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Log for #openttdcoop on 15th July 2012:
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00:26:09  <LoPo> hi
00:26:19  <LoPo> some one wants to play? :P
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09:53:39  <Ryton_> Hi, any idea for a new game?
09:55:33  <Ryton_> boost maybe?
09:56:10  <TWerkhoven> boost?
09:57:37  <Ryton_> trying to get as  much cargo as possible to to one industry to get huge production
09:58:38  <TWerkhoven> could do
09:58:44  <Ryton_> thus: large drop and pickups, large ML traffic, but also more quiet sides on the map
09:59:15  <TWerkhoven> high-capacity splitter to split the cargo over multiples of the one industry?
09:59:38  <TWerkhoven> as the limit of a single factory/oilref have been hit before
10:00:18  <Ryton_> which is favoured by less experienced players such as myself... so it should be a good mix
10:00:46  <Ryton_> yes TW, but some other conditions could be imposed...
10:01:04  <Ryton_> what was the TL for those games?
10:01:16  <TWerkhoven> depends
10:02:17  <TWerkhoven> theres pz13, which uses an sml, and theres another with semi-chaos (i think) to deliver to 4 factories
10:02:24  <TWerkhoven> both use srnw
10:02:38  <TWerkhoven> no pickup of goods though
10:02:48  <Ryton_> could maybe even make a mixed drop for factory\oilref
10:03:11  <Ryton_> or use refit&boost? :-P
10:03:29  <TWerkhoven> could produce max goods at all 4 factories and attempt to transport it all
10:04:30  <Ryton_> hmm, that will be maybe too many trains, to get goods flowing too...
10:04:42  <Ryton_> use boats maybe?
10:05:21  <TWerkhoven> nah, too cpu-intensive at the numbers we'll need them at
10:05:23  <Ryton_> or city near factory
10:05:59  <Ryton_> pickup&drop combined?
10:07:15  <TWerkhoven> that sounds like tempting fate for jams when a wave of goodstrains comes in
10:08:14  <TWerkhoven> even if theres a failsafe second drop for a single source, itll still jam up the lines if too many platforms get occupied with goodstrains
10:09:56  <Ryton_> hmm, I meant: drop for primaries, ans separate drop&pickup for goods
10:11:36  <TWerkhoven> drop at the same station as it picks it up?
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10:25:48  <TWerkhoven> [11:11:36] <TWerkhoven> drop at the same station as it picks it up?
10:37:54  *** retro has joined #openttdcoop
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10:38:48  <retro> !password
10:38:48  <PublicServer> retro: twirls
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10:54:41  <Ryton_> at Tw: yes, though that may make it a bit easy. or else just loop the goods trains over all drop and pickup stations, w/o full load orders but with some time spread
10:55:31  <Ryton_> just a proposal offc. Ill make a plan later ;-)
10:57:05  <TWerkhoven> you'd need 2 stations, as you cannot drop cargo off at the station it was picked up from
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11:07:38  <Ryton_> what about this game? anyone interested to continue it?
11:09:08  <PublicServer> *** Game still paused (number of players)
11:09:08  <PublicServer> *** retro joined the game
11:09:36  <PublicServer> *** retro has joined company #1
11:12:35  <PublicServer> *** Game still paused (number of players)
11:12:37  <PublicServer> *** Spike joined the game
11:12:40  <TWerkhoven> i believe lopo and V were already talking about getting a new game up
11:17:59  <PublicServer> *** Game still paused (number of players)
11:17:59  <PublicServer> *** TWerkhoven joined the game
11:20:18  <Ryton_> yeah that's why I was discussing some possible new game types
11:20:49  <Ryton_> who ·ll make the archive?
11:21:05  <PublicServer> *** Spike has left the game (leaving)
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11:23:18  <PublicServer> *** Game unpaused (number of players)
11:27:22  <PublicServer> <retro> What is logic train good for?
11:29:58  <Ryton_> Lopo might take the honnors here ;-)
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11:35:02  <retro> I don't understand Logic train loops. Wjy they are needed?
