Config
Log for #openttdcoop on 6th July 2012:
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00:52:38  *** pugi has quit IRC
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00:59:33  <Dom__> !password
00:59:33  <PublicServer> Dom__: meeter
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01:00:02  <PublicServer> <Dom> hey
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06:50:38  <Absolutis> !password
06:50:38  <PublicServer> Absolutis: meeter
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08:18:19  <Absolutis> just played tanki online
08:18:26  <Absolutis> really, FLAMERS against tanks?
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09:23:54  <Absolutis> !password
09:23:54  <PublicServer> Absolutis: meeter
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09:35:15  <LoPo> hi
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10:43:43  <Absolutis> !password
10:43:43  <PublicServer> Absolutis: meeter
10:44:43  <PublicServer> *** Game still paused (number of players)
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10:53:56  <LoPo> Absolutis: ey
10:54:02  <Absolutis> ey
10:54:10  <LoPo> want to play?
10:55:57  <Absolutis> oke
10:56:04  <Absolutis> !password
10:56:04  <PublicServer> Absolutis: meeter
10:56:23  <LoPo> omw
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11:04:09  <PublicServer> <Absolutis> you rebuilding exit east?
11:04:11  <PublicServer> <LoPo> yes
11:04:37  <PublicServer> <Absolutis> hope my station is not in the way
11:04:47  <PublicServer> <LoPo> i dont think so :)
11:07:49  <PublicServer> <Absolutis> hmh
11:08:07  <PublicServer> <LoPo> ?
11:08:09  <PublicServer> <Absolutis> getting "no more space for orders" when i try to create a new order?
11:08:19  <PublicServer> <LoPo> remove some
11:08:29  <PublicServer> <LoPo> implicit orders
11:08:40  <PublicServer> <Absolutis> no, i have no orders on my train, it's a dummy
11:11:09  <V453000> yeah just remove implicit orders from other trains
11:11:23  <V453000> there is a fucked limit of openttd that you have XXX max orders for all trains in total
11:11:31  <V453000> and retarded implicit orders count in that
11:11:34  <V453000> sweet isnt it
11:11:38  <PublicServer> <Absolutis> yeah
11:11:45  <V453000> !password
11:11:45  <PublicServer> V453000: mayhem
11:12:00  <PublicServer> <LoPo> i rember a build that the implicit orders were removed after some time
11:12:15  <PublicServer> <LoPo> but now it doesnt it seems
11:12:34  <V453000> no it is removed only in some special case
11:12:47  <V453000> I think when they reach their order or a depot, or something like that
11:12:55  <PublicServer> <LoPo> ah
11:13:02  <PublicServer> <V453000> o/
11:13:02  <PublicServer> *** V453000 joined the game
11:13:30  <PublicServer> <LoPo> \o
11:13:33  <PublicServer> <V453000> a solution to it would be to have 255 orders; shared orders do not count
11:13:47  <PublicServer> <V453000> we could easily do that if we stop trains for a few minutes
11:13:53  <PublicServer> <Absolutis> hmh
11:13:57  <PublicServer> <Absolutis> what are we waiting for
11:14:11  <PublicServer> <LoPo> i think some trains have no shared orders
11:14:17  <PublicServer> <LoPo> so what about them?
11:14:21  <PublicServer> <V453000> leave them then
11:14:27  <PublicServer> <LoPo> or only change the train yard?
11:14:30  <PublicServer> <V453000> OR
11:14:36  <PublicServer> <V453000> create temporary groups
11:14:40  <PublicServer> <V453000> like toffee_temp
11:14:45  <PublicServer> <V453000> and move there trains that you changed
11:14:51  <PublicServer> <V453000> and add shared vehicles to the group
11:14:54  <PublicServer> <V453000> so you see which trains are done
11:15:12  <PublicServer> <LoPo> uuuhhh
11:19:22  <PublicServer> <Absolutis> btw do trains avoid 2way signals when path signal is used?
11:19:32  <PublicServer> <V453000> sometimes
11:19:46  <PublicServer> <V453000> they basically do but not nearly as reliably as when there is block signal
11:20:00  <PublicServer> <Absolutis> if no other route is available would they pick 2way red
11:20:14  <PublicServer> <V453000> hm
11:20:16  <PublicServer> <V453000> guys fuck this
11:20:19  <PublicServer> <V453000> lets catch all trains
11:20:22  <PublicServer> <V453000> on the drops
11:20:29  <PublicServer> <V453000> and build them all again with shared orders
11:20:44  <PublicServer> <V453000> someone fucked shared orders completely
11:20:50  <PublicServer> <Absolutis> like all shared?
11:21:04  <PublicServer> <V453000> yeah we can just spam trains with new orders easily
11:21:10  <PublicServer> <V453000> making all trains shared now looks like endless task
11:21:13  <PublicServer> <V453000> when they are all unshared
11:21:36  <PublicServer> <Absolutis> hmh
11:22:22  <PublicServer> <Absolutis> if there's a path available, even occupied, trains apparently don't use a 2way red route even with PBS
11:22:57  <PublicServer> <V453000> lets kill them then :)
11:23:18  <PublicServer> <Absolutis> what?
11:23:24  <PublicServer> <V453000> kill all ML trains
11:23:34  <PublicServer> <Absolutis> oh
11:23:49  <PublicServer> <Absolutis> and spam some new trains
11:23:51  <PublicServer> <Absolutis> ?
11:24:02  <PublicServer> <V453000> yes with shared orders
11:24:05  <PublicServer> <Absolutis> hmh
11:24:23  <PublicServer> <Absolutis> so you're giving me a  permission to crash ML trains
11:24:27  <PublicServer> <V453000> no
11:24:31  <PublicServer> <LoPo> lol
11:24:33  <PublicServer> <V453000> catch them in depots like north
11:25:31  <PublicServer> <V453000> k catching set up
11:25:34  <PublicServer> <V453000> I go fix trainyard
11:26:08  <PublicServer> <V453000> oh trains ing logic <3
11:26:30  <PublicServer> <V453000> oh that s trainyard
11:26:34  <PublicServer> <V453000> was
11:28:25  <PublicServer> <V453000> LoPo: clear your station pls
11:28:28  <PublicServer> <V453000> the transfer
11:28:32  <LoPo> k
11:29:34  <PublicServer> <LoPo> remove the ones in the depots/
11:29:38  <PublicServer> <V453000> sure
11:29:52  <PublicServer> <V453000> either send them to drop
11:29:54  <PublicServer> <V453000> or kill them in the overflows
11:30:16  <PublicServer> <V453000> or even crash them lol if it doesnt break the ML
11:30:43  <PublicServer> <LoPo> station is clear
11:30:46  <PublicServer> <LoPo> rest is going toward the drops
11:30:52  <PublicServer> <V453000> good
11:31:59  <PublicServer> <V453000> Absolutis: just reminded me, typical example - if you make a PF trap and make PBS anywhere in the block, the PF trap doesnt work
11:34:58  <PublicServer> <V453000> some bad shit happening !here
11:35:21  <PublicServer> <Absolutis> yeah, i saw that
11:35:35  <PublicServer> <V453000> I dont understand the logic of that
11:35:36  <PublicServer> <LoPo> nuke it! :P
11:35:40  <PublicServer> <Absolutis> didn't do anything  then, i didn't think it was so serious
11:35:42  <PublicServer> <V453000> but it is deadlocked
11:36:34  <PublicServer> <V453000> ohr ight it is waiting for both trains to be there?
11:36:55  <PublicServer> <V453000> yes
11:36:57  <PublicServer> <V453000> but wtf
11:37:47  <PublicServer> <LoPo> oops ":P
11:38:10  <PublicServer> <V453000> okay lets just sell t he trains in the depot and seek out the rest
11:38:20  <PublicServer> <V453000> hm maybe lets wait a few minutes
11:39:51  <PublicServer> <Absolutis> does "Batteries Feeder" mean cat-feeder or dummy-feeder
11:40:09  <PublicServer> <V453000> transfer feeders
11:40:15  <PublicServer> <V453000> oh that
11:40:17  <PublicServer> <V453000> idk
11:40:20  <PublicServer> <V453000> but if it is feeder dont care
11:40:30  <PublicServer> <LoPo> those are the dummies of the smaller stations
11:40:30  <PublicServer> <V453000> these should have normal orders dont they
11:40:32  <PublicServer> <V453000> so no implicit
11:41:18  <PublicServer> <V453000> Flondinghall Exchange has some trains
11:41:34  <PublicServer> <Absolutis> can trains in depots be killed
11:41:48  <PublicServer> <V453000> sure but you will have to do it again in a moment
11:42:47  <PublicServer> <LoPo> k cleared
11:43:05  <PublicServer> <Absolutis> at least one train got lost in trainyard
11:43:27  <PublicServer> <Absolutis> originating from mfb's hub i think
11:44:55  <PublicServer> <Absolutis> some trains in FishScale SLH
11:44:57  <PublicServer> <Absolutis> stuck
11:45:14  <PublicServer> <V453000> hmf
11:45:14  <PublicServer> <Absolutis> candyfloss
11:45:42  <PublicServer> <V453000> very stuck now
11:45:55  <PublicServer> <Absolutis> also disconnected line
11:46:01  <PublicServer> <Absolutis> towards N
11:46:51  <PublicServer> <Absolutis> don't know why the doer didnt just reroute the lines a bit
11:47:47  <PublicServer> <LoPo> omg we need more trains :P
11:47:53  <PublicServer> <LoPo> can i add some? :P
11:47:56  <PublicServer> <Absolutis> well said lopo well said
11:47:58  <PublicServer> <V453000> not yet
11:48:01  <PublicServer> <LoPo> haha
11:48:03  <PublicServer> <LoPo> brb
11:49:01  <PublicServer> <Absolutis> i think no vehicles are stuck anymore
11:51:00  <PublicServer> <V453000> ok good
11:51:02  <PublicServer> <V453000> done
11:56:12  <PublicServer> *** Absolutis has joined spectators
11:58:36  <PublicServer> <V453000> k completel
12:03:17  <PublicServer> <V453000> yayyy
12:03:29  *** real` has quit IRC
12:03:55  <PublicServer> <V453000> we are missing like 500 trains atm ... space for those which we need, for now I made some 75 for each cargo
12:05:49  <PublicServer> *** Absolutis has joined company #1
12:07:14  <PublicServer> <LoPo> omg trains!
12:14:11  <PublicServer> <LoPo> when a rating is low, does the cargo get quicker removed from a station?
12:14:33  <PublicServer> <LoPo> or is the "destruction rate" always the same?
