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00:07:35 *** theholyduck has joined #openttdcoop 00:07:55 <PublicServer> *** Game still paused (number of players) 00:07:56 <PublicServer> *** Sylf joined the game 00:12:39 <PublicServer> *** Sylf has left the game (leaving) 02:37:09 *** Rhamphoryncus has joined #openttdcoop 05:20:50 <PublicServer> *** Sietse has left the game (general timeout) 05:20:51 <PublicServer> *** Sietse has left the game (connection lost) 06:01:34 *** perk11 has joined #openttdcoop 06:17:54 *** perk11 has quit IRC 06:47:27 *** TWerkhoven[l] has joined #openttdcoop 06:58:27 *** Tray has joined #openttdcoop 07:07:40 <PublicServer> *** Game still paused (number of players) 07:07:43 <PublicServer> *** Mazur joined the game 07:18:50 *** sla_ro|master has joined #openttdcoop 07:20:15 <PublicServer> *** Mazur has left the game (leaving) 07:30:55 *** TWerkhoven[l] has quit IRC 07:52:33 *** smoovi has joined #openttdcoop 08:00:21 *** Hazzard has joined #openttdcoop 08:02:19 <Hazzard> !ping 08:02:39 *** Rhamphoryncus has quit IRC 08:02:39 *** Wing_ has quit IRC 08:02:39 *** hylje has quit IRC 08:02:39 *** sietse has quit IRC 08:02:39 *** condac has quit IRC 08:02:39 *** PublicServer has quit IRC 08:02:39 *** thecogwheel has quit IRC 08:02:39 *** Born_Acorn has quit IRC 08:02:39 *** orudge has quit IRC 08:02:39 *** mwalling has quit IRC 08:02:56 <Hazzard> Do we have a netsplit? 08:04:02 *** Hazzard_ has joined #openttdcoop 08:04:13 <Hazzard_> !ping 08:04:13 *** Rhamphoryncus has joined #openttdcoop 08:04:13 *** condac has joined #openttdcoop 08:04:13 *** PublicServer has joined #openttdcoop 08:04:13 *** Wing_ has joined #openttdcoop 08:04:13 *** hylje has joined #openttdcoop 08:04:13 *** thecogwheel has joined #openttdcoop 08:04:13 *** mwalling has joined #openttdcoop 08:04:13 *** sietse has joined #openttdcoop 08:04:13 *** resistance.oftc.net sets mode: +vo PublicServer hylje 08:04:20 <Hazzard> aparently 08:04:24 <Hazzard> !players 08:04:34 *** ChanServ sets mode: +v hylje 08:04:56 <Hazzard> !ping 08:05:07 *** Hazzard_ has quit IRC 08:06:11 <PublicServer> Hazzard_: pong 08:06:11 <PublicServer> Hazzard: pong 08:06:13 <PublicServer> Hazzard: There are currently no clients connected to the server 08:06:31 *** orudge has joined #openttdcoop 08:06:31 *** Born_Acorn has joined #openttdcoop 08:09:52 *** Hazzard_ has joined #openttdcoop 08:11:28 <Hazzard_> !password 08:11:30 <PublicServer> Hazzard_: lushes 08:11:53 *** Hazzard is now known as Guest7885 08:11:53 *** Hazzard_ is now known as Hazzard 08:12:38 <PublicServer> *** Game still paused (number of players) 08:12:38 <PublicServer> *** Hazzard joined the game 08:13:00 *** Guest7885 has quit IRC 08:28:23 <V453000> !password assword 08:28:23 <PublicServer> V453000: lushes 08:28:31 <PublicServer> *** Game still paused (number of players) 08:28:31 <PublicServer> *** Game unpaused (number of players) 08:28:33 <PublicServer> <V453000> hi 08:28:33 <PublicServer> *** V453000 joined the game 08:28:37 <PublicServer> <Hazzard> Hello 08:29:07 <PublicServer> <Hazzard> What are the helicopters for? 08:29:17 <PublicServer> <V453000> nothing 08:29:27 <PublicServer> <Hazzard> Eyecandy? 08:29:45 <PublicServer> <V453000> same as feeders 08:29:45 <PublicServer> <V453000> just cause 08:29:56 <PublicServer> <Hazzard> ._. 08:30:45 <Rhamphoryncus> people get bored just using trains all the time 08:31:12 <PublicServer> <V453000> I dont think everyone knows everything about trains yet 08:33:30 <planetmaker> Rhamphoryncus: that's why we (very) occasionally do RV-only games :-) 08:34:01 <PublicServer> <V453000> on average of one in ... 30 games :) 08:34:41 <planetmaker> that often? :-) 08:36:36 <Rhamphoryncus> What, no aircraft-only games? *g* 08:36:47 <PublicServer> <V453000> wtf :-D 08:37:01 <Rhamphoryncus> Actually, aircraft-only for secondaries? That might work.. 08:37:09 <PublicServer> <V453000> I believe an aircraft only game just cant be interesting 08:37:11 <PublicServer> <Hazzard> I still need those self regulating boat networks 08:37:50 <Rhamphoryncus> Hazzard: I might be able to pull that with FIRS, with ratings set to 100% 08:39:16 <Rhamphoryncus> V453000: I agree. It'd be amusing as a 2-day thing 08:39:16 <PublicServer> <V453000> feature for noobs :) the 100% 08:39:16 <Rhamphoryncus> I disagree. It lets you use different behaviours as you don't always need a spare train loading 08:39:16 <PublicServer> <V453000> what else would you do then 08:39:16 <PublicServer> <V453000> than train always loading 08:39:17 <PublicServer> <V453000> or train often enough loading 08:39:32 <Rhamphoryncus> Try to load, if you get anything you wait for a full load. Otherwise move on 08:39:54 <Rhamphoryncus> Which would work for boats 08:40:06 <PublicServer> <V453000> that is viable with normal station rating mechanism as well 08:40:37 <Rhamphoryncus> You'll end up with fairly low ratings, due to the gap between the train/boat leaving and the next one chancing by 08:40:47 <PublicServer> <V453000> the difference is that with always 100% you only care about the final throughput, not about quality of service 08:40:57 <PublicServer> <V453000> no you dont have to end up with low ratings 08:41:08 <PublicServer> <V453000> they will probably be lower than full load, but not terrible 08:41:11 <PublicServer> <V453000> if done well 08:41:49 <Rhamphoryncus> Last game I got 67% for boats doing full load. How much lower will they be without it? 08:41:58 <PublicServer> <V453000> boats are retarded 08:42:01 <Rhamphoryncus> I think around 50% 08:42:04 <PublicServer> <V453000> do trains 08:42:16 <Rhamphoryncus> You'll make Hazzard cry. 08:42:44 <PublicServer> <V453000> I doubt he would disagree with such statement 08:42:46 *** valhallasw has quit IRC 08:42:46 <PublicServer> <Hazzard> Just adjust the boat bonus 08:44:43 <planetmaker> using boats on a water map is awesome really 08:44:54 <planetmaker> it's fun and looks amazing 08:45:08 <PublicServer> <V453000> I would disagree with both points 08:45:10 <PublicServer> <V453000> but meh 08:47:17 <Ammler> the most annoying part of ships is that they don't crash 08:47:32 <planetmaker> oh, in a YACD+FIRS game with andy and Terkhen they served and excellent part in the network 08:47:40 <planetmaker> Avoiding also to TF large parts of the map 08:47:45 <PublicServer> <V453000> lets not talk about YACD :p 08:48:29 <planetmaker> yes, it's too cpu-hungry :-( 08:49:05 <PublicServer> <V453000> I think the whole concept makes the game just worse as basically stations do the same job as hubs, but they do it simplier and better and you have to do less messing with it 08:50:03 <PublicServer> <V453000> so I think it ruins networking games, if you want to use the yacd actually 08:50:15 <planetmaker> it gives the game a whole new dimension and drastically increases the need to actually build a network 08:50:28 <PublicServer> <V453000> but why would you do that 08:50:42 <PublicServer> <V453000> web of point to point stations works the same way 08:51:09 <PublicServer> <Hazzard> I gtg now 08:51:16 <PublicServer> <V453000> see you 08:51:18 <planetmaker> building good networks thus becomes more difficult (--> more fun) and you got a purpose where to expand your network to (--> also more fun) 08:51:27 <CornishPasty> pew pew 08:51:32 <PublicServer> *** Hazzard has left the game (connection lost) 08:51:34 <PublicServer> *** Game paused (number of players) 08:51:43 *** Hazzard has quit IRC 08:51:59 <PublicServer> <V453000> more difficult, perhaps, but it doesnt require you to build the network in the first place 08:52:11 <V453000> !unpause 08:52:11 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 08:52:13 <PublicServer> *** Game unpaused (number of players) 08:52:27 <planetmaker> 10:51 PublicServer: <V453000> more difficult, perhaps, but it doesnt require you to build the network in the first place <-- that statement is simply wrong 08:52:35 <PublicServer> <V453000> it isnt 08:52:49 <PublicServer> <V453000> really, why would you build a network 08:52:59 <PublicServer> <V453000> a hub is a place where cargo gets redistributed to different parts of map 08:53:00 <planetmaker> why do you now build a network? 08:53:04 <PublicServer> <V453000> if the station does the same 08:53:14 <PublicServer> <V453000> because point to point doesnt help here 08:55:47 <PublicServer> <V453000> but with yacd stations do everything for you 08:55:47 <planetmaker> and you think it helps when playing yacd? 08:55:47 <Rhamphoryncus> Are you talking about YACD or cargodist? 