11:35:11  <retro> why
11:35:17  <hylje> retro: logic trains store an useful state
11:35:42  <hylje> which make the signal contraption react reliably when trains pass different parts of it
11:36:52  <hylje> at simplest the logic train just stores whether a train has passed it since it was reset
11:37:18  <hylje> sufficient amounts of logic trains can emulate a general purpose CPU
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11:40:37  <PublicServer> *** TWerkhoven has left the game (leaving)
11:40:37  <PublicServer> *** Game paused (number of players)
11:50:53  <retro> hylje: ok, I understand saving state
11:51:09  <retro> but I don' understand usage
11:51:27  <retro> I'm looking at public server.
11:52:38  <hylje> the simplest application is a split which lets every other train go left, the rest going right
11:53:30  <hylje> follow the signal rails to see what happens when the logic trains become engaged
11:58:26  <retro> server is paused :(
12:00:40  <TWerkhoven> hold on, ill rejoin
12:01:15  <PublicServer> *** Game still paused (number of players)
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12:01:23  <PublicServer> *** TWerkhoven has joined company #1
12:01:26  <PublicServer> *** Game unpaused (number of players)
12:07:29  <retro> thanks
12:09:26  <retro> ohh, I see SkateGuy splitter
12:09:31  <retro> and I think I understand it
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12:17:28  *** Webster sets mode: +o LoPo
12:17:47  <LoPo> hi
12:17:52  <LoPo> !players
12:17:54  <PublicServer> LoPo: Client 5435 (Orange) is retro, in company 1 (New Sefingley Transport)
12:17:54  <PublicServer> LoPo: Client 5448 (Orange) is TWerkhoven, in company 1 (New Sefingley Transport)
12:18:08  <retro> hello
12:18:28  <LoPo> hi retro
12:19:29  <LoPo> !password
12:19:29  <PublicServer> LoPo: rubble
12:19:39  <PublicServer> *** LoPo joined the game
12:20:29  <retro> Is there any article covering logic trains?
12:20:47  <PublicServer> <LoPo> some yes
12:21:26  <LoPo> http://blog.openttdcoop.org/2011/01/21/advanced-building-revue-09-self-regulating-stations/
12:21:33  <LoPo> http://wiki.openttdcoop.org/Self-regulating_Network
12:21:42  <LoPo> try these
12:21:54  <retro> :-* thanks
12:22:55  <PublicServer> <LoPo> :)
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12:53:06  <PublicServer> <retro> is this map completed?
13:07:34  <PublicServer> <LoPo> +/-
13:09:30  <dihedral> !players
13:09:33  <PublicServer> dihedral: Client 5435 (Orange) is retro, in company 1 (New Sefingley Transport)
13:09:33  <PublicServer> dihedral: Client 5448 (Orange) is TWerkhoven, in company 1 (New Sefingley Transport)
13:09:33  <PublicServer> dihedral: Client 5454 (Orange) is LoPo, in company 1 (New Sefingley Transport)
13:09:56  <dihedral> hello Twerkhoven, having fun in the game?
13:10:37  <retro> How is irc integrated onto server? Is that script free and downloadable?
13:10:59  <dihedral> retro, searchable keywords: ap+ autopilot ;-)
13:12:04  <retro> nice
13:14:34  <retro> dihedral: you're author?
13:28:01  <Webster> 1 new tweet(s): openttdcoop Post Edited: Orderless Multi Cargo SRNW – My first article! http://t.co/9n7M3Ksd, 1 minute ago via #openttdcoop Blog. (224495256350097408)
13:37:34  <TWerkhoven> ello dihedral
13:41:36  <PublicServer> *** TWerkhoven has joined spectators
13:54:11  <PublicServer> <LoPo> retro: getting the hold  of it already?
13:54:42  <PublicServer> <retro> ?
13:55:11  <PublicServer> <LoPo> how srnw works
13:55:30  <retro> yup, I understand
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14:05:14  <PublicServer> *** retro has left the game (leaving)
14:05:14  <PublicServer> *** Game paused (number of players)
14:07:55  <PublicServer> *** LoPo has left the game (leaving)
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15:46:38  <cyph3r> Hi. If I could bother somebody to ask - Given absolutely no circumstances, what is generally an appropriate train length and why?
