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Log for #openttdcoop on 7th August 2012:
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06:11:16  <Webster> Latest update from openttd: OpenTTD 1.2.2-RC1 <http://www.openttd.org/en/news/172> || OpenTTD 1.2.1 <http://www.openttd.org/en/news/171> || OpenTTD 1.2.1-RC1 <http://www.openttd.org/en/news/170> || OpenTTD 1.2.0 <http://www.openttd.org/en/news/169> || OpenTTD 1.2.0? <http://www.openttd.org/en/news/168>
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06:56:56  <Absolutis> !players
06:56:58  <Absolutis> !password
06:56:59  <PublicServer> Absolutis: cosmos
06:56:59  <PublicServer> Absolutis: Client 1453 (Orange) is Mazur, in company 1 (Slarnville & Outlying Villages)
06:59:31  <PublicServer> *** Game still paused (number of players)
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06:59:35  <PublicServer> <Absolutis> hello.
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07:16:00  <PublicServer> <Absolutis> lol
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07:19:14  <PublicServer> <Absolutis> lagging lol
07:20:56  <PublicServer> <Absolutis> hmph, the highest skyscraper in town
07:21:04  <PublicServer> <Absolutis> and ofc it's beyond catchment range lol
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08:18:14  <PublicServer> *** Absolutis has joined company #1
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08:45:22  <Sassafrass> !password
08:45:23  <PublicServer> Sassafrass: taboos
08:45:39  <PublicServer> *** Game still paused (number of players)
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09:21:37  <PublicServer> *** Sassafrass has joined company #1
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09:56:06  <PublicServer> <Sassafrass> hi
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10:02:36  <Absolutis> !password
10:02:36  <PublicServer> Absolutis: coated
10:03:01  <PublicServer> <Sassafrass> hi abso
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10:20:18  <Ciesson> hai
10:20:24  <Sassafrass> hi
10:20:37  <Ciesson> any easy way to switch between openttd versions?
10:20:54  <PublicServer> <Sassafrass> not that I know. I just have 3 shortcuts on my taskbar
10:20:57  <Ciesson> or just each version in seperate folder?
10:21:30  <Ciesson> ok
10:21:35  <Ciesson> tx
10:22:55  <Ciesson> hoping i dont nerf my existing installations :D
10:23:23  <PublicServer> <Sassafrass> just keep them in seperate folders
10:23:31  <PublicServer> <Sassafrass> all the important stuff is in my documents anywa
10:24:24  <Ciesson> hmm
10:24:37  <Ciesson> installer informed me i am upgrading my existing version, i suppose i should download the .zip instead?
10:25:01  <PublicServer> <Sassafrass> yeah I use the .zips
10:25:12  <PublicServer> <Sassafrass> just extract each one to a seperate folder in C:/Program Files
10:25:21  <Ciesson> wilco
10:25:26  <PublicServer> <Sassafrass> the newGRF content and setttings are all stored in documents/OpenTTD
10:25:57  <Ciesson> so they wont be corrupted, and just share nicely between each version?
10:26:02  <PublicServer> <Sassafrass> yeah
10:26:08  <PublicServer> <Sassafrass> i haven't had any problems
10:26:19  <Ciesson> cool
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10:39:00  <Ryton> good, you managed the install?
10:39:47  <Ciesson> crashed my pc
10:40:14  <Ryton> oh, extracting a zip crashed it? thats weird...
10:40:31  <Ciesson> nah, actually opening the game .exe
10:40:46  <Ciesson> isnt corrupted, i ran the checksums
10:40:48  <Ciesson> just straight out crashed my pc
10:41:20  <Ciesson> not just application not responding crash, but entire pc needs to be hard reset crashed
10:41:58  <Ryton> weild. any log or crash msg shown?
10:42:13  <Ciesson> no error shown, just blank screen
10:42:15  <Ryton> weild
10:42:17  <Ciesson> searchign for logfile now
10:42:33  <Ryton> blank as in black?
10:42:58  <Ciesson> yep
10:43:29  <Ryton> try opening it in windowed mode instead of full screen maybe
10:44:15  <Ryton> or menhion it in the openttd or opunttd.dev channer
10:44:16  <Ciesson> trying that now
10:44:20  <Ryton> channol
10:44:23  <Absolutis> !password
10:44:24  <PublicServer> Absolutis: spinal
10:44:30  <Ryton> channel pff
10:44:48  <Ciesson> ok getting closer, windows mode worked
10:44:51  <Ciesson> says no graphics installed
10:44:55  <Ciesson> need to copy over the base files
10:45:30  <Ryton> that, orbdownload open source alternative
10:45:41  <Ryton> !opengfx
10:45:49  <Ciesson> i mean copy the opengfx from my other installation
10:45:55  <Ryton> !wiki opengfx
10:45:57  <PublicServer> Ryton: http://www.openttdcoop.org/wiki/Main_Page
10:46:08  <Ciesson> i am not old enough to have the original game :p
10:46:09  <PublicServer> *** Absolutis joined the game
10:46:21  <PublicServer> <Absolutis> hi sass
10:46:25  <Ryton> hehe
10:46:38  <Ciesson> okay back in game, going to try for fullscreen from in game settings
10:47:05  <Ryton> poor you, you missed an epic timeslot of games ;-) :-P
10:47:20  <Ryton> great!
10:48:06  <Ryton> like prince of persia 1
10:48:13  <PublicServer> <Absolutis> yay Anotherville is bigger than Smallville
10:48:20  <Ryton> age of empires 1 2 3
10:48:41  <PublicServer> <Absolutis> and with only 3 stations compared to smallville's 11
10:49:22  <Ryton> civilisation, colonisation, command &concqeror, etc
10:50:19  <Ryton> btw, the mainline is so boring in this game.
10:50:21  <Ryton> .