08:55:47 <PublicServer> <V453000> yes 08:55:47 <PublicServer> <V453000> absolute 08:55:47 <PublicServer> <V453000> ly 08:55:47 <planetmaker> where each industry has ~5 destinations? 08:55:47 <planetmaker> loool 08:55:47 <Ammler> planetmaker: you basically move cargo from one station to another 08:55:47 <PublicServer> <V453000> you make a web of stations and it goes where it needs or wants 08:55:47 <PublicServer> <V453000> yes as Ammler said 08:55:47 <Ammler> you do not use the network for trains 08:55:47 <PublicServer> <V453000> most efficient way to play YACD 08:55:47 <Ammler> a "hub" is a big statio 08:55:47 <Rhamphoryncus> Sounds more realistic. Clearly bad then. ;) 08:55:47 <planetmaker> as said, you need to make a good network 08:55:47 <PublicServer> <V453000> but why would you make it 08:55:47 <Ammler> well, it is another gamestyle, can be worse or better 08:55:47 <PublicServer> <V453000> really 08:55:47 <planetmaker> And not like now, direct everything to where you decided to route it 08:55:47 <PublicServer> <V453000> yes 08:55:47 <PublicServer> <V453000> so imagine you have a hub 08:55:47 <planetmaker> which is on the PS usually multipoint to one point. Always 08:55:48 <PublicServer> <V453000> and coal on one side, powerplants on other sides 08:56:03 <PublicServer> <V453000> so now you realize you need to send some amount of coal to one, some to other 08:56:03 <planetmaker> then 10 coal want to go there. 08:56:09 <PublicServer> <V453000> yes 08:56:14 <planetmaker> a clear case for a dedicated coal line >:-) 08:56:19 <PublicServer> <V453000> so what you do is manage train counts and where they go 08:56:32 <planetmaker> you don't manage train counts now? 08:56:35 <planetmaker> and where they go? 08:56:37 <Ammler> basically yacd depreciates firs 08:56:40 <PublicServer> <V453000> not really 08:56:44 <planetmaker> of course you do 08:56:48 <Ammler> you have simply just a lot more different cargo 08:56:54 <PublicServer> <V453000> yes but you do one, not 3 groups 08:56:56 <planetmaker> you set as many trains to full load at a primary / secondary pickup 08:57:03 <planetmaker> and manage it to get always everything 08:57:07 <PublicServer> <V453000> and you do the one group anywhere, everywhere the same, no way to solve that 08:57:25 <PublicServer> <V453000> but with YACD you dont have to manage 4 groups, just one 08:57:32 <PublicServer> <V453000> if you use web of stations which deliver to each other 08:57:35 <PublicServer> <V453000> they do it automatically 08:57:54 <PublicServer> <V453000> if you dont use that "feature" then imo you dont "use" yacd 08:58:14 <planetmaker> and if you think that it manages itself automatically, then you never really played it :-) 08:58:27 <PublicServer> <V453000> it worked for me 08:58:41 <PublicServer> <V453000> I was testing it when it was fresh as well dont worry 09:02:35 <V453000> !auto 09:02:35 <PublicServer> *** V453000 has enabled autopause mode. 09:02:37 <PublicServer> *** Game paused (number of players) 09:02:46 <PublicServer> *** V453000 has left the game (leaving) 09:13:45 <Tray> It may be a stupid question, but what the hack is yacd? (: 09:14:16 <V453000> yet another cargo distribution or something like that 09:14:35 <V453000> basically each cargo wants somewhere and you have to take it there 09:19:08 <V453000> hm, actually, why do the stations redistribute it? 09:22:09 <Tray> I give it a try (: 09:24:05 <Ammler> yacd is dest not dist, afaik 09:25:02 <V453000> I dont even know the difference between those two, but ... why do the stations in yacd re-transfer cargo? if they didnt, then it would be as interesting as pm says 09:26:45 <planetmaker> stations do not distribute it. But cargo is unloaded when there's a connection which brings it to its destination while the current train doesn't 09:27:05 <V453000> well that is what I call distrubited 09:27:09 <V453000> distributed 09:28:16 <planetmaker> wrong concept. 09:28:30 <planetmaker> the idea is that cargo does have a specific destination it wants to be delivered to 09:29:19 <planetmaker> and naturally a cargo has to be unloaded at some stage in order to be delivered 09:29:41 <V453000> yes but that should be only the final stage imo 09:29:50 <planetmaker> so you prefer point to point? 09:30:07 <V453000> isnt that exactly vice versa? 09:30:07 <planetmaker> sounds boring and not network-like at all ;-) 09:30:15 <planetmaker> p2p is what we do now 09:30:20 <planetmaker> pickup coal. deliver to plant. done 09:30:27 <V453000> no point to point is without any hubs 09:30:36 <planetmaker> yeah. we usually do that 09:30:47 <V453000> who we 09:30:50 <planetmaker> we do maybe 1/30 games where we use a transfer hub here on PS 09:31:26 <V453000> yes, because transfers are quite pointless but how is that related 09:32:24 <planetmaker> so basically we do not use any network now 09:32:34 <planetmaker> as we always ship X -> A 09:32:42 <planetmaker> with a YACD type thing we cannot do that 09:32:50 <planetmaker> we need to ship X-> A,B,C,D,E 09:32:56 <planetmaker> thus we need a network 09:33:02 <planetmaker> it's not our choice where to deliver stuff 09:33:15 <planetmaker> we just provide means of transport 09:33:21 <V453000> yes, ok we can agree on that, and now ... which component in the network decides where cargo goes 09:33:24 <V453000> hub or station right? 09:33:30 <V453000> while station does it better 09:33:51 <planetmaker> what is your definiton of "hub"? 09:34:01 <V453000> junction of rails? 09:34:05 <planetmaker> I only know trains, stations and cargo 09:34:21 <V453000> oh, then welcome to openttdcoop, we build BBHs and stuff here 09:34:22 <V453000> hi 09:34:42 <planetmaker> I order the trains to provide good service on my network 09:34:56 <V453000> that is nice 09:35:27 <planetmaker> a hub never decides where a train or a cargo goes. Dunno how you get that idea from 09:35:30 <V453000> but the point that BBH < station in yacd still stands 09:35:34 <planetmaker> it's always the trains orders 09:35:40 <V453000> yes exactly 09:35:53 <V453000> but you have to give them the orders, build the bbh and tell them where to go 09:35:54 <planetmaker> the cargo will use your means of transports which you offer. 09:35:55 <planetmaker> so? 09:36:21 <planetmaker> but you got to provide the right transport routes and capacities 09:36:22 <V453000> if you build there a station where trains meet they will unload the cargo there and load the cargo going to their direction 09:36:28 <planetmaker> while you do not care about that at all currently 09:36:56 <planetmaker> and cargo will not unload, if you got a connection. 09:37:04 <planetmaker> it will only use transfer if it has to 09:37:21 <V453000> you dont have any connections as you do it all through this station to station way 09:37:26 <planetmaker> so you're saying using a transfer is stupid 09:37:33 <V453000> in a normal game, yes 09:37:44 <planetmaker> no, not really 09:37:46 <Rhamphoryncus> If each industry has multiple predetermined destinations then the number of routes is going to explode, so you'll NEED transfers to keep up with it 09:37:52 <V453000> which is why I consider YACD stupid, because it makes point to point transfer more viable than other ways how to build network 09:38:01 <planetmaker> Rhamphoyncus: exactly 09:38:16 <V453000> that is what I am saying 09:38:20 <planetmaker> V453000: it doesn't. Currently you ONLY can do p2p 09:38:38 <V453000> p2p in orders is not p2p 09:38:42 <planetmaker> and as you got zillions of necessary routes, you NEED to employ an extensive network 09:38:54 <V453000> and those routes are care about by stations 09:38:58 <V453000> done 09:39:07 <V453000> cared 09:39:07 <Rhamphoryncus> openttdcoop uses track networks, not vehicle networks 09:39:56 <Rhamphoryncus> yacd needs vehicle networks, which can make track networks unnecessary 09:40:38 <planetmaker> that'd be stupid to do. And not necessarily efficient either 09:41:21 <Rhamphoryncus> Well it'd be a hell of a lot simpler to scale up :) 09:42:04 <Rhamphoryncus> Replace 6-way LLLL_RRRR junctions with a 6-way transfer station. Easy 09:42:14 <planetmaker> not really. your stations need then way over-sized capacity and stuff 09:42:35 <V453000> what? 09:43:06 <V453000> such station would always be smaller than a hub of same track count 09:43:07 <planetmaker> if you only build p2p routes, your stations would need to be way bigger than they need with a network 09:43:28 <V453000> but they do their job better han bbhs with yacd? 09:43:29 <Rhamphoryncus> But you can treat it as 6 independent stations. Total capacity may be larger but you can focus on one part at a time 09:44:43 <V453000> oh and by the way if you have at least one transfer then the "cargo to local destinations" is automatically cared about 09:45:02 <V453000> so straight pickup -> drop through series of BBHs does not work nowhere near as well as net of stations 09:46:43 <planetmaker> yes. That's the point. As cargo wants to go to specific places 09:47:16 <V453000> read it again 09:47:36 <V453000> cargo wants to go to specific places -> straight pickup->drop through BBHs does not work 09:47:57 <V453000> is that the point to make BBHs work worse? 