15:49:58  <retro> cyph3r: n00b detected
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15:56:14  <TWerkhoven> somewhere between 3 and 7 gives good results
15:57:10  <TWerkhoven> but really, depends on circumstances
15:57:59  <TWerkhoven> longer tl limits you in top speed, or to big long curves if you care about them not slowing down
15:58:11  <TWerkhoven> too short will just leave you with loads of trains
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16:04:38  <cyph3r> TWerkhoven : thanks. I've always used trains 7 tiles long just out of habit. But lately, their acceleration and the need to build every curve 7+ tiles long started to piss me off a bit.
16:13:45  <TWerkhoven> whilst having a cl (cornerlength) the same or longer as tl (trainlenght) is generally a safe idea, its not always necesary
16:14:06  <TWerkhoven> !clcalc 7 4
16:14:13  <TWerkhoven> @clcalc 7 4
16:14:13  <Webster> TWerkhoven: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
16:14:31  <TWerkhoven> @clcalc erail 7 4
16:14:31  <Webster> TWerkhoven: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
16:14:47  <TWerkhoven> @clcalc erail 7
16:14:47  <Webster> TWerkhoven: A rail Curve Length of 7 (capped at 13 half tiles) gives a speed of 232km/h or 145mph
16:15:13  <TWerkhoven> @clcalc erail 3
16:15:13  <Webster> TWerkhoven: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph
16:15:56  <TWerkhoven> for instance, any train going no faster than 105mph/168kmh will be happy with cl 3, not slowing down even if the tl is 10
16:16:52  <TWerkhoven> have you read the coop wiki?
16:18:38  <retro> Why there is no pro game for last few months?
16:19:19  <TWerkhoven> because not enough ppl tend to be on to play both servers
16:19:30  <TWerkhoven> public is generic and sufficient normally
16:19:36  <TWerkhoven> pz tends to be special games
16:19:41  <TWerkhoven> http://wiki.openttdcoop.org/Max_Curve_Speed
16:22:40  <TWerkhoven> bbl
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17:08:47  <PublicServer> *** TWerkhoven has left the game (connection lost)
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17:32:01  <Ryton> so...
17:32:30  <V453000> !password
17:32:30  <PublicServer> V453000: harems
17:32:34  <Ryton> let‛s archive this game?
17:32:39  <PublicServer> *** Game still paused (number of players)
17:32:42  <PublicServer> *** V453000 joined the game
17:32:43  <PublicServer> <V453000> haiousygsiaooooo
17:33:10  <V453000> ye
17:34:19  <Ryton> I don't agree with that, V :-P
17:34:47  <V453000> with what? :D
17:35:31  <Ryton> with haiousygsiaoooo
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17:36:21  <Ryton_> easier
17:36:36  <Ryton_> is LoPo around?
17:36:51  <LoPo> sometimes
17:36:53  <Ryton_> maybe he should write the archive, since its his game mostly... ;-)
17:37:03  <Ryton_> is/was/has been
17:37:09  <LoPo> :P
17:37:54  <LoPo> well i can do that, if you want to
17:38:04  <LoPo> but then we also decide to start a new one
17:39:40  <Ryton_> well, you/ V453000 , Twerkhoven & me were more or less in favour
17:39:53  <Ryton_> maybe mfb and/or rb.... should be consulted too
17:39:55  <V453000> !save
17:39:55  <PublicServer> Saving game...
17:39:57  <V453000> done
17:40:10  <V453000> I dont think we need to consult with anyone anymore
17:40:18  <V453000> nobody did anything in the game for several days if not a whole week
17:40:19  <Ryton_> but apart from that, I'd say there is enough consentment* :-)
17:40:41  <Ryton_> some minor things 2 days ago ;-)
17:41:06  <Ryton_> is your new Nuts ready, V?
17:41:18  <V453000> yes
17:41:21  <Ryton_> & is there a map?
17:41:24  <V453000> uploaded a few minutes ago
17:41:26  <Ryton_> or should we/someone else make it?
17:41:26  <V453000> making a map atm
17:41:29  <Ryton_> great
17:42:59  <Ryton_> what screengrab?
17:46:41  <V453000> !save
17:46:41  <PublicServer> Saving game...
