:32 <PublicServer> <mfb> +maglev 19:40:01 <PublicServer> <mfb> wait, where do the passengers at NNW C1 come from? 19:40:39 <PublicServer> <mfb> the bus stop does not cover the shopping mall 19:50:41 *** Jono_ has joined #openttdcoop 19:53:02 <Jono_> !password 19:53:02 <PublicServer> Jono_: hinges 19:53:27 <PublicServer> *** Jono99 has left the game (connection lost) 19:56:55 <PublicServer> <V453000> hello again :) 19:57:29 <PublicServer> <Cogwheel> hello 20:00:01 * planetmaker evacuates the cogwheel, applies 12V and expects 30k rpm ;-) 20:00:11 <PublicServer> <mfb> the town is bigger than yesterday 20:00:21 <planetmaker> scnr. Very bad pun ;-) 20:00:23 <PublicServer> <mfb> but I think the difference is too small to call it "growth" 20:00:33 <PublicServer> <Cogwheel> *spins* 20:00:54 <Jono_> !password 20:00:54 <PublicServer> Jono_: lapped 20:01:11 <PublicServer> <V453000> sure almost no difference s ofar :) 20:01:14 <PublicServer> *** Jono99 has left the game (connection lost) 20:02:10 <PublicServer> <mfb> I think north could get some growth tunnels :) 20:02:17 <PublicServer> <mfb> +your SBahn some trains 20:02:35 <PublicServer> <Cogwheel> anyone mind sanity checking my CogRail stations before i start building trains? 20:02:45 <PublicServer> <mfb> where? 20:02:56 <PublicServer> <Cogwheel> West southwest 20:03:42 <PublicServer> <mfb> twoways in front of the stations? 20:04:05 <PublicServer> <mfb> maybe some penaltry to get them in 20:04:17 <PublicServer> <mfb> -r 20:04:25 <PublicServer> <Cogwheel> as in i should do that? 20:04:43 <PublicServer> <mfb> as in I think this would be useful 20:05:14 <PublicServer> <Cogwheel> could you do an example at CogRail 1B? 20:06:34 <PublicServer> <mfb> I am not so sure about the overall capacity with a single line and long tunnels 20:06:56 <PublicServer> <Cogwheel> actually 1B isn't representative. would i put that at the tunnel opening in the other ones? 20:07:14 <PublicServer> <mfb> see 2B 20:07:14 <PublicServer> *** Sietse has joined company #1 20:07:16 <PublicServer> <mfb> <- afk 20:07:18 <PublicServer> *** mfb has joined spectators 20:08:35 <PublicServer> <Cogwheel> thanks. I'll probably break up the tunnels a bit more if i start having traffic issues 20:09:01 <PublicServer> <V453000> looks okay in general 20:10:43 *** Troy_McClure has quit IRC 20:12:25 *** Fujikurax1337 has joined #openttdcoop 20:15:28 <PublicServer> *** {TWerkhoven[l]} has joined company #1 20:23:16 *** lmergen has quit IRC 20:36:53 <PublicServer> <V453000> my Sbahn idea creativity is getting near 0 20:37:11 <PublicServer> <Sietse> heheheh 20:37:21 <TWerkhoven[l]> :p 20:37:25 <PublicServer> <V453000> want to build something but have no clue what :x 20:41:41 <mfb-> :p 20:42:01 <PublicServer> <mfb> something without a pattern? 20:42:16 <PublicServer> *** mfb has joined company #1 20:42:56 <PublicServer> <mfb> oh, TL-transfer SBahn 20:43:30 <PublicServer> <V453000> TL transfer is at north east 20:43:42 <PublicServer> <V453000> oh you mentioned that 20:43:48 <PublicServer> <mfb> yep 20:43:50 <PublicServer> <V453000> I cant read, I dont know what to build, what else now 20:44:45 <PublicServer> <V453000> things without a pattern need ... effrot 20:44:48 <PublicServer> <V453000> effort 20:44:59 <PublicServer> <mfb> right 20:45:09 <PublicServer> <V453000> and I dont think they quite fit in this flat square madness 20:45:15 <PublicServer> <mfb> :p 20:45:29 <PublicServer> <V453000> when there is some landscape to work with, sure, but here .. :) 20:45:35 <PublicServer> <mfb> you could build growth tunnels 20:45:46 <PublicServer> <V453000> 2 more Sbahns to go 20:46:06 <PublicServer> <mfb> 2 big 20:46:20 <PublicServer> <mfb> and some smaller parts 20:46:23 <PublicServer> <V453000> hm yes 20:46:25 <PublicServer> <mfb> like station 1110 20:46:31 <PublicServer> <V453000> but those arent so important atm 20:46:57 <PublicServer> <mfb> well, the southern parts are not required for an expansion 20:47:55 <PublicServer> <mfb> the maglev station in the far south east frequently gets a new connection attempt? :D 20:48:10 <PublicServer> <V453000> :d 20:48:32 <PublicServer> <V453000> idk I told about everyone that it should be incorporated in the big Sbahn there 20:48:51 <PublicServer> <V453000> hm 20:49:05 <PublicServer> <V453000> on a ring with multiple tracks, where do lost trains go? center or outer? 20:49:31 <PublicServer> <mfb> I think center 20:49:35 <PublicServer> <V453000> me too 20:49:41 <PublicServer> <mfb> ring-style SBahn? 20:49:43 <PublicServer> <V453000> yay 20:49:47 *** DrSpangle has joined #openttdcoop 20:50:17 <PublicServer> <mfb> ok... interesting 20:50:19 <PublicServer> <V453000> right 20:50:19 <PublicServer> <V453000> :D 20:51:06 <PublicServer> <V453000> ok so that doesnt give any info :D 20:51:08 <PublicServer> <mfb> wait, what? 20:51:35 <PublicServer> <V453000> :) 20:51:38 <PublicServer> <mfb> inner, if you want to 20:52:52 <PublicServer> <mfb> hmm 20:53:54 <PublicServer> <mfb> how to combine ring structure and SBahn? 20:54:04 <PublicServer> <V453000> I want to make a ~SML ring 20:54:11 <PublicServer> <V453000> outer - go transfer 20:54:14 <PublicServer> <V453000> inner - go pickup 20:54:45 <PublicServer> <mfb> ok, but one single ring cannot cover the area 20:54:47 <PublicServer> <V453000> not sure if too feasible in this scenario though 20:54:53 <PublicServer> <mfb> smaller transfers inside? 20:54:59 <PublicServer> <V453000> yes something like that 20:55:05 <PublicServer> <mfb> or multiple rings and one radial transfer? 20:55:17 <PublicServer> <mfb> hey, that looks like an interesting idea 20:55:19 <PublicServer> <V453000> or just one big ring with multiple splits into many stations? :) 20:56:59 <PublicServer> <mfb> maybe even with random routes for the passengers 20:57:17 <PublicServer> <V453000> I thought about something like this 20:57:39 <PublicServer> <V453000> a pickup can be anything, small stations, big station which is transfered to, but that probably loses any point 20:57:59 <PublicServer> <mfb> "travel along the lines, but always to the outside, and prefer the direction of the ML station" 20:59:09 <PublicServer> <V453000> hm my idea wont work 20:59:19 <PublicServer> <mfb> the unloading problem 20:59:19 <PublicServer> <V453000> 1. too unreliable, 2. :/ 21:02:49 <PublicServer> <V453000> well there is one way how to make these orders work 21:02:52 <PublicServer> <mfb> something like this as the innermost ring (with TL1 trains) 21:03:02 <PublicServer> <mfb> (south-west) 21:03:12 <PublicServer> <V453000> if I could manage to make Sbahn stations not accept pax, but only give it (by transfers), it would work well 21:03:18 <PublicServer> <mfb> haha :D 21:03:24 <PublicServer> <V453000> question is how the fuck do I do that :D 21:03:31 <PublicServer> <mfb> with large empty space :p 21:03:38 <PublicServer> <V453000> I guess :( 21:04:08 <PublicServer> <V453000> perhaps there is some way how to use those tiles for rails or something 21:05:56 <PublicServer> <V453000> hmf 21:06:02 <PublicServer> <mfb> rings? ;) 21:06:24 <PublicServer> <V453000> try them :) 21:06:34 <PublicServer> <mfb> one is already there 21:06:44 <PublicServer> <V453000> :o 21:06:50 <PublicServer> <mfb> as concept 21:07:20 <PublicServer> <mfb> each ring gets ~8 tiles of coverage 21:07:51 <PublicServer> <mfb> they all need their own orders 21:08:03 <PublicServer> <mfb> not so bad 21:08:13 <PublicServer> <mfb> a single train group with a single order per station 21:08:24 <PublicServer> <mfb> well, 2 for stations on the spokes 21:09:42 <PublicServer> <V453000> I guess lake country is not the most constructive idea 21:10:03 <mfb-> lol 21:10:18 *** Progman has quit IRC 21:13:00 <PublicServer> <mfb> 3 tiles? 