09:48:04 <V453000> (it is how it works) 09:48:58 <planetmaker> of course that works 09:49:10 <planetmaker> dunno why you think pickup-> drop doesn't work with yacd 09:50:03 <planetmaker> if you care you can order your trains all to pickup and deliver directly 09:50:08 <V453000> because if you isntead fo pickup -> transfer -> transfer -> drop, you a) do not have to deal with building BBHs, and b) the "local destination" cargo deals with itself easily 09:50:22 <V453000> yes but doing that is inefficient 09:50:56 <V453000> if you instead do pickup -> ... 09:51:30 <planetmaker> ok, but you agree that your statement "cargo wants to go to specific places -> straight pickup->drop through BBHs does not work" is simply wrong? 09:52:48 <V453000> it of course WORKS, but it is STUPID, therefore you wouldnt use it 09:53:00 <V453000> because stations do it better 09:53:12 <V453000> and when you use the better way with stations, you do not need any BBH 09:53:18 <planetmaker> it helps a discussion usually if you stick to true statements instead of false allegations, though 09:53:51 <V453000> it doesnt "work" player wise, it "works" code wise 09:54:28 <planetmaker> at least it otherwise doesn't give the impression that you understood the matter at hand. 09:54:46 <planetmaker> it also works player-wise. 09:55:01 <V453000> how does it work player wise when it is the worse solution? 09:55:03 <planetmaker> but there's no point in doing something different when everything is supposed to stay the same 8) 09:55:10 <planetmaker> it works 09:55:26 <planetmaker> not everything which is not the most efficient thing (in your eyes) does not work 09:56:23 <V453000> so if I see there is a smarter solution I will stick to the less efficient thing ? 09:56:27 <V453000> alright 09:56:40 <planetmaker> V453000: there is a BIG difference between "not the best solution" and "does not work" 09:57:00 <V453000> depends how you explain doesnt work, leave that 09:57:03 <planetmaker> as you only discuss black or white, there's nowhere telling for anyone whether you know or not 09:57:36 <planetmaker> "does not work" means like "a car cannot fly" 09:57:43 <V453000> yes 09:57:46 <planetmaker> not "a trabbi cannot drive" 09:58:02 <V453000> in a game does not work also says CL1 merger will not be good enough 09:58:10 <V453000> but it of course works somehow 09:58:12 <V453000> but that is unimportant 09:58:43 <V453000> the discussion is about yacd making BBHs not viable becuse stations do their job much better 09:59:50 <Tray> Isn't that already the point? You once told me that buildign transfer stations instead of hubs would be much easier but much less fun, if I remember correctly. 09:59:54 <planetmaker> your discussion by your words has always been the whole time about "does not work" 10:00:40 <V453000> yes, which as I explained, is in my interpretation "is not viable" 10:01:34 <planetmaker> well. Common language use has a different understanding for that 10:01:38 <planetmaker> you should say what you mean 10:02:08 <V453000> could you stop arguing about one stupid word phrase and return to the original topic? 10:02:11 <V453000> please? 10:02:31 <V453000> my english is not perfect. it just isnt and never will be, sorry 10:02:40 <planetmaker> you know, it's hard to stay there when I can never be sure you mean what you say ;-) 10:03:27 <V453000> right 10:03:33 <V453000> (I meant left there) 10:03:34 <planetmaker> in any case also with yacd a purely p2p station network is not the best solution either 10:03:57 <V453000> well in which way is it worse than BBH way 10:04:28 <V453000> it will automatically care about new destinations as production grows, it automatically cares about local destinations, it is extremely trivial to expand it 10:04:45 <V453000> you dont have to mess with train orders 10:05:39 <planetmaker> but you should. It's inefficient to not do so 10:06:08 <planetmaker> you still want trains to do the long-distance hauling of cargo specificially between more than two stations 10:06:23 <V453000> well they will re-transfer that 10:07:06 <planetmaker> or they just pickup further cargo on the way to the final destination 10:07:27 <V453000> yes which they cant with BBHs 10:07:47 *** Hazzard has joined #openttdcoop 10:08:00 <planetmaker> so in your mind trains pickup cargo on bbhs now? 10:08:16 <V453000> they cant pickup further cargo on bbhs I siad? 10:08:23 <V453000> said 10:08:38 <Hazzard> !playercount 10:08:38 <PublicServer> Hazzard: Number of players: 0 (0 spectators) 10:08:44 <planetmaker> trains can't now pickup cargo on a bbh either, can they? 10:09:02 <planetmaker> thus I think that is totally past any point 10:09:44 <V453000> of course they cannot but the question is why would you build a bbh in the first place 10:09:50 <V453000> there is a station not a bbh 10:09:51 <planetmaker> and you'll want one cargo delivered A->B, another C-->D with large distances shared etc. 10:09:56 <Hazzard> Do you ever do shift mainlines on the public server 10:09:59 <planetmaker> Thus VERY good incentive to build a very good network 10:10:03 <V453000> Hazzard: almost never 10:10:15 <V453000> network of stations, yes without bbhs 10:10:20 <Hazzard> Have you ever? 10:10:20 <planetmaker> thus I would want to build more BBHs with a YACD actually than when I can choose where everything needs to go 10:10:33 <V453000> but that is the poitn 10:10:37 <Hazzard> You are still arguing about YACD, whatever that is? 10:10:49 <V453000> _you can choose_ is the problem, _it_ chooses itself if you do it with stations 10:11:16 <V453000> Hazzard: last classic SML game was 185, then there are 2 improved ways with pzg13 and psg207 10:11:37 <planetmaker> V453000: exactly. It chooses. Thus more difficult. Thus more fun :-) 10:11:48 <V453000> ... 10:12:03 <V453000> I am not comparing standard to yacd 10:12:10 <V453000> I am comparing BBHyacd to stationyacd 10:12:27 <Hazzard> Is it viable to attach a station to a SML? 10:12:28 <planetmaker> lol 10:12:28 <V453000> you either use only stations, or you use only hubs, with direct connections between stations 10:12:47 <V453000> Hazzard: yes, but it is considered boring nowadays as all you do during the game is copy paste lines 10:13:15 <Rhamphoryncus> So normal BBH with a few major stationhubs vs every BBH is a stationhub? 10:13:22 <Hazzard> No massive hubs? 10:13:45 <V453000> pretty much Rhamphoryncus 10:14:06 <V453000> Hazzard: SML does not really expect or work with hubs, and if it does they get stupidly large 10:14:37 <Hazzard> ...this may be an anoying question, but why not? 10:15:31 <V453000> Hazzard: the whole way how it works. it shifts some lines somewhere, which is a concept for 1 direction. If they have to merge then you will probably want to have only the least traffic lines merge ... which is not done often 10:16:15 <V453000> Hazzard: original and main point of SML is to have a simply expandable direction of many lines where trains automatically fill the lines. Which is exactly what it does, but it takes away all merger building etc 10:16:35 <Rhamphoryncus> SML tries to compress all the traffic into one line, with the other being bare for mergers. Trying to merge a fully saturated line is.. bad :) 10:16:55 <V453000> well some trains would also leave that line in the BBH 10:17:04 <V453000> but then you dont have a saturated line anymore 10:17:09 <V453000> and would need a normal and proper merger 10:17:21 <V453000> or some SML-based merger which is usually gigantic 10:17:22 <Rhamphoryncus> Yeah, at best you unshift, do a normal BBH, then reshift 10:17:34 <V453000> yes 10:17:38 <V453000> but why would you shift then 10:17:50 <V453000> to make SLH connections simplier? 