Config
Log for #openttdcoop on 26th June 2012:
Times are UTC Toggle Colours
00:07:34  <PublicServer> <Mazur> Mo escape for lost trains?
00:07:52  <dwarf> you can look at the bunch of stations I built southeast of slh10
00:08:04  <dwarf> they all use the same basic pattern
00:08:34  <PublicServer> <Mazur> Yes, and rb copied it faithfully.
00:09:58  <PublicServer> <LoPo> dwarf: me??
00:10:00  <dwarf> I was wondering, how much do those little splits at station entrances help the PF?
00:10:13  <dwarf> no, I meant rt
00:12:46  <PublicServer> <Mazur> A lot, in your normal terminus, with pre-exit signalling, without the little splits a lost train goes to the platform straight ahead, blocking the exit 50% of the time,  with splits, it sees both platforms as turnaround possibilities and takes hte free one.
00:13:17  <PublicServer> <LoPo> but
00:13:39  <PublicServer> <Mazur> Without presignal, I mean.
00:13:39  <PublicServer> <LoPo> doesnt the PF sees "splits" as a "unknow" path
00:13:53  <PublicServer> <LoPo> and then takes the one with the least penalty
00:14:03  <PublicServer> <LoPo> which is the free platform
00:16:12  <PublicServer> <rt98700> Could you explain?
00:16:23  <PublicServer> <Mazur> Got myself confused now as  to when to use it.
00:16:32  <PublicServer> <LoPo> it was alsoa question
00:16:38  <PublicServer> <LoPo> :P
00:16:48  <PublicServer> <LoPo> but the usage stays the same
00:17:27  <PublicServer> <LoPo> lets say "lost" trains need to find a way and every spit is "a" way/path toward something else
00:18:30  <dwarf> so PF never looks further than a dead end?
00:18:43  <dwarf> I mean what it will do after reversing?
00:18:44  <PublicServer> <LoPo> i think so
00:18:51  <PublicServer> <LoPo> but that is not 100% true :P
00:19:13  <PublicServer> <rt98700> I'm lost... ^_^
00:19:23  <PublicServer> <LoPo> well after reversing there is the whole network again for the train to get where he wants to be
00:20:29  <PublicServer> <LoPo> w8 let test someing :P
00:20:32  <dwarf> sure, but deciding where to reverse it doesnt rely on what it will see after
00:20:37  <PublicServer> <LoPo> ill show u guys in a min
00:20:47  <PublicServer> <LoPo> ofc
00:20:48  <dwarf> so there are no paths that contain reversal
00:20:56  <dwarf> !password
00:20:56  <PublicServer> dwarf: whined
00:20:59  <PublicServer> <LoPo> but when a train is lost
00:21:07  <PublicServer> <LoPo> it will ignore some signals
00:21:18  <PublicServer> <LoPo> becaue it is lost :P
00:21:19  <PublicServer> *** dwarf joined the game
00:21:34  <dwarf> like it wont avoid red twoways?
00:22:11  <PublicServer> <LoPo> well those have much higher penalty
00:22:17  <PublicServer> <LoPo> so it will try that
00:24:00  <PublicServer> <LoPo> k
00:24:10  <PublicServer> <LoPo> look at !this
00:24:28  <PublicServer> <dwarf> ok
00:24:34  <PublicServer> <LoPo> the PF can look outside the tracks
00:24:40  <PublicServer> <LoPo> also watch the orders
00:24:58  <PublicServer> <LoPo> see?
00:25:09  <PublicServer> <dwarf> no orders choses randomly
00:25:15  <PublicServer> <LoPo> it "knows" how to get close
00:25:17  <PublicServer> <LoPo> no
00:25:19  <PublicServer> <dwarf> is it the same for lost trains?
00:25:30  <PublicServer> <LoPo> no orders is alway N/E
00:25:37  <PublicServer> <dwarf> I see that
00:25:53  <PublicServer> <LoPo> my guess is that no orders = lost
00:25:59  <PublicServer> <LoPo> somewhat
00:26:02  <PublicServer> <dwarf> hmm
00:26:13  <PublicServer> <dwarf> now its stuck there with no orders
00:26:15  <PublicServer> <Mazur> No way to get to the station is lost, too.
00:26:22  <PublicServer> <LoPo> idd
00:26:24  <PublicServer> <LoPo> indeed
00:26:35  <PublicServer> <dwarf> why?
00:26:46  <PublicServer> <LoPo> uhmm? :P
00:26:53  <PublicServer> <LoPo> what was the question?
00:26:57  <PublicServer> <rt98700> Ok I change my stations It's ok now? :)
00:27:03  <PublicServer> <Mazur> ime you take a complete section of ML out, every train that needs it is lost and goes roandabout.
00:27:06  <PublicServer> <dwarf> I thought with no orders its random
00:27:17  <PublicServer> <LoPo> well it seems not
00:27:23  <PublicServer> <LoPo> go ahead and play with it
00:27:37  <PublicServer> <LoPo> ow and btw
00:27:39  <PublicServer> <Mazur> Yes, rb, they;re insured against lost trains now.
00:27:49  <PublicServer> <LoPo> 4th from goods to town drop ready :P
00:30:50  <PublicServer> <LoPo> wow
00:30:53  <PublicServer> <LoPo> ow
00:30:55  <PublicServer> <LoPo> lol
00:31:09  <PublicServer> <LoPo> who is building at MSH 03?
00:31:14  <PublicServer> <rt98700> 50% service at FOOD PICKUP...
00:31:49  <PublicServer> <rt98700> Not me.
00:33:27  <PublicServer> <LoPo> wtf
00:34:05  <PublicServer> <LoPo> who is working @ MSH 03?
00:34:27  *** brylie_ has quit IRC
00:34:39  *** brylie has joined #openttdcoop
00:35:12  <PublicServer> <LoPo> Mazur?
00:35:26  <PublicServer> <LoPo> dwarf?
00:35:28  <PublicServer> <Mazur> Si, Senõr.
00:35:39  <PublicServer> <dwarf> MSH3
00:35:42  <PublicServer> <Mazur> Not I.
00:35:44  <PublicServer> <dwarf> thats me
00:35:59  <PublicServer> <LoPo> what are you doing?