17:46:46  <V453000> !transfer 239 game.sav
17:46:50  <PublicServer> V453000: PublicServerGame_239_Final.sav
17:46:52  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_239_Final.sav)
17:46:53  <V453000> !gamenr 240
17:46:53  <PublicServer> *** V453000 has set gamenr to 240 (next !restart)
17:47:21  <PublicServer> *** V453000 has left the game (leaving)
17:47:59  <V453000> !content
17:47:59  <PublicServer> V453000: Connection established
17:47:59  <PublicServer> V453000: Downloading 0 file(s) (0 bytes)
17:47:59  <PublicServer> V453000: (you need to !restart to have the new content loaded)
17:48:01  <V453000> !content
17:48:03  <PublicServer> V453000: Expect timeout triggered!
17:48:05  <PublicServer> V453000: Expect timeout triggered!
17:48:05  <PublicServer> V453000: (you need to !restart to have the new content loaded)
17:48:06  <V453000> !content
17:48:08  <PublicServer> V453000: Expect timeout triggered!
17:48:10  <PublicServer> V453000: Expect timeout triggered!
17:48:10  <PublicServer> V453000: (you need to !restart to have the new content loaded)
17:48:15  <V453000> !getsave https://dl.dropbox.com/u/20419525/psg240start1.sav
17:48:17  <PublicServer> V453000: OK :-)
17:48:18  <V453000> !content
17:48:19  <PublicServer> V453000: Expect timeout triggered!
17:48:19  <PublicServer> V453000: Downloading 17 file(s) (2273399 bytes)
17:48:19  <PublicServer> V453000: (you need to !restart to have the new content loaded)
17:48:24  <V453000> there we go
17:48:28  <V453000> ready when you are
17:48:30  <V453000> @stage MM
17:48:31  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG239 (r24349) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
17:49:09  <Ryton_> let's see
17:49:19  <Ryton_> !password
17:49:19  <PublicServer> Ryton_: leases
17:49:36  <PublicServer> *** Game still paused (number of players)
17:49:39  <PublicServer> *** Ryton joined the game
17:49:50  <PublicServer> <Ryton> still the old one ,-)
17:49:57  <PublicServer> *** Ryton has joined spectators
17:50:23  <PublicServer> *** Ryton has left the game (leaving)
17:50:45  <Ryton_> still  psg239 is loaded
17:52:32  <Ryton_> V453000: ?
17:55:05  <LoPo> !restart
17:55:05  <PublicServer> LoPo: Restart scheduled, will be initiated in next minute!
17:56:02  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
17:56:02  <PublicServer> Thank you for playing r24349.
17:56:07  <PublicServer> Server has exited
17:56:08  *** PublicServer has quit IRC
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17:56:36  <PublicServer> Autopilot engaged
17:56:36  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
17:56:37  *** ChanServ sets mode: +v PublicServer
17:56:37  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG240 (r24349) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
17:57:02  <PublicServer> ***  made screenshot at 00013682: http://ps.openttdcoop.org/publicserver/webcam/00013682.png
17:57:17  <V453000> wiki entry done?
17:57:40  <Ryton_> much water... ;(
17:57:51  <LoPo> V453000: somehow 239 is still loaded
17:57:57  <Ryton_> much =* a lot of
17:58:15  <V453000> sure because 239 archive isnt on wiki yet
17:58:22  <LoPo> ah
17:58:30  <LoPo> ill make the archive entry now
17:58:45  <LoPo> some one else must make the screenshot
17:58:46  <V453000> aight we can start with the MM in the meantime
17:58:53  <V453000> !rcon cd 3
17:58:54  <V453000> !rcon load 2
17:58:57  <PublicServer> *** Game paused (number of players)
17:59:02  <Ryton_> slh05 as screenshoty?
17:59:03  <V453000> !changepw
17:59:04  <PublicServer> V453000: Password changed to spawns
17:59:14  <V453000> !content
17:59:14  <PublicServer> V453000: Connection established
17:59:14  <PublicServer> V453000: Downloading 0 file(s) (0 bytes)
17:59:14  <PublicServer> V453000: (you need to !restart to have the new content loaded)
17:59:16  <V453000> !content
17:59:19  <PublicServer> V453000: Expect timeout triggered!
17:59:21  <PublicServer> V453000: Expect timeout triggered!