10:17:52 <V453000> no :) 10:18:00 <Rhamphoryncus> It might be worth it for a very long, narrow map.. but that's about it 10:18:02 <Rhamphoryncus> aye 10:18:12 <V453000> yes, that is what it is 10:18:19 <V453000> long map without BBHs 10:18:29 <V453000> pzg13 is probably the most efficient way to use it 10:18:33 <Tray> despite the meta discussion about yacd: it isn't very stable, is it? In my current test a RV with the correct destination and waiting cargo is not loading at all 10:18:47 <V453000> dont you have it off Tray? 10:18:53 <V453000> you must set it in the Economy advanced settings 10:19:14 <Tray> I made that 10:19:39 <V453000> hm :) 10:19:43 <Tray> the problem is: it is not loading anything with original it would load no matter of the RV's destination 10:19:53 <V453000> idk 10:19:58 <V453000> only used trains 10:22:10 <Hazzard> Have you done anything with sorting different train lengths./ 10:22:11 <Hazzard> ? 10:23:02 <V453000> definitely 10:23:18 <V453000> there are usually better ways to sort trains however 10:23:28 <V453000> orders are the best way in general 10:24:21 <Hazzard> Have you done anything with the train length sorter? 10:24:26 <V453000> psg95 did something like that 10:24:52 <Hazzard> Ok, I gtg now 10:24:57 <Hazzard> see you later 10:24:57 *** Hazzard has left #openttdcoop 10:29:49 *** smoovi has quit IRC 10:38:29 *** Tray has quit IRC 10:39:06 *** smoovi has joined #openttdcoop 10:44:21 *** sla_ro|master has quit IRC 10:46:20 *** TWerkhoven[l] has joined #openttdcoop 11:18:14 *** roboboy has joined #openttdcoop 11:32:03 *** roboboy has quit IRC 11:33:45 *** roboboy has joined #openttdcoop 11:47:16 <Mark> hello hello 11:47:18 <Mark> !password 11:47:19 <PublicServer> Mark: abbeys 11:47:56 <PublicServer> *** Game still paused (number of players) 11:47:57 <PublicServer> *** Mark joined the game 11:48:29 *** sla_ro|master has joined #openttdcoop 11:53:16 <V453000> hi 11:53:31 <PublicServer> *** Mark has left the game (leaving) 12:46:14 *** Hazzard has joined #openttdcoop 12:49:32 <PublicServer> *** Hazzard has left the game (processing map took too long) 12:49:32 <PublicServer> *** Hazzard has left the game (connection lost) 12:49:34 <PublicServer> *** Game still paused (number of players) 12:50:01 <PublicServer> *** Hazzard has left the game (processing map took too long) 12:50:01 <PublicServer> *** Hazzard has left the game (connection lost) 12:50:03 <PublicServer> *** Game still paused (number of players) 12:50:14 <Hazzard> this is bbs 12:50:16 <Hazzard> bs 12:50:46 <PublicServer> *** Hazzard has left the game (processing map took too long) 12:50:47 <PublicServer> *** Hazzard has left the game (connection lost) 12:50:48 <PublicServer> *** Game still paused (number of players) 12:51:05 <Hazzard> it DCs me at 740/750 12:51:30 <PublicServer> *** Game still paused (number of players) 12:51:32 <PublicServer> *** Hazzard joined the game 12:56:43 <PublicServer> *** Game still paused (number of players) 12:56:46 <PublicServer> *** {TWerkhoven[l]} joined the game 13:04:15 *** roboboy has quit IRC 13:07:43 <PublicServer> *** Hazzard has joined spectators 13:07:47 <PublicServer> *** Hazzard has joined company #1 13:11:41 <PublicServer> *** {TWerkhoven[l]} has joined company #1 13:11:41 <PublicServer> *** Game unpaused (number of players) 13:13:40 *** Maraxus has joined #openttdcoop 13:17:03 <PublicServer> *** TWerkhoven[l] has left the game (connection lost) 13:17:03 <PublicServer> *** Game paused (number of players) 13:20:26 <PublicServer> *** Game still paused (number of players) 13:20:26 <PublicServer> *** Game unpaused (number of players) 13:20:29 <PublicServer> *** Mazur joined the game 13:29:50 <PublicServer> <Mazur> So, what's the beef, chief. 13:30:32 <PublicServer> <Hazzard> Cow meat 13:30:54 <PublicServer> <Mazur> Any jam, Sam? 13:31:06 <PublicServer> <Hazzard> mei you 13:31:30 <PublicServer> <Mazur> Who she, be? 13:32:48 <PublicServer> <Hazzard> um 13:34:22 *** mfb- has joined #openttdcoop 13:34:22 *** ChanServ sets mode: +o mfb- 13:34:31 <mfb-> hi 13:34:34 <PublicServer> *** mfb joined the game 13:34:42 <PublicServer> <Mazur> Hi you. 13:34:58 *** Firestar has joined #openttdcoop 13:35:10 <Firestar> !password 13:35:10 <PublicServer> Firestar: draped 13:35:12 <Firestar> hi 13:35:35 <PublicServer> <Mazur> lo 13:36:03 <PublicServer> *** Firestar joined the game 13:37:34 <PublicServer> <Hazzard> Hrm 13:47:55 <PublicServer> *** Firestar has left the game (leaving) 13:48:02 *** Firestar has quit IRC 14:01:39 <PublicServer> <mfb> ships?? 14:01:53 <PublicServer> <Mazur> Just playing. 14:02:45 <PublicServer> <mfb> you could help the ships a bit for acme->whitecourt 14:03:08 <PublicServer> <Mazur> Build a shortcut, you mean? 14:03:22 <PublicServer> <mfb> no, add buoys or docks to the order list in between 14:04:01 <PublicServer> <Mazur> THey could revisit all stops on the way back, enough to do, I suppose. 14:04:19 <PublicServer> <mfb> well, the current orders do not work 14:04:21 <PublicServer> <mfb> see ships 14:07:52 *** Firartix has joined #openttdcoop 14:08:30 <Maraxus> !password 14:08:30 <PublicServer> Maraxus: heyday 14:08:46 <PublicServer> *** Maraxus joined the game 14:08:49 <PublicServer> <Maraxus> hi 14:08:51 <PublicServer> <Mazur> lo 14:08:54 <PublicServer> <mfb> hi 14:09:24 <PublicServer> <Hazzard> Hello 14:12:10 <PublicServer> <Hazzard> Hmm 14:12:37 <PublicServer> <Hazzard> I am trying to figure out the best way to make a 2 track mixer fit into 2 columns 14:12:47 <PublicServer> <mfb> :D 14:12:57 <PublicServer> <mfb> good luck 14:13:03 <PublicServer> <Hazzard> I already have one 14:13:10 <PublicServer> <Hazzard> but one part of the track will get more trains 14:13:41 <PublicServer> <mfb> where? 14:14:03 <PublicServer> <mfb> the basic problem is that one line has to get a single bridge/tunnel 14:14:15 <PublicServer> <Hazzard> at "Super Small & Useless Mixer" 14:14:51 <PublicServer> <Hazzard> not actually connected to anything 14:16:13 <PublicServer> <mfb> that should be balanced 14:16:19 <PublicServer> <mfb> +- some tiles for signals 14:16:33 <PublicServer> <Hazzard> Yup 14:17:42 <PublicServer> <mfb> fits for TL3 14:23:08 <PublicServer> <mfb> btter 14:23:08 <PublicServer> <Hazzard> Figured out a better way? 14:23:30 <PublicServer> <mfb> (smaller) 14:25:26 <PublicServer> <Hazzard> Have there been any games where mixers are used along the mainline to simplify hub building? 14:25:37 <PublicServer> <mfb> I don't think so 14:25:48 <PublicServer> <mfb> would be bad for the line capacity 14:26:14 <PublicServer> <Hazzard> Because of the merging? 14:26:20 <PublicServer> <mfb> right 14:26:43 <PublicServer> <Hazzard> Hmm...what if it was TL1? :P 14:26:57 <PublicServer> <mfb> ? 14:28:29 <PublicServer> <Hazzard> That would make it pointless 14:30:43 *** Tray has joined #openttdcoop 14:31:24 <Tray> !password 14:31:24 <PublicServer> Tray: blends 14:32:07 <PublicServer> *** Tray joined the game 14:32:58 <PublicServer> <Hazzard> Now put a 2 track mixer in a one column space :P 14:33:07 <Mark> !password 14:33:08 <PublicServer> Mark: blends 14:33:12 <PublicServer> <mfb> lol 14:33:24 <Mark> good luck with that 14:33:42 <PublicServer> <Hazzard> It's too bad that bridges can't cross eachother 14:33:42 <PublicServer> *** Mark joined the game 14:33:44 <PublicServer> <Mazur> lo 14:33:47 <PublicServer> <Mark> howdy 14:34:01 <PublicServer> <Hazzard> Then we could have 3stackedtrails 14:34:07 <PublicServer> <Hazzard> and more 14:34:13 <PublicServer> <mfb> we have that 14:34:16 <PublicServer> <mfb> see BBH04 14:34:31 <PublicServer> <mfb> 4 stacked tunnels at one NS column 14:35:41 <PublicServer> <Hazzard> Yeah, but you can't have them parallel and on top of eachother 14:35:47 <PublicServer> <Hazzard> Only 2 14:35:53 <PublicServer> <mfb> ? 14:36:03 <PublicServer> <mfb> 3 parallel tunnels on top of each other are there 14:36:26 <PublicServer> <Hazzard> But then you have a massive signal gap 14:36:36 <PublicServer> <Hazzard> With 2 tracks you can have a signal gap of 6 14:36:42 <PublicServer> <mfb> that is the reason we have so many tunnels there 14:37:21 <PublicServer> <mfb> the longest here have 50 tiles 14:37:27 <PublicServer> <Mark> Hazzard: !lookie 14:37:49 <PublicServer> <Mark> same a 2-tile wide x-less teriminus really 14:37:51 <PublicServer> <mfb> that looks similar to my idea 14:38:09 <PublicServer> <Mark> just needs proper length waiting bys 14:38:09 <PublicServer> <Mark> bays 14:38:27 <PublicServer> <Mark> yea 14:38:29 <PublicServer> <Mark> obviously 14:39:39 <PublicServer> <mfb> that does not help 14:39:57 <PublicServer> <Hazzard> No crossing tracks 14:40:45 <PublicServer> <mfb> :D 14:41:11 <PublicServer> <Mark> thats for making the waiting bays longer 14:41:17 <PublicServer> <mfb> ok 14:41:17 <PublicServer> <Mark> without creating an insane signal gap 14:42:03 <PublicServer> <Mark> right ive lost it :D 14:42:53 <PublicServer> <Mark> well there you go, i suppose 14:42:53 <PublicServer> <mfb> like that? 14:43:06 <PublicServer> <Mark> yeah mines done pretty much 14:43:48 <PublicServer> <mfb> full capacity 14:43:58 <PublicServer> <mfb> and 18 tiles long 14:44:04 <PublicServer> <mfb> 3 waiting bays 14:44:22 <PublicServer> <Mark> yeah that works 14:44:44 <PublicServer> <mfb> 3 tiles 14:44:46 <PublicServer> <Hazzard> Can you do a 3->3 with 3 tiles space? 