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00:52:38 *** pugi has quit IRC 00:58:02 *** Dom__ has joined #openttdcoop 00:59:33 <Dom__> !password 00:59:33 <PublicServer> Dom__: meeter 00:59:50 <PublicServer> *** Game still paused (number of players) 00:59:50 <PublicServer> *** Dom joined the game 01:00:02 <PublicServer> *** Dom has joined company #1 01:00:02 <PublicServer> *** Game unpaused (number of players) 01:00:02 <PublicServer> <Dom> hey 01:00:38 *** valhallasw has joined #openttdcoop 01:05:34 <PublicServer> *** V453000 has left the game (leaving) 01:05:34 <PublicServer> *** Game paused (number of players) 01:05:39 <PublicServer> *** Dom has left the game (leaving) 01:10:54 *** Dom__ has quit IRC 01:16:20 *** valhallasw has quit IRC 04:43:05 *** perk11 has joined #openttdcoop 05:21:23 *** Tray has joined #openttdcoop 05:27:24 *** Tray has quit IRC 05:49:02 *** condac has joined #openttdcoop 06:50:34 *** Absolutis has joined #openttdcoop 06:50:38 <Absolutis> !password 06:50:38 <PublicServer> Absolutis: meeter 06:51:07 <PublicServer> *** Game still paused (number of players) 06:51:09 <PublicServer> *** Absolutis joined the game 06:54:49 <PublicServer> *** Absolutis has left the game (leaving) 07:03:43 *** sla_ro|master has joined #openttdcoop 07:36:44 *** MDGrein has quit IRC 08:18:19 <Absolutis> just played tanki online 08:18:26 <Absolutis> really, FLAMERS against tanks? 08:33:59 *** MDGrein has joined #openttdcoop 09:23:54 <Absolutis> !password 09:23:54 <PublicServer> Absolutis: meeter 09:34:34 *** pugi has joined #openttdcoop 09:34:48 *** LoPo has joined #openttdcoop 09:35:15 <LoPo> hi 09:39:36 *** burns has joined #openttdcoop 09:44:54 *** condac has quit IRC 10:43:43 <Absolutis> !password 10:43:43 <PublicServer> Absolutis: meeter 10:44:43 <PublicServer> *** Game still paused (number of players) 10:44:43 <PublicServer> *** Absolutis joined the game 10:47:00 <PublicServer> *** Absolutis has left the game (leaving) 10:53:56 <LoPo> Absolutis: ey 10:54:02 <Absolutis> ey 10:54:10 <LoPo> want to play? 10:55:57 <Absolutis> oke 10:56:04 <Absolutis> !password 10:56:04 <PublicServer> Absolutis: meeter 10:56:23 <LoPo> omw 10:56:24 <PublicServer> *** Game still paused (number of players) 10:56:25 <PublicServer> *** Absolutis joined the game 10:57:38 <PublicServer> *** Game still paused (number of players) 10:57:38 <PublicServer> *** Game unpaused (number of players) 10:57:39 <PublicServer> *** LoPo joined the game 11:04:09 <PublicServer> <Absolutis> you rebuilding exit east? 11:04:11 <PublicServer> <LoPo> yes 11:04:37 <PublicServer> <Absolutis> hope my station is not in the way 11:04:47 <PublicServer> <LoPo> i dont think so :) 11:07:49 <PublicServer> <Absolutis> hmh 11:08:07 <PublicServer> <LoPo> ? 11:08:09 <PublicServer> <Absolutis> getting "no more space for orders" when i try to create a new order? 11:08:19 <PublicServer> <LoPo> remove some 11:08:29 <PublicServer> <LoPo> implicit orders 11:08:40 <PublicServer> <Absolutis> no, i have no orders on my train, it's a dummy 11:11:09 <V453000> yeah just remove implicit orders from other trains 11:11:23 <V453000> there is a fucked limit of openttd that you have XXX max orders for all trains in total 11:11:31 <V453000> and retarded implicit orders count in that 11:11:34 <V453000> sweet isnt it 11:11:38 <PublicServer> <Absolutis> yeah 11:11:45 <V453000> !password 11:11:45 <PublicServer> V453000: mayhem 11:12:00 <PublicServer> <LoPo> i rember a build that the implicit orders were removed after some time 11:12:15 <PublicServer> <LoPo> but now it doesnt it seems 11:12:34 <V453000> no it is removed only in some special case 11:12:47 <V453000> I think when they reach their order or a depot, or something like that 11:12:55 <PublicServer> <LoPo> ah 11:13:02 <PublicServer> <V453000> o/ 11:13:02 <PublicServer> *** V453000 joined the game 11:13:30 <PublicServer> <LoPo> \o 11:13:33 <PublicServer> <V453000> a solution to it would be to have 255 orders; shared orders do not count 11:13:47 <PublicServer> <V453000> we could easily do that if we stop trains for a few minutes 11:13:53 <PublicServer> <Absolutis> hmh 11:13:57 <PublicServer> <Absolutis> what are we waiting for 11:14:11 <PublicServer> <LoPo> i think some trains have no shared orders 11:14:17 <PublicServer> <LoPo> so what about them? 11:14:21 <PublicServer> <V453000> leave them then 11:14:27 <PublicServer> <LoPo> or only change the train yard? 11:14:30 <PublicServer> <V453000> OR 11:14:36 <PublicServer> <V453000> create temporary groups 11:14:40 <PublicServer> <V453000> like toffee_temp 11:14:45 <PublicServer> <V453000> and move there trains that you changed 11:14:51 <PublicServer> <V453000> and add shared vehicles to the group 11:14:54 <PublicServer> <V453000> so you see which trains are done 11:15:12 <PublicServer> <LoPo> uuuhhh 11:19:22 <PublicServer> <Absolutis> btw do trains avoid 2way signals when path signal is used? 11:19:32 <PublicServer> <V453000> sometimes 11:19:46 <PublicServer> <V453000> they basically do but not nearly as reliably as when there is block signal 11:20:00 <PublicServer> <Absolutis> if no other route is available would they pick 2way red 11:20:14 <PublicServer> <V453000> hm 11:20:16 <PublicServer> <V453000> guys fuck this 11:20:19 <PublicServer> <V453000> lets catch all trains 11:20:22 <PublicServer> <V453000> on the drops 11:20:29 <PublicServer> <V453000> and build them all again with shared orders 11:20:44 <PublicServer> <V453000> someone fucked shared orders completely 11:20:50 <PublicServer> <Absolutis> like all shared? 11:21:04 <PublicServer> <V453000> yeah we can just spam trains with new orders easily 11:21:10 <PublicServer> <V453000> making all trains shared now looks like endless task 11:21:13 <PublicServer> <V453000> when they are all unshared 11:21:36 <PublicServer> <Absolutis> hmh 11:22:22 <PublicServer> <Absolutis> if there's a path available, even occupied, trains apparently don't use a 2way red route even with PBS 11:22:57 <PublicServer> <V453000> lets kill them then :) 11:23:18 <PublicServer> <Absolutis> what? 11:23:24 <PublicServer> <V453000> kill all ML trains 11:23:34 <PublicServer> <Absolutis> oh 11:23:49 <PublicServer> <Absolutis> and spam some new trains 11:23:51 <PublicServer> <Absolutis> ? 11:24:02 <PublicServer> <V453000> yes with shared orders 11:24:05 <PublicServer> <Absolutis> hmh 11:24:23 <PublicServer> <Absolutis> so you're giving me a permission to crash ML trains 11:24:27 <PublicServer> <V453000> no 11:24:31 <PublicServer> <LoPo> lol 11:24:33 <PublicServer> <V453000> catch them in depots like north 11:25:31 <PublicServer> <V453000> k catching set up 11:25:34 <PublicServer> <V453000> I go fix trainyard 11:26:08 <PublicServer> <V453000> oh trains ing logic <3 11:26:30 <PublicServer> <V453000> oh that s trainyard 11:26:34 <PublicServer> <V453000> was 11:28:25 <PublicServer> <V453000> LoPo: clear your station pls 11:28:28 <PublicServer> <V453000> the transfer 11:28:32 <LoPo> k 11:29:34 <PublicServer> <LoPo> remove the ones in the depots/ 11:29:38 <PublicServer> <V453000> sure 11:29:52 <PublicServer> <V453000> either send them to drop 11:29:54 <PublicServer> <V453000> or kill them in the overflows 11:30:16 <PublicServer> <V453000> or even crash them lol if it doesnt break the ML 11:30:43 <PublicServer> <LoPo> station is clear 11:30:46 <PublicServer> <LoPo> rest is going toward the drops 11:30:52 <PublicServer> <V453000> good 11:31:59 <PublicServer> <V453000> Absolutis: just reminded me, typical example - if you make a PF trap and make PBS anywhere in the block, the PF trap doesnt work 11:34:58 <PublicServer> <V453000> some bad shit happening !here 11:35:21 <PublicServer> <Absolutis> yeah, i saw that 11:35:35 <PublicServer> <V453000> I dont understand the logic of that 11:35:36 <PublicServer> <LoPo> nuke it! :P 11:35:40 <PublicServer> <Absolutis> didn't do anything then, i didn't think it was so serious 11:35:42 <PublicServer> <V453000> but it is deadlocked 11:36:34 <PublicServer> <V453000> ohr ight it is waiting for both trains to be there? 