21:13:19 <PublicServer> <mfb> ah 21:13:25 <PublicServer> <mfb> evil 21:13:39 <PublicServer> <V453000> well the whole concept is pretty silly :D 21:15:37 <PublicServer> <mfb> :D 21:15:47 *** smoovi has quit IRC 21:16:07 <PublicServer> <V453000> hm 21:19:18 <PublicServer> <mfb> well, it does give some type of pattern 21:19:35 <PublicServer> <V453000> yeah but too close, I originally wanted to make less of the stations with low building efficiency 21:19:57 <PublicServer> <mfb> the amount of empty space is still high 21:21:04 <PublicServer> <mfb> oh lol 21:21:22 <PublicServer> <V453000> you see what I mean .. :) 21:21:26 <PublicServer> <mfb> yeah 21:21:36 <PublicServer> <V453000> yes walk it to that 21:23:24 <PublicServer> <V453000> extra building efficient outer area? :d 21:23:42 <PublicServer> <mfb> lol 21:24:39 *** ODM has quit IRC 21:25:20 <PublicServer> <mfb> but if you reduce the amount of SRNW stations so much, the reason to built it self-regulating somehow vanishes 21:25:30 <PublicServer> <V453000> I know :D 21:25:55 <PublicServer> <mfb> now the walked station is connected to another side 21:26:01 <PublicServer> <mfb> well, does not matter 21:26:20 <PublicServer> <V453000> probably not going to use this anywya 21:26:22 <PublicServer> <V453000> anyway 21:26:26 <PublicServer> <V453000> concept is cute but well ... 21:29:32 <PublicServer> <V453000> boringly big :( 21:29:58 <PublicServer> <V453000> more stations, less efficiency, less stations, no point 21:31:12 <PublicServer> <V453000> wait a minute 21:31:30 <PublicServer> <mfb> ? 21:31:44 <PublicServer> <V453000> if you put the loading stations together 21:31:47 <PublicServer> <V453000> the effectiveness improves 21:32:10 <PublicServer> <mfb> but where is the point in so many loading stations close together? 21:32:20 <PublicServer> <V453000> come on! you are spoiling it :-D 21:32:35 <PublicServer> <V453000> they can still be transfered to 21:32:37 <PublicServer> <mfb> ;( 21:32:52 <PublicServer> <mfb> a single station would still do the same 21:33:18 <PublicServer> <V453000> I dont really seek any reasons I just want to make the orders work to make something we dont have on the map yet 21:35:54 <PublicServer> <mfb> ring/spoke SBahn :p 21:36:28 <PublicServer> <V453000> pretty muc 21:36:30 <PublicServer> <V453000> much 21:37:01 <PublicServer> <mfb> +orders to have houses everywhere 21:37:21 <PublicServer> <V453000> I am just wondering how to make trains return to drop _only_ when needed 21:37:43 <PublicServer> <mfb> loop order? 21:37:50 <PublicServer> <V453000> sure 21:37:56 <PublicServer> <V453000> but layout wise 21:38:12 <PublicServer> <mfb> dead end for the drop 21:38:27 <PublicServer> <mfb> and some possibilities for the trains to go to this line 21:38:45 <PublicServer> <V453000> hm actually they dont need to see the drop, true 21:38:59 <PublicServer> <mfb> well, you can show them a dead end (with waypoint) too 21:39:05 <PublicServer> <V453000> ye 21:39:07 <PublicServer> <V453000> exactly 21:39:11 <PublicServer> <mfb> but a simple terminus should work as well 21:39:18 <PublicServer> <mfb> or an order "goto beer" 21:39:32 <PublicServer> <mfb> hmm 21:39:36 <PublicServer> <mfb> we can combine our concepts 21:39:46 <PublicServer> <mfb> use your SBahn for the outermost ring 21:39:52 <PublicServer> <V453000> :) 21:40:10 <PublicServer> <mfb> ~4 pickup stations? 