10:50:41  <Ryton> 3 lines for maybe 300 trains
10:51:10  <PublicServer> <Absolutis> those 300 are TL6
10:51:15  <PublicServer> <Absolutis> so same as 600 TL3 i think
10:51:39  <Ryton> true
10:51:58  <Ryton> but still, it isnt stressed at all
10:52:13  <PublicServer> <Absolutis> so build a new town :P
10:52:23  <PublicServer> <Absolutis> or expand your earlier one
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10:53:01  <Ciesson_> roar
10:53:07  <Ciesson_> setting game to fullscreen crashes pc
10:53:16  <Ryton> nah, im happy with 50k city
10:54:06  <Ryton> you probably have non-standard resolution, Ciesson?
10:54:27  <Ciesson_> 1920x1080
10:54:30  <Ciesson_> works perfectly in 1.2.1
10:54:31  <Ryton> i 'run in window mode all the time...
10:54:37  <PublicServer> <Sassafrass> Geneva is huge
10:54:40  *** Ciesson has quit IRC
10:54:54  <Ciesson_> win
10:55:06  <Ciesson_> SSD means i can restart entire pc and get back into channel before my previous connection times out
10:55:10  <Ryton> check hopeless beer sass
10:55:17  <PublicServer> <Absolutis> haha
10:55:31  <PublicServer> <Absolutis> nice
10:55:31  <PublicServer> <Sassafrass> yeah but geneva went up so much faster
10:55:37  <Ciesson_> !password
10:55:37  <PublicServer> Ciesson_: spinal
10:55:49  <PublicServer> <Sassafrass> came out of nowhere
10:56:11  <PublicServer> <Sassafrass> i also enjoy the srnw design
10:56:19  <Ciesson_> imma join you guys?
10:56:35  <PublicServer> <Absolutis> sure sure
10:56:39  <Ryton> sure!
10:56:55  <PublicServer> <Absolutis> i'd recommend watching
10:56:57  <PublicServer> <Absolutis> first
10:56:58  <Ryton> read slowstart first though
10:57:02  <PublicServer> <Absolutis> (unlike me)
10:57:08  <PublicServer> <Absolutis> @@quickstart is better
10:57:10  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
10:57:11  <Ryton> or quickstart
10:57:11  <Ciesson_> was going to spectate
10:57:18  <PublicServer> <Absolutis> @@slowstart is, well, slow
10:57:19  <Webster> Read everything on the wiki, and I mean everything
10:57:20  <Ciesson_> read quickstart, there is slowstart too?
10:57:34  <Ryton> or build somethincg simple
10:57:37  <Sassafrass> @@slowstart
10:57:44  <Ciesson_> @@slowstart
10:57:45  <Ryton> ,but sign it
10:57:51  <Ciesson_> !slowstart
10:57:59  <Ryton> and see how it can be improved
10:58:07  <Absolutis> here do @slowstart
10:58:14  <Absolutis> @@slowstart is for ingame
10:58:14  <Ciesson_> @slowstart
10:58:14  <Webster> Read everything on the wiki, and I mean everything
10:58:35  <Ciesson_> oh lol, webster is the irc bot
10:58:39  <Absolutis> @quickstart is much faster
10:58:46  <Absolutis> webster and publicserver
10:58:50  <Ryton> ingame @@(command) replaces /command
10:58:52  <Absolutis> both are bots
10:59:10  <PublicServer> <Sassafrass> is the server slow because cities require so much CPU? or is it just my connection?
10:59:25  <Absolutis> i think it's the first
10:59:31  <PublicServer> <Sassafrass> k
10:59:34  <PublicServer> <Absolutis> i'm lagging a bit too
10:59:49  <Ryton> connection is rarely the bottleneck for speed, sass
11:00:26  <Ciesson_> what is on the welcome server?
11:00:33  <Ryton> this game uses only very small data exchanges
11:00:49  <Ryton> a free for all game
11:00:54  <PublicServer> *** Absolutis has left the game (general timeout)
11:00:54  <PublicServer> *** Absolutis has left the game (connection lost)
11:00:57  <Ryton> ciesson
11:01:04  <Absolutis> !password
11:01:04  <PublicServer> Absolutis: reeled
11:02:00  <Ryton> with a quicker turnaround time than here
11:02:48  <Ryton> 3 to 6 days, while here is 1 to 3 weeks
11:10:07  <Sassafrass> @slowstart
11:10:07  <Webster> Read everything on the wiki, and I mean everything
11:10:13  <Sassafrass> lol
11:10:23  <Ciesson_> hmm
11:10:36  <Ciesson_> there is a missing grf that cant be identified by openttd
11:10:53  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
11:11:02  <Ciesson_> !grf
11:11:03  <PublicServer> Ciesson_: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
11:11:13  <Sassafrass> Ryton do you know about the network architecture of this game? Is is snapshot based?
11:11:50  <Sassafrass> is the client simulating everything? the server just sends user commands?
11:13:09  <Ryton> i know some, not muct
11:13:30  <Ciesson_> !password
11:13:30  <PublicServer> Ciesson_: steamy
11:13:32  <Ryton> such. you should ask planetmaker
11:13:54  <PublicServer> *** Ciesson has left the game (processing map took too long)
11:13:54  <PublicServer> *** Ciesson has left the game (connection lost)
11:14:15  <Ryton> such> much
11:14:27  <PublicServer> *** Ciesson has left the game (processing map took too long)
11:14:27  <PublicServer> *** Ciesson has left the game (connection lost)
11:14:48  <Ciesson_> now it is giving me cr@p about missing sprites in base graphics sets
11:14:58  <Ryton> ciesson, there is an openttd coop grf pack
11:15:27  <Ryton> thats normal
11:15:35  <PublicServer> <Sassafrass> yeah it always says that for me
11:15:37  <Ryton> it works thoigh
11:15:49  <Ryton> there is a solution
11:16:02  <Ryton> but it isnt required
11:16:16  <Ryton> dl a certain update
11:16:31  <Ryton> but idk which one :-P
11:16:41  <Ciesson_> i am using the nightly version for the public server
11:16:51  <Ciesson_> dowloads the map to 100% then instantly bombs out
11:17:01  <Ciesson_> !dl
11:17:02  <PublicServer> Ciesson_: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
11:17:02  <PublicServer> Ciesson_: http://www.openttd.org/en/download-trunk/r24349
11:17:07  <PublicServer> <Sassafrass> don't you need r24349
11:17:13  <Ryton> doesnt matter, it is a gfx issue
11:17:17  <Ciesson_> hmm
11:17:27  <Ciesson_> what version gfx are you using?