11:36:55 <PublicServer> <V453000> yes 11:36:57 <PublicServer> <V453000> but wtf 11:37:47 <PublicServer> <LoPo> oops ":P 11:38:10 <PublicServer> <V453000> okay lets just sell t he trains in the depot and seek out the rest 11:38:20 <PublicServer> <V453000> hm maybe lets wait a few minutes 11:39:51 <PublicServer> <Absolutis> does "Batteries Feeder" mean cat-feeder or dummy-feeder 11:40:09 <PublicServer> <V453000> transfer feeders 11:40:15 <PublicServer> <V453000> oh that 11:40:17 <PublicServer> <V453000> idk 11:40:20 <PublicServer> <V453000> but if it is feeder dont care 11:40:30 <PublicServer> <LoPo> those are the dummies of the smaller stations 11:40:30 <PublicServer> <V453000> these should have normal orders dont they 11:40:32 <PublicServer> <V453000> so no implicit 11:41:18 <PublicServer> <V453000> Flondinghall Exchange has some trains 11:41:34 <PublicServer> <Absolutis> can trains in depots be killed 11:41:48 <PublicServer> <V453000> sure but you will have to do it again in a moment 11:42:47 <PublicServer> <LoPo> k cleared 11:43:05 <PublicServer> <Absolutis> at least one train got lost in trainyard 11:43:27 <PublicServer> <Absolutis> originating from mfb's hub i think 11:44:55 <PublicServer> <Absolutis> some trains in FishScale SLH 11:44:57 <PublicServer> <Absolutis> stuck 11:45:14 <PublicServer> <V453000> hmf 11:45:14 <PublicServer> <Absolutis> candyfloss 11:45:42 <PublicServer> <V453000> very stuck now 11:45:55 <PublicServer> <Absolutis> also disconnected line 11:46:01 <PublicServer> <Absolutis> towards N 11:46:51 <PublicServer> <Absolutis> don't know why the doer didnt just reroute the lines a bit 11:47:47 <PublicServer> <LoPo> omg we need more trains :P 11:47:53 <PublicServer> <LoPo> can i add some? :P 11:47:56 <PublicServer> <Absolutis> well said lopo well said 11:47:58 <PublicServer> <V453000> not yet 11:48:01 <PublicServer> <LoPo> haha 11:48:03 <PublicServer> <LoPo> brb 11:49:01 <PublicServer> <Absolutis> i think no vehicles are stuck anymore 11:51:00 <PublicServer> <V453000> ok good 11:51:02 <PublicServer> <V453000> done 11:56:12 <PublicServer> *** Absolutis has joined spectators 11:58:36 <PublicServer> <V453000> k completel 12:03:17 <PublicServer> <V453000> yayyy 12:03:29 *** real` has quit IRC 12:03:55 <PublicServer> <V453000> we are missing like 500 trains atm ... space for those which we need, for now I made some 75 for each cargo 12:05:49 <PublicServer> *** Absolutis has joined company #1 12:07:14 <PublicServer> <LoPo> omg trains! 12:14:11 <PublicServer> <LoPo> when a rating is low, does the cargo get quicker removed from a station? 12:14:33 <PublicServer> <LoPo> or is the "destruction rate" always the same? 12:15:24 <PublicServer> <LoPo> uhmm guys 12:15:34 <PublicServer> <V453000> no clue 12:15:48 <PublicServer> <V453000> oh fuck forgot that shit 12:16:31 <PublicServer> <LoPo> lol 12:16:58 <PublicServer> <V453000> I am a fucking laundry man now, bitches, cleaned my clothes :D 12:17:08 <PublicServer> <V453000> successfully 12:17:10 <PublicServer> <LoPo> good for you :P 12:17:56 <PublicServer> <V453000> and as a reward 12:17:58 <PublicServer> <V453000> beer 12:18:08 <PublicServer> <LoPo> :D 12:19:39 <PublicServer> <LoPo> V453000: have you seen !experimantal. ?rb98700 12:19:49 <PublicServer> <V453000> yes 12:19:51 <PublicServer> <V453000> nice idea 12:19:57 <PublicServer> <LoPo> indeed 12:20:20 <PublicServer> <V453000> just not sure if that is failsafe 12:20:30 <PublicServer> <V453000> would have to think and im not going to do that now :D 12:20:37 <PublicServer> <LoPo> hehe 12:20:37 <PublicServer> *** Absolutis has joined spectators 12:20:49 <PublicServer> <V453000> idk 12:20:51 <PublicServer> <LoPo> well it quite slow 12:21:03 <PublicServer> <LoPo> but might be a usefull setup 12:21:05 <PublicServer> <V453000> it is a bit slower yes 12:21:16 <PublicServer> <LoPo> for other purposes i think 12:21:26 <PublicServer> <V453000> maybe 12:21:32 <PublicServer> <V453000> it could even count 12:21:44 <PublicServer> <V453000> 0 1 2 3 0 1 2 3 12:21:46 <PublicServer> <LoPo> my point ;) 12:21:49 <PublicServer> <V453000> or something like that 12:22:03 <PublicServer> <LoPo> but could also go 2 ways maybe 12:24:33 <PublicServer> <V453000> you can do various funny things with 2way going trains 12:24:36 <PublicServer> <V453000> like 12:25:19 <PublicServer> <LoPo> like wher? :P 12:25:26 <PublicServer> <LoPo> ow htere 12:25:36 <PublicServer> <V453000> with some combination of the little track you can control which way the train goes 12:26:06 <PublicServer> <V453000> w/e 12:26:12 <PublicServer> <LoPo> what is w/e? 12:26:15 <PublicServer> <LoPo> what else? 12:26:17 <PublicServer> <V453000> whatever 12:26:19 <PublicServer> <LoPo> ow :P 12:26:21 <PublicServer> <LoPo> :) 12:30:47 <PublicServer> <V453000> I have to say this rb guy is very creative to say the least 12:30:54 <PublicServer> <LoPo> indeed 12:31:21 <PublicServer> <LoPo> and also pretty quick in understanding things 12:31:32 <PublicServer> <V453000> well that is requireed for being cretive :) 12:31:38 <PublicServer> <LoPo> he just looks and knows how it works :) 12:31:40 <PublicServer> <V453000> or ... productively creative :) 12:31:43 <PublicServer> <LoPo> ye 12:32:25 <PublicServer> <V453000> well lets see how he does in the normal games :) logic is a lot more straight forward 12:32:53 <PublicServer> <V453000> but good stuff 12:34:03 <PublicServer> <V453000> perhaps we will have a whole new gwneration od overflows after next game if he keeps up the pace :p 12:34:21 <PublicServer> <LoPo> hehe 12:38:51 *** Rhamphoryncus has quit IRC 12:38:52 <PublicServer> <LoPo> hmmm 12:38:58 <PublicServer> <LoPo> cool shit :P 12:40:00 <PublicServer> *** Absolutis has joined company #1 12:40:10 <PublicServer> <Absolutis> hmh 12:40:16 <PublicServer> <Absolutis> bubbles is connected 12:40:19 <PublicServer> <V453000> cool shit sounds oldschool, this is warm shit 12:40:22 <PublicServer> <Absolutis> at SLH02 12:41:19 <PublicServer> <LoPo> whats with slh 2? 12:41:37 <PublicServer> <Absolutis> my bubbles station was not receiving trins 12:41:39 <PublicServer> <Absolutis> trains 12:41:41 <PublicServer> <Absolutis> but now its fine 12:41:56 <PublicServer> <Absolutis> i noticed trains just pass through 12:42:22 <PublicServer> <LoPo> well we need more trains 12:42:32 <PublicServer> <V453000> just add them 12:42:34 <PublicServer> <LoPo> at least 100 of each cargo 12:42:38 <PublicServer> <LoPo> and 300 candy :P 12:42:53 <PublicServer> <V453000> we were at almost 1500 formerly werent we 12:42:59 <PublicServer> <LoPo> ye 12:43:59 <PublicServer> <Absolutis> hmh 12:44:06 <PublicServer> <Absolutis> cola trains coming to my bubbles station 12:44:32 <PublicServer> <Absolutis> flondinghall annexe 12:44:56 <PublicServer> <Absolutis> hmh 12:45:06 <PublicServer> <LoPo> ? 12:45:06 <PublicServer> <Absolutis> that would probably fix the problem 12:45:21 <PublicServer> <LoPo> wood train in your station now? 12:45:35 <PublicServer> <Absolutis> cola* 12:45:49 <PublicServer> <LoPo> ow 12:45:51 <PublicServer> <Absolutis> the flatbeds are bubbles 12:45:51 <PublicServer> <LoPo> k 12:45:57 <PublicServer> <LoPo> olry? 12:46:11 <PublicServer> <V453000> I should make also flatbeds and mono/maglev tankers colourful :) 12:46:17 <PublicServer> <V453000> to differentiate when empty 12:46:24 <PublicServer> <V453000> might do that tomorrow 12:46:38 <PublicServer> <LoPo> :) 12:46:48 <PublicServer> <LoPo> also do that with plastic and cola 12:46:51 <PublicServer> <V453000> I guess it will look silly, but .. 12:47:02 <PublicServer> <LoPo> like with a small sign or logo on the side 12:47:04 <PublicServer> <V453000> yes I said, tankers too 12:47:06 <PublicServer> <V453000> rail tankers have it already 12:47:08 <PublicServer> <LoPo> :) 12:47:24 <PublicServer> <V453000> sign is an option 12:47:26 <PublicServer> <V453000> will see 12:47:36 <PublicServer> <V453000> I would probably prefer just recolouring the wagons 12:47:42 <PublicServer> <V453000> but hard to say how will that look 12:47:57 <PublicServer> <LoPo> or a text bubble above it saying; I'm a Cola truck ^^ 12:48:04 <PublicServer> <V453000> lol 12:48:32 <PublicServer> <Absolutis> or a text bubble saying "I like trains" 12:48:42 <PublicServer> <V453000> or ! OMG !!! 12:49:29 <PublicServer> *** Absolutis has joined spectators 12:53:01 <rb98700> Hi! 12:53:14 <rb98700> !password 12:53:14 <PublicServer> rb98700: flares 12:53:42 <PublicServer> *** rt98700 joined the game 12:53:42 <PublicServer> <rt98700> hello 12:55:26 <PublicServer> <LoPo> rt98700: hi 12:55:33 <PublicServer> <rt98700> hi 12:56:03 <PublicServer> <V453000> hello :) 12:56:10 <PublicServer> <V453000> LoPo: Flondinghall Transfer is fucked 12:56:14 <PublicServer> <V453000> idk how 12:56:21 <PublicServer> <rt98700> Hi! 12:56:43 <PublicServer> <V453000> hmm 12:56:45 <PublicServer> <LoPo> ah yes ill reset it 12:56:56 <PublicServer> <V453000> I guess that happens when not all 3 trainc come to pick up? 12:57:22 <PublicServer> <LoPo> no 12:57:36 <PublicServer> <LoPo> it happens when the 4th train is to fast 12:57:54 <PublicServer> <V453000> uh 12:58:20 <PublicServer> <LoPo> k 12:58:23 <PublicServer> <LoPo> now we w8 a bit 12:58:26 <PublicServer> <V453000> well thats why I hate to do timing :) 12:58:33 <PublicServer> <LoPo> its not timing 12:58:47 <PublicServer> <V453000> when its too fast? 12:59:00 <PublicServer> *** Absolutis has joined company #1 12:59:02 <PublicServer> <LoPo> the order just get screwed up when there is to much cargo waiting 12:59:10 <PublicServer> <V453000> oooh right 12:59:16 <PublicServer> <V453000> well thats bad 12:59:38 <PublicServer> <LoPo> well, we're resetting the ML 12:59:46 <PublicServer> <LoPo> so dunno 12:59:56 <PublicServer> <V453000> yeah sure but it happens quite often that stations have cargo waiting 12:59:56 <PublicServer> <LoPo> but its fixed now 13:00:50 <PublicServer> <LoPo> Absolutis: 13:01:00 <PublicServer> <Absolutis> ? 13:01:15 <PublicServer> <LoPo> plz make dedicated lines from the SL: 13:01:22 <PublicServer> <LoPo> instead of sharing exits 13:01:33 <PublicServer> <Absolutis> ? 13:01:39 <PublicServer> <LoPo> see !here 13:01:50 <PublicServer> <LoPo> you made a exit for bubbles and cola 13:02:01 <PublicServer> <LoPo> that will jam 13:02:02 <PublicServer> <LoPo> like now 13:03:13 <PublicServer> <LoPo> wtf 13:03:20 <PublicServer> <LoPo> who removed signals on my SL? 13:03:44 <PublicServer> <Absolutis> under the "too big queue here"? 