17:59:21  <PublicServer> V453000: (you need to !restart to have the new content loaded)
17:59:24  <Ryton_> or one of your slh's or cvats, loopo?
17:59:24  <V453000> !content
17:59:26  <PublicServer> V453000: Expect timeout triggered!
17:59:26  <PublicServer> V453000: Downloading 21 file(s) (1175457 bytes)
17:59:30  <PublicServer> V453000: (you need to !restart to have the new content loaded)
17:59:31  <V453000> ..........
17:59:33  <V453000> I hate this thing
17:59:34  <V453000> !restart
17:59:34  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
18:00:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
18:00:01  <PublicServer> Thank you for playing r24349.
18:00:07  <PublicServer> Server has exited
18:00:07  *** PublicServer has quit IRC
18:00:15  *** PublicServer has joined #openttdcoop
18:00:16  <PublicServer> Autopilot engaged
18:00:17  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
18:00:17  *** ChanServ sets mode: +v PublicServer
18:00:17  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG240 (r24349) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
18:00:30  <PublicServer> ***  made screenshot at 00004422: http://ps.openttdcoop.org/publicserver/webcam/00004422.png
18:00:43  <V453000> !rcon cd 3
18:00:46  <V453000> !rcon load 2
18:00:48  <PublicServer> *** Game still paused (manual, number of players)
18:01:01  <V453000> !changepw
18:01:01  <PublicServer> V453000: Password changed to polars
18:01:02  <V453000> !auto
18:01:02  <PublicServer> *** V453000 has enabled autopause mode.
18:01:03  <PublicServer> *** Game still paused (number of players)
18:01:15  <PublicServer> *** Game still paused (number of players)
18:01:17  <PublicServer> *** V453000 joined the game
18:02:43  <Ryton_> back in 60'
18:03:02  <Ryton_> ill add a screenshot later if still needed
18:04:30  *** jmz has joined #openttdcoop
18:05:27  <PublicServer> *** Game still paused (number of players)
18:05:27  <PublicServer> *** Game unpaused (number of players)
18:05:29  <PublicServer> *** Maraxus joined the game
18:05:34  <PublicServer> <Maraxus> hi
18:05:52  <PublicServer> <V453000> hello
18:06:06  <LoPo> do we have a screenshot?
18:06:12  <PublicServer> <V453000> make some
18:06:24  <LoPo> k
18:06:29  <V453000> !rcon set station_spread 51123121
18:06:35  <LoPo> :P
18:07:08  <LoPo> !password
18:07:08  <PublicServer> LoPo: polars
18:07:17  <PublicServer> *** LoPo joined the game
18:07:42  <PublicServer> <LoPo> nice map :)
18:07:48  <PublicServer> <V453000> :)
18:08:52  *** Progman has joined #openttdcoop
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18:13:11  <LoPo> hmmm
18:13:45  <LoPo> is that a new option, when clicking on a train with +ctrl, you can stop/go them
18:13:54  <LoPo> never knew that :P
18:13:57  <PublicServer> <V453000> that is really old
18:14:01  <LoPo> lol
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18:26:15  <V453000> @stage planning
18:26:15  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG240 (r24349) | STAGE: planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
18:26:55  <PublicServer> <LoPo> can we start building? :P
18:27:05  <PublicServer> <V453000> hm
18:27:15  <PublicServer> <V453000> I think we should do a proper voting again after a while
18:27:25  <PublicServer> <LoPo> k
18:27:48  <PublicServer> <V453000> and after all, I really dont want to make a plan which is terribly evil as it dares to force overflows, and then listen how much of an asshole I am that I force such a plan and call it collective
18:30:10  <PublicServer> <V453000> as you want really
18:30:22  <PublicServer> <V453000> I dont mind either option, I also have tonight free
18:33:30  <LoPo> nha, i don't mind to wait a bit
18:34:34  <PublicServer> <V453000> alright :)
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18:56:01  <Chris_Booth>   I have a slight issue with a slow NOT gate, any ideas?
18:57:19  *** Ryton_ has quit IRC
19:00:15  <Ryton> b
19:01:26  <Chris_Booth> b?
19:01:29  <Ryton> Chris: use faster logic train, slower other trains or test sooner on the track?
19:01:42  <Ryton> b means back)
19:01:51  <LoPo> Chris_Booth: where?