14:44:48 <PublicServer> <Mark> yeah its TL5 14:44:55 <PublicServer> <mfb> I made this for TL3 :p 14:45:02 <PublicServer> <Mark> mine's for 5 :P 14:45:04 <PublicServer> <mfb> TL5 is just 2 tiles longer everywhere 14:45:14 <PublicServer> <Mark> could be slightly shorter but i made shorter bridges... 14:45:44 <PublicServer> <Mark> Hazzard: probably possible but would be insanely long 14:45:48 <PublicServer> <mfb> oh, and I have no shared entry/exit line tiles 14:45:58 <PublicServer> <Mark> with loads of long tunnels and bridges 14:46:32 <PublicServer> <Mark> mfb: its supposed to be a mixer not a station 14:46:35 <PublicServer> <Hazzard> Do you think it is possible to do an X->X with X tiles? 14:46:45 <PublicServer> <Mark> probably... 14:46:51 <PublicServer> <Mark> would get pretty confusing though :P 14:46:57 <PublicServer> <mfb> not with coop rules 14:47:08 <PublicServer> <mfb> as you have to begin with a tunnel or bridge at one line 14:47:18 <PublicServer> <mfb> otherwise you are stuck 14:47:20 <PublicServer> <Mark> might be fine for a low capacity mixer 14:47:34 <PublicServer> <Mark> my tunnel is only 4 tiles 14:48:00 <PublicServer> <Mark> 4-4 shouldn actually be too hard 14:48:26 <PublicServer> <mfb> ok, to come to something more useful: 3rd line at factory? 14:48:36 <PublicServer> <Mark> just copy 4 2*2's and put a crossover in the middle 14:48:38 <PublicServer> <Hazzard> Ugh, userfull 14:48:40 *** Keyboard_Warrior has joined #openttdcoop 14:48:50 <PublicServer> <Hazzard> usefull, I am outta here 14:48:58 <PublicServer> *** Hazzard has left the game (leaving) 14:49:00 <PublicServer> <Mark> Hazzard: do you actually need that 2*2 somewhere? 14:49:02 <PublicServer> <Mark> i'd like to test it 14:49:04 <PublicServer> <Mark> ... 14:49:13 <Hazzard> See you guys later 14:51:50 <PublicServer> <Tray> who made the 3rd line at the factory? 14:52:00 <PublicServer> <mfb> from factory to BBH? me 14:52:15 <PublicServer> <Tray> did you think about upgrading the station too? 14:52:34 <PublicServer> <mfb> that should be obvious 14:52:53 <PublicServer> <Tray> need help? 14:52:57 <PublicServer> <mfb> do you think about joining? 14:52:59 <PublicServer> <mfb> :D 14:53:18 <PublicServer> <Tray> I would remake the whole station though 14:53:28 <PublicServer> <mfb> in which way? 14:53:36 <PublicServer> <mfb> platform groups of 3 or something new? 14:54:25 <PublicServer> <Tray> that would be the most obvious, but I don't like the whole design \: 14:54:47 <PublicServer> <mfb> we can change it 14:56:00 *** theholyduck has quit IRC 14:57:10 <PublicServer> <mfb> do you have any specific design in mind? 14:57:14 *** Hazzard has quit IRC 14:57:58 <PublicServer> <Tray> No I just don't like the large curves I guess a terminous station would be much nicer 14:58:17 <mfb-> uhm 14:58:43 <PublicServer> <mfb> separate drop/pickup in that case? 14:58:46 <PublicServer> <Mark> needs 4th line really 14:58:54 <PublicServer> <Mark> the stations are fine 14:59:12 <PublicServer> <mfb> 3rd should be enough 14:59:15 <PublicServer> <Tray> fine is not beautyful (; 14:59:17 <PublicServer> <Mark> there is a 3rd 14:59:24 <PublicServer> <mfb> there is not 14:59:42 <PublicServer> <mfb> two incoming lines 15:00:29 <PublicServer> <Mark> there 15:00:31 <PublicServer> <Mark> solved 15:00:41 <PublicServer> <mfb> what? 15:00:47 <PublicServer> <Mark> no more jam at the drop 15:00:55 <PublicServer> <Mark> theres nothing wrong with the stations 15:00:57 <PublicServer> <mfb> the jam is at the BBH01 15:01:04 <PublicServer> <Mark> oh :) 15:01:18 <PublicServer> <mfb> because we need a 3rd line there to the factory 15:01:24 <PublicServer> * Mark slaps himself 15:02:28 <PublicServer> <Tray> anyway: 15:02:43 <PublicServer> <Tray> stop trains for trololo jam and do the upgrade? 15:03:49 <PublicServer> <mfb> that is the idea. or build some temporary stuff 15:04:13 <PublicServer> <mfb> or do it with running traffic if the new design allows that :D 15:05:01 <V453000> !password 15:05:01 <PublicServer> V453000: loafer 15:05:13 <PublicServer> <V453000> hi 15:05:16 <PublicServer> *** V453000 joined the game 15:05:20 <PublicServer> <Maraxus> hi V 15:05:26 <PublicServer> <mfb> hi 15:05:49 <PublicServer> <V453000> mfb that waiting bay was absolutely intentional :) 15:05:51 <PublicServer> <V453000> more hill 15:06:25 <PublicServer> <mfb> ah that 15:06:36 <PublicServer> <mfb> but it broke the waiting bays at the split 15:06:41 <PublicServer> <mfb> trains blocked the other line 15:06:51 <PublicServer> <V453000> too many signals I guess :) 15:06:53 *** perk11 has joined #openttdcoop 15:07:01 <PublicServer> <Mark> or too few 15:07:09 <PublicServer> <mfb> that works 15:07:23 <PublicServer> <mfb> we had a 3rd train in this before 15:07:26 <PublicServer> <mfb> which does not fit in 15:10:17 <PublicServer> <V453000> nice 15:10:35 <PublicServer> <V453000> Hazzard added 5th at the refinery split and caused about every issue he could 15:10:46 <PublicServer> <mfb> :D 15:11:00 <PublicServer> <Mark> i bet you i could cause more issues 15:11:03 <PublicServer> <mfb> in which way? 15:12:42 <PublicServer> <Mark> shit that was close 15:12:49 <PublicServer> <Mark> accidently designalled a bit of ML 15:16:40 <Rhamphoryncus> Sounds like we just missed something spectacular ;) 15:16:52 <PublicServer> <Mark> almost 15:18:54 <PublicServer> <mfb> x-temp generates jams 15:19:00 <PublicServer> <mfb> not so unexpected 15:19:12 <PublicServer> <mfb> massive jam near SLH04 15:19:35 <PublicServer> <mfb> ah 15:19:37 <PublicServer> <V453000> hm :) 15:19:44 <PublicServer> <mfb> trains which took the wrong side because you killed bridges 15:19:50 <PublicServer> <mfb> just a temporary issue 15:20:04 <PublicServer> <V453000> did you say anything Mark? :) 15:20:14 <PublicServer> <V453000> the thing hazzard did at least didnt break trains :D 15:20:16 <PublicServer> <Mark> no? :D 15:21:06 <PublicServer> <Mark> meh slh04 again 15:21:29 <PublicServer> <mfb> that 15:21:39 <PublicServer> <mfb> eh... that is just temporary 15:21:42 <PublicServer> <Mark> yeah 15:21:56 <PublicServer> <Mark> oil trains not being able to find the drop and turning around there 15:21:58 <PublicServer> <V453000> everything temporary! <3 15:22:38 <PublicServer> <mfb> they were not able to find the drop because V killed all bridges leading to it 15:22:55 <PublicServer> <Mark> yeah i did that before 15:22:57 <PublicServer> <Mark> well something similair 15:23:27 <PublicServer> <Mazur> If the depot train feeder tracks were (re-)moved, one could tunnel the third line into the tracks to the popup (=mixed drop/pickup). 15:24:09 <PublicServer> <mfb> but that would still be 2 ingoing lines 15:24:23 <PublicServer> <Mazur> At the end, yes. 15:25:07 <PublicServer> <Mark> kill all the churches 15:25:13 <PublicServer> <Mazur> Unless you rebuild the station in threes and use a level/bridge/tunnel combo to fit three entrances in. 15:25:23 <PublicServer> <V453000> keep the houses :D 15:25:37 <PublicServer> <Mazur> Religion is a hoax, anyway. 15:25:48 <PublicServer> <mfb> :D 15:26:11 <PublicServer> <mfb> there are your houses 15:26:12 <PublicServer> <Mark> why is there a heliport in my hub? 15:26:12 <PublicServer> <Mazur> Just a perpetuation of the Santa Claus myth for adults. 15:26:31 <PublicServer> <Mazur> So you can kill it? 15:26:50 <PublicServer> <mfb> CB and me found out that the heliport capacity depends on the height of the terrain 15:27:00 <PublicServer> <Mark> heh 15:27:02 <PublicServer> <Mark> good point :D 15:27:16 <PublicServer> <V453000> lol 15:27:22 <PublicServer> <V453000> thats ridiculous :) 15:27:25 <PublicServer> <mfb> you missed the other heliport 15:27:32 <PublicServer> <V453000> nah I saw it 15:27:46 <PublicServer> <V453000> I didnt realize higher heliports could be faster :D 15:27:54 <PublicServer> <V453000> YEAH! :D 15:27:58 <PublicServer> <mfb> :D 15:27:58 <PublicServer> <Mark> oh thats new 15:27:58 <PublicServer> <V453000> out of fuel :D 15:28:06 <PublicServer> <Mazur> kEWLNESSES! 15:28:08 <PublicServer> <Mark> they used to fly around until infinity i think 15:28:22 <PublicServer> <Mark> this calls for a large scale test 15:28:28 <PublicServer> <V453000> lol 15:28:30 <PublicServer> <mfb> :D 15:28:42 <PublicServer> <V453000> last airplane standing? 