11:17:41  <Ryton> opengfx
11:18:06  <Ryton> but the onewith the sprites error
11:19:24  <Ryton> you got an 'unable to connect error'?
11:20:49  <PublicServer> *** Kenji joined the game
11:20:52  <PublicServer> <Sassafrass> hi Kenji
11:20:57  <Ryton> justtry typing in the pass  bit faster, that often helps
11:20:58  <PublicServer> <Kenji> well that worked fine
11:21:14  <PublicServer> <Kenji> how fast is your net?
11:22:02  <Ryton> who are you asking, kenji?
11:22:14  <PublicServer> <Kenji> whoever couldn't connect :p
11:23:00  <Ryton> Ciesson couldst
11:23:33  <Ryton> proccessing map took too long
11:23:56  <Ryton> but thats cpu, or network related?
11:24:00  <KenjiE20> either
11:24:26  <KenjiE20> either you took too long to get it and the delta was too massive, or your cpu isn't hefty enough to catch up to a crazy map
11:24:36  <Ryton> also connection lost error once
11:25:02  <PublicServer> *** Kenji has left the game (leaving)
11:25:09  <Ryton> thismap is crazy all right);-) :-P
11:25:20  <KenjiE20> not really
11:25:21  <Ciesson_> i7 920 running at 4ghz overclocked, dont thing cpu is problem
11:25:42  <Ryton> lots of medium sizecitiesd
11:26:43  <PublicServer> *** Kenji joined the game
11:26:49  <Ryton> one processor or more, ciesson?
11:26:52  <PublicServer> <Kenji> well this is with OpenGFX and I still get in
11:26:58  <Ciesson_> quad core
11:27:00  <KenjiE20> Ryton: irrelevant
11:27:05  <Ryton> k
11:27:16  <Ciesson_> could be my craptastic internet
11:27:16  <KenjiE20> openttd isn't multithread/multicore able
11:27:25  <PublicServer> <Sassafrass> Lopo's station is kinda holding up the mainline
11:27:28  <Ryton> i thought openttd didnt use multiread
11:27:34  <PublicServer> *** Kenji has left the game (leaving)
11:27:59  <KenjiE20> Ciesson_: how slow?
11:29:18  <Ciesson_> not speed, latency is my issue
11:29:22  <Ciesson_> being in South Africa
11:29:36  <Ryton> well then, kenji: isnt "only" one processor practically available for the game then? proxably ok here offcource
11:29:50  <KenjiE20> yes
11:30:11  <KenjiE20> all that is useful to openttd is the core speed
11:30:27  <KenjiE20> I think this is likely net issue though
11:30:32  <Ryton> k. ciesson:latency tends to be a spoiler for this game
11:30:33  <Ciesson_> yep most probably
11:30:40  <KenjiE20> !rcon pause_on_join
11:30:41  <PublicServer> KenjiE20: Current value for 'pause_on_join' is: 'on' (min: 0, max: 1)
11:30:44  <Ciesson_> my ISP likes to do active throttling
11:30:44  <Absolutis> !password
11:30:44  <PublicServer> Absolutis: cynics
11:30:57  <KenjiE20> welp, that setting is about all we can do
11:31:01  <KenjiE20> other than
11:31:08  <Ryton> cool, you canchange that?!
11:31:08  <V453000> haioo
11:31:09  <KenjiE20> !pause
11:31:10  <PublicServer> *** KenjiE20 has paused the server.
11:31:10  <PublicServer> *** Game paused (number of players)
11:31:15  <V453000> !password
11:31:15  <PublicServer> V453000: cynics
11:31:15  <KenjiE20> Ciesson_: try now
11:31:23  <Ciesson_> busy downloading a grf update
11:31:25  <PublicServer> <Sassafrass> hi V453000
11:31:29  <KenjiE20> !unpause
11:31:29  <PublicServer> *** KenjiE20 has unpaused the server. (Use !auto to set it back.)
11:31:30  <Ciesson_> will let you know when done
11:31:31  <PublicServer> *** Game unpaused (number of players)
11:31:40  <PublicServer> *** Absolutis joined the game
11:31:44  <PublicServer> <Sassafrass> hi Absolutis
11:31:52  <PublicServer> *** V453000 joined the game
11:32:10  <Ciesson_> !password
11:32:11  <PublicServer> Ciesson_: cynics
11:32:40  <Ciesson_> stupid ISP
11:32:48  <PublicServer> *** Ciesson has left the game (downloading map took too long)
11:32:48  <PublicServer> *** Ciesson has left the game (connection lost)
11:32:56  <KenjiE20> !pause
11:32:56  <PublicServer> *** KenjiE20 has paused the server.
11:32:58  <PublicServer> *** Game paused (number of players)
11:33:02  <KenjiE20> try it now
11:33:12  <Ciesson_> still downloading map
11:33:19  <PublicServer> <Sassafrass> does anyone else think it would be really cool if this game was combined with sim city 3000?
11:33:24  <KenjiE20> well you've already been booted
11:33:31  <Ciesson_> are you familiar with TCP congestion control systems? especially slow-start?