00:36:17  <PublicServer> <LoPo> it was fine
00:36:24  <PublicServer> <LoPo> i just builded that
00:36:29  <PublicServer> <dwarf> balancing
00:36:33  <PublicServer> <LoPo> omg
00:36:35  <PublicServer> <LoPo> no
00:36:37  <PublicServer> <dwarf> no, it was jamming
00:36:43  <PublicServer> <LoPo> omg no!
00:36:50  <PublicServer> <LoPo> it wasnt jamming
00:36:52  <PublicServer> <Mazur> With a stopped train, of course it jams.
00:36:56  <PublicServer> <LoPo> ...
00:36:58  <PublicServer> <LoPo> dwarf
00:37:01  <PublicServer> <dwarf> I stopped that
00:38:19  <PublicServer> <dwarf> see
00:38:21  <PublicServer> <Mazur> Second bridge there stops more than it helps.
00:38:27  <PublicServer> <LoPo> see what?
00:38:30  <PublicServer> <dwarf> started jamming again
00:38:36  <PublicServer> <LoPo> where?
00:38:44  <PublicServer> <dwarf> from north
00:38:46  <PublicServer> <LoPo> at your balancer at the esat?
00:38:50  <PublicServer> <LoPo> east*
00:39:00  <PublicServer> <LoPo> there are 2 free MLs
00:39:03  <PublicServer> <dwarf> there
00:39:17  <PublicServer> <dwarf> but not enough choices from north
00:39:19  <PublicServer> <LoPo> see !this
00:39:37  <PublicServer> <LoPo> that needs to be redone
00:39:44  <PublicServer> <LoPo> here
00:39:50  <PublicServer> <LoPo> it jams
00:39:56  <PublicServer> <Mazur> No bridging ML, remmeber?
00:40:14  <PublicServer> <XeryusTC> boo
00:40:14  <PublicServer> *** XeryusTC joined the game
00:40:18  <PublicServer> <Mazur> X.
00:40:25  <PublicServer> <LoPo> hiya
00:40:30  <PublicServer> <XeryusTC> mazur
00:40:38  <PublicServer> <XeryusTC> my favorite belgian :o
00:40:44  <PublicServer> <Mazur> MSH 03 West.
00:40:50  <PublicServer> <LoPo> well dwarf; i dont see any jams
00:40:57  <PublicServer> <dwarf> not any more
00:41:07  <PublicServer> <LoPo> i removed 1 signal....
00:41:07  <PublicServer> <XeryusTC> hmm
00:41:09  <PublicServer> <dwarf> its still not properly balanced though
00:41:15  <PublicServer> <XeryusTC> this game runs very slow for me for some reason
00:41:45  <PublicServer> <LoPo> lol
00:41:55  <PublicServer> <LoPo> there are just some trains w8ing
00:42:34  <PublicServer> *** dwarf has left the game (leaving)
00:42:42  <PublicServer> <XeryusTC> why does this game run so horribly for me :o
00:43:32  <dwarf> !password
00:43:32  <PublicServer> dwarf: rocker
00:43:49  <PublicServer> *** dwarf joined the game
00:43:53  <PublicServer> <LoPo> wb
00:44:15  <PublicServer> <LoPo> well the point is that the balancer is a bit away from the rest
00:44:18  <PublicServer> <LoPo> but meh
00:44:33  <PublicServer> <LoPo> look at it dwarf; it works just fine :P
00:45:39  <PublicServer> *** XeryusTC has left the game (leaving)
00:45:49  <PublicServer> <dwarf> Im not saying it doesnt work, its just not perfect
00:46:27  <PublicServer> <LoPo> maybe
00:46:45  <PublicServer> <dwarf> but good enough for me
00:46:55  <PublicServer> <LoPo> but :P why fix it if it aint broken? :P
00:47:25  <PublicServer> <dwarf> it was
00:48:51  <PublicServer> <dwarf> and its jamming again
00:48:54  *** pugi has quit IRC
00:49:05  <PublicServer> <LoPo> nice
00:49:39  <PublicServer> <LoPo> lets cheat :P
00:49:45  <PublicServer> <Mazur> I suggest a switchover between third and fourth line 150 tiles back.
00:50:03  <PublicServer> <Mazur> 2nd and third, there.
00:50:14  <PublicServer> <Mazur> Near Kukuihaele?
00:52:09  <PublicServer> *** dwarf has left the game (leaving)
00:52:22  <PublicServer> <Mazur> Bad voodoo to do it all groundfloor.
00:53:04  <PublicServer> <Mazur> 4th line must be missing connections.
00:53:23  <PublicServer> <LoPo> hmmm?
00:54:06  <PublicServer> <Mazur> If trains avoid the fourth line, there must be missing connections.
00:54:20  <PublicServer> <LoPo> you would think that yes
00:56:54  <PublicServer> <rt98700> I'll get dinner. I'll be back soon.
00:57:04  <PublicServer> <Mazur> Enjoy.
00:57:08  <PublicServer> <rt98700> thanks
00:57:10  <PublicServer> <LoPo> :)
00:57:24  <PublicServer> <LoPo> im gona sleep soon
01:04:32  <PublicServer> <Mazur> Sleep well, then.
01:04:40  <PublicServer> <LoPo> thx
01:05:46  <PublicServer> <LoPo> k im off
01:05:52  <PublicServer> <LoPo> see you guys
01:06:00  <PublicServer> *** LoPo has left the game (leaving)
01:06:11  *** LoPo has quit IRC
01:06:23  <dwarf> !password
01:06:23  <PublicServer> dwarf: patter
01:06:49  <PublicServer> *** dwarf joined the game
01:14:58  <PublicServer> <rt98700> I'm back
01:15:08  <PublicServer> <rt98700> What you are doing?
01:15:38  <PublicServer> <dwarf> not much
01:15:54  <PublicServer> <rt98700> I found a error...
01:16:04  <PublicServer> <dwarf> where
01:16:06  <PublicServer> <dwarf> ?
01:18:48  <PublicServer> <dwarf> wheres the mine?
01:19:11  <PublicServer> <rt98700> Good question
01:19:25  <PublicServer> <dwarf> seems theres none
01:19:25  <PublicServer> <rt98700> Expires?
01:19:47  <PublicServer> <dwarf> ill just kill it
01:19:54  <PublicServer> <Mazur> Where?
01:20:00  <PublicServer> <rt98700> Ok.
01:20:22  <PublicServer> <dwarf> Kukuihaele mines
01:21:44  <PublicServer> <rt98700> Or we can found on mine there.
