Config
Log for #openttdcoop on 29th April 2012:
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00:03:18  *** th_gergo has quit IRC
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00:46:08  <dwarf> !players
00:46:12  <PublicServer> dwarf: Client 1279 (Orange) is Mazur, in company 1 (Prunbourne Transport)
00:46:21  <dwarf> !password
00:46:21  <PublicServer> dwarf: vetoes
00:46:47  <PublicServer> *** Game still paused (number of players)
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00:46:48  <PublicServer> *** dwarf joined the game
00:47:49  <PublicServer> <dwarf> hi
00:48:48  <PublicServer> <dwarf> hi Maz
00:49:10  <PublicServer> <dwarf> is anyone planning to deal with the jam at MSH sweets?
00:49:38  <PublicServer> <dwarf> I have to say I don't understand the concept there
00:50:32  <PublicServer> <dwarf> why are the trains travelling west forced to make a loop?
00:51:10  <PublicServer> <dwarf> especially by giving priority to all traffic exiting the station
00:52:40  <PublicServer> <dwarf> anyways, I don't have time now
00:52:43  <PublicServer> <dwarf> later
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01:58:59  <hippidy> !download
01:58:59  <PublicServer> hippidy: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
01:58:59  <PublicServer> hippidy: http://www.openttd.org/en/download-trunk/r24119
01:59:17  <hippidy> !download win64
01:59:17  <PublicServer> hippidy: http://binaries.openttd.org/nightlies/trunk/r24119/openttd-trunk-r24119-windows-win64.zip
02:00:51  <hippidy> !password
02:00:51  <PublicServer> hippidy: walrus
02:00:56  <PublicServer> *** Hippidy has left the game (connection lost)
02:00:56  <PublicServer> *** Game still paused (number of players)
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02:09:49  <Steven> !password
02:09:49  <PublicServer> Steven: primly
02:10:08  <PublicServer> *** Steven has left the game (connection lost)
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03:26:52  <Mazur> I just made a change to the Stable server rules page.
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03:39:53  <Steven> !password
03:39:54  <PublicServer> Steven: infamy
03:40:28  <PublicServer> *** Steven has left the game (connection lost)
03:40:28  <PublicServer> *** Game still paused (number of players)
03:41:17  <PublicServer> *** Steven has left the game (connection lost)
03:41:19  <PublicServer> *** Game still paused (number of players)
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04:27:29  <PublicServer> <Steven> mazur?
04:28:59  <Mazur> Yes
04:29:34  <PublicServer> <Steven> we're at the train limit
04:31:08  <Steven> can you raise it?
04:31:16  <Mazur> Yes, but we also have an unresolved jam situation.
04:31:24  <PublicServer> <Steven> where?
04:31:29  <Mazur> No I could but should not.
04:31:38  <Mazur> Sweets station.
04:31:50  <PublicServer> <Steven> where is the jam?
04:31:56  <Mazur> There is a ML loop; !jam
04:32:48  <Mazur> The loop jams on one of the lines,
04:33:22  <Mazur> Not permanently, but enough to require attention first.
04:33:48  <PublicServer> <Steven> there's a big jam on the mainline too
04:35:00  <PublicServer> <Mazur> No, that's the same one, so not "too".
04:35:06  <PublicServer> <Steven> yeah
04:37:08  <PublicServer> <Mazur> Unfortunately I lack the skills to resolve this, and secondly, am playing on the Welcome server, and thirdly, amwell on eth way to getting like a skunk for hte first time in too long, so my multitasking is at its limits.
04:38:42  <PublicServer> *** Mazur has left the game (leaving)
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04:57:27  <dwarf> !players
04:57:30  <PublicServer> dwarf: There are currently no clients connected to the server
05:29:42  <Mazur> I was, bu Steven was asking for more trains, and I think the jam issue at Sweets need resolving first.
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05:57:29  <dwarf> !players
05:57:32  <PublicServer> dwarf: There are currently no clients connected to the server
05:57:46  <dwarf> !password
05:57:46  <PublicServer> dwarf: pummel
05:58:07  <PublicServer> *** Game still paused (number of players)
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06:56:01  <dwarf> if the spacing was 1 bigger in the sweets exit it could be neatly turned into a packer utilizing the already built prio tunnels
06:56:19  <dwarf> but it's not good for it :(
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07:26:14  <Absolutis> printf "Hello,world!/n"
07:26:18  <Absolutis> print*
07:26:24  <Absolutis> my computer works again
07:26:27  <PublicServer> <dwarf> hi
07:26:29  <Absolutis> !password
07:26:29  <PublicServer> Absolutis: pummel
07:27:14  <PublicServer> <dwarf> what was the problem?
07:27:28  <Absolutis> it BSoD:d
07:27:47  <Absolutis> when i boot it up
07:27:57  <dwarf> ahhh, that sucks
07:27:58  <Absolutis> i had to reinstall the video drivers
07:28:24  <dwarf> could you join the game so I can fix some things?
