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00:26:09 <LoPo> hi 00:26:19 <LoPo> some one wants to play? :P 00:48:59 *** LoPo has quit IRC 01:20:04 *** Dom__ has quit IRC 02:34:05 *** pugi_ has joined #openttdcoop 02:37:59 *** pugi has quit IRC 02:38:01 *** pugi_ is now known as pugi 02:43:58 *** Rhamphoryncus has joined #openttdcoop 02:57:58 *** Chris_Booth has joined #openttdcoop 03:12:31 *** Chris_Booth has quit IRC 03:19:28 *** pugi has quit IRC 05:43:01 *** Rhamphoryncus has quit IRC 05:58:22 *** Tray has joined #openttdcoop 06:19:39 *** burns has joined #openttdcoop 06:21:46 *** TWerkhoven[l] has quit IRC 06:25:16 *** TWerkhoven has joined #openttdcoop 06:25:57 *** condac has quit IRC 06:30:36 *** Tray|2 has joined #openttdcoop 06:36:42 *** Tray has quit IRC 06:38:09 *** Sassafrass has quit IRC 06:38:52 *** sla_ro|master has joined #openttdcoop 07:18:45 *** ODM has joined #openttdcoop 07:18:45 *** ChanServ sets mode: +o ODM 07:49:08 *** Mucht has joined #openttdcoop 07:49:08 *** ChanServ sets mode: +o Mucht 08:17:20 *** burns has quit IRC 08:28:01 *** Maraxus has joined #openttdcoop 08:31:23 *** ODM has quit IRC 08:44:21 *** condac has joined #openttdcoop 09:53:11 *** Ryton_ has joined #openttdcoop 09:53:39 <Ryton_> Hi, any idea for a new game? 09:55:33 <Ryton_> boost maybe? 09:56:10 <TWerkhoven> boost? 09:57:37 <Ryton_> trying to get as much cargo as possible to to one industry to get huge production 09:58:38 <TWerkhoven> could do 09:58:44 <Ryton_> thus: large drop and pickups, large ML traffic, but also more quiet sides on the map 09:59:15 <TWerkhoven> high-capacity splitter to split the cargo over multiples of the one industry? 09:59:38 <TWerkhoven> as the limit of a single factory/oilref have been hit before 10:00:18 <Ryton_> which is favoured by less experienced players such as myself... so it should be a good mix 10:00:46 <Ryton_> yes TW, but some other conditions could be imposed... 10:01:04 <Ryton_> what was the TL for those games? 10:01:16 <TWerkhoven> depends 10:02:17 <TWerkhoven> theres pz13, which uses an sml, and theres another with semi-chaos (i think) to deliver to 4 factories 10:02:24 <TWerkhoven> both use srnw 10:02:38 <TWerkhoven> no pickup of goods though 10:02:48 <Ryton_> could maybe even make a mixed drop for factory\oilref 10:03:11 <Ryton_> or use refit&boost? :-P 10:03:29 <TWerkhoven> could produce max goods at all 4 factories and attempt to transport it all 10:04:30 <Ryton_> hmm, that will be maybe too many trains, to get goods flowing too... 10:04:42 <Ryton_> use boats maybe? 10:05:21 <TWerkhoven> nah, too cpu-intensive at the numbers we'll need them at 10:05:23 <Ryton_> or city near factory 10:05:59 <Ryton_> pickup&drop combined? 10:07:15 <TWerkhoven> that sounds like tempting fate for jams when a wave of goodstrains comes in 10:08:14 <TWerkhoven> even if theres a failsafe second drop for a single source, itll still jam up the lines if too many platforms get occupied with goodstrains 10:09:56 <Ryton_> hmm, I meant: drop for primaries, ans separate drop&pickup for goods 10:11:36 <TWerkhoven> drop at the same station as it picks it up? 10:11:37 *** Ryton_ has quit IRC 10:13:47 *** Ryton_ has joined #openttdcoop 10:25:48 <TWerkhoven> [11:11:36] <TWerkhoven> drop at the same station as it picks it up? 10:37:54 *** retro has joined #openttdcoop 10:38:14 *** Ryton_ has quit IRC 10:38:48 <retro> !password 10:38:48 <PublicServer> retro: twirls 10:51:49 *** Ryton_ has joined #openttdcoop 10:54:41 <Ryton_> at Tw: yes, though that may make it a bit easy. or else just loop the goods trains over all drop and pickup stations, w/o full load orders but with some time spread 10:55:31 <Ryton_> just a proposal offc. Ill make a plan later ;-) 10:57:05 <TWerkhoven> you'd need 2 stations, as you cannot drop cargo off at the station it was picked up from 10:57:31 *** Ryton_ has quit IRC 10:58:03 *** Ryton_ has joined #openttdcoop 11:07:38 <Ryton_> what about this game? anyone interested to continue it? 11:09:08 <PublicServer> *** Game still paused (number of players) 11:09:08 <PublicServer> *** retro joined the game 11:09:36 <PublicServer> *** retro has joined company #1 11:12:35 <PublicServer> *** Game still paused (number of players) 11:12:37 <PublicServer> *** Spike joined the game 11:12:40 <TWerkhoven> i believe lopo and V were already talking about getting a new game up 11:17:59 <PublicServer> *** Game still paused (number of players) 11:17:59 <PublicServer> *** TWerkhoven joined the game 11:20:18 <Ryton_> yeah that's why I was discussing some possible new game types 11:20:49 <Ryton_> who ·ll make the archive? 11:21:05 <PublicServer> *** Spike has left the game (leaving) 11:23:18 <PublicServer> *** TWerkhoven has joined company #1 11:23:18 <PublicServer> *** Game unpaused (number of players) 11:27:22 <PublicServer> <retro> What is logic train good for? 11:29:58 <Ryton_> Lopo might take the honnors here ;-) 11:33:49 *** TWerkhoven[l] has joined #openttdcoop 11:35:02 <retro> I don't understand Logic train loops. Wjy they are needed? 11:35:11 <retro> why 11:35:17 <hylje> retro: logic trains store an useful state 11:35:42 <hylje> which make the signal contraption react reliably when trains pass different parts of it 11:36:52 <hylje> at simplest the logic train just stores whether a train has passed it since it was reset 11:37:18 <hylje> sufficient amounts of logic trains can emulate a general purpose CPU 11:38:03 *** Ryton_ has quit IRC 11:40:37 <PublicServer> *** TWerkhoven has left the game (leaving) 11:40:37 <PublicServer> *** Game paused (number of players) 11:50:53 <retro> hylje: ok, I understand saving state 11:51:09 <retro> but I don' understand usage 11:51:27 <retro> I'm looking at public server. 11:52:38 <hylje> the simplest application is a split which lets every other train go left, the rest going right 11:53:30 <hylje> follow the signal rails to see what happens when the logic trains become engaged 11:58:26 <retro> server is paused :( 12:00:40 <TWerkhoven> hold on, ill rejoin 12:01:15 <PublicServer> *** Game still paused (number of players) 12:01:16 <PublicServer> *** TWerkhoven joined the game 12:01:23 <PublicServer> *** TWerkhoven has joined company #1 12:01:26 <PublicServer> *** Game unpaused (number of players) 12:07:29 <retro> thanks 12:09:26 <retro> ohh, I see SkateGuy splitter 12:09:31 <retro> and I think I understand it 12:12:00 *** Ryton_ has joined #openttdcoop 12:17:28 *** LoPo has joined #openttdcoop 12:17:28 *** Webster sets mode: +o LoPo 12:17:47 <LoPo> hi 12:17:52 <LoPo> !players 12:17:54 <PublicServer> LoPo: Client 5435 (Orange) is retro, in company 1 (New Sefingley Transport) 12:17:54 <PublicServer> LoPo: Client 5448 (Orange) is TWerkhoven, in company 1 (New Sefingley Transport) 12:18:08 <retro> hello 12:18:28 <LoPo> hi retro 12:19:29 <LoPo> !password 12:19:29 <PublicServer> LoPo: rubble 12:19:39 <PublicServer> *** LoPo joined the game 12:20:29 <retro> Is there any article covering logic trains? 