Config
Log for #openttdcoop on 11th June 2012:
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08:38:19  <Hazzard> !password
08:38:19  <PublicServer> Hazzard: feline
08:38:19  <Hazzard> !players
08:38:19  <Hazzard> Hello
08:38:21  <PublicServer> Hazzard: There are currently no clients connected to the server
08:38:52  <PublicServer> *** Game still paused (number of players)
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09:43:58  <PublicServer> *** Game still paused (number of players)
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12:08:29  *** ChanServ sets mode: +o mfb-
12:08:33  <mfb-> hi
12:09:08  <mfb-> !password
12:09:08  <PublicServer> mfb-: depict
12:09:21  <PublicServer> *** Game still paused (number of players)
12:09:22  <PublicServer> *** mfb joined the game
12:11:37  <PublicServer> <mfb> why do we have this strange "power rule" for the trains (->network plan)?
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12:20:53  <bassals> I think it's a "feature" of this train set
12:21:07  <PublicServer> <mfb> :D
12:23:39  <bassals> 6th June 2012 20:30:48  <PublicServer> just a dumb feature of NARS
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12:31:30  <LoPo> hello
12:31:30  <LoPo> !password
12:31:30  <PublicServer> LoPo: depict
12:31:39  <PublicServer> <mfb> hi
12:31:41  <PublicServer> *** Game still paused (number of players)
12:31:41  <PublicServer> *** Game unpaused (number of players)
12:31:42  <PublicServer> *** LoPo joined the game
12:34:17  <PublicServer> <LoPo> who stopped those trains at food pickup?
12:35:12  <PublicServer> <LoPo> mfb? did you do that?
12:35:29  <PublicServer> <mfb> didn't see food station at all
12:35:29  <PublicServer> <LoPo> k
12:35:38  <PublicServer> <LoPo> then some did it and left...
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12:48:30  <PublicServer> <LoPo> lol
12:48:41  <PublicServer> <mfb> ?
12:49:19  <PublicServer> <LoPo> some stupid train got into the PF trap :P
12:49:25  <PublicServer> <mfb> :D
12:54:32  <PublicServer> <LoPo> what do you think sofar? :)
12:54:38  <PublicServer> <LoPo> nice terrain ha
12:54:48  <PublicServer> <mfb> 10+ fixed signal gaps :D
12:55:07  <PublicServer> <LoPo> yeah there are alot
12:55:21  <PublicServer> <LoPo> i blame the new signal placement system
12:55:32  <PublicServer> <mfb> ~5 at SLH07
12:55:34  <PublicServer> <LoPo> when you use +ctrl
12:55:41  <PublicServer> <mfb> what is new?
12:55:51  <PublicServer> <mfb> apart from the additional signal in front of bridges
12:55:57  <PublicServer> <LoPo> yes that
12:56:21  <bassals> I actually prefer the new placement
12:56:21  <PublicServer> <LoPo> but i have the feeling that is now screws up with diagonal tracks
12:56:40  <PublicServer> <LoPo> yea
12:57:46  <PublicServer> <mfb> LoPo: you like the pbs prio extensions? :D
12:58:05  <PublicServer> <LoPo>  at where?
12:58:11  <PublicServer> <mfb> SLH03 for example
12:58:13  <PublicServer> <LoPo> ASKLASJKLD
12:58:25  <PublicServer> <mfb> some tiles south of your crashing site ;)
12:58:33  <PublicServer> <LoPo> wssasa
12:58:35  <PublicServer> <LoPo> omg
12:59:04  <PublicServer> *** Bassals joined the game
12:59:50  <PublicServer> <LoPo> well yes/no
12:59:56  <PublicServer> <LoPo> vinnie builded those allot
13:03:11  <PublicServer> <LoPo> lol ara ran is gone :P
13:03:38  <PublicServer> <LoPo> i tried to safe the town and build the hub around it
13:03:39  <PublicServer> <LoPo> but... :P
13:03:42  <PublicServer> <mfb> I like the bridges east of ara ran
13:03:56  <PublicServer> <LoPo> that was my work :P
13:04:02  <PublicServer> <LoPo> to safe the town :(
13:04:16  <PublicServer> <mfb> revive it? :D
13:04:34  <PublicServer> <Bassals> by the way LoPo there are smileys in the town list, not "dots"
13:04:36  <PublicServer> <LoPo> hehe
13:04:36  <PublicServer> <Bassals> :-D
13:04:50  <PublicServer> <LoPo> smileys?
13:05:00  <PublicServer> <Bassals> yes faces
13:05:04  <PublicServer> <LoPo> ow maybe with newgrfxsewdsd
13:05:09  <PublicServer> <LoPo> :P
13:05:56  <PublicServer> <mfb> funding once is enough ;)
13:06:00  <PublicServer> <LoPo> ow :P
13:06:02  <PublicServer> <LoPo> sorry
13:06:12  <PublicServer> <mfb> twice does not change anythin
13:09:26  <PublicServer> <mfb> wtf kettle valley
13:09:45  <PublicServer> <mfb> station spread test?
13:10:14  <PublicServer> <LoPo> lol
13:10:14  <PublicServer> <LoPo> epic fail
13:14:04  <bassals> it was his first station, and he spent ages to make it work, and then the farm died
13:14:10  <bassals> so I thought to give it some use
13:15:07  <mfb-> !rcon set raw_industry_construction
13:15:07  <PublicServer> mfb-: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
13:15:14  <mfb-> !rcon set raw_industry_construction 1
13:15:21  <mfb-> !rcon set raw_industry_construction 2
13:15:24  <mfb-> there is a new farm
13:15:40  <PublicServer> <LoPo> :P
13:16:06  <PublicServer> <LoPo> sneaky bastard
13:16:31  <bassals> heh
13:16:43  <PublicServer> <Bassals> are you going to remove the walk then?
13:16:53  <PublicServer> <mfb> I do
13:17:00  <PublicServer> <mfb> just looking at food first
13:17:46  <PublicServer> <mfb> ?
13:18:00  <PublicServer> <mfb> farm+paper drop trains have two options at the split?
13:23:30  <Tray> !password
13:23:30  <PublicServer> Tray: juices
13:23:54  <PublicServer> *** Tray joined the game
13:26:32  <PublicServer> <mfb> lol "shorter prio /Hazzard" - it was even longer before?
13:27:40  <PublicServer> <LoPo> what was wrong with the overflow?
13:27:54  <PublicServer> <Tray> maybe I don't understand you, but if a prio was longer and he made it shorter, he would place a sign "shorter prio", or not?
13:27:54  <PublicServer> <mfb> trains did not use the depot at all
13:28:04  <PublicServer> <mfb> (from the southern line at least)
13:28:14  <PublicServer> <mfb> he did place that sign
13:28:24  <PublicServer> <LoPo> well, only if they need to
13:28:34  <PublicServer> <mfb> no
13:28:41  <PublicServer> <mfb> if both lines were full, trains just waited
13:28:47  <PublicServer> <LoPo> :O
13:28:49  <PublicServer> <LoPo> hmmm
13:29:03  <PublicServer> <mfb> one-way signals are more attractive than the depot
13:29:21  <PublicServer> *** Tray has left the game (leaving)
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13:47:41  <PublicServer> <LoPo> omg
13:47:59  <PublicServer> <mfb> ?