13:03:46 <PublicServer> <rt98700> Man... Candy trains ar not reaching my SL form Ndrop... 13:03:48 <PublicServer> <rt98700> >< 13:03:50 <PublicServer> <LoPo> yes 13:04:00 <PublicServer> <Absolutis> that would be me 13:04:14 <PublicServer> <LoPo> also abso, my PF lines are also logic lines 13:04:33 <PublicServer> <LoPo> to check wheter the station queues are full 13:04:47 <PublicServer> <LoPo> omg 13:04:50 <PublicServer> <LoPo> :( 13:05:20 <PublicServer> <rt98700> ?? 13:05:34 <PublicServer> <LoPo> nothing 13:06:13 <PublicServer> <Absolutis> le me just touched some things i didn't fully understand 13:06:23 <PublicServer> <LoPo> :) 13:06:45 <PublicServer> <rt98700> Ah! 13:07:11 <PublicServer> <LoPo> wtf! 13:07:21 <PublicServer> <rt98700> OMG! 13:07:25 <PublicServer> <LoPo> sugar trains are realy lost 13:07:35 <PublicServer> <rt98700> Yes... 13:07:45 <PublicServer> <LoPo> LOL V453000 13:07:51 <PublicServer> <LoPo> you screwed up :P 13:08:15 <PublicServer> <rt98700> They are entering in my SL through Candy... 13:08:21 <PublicServer> <LoPo> it fixed now 13:08:31 <PublicServer> <LoPo> there was still a depot on the PF line 13:09:53 <PublicServer> <rt98700> Oh Damage!!!! >< 13:10:15 <PublicServer> <LoPo> ? 13:10:21 <PublicServer> <LoPo> lol 13:10:35 <PublicServer> <rt98700> I Crashed 2 trains... 13:11:25 <PublicServer> <V453000> what have Imanaged to do? 13:11:47 <PublicServer> <LoPo> just forgot someting 13:11:51 <PublicServer> <LoPo> no big deal 13:12:27 <PublicServer> <V453000> kk :) 13:12:53 <PublicServer> <LoPo> the depot at the trainyard was still there, for sugar ^^ 13:13:07 <PublicServer> <V453000> anyway, gtg, cya tomorrow 13:13:13 <PublicServer> <LoPo> bb 13:13:15 <PublicServer> <V453000> beerytimes 13:13:17 <PublicServer> <LoPo> :) 13:14:00 *** Dom__ has joined #openttdcoop 13:14:37 <Dom__> !password 13:14:37 <PublicServer> Dom__: picket 13:14:48 <PublicServer> *** Dom joined the game 13:14:51 <PublicServer> <Dom> hey 13:14:51 <PublicServer> <LoPo> ey dom 13:14:53 <PublicServer> <LoPo> lol 13:15:07 <PublicServer> <Dom> whats up? 13:15:10 <PublicServer> *** V453000 has left the game (leaving) 13:15:18 <PublicServer> <LoPo> celing? 13:15:20 <V453000> madness and beer is ut :p 13:15:21 <V453000> up 13:15:24 <PublicServer> <LoPo> :D 13:15:30 <PublicServer> <LoPo> madbeer ;) 13:15:30 <PublicServer> <Dom> good to hear :D 13:15:32 <PublicServer> *** Absolutis has joined spectators 13:15:37 <PublicServer> <LoPo> or beerness 13:16:40 <PublicServer> <LoPo> rt98700: you have a jam 13:17:03 <PublicServer> <rt98700> I just see it 13:17:33 <PublicServer> <rt98700> I will connct the other lines to sl... 13:20:03 <dihedral> o/ 13:27:41 *** sla_ro|master has quit IRC 13:30:17 <PublicServer> *** Absolutis has joined company #1 13:34:29 *** Maraxus has joined #openttdcoop 13:35:55 *** TWerkhoven has joined #openttdcoop 13:36:13 <PublicServer> <Absolutis> hm, i wonder 13:40:44 <PublicServer> <LoPo> hi again 13:42:15 <PublicServer> <rt98700> Now I have space to work 13:42:22 <PublicServer> <rt98700> :) 13:45:58 <PublicServer> <rt98700> :) I'm not hopeless :D 13:56:00 <PublicServer> <rt98700> Lopo... How is the best split track design? 13:56:46 <PublicServer> <rt98700> 2 "Y Y" in sequence? 13:57:45 <PublicServer> <rt98700> Or something like a "mm"? 13:58:47 <LoPo> where? 13:59:07 <PublicServer> <LoPo> k 13:59:29 <PublicServer> <LoPo> 2x Y is good 13:59:35 <PublicServer> <LoPo> make it like this 13:59:57 <PublicServer> <LoPo> uhmm 14:00:14 <PublicServer> *** TWerkhoven joined the game 14:00:16 <PublicServer> <LoPo> but 14:00:27 <PublicServer> <LoPo> this is also good :) 14:01:10 <PublicServer> <rt98700> Ok. 14:02:33 <PublicServer> <LoPo> but tbh there is not realy a "best" split 14:02:47 <PublicServer> <rt98700> It is easyer make 3 1>2 splitters than 1 1>4,, Kkkk 14:02:58 <PublicServer> <rt98700> um... ok 14:04:48 <PublicServer> <rt98700> Well I'll do it in 3 1>2 here. Thanks for your help! 14:05:06 <PublicServer> <LoPo> :) 14:05:33 <PublicServer> <LoPo> just becarefull with the w8ing bays 14:06:11 <PublicServer> <LoPo> i would suggest to let only 1 train w8 at the lines 14:06:17 <PublicServer> <rt98700> Yeah... They sould not be short... 14:06:33 <PublicServer> <rt98700> How? 14:06:52 <PublicServer> <LoPo> not to many signals 14:07:26 <PublicServer> <rt98700> Hwo can I do only one train w8ting? 14:08:00 <PublicServer> <LoPo> maglev = w8ing bay 14:08:06 <PublicServer> <LoPo> so no signals at X 14:08:44 <PublicServer> <rt98700> Um... I get it. 14:09:10 <PublicServer> <rt98700> Thanks again! 14:17:35 <PublicServer> *** Absolutis has joined spectators 14:40:47 <PublicServer> *** Absolutis has left the game (leaving) 14:56:22 <PublicServer> <rt98700> One of my industries died 'couse there are no candy trains reaching here... 14:56:40 <PublicServer> <rt98700> Fron NDrop 14:56:49 <PublicServer> <rt98700> # From 15:00:38 <LoPo> rebuild it 15:01:12 <PublicServer> <rt98700> Kkkkk 15:01:18 <PublicServer> <rt98700> :D 15:03:28 <Maraxus> !password 15:03:28 <PublicServer> Maraxus: ruffle 15:03:44 <PublicServer> *** Maraxus joined the game 15:03:56 <PublicServer> <Maraxus> hi 15:04:08 <PublicServer> <rt98700> Ok... I'll try something... 15:19:09 <PublicServer> <rt98700> Man... I think I need some help. 15:20:19 <PublicServer> <rt98700> What I could possibly do that not involve nuke my entire SHL? 15:21:51 <PublicServer> *** Maraxus has joined spectators 15:25:00 <PublicServer> *** rt98700 has left the game (general timeout) 15:25:00 <PublicServer> *** rt98700 has left the game (connection lost) 15:25:02 <PublicServer> *** Game paused (number of players) 15:25:17 <rb98700> Oh damage... 15:25:24 <rb98700> !password 15:25:24 <PublicServer> rb98700: manias 15:25:42 <PublicServer> *** Game still paused (number of players) 15:25:42 <PublicServer> *** Game unpaused (number of players) 15:25:44 <PublicServer> *** rt98700 joined the game 15:31:20 <PublicServer> <rt98700> Ok... Closing in. 15:34:20 <PublicServer> <rt98700> Lunch time. 15:34:26 <PublicServer> <rt98700> brb 15:39:41 *** valhallasw has joined #openttdcoop 15:46:38 <PublicServer> <rt98700> back 16:11:18 *** ODM has joined #openttdcoop 16:11:20 *** ChanServ sets mode: +o ODM 16:27:42 <PublicServer> <rt98700> There are someone here? 16:27:54 <PublicServer> <rt98700> Someone else... 16:29:51 *** dnz has joined #openttdcoop 16:30:40 <dnz> hi any Coop admin here? 16:31:07 <dnz> can start new map in coop server? wait some palyers it tnx 16:33:26 *** Xotic750 has joined #openttdcoop 16:33:32 *** Xotic750 has left #openttdcoop 16:34:59 *** sla_ro|master has joined #openttdcoop 16:40:24 * dnz slaps V453000 around a bit with a large fishbot 16:51:47 <PublicServer> *** rt98700 has left the game (general timeout) 16:51:47 <PublicServer> *** rt98700 has left the game (connection lost) 16:51:49 <PublicServer> *** Game paused (number of players) 16:52:03 <rb98700> !password 16:52:03 <PublicServer> rb98700: repaid 16:52:28 <PublicServer> *** Game still paused (number of players) 16:52:28 <PublicServer> *** Game unpaused (number of players) 16:52:28 <PublicServer> *** rt98700 joined the game 16:55:05 <PublicServer> *** rt98700 has left the game (general timeout) 16:55:05 <PublicServer> *** rt98700 has left the game (connection lost) 16:55:08 <PublicServer> *** Game paused (number of players) 16:55:23 <rb98700> !password 16:55:23 <PublicServer> rb98700: repaid 16:55:44 <PublicServer> *** Game still paused (number of players) 16:55:44 <PublicServer> *** Game unpaused (number of players) 16:55:45 <PublicServer> *** rt98700 joined the game 17:02:14 *** Syl59 has joined #openttdcoop 17:04:03 <PublicServer> <rt98700> OMG... >< 17:04:50 <PublicServer> <rt98700> Sorry... I have to go now... I'll b back in 3hours... 17:05:01 <PublicServer> *** rt98700 has joined spectators 17:05:01 <PublicServer> *** Game paused (number of players) 17:06:01 <PublicServer> *** TWerkhoven has left the game (leaving) 17:12:04 <Dom__> i could go in the game if you need it? 17:12:27 <PublicServer> *** Maraxus has left the game (leaving) 17:12:43 <PublicServer> *** Dom has joined company #1 17:12:43 <PublicServer> *** Game unpaused (number of players) 17:15:01 <Absolutis> !password 17:15:01 <PublicServer> Absolutis: valved 17:16:07 <PublicServer> *** Absolutis joined the game 17:16:27 <PublicServer> *** Absolutis has left the game (leaving) 17:16:47 <PublicServer> *** Absolutis joined the game 17:29:12 <LoPo> dinner time brb 17:43:13 *** Sassafrass has joined #openttdcoop 17:43:39 <Sassafrass> hi 17:43:42 <Sassafrass> !genkey 17:43:42 <PublicServer> Sassafrass: you must be channel op to use !genkey 17:43:49 <PublicServer> <Absolutis> hi hi 17:43:52 <Sassafrass> how do I get the server password 17:44:07 <Absolutis> !password 17:44:07 <PublicServer> Absolutis: ninety 17:44:10 <Absolutis> there 17:44:18 <PublicServer> <Absolutis> @@quickstart 17:44:20 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 17:44:23 <Sassafrass> sweet ty 17:44:25 <PublicServer> *** Sassafrass joined the game 17:44:27 <Sassafrass> spectating :D 17:44:34 <PublicServer> <Absolutis> you should also read that 17:44:40 <PublicServer> <Absolutis> i don't recommend these 17:44:44 <PublicServer> <Absolutis> @@slowstart 