01:22:11  <PublicServer> <dwarf> I dont like founding primaries
01:22:33  <PublicServer> <Mazur> Besides, they
01:22:33  <PublicServer> <rt98700> Ok.
01:22:47  <PublicServer> <Mazur> Besides,. they are on prospect.
01:23:01  <PublicServer> <Mazur> I can change that for a sec, but why bother.
01:23:16  <PublicServer> <rt98700> Shure.
01:23:42  <PublicServer> <dwarf> I alredy killed the station
01:24:48  <PublicServer> <rt98700> I will make a little modification on GOODs exit to connect direct in !4th. Is that ok?
01:25:18  <PublicServer> <dwarf> where?
01:28:03  <PublicServer> <dwarf> tooks ok
01:28:09  <PublicServer> <dwarf> looks
01:28:24  <PublicServer> <rt98700> So let it be.
01:35:21  <PublicServer> <rt98700> Still jamming... what about a flow hack? :)
01:35:56  <PublicServer> <dwarf> whats jamming?
01:36:11  <PublicServer> <dwarf> ah, goods entrance
01:36:29  <PublicServer> <rt98700> Yes.
01:37:07  <PublicServer> <dwarf> its mainly because the production is lower than the capacity
01:37:13  <PublicServer> <Mazur> Flo Hack?  WHo'd she?
01:37:19  <PublicServer> <rt98700> For me I'll blow all entrance and maka a fresh new one.
01:37:29  <PublicServer> <dwarf> an overflow would be good, but looks complicated
01:37:51  <PublicServer> <rt98700> yeah.
01:38:14  <PublicServer> <dwarf> but until its not jamming back to the hub its good
01:38:26  <PublicServer> <rt98700> :)
01:38:56  <PublicServer> <rt98700> So we shoudl put some more goods insumes...
01:39:22  <PublicServer> *** Mazur has left the game (leaving)
01:39:49  *** perk11 has quit IRC
01:47:36  <PublicServer> <dwarf> Im going soon
01:47:42  <PublicServer> <dwarf> are you building?
01:50:36  <PublicServer> *** dwarf has joined spectators
01:50:37  <PublicServer> *** Game paused (number of players)
01:53:32  <PublicServer> *** dwarf has joined company #1
01:53:32  <PublicServer> *** Game unpaused (number of players)
02:19:34  <PublicServer> *** dwarf has left the game (leaving)
02:19:34  <PublicServer> *** Game paused (number of players)
02:21:44  <PublicServer> *** rt98700 has left the game (leaving)
03:17:26  *** dwarf has quit IRC
03:42:13  *** brylie has quit IRC
04:29:26  *** Razaekal has joined #openttdcoop
04:29:26  *** Razaekel is now known as Guest1254
04:29:26  *** Razaekal is now known as Razaekel
04:34:53  *** Guest1254 has quit IRC
05:09:23  *** dwarf has joined #openttdcoop
05:51:12  *** sla_ro|master has joined #openttdcoop
06:45:06  *** dwarf has quit IRC
07:05:58  *** Rhamphoryncus has quit IRC
07:08:00  *** dwarf has joined #openttdcoop
07:59:48  *** KenjiE20 has quit IRC
09:04:42  *** cornishpasty_ has joined #openttdcoop
09:08:38  *** cornishpasty has quit IRC
09:08:38  *** cornishpasty_ is now known as cornishpasty
09:37:12  *** cornishpasty has quit IRC
09:42:33  *** cornishpasty has joined #openttdcoop
09:52:25  *** cornishpasty has quit IRC
09:53:25  *** cornishpasty has joined #openttdcoop
10:01:41  *** dwarf has quit IRC
10:11:42  *** sla_ro|master has quit IRC
10:14:16  *** Razaekal has joined #openttdcoop
10:14:16  *** Razaekel is now known as Guest1274
10:14:16  *** Razaekal is now known as Razaekel
10:17:48  *** Guest1274 has quit IRC
10:44:47  *** KenjiE20 has joined #openttdcoop
10:44:47  *** ChanServ sets mode: +o KenjiE20
11:20:11  *** BiG_MeEcH has quit IRC
11:46:44  <rb98700> !players
11:46:47  <PublicServer> rb98700: There are currently no clients connected to the server
11:47:12  <rb98700> !password
11:47:12  <PublicServer> rb98700: uphold
11:47:28  <PublicServer> *** Game still paused (number of players)
11:47:31  <PublicServer> *** rt98700 joined the game
12:35:03  <PublicServer> *** rt98700 has left the game (leaving)
12:45:54  *** sla_ro|master has joined #openttdcoop
13:00:24  *** Rhamphoryncus has joined #openttdcoop
13:04:38  *** Vinnie_nl has joined #openttdcoop
13:04:43  <Vinnie_nl> !playercount
13:04:43  <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators)
13:04:46  *** Vinnie_nl has quit IRC
13:47:57  *** LoPo has joined #openttdcoop
13:48:02  <LoPo> hello
13:52:43  <Mazur> halo II.
14:01:28  *** BiG_MeEcH has joined #openttdcoop
14:01:30  *** Vinnie_nl has joined #openttdcoop
14:01:41  <Vinnie_nl> !password
14:01:42  <PublicServer> Vinnie_nl: elbows
14:01:52  <PublicServer> *** Game still paused (number of players)
14:01:54  <PublicServer> *** Vinnie joined the game
14:06:44  <BiG_MeEcH> elbowssssssssss
14:07:00  <PublicServer> <Vinnie> zzzzzszzzszsssssszzzzzzssszzzzzzszzsssssz
14:07:16  <BiG_MeEcH> an anagram of elbow is below
14:07:33  <LoPo> :D
14:07:41  <LoPo> want me to join?
14:07:44  <BiG_MeEcH> an anagram of lopo is pool
14:07:51  <LoPo> omg
14:08:02  <BiG_MeEcH> xD
14:08:02  <LoPo> an anagram of omg = mog
14:08:06  <LoPo> ?!
14:08:06  <PublicServer> <Vinnie> your a genious
14:08:08  <BiG_MeEcH> haha
14:08:48  <BiG_MeEcH> 8)
14:09:19  <PublicServer> *** Game still paused (number of players)
14:09:19  <PublicServer> *** Game unpaused (number of players)
14:09:19  <PublicServer> *** LoPo joined the game
14:09:31  <PublicServer> <LoPo> haha
14:09:41  <PublicServer> <LoPo> dwarf changed my getto merger :P
14:09:43  <PublicServer> <LoPo> LOL!