13:48:19  <PublicServer> <LoPo> food w8ing at goods pickup
13:49:58  <PublicServer> <LoPo> found them bastards
13:50:16  <PublicServer> <LoPo> 2 food trains with goods orders
13:50:34  <PublicServer> <mfb> that is bad ;)
13:52:40  <PublicServer> <mfb> lol Aardvark Nun Farm Farm
13:53:00  <PublicServer> <mfb> as the town already has "Farm" in its name
13:53:08  *** bassals has quit IRC
13:53:54  <PublicServer> <LoPo> nice :P
13:54:20  <PublicServer> <LoPo> it farms farms ;)
13:54:20  <PublicServer> <mfb> ;)
13:56:40  <PublicServer> <mfb> no train yard this time?
13:56:46  <PublicServer> <LoPo> yeah...
13:56:48  <PublicServer> <LoPo> its bad
13:57:02  <PublicServer> <mfb> well, I usually copy some random other trains anyway
13:57:08  <PublicServer> <mfb> no gold?
13:57:15  <PublicServer> <mfb> :p
13:57:15  <PublicServer> <LoPo> nogold
14:00:22  <PublicServer> <mfb> ara ran lives again
14:00:29  <PublicServer> <LoPo> yeah
14:00:55  <PublicServer> <mfb> barbarian result :D
14:01:07  <PublicServer> <LoPo> hmmm? :)
14:01:10  <PublicServer> <mfb> town name
14:01:29  <PublicServer> <LoPo> lol
14:01:37  <PublicServer> <LoPo> yeah crazy town names
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14:06:42  <Alk_> !players
14:06:45  <PublicServer> Alk_: Client 2397 (Orange) is mfb, in company 1 (Nattery not included)
14:06:45  <PublicServer> Alk_: Client 2403 (Orange) is LoPo, in company 1 (Nattery not included)
14:08:00  <PublicServer> <LoPo> have you seen the wind mills?
14:08:06  <PublicServer> <LoPo> mfb?
14:08:42  <mfb-> ?
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14:09:14  <PublicServer> <LoPo> OpenGFX + Landscape GFX
14:09:20  <PublicServer> <LoPo> grf*
14:09:34  <PublicServer> <mfb> oh, those
14:09:37  <PublicServer> <mfb> nice
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14:10:08  <PublicServer> <mfb> :D
14:10:10  <PublicServer> <mfb> same idea
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14:17:30  <PublicServer> <LoPo> this is weird
14:17:58  <PublicServer> <LoPo> there are no food trains anymore going to goods pickup
14:18:03  <PublicServer> <LoPo> but still sometimes the rating goes up
14:18:49  <PublicServer> <LoPo> whats with !this split?
14:21:00  <PublicServer> <LoPo> mfb?
14:21:31  <mfb-> drop trains can use both sides?
14:21:36  <PublicServer> <LoPo> yes
14:21:42  <PublicServer> <mfb> why?
14:21:54  <PublicServer> <LoPo> why not?
14:22:01  <PublicServer> <mfb> food rating goes up when the waiting cargo is down
14:22:15  <PublicServer> <mfb> the higher rating then gives more food
14:22:19  <PublicServer> <mfb> which reduces the rating again
14:22:29  <PublicServer> <LoPo> but how?
14:22:31  <PublicServer> <mfb> well, strange construction
14:22:37  <PublicServer> <LoPo> there are no trains w8ing for food
14:22:39  <PublicServer> <mfb> how "how"?
14:22:57  <PublicServer> <mfb> rating depends on the waiting cargo
14:23:03  <PublicServer> <mfb> and there are trains using the station
14:23:15  <PublicServer> <LoPo> so w8ing trains always increase the ratings?
14:23:26  <PublicServer> <LoPo> reguardless its cargo type?
14:24:00  <PublicServer> <LoPo> but about the design; the drops are behind the pickup
14:26:06  <mfb-> just wondering why you built them at both sides
14:26:26  <PublicServer> <LoPo> for more platforms
14:26:40  <PublicServer> <mfb> and somewhat random train distribution
14:26:54  <PublicServer> <LoPo> drop has 4 lines in principle
14:26:58  <PublicServer> <mfb> trains on the middle line prefer the upper platforms
14:27:04  <PublicServer> <LoPo> somewhat ranodm yeah
14:27:14  <PublicServer> <mfb> the western line has some 50/50 distribution
14:27:24  <PublicServer> <LoPo> at the beginning all trains took the lower tracks
14:27:54  <PublicServer> <mfb> trains on the eastern line prefer the western station
14:28:28  <PublicServer> <LoPo> it looks like it
14:28:58  <PublicServer> <LoPo> i think its funny :P
14:29:09  <BiG_MeEcH> hi
14:29:12  <PublicServer> <mfb> hi
14:29:24  <PublicServer> <LoPo> hi
14:29:35  <BiG_MeEcH> hi hi
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14:35:19  <PublicServer> <LoPo> mfb: are you builidng?>
14:35:29  <PublicServer> <LoPo> im going to do something else
14:35:31  <PublicServer> <mfb> nothing interesting
14:35:45  <PublicServer> <LoPo> want me to stay in the company?
14:36:04  <PublicServer> *** mfb has left the game (leaving)
14:36:04  <PublicServer> *** Game paused (number of players)
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14:36:13  <LoPo> :)
14:36:14  <LoPo> bye
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14:45:24  <bassals> !ping
14:45:24  <PublicServer> bassals: pong
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15:03:46  <Maraxus> !password
15:03:46  <PublicServer> Maraxus: bulges
15:03:59  <PublicServer> *** Game still paused (number of players)
15:04:01  <PublicServer> *** Maraxus joined the game
15:04:05  <PublicServer> <Maraxus> hi
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16:49:43  <Vinnie_nl> !password
16:49:43  <PublicServer> Vinnie_nl: turret
16:50:10  <PublicServer> *** Game still paused (number of players)
16:50:12  <PublicServer> *** Vinnie joined the game
16:53:02  <PublicServer> <Vinnie> Lopo are you here?
16:53:17  <LoPo> yes
16:53:21  <LoPo> but not for long
16:53:25  <PublicServer> <Vinnie> oke then
16:53:31  <PublicServer> <LoPo> wanna build?
16:53:33  <PublicServer> *** Vinnie has left the game (leaving)
16:53:41  <Vinnie_nl> no i will wait for someone else
16:53:45  <PublicServer> <LoPo> k
16:53:54  <Vinnie_nl> watching football?
