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00:01:41 *** UncleCJ has quit IRC 00:28:15 <PublicServer> <Cogwheel> oh was that at me? ty :) 00:28:21 <PublicServer> <Sietse> ? 00:28:43 <PublicServer> <Cogwheel> i think you complimented my build earlier :P (just noticed irc) 00:28:53 <PublicServer> <Sietse> looks nice 00:29:32 <PublicServer> <Cogwheel> time to go home. Sorry for the pause. gl 00:29:42 <PublicServer> *** Cogwheel has left the game (leaving) 01:55:56 *** pugi_ has joined #openttdcoop 02:01:51 *** pugi has quit IRC 02:01:53 *** pugi_ is now known as pugi 02:37:04 *** theholyduck has quit IRC 02:42:09 *** dr_gonzo_ has quit IRC 02:45:00 <PublicServer> *** Sietse has joined spectators 02:45:00 <PublicServer> *** Game paused (number of players) 02:45:36 <thecogwheel> !password 02:45:36 <PublicServer> thecogwheel: fusing 02:45:48 <PublicServer> *** Game still paused (number of players) 02:45:48 <PublicServer> *** Game unpaused (number of players) 02:45:50 <PublicServer> *** Cogwheel joined the game 03:21:39 *** tycoondemon2 has joined #openttdcoop 03:25:59 *** tycoondemon has quit IRC 04:07:02 *** DrSpangle has left #openttdcoop 04:07:18 *** DrSpangle has joined #openttdcoop 04:15:50 *** pugi has quit IRC 04:29:51 <PublicServer> *** Cogwheel has joined spectators 04:29:51 <PublicServer> *** Game paused (number of players) 04:29:57 <PublicServer> *** Cogwheel has joined company #1 04:29:57 <PublicServer> *** Game unpaused (number of players) 04:36:34 <PublicServer> *** Cogwheel has left the game (general timeout) 04:36:34 <PublicServer> *** Cogwheel has left the game (connection lost) 04:36:36 <PublicServer> *** Game paused (number of players) 04:36:46 <thecogwheel> oops <.< 04:37:11 <thecogwheel> it didn't like when i asked for a whole map screenshot >.> 04:39:24 <thecogwheel> !password 04:39:24 <PublicServer> thecogwheel: brassy 04:39:39 <PublicServer> *** Game still paused (number of players) 04:39:39 <PublicServer> *** Game unpaused (number of players) 04:39:39 <PublicServer> *** Cogwheel joined the game 05:05:27 *** Zeknurn` has joined #openttdcoop 05:08:49 *** Zeknurn has quit IRC 05:08:49 *** Zeknurn` is now known as Zeknurn 05:42:06 *** Jono_ has quit IRC 05:50:57 *** DrSpangle has left #openttdcoop 05:51:15 *** DrSpangle has joined #openttdcoop 06:06:21 *** planetmaker has joined #openttdcoop 06:06:21 *** Webster sets mode: +o planetmaker 06:27:58 <PublicServer> <Cogwheel> :( my design is unstable 06:37:47 *** sla_ro|master has joined #openttdcoop 06:38:45 <DrSpangle> my brain is unstable 06:39:08 * thecogwheel knows the feeling 07:02:31 <PublicServer> *** Cogwheel has left the game (leaving) 07:02:32 <PublicServer> *** Game paused (number of players) 07:23:17 *** DrSpangle has left #openttdcoop 07:36:04 *** planetmaker has left #openttdcoop 07:42:56 *** Tray has joined #openttdcoop 08:17:53 *** Hazard has joined #openttdcoop 08:18:49 <Hazard> !password 08:18:49 <PublicServer> Hazard: longed 08:18:51 <Hazard> !players 08:18:53 <PublicServer> Hazard: Client 1586 is Sietse, a spectator 08:19:29 <PublicServer> *** Game still paused (number of players) 08:20:05 <Hazard> !screen 08:20:05 <PublicServer> *** Hazard liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00006D43.png) 08:25:07 *** TWerkhoven has joined #openttdcoop 08:26:08 *** Maraxus has joined #openttdcoop 08:29:57 <PublicServer> *** Game still paused (number of players) 08:29:58 <PublicServer> *** TWerkhoven joined the game 08:40:30 <V453000> !password 08:40:30 <PublicServer> V453000: larded 08:40:40 <PublicServer> *** Game still paused (number of players) 08:40:40 <PublicServer> *** Game unpaused (number of players) 08:40:41 <PublicServer> *** V453000 joined the game 08:40:44 <PublicServer> <V453000> hi 08:48:33 <Maraxus> !password 08:48:33 <PublicServer> Maraxus: dwarfs 08:48:51 <PublicServer> *** Maraxus joined the game 08:49:04 <PublicServer> <V453000> hi 08:49:10 <PublicServer> <Maraxus> hi 08:52:20 <PublicServer> <Maraxus> quick question: where do you plan the growth tunnel to be? 08:52:27 <PublicServer> <V453000> somewhere :) 08:52:41 <PublicServer> <V453000> it has a whole underground level for it, so it can be pretty much anywhere 09:01:33 *** smoovi has joined #openttdcoop 09:04:13 <PublicServer> *** TWerkhoven has joined company #1 09:04:15 <PublicServer> <TWerkhoven> moin 09:04:18 <PublicServer> <V453000> hi 09:05:08 <PublicServer> *** Maraxus has joined company #1 09:13:04 *** Hazard has quit IRC 09:13:51 <PublicServer> <V453000> will need adjustments later but it works :) 09:13:55 <PublicServer> <V453000> I have to go now 09:14:06 <PublicServer> <TWerkhoven> cya 09:14:14 <PublicServer> <Maraxus> cu 09:15:25 <PublicServer> *** V453000 has left the game (leaving) 09:16:03 *** chester_ has joined #openttdcoop 09:17:14 *** pugi has joined #openttdcoop 09:20:15 *** UncleCJ has joined #openttdcoop 09:23:52 *** smoovi has quit IRC 09:32:56 *** smoovi has joined #openttdcoop 09:59:19 *** Hazard has joined #openttdcoop 09:59:28 <Hazard> !players 09:59:30 <PublicServer> Hazard: Client 1776 (Orange) is TWerkhoven, in company 1 (Skyscrapist inc.) 09:59:31 <PublicServer> Hazard: Client 1784 (Orange) is Maraxus, in company 1 (Skyscrapist inc.) 09:59:31 <PublicServer> Hazard: Client 1586 is Sietse, a spectator 10:11:42 <Hazard> South 4-1 is broken 10:11:55 <Hazard> It needs to skip a cycle 10:12:14 <Hazard> That whole area isn't working properly 10:12:27 <Hazard> (if it hasn't aready been fixed) 10:12:35 <PublicServer> <TWerkhoven> should be fixed now 10:14:18 <V453000> !password 10:14:18 <PublicServer> V453000: spawns 10:14:30 <PublicServer> *** V453000 joined the game 10:14:33 <PublicServer> <V453000> hai 10:14:39 <PublicServer> <Maraxus> hi 10:14:41 <PublicServer> <TWerkhoven> wb 10:16:36 <PublicServer> <V453000> we still need 2 more Sbahns :( 10:19:35 <PublicServer> <V453000> come on guys, dont be shy and build them :p 10:20:02 <PublicServer> <Maraxus> any design and any TL? 10:20:08 <PublicServer> <V453000> sure 10:20:48 *** Hazard has quit IRC 10:22:42 <PublicServer> <V453000> your first one looks pretty good 10:23:36 <PublicServer> <V453000> this is going to be sweet :-D 10:31:44 *** Hazard has joined #openttdcoop 10:38:17 <PublicServer> <V453000> the town is being quite sneaky, but grows slowly quite a bit 10:38:45 <PublicServer> <V453000> the roads on the outer parts have been cleansed of buildings but the center is getting stronger and stronger 10:38:52 <PublicServer> <V453000> which is perfect 10:40:35 <PublicServer> <V453000> EAST is getting some serious growth in there, just thanks to having roads above the ML 10:42:50 *** smoovi has quit IRC 10:44:34 *** smoovi has joined #openttdcoop 10:47:59 *** Hazard has quit IRC 10:54:28 <PublicServer> <V453000> stations complete :D just rails and trains now 10:58:08 <PublicServer> <V453000> coming again later >] 10:58:10 <PublicServer> *** V453000 has joined spectators 11:01:17 *** sla_ro|master has quit IRC 11:03:46 <PublicServer> *** Sietse has joined company #1 11:03:48 <PublicServer> <Sietse> hello 11:04:58 <PublicServer> <TWerkhoven> eya 11:06:45 <PublicServer> *** V453000 has joined company #1 11:06:49 <PublicServer> <V453000> ok not so gone yet >d 11:06:52 <PublicServer> <V453000> :d 11:06:54 <PublicServer> <TWerkhoven> lol 11:06:56 <PublicServer> <Sietse> hehe 11:07:22 <PublicServer> <Sietse> can anyone help me with figuring out why NW-S does not work? 11:07:48 <PublicServer> <Sietse> somehow the trains aren't forced into the queues 11:08:06 <PublicServer> <V453000> hm :) 11:08:16 <PublicServer> <Sietse> some are though 11:08:26 <PublicServer> <V453000> put penalties on the line 11:08:28 <PublicServer> <V453000> so they try to split from it asap 11:08:50 <PublicServer> <Sietse> that is unnecessary right? 