17:44:44 <Webster> Read everything on the wiki, and I mean everything 17:44:52 <PublicServer> <Absolutis> @@veryslowstart 17:44:52 <Webster> Read TVTropes 17:45:11 <Sassafrass> I've beeen reading a majority of the wiki there's a lot of it. 17:45:31 <Sassafrass> I haven't seen this quickstart guide though, I read a different one 17:49:17 <Sassafrass> This is amazing 17:49:28 <PublicServer> *** Dom has joined spectators 17:49:37 <PublicServer> <Dom> true that!! 17:54:58 <PublicServer> <Absolutis> hmh 17:55:12 <PublicServer> <Absolutis> should learn to delete things the hard way 17:56:31 <PublicServer> *** Dom has joined company #1 17:57:01 <PublicServer> <Absolutis> hmh 17:57:19 <PublicServer> <Absolutis> i wonder if it is still worth it doing a new SLH 17:59:43 <Sassafrass> How do timers work / get built? I cannot find anything on the wiki 17:59:53 <PublicServer> <Absolutis> which timers 17:59:54 <Sassafrass> just this 17:59:55 <Sassafrass> http://wiki.openttdcoop.org/Timer_Based_Drop_Stations 18:00:01 <Sassafrass> there's timers all over the server 18:00:03 <Sassafrass> different kinds 18:00:12 <Sassafrass> some a maglev others not 18:00:23 <PublicServer> <Absolutis> ah 18:00:26 <PublicServer> <Absolutis> those are NOT gates 18:00:34 <PublicServer> <Sassafrass> oh 18:00:46 <PublicServer> <Sassafrass> how do they function as not gates 18:00:54 <PublicServer> <Absolutis> i can make a testing ground 18:01:12 <PublicServer> *** Dom has joined spectators 18:01:14 <PublicServer> <Sassafrass> to show me? 18:01:25 <PublicServer> <Absolutis> yeah 18:01:28 <PublicServer> <Dom> sign? 18:01:31 <PublicServer> <Dom> :) 18:01:34 <PublicServer> <Sassafrass> that would be wicked, I'm kind of new though. 18:01:40 <PublicServer> <Absolutis> ? 18:02:15 <PublicServer> <Sassafrass> I want to learn how this stuff works 18:02:21 <PublicServer> <Sassafrass> I might have a lot of questions 18:02:47 <PublicServer> <Dom> at first the wiki site is a good guide 18:04:58 <PublicServer> <Absolutis> input is the exit signal 18:05:08 <PublicServer> <Absolutis> output is the entry signal 18:05:22 <PublicServer> <Absolutis> so as you see, when input is red, output is green and vice versa 18:05:56 <PublicServer> <Sassafrass> ah 18:06:16 <PublicServer> <Sassafrass> that's crazy 18:06:26 <PublicServer> <Sassafrass> who came up with such a device 18:06:28 <PublicServer> <Absolutis> and that steam engine looping around, that's kind of a timer 18:06:30 <PublicServer> <Absolutis> idk 18:06:52 <PublicServer> <Sassafrass> so when I see those, they are just not gates 18:06:58 <PublicServer> <Sassafrass> ty 18:06:58 <PublicServer> <Absolutis> ya 18:07:41 <PublicServer> <Sassafrass> so the maglev versions are just must faster not gateS? 18:07:47 <PublicServer> <Sassafrass> much* 18:07:49 *** Chris_Booth[ph] has joined #openttdcoop 18:07:49 <PublicServer> <Absolutis> yeah 18:07:57 <Chris_Booth[ph]> Ni 18:09:51 <PublicServer> <Sassafrass> I'm looking at Platwood Woods station 18:09:53 <PublicServer> <Sassafrass> it's genius 18:10:20 <PublicServer> <Absolutis> yeah, most our stations are like that 18:10:43 <PublicServer> <Absolutis> in this game anyway 18:10:57 <PublicServer> <Absolutis> look at Mini Catzor 18:11:55 <PublicServer> <Absolutis> i have played here for what, 2 years 18:12:05 <PublicServer> <Absolutis> and still have trouble understanding it 18:12:08 <PublicServer> <Dom> on this map? 18:12:14 <PublicServer> <Absolutis> yeah 18:13:05 <PublicServer> <Dom> so how long is a public server game then?? O_o 18:13:12 <PublicServer> <Sassafrass> where is mini catzor, is it a sign or staiton 18:13:14 <PublicServer> <Absolutis> depends 18:13:17 <PublicServer> <Absolutis> station 18:13:31 <PublicServer> <Sassafrass> how do I find stations by name? 18:13:42 <PublicServer> <Absolutis> 10-40 days 18:13:50 <PublicServer> <Absolutis> click the station icon 18:13:57 <PublicServer> <Absolutis> 8th from the left on the hot bar 18:14:07 <PublicServer> <Dom> ah ok xD i thought you meant 2 years xD that's why i was stunned xD 18:14:09 <PublicServer> <Sassafrass> oh 18:14:28 <PublicServer> <Sassafrass> that's a lot of bridges 18:14:30 <PublicServer> <Absolutis> lol 18:15:13 <PublicServer> <Sassafrass> what's the purpose of reversers? 18:15:35 <PublicServer> <Sassafrass> at the north of the station 18:15:41 <PublicServer> <Absolutis> to reverse trains faster than loops 18:15:59 <PublicServer> <Sassafrass> aren't trains the same either direction? 18:16:17 <PublicServer> <Absolutis> the trains can only drive in one direction 18:16:27 <PublicServer> <Absolutis> until a station or an eol (end of line 18:17:14 <PublicServer> <Sassafrass> why do they need to reverse, they end up leaving the same direction 18:17:16 <PublicServer> <Sassafrass> I'm confused 18:17:42 <PublicServer> <Absolutis> you can ask someone later 18:17:46 <PublicServer> <Absolutis> i don't really know the inner workings of that station 18:17:48 <PublicServer> <Sassafrass> k 18:17:58 <PublicServer> <LoPo> hi 18:18:06 <PublicServer> <LoPo> which station? 18:18:08 <PublicServer> <Sassafrass> thank you for being kind to my questions 18:18:12 <PublicServer> <Absolutis> Mini Catzor 18:18:18 <PublicServer> <Sassafrass> I'm looking at mini catzor 18:18:20 <PublicServer> <LoPo> that is my station :) 18:18:26 <PublicServer> <LoPo> what you want to know? 18:18:28 <PublicServer> <Sassafrass> trying to understand the purpose of the reversers at the north 18:18:35 *** Chris_Booth[ph] has quit IRC 18:18:50 <PublicServer> <LoPo> they hide the PF - traps inside the station 18:19:08 <PublicServer> <Sassafrass> oh, because trains can't make 90 deg turns 18:19:18 <PublicServer> <LoPo> yes 18:19:24 <PublicServer> <Sassafrass> so reversers serve to hide PF 18:19:24 <PublicServer> <Sassafrass> cool 18:19:24 <PublicServer> <LoPo> yes 18:19:37 <PublicServer> <Sassafrass> why do you need to hide the pf? and from what? 18:19:54 <PublicServer> <LoPo> well if you follow the line into the station 18:20:10 <PublicServer> <LoPo> there is a PFT infront of every platfrom 18:20:19 <PublicServer> <LoPo> going into the tunnel 18:20:38 <PublicServer> <Sassafrass> I've been seeing PFT's in a lot of station designs on the wiki 18:20:40 <PublicServer> <LoPo> which means that that line has al paths 18:20:43 <PublicServer> <Sassafrass> what exactly is a pathfinder trap 18:21:02 <PublicServer> <LoPo> and that will cause train from the ML just take any entrance 18:21:08 <PublicServer> <LoPo> which is not good 18:21:55 <PublicServer> <LoPo> a PFT is a way toward its destination but when he arives at it the path will be blocked by a two way signal 18:22:07 <PublicServer> <Absolutis> okay if i use the lines below Mini Catzor (!here) for my SLH? 18:22:10 <PublicServer> <LoPo> and then the train is forced to go the other way 18:22:24 <PublicServer> <Absolutis> wait nvm 18:22:39 <PublicServer> <LoPo> you can use those PF line yes 18:22:59 <PublicServer> <LoPo> but the network connected to mini catzor is a normal network 18:23:13 <PublicServer> <LoPo> Sassafrass: you understand it a bit? 18:23:47 <PublicServer> <Sassafrass> what purpose does this station server? 18:23:50 <PublicServer> <Sassafrass> server* 18:23:54 <PublicServer> <Sassafrass> server* wow, 18:24:05 <Sassafrass> wtf I can't type serve 18:24:09 <PublicServer> <LoPo> :P 18:24:16 <PublicServer> <LoPo> its a SRNW Transfer station 18:24:41 *** Syl59 has quit IRC 18:24:52 <PublicServer> <LoPo> so first it waits for both sides to be filled with a train (one feeder and one network train) 18:25:21 <PublicServer> <LoPo> then first the feeder is released, and after he left the network train pickups the cargo left by the feeder 18:25:30 <PublicServer> <LoPo> automatic :) 18:25:46 <Sassafrass> that's insanely cool 18:25:54 <PublicServer> <LoPo> ^^ 18:25:57 <PublicServer> <LoPo> i know 18:26:10 <PublicServer> <LoPo> but its realy difficult to build such stations 18:26:16 <PublicServer> <Sassafrass> how does it know to go to the right entrance for its cargo? 18:26:19 <PublicServer> <Sassafrass> I don't see any waypoints 18:26:29 <PublicServer> <Sassafrass> oh 18:26:31 <PublicServer> <Sassafrass> there they are 18:26:41 <PublicServer> <LoPo> for the network train there is the PFT's 18:26:47 <PublicServer> <LoPo> the other have WPs 18:26:54 <PublicServer> <Absolutis> hmh 18:27:09 <PublicServer> <LoPo> but you could build sepperat stations for every single cargo type 18:27:35 <PublicServer> <Sassafrass> do all trains on the network share the same orders 18:27:45 <PublicServer> <LoPo> yes 18:27:56 <PublicServer> <LoPo> they have only 1 order 18:27:59 <PublicServer> <Sassafrass> then I don't understand how the PFTs make them go to the correct entrance 18:28:09 <PublicServer> <LoPo> go to WP (cargo type) 18:28:20 <PublicServer> <LoPo> 7 cargoes 18:28:24 <PublicServer> <LoPo> 7 PFTs 18:29:03 <PublicServer> <Sassafrass> wait 18:29:09 <PublicServer> <LoPo> oky :P 18:29:52 <PublicServer> <Sassafrass> the waypoint name is Cola Entrance 18:30:02 <PublicServer> <Sassafrass> but the order for the network train is go via COLA 18:30:34 <PublicServer> <Sassafrass> are they the same thing? 