11:33:38  <PublicServer> <Absolutis> Search P1SIM
11:34:00  <PublicServer> <Sassafrass> searching..
11:34:16  <Ciesson_> !password
11:34:17  <PublicServer> Ciesson_: cynics
11:34:49  <PublicServer> *** Ciesson has left the game (processing map took too long)
11:34:49  <PublicServer> *** Ciesson has left the game (connection lost)
11:34:51  <PublicServer> *** Game still paused (number of players)
11:34:58  <KenjiE20> welp I think you ain't getting in
11:34:58  <Ciesson_> roar
11:35:04  <KenjiE20> !auto
11:35:05  <PublicServer> *** KenjiE20 has enabled autopause mode.
11:35:05  <PublicServer> *** Game unpaused (number of players)
11:35:36  <PublicServer> <V453000> you could try our stable server on 1.2.2 RC1
11:35:43  <PublicServer> *** Ciesson has left the game (processing map took too long)
11:35:43  <PublicServer> *** Ciesson has left the game (connection lost)
11:35:48  <Ciesson_> over this now. going to grab some McD's quick
11:35:57  <Ciesson_> will come back and try using different ISP
11:36:19  <PublicServer> <Sassafrass> holy crap
11:36:29  <PublicServer> <Sassafrass> P1SIM looks like everything I want
11:37:15  <PublicServer> <Absolutis> felt the same when first heard about it ;)
11:37:31  <PublicServer> <V453000> openttd ftw :>
11:37:33  <PublicServer> <Sassafrass> do you still feel that way?
11:37:43  <PublicServer> <Absolutis> meh kinda
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11:40:34  <PublicServer> <Absolutis> at least 6 months before beta version probably though
11:44:07  <PublicServer> <Sassafrass> Why aren't train depot required to be as long as the train entering them?  I wish that were the case
11:44:18  <PublicServer> <Sassafrass> for OTTD
11:44:37  <PublicServer> <Absolutis> you can make them be as long
11:44:55  <PublicServer> <Absolutis> with some GRFs that make the depo one tile big
11:45:05  <PublicServer> <Absolutis> but what would it add gameplay-wise
11:45:55  <PublicServer> <Sassafrass> more complexity to overflows
11:46:17  <PublicServer> <Absolutis> and refit stations, yeah
11:46:35  <PublicServer> <Sassafrass> imagine if you could only have 1 train inside a depot at a time :)
11:46:49  <PublicServer> <Absolutis> but what difference does it make if your overflow would be 5 or 10 tiles big
11:47:07  <PublicServer> <Absolutis> both are realistic
11:47:15  <PublicServer> <Sassafrass> not fun
11:47:17  <PublicServer> <Absolutis> but i don't like either of them
11:47:24  <PublicServer> <Absolutis> realism != fun
11:48:55  <PublicServer> <Absolutis> lagging alot
11:50:17  <PublicServer> <Absolutis> gaah the lag THE LAG
11:50:52  <PublicServer> <V453000> :D
11:51:22  <PublicServer> <V453000> this train set is unrealistic too Sassafrass ;)
11:51:32  <PublicServer> *** Absolutis has left the game (connection lost)
11:51:48  <PublicServer> <Sassafrass> there's really no point
11:51:58  <Ryton> sass: nobody refrains you from building that way;l)
11:52:01  <PublicServer> <Sassafrass> I just like the thought of a large train depot to hold multiple trains
11:52:19  <PublicServer> <V453000> well yeah it is a bit odd, but ... :) thats just how it works
11:52:21  <PublicServer> <Sassafrass> I will build that way!
11:52:31  <PublicServer> <Sassafrass> I just haven't built anything on this server yet
11:52:57  <Ryton> you can do it... count trains and block after x entered.
11:53:12  <PublicServer> <V453000> well I dont think you will meet too much comprehension for realism from others on this server
11:53:14  <Ryton> or even let just one enler, easier
11:53:28  <PublicServer> <Sassafrass> how could I block after 1 enters?
11:53:46  <PublicServer> <V453000> with some logic but that isnt very realistic XD
11:53:57  <PublicServer> <Sassafrass> could you show me?
11:54:13  <PublicServer> <V453000> sure
11:54:59  <PublicServer> <Sassafrass> where at?
11:55:07  <PublicServer> <Sassafrass> I see
11:55:25  <Ryton> a drive-trough depot, thatwould be useful!
11:55:50  <Ryton> for overflow... :-) :-P
11:56:15  <PublicServer> <V453000> this lets in one train at atime
11:56:21  <PublicServer> <Sassafrass> that is swell
11:56:21  <PublicServer> <V453000> but I doubt it is realistic enough :P
11:56:28  <PublicServer> <V453000> also pretty useless for this :)
11:56:30  <PublicServer> <Sassafrass> I just lost my pants
11:56:48  <PublicServer> <Sassafrass> wait I'm trying to see how it works
11:56:54  <Ryton> or a teleport Depot. go in at A, come out at B
11:57:45  <PublicServer> <Sassafrass> so it's a flipflop?