11:08:56 <PublicServer> <V453000> what is 11:09:06 <PublicServer> <Sietse> penalties in the line 11:09:20 <PublicServer> <V453000> if you want trains to split asap, they are necessary ofc 11:09:22 <PublicServer> <Sietse> it can only reach the next goal via the stations 11:09:32 <PublicServer> <V453000> yes 11:09:44 <PublicServer> <V453000> but it must want to split as soon as possible 11:09:51 <PublicServer> <Sietse> ok 11:10:05 <PublicServer> <V453000> otherwise it just decides like "ok I am not going to split yet" and starts working somewhere later 11:10:35 <PublicServer> <V453000> while you need to make trains WANT to get there, but either Couldnt due to 2way being red, or could by waiting bay being free 11:10:37 <PublicServer> <Sietse> but shouldn't they start stacking from the end in that case? 11:10:58 <PublicServer> <V453000> see !penalties 11:11:12 <PublicServer> <V453000> every extra step the train makes on the empty line must be discouraged 11:11:22 <PublicServer> <V453000> you see why? 11:11:36 <PublicServer> <Sietse> yes 11:11:42 <PublicServer> <V453000> good :) 11:11:50 <PublicServer> <Sietse> but I don't understand that they won't stack from the end without them 11:12:04 <PublicServer> <V453000> ofc not 11:12:15 <PublicServer> <V453000> they want the ending platforms 11:12:22 <PublicServer> <V453000> they ignore the former ones 11:12:26 <PublicServer> <Sietse> or do they just want the last station? 11:12:29 <PublicServer> <V453000> yes 11:12:31 <PublicServer> <Sietse> ok 11:12:45 <PublicServer> <Sietse> then I need those penalties indeed 11:13:43 <Tray> !password 11:13:43 <PublicServer> Tray: retype 11:14:00 <PublicServer> <Sietse> cheers 11:14:04 <PublicServer> <V453000> sure hting 11:14:08 <PublicServer> <V453000> thing. :) 11:14:09 <PublicServer> *** Tray joined the game 11:14:28 <PublicServer> *** Mazur has left the game (connection lost) 11:14:32 <PublicServer> <V453000> hi Tray 11:14:38 <PublicServer> <Tray> hi 11:14:46 <PublicServer> <Sietse> hey 11:14:51 <PublicServer> *** Mazur joined the game 11:16:36 <PublicServer> <Mazur> 78% transport. Nice. 11:16:46 <PublicServer> <V453000> without central cross walked yet 11:17:13 <PublicServer> <Tray> I like V's NE pattern 11:17:23 <PublicServer> <V453000> :) 11:17:39 <PublicServer> <Tray> could run into capacity issues though 11:17:45 <PublicServer> <V453000> dont worry 11:18:01 <PublicServer> <Tray> why not? (: 11:18:21 <PublicServer> <V453000> it is there twice behind each other 11:18:30 <PublicServer> <V453000> like this 11:18:41 <PublicServer> <V453000> so the throughput requirement is half than it seems 11:19:15 <PublicServer> <Sietse> can anyone tell me why implicit orders show up? 11:19:23 <PublicServer> <V453000> good question 11:19:25 <PublicServer> <Tray> I actually meant the feeder stations. I'm not unsure if 2xTL2 could handle the area 11:19:33 <PublicServer> <V453000> they could 11:19:36 <PublicServer> <Tray> okay 11:19:38 <PublicServer> <V453000> ok going again guys :) 11:19:40 <PublicServer> *** V453000 has joined spectators 11:22:04 <PublicServer> *** V453000 has joined company #1 11:22:08 <PublicServer> <V453000> false alarm 11:22:09 <PublicServer> <V453000> x.x 11:22:43 <PublicServer> <Sietse> 2000 trains :) 11:22:54 <PublicServer> <V453000> most stopped luckily :p 11:23:05 <PublicServer> <V453000> when we start the growth it will be hard for most to stay in the game 11:23:27 <PublicServer> <Mazur> There is no train picking up frmo 03-3? 11:23:30 <PublicServer> <Mazur> There is. 11:23:32 <PublicServer> <Sietse> 0.3 cpu load atm :) 11:23:42 <PublicServer> <V453000> like 30%? 11:23:48 <PublicServer> <Mazur> Oh, only when there is a full load... 11:24:10 <PublicServer> <Sietse> divided by 4 (quad core) 11:24:36 <PublicServer> <V453000> my openttd uses about 50% of one core now 11:24:50 <PublicServer> <V453000> but I am on the lappy :) beast pc sleeps 11:25:00 <PublicServer> <Sietse> hehe 11:25:45 <PublicServer> *** Mazur has left the game (connection lost) 11:26:06 <PublicServer> <Sietse> is there a shortcut to close all windows of type train? 11:26:09 <PublicServer> <Tray> What's the matter of Station #807 in the SW? 11:26:19 <PublicServer> <V453000> windows of type train? 11:26:41 <PublicServer> <Sietse> the train details window when you build trains 11:26:51 <PublicServer> <V453000> but the only keys for closing windows are either Del to close all unpinned, or shift del to close all 11:26:53 <PublicServer> <Sietse> I just build 10 trains 11:27:00 <PublicServer> <V453000> pin the depot and press delete 11:27:04 <PublicServer> <V453000> the depot window will stay 11:27:05 <PublicServer> <V453000> if that is what you want 11:27:11 <PublicServer> <Sietse> nice 11:27:53 <PublicServer> <Sietse> big screen so enough space to place things like the map / singal list etc 11:28:19 <PublicServer> <V453000> I close all windows usually 11:28:25 <PublicServer> <V453000> and open them again when I need them 11:28:35 <PublicServer> <Sietse> ok 11:28:45 <PublicServer> <Sietse> I like to have some pinned in fixed positions 11:28:59 <PublicServer> <V453000> but for example when you need to clone like 200 trains, it is great because you can just pin the train window and ctrl click 200 times 11:29:01 <PublicServer> <Sietse> would be nice if I could externalize windows 11:29:07 <PublicServer> <V453000> without having the window to close 11:29:09 <PublicServer> <Sietse> moving them to the second monitor 11:33:25 <PublicServer> *** V453000 has joined spectators 11:45:19 <PublicServer> *** V453000 has joined company #1 11:45:23 <PublicServer> <V453000> ok lets see if this actually works 11:52:17 <PublicServer> <V453000> hm 11:52:19 <PublicServer> <V453000> :) 11:52:35 <PublicServer> <Tray> ? 11:52:45 <PublicServer> <V453000> trains are bastards 11:55:07 <PublicServer> <Tray> what happened? 11:55:21 <PublicServer> <V453000> messing with lost trains 11:55:28 <PublicServer> <V453000> and being surprised that they dont turn around when I want :D 11:55:44 <PublicServer> <V453000> at NE 11:57:38 <PublicServer> <V453000> well it shouldnt be too much of an issue 11:57:44 <PublicServer> <V453000> later 11:58:38 <PublicServer> <Sietse> new masterpiece of V :) 11:58:49 <PublicServer> <V453000> the orders arent new 11:58:56 <PublicServer> <V453000> and not mine 12:14:54 <PublicServer> <V453000> tunnels!!! <3 12:16:40 <PublicServer> <V453000> NE done except roads and trains 12:17:10 <PublicServer> <V453000> and town slowly crawling towards 1.5 millions :) 12:17:17 <PublicServer> <Sietse> nice 12:18:01 <PublicServer> <V453000> anyone wants to help me populate my feeder stations with trains? :) 12:18:20 <PublicServer> <Sietse> I will soon 12:18:26 <PublicServer> <Sietse> need coffee first :) 12:32:59 *** `real has quit IRC 12:33:21 *** `real has joined #openttdcoop 12:35:12 *** Mazur has quit IRC 12:38:04 <PublicServer> <Sietse> someone interfering? 12:38:14 <PublicServer> <V453000> ? 12:38:24 <PublicServer> <Sietse> with building transfer trains 12:39:42 *** Mazur has joined #openttdcoop 12:42:50 <PublicServer> *** TWerkhoven has joined spectators 12:46:35 *** Kalaidos has joined #openttdcoop 12:47:22 <Kalaidos> !download 12:47:22 <PublicServer> Kalaidos: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 12:47:22 <PublicServer> Kalaidos: http://www.openttd.org/en/download-trunk/r23974 12:48:26 <PublicServer> <V453000> 2200 trains 12:48:40 <Kalaidos> !password 12:48:40 <PublicServer> Kalaidos: curdle 12:49:17 <PublicServer> <Sietse> will be many more when population is pushed 12:49:20 <PublicServer> <Sietse> up to 5M? 12:49:32 <PublicServer> <V453000> no clue how high will it get 12:51:51 *** Hazard has joined #openttdcoop 12:51:58 <PublicServer> *** Player has joined spectators 12:52:10 <Hazard> !password 12:52:10 <PublicServer> Hazard: curdle 12:52:30 <PublicServer> *** Player has changed his/her name to Kalaidos 12:52:48 <PublicServer> <V453000> hello :) 12:52:54 <PublicServer> *** Hazard joined the game 12:52:56 <PublicServer> <Kalaidos> hello 12:52:59 <PublicServer> <Sietse> hello 12:53:11 <PublicServer> <Hazard> heyy 12:53:43 <PublicServer> *** Hazard has joined company #1 12:53:51 <PublicServer> <V453000> want to help us? 12:54:09 <PublicServer> <Hazard> Sure 12:54:17 <PublicServer> <V453000> need to clone the TL2 trains at north east 12:54:21 <PublicServer> <V453000> in the upper corner 12:54:31 <PublicServer> <V453000> there are depots behind stations already 12:54:41 <PublicServer> <V453000> just clone a train from around and change its orders 12:54:51 <PublicServer> <Hazard> Okay 12:55:01 <PublicServer> <Hazard> Full load and transfer, I assume? 12:55:07 <PublicServer> <V453000> yes 12:55:26 <PublicServer> <Hazard> There is a train to clone? 