16:53:59  <LoPo> no
16:55:02  <LoPo> k im gone now
16:55:04  <LoPo> bye
16:55:10  <PublicServer> *** LoPo has left the game (leaving)
16:55:17  <Vinnie_nl> cya
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17:07:39  <KrunchyAl> !password
17:07:39  <PublicServer> KrunchyAl: turret
17:07:51  <PublicServer> *** Game still paused (number of players)
17:07:53  <PublicServer> *** KrunchyAl joined the game
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17:30:42  <Firestar> !password
17:30:42  <PublicServer> Firestar: nieces
17:31:02  <PublicServer> *** Game still paused (number of players)
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17:54:28  <soloswitch> !password
17:54:28  <PublicServer> soloswitch: bulbed
17:54:41  <PublicServer> *** Game still paused (number of players)
17:54:41  <PublicServer> *** Game unpaused (number of players)
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17:56:36  <Vinnie_nl> !paswsword
17:56:39  <Vinnie_nl> !password
17:56:39  <PublicServer> Vinnie_nl: etches
17:56:51  <PublicServer> *** Vinnie joined the game
17:56:52  <PublicServer> <Vinnie> Hi ppl
17:56:54  <PublicServer> <soloswitch> hi
17:57:04  <PublicServer> <soloswitch> >dem new macook pros
17:57:06  <PublicServer> <soloswitch> *book
17:57:10  <PublicServer> <soloswitch> macbook pros
17:57:13  <PublicServer> <soloswitch> looking good
17:57:27  <PublicServer> <Vinnie> i use a macbook air ^^ they look better
17:57:41  <PublicServer> <soloswitch> retina display
17:58:07  <PublicServer> <soloswitch> 2800x something
17:58:11  <PublicServer> <Vinnie> wow
17:58:29  <PublicServer> <soloswitch> 2200 usd base starting price
17:58:29  <PublicServer> <soloswitch> :P
17:58:41  <PublicServer> <soloswitch> we gotta jam at paper pickup
17:59:33  <PublicServer> <Vinnie> ah CB his fault
17:59:40  <PublicServer> <soloswitch> wtf
17:59:46  <PublicServer> <soloswitch> 123 trains for paper
17:59:50  <PublicServer> <Vinnie> he replaced trains, from 180 tons of cargo to 300
17:59:56  <PublicServer> <soloswitch> ah
18:00:02  <PublicServer> <soloswitch> gonna turn off full load
18:00:04  <PublicServer> <Vinnie> can you make an overflow?
18:00:07  <PublicServer> <Firestar> lo all
18:00:11  <PublicServer> <Vinnie> hey
18:00:14  <PublicServer> <Firestar> was bit afk
18:00:26  <PublicServer> <soloswitch> ok im flushing the toilet
18:00:32  <PublicServer> <soloswitch> e.g. trains are moving
18:00:38  <PublicServer> <soloswitch> slowly...
18:00:52  <PublicServer> <Vinnie> oh i taught you were working on some bizarre collection at home
18:00:56  <PublicServer> <soloswitch> lol
18:01:10  <PublicServer> <soloswitch> could be likened to flushing a toilet
18:01:12  <PublicServer> <soloswitch> all those trains moving
18:01:14  <PublicServer> <soloswitch> and shizz
18:01:32  <PublicServer> <Vinnie> but make an overflow soloswitch
18:01:32  <PublicServer> <soloswitch> we need to delete paper trains
18:01:42  <PublicServer> <soloswitch> no idea
18:01:48  <PublicServer> <soloswitch> we need about 75 trains
18:01:50  <PublicServer> <soloswitch> not 123
18:02:01  <PublicServer> <Vinnie> overflow is easier then removing 50 trains
18:02:04  <PublicServer> <soloswitch> also loads still at 132 tons per train
18:02:14  <PublicServer> <soloswitch> right
18:02:14  <PublicServer> <Firestar> yeah theyre blocking the station entrance and exizt
18:02:41  <PublicServer> <Vinnie> keep full load off for now
18:02:45  <PublicServer> <soloswitch> k
18:03:16  <PublicServer> <soloswitch> jeuss
18:03:18  <PublicServer> <soloswitch> jesus
18:03:21  <PublicServer> <soloswitch> no wonder why
18:03:28  <PublicServer> <soloswitch> dw vinnie foind the problem
18:03:34  <PublicServer> <Vinnie> ?
18:03:40  <PublicServer> <soloswitch> see 2 paper mills
18:03:42  <PublicServer> <soloswitch> not the right one
18:03:52  <PublicServer> <soloswitch> starting to come again the paper
18:04:00  <PublicServer> <Vinnie> lol
18:04:14  <PublicServer> <soloswitch> ok problem solved
18:04:20  <PublicServer> <soloswitch> but who the fck built 2 paper mills
18:04:42  <PublicServer> <Vinnie> random spawn
18:04:44  <PublicServer> <Firestar> not me the game was paused when i joined server
18:04:47  <PublicServer> <soloswitch> giess so
18:05:09  <PublicServer> <soloswitch> guess so
18:06:00  <PublicServer> <soloswitch> 2.7kt of pzper
18:06:02  <PublicServer> <soloswitch> paper
18:06:04  <PublicServer> <Vinnie> m.fb has been busy
18:06:06  <PublicServer> <soloswitch> no shit
18:06:16  <PublicServer> <soloswitch> you can see all the crappy defualt stations
18:06:18  <PublicServer> <soloswitch> :(
18:07:48  <PublicServer> *** soloswitch has left the game (leaving)
18:07:51  *** soloswitch has quit IRC
18:10:15  <PublicServer> <Firestar> k i cleared up I Bull Woods Station from the almost 1k waiting wood
18:10:33  <PublicServer> <Vinnie> Papermill to MSH 01 needs 3rd, do you want to do it?
18:11:34  <PublicServer> <Firestar> well i gonna give it a try
18:13:29  <PublicServer> <Vinnie> shall i make a start at MSH01 and you finish it?
18:13:35  <PublicServer> <Firestar> k
18:16:37  <PublicServer> <Vinnie> oops that will not work
18:17:51  <PublicServer> <Firestar> can i do the signaling for ya?
18:22:18  <PublicServer> <Vinnie> getting quite tough
18:24:13  <Maraxus> !password
18:24:13  <PublicServer> Maraxus: snowed
18:24:29  <PublicServer> *** Maraxus joined the game
18:24:30  <PublicServer> <Firestar> hi
18:24:36  <PublicServer> <Maraxus> hi
18:24:43  <PublicServer> <Firestar> k
18:24:50  <PublicServer> <Vinnie> hello
18:25:05  <PublicServer> <Firestar> vinnie i made that bridge routing now
18:25:31  <PublicServer> <Vinnie> i see ty
18:25:42  <PublicServer> <Firestar> np
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18:32:02  <PublicServer> *** Firestar has left the game (leaving)
18:32:09  <Firestar> !password
18:32:09  <PublicServer> Firestar: chafed
18:32:52  <dwarf> Phys. Rev. B 65, 125323
18:33:05  <PublicServer> *** Firestar joined the game
18:33:05  <dwarf> wah
18:33:10  <dwarf> did'n want to paste that
18:33:20  <dwarf> !password
18:33:20  <PublicServer> dwarf: chafed
18:33:33  <Vinnie_nl> smart man, phisycs articles?