07:28:36  <Absolutis> oke
07:28:53  <PublicServer> *** Game still paused (number of players)
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07:28:54  <PublicServer> *** Absolutis joined the game
07:29:01  <PublicServer> <Absolutis> havent seen this game anyway
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07:34:09  <PublicServer> <dwarf> thx, I was just done
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08:39:48  <dwarf> !players
08:39:50  <PublicServer> dwarf: There are currently no clients connected to the server
08:42:23  <dwarf> !password
08:42:23  <PublicServer> dwarf: haunts
08:42:48  <PublicServer> *** Game still paused (number of players)
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08:53:49  <Cermix> !Password
08:53:52  <Cermix> !password
08:53:52  <PublicServer> Cermix: haunts
08:54:06  <PublicServer> *** Game still paused (number of players)
08:54:08  <Cermix> hi all
08:54:09  <PublicServer> *** Cermix joined the game
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09:02:32  <Big_Meech> hai
09:03:33  <Big_Meech> I love cookies.
09:12:28  <dwarf> hi
09:12:56  <dwarf> !password
09:12:56  <PublicServer> dwarf: twined
09:13:15  <PublicServer> *** Game still paused (number of players)
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09:27:17  <PublicServer> <dwarf> it seems the candy station is not jamming anymore
09:33:41  <Webster> Latest update from dznews: Library: Queue.FibonacciHeap - Version 3 <http://dev.openttdcoop.org/news/66>
09:34:10  *** Capeguy has joined #openttdcoop
09:34:19  <Capeguy> !password
09:34:19  <PublicServer> Capeguy: podded
09:35:32  <Capeguy> !dl
09:35:33  <PublicServer> Capeguy: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
09:35:33  <PublicServer> Capeguy: http://www.openttd.org/en/download-trunk/r24119
09:39:42  <Capeguy> !password
09:39:42  <PublicServer> Capeguy: vetoes
09:39:45  <PublicServer> *** Capeguy has left the game (connection lost)
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09:41:19  <PublicServer> <Capeguy> Hey
09:41:22  <PublicServer> <dwarf> hi
09:41:50  <PublicServer> <Capeguy> Does the trains at Waypoint Chindingtown #3 have any use?
09:42:00  <PublicServer> <Capeguy> No like they are connected to any track
09:44:43  <PublicServer> <dwarf> i don't really know what that demonstrates
09:45:21  <PublicServer> <Capeguy> It's supposed to be a train stopper to let the trains out at intervals, but they dun seem to be attached to any tracks
09:46:07  <PublicServer> <dwarf> yea, the logic guys seem to have no use
09:46:17  <PublicServer> <Capeguy> Logic guys O_O?
09:46:43  <PublicServer> <dwarf> the very quickly oscillating things
09:46:43  <Big_Meech> too much logic spoiled the ottd.
09:46:52  <PublicServer> <dwarf> called logic engine
09:46:58  <PublicServer> <Capeguy> Oh, okay...
09:47:00  <Big_Meech> theyre happy when they're green
09:47:05  <Big_Meech> then they get mad
09:47:08  <PublicServer> <Capeguy> Lols haha
09:47:12  <PublicServer> <dwarf> :D
09:47:12  <Big_Meech> and they look like elmo
09:47:38  <PublicServer> <Capeguy> Damn, when will we have a game of fully maglevs
09:48:25  <Big_Meech> their wagon capacity is much lower
09:48:50  <PublicServer> <Capeguy> Oh really? I didn't realise that. But they sure run faster
09:48:56  <Big_Meech> yep
09:49:08  <Big_Meech> wagons are 50-25% less than monorail and regular rail
09:49:18  <Big_Meech> less capacity
09:49:24  <PublicServer> <dwarf> and low tractive effort
09:49:26  <PublicServer> <Capeguy> Mmhmm
09:49:32  <PublicServer> <dwarf> bad acceleration
09:49:33  <Big_Meech> so in theory you would have to run more trains to maintain capacity
09:49:55  <Big_Meech> TE is funny with maglev, cuz its really not gripping anything
09:50:38  <Big_Meech> it should say something like ' gravity wave power ' or something neat and sexy
09:50:44  <PublicServer> <Capeguy> Alright, i'll be right back
09:50:50  <PublicServer> <dwarf> :D
09:50:56  <Big_Meech> hb
09:51:59  <PublicServer> <dwarf> we should finalize this game soon
09:52:09  <PublicServer> <Cermix> yeah..
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10:02:39  <PublicServer> <Cermix> its laggy as hell..