12:55:36 <PublicServer> <V453000> any of them from the other small stations 12:55:48 <PublicServer> <Hazard> Okay 12:56:47 <PublicServer> <Hazard> Laggggggg 12:57:17 <PublicServer> <V453000> will be much worse 12:57:21 <PublicServer> <Hazard> Okay 12:57:27 <PublicServer> <Kalaidos> Haven't played OpenTTD in like two years and then I come and the first thing I see is this :D 12:57:29 <PublicServer> <Hazard> I know 12:57:31 <PublicServer> <V453000> :D 13:00:09 <PublicServer> <Sietse> one side done... 13:00:15 <PublicServer> <V453000> im doing roads atm 13:00:25 <PublicServer> <Hazard> So much lag 13:00:26 <PublicServer> <Hazard> Im going to give upo 13:02:28 <PublicServer> <Sietse> V, those rails have any !purpose? 13:02:33 <PublicServer> <V453000> yes 13:02:47 <PublicServer> <Sietse> ok 13:02:51 <PublicServer> <V453000> the station must not accept passengers 13:02:55 <PublicServer> <V453000> to make the orders work 13:03:01 <PublicServer> <V453000> there can be lake or whatever 13:03:11 <PublicServer> <Sietse> k 13:04:25 <PublicServer> <Hazard> What is the purpose of having signals one them? 13:04:36 <PublicServer> <V453000> not all of them are just blocking 13:04:50 <PublicServer> <V453000> half of them is used 13:05:09 <PublicServer> <V453000> to use the "dead" space 13:05:15 <PublicServer> <Hazard> As an overflow? 13:05:21 <PublicServer> <Hazard> Ahh 13:05:21 <PublicServer> <V453000> no just normal line 13:05:23 <PublicServer> <Hazard> I see now 13:05:33 <PublicServer> <Hazard> It cutsi in in the middle 13:06:04 <PublicServer> <Sietse> gonna start a next session of RSI-ing 13:06:11 <PublicServer> <V453000> RSI? 13:06:21 <PublicServer> <Sietse> Repetitive Strain Injiry 13:06:27 <PublicServer> <V453000> :d 13:06:33 <PublicServer> <Sietse> adding trains ;) 13:06:47 <PublicServer> <Hazard> Sounds fun 13:07:27 <PublicServer> <Sietse> can't you arrange some chinese labor to do such work? ;-) 13:07:49 <PublicServer> <Kalaidos> nearly 1.2k stations, I'm kinda amazed 13:07:51 <PublicServer> <Hazard> hmm 13:08:21 <PublicServer> <Sietse> hehe 13:08:43 <PublicServer> <Sietse> plus 2 corners remaining 13:14:07 <PublicServer> <V453000> roads done, moar tranez 13:15:53 <PublicServer> <Hazard> Lagg 13:19:53 <PublicServer> <V453000> 31 stations on the left side :D 13:19:55 <PublicServer> *** Hazard has left the game (general timeout) 13:19:55 <PublicServer> *** Hazard has left the game (connection lost) 13:20:09 <Hazard> Im out 13:20:18 <PublicServer> <Sietse> bye bye\ 13:20:28 <PublicServer> <V453000> cya 13:20:36 <Hazard> Can someone deal with the mini sbahn at south for me 13:20:51 <Hazard> I'll stay on the irc 13:23:04 <Hazard> ping 13:23:27 <PublicServer> <Sietse> pong 13:26:11 <Hazard> Half the time I don't know if I am actually connected to the IRC 13:26:37 <PublicServer> <V453000> just do !pin 13:27:02 <V453000> !ping 13:27:02 <PublicServer> V453000: pong 13:28:21 <Mazur> !pang 13:33:37 <PublicServer> <V453000> hm 13:33:56 <PublicServer> <V453000> the trains from this Sbahn may steal pax from ML :D 13:34:14 *** Hazard has quit IRC 13:34:14 <PublicServer> <V453000> but it either wont happen later, or I can change thei orders to not do that 13:34:24 <PublicServer> <Sietse> whahaha 13:34:34 <PublicServer> <Sietse> I think the mainline needs attention soon 13:34:56 <PublicServer> <V453000> yes, not now but when stuff grows it will be needed 13:39:08 <PublicServer> <Sietse> trains on caterpillar 1 done.... 13:39:46 <PublicServer> *** Tray has left the game (leaving) 13:42:16 <PublicServer> <Sietse> need more coffee in order to continue! 13:48:17 <PublicServer> *** V453000 has left the game (general timeout) 13:48:17 <PublicServer> *** V453000 has left the game (connection lost) 13:48:24 <V453000> !password 13:48:24 <PublicServer> V453000: lathed 13:48:32 <PublicServer> <Maraxus> we might need to up train limit soon 13:48:37 <PublicServer> *** V453000 joined the game 13:48:55 <V453000> !rcon set max_trains 5000 13:50:02 <PublicServer> <Maraxus> what do you think of !Testing Ground 1/2? useable? 13:52:24 *** Hazard_ has joined #openttdcoop 13:52:54 <PublicServer> <Sietse> I think you will get congestion 13:53:20 <PublicServer> <Sietse> plus you need different orders for every station 13:53:54 <PublicServer> <Maraxus> I don't mind having different orders 13:54:05 <PublicServer> <Sietse> see the sign 13:56:03 <PublicServer> *** Kalaidos has left the game (leaving) 13:56:10 *** Firestar has joined #openttdcoop 13:56:16 <Firestar> hi 13:56:43 <Kalaidos> !password 13:56:43 <PublicServer> Kalaidos: penned 13:56:56 <PublicServer> <V453000> the bottleneck sign makes no sense btw 13:56:58 <PublicServer> <Sietse> hey 13:57:03 <PublicServer> *** Kalaidos joined the game 13:57:04 <PublicServer> <V453000> total maximum throughput is 1 line 13:57:11 *** smoovi has quit IRC 13:57:26 <Firestar> how going? 13:59:32 <PublicServer> *** Kalaidos has left the game (leaving) 13:59:33 <Firestar> !password 13:59:33 <PublicServer> Firestar: penned 14:00:17 <PublicServer> *** Firestar joined the game 14:00:57 <PublicServer> *** Firestar has left the game (general timeout) 14:00:57 <PublicServer> *** Firestar has left the game (connection lost) 14:01:05 <Firestar> 1password 14:01:09 <Firestar> !password 14:01:09 <PublicServer> Firestar: penned 14:01:29 <PublicServer> *** Firestar joined the game 14:01:48 *** elecRules has joined #openttdcoop 14:01:54 <elecRules> !players 14:01:57 <PublicServer> elecRules: Client 1776 is TWerkhoven, a spectator 14:01:57 <PublicServer> elecRules: Client 1860 (Orange) is V453000, in company 1 (Skyscrapist inc.) 14:01:57 <PublicServer> elecRules: Client 1784 (Orange) is Maraxus, in company 1 (Skyscrapist inc.) 14:01:57 <PublicServer> elecRules: Client 1871 (Orange) is Firestar, in company 1 (Skyscrapist inc.) 14:01:57 <PublicServer> elecRules: Client 1586 (Orange) is Sietse, in company 1 (Skyscrapist inc.) 14:02:03 <elecRules> Hi everyone :) 14:02:09 <PublicServer> <Firestar> hi 14:02:15 <PublicServer> <Maraxus> hi 14:02:31 <elecRules> @V Have we had the 2nd fast-forward yet? 14:02:48 <elecRules> !password 14:02:48 <PublicServer> elecRules: penned 14:03:07 <PublicServer> *** elecRules joined the game 14:06:30 <Hazard_> !PING 14:06:32 <Hazard_> !ping 14:06:32 <PublicServer> Hazard_: pong 14:06:41 <Hazard_> :D 14:07:18 <Hazard_> I'm calling this a night guys 14:07:19 <Hazard_> See you tomorow 14:07:22 <PublicServer> <elecRules> cya 14:07:26 <PublicServer> <Firestar> cya 14:09:23 *** Hazard_ has quit IRC 14:15:04 <PublicServer> <V453000> this will be a lot of CPU suffering 14:15:18 <PublicServer> *** Firestar has left the game (general timeout) 14:15:18 <PublicServer> *** Firestar has left the game (connection lost) 14:15:18 <Firestar> mine suffers already 14:15:22 <PublicServer> <Sietse> we have them to work for us :) 14:15:52 <PublicServer> <elecRules> lol, we should have made like 4 tile trains or something 14:15:52 <PublicServer> <V453000> well at least you can see why I delay the growth for the last stage of the game :) 14:16:04 <PublicServer> <elecRules> even in a well-built area the dummies take quite some time to load 14:16:18 <PublicServer> <V453000> dont worry 14:16:20 <Firestar> cya 14:16:29 *** Firestar has quit IRC 14:16:30 <PublicServer> <V453000> the small houses are nothing 14:16:44 <PublicServer> <Sietse> bye 14:16:51 <PublicServer> <elecRules> cya 14:17:13 <PublicServer> <elecRules> I guess the big commercial complexes give a lot more pax? 14:17:17 <PublicServer> <V453000> a lot 14:17:27 <PublicServer> <elecRules> :D 14:17:42 <PublicServer> <V453000> see how fast the trains load in the center 14:17:45 <PublicServer> <elecRules> yea 14:25:45 <PublicServer> <Sietse> V, trains needed in the first part of the caterpillar 14:26:03 <PublicServer> <V453000> =D 14:26:13 <PublicServer> <elecRules> caterpillar? 