14:09:46  <BiG_MeEcH> another anagram of lopo is loop
14:10:43  <BiG_MeEcH> anagrams ftw
14:11:27  <Vinnie_nl> Palindromes are better
14:14:36  <PublicServer> <LoPo> moah!
14:14:38  <BiG_MeEcH> Go hang a salami, I'm a lasagna hog.
14:20:27  <Vinnie_nl> Do Good's deeds live on? No, Evil's deeds do, O God.
14:20:55  <PublicServer> <LoPo> hmmm?
14:24:51  <BiG_MeEcH> Hmm =D
14:25:12  <BiG_MeEcH> Good one
14:25:24  <PublicServer> <Vinnie> internet is so smart
14:25:34  <BiG_MeEcH> lol, thats where i got mine
14:25:42  <BiG_MeEcH> I know a few simple ones by heart but not those
14:25:53  <BiG_MeEcH> I think my favorite 1 word one is racecar
14:26:32  <BiG_MeEcH> Madam, I'm Adam. Is another good one
14:26:41  <BiG_MeEcH> but thats it for me xD
14:27:56  <PublicServer> <Vinnie> first sentance ever, "Madam I'm Adam! "
14:30:28  <BiG_MeEcH> Love that one
14:32:19  <PublicServer> <LoPo> ...
14:32:33  <PublicServer> <LoPo> why do they all take the lowe tracks?
14:32:36  <PublicServer> <LoPo> stupid trains
14:41:01  *** Tray has joined #openttdcoop
14:42:42  <PublicServer> <Vinnie> oke cya later tonight, need to finish some other stuf
14:42:45  <PublicServer> *** Vinnie has joined spectators
14:42:45  <PublicServer> *** Game paused (number of players)
14:42:47  <PublicServer> *** Vinnie has left the game (leaving)
14:44:20  <LoPo> vinnie: check out my artcile
14:44:28  <LoPo> ow
14:44:31  <LoPo> he left :P
14:44:49  <Vinnie_nl> i can read while doing other stuff
14:45:50  <Vinnie_nl> but i cant find it
14:47:28  <LoPo> hmmm
14:47:35  <LoPo> https://blog.openttdcoop.org/?p=886&preview=true
14:47:41  <LoPo> does that one works?
14:47:44  <LoPo> its still a draft
14:48:14  <Vinnie_nl> no it will not work
14:48:19  <LoPo> ah
14:49:02  <LoPo> http://wp.me/pKwfy-ei
14:49:14  <LoPo> that one?
14:49:40  <Vinnie_nl> no i think its because its a preview
14:50:07  <LoPo> ah
14:50:10  <LoPo> k
14:51:11  <V453000> it works for people who are logged in
14:51:15  <V453000> you need to login first
14:51:35  <V453000> first note, it was pzg 20 :P
14:52:18  <V453000> havent read it completely yet, but looks very nice
14:52:33  <LoPo> yes pzg 20
14:52:39  <LoPo> the one after 19 :P
14:52:44  <V453000> I will read it tomorrow, had tough day
14:52:50  <Mazur> File not found.
14:52:56  <LoPo> im niot gona call it PZG 20 because it was never finnished
14:53:06  <V453000> Mazur: you must login in blog
14:53:24  <V453000> well it definitely isnt 19 as 19 is already closed :D
14:53:38  <V453000> not like it matters
14:57:17  <Mazur> Nope, can't get to the text.
14:57:22  <V453000> another note: it isnt fail-save but fail-safe ... I guess it could be both but ..
14:57:34  <LoPo> ah yes
14:57:43  <V453000> Mazur: and if you go to articles -> browse the concept?
14:57:51  <LoPo> some saves must be safe
15:02:18  <Vinnie_nl> thats why i fail, i keep logging in the wiki space
15:02:28  <V453000> :D
15:03:58  <Mazur> Name: Simple Cargoes; Unified Movement.
15:04:53  <V453000> I dont think that says much, but I agree with Mazur that a more specific name would be great
15:05:12  <V453000> something like ... counting SRNW, or count-based SRNW, to specify what it is
15:05:24  <Mazur> For your new industries, V.
15:05:35  <V453000> that is actually awesome Mazur :D
15:05:45  * Mazur is.
15:05:55  *** Mazur is now known as AwesomeMazur
15:06:06  *** AwesomeMazur is now known as Mazur
15:06:27  <V453000> scumbag industries
15:06:41  <V453000> sound evil enough
15:07:11  <Mazur> The Unified nees to be a better word, though.
15:07:11  <V453000> along with my Ship Hatred Is The Standard (SHITS) ship set, it will be perfect
15:07:23  <V453000> Ultimate Madness
15:07:49  <V453000> Simple Cargoes; Ultimate Madness
15:08:18  <Mazur> And potatoes into Wodka would be nice.
15:08:33  <Mazur> Peels, at least.
15:08:40  <V453000> wtf :-D
15:09:20  <Mazur> For those essential Scubas: drop a shot of wodka in a beer.
15:10:01  <Vinnie_nl> Unicorn?
15:10:53  <V453000> ok I think I am too stupid for this discussion as I dont get a bit of it
15:13:55  *** Zeknurn has quit IRC
15:14:03  <LoPo> Charlie is a unicorn
15:14:06  <LoPo> :)
15:14:17  <V453000> candy mountain? or how that was
15:14:22  <V453000> OMG :D
15:14:25  <LoPo> lol
15:14:37  *** Zeknurn has joined #openttdcoop
15:15:22  <V453000> beery time, later
15:18:44  <LoPo> bb
15:27:36  <PublicServer> *** LoPo has joined spectators
15:36:17  *** Tray has quit IRC
15:48:50  *** brylie has joined #openttdcoop
15:53:39  *** pugi has joined #openttdcoop
16:10:17  <PublicServer> <LoPo> hi
16:13:59  <PublicServer> *** LoPo has left the game (leaving)
16:30:16  *** Tray has joined #openttdcoop
17:12:49  *** valhallasw has joined #openttdcoop
17:13:46  *** Zeknurn has quit IRC
17:14:27  *** Zeknurn has joined #openttdcoop
17:23:52  *** Progman has joined #openttdcoop
17:25:14  *** valhallasw has quit IRC
17:33:39  *** valhallasw has joined #openttdcoop
17:40:05  *** dwarf has joined #openttdcoop
17:41:37  <dwarf> !players
17:41:39  <PublicServer> dwarf: There are currently no clients connected to the server
17:46:04  *** valhallasw has quit IRC
17:47:53  <dwarf> !password
17:47:54  <PublicServer> dwarf: realer
17:48:30  <PublicServer> *** Game still paused (number of players)
17:48:33  <PublicServer> *** dwarf joined the game
17:55:13  <PublicServer> *** dwarf has left the game (leaving)
17:58:32  *** Maraxus has joined #openttdcoop
18:08:59  *** Rhamphoryncus has quit IRC
18:09:40  *** Rhamphoryncus has joined #openttdcoop
18:11:52  *** valhallasw has joined #openttdcoop
18:51:28  *** Ryton_ has joined #openttdcoop
19:15:37  *** Mucht has joined #openttdcoop
19:15:37  *** ChanServ sets mode: +o Mucht
19:48:54  <Ryton_> ANP building tonight?