10:02:59  <PublicServer> <dwarf> it is
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10:08:13  <PublicServer> <Capeguy> bk
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10:20:05  <PublicServer> <Cermix> I would double incoming line to SL 13.. somehow :D
10:28:26  <PublicServer> <dwarf> just let the 2 tunnels join as they were
10:28:44  <PublicServer> <dwarf> but right now there is no incomming traffic on 4th
10:28:56  <PublicServer> <dwarf> so it's good like that
10:29:13  <PublicServer> <Cermix> not sure If I understand you..
10:29:29  <PublicServer> <dwarf> like that
10:30:23  <PublicServer> <dwarf> gtg
10:30:38  <PublicServer> <dwarf> cu
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12:17:29  <Ryton> @logs
12:17:29  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
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12:19:26  <Ryton> pretty quiet today...
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15:57:07  <LoPo> hi
15:57:10  <LoPo> !password
15:57:10  <PublicServer> LoPo: soured
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16:31:53  <cwimmer> !password
16:31:53  <PublicServer> cwimmer: soured
16:32:18  <PublicServer> *** Game still paused (number of players)
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16:35:49  *** Guest2169 is now known as Charles_Wimmer
16:38:11  <PublicServer> *** Charles Wimmer has joined company #1
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16:50:26  *** Mazth has joined #openttdcoop
16:51:18  <Mazth> greetings
16:52:15  <Mazth> !help
16:52:15  <PublicServer> Mazth: http://www.openttdcoop.org/wiki/IRC_Commands
16:53:10  <Mazth> !info
16:53:10  <PublicServer> Mazth: #:1(Orange) Company Name: 'Prunbourne Transport'  Year Founded: 2100  Money: 21481396576  Loan: 0  Value: 21485413002  (T:1760, R:1, P:0, S:0) unprotected
16:53:43  <Mazth> !players
16:53:45  <PublicServer> Mazth: There are currently no clients connected to the server
16:54:22  <Mazth> !rules
16:54:22  <PublicServer> Mazth: http://www.openttdcoop.org/wiki/Ruleset
16:54:44  <Mazth> @quickstart
16:54:45  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
16:56:48  <Chris_Booth> @tell Mazth @slowstart
16:58:41  <Cermix> lol
16:58:50  <Mazth> ^^
17:01:04  <Chris_Booth> @slowstart
17:01:04  <Webster> Read everything on the wiki, and I mean everything
17:01:19  <Chris_Booth> _lol_
17:01:59  <Mazth> Very wise this webster =)
17:02:08  <Charles_Wimmer> Webster: When will the game be running:? I would like to see it in action.
17:02:20  <Cermix> ok.. join there
17:02:24  <Cermix> I will join too..
17:02:40  <Cermix> it needs 2 players connected
17:02:45  <Cermix> in company
17:02:59  <Cermix> !password
17:02:59  <PublicServer> Cermix: soured
17:03:11  <PublicServer> *** Charles Wimmer has left the game (connection lost)
17:03:11  <PublicServer> *** Game still paused (number of players)
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17:03:52  <PublicServer> *** Game unpaused (number of players)
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17:07:32  <Mazth> Any tips on how to learn the basics of the game; just started to play
17:08:40  <Cermix> http://wiki.openttdcoop.org/Tutorial_Savegame
17:10:10  <Chris_Booth> Webster: you rule
17:10:47  *** Chris_Booth has quit IRC
17:12:06  <Cermix> btw.. "webster" is bot
17:13:15  <Mazth> from the savegame tutorial just play with the given concepts and constructions? or is there more background/info that would be useful?
17:14:11  <Mazth> @tell Cermix he knows
17:14:52  <Mazth> webster seems like a funny guy ^^
17:14:54  <Cermix> http://wiki.openttdcoop.org/Main_Page
17:14:58  <Cermix> go through this
17:15:05  <Cermix> and read..
17:15:54  <Mazth> hehe already have 10 tabs open =) been reading for a while
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17:17:03  <Cermix> we should try it on some server If you want
17:18:41  <Cermix> or.. first question.. what exactly you want to know? The railway system? how to build junctions (HUBs), how to buld stations? Network plan?
17:20:06  <Cermix> build*
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17:23:49  <Mazth> hmm good question...I was referred to the game by a friend and have been playing around with the basic controls and concepts
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17:25:38  <Mazth> I like seemingly simple games with complex mechanics behind them like dwarfortress and I am looking for a way to ease into the more complex things that are possible with the game
17:26:05  <dwarf> !password
17:26:05  <PublicServer> dwarf: psyche
17:26:29  <PublicServer> *** dwarf joined the game
17:28:01  <Mazth> the savegame tut is very helpful, haven't wrapped my head around all the things inthere yet
17:29:38  <Mazth> but the all the info on the wiki is a bit overwhelming so what are good steps to take to explore the game?
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17:31:34  <Cermix> wait a bit pls
17:33:01  <Mazth> =)
17:34:05  <PublicServer> <Cermix> dwrf: what would you do with that begin of 4th line at SL13?