14:26:23 <PublicServer> <Sietse> people getting annoyed for waiting there for years :) 14:26:29 <PublicServer> <elecRules> xP 14:26:36 <PublicServer> <V453000> on their way 14:26:44 *** smoovi has joined #openttdcoop 14:32:31 <PublicServer> <V453000> I think my brain is bleeding 14:32:54 <PublicServer> <elecRules> V, do you think it's worth adding a "3rd level" local sbahn based on road vehicles, to reach the areas inaccessible by rail? 14:33:24 <PublicServer> <V453000> every are is accesible by rail 14:33:43 <PublicServer> <V453000> and I think almost 3000 trains will be enough to lag sufficiently ;) dont need RVs 14:34:01 <PublicServer> <elecRules> I don't mean the large empty areas, I mean the little nooks and crannies which can't have a station close enough 14:34:16 <PublicServer> <V453000> still probably can have trains 14:34:31 <PublicServer> <V453000> no RVs. 14:34:49 <PublicServer> <elecRules> look at !example 14:34:55 <PublicServer> <elecRules> those houses are near-impossible to reach with a station 14:35:05 <PublicServer> <V453000> seriously? 14:35:23 <PublicServer> <elecRules> yes, you could move the pattern 1 tile down 14:35:33 <PublicServer> <V453000> what pettern 14:35:35 <PublicServer> <V453000> pattern 14:35:37 <PublicServer> <V453000> there is no pattern above ML 14:35:48 <PublicServer> <elecRules> theres a mini sbahn in there 14:36:07 <PublicServer> <V453000> well then make another mini Sbahn or extend the existing :) 14:36:15 <PublicServer> <V453000> is that so hard? 14:36:17 <PublicServer> <elecRules> :) 14:36:46 <PublicServer> <V453000> how is that any better example 14:36:52 <PublicServer> <V453000> also easy 14:37:06 <PublicServer> <V453000> you must have some buildings and mini-sbahn above the ML tunnels anyway 14:37:16 <PublicServer> <elecRules> I'd expect that the ML will have the tunnels shortened for better signal gap 14:37:23 <PublicServer> <elecRules> so it'd get harder to fit a sbahn in there 14:37:25 <PublicServer> <V453000> hardly 14:37:32 <PublicServer> <V453000> platforms are the problem not tunnels 14:37:46 <PublicServer> <elecRules> insane idea: boats instead of RVs 14:37:53 <PublicServer> <V453000> getting better 14:37:59 <PublicServer> <V453000> or helicopters right 14:38:21 <PublicServer> <elecRules> nah, helis need no infrastructure, at all 14:38:23 <PublicServer> <V453000> trains only stays :) 14:38:37 <PublicServer> <elecRules> :) 14:38:44 <PublicServer> <V453000> omg is NE complete? 14:38:47 <PublicServer> <elecRules> Insane idea #2: 1 tile trains 14:39:21 <PublicServer> <V453000> just see how it is done !hereo 14:39:31 <PublicServer> <V453000> and around 14:39:34 <PublicServer> <V453000> simple tiny Sbahn 14:39:50 <PublicServer> <elecRules> lol 14:39:55 <PublicServer> <V453000> to fill the catchment, and allow roads for growth to the outside 14:40:11 <PublicServer> <elecRules> that's the tiniest SBahn I've ever seen, xD 14:40:47 <PublicServer> <Sietse> Ultimate complexity Sbahn better though 14:40:55 <PublicServer> <V453000> just seems tiny compared to the pattern beasts in this game, in a normal game it would be not so small 14:41:57 <PublicServer> <elecRules> When I first saw the ultimate complexity sbahn, I thought it was a transfer station for the pattern to the right, lol 14:42:12 <PublicServer> <Sietse> whahahah 14:42:19 <PublicServer> <elecRules> Now I realise it's a 2 station 1 tile train shuttle 14:43:57 <PublicServer> <V453000> the minimap is funny 14:44:03 <PublicServer> <V453000> use company selection D: 14:44:34 <PublicServer> <Sietse> hehehe 14:44:40 <PublicServer> <Sietse> good for your eyes :) 14:49:35 <PublicServer> <elecRules> Looks like we have a kafoom 14:49:53 <PublicServer> <V453000> whatwe have? 14:50:12 <PublicServer> <elecRules> train collision due to PBS fail & me removing a tunnel at a bad time 14:50:35 <PublicServer> <V453000> trains do various things in PBS blocks 14:50:55 <PublicServer> <V453000> btw the two southern corners still are lonely :p 14:51:29 <PublicServer> <elecRules> Nope, south-west is being developed 14:51:43 <PublicServer> <V453000> I dont think it is, just some random idea playground 14:52:09 <PublicServer> <V453000> still, the other corner is free 14:52:51 <PublicServer> <mfb> hi 14:52:52 <PublicServer> *** mfb joined the game 14:52:55 <PublicServer> <elecRules> hi 14:52:58 <PublicServer> <Sietse> hrys 14:53:01 *** mfb- has joined #openttdcoop 14:53:01 *** ChanServ sets mode: +o mfb- 14:53:02 <PublicServer> <Sietse> heya* 14:53:10 <PublicServer> <Maraxus> hi 14:54:44 <PublicServer> <elecRules> mfb, do you think we could fit in entrance balancing for south east? 14:54:50 <PublicServer> <elecRules> (on the west side) 14:55:08 <PublicServer> <mfb> why SE? 14:55:26 <PublicServer> <elecRules> The SE ML station, I mean 14:55:36 <PublicServer> <mfb> of course 14:55:38 <PublicServer> <mfb> but why? 14:55:53 <PublicServer> <elecRules> It's having some jams on the west side 14:55:58 <PublicServer> <elecRules> intermittently 14:56:10 <PublicServer> <V453000> I just added a wiki article with the network plan screenshotted 14:56:12 <PublicServer> <mfb> hmm well 14:56:14 <PublicServer> <V453000> deleting it here now 14:57:21 <PublicServer> <mfb> caterpillar2 station 1-17 are designed to work without orders? :D 14:57:38 <PublicServer> <V453000> with the wtf conditionals 14:57:40 <PublicServer> <mfb> nice 14:57:42 <PublicServer> <V453000> but it doesnt work well 14:57:56 <PublicServer> <V453000> trains return to ICE station as if it was any other station 14:58:00 <PublicServer> <V453000> and pick up pax there 14:58:10 <PublicServer> <mfb> hmm 14:58:13 <PublicServer> <V453000> it shouldnt happen when towns grow but still :x 14:58:20 <PublicServer> *** tneo joined the game 14:58:21 <PublicServer> <mfb> give them some reason not to do so 14:58:27 <PublicServer> <V453000> try it 14:58:27 <PublicServer> <V453000> not so easy 14:58:53 <PublicServer> <Sietse> 1.5M population reached!! 14:59:00 <PublicServer> <mfb> dead ends without arrows and with waypoint? 14:59:10 <PublicServer> <V453000> dead ends dont help 14:59:28 <PublicServer> <V453000> needs a better place to reverse I guess 14:59:46 <PublicServer> <V453000> but for that they always choose the ICE 15:00:21 <PublicServer> <mfb> or build another transfer step 15:00:31 <PublicServer> <mfb> but they could still load pax there 15:00:37 <PublicServer> <V453000> :D 15:00:44 <PublicServer> <V453000> well yes but that would work 15:00:47 <PublicServer> <V453000> ah load 15:00:50 <PublicServer> <V453000> hm 15:00:59 <PublicServer> <V453000> I will wait with solutions 15:01:13 <PublicServer> <mfb> hmm 15:01:13 <PublicServer> <V453000> I think if there is enough pax for the trains, they shouldnt be able to return back empty 15:01:31 <PublicServer> <mfb> that is right 15:01:49 <PublicServer> <V453000> and 18-rest could get the conditionals 15:01:59 <PublicServer> <V453000> like caterpillar 2 18... 15:01:59 <PublicServer> <tneo> how come trains go to cograil2a and not to 3a? 15:02:30 <PublicServer> <V453000> PBS 15:02:36 <PublicServer> <mfb> don't use pbs there 15:03:06 <PublicServer> <tneo> didn't do anything, all cograil is lik that 15:03:54 <PublicServer> <V453000> this is probably the best way to solve it here Ithink 15:04:30 <PublicServer> <mfb> ... 15:04:56 <PublicServer> <mfb> someone broke it :p 15:06:13 *** ppetak has joined #openttdcoop 15:06:42 <PublicServer> <V453000> I will have to go :z 15:06:44 <PublicServer> <V453000> laters 15:06:46 <PublicServer> *** V453000 has joined spectators 15:07:08 <PublicServer> <elecRules> Really gotta go to bed, 1:37 AM here ;( 15:07:14 <PublicServer> <elecRules> cya soon guys 15:07:17 <PublicServer> <mfb> cu 15:07:23 <PublicServer> <Sietse> bb 15:07:23 <PublicServer> <Maraxus> cu 15:07:25 <PublicServer> *** tneo has left the game (leaving) 15:07:25 <PublicServer> *** elecRules has left the game (leaving) 15:07:41 <PublicServer> <mfb> +9h, what is that? 15:07:48 <elecRules> SA,Australia 15:07:51 <PublicServer> <mfb> ah 15:12:05 <PublicServer> <mfb> 78% passengers transported 15:12:12 <PublicServer> <Sietse> where? 15:12:16 <PublicServer> <mfb> global 15:12:52 <PublicServer> <Sietse> passengers last month / max ? 