18:33:44  <PublicServer> *** dwarf joined the game
18:34:08  <dwarf> yep, but pasted in wrong window
18:35:29  <PublicServer> <Vinnie> first gap needs to be longest so thats gonna be a pain
18:35:43  <PublicServer> <Firestar> yep
18:35:46  <PublicServer> <dwarf> what are you building?
18:35:57  <PublicServer> <Vinnie> MSH01
18:36:13  <PublicServer> <Firestar> exitz
18:38:03  <PublicServer> <Firestar> i hate these weather changes or season changes i keep lagging cause of them
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18:41:56  <PublicServer> <Vinnie> a little more complext then anticipated
18:42:18  <PublicServer> <Firestar> better than nothing :P
18:46:53  <PublicServer> <Vinnie> now the easy part is left
18:47:17  <PublicServer> <Firestar> yep
18:47:17  <PublicServer> <Vinnie> you?
18:47:17  <PublicServer> <Firestar> ?
18:47:22  <PublicServer> <Vinnie> will you complete it?
18:47:50  <PublicServer> <Firestar> dont know
18:52:48  <PublicServer> <Firestar> maybe we could upgrade everything to LLL_RRR
18:53:03  <PublicServer> <Vinnie> why everything?
18:53:09  <PublicServer> <Firestar> except the complex junctions
18:53:15  <PublicServer> <Firestar> well for later
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18:54:45  <PublicServer> <Vinnie> this one is easy for you
18:54:52  <PublicServer> <Vinnie> 4 lines to 3 lines
18:56:50  <PublicServer> <Vinnie> just build, space will be available when you change little stuff
18:57:20  <PublicServer> <Firestar> its just that im never really certain when im building junctions and stuff
18:58:16  <PublicServer> <Vinnie> thast huge
19:00:14  <PublicServer> <Vinnie> 4 to 3 lines, imo should be one line just going to all 3. thats the easy solution
19:01:16  <PublicServer> <Vinnie> try this
19:03:22  <PublicServer> *** dwarf has left the game (leaving)
19:04:47  <PublicServer> <Vinnie> done?
19:05:55  <PublicServer> <Vinnie> does BBH 01 need 4th or am i blind?
19:06:29  <PublicServer> <Firestar> it needs a 4th actually
19:06:51  <PublicServer> <Vinnie> can you make a compact 4 > 3 here?
19:06:58  <PublicServer> <Vinnie> so i can think of the merger
19:07:20  <PublicServer> <Firestar> wait a bit
19:07:35  <PublicServer> <Vinnie> M still here or afking?
19:07:49  <PublicServer> <Maraxus> still here
19:08:07  <PublicServer> <Vinnie> do you wanna do 4th with me?
19:08:54  <PublicServer> <Maraxus> not sure I'd be much help
19:09:09  <PublicServer> <Vinnie> well maybe i can teach you how
19:09:27  <PublicServer> <Vinnie> if you want
19:09:57  <PublicServer> <Maraxus> sure
19:10:03  <PublicServer> <Vinnie> merger is going to be big
19:10:17  <PublicServer> <Vinnie> so 4 > 3 pretty far away
19:10:48  *** dwarf has quit IRC
19:14:38  <PublicServer> <Vinnie> downhill acceleration :)
19:14:44  <PublicServer> <Firestar> :D
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19:14:58  <PublicServer> <Firestar> little help in getting speed
19:15:04  <PublicServer> <Vinnie> first the most easy one
19:15:14  <PublicServer> <Vinnie> the inner one
19:15:24  <PublicServer> <Firestar> is going tp be a pain
19:15:33  <chlorine> !password
19:15:33  <PublicServer> chlorine: dabble
19:15:42  <PublicServer> *** chlorine has left the game (connection lost)
19:16:00  <PublicServer> *** chlorine joined the game
19:16:02  <PublicServer> <chlorine> Hello
19:16:04  <PublicServer> <Firestar> hi
19:16:06  <PublicServer> <Vinnie> 6 > 4 means 2 lines join each line
19:16:12  <PublicServer> <Vinnie> so we got some easy connections
19:16:26  <PublicServer> <Vinnie> hi
19:16:56  <PublicServer> <Vinnie> A should split into 2 lines
19:17:02  <PublicServer> <Vinnie> same for B
19:17:12  <PublicServer> <Vinnie> A joins the inner 2 lanes, B the outer two lanes
19:17:30  <PublicServer> <Vinnie> find another line on the other side to do the same
19:17:36  <PublicServer> <Vinnie> and the merge is done
19:20:07  <PublicServer> <Vinnie> can someone make a little space and move the outer two lines 5 tiles out?
19:20:57  <PublicServer> <Vinnie> no need to balance we jam it till its done
19:24:43  <PublicServer> <Vinnie> anyone wants to take over, its a home stretch now
19:25:25  <PublicServer> <chlorine> What are you doing?
19:25:53  <PublicServer> <Vinnie> BBH 01
19:26:46  <PublicServer> <chlorine> Making it larger?
19:27:02  <PublicServer> <Vinnie> a little
19:27:36  *** Chris_Booth has joined #openttdcoop
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19:33:16  <PublicServer> <Vinnie> done, anyone got a question about how it works?
19:34:11  <Chris_Booth> Vinnie_nl: how does it work?
19:34:17  <PublicServer> <chlorine> :p
19:34:19  <PublicServer> <Vinnie> with sync errors
19:35:03  <PublicServer> *** Chris Booth joined the game
19:35:04  <PublicServer> <Firestar> hi
19:35:06  <PublicServer> <Chris Booth> ello\
19:35:08  <PublicServer> <Vinnie> hi
19:35:11  <PublicServer> <chlorine> Hello
19:35:13  <PublicServer> <Maraxus> hi
19:35:43  <PublicServer> <Vinnie> i stopped watching the game after the first half, was it good for England?
19:35:50  <PublicServer> <Chris Booth> 1-1
19:35:56  <PublicServer> <chlorine> Why are there more tracks in one direction than the other? Just because there was more traffic?
19:36:23  <PublicServer> <Vinnie> the one way loop in the middle
19:36:25  <PublicServer> <Chris Booth> I would huess so
19:36:28  *** dwarf has joined #openttdcoop
19:36:32  <dwarf> !password
19:36:32  <PublicServer> dwarf: hashed
19:36:49  <PublicServer> *** dwarf joined the game
19:37:03  <PublicServer> <dwarf> re
19:37:05  <PublicServer> <Firestar> hi
19:37:11  <PublicServer> <chlorine> HI
19:37:25  <PublicServer> <dwarf> had to leave quick, my advisor came into my office :D
19:37:47  <PublicServer> <Vinnie> fancy
19:37:47  <PublicServer> <Chris Booth> would someone hit me if I removed the priors at SLH 03?