17:35:36  <PublicServer> <dwarf> the one we talked about before I left?
17:35:53  <Cermix> well.. what do you already know? Do you know how to build single simple track? (rail, road)
17:36:07  <PublicServer> <Cermix> yes
17:36:19  <PublicServer> <dwarf> nothing right now
17:36:29  <PublicServer> <Cermix> fine
17:36:59  <V453000> !password
17:36:59  <PublicServer> V453000: sitter
17:37:10  <Mazur> Are you talking to yourself, Cermix?
17:37:11  <PublicServer> <V453000> hello
17:37:11  <PublicServer> *** V453000 joined the game
17:37:19  <PublicServer> <Cermix> lol :D
17:37:21  <PublicServer> <Cermix> Hi V
17:37:29  <PublicServer> <Cermix> No I was talking to dwarf
17:37:47  <PublicServer> *** Charles Wimmer has left the game (leaving)
17:37:50  <Maraxus> !password
17:37:50  <PublicServer> Maraxus: sitter
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17:37:57  <Mazth> yh I have the basic controls down; building stations/tracks, buying vehicles, orders, clone/share/group
17:38:03  <PublicServer> *** Maraxus joined the game
17:38:07  <PublicServer> <Maraxus> hi
17:38:23  <PublicServer> <Cermix> hi
17:38:32  <Mazth> looking into signaling now and the stuff from the savegame tutorial
17:39:19  <PublicServer> *** V453000 has left the game (leaving)
17:39:55  <Mazth> brb in 5, have to run a quick errand
17:39:58  <Cermix> ok.. do you want some examples how to use signals?
17:40:02  <Cermix> ok
17:46:47  <Mazth> ok back :)
17:46:54  <PublicServer> <Cermix> welcome back
17:48:09  <Mazth> I was mainly wondering in what situations it is handy to make use of the signals
17:48:25  <Cermix> well.. will show you some examples..
17:48:37  <Cermix> Do you know how to find signs?
17:49:36  <LoPo> !password
17:49:37  <PublicServer> LoPo: sitter
17:49:41  <Mazth> yh
17:49:44  <LoPo> !password
17:49:44  <PublicServer> LoPo: shored
17:49:55  <PublicServer> <LoPo> hi
17:49:56  <PublicServer> *** LoPo joined the game
17:49:59  <PublicServer> <Cermix> hi loPo
17:50:01  <PublicServer> <Maraxus> hi
17:50:45  <PublicServer> <Cermix> Mazth: Join our public server
17:52:28  <leg3nd> !password
17:52:28  <PublicServer> leg3nd: shored
17:52:42  <Mazth> ok I'll have to update my ottd first =)
17:52:50  <Cermix> !download
17:52:50  <PublicServer> Cermix: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
17:52:50  <PublicServer> Cermix: http://www.openttd.org/en/download-trunk/r24119
17:52:52  <PublicServer> *** leg3nd joined the game
17:52:57  <Cermix> download this
17:53:21  <PublicServer> <leg3nd> hi
17:53:26  <PublicServer> <Cermix> hi
17:53:33  <PublicServer> <LoPo> hello
17:53:36  <PublicServer> <Maraxus> hi
17:55:34  <PublicServer> <leg3nd> pretty bussy at SLH04 :>
17:55:41  <PublicServer> <Cermix> yeah..
17:55:53  <Mazth> what is the difference between 'normal' and nightly?
17:56:05  <PublicServer> *** LoPo has joined spectators
17:56:36  <Cermix> well.. I am not so sure..can somebody else answer?
17:59:16  <Mazur> nightly is the version with all hte latest patches, fixes and features in it, which are possibly buggy, so it's out there to be tested.
17:59:47  <Mazur> "normal" is the latest version that has been declared release-worthy.
18:00:17  <Mazth> hmm why not call it beta?
18:00:42  <Mazur> Because it's not a fixed thing, it changes all hte time.  It'
18:00:50  <Mazur> It's not a release.
18:01:27  <Mazur> It's a work-in-progress.
18:01:42  <Mazth> I see
18:01:58  <PublicServer> *** dwarf has left the game (leaving)
18:02:24  <Cermix> yeah.. the OTTD grows.. when they fix something, they release this nightly version to be tested.. then after feedback they (mostly) release other nightly versions (there is houdreds of nightly versions of OTTD) and then they release Normal version..
18:04:25  <Cermix> are*
18:04:54  <Mazur> Fairly normal development process, except the latest development versions are not kept in-house, because there is no one house.
18:06:28  <hylje> nightlies are closer to alpha releases
18:07:13  <Cermix> well.. nightlies are alpha versions of future Final release.
18:08:09  <Cermix> it doesnt matter how we call it :D
18:08:42  <Mazth> hmm where do I drop the newgrfpack?