21:40:16 <PublicServer> <V453000> 4 isnt much 21:40:36 <PublicServer> <mfb> still a lot of tiles where we cannot allow houses 21:40:37 <PublicServer> <V453000> hm 21:40:51 <PublicServer> <V453000> this concept is probably useless 21:41:53 <PublicServer> <V453000> btw what is your system at NNW for? just to make trains choose only stations which have any buildings round? 21:41:53 <PublicServer> <V453000> around? 21:42:11 <PublicServer> <mfb> and load 100% there 21:42:17 <PublicServer> <V453000> yes 21:42:21 <PublicServer> <mfb> if required 21:42:32 <PublicServer> <mfb> they also choose stations with empty bays 21:42:34 <PublicServer> <mfb> see twoways 21:42:37 <PublicServer> <V453000> yes 21:42:55 <PublicServer> <V453000> I see 21:43:17 <PublicServer> <V453000> looks good 21:43:41 *** sla_ro|vista has quit IRC 21:45:23 <PublicServer> <Sietse> Thanks to whoever is helping me :) 21:45:29 <PublicServer> <mfb> NW? me 21:45:47 <PublicServer> <Sietse> yes 21:45:49 <PublicServer> <Sietse> gracia 21:46:13 <PublicServer> <mfb> I think NW-S3 will get problems 21:46:44 <PublicServer> <mfb> give the trains some reason to use the stations 21:47:04 <PublicServer> <Sietse> ok 21:47:16 <PublicServer> <Sietse> you have some alternative or tweak? 21:47:29 <PublicServer> <mfb> tricky 21:48:45 <PublicServer> <mfb> maybe like this 21:49:07 <PublicServer> <Cogwheel> hmmm... it seems with the 2-way the penalty is too great, but without it it's not enough 21:50:11 <PublicServer> <mfb> btw. you have two uncaptured rows there 21:50:57 <PublicServer> <Sietse> at the outside? 21:50:59 <PublicServer> <mfb> see around S2C 21:51:47 <PublicServer> <Sietse> you're right 21:52:37 <PublicServer> <Sietse> need a new move feature... 21:52:43 <PublicServer> <mfb> :D 21:53:45 <PublicServer> <V453000> magic :-D 21:53:52 <mfb-> ? 21:53:56 <PublicServer> <V453000> at sign !magix 21:54:06 <PublicServer> <mfb> what is magic? 21:54:12 <PublicServer> <V453000> this is 21:54:14 <PublicServer> <V453000> :D 21:54:32 <PublicServer> <V453000> 2 routes I guess 21:54:32 <PublicServer> <Sietse> whahhaa 21:54:34 <PublicServer> <mfb> hmm 21:54:40 <PublicServer> <V453000> perhaps not :) 21:54:46 <PublicServer> <mfb> how did I get the second train to use the other loop 21:54:56 <PublicServer> <V453000> has to reverse there first 21:55:14 <PublicServer> <Sietse> temp unavailable due to short interrupt when adding track? 21:55:44 <PublicServer> <mfb> ah I remember 21:55:53 <PublicServer> <mfb> the western train "sees" the other 21:56:04 <PublicServer> <V453000> what if we add the rail piece 21:56:10 <PublicServer> <mfb> crash 21:56:12 <PublicServer> <V453000> they just crash eh :) 21:56:34 <PublicServer> <mfb> :p 21:56:36 <PublicServer> <V453000> :( 21:57:03 <PublicServer> <TWerkhoven[l]> that was quick 21:58:05 <PublicServer> <mfb> wtf 21:58:20 <PublicServer> <mfb> oh 21:58:31 <PublicServer> <mfb> maybe the timing was wrong 21:58:45 <PublicServer> <V453000> omg signal-less stuff 21:58:53 <PublicServer> <mfb> but you can see how the third train avoids the used station part 21:58:57 <PublicServer> <V453000> :) 21:59:31 <PublicServer> <mfb> that is magic :p 21:59:46 <PublicServer> <V453000> no that is just badass timing 21:59:56 <PublicServer> <V453000> or syncing I should say 21:59:59 <PublicServer> <mfb> the trains look for each other 22:00:01 <PublicServer> <mfb> without signals 22:00:11 <PublicServer> <V453000> I know 22:00:42 <PublicServer> <mfb> I noticed that when I used two trains with different speed in the same loop 22:00:48 <PublicServer> <mfb> without signals and sync 22:00:59 <PublicServer> <mfb> but a longer "escape" route for the faster train 22:04:38 *** Webster has joined #openttdcoop 22:04:38 *** ChanServ sets mode: +o Webster 22:04:56 <Ihmemies> stupid mass effect 3 eating all the time :| 22:05:07 <XeryusTC> Ihmemies :D 22:05:18 * XeryusTC hugs Ihmemies 22:05:23 <XeryusTC> long time no see 22:06:20 <PublicServer> <V453000> question is whether this blocks or not 22:06:44 <PublicServer> <mfb> ? 