19:37:53  <PublicServer> <Firestar> you could just use alt+tab
19:37:55  <PublicServer> <Chris Booth> I mean the ML has fuck all traffic
19:38:37  <PublicServer> <Vinnie> maybe a more balanced split in the SLH
19:38:52  <PublicServer> <dwarf> didn't want to risk accidentally switching to the game while talking to him :D
19:39:12  <PublicServer> <Vinnie> can't he advise you on this game?
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19:39:38  <PublicServer> <dwarf> :D
19:39:48  <PublicServer> <Chris Booth> playing a game at work is not advised
19:39:54  <PublicServer> <dwarf> I know
19:40:08  <PublicServer> <dwarf> I just don't have internet at home
19:40:23  *** Progman has quit IRC
19:40:26  <PublicServer> <Chris Booth> thats not my problem
19:40:40  <PublicServer> <Chris Booth> :P
19:40:54  <PublicServer> <Chris Booth> back to work simpson
19:41:00  <PublicServer> <chlorine> :D
19:41:03  <PublicServer> <dwarf> :D
19:41:22  <PublicServer> <Firestar> :D
19:41:28  <PublicServer> <Vinnie> D:
19:41:38  <PublicServer> <Chris Booth> although I look nothing like homer simpson my boss say that to me all the time
19:41:53  <PublicServer> <chlorine> I wish the interns in my team played games in the office rather than leave and let the door wide open and laptops to be stolen in the office :/
19:41:59  <PublicServer> <Chris Booth> I guess there must be a lack of work
19:42:30  <PublicServer> <Chris Booth> chlorine: that is better than burning your car
19:42:34  <PublicServer> <Vinnie> does he consider himself mister burns?
19:42:52  <PublicServer> <Chris Booth> no Liam doesn't but he thinks he is funny
19:43:07  <PublicServer> <chlorine> Yeah actually I'm starting to be afraid they set the place on fire :p
19:43:33  <PublicServer> <Chris Booth> well they are french, they do like to strike and set things on fire XD
19:43:44  <PublicServer> <Chris Booth> just make sure they have lots of cheese
19:43:54  <PublicServer> <Chris Booth> mmmm cheese
19:44:04  <PublicServer> <Chris Booth> <3 cheese
19:44:27  <PublicServer> <Chris Booth> right I am going to stop gibbering on now
19:44:33  <PublicServer> <chlorine> Nah, cheese without wine is no good :p
19:44:37  <PublicServer> *** TWerkhoven joined the game
19:44:39  <PublicServer> <Firestar> hi
19:44:49  <PublicServer> <Chris Booth> TWerkhoven: you got any cake?
19:44:51  <PublicServer> <Vinnie> can i start working on your handywork in SLH03?
19:45:01  <PublicServer> <chlorine> OK I think I need to go and read the wiki page on hubs.
19:45:06  <PublicServer> <TWerkhoven> ello
19:45:07  <PublicServer> <Vinnie> hi
19:45:09  <PublicServer> <TWerkhoven> no, no cake
19:45:11  <PublicServer> <chlorine> Hi
19:45:25  <PublicServer> <Vinnie> tell him you got edammer or goudse
19:45:25  <PublicServer> <TWerkhoven> just popping in quick to see the game
19:45:27  <PublicServer> <Chris Booth> chlorine: you might be best looking at old games
19:45:30  <PublicServer> <Chris Booth> the wiki is a bit lacking
19:45:40  <PublicServer> <TWerkhoven> *prefers edammer here*
19:45:51  <PublicServer> <chlorine> Yes but my concepts to understand hubs are lacking :p
19:45:53  <PublicServer> <Chris Booth> ssssh with your cheese
19:45:59  <PublicServer> <Chris Booth> I now want cheese on toast
19:46:09  <PublicServer> <Vinnie> and tea :P
19:46:09  <PublicServer> <TWerkhoven> tesco, asda and morrisons all sell edam and gouda
19:46:15  <PublicServer> <TWerkhoven> ha
19:46:21  <PublicServer> <chlorine> Or... I might study BBH 02 which looks much more simple (simpler?)
19:46:23  <PublicServer> <TWerkhoven> thats my usual brekkie actually
19:46:25  <PublicServer> <TWerkhoven> cheese on toast
19:46:36  <PublicServer> <Chris Booth> simpler or simplistic
19:46:42  <PublicServer> <Chris Booth> your choice chlorine
19:46:45  <PublicServer> <chlorine> Ewww, cheese on breakfast.
19:46:59  <PublicServer> <chlorine> simplistic means simpler? Really?
19:47:17  <PublicServer> <Chris Booth> simplistic is the proper way to say it
19:47:23  <PublicServer> <Chris Booth> simpler is rather american
19:47:25  <PublicServer> <TWerkhoven> yeah well, they dont sell sprinkles here
19:47:39  <PublicServer> <chlorine> Hmm ok, will have to remember that.
19:48:23  <PublicServer> <TWerkhoven> anyway, off again
19:48:23  <PublicServer> <TWerkhoven> may be back later
19:48:23  <PublicServer> <Vinnie> cya\
19:48:27  <PublicServer> *** TWerkhoven has left the game (leaving)
19:48:29  <PublicServer> <Maraxus> gn
19:48:29  <PublicServer> <Firestar> cya
19:48:31  <PublicServer> <chlorine> bye
19:48:37  <PublicServer> *** Maraxus has left the game (leaving)
19:48:45  <PublicServer> <Vinnie> there you go, space in your SLH 03 to make it faster
19:49:50  *** Maraxus has quit IRC
19:50:41  <PublicServer> <Chris Booth> chlorine: https://www.google.co.uk/search?q=wiki+simple&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-beta#hl=en&safe=off&client=firefox-beta&hs=KUW&rls=org.mozilla:en-US:official&q=simplistic&tbs=dfn:1&tbo=u&sa=X&psj=1&ei=-EvWT--1H8qf0QXy7PSzBA&ved=0CGQQkQ4&bav=on.2,or.r_gc.r_pw.r_qf.,cf.osb&fp=23c46a8a22f8bacf&biw=1366&bih=639
19:50:42  <Webster> Title: wiki simple - Google Search (at www.google.co.uk)
19:51:23  <PublicServer> <Chris Booth> http://www.simplifythis.com/blog/wp-content/uploads/2011/09/simplistic_vs_simplicity-2.png
19:52:21  <PublicServer> <Chris Booth> From Old French simplicite
19:52:27  <PublicServer> <Chris Booth> never knew that
19:53:29  <PublicServer> <Vinnie> ohh CL
19:53:32  <chlorine> Yeah it means the same thing in French.
19:53:55  <chlorine> So does it mean simpler or not in the end? I'm confused
19:54:50  <PublicServer> <Vinnie> build a hub, that makes understanding them easy
19:54:59  <Chris_Booth> to make something my simple, is to simplify, once it is more simple it is simpler. if something is very simple it is simplistic
19:55:14  <PublicServer> <chlorine> Vinnie: right.