12:15:24  <PublicServer> <LoPo> uhmm guys
12:15:34  <PublicServer> <V453000> no clue
12:15:48  <PublicServer> <V453000> oh fuck forgot that shit
12:16:31  <PublicServer> <LoPo> lol
12:16:58  <PublicServer> <V453000> I am a fucking laundry man now, bitches, cleaned my clothes :D
12:17:08  <PublicServer> <V453000> successfully
12:17:10  <PublicServer> <LoPo> good for you :P
12:17:56  <PublicServer> <V453000> and as a reward
12:17:58  <PublicServer> <V453000> beer
12:18:08  <PublicServer> <LoPo> :D
12:19:39  <PublicServer> <LoPo> V453000: have you seen !experimantal. ?rb98700
12:19:49  <PublicServer> <V453000> yes
12:19:51  <PublicServer> <V453000> nice idea
12:19:57  <PublicServer> <LoPo> indeed
12:20:20  <PublicServer> <V453000> just not sure if that is failsafe
12:20:30  <PublicServer> <V453000> would have to think and im not going to do that now :D
12:20:37  <PublicServer> <LoPo> hehe
12:20:37  <PublicServer> *** Absolutis has joined spectators
12:20:49  <PublicServer> <V453000> idk
12:20:51  <PublicServer> <LoPo> well it quite slow
12:21:03  <PublicServer> <LoPo> but might be a usefull setup
12:21:05  <PublicServer> <V453000> it is a bit slower yes
12:21:16  <PublicServer> <LoPo> for other purposes i think
12:21:26  <PublicServer> <V453000> maybe
12:21:32  <PublicServer> <V453000> it could even count
12:21:44  <PublicServer> <V453000> 0 1 2 3 0 1 2 3
12:21:46  <PublicServer> <LoPo> my point ;)
12:21:49  <PublicServer> <V453000> or something like that
12:22:03  <PublicServer> <LoPo> but could also go 2 ways maybe
12:24:33  <PublicServer> <V453000> you can do various funny things with 2way going trains
12:24:36  <PublicServer> <V453000> like
12:25:19  <PublicServer> <LoPo> like wher? :P
12:25:26  <PublicServer> <LoPo> ow htere
12:25:36  <PublicServer> <V453000> with some combination of the little track you can control which way the train goes
12:26:06  <PublicServer> <V453000> w/e
12:26:12  <PublicServer> <LoPo> what is w/e?
12:26:15  <PublicServer> <LoPo> what else?
12:26:17  <PublicServer> <V453000> whatever
12:26:19  <PublicServer> <LoPo> ow :P
12:26:21  <PublicServer> <LoPo> :)
12:30:47  <PublicServer> <V453000> I have to say this rb guy is very creative to say the least
12:30:54  <PublicServer> <LoPo> indeed
12:31:21  <PublicServer> <LoPo> and also pretty quick in understanding things
12:31:32  <PublicServer> <V453000> well that is requireed for being cretive :)
12:31:38  <PublicServer> <LoPo> he just looks and knows how it works :)
12:31:40  <PublicServer> <V453000> or ... productively creative :)
12:31:43  <PublicServer> <LoPo> ye
12:32:25  <PublicServer> <V453000> well lets see how he does in the normal games :) logic is a lot more straight forward
12:32:53  <PublicServer> <V453000> but good stuff
12:34:03  <PublicServer> <V453000> perhaps we will have a whole new gwneration od overflows after next game if he keeps up the pace :p
12:34:21  <PublicServer> <LoPo> hehe
12:38:51  *** Rhamphoryncus has quit IRC
12:38:52  <PublicServer> <LoPo> hmmm
12:38:58  <PublicServer> <LoPo> cool shit :P
12:40:00  <PublicServer> *** Absolutis has joined company #1
12:40:10  <PublicServer> <Absolutis> hmh
12:40:16  <PublicServer> <Absolutis> bubbles is connected
12:40:19  <PublicServer> <V453000> cool shit sounds oldschool, this is warm shit
12:40:22  <PublicServer> <Absolutis> at SLH02
12:41:19  <PublicServer> <LoPo> whats with slh 2?
12:41:37  <PublicServer> <Absolutis> my bubbles station was not receiving trins
12:41:39  <PublicServer> <Absolutis> trains
12:41:41  <PublicServer> <Absolutis> but now its fine
12:41:56  <PublicServer> <Absolutis> i noticed trains just pass through
12:42:22  <PublicServer> <LoPo> well we need more trains
12:42:32  <PublicServer> <V453000> just add them
12:42:34  <PublicServer> <LoPo> at least 100 of each cargo
12:42:38  <PublicServer> <LoPo> and 300 candy :P
12:42:53  <PublicServer> <V453000> we were at almost 1500 formerly werent we
12:42:59  <PublicServer> <LoPo> ye
12:43:59  <PublicServer> <Absolutis> hmh
12:44:06  <PublicServer> <Absolutis> cola trains coming to my bubbles station
12:44:32  <PublicServer> <Absolutis> flondinghall annexe
12:44:56  <PublicServer> <Absolutis> hmh
12:45:06  <PublicServer> <LoPo> ?
12:45:06  <PublicServer> <Absolutis> that would probably fix the problem
12:45:21  <PublicServer> <LoPo> wood train in your station now?
12:45:35  <PublicServer> <Absolutis> cola*
12:45:49  <PublicServer> <LoPo> ow
12:45:51  <PublicServer> <Absolutis> the flatbeds are bubbles
12:45:51  <PublicServer> <LoPo> k
12:45:57  <PublicServer> <LoPo> olry?
12:46:11  <PublicServer> <V453000> I should make also flatbeds and mono/maglev tankers colourful :)
12:46:17  <PublicServer> <V453000> to differentiate when empty
12:46:24  <PublicServer> <V453000> might do that tomorrow
12:46:38  <PublicServer> <LoPo> :)
12:46:48  <PublicServer> <LoPo> also do that with plastic and cola
12:46:51  <PublicServer> <V453000> I guess it will look silly, but ..
12:47:02  <PublicServer> <LoPo> like with a small sign or logo on the side
12:47:04  <PublicServer> <V453000> yes I said, tankers too
12:47:06  <PublicServer> <V453000> rail tankers have it already
12:47:08  <PublicServer> <LoPo> :)
12:47:24  <PublicServer> <V453000> sign is an option
12:47:26  <PublicServer> <V453000> will see
12:47:36  <PublicServer> <V453000> I would probably prefer just recolouring the wagons
12:47:42  <PublicServer> <V453000> but hard to say how will that look
12:47:57  <PublicServer> <LoPo> or a text bubble above it saying; I'm a Cola truck ^^
12:48:04  <PublicServer> <V453000> lol
12:48:32  <PublicServer> <Absolutis> or a text bubble saying "I like trains"
12:48:42  <PublicServer> <V453000> or ! OMG !!!
12:49:29  <PublicServer> *** Absolutis has joined spectators
12:53:01  <rb98700> Hi!
12:53:14  <rb98700> !password
12:53:14  <PublicServer> rb98700: flares
12:53:42  <PublicServer> *** rt98700 joined the game
12:53:42  <PublicServer> <rt98700> hello
12:55:26  <PublicServer> <LoPo> rt98700: hi
12:55:33  <PublicServer> <rt98700> hi
12:56:03  <PublicServer> <V453000> hello :)
12:56:10  <PublicServer> <V453000> LoPo: Flondinghall Transfer is fucked
12:56:14  <PublicServer> <V453000> idk how
12:56:21  <PublicServer> <rt98700> Hi!
12:56:43  <PublicServer> <V453000> hmm
12:56:45  <PublicServer> <LoPo> ah yes ill reset it
12:56:56  <PublicServer> <V453000> I guess that happens when not all 3 trainc come to pick up?
12:57:22  <PublicServer> <LoPo> no
12:57:36  <PublicServer> <LoPo> it happens when the 4th train is to fast
12:57:54  <PublicServer> <V453000> uh
12:58:20  <PublicServer> <LoPo> k
12:58:23  <PublicServer> <LoPo> now we w8 a bit
12:58:26  <PublicServer> <V453000> well thats why I hate to do timing :)
12:58:33  <PublicServer> <LoPo> its not timing
12:58:47  <PublicServer> <V453000> when its too fast?
12:59:00  <PublicServer> *** Absolutis has joined company #1
12:59:02  <PublicServer> <LoPo> the order just get screwed up when there is to much cargo waiting
12:59:10  <PublicServer> <V453000> oooh right
12:59:16  <PublicServer> <V453000> well thats bad
12:59:38  <PublicServer> <LoPo> well, we're resetting the ML
12:59:46  <PublicServer> <LoPo> so dunno
12:59:56  <PublicServer> <V453000> yeah sure but it happens quite often that stations have cargo waiting
12:59:56  <PublicServer> <LoPo> but its fixed now
13:00:50  <PublicServer> <LoPo> Absolutis:
13:01:00  <PublicServer> <Absolutis> ?
13:01:15  <PublicServer> <LoPo> plz make dedicated lines from the SL:
13:01:22  <PublicServer> <LoPo> instead of sharing exits
13:01:33  <PublicServer> <Absolutis> ?
13:01:39  <PublicServer> <LoPo> see !here
13:01:50  <PublicServer> <LoPo> you made a exit for bubbles and cola
13:02:01  <PublicServer> <LoPo> that will jam
13:02:02  <PublicServer> <LoPo> like now
13:03:13  <PublicServer> <LoPo> wtf
13:03:20  <PublicServer> <LoPo> who removed signals on my SL?
13:03:44  <PublicServer> <Absolutis> under the "too big queue here"?
13:03:46  <PublicServer> <rt98700> Man... Candy trains ar not reaching my SL form Ndrop...
13:03:48  <PublicServer> <rt98700> ><
13:03:50  <PublicServer> <LoPo> yes
13:04:00  <PublicServer> <Absolutis> that would be me
13:04:14  <PublicServer> <LoPo> also abso, my PF lines are also logic lines
13:04:33  <PublicServer> <LoPo> to check wheter the station queues are full
13:04:47  <PublicServer> <LoPo> omg
13:04:50  <PublicServer> <LoPo> :(
13:05:20  <PublicServer> <rt98700> ??
13:05:34  <PublicServer> <LoPo> nothing
13:06:13  <PublicServer> <Absolutis> le me just touched some things i didn't fully understand
13:06:23  <PublicServer> <LoPo> :)
13:06:45  <PublicServer> <rt98700> Ah!
13:07:11  <PublicServer> <LoPo> wtf!
13:07:21  <PublicServer> <rt98700> OMG!
13:07:25  <PublicServer> <LoPo> sugar trains are realy lost
13:07:35  <PublicServer> <rt98700> Yes...
13:07:45  <PublicServer> <LoPo> LOL V453000
13:07:51  <PublicServer> <LoPo> you screwed up :P
13:08:15  <PublicServer> <rt98700> They are entering in my SL through Candy...
13:08:21  <PublicServer> <LoPo> it fixed now
13:08:31  <PublicServer> <LoPo> there was still a depot on the PF line
13:09:53  <PublicServer> <rt98700> Oh Damage!!!! ><
13:10:15  <PublicServer> <LoPo> ?
13:10:21  <PublicServer> <LoPo> lol
13:10:35  <PublicServer> <rt98700> I Crashed 2 trains...