22:07:02 <PublicServer> <V453000> omg I am so dumb I forgot they can reverse that way 22:07:21 <Ihmemies> XeryusTC, well, finally openttd is playable in higher resolutions too. ttf font support, scalable ui elements, that new grf with doublesize buttons, more zoom levels etc 22:07:24 <PublicServer> <XeryusTC> stop talking to yourself 22:07:43 <XeryusTC> it has always been playable to me ;) 22:07:48 <XeryusTC> you just deserted us 22:07:51 <PublicServer> <V453000> :P 22:08:33 <PublicServer> <mfb> yeah 22:08:45 <PublicServer> <mfb> V: try to get that station tile usage with signals :D 22:08:55 <PublicServer> <mfb> 1161 south 22:09:05 <PublicServer> <V453000> :d 22:09:15 <PublicServer> <V453000> lol 22:09:15 <PublicServer> <V453000> nice 22:11:07 <PublicServer> <V453000> now with aquaducts! 22:11:13 <PublicServer> <XeryusTC> wasnt there some kind of option to turn automatic order creation off? 22:11:15 <PublicServer> <mfb> lol 22:11:18 <PublicServer> <V453000> XeryusTC: you wish 22:11:32 <PublicServer> <mfb> ;( 22:11:34 <PublicServer> <V453000> we all do probably 22:11:40 <PublicServer> <XeryusTC> i thought it was :o 22:11:55 <PublicServer> <V453000> ofc not the devs wouldnt disable their AMAZING automatic orders 22:12:17 <XeryusTC> time to lobby SmatZ 22:12:19 <XeryusTC> ;) 22:12:22 <PublicServer> <V453000> :p 22:12:24 <PublicServer> <mfb> I already had my rant today, I am fine 22:12:34 <PublicServer> <V453000> hm? :) 22:13:00 <PublicServer> <V453000> what happened mfb? :) 22:13:01 <mfb-> 19:40 22:13:25 <planetmaker> XeryusTC: automatic orders are not 'created'. They are just a means to show you where the train actually stopped 22:13:32 <planetmaker> if you don't want them, use non-stop 22:13:35 <PublicServer> <V453000> "hate" is not enough :p 22:13:53 <planetmaker> it's nothing new... it's like that since TTD 22:13:53 <PublicServer> <mfb> they are just a way to mess up your order list which you try to fix when 13432+- orders change 22:14:12 <PublicServer> <V453000> planetmaker: "use nonstop" is a useless solutions if you need trains that must stop anywhere like srnw etc 22:14:33 <PublicServer> <V453000> and they are useless 22:14:48 <PublicServer> <V453000> moreless 22:14:51 <PublicServer> <V453000> rather more 22:14:57 <XeryusTC> planetmaker: if it is purely cosmetic then why cant we turn it off? 22:15:25 <PublicServer> <V453000> because fuck us, that is why 22:15:48 <planetmaker> right 22:15:53 *** planetmaker has left #openttdcoop 22:15:53 <PublicServer> *** XeryusTC has left the game (leaving) 22:18:46 <PublicServer> <mfb> a road leading to the water lock? 22:18:56 <PublicServer> <V453000> of course? :) 22:29:20 <PublicServer> <mfb> 100% SBahn stations without anything else? :D 22:29:31 <PublicServer> <V453000> ? :) 22:29:35 <PublicServer> <V453000> ah 22:29:37 <PublicServer> <V453000> :D 22:29:55 <PublicServer> <mfb> who needs houses, when we can have MORE SBAHN! 22:31:25 <PublicServer> <mfb> and more TF! 22:31:59 <PublicServer> <mfb> actually that begins to look interesting 22:32:18 <PublicServer> <V453000> what the shit :D 22:32:20 <PublicServer> <V453000> thought that fit 22:32:22 <PublicServer> <V453000> ohh 22:32:25 <PublicServer> <V453000> I remember now 22:32:56 <PublicServer> <V453000> yes exactly 22:36:02 <PublicServer> <V453000> not so bad building efficiency in the end I guess 22:36:36 <PublicServer> <mfb> hmm 22:36:50 <PublicServer> <mfb> but you can do it with orders, too 22:36:52 <PublicServer> <mfb> even more houses 22:36:59 <PublicServer> <V453000> bla bla :) 22:37:01 <PublicServer> <V453000> :P 22:37:11 <PublicServer> <mfb> and it is still a new concept 22:38:26 <PublicServer> <mfb> look