Config
Log for #openttdcoop on 22nd June 2012:
Times are UTC Toggle Colours
00:03:24  *** Hazzard has quit IRC
00:06:14  *** dwarf has quit IRC
00:28:52  <Mazur> !password
00:28:52  <PublicServer> Mazur: quakes
00:29:03  <PublicServer> *** Game still paused (number of players)
00:29:04  <PublicServer> *** Mazur joined the game
00:29:40  <Mazur> !auto
00:29:40  <PublicServer> *** Mazur has enabled autopause mode.
00:29:53  <Mazur> !unpause
00:29:53  <PublicServer> *** Mazur has unpaused the server. (Use !auto to set it back.)
00:29:54  <PublicServer> *** Game unpaused (number of players)
00:32:35  <Mazur> !auto
00:32:35  <PublicServer> *** Mazur has enabled autopause mode.
00:32:37  <PublicServer> *** Game paused (number of players)
00:34:01  <PublicServer> *** Mazur has left the game (leaving)
00:52:29  *** qwixxer has quit IRC
01:12:12  *** dwarf has joined #openttdcoop
01:14:27  *** Mazur is now known as off
01:14:33  *** off is now known as Mazur
01:15:09  *** Mazur is now known as Guest771
01:15:22  *** Guest771 is now known as Mazur
01:27:54  *** dwarf has quit IRC
03:00:12  *** Rhamphoryncus has quit IRC
03:18:39  *** rb98700 has joined #openttdcoop
03:19:52  <rb98700> Someone?
03:22:09  <rb98700> !players
03:22:11  <PublicServer> rb98700: There are currently no clients connected to the server
03:22:38  <rb98700> |password
03:22:46  <rb98700> !passworod
03:22:54  <rb98700> !password
03:22:54  <PublicServer> rb98700: quakes
03:23:39  <PublicServer> *** Game still paused (number of players)
03:23:39  <PublicServer> *** rt98700 joined the game
03:33:33  *** pugi has joined #openttdcoop
04:00:16  <rb98700> Are someone alive?
04:02:08  <PublicServer> *** rt98700 has left the game (leaving)
05:34:04  *** Tray has joined #openttdcoop
05:39:34  *** dwarf has joined #openttdcoop
06:05:05  <dwarf> !players
06:05:08  <PublicServer> dwarf: There are currently no clients connected to the server
06:17:19  <rb98700> Some one alive?
06:27:00  *** Tray has quit IRC
06:36:06  <rb98700> Dwarf?
06:37:02  *** sla_ro|master has joined #openttdcoop
07:12:56  *** dwarf has quit IRC
08:34:37  *** iklucas has joined #openttdcoop
08:35:04  <iklucas> !dl
08:35:04  <PublicServer> iklucas: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
08:35:04  <PublicServer> iklucas: http://www.openttd.org/en/download-trunk/r24349
08:35:43  <iklucas> !pw
08:35:49  <iklucas> !password
08:35:49  <PublicServer> iklucas: quakes
08:36:50  <PublicServer> *** Game still paused (number of players)
08:36:51  <PublicServer> *** iklucas joined the game
08:38:02  <PublicServer> <iklucas> great just no more lag in this game
08:40:40  <PublicServer> *** iklucas has left the game (leaving)
08:47:59  *** iklucas has quit IRC
09:13:47  *** Tray has joined #openttdcoop
09:24:13  *** `real has joined #openttdcoop
09:42:32  *** Vinnie_nl has joined #openttdcoop
10:07:10  *** sla_ro|master has quit IRC
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10:40:35  *** Korpse has joined #openttdcoop
10:41:13  *** Korpse is now known as Guest812
10:42:35  <Guest812> !password
10:42:35  <PublicServer> Guest812: quakes
11:16:18  *** Vinnie_nl has quit IRC
11:22:44  *** Guest812 has quit IRC
12:32:26  *** iklucas has joined #openttdcoop
13:08:03  *** Rhamphoryncus has joined #openttdcoop
13:42:13  *** Maraxus has joined #openttdcoop
13:43:16  *** sla_ro|master has joined #openttdcoop
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13:58:04  *** iklucas has quit IRC
14:11:16  *** Vinnie_nl has joined #openttdcoop
14:11:20  <Vinnie_nl> !playercount
14:11:20  <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators)
15:05:49  <rb98700> !playercount
15:05:50  <PublicServer> rb98700: Number of players: 0 (0 spectators)
15:06:06  <rb98700> !passsword
15:06:27  <rb98700> !password
15:06:27  <PublicServer> rb98700: quakes
15:09:56  *** Progman has joined #openttdcoop
15:10:04  <PublicServer> *** Game still paused (number of players)
15:10:05  <PublicServer> *** rt98700 joined the game
15:10:22  <PublicServer> *** Game still paused (number of players)
15:10:22  <PublicServer> *** Game unpaused (number of players)
15:10:22  <PublicServer> <Vinnie> Hi
15:10:25  <PublicServer> *** Vinnie joined the game
15:10:36  <PublicServer> <rt98700> Hi
15:12:19  <PublicServer> <Vinnie> do you see any jams?