19:55:45  <chlorine> OK I'll stick with simpler then
19:55:49  <PublicServer> <chlorine> Ch
19:56:07  <PublicServer> <Chris Booth> so BBH 02 is simpler than BBH 01 would be correct
19:56:13  <PublicServer> <chlorine> Stupid question that's not addressed in the wiki (I think): why are there some prios in the hubs?
19:56:19  <PublicServer> <Chris Booth> BBH 02 is simplistic would be correct
19:56:48  <PublicServer> <Chris Booth> to keep the Main lin flowing
19:56:58  <PublicServer> <Chris Booth> we don't want to stop busy lines
19:57:01  <PublicServer> <Chris Booth> so we stop empty ones
19:57:11  <PublicServer> <Firestar> k i think the HQ looks bit better now
19:57:22  <PublicServer> <Chris Booth> Firestar: why mess with it?
19:57:24  <PublicServer> <Vinnie> to bad it isnt busy there so i can make that BBH complex
19:57:27  <PublicServer> <chlorine> Huh? Why do empty lines need being stopped?
19:57:54  <PublicServer> <Firestar> where ya workin? had nothing to do
19:58:28  <PublicServer> <Chris Booth> now you have nothing to do on that stupid island
19:58:39  <PublicServer> <Chris Booth> chlorine: we don't want to stop them
19:58:51  <PublicServer> <Chris Booth> but we would rather stop them than jam our main lines
19:58:53  <PublicServer> <Vinnie> relacte the HQ. and look our money go, poof
19:58:56  <PublicServer> <Vinnie> relocate
19:59:47  <PublicServer> <chlorine> Chris Booth: now I don't get it at all. Prios are meant for trains in less prioritised lanes wait for the ones in the more busy lines right?
19:59:57  <PublicServer> <chlorine> So if a lane is empty why make it wait?
19:59:59  <PublicServer> <Chris Booth> yes
20:00:13  <PublicServer> <chlorine> Or do you mean 'more empty'?
20:00:19  <PublicServer> <Chris Booth> more empty
20:00:21  <PublicServer> <chlorine> Or should I say emptier? :p
20:00:24  <PublicServer> <Chris Booth> lol
20:00:34  <PublicServer> <Chris Booth> not all hubs have priors
20:00:35  <PublicServer> <Vinnie> BBH 02 but he is asking how it works
20:00:42  <PublicServer> <Chris Booth> I know 1 on the map that doesn't and works fine
20:00:49  <PublicServer> <Vinnie> if you want to work, the inside of SLH 03 can use some improvement
20:00:52  <PublicServer> <chlorine> she
20:01:30  <PublicServer> <Firestar> nah have to go cya tomorrow
20:01:30  <PublicServer> <Chris Booth> BBH 02 is a bad example of priors since it doesn't need them
20:01:36  <PublicServer> *** Firestar has left the game (leaving)
20:01:38  <PublicServer> <Vinnie> cya
20:01:44  <PublicServer> <chlorine> bye
20:01:46  <PublicServer> <Chris Booth> I think I piss him off
20:01:49  *** Firestar has quit IRC
20:02:04  <PublicServer> <Vinnie> i think he does it to himself
20:02:38  <PublicServer> <Vinnie> he can grow so mutch more, build his own BBH's and expand anything. But he does not asks how or asks if he can help
20:02:44  <PublicServer> <Vinnie> Or just try
20:02:48  <PublicServer> <Chris Booth> in the case of BBH 02 my signs go some way to explaining the use of the priors chlorine
20:03:10  <PublicServer> <chlorine> Great, thanks! :)
20:03:28  <PublicServer> <Chris Booth> if you look at the none prioritesed lines they have 2 choices to join the ML
20:03:39  <PublicServer> <Chris Booth> while the outer ones only have 1
20:04:08  <PublicServer> <Chris Booth> the wiki called this a mixer if I am correct
20:04:10  <PublicServer> <Chris Booth> which is never
20:05:08  <PublicServer> <chlorine> I think I see the idea.
20:05:32  <PublicServer> <Chris Booth> if you look at BBH 04 you will see another way to mix, that doesn't use priors
20:05:58  <PublicServer> <Chris Booth> but it will only work if the lines are not busy
20:06:45  <PublicServer> <chlorine> It's more difficult to understand than the other one.
20:06:50  <V453000> !password
20:06:50  <PublicServer> V453000: chalet
20:07:07  <PublicServer> <V453000> hi
20:07:07  <PublicServer> *** V453000 joined the game
20:07:11  <PublicServer> <Chris Booth> not really its rather simple
20:07:13  <PublicServer> <Vinnie> hello
20:07:13  <PublicServer> <Chris Booth> hi V453000
20:07:19  <PublicServer> <chlorine> Hi
20:07:45  <PublicServer> <V453000> cb has problem with inner mix again? :)
20:07:45  <PublicServer> <Chris Booth> we are having openttd, english and french lessons here tonight V453000
20:07:51  <PublicServer> <Chris Booth> no
20:07:57  <PublicServer> <chlorine> No this is a mixing class
20:08:07  <PublicServer> <V453000> good :)
20:08:11  <PublicServer> <Chris Booth> I have no issue with inner mix
20:08:15  <PublicServer> <Chris Booth> I was explaining it
20:08:29  <PublicServer> <Chris Booth> if anything I have an issue with BBH 04
20:08:31  <PublicServer> <chlorine> But how is load-balancing acheived? I see only regular block signals?
20:08:37  <PublicServer> <chlorine> (achieved?)
20:08:43  <PublicServer> <V453000> by providing choices
20:08:53  <PublicServer> <V453000> the "balancing" is a very wrong, yet used, term
20:09:05  <PublicServer> <V453000> you basically just allow trains to use all lines effectively
20:09:11  <PublicServer> <Chris Booth> it's unbalancing/mixing
20:09:18  <PublicServer> <V453000> so you give them enough choices to do so
20:09:22  <PublicServer> <Chris Booth> yes
20:09:37  <PublicServer> <Chris Booth> IMO you can balance at a station, or Mix in a hub
20:10:07  <PublicServer> <V453000> just Merge.
20:10:26  <PublicServer> <V453000> the idea is always the same, to make some lines into another lines
20:10:32  <PublicServer> <Chris Booth> no you merge code V453000
20:10:58  <PublicServer> <V453000> or lines :)
20:11:12  <PublicServer> <chlorine> And why do not all the trains make the same choice?
20:11:22  <PublicServer> <V453000> well they could
20:11:25  <PublicServer> <V453000> but they would likely jam in that choice
20:11:31  <PublicServer> <Chris Booth> but red signals stop it
20:11:37  <PublicServer> <V453000> and other trains would be forced to other choices at that time
20:12:07  <PublicServer> <chlorine> But !here when a trains comes to the split,
20:12:15  <PublicServer> <chlorine> both signals just after seem always to be green.
20:12:25  <PublicServer> <chlorine> So do they look more than one signal ahead?
20:12:31  <PublicServer> <Chris Booth> yes
20:12:45  <PublicServer> <Chris Booth> not sure what number it is, but its atleast 10
20:12:56  <PublicServer> <chlorine> Really? My whole world comes crumbling down.