19:01:58  <Chris_Booth> can't use a faster train, I am using the fastest train
19:01:58  <LoPo> on stabilian?
19:02:02  <Chris_Booth> ya
19:02:14  <LoPo> hmmm
19:02:25  <LoPo> sec
19:06:22  <Ryton> !password
19:06:22  <PublicServer> Ryton: alcove
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19:34:11  <Ryton> @clcalc erail 4 2
19:34:11  <Webster> Ryton: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
19:35:08  <Ryton> @clcalc erail 200
19:35:08  <Webster> Ryton: Required CL for rail at 200km/h is 5 (8 half tiles) or TL
19:36:07  <Ryton> bah
19:40:56  <Ryton> @clcalc erail 178
19:40:56  <Webster> Ryton: Required CL for rail at 178km/h is 4 (6 half tiles) or TL
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20:15:45  <PublicServer> <Ryton> would 3L3R be advised?
20:15:51  <PublicServer> <Ryton> as a start for the mainring?
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20:38:53  <PublicServer> <Ryton> I'm off soon
20:38:57  <PublicServer> <Ryton> plan is ready tough :-)
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20:50:09  <Firestar> =msg nickserv identify MrShadow1617
20:50:17  <hylje> oops
20:50:35  <Firestar> how things going?
20:50:42  <Firestar> !password
20:50:42  <PublicServer> Firestar: rapped
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20:52:56  <PublicServer> <Firestar> hi
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21:12:34  <rb98700> !players
21:12:36  <PublicServer> rb98700: Client 8 (Orange) is LoPo, in company 1 (Fort Brartbridge Transport)
21:12:45  <rb98700> Hi!
21:12:52  <rb98700> !password
21:12:52  <PublicServer> rb98700: besets
21:14:23  <rb98700> besets
21:14:37  <PublicServer> *** Game still paused (number of players)
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21:21:07  <V453000> !password
21:21:07  <PublicServer> V453000: polars
21:21:17  <PublicServer> *** Game still paused (number of players)
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21:23:31  <PublicServer> <rb98700> Hi
21:24:39  <PublicServer> <V453000> hi
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21:26:52  <PublicServer> <Chris Booth> hi
21:26:56  <PublicServer> <rb98700> hi
21:27:26  <PublicServer> <V453000> hy
21:27:33  <PublicServer> <Chris Booth> I feel refit, with check game
21:29:41  <PublicServer> *** rb98700 has joined company #1
21:32:18  <PublicServer> <rb98700> V... How we can avoid train waves?
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21:41:54  <Ryton> hi all.
21:44:25  <Ryton> maglev always has slower loading/unloading, or just in NUTS?-
21:47:40  <Ryton> *does
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21:57:48  <PublicServer> <LoPo> buye
21:57:51  <PublicServer> <LoPo> bye
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22:08:44  <V453000> rb98700: by having sustained perfect service of all stations
22:18:18  <Ryton> V: is different loading times for railtypes only valid for nuts, or also other trainsets?
22:20:41  <Ryton> and something completely different: is evil mode only related to critical density, or also other parameters-
22:25:09  <V453000> different loading times apply to everything of course
22:25:26  <V453000> most train sets do not even have synchronized loading times for various wagons
22:25:44  <V453000> regarding evil mode: evil mode has one reason: A train slowed down (and slowed another)
22:26:13  <V453000> therefore 2 solutions, make sure trains do not slow down (huge ass prios) or make the non-presignalled tunnels
22:26:25  <V453000> or of course make no bridges on ML as an ultimate solution
22:41:10  <Ryton> I'm missing the no-presig-tunnel point here... what in the alternative? except for no tunnels that is...
22:42:15  <Ryton> in ->   is
22:50:54  <Ryton> btw: Start/stop vehicle (r19714 / v 1.1)
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22:55:07  <V453000> if you dont have presignals on a tunnel it makes it possible that train enters  the wrong tunnel
22:55:12  <V453000> making it work like a single tunnel temporarily
22:55:16  <V453000> fixing the evil mode
22:58:14  <Ryton> ah, so it does not prevent or cause evil wnmode, but has a chance to alleviate it?
23:15:52  <V453000> sort of
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