11:57:59  <PublicServer> <V453000> uh no
11:58:01  <PublicServer> <Sassafrass> or
11:58:03  <PublicServer> <V453000> at least not what we call flipflop
11:58:04  <PublicServer> <Sassafrass> a latch
11:58:06  <Ryton> sassa: better buy a dozen, around V youll lose em quick ;-)
11:58:13  <PublicServer> <V453000> just resettable memory, iz all
11:59:16  <PublicServer> <Sassafrass> that's really cool
12:00:35  <Ciesson_> @Ryton there is a two-way depot newgrf floating around somewhere
12:00:43  <PublicServer> <V453000> logic can make some really wtf stuff
12:00:53  <PublicServer> <Sassafrass> aw
12:00:53  <PublicServer> <V453000> newGRF for sure cant make the depot work differently
12:00:58  <Ciesson_> logic is fun
12:01:01  <PublicServer> <V453000> might change visual look but not how it works
12:01:05  <Ciesson_> hmm
12:01:08  <Ciesson_> let me find the link
12:02:02  <Ryton> cool, ty ciesson
12:03:21  <PublicServer> <V453000> 2way depot would have to be a change in the openttd code
12:03:21  <Ciesson_> okay, the drive-through depots is a patch, not a grf
12:03:23  <PublicServer> <V453000> not newgrf
12:03:37  <PublicServer> <V453000> that sounds better :)
12:03:39  <PublicServer> <Sassafrass> I saw a newgrf on the forum for a 2way depot
12:03:45  <Ryton> ok patch
12:03:47  <PublicServer> <V453000> visual
12:03:56  <PublicServer> <Sassafrass> it worked
12:03:56  <PublicServer> <Sassafrass> he had videos
12:03:58  <PublicServer> <V453000> newgrf cant make the depot 2way.
12:04:00  <PublicServer> <V453000> patch can
12:04:03  <PublicServer> <Sassafrass> maybe it was a patch
12:06:29  <Ciesson_> it was a patch, as i said above :P
12:07:12  <Ryton> is the server pachable? or does every client need it too then?
12:07:13  <Ciesson_> looks like development was disconinued anyway: http://www.tt-forums.net/viewtopic.php?f=33&t=42312&start=0
12:07:15  <Webster> Title: Transport Tycoon Forums View topic - [patch] drive-through depots (at www.tt-forums.net)
12:07:22  <PublicServer> <Sassafrass> I thing I broke it V453000
12:07:29  <PublicServer> <V453000> depends on the patch
12:07:51  <PublicServer> <Sassafrass> it doesn't always reset.
12:08:01  <PublicServer> <V453000> that is because the gate is slow
12:08:23  <PublicServer> <Sassafrass> this is why there should be a not signal
12:08:34  <PublicServer> <V453000> no
12:08:39  <PublicServer> <Sassafrass> why no?
12:08:46  <PublicServer> <Sassafrass> not signal would be awesome
12:08:47  <Ciesson_> lol did you just build a NAND-gate latch with signals?
12:08:51  <PublicServer> <V453000> because there is logic engine :) no need for such signal :)
12:09:21  <PublicServer> <Sassafrass> but a not signal would reduce this by 2 trains and 9 tiles
12:09:31  <PublicServer> <V453000> you can already do anything with the current signal combination
12:09:34  <PublicServer> <V453000> no need to add more
12:09:42  <PublicServer> <Sassafrass> yeah but you need trains
12:09:52  <PublicServer> <Sassafrass> with a not signal, you can do anything
12:10:03  <PublicServer> <V453000> how is that a problem :)
12:10:13  <PublicServer> <Sassafrass> you need logic trains :( I don't like that.
12:10:15  <PublicServer> <V453000> there are various kinds of logic gates
12:10:15  <PublicServer> <V453000> not just one
12:10:25  <PublicServer> <Sassafrass> you can make them all with a not gate
12:10:27  <PublicServer> <V453000> although the not is most common
12:10:48  <PublicServer> <V453000> probably
12:10:53  <PublicServer> <V453000> still :) its fine as it is
12:10:53  <PublicServer> <Sassafrass> that's how they are all made
12:11:23  <PublicServer> <Sassafrass> if you want to make an AND gate, you need 3 not gates for just 2 inputs.
12:11:32  <PublicServer> <Sassafrass> that's 6 trains
12:11:42  <PublicServer> <Sassafrass> and a lot of tiles
12:11:48  <PublicServer> <V453000> brb
12:11:51  <PublicServer> *** V453000 has left the game (leaving)
12:11:52  <PublicServer> <Sassafrass> vs. just 3 signals if not signals existed ;p
12:12:00  <Ciesson_> !password
12:12:00  <PublicServer> Ciesson_: denims
12:12:23  <PublicServer> *** Ciesson joined the game
12:12:24  <PublicServer> <Ciesson> zomg I AM IN!
12:12:42  <Ciesson_> eat that ISP
12:13:19  <Ryton> nice :-D
12:13:36  <PublicServer> <Ciesson> how long does a pub game normally run for
12:13:50  <V453000> !password
12:13:50  <PublicServer> V453000: tiffed
12:14:00  <PublicServer> <Ciesson> meh brb
12:14:06  <PublicServer> *** V453000 joined the game
12:14:41  <PublicServer> <V453000> I will update the train set, please rejoin in a minute
12:14:48  <PublicServer> *** V453000 has left the game (leaving)
12:16:07  <PublicServer> *** Game paused (number of players)
12:16:09  <V453000> !changepw
12:16:09  <PublicServer> V453000: Password changed to menial
12:16:10  <V453000> !auto
12:16:12  <PublicServer> *** V453000 has enabled autopause mode.
12:16:13  <V453000> oh
12:16:15  <V453000> !content
12:16:15  <PublicServer> V453000: Connection established
12:16:15  <PublicServer> V453000: Downloading 0 file(s) (0 bytes)
12:16:15  <PublicServer> V453000: (you need to !restart to have the new content loaded)
12:16:18  <V453000> !content
12:16:20  <PublicServer> V453000: Expect timeout triggered!
12:16:22  <PublicServer> V453000: Expect timeout triggered!
12:16:22  <PublicServer> V453000: (you need to !restart to have the new content loaded)
12:16:25  <V453000> !content
12:16:28  <PublicServer> V453000: Expect timeout triggered!
12:16:29  <PublicServer> V453000: Expect timeout triggered!
12:16:29  <PublicServer> V453000: (you need to !restart to have the new content loaded)
12:16:31  <V453000> !restart
12:16:31  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
12:16:40  <PublicServer> *** Game still paused (number of players)
12:16:41  <PublicServer> *** Sassafrass joined the game
12:16:41  <PublicServer> *** Sassafrass has left the game (leaving)
12:17:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
12:17:01  <PublicServer> Thank you for playing r24349.