20:13:14  <PublicServer> <Vinnie> shit
20:13:14  <PublicServer> <chlorine> 10 signals or distance 10?
20:13:16  <PublicServer> <Chris Booth> Crash
20:13:27  <PublicServer> <chlorine> Ouch where?
20:13:29  <PublicServer> <Chris Booth> chlorine: I really don't know
20:13:40  <PublicServer> <V453000> they look for the whole path? idk
20:13:42  <PublicServer> <Chris Booth> its in the openttd.cfg file I think
20:13:49  <PublicServer> <V453000> it looks somewhere, doesnt matter really
20:14:11  <PublicServer> <chlorine> Yes, I guess it doesn't. It's great anyway.
20:14:18  <PublicServer> <Chris Booth> think of it like driving your car, but following your sat nav
20:14:36  <PublicServer> <Chris Booth> if there is a jam your satnav might tell you
20:14:39  <PublicServer> <Chris Booth> but it might not
20:15:21  <PublicServer> *** Chris Booth has left the game (leaving)
20:16:35  <PublicServer> <chlorine> Did I annoy him away with all the questions?
20:16:53  <PublicServer> <Vinnie> no
20:18:36  <PublicServer> <chlorine> It's really like a ballet
20:19:58  <Chris_Booth> lol
20:20:04  <Chris_Booth> I am just watching TV now
20:20:17  <PublicServer> <chlorine> Have fun then :)
20:20:22  <Chris_Booth> It take more than a few questions to piss me off
20:20:37  <PublicServer> <chlorine> I'll try harder next time then ;)
20:20:49  <Chris_Booth> ,but on the other hand I loose my rag of little things like bad games or loosing
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20:30:04  <PublicServer> <chlorine> Question about prios: the entry signal that's at the end of the less busy track is not on the same piece of track that the combo and exit signals.
20:30:14  <PublicServer> <chlorine> So how does it know it has to check them?
20:30:40  <PublicServer> <dwarf> it looks at all edges of the track block behind it
20:31:26  <PublicServer> <chlorine> Ha OK. So if the combo signals were one tile further it wouldn't work?
20:31:37  <PublicServer> <dwarf> it does
20:32:09  <PublicServer> <dwarf> by track block I mean all the connected track without signals
20:32:39  <PublicServer> <chlorine> Ha I see, thanks. I'll have to test it though.
20:32:46  <PublicServer> <dwarf> the normal signal looks at the track block behind it and is red if any tiles are occuopied by a rtain
20:33:12  <PublicServer> <dwarf> the presigs also look at the signals on the edges
20:33:42  <PublicServer> <chlorine> The comparison to block signals makes it clearer indeed.
20:34:52  <PublicServer> <chlorine> And an exit signal that has no entry or combo in front of it behaves just like a block signal then?
20:35:26  <PublicServer> <dwarf> the exit signal does the same as the block, but can be detected by entry signals
20:35:48  <PublicServer> <Vinnie> Yes and another one done
20:35:55  <PublicServer> <chlorine> I think I'm finally getting it :)
20:36:01  <Chris_Booth> Chlorine you need to look at PBS priors they will blow your mind!
20:36:27  <PublicServer> <chlorine> My mind is already blown thank you very much
20:36:39  <PublicServer> <chlorine> One thing at a time :P
20:37:13  <PublicServer> *** Chris Booth joined the game
20:37:53  <PublicServer> <Vinnie> look !nice 3rd
20:38:15  <PublicServer> <dwarf> that was me
20:38:41  <PublicServer> <Chris Booth> chlorine: check train 611
20:38:47  <PublicServer> <chlorine> Hang on
20:38:55  <PublicServer> <Vinnie> can it be connected dwarf?
20:39:01  <PublicServer> <dwarf> not yet
20:39:11  <PublicServer> <chlorine> I'm on it
20:39:22  <PublicServer> <Chris Booth> watch the signs
20:39:53  <PublicServer> <Chris Booth> see PBS Prior are fun aswell
20:40:15  <PublicServer> <chlorine> I'm still trying to recognize which signal is which! :D
20:40:57  <PublicServer> <dwarf> wah, there is some super annoying experimental music going on under my window
20:41:11  <PublicServer> <dwarf> drums snares and air raid sirens
20:41:23  <PublicServer> <dwarf> can't concentrate like this
20:41:25  <PublicServer> <dwarf> :D
20:41:31  <PublicServer> <chlorine> ouch
20:41:42  <PublicServer> <Chris Booth> chlorine: I labeled them all for you
20:41:48  <PublicServer> <Chris Booth> now back to TV
20:41:58  <PublicServer> <chlorine> Thanks, I'll study :)
20:42:53  <PublicServer> <Vinnie> want me to help with the merger?
20:43:15  <PublicServer> <chlorine> Hey hang on! If train 611 was just created it means there's not exactly 1000 trains in the network! How disappointing :(
20:52:22  <PublicServer> <Vinnie> can i help anyone?
20:53:12  <PublicServer> <dwarf> I'm working on BBH 1, but will have to leave soon
20:57:45  <PublicServer> <Chris Booth> has anyone here heard of Nina Conti?
20:57:59  <PublicServer> <dwarf> no
20:58:09  <PublicServer> <chlorine> The name sounds familiar but I can't place it.
20:58:21  <PublicServer> <dwarf> porn star?
20:58:27  <PublicServer> <Chris Booth> she is a funny Ventriloquist
20:58:34  <PublicServer> <Chris Booth> lol dwarf WTF
20:58:45  <PublicServer> <dwarf> :D just guessing
20:58:48  <PublicServer> <chlorine> OK never mind me, I've probably never heard of her.
20:59:27  <PublicServer> <Chris Booth> google her she is very funny
21:02:26  <PublicServer> <chlorine> Well I'll be off. See you
21:02:30  <PublicServer> <Vinnie> cya
21:02:32  <PublicServer> *** chlorine has left the game (leaving)
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21:02:36  <PublicServer> <dwarf> bye
21:02:55  <PublicServer> *** V453000 has left the game (leaving)
21:04:14  <PublicServer> <Vinnie> your merging 2 ML's
21:05:49  <PublicServer> <dwarf> that merge towards the main station is quite messy
21:06:11  <PublicServer> <Vinnie> not really
21:06:18  <PublicServer> <Vinnie> its just crowded to fit another one in
21:10:05  <PublicServer> <dwarf> 5r
21:10:11  <PublicServer> <dwarf> argh
21:12:06  <LoPo> hi
21:12:13  <PublicServer> <dwarf> hi
21:12:36  <PublicServer> <Chris Booth> bk
21:12:42  <LoPo> !password
21:12:42  <PublicServer> LoPo: soaked
21:12:55  <PublicServer> *** LoPo joined the game
21:15:55  <PublicServer> <LoPo> who is workin gon bbh 01
21:16:01  <PublicServer> <Vinnie> me
21:16:08  <PublicServer> <LoPo> whats the idea?