how nice the roads fit in ;) 22:38:32 <PublicServer> <V453000> yes I know :) 22:39:24 <PublicServer> <V453000> but see the dead tiles :) 22:39:34 <PublicServer> <mfb> -> orders 22:39:40 <PublicServer> <V453000> :/ 22:40:30 *** Tray|2 has quit IRC 22:40:34 <PublicServer> <V453000> well its true that I always disliked this way of orders due to the way that normal conditional orders do the same thing better 22:40:38 <PublicServer> <V453000> whic applies mainly with pax 22:41:08 <PublicServer> <mfb> "move along the ring until the train is full, then goto drop" 22:41:14 <PublicServer> <V453000> yes I know 22:41:21 <PublicServer> <mfb> oh and I think we can get rid of one line 22:41:28 <PublicServer> <mfb> hmm well 22:41:32 <PublicServer> <mfb> is fine there 22:42:06 <PublicServer> <V453000> hm alright 22:42:12 <PublicServer> <V453000> lets do it as a condi order Sbahn 22:42:14 <PublicServer> <V453000> ? 22:42:17 <PublicServer> <mfb> ok 22:42:51 <PublicServer> <V453000> just few straight strips of that, no ring? 22:43:09 <PublicServer> <mfb> or a ring of this? 22:43:19 <PublicServer> <V453000> ring of this would have 300 tiles 22:43:29 <PublicServer> <mfb> ~40 radius 22:43:39 <PublicServer> <mfb> hmm 22:43:45 <PublicServer> <V453000> also on outside 22:44:01 <PublicServer> <mfb> see SE 22:44:03 <PublicServer> <V453000> that would actually be close 22:44:13 <PublicServer> <V453000> yes 22:44:35 <PublicServer> <mfb> +- some tiles 22:44:57 <PublicServer> <mfb> (aka bus stops= 22:45:00 <PublicServer> <mfb> or whatever 22:45:04 <PublicServer> <V453000> idk I dont think it fits in a ring too well 22:45:10 <PublicServer> <V453000> or rather, why doing a ring 22:45:18 <PublicServer> <mfb> to have return lines 22:45:24 <PublicServer> <V453000> straight strips would be more easy 22:45:27 <PublicServer> *** TWerkhoven[l] has left the game (connection lost) 22:45:29 *** TWerkhoven[l] has quit IRC 22:45:31 <PublicServer> <V453000> well ring doesnt really have any return line 22:45:33 <PublicServer> <V453000> straight line does 22:45:55 <PublicServer> <mfb> like this? 22:46:01 <PublicServer> <V453000> pretty much 22:47:15 <PublicServer> <V453000> hmmm 22:47:17 <PublicServer> <V453000> actually 22:47:59 <PublicServer> <V453000> we could use !these lines for something else 22:48:13 <PublicServer> <mfb> we don't need them 22:48:15 <PublicServer> <V453000> (like the corner Sbahn or other details 22:48:17 <PublicServer> <mfb> so.. houses? 22:48:20 <PublicServer> <V453000> :( 22:49:17 *** TWerkhoven[l] has joined #openttdcoop 22:49:22 <PublicServer> <mfb> that would be 40 tiles 22:49:28 <PublicServer> <mfb> with the road as the last tile of the map 22:50:31 <PublicServer> <mfb> and there are tiles for return lines 22:50:49 <PublicServer> <V453000> it is all return lines included 22:50:55 <PublicServer> <V453000> the 2 outer are return 22:51:01 <PublicServer> <mfb> oh, right 22:51:20 <PublicServer> <mfb> in that case, some small SBahn will fit in 22:51:48 <PublicServer> <mfb> oh, and I would prefer to lower the MLs 22:51:54 <PublicServer> <mfb> not raise everything else :p 22:52:05 <PublicServer> <V453000> yes sure 22:52:16 <PublicServer> <V453000> that was original point I was just lazy to lower stations after building them 22:52:30 <PublicServer> <V453000> hm 22:52:50 <PublicServer> <V453000> I am thinking about making it at the NE area instad of the boring TL transfer 22:53:00 <PublicServer> <V453000> I havent quite finished it anyway 22:53:10 <PublicServer> <mfb> it is from you? 22:53:13 <PublicServer> <V453000> sure 22:53:15 <PublicServer> <mfb> oh 22:53:29 <PublicServer> <V453000> and this thing could probably use a lot of space 22:53:51 <PublicServer> <V453000> hm what about to ... 