15:28:59 <PublicServer> <mfb> V: where is 5->refinery? 15:29:05 <PublicServer> <V453000> nowhere yet 15:29:06 <PublicServer> <mfb> as: goods pickup 15:29:07 <PublicServer> <V453000> thinking 15:29:09 <PublicServer> <V453000> where to build it 15:29:17 <PublicServer> <mfb> oh ok 15:29:59 <PublicServer> <Mazur> Ya like ta move it, move it. 15:30:13 <PublicServer> <mfb> your 4-tile bridges tend to get stuck in evil mode 15:30:15 <PublicServer> <mfb> *5 15:30:28 <PublicServer> <V453000> iz 5 15:30:46 <PublicServer> <Mazur> That's because he built them while in evil mode. 15:30:52 <PublicServer> <Mazur> He's always in evil mode. 15:30:58 <PublicServer> <mfb> ;) 15:31:01 <PublicServer> <V453000> .. 15:32:23 <PublicServer> <V453000> lets see what evil this does 15:32:30 <PublicServer> <V453000> the density of goods trains is still minimal 15:32:48 <PublicServer> <Mark> BOOM 15:33:11 <PublicServer> <V453000> hm the single bridge and single tunnel will work just fine 15:33:17 <PublicServer> <V453000> from the way how BBH04 works 15:33:19 <PublicServer> <mfb> into the industry! 15:33:25 <PublicServer> <V453000> the merger wont allow goods trains to come in short oredr 15:33:26 <PublicServer> <V453000> order 15:33:35 <PublicServer> <mfb> luckily the wood didn't catch fire 15:33:39 <PublicServer> <Mark> yeah 15:33:41 <PublicServer> <Mark> found bug 15:33:51 <PublicServer> <Mark> burned out planes hover above the water 15:33:57 <PublicServer> <mfb> CL again 15:34:08 <PublicServer> <V453000> :> 15:35:01 <PublicServer> <mfb> lol double reversers in the BBH 15:35:13 <PublicServer> <V453000> noticed now? .) 15:35:31 <PublicServer> <mfb> as you can see 15:37:13 <PublicServer> <V453000> BBH 02 jamming 15:37:15 <PublicServer> <V453000> all the way up to refinery bridges 15:37:30 <PublicServer> <mfb> 02? 15:37:36 <PublicServer> <Mark> is not 15:38:44 <PublicServer> <V453000> that crossing 15:38:47 <PublicServer> <V453000> or that split in general 15:39:03 <PublicServer> <mfb> easy fix 15:39:06 <PublicServer> <Mark> needs 5th to BBH01 15:39:08 <PublicServer> <Mark> or proper merge 15:39:10 <PublicServer> <V453000> :> 15:39:33 <PublicServer> <Mark> yea 15:39:39 <smoovi> !screen 15:39:39 <PublicServer> *** smoovi liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0000215F.png) 15:39:43 <PublicServer> <Mark> mix that with the one inside 15:39:46 <PublicServer> <Mark> thats almost empty 15:40:08 <PublicServer> <mfb> good idea 15:40:14 <PublicServer> <Mark> i'll fix it 15:40:45 <PublicServer> <Mark> ugly 15:40:47 <PublicServer> <Mark> but works 15:40:50 <PublicServer> <Mark> for now anyway 15:41:30 <PublicServer> <mfb> wtf 15:41:56 <PublicServer> *** Tray has left the game (leaving) 15:42:05 <PublicServer> <mfb> I would have expected an entry->exit split to two lines after the the split of N->E 15:42:24 <PublicServer> <Mark> yeah thats what i was thinking first 15:42:26 <PublicServer> <Mark> but im lazy :D 15:43:14 <PublicServer> *** V453000 has left the game (leaving) 15:43:44 <PublicServer> <Mark> dinner 15:43:46 <PublicServer> *** Mark has left the game (leaving) 15:45:46 <PublicServer> <Mazur> Like a prio over troubled bridges... (Simon & Garfunkel) 15:45:56 <PublicServer> <mfb> :D 15:47:06 *** holyduck has joined #openttdcoop 15:47:41 *** pugi has joined #openttdcoop 15:49:04 <PublicServer> *** Mazur has left the game (leaving) 15:54:30 *** Keyboard_Warrior has quit IRC 16:00:26 *** Progman has joined #openttdcoop 16:02:06 <PublicServer> *** mfb has joined spectators 16:02:06 <PublicServer> *** Game paused (number of players) 16:02:08 <PublicServer> <mfb> afk 16:02:19 <PublicServer> *** Maraxus has joined spectators 16:02:25 <PublicServer> <mfb> oh, cardston woods needs trains 16:02:31 *** holyduck has quit IRC 16:02:39 <PublicServer> *** Maraxus has joined company #1 16:02:48 <PublicServer> <mfb> one oil rig exploded 16:02:59 <PublicServer> <mfb> (in production) 16:06:08 <V453000> I thought Mark found some new feature :D 16:09:55 <PublicServer> *** Maraxus has left the game (leaving) 16:13:16 *** valhallasw has joined #openttdcoop 16:23:48 *** perk11 has quit IRC 16:27:17 *** ODM has joined #openttdcoop 16:27:17 *** ChanServ sets mode: +o ODM 16:27:22 *** ODM has quit IRC 16:32:25 <Mark> V453000: wha? 16:32:37 <V453000> [18:02] <+PublicServer> <mfb> one oil rig exploded 16:32:52 <Mark> hehe 16:46:14 <mfb-> :D 16:52:06 <PublicServer> *** mfb has joined company #1 17:03:24 *** pugi has quit IRC 17:28:29 *** ODM has joined #openttdcoop 17:28:29 *** ChanServ sets mode: +o ODM 17:36:00 *** Bassals has joined #openttdcoop 17:48:37 *** thecogwheel has quit IRC 17:52:28 *** thecogwheel has joined #openttdcoop 18:01:50 <Maraxus> !password 18:01:51 <PublicServer> Maraxus: waiter 18:02:04 <PublicServer> *** Game still paused (number of players) 18:02:04 <PublicServer> *** Game unpaused (number of players) 18:02:07 <PublicServer> *** Maraxus joined the game 18:02:31 <PublicServer> <mfb> food ready. bad timing :/ 18:02:50 <PublicServer> <Maraxus> oh well 18:02:54 <PublicServer> *** mfb has joined spectators 18:02:54 <PublicServer> *** Game paused (number of players) 18:29:42 <PublicServer> *** Maraxus has joined spectators 18:41:56 *** pugi has joined #openttdcoop 18:44:36 *** Chris_Booth has joined #openttdcoop 18:44:53 *** Firestar has joined #openttdcoop 18:45:02 <Firestar> !password 18:45:03 <PublicServer> Firestar: mewing 18:46:04 <PublicServer> *** Game still paused (number of players) 18:46:05 <PublicServer> <Firestar> hello 18:46:06 <PublicServer> *** Firestar joined the game 18:46:41 <PublicServer> *** Game still paused (number of players) 18:46:41 <PublicServer> *** Game unpaused (number of players) 18:46:43 <PublicServer> *** Chris Booth joined the game 18:46:51 <PublicServer> <Firestar> hi CB 18:46:59 <PublicServer> <Chris Booth> hi 18:47:21 <PublicServer> <Chris Booth> you know what I learnt today 18:47:31 <PublicServer> <Firestar> what 18:47:49 <PublicServer> <Chris Booth> its almost impossible to talk to someone while running on a treadmill 18:47:59 <PublicServer> <Chris Booth> you can talk, or run but not both 18:48:10 <PublicServer> <Firestar> i can 18:48:41 <PublicServer> <Chris Booth> I was trying to talk to a friend, while on hands free on the treadmill and they just started laughing at me 18:50:16 <PublicServer> *** Chris Booth has left the game (general timeout) 18:50:16 <PublicServer> *** Chris Booth has left the game (connection lost) 18:50:18 <PublicServer> *** Game paused (number of players) 18:51:53 *** Chris_Booth is now known as Guest7943 18:51:54 *** Chris_Booth has joined #openttdcoop 18:52:12 <PublicServer> *** Game still paused (number of players) 18:52:12 <PublicServer> *** Game unpaused (number of players) 18:52:15 <PublicServer> *** Chris Booth joined the game 18:52:28 <PublicServer> <Chris Booth> stupid wifi 18:52:30 <PublicServer> <Chris Booth> and bk 18:52:42 <PublicServer> <Firestar> i wonder what the refinery will produce whenthe game gets to final stage 18:53:08 <PublicServer> <Chris Booth> erm not sure what max production is on these 18:53:08 <V453000> beer, what else 18:53:21 <PublicServer> <Firestar> amount 18:53:21 <V453000> I think something above 30k ... a lot 18:53:23 <PublicServer> <Chris Booth> cider 18:53:41 <PublicServer> <Firestar> well maybe we could try reach 100k 18:53:44 <PublicServer> <Chris Booth> you think its 2k a square? 18:54:03 <PublicServer> <Chris Booth> Firestar: impossible there is a hard limit to the plant 18:54:09 <PublicServer> <Chris Booth> I think its about 17k 18:54:43 <PublicServer> <Firestar> im already trying to get a factory to 100k production 18:54:50 <PublicServer> <Firestar> in SP 18:55:38 <V453000> above 30k. 18:55:42 <V453000> about 17 has sawmill 18:55:53 <V453000> Firestar: 27450 is max 18:55:55 <PublicServer> <Firestar> and factory? 