19:49:03  <Ryton_> !players
19:49:06  <PublicServer> Ryton_: There are currently no clients connected to the server
19:49:20  <Ryton_> any。
19:53:09  *** rb98700 has quit IRC
20:08:31  <Ryton_> !password
20:08:31  <PublicServer> Ryton_: realer
20:09:27  <PublicServer> *** Game still paused (number of players)
20:09:28  <PublicServer> *** Ryton joined the game
20:12:24  <PublicServer> <Ryton> anyone around ? :-)
20:16:48  *** Maraxus has quit IRC
20:17:38  <PublicServer> <Ryton> I'll stay around
20:17:42  <PublicServer> <Ryton> just checking in SP
20:17:48  <PublicServer> *** Ryton has left the game (leaving)
20:19:00  *** bpsp10 has joined #openttdcoop
20:19:32  <bpsp10> @quickstart
20:19:33  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:22:19  <bpsp10> hello i have just joined... I have never used IRC before so hope I'm doing this correctly!
20:24:40  <Ryton_> you'll be fine ;-)
20:24:43  <bpsp10> where do I put my user page on the wiki?
20:24:48  <bpsp10> thanks ryton
20:27:09  <Ryton_> put it where the rest of em are …?
20:27:30  <bpsp10> I think I've worked it out :)
20:27:42  <Ryton_> Just name it correctly, that helps ;-)
20:27:49  <Ryton_> good!
20:28:24  <Ryton_> care to join the game, to wqlanch and_or build?
20:29:25  <bpsp10> do I join through the OTTD client? Or through a link on the wiki?
20:29:52  <bpsp10> (never done co-op play... but getting bored of single player and want to learn new ottd skills)
20:29:59  <Ryton_> trough the client
20:30:20  <Ryton_> but with password from here
20:30:38  <Ryton_> read @quickstart
20:30:40  <bpsp10> ok I'll have a read :)
20:30:48  <Ryton_> if not done so already.
20:31:06  <bpsp10> think it's best to get acquainted with all the guides before joining in :)
20:31:26  <dwarf> $dl
20:31:27  <Ryton_> nah
20:31:29  <dwarf> !dl
20:31:29  <PublicServer> dwarf: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
20:31:29  <PublicServer> dwarf: http://www.openttd.org/en/download-trunk/r24349
20:31:43  <Ryton_> watching is more fun!
20:32:04  <dwarf> use this to get a download link
20:32:15  <Ryton_> and you learn more income than in wiki imho
20:32:39  <Ryton_> especially in the beginning
20:34:48  *** Tray has quit IRC
20:36:26  <bpsp10> ok I'll check it out :)
20:40:56  *** Jupix has quit IRC
20:45:00  *** Jupix has joined #openttdcoop
20:46:29  *** rb98700 has joined #openttdcoop
20:48:06  <bpsp10> I've just unpacked the newGRF file...... is there an easy to add them all rather than picking each one individually and adding to the Active NewGRf file?
20:48:53  <Vinnie_nl> keep them in the map structure
20:49:10  <Vinnie_nl> you know the zip, if you unpack it it will be a folder
20:49:15  <Vinnie_nl> with subfolders
20:49:27  <Vinnie_nl> place the main folder in openttd/data
20:49:39  <bpsp10> ahhh.... I put in my docs! lol
20:50:05  <Vinnie_nl> there are two openttdfolders on your pc, don't know what the correct one is
20:50:42  <bpsp10> ok.... I'll try it in both :)
20:52:46  *** Freakadella has joined #openttdcoop
20:52:59  <Vinnie_nl> hi freakadella, still want to join stable?
20:53:05  <Freakadella> hi!
20:53:18  <Freakadella> Im new to the game and read about this community
20:53:31  <Vinnie_nl> oke, nice
20:53:34  <Freakadella> So I got interested and read through the wiki
20:53:43  <Freakadella> im liking it so far
20:53:56  <bpsp10> so when I unpack the newGRF.... they all show in NewGRF settings.... as opposed to one easy to add folder?
20:53:56  <Vinnie_nl> you tried to join the free-for-all server. But i guess you read about the teamwork game
20:54:05  <Freakadella> Sure
20:54:10  <Freakadella> I tried joining
20:54:20  <Freakadella> but the connection drops
20:54:33  <Vinnie_nl> Bp yes
20:54:53  <Vinnie_nl> freak we got some errors that your pc took to long to join
20:55:03  <Freakadella> I read about it on the internet and I guess its because my internet is too shit
20:55:06  <Vinnie_nl> can you check something for me in a singleplayer world?
20:55:16  <Vinnie_nl> that could also be it
20:55:34  <Freakadella> I managed to log into other servers though that had smaller maps
20:55:54  <Freakadella> so maybe its just the initial downloading that takes too long
20:56:13  <Vinnie_nl> we have another server that is smaller, les vehicles
20:56:31  <Freakadella> what is it called?
20:56:39  <Vinnie_nl> but it uses another version of openttd
20:56:42  <Vinnie_nl> !dl
20:56:42  <PublicServer> Vinnie_nl: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
20:56:42  <PublicServer> Vinnie_nl: http://www.openttd.org/en/download-trunk/r24349
20:56:44  <Freakadella> oh
20:56:50  <planetmaker> bpsp10: if you join a server you don't need to add any newgrfs to the game. You just need to have them available
20:56:52  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
20:57:08  <Freakadella> does it use the same mods?