18:08:43  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
18:08:50  <PublicServer> *** leg3nd has left the game (leaving)
18:14:19  <Mazth> !password
18:14:19  <PublicServer> Mazth: tissue
18:14:43  <PublicServer> *** Mazth joined the game
18:14:56  <Mazth> yay it worked
18:14:58  <PublicServer> <Cermix> welcome
18:15:05  <PublicServer> <Mazth> hi
18:16:37  <PublicServer> <Cermix> just look arround and ask whatever you want
18:17:36  <PublicServer> <Mazth> wow this looks awesome =)
18:18:02  <PublicServer> <Cermix> at least 10 people were working on it
18:20:10  <rails> maan i should get back in
18:21:57  <dwarf> !password
18:21:57  <PublicServer> dwarf: pureed
18:22:31  <PublicServer> *** dwarf joined the game
18:23:47  <PublicServer> *** peer has left the game (connection lost)
18:23:59  <rails> !password
18:23:59  <PublicServer> rails: pureed
18:24:07  <PublicServer> *** peer has left the game (connection lost)
18:24:17  <rails> bull shiet
18:24:25  <rails> my pc is not too slow
18:24:39  <PublicServer> <Cermix> try it more times
18:24:57  <rails> got it
18:24:58  <PublicServer> <dwarf> be fast entering the pw
18:24:58  <PublicServer> *** peer joined the game
18:25:02  <PublicServer> <Cermix> sometimes it just doesnt want to connect :D
18:25:12  <PublicServer> <Cermix> dwarf: lol
18:25:28  <PublicServer> <dwarf> for me it does matter 1:S
18:25:30  <PublicServer> <dwarf> :D
18:26:04  <PublicServer> <Cermix> I think this game is about to finish..
18:26:16  <PublicServer> <dwarf> yea
18:26:30  <PublicServer> <peer> aww
18:26:32  <PublicServer> <peer> i like toyland
18:26:36  <PublicServer> <dwarf> it would be nice to finish 4th on the western line
18:26:38  <PublicServer> <Mazth> is refit often employed?
18:26:52  <PublicServer> <Cermix> dwarf: do it :D
18:27:10  <PublicServer> <dwarf> yea, the problem is that I have to do other stuff :(
18:27:36  <PublicServer> <Cermix> Woman is it? :D
18:27:46  <PublicServer> <dwarf> no, school
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18:28:08  <PublicServer> <Cermix> well.. I will try it to add 4th line somehow :D
18:28:12  <PublicServer> <dwarf> have a project due on tuesday and I'm nowhere with it
18:28:22  <PublicServer> <Cermix> lol
18:28:28  <PublicServer> <Cermix> what project?
18:28:50  <PublicServer> <dwarf> have to do a presentation on some papers
18:28:57  <PublicServer> <Cermix> about what? :D
18:29:28  <PublicServer> <dwarf> large N expansion of frustrated magnets
18:30:34  <PublicServer> <Mazth> does sounds interesting ;)
18:30:40  <PublicServer> <dwarf> it is
18:31:19  <PublicServer> <dwarf> I'm only here watching because I'm waiting for some people to go out for lunch
18:31:34  <PublicServer> <dwarf> I'll be gone very soon
18:31:48  <PublicServer> <Mazth> frustrated magnets the official terminology?
18:31:55  <PublicServer> <dwarf> yes :D
18:32:00  <PublicServer> <peer> I've never seen refit orders used this much
18:32:22  <PublicServer> <Mazth> dwarf: that is just even more awesome
18:32:24  <PublicServer> <dwarf> http://en.wikipedia.org/wiki/Geometrical_frustration
18:32:25  <Webster> Title: Geometrical frustration - Wikipedia, the free encyclopedia (at en.wikipedia.org)
18:33:00  <PublicServer> *** peer has joined company #1
18:34:18  <PublicServer> <Mazth> what determines the end of a game?
18:34:50  <PublicServer> <Cermix> when we think we have don good job
18:34:52  <PublicServer> <Cermix> :D
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18:36:12  <PublicServer> *** dwarf has joined company #1
18:39:36  <PublicServer> <Cermix> where I am suppose to connect !end ?
18:40:13  <PublicServer> <dwarf> ah, cool
18:40:35  <PublicServer> <Cermix> but idk how to connect it :D
18:40:56  <PublicServer> <dwarf> ok, it's not ready yet
18:41:58  <PublicServer> <Cermix> :D:D
18:42:38  <PublicServer> <peer> how did you signal that entire track so fast?
18:42:44  <PublicServer> <Cermix> CTRL
18:42:50  <PublicServer> <peer> oooh
18:43:00  <PublicServer> <Cermix> hold CTR
18:43:03  <PublicServer> <Cermix> l
18:43:10  <PublicServer> <Mazth> ctrl always the answer :P
18:44:25  <PublicServer> *** peer has left the game (leaving)
18:49:23  <PublicServer> <Mazth> vehicle age penalty is turned off?