15:12:45  <PublicServer> <rt98700> Yes.
15:13:11  <PublicServer> <Vinnie> where?
15:13:13  <PublicServer> <rt98700> In Goods drop/pickup stations...
15:13:51  <PublicServer> <Vinnie> oke lets double it
15:14:41  <PublicServer> <rt98700> Ok. :)
15:18:38  <PublicServer> <Vinnie> no do it easy
15:18:56  <PublicServer> <Vinnie> both have one exit track
15:18:58  <PublicServer> <rt98700> How?
15:19:04  <PublicServer> <Vinnie> so they also should have one entry track
15:19:22  <PublicServer> <Vinnie> that means each set of 8 platforms get its own ml
15:19:37  <PublicServer> <rt98700> Ah! oks.
15:19:43  <PublicServer> <rt98700> Shure.
15:20:54  <PublicServer> <Vinnie> we need  the second exit line to merge
15:21:08  <PublicServer> <Vinnie> you got an idea?
15:22:10  <PublicServer> <rt98700> Opem more space here and marge. Qhat you think?
15:22:56  <PublicServer> <Vinnie> but that split is bad
15:23:22  <PublicServer> <rt98700> Yeah... Invert it
15:28:56  <PublicServer> <Vinnie> thats it
15:29:14  <PublicServer> <rt98700> Yeah... No jams. :)
15:29:32  <PublicServer> <rt98700> I'm new here...
15:30:03  *** LoPo has joined #openttdcoop
15:30:10  <PublicServer> <rt98700> I was afraid to make some changes alone. Thanks!
15:30:14  <PublicServer> <Vinnie> we all started new here
15:30:23  <LoPo> hi
15:30:27  <PublicServer> <Vinnie> hello
15:30:29  <LoPo> im also new
15:30:33  <LoPo> can some1 help me?
15:30:38  <PublicServer> <Vinnie> so where are you from?
15:30:52  <LoPo> netherlands
15:31:00  <LoPo> does it matter?
15:31:13  <PublicServer> <Vinnie> Lopo SRNW will solve all your problems, exept the lying
15:31:24  <PublicServer> <rt98700> Just to know you
15:31:28  <LoPo> !password
15:31:28  <PublicServer> LoPo: squads
15:31:34  <LoPo> Vinnie_nl: ? :P
15:31:47  <PublicServer> *** LoPo joined the game
15:31:56  <PublicServer> <LoPo> why whould SRNW solve my problems?
15:32:36  <PublicServer> <LoPo> im gona expand the goods drop
15:33:51  <PublicServer> <Vinnie> damn these fast trains, found a jam but the origin cleared before i found it
15:34:02  <PublicServer> <LoPo> hehe :P
15:34:26  <PublicServer> <rt98700> Where?
15:34:40  <PublicServer> <Vinnie> probably the autoplacement of signals
15:34:51  <PublicServer> <Vinnie> the corners have a gap of 1.5
15:37:17  <PublicServer> <Vinnie> MSH 02 South
15:37:27  <PublicServer> <Vinnie> it needs a 3rd exit
15:39:01  <PublicServer> <Vinnie> can you do that rt98700?