20:57:15  <Vinnie_nl> more
20:57:20  <bpsp10> thanks planetmaker... now trying to join game to watch :)
20:57:42  <planetmaker> bpsp10: just select the server, download missing newgrfs, if needed, and join
20:57:44  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
20:58:02  <planetmaker> download them from the server join tab (not main menu)
20:59:38  <bpsp10> sorry all the questions... I just tried to add the server ps.openttdcoop.org but nothing happens after I press Ok... just the add server window disappears
21:00:53  <dwarf> use find server
21:00:59  <dwarf> it should show up
21:01:25  <bpsp10> yes now I see three #openttcoop servers - public server, prozone and welcome server
21:01:28  <bpsp10> which one do I connect to?
21:01:36  <dwarf> public
21:02:29  <Vinnie_nl> should be the only one green
21:03:40  <rb98700> !players
21:03:43  <PublicServer> rb98700: There are currently no clients connected to the server
21:03:52  <rb98700> !password
21:03:52  <PublicServer> rb98700: realer
21:05:00  <PublicServer> *** rt98700 has left the game (downloading map took too long)
21:05:00  <PublicServer> *** rt98700 has left the game (connection lost)
21:05:00  <PublicServer> *** Game still paused (number of players)
21:05:24  <Freakadella> What is different about the other server?
21:05:50  <PublicServer> *** rt98700 has left the game (downloading map took too long)
21:05:50  <PublicServer> *** rt98700 has left the game (connection lost)
21:05:50  <PublicServer> *** Game still paused (number of players)
21:06:10  <dwarf> the welcome is not coop, just fun building
21:06:19  <Vinnie_nl> welcome server. everyone for himself, public server one company one plan Teamwork, prozone invitation only
21:08:09  <Freakadella> Ok, so I downloaded the other version of the game. Do I find the server through the serverbrowser?
21:08:33  <dwarf> yep
21:09:16  <Freakadella> its password protected
21:09:31  <dwarf> thats right
21:09:53  <Freakadella> !password
21:09:53  <PublicServer> Freakadella: realer
21:09:57  <Freakadella> :D
21:10:08  <dwarf> you passed the test :D
21:10:26  <bpsp10> freakadella... you seem to be doing better than me! lol
21:10:27  <PublicServer> *** Freakadella has left the game (processing map took too long)
21:10:27  <PublicServer> *** Freakadella has left the game (connection lost)
21:10:27  <PublicServer> *** Game still paused (number of players)
21:10:35  <Freakadella> well fuck
21:10:38  <bpsp10> I need to find the correct version now :/ lol
21:11:10  <PublicServer> *** Freakadella has left the game (processing map took too long)
21:11:10  <PublicServer> *** Freakadella has left the game (connection lost)
21:11:10  <PublicServer> *** Game still paused (number of players)
21:11:38  <dwarf> !password
21:11:38  <PublicServer> dwarf: realer
21:11:39  <Freakadella> cant the time limit be lifted by a couple of seconds more ?
21:12:02  <PublicServer> *** rt98700 has left the game (downloading map took too long)
21:12:02  <PublicServer> *** rt98700 has left the game (connection lost)
21:12:10  <PublicServer> *** Game still paused (number of players)
21:12:13  <rb98700> Yeah
21:12:33  <rb98700> transmission rate is very low.
21:12:38  <PublicServer> *** dwarf has left the game (processing map took too long)
21:12:38  <PublicServer> *** dwarf has left the game (connection lost)
21:12:40  <PublicServer> *** Game still paused (number of players)
21:13:07  <dwarf> server seem to be slow
21:13:08  <PublicServer> *** Game still paused (number of players)
21:13:08  <PublicServer> *** rt98700 joined the game
21:13:22  <rb98700> I'm in.
21:13:25  <bpsp10> !dl win64
21:13:25  <PublicServer> bpsp10: http://binaries.openttd.org/nightlies/trunk/r24349/openttd-trunk-r24349-windows-win64.zip
21:13:40  *** Zeknurn has quit IRC
21:13:48  <PublicServer> *** Freakadella has left the game (processing map took too long)
21:13:48  <PublicServer> *** Freakadella has left the game (connection lost)
21:13:50  <PublicServer> *** Game still paused (number of players)
21:14:21  *** Zeknurn has joined #openttdcoop
21:14:24  <PublicServer> *** dwarf has left the game (downloading map took too long)
21:14:24  <PublicServer> *** dwarf has left the game (connection lost)
21:14:24  <PublicServer> *** Game still paused (number of players)
21:15:01  <PublicServer> *** Freakadella has left the game (processing map took too long)
21:15:01  <PublicServer> *** Freakadella has left the game (connection lost)
21:15:01  <PublicServer> *** Game still paused (number of players)
21:16:32  <Freakadella> !password
21:16:32  <PublicServer> Freakadella: seared
21:17:07  <PublicServer> *** Freakadella has left the game (processing map took too long)
21:17:07  <PublicServer> *** Freakadella has left the game (connection lost)
21:17:09  <PublicServer> *** Game still paused (number of players)
21:17:12  <Freakadella> :(
21:17:35  <PublicServer> <rt98700> :/ Keep trying.
21:17:46  <dwarf> Vinnie_nl, can you check if the server is updating or something?
21:18:19  <PublicServer> *** Freakadella has left the game (processing map took too long)
21:18:19  <PublicServer> *** Freakadella has left the game (connection lost)
21:18:21  <PublicServer> *** Game still paused (number of players)
21:18:34  <dwarf> my speed is normal
21:18:42  <dwarf> it has to be the server
21:18:49  <Vinnie_nl> dwarf i can not check anything, no rights because im a guest like you
21:18:55  <Vinnie_nl> just been arround a bit longer
21:19:27  *** Progman has quit IRC
21:19:36  <PublicServer> *** Game still paused (number of players)
21:19:36  <PublicServer> *** Game unpaused (number of players)
21:19:37  <PublicServer> *** Ryton joined the game
21:19:38  <PublicServer> <Ryton> no probl heree
21:19:40  <PublicServer> <Ryton> here*
21:19:41  <dwarf> ah, nevermind then
21:20:00  <dwarf> !password
21:20:00  <PublicServer> dwarf: seared
21:20:04  <PublicServer> <rt98700> hi
21:20:12  <PublicServer> <Ryton> hi, wats next? :-)
21:20:18  <PublicServer> <Ryton> whats*
21:20:46  <bpsp10> i downloaded the ottd version from the dl link.... and it says version mismatch??