18:30:52 <PublicServer> <LoPo> COLA = a WP 18:31:02 <PublicServer> <Sassafrass> somewhere on the map? 18:31:12 <PublicServer> <LoPo> yes at !train yard 18:32:06 <PublicServer> <Sassafrass> I don't get how that waypoint is used to determine where the network trains choose the correct entrace at your station 18:32:40 <PublicServer> <Sassafrass> oh 18:32:46 <PublicServer> <Dom> bevause it is all connectet 18:32:46 <PublicServer> <LoPo> well thats why we have the PFT 18:32:52 <PublicServer> <Sassafrass> I just saw the !here sign 18:32:59 <PublicServer> <LoPo> all PFT lead to those WPs 18:33:01 <PublicServer> <Sassafrass> so that's what the PFTs are connected to 18:33:07 <PublicServer> <Sassafrass> they allow the train to see the waypoint 18:33:07 <PublicServer> <LoPo> yes 18:33:10 <PublicServer> <LoPo> yes 18:33:17 <PublicServer> <Sassafrass> now I understand the bridges 18:33:55 <PublicServer> <Sassafrass> I wish I could see underground tunnels easier 18:34:17 <PublicServer> <LoPo> hehe :P 18:35:25 <PublicServer> <Sassafrass> this station is more and more impressive the more I understand it 18:35:45 <PublicServer> <LoPo> there is another one 18:35:52 <PublicServer> <LoPo> build by V 18:36:04 <PublicServer> <Sassafrass> FatCat? 18:36:06 <PublicServer> <LoPo> yes 18:37:14 <PublicServer> <Sassafrass> his is a lot different 18:37:24 <PublicServer> <LoPo> same idea 18:37:30 <PublicServer> <LoPo> different construction 18:39:50 <PublicServer> <Sassafrass> another question, back at your station 18:39:56 <PublicServer> <LoPo> oky 18:40:15 <PublicServer> <Sassafrass> if the reversers hide the PF, then how are the network trains all going to the same waiting bays for their cargo 18:40:33 <PublicServer> <LoPo> at the station? 18:40:44 <PublicServer> <Sassafrass> maybe I'm still confused about the reversers 18:40:46 <PublicServer> <Sassafrass> at the north 18:40:52 <PublicServer> <LoPo> ah 18:41:06 <PublicServer> <LoPo> between the ML and the reserver there is another PFT 18:41:06 <PublicServer> <Sassafrass> all the cola trains are in the same waiting bay 18:41:18 <PublicServer> <Sassafrass> oh 18:41:21 <PublicServer> <LoPo> see them? 18:41:24 <PublicServer> <Sassafrass> I see it now 18:41:30 <PublicServer> <Sassafrass> yes 18:41:34 <PublicServer> <LoPo> so thats the answer ;) 18:41:56 <PublicServer> <Sassafrass> I've just joined the server for the first time 18:42:06 <PublicServer> <Sassafrass> and I already feel like I've learned 10x more than I already knew about this game 18:42:34 <PublicServer> <LoPo> :) 18:42:56 <PublicServer> <LoPo> well, this game is prehaps a bit difficult to start for you 18:43:10 <PublicServer> <Sassafrass> no 18:43:12 <PublicServer> <Sassafrass> I'm a quick learner 18:43:33 <PublicServer> <LoPo> but next one you should definetly join us 18:43:33 <PublicServer> <LoPo> oky oky :) 18:43:33 <PublicServer> <Sassafrass> I want to join the next game 18:43:33 <PublicServer> <Sassafrass> when does it start? 18:43:38 <PublicServer> <LoPo> go ahead and build something then 18:43:44 <PublicServer> <LoPo> dunno that 18:44:04 <PublicServer> <Sassafrass> I'm here to learn before I start building 18:44:10 <PublicServer> <LoPo> k i have something for you to build 18:44:21 <PublicServer> <Sassafrass> is it something I can build? 18:44:22 <PublicServer> <LoPo> buiding = learning 18:44:33 <PublicServer> <LoPo> we will find out dont we? :) 18:44:35 <PublicServer> <Absolutis> i don't think until july 16 at least 18:44:41 <PublicServer> <Sassafrass> haha k 18:44:45 <PublicServer> <Absolutis> you can help me build SLH 06 18:44:56 <PublicServer> <Sassafrass> sign? 18:45:03 <PublicServer> <LoPo> sec 18:45:14 <PublicServer> <Absolutis> i forgot the space from before my sign 18:45:24 <PublicServer> <Absolutis> hmh 18:45:34 <PublicServer> <LoPo> k 18:45:37 <PublicServer> <LoPo> at !this cola well 18:45:46 <PublicServer> <Absolutis> looks like i have a problem here 18:45:46 <PublicServer> <Sassafrass> k 18:45:56 <PublicServer> <LoPo> you are going to build a SRNW station 18:45:56 <PublicServer> *** Sassafrass has joined company #1 18:45:59 <PublicServer> <LoPo> you know how they work? 18:46:14 <PublicServer> <Sassafrass> haha your station 18:46:17 <PublicServer> <Sassafrass> is the first one I've seen 18:46:27 <PublicServer> <LoPo> well you can do 2 things then 18:46:37 <PublicServer> <Sassafrass> first 18:46:39 <PublicServer> <LoPo> eighter copy 18:46:41 <PublicServer> <LoPo> or 18:46:44 <PublicServer> <Sassafrass> how do I disable the messages about trains getting old / lost 18:46:54 <PublicServer> <LoPo> find out how they work and build one in your style 18:47:00 <PublicServer> <Absolutis> advanced settings > vehicles 18:47:06 <PublicServer> <LoPo> newpaper options 18:47:25 <PublicServer> <LoPo> if you need help just ping me :) 18:47:28 <PublicServer> <Absolutis> and Rewiev vehicles orders and Warn if a vehicle is lost 18:47:30 <PublicServer> <LoPo> Sassafrass: go ahead 18:48:16 <PublicServer> <Sassafrass> I still get warning message if the train ahs too few orders 18:48:20 <PublicServer> <Sassafrass> can I disable that? 18:48:35 <PublicServer> <Absolutis> vehicles and set Review vehicles orders to no 18:48:37 <PublicServer> <LoPo> see the newpaper on the right? 18:48:47 <PublicServer> <LoPo> next to the ? 18:49:02 <PublicServer> <LoPo> click Message Options 18:49:16 <PublicServer> <LoPo> set everything on summary 18:49:22 <PublicServer> <LoPo> or off :p 18:49:32 <PublicServer> <LoPo> set play sound on Off 18:49:43 <PublicServer> <Sassafrass> k 18:49:45 <PublicServer> <Sassafrass> ty 18:50:01 <PublicServer> <Absolutis> that review vehicles orders would work too 18:50:08 <PublicServer> <LoPo> yes 18:50:10 <PublicServer> <Sassafrass> I had it set to no 18:50:14 <PublicServer> <Sassafrass> but I was still getting the messages 18:50:28 <PublicServer> <Sassafrass> maybe they were just queued up or something 18:50:43 <PublicServer> <Sassafrass> so my goal is to connect this cola well to the main line? 18:50:45 <PublicServer> <Sassafrass> via a SLH 18:51:05 <PublicServer> <Sassafrass> ? 18:51:23 <PublicServer> <LoPo> no first 18:51:33 <PublicServer> <LoPo> you are going to build the station 18:51:43 <PublicServer> <LoPo> when that is done and alright 18:51:53 <PublicServer> <LoPo> we will connect it to my SL there 18:52:08 <PublicServer> <LoPo> it will need its own PFT and stuff ^^ :P 18:52:16 <PublicServer> <Sassafrass> okay 18:52:35 <PublicServer> <Sassafrass> let me look at the network plan real fast, I thought that SL was a ML 18:52:45 <PublicServer> <LoPo> :P 18:52:52 <PublicServer> <LoPo> take your time 18:55:39 <PublicServer> *** Dom has left the game (general timeout) 18:55:40 <PublicServer> *** Dom has left the game (connection lost) 18:57:05 <PublicServer> <Sassafrass> does the SRNW need an overflow 18:57:27 <PublicServer> <LoPo> sometimes yes 18:57:37 <PublicServer> <LoPo> but not your station 18:58:59 <PublicServer> <Sassafrass> okay 18:59:21 <PublicServer> <Sassafrass> I'm going to try my best and I have no idea what I'm doing, so I'm looking at the Platwood Woods station for reference 19:00:00 <PublicServer> <Absolutis> hmh 19:00:06 <PublicServer> <LoPo> :) 19:00:13 <PublicServer> <Absolutis> i chose a bad spot for my SLH apparently 19:00:27 <PublicServer> <LoPo> why? 19:00:29 <PublicServer> <Absolutis> i can not build it in west side 19:00:50 *** DomDom has joined #openttdcoop 19:00:55 <PublicServer> <Absolutis> it simply doesn't fit 19:00:59 <PublicServer> <Absolutis> hmh 19:01:01 <PublicServer> <Absolutis> too bad 19:01:11 <DomDom> !password 19:01:11 <PublicServer> DomDom: poncho 19:01:22 <PublicServer> *** Dom joined the game 19:01:26 <PublicServer> <Dom> hello there :) 19:03:06 *** Dom__ has quit IRC 19:04:09 <PublicServer> <Sassafrass> LoPo I'm confused :( where will the trains come form? 19:04:19 <PublicServer> <Absolutis> hmh, tons of sugar trains on SLH04 19:04:30 <PublicServer> <LoPo> k ill lay some line for you oky? 19:04:56 <PublicServer> <Sassafrass> yes please 19:05:00 <PublicServer> <Absolutis> yeah and LoPo see my sign 19:05:06 <PublicServer> <Absolutis> Satown exchange 19:05:13 <PublicServer> <LoPo> Absolutis: sec 19:06:04 <PublicServer> <LoPo> Sassafrass: see Entry/Exit? 19:06:09 <PublicServer> <Sassafrass> yes 19:06:16 <PublicServer> <LoPo> k 19:06:24 <PublicServer> <LoPo> go ahead now :) 19:06:43 <PublicServer> <LoPo> Absolutis: k? 19:06:53 <PublicServer> <Absolutis> ? 19:06:55 <PublicServer> <LoPo> where must i look? 19:07:01 <PublicServer> <Absolutis> Satown Exhange 19:07:04 <PublicServer> <Absolutis> i made a sign 19:07:22 <PublicServer> <LoPo> ah 19:07:52 <PublicServer> <LoPo> what cargo is it? 19:08:02 <PublicServer> <Absolutis> batteries 19:08:41 <PublicServer> <LoPo> looks alrihgt 19:09:00 <PublicServer> <LoPo> add trains to the not gate 19:09:06 <PublicServer> <Absolutis> lol 19:09:09 <PublicServer> <LoPo> ill fix the PFT 19:10:24 <PublicServer> <LoPo> hmmm 19:10:43 <PublicServer> <Sassafrass> there are so many different SRNW station designs on this map 19:10:57 <PublicServer> <LoPo> ^^ 19:11:03 <PublicServer> <LoPo> yea i know :P 19:11:46 <PublicServer> <Absolutis> do one similar to flondinghall transfer 19:12:17 <PublicServer> <Absolutis> hmh, i wonderwhy satown exchange is not getting trains 19:12:20 <PublicServer> <Absolutis> wonder why* 19:12:26 <PublicServer> <LoPo> me2 19:12:40 <PublicServer> <Sassafrass> what are the rules on terraforming? 