15:39:19  <PublicServer> <rt98700> Do what? Tripple linnes?
15:39:26  <PublicServer> <Vinnie> yeah a little part
15:39:40  <PublicServer> <Vinnie> MSH 02 South to MSH 03 north
15:40:46  <PublicServer> <Vinnie> you know how or do you need help?
15:42:09  <PublicServer> <rt98700> I indeend need help. Can you wait I get my lunch?
15:42:31  <PublicServer> <Vinnie> sure i start with a beginning for you so you dont get lost
15:42:33  <PublicServer> <Vinnie> then you finish
15:44:39  <PublicServer> <rt98700> I will be back soon
15:45:57  <PublicServer> <Vinnie> lunch, then he must be an american or something
15:46:31  *** ODM has joined #openttdcoop
15:46:32  *** ChanServ sets mode: +o ODM
15:54:07  <PublicServer> <LoPo> ow
15:54:07  <PublicServer> <LoPo> lol
15:54:10  <PublicServer> <Vinnie> ?
15:54:24  <PublicServer> <LoPo> was creating a 3rd from MSH 03
15:54:34  <PublicServer> <LoPo> but it aleady there >_<
15:54:44  <PublicServer> <Vinnie> you good
16:02:25  <PublicServer> <LoPo> whats with the big prios
16:04:15  <PublicServer> <LoPo> aaah jams :P
16:05:14  <PublicServer> <Vinnie> missing exit at SLH 09 :)
16:05:24  <PublicServer> <Vinnie> that must be it
16:05:35  <PublicServer> <LoPo> missing exit
16:05:37  <PublicServer> <LoPo> ?
16:05:51  <PublicServer> <Vinnie> cause of the jam
16:10:37  <PublicServer> <Vinnie> nice split
16:10:43  <PublicServer> <LoPo> :P
16:10:57  <PublicServer> <LoPo> you mean at MSH 02?
16:11:01  <PublicServer> <Vinnie> yeah
16:11:07  <PublicServer> <LoPo> its super ugly
16:11:14  <PublicServer> <Vinnie> it needs a penalty
16:11:49  <PublicServer> <LoPo> we should rebuild it
16:12:15  <PublicServer> <Vinnie>  2 + 3 > 3 or 3 + 3 > 3?
16:12:42  <PublicServer> <LoPo> 3+3
16:15:50  <PublicServer> <Vinnie> other way for sync
16:16:09  <PublicServer> <LoPo> its a merger
16:16:14  <PublicServer> <Vinnie> how?
16:16:28  <PublicServer> <LoPo> train joining the ML ?:P
16:16:42  <PublicServer> <Vinnie> your in evil mode :)
16:17:16  <PublicServer> <LoPo> like this?
16:17:22  <PublicServer> <LoPo> or
16:17:25  <PublicServer> <Vinnie> i have no idea how to make it merge to all 3 lines and keep the 3 others without tunnels
16:17:43  <PublicServer> *** rt98700 has left the game (general timeout)
16:17:43  <PublicServer> *** rt98700 has left the game (connection lost)
16:17:55  <PublicServer> <Vinnie> each line has access to two exit lanes?
16:18:14  <PublicServer> <LoPo> uhmm no
16:18:24  <PublicServer> <LoPo> well :P
16:18:30  <PublicServer> <LoPo> lets just see
16:20:36  <PublicServer> <LoPo> oops
16:21:42  *** rb98700_ has joined #openttdcoop
16:21:52  <rb98700_> !password
16:21:52  <PublicServer> rb98700_: bossed
16:22:26  <PublicServer> *** rt98700 joined the game
16:22:27  <PublicServer> <rt98700> Back
16:22:45  <PublicServer> <LoPo> wb
16:22:52  <PublicServer> <Vinnie> hey
16:23:03  <PublicServer> <Vinnie> boom
16:24:29  <PublicServer> <LoPo> hmmm
16:24:43  <PublicServer> <rt98700> I see that you aread trippled lines.