12:20:47 <PublicServer> <LoPo> some yes 12:21:26 <LoPo> http://blog.openttdcoop.org/2011/01/21/advanced-building-revue-09-self-regulating-stations/ 12:21:33 <LoPo> http://wiki.openttdcoop.org/Self-regulating_Network 12:21:42 <LoPo> try these 12:21:54 <retro> :-* thanks 12:22:55 <PublicServer> <LoPo> :) 12:36:49 *** sla_ro|master has quit IRC 12:44:15 *** ODM has joined #openttdcoop 12:44:15 *** ChanServ sets mode: +o ODM 12:45:57 *** Ryton_ has quit IRC 12:53:06 <PublicServer> <retro> is this map completed? 13:07:34 <PublicServer> <LoPo> +/- 13:09:30 <dihedral> !players 13:09:33 <PublicServer> dihedral: Client 5435 (Orange) is retro, in company 1 (New Sefingley Transport) 13:09:33 <PublicServer> dihedral: Client 5448 (Orange) is TWerkhoven, in company 1 (New Sefingley Transport) 13:09:33 <PublicServer> dihedral: Client 5454 (Orange) is LoPo, in company 1 (New Sefingley Transport) 13:09:56 <dihedral> hello Twerkhoven, having fun in the game? 13:10:37 <retro> How is irc integrated onto server? Is that script free and downloadable? 13:10:59 <dihedral> retro, searchable keywords: ap+ autopilot ;-) 13:12:04 <retro> nice 13:14:34 <retro> dihedral: you're author? 13:28:01 <Webster> 1 new tweet(s): openttdcoop Post Edited: Orderless Multi Cargo SRNW – My first article! http://t.co/9n7M3Ksd, 1 minute ago via #openttdcoop Blog. (224495256350097408) 13:37:34 <TWerkhoven> ello dihedral 13:41:36 <PublicServer> *** TWerkhoven has joined spectators 13:54:11 <PublicServer> <LoPo> retro: getting the hold of it already? 13:54:42 <PublicServer> <retro> ? 13:55:11 <PublicServer> <LoPo> how srnw works 13:55:30 <retro> yup, I understand 13:57:07 *** jhhj has joined #openttdcoop 13:58:39 *** jhhj has quit IRC 14:03:53 *** Mucht has quit IRC 14:05:14 <PublicServer> *** retro has left the game (leaving) 14:05:14 <PublicServer> *** Game paused (number of players) 14:07:55 <PublicServer> *** LoPo has left the game (leaving) 14:20:30 *** pugi has joined #openttdcoop 14:40:27 *** Tray|2 has quit IRC 14:43:36 *** sla_ro|master has joined #openttdcoop 15:14:10 *** burns has joined #openttdcoop 15:20:19 *** condac has quit IRC 15:42:58 *** cyph3r has joined #openttdcoop 15:44:16 *** cyph3r has quit IRC 15:44:30 *** cyph3r has joined #openttdcoop 15:46:38 <cyph3r> Hi. If I could bother somebody to ask - Given absolutely no circumstances, what is generally an appropriate train length and why? 15:49:58 <retro> cyph3r: n00b detected 15:54:19 *** Rhamphoryncus has joined #openttdcoop 15:56:14 <TWerkhoven> somewhere between 3 and 7 gives good results 15:57:10 <TWerkhoven> but really, depends on circumstances 15:57:59 <TWerkhoven> longer tl limits you in top speed, or to big long curves if you care about them not slowing down 15:58:11 <TWerkhoven> too short will just leave you with loads of trains 15:58:55 *** sla_ro|master has quit IRC 16:03:27 *** sla_ro|master has joined #openttdcoop 16:04:38 <cyph3r> TWerkhoven : thanks. I've always used trains 7 tiles long just out of habit. But lately, their acceleration and the need to build every curve 7+ tiles long started