12:17:06  <PublicServer> Server has exited
12:17:07  *** PublicServer has quit IRC
12:17:48  *** PublicServer has joined #openttdcoop
12:17:48  <PublicServer> Autopilot engaged
12:17:49  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
12:17:50  *** ChanServ sets mode: +v PublicServer
12:17:50  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG241 (r24349) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
12:18:24  <PublicServer> ***  made screenshot at 00004422: http://ps.openttdcoop.org/publicserver/webcam/00004422.png
12:19:00  <V453000> !rcon load 2
12:19:00  <V453000> !rcon cd 3
12:19:00  <PublicServer> V453000: 2: Not a savegame.
12:19:06  <V453000> duh
12:19:18  <PublicServer> *** Game still paused (manual, number of players)
12:19:25  <V453000> !changepw
12:19:25  <PublicServer> V453000: Password changed to moored
12:19:25  <V453000> !auto
12:19:26  <PublicServer> *** V453000 has enabled autopause mode.
12:19:28  <PublicServer> *** Game still paused (number of players)
12:19:34  <V453000> ok there we go
12:19:49  <PublicServer> *** Game still paused (number of players)
12:19:50  <PublicServer> *** V453000 joined the game
12:20:16  <PublicServer> *** Game still paused (number of players)
12:20:17  <PublicServer> *** Game unpaused (number of players)
12:20:19  <PublicServer> *** Sassafrass joined the game
12:22:13  <Ryton> ciesson:welcome server 3 to 6 days, here 2 to 3weeks on average
12:27:19  <Ciesson_> roar why did server restart
12:27:29  <Ciesson_> now getting grf mismatch
12:27:40  <PublicServer> <V453000> newgrf update, obviously :)
12:27:46  <Ciesson_> but its a downgrade
12:27:58  <PublicServer> <V453000> why would it be a downgrade
12:28:04  <Ciesson_> nvm
12:28:15  <Ciesson_> bananas was obviously cached on my side
12:28:38  <Ciesson_> said it went from 0.2.5 to 0.2.0, but obviously it updated and now i can see its to 0.2.6
12:28:47  <Ciesson_> !password
12:28:48  <PublicServer> Ciesson_: moored
12:28:59  <PublicServer> <V453000> it probably shows the lowest compatible v ersion
12:29:05  <PublicServer> <V453000> which is interesting :)
12:29:11  <PublicServer> *** Ciesson joined the game
12:29:26  <PublicServer> <Ciesson> zomg i got in too
12:29:28  <PublicServer> <V453000> hm and something isnt working exactly as it should :)
12:29:54  <PublicServer> <Ciesson> lol @ city names
12:30:00  <PublicServer> <Ciesson> moderately planned cancer
12:31:02  <PublicServer> <Ciesson> where is that logic gate you built?
12:31:05  <PublicServer> <V453000> lol I think I found the issue ^^ 0.2.7 soon
12:33:03  <PublicServer> <Ciesson> so many grf modifications
12:33:10  <PublicServer> <Ciesson> i have been playing vanilla up until this point
12:33:16  <PublicServer> <Ciesson> mind blown :O
12:34:44  <PublicServer> <Ciesson> y u all so quite
12:34:46  <PublicServer> <Ciesson> quiet
12:34:53  <PublicServer> <Sassafrass> making a train depot!
12:35:03  <PublicServer> <Ciesson> ahh
12:35:04  *** Ryton has quit IRC
12:35:53  <PublicServer> *** Ciesson has joined spectators
12:35:59  <PublicServer> <Ciesson> where i would like to watch
12:36:07  <PublicServer> <Sassafrass> Anotherville Forest
12:36:12  <Absolutis> !password
12:36:13  <PublicServer> Absolutis: quakes
12:36:49  <PublicServer> <Ciesson> btw love the not gate
12:37:48  <PublicServer> *** Absolutis joined the game
12:38:07  <PublicServer> <Absolutis> wanna see something even more amazing?
12:38:59  <PublicServer> <V453000> btw rail depot is more suitable for your needs
12:39:17  <PublicServer> <Sassafrass> how do you make other rail depots?
12:39:28  <PublicServer> <Sassafrass> oh
12:39:30  <PublicServer> <V453000> select other rail than maglev?..
12:39:32  <PublicServer> <Sassafrass> only for regular rail
12:39:36  <PublicServer> <Ciesson> hmm, how are those two stations both the same station
12:39:47  <PublicServer> <Absolutis> stationwalk
12:39:49  <PublicServer> <Sassafrass> hold control
12:39:56  <PublicServer> <Absolutis> press ctrl while bilding it
12:39:59  <PublicServer> <Ciesson> wouldnt it have seperated them if they were that far apart
12:40:02  <PublicServer> <Ciesson> ahhh
12:40:08  <PublicServer> *** Ciesson has joined company #1
12:40:16  <PublicServer> <Sassafrass> so
12:40:22  <PublicServer> <Sassafrass> how come the trains won't use both stations?
12:40:26  <PublicServer> <Sassafrass> they are dumb ;(
12:40:48  <PublicServer> <Sassafrass> oh
12:40:50  <PublicServer> <Sassafrass> yay
12:40:52  <PublicServer> <Sassafrass> that one was smart
12:41:03  <PublicServer> <Sassafrass> now they are dumb again
12:41:16  <PublicServer> <Ciesson> lol it is going for the red signal instead of the green one
12:41:42  <PublicServer> <Absolutis> wouldn't if the reds were twoway
12:41:49  <PublicServer> <Ciesson> w
12:41:51  <PublicServer> <Sassafrass> nice
12:42:05  <PublicServer> <Ciesson> why do those trains look like slugs?