16:24:58  <PublicServer> <Vinnie> yeah we are fast
16:25:03  *** rb98700 has quit IRC
16:25:04  <PublicServer> <Vinnie> and rude
16:25:34  <PublicServer> <rt98700> Yeah...
16:28:07  *** Zeknurn has quit IRC
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16:28:57  <PublicServer> <LoPo> now a 3->3 balancer
16:29:11  <PublicServer> <LoPo> or just some PBS crap :P
16:29:50  <PublicServer> <Vinnie> actualy a 2 + 3
16:29:53  <PublicServer> <LoPo> ye
16:30:12  <PublicServer> <Vinnie> we can do with presignals
16:30:37  <PublicServer> <LoPo> yeah that is beteer
16:34:11  <PublicServer> <Vinnie> MSH01
16:34:49  <PublicServer> <rt98700> East or South?
16:34:53  <PublicServer> <LoPo> whats with MSH 01?
16:34:57  <PublicServer> <Vinnie> South
16:35:01  <PublicServer> <Vinnie> look at the jam
16:35:04  <PublicServer> <LoPo> exit is slow
16:35:38  <PublicServer> <LoPo> i need to prepare supper
16:35:43  <PublicServer> <LoPo> so afkish
16:35:43  <PublicServer> <Vinnie> oke
16:35:46  <PublicServer> <LoPo> ill help with the jam afterwarrd
16:35:56  <PublicServer> <LoPo> just double ! this line
16:36:23  <PublicServer> <Vinnie> i know, rt98700 you want to do it?
16:36:45  <PublicServer> <rt98700> SLH 07 have jam too...
16:37:18  *** valhallasw has joined #openttdcoop
16:37:35  <PublicServer> <Vinnie> that needs a big upgrade
16:38:05  <PublicServer> <rt98700> Where?
16:38:12  <PublicServer> <Vinnie> SLH 07
16:38:34  <PublicServer> <rt98700> Tripple line too.
16:38:45  <PublicServer> <Vinnie> no the SL needs LL_RR
16:39:31  <PublicServer> <rt98700> I'll be back after work. If there jam here in SLH 07 I'll make it.
16:39:43  <PublicServer> <Vinnie> oke then
16:40:38  <PublicServer> <Vinnie> cya later ppl
16:40:43  <PublicServer> *** Vinnie has left the game (leaving)
16:45:21  *** rb98700 has joined #openttdcoop
16:51:49  <rb98700> !players
16:51:52  <PublicServer> rb98700: Client 460 (Orange) is rt98700, in company 1 (Black & Co.)
16:51:52  <PublicServer> rb98700: Client 447 (Orange) is LoPo, in company 1 (Black & Co.)
16:52:06  <rb98700> !playerscount
16:52:17  <PublicServer> <rt98700> You aredoing anything?
16:55:31  <PublicServer> <LoPo> waiting for you to start building :P
17:01:45  *** valhalla1w has joined #openttdcoop
17:09:06  *** valhallasw has quit IRC
17:16:23  *** dwarf has joined #openttdcoop
17:17:15  <dwarf> !players
17:17:18  <PublicServer> dwarf: Client 460 (Orange) is rt98700, in company 1 (Black & Co.)
17:17:18  <PublicServer> dwarf: Client 447 (Orange) is LoPo, in company 1 (Black & Co.)
17:17:47  <dwarf> !password
17:17:47  <PublicServer> dwarf: driers
17:18:13  <PublicServer> *** dwarf joined the game
17:20:57  <PublicServer> <rt98700> hi
17:21:03  <PublicServer> <dwarf> hi
17:21:31  <PublicServer> <rt98700> I'm leaving, but I marked a problem. Could you see it?
17:22:30  <PublicServer> <rt98700> Nope... 01) PROBLEM.....
17:23:52  <PublicServer> <dwarf> ah, first I should solve this
17:25:38  <PublicServer> <rt98700> "!this"... Yeah... Get it...
17:26:00  <PublicServer> <rt98700> Well See ya!