19:12:42 <PublicServer> <Absolutis> ah o some are coming 19:12:48 <PublicServer> <Absolutis> hm 19:12:54 <PublicServer> <Absolutis> they still went right past 19:13:00 <PublicServer> <Absolutis> and ignored the station 19:13:42 <PublicServer> <Absolutis> let's see if this does too 19:13:48 <PublicServer> <LoPo> now they neter 19:13:50 <PublicServer> <Absolutis> no, that one went in 19:13:52 <PublicServer> <LoPo> enter* 19:14:00 <PublicServer> <Absolutis> did you do something? 19:14:10 <PublicServer> <LoPo> yes 19:14:16 <PublicServer> <LoPo> i fixed it ^^ 19:14:31 <PublicServer> <Absolutis> was there a 90 degree turn in the PFT somewhere or? 19:14:45 <PublicServer> <LoPo> no 19:14:52 <PublicServer> <LoPo> the exit line was to short 19:15:04 <PublicServer> <Absolutis> ? 19:15:22 <PublicServer> <Absolutis> which exit line 19:15:28 <PublicServer> <LoPo> see exit line sign 19:15:34 <PublicServer> <Absolutis> ah that 19:15:52 <PublicServer> <LoPo> Dom 19:15:54 <PublicServer> <Dom> yes 19:16:04 <PublicServer> <LoPo> you didnt fixed my stations :P 19:16:07 <PublicServer> <LoPo> you broke them :P 19:16:11 <PublicServer> <Absolutis> well gtg now 19:16:14 <PublicServer> <Dom> ?? 19:16:15 <PublicServer> *** Absolutis has left the game (leaving) 19:16:24 <PublicServer> <LoPo> at some stations you added a signal 19:16:34 <PublicServer> <Dom> yeah each station 1 signal 19:16:34 <PublicServer> <LoPo> and a sign with Fixed /Dom 19:16:38 <PublicServer> <Dom> yes 19:16:44 <PublicServer> <LoPo> well dont do it 19:16:51 <PublicServer> <LoPo> cause they work just fine 19:17:11 <PublicServer> <Dom> well the feeder trains were getting stuck 19:17:17 <PublicServer> <LoPo> no 19:17:17 <PublicServer> <Dom> but ok won't do it 19:17:23 <PublicServer> <LoPo> they are not stuck 19:17:37 <PublicServer> <LoPo> they wait for the other feeders 19:17:52 <PublicServer> <LoPo> its a different station design 19:17:55 <PublicServer> <Dom> well not now but they were anyway i'll tell you next time before i do something :) 19:18:38 <PublicServer> <LoPo> Sassafrass: how is it oing? 19:25:09 *** chester_ has joined #openttdcoop 19:25:40 <PublicServer> <LoPo> Sassafrass: ? 19:25:46 <PublicServer> <Sassafrass> ? 19:25:48 <PublicServer> <Sassafrass> I'm tring :) 19:25:50 <PublicServer> <Sassafrass> trying* 19:25:56 <PublicServer> <LoPo> how is you station going? 19:25:58 <PublicServer> <LoPo> kk :D 19:26:06 *** Absolutis has quit IRC 19:26:08 <PublicServer> <LoPo> :O 19:26:10 <PublicServer> <LoPo> :P 19:26:12 <PublicServer> <Sassafrass> I'm copying your genius design I think it's going well 19:26:22 <PublicServer> <Sassafrass> any flaws so far? 19:26:36 <PublicServer> <LoPo> yes but do you also know how it works? 19:26:52 <PublicServer> <Sassafrass> D; 19:26:55 <PublicServer> <Sassafrass> what did I do wrong? 19:27:13 <PublicServer> <LoPo> nothing yet 19:27:16 <PublicServer> <LoPo> but im asking you 19:27:26 <PublicServer> <Sassafrass> yeah Its genius 19:27:29 <PublicServer> <Sassafrass> I don't know how you came up with it 19:27:39 <PublicServer> <Sassafrass> I had to watch it for a few minutes 19:28:01 <PublicServer> <LoPo> works better with longer trains 19:29:42 <PublicServer> <Sassafrass> if I didn't have paths highlighted 19:29:48 <PublicServer> <Sassafrass> I would have no idea how it works 19:30:07 <PublicServer> <Sassafrass> but the feeder trains reserver the path so the new network trains don't come into the station 19:30:08 <PublicServer> <Sassafrass> even though the feeder is still loading 19:30:18 <PublicServer> <LoPo> yep 19:30:29 <PublicServer> <Sassafrass> I have a bad habit of adding an extra r whenever I type words that end in e 19:30:31 <PublicServer> <LoPo> because of PBS 19:31:03 <PublicServer> <LoPo> it reserves the track and thus blocking the way throug 19:31:08 *** mfb- has joined #openttdcoop 19:31:09 *** ChanServ sets mode: +o mfb- 19:31:14 <mfb-> hi 19:31:16 <DomDom> hey 19:31:18 <PublicServer> *** mfb joined the game 19:44:16 *** Vinnie has joined #openttdcoop 19:44:19 <PublicServer> <Sassafrass> LoPo you there? 19:44:20 *** burns has quit IRC 19:44:23 <PublicServer> <LoPo> yes 19:44:27 <PublicServer> <Sassafrass> I need assistance 19:44:32 <Vinnie> !playercount 19:44:32 <PublicServer> Vinnie: Number of players: 5 (2 spectators) 19:44:59 *** Vinnie has quit IRC 19:45:05 <PublicServer> <Sassafrass> where do I grab a line for the PFT? 19:45:12 <PublicServer> <LoPo> uhmm 19:45:40 <PublicServer> <LoPo> first of all dont place to many signals on the track toward your station 19:46:10 <PublicServer> <Sassafrass> didn't you place those 19:46:27 <PublicServer> <LoPo> ow :P 19:46:32 <PublicServer> <LoPo> maybe yes ^^ 19:46:34 <PublicServer> <LoPo> sorry 19:46:48 <PublicServer> <LoPo> k 19:46:51 <PublicServer> <Sassafrass> whats the reasoning for that 19:47:01 <PublicServer> <LoPo> hmmm 19:47:11 <PublicServer> <LoPo> you can use !cola pft 19:47:11 <PublicServer> <Sassafrass> so it doesn't suck up all the network trains? 19:47:14 <PublicServer> <LoPo> yes 19:48:04 <PublicServer> <LoPo> let me move the other pft a bit 19:48:19 <PublicServer> <LoPo> no no that will case problems 19:48:25 <PublicServer> <Sassafrass> ah 19:48:25 <PublicServer> <Sassafrass> sorry 19:49:07 <PublicServer> <LoPo> yes 19:49:57 <PublicServer> <LoPo> done :) 19:50:07 <PublicServer> <Sassafrass> hmm 19:50:09 <PublicServer> <Sassafrass> how does that work 19:50:35 <PublicServer> <LoPo> how does what work>? 19:50:42 <PublicServer> <mfb> with magic 19:50:50 <PublicServer> <LoPo> ey mfb :P 19:51:08 <PublicServer> <mfb> ? 19:51:22 <PublicServer> <LoPo> didnt knew you we're here :P 19:51:24 <mfb-> any sufficiently analysed magic is indistinguishable from technology 19:51:46 <PublicServer> <Sassafrass> why the exit signal though LoPo 19:52:05 <PublicServer> <LoPo> its for the SLH entries 19:52:27 <PublicServer> <LoPo> when its red (+ all other cola stations are red) the entrance will close 19:52:33 <PublicServer> <Sassafrass> why does yours have a presignal then? 19:52:39 <PublicServer> <Sassafrass> I mean the PFT 19:52:41 <PublicServer> <LoPo> its a logic line + PFT 19:52:55 <PublicServer> <LoPo> doesnt matter 19:53:01 <PublicServer> <Sassafrass> k 19:53:12 <PublicServer> <Sassafrass> mine seems to be ogging all the trains 19:53:18 <PublicServer> <Sassafrass> hogging* 19:54:48 <PublicServer> <mfb> I want bridges over bridges :( 19:54:54 <PublicServer> <LoPo> :) 19:54:56 <PublicServer> <LoPo> me2 19:58:02 <PublicServer> <Sassafrass> Lopo where are you building? I'd like to watch 19:58:12 <PublicServer> <LoPo> bredington south 19:58:30 <PublicServer> <mfb> you have a train inside :D 19:58:40 <PublicServer> <LoPo> yeah 19:58:47 <PublicServer> <LoPo> i stollen one >_< 19:58:51 <PublicServer> <Sassafrass> stolen'd 20:00:17 <PublicServer> <LoPo> kasjdwaue 20:00:23 <PublicServer> <LoPo> i just doesnt fit :P 20:00:40 <PublicServer> <Sassafrass> trying a new design? 20:00:44 <PublicServer> <LoPo> ye 20:00:54 <PublicServer> <LoPo> with one platform like V 20:00:58 <PublicServer> <LoPo> not that it is better 20:01:13 <PublicServer> <Sassafrass> you could never admit that :p 20:01:20 <Maraxus> !password 20:01:20 <PublicServer> Maraxus: rubbed 20:01:29 <PublicServer> <LoPo> but you have more room for logic lines from east to west side 20:01:34 <PublicServer> *** Maraxus joined the game 20:01:35 <PublicServer> <Maraxus> hi 20:01:49 <PublicServer> <LoPo> because there is space next to the platforms 20:01:55 <PublicServer> <LoPo> hi 20:02:39 <PublicServer> <LoPo> hmm 20:02:49 <PublicServer> <LoPo> and another problem :P 20:02:51 <PublicServer> <LoPo> trol! 20:04:33 <PublicServer> <LoPo> lets peek at V's station for a bit :P 20:04:43 <PublicServer> <mfb> :p 20:04:58 <PublicServer> <LoPo> and (steal) some ideas >_< 20:06:28 <PublicServer> <mfb> lol 20:06:30 <PublicServer> <LoPo> ? 20:06:44 <PublicServer> <LoPo> pf line? 20:06:48 <PublicServer> <mfb> see tunnels 20:06:54 <PublicServer> <LoPo> ow :D 20:06:56 <PublicServer> <LoPo> lol 20:07:06 <PublicServer> <LoPo> w8\ 20:07:13 <PublicServer> <mfb> no 20:07:23 <PublicServer> <LoPo> k 20:07:41 <PublicServer> <mfb> this works 20:07:47 <PublicServer> <LoPo> ah yes 20:08:17 <PublicServer> <LoPo> when will your hub be oparational? 