22:54:01 <PublicServer> <V453000> do it at the long way 22:54:11 <PublicServer> <mfb> ? 22:54:17 <PublicServer> <V453000> and use the "blocking" rails on the first things as the actual other lines 22:54:34 <mfb-> ah 22:54:36 <mfb-> nice idea 22:54:37 <PublicServer> <V453000> that doesnt make much sense what I said does it 22:54:51 <PublicServer> <mfb> here 22:55:12 <PublicServer> *** {TWerkhoven[l]} joined the game 22:56:07 <PublicServer> <V453000> and the outer parts can be made with orders 22:56:13 <PublicServer> <V453000> as there are no rails to be used for blocking 22:56:35 <PublicServer> <V453000> good enough ? :p 22:56:37 <PublicServer> <mfb> all with orders? 22:56:49 <PublicServer> <V453000> no! :) 22:56:51 <PublicServer> <mfb> (?) 22:57:06 <PublicServer> <TWerkhoven[l]> somebody change station not knowing theres buffers in teh middle? 22:57:08 <PublicServer> <V453000> they acted intelligently at first 22:57:18 <PublicServer> <V453000> TWerkhoven[l]: I did dont worry 22:57:20 <PublicServer> <mfb> no, on purpose 22:57:30 <PublicServer> <V453000> but they had the PBS, the first several trains waited nicely 22:57:32 <PublicServer> <V453000> w/e :D 22:57:42 <PublicServer> <V453000> dont have to sell them 22:57:48 <PublicServer> <V453000> lol crashed train in the depot 22:58:43 <PublicServer> *** {TWerkhoven[l]} has joined company #1 23:00:00 <PublicServer> <V453000> area clear 23:01:59 <PublicServer> <V453000> hm 23:02:05 <PublicServer> <V453000> kinda wanted less than TL8 23:02:48 <PublicServer> <V453000> hm 23:03:06 <PublicServer> <V453000> who says it should be one station 23:04:12 <PublicServer> <V453000> this cant deadlock, can it? 23:04:27 <PublicServer> <mfb> where? 23:04:33 <PublicServer> <V453000> at the pattern trying 23:04:47 <PublicServer> <mfb> eastern part? 23:04:53 <PublicServer> <V453000> I guess it cant but both platforms cant be used at any time either 23:05:12 <PublicServer> <mfb> I don't see how, as long as one side always has an exit 23:05:26 <PublicServer> <V453000> yeah 23:05:34 <PublicServer> <V453000> but it doesnt give any advantage either I guess 23:05:36 <PublicServer> <mfb> and at least one train wants to go into that direction :p 23:05:43 <PublicServer> <V453000> faster platform usage but not both platforms at once 23:06:12 <PublicServer> <V453000> so these two are pretty much the same 23:06:18 <PublicServer> <V453000> well actually 23:06:24 <PublicServer> <V453000> the PBS one is a bit better 23:06:26 <PublicServer> <mfb> hmm 23:06:33 <PublicServer> <V453000> they can use both platforms sometimes 23:06:39 <PublicServer> <V453000> TL2 and TL3? :D 23:06:46 <PublicServer> <mfb> I need one tile somehow 23:06:53 <PublicServer> <mfb> ah 23:07:05 <PublicServer> <V453000> yeah but the tile count is set by the outer stations 23:07:12 <PublicServer> <mfb> do trains turn around when not full? 23:07:32 <PublicServer> <V453000> what do you mean by run around? 23:07:42 <PublicServer> <V453000> like <100 : continue going 23:07:48 <PublicServer> <mfb> something like that 23:07:51 <PublicServer> <V453000> yes 23:07:59 <PublicServer> <mfb> yes to what? 23:08:08 <PublicServer> <V453000> main staiton there 23:08:14 <PublicServer> <mfb> TL3 23:08:20 <PublicServer> <V453000> no 23:08:26 <PublicServer> <mfb> works, as long as 775 is not used in the other direction 23:08:26 <PublicServer> <V453000> blocks the exit 23:08:37 <PublicServer> <V453000> hm yes 23:08:47 <PublicServer> <V453000> that might be feasible 23:09:13 <PublicServer> <mfb> better 23:09:15 <PublicServer> <V453000> but what do trains do when they get to the end of the row 23:09:18 <PublicServer> <mfb> now only one part of the station is oneway 23:09:34 <PublicServer> <V453000> you just changed them around? 