17:26:14  <PublicServer> <dwarf> cu
17:28:09  <Maraxus> !password
17:28:09  <PublicServer> Maraxus: driers
17:28:22  <PublicServer> *** Maraxus joined the game
17:28:23  <PublicServer> <Maraxus> hi
17:28:30  <PublicServer> <dwarf> hi
17:40:38  <PublicServer> *** rt98700 has left the game (leaving)
17:41:31  *** rb98700 has quit IRC
17:43:18  <PublicServer> <LoPo> hi im back
17:43:24  <PublicServer> <dwarf> hi
17:43:31  <PublicServer> <Maraxus> hi
17:47:25  *** rb98700_ has quit IRC
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18:20:54  <PublicServer> *** Maraxus has joined spectators
18:21:38  <PublicServer> <dwarf> lopo are you building?
18:28:20  <PublicServer> *** Maraxus has left the game (leaving)
18:28:28  <PublicServer> *** dwarf has joined spectators
18:28:28  <PublicServer> *** Game paused (number of players)
18:35:52  <PublicServer> *** LoPo has left the game (leaving)
18:42:06  <PublicServer> *** dwarf has left the game (leaving)
18:43:35  *** Vinnie_nl has quit IRC
18:48:14  *** Ryton_ has joined #openttdcoop
18:48:21  <Ryton_> !password
18:48:22  <PublicServer> Ryton_: barman
18:48:33  <PublicServer> *** Game still paused (number of players)
18:48:33  <PublicServer> *** Ryton² joined the game
18:49:18  <PublicServer> <Ryton²> no-one around?
18:51:26  <planetmaker> @seen no-one
18:51:26  <Webster> planetmaker: I have not seen no-one.
18:51:29  <planetmaker> :-)
18:51:32  <PublicServer> <Ryton²>  :-))
18:51:43  <PublicServer> <Ryton²> @seen Xeryus-TC
18:51:50  <PublicServer> <Ryton²> @@seen Xeryus-TC
18:51:52  <Webster> PublicServer: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
18:52:10  <PublicServer> <Ryton²> @@(seen Xeryus-TC)
18:52:11  <Webster> PublicServer: I have not seen Xeryus-TC.
18:52:22  <planetmaker> without "-"
18:52:24  <PublicServer> <Ryton²> with underscore?
18:52:37  <planetmaker> look at list of nicks. He's here. Or his bouncer
18:52:48  <planetmaker> :-)
18:53:03  <PublicServer> <Ryton²> but webster doesnt see him? :p
18:53:09  <PublicServer> <Ryton²> @@(seen Ryton)
18:53:09  <Webster> PublicServer: Ryton was last seen in #openttdcoop 23 hours, 48 minutes, and 18 seconds ago: <Ryton> !password
18:53:10  <planetmaker> @seen XeryusTC
18:53:11  <Webster> planetmaker: XeryusTC was last seen in #openttdcoop 1 week, 6 days, 19 hours, 16 minutes, and 10 seconds ago: <XeryusTC> earn some more cash
18:53:19  <planetmaker> you just need to use the correct nickname ;-)
18:53:23  <PublicServer> <Ryton²> ah :-) :p
18:53:25  <XeryusTC> wut?
18:53:33  <PublicServer> <Ryton²> care to join? the game is pauzed :;p
18:53:36  <planetmaker> see. Only sleeping. Now the dragon is awake
18:53:41  <XeryusTC> busy
18:53:42  <planetmaker> :-P
18:53:45  * XeryusTC eats planetmaker 
18:53:56  <PublicServer> <Ryton²> busy with TA? ;-)
18:53:56  * XeryusTC kidnaps V453000 
18:54:00  <planetmaker> got a big belly?
18:54:05  <XeryusTC> that is what dragons do right? kidnap the princess?
18:54:24  <XeryusTC> i wanted to play T:A, but then it didnt update properly
18:54:52  <PublicServer> <Ryton²> ah, for me the update worked fine, like 20 hrs ago
18:55:01  <V453000> wa?