12:42:19  <PublicServer> <Ciesson> wow, why are there SLUG trains in the game o_O
12:42:21  <PublicServer> <V453000> because some retard drew them that way
12:42:29  <PublicServer> <Absolutis> ^
12:43:05  <PublicServer> <Ciesson> lol
12:43:19  <PublicServer> <Ciesson> was going to say why not replace all at same time
12:43:53  <PublicServer> <Sassafrass> what is vehicle class?
12:44:03  <PublicServer> <V453000> class of the vehicle :)
12:44:14  <PublicServer> <Sassafrass> MEDIUM STRONG whats the diff?
12:44:30  <PublicServer> <V453000> guess what
12:44:36  <PublicServer> <V453000> some are strong some are less trong :)
12:44:36  <PublicServer> <Absolutis> strong is stronger, faster accel etc
12:44:46  <PublicServer> <Ciesson> imma guess that some trains will be medium power and some will be strong
12:44:46  <PublicServer> <Sassafrass> oh
12:44:46  <PublicServer> <Absolutis> mediums are faster
12:44:52  <PublicServer> <Absolutis> duh
12:44:54  <PublicServer> <Ciesson> oh
12:45:00  <PublicServer> <Ciesson> doh
12:45:06  <PublicServer> <Ciesson> :p
12:45:06  <PublicServer> <Sassafrass> I'm building all of my train depots like this from now on
12:45:24  <PublicServer> <V453000> lol
12:45:26  <PublicServer> <Absolutis> laggy
12:45:41  <PublicServer> <Sassafrass> this makes me so happy
12:45:47  <PublicServer> <Ciesson> so when does the next pub game start?
12:46:03  <PublicServer> <V453000> ^most loved question
12:46:11  <PublicServer> <Absolutis> when this is finished
12:46:37  <PublicServer> <Ciesson> so what is the "goal" for this game
12:47:23  <PublicServer> <Absolutis> crazy lag :(
12:47:25  <PublicServer> <Sassafrass> lol
12:48:10  <PublicServer> <Ciesson> PBS vs pre signals?
12:48:22  <PublicServer> <Absolutis> pbs takes less space
12:48:29  <PublicServer> <Sassafrass> thanks for showing me that memory thing V453000
12:48:32  <PublicServer> <V453000> depends, generally presignals are better as they allow you to do better stuff
12:48:35  <PublicServer> <V453000> yw
12:48:38  <PublicServer> <Sassafrass> I'm ready for a logic game
12:48:39  <PublicServer> <Sassafrass> :)
12:48:41  <PublicServer> <Ciesson> both are mentioned on the site, but it didnt specify which you liked
12:49:39  <PublicServer> <Ciesson> so what is there left to build
12:49:49  <PublicServer> <Sassafrass> I usually just watch
12:50:11  <PublicServer> <Sassafrass> people are usually making really awesome hubs
12:50:21  <PublicServer> <Sassafrass> so I grab some popcorn
12:50:36  <PublicServer> <Sassafrass> and learn how to balance hubs
12:51:02  <kakben> will anyone be playing tonight you think?
12:51:31  <PublicServer> <V453000> quite likely yes
12:51:51  <kakben> is there anything left to build on this game?
12:52:10  <kakben> its my first time, dont want to touch something i shouldnt
12:52:13  <PublicServer> <Ciesson> is this community mostly EU?
12:52:19  <PublicServer> <Sassafrass> USA here
12:52:30  <PublicServer> <V453000> most is eu
12:52:34  <kakben> im EU, i think most are from what i read
12:52:46  <PublicServer> <Sassafrass> I'm the only american
12:52:49  <PublicServer> <Ciesson> just when you say tonight, that is a big ambiguity :p
12:52:51  <PublicServer> <Absolutis> i know V and me are EU
12:53:09  <PublicServer> <Sassafrass> I'm nocturnal though
12:53:19  <PublicServer> <Sassafrass> I wake up at 10 pm
12:54:26  <kakben> i read somewhere the servers use UCT for time :) dont know if thats true though
12:55:24  <PublicServer> <Absolutis> super lag
12:55:30  <PublicServer> <Ciesson> any special properties of a logic engine, apart from being called a logic engine?
12:55:40  <PublicServer> <Sassafrass> it's really fast
12:55:46  <PublicServer> <V453000> being fuck fast and fuck strong
12:56:54  <PublicServer> <Absolutis> btw sassafrass if you wanna see something even more mind blowing see !this
12:56:57  <PublicServer> <V453000> I will restart the server once more, probably for the last time :)
12:57:15  <PublicServer> *** V453000 has left the game (leaving)
12:57:19  <V453000> !content
12:57:20  <PublicServer> V453000: Connection established
12:57:20  <PublicServer> V453000: Downloading 0 file(s) (0 bytes)
12:57:20  <PublicServer> V453000: (you need to !restart to have the new content loaded)
12:57:56  <PublicServer> <Sassafrass> what am I looking at
12:58:07  <V453000> !content
12:58:10  <PublicServer> V453000: Expect timeout triggered!
12:58:10  <PublicServer> V453000: Downloading 4 file(s) (1167255 bytes)
12:58:10  <PublicServer> V453000: (you need to !restart to have the new content loaded)
12:58:12  <PublicServer> <Absolutis> counter
12:58:29  <PublicServer> <Absolutis> every 4 times it goes the middle way
12:58:48  <V453000> back in a minute
12:58:49  <V453000> !restart
12:58:50  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
12:58:53  <PublicServer> <Absolutis> at least should
12:58:59  <PublicServer> <Sassafrass> hey Absolutis
12:59:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
12:59:02  <PublicServer> Thank you for playing r24349.
12:59:03  <PublicServer> <Sassafrass> do you play on the prozone?