to piss me off a bit. 16:13:45 <TWerkhoven> whilst having a cl (cornerlength) the same or longer as tl (trainlenght) is generally a safe idea, its not always necesary 16:14:06 <TWerkhoven> !clcalc 7 4 16:14:13 <TWerkhoven> @clcalc 7 4 16:14:13 <Webster> TWerkhoven: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 16:14:31 <TWerkhoven> @clcalc erail 7 4 16:14:31 <Webster> TWerkhoven: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 16:14:47 <TWerkhoven> @clcalc erail 7 16:14:47 <Webster> TWerkhoven: A rail Curve Length of 7 (capped at 13 half tiles) gives a speed of 232km/h or 145mph 16:15:13 <TWerkhoven> @clcalc erail 3 16:15:13 <Webster> TWerkhoven: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph 16:15:56 <TWerkhoven> for instance, any train going no faster than 105mph/168kmh will be happy with cl 3, not slowing down even if the tl is 10 16:16:52 <TWerkhoven> have you read the coop wiki? 16:18:38 <retro> Why there is no pro game for last few months? 16:19:19 <TWerkhoven> because not enough ppl tend to be on to play both servers 16:19:30 <TWerkhoven> public is generic and sufficient normally 16:19:36 <TWerkhoven> pz tends to be special games 16:19:41 <TWerkhoven> http://wiki.openttdcoop.org/Max_Curve_Speed 16:22:40 <TWerkhoven> bbl 16:25:33 *** Chris_Booth has joined #openttdcoop 17:08:47 *** TWerkhoven has quit IRC 17:08:47 <PublicServer> *** TWerkhoven has left the game (connection lost) 17:17:18 *** Ryton has joined #openttdcoop 17:32:01 <Ryton> so... 17:32:30 <V453000> !password 17:32:30 <PublicServer> V453000: harems 17:32:34 <Ryton> let‛s archive this game? 17:32:39 <PublicServer> *** Game still paused (number of players) 17:32:42 <PublicServer> *** V453000 joined the game 17:32:43 <PublicServer> <V453000> haiousygsiaooooo 17:33:10 <V453000> ye 17:34:19 <Ryton> I don't agree with that, V :-P 17:34:47 <V453000> with what? :D 17:35:31 <Ryton> with haiousygsiaoooo 17:35:52 *** Ryton_ has joined #openttdcoop 17:36:21 <Ryton_> easier 17:36:36 <Ryton_> is LoPo around? 17:36:51 <LoPo> sometimes 17:36:53 <Ryton_> maybe he should write the archive, since its his game mostly... ;-) 17:37:03 <Ryton_> is/was/has been 17:37:09 <LoPo> :P 17:37:54 <LoPo> well i can do that, if you want to 17:38:04 <LoPo> but then we also decide to start a new one 17:39:40 <Ryton_> well, you/ V453000 , Twerkhoven & me were more or less in favour 17:39:53 <Ryton_> maybe mfb and/or rb.... should be consulted too 17:39:55 <V453000> !save 17:39:55 <PublicServer> Saving game... 17:39:57 <V453000> done 17:40:10 <V453000> I dont think we need to consult with anyone anymore 17:40:18 <V453000> nobody did anything in the game for several days if not a whole week 17:40:19 <Ryton_> but apart from that, I'd say there is enough consentment* :-) 17:40:41 <Ryton_> some minor things 2 days ago ;-) 17:41:06 <Ryton_> is your new Nuts ready, V? 17:41:18 <V453000> yes 17:41:21 <Ryton_> & is there a map? 17:41:24 <V453000> uploaded a few minutes ago 17:41:26 <Ryton_> or should we/someone else make it? 17:41:26 <V453000> making a map atm 17:41:29 <Ryton_> great 17:42:59 <Ryton_> what screengrab? 