20:08:24 <PublicServer> <LoPo> when we close this game? :P 20:08:34 <PublicServer> <mfb> 2 systems and 3 cables missing 20:10:01 <PublicServer> <LoPo> is that pft-line and train line crossing save? 20:10:12 <PublicServer> <mfb> it is 20:10:12 <PublicServer> <LoPo> you could build a tunnel 20:10:14 <PublicServer> <mfb> no interference 20:10:21 <PublicServer> <mfb> well 20:10:31 <PublicServer> <mfb> originally I planned N<->S-tunnels down there 20:10:37 <PublicServer> <LoPo> ah 20:10:47 <PublicServer> <mfb> I don't need those now 20:10:53 <PublicServer> <mfb> the one you see is sufficient 20:10:59 <PublicServer> <mfb> but I like the construction 20:11:09 <PublicServer> <mfb> the pf-trap works 20:11:13 <PublicServer> <mfb> the regular line works 20:11:27 <PublicServer> <LoPo> :) 20:11:34 <PublicServer> <mfb> hmm... but the pf-trap might appear "closed" 20:11:50 <PublicServer> <mfb> tunnels++ 20:12:32 <PublicServer> <mfb> (you cannot have enough of them) 20:12:32 <PublicServer> <Sassafrass> Lopo should I put a author sign at the station I made? 20:12:46 <PublicServer> <LoPo> sure 20:14:34 <PublicServer> <Sassafrass> Thanks for letting me make that, I might have to go soon, but I can't wait to get back on. 20:14:44 <PublicServer> <LoPo> :) np 20:17:11 <PublicServer> *** Sassafrass has left the game (leaving) 20:17:19 <Sassafrass> gtg, cya later 20:33:13 *** Progman has joined #openttdcoop 20:34:00 <PublicServer> <LoPo> want some stations build? mfb 20:34:06 <PublicServer> <mfb> feel free to 20:34:28 <PublicServer> <mfb> you can use the "full SL" and connect it to any station, and the station to the appropriate exit 20:34:38 <PublicServer> <LoPo> k 20:34:44 <PublicServer> <mfb> if the station is dead end, you have to add a PF-trap 20:34:50 <PublicServer> <LoPo> k 20:34:52 <PublicServer> <mfb> otherwise, not 20:34:54 <PublicServer> <LoPo> :) 20:36:44 <PublicServer> <rt98700> I'm back 20:36:54 <PublicServer> <LoPo> omg 20:37:00 <PublicServer> <mfb> ? 20:37:07 <PublicServer> <LoPo> hes back 20:37:17 <PublicServer> <rt98700> :) 20:37:19 <PublicServer> <mfb> :p 20:37:27 <PublicServer> *** rt98700 has joined company #1 20:38:39 <PublicServer> <rt98700> Welll let me remake my SL... >< 20:42:45 <PublicServer> <LoPo> rrr 20:42:49 <PublicServer> <LoPo> i realy hate it 20:43:11 <PublicServer> <LoPo> when you pers D to nuke something but then you skip a train order... 20:43:25 <PublicServer> <rt98700> Yeah... 20:43:31 <PublicServer> <rt98700> Horible... 20:43:42 <PublicServer> <mfb> assuming I made no mistake, the logic is done now :D 20:43:48 <PublicServer> <LoPo> :) 20:43:48 <PublicServer> <mfb> (BIG assumption) 20:43:59 <PublicServer> <LoPo> one sugar station is ready 20:44:05 <PublicServer> <mfb> just needs trains 20:44:15 <PublicServer> <mfb> and exit train split/merge 20:44:41 <PublicServer> <mfb> do we have the compact design as template somewhere? 20:44:55 <PublicServer> <LoPo> compact design? 20:45:01 <PublicServer> <mfb> split 20:45:09 <PublicServer> <LoPo> 1->2 20:45:15 <PublicServer> <mfb> right 20:45:22 <PublicServer> <LoPo> uhmm 20:45:24 <PublicServer> <mfb> the one from the PZ 20:45:27 <PublicServer> <LoPo> at my hub there are some 20:45:47 <PublicServer> <LoPo> SL i mean 20:46:00 <PublicServer> <mfb> btw. what is !this? 20:46:23 <PublicServer> <LoPo> ghetto style exit 20:46:25 <PublicServer> <LoPo> idk 20:46:27 <PublicServer> <mfb> :D 20:48:05 <PublicServer> <LoPo> k 20:48:20 <PublicServer> <LoPo> and now i add X amount of trains to the station right? 20:48:42 <PublicServer> <mfb> well, there are still the logic trains missing 20:48:44 <PublicServer> <LoPo> i connected sugar PFT 20:48:48 <PublicServer> <LoPo> ow 20:48:54 <PublicServer> <mfb> aww no 20:48:54 <PublicServer> <LoPo> :P hurry up then! :D 20:49:01 <PublicServer> <mfb> see :D 20:49:08 <PublicServer> <LoPo> lol 20:49:11 <PublicServer> <mfb> hmm twoway missing 20:49:25 <PublicServer> <mfb> I added one 20:49:39 <PublicServer> <LoPo> k 20:50:13 <PublicServer> <mfb> if you want to help with the trains, feel free to :D 20:50:44 <PublicServer> <LoPo> the logic trains? 20:50:51 <PublicServer> <mfb> just 2 per NOT gate 20:51:09 <PublicServer> <mfb> just copy the trains in the central area 20:51:31 <PublicServer> <mfb> oh right, some NOT gates are completely under bridges :D 20:52:11 <PublicServer> <LoPo> vehicle cap 20:52:30 <PublicServer> <mfb> just a sec 20:52:33 <PublicServer> <LoPo> k 20:52:42 <mfb-> !rcon set max_trains 1650 20:52:43 <mfb-> done 20:54:29 *** Skom has joined #openttdcoop 20:55:02 <Skom> !password 20:55:02 <PublicServer> Skom: caviar 20:55:14 <PublicServer> *** Skom joined the game 20:55:44 <PublicServer> <mfb> exit done 20:56:08 <Skom> (im only looking, can I?) 20:56:19 <PublicServer> <mfb> of course 20:56:21 <PublicServer> <LoPo> OMG NO! 20:56:24 <PublicServer> <LoPo> :P 20:56:34 <PublicServer> <Skom> ¬¬ sorry for being polite XD 20:56:48 <PublicServer> <mfb> sugar looks ready 20:57:02 <PublicServer> <mfb> I connected it 20:57:04 <PublicServer> <LoPo> :) 20:57:10 <PublicServer> <mfb> let the mess begin 20:57:28 <PublicServer> <LoPo> why are there trains at the station? 20:57:47 <PublicServer> <LoPo> they should be blocked by your 1on1 design? 20:57:49 <PublicServer> <LoPo> dont they? 20:57:55 <PublicServer> <mfb> they are blocked now 20:57:58 <PublicServer> <LoPo> ah 20:58:04 <PublicServer> <mfb> probably from the first thing 20:58:06 *** dnz has quit IRC 20:58:39 <PublicServer> <LoPo> shall i pass some more inside? 20:58:45 <PublicServer> <mfb> 6 gates left :) 20:58:54 <PublicServer> <mfb> feel free to 20:59:00 <PublicServer> <mfb> just let them ignore the signal 20:59:02 <PublicServer> <LoPo> ye 21:00:32 <PublicServer> <LoPo> some left 21:00:35 <PublicServer> <mfb> 14*4=56, 4 at the exit split = 60 21:00:37 <PublicServer> <mfb> works 21:00:47 <PublicServer> <mfb> some left? 21:00:53 <PublicServer> <LoPo> yes 21:00:59 <PublicServer> <mfb> where what how? 21:01:02 <PublicServer> <mfb> as designed? 21:01:08 <PublicServer> <LoPo> not sure 21:01:15 <PublicServer> <LoPo> because 2 left 21:01:17 <PublicServer> <LoPo> 1 entered 21:01:21 <PublicServer> <LoPo> so :P 21:01:23 <PublicServer> <LoPo> no 21:01:33 <PublicServer> <mfb> let's watch 21:01:39 <PublicServer> <LoPo> yes 21:02:01 <PublicServer> <LoPo> uhg 21:02:15 <PublicServer> <LoPo> omg 21:02:25 <PublicServer> <mfb> that was not the SLH :D 21:02:32 <PublicServer> <LoPo> no that was me ;P 21:02:46 <PublicServer> <LoPo> argh 21:02:52 <PublicServer> <LoPo> station is bugged 21:02:53 *** Tray has joined #openttdcoop 21:03:10 <PublicServer> <LoPo> ill fix it later 21:03:12 <PublicServer> <mfb> twoway would help 21:03:34 *** Jupix2 has quit IRC 21:03:42 <PublicServer> <mfb> probably a single twoway would help 21:03:49 <PublicServer> <LoPo> prehaps 21:04:04 <PublicServer> <mfb> wtf 21:04:10 <PublicServer> <LoPo> .... 21:04:50 <PublicServer> <mfb> N 21:04:58 *** Jupix has joined #openttdcoop 21:05:00 <PublicServer> <mfb> S 21:05:00 <PublicServer> <mfb> N 21:05:18 <PublicServer> <mfb> north worked, south not 21:05:37 <PublicServer> <LoPo> yes it did 21:05:44 <PublicServer> <LoPo> 3 left 3 entered 21:05:54 <PublicServer> <mfb> oh, then I missed the one 21:06:28 <PublicServer> <mfb> in principle, we could add a shortcut 21:07:09 <PublicServer> <mfb> but I think it is fine like that 21:08:04 <PublicServer> <Skom> why some of the small stations dont have any train loading on them? 21:09:00 <mfb-> probably not enough trains 21:12:46 <PublicServer> <mfb> I think I added a bit many signals in the SLH 21:13:01 *** ODM has quit IRC 21:22:38 <PublicServer> <mfb> what are "aggressive signals"? :D 21:22:48 <PublicServer> <LoPo> :) 21:22:52 <PublicServer> <LoPo> you dont want to know 21:24:06 *** chester_ has quit IRC 21:24:14 <PublicServer> *** Skom has left the game (general timeout) 21:24:14 <PublicServer> *** Skom has left the game (connection lost) 21:24:22 <PublicServer> <rt98700> Agressive Signals is place the signals by "normal game gap"/2 21:24:40 <PublicServer> <mfb> do we still need !here? 21:25:04 <PublicServer> <LoPo> the sing? 21:25:07 <PublicServer> <LoPo> no 21:25:11 <PublicServer> <LoPo> sign* 21:25:56 *** Tray has quit IRC 21:26:33 <PublicServer> <mfb> the chained splitter is interesting 21:26:53 <PublicServer> <mfb> one of the few train-moving system which looks error-free 21:27:47 <PublicServer> <LoPo> which one? 21:27:53 <PublicServer> <LoPo> the experimental ? 21:28:01 *** Skom has quit IRC 21:29:12 <mfb-> (there are more?) 21:29:44 <PublicServer> <LoPo> dunno :P 21:30:14 <PublicServer> <mfb> well not 100% error-free 21:30:25 <PublicServer> <mfb> a train can just go towards the twoway when it gets red 21:32:36 <PublicServer> <mfb> too bad we do not have "or" signals 21:32:42 <PublicServer> <mfb> there is a nice puzzle 21:32:49 <PublicServer> <LoPo> or signals? 21:33:07 <PublicServer> <mfb> invert three inputs using just "AND", "OR" in arbitrary amounts and two NOT gates 21:33:15 <PublicServer> <mfb> well, with red=1 we have "AND" 21:33:42 <PublicServer> <mfb> "let this combo signal be red if combo 1 and combo 2 are both red" 21:33:54 <PublicServer> <LoPo> ah 21:34:20 <PublicServer> <LoPo> well red -> absolute red can do that 21:46:52 <mfb-> yes 21:47:04 <mfb-> but it does not work without trains 21:47:04 <Sassafrass> !password 21:47:04 <PublicServer> Sassafrass: chicks 21:47:14 <mfb-> otherwise "invert 3 signals with 4 trains" would be a nice challenge 21:47:15 <PublicServer> *** Sassafrass joined the game 21:47:18 <PublicServer> <Sassafrass> hi again 21:47:53 <mfb-> hi 21:47:59 <PublicServer> <Maraxus> hi 21:48:00 <mfb-> maybe it is possible with other constructions 21:48:07 <LoPo> 3 green to 3 red or? 1 red? 21:48:55 <mfb-> any 3 inputs 21:49:38 <LoPo> yes but howmush outputs? 21:49:43 <mfb-> 3 21:50:00 <LoPo> so 3 -> 3 21:50:12 <mfb-> yes 21:50:43 <LoPo> and when A entry gives red -> Aexit also becomes red or all three? 