13:11:25  <PublicServer> <V453000> what have  Imanaged to do?
13:11:47  <PublicServer> <LoPo> just forgot someting
13:11:51  <PublicServer> <LoPo> no big deal
13:12:27  <PublicServer> <V453000> kk :)
13:12:53  <PublicServer> <LoPo> the depot at the trainyard was still there, for sugar ^^
13:13:07  <PublicServer> <V453000> anyway, gtg, cya tomorrow
13:13:13  <PublicServer> <LoPo> bb
13:13:15  <PublicServer> <V453000> beerytimes
13:13:17  <PublicServer> <LoPo> :)
13:14:00  *** Dom__ has joined #openttdcoop
13:14:37  <Dom__> !password
13:14:37  <PublicServer> Dom__: picket
13:14:48  <PublicServer> *** Dom joined the game
13:14:51  <PublicServer> <Dom> hey
13:14:51  <PublicServer> <LoPo> ey dom
13:14:53  <PublicServer> <LoPo> lol
13:15:07  <PublicServer> <Dom> whats up?
13:15:10  <PublicServer> *** V453000 has left the game (leaving)
13:15:18  <PublicServer> <LoPo> celing?
13:15:20  <V453000> madness and beer is ut :p
13:15:21  <V453000> up
13:15:24  <PublicServer> <LoPo> :D
13:15:30  <PublicServer> <LoPo> madbeer ;)
13:15:30  <PublicServer> <Dom> good to hear :D
13:15:32  <PublicServer> *** Absolutis has joined spectators
13:15:37  <PublicServer> <LoPo> or beerness
13:16:40  <PublicServer> <LoPo> rt98700: you have a jam
13:17:03  <PublicServer> <rt98700> I just see it
13:17:33  <PublicServer> <rt98700> I will connct the other lines to sl...
13:20:03  <dihedral> o/
13:27:41  *** sla_ro|master has quit IRC
13:30:17  <PublicServer> *** Absolutis has joined company #1
13:34:29  *** Maraxus has joined #openttdcoop
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13:36:13  <PublicServer> <Absolutis> hm, i wonder
13:40:44  <PublicServer> <LoPo> hi again
13:42:15  <PublicServer> <rt98700> Now I have space to work
13:42:22  <PublicServer> <rt98700> :)
13:45:58  <PublicServer> <rt98700> :) I'm not hopeless :D
13:56:00  <PublicServer> <rt98700> Lopo... How is the best split track design?
13:56:46  <PublicServer> <rt98700> 2 "Y Y" in sequence?
13:57:45  <PublicServer> <rt98700> Or something like a "mm"?
13:58:47  <LoPo> where?
13:59:07  <PublicServer> <LoPo> k
13:59:29  <PublicServer> <LoPo> 2x Y is good
13:59:35  <PublicServer> <LoPo> make it like this
13:59:57  <PublicServer> <LoPo> uhmm
14:00:14  <PublicServer> *** TWerkhoven joined the game
14:00:16  <PublicServer> <LoPo> but
14:00:27  <PublicServer> <LoPo> this is also good :)
14:01:10  <PublicServer> <rt98700> Ok.
14:02:33  <PublicServer> <LoPo> but tbh there is not realy a "best" split
14:02:47  <PublicServer> <rt98700> It is easyer make 3 1>2 splitters than 1 1>4,, Kkkk
14:02:58  <PublicServer> <rt98700> um... ok
14:04:48  <PublicServer> <rt98700> Well I'll do it in 3 1>2 here. Thanks for your help!
14:05:06  <PublicServer> <LoPo> :)
14:05:33  <PublicServer> <LoPo> just becarefull with the w8ing bays
14:06:11  <PublicServer> <LoPo> i would suggest to let only 1 train w8 at the lines
14:06:17  <PublicServer> <rt98700> Yeah... They sould not be short...
14:06:33  <PublicServer> <rt98700> How?
14:06:52  <PublicServer> <LoPo> not to many signals
14:07:26  <PublicServer> <rt98700> Hwo can I do only one train w8ting?
14:08:00  <PublicServer> <LoPo> maglev = w8ing bay
14:08:06  <PublicServer> <LoPo> so no signals at X
14:08:44  <PublicServer> <rt98700> Um... I get it.
14:09:10  <PublicServer> <rt98700> Thanks again!
14:17:35  <PublicServer> *** Absolutis has joined spectators
14:40:47  <PublicServer> *** Absolutis has left the game (leaving)
14:56:22  <PublicServer> <rt98700> One of my industries died 'couse there are no candy trains reaching here...
14:56:40  <PublicServer> <rt98700> Fron NDrop
14:56:49  <PublicServer> <rt98700> # From
15:00:38  <LoPo> rebuild it
15:01:12  <PublicServer> <rt98700> Kkkkk
15:01:18  <PublicServer> <rt98700> :D
15:03:28  <Maraxus> !password
15:03:28  <PublicServer> Maraxus: ruffle
15:03:44  <PublicServer> *** Maraxus joined the game
15:03:56  <PublicServer> <Maraxus> hi
15:04:08  <PublicServer> <rt98700> Ok... I'll try something...
15:19:09  <PublicServer> <rt98700> Man... I think I need some help.
15:20:19  <PublicServer> <rt98700> What I could possibly do that not involve nuke my entire SHL?
15:21:51  <PublicServer> *** Maraxus has joined spectators
15:25:00  <PublicServer> *** rt98700 has left the game (general timeout)
15:25:00  <PublicServer> *** rt98700 has left the game (connection lost)
15:25:02  <PublicServer> *** Game paused (number of players)
15:25:17  <rb98700> Oh damage...
15:25:24  <rb98700> !password
15:25:24  <PublicServer> rb98700: manias
15:25:42  <PublicServer> *** Game still paused (number of players)
15:25:42  <PublicServer> *** Game unpaused (number of players)
15:25:44  <PublicServer> *** rt98700 joined the game
15:31:20  <PublicServer> <rt98700> Ok... Closing in.
15:34:20  <PublicServer> <rt98700> Lunch time.
15:34:26  <PublicServer> <rt98700> brb
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15:46:38  <PublicServer> <rt98700> back
16:11:18  *** ODM has joined #openttdcoop
16:11:20  *** ChanServ sets mode: +o ODM
16:27:42  <PublicServer> <rt98700> There are someone here?
16:27:54  <PublicServer> <rt98700> Someone else...
16:29:51  *** dnz has joined #openttdcoop
16:30:40  <dnz> hi any Coop admin here?
16:31:07  <dnz> can  start new map in coop server? wait some palyers it tnx
16:33:26  *** Xotic750 has joined #openttdcoop
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16:40:24  * dnz slaps V453000 around a bit with a large fishbot
16:51:47  <PublicServer> *** rt98700 has left the game (general timeout)
16:51:47  <PublicServer> *** rt98700 has left the game (connection lost)
16:51:49  <PublicServer> *** Game paused (number of players)
16:52:03  <rb98700> !password
16:52:03  <PublicServer> rb98700: repaid
16:52:28  <PublicServer> *** Game still paused (number of players)
16:52:28  <PublicServer> *** Game unpaused (number of players)
16:52:28  <PublicServer> *** rt98700 joined the game
16:55:05  <PublicServer> *** rt98700 has left the game (general timeout)
16:55:05  <PublicServer> *** rt98700 has left the game (connection lost)
16:55:08  <PublicServer> *** Game paused (number of players)
16:55:23  <rb98700> !password
16:55:23  <PublicServer> rb98700: repaid
16:55:44  <PublicServer> *** Game still paused (number of players)
16:55:44  <PublicServer> *** Game unpaused (number of players)
16:55:45  <PublicServer> *** rt98700 joined the game
17:02:14  *** Syl59 has joined #openttdcoop
17:04:03  <PublicServer> <rt98700> OMG... ><
17:04:50  <PublicServer> <rt98700> Sorry... I have to go now... I'll b back in 3hours...
17:05:01  <PublicServer> *** rt98700 has joined spectators
17:05:01  <PublicServer> *** Game paused (number of players)
17:06:01  <PublicServer> *** TWerkhoven has left the game (leaving)
17:12:04  <Dom__> i could go in the game if you need it?
17:12:27  <PublicServer> *** Maraxus has left the game (leaving)
17:12:43  <PublicServer> *** Dom has joined company #1
17:12:43  <PublicServer> *** Game unpaused (number of players)
17:15:01  <Absolutis> !password
17:15:01  <PublicServer> Absolutis: valved
17:16:07  <PublicServer> *** Absolutis joined the game
17:16:27  <PublicServer> *** Absolutis has left the game (leaving)
17:16:47  <PublicServer> *** Absolutis joined the game
17:29:12  <LoPo> dinner time brb
17:43:13  *** Sassafrass has joined #openttdcoop
17:43:39  <Sassafrass> hi
17:43:42  <Sassafrass> !genkey
17:43:42  <PublicServer> Sassafrass: you must be channel op to use !genkey
17:43:49  <PublicServer> <Absolutis> hi hi
17:43:52  <Sassafrass> how do I get the server password
17:44:07  <Absolutis> !password
17:44:07  <PublicServer> Absolutis: ninety
17:44:10  <Absolutis> there
17:44:18  <PublicServer> <Absolutis> @@quickstart
17:44:20  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:44:23  <Sassafrass> sweet ty
17:44:25  <PublicServer> *** Sassafrass joined the game
17:44:27  <Sassafrass> spectating :D
17:44:34  <PublicServer> <Absolutis> you should also read that
17:44:40  <PublicServer> <Absolutis> i don't recommend these
17:44:44  <PublicServer> <Absolutis> @@slowstart
17:44:44  <Webster> Read everything on the wiki, and I mean everything
17:44:52  <PublicServer> <Absolutis> @@veryslowstart
17:44:52  <Webster> Read TVTropes
17:45:11  <Sassafrass> I've beeen reading a majority of the wiki there's a lot of it.
17:45:31  <Sassafrass> I haven't seen this quickstart guide though, I read a different one
17:49:17  <Sassafrass> This is amazing
17:49:28  <PublicServer> *** Dom has joined spectators
17:49:37  <PublicServer> <Dom> true that!!
17:54:58  <PublicServer> <Absolutis> hmh
17:55:12  <PublicServer> <Absolutis> should learn to delete things the hard way
17:56:31  <PublicServer> *** Dom has joined company #1
17:57:01  <PublicServer> <Absolutis> hmh
17:57:19  <PublicServer> <Absolutis> i wonder if it is still worth it doing a new SLH
17:59:43  <Sassafrass> How do timers work / get built? I cannot find anything on the wiki
17:59:53  <PublicServer> <Absolutis> which timers
17:59:54  <Sassafrass> just this
17:59:55  <Sassafrass> http://wiki.openttdcoop.org/Timer_Based_Drop_Stations
18:00:01  <Sassafrass> there's timers all over the server
18:00:03  <Sassafrass> different kinds
18:00:12  <Sassafrass> some a maglev others not
18:00:23  <PublicServer> <Absolutis> ah
18:00:26  <PublicServer> <Absolutis> those are NOT gates
18:00:34  <PublicServer> <Sassafrass> oh
18:00:46  <PublicServer> <Sassafrass> how do they function as not gates
18:00:54  <PublicServer> <Absolutis> i can make a testing ground
18:01:12  <PublicServer> *** Dom has joined spectators
18:01:14  <PublicServer> <Sassafrass> to show me?