17:46:41 <V453000> !save 17:46:41 <PublicServer> Saving game... 17:46:46 <V453000> !transfer 239 game.sav 17:46:50 <PublicServer> V453000: PublicServerGame_239_Final.sav 17:46:52 <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_239_Final.sav) 17:46:53 <V453000> !gamenr 240 17:46:53 <PublicServer> *** V453000 has set gamenr to 240 (next !restart) 17:47:21 <PublicServer> *** V453000 has left the game (leaving) 17:47:59 <V453000> !content 17:47:59 <PublicServer> V453000: Connection established 17:47:59 <PublicServer> V453000: Downloading 0 file(s) (0 bytes) 17:47:59 <PublicServer> V453000: (you need to !restart to have the new content loaded) 17:48:01 <V453000> !content 17:48:03 <PublicServer> V453000: Expect timeout triggered! 17:48:05 <PublicServer> V453000: Expect timeout triggered! 17:48:05 <PublicServer> V453000: (you need to !restart to have the new content loaded) 17:48:06 <V453000> !content 17:48:08 <PublicServer> V453000: Expect timeout triggered! 17:48:10 <PublicServer> V453000: Expect timeout triggered! 17:48:10 <PublicServer> V453000: (you need to !restart to have the new content loaded) 17:48:15 <V453000> !getsave https://dl.dropbox.com/u/20419525/psg240start1.sav 17:48:17 <PublicServer> V453000: OK :-) 17:48:18 <V453000> !content 17:48:19 <PublicServer> V453000: Expect timeout triggered! 17:48:19 <PublicServer> V453000: Downloading 17 file(s) (2273399 bytes) 17:48:19 <PublicServer> V453000: (you need to !restart to have the new content loaded) 17:48:24 <V453000> there we go 17:48:28 <V453000> ready when you are 17:48:30 <V453000> @stage MM 17:48:31 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG239 (r24349) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 17:49:09 <Ryton_> let's see 17:49:19 <Ryton_> !password 17:49:19 <PublicServer> Ryton_: leases 17:49:36 <PublicServer> *** Game still paused (number of players) 17:49:39 <PublicServer> *** Ryton joined the game 17:49:50 <PublicServer> <Ryton> still the old one ,-) 17:49:57 <PublicServer> *** Ryton has joined spectators 17:50:23 <PublicServer> *** Ryton has left the game (leaving) 17:50:45 <Ryton_> still psg239 is loaded 17:52:32 <Ryton_> V453000: ? 17:55:05 <LoPo> !restart 17:55:05 <PublicServer> LoPo: Restart scheduled, will be initiated in next minute! 17:56:02 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 17:56:02 <PublicServer> Thank you for playing r24349. 17:56:07 <PublicServer> Server has exited 17:56:08 *** PublicServer has quit IRC 17:56:36 *** PublicServer has joined #openttdcoop 17:56:36 <PublicServer> Autopilot engaged 17:56:36 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 17:56:37 *** ChanServ sets mode: +v PublicServer 17:56:37 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG240 (r24349) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 17:57:02 <PublicServer> *** made screenshot at 00013682: http://ps.openttdcoop.org/publicserver/webcam/00013682.png 17:57:17 <V453000> wiki entry done? 17:57:40 <Ryton_> much water... ;( 17:57:51 <LoPo> V453000: somehow 239 is still loaded 17:57:57 <Ryton_> much =* a lot of 17:58:15 <V453000> sure because 239 archive isnt on wiki yet 17:58:22 <LoPo> ah 17:58:30 <LoPo> ill make the archive entry now 17:58:45 <LoPo> some one else must make the screenshot 17:58:46 <V453000> aight we can start with the MM in the meantime 17:58:53 <V453000> !rcon cd 3 17:58:54 <V453000> !rcon load 2 17:58:57 <PublicServer> *** Game paused (number of players) 17:59:02 <Ryton_> slh05 as screenshoty? 