21:51:28 <mfb-> A entry red => A exit green 21:52:12 <LoPo> ah 21:52:26 <PublicServer> <mfb> see !3not 21:52:34 <LoPo> and the 3 inputs/outputs and with 1 device 21:52:54 <PublicServer> <mfb> this needs 6 trains now 21:53:00 <PublicServer> <LoPo> yes 21:53:23 <PublicServer> <mfb> with a free "or"-signal, I would know of a way to do it with 2 NOT only 21:53:43 <PublicServer> <mfb> actually, with several OR gates 21:53:49 <PublicServer> <LoPo> uh 21:53:51 <PublicServer> <LoPo> :P 21:53:53 <PublicServer> <LoPo> oky 21:54:07 <PublicServer> <LoPo> im still a bit confused how but 21:54:14 *** Chris_Booth has joined #openttdcoop 21:54:26 <mfb-> tricky, but possible ;) 21:54:36 <PublicServer> <LoPo> can you show it? 21:54:50 <PublicServer> <mfb> hmm 21:54:55 <Chris_Booth> yes 21:55:13 <PublicServer> *** Chris Booth joined the game 21:55:16 <PublicServer> <Chris Booth> hi 21:55:18 <PublicServer> <LoPo> hi 21:55:24 <PublicServer> <Maraxus> hi 21:55:27 <mfb-> I'll try to find a sketch on the internet, this is the easiest way :D 21:55:29 *** Progman has quit IRC 21:55:35 <PublicServer> <LoPo> cool 21:55:45 <PublicServer> <Chris Booth> anyone need help? 21:57:45 <PublicServer> <rt98700> Me? Kkkkk 21:57:59 <PublicServer> <Chris Booth> yes 21:58:35 <PublicServer> <Chris Booth> the west is missing trains 21:58:41 <PublicServer> <Chris Booth> east I mean 21:59:10 <PublicServer> <rt98700> Where are the east in this game? 21:59:12 <PublicServer> <rt98700> kk 21:59:26 <PublicServer> <Chris Booth> Sanley Market 21:59:44 <PublicServer> <Sassafrass> is there a way to see underground for really long tunnels? 21:59:58 <PublicServer> <mfb> see sign !compass 22:00:00 <PublicServer> <Chris Booth> no 22:00:03 <PublicServer> <Sassafrass> k 22:02:05 <PublicServer> <Maraxus> gn 22:02:07 <PublicServer> <LoPo> bb 22:02:08 <PublicServer> <Chris Booth> gn 22:02:13 <PublicServer> *** Maraxus has left the game (leaving) 22:02:17 <PublicServer> *** Chris Booth has left the game (leaving) 22:02:21 *** Chris_Booth has quit IRC 22:02:22 *** Maraxus has quit IRC 22:02:38 <PublicServer> <rt98700> Oh! 22:02:50 <PublicServer> <rt98700> Compasss realy help. XD 22:16:58 <PublicServer> <Sassafrass> who is building next to Prindbury 22:17:16 <PublicServer> *** Sassafrass has joined spectators 22:17:28 <PublicServer> <LoPo> no idea 22:17:28 <PublicServer> <rt98700> Me 22:17:34 <PublicServer> <Sassafrass> what are you making? 22:18:05 <PublicServer> <rt98700> I'm trying to make a functional SLH... 22:18:40 <PublicServer> <Sassafrass> whats it mean to be functional 22:19:41 <PublicServer> <rt98700> Welll Look at "Random Tracks Hub" in Singnals list 22:25:50 <PublicServer> <rt98700> This is a functional SLH... 22:26:04 <PublicServer> <LoPo> whichone? :p 22:26:26 <rb98700> "Random Tracks Hub" 22:26:46 <PublicServer> <LoPo> haha still i dont beleve it :P 22:27:08 <PublicServer> <rt98700> Why? Hahah 22:27:18 <PublicServer> <LoPo> its one big mess of tracks :P 22:28:04 <PublicServer> <rt98700> :P In the end works... ^_^ 22:28:06 <PublicServer> <Sassafrass> why is the random tracks hug so big? 22:28:12 <PublicServer> <Sassafrass> hub 22:29:14 <PublicServer> <rt98700> This question is for LoPo... But I belive that it is in best shape possible. 22:29:27 *** sla_ro|master has quit IRC 22:30:14 *** Rhamphoryncus has joined #openttdcoop 22:31:06 <PublicServer> <rt98700> And if you think taht is big... Look at SLH 05... Kkkkkk 22:31:28 <PublicServer> <rt98700> And good luck... 22:31:39 <PublicServer> <rt98700> :) 22:31:47 <PublicServer> <LoPo> with? 22:32:16 <mfb-> ^^ 22:32:35 <PublicServer> <Sassafrass> all the wiki says is that SLH connects SL to ML. Why do these have to be so big? 22:32:37 <PublicServer> <rt98700> I can't understand SLH 05 complety yet... 22:32:40 <PublicServer> <Sassafrass> is it because it's SR? 22:32:58 <PublicServer> <mfb> yes 22:32:58 <PublicServer> <Sassafrass> it's clearly doing more than JUST connecting 22:33:09 <mfb-> the logic stuff needs a lot of space 22:33:11 <PublicServer> <rt98700> Yes 22:33:18 <PublicServer> <Sassafrass> what is the logic doing? 22:33:28 <PublicServer> <rt98700> yes yet again... 22:33:42 <PublicServer> <rt98700> Well in shorts words... 22:33:43 <mfb-> regulating train flow for 7 cargo types at the same time 22:33:50 <PublicServer> <rt98700> Controlling the trains flow 22:35:10 <mfb-> I don't find the 3 inverters with 2 NOTs 22:35:28 <PublicServer> <LoPo> oky 22:35:56 <mfb-> anyway, the idea is to evaluate "are there >=2 inputs red?" (1 NOT) and the parity of the inputs (1 NOT) 22:36:16 <mfb-> using those values, you can create the outputs 22:36:38 <mfb-> parity -> "are there exactly 1 or 3 red?" 22:37:15 <PublicServer> <Sassafrass> Is there only 1 SL hooked up to SLH05? 22:37:43 <PublicServer> <Sassafrass> the rest is just the mainline passing through? 22:38:16 <mfb-> if traffic requires it, it can be splitted to two lines 22:38:44 <PublicServer> <mfb> it is the ML, one outgoing line and a lot of logic, indeed 22:39:50 <PublicServer> <mfb> if you want to look at the logic, see sign "1to1 design" 22:39:56 <PublicServer> <mfb> this is less messy :D 22:40:18 <PublicServer> <mfb> the SLH is a collection of 14 of these things 22:40:28 <PublicServer> <mfb> together with some pathfinder traps to direct the trains 22:41:15 <PublicServer> <Sassafrass> does it work currently? 22:41:19 <PublicServer> <mfb> yes 22:41:22 <PublicServer> <mfb> just sugar is connected 22:41:39 <PublicServer> <Sassafrass> so everytime 1 sugar train leaves, it lets 1 in 22:41:45 <PublicServer> <mfb> right 22:41:49 <PublicServer> <Sassafrass> got it 22:42:16 <PublicServer> <mfb> boom 22:43:20 <PublicServer> <rt98700> wHATTAHELL!!!! 22:43:22 <PublicServer> <mfb> wtf 22:43:28 <PublicServer> <LoPo> lol noobs :P 22:43:34 <PublicServer> <LoPo> only i may crash :P 22:43:48 <PublicServer> <rt98700> Hahaha 22:43:53 <PublicServer> <mfb> the train just ignored the signal 22:44:09 <PublicServer> <LoPo> ofc 22:44:19 <PublicServer> <rt98700> How in the hell this hapen? 22:44:19 <PublicServer> <LoPo> sometimes they do that ;) 22:44:20 <mfb-> the ML-train 22:45:09 <PublicServer> <rt98700> Yeah... Simply ignored the path trap... o.o 22:46:46 <PublicServer> <rt98700> Mfb... What sould I do 22:46:48 <PublicServer> <rt98700> / 22:46:50 <PublicServer> <rt98700> ? 22:47:29 <PublicServer> <mfb> restore the original thing 22:47:36 <PublicServer> <Sassafrass> I'm slowly starting to see the big picture 22:48:10 <PublicServer> <mfb> that is quite good in a logic-game like this ;) 22:48:36 <PublicServer> <rt98700> OMG! Seriously? 22:50:30 <PublicServer> <rt98700> ... I will need a redbull... >< 22:50:30 <PublicServer> <mfb> good night 22:50:33 <PublicServer> <LoPo> bb 22:51:08 <PublicServer> <mfb> the long bridges at SL05 might need a real solution if we get traffic there :D 22:51:50 <PublicServer> <mfb> works like a charm 22:52:01 *** valhallasw has quit IRC 22:52:16 <PublicServer> *** mfb has left the game (leaving) 22:55:04 <PublicServer> <Sassafrass> lopo 22:55:06 <PublicServer> <LoPo> yes 22:55:24 *** mfb- has quit IRC 22:55:29 <PublicServer> <Sassafrass> The sugar station at SL5 is only working for 2 of the stations 22:55:44 <PublicServer> <LoPo> ah 22:56:00 <PublicServer> <LoPo> weird 22:56:34 <PublicServer> <LoPo> ah notgate was broken 22:56:48 <PublicServer> <Sassafrass> how does that happen? 22:56:58 <PublicServer> <LoPo> wrong signal 22:57:01 <PublicServer> <Sassafrass> ah 22:59:26 <PublicServer> <Sassafrass> poor sanwell city 23:00:10 <PublicServer> <Sassafrass> nvm, honningwell had a worse fate 23:02:25 <PublicServer> <Sassafrass> Something is wrong with satown South 23:03:07 <PublicServer> <LoPo> hmmm 23:03:10 <PublicServer> <Sassafrass> yeah its weird 23:03:26 <PublicServer> <Sassafrass> that works 23:05:12 <PublicServer> <rt98700> LoPo... Just dobble cheking... You have the same though of mfb? 23:05:22 <PublicServer> <LoPo> ? 23:05:36 <PublicServer> <LoPo> what do you mean 23:06:14 <PublicServer> <rt98700> He said that I shoud go back to fishscale SHL... 23:06:24 <PublicServer> <LoPo> yes 23:06:34 <PublicServer> <LoPo> and? 23:06:56 <PublicServer> *** Sassafrass has joined company #1 23:07:16 <PublicServer> <rt98700> OMG. Ok.. No it is just this. 23:08:04 <PublicServer> <Sassafrass> Lopo I made a sign !remove these block signals, I think they shouldn't be there ;/ 23:08:10 <PublicServer> <Sassafrass> it's not a big deal though 23:08:25 <PublicServer> <LoPo> yeah you a re right 23:08:32 <PublicServer> <Sassafrass> cool 23:08:54 <PublicServer> <LoPo> wow 23:09:08 <PublicServer> <LoPo> fishscale SLH is gone :S 23:09:32 <PublicServer> <Sassafrass> where was it? 23:09:38 <PublicServer> *** Sassafrass has joined spectators 23:10:06 <PublicServer> <LoPo> south ot random track hub 23:10:36 <PublicServer> <Sassafrass> wasn't that the one rt98 was working on? 23:10:46 <PublicServer> <Sassafrass> looks like he's remaking it ;/ 23:11:41 <PublicServer> <Sassafrass> I love how when you zoom out this looks like a giant microchip 23:12:10 *** Zeknurn has quit IRC 23:12:51 *** Zeknurn has joined #openttdcoop 23:19:12 *** TWerkhoven has quit IRC 23:26:10 <PublicServer> <Sassafrass> hey lopo 23:26:36 <PublicServer> <Sassafrass> I think something is wrong at Drafingbridge woods 23:26:43 <PublicServer> <Sassafrass> industry gone? 23:27:49 <PublicServer> *** Sassafrass has left the game (leaving) 23:56:50 <PublicServer> <rt98700> Oh damage!