15:13:14 <PublicServer> <mfb> see city 15:13:30 <PublicServer> <mfb> 378k/487k now 15:13:37 <PublicServer> <Sietse> exactly 15:13:43 <PublicServer> <mfb> probably some different number 15:13:45 <PublicServer> <Sietse> was wondering if you took it from there 15:13:51 <PublicServer> <Sietse> or some other way 15:14:06 <PublicServer> <mfb> now it is easy 15:14:09 <PublicServer> <mfb> max 500k :D 15:18:36 <PublicServer> <Sietse> have to go, cya 15:18:47 <PublicServer> *** Sietse has joined spectators 15:18:55 <PublicServer> <mfb> cu 15:19:01 <PublicServer> <Maraxus> cu 15:19:10 <thecogwheel> !password 15:19:10 <PublicServer> thecogwheel: trowel 15:19:32 <PublicServer> *** Cogwheel joined the game 15:21:40 <PublicServer> <V453000> mfb going to do some circular madness? :) 15:21:51 <PublicServer> <mfb> hmm 15:22:45 <PublicServer> <mfb> oh, something new from tray 15:23:31 *** elecRules has quit IRC 15:25:24 <PublicServer> <mfb> cool 15:25:34 <PublicServer> <mfb> I got the station name Madness Epicenter South 15:25:43 <PublicServer> <V453000> :D 15:25:58 <Tray> Don't now wether it's work though. 15:26:07 <Tray> !password 15:26:07 <PublicServer> Tray: evaded 15:26:30 <PublicServer> *** Tray joined the game 15:27:35 *** theholyduck has joined #openttdcoop 15:27:55 <PublicServer> *** V453000 has joined company #1 15:30:45 <Tray> @stats 15:30:45 <Webster> Tray: I have 26 registered users with 36 registered hostmasks; 1 owner and 5 admins. 15:30:56 <Tray> hrm 15:31:03 <PublicServer> <V453000> @@coopstats 15:31:04 <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html 15:31:16 <PublicServer> <V453000> you meant that eh 15:34:30 <PublicServer> *** Cogwheel has left the game (leaving) 15:34:43 <thecogwheel> bleh this is going to take a while to fix... bbl 15:35:09 <PublicServer> <Tray> growing tunnels just yet? 15:35:25 <PublicServer> <V453000> north is activeted already I noticed, so I added east as well 15:35:27 <PublicServer> <mfb> I think some of them are already connected 15:35:37 <PublicServer> <V453000> I meainly needed to modify the eastern part so it fits somehow 15:35:39 <PublicServer> <V453000> mainly 15:36:15 <PublicServer> <mfb> houses near station 842 :D 15:38:21 <PublicServer> <V453000> lets see what this does 15:38:39 <PublicServer> <V453000> growth might not be significant for a while, but when many small houses are everywhere it should start to kick in 15:38:42 <PublicServer> <Tray> Why do tunnels actually speed up growing? They're messing the distance, or what's the point? 15:39:04 <PublicServer> <mfb> like shortcuts for the road following algorithm 15:39:10 <PublicServer> <V453000> I dont know about moving the city center, but certainly they make buildings grow where they normally wouldnt 15:39:26 <PublicServer> <V453000> and when small buildings are everywhere, there will start being more and more skyscrapers 15:39:40 <PublicServer> <mfb> not there 15:39:51 <PublicServer> <mfb> not for a long time 15:40:09 <PublicServer> <mfb> see !skyscraper radius 15:40:11 <PublicServer> <V453000> sure but it enlarges the center in general by providing more small houses 15:40:21 <PublicServer> <V453000> yes I know 15:40:21 <PublicServer> <V453000> for now 15:40:29 <PublicServer> <mfb> hmm 15:40:42 <PublicServer> <mfb> should grow with the square root of the total population 15:40:44 <PublicServer> <mfb> +- some offsets 15:41:18 <PublicServer> <mfb> at the moment we are at nearly 110 15:47:23 <Kalaidos> !password 15:47:23 <PublicServer> Kalaidos: mutely 15:47:28 <PublicServer> *** Kalaidos has left the game (connection lost) 15:47:46 <PublicServer> *** Kalaidos joined the game 15:49:35 <PublicServer> <V453000> NW has very poor road access 15:49:42 <PublicServer> <V453000> only small and from one side 15:50:17 <PublicServer> <V453000> we should probably try to conenct it sith some extre bridges or something 16:00:25 <PublicServer> *** V453000 has left the game (leaving) 16:00:30 <V453000> later 16:09:46 *** orudge has quit IRC 16:12:43 *** orudge has joined #openttdcoop 16:14:26 <thecogwheel> !password 16:14:26 <PublicServer> thecogwheel: turfed 16:14:40 <PublicServer> *** Cogwheel joined the game 16:15:32 <PublicServer> *** Kalaidos has left the game (leaving) 16:23:17 *** smoovi has quit IRC 16:25:27 *** Kalaidos has quit IRC 16:32:33 <PublicServer> <Tray> What's the matter of 'no automatic orders'? 16:32:47 <PublicServer> <mfb> implicit automatic orders suck 16:33:18 <PublicServer> <Tray> and how make a thousand orders disable them? 16:33:28 <PublicServer> <mfb> 254 16:33:34 <PublicServer> <mfb> which is the maximal number of orders 16:33:40 <PublicServer> <Tray> hrm 16:34:06 <PublicServer> <Tray> okay 16:36:05 <PublicServer> <Tray> and what's the problem about implicits? 16:36:23 <PublicServer> <mfb> they are annoying when you want to change anything in the orders 16:36:25 <PublicServer> <Tray> do they work like a real order? 16:36:25 <PublicServer> <mfb> or check them 16:36:28 <PublicServer> <mfb> no 16:36:36 <PublicServer> <mfb> but they do not really help 16:36:50 <PublicServer> <mfb> and they modify order numbers and so on 16:36:52 <PublicServer> <Tray> so they just screw the view but not the network? 16:36:55 <PublicServer> <mfb> yeah 16:37:03 <PublicServer> <Tray> thanks. 16:38:06 *** LoPo has joined #openttdcoop 16:38:09 <LoPo> hi :P 16:38:14 <LoPo> !password 16:38:14 <PublicServer> LoPo: brawny 16:38:17 <PublicServer> <mfb> hi 16:38:27 <PublicServer> *** LoPo joined the game 16:41:13 <PublicServer> <LoPo> lol catepillar station 16:41:58 <PublicServer> <mfb> that is a design from yesterday night 16:42:08 <PublicServer> <LoPo> looks funny 16:42:26 <PublicServer> <LoPo> just make sure the catepillar doesnt accept pax 16:42:44 <PublicServer> <mfb> that is part of the design for the inner parts 16:43:03 <PublicServer> <LoPo> aha 16:43:06 <PublicServer> <LoPo> i saw that 16:43:26 <PublicServer> <mfb> the problem is the main station, which does accept pax 16:43:41 <PublicServer> <mfb> if you have a good idea how to keep trains away from it... 16:43:43 <PublicServer> <LoPo> ad a waypoint 16:43:53 <PublicServer> <LoPo> with reserver 16:44:00 <PublicServer> <mfb> V said that does not help 16:44:06 <PublicServer> <LoPo> ow 16:44:06 <PublicServer> <mfb> it was my first idea, too 16:44:08 <PublicServer> <LoPo> :P 16:44:17 *** smoovi has joined #openttdcoop 16:44:19 <PublicServer> <LoPo> yes 16:44:25 <PublicServer> <LoPo> but like 16:44:39 <PublicServer> <LoPo> when full go to waypoint which is the reverser 16:44:47 <PublicServer> <mfb> of course 16:44:54 <PublicServer> <LoPo> and otherwise it will go back 16:45:04 <PublicServer> <mfb> or take the other sie 16:45:06 <PublicServer> <mfb> *side 16:45:09 <PublicServer> <mfb> which is the problem 16:45:16 <PublicServer> <LoPo> the main station is only reachable via the reserver 16:45:23 <PublicServer> <LoPo> penalties? 16:45:25 <PublicServer> <mfb> they are lost 16:45:35 <PublicServer> <mfb> you have nearly no way to direct them 16:45:49 <PublicServer> <LoPo> i see 16:46:20 *** TWerkhoven[l] has joined #openttdcoop 16:47:15 <PublicServer> <LoPo> well i just wanted to take a look :P 16:47:21 <PublicServer> <LoPo> so im gone again 16:47:23 <PublicServer> *** LoPo has joined spectators 16:47:25 <PublicServer> <mfb> cu 16:47:27 <PublicServer> <LoPo> bb 16:47:35 <PublicServer> <mfb> oh crap 16:48:06 <PublicServer> *** {TWerkhoven[l]} joined the game 16:48:10 <LoPo> crapsalad? :P 16:48:33 <PublicServer> <mfb> SW the maglev lines close to station "no automatic orders" 16:50:25 <PublicServer> *** Tray has joined spectators 16:50:27 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 16:57:23 <PublicServer> <Sietse> is that gap intentional mfb? 16:57:33 <PublicServer> <mfb> which gap? 16:57:43 <PublicServer> <Sietse> between ring 2 and ring 3 16:57:53 <PublicServer> <mfb> crap 16:58:29 <PublicServer> <mfb> no it is not 16:58:31 <PublicServer> <Sietse> sounds like a no.... :-( 16:58:45 <PublicServer> <Sietse> aarghh 16:59:29 <PublicServer> <mfb> hmm 16:59:35 <PublicServer> <mfb> move in or move out 17:00:45 <PublicServer> <mfb> out 17:11:05 <PublicServer> <mfb> :D 17:11:07 <PublicServer> <Sietse> hehehe 17:11:21 <PublicServer> <Sietse> extra ring :) 17:11:32 <PublicServer> <Sietse> and gap gone 17:11:43 <PublicServer> <Sietse> killing 2 birds with one stone! 