18:01:25  <PublicServer> <Absolutis> yeah
18:01:28  <PublicServer> <Dom> sign?
18:01:31  <PublicServer> <Dom> :)
18:01:34  <PublicServer> <Sassafrass> that would be wicked, I'm kind of new though.
18:01:40  <PublicServer> <Absolutis> ?
18:02:15  <PublicServer> <Sassafrass> I want to learn how this stuff works
18:02:21  <PublicServer> <Sassafrass> I might have a lot of questions
18:02:47  <PublicServer> <Dom> at first the wiki site is a good guide
18:04:58  <PublicServer> <Absolutis> input is the exit signal
18:05:08  <PublicServer> <Absolutis> output is the entry signal
18:05:22  <PublicServer> <Absolutis> so as you see, when input is red, output is green and vice versa
18:05:56  <PublicServer> <Sassafrass> ah
18:06:16  <PublicServer> <Sassafrass> that's crazy
18:06:26  <PublicServer> <Sassafrass> who came up with such a device
18:06:28  <PublicServer> <Absolutis> and that steam engine looping around, that's kind of a timer
18:06:30  <PublicServer> <Absolutis> idk
18:06:52  <PublicServer> <Sassafrass> so when I see those, they are just not gates
18:06:58  <PublicServer> <Sassafrass> ty
18:06:58  <PublicServer> <Absolutis> ya
18:07:41  <PublicServer> <Sassafrass> so the maglev versions are just must faster not gateS?
18:07:47  <PublicServer> <Sassafrass> much*
18:07:49  *** Chris_Booth[ph] has joined #openttdcoop
18:07:49  <PublicServer> <Absolutis> yeah
18:07:57  <Chris_Booth[ph]> Ni
18:09:51  <PublicServer> <Sassafrass> I'm looking at Platwood Woods station
18:09:53  <PublicServer> <Sassafrass> it's genius
18:10:20  <PublicServer> <Absolutis> yeah, most our stations are like that
18:10:43  <PublicServer> <Absolutis> in this game anyway
18:10:57  <PublicServer> <Absolutis> look at Mini Catzor
18:11:55  <PublicServer> <Absolutis> i have played here for what, 2 years
18:12:05  <PublicServer> <Absolutis> and still have trouble understanding it
18:12:08  <PublicServer> <Dom> on this map?
18:12:14  <PublicServer> <Absolutis> yeah
18:13:05  <PublicServer> <Dom> so how long is a public server game then?? O_o
18:13:12  <PublicServer> <Sassafrass> where is mini catzor, is it a sign or staiton
18:13:14  <PublicServer> <Absolutis> depends
18:13:17  <PublicServer> <Absolutis> station
18:13:31  <PublicServer> <Sassafrass> how do I find stations by name?
18:13:42  <PublicServer> <Absolutis> 10-40 days
18:13:50  <PublicServer> <Absolutis> click the station icon
18:13:57  <PublicServer> <Absolutis> 8th from the left on the hot bar
18:14:07  <PublicServer> <Dom> ah ok xD i thought you meant 2 years xD that's why i was stunned xD
18:14:09  <PublicServer> <Sassafrass> oh
18:14:28  <PublicServer> <Sassafrass> that's a lot of bridges
18:14:30  <PublicServer> <Absolutis> lol
18:15:13  <PublicServer> <Sassafrass> what's the purpose of reversers?
18:15:35  <PublicServer> <Sassafrass> at the north of the station
18:15:41  <PublicServer> <Absolutis> to reverse trains faster than loops
18:15:59  <PublicServer> <Sassafrass> aren't trains the same either direction?
18:16:17  <PublicServer> <Absolutis> the trains can only drive in one direction
18:16:27  <PublicServer> <Absolutis> until a station or an eol (end of line
18:17:14  <PublicServer> <Sassafrass> why do they need to reverse, they end up leaving the same direction
18:17:16  <PublicServer> <Sassafrass> I'm confused
18:17:42  <PublicServer> <Absolutis> you can ask someone later
18:17:46  <PublicServer> <Absolutis> i don't really know the inner workings of that station
18:17:48  <PublicServer> <Sassafrass> k
18:17:58  <PublicServer> <LoPo> hi
18:18:06  <PublicServer> <LoPo> which station?
18:18:08  <PublicServer> <Sassafrass> thank you for being kind to my questions
18:18:12  <PublicServer> <Absolutis> Mini Catzor
18:18:18  <PublicServer> <Sassafrass> I'm looking at mini catzor
18:18:20  <PublicServer> <LoPo> that is my station :)
18:18:26  <PublicServer> <LoPo> what you want to know?
18:18:28  <PublicServer> <Sassafrass> trying to understand the purpose of the reversers at the north
18:18:35  *** Chris_Booth[ph] has quit IRC
18:18:50  <PublicServer> <LoPo> they hide the PF - traps inside the station
18:19:08  <PublicServer> <Sassafrass> oh, because trains can't make 90 deg turns
18:19:18  <PublicServer> <LoPo> yes
18:19:24  <PublicServer> <Sassafrass> so reversers serve to hide PF
18:19:24  <PublicServer> <Sassafrass> cool
18:19:24  <PublicServer> <LoPo> yes
18:19:37  <PublicServer> <Sassafrass> why do you need to hide the pf? and from what?
18:19:54  <PublicServer> <LoPo> well if you follow the line into the station
18:20:10  <PublicServer> <LoPo> there is a PFT infront of every platfrom
18:20:19  <PublicServer> <LoPo> going into the tunnel
18:20:38  <PublicServer> <Sassafrass> I've been seeing PFT's in a lot of station designs on the wiki
18:20:40  <PublicServer> <LoPo> which means that that line has al paths
18:20:43  <PublicServer> <Sassafrass> what exactly is a pathfinder trap
18:21:02  <PublicServer> <LoPo> and that will cause train from the ML just take any entrance
18:21:08  <PublicServer> <LoPo> which is not good
18:21:55  <PublicServer> <LoPo> a PFT is a way toward its destination but when he arives at it the path will be blocked by a two way signal
18:22:07  <PublicServer> <Absolutis> okay if i use the lines below Mini Catzor (!here) for my SLH?
18:22:10  <PublicServer> <LoPo> and then the train is forced to go the other way
18:22:24  <PublicServer> <Absolutis> wait nvm
18:22:39  <PublicServer> <LoPo> you can use those PF line yes
18:22:59  <PublicServer> <LoPo> but the network connected to mini catzor is a normal network
18:23:13  <PublicServer> <LoPo> Sassafrass: you understand it a bit?
18:23:47  <PublicServer> <Sassafrass> what purpose does this station server?
18:23:50  <PublicServer> <Sassafrass> server*
18:23:54  <PublicServer> <Sassafrass> server* wow,
18:24:05  <Sassafrass> wtf I can't type serve
18:24:09  <PublicServer> <LoPo> :P
18:24:16  <PublicServer> <LoPo> its a SRNW Transfer station
18:24:41  *** Syl59 has quit IRC
18:24:52  <PublicServer> <LoPo> so first it waits for both sides to be filled with a train (one feeder and one network train)
18:25:21  <PublicServer> <LoPo> then first the feeder is released, and after he left the network train pickups the cargo left by the feeder
18:25:30  <PublicServer> <LoPo> automatic :)
18:25:46  <Sassafrass> that's insanely cool
18:25:54  <PublicServer> <LoPo> ^^
18:25:57  <PublicServer> <LoPo> i know
18:26:10  <PublicServer> <LoPo> but its realy difficult to build such stations
18:26:16  <PublicServer> <Sassafrass> how does it know to go to the right entrance for its cargo?
18:26:19  <PublicServer> <Sassafrass> I don't see any waypoints
18:26:29  <PublicServer> <Sassafrass> oh
18:26:31  <PublicServer> <Sassafrass> there they are
18:26:41  <PublicServer> <LoPo> for the network train there is the PFT's
18:26:47  <PublicServer> <LoPo> the other have WPs
18:26:54  <PublicServer> <Absolutis> hmh
18:27:09  <PublicServer> <LoPo> but you could build sepperat stations for every single cargo type
18:27:35  <PublicServer> <Sassafrass> do all trains on the network share the same orders
18:27:45  <PublicServer> <LoPo> yes
18:27:56  <PublicServer> <LoPo> they have only 1 order
18:27:59  <PublicServer> <Sassafrass> then I don't understand how the PFTs make them go to the correct entrance
18:28:09  <PublicServer> <LoPo> go to WP (cargo type)
18:28:20  <PublicServer> <LoPo> 7 cargoes
18:28:24  <PublicServer> <LoPo> 7 PFTs
18:29:03  <PublicServer> <Sassafrass> wait
18:29:09  <PublicServer> <LoPo> oky :P
18:29:52  <PublicServer> <Sassafrass> the waypoint name is Cola Entrance
18:30:02  <PublicServer> <Sassafrass> but the order for the network train is go via COLA
18:30:34  <PublicServer> <Sassafrass> are they the same thing?
18:30:52  <PublicServer> <LoPo> COLA = a WP
18:31:02  <PublicServer> <Sassafrass> somewhere on the map?
18:31:12  <PublicServer> <LoPo> yes at !train yard
18:32:06  <PublicServer> <Sassafrass> I don't get how that waypoint is used to determine where the network trains choose the correct entrace at your station
18:32:40  <PublicServer> <Sassafrass> oh
18:32:46  <PublicServer> <Dom> bevause it is all connectet
18:32:46  <PublicServer> <LoPo> well thats why we have the PFT
18:32:52  <PublicServer> <Sassafrass> I just saw the !here sign
18:32:59  <PublicServer> <LoPo> all PFT lead to those WPs
18:33:01  <PublicServer> <Sassafrass> so that's what the PFTs are connected to
18:33:07  <PublicServer> <Sassafrass> they allow the train to see the waypoint
18:33:07  <PublicServer> <LoPo> yes
18:33:10  <PublicServer> <LoPo> yes
18:33:17  <PublicServer> <Sassafrass> now I understand the bridges
18:33:55  <PublicServer> <Sassafrass> I wish I could see underground tunnels easier
18:34:17  <PublicServer> <LoPo> hehe :P
18:35:25  <PublicServer> <Sassafrass> this station is more and more impressive the more I understand it
18:35:45  <PublicServer> <LoPo> there is another one
18:35:52  <PublicServer> <LoPo> build by V
18:36:04  <PublicServer> <Sassafrass> FatCat?