21:16:10  <PublicServer> <Chris Booth> you broke everything
21:16:10  <PublicServer> <LoPo> 4th?
21:16:42  <PublicServer> <LoPo> lol
21:17:09  <PublicServer> <LoPo> who did that?
21:17:48  <PublicServer> <Vinnie> oh wait im failling
21:18:06  <PublicServer> <dwarf> It was like that, I just added some more tracks there
21:19:17  <PublicServer> <LoPo> why not make a "normal" split for that line?
21:20:29  <PublicServer> <Chris Booth> do you know the saying to many cooks spoil the broth?
21:21:03  <PublicServer> <LoPo> yes
21:21:14  <PublicServer> <Chris Booth> well tomany builders ruin BBHs
21:21:24  <PublicServer> <LoPo> realy? :P
21:21:24  <PublicServer> <Chris Booth> at some point it is better to just rebuild it
21:22:07  <PublicServer> <LoPo> well, whomever started the "extra"  tracks :P
21:22:31  <PublicServer> <Chris Booth> not me I was watching funny TV
21:23:01  <PublicServer> <LoPo> i guess it was dwarf
21:23:23  <PublicServer> <Chris Booth> easy to say that now
21:23:38  <PublicServer> <dwarf> I only added 3rd to the southernmost split
21:23:56  <PublicServer> <dwarf> the northern join was messy before
21:24:10  <PublicServer> <Chris Booth> do we believe him or kill him?
21:24:16  <PublicServer> <LoPo> it wanst messy
21:24:18  <PublicServer> <dwarf> :D oh, no
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21:25:52  <PublicServer> <LoPo> vinnie; if we move the lines east of tmp we can intergrade it
21:26:04  <PublicServer> <LoPo> and use those new ones for a 4th
21:26:06  <PublicServer> <Vinnie> idk i lost the overview now
21:26:16  <PublicServer> <Vinnie> its an ugly merge
21:26:18  <PublicServer> <LoPo> i redirected !normall to tmp
21:26:20  <PublicServer> <Vinnie> redo is easier
21:27:03  <PublicServer> <dwarf> nuke it!
21:27:19  <PublicServer> <Chris Booth> isn't that what the americans said?
21:27:38  <PublicServer> <Vinnie> oh just did it
21:27:49  <PublicServer> <Chris Booth> nuke it now ask later
21:27:57  <PublicServer> <Vinnie> like i said, there is space to do so :)
21:29:03  <PublicServer> <LoPo> this is nice ;P
21:29:17  <PublicServer> <Vinnie> gap of 2 tiles
21:29:19  <PublicServer> <Chris Booth> oh that is what borat said
21:29:30  <PublicServer> <LoPo> lol
21:32:12  <PublicServer> <Vinnie> btw i found out that in this setup, gap 8 is max for a ML
21:32:27  <PublicServer> <Vinnie> 9 jams 1 of 3 on a ML
21:32:29  <PublicServer> <LoPo> instead of 9
21:32:33  <PublicServer> <LoPo> ah
21:32:51  <PublicServer> <LoPo> but diagonal tracks are a bit longer
21:32:54  <PublicServer> <LoPo> so.. .:P
21:33:33  <PublicServer> <Vinnie> somethings are wrong in center
21:34:52  <PublicServer> <LoPo> why make them shorter?
21:35:10  <PublicServer> <LoPo> what if the 4th line has to come through?
21:35:12  <PublicServer> <Vinnie> im not working there
21:35:15  <PublicServer> <LoPo> ow
21:35:25  <PublicServer> <LoPo> who is redoing the tunnels?
21:35:33  <PublicServer> *** Chris Booth has left the game (leaving)
21:35:37  <PublicServer> <LoPo> dwarf?
21:35:48  <PublicServer> <LoPo> CB ? :P
21:35:54  <PublicServer> <Vinnie> maybe CB before his ragequit
21:35:58  <PublicServer> <LoPo> lol
21:36:01  <PublicServer> <dwarf> me, to fix sync
21:36:13  <PublicServer> <LoPo> screw the sync :P
21:36:25  <PublicServer> <Vinnie> tommorow we change it anyway
21:36:35  <PublicServer> <LoPo> this it true sync
21:36:37  <PublicServer> <Vinnie> then we need 4th into the station
21:37:08  <PublicServer> <dwarf> that was synced too
21:43:10  <PublicServer> <dwarf> bye for now
21:43:13  <PublicServer> *** dwarf has left the game (leaving)
21:43:15  <PublicServer> <Vinnie> cya
21:43:15  <PublicServer> <LoPo> bywe
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21:46:54  <PublicServer> <Vinnie> are you still playing?
21:47:12  <PublicServer> <LoPo> yeah im preping the entrance
21:47:38  <PublicServer> <Vinnie> you wanna go for 4?
21:47:56  <PublicServer> <LoPo> well, you sad that tommorrow it will
21:48:07  <PublicServer> <LoPo> so im rebuilding the entrance already
21:48:22  <PublicServer> <Vinnie> i shall wait for you tommorow then
21:48:29  <PublicServer> <Vinnie> otherwise i took over your BBH
21:48:55  <PublicServer> <LoPo> no you may build whatever
21:49:01  <PublicServer> <LoPo> now or tomorrow
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21:51:48  <PublicServer> <LoPo> hmmm
21:51:59  <PublicServer> <Vinnie> ?
21:53:02  <PublicServer> <LoPo> no!!!
21:53:06  <PublicServer> <Vinnie> yes
21:53:12  <PublicServer> <LoPo> stupid lag
21:53:22  <PublicServer> <Vinnie> we both know its not the lag :P
21:53:44  <PublicServer> <LoPo> :P
21:54:42  <PublicServer> <Vinnie> smart
21:57:42  <PublicServer> <LoPo> hmmm :)
21:58:53  <PublicServer> <LoPo> hmmm
21:58:57  <PublicServer> <Vinnie> CL
21:59:04  <PublicServer> <LoPo> yh
21:59:31  <PublicServer> <Vinnie> tunnel will get good hight
21:59:41  <PublicServer> <Vinnie> oh nvm not possible
22:00:03  <PublicServer> <LoPo> somehow the solutionw as easy :P
22:01:01  <PublicServer> <Vinnie> its always so obvious once you got it
22:01:17  <PublicServer> <LoPo> ye
22:02:31  <PublicServer> <Vinnie> i thnk the server is getting quite a backup
22:02:42  <PublicServer> <LoPo> seems so
22:03:33  <PublicServer> <LoPo> k im off
22:03:36  <PublicServer> <Vinnie> oke gn
22:03:38  <PublicServer> <LoPo> see you tomorrow
22:03:40  <PublicServer> <Vinnie> cya
22:03:43  <PublicServer> *** LoPo has left the game (leaving)
22:03:43  <PublicServer> *** Game paused (number of players)
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22:19:32  <dwarf> !players
22:19:35  <PublicServer> dwarf: There are currently no clients connected to the server
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