18:49:30  <PublicServer> <Cermix> yes
19:01:49  <PublicServer> <Cermix> finally it works
19:01:58  <PublicServer> <dwarf> cool
19:02:21  <PublicServer> <Cermix> great job dwarf
19:02:23  <PublicServer> <dwarf> gtg 4 now
19:02:25  <PublicServer> <dwarf> thx
19:02:27  <PublicServer> <Cermix> fine.
19:02:33  <PublicServer> <dwarf> cu
19:02:35  <PublicServer> <Mazth> ciao!
19:02:37  <PublicServer> <Cermix> bye
19:02:39  <PublicServer> <Maraxus> cu
19:02:42  <PublicServer> *** dwarf has left the game (leaving)
19:05:45  <PublicServer> <Mazth> founding is generally unused?
19:06:58  <Cermix> what do you meaN?
19:08:49  <PublicServer> <Mazth> is the founding of industries frowned upon or an accepted tool?
19:09:56  <PublicServer> <Maraxus> funding of towns/industries is used in some games when it is deemed necessary
19:10:18  <PublicServer> <Cermix> damn my english is bad :D
19:10:50  <PublicServer> <Mazth> lol join the club my english is not that good either
19:11:01  <PublicServer> <Cermix> :D
19:12:24  <PublicServer> <Mazth> when would the founding of industries/towns be necessary?
19:13:48  <PublicServer> <Maraxus> 1) Pax games for additional towns 2)Cargo games if not enough industries to stress the network
19:15:30  <PublicServer> <Maraxus> oh and 3) If you need a secondary somewhere
19:15:44  <PublicServer> <Mazth> hehe :)
19:16:20  <PublicServer> <Cermix> yeah.. was fun.. in the begining of this game.. they made big drop stations and forgot to build secondary industry there :D
19:20:12  <PublicServer> <Mazth> just giving the workers a quiet time to smoke on the platforms  ^^
19:20:34  <PublicServer> <Cermix> yeah stations are overstressed :D
19:23:26  <PublicServer> <Mazth> waiting trains at SLHs is common, a long as the ML is at full capacity?
19:27:32  <PublicServer> <Maraxus> yes, ML always have priority over SL
19:30:14  <PublicServer> <Cermix> I will just change some signals and you gonna see what happen when ML wont have priority anymore.
19:31:04  <PublicServer> <Mazth> how do I track changes?
19:31:26  <PublicServer> <Cermix> how do YOU change track? well.. join company
19:32:00  <PublicServer> <Cermix> but try to not be destructive :D
19:32:50  <PublicServer> <Mazth> I was wondering where to look, so where to follow the changes that are made by you or others
19:34:05  <PublicServer> <Cermix> oh.. then its hard.. If they are doing some minor changes you dont have much chance to chatch them unless they say you where exactly they do changes
19:34:28  <PublicServer> <Cermix> damn.. network doesnt want to jam....
19:34:44  <dwarf> !password
19:34:44  <PublicServer> dwarf: carnal
19:34:53  <PublicServer> <Mazth> hehe you made it too good :P
19:35:01  <PublicServer> *** dwarf joined the game
19:35:05  <PublicServer> <Cermix> yeah :D
19:35:43  <PublicServer> <dwarf> hmm, there's some problem with the south join at SLH 8
19:36:01  <PublicServer> <dwarf> probably some exits missing on the way south
19:36:01  <PublicServer> <Mazth> oh boy my toaster does not like me zooming out
19:41:27  <PublicServer> <Cermix> If you want to add 4th line to West.. you should rebuild exit of sweets....
19:41:49  <PublicServer> <dwarf> I'm just doing that
19:41:59  <PublicServer> <dwarf> kinda chaep way though
19:42:09  <PublicServer> <dwarf> but it'll work
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19:44:47  <PublicServer> <Cermix> and now I am interested :D what exactly you gonna do :D
19:45:06  <PublicServer> <dwarf> as I said, it's gonna be cheap
19:45:09  <PublicServer> <dwarf> :D
19:45:23  <PublicServer> <dwarf> just add a joiner for the line from east
19:47:47  *** Guest2182 has quit IRC
19:47:50  *** Ryton has joined #openttdcoop
19:48:03  <Ryton> hi y'all :-)
19:48:04  <Ryton> !password
19:48:04  <PublicServer> Ryton: carnal
19:48:07  <PublicServer> *** Ryton has left the game (connection lost)
19:48:17  <PublicServer> *** Ryton joined the game
19:48:21  <PublicServer> <Maraxus> hi
19:48:23  <PublicServer> <Cermix> hi
19:50:28  <PublicServer> <Ryton> Cool, BBH01 has a 3rd!!
19:50:39  <PublicServer> <Ryton> nice work, dwarf!