18:36:06  <PublicServer> <LoPo> yes
18:37:14  <PublicServer> <Sassafrass> his is a lot different
18:37:24  <PublicServer> <LoPo> same idea
18:37:30  <PublicServer> <LoPo> different construction
18:39:50  <PublicServer> <Sassafrass> another question, back at your station
18:39:56  <PublicServer> <LoPo> oky
18:40:15  <PublicServer> <Sassafrass> if the reversers hide the PF, then how are the network trains all going to the same waiting bays for their cargo
18:40:33  <PublicServer> <LoPo> at the station?
18:40:44  <PublicServer> <Sassafrass> maybe I'm still confused about the reversers
18:40:46  <PublicServer> <Sassafrass> at the north
18:40:52  <PublicServer> <LoPo> ah
18:41:06  <PublicServer> <LoPo> between the ML and the reserver there is another PFT
18:41:06  <PublicServer> <Sassafrass> all the cola trains are in the same waiting bay
18:41:18  <PublicServer> <Sassafrass> oh
18:41:21  <PublicServer> <LoPo> see them?
18:41:24  <PublicServer> <Sassafrass> I see it now
18:41:30  <PublicServer> <Sassafrass> yes
18:41:34  <PublicServer> <LoPo> so thats the answer ;)
18:41:56  <PublicServer> <Sassafrass> I've just joined the server for the first time
18:42:06  <PublicServer> <Sassafrass> and I already feel like I've learned 10x more than I already knew about this game
18:42:34  <PublicServer> <LoPo> :)
18:42:56  <PublicServer> <LoPo> well, this game is prehaps a bit difficult to start for you
18:43:10  <PublicServer> <Sassafrass> no
18:43:12  <PublicServer> <Sassafrass> I'm a quick learner
18:43:33  <PublicServer> <LoPo> but next one you should definetly join us
18:43:33  <PublicServer> <LoPo> oky oky :)
18:43:33  <PublicServer> <Sassafrass> I want to join the next game
18:43:33  <PublicServer> <Sassafrass> when does it start?
18:43:38  <PublicServer> <LoPo> go ahead and build something then
18:43:44  <PublicServer> <LoPo> dunno that
18:44:04  <PublicServer> <Sassafrass> I'm here to learn before I start building
18:44:10  <PublicServer> <LoPo> k i have something for you to build
18:44:21  <PublicServer> <Sassafrass> is it something I can build?
18:44:22  <PublicServer> <LoPo> buiding = learning
18:44:33  <PublicServer> <LoPo> we will find out dont we? :)
18:44:35  <PublicServer> <Absolutis> i don't think until july 16 at least
18:44:41  <PublicServer> <Sassafrass> haha k
18:44:45  <PublicServer> <Absolutis> you can help me build SLH 06
18:44:56  <PublicServer> <Sassafrass> sign?
18:45:03  <PublicServer> <LoPo> sec
18:45:14  <PublicServer> <Absolutis> i forgot the space from before my sign
18:45:24  <PublicServer> <Absolutis> hmh
18:45:34  <PublicServer> <LoPo> k
18:45:37  <PublicServer> <LoPo> at !this cola well
18:45:46  <PublicServer> <Absolutis> looks like i have a problem here
18:45:46  <PublicServer> <Sassafrass> k
18:45:56  <PublicServer> <LoPo> you are going to build a SRNW station
18:45:56  <PublicServer> *** Sassafrass has joined company #1
18:45:59  <PublicServer> <LoPo> you know how they work?
18:46:14  <PublicServer> <Sassafrass> haha your station
18:46:17  <PublicServer> <Sassafrass> is the first one I've seen
18:46:27  <PublicServer> <LoPo> well you can do 2 things then
18:46:37  <PublicServer> <Sassafrass> first
18:46:39  <PublicServer> <LoPo> eighter copy
18:46:41  <PublicServer> <LoPo> or
18:46:44  <PublicServer> <Sassafrass> how do I disable the messages about trains getting old / lost
18:46:54  <PublicServer> <LoPo> find out how they work and build one in your style
18:47:00  <PublicServer> <Absolutis> advanced settings > vehicles
18:47:06  <PublicServer> <LoPo> newpaper options
18:47:25  <PublicServer> <LoPo> if you need help just ping me :)
18:47:28  <PublicServer> <Absolutis> and Rewiev vehicles orders and Warn if a vehicle is lost
18:47:30  <PublicServer> <LoPo> Sassafrass: go ahead
18:48:16  <PublicServer> <Sassafrass> I still get warning message if the train ahs too few orders
18:48:20  <PublicServer> <Sassafrass> can I disable that?
18:48:35  <PublicServer> <Absolutis> vehicles and set Review vehicles orders to no
18:48:37  <PublicServer> <LoPo> see the newpaper on the right?
18:48:47  <PublicServer> <LoPo> next to the ?
18:49:02  <PublicServer> <LoPo> click Message Options
18:49:16  <PublicServer> <LoPo> set everything on summary
18:49:22  <PublicServer> <LoPo> or off :p
18:49:32  <PublicServer> <LoPo> set play sound on Off
18:49:43  <PublicServer> <Sassafrass> k
18:49:45  <PublicServer> <Sassafrass> ty
18:50:01  <PublicServer> <Absolutis> that review vehicles orders would work too
18:50:08  <PublicServer> <LoPo> yes
18:50:10  <PublicServer> <Sassafrass> I had it set to no
18:50:14  <PublicServer> <Sassafrass> but I was still getting the messages
18:50:28  <PublicServer> <Sassafrass> maybe they were just queued up or something
18:50:43  <PublicServer> <Sassafrass> so my goal is to connect this cola well to the main line?
18:50:45  <PublicServer> <Sassafrass> via a SLH
18:51:05  <PublicServer> <Sassafrass> ?
18:51:23  <PublicServer> <LoPo> no first
18:51:33  <PublicServer> <LoPo> you are going to build the station
18:51:43  <PublicServer> <LoPo> when that is done and alright
18:51:53  <PublicServer> <LoPo> we will connect it to my SL there
18:52:08  <PublicServer> <LoPo> it will need its own PFT and stuff ^^ :P
18:52:16  <PublicServer> <Sassafrass> okay
18:52:35  <PublicServer> <Sassafrass> let me look at the network plan real fast, I thought that SL was a ML
18:52:45  <PublicServer> <LoPo> :P
18:52:52  <PublicServer> <LoPo> take your time
18:55:39  <PublicServer> *** Dom has left the game (general timeout)
18:55:40  <PublicServer> *** Dom has left the game (connection lost)
18:57:05  <PublicServer> <Sassafrass> does the SRNW need an overflow
18:57:27  <PublicServer> <LoPo> sometimes yes
18:57:37  <PublicServer> <LoPo> but not your station
18:58:59  <PublicServer> <Sassafrass> okay
18:59:21  <PublicServer> <Sassafrass> I'm going to try my best and I have no idea what I'm doing, so I'm looking at the Platwood Woods station for reference
19:00:00  <PublicServer> <Absolutis> hmh
19:00:06  <PublicServer> <LoPo> :)
19:00:13  <PublicServer> <Absolutis> i chose a bad spot for my SLH apparently
19:00:27  <PublicServer> <LoPo> why?
19:00:29  <PublicServer> <Absolutis> i can not build it in west side
19:00:50  *** DomDom has joined #openttdcoop
19:00:55  <PublicServer> <Absolutis> it simply doesn't fit
19:00:59  <PublicServer> <Absolutis> hmh
19:01:01  <PublicServer> <Absolutis> too bad
19:01:11  <DomDom> !password
19:01:11  <PublicServer> DomDom: poncho
19:01:22  <PublicServer> *** Dom joined the game
19:01:26  <PublicServer> <Dom> hello there :)
19:03:06  *** Dom__ has quit IRC
19:04:09  <PublicServer> <Sassafrass> LoPo I'm confused :( where will the trains come form?
19:04:19  <PublicServer> <Absolutis> hmh, tons of sugar trains on SLH04
19:04:30  <PublicServer> <LoPo> k ill lay some line for you oky?
19:04:56  <PublicServer> <Sassafrass> yes please
19:05:00  <PublicServer> <Absolutis> yeah and LoPo see my sign
19:05:06  <PublicServer> <Absolutis> Satown exchange
19:05:13  <PublicServer> <LoPo> Absolutis: sec
19:06:04  <PublicServer> <LoPo> Sassafrass:  see Entry/Exit?
19:06:09  <PublicServer> <Sassafrass> yes
19:06:16  <PublicServer> <LoPo> k
19:06:24  <PublicServer> <LoPo> go ahead now :)
19:06:43  <PublicServer> <LoPo> Absolutis: k?
19:06:53  <PublicServer> <Absolutis> ?
19:06:55  <PublicServer> <LoPo> where must i look?
19:07:01  <PublicServer> <Absolutis> Satown Exhange
19:07:04  <PublicServer> <Absolutis> i made a sign
19:07:22  <PublicServer> <LoPo> ah
19:07:52  <PublicServer> <LoPo> what cargo is it?
19:08:02  <PublicServer> <Absolutis> batteries
19:08:41  <PublicServer> <LoPo> looks alrihgt
19:09:00  <PublicServer> <LoPo> add trains to the not gate
19:09:06  <PublicServer> <Absolutis> lol
19:09:09  <PublicServer> <LoPo> ill fix the PFT
19:10:24  <PublicServer> <LoPo> hmmm
19:10:43  <PublicServer> <Sassafrass> there are so many different SRNW station designs on this map
19:10:57  <PublicServer> <LoPo> ^^
19:11:03  <PublicServer> <LoPo> yea i know :P
19:11:46  <PublicServer> <Absolutis> do one similar to flondinghall transfer
19:12:17  <PublicServer> <Absolutis> hmh, i wonderwhy satown exchange is not getting trains
19:12:20  <PublicServer> <Absolutis> wonder why*
19:12:26  <PublicServer> <LoPo> me2
19:12:40  <PublicServer> <Sassafrass> what are the rules on terraforming?
19:12:42  <PublicServer> <Absolutis> ah o some are coming
19:12:48  <PublicServer> <Absolutis> hm
19:12:54  <PublicServer> <Absolutis> they still went right past
19:13:00  <PublicServer> <Absolutis> and ignored the station
19:13:42  <PublicServer> <Absolutis> let's see if this does too
19:13:48  <PublicServer> <LoPo> now they neter
19:13:50  <PublicServer> <Absolutis> no, that one went in
19:13:52  <PublicServer> <LoPo> enter*
19:14:00  <PublicServer> <Absolutis> did you do something?
19:14:10  <PublicServer> <LoPo> yes
19:14:16  <PublicServer> <LoPo> i fixed it ^^
19:14:31  <PublicServer> <Absolutis> was there a 90 degree turn in the PFT somewhere or?
19:14:45  <PublicServer> <LoPo> no
19:14:52  <PublicServer> <LoPo> the exit line was to short
19:15:04  <PublicServer> <Absolutis> ?