17:14:05 *** Keyboard_Warrior has joined #openttdcoop 17:14:14 *** holyduck has joined #openttdcoop 17:14:25 *** Keyboard_Warrior has quit IRC 17:16:19 <PublicServer> <mfb> nearly 2500 trains :) 17:20:16 <TWerkhoven[l]> !companies 17:22:02 *** pugi has quit IRC 17:22:26 *** Troy_McClure has joined #openttdcoop 17:22:27 *** ODM has joined #openttdcoop 17:22:27 *** ChanServ sets mode: +o ODM 17:22:28 <Troy_McClure> !password 17:22:28 <PublicServer> Troy_McClure: earner 17:22:40 <PublicServer> *** Troy McClure joined the game 17:22:57 <PublicServer> <Troy McClure> hiya everybody 17:25:05 <TWerkhoven[l]> ola 17:25:09 <PublicServer> <mfb> hi 17:27:29 <PublicServer> *** Troy McClure has joined company #1 17:27:39 *** smoovi has quit IRC 17:32:22 <PublicServer> <Troy McClure> bb, im going off again 17:32:33 <PublicServer> *** Troy McClure has left the game (leaving) 17:34:05 *** lmergen has joined #openttdcoop 17:40:10 <PublicServer> *** Tray has left the game (connection lost) 17:40:10 *** Tray has quit IRC 17:42:07 *** sla_ro|master has joined #openttdcoop 17:44:08 *** lmergen has quit IRC 18:02:59 <PublicServer> *** Sietse has joined company #1 18:03:04 <PublicServer> <Sietse> back 18:03:33 <V453000> !password 18:03:33 <PublicServer> V453000: remiss 18:03:48 <PublicServer> *** V453000 joined the game 18:03:51 <PublicServer> <V453000> hello 18:03:59 <PublicServer> <Sietse> trains in your circular sbahn 18:03:59 <PublicServer> <mfb> hi 18:04:01 <PublicServer> <Sietse> nice 18:04:03 <PublicServer> <Sietse> hi V 18:04:13 <PublicServer> <Maraxus> hi 18:04:15 <PublicServer> <mfb> but only two stations with houses 18:04:19 *** Progman has joined #openttdcoop 18:04:23 <PublicServer> <mfb> needs more connections 18:04:31 <PublicServer> <mfb> and more stuff on the outside 18:04:57 <PublicServer> <V453000> oh this you meant by circular wuhnuh 18:05:45 <PublicServer> <mfb> with the right metric, it is a circle 18:06:20 <PublicServer> <V453000> I rather meant the method of Sbahn in the circles 18:06:23 <PublicServer> <mfb> but not so interesting than the concept looked like 18:06:33 <PublicServer> <mfb> ? 18:06:55 <PublicServer> <V453000> just didnt understandit /didnt put enough effort to try to understand it :p 18:07:13 <PublicServer> <V453000> in the concept 18:07:32 <PublicServer> <V453000> hm 18:07:43 <PublicServer> <V453000> we could make some "corner Sbahn" for the remaining parts? 18:08:01 <PublicServer> <mfb> feel free to 18:08:01 <PublicServer> <V453000> I cant, I will have to go soon 18:08:05 <PublicServer> <mfb> would be possible to expand the same thing 18:08:11 <PublicServer> <mfb> but a new concept is fine, too 18:11:21 <PublicServer> <V453000> not the best growth so far 18:11:35 <PublicServer> <V453000> expected more small houses tbh 18:12:17 <PublicServer> <Sietse> you expected something like !this V? 18:12:27 <PublicServer> <mfb> :D 18:12:34 <PublicServer> <V453000> :d 18:12:40 <PublicServer> <V453000> hey that could be pretty damn cool 18:14:06 <PublicServer> <V453000> hm 18:14:13 <PublicServer> <V453000> with some hedgehog style perhaps 18:14:38 <PublicServer> <Sietse> ? 18:14:52 <PublicServer> <V453000> like ... trains which get full go straight off of the spiral 18:14:54 <PublicServer> <V453000> to the outside 18:15:04 <PublicServer> <V453000> so you dont carry all trains together all the time 18:15:19 <PublicServer> <V453000> would need too much throughput in the center 18:16:02 <PublicServer> <Sietse> these would scale the same as the other SRNW imo 18:16:04 <PublicServer> <V453000> like !there 18:16:43 <PublicServer> <V453000> see what I mean? 18:16:49 <PublicServer> <Sietse> yes 18:17:08 <PublicServer> <V453000> OR make the spiral 2way and send full trains back on the other way 18:17:12 <PublicServer> <V453000> probably much better option 18:17:22 <PublicServer> <Sietse> but I think you get a shortage in tunnelspace if you take 4 rounds 18:17:29 <PublicServer> <V453000> yes probably 18:17:43 <PublicServer> <V453000> well, 2way ring then 18:17:50 <PublicServer> <V453000> spiral 18:17:57 <PublicServer> <Sietse> that is a cool idea 18:19:10 *** ppetak has quit IRC 18:19:54 <PublicServer> *** TWerkhoven has joined company #1 18:21:30 <PublicServer> <Sietse> you meant !this right? 18:22:08 <PublicServer> <V453000> without the tunnels 18:22:13 <PublicServer> <V453000> there is a dead end 18:22:19 <PublicServer> <V453000> I didnt quite mean srnw but that is also doable 18:23:06 <PublicServer> <Sietse> what do you mean dead end? 18:23:20 <PublicServer> <V453000> end of the spiral 18:23:46 <PublicServer> <Sietse> that will be input to the tunnel again 18:23:48 <PublicServer> <V453000> the return path is the 2nd way of it 18:25:14 <PublicServer> <V453000> see my example again 18:25:25 <PublicServer> <V453000> it is basically just one long line, but curved 18:26:17 <PublicServer> <Sietse> that's why you need the tunnel to the center 18:26:31 <PublicServer> <Sietse> may I? 18:28:18 <PublicServer> <V453000> yes if it was 1way? 18:28:22 <PublicServer> <V453000> what does the tunnel do 18:28:22 <PublicServer> <Sietse> also with 2 way 18:29:10 <PublicServer> <V453000> but what for 18:29:18 <PublicServer> <V453000> trains return back the way they came 18:29:21 <PublicServer> <Sietse> yes 18:29:24 <PublicServer> <V453000> which trains would go to the tunnel 18:29:38 <PublicServer> <V453000> overflow? 18:29:38 <PublicServer> <V453000> or? 18:29:40 <PublicServer> <Sietse> empty trains into the SRNW 18:29:54 <PublicServer> <Sietse> and track for returning full trains 18:29:56 <PublicServer> <V453000> those already come from the outer end? 18:30:06 <PublicServer> <V453000> these are on outer end too? 18:31:17 <PublicServer> <V453000> simple like this 18:31:35 <PublicServer> <V453000> ofc it could just be made srnw, but that is not an issue 18:32:06 <PublicServer> <V453000> get to a station - go back the way you came when you load 18:32:57 <PublicServer> <mfb> hmm 18:33:11 <PublicServer> <mfb> some turn-around with trap and a dummy train... 18:33:53 <PublicServer> <V453000> yes that works too 18:33:56 <PublicServer> <mfb> and a long tunnel as overflow 18:34:10 <PublicServer> <V453000> I dont think you really need the overflow 18:34:18 <PublicServer> <V453000> but sure, could be done 18:34:23 <PublicServer> <mfb> but I like the look 18:34:26 <PublicServer> <V453000> yes 18:34:32 <PublicServer> <Sietse> heheh 18:35:26 <PublicServer> <Sietse> or make a double spiral 18:39:09 <PublicServer> <V453000> not sure if double helps anything 18:39:27 <PublicServer> <V453000> if they are both 2way 18:39:33 <PublicServer> <Sietse> true 18:39:39 <PublicServer> <Sietse> both looks cooler 18:42:03 <PublicServer> <V453000> who built the NW- S? 18:42:19 <PublicServer> <mfb> which NW-S? 18:42:19 <Troy_McClure> not me 18:42:28 <PublicServer> <V453000> the corner 18:42:35 <Troy_McClure> I built NW, no idea about NWS 18:42:41 <PublicServer> <mfb> Sietse I think 18:42:49 <Troy_McClure> really should mark your areas.... 18:42:51 <PublicServer> <mfb> what is south there? 18:42:53 <PublicServer> <Sietse> hahah 18:42:53 <PublicServer> <V453000> interesting 18:42:58 <Troy_McClure> no, it is NW-S 18:43:06 <Troy_McClure> outside the ring, right? 18:43:13 <PublicServer> <V453000> but it applies also to NW :) 18:43:20 <PublicServer> <mfb> it is NW-NW :D 18:43:28 <Troy_McClure> what about it V? 18:43:34 <PublicServer> <V453000> the orders are special for 2 drops, for 1 drop you are ok with normal SRNW orders - just "go to drop and transfer there " 18:43:44 <PublicServer> <V453000> or 4, like center 18:43:47 <Troy_McClure> I dont think it's pretty, but ICB to change it again 18:44:24 <PublicServer> <V453000> I dont say you should change it, just know that there is no point to use this instead of standard srnw for just 1 drop 18:44:43 <Troy_McClure> which part? the big part or NWL2? 18:45:12 <PublicServer> <V453000> the waypoint is there because you need evaluation after each row, and decision where does it go in the end. But if you have all rows drop to the same station, it is enough to have just 1 order - the transfer one 18:45:57 <Troy_McClure> if there is no wp, wont they all just go into the nearest station? 