17:59:03 <V453000> !changepw 17:59:04 <PublicServer> V453000: Password changed to spawns 17:59:14 <V453000> !content 17:59:14 <PublicServer> V453000: Connection established 17:59:14 <PublicServer> V453000: Downloading 0 file(s) (0 bytes) 17:59:14 <PublicServer> V453000: (you need to !restart to have the new content loaded) 17:59:16 <V453000> !content 17:59:19 <PublicServer> V453000: Expect timeout triggered! 17:59:21 <PublicServer> V453000: Expect timeout triggered! 17:59:21 <PublicServer> V453000: (you need to !restart to have the new content loaded) 17:59:24 <Ryton_> or one of your slh's or cvats, loopo? 17:59:24 <V453000> !content 17:59:26 <PublicServer> V453000: Expect timeout triggered! 17:59:26 <PublicServer> V453000: Downloading 21 file(s) (1175457 bytes) 17:59:30 <PublicServer> V453000: (you need to !restart to have the new content loaded) 17:59:31 <V453000> .......... 17:59:33 <V453000> I hate this thing 17:59:34 <V453000> !restart 17:59:34 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 18:00:01 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 18:00:01 <PublicServer> Thank you for playing r24349. 18:00:07 <PublicServer> Server has exited 18:00:07 *** PublicServer has quit IRC 18:00:15 *** PublicServer has joined #openttdcoop 18:00:16 <PublicServer> Autopilot engaged 18:00:17 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 18:00:17 *** ChanServ sets mode: +v PublicServer 18:00:17 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG240 (r24349) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 18:00:30 <PublicServer> *** made screenshot at 00004422: http://ps.openttdcoop.org/publicserver/webcam/00004422.png 18:00:43 <V453000> !rcon cd 3 18:00:46 <V453000> !rcon load 2 18:00:48 <PublicServer> *** Game still paused (manual, number of players) 18:01:01 <V453000> !changepw 18:01:01 <PublicServer> V453000: Password changed to polars 18:01:02 <V453000> !auto 18:01:02 <PublicServer> *** V453000 has enabled autopause mode. 18:01:03 <PublicServer> *** Game still paused (number of players) 18:01:15 <PublicServer> *** Game still paused (number of players) 18:01:17 <PublicServer> *** V453000 joined the game 18:02:43 <Ryton_> back in 60' 18:03:02 <Ryton_> ill add a screenshot later if still needed 18:04:30 *** jmz has joined #openttdcoop 18:05:27 <PublicServer> *** Game still paused (number of players) 18:05:27 <PublicServer> *** Game unpaused (number of players) 18:05:29 <PublicServer> *** Maraxus joined the game 18:05:34 <PublicServer> <Maraxus> hi 18:05:52 <PublicServer> <V453000> hello 18:06:06 <LoPo> do we have a screenshot? 18:06:12 <PublicServer> <V453000> make some 18:06:24 <LoPo> k 18:06:29 <V453000> !rcon set station_spread 51123121 18:06:35 <LoPo> :P 18:07:08 <LoPo> !password 18:07:08 <PublicServer> LoPo: polars 18:07:17 <PublicServer> *** LoPo joined the game 18:07:42 <PublicServer> <LoPo> nice map :) 18:07:48 <PublicServer> <V453000> :) 18:08:52 *** Progman has joined #openttdcoop 18:11:06 *** Ryton_ has quit IRC 18:13:11 <LoPo> hmmm 18:13:45 <LoPo> is that a new option, when clicking on a train with +ctrl, you can stop/go them 18:13:54 <LoPo> never knew that :P 18:13:57 <PublicServer> <V453000> that is really old 18:14:01 <LoPo> lol 18:16:47 *** Tray has joined #openttdcoop 18:26:15 <V453000> @stage planning 18:26:15 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG240 (r24349) | STAGE: planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 18:26:55 <PublicServer> <LoPo> can we start building? :P 18:27:05 <PublicServer> <V453000> hm 18:27:15 <PublicServer> <V453000> I think we should do a proper voting again after a while 18:27:25 <PublicServer> <LoPo> k 18:27:48 <PublicServer> <V453000> and after all, I really dont want to make a plan which is terribly evil as it dares to force overflows, and then listen how much of an asshole I am that I force such a plan and call it collective 18:30:10 <PublicServer> <V453000> as you want really 18:30:22 <PublicServer> <V453000> I dont mind either option, I also have tonight free 18:33:30 <LoPo> nha, i don't mind to wait a bit 18:34:34 <PublicServer> <V453000> alright :) 18:34:36 <PublicServer> *** V453000 has left the game (leaving) 18:38:16 *** Ryton_ has joined #openttdcoop 18:56:01 <Chris_Booth> I have a slight issue with a slow NOT gate, any ideas? 18:57:19 *** Ryton_ has quit IRC 19:00:15 <Ryton> b 19:01:26 <Chris_Booth> b? 19:01:29 <Ryton> Chris: use faster logic train, slower other trains or test sooner on the track? 19:01:42 <Ryton> b means back) 19:01:51 <LoPo> Chris_Booth: where? 19:01:58 <Chris_Booth> can't use a faster train, I am using the fastest train 19:01:58 <LoPo> on stabilian? 19:02:02 <Chris_Booth> ya 19:02:14 <LoPo> hmmm 19:02:25 <LoPo> sec 19:06:22 <Ryton> !password 19:06:22 <PublicServer> Ryton: alcove 19:06:55 <PublicServer> *** Ryton joined the game 19:07:26 *** Chris_Booth has quit IRC 19:16:22 <PublicServer> *** Spike joined the game 19:21:29 <PublicServer> *** Spike has left the game (leaving) 19:34:11 <Ryton> @clcalc erail 4 2 19:34:11 <Webster> Ryton: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 19:35:08 <Ryton> @clcalc erail 200 19:35:08 <Webster> Ryton: Required CL for rail at 200km/h is 5 (8 half tiles) or TL 19:36:07 <Ryton> bah 19:40:56 <Ryton> @clcalc erail 178 19:40:56 <Webster> Ryton: Required CL for rail at 178km/h is 4 (6 half tiles) or TL 19:47:28 <PublicServer> *** {TWerkhoven[l]} joined the game 19:52:59 *** cyph3r has quit IRC 20:01:19 *** Ryton has quit IRC 20:03:54 <PublicServer> *** TWerkhoven[l] has left the game (connection lost) 20:03:54 *** TWerkhoven[l] has quit IRC 20:05:07 *** sla_ro|master has quit IRC 20:15:45 <PublicServer> <Ryton> would 3L3R be advised? 20:15:51 <PublicServer> <Ryton> as a start for the mainring? 20:18:31 *** TWerkhoven[l] has joined #openttdcoop 20:19:58 *** Tray has quit IRC 20:38:53 <PublicServer> <Ryton> I'm off soon 20:38:57 <PublicServer> <Ryton> plan is ready tough :-) 20:41:52 <PublicServer> *** Ryton has left the game (leaving) 20:50:06 *** Firestar has joined #openttdcoop 20:50:09 <Firestar> =msg nickserv identify MrShadow1617 20:50:17 <hylje> oops 20:50:35 <Firestar> how things going? 20:50:42 <Firestar> !password 20:50:42 <PublicServer> Firestar: rapped 20:52:48 <PublicServer> *** Firestar joined the game 20:52:56 <PublicServer> <Firestar> hi 20:55:06 *** ODM has quit IRC 20:55:43 <PublicServer> *** Firestar has left the game (leaving) 20:55:52 *** Firestar has quit IRC 21:00:21 <PublicServer> *** Maraxus has left the game (leaving) 21:00:21 <PublicServer> *** Game paused (number of players) 21:01:57 *** Chris_Booth has joined #openttdcoop 21:05:49 *** jmz has quit IRC 21:12:21 *** rb98700 has joined #openttdcoop 21:12:34 <rb98700> !players 21:12:36 <PublicServer> rb98700: Client 8 (Orange) is LoPo, in