18:55:36  <PublicServer> <Ryton²> care to join, V? :-)
18:57:07  <V453000> in a while
18:57:14  <PublicServer> <Ryton²> oki
18:57:17  <PublicServer> *** Ryton² has joined spectators
18:57:20  <V453000> !password
18:57:21  <PublicServer> V453000: barman
18:57:34  <PublicServer> *** Game still paused (number of players)
18:57:35  <PublicServer> *** V453000 joined the game
18:57:40  <PublicServer> <Ryton²> ah
18:57:42  <PublicServer> <Ryton²> thats soon :-)
18:57:53  <PublicServer> <Ryton²> what is to be done here
18:57:55  <PublicServer> <Ryton²> ?
18:58:03  <PublicServer> <Ryton²> at my level? :P
18:58:06  <PublicServer> <V453000> build more stuff? :)
18:58:08  <PublicServer> *** Ryton² has joined company #1
18:58:08  <PublicServer> *** Game unpaused (number of players)
18:58:12  <PublicServer> <Ryton²> primaries then :p
18:58:34  <PublicServer> <V453000> ..
18:58:38  <PublicServer> <V453000> if all are serviced well
18:58:52  <PublicServer> <V453000> which definitely arent :)
19:03:27  <PublicServer> <Ryton²> cool, 3rd at W side
19:04:37  <PublicServer> <Ryton²> only  N  isnt trippled yet
19:05:04  <PublicServer> <Ryton²> ah and east side, going N
19:07:38  <PublicServer> <Ryton²> diamond trains are nice: slug wagons
19:08:00  <PublicServer> <Ryton²> express wagons*
19:13:38  <PublicServer> <Ryton²> SLH09's exit is sloww
19:13:48  <PublicServer> <V453000> nah  these wagons need redrawing urgently
19:13:58  <PublicServer> <Ryton²> or bad exit connection
19:14:16  <PublicServer> <Ryton²> 2 connections to N only
19:14:19  <PublicServer> <Ryton²> and joining uphill
19:14:57  <PublicServer> <V453000> simply other direction has LLL?
19:15:04  <PublicServer> <Ryton²> yes
19:15:07  <PublicServer> <V453000> though it doesnt seem to be used
19:15:09  <PublicServer> <Ryton²> so... :-) needs 3rd too?
19:15:23  <PublicServer> <Ryton²> one coming now
19:15:25  <PublicServer> <V453000> line counts should usually be equal in both directions
19:16:48  *** Ryton_ has quit IRC
19:16:53  <PublicServer> <Ryton²> 3rd here we come (at a slow pace :p
19:17:15  <PublicServer> <Ryton²> tough
19:17:21  <PublicServer> <Ryton²> its a difficult area imho
19:17:52  <PublicServer> <Ryton²> SLH07 can use a 3rd too
19:17:58  <PublicServer> <Ryton²> so wont be useless indeed
19:18:34  <PublicServer> <V453000> well sure up to the msh
19:18:46  <PublicServer> <Ryton²> yeah
19:19:04  <PublicServer> <Ryton²> mainly MSH02 to N drop I guess
19:19:07  <PublicServer> <Ryton²> thats only 1 line atm
19:41:14  <dwarf> !password
19:41:15  <PublicServer> dwarf: spewed
19:41:39  <PublicServer> *** dwarf joined the game
19:41:51  <PublicServer> <Ryton²> hi there dwarf
19:42:06  <PublicServer> <dwarf> hi
19:42:20  <PublicServer> <Ryton²> care to connect a 3rd at MSH02 west?
19:43:02  <PublicServer> <dwarf> sure
19:43:13  <PublicServer> <Ryton²> see !connnect me
19:43:24  <PublicServer> <dwarf> I'm not sure it's necessary, could simply merge 3->2 before that
19:43:29  <PublicServer> <Ryton²> I'll think about a 3rd
19:43:31  <PublicServer> <Ryton²> ok too for me :-)
19:43:35  <PublicServer> <Ryton²> but quite cramped imho
19:43:42  <PublicServer> <Ryton²> but if you manage to squeeze it in: fine
19:43:53  <PublicServer> <Ryton²> ah: like that
19:43:59  <PublicServer> <Ryton²> just split middle line to 2 outer ones?
19:44:05  <PublicServer> <Ryton²> or more balanced?