18:46:10 <PublicServer> <V453000> not if it has 2ways? 18:46:27 <PublicServer> *** TWerkhoven has left the game (connection lost) 18:46:29 <Troy_McClure> 2way pbs? 18:46:30 *** TWerkhoven has quit IRC 18:46:36 <PublicServer> <V453000> no, block signals ofc 18:46:44 <Troy_McClure> ah, okay 18:47:03 <Troy_McClure> it doesnt matter that most are roro, and some are terminus (probably not) 18:47:16 <Troy_McClure> but there's one thing, i think you're missing: 18:47:37 <Troy_McClure> after "10" the full and empty trains share a line, empty is seperated by a waypoint 18:47:39 <PublicServer> <V453000> it could sometimes matter, but that would work the same way it does now ... sort of 18:47:48 <Troy_McClure> true 18:48:15 <PublicServer> <V453000> well true, shared lines are possible that way 18:48:23 <PublicServer> <V453000> but ... that really is a detail that you would normally not do :) 18:49:20 <Troy_McClure> yes, it is not important for the rest of your story 18:49:33 <PublicServer> <V453000> indeed it isnt 18:49:40 <Troy_McClure> I knew that, but it makes a minor difference: seperating the lines would indeed also do the trick 18:49:56 <Troy_McClure> I wasn't very inspired much when I built that 18:50:11 <Troy_McClure> and after a while, I just wanted to finish it, took me too long 18:50:20 <Troy_McClure> I like how other people built it :) 18:50:28 <Troy_McClure> especially the diversity :D 18:52:04 <PublicServer> <V453000> it works well, it is fine. I just like when stuff makes sense and explaining why are the waypoints used normally, which I felt like you didnt know 18:52:29 *** als has joined #openttdcoop 18:52:42 <PublicServer> <Sietse> I will try starting filling in the last corner 18:52:50 <PublicServer> <V453000> :) 18:52:57 <als> !password 18:52:57 <PublicServer> als: soiled 18:53:07 <PublicServer> *** als joined the game 18:53:26 <PublicServer> *** als has left the game (general timeout) 18:53:26 <PublicServer> *** als has left the game (connection lost) 18:53:39 <PublicServer> *** als joined the game 18:55:07 <PublicServer> <Sietse> can I remove your spiral V? 18:55:10 <PublicServer> <V453000> sure hting 18:55:12 <PublicServer> <V453000> thing 18:55:22 <PublicServer> <Sietse> no emotional value? ;) 18:55:24 <Troy_McClure> yeah, V, I have lots to learn 18:55:24 <PublicServer> <V453000> btw you could somehow involve the corner at SE if you could 18:56:25 <PublicServer> <Sietse> that part Tray has build? 19:10:30 <PublicServer> *** als has left the game (leaving) 19:16:12 <PublicServer> <Cogwheel> Woot CogRail seems stable now 19:16:43 <PublicServer> *** V453000 has left the game (leaving) 19:17:34 *** als has quit IRC 19:19:00 <PublicServer> <mfb> no spiral? 19:19:34 <PublicServer> <Sietse> no, did not realy like the ideas in the end 19:19:40 <PublicServer> <Sietse> to much diagonal track needed 19:19:47 <PublicServer> <mfb> well... 19:19:49 <PublicServer> <mfb> "spiral 19:20:09 <PublicServer> <mfb> :D 19:20:23 <PublicServer> <Sietse> now making a big L shape with 3 exits 19:23:16 *** valhallasw has joined #openttdcoop 19:25:21 <PublicServer> *** mfb has joined spectators 19:29:03 <V453000> no spiral? :( 19:29:50 <PublicServer> <Sietse> With a spiral I would take up all space with track :) 19:29:56 <PublicServer> <Sietse> tracks* 19:30:07 *** Firestar has joined #openttdcoop 19:30:08 <Firestar> hi hows going there? 19:31:24 <Firestar> !password 19:31:24 <PublicServer> Firestar: sprawl 19:31:48 <PublicServer> *** Firestar joined the game 19:32:05 <PublicServer> <Cogwheel> hello 19:32:11 <PublicServer> <Firestar> lo 19:32:13 <PublicServer> <Sietse> heya 19:33:19 <PublicServer> <Firestar> hows here going?= 19:38:10 <PublicServer> *** Firestar has left the game (general timeout) 19:38:10 <PublicServer> *** Firestar has left the game (connection lost) 19:38:20 *** Firestar has left #openttdcoop 19:38:35 *** Firestar has joined #openttdcoop 19:38:46 <Firestar> cya at next voting 19:38:49 *** Firestar has quit IRC 19:39:06 <PublicServer> <Sietse> too heavy? 19:54:40 *** pugi has joined #openttdcoop 19:56:56 <PublicServer> *** mfb has joined company #1 20:00:45 <PublicServer> *** {TWerkhoven[l]} joined the game 20:06:22 <PublicServer> *** {TWerkhoven[l]} has joined company #1 20:13:58 *** chester_ has quit IRC 20:16:39 *** Tray has joined #openttdcoop 20:16:42 <Tray> !password 20:16:42 <PublicServer> Tray: herald 20:17:12 <PublicServer> *** Tray joined the game 20:17:45 <PublicServer> <Tray> ... reminder to myself: do NOT scroll in the center ... 20:18:22 <Rhamphoryncus> Try doing it when fully zoomed out :D 20:20:25 <Tray> !playercount 20:20:25 <PublicServer> Tray: Number of players: 7 (1 spectators) 20:20:37 <thecogwheel> wtb separate rendering thread :P 20:24:23 <PublicServer> <mfb> lol NNW F2 20:24:30 <PublicServer> <mfb> the train loads from a single house 20:24:36 <PublicServer> <mfb> 200 passengers so far 20:24:49 *** Troy_McClure has quit IRC 20:26:32 <PublicServer> <Cogwheel> same for CogRail 0E 20:26:50 <PublicServer> <Cogwheel> poor people move into their new home then get trapped on a train for years 20:27:16 <PublicServer> <TWerkhoven[l]> i hope they have better food than airtravel food 20:27:26 <PublicServer> <TWerkhoven[l]> course it might be slightly stale 20:45:40 <PublicServer> <mfb> 8 passengers more now, lol 20:46:22 <mfb-> in 21 minutes, so ~3 minutes per passenger or 20 passengers per hour (real time) 20:46:41 <PublicServer> <mfb> the train can load 720 passengers, which are nearly 3 days 20:50:31 *** lmergen has joined #openttdcoop 20:53:44 <TWerkhoven[l]> whats that in gameyears? 20:55:56 *** Progman has quit IRC 21:06:44 *** Bassals has joined #openttdcoop 21:07:58 <PublicServer> *** bassals joined the game 21:08:03 <PublicServer> <bassals> hello 21:08:11 <PublicServer> <TWerkhoven[l]> eya 21:08:17 <PublicServer> <Maraxus> hi 21:08:19 <PublicServer> <Sietse> hey 21:15:00 <PublicServer> *** bassals has left the game (leaving) 21:15:09 *** Bassals has quit IRC 21:19:56 <PublicServer> <mfb> the transfer SBahn at south east is weird 21:21:00 <PublicServer> <Sietse> I think that one was once used by Tray's SRNW at the corner 21:21:15 <PublicServer> <mfb> which SRNW? 21:21:21 <PublicServer> <Tray> I don't have one. 21:21:31 <PublicServer> <mfb> I mean !these stations 21:21:57 <PublicServer> <Tray> What#s wierd of them? 21:22:31 <PublicServer> <mfb> well, first thing: you transfer a full TL4 to TL5 21:22:51 <PublicServer> <mfb> which means that for low traffic, there are always passengers hanging around 21:22:58 <PublicServer> <mfb> for years maybe 21:23:08 <PublicServer> <mfb> and: you have only one train going from station n to n+1 21:23:19 <PublicServer> <mfb> why do you build so many lines and signals for them? 21:23:37 <PublicServer> <mfb> this pattern would do the same 21:23:37 <PublicServer> <Tray> It's possible to add more trains 21:23:51 <PublicServer> <mfb> it would kill the system soon 21:24:33 <PublicServer> <Tray> I thought about your example just a minute ago 21:24:47 <PublicServer> <mfb> I think even two per station would give problems 21:25:09 <PublicServer> <mfb> and you cannot have 2 loading and unloading at the same time anyway 21:25:31 <PublicServer> <Tray> They may wait some time. But since every station has houses it may work 21:25:33 <PublicServer> <Tray> or may not 21:25:53 <PublicServer> <Tray> I wanted to try something, I don't think it's very advanced (: 21:26:07 <PublicServer> <mfb> V killed a better version of that for his L-shaped stations 21:26:21 <PublicServer> <mfb> and psg207 or something like that had a whole city with these transfers 21:26:31 <PublicServer> <mfb> with increasing TL 21:27:13 <PublicServer> <Tray> Thing's I thought about: 21:27:39 <PublicServer> <Tray> Incresing TL: But I thought about some issues about TL and station length 21:27:49 <PublicServer> <mfb> works fine 21:27:55 *** ODM has quit IRC 21:28:19 <TWerkhoven[l]> @records 21:28:19 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 21:28:47 <PublicServer> <Tray> I also thought, that I may change some transfers around and transport passengers to the other side 21:30:13 <PublicServer> <Tray> Anyways: Fixing mess is fun. 21:31:15 <PublicServer> <Tray> And: If you think that design is bad feel free to show a super advanced S-Bahn in the many uncovered parts of the map (; 21:31:58 <mfb-> ^^ 21:32:03 <mfb-> well, it works 21:32:16 <mfb-> and actually it is hard to make anything which does not work in these areas 21:32:33 <PublicServer> <mfb> but it has some strange "features" 21:33:03 <PublicServer> <mfb> hmm 21:33:13 <PublicServer> <mfb> I could transfer passengers to your stations from the other side 21:33:47 <PublicServer> <Tray> Please do so if you think they can