company 1 (Fort Brartbridge Transport) 21:12:45 <rb98700> Hi! 21:12:52 <rb98700> !password 21:12:52 <PublicServer> rb98700: besets 21:14:23 <rb98700> besets 21:14:37 <PublicServer> *** Game still paused (number of players) 21:14:37 <PublicServer> *** Game unpaused (number of players) 21:14:37 <PublicServer> *** rb98700 joined the game 21:18:23 <PublicServer> *** rb98700 has joined spectators 21:18:23 <PublicServer> *** Game paused (number of players) 21:21:07 <V453000> !password 21:21:07 <PublicServer> V453000: polars 21:21:17 <PublicServer> *** Game still paused (number of players) 21:21:17 <PublicServer> *** Game unpaused (number of players) 21:21:20 <PublicServer> *** V453000 joined the game 21:23:31 <PublicServer> <rb98700> Hi 21:24:39 <PublicServer> <V453000> hi 21:26:51 <PublicServer> *** Chris Booth joined the game 21:26:52 <PublicServer> <Chris Booth> hi 21:26:56 <PublicServer> <rb98700> hi 21:27:26 <PublicServer> <V453000> hy 21:27:33 <PublicServer> <Chris Booth> I feel refit, with check game 21:29:41 <PublicServer> *** rb98700 has joined company #1 21:32:18 <PublicServer> <rb98700> V... How we can avoid train waves? 21:33:16 <PublicServer> *** Chris Booth has left the game (leaving) 21:33:41 <PublicServer> *** {TWerkhoven[l]} joined the game 21:35:49 <PublicServer> *** rb98700 has left the game (leaving) 21:41:43 *** Ryton has joined #openttdcoop 21:41:54 <Ryton> hi all. 21:44:25 <Ryton> maglev always has slower loading/unloading, or just in NUTS?- 21:47:40 <Ryton> *does 21:50:52 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 21:57:22 *** Chris_Booth has quit IRC 21:57:48 <PublicServer> <LoPo> buye 21:57:51 <PublicServer> <LoPo> bye 21:57:54 <PublicServer> *** LoPo has left the game (leaving) 21:57:55 <PublicServer> *** Game paused (number of players) 21:58:25 *** Maraxus has quit IRC 22:01:13 *** TWerkhoven[l] has quit IRC 22:02:02 *** LoPo has quit IRC 22:08:44 <V453000> rb98700: by having sustained perfect service of all stations 22:18:18 <Ryton> V: is different loading times for railtypes only valid for nuts, or also other trainsets? 22:20:41 <Ryton> and something completely different: is evil mode only related to critical density, or also other parameters- 22:25:09 <V453000> different loading times apply to everything of course 22:25:26 <V453000> most train sets do not even have synchronized loading times for various wagons 22:25:44 <V453000> regarding evil mode: evil mode has one reason: A train slowed down (and slowed another) 22:26:13 <V453000> therefore 2 solutions, make sure trains do not slow down (huge ass prios) or make the non-presignalled tunnels 22:26:25 <V453000> or of course make no bridges on ML as an ultimate solution 22:41:10 <Ryton> I'm missing the no-presig-tunnel point here... what in the alternative? except for no tunnels that is... 22:42:15 <Ryton> in -> is 22:50:54 <Ryton> btw: Start/stop vehicle (r19714 / v 1.1) 22:52:53 *** Progman has quit IRC 22:55:07 <V453000> if you dont have presignals on a tunnel it makes it possible that train enters the wrong tunnel 22:55:12 <V453000> making it work like a single tunnel temporarily 22:55:16 <V453000> fixing the evil mode 22:58:14 <Ryton> ah, so it does not prevent or cause evil wnmode, but has a chance to alleviate it? 23:15:52 <V453000> sort of 23:28:49 *** pugi has quit IRC 23:47:19 *** Ryton has quit IRC