19:15:22  <PublicServer> <Absolutis> which exit line
19:15:28  <PublicServer> <LoPo> see exit line sign
19:15:34  <PublicServer> <Absolutis> ah that
19:15:52  <PublicServer> <LoPo> Dom
19:15:54  <PublicServer> <Dom> yes
19:16:04  <PublicServer> <LoPo> you didnt fixed my stations :P
19:16:07  <PublicServer> <LoPo> you broke them :P
19:16:11  <PublicServer> <Absolutis> well gtg now
19:16:14  <PublicServer> <Dom> ??
19:16:15  <PublicServer> *** Absolutis has left the game (leaving)
19:16:24  <PublicServer> <LoPo> at some stations you added a signal
19:16:34  <PublicServer> <Dom> yeah each station 1 signal
19:16:34  <PublicServer> <LoPo> and a sign with Fixed /Dom
19:16:38  <PublicServer> <Dom> yes
19:16:44  <PublicServer> <LoPo> well dont do it
19:16:51  <PublicServer> <LoPo> cause they work just fine
19:17:11  <PublicServer> <Dom> well the feeder trains were getting stuck
19:17:17  <PublicServer> <LoPo> no
19:17:17  <PublicServer> <Dom> but ok won't do it
19:17:23  <PublicServer> <LoPo> they are not stuck
19:17:37  <PublicServer> <LoPo> they wait for the other feeders
19:17:52  <PublicServer> <LoPo> its a different station design
19:17:55  <PublicServer> <Dom> well not now but they were   anyway i'll tell you next time before i do something :)
19:18:38  <PublicServer> <LoPo> Sassafrass: how is it oing?
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19:25:40  <PublicServer> <LoPo> Sassafrass: ?
19:25:46  <PublicServer> <Sassafrass> ?
19:25:48  <PublicServer> <Sassafrass> I'm tring :)
19:25:50  <PublicServer> <Sassafrass> trying*
19:25:56  <PublicServer> <LoPo> how is you station going?
19:25:58  <PublicServer> <LoPo> kk :D
19:26:06  *** Absolutis has quit IRC
19:26:08  <PublicServer> <LoPo> :O
19:26:10  <PublicServer> <LoPo> :P
19:26:12  <PublicServer> <Sassafrass> I'm copying your genius design I think it's going well
19:26:22  <PublicServer> <Sassafrass> any flaws so far?
19:26:36  <PublicServer> <LoPo> yes but do you also know how it works?
19:26:52  <PublicServer> <Sassafrass> D;
19:26:55  <PublicServer> <Sassafrass> what did I do wrong?
19:27:13  <PublicServer> <LoPo> nothing yet
19:27:16  <PublicServer> <LoPo> but im asking you
19:27:26  <PublicServer> <Sassafrass> yeah Its genius
19:27:29  <PublicServer> <Sassafrass> I don't know how you came up with it
19:27:39  <PublicServer> <Sassafrass> I had to watch it for a few minutes
19:28:01  <PublicServer> <LoPo> works better with longer trains
19:29:42  <PublicServer> <Sassafrass> if I didn't have paths highlighted
19:29:48  <PublicServer> <Sassafrass> I would have no idea how it works
19:30:07  <PublicServer> <Sassafrass> but the feeder trains reserver the path so the new network trains don't come into the station
19:30:08  <PublicServer> <Sassafrass> even though the feeder is still loading
19:30:18  <PublicServer> <LoPo> yep
19:30:29  <PublicServer> <Sassafrass> I have a bad habit of adding an extra r whenever I type words that end in e
19:30:31  <PublicServer> <LoPo> because of PBS
19:31:03  <PublicServer> <LoPo> it reserves the track and thus blocking the way throug
19:31:08  *** mfb- has joined #openttdcoop
19:31:09  *** ChanServ sets mode: +o mfb-
19:31:14  <mfb-> hi
19:31:16  <DomDom> hey
19:31:18  <PublicServer> *** mfb joined the game
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19:44:19  <PublicServer> <Sassafrass> LoPo you there?
19:44:20  *** burns has quit IRC
19:44:23  <PublicServer> <LoPo> yes
19:44:27  <PublicServer> <Sassafrass> I need assistance
19:44:32  <Vinnie> !playercount
19:44:32  <PublicServer> Vinnie: Number of players: 5 (2 spectators)
19:44:59  *** Vinnie has quit IRC
19:45:05  <PublicServer> <Sassafrass> where do I grab a line for the PFT?
19:45:12  <PublicServer> <LoPo> uhmm
19:45:40  <PublicServer> <LoPo> first of all dont place to many signals on the track toward your station
19:46:10  <PublicServer> <Sassafrass> didn't you place those
19:46:27  <PublicServer> <LoPo> ow :P
19:46:32  <PublicServer> <LoPo> maybe yes ^^
19:46:34  <PublicServer> <LoPo> sorry
19:46:48  <PublicServer> <LoPo> k
19:46:51  <PublicServer> <Sassafrass> whats the reasoning for that
19:47:01  <PublicServer> <LoPo> hmmm
19:47:11  <PublicServer> <LoPo> you can use !cola pft
19:47:11  <PublicServer> <Sassafrass> so it doesn't suck up all the network trains?
19:47:14  <PublicServer> <LoPo> yes
19:48:04  <PublicServer> <LoPo> let me move the other pft a bit
19:48:19  <PublicServer> <LoPo> no no that will case problems
19:48:25  <PublicServer> <Sassafrass> ah
19:48:25  <PublicServer> <Sassafrass> sorry
19:49:07  <PublicServer> <LoPo> yes
19:49:57  <PublicServer> <LoPo> done :)
19:50:07  <PublicServer> <Sassafrass> hmm
19:50:09  <PublicServer> <Sassafrass> how does that work
19:50:35  <PublicServer> <LoPo> how does what work>?
19:50:42  <PublicServer> <mfb> with magic
19:50:50  <PublicServer> <LoPo> ey mfb :P
19:51:08  <PublicServer> <mfb> ?
19:51:22  <PublicServer> <LoPo> didnt knew you we're here :P
19:51:24  <mfb-> any sufficiently analysed magic is indistinguishable from technology
19:51:46  <PublicServer> <Sassafrass> why the exit signal though LoPo
19:52:05  <PublicServer> <LoPo> its for the SLH entries
19:52:27  <PublicServer> <LoPo> when its red (+ all other cola stations are red) the entrance will close
19:52:33  <PublicServer> <Sassafrass> why does yours have a presignal then?
19:52:39  <PublicServer> <Sassafrass> I mean the PFT
19:52:41  <PublicServer> <LoPo> its a logic line + PFT
19:52:55  <PublicServer> <LoPo> doesnt matter
19:53:01  <PublicServer> <Sassafrass> k
19:53:12  <PublicServer> <Sassafrass> mine seems to be ogging all the trains
19:53:18  <PublicServer> <Sassafrass> hogging*
19:54:48  <PublicServer> <mfb> I want bridges over bridges :(
19:54:54  <PublicServer> <LoPo> :)
19:54:56  <PublicServer> <LoPo> me2
19:58:02  <PublicServer> <Sassafrass> Lopo where are you building? I'd like to watch
19:58:12  <PublicServer> <LoPo> bredington south
19:58:30  <PublicServer> <mfb> you have a train inside :D
19:58:40  <PublicServer> <LoPo> yeah
19:58:47  <PublicServer> <LoPo> i stollen one >_<
19:58:51  <PublicServer> <Sassafrass> stolen'd
20:00:17  <PublicServer> <LoPo> kasjdwaue
20:00:23  <PublicServer> <LoPo> i just doesnt fit :P
20:00:40  <PublicServer> <Sassafrass> trying a new design?
20:00:44  <PublicServer> <LoPo> ye
20:00:54  <PublicServer> <LoPo> with one platform like V
20:00:58  <PublicServer> <LoPo> not that it is better
20:01:13  <PublicServer> <Sassafrass> you could never admit that :p
20:01:20  <Maraxus> !password
20:01:20  <PublicServer> Maraxus: rubbed
20:01:29  <PublicServer> <LoPo> but you have more room for logic lines from east to west side
20:01:34  <PublicServer> *** Maraxus joined the game
20:01:35  <PublicServer> <Maraxus> hi
20:01:49  <PublicServer> <LoPo> because there is space next to the platforms
20:01:55  <PublicServer> <LoPo> hi
20:02:39  <PublicServer> <LoPo> hmm
20:02:49  <PublicServer> <LoPo> and another problem :P
20:02:51  <PublicServer> <LoPo> trol!
20:04:33  <PublicServer> <LoPo> lets peek at V's station for a bit :P
20:04:43  <PublicServer> <mfb> :p
20:04:58  <PublicServer> <LoPo> and (steal) some ideas >_<
20:06:28  <PublicServer> <mfb> lol
20:06:30  <PublicServer> <LoPo> ?
20:06:44  <PublicServer> <LoPo> pf line?
20:06:48  <PublicServer> <mfb> see tunnels
20:06:54  <PublicServer> <LoPo> ow :D
20:06:56  <PublicServer> <LoPo> lol
20:07:06  <PublicServer> <LoPo> w8\
20:07:13  <PublicServer> <mfb> no
20:07:23  <PublicServer> <LoPo> k
20:07:41  <PublicServer> <mfb> this works
20:07:47  <PublicServer> <LoPo> ah yes
20:08:17  <PublicServer> <LoPo> when will your hub be oparational?
20:08:24  <PublicServer> <LoPo> when we close this game? :P
20:08:34  <PublicServer> <mfb> 2 systems and 3 cables missing
20:10:01  <PublicServer> <LoPo> is that pft-line and train line crossing save?
20:10:12  <PublicServer> <mfb> it is
20:10:12  <PublicServer> <LoPo> you could build a tunnel
20:10:14  <PublicServer> <mfb> no interference
20:10:21  <PublicServer> <mfb> well
20:10:31  <PublicServer> <mfb> originally I planned N<->S-tunnels down there
20:10:37  <PublicServer> <LoPo> ah
20:10:47  <PublicServer> <mfb> I don't need those now
20:10:53  <PublicServer> <mfb> the one you see is sufficient
20:10:59  <PublicServer> <mfb> but I like the construction
20:11:09  <PublicServer> <mfb> the pf-trap works
20:11:13  <PublicServer> <mfb> the regular line works
20:11:27  <PublicServer> <LoPo> :)
20:11:34  <PublicServer> <mfb> hmm... but the pf-trap might appear "closed"
20:11:50  <PublicServer> <mfb> tunnels++
20:12:32  <PublicServer> <mfb> (you cannot have enough of them)
20:12:32  <PublicServer> <Sassafrass> Lopo should I put a author sign at the station I made?
20:12:46  <PublicServer> <LoPo> sure
20:14:34  <PublicServer> <Sassafrass> Thanks for letting me make that, I might have to go soon, but I can't wait to get back on.