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19:54:10  *** ChanServ sets mode: +o mfb-
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19:54:18  <mfb-> hi
19:54:24  <PublicServer> *** mfb joined the game
19:54:25  <PublicServer> <Maraxus> hi
19:54:27  <PublicServer> <Cermix> hi
19:57:59  <PublicServer> <Ryton> can one explain me the function of the bridge near "overflow /dwarf"?
19:58:12  <PublicServer> <dwarf> prion
19:58:14  <PublicServer> <dwarf> -n
19:58:30  <PublicServer> <Ryton> I dont see it :s
19:58:52  <PublicServer> <dwarf> depot only lets trains out if no train on platform 1 or waiting or in tunnel
19:58:54  <PublicServer> <Ryton> there is a light in between
20:04:52  <PublicServer> <Cermix> stupid trains..
20:05:10  <PublicServer> <Cermix> they rather block exit instead of using other way...
20:05:12  <PublicServer> <mfb> help them with an intelligent network ;)
20:05:47  <PublicServer> <dwarf> trains hate line 4 south at SLH 08
20:06:00  <PublicServer> <dwarf> but I can't figure out where is the problem
20:06:02  <PublicServer> <Cermix> yeah...
20:06:16  <PublicServer> <mfb> wtf
20:06:39  <PublicServer> <mfb> I hate this line, too
20:06:42  <PublicServer> <dwarf> :D
20:07:16  <PublicServer> <mfb> and train 569 was lost
20:07:23  <PublicServer> <mfb> was in SLH08 and belongs to 13
20:07:34  <PublicServer> <dwarf> signals at SLH 10
20:07:48  <PublicServer> <mfb> ?
20:07:52  <PublicServer> <dwarf> now it should work
20:08:50  <PublicServer> <mfb> wtf
20:09:09  <PublicServer> <dwarf> just had to figure outh which trains hate it the most
20:09:17  <PublicServer> <mfb> why does that split the ML?
20:09:23  <PublicServer> <dwarf> ah
20:09:29  <PublicServer> <dwarf> I should fix it now
20:10:01  <PublicServer> <Cermix> my work :D
20:11:24  <PublicServer> <mfb> dwarf: do you like missing signals? ;)
20:11:34  <PublicServer> <dwarf> no
20:11:40  <PublicServer> <dwarf> where is missing?
20:11:54  <PublicServer> <mfb> well, I added them now
20:12:33  <PublicServer> <mfb> and somewhere else
20:12:33  <PublicServer> <mfb> don't remember
20:12:56  <PublicServer> <dwarf> that one wasn't me
20:14:06  <PublicServer> <mfb> SLH04 has some issue
20:14:20  <PublicServer> <mfb> sweets->SLH04 trains end in SLH08
20:15:06  <PublicServer> <mfb> maybe it is the ML, too
20:15:12  <PublicServer> <mfb> as sweets merging uses twoways
20:21:12  *** Progman has quit IRC
20:24:22  <PublicServer> <dwarf> gtg
20:24:24  <PublicServer> <dwarf> cu
20:24:34  <PublicServer> *** dwarf has left the game (leaving)
20:24:34  <PublicServer> <mfb> cu
20:24:34  <PublicServer> <Maraxus> cu
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20:29:33  <dwarf> btw someone doesn't sign modifications
20:30:04  <dwarf> I just found some things under my that has missing signals and has clearly been modified
20:30:12  <PublicServer> <mfb> ?
20:30:41  <dwarf> eg the east join at SLH 8 4th lane
20:31:03  <dwarf> I already fixed the signal gap, but it's not how I left it
20:31:18  <PublicServer> <mfb> where?
20:31:29  <dwarf> !password
20:31:29  <PublicServer> dwarf: convoy
20:31:50  <PublicServer> *** dwarf joined the game
20:32:03  <PublicServer> <mfb> hmm
20:32:17  <PublicServer> <mfb> I built the second bridge to that
20:32:20  <PublicServer> <mfb> but at that time, it worked
20:32:42  <PublicServer> <mfb> the current layout looks like the stuff I build iirc
20:33:12  <PublicServer> <mfb> no idea
20:33:46  <PublicServer> <dwarf> plans for finalising?
20:34:13  <PublicServer> <mfb> I am adding 4 platforms to beer at the moment
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20:34:32  <PublicServer> <dwarf> nice
20:35:12  <PublicServer> *** dwarf has joined spectators
20:35:44  <PublicServer> <Ryton> can you use some help there, mfb? with the depots, eg?
20:35:55  <PublicServer> <mfb> that would be nice
20:35:58  <PublicServer> <mfb> just extend the pattern
20:36:06  <PublicServer> <Ryton> yeah :-)
20:36:09  <PublicServer> <mfb> and hate the sweet factory in the process :D
20:36:15  <PublicServer> <Ryton> that I should be able to do ;-))
20:36:26  <PublicServer> <Ryton> I'll leave that part for you ;p
20:36:44  <PublicServer> <mfb> the hate or the tracks?