19:47:41  <PublicServer> <dwarf> there
19:47:59  <PublicServer> <Ryton²> wont the second one jam like this?
19:48:07  <PublicServer> <Ryton²> or nvr mind, you are right, this is better than 2 :-)
19:48:11  <PublicServer> <Ryton²> and should be ok :-)
19:48:21  <PublicServer> <dwarf> don't think so, traffic is not that heavy
20:06:29  <PublicServer> *** V453000 has left the game (leaving)
20:06:34  <V453000> gtg cya
20:13:13  <PublicServer> <dwarf> that wb is still too mall
20:13:16  <PublicServer> <dwarf> small
20:13:19  <PublicServer> <Ryton²> which one?
20:13:31  <PublicServer> <Ryton²> yeah
20:13:33  <PublicServer> <Ryton²> needs doubling
20:13:39  <PublicServer> <Ryton²> but I'm happy with the idea :-)
20:13:45  <PublicServer> <Ryton²> no mainline bridges, and no destruction of hte town
20:16:17  <PublicServer> <dwarf> there's a cl problem on the ML
20:16:36  <PublicServer> <Ryton²> crap
20:16:39  <PublicServer> <Ryton²> cl 2, right
20:19:54  <PublicServer> <dwarf> now it's very easy to finish
20:21:12  <PublicServer> <dwarf> nice
20:21:18  <PublicServer> <Ryton²> I like this :^)
20:25:04  <PublicServer> <Ryton²> looking good!
20:28:34  <PublicServer> <Ryton²> whats next? ;-))à
20:28:52  <PublicServer> <Ryton²> you finished 3rd at SLH09 already, dwarf? :-)
20:28:58  <PublicServer> <Ryton²> or was that V?
20:29:12  <PublicServer> <dwarf> all the rest of the 3rd is done
20:36:22  <PublicServer> <Ryton²> hmm
20:36:26  <PublicServer> <Ryton²> check more northly, dwarf
20:36:32  <PublicServer> <Ryton²> left line doesnt have priority
20:36:34  <PublicServer> <Ryton²> it merges with other line
20:36:41  <PublicServer> <dwarf> I know
20:37:04  <PublicServer> <Ryton²> expand N drop?
20:37:12  <PublicServer> <Ryton²>  ;-) = easier than rebuilding entrance :p
20:39:08  <PublicServer> <dwarf> he?
20:39:18  <PublicServer> <dwarf> how did that happe?
20:40:20  <PublicServer> <Ryton²> should be better now
20:40:26  <PublicServer> <Ryton²> both lines are more utilised
20:40:28  <PublicServer> <Ryton²> see !temp
20:40:34  <PublicServer> <Ryton²> but offc you can make it 3 :-)
20:40:38  <PublicServer> <Ryton²> there make s more sense
20:43:17  <PublicServer> <Ryton²> hmm
20:43:23  <PublicServer> <Ryton²> dont we miss a connection now?
20:43:25  <PublicServer> <dwarf> this is not good
20:43:35  <PublicServer> <dwarf> use presigs for splittings
20:43:37  <PublicServer> <Ryton²> L eft line to food pickup
20:43:59  <PublicServer> <dwarf> food trains only come from west
20:45:33  <PublicServer> <Ryton²> better
20:47:03  <PublicServer> <Ryton²> shouldnt we make another exit to Food drop?
20:47:06  <PublicServer> <Ryton²> from L line?
20:47:36  <PublicServer> <Ryton²> more south I'd say?
20:48:18  <PublicServer> <dwarf> I'm building a mixer closer to the join
20:48:24  <PublicServer> <Ryton²> ok
20:48:30  <PublicServer> <Ryton²> just delete mine then
20:48:37  <PublicServer> <Ryton²> but this should divert the traffic for a while :-))
20:49:35  <PublicServer> <Ryton²> I disconnected something more south
20:49:39  <PublicServer> <Ryton²> see !disconnected temp
20:49:59  <PublicServer> <Ryton²> its split before join now
20:50:05  <PublicServer> <Ryton²> on the busiest line
20:50:12  <PublicServer> <Ryton²> better
20:50:30  <PublicServer> <Ryton²> I'll be going soon
20:50:30  <PublicServer> <Ryton²> sorry :s
20:51:08  <PublicServer> <Ryton²> MSH02 south main staion xit might need some tuining
20:51:14  <PublicServer> <dwarf> almost done
20:51:17  <PublicServer> <Ryton²> ok
20:51:20  <PublicServer> <Ryton²> one more minute ? :-)
20:51:26  <PublicServer> <dwarf> just have to clean up near the split
20:51:32  <PublicServer> <Ryton²> ok
20:52:18  <PublicServer> <Ryton²> better
20:52:24  <PublicServer> <Ryton²> ready?