20:14:44  <PublicServer> <LoPo> :) np
20:17:11  <PublicServer> *** Sassafrass has left the game (leaving)
20:17:19  <Sassafrass> gtg, cya later
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20:34:00  <PublicServer> <LoPo> want some stations build? mfb
20:34:06  <PublicServer> <mfb> feel free to
20:34:28  <PublicServer> <mfb> you can use the "full SL" and connect it to any station, and the station to the appropriate exit
20:34:38  <PublicServer> <LoPo> k
20:34:44  <PublicServer> <mfb> if the station is dead end, you have to add a PF-trap
20:34:50  <PublicServer> <LoPo> k
20:34:52  <PublicServer> <mfb> otherwise, not
20:34:54  <PublicServer> <LoPo> :)
20:36:44  <PublicServer> <rt98700> I'm back
20:36:54  <PublicServer> <LoPo> omg
20:37:00  <PublicServer> <mfb> ?
20:37:07  <PublicServer> <LoPo> hes back
20:37:17  <PublicServer> <rt98700> :)
20:37:19  <PublicServer> <mfb> :p
20:37:27  <PublicServer> *** rt98700 has joined company #1
20:38:39  <PublicServer> <rt98700> Welll let me remake my SL... ><
20:42:45  <PublicServer> <LoPo> rrr
20:42:49  <PublicServer> <LoPo> i realy hate it
20:43:11  <PublicServer> <LoPo> when you pers D to nuke something but then you skip a train order...
20:43:25  <PublicServer> <rt98700> Yeah...
20:43:31  <PublicServer> <rt98700> Horible...
20:43:42  <PublicServer> <mfb> assuming I made no mistake, the logic is done now :D
20:43:48  <PublicServer> <LoPo> :)
20:43:48  <PublicServer> <mfb> (BIG assumption)
20:43:59  <PublicServer> <LoPo> one sugar station is ready
20:44:05  <PublicServer> <mfb> just needs trains
20:44:15  <PublicServer> <mfb> and exit train split/merge
20:44:41  <PublicServer> <mfb> do we have the compact design as template somewhere?
20:44:55  <PublicServer> <LoPo> compact design?
20:45:01  <PublicServer> <mfb> split
20:45:09  <PublicServer> <LoPo> 1->2
20:45:15  <PublicServer> <mfb> right
20:45:22  <PublicServer> <LoPo> uhmm
20:45:24  <PublicServer> <mfb> the one from the PZ
20:45:27  <PublicServer> <LoPo> at my hub there are some
20:45:47  <PublicServer> <LoPo> SL i mean
20:46:00  <PublicServer> <mfb> btw. what is !this?
20:46:23  <PublicServer> <LoPo> ghetto style exit
20:46:25  <PublicServer> <LoPo> idk
20:46:27  <PublicServer> <mfb> :D
20:48:05  <PublicServer> <LoPo> k
20:48:20  <PublicServer> <LoPo> and now i add X amount of trains to the station right?
20:48:42  <PublicServer> <mfb> well, there are still the logic trains missing
20:48:44  <PublicServer> <LoPo> i connected sugar PFT
20:48:48  <PublicServer> <LoPo> ow
20:48:54  <PublicServer> <mfb> aww no
20:48:54  <PublicServer> <LoPo> :P hurry up  then! :D
20:49:01  <PublicServer> <mfb> see :D
20:49:08  <PublicServer> <LoPo> lol
20:49:11  <PublicServer> <mfb> hmm twoway missing
20:49:25  <PublicServer> <mfb> I added one
20:49:39  <PublicServer> <LoPo> k
20:50:13  <PublicServer> <mfb> if you want to help with the trains, feel free to :D
20:50:44  <PublicServer> <LoPo> the logic trains?
20:50:51  <PublicServer> <mfb> just 2 per NOT gate
20:51:09  <PublicServer> <mfb> just copy the trains in the central area
20:51:31  <PublicServer> <mfb> oh right, some NOT gates are completely under bridges :D
20:52:11  <PublicServer> <LoPo> vehicle cap
20:52:30  <PublicServer> <mfb> just a sec
20:52:33  <PublicServer> <LoPo> k
20:52:42  <mfb-> !rcon set max_trains 1650
20:52:43  <mfb-> done
20:54:29  *** Skom has joined #openttdcoop
20:55:02  <Skom> !password
20:55:02  <PublicServer> Skom: caviar
20:55:14  <PublicServer> *** Skom joined the game
20:55:44  <PublicServer> <mfb> exit done
20:56:08  <Skom> (im only looking, can I?)
20:56:19  <PublicServer> <mfb> of course
20:56:21  <PublicServer> <LoPo> OMG NO!
20:56:24  <PublicServer> <LoPo> :P
20:56:34  <PublicServer> <Skom> ¬¬ sorry for being polite XD
20:56:48  <PublicServer> <mfb> sugar looks ready
20:57:02  <PublicServer> <mfb> I connected it
20:57:04  <PublicServer> <LoPo> :)
20:57:10  <PublicServer> <mfb> let the mess begin
20:57:28  <PublicServer> <LoPo> why are there trains at the station?
20:57:47  <PublicServer> <LoPo> they should be blocked by your 1on1 design?
20:57:49  <PublicServer> <LoPo> dont they?
20:57:55  <PublicServer> <mfb> they are blocked now
20:57:58  <PublicServer> <LoPo> ah
20:58:04  <PublicServer> <mfb> probably from the first thing
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20:58:39  <PublicServer> <LoPo> shall i pass some  more inside?
20:58:45  <PublicServer> <mfb> 6 gates left :)
20:58:54  <PublicServer> <mfb> feel free to
20:59:00  <PublicServer> <mfb> just let them ignore the signal
20:59:02  <PublicServer> <LoPo> ye
21:00:32  <PublicServer> <LoPo> some left
21:00:35  <PublicServer> <mfb> 14*4=56, 4 at the exit split = 60
21:00:37  <PublicServer> <mfb> works
21:00:47  <PublicServer> <mfb> some left?
21:00:53  <PublicServer> <LoPo> yes
21:00:59  <PublicServer> <mfb> where what how?
21:01:02  <PublicServer> <mfb> as designed?
21:01:08  <PublicServer> <LoPo> not sure
21:01:15  <PublicServer> <LoPo> because 2 left
21:01:17  <PublicServer> <LoPo> 1 entered
21:01:21  <PublicServer> <LoPo> so :P
21:01:23  <PublicServer> <LoPo> no
21:01:33  <PublicServer> <mfb> let's watch
21:01:39  <PublicServer> <LoPo> yes
21:02:01  <PublicServer> <LoPo> uhg
21:02:15  <PublicServer> <LoPo> omg
21:02:25  <PublicServer> <mfb> that was not the SLH :D
21:02:32  <PublicServer> <LoPo> no that was me ;P
21:02:46  <PublicServer> <LoPo> argh
21:02:52  <PublicServer> <LoPo> station is bugged
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21:03:10  <PublicServer> <LoPo> ill fix it later
21:03:12  <PublicServer> <mfb> twoway would help
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21:03:42  <PublicServer> <mfb> probably a single twoway would help
21:03:49  <PublicServer> <LoPo> prehaps
21:04:04  <PublicServer> <mfb> wtf
21:04:10  <PublicServer> <LoPo> ....
21:04:50  <PublicServer> <mfb> N
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21:05:00  <PublicServer> <mfb> S
21:05:00  <PublicServer> <mfb> N
21:05:18  <PublicServer> <mfb> north worked, south not
21:05:37  <PublicServer> <LoPo> yes it did
21:05:44  <PublicServer> <LoPo> 3 left 3 entered
21:05:54  <PublicServer> <mfb> oh, then I missed the one
21:06:28  <PublicServer> <mfb> in principle, we could add a shortcut
21:07:09  <PublicServer> <mfb> but I think it is fine like that
21:08:04  <PublicServer> <Skom> why some of the small stations dont have any train loading on them?
21:09:00  <mfb-> probably not enough trains
21:12:46  <PublicServer> <mfb> I think I added a bit many signals in the SLH
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21:22:38  <PublicServer> <mfb> what are "aggressive signals"? :D
21:22:48  <PublicServer> <LoPo> :)
21:22:52  <PublicServer> <LoPo> you dont want to know
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21:24:22  <PublicServer> <rt98700> Agressive Signals is place the signals by "normal game gap"/2
21:24:40  <PublicServer> <mfb> do we still need !here?
21:25:04  <PublicServer> <LoPo> the sing?
21:25:07  <PublicServer> <LoPo> no
21:25:11  <PublicServer> <LoPo> sign*
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21:26:33  <PublicServer> <mfb> the chained splitter is interesting
21:26:53  <PublicServer> <mfb> one of the few train-moving system which looks error-free
21:27:47  <PublicServer> <LoPo> which one?
21:27:53  <PublicServer> <LoPo> the experimental ?
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21:29:12  <mfb-> (there are more?)
21:29:44  <PublicServer> <LoPo> dunno :P
21:30:14  <PublicServer> <mfb> well not 100% error-free
21:30:25  <PublicServer> <mfb> a train can just go towards the twoway when it gets red
21:32:36  <PublicServer> <mfb> too bad we do not have "or" signals
21:32:42  <PublicServer> <mfb> there is a nice puzzle
21:32:49  <PublicServer> <LoPo> or signals?
21:33:07  <PublicServer> <mfb> invert three inputs using just "AND", "OR" in arbitrary amounts and two NOT gates
21:33:15  <PublicServer> <mfb> well, with red=1 we have "AND"
21:33:42  <PublicServer> <mfb> "let this combo signal be red if combo 1 and combo 2 are both red"
21:33:54  <PublicServer> <LoPo> ah
21:34:20  <PublicServer> <LoPo> well red -> absolute red can do that
21:46:52  <mfb-> yes
21:47:04  <mfb-> but it does not work without trains
21:47:04  <Sassafrass> !password
21:47:04  <PublicServer> Sassafrass: chicks
21:47:14  <mfb-> otherwise "invert 3 signals with 4 trains" would be a nice challenge
21:47:15  <PublicServer> *** Sassafrass joined the game
21:47:18  <PublicServer> <Sassafrass> hi again
21:47:53  <mfb-> hi
21:47:59  <PublicServer> <Maraxus> hi
21:48:00  <mfb-> maybe it is possible with other constructions
21:48:07  <LoPo> 3 green to 3 red or? 1 red?
21:48:55  <mfb-> any 3 inputs
21:49:38  <LoPo> yes but howmush outputs?
21:49:43  <mfb-> 3
21:50:00  <LoPo> so 3 -> 3
21:50:12  <mfb-> yes
21:50:43  <LoPo> and when A entry gives red -> Aexit also becomes red or all three?