21:20:52  <PublicServer> *** dwarf has left the game (processing map took too long)
21:20:52  <PublicServer> *** dwarf has left the game (connection lost)
21:20:56  <PublicServer> <Ryton> use the auto-updater?
21:20:58  <bpsp10> any ideas?
21:21:15  <PublicServer> <Ryton> @@version
21:21:17  <Webster> PublicServer: The current (running) version of this Supybot is 0.83.4.1.  The newest version available online is 0.83.4.1.
21:21:25  <PublicServer> <Ryton> not that:p
21:21:34  <Vinnie_nl> bpsp10: what server are you cennecting to. be sure to stat up 24349 to join the pblic server
21:21:37  <PublicServer> *** Freakadella has left the game (processing map took too long)
21:21:37  <PublicServer> *** Freakadella has left the game (connection lost)
21:21:51  <PublicServer> <rt98700> I don't know yet. I will get an overview from game...
21:21:52  <Vinnie_nl> connecting startup*
21:21:57  <bpsp10> i am on r24349
21:22:46  <Vinnie_nl> behind the server there is a circle what colour is it?
21:22:50  <dwarf> are you in the US?
21:22:56  <bpsp10> think ive got it
21:22:58  <dwarf> my speed to europe is terrible
21:23:01  <bpsp10> !password
21:23:02  <PublicServer> bpsp10: seared
21:23:29  <bpsp10> in in england
21:23:39  <PublicServer> *** bpsp10 has left the game (processing map took too long)
21:23:39  <PublicServer> *** bpsp10 has left the game (connection lost)
21:24:07  <Vinnie_nl> maybe the server is doing backups
21:24:45  <PublicServer> <Ryton> so; whats next?
21:24:47  <PublicServer> <Ryton> more primaries?
21:24:51  <PublicServer> <Ryton> or some major overhaul?
21:25:09  <PublicServer> <rt98700> Primaries...
21:25:11  <PublicServer> *** bpsp10 has left the game (processing map took too long)
21:25:11  <PublicServer> *** bpsp10 has left the game (connection lost)
21:25:20  <dwarf> anyways, Im out now
21:25:23  <dwarf> cya
21:25:27  <PublicServer> <rt98700> here are no jams yet
21:26:01  <PublicServer> <Ryton> I'll boost teh low rated existing primaries first
21:26:21  <PublicServer> <Ryton> starting at SLH03 atm
21:26:35  <PublicServer> *** Freakadella has left the game (downloading map took too long)
21:26:35  <PublicServer> *** Freakadella has left the game (connection lost)
21:27:09  <PublicServer> <rt98700> My speed is a little low here... Anytime that I move the map the game jumps a large area. ><
21:27:29  <PublicServer> <Ryton> its laggy for me too tonight, while normally there is no probl
21:27:35  <PublicServer> <Ryton> I'll be off soon therefore
21:27:37  <PublicServer> *** Freakadella has left the game (processing map took too long)
21:27:37  <PublicServer> *** Freakadella has left the game (connection lost)
21:29:21  <PublicServer> <rt98700> Speaking in boost... The food pick has a low rate 41%.
21:30:10  <PublicServer> <Ryton> pretty slow joint at SLH08 to East
21:30:31  <PublicServer> <Ryton> blocks sl from time to time
21:31:31  <PublicServer> <rt98700> How you will fix it?
21:31:42  <PublicServer> <Ryton> not :p
21:31:48  <PublicServer> <Ryton> add a 4thmaybe :p
21:31:51  <PublicServer> <Ryton> but much later :-)
21:31:57  <PublicServer> <Ryton> or shortern the prios a bit
21:32:03  <PublicServer> <Ryton> like 1 tile e.g.
21:32:05  <PublicServer> <Ryton> can help a lot
21:32:28  <PublicServer> <rt98700> :)
21:32:30  <PublicServer> <Ryton> now its 14 on line 1
21:32:38  *** bpsp10 has quit IRC
21:32:56  <PublicServer> <Ryton> and 13 on 2 and 3
21:33:11  <PublicServer> <Ryton> adding signal closer to join
21:33:14  <PublicServer> <Ryton> helps  bit too
21:33:58  <PublicServer> <Ryton> aha :-)
21:34:08  <PublicServer> <Ryton> train 306 doesnt findroute to N drop
21:34:26  <PublicServer> <Ryton> on the most North-oriented track going E on SLH08
21:34:32  <PublicServer> <Ryton> so probably connection missing somehere
21:34:58  <PublicServer> <Ryton> or bad pathfinder :p
21:35:12  <PublicServer> <rt98700> This was speaked yesterday...
21:35:17  *** dwarf has quit IRC
21:36:54  <PublicServer> <Ryton> nvr mind
21:36:57  <PublicServer> <Ryton> I casued it :-)
21:37:04  <PublicServer> <Ryton> no missing join
21:37:22  <PublicServer> <rt98700> ok
21:39:24  <PublicServer> *** Ryton has left the game (general timeout)
21:39:24  <PublicServer> *** Ryton has left the game (connection lost)
21:39:26  <PublicServer> *** Game paused (number of players)
21:42:58  *** Vinnie_nl has quit IRC
21:46:27  <Ryton_> sorry, I wont be back any time soon :-(
21:46:43  <rb98700> np.
21:47:01  <Ryton_> today I mean. hope you were not building?
21:48:22  <rb98700> I'll will get back to my logics test. No no. I was wondering in how increase the service rate con nort food pickup propely.
21:48:32  <rb98700> # com = on
21:49:53  *** Dom_ has joined #openttdcoop
21:52:03  <PublicServer> *** rt98700 has left the game (leaving)
21:53:20  <Dom_> hmm ... how come i can get in here but not with xchat...