18:56:08 <V453000> yes, of factory 18:57:11 <Chris_Booth> ah yes oil ref is high than I thought 18:57:25 *** Guest7943 has quit IRC 18:58:20 <Chris_Booth> Oil ref is 34,425 Creates a month 18:59:13 <PublicServer> *** Maraxus has joined company #1 19:00:22 <PublicServer> <Chris Booth> also if you are interested Firestar there is an easy way to work it out: 2295 crates of goods per industry tile per month 19:01:48 <Firestar> what is max production of steel mill? 19:05:06 <Chris_Booth> 2295 x number of tiles 19:05:27 <Chris_Booth> so 14 x 2295 19:05:42 <Chris_Booth> 32130 19:06:00 <PublicServer> *** Chris Booth has left the game (leaving) 19:06:16 <Chris_Booth> Firestar: http://www.tt-forums.net/viewtopic.php?f=29&t=46939&start=20 19:06:17 <Webster> Title: Transport Tycoon Forums View topic - Factory/Refinery maximum monthly production? (at www.tt-forums.net) 19:06:24 <Chris_Booth> that will tell you all you need to know 19:06:38 <PublicServer> *** Firestar has left the game (leaving) 19:06:39 <PublicServer> *** Game paused (number of players) 19:08:54 *** Firestar has quit IRC 19:14:30 *** Chris_Booth has quit IRC 19:20:50 <PublicServer> *** mfb has joined company #1 19:20:50 <PublicServer> *** Game unpaused (number of players) 19:47:14 *** Scotchy has joined #openttdcoop 19:47:47 <Scotchy> !download 19:47:47 <PublicServer> Scotchy: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 19:47:48 <PublicServer> Scotchy: http://www.openttd.org/en/download-trunk/r23974 19:48:33 <sietse> !password 19:48:33 <PublicServer> sietse: naiver 19:48:39 <Scotchy> Hello there 19:48:44 <PublicServer> <mfb> hi 19:48:46 <PublicServer> *** Sietse joined the game 19:48:48 <PublicServer> <Maraxus> hi 19:48:50 <PublicServer> <Sietse> hello 19:50:13 <PublicServer> *** SCOTCHY joined the game 19:50:36 *** Chris_Booth has joined #openttdcoop 19:50:53 <PublicServer> <mfb> 2369 and still enough oil in the earth 19:50:55 <PublicServer> <mfb> something is wrong here 19:51:37 <PublicServer> <mfb> end of 4th at SLH10 jams 19:52:19 <PublicServer> <mfb> probably induced by the merge to east at BBH01 19:52:37 <PublicServer> <mfb> which gets some problems with 3 exit lines 19:53:03 <PublicServer> <Sietse> 4th needed to BBH01 and SLH01 I think 19:53:21 <PublicServer> <mfb> probably 19:54:19 <PublicServer> *** mfb has left the game (general timeout) 19:54:20 <PublicServer> *** mfb has left the game (connection lost) 19:54:20 <PublicServer> *** Game paused (number of players) 19:54:48 <mfb-> !password 19:54:49 <PublicServer> mfb-: naiver 19:54:51 <PublicServer> *** SCOTCHY has left the game (leaving) 19:55:01 <PublicServer> *** Game still paused (number of players) 19:55:01 <PublicServer> *** Game unpaused (number of players) 19:55:01 <PublicServer> *** mfb joined the game 19:55:49 <PublicServer> *** Sietse has joined company #1 20:00:51 <PublicServer> <mfb> things for a 4th line somewhere? 20:01:06 <PublicServer> *** Chris Booth joined the game 20:01:27 <PublicServer> <Sietse> I am just trying to squeeze a fourth line towards SLH01 20:01:37 <PublicServer> <Chris Booth> hi 20:01:44 <PublicServer> <Sietse> hi 20:01:45 <PublicServer> <mfb> hi 20:01:47 <PublicServer> <Maraxus> hi 20:05:37 <PublicServer> *** Chris Booth has left the game (leaving) 20:07:45 <PublicServer> <mfb> that should help 20:07:51 <PublicServer> <Sietse> nice work 20:08:01 <PublicServer> <mfb> I would bridge this part 20:08:03 <PublicServer> <Sietse> wanted to bridge those lines 20:08:06 <PublicServer> <mfb> or go around sundance 20:08:28 <PublicServer> <mfb> but bridges should be easier 20:08:35 <PublicServer> <Sietse> what do you mean? 20:08:57 <PublicServer> <Sietse> the existing 3 lines you mean? 20:09:03 <PublicServer> <mfb> no, your lines 20:09:25 <PublicServer> <Sietse> what difference does that make? 20:09:32 <PublicServer> <mfb> the bridges are higher 20:09:38 <PublicServer> <mfb> so it is easier to make the curve 20:09:54 <PublicServer> <Sietse> I don't get it ;) 20:09:56 <PublicServer> <mfb> like this 20:10:15 <PublicServer> <Sietse> you win one tile? 20:10:19 <PublicServer> <mfb> two 20:11:01 <PublicServer> <mfb> or one tile and 50m 20:11:15 <PublicServer> <mfb> well... the 100m are the important part 20:11:15 <PublicServer> <Sietse> still Sundance needs to be shrinked ;) 20:11:25 <PublicServer> <mfb> with tunnels, you never get the curve before sundance without massive TF 20:11:31 <PublicServer> <mfb> or S-bends 20:11:38 <PublicServer> <mfb> but only some houses now 20:11:50 <PublicServer> <mfb> not the whole town and 150m TF 20:12:02 <PublicServer> <mfb> just stadium+1tile 20:12:16 <PublicServer> <mfb> begin with killing trees 20:12:26 <PublicServer> <mfb> yeah like that 20:12:36 <PublicServer> <Sietse> transparent :0 20:12:39 <PublicServer> <mfb> .... 20:12:45 <PublicServer> <mfb> first attempt 20:12:52 <PublicServer> <mfb> and without, we cannot remove it 20:13:02 <PublicServer> <mfb> well, just wait 20:13:21 <PublicServer> <mfb> it won't get good enough 20:16:59 <PublicServer> <mfb> massive jam 20:17:06 <PublicServer> <mfb> SLH09 20:17:18 <PublicServer> <mfb> something is wrong with oil drop 20:17:25 <PublicServer> <mfb> wtf 20:17:40 <PublicServer> <mfb> what/who was that 20:17:52 <PublicServer> <Sietse> someone just removed tracks 20:18:54 <PublicServer> <Sietse> wtf 20:19:05 <PublicServer> <Sietse> BBH04 also tracks broken 20:19:21 <PublicServer> <Sietse> see !here 20:19:23 <PublicServer> <mfb> where? 20:20:13 <PublicServer> <Maraxus> and some of slh05 as well 20:22:28 <PublicServer> <mfb> first case of vandalism I see here 20:22:55 <PublicServer> <Sietse> weird stuff 20:23:51 <PublicServer> <Sietse> SLH04 is jamming 20:24:09 <PublicServer> <mfb> everything is jamming at the moment 20:24:48 <PublicServer> <mfb> and SLH04 as all the oil trains like it 20:25:04 <PublicServer> <Sietse> steel pickup causing trouble 20:25:10 <mfb-> Scotchy ? 20:25:14 <Scotchy> yes ? 20:25:31 <mfb-> did you change anything in the game? 20:25:41 <Scotchy> no 20:26:51 <PublicServer> *** Mazur has left the game (connection lost) 20:27:03 <mfb-> hmm 20:27:08 <PublicServer> *** Mazur joined the game 20:27:24 <PublicServer> <Mazur> Jammarama! 20:27:46 <PublicServer> <Sietse> Al Qaeda visiting.... 20:27:56 <PublicServer> <mfb> but who deleted the tracks then 20:28:10 <PublicServer> <Mazur> And where? 20:28:20 <PublicServer> <mfb> north of BBH04 20:28:25 <Scotchy> I entered as watcher so no way I would've accidentaly deleted anything :) 20:28:28 <PublicServer> <Sietse> I was simply working on that 4th line 20:28:48 <PublicServer> <Sietse> and oil drop 20:29:06 <PublicServer> <mfb> roughly a box of ~10x200 tiles 20:29:21 <TWerkhoven[l]> someone drag into a news-paper maybe? 20:29:25 <PublicServer> <mfb> where every (non-occupied) track was removed 20:30:53 <PublicServer> <mfb> somthing is wrong with the new BBH04 split north 20:30:55 <PublicServer> <Mazur> You could rebuild it all, no problems? 20:37:42 <V453000> !password 20:37:42 <PublicServer> V453000: sprigs 20:38:15 <PublicServer> *** V453000 joined the game 20:38:19 <PublicServer> <V453000> hi 20:38:25 <PublicServer> <Mazur> Looks like everything's moving again? 20:38:25 <PublicServer> <mfb> hi 20:38:27 <PublicServer> <Mazur> lo 20:38:27 <PublicServer> <Maraxus> hi V 20:38:33 <PublicServer> <Sietse> hey V 20:38:35 <PublicServer> <Mazur> Good job, mufby. 20:38:41 <PublicServer> <mfb> we had some massive destruction near BBH04 20:38:47 <PublicServer> <V453000> hm 20:38:50 <PublicServer> <V453000> logs say something? 20:39:00 <PublicServer> <mfb> no idea 20:39:06 <PublicServer> <mfb> how can I look at them? 20:40:48 <PublicServer> <V453000> what is that pf trap stuff going on? :o 20:40:58 <PublicServer> <mfb> I hate all these lost oil trains 20:41:38 <PublicServer> <V453000> lost oil trains? 20:41:52 <PublicServer> <mfb> oil trains at SLH04 20:42:06 <PublicServer> <Sietse> BBH04 -> oil drop was terrorized 20:42:28 <PublicServer> <Mazur> They'll find their way hoe, eventually. 20:43:18 <PublicServer> <mfb> what does "too many railway station parts" mean? 20:43:32 <PublicServer> <V453000> station can have only some amount of dragndrop parts 20:43:39 *** Bassals has quit IRC 20:43:47 <PublicServer> <V453000> each click when you build counts 20:43:50 <PublicServer> <V453000> or drag 20:44:05 <PublicServer> <mfb> oil refinery goods pickup reached that maximum 20:44:20 <PublicServer> <V453000> that is likely 20:44:30 <PublicServer> <mfb> ah.. I just need the waypoint 20:44:32 <PublicServer> <V453000> I hate that pf trap tbh 20:44:36 <PublicServer> <V453000> why should it be needed? 20:45:02 <PublicServer> <mfb> I hate all the trains jamming the whole network when (not if) something with oil is wrong 20:45:20 <PublicServer> <V453000> well lets find that issue then 20:45:30 <PublicServer> <mfb> easy to find 20:45:44 <PublicServer> <V453000> ?_ 20:45:47 <PublicServer> <mfb> new bridges, massive destructions of the lines, other constructions going on 20:46:13 <PublicServer> <V453000> uhm 20:46:19 <PublicServer> <V453000> that is normal? 20:46:33 <PublicServer> <mfb> but it happens frequently 20:46:39 <PublicServer> <mfb> and I don't like it 20:46:46 <PublicServer> <V453000> okay 20:47:12 <PublicServer> <mfb> wait 20:47:14 <PublicServer> <mfb> train 15? 20:47:34 <PublicServer> <mfb> 133, 308, ... 