23:09:44 <PublicServer> <mfb> they can still use two platforms from the other direction 23:09:46 <PublicServer> <V453000> it is a pattern they repeat again and again 23:09:49 <PublicServer> <mfb> of course 23:09:51 <PublicServer> <mfb> they can 23:10:01 <PublicServer> <mfb> from the main station side, they have 4 platforms 23:10:09 <PublicServer> <mfb> from the other side, 2 23:10:15 <PublicServer> <V453000> ah you mean that way 23:10:21 <PublicServer> <V453000> I wanted to make the stations separate 23:10:31 <PublicServer> <mfb> well, why? 23:10:33 <PublicServer> <V453000> and the 1way could have 2 stations walked, the 2way 4 stations 23:10:52 <PublicServer> <V453000> trains wont load at the same station again 23:11:06 <PublicServer> <mfb> see this line 23:11:13 <PublicServer> <mfb> they can go to the next station 23:11:20 <PublicServer> <V453000> :z 23:11:22 <PublicServer> <mfb> well, at least from the northern platform 23:11:28 <PublicServer> <V453000> that deadlocks actually 23:11:50 <PublicServer> <mfb> I vote for one long station 23:11:53 <PublicServer> <V453000> lets just do this 23:11:59 <PublicServer> <V453000> this should work nicely 23:12:26 *** DrSpangle has left #openttdcoop 23:12:29 <PublicServer> <V453000> TL8 feels a bit weird :p 23:12:39 *** DrSpangle has joined #openttdcoop 23:12:39 <PublicServer> <mfb> so from drop, all are accessible, from the other side only 50%? 23:12:45 <PublicServer> <mfb> hmm well 23:12:47 <PublicServer> <mfb> why not 23:13:02 <PublicServer> <V453000> yeah and the 50% also gets 50% feeders 23:14:08 <PublicServer> <V453000> so it is like this 23:14:30 <PublicServer> <mfb> I think they can get more 23:14:42 <PublicServer> <V453000> who can? 23:14:44 <PublicServer> <mfb> so trains just load more 23:14:50 <PublicServer> <mfb> the single-sided stations 23:15:00 <PublicServer> <mfb> in the case of traffic, all trains return full anyway 23:15:11 <PublicServer> <mfb> and without, it is no problem to vary it 23:15:21 <PublicServer> <V453000> w/e 23:15:45 <PublicServer> <mfb> well, maybe I can help building tomorrow 23:15:48 <PublicServer> <mfb> good night 23:15:55 <PublicServer> <V453000> yeah I go sleep too 23:15:55 <PublicServer> <V453000> cya 23:15:58 <PublicServer> *** mfb has left the game (leaving) 23:16:00 <PublicServer> <Sietse> gnight 23:16:10 <PublicServer> <TWerkhoven[l]> gnite 23:16:16 <mfb-> !playercount 23:16:16 <PublicServer> mfb-: Number of players: 5 (0 spectators) 23:16:20 *** mfb- has quit IRC 23:16:46 <PublicServer> *** V453000 has left the game (leaving) 23:17:19 <PublicServer> *** Maraxus has left the game (leaving) 23:17:29 *** Maraxus has quit IRC 23:20:32 <PublicServer> <TWerkhoven[l]> im off to bed too 23:20:33 <PublicServer> <TWerkhoven[l]> gnite all 23:20:39 <PublicServer> <Sietse> gnight 23:20:42 <PublicServer> <Cogwheel> nn 23:21:23 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 23:22:49 <V453000> http://www.liveleak.com/view?i=3c8_1331068653 HOLY SHIT 23:22:50 <Webster> Title: LiveLeak.com - Pictures: Spiders Escape Wagga Wagga Floods in Queensland Australia (at www.liveleak.com) 23:27:10 *** dr_gonzo_ has joined #openttdcoop 23:30:24 *** TWerkhoven[l] has quit IRC 23:33:07 <PublicServer> <Cogwheel> is there an easy way to clone the same train multiple times without hitting clone train each time? 23:33:25 <PublicServer> <Sietse> no 23:33:32 <PublicServer> <Cogwheel> had a feeling... 23:33:43 <PublicServer> <Sietse> I think you can do it quite quickly in the depot though 23:34:09 <PublicServer> <Sietse> but a few clicks needed for each clone 23:35:08 *** Rhamphoryncus has joined #openttdcoop 23:36:59 *** Bassals has quit IRC 23:37:44 *** LoPo has quit IRC 23:43:39 <PublicServer> <Sietse> you building some nice stuff> 23:56:57 *** valhallasw has quit IRC