21:53:50  *** sla_ro|master has quit IRC
21:55:03  <Dom_> !help
21:55:03  <PublicServer> Dom_: http://www.openttdcoop.org/wiki/IRC_Commands
21:56:44  *** Dom_ has quit IRC
22:04:27  <V453000> !password
22:04:27  <PublicServer> V453000: idlest
22:04:39  <PublicServer> *** Game still paused (number of players)
22:04:39  <PublicServer> *** V453000 joined the game
22:04:55  *** dwarf has joined #openttdcoop
22:04:55  <PublicServer> <V453000> haio
22:06:38  <rb98700> hi
22:11:10  <PublicServer> *** V453000 has left the game (leaving)
22:25:09  *** Ryton_ has quit IRC
22:25:59  <dwarf> !password
22:25:59  <PublicServer> dwarf: idlest
22:26:18  <PublicServer> *** Game still paused (number of players)
22:26:19  <PublicServer> *** dwarf joined the game
22:32:07  <PublicServer> *** dwarf has left the game (leaving)
22:44:14  *** Freakadella has quit IRC
23:11:38  <rb98700> Hi
23:11:51  <rb98700> Some one want play?
23:12:25  <dwarf> hi
23:12:27  <dwarf> !password
23:12:27  <PublicServer> dwarf: idlest
23:12:49  <PublicServer> *** Game still paused (number of players)
23:12:51  <rb98700> !password
23:12:51  <PublicServer> rb98700: idlest
23:12:52  <PublicServer> *** dwarf joined the game
23:13:36  <PublicServer> *** Game still paused (number of players)
23:13:36  <PublicServer> *** Game unpaused (number of players)
23:13:36  <PublicServer> *** rt98700 joined the game
23:14:21  <LoPo> ey
23:14:26  <LoPo> wanna play? :P
23:14:44  <LoPo> !players
23:14:46  <PublicServer> LoPo: Client 1893 (Orange) is dwarf, in company 1 (Black & Co.)
23:14:46  <PublicServer> LoPo: Client 1895 (Orange) is rt98700, in company 1 (Black & Co.)
23:15:40  <PublicServer> <rt98700> There are some wainting on SLH 08 It is creatting jam at sl...
23:16:08  <LoPo> !password
23:16:08  <PublicServer> LoPo: lentil
23:16:22  <PublicServer> *** LoPo joined the game
23:17:07  <PublicServer> <rt98700> See it?
23:17:21  <PublicServer> <LoPo> yes
23:17:23  <PublicServer> <dwarf> just a sec
23:17:34  <PublicServer> <LoPo> MSH 01 south needs a 3rd line
23:18:10  <PublicServer> <LoPo> but the section more north is a real mess :P
23:24:58  <PublicServer> <rt98700> A 4th lane from MSH01S to MSH03W is needed, i think...
23:25:28  <PublicServer> <rt98700> And will be a huge work...
23:25:56  <PublicServer> <LoPo> no a 3rd is needed from MSH 03 S to the stations
23:26:52  <PublicServer> <rt98700> MSH03S ???
23:27:10  <PublicServer> <LoPo> ow 01 s :P
23:27:16  <PublicServer> <LoPo> MSH 01
23:27:19  <PublicServer> <LoPo> south
23:27:26  <PublicServer> <dwarf> MSH 1 east is also jamming up
23:27:38  <PublicServer> <LoPo> yeah
23:27:44  <PublicServer> <LoPo> also needs a 3rd
23:27:59  <PublicServer> <dwarf> then build a 4th to the stations?
23:28:13  <PublicServer> <LoPo> both lines are (3->2)+(3->2)->3
23:28:24  <PublicServer> <LoPo> yeah
23:28:58  <PublicServer> <LoPo> or a beter 3+3->3+3 balancer :P
23:29:19  *** valhallasw has quit IRC
23:29:25  <PublicServer> <rt98700> This I never seen made...
23:29:36  <PublicServer> <rt98700> The balancer...
23:30:08  <PublicServer> <LoPo> well its more like 3+3 to 3+3 all to all
23:30:35  <PublicServer> <LoPo> we have 3 lines from MSH 03 east and 3 from south
23:30:44  <PublicServer> <LoPo> then they become 2 and 2
23:30:51  <PublicServer> <LoPo> then 2+2 goes to 3
23:30:57  <PublicServer> <LoPo> and finally 3 goes to 3+3
23:31:00  <PublicServer> <LoPo> so...
23:31:26  <PublicServer> <LoPo> why not make a 3+3 from the start and connect it to the other 3+3
23:31:53  <PublicServer> <LoPo> lets see
23:31:59  <PublicServer> <rt98700> Good idea, I think.
23:32:17  <PublicServer> <dwarf> dont build 4th platforms then?
23:32:36  <PublicServer> <LoPo> are the stationsfull?
23:32:56  <PublicServer> <LoPo> maybe one extra drop
23:32:58  <PublicServer> <dwarf> the drop seems near capacity
23:33:00  <PublicServer> <rt98700> two almos full...
23:33:03  <PublicServer> <LoPo> yeah
23:33:57  <PublicServer> <rt98700> A balacer can be made in 3+3 > 4?
23:34:01  <PublicServer> <rt98700> :)
23:34:35  <PublicServer> <LoPo> hmmm
23:34:39  <PublicServer> <LoPo> i  got an idea :P
23:39:09  <PublicServer> <LoPo> oops
23:41:36  <PublicServer> <rt98700> I think I get what you though.
23:42:31  <PublicServer> <LoPo> its still quite big
23:42:57  <PublicServer> <rt98700> And I advise you get some more space. Kkkk
23:43:03  <PublicServer> <rt98700> :)
23:43:05  <PublicServer> <LoPo> lol
23:45:03  <PublicServer> <rt98700> If i'm not wrong you don't need do cross tunnels. Just use 4 titles tunnels.
23:45:41  <PublicServer> <LoPo> crossed tunnels are cool :P
23:45:45  <PublicServer> <rt98700> Kkkkk
23:47:59  <PublicServer> <LoPo> hmmm
23:51:38  <PublicServer> <rt98700> I think I heve an "logic" idea to make this balancer... But should get a good space. I use it in my games alone. It works well. :)
23:52:09  <PublicServer> <LoPo> go ahead :P
23:52:23  <PublicServer> <LoPo> not wanna try my idea? :P
23:53:01  <PublicServer> <rt98700> Yes. Cary on.
23:54:09  <PublicServer> <LoPo> lets see
23:56:31  <PublicServer> <LoPo> hmm the town will have to move :S
23:56:42  <PublicServer> <LoPo> ah screw it
23:58:37  <PublicServer> <LoPo> k epic jam time :P
23:58:43  <PublicServer> <rt98700> Jam at SLH 06. =/
23:59:02  <PublicServer> <rt98700> Wow!

Powered by YARRSTE version: svn-trunk