handle it. 21:34:25 <PublicServer> <Tray> less uncovered parts are always good. 21:36:07 <V453000> !password 21:36:07 <PublicServer> V453000: maggot 21:36:20 <V453000> :d 21:36:31 <PublicServer> <mfb> :e 21:36:31 <PublicServer> *** V453000 joined the game 21:36:35 <PublicServer> <V453000> hi 21:36:41 <PublicServer> <mfb> hi 21:36:55 <PublicServer> <Tray> hi 21:36:55 <PublicServer> <Maraxus> hi 21:37:02 <PublicServer> <V453000> our town probably wont grow like this btw 21:37:04 <PublicServer> <Cogwheel> HI 21:37:18 <PublicServer> <mfb> as we can see 21:37:21 <PublicServer> <V453000> I think we should try a more step-by-step growth 21:37:28 <PublicServer> <V453000> like make growing tunnels just at the outside 21:37:35 <PublicServer> <mfb> well 21:37:37 <PublicServer> <V453000> to increase the town center 21:37:49 <PublicServer> <V453000> not too far like we have now 21:37:51 <PublicServer> <mfb> why not 21:38:29 <PublicServer> <V453000> lets make it at the edge of current concrete roads area? 21:38:35 <PublicServer> <V453000> or city center area, whatever goes 21:38:45 <PublicServer> <mfb> somewhere between the two :p 21:40:39 *** lmergen has quit IRC 21:41:05 <PublicServer> <V453000> one is at !tunnel 1 21:42:06 <PublicServer> <mfb> oh 21:42:16 <PublicServer> <mfb> and where are the bus stops at the central cross in the central area? 21:42:35 <PublicServer> <V453000> the walking ones? 21:42:37 <PublicServer> <mfb> I think we forgot them 21:42:39 <PublicServer> <mfb> yeah 21:42:41 <PublicServer> <V453000> I guess we did 21:45:27 <PublicServer> <Tray> does something like that !crossing count as a dead end? 21:45:41 <PublicServer> <V453000> probably does 21:45:47 <PublicServer> <mfb> it is bad for houses on this tie 21:45:47 <PublicServer> <Tray> I think we've several of this and that may cause the slow growing 21:45:49 <PublicServer> <mfb> *tile 21:46:20 <PublicServer> <mfb> if I understood the code in the right way, the city then tries to build a road on that tile 21:46:23 <PublicServer> <mfb> and cannot, of course 21:46:25 <PublicServer> <V453000> no I think we rather have some growing roads disturbed too much 21:46:28 <PublicServer> <V453000> just like by the ML stations 21:46:54 <PublicServer> <V453000> ofc those tiny things dont help, but i dont think they have as huge effect atm 21:47:16 <PublicServer> <V453000> the central cross of roads should have been kept at all costs I think 21:47:43 <PublicServer> <V453000> we might be able to move some ML stations perhaps? 21:47:58 <PublicServer> <mfb> aaaaahhhhh! 21:48:00 <PublicServer> <mfb> no 21:48:10 <PublicServer> <mfb> tunnels below the ML stations are fine 21:48:20 <PublicServer> <V453000> doesnt look like they are 21:48:24 <PublicServer> <V453000> look at south 21:48:30 <PublicServer> <V453000> the buildings totally die out just after the ML station 21:48:58 <PublicServer> <mfb> they have problems even before 21:49:09 <PublicServer> <mfb> see the low density north of SOUTH 21:49:15 <PublicServer> <V453000> hm 21:49:23 <PublicServer> <V453000> thats the missing growing tunnel there 21:49:41 <PublicServer> <V453000> wow that is a lot of dead buildings 21:50:07 <PublicServer> <V453000> what do you think is the issue then? 21:50:25 <PublicServer> <mfb> some road connection issue I don't understand 21:50:40 <PublicServer> <mfb> but it is interesting to see that south has more crosses in the central line 21:51:04 <PublicServer> <V453000> think that slows growth too? 21:51:10 <PublicServer> <V453000> hmm 21:51:20 <PublicServer> <mfb> if you follow some random roads 21:51:32 <PublicServer> <mfb> and have a lot of ways to get to something else... 21:51:55 <PublicServer> <mfb> and it is the only difference between the directions I can see 21:52:21 <PublicServer> <V453000> well the former difference was the crippled growth for south and west with the deleted road pieces 21:52:39 <PublicServer> <V453000> but I guess the difference shouldnt last for this long 21:52:57 <PublicServer> <V453000> anyway I removed many of those things 21:55:35 <PublicServer> <V453000> well sure is that the long growing tunnel isnt helping 21:56:44 <PublicServer> <mfb> there, new passengers for your transfer station 21:57:19 <PublicServer> <V453000> interesting layout Sietse :) 21:57:53 <PublicServer> <V453000> hm 21:58:11 <PublicServer> <V453000> some tiles are unoccupied even near he town center 22:00:18 <PublicServer> <V453000> alright I shortened the growing tunnels 22:00:22 <PublicServer> <V453000> lets see what happens 22:01:09 <PublicServer> <V453000> for now, gnight 22:01:15 <PublicServer> *** V453000 has left the game (leaving) 22:01:23 <PublicServer> <Sietse> night 22:01:29 <PublicServer> <mfb> gn8 22:02:08 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 22:02:13 <LoPo> hi 22:02:21 <PublicServer> <mfb> hi 22:02:25 <PublicServer> <Sietse> hey 22:02:27 <PublicServer> <Maraxus> hi 22:02:54 <PublicServer> *** LoPo has joined company #1 22:04:02 <PublicServer> <LoPo> whats with !to here? 22:04:20 <PublicServer> <mfb> oh, a growth tunnel 22:04:26 <PublicServer> <mfb> a possible 22:04:32 <PublicServer> <LoPo> ow 22:05:19 <PublicServer> <mfb> ha 22:05:22 <PublicServer> <mfb> house #1 22:06:08 <PublicServer> <mfb> growing like hell now 22:06:34 <PublicServer> <LoPo> where? :P 22:06:48 <PublicServer> <mfb> 9 houses already 22:06:55 <PublicServer> <mfb> and one 2x2 buildin 22:07:09 <PublicServer> <LoPo> at !here? :) 22:07:11 <PublicServer> <LoPo> ye 22:08:33 <PublicServer> <mfb> same !here now 22:08:51 <PublicServer> <Tray> population is decreasing (; 22:08:51 <PublicServer> <LoPo> cool 22:09:17 <PublicServer> <Sietse> we had 1.5M 22:15:45 <PublicServer> <Maraxus> gn 22:15:59 <PublicServer> <mfb> gn 22:16:03 <PublicServer> *** Maraxus has left the game (leaving) 22:16:11 <PublicServer> <LoPo> bb 22:16:21 *** real` has joined #openttdcoop 22:16:24 *** Maraxus has quit IRC 22:17:57 <PublicServer> <mfb> each aircraft stuff station increases the noise level by 1? 22:18:07 <PublicServer> <mfb> hey, we can build 1776 airports :D 22:18:21 <PublicServer> <LoPo> :P 22:18:55 <PublicServer> <mfb> or a heliport array with ~80 tiles side-length 22:19:51 <PublicServer> <LoPo> wtf 22:20:09 <PublicServer> <LoPo> how did you build them? 22:20:19 <PublicServer> <LoPo> i cant build airraft shit 22:20:37 <PublicServer> <mfb> advanced settings -> somewhere 22:20:51 <PublicServer> <mfb> interface -> 3rd from the bottom 22:21:05 <PublicServer> <LoPo> ah 22:21:07 <PublicServer> <LoPo> thx 22:21:33 <PublicServer> <LoPo> but :P 22:21:44 <PublicServer> <LoPo> whats the deal with te array? :P 22:21:54 <PublicServer> <mfb> testing the noise level 22:22:00 <PublicServer> <LoPo> ow :) 22:22:19 <PublicServer> <mfb> we cannot build more than 1778 heliports with the current city size 22:22:47 <PublicServer> <LoPo> :) 22:23:12 *** `real has quit IRC 22:23:13 <PublicServer> <mfb> and with intercontinental airports, we could fill 1/3 of the whole map 22:23:35 <PublicServer> <mfb> really -fill- like that 22:29:01 <PublicServer> <LoPo> k im off 22:29:03 <PublicServer> <LoPo> see ya 22:29:06 <PublicServer> <mfb> gn8 22:29:08 <PublicServer> *** LoPo has left the game (leaving) 22:29:08 <PublicServer> <Cogwheel> cya 22:29:14 <LoPo> bb 22:29:27 <LoPo> and mfb, we should continue with the PZ soon :P 22:29:44 <PublicServer> <mfb> probably 22:29:59 <LoPo> :) 22:30:03 <LoPo> anyway good night 22:33:52 <PublicServer> *** mfb has left the game (leaving) 22:38:04 *** LoPo has quit IRC 22:52:39 *** TWerkhoven[l] has quit IRC 22:56:45 *** sla_ro|master has quit IRC 23:01:32 <PublicServer> *** Cogwheel has left the game (leaving) 23:02:17 <thecogwheel> !password 23:02:17 <PublicServer> thecogwheel: eyelid 23:02:34 <PublicServer> *** Cogwheel joined the game 23:06:48 *** Webster has joined #openttdcoop 23:06:48 *** ChanServ sets mode: +o Webster 23:07:38 <PublicServer> *** Tray has left the game (connection lost) 23:07:38 *** Tray has quit IRC 23:08:29 *** pugi has quit IRC 23:09:59 *** Guest5429 has quit IRC 23:19:32 *** valhallasw has quit IRC 23:20:17 *** mfb- has quit IRC 23:59:12 *** Steven has joined #openttdcoop 23:59:52 <Steven> !password 23:59:52 <PublicServer> Steven: crimed 23:59:57 <PublicServer> *** Steven has left the game (connection lost)