21:51:28  <mfb-> A entry red => A exit green
21:52:12  <LoPo> ah
21:52:26  <PublicServer> <mfb> see !3not
21:52:34  <LoPo> and the 3 inputs/outputs and with 1 device
21:52:54  <PublicServer> <mfb> this needs 6 trains now
21:53:00  <PublicServer> <LoPo> yes
21:53:23  <PublicServer> <mfb> with a free "or"-signal, I would know of a way to do it with 2 NOT only
21:53:43  <PublicServer> <mfb> actually, with several OR gates
21:53:49  <PublicServer> <LoPo> uh
21:53:51  <PublicServer> <LoPo> :P
21:53:53  <PublicServer> <LoPo> oky
21:54:07  <PublicServer> <LoPo> im still a bit confused how but
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21:54:26  <mfb-> tricky, but possible ;)
21:54:36  <PublicServer> <LoPo> can you show it?
21:54:50  <PublicServer> <mfb> hmm
21:54:55  <Chris_Booth> yes
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21:55:16  <PublicServer> <Chris Booth> hi
21:55:18  <PublicServer> <LoPo> hi
21:55:24  <PublicServer> <Maraxus> hi
21:55:27  <mfb-> I'll try to find a sketch on the internet, this is the easiest way :D
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21:55:35  <PublicServer> <LoPo> cool
21:55:45  <PublicServer> <Chris Booth> anyone need help?
21:57:45  <PublicServer> <rt98700> Me? Kkkkk
21:57:59  <PublicServer> <Chris Booth> yes
21:58:35  <PublicServer> <Chris Booth> the west is missing trains
21:58:41  <PublicServer> <Chris Booth> east I mean
21:59:10  <PublicServer> <rt98700> Where are the east in this game?
21:59:12  <PublicServer> <rt98700> kk
21:59:26  <PublicServer> <Chris Booth> Sanley Market
21:59:44  <PublicServer> <Sassafrass> is there a way to see underground for really long tunnels?
21:59:58  <PublicServer> <mfb> see sign !compass
22:00:00  <PublicServer> <Chris Booth> no
22:00:03  <PublicServer> <Sassafrass> k
22:02:05  <PublicServer> <Maraxus> gn
22:02:07  <PublicServer> <LoPo> bb
22:02:08  <PublicServer> <Chris Booth> gn
22:02:13  <PublicServer> *** Maraxus has left the game (leaving)
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22:02:38  <PublicServer> <rt98700> Oh!
22:02:50  <PublicServer> <rt98700> Compasss realy help. XD
22:16:58  <PublicServer> <Sassafrass> who is building next to Prindbury
22:17:16  <PublicServer> *** Sassafrass has joined spectators
22:17:28  <PublicServer> <LoPo> no idea
22:17:28  <PublicServer> <rt98700> Me
22:17:34  <PublicServer> <Sassafrass> what are you making?
22:18:05  <PublicServer> <rt98700> I'm trying to make a functional SLH...
22:18:40  <PublicServer> <Sassafrass> whats it mean to be functional
22:19:41  <PublicServer> <rt98700> Welll Look at "Random Tracks Hub" in Singnals list
22:25:50  <PublicServer> <rt98700> This is a functional SLH...
22:26:04  <PublicServer> <LoPo> whichone? :p
22:26:26  <rb98700> "Random Tracks Hub"
22:26:46  <PublicServer> <LoPo> haha still i dont beleve it :P
22:27:08  <PublicServer> <rt98700> Why? Hahah
22:27:18  <PublicServer> <LoPo> its one big mess of tracks :P
22:28:04  <PublicServer> <rt98700> :P In the end works... ^_^
22:28:06  <PublicServer> <Sassafrass> why is the random tracks hug so big?
22:28:12  <PublicServer> <Sassafrass> hub
22:29:14  <PublicServer> <rt98700> This question is for LoPo... But I belive that it is in best shape possible.
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22:31:06  <PublicServer> <rt98700> And if you think taht is big... Look at SLH 05... Kkkkkk
22:31:28  <PublicServer> <rt98700> And good luck...
22:31:39  <PublicServer> <rt98700> :)
22:31:47  <PublicServer> <LoPo> with?
22:32:16  <mfb-> ^^
22:32:35  <PublicServer> <Sassafrass> all the wiki says is that SLH connects SL to ML.  Why do these have to be so big?
22:32:37  <PublicServer> <rt98700> I can't understand SLH 05 complety yet...
22:32:40  <PublicServer> <Sassafrass> is it because it's SR?
22:32:58  <PublicServer> <mfb> yes
22:32:58  <PublicServer> <Sassafrass> it's clearly doing more than JUST connecting
22:33:09  <mfb-> the logic stuff needs a lot of space
22:33:11  <PublicServer> <rt98700> Yes
22:33:18  <PublicServer> <Sassafrass> what is the logic doing?
22:33:28  <PublicServer> <rt98700> yes yet again...
22:33:42  <PublicServer> <rt98700> Well in shorts words...
22:33:43  <mfb-> regulating train flow for 7 cargo types at the same time
22:33:50  <PublicServer> <rt98700> Controlling the trains flow
22:35:10  <mfb-> I don't find the 3 inverters with 2 NOTs
22:35:28  <PublicServer> <LoPo> oky
22:35:56  <mfb-> anyway, the idea is to evaluate "are there >=2 inputs red?" (1 NOT) and the parity of the inputs (1 NOT)
22:36:16  <mfb-> using those values, you can create the outputs
22:36:38  <mfb-> parity -> "are there exactly 1 or 3 red?"
22:37:15  <PublicServer> <Sassafrass> Is there only 1 SL hooked up to SLH05?
22:37:43  <PublicServer> <Sassafrass> the rest is just the mainline passing through?
22:38:16  <mfb-> if traffic requires it, it can be splitted to two lines
22:38:44  <PublicServer> <mfb> it is the ML, one outgoing line and a lot of logic, indeed
22:39:50  <PublicServer> <mfb> if you want to look at the logic, see sign "1to1 design"
22:39:56  <PublicServer> <mfb> this is less messy :D
22:40:18  <PublicServer> <mfb> the SLH is a collection of 14 of these things
22:40:28  <PublicServer> <mfb> together with some pathfinder traps to direct the trains
22:41:15  <PublicServer> <Sassafrass> does it work currently?
22:41:19  <PublicServer> <mfb> yes
22:41:22  <PublicServer> <mfb> just sugar is connected
22:41:39  <PublicServer> <Sassafrass> so everytime 1 sugar train leaves, it lets 1 in
22:41:45  <PublicServer> <mfb> right
22:41:49  <PublicServer> <Sassafrass> got it
22:42:16  <PublicServer> <mfb> boom
22:43:20  <PublicServer> <rt98700> wHATTAHELL!!!!
22:43:22  <PublicServer> <mfb> wtf
22:43:28  <PublicServer> <LoPo> lol noobs :P
22:43:34  <PublicServer> <LoPo> only i may crash :P
22:43:48  <PublicServer> <rt98700> Hahaha
22:43:53  <PublicServer> <mfb> the train just ignored the signal
22:44:09  <PublicServer> <LoPo> ofc
22:44:19  <PublicServer> <rt98700> How in the hell this hapen?
22:44:19  <PublicServer> <LoPo> sometimes they do that ;)
22:44:20  <mfb-> the ML-train
22:45:09  <PublicServer> <rt98700> Yeah... Simply ignored the path trap... o.o
22:46:46  <PublicServer> <rt98700> Mfb... What sould I do
22:46:48  <PublicServer> <rt98700> /
22:46:50  <PublicServer> <rt98700> ?
22:47:29  <PublicServer> <mfb> restore the original thing
22:47:36  <PublicServer> <Sassafrass> I'm slowly starting to see the big picture
22:48:10  <PublicServer> <mfb> that is quite good in a logic-game like this ;)
22:48:36  <PublicServer> <rt98700> OMG! Seriously?
22:50:30  <PublicServer> <rt98700> ... I will need a redbull... ><
22:50:30  <PublicServer> <mfb> good night
22:50:33  <PublicServer> <LoPo> bb
22:51:08  <PublicServer> <mfb> the long bridges at SL05 might need a real solution if we get traffic there :D
22:51:50  <PublicServer> <mfb> works like a charm
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22:55:04  <PublicServer> <Sassafrass> lopo
22:55:06  <PublicServer> <LoPo> yes
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22:55:29  <PublicServer> <Sassafrass> The sugar station at SL5 is only working for 2 of the stations
22:55:44  <PublicServer> <LoPo> ah
22:56:00  <PublicServer> <LoPo> weird
22:56:34  <PublicServer> <LoPo> ah notgate was broken
22:56:48  <PublicServer> <Sassafrass> how does that happen?
22:56:58  <PublicServer> <LoPo> wrong signal
22:57:01  <PublicServer> <Sassafrass> ah
22:59:26  <PublicServer> <Sassafrass> poor sanwell city
23:00:10  <PublicServer> <Sassafrass> nvm, honningwell had a worse fate
23:02:25  <PublicServer> <Sassafrass> Something is wrong with satown South
23:03:07  <PublicServer> <LoPo> hmmm
23:03:10  <PublicServer> <Sassafrass> yeah its weird
23:03:26  <PublicServer> <Sassafrass> that works
23:05:12  <PublicServer> <rt98700> LoPo... Just dobble cheking... You have the same though of mfb?
23:05:22  <PublicServer> <LoPo> ?
23:05:36  <PublicServer> <LoPo> what do you mean
23:06:14  <PublicServer> <rt98700> He said that I shoud go back to fishscale SHL...
23:06:24  <PublicServer> <LoPo> yes
23:06:34  <PublicServer> <LoPo> and?
23:06:56  <PublicServer> *** Sassafrass has joined company #1
23:07:16  <PublicServer> <rt98700> OMG. Ok.. No it is just this.
23:08:04  <PublicServer> <Sassafrass> Lopo I made a sign !remove these block signals, I think they shouldn't be there ;/
23:08:10  <PublicServer> <Sassafrass> it's not a big deal though
23:08:25  <PublicServer> <LoPo> yeah you a re right
23:08:32  <PublicServer> <Sassafrass> cool
23:08:54  <PublicServer> <LoPo> wow
23:09:08  <PublicServer> <LoPo> fishscale SLH is gone :S
23:09:32  <PublicServer> <Sassafrass> where was it?
23:09:38  <PublicServer> *** Sassafrass has joined spectators
23:10:06  <PublicServer> <LoPo> south ot random track hub
23:10:36  <PublicServer> <Sassafrass> wasn't that the one rt98 was working on?
23:10:46  <PublicServer> <Sassafrass> looks like he's remaking it ;/
23:11:41  <PublicServer> <Sassafrass> I love how when you zoom out this looks like a giant microchip
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23:26:10  <PublicServer> <Sassafrass> hey lopo
23:26:36  <PublicServer> <Sassafrass> I think something is wrong at Drafingbridge woods
23:26:43  <PublicServer> <Sassafrass> industry gone?
23:27:49  <PublicServer> *** Sassafrass has left the game (leaving)
23:56:50  <PublicServer> <rt98700> Oh damage!

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