20:47:36 <PublicServer> <V453000> dafuq 20:47:46 <PublicServer> <V453000> oh right 20:47:56 <PublicServer> <mfb> probably from constructions, too 20:47:56 <PublicServer> <V453000> no escape path 20:47:58 <PublicServer> <V453000> yes 20:49:52 <PublicServer> <mfb> :D 20:49:55 <PublicServer> <V453000> :) 20:50:04 *** ODM has quit IRC 20:50:26 <PublicServer> <V453000> hm 20:50:42 <PublicServer> <V453000> actually now I know why I didnt add the escape route 20:50:50 <PublicServer> <V453000> it shouldnt be needed 20:51:12 <PublicServer> <V453000> they get to leave the station through the overflow as well 20:51:22 <PublicServer> <mfb> hmm right 20:52:08 <PublicServer> <V453000> it probably just takes ages for the overlfow to clear 20:52:14 <PublicServer> <mfb> a wood train? 20:52:17 <PublicServer> <mfb> 949 :D 20:52:27 <PublicServer> <V453000> also building victim I assume 20:52:41 <PublicServer> <mfb> SLH08 20:52:43 <PublicServer> <mfb> probably 20:52:53 <PublicServer> <Mazur> Maybe a dreamer, thinking about being a slick oil train. 20:53:03 <PublicServer> <mfb> "future oil" 20:53:13 <PublicServer> <V453000> lol 20:53:15 <PublicServer> <mfb> in the year 50,000,000 20:53:17 <PublicServer> <V453000> sneaky trains 20:53:20 <PublicServer> <mfb> or 20:53:28 <PublicServer> <V453000> nuts actually has wood cars that can carry oil :p 20:53:30 <PublicServer> <mfb> "might be oil at the time it can escape the overflow" 20:53:36 <PublicServer> <V453000> :D 20:54:02 <PublicServer> <Mazur> Onlyif we put it under enough pressure. 20:54:09 <PublicServer> <mfb> right 20:54:32 <PublicServer> <V453000> is there some refit ide we werent able to realize due to not available wagons? 20:54:47 <PublicServer> <mfb> I didn't hear of any 20:54:49 <PublicServer> <V453000> idea 20:54:51 <PublicServer> <V453000> me neither 20:55:17 <PublicServer> <Mazur> OIl can refit to goods? 20:55:27 <PublicServer> <V453000> well, refit srnw taking care about eeeveeerryyyythinnggg? :) 20:55:46 <PublicServer> <V453000> including secondary refits etc 20:55:53 <PublicServer> <V453000> that could be something 20:55:59 <PublicServer> <V453000> :) 20:56:23 <PublicServer> <Mazur> Yeah, on line of empties, station allow anything in, refits in locu, loads and sends to appropriate drop. 20:56:45 <PublicServer> <V453000> wouldnt be that simple 20:56:51 <PublicServer> <Mazur> Almost as easy as ships. 20:57:17 <PublicServer> <V453000> hm no you would still need local order groups for each SL/station 20:57:40 <PublicServer> <V453000> or 20:57:42 <PublicServer> <V453000> hm 20:58:15 <mfb-> "try to load at SRNW, if you don't load, refit to the next cargo and try again at the same station" :D 20:58:30 <PublicServer> <V453000> you would need orders for each station 20:58:39 <mfb-> no 20:58:46 <PublicServer> <V453000> I thought rather like ... refit to iron ore, do iron ore loop. If empty after ore loop, do coal 20:58:49 <mfb-> goto local depot => visit station again 20:59:14 <PublicServer> <V453000> yes but srnw trains dont visit station by orders 20:59:20 <mfb-> so what? 20:59:29 <PublicServer> <V453000> so when do you put depot order 21:00:03 <PublicServer> <mfb> ah... 21:00:06 <PublicServer> <mfb> I see the issue 21:00:20 <PublicServer> <mfb> hmm can be fixed 21:02:10 <PublicServer> <V453000> well lets leave that for later :) 21:02:25 <PublicServer> <V453000> just considering the uses of an universal wagon 21:03:39 <PublicServer> <Mazur> Yes, and how milk tastes with coal residu in it. 21:03:59 <PublicServer> <mfb> force the trains to do what you like with depots 21:04:10 <PublicServer> <mfb> "goto nearest depot" can be used on the whole map 21:04:28 <PublicServer> <V453000> XD 21:04:34 <PublicServer> <mfb> but it is inefficient like hell 21:11:44 <mfb-> !rcon set max_trains 1352 21:12:59 <PublicServer> <Mazur> The stacked tile is 7 lines now, I think. 21:13:13 <PublicServer> <mfb> 7? 21:13:24 <PublicServer> <mfb> one tunnel EW 21:13:31 <PublicServer> <mfb> 3 tunnels NS 21:13:37 <PublicServer> <Mazur> 4 tunnels, 2 ground, 1 bridge. 21:13:51 <PublicServer> <mfb> ah, the upper one has just 3 tunnels 21:14:24 *** Tray has quit IRC 21:15:49 <PublicServer> <Mazur> Oil goods PU should be frontscreen, that should scare the fuckers off. 21:16:04 <PublicServer> <mfb> :D 21:16:30 <PublicServer> <mfb> just take BBH04 21:16:34 <Chris_Booth> Mazur: you don't want noobs playing the archive? 21:16:38 <PublicServer> <Mazur> Or BBH04. 21:16:47 <Mazur> The game at all. 21:16:52 <PublicServer> <mfb> "what, your map is not covered like that?" 21:17:19 <PublicServer> <mfb> that would be amazing 21:17:38 <PublicServer> <mfb> something like BBH04, but over a much larger area 21:17:57 <Mazur> Chris_Booth, it may have escaped your notice, but occasionally, once in a blue moon, I do make remarks that, on the whole, need not be taken altogether seriously. 21:18:04 <PublicServer> *** Chris Booth joined the game 21:18:24 <PublicServer> <Chris Booth> blah Mazur\ 21:18:27 <PublicServer> <Mazur> :-D 21:18:54 <PublicServer> <Mazur> I thought that was a beautiful sentence, myself. 21:19:16 <PublicServer> <Chris Booth> i didnt 21:19:28 <PublicServer> <Chris Booth> had to many clauses 21:25:34 <PublicServer> <Maraxus> gn 21:25:41 <PublicServer> <Sietse> night 21:25:43 <PublicServer> <Chris Booth> gn Maraxus 21:25:47 <PublicServer> *** Maraxus has left the game (leaving) 21:25:59 *** Maraxus has quit IRC 21:26:05 *** Xotic750 has joined #openttdcoop 21:28:11 <PublicServer> <V453000> yes BBH 04 looks nice :) 21:32:33 <PublicServer> <Chris Booth> sneeze 21:34:00 <Mazur> Took a screenshot of hte whole thing: http://5ED04965.cm-7-1b.dynamic.ziggo.nl/Thomson\ \&\ Co.,\ 1st\ Jan\ 2376.png 21:34:21 <Chris_Booth> that URL is invalid 21:34:37 <Chris_Booth> you have '\' in it Mazur 21:34:55 <Mazur> Took a screenshot of hte whole thing: "http://5ED04965.cm-7-1b.dynamic.ziggo.nl/Thomson & Co., 1st Jan 2376.png" 21:34:58 <sietse> change it to %20 21:35:38 <Mazur> And again: http://5ED04965.cm-7-1b.dynamic.ziggo.nl/Thomson%20&%20Co.,%201st%20Jan%202376.png 21:36:01 <Mazur> Silleh me. 21:36:07 <Mazur> And again: http://5ED04965.cm-7-1b.dynamic.ziggo.nl/pics/Thomson%20&%20Co.,%201st%20Jan%202376.png 21:36:22 <hylje> that's better 21:37:14 <Chris_Booth> yay a working URL 21:39:32 <PublicServer> *** Mazur has left the game (leaving) 21:39:40 <PublicServer> <Chris Booth> I am off now 21:39:42 <PublicServer> <Chris Booth> nn 21:39:49 <PublicServer> *** Chris Booth has left the game (leaving) 21:41:04 <V453000> already want to archive Mazur or what :D 21:41:35 *** Chris_Booth has quit IRC 21:41:49 <Mazur> No, just thought I'd take a shot in case something happened to it. 21:41:59 <V453000> lol 21:42:04 <V453000> what would happen to it 21:42:17 <hylje> an errant nuke? 21:42:30 <Mazur> Dunno, whatever chappie deleted that 10x100 area before? 21:46:07 <V453000> hm :> we still have autosaves :P 21:49:14 <mfb-> that would be useful for BBHs 21:49:43 <PublicServer> <mfb> just some SL connections and parts of one split were harmed 21:49:45 <PublicServer> <mfb> and the MLs of course 21:56:30 *** sla_ro|master has quit IRC 22:02:49 *** Jenk has joined #openttdcoop 22:03:01 <Jenk> @quickstart 22:03:02 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 22:03:15 <PublicServer> <Sietse> I am off 22:03:18 <PublicServer> <Sietse> gnight 22:03:24 <PublicServer> *** Sietse has joined spectators 22:03:33 <PublicServer> <mfb> good night 22:05:01 <V453000> http://kecy.roumen.cz/roumingShow.php?file=Welcome_27-03-2012.jpg 100% accurate meteo station :D 22:05:03 <Webster> Title: Roumenův Rouming - Welcome 27-03-2012 (at kecy.roumen.cz) 22:05:36 <mfb-> :p 22:10:47 <PublicServer> *** V453000 has left the game (leaving) 22:10:47 <PublicServer> *** Game paused (number of players) 22:10:54 <V453000> night :) 22:16:59 <PublicServer> *** mfb has left the game (leaving) 22:19:07 <Jenk> !password 22:19:07 <PublicServer> Jenk: catnap 22:19:39 <PublicServer> *** Game still paused (number of players) 22:19:39 <PublicServer> *** Jenk joined the game 22:23:39 <PublicServer> *** Jenk has left the game (leaving) 22:26:25 *** smoovi has quit IRC 22:28:29 *** TWerkhoven[l] has quit IRC 22:35:32 *** mfb- has quit IRC 22:36:21 *** Firartix has quit IRC 22:50:12 *** Tyoi has joined #openttdcoop 22:51:34 *** Tyoi has quit IRC 22:52:24 *** Progman has quit IRC 22:54:38 *** Jenk has left #openttdcoop 22:58:17 <PublicServer> *** Game still paused (number of players) 22:58:17 <PublicServer> *** Sylf joined the game 23:00:47 <PublicServer> *** Sylf has left the game (leaving) 23:09:27 *** valhallasw has quit IRC 23:16:57 *** pugi has quit IRC