20:53:02  <PublicServer> <Ryton²> ready2? :-)
20:53:10  <PublicServer> <dwarf> yep
20:53:12  <PublicServer> <Ryton²> GOOD :-)
20:53:34  <PublicServer> <dwarf> cool
20:53:36  <PublicServer> <dwarf> cya
20:53:44  <PublicServer> *** Ryton² has left the game (general timeout)
20:53:44  <PublicServer> *** Ryton² has left the game (connection lost)
20:53:46  <PublicServer> *** Game paused (number of players)
20:57:14  <PublicServer> *** dwarf has left the game (leaving)
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21:28:43  <PublicServer> *** Chris Booth joined the game
21:28:45  <PublicServer> *** Game still paused (number of players)
21:31:18  <PublicServer> *** Chris Booth has left the game (leaving)
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22:06:47  <dwarf> !players
22:06:49  <PublicServer> dwarf: There are currently no clients connected to the server
22:06:57  *** ODM has quit IRC
22:17:10  <Mazur> I can come in.
22:17:32  <Mazur> !password
22:17:32  <PublicServer> Mazur: cutest
22:17:47  <PublicServer> *** Game still paused (number of players)
22:17:50  <PublicServer> *** Mazur joined the game
22:20:53  *** sla_ro|master has quit IRC
22:22:27  <dwarf> !password
22:22:27  <PublicServer> dwarf: cutest
22:22:48  <PublicServer> *** Game still paused (number of players)
22:22:48  <PublicServer> *** Game unpaused (number of players)
22:22:50  <PublicServer> *** dwarf joined the game
22:24:34  <PublicServer> <dwarf> hi
22:27:00  <PublicServer> <Mazur> lo
22:27:28  *** MrD2DG has joined #openttdcoop
22:29:05  <MrD2DG> !password
22:29:05  <PublicServer> MrD2DG: cutest
22:30:55  <PublicServer> <dwarf> hi
22:31:05  *** TWerkhoven[l] has quit IRC
22:31:17  <PublicServer> <dwarf> I'm expanding north drop to 3 entrances to eliminate congestion
22:33:04  <MrD2DG> FFS "the currently used base graphics set is missing a number of sprites" > Checks online content > downloads upgrades > get the same error...
22:33:09  <MrD2DG> !password
22:33:09  <PublicServer> MrD2DG: glares
22:33:27  <PublicServer> *** MrD2DG joined the game
22:33:40  <PublicServer> <MrD2DG> Also hi :)
22:33:47  <PublicServer> <Mazur> Yes, been seeing that same one on every mistype of passoword leading to login failure, too.
22:33:49  <PublicServer> <Mazur> lo
22:34:19  <PublicServer> <MrD2DG> Hmm a bug maybe?
22:39:09  <PublicServer> <Mazur> My pad came today.
22:39:19  <PublicServer> <MrD2DG> Pad?
22:39:29  <PublicServer> <Mazur> ASUS Eee Pad Transformer.
22:39:39  <PublicServer> <Mazur> TF101.
22:39:41  <PublicServer> <MrD2DG> Oooh
22:39:51  <PublicServer> <Mazur> Pad.
22:39:57  <PublicServer> <MrD2DG> Not holding out wor a win tablet then..
22:40:03  <PublicServer> <MrD2DG> *for
22:40:09  <PublicServer> <Mazur> Win is lose.
22:40:36  <PublicServer> <MrD2DG> I think they are on to something with that surface tablet looks amazing, android is loose.
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