20:37:11  <PublicServer> <Ryton> hmm
20:37:17  <PublicServer> <Ryton> uni rail, not good :s
20:37:21  <PublicServer> *** dwarf has joined company #1
20:37:23  <PublicServer> <mfb> :D
20:38:59  <PublicServer> <dwarf> hmm, I alredy hate the sweets factory :D
20:39:33  <PublicServer> <Ryton> should it be equally high, mfb?
20:39:41  <PublicServer> <Ryton> or is one tile lower also ok?
20:39:46  <PublicServer> <Ryton> you have to circumvent the factory anyway
20:39:48  <PublicServer> <mfb> that should be no problem
20:40:02  <PublicServer> <Ryton> thought so
20:40:44  <PublicServer> <mfb> oh sorry, I let 2 trains in
20:41:54  <PublicServer> <Ryton> :is off
20:41:58  <PublicServer> *** Ryton has left the game (leaving)
20:42:10  <Ryton> np
20:42:20  <Ryton> i like building with trains on the tracks :-)
20:42:34  <PublicServer> <dwarf> best way to crashing them :P
20:42:38  <PublicServer> <mfb> :p
20:42:40  <Ryton> yeah
20:42:42  <PublicServer> <Cermix> :D
20:43:28  <PublicServer> <mfb> ?
20:45:18  <PublicServer> <mfb> what is that?
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20:45:52  <PublicServer> <mfb> thinking about it
20:46:03  <PublicServer> <dwarf> I'm thinkink loud
20:46:05  <PublicServer> <dwarf> :P
20:47:16  <PublicServer> <mfb> hmm
20:50:44  *** Ryton has quit IRC
20:52:00  <PublicServer> *** dwarf has left the game (leaving)
20:54:17  <PublicServer> <mfb> amazing
20:54:25  <PublicServer> <mfb> the signal change did more than the 4 platforms
20:57:08  <PublicServer> *** Cermix has left the game (leaving)
20:57:19  <Cermix> I go.. bba
20:57:27  <PublicServer> <mfb> cu
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20:57:33  <PublicServer> <Maraxus> cu
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21:13:02  <PublicServer> <Maraxus> trains from sl13 just visted sl05 and sl08 on their way home to sl13 towndrop - for reasons not yet determined...
21:13:24  <PublicServer> <mfb> maybe one ML has no exit at 13?
21:13:31  <PublicServer> <mfb> sugar forces them to take any free line
21:15:09  <PublicServer> <Maraxus> found it - slh013 had a reversed signal
21:15:23  <PublicServer> <mfb> nice. which one?
21:15:34  <PublicServer> <mfb> :D
21:15:56  <PublicServer> <Maraxus> at !thisone
21:25:20  <PublicServer> <mfb> grats :p
21:26:08  <PublicServer> <Maraxus> that can teach me to be more careful around pbs signals
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21:53:04  <PublicServer> <Maraxus> gn
21:53:07  <PublicServer> <mfb> gn
21:53:17  <PublicServer> *** Maraxus has left the game (leaving)
21:53:17  <PublicServer> *** Game paused (number of players)
21:53:34  <PublicServer> *** mfb has left the game (leaving)
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22:03:58  *** Giddorah has joined #openttdcoop
22:04:10  <Giddorah> !help
22:04:10  <PublicServer> Giddorah: http://www.openttdcoop.org/wiki/IRC_Commands
22:04:20  <Giddorah> How come I can never remember...
22:04:26  <Giddorah> !download
22:04:26  <PublicServer> Giddorah: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
22:04:26  <PublicServer> Giddorah: http://www.openttd.org/en/download-trunk/r24119
22:04:33  <Giddorah> !download win64
22:04:33  <PublicServer> Giddorah: http://binaries.openttd.org/nightlies/trunk/r24119/openttd-trunk-r24119-windows-win64.zip
22:05:32  <Giddorah> !password
22:05:32  <PublicServer> Giddorah: rashes
22:05:51  *** fonsinchen has quit IRC
22:06:04  *** pugi has quit IRC
22:06:17  <PublicServer> *** Game still paused (number of players)
22:06:17  <PublicServer> *** Giddorah joined the game
22:06:53  <PublicServer> <Giddorah> Aah... Candyland!!
22:11:01  <PublicServer> *** Giddorah has left the game (leaving)
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23:39:52  <dwarf> !players
23:39:54  <PublicServer> dwarf: There are currently no clients connected to the server
23:40:01  <dwarf> !password
23:40:01  <PublicServer> dwarf: rashes
23:40:29  <PublicServer> *** Game still paused (number of players)
23:40:30  <PublicServer> *** dwarf joined the game
23:48:23  <PublicServer> *** dwarf has joined company #1
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