12:59:06  <PublicServer> Server has exited
12:59:07  *** PublicServer has quit IRC
12:59:10  <Absolutis> nah
12:59:16  *** PublicServer has joined #openttdcoop
12:59:16  <PublicServer> Autopilot engaged
12:59:16  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
12:59:16  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG241 (r24349) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
12:59:16  *** ChanServ sets mode: +v PublicServer
12:59:42  <PublicServer> ***  made screenshot at 00014451: http://ps.openttdcoop.org/publicserver/webcam/00014451.png
12:59:43  <V453000> pro zone games are rather rare
12:59:47  <Sassafrass> I wish I could spectate the pro zone
12:59:56  <PublicServer> *** Game still paused (manual, number of players)
13:00:10  <PublicServer> *** Game still paused (manual, number of players)
13:00:15  <V453000> !changepw
13:00:15  <PublicServer> V453000: Password changed to groves
13:00:17  <V453000> download a savegame?
13:00:22  <V453000> same as spectating
13:00:38  <V453000> !auto
13:00:38  <PublicServer> *** V453000 has enabled autopause mode.
13:00:39  <PublicServer> *** Game still paused (number of players)
13:00:51  <Sassafrass> savegame it's already finished
13:00:54  <Sassafrass> so no, it's not the same
13:01:14  <V453000> also the "level" of prozone and this server doesnt really differ that much. Pro zone can only afford to make plans which are a bit harder on organization
13:01:26  <V453000> it is the same really
13:01:37  <Sassafrass> maybe for you
13:01:40  <Sassafrass> I like to watch thing get built
13:01:44  <PublicServer> *** Game still paused (number of players)
13:01:46  <PublicServer> *** V453000 joined the game
13:02:23  <PublicServer> *** Game still paused (number of players)
13:02:23  <PublicServer> *** Game unpaused (number of players)
13:02:23  <PublicServer> *** Sassafrass joined the game
13:05:23  <PublicServer> *** Ciesson has left the game (processing map took too long)
13:05:23  <PublicServer> *** Ciesson has left the game (connection lost)
13:06:42  *** inkoate has joined #openttdcoop
13:06:57  <PublicServer> *** Ciesson has left the game (processing map took too long)
13:06:57  <PublicServer> *** Ciesson has left the game (connection lost)
13:07:10  <Ciesson_> soz off you stupid internet
13:07:38  <Ciesson_> *sod off
13:07:40  <PublicServer> *** Ciesson has left the game (processing map took too long)
13:07:40  <PublicServer> *** Ciesson has left the game (connection lost)
13:08:13  <PublicServer> *** Ciesson joined the game
13:09:24  <PublicServer> <Ciesson> how big could the deltas possibly be for my pc to not catch up in time
13:09:34  <PublicServer> <Sassafrass> but V453000, after building this logic version, I wouldn't mind at all if depot had to be as long and could only fit 1 train at a time
13:09:52  <PublicServer> <Sassafrass> I would enjoy it.
13:10:02  <PublicServer> <V453000> I honestly dont care :)
13:10:14  <PublicServer> <Sassafrass> lame ;p
13:10:40  <PublicServer> <Ciesson> he is a programmer, sometimes simplicity is best
13:10:46  <PublicServer> <Ciesson> especially when it means there is less work
13:10:46  <PublicServer> <V453000> im not a programmer
13:10:48  <PublicServer> <Sassafrass> I'm a programming
13:10:55  <PublicServer> <Sassafrass> your argument is invalid
13:10:57  <PublicServer> <Sassafrass> programmer*
13:11:01  <PublicServer> <Ciesson> Your statement is false
13:11:23  <PublicServer> <Ciesson> Must just be an african thing then :p
13:11:29  <PublicServer> <Sassafrass> haha
13:11:55  <PublicServer> <Sassafrass> V what do you do?
13:11:58  <PublicServer> <Sassafrass> engineer?
13:12:02  <PublicServer> <V453000> graphics
13:12:08  <PublicServer> <Sassafrass> beast
13:12:08  <PublicServer> <Ciesson> i am picking up bad habits living in this country, i should find a new one
13:12:18  <PublicServer> <Sassafrass> everyone on the internet is racist
13:12:29  <PublicServer> <Sassafrass> fact
13:12:43  <PublicServer> <Ciesson> canadians speak funny
13:12:45  <PublicServer> <Ciesson> fact
13:12:51  <PublicServer> <Ciesson> not racisim, factisim
13:12:53  <PublicServer> <Ciesson> :P
13:13:00  <PublicServer> <Ciesson> but yea i get your point
13:13:06  <PublicServer> <Sassafrass> what kind of graphics do you do?
13:13:12  <PublicServer> <V453000> maglev local going ^^
13:13:43  <PublicServer> <Ciesson> this game is going to be the end of my career
13:13:49  <PublicServer> <V453000> depends, mostly vectors, posters, logo stuff sometimes, some little books and propagation materials, also animation in after effects, ...
13:14:11  <PublicServer> <Ciesson> do you do contract work?
13:14:14  <PublicServer> <V453000> if I hate something then it is photo retouch, I don do that ever again
13:14:27  <PublicServer> <V453000> sure if someone needs something :)
13:14:57  <PublicServer> <Sassafrass> my goal in life is to make video games
13:15:15  <PublicServer> <V453000> I basically do that in the train set :)
13:15:15  <PublicServer> <Sassafrass> but that's difficult, because the things I find fun most people do not.
13:15:43  <PublicServer> <Sassafrass> so is this your grf we're using?
13:15:53  <PublicServer> <Ciesson> yea it is his
13:15:55  <PublicServer> <V453000> yes, NUTS unrealistic train set :)
13:15:57  <PublicServer> <Sassafrass> boss
13:16:08  <PublicServer> <Ciesson> i forgot that grf != coding
13:16:10  <PublicServer> <Sassafrass> do you have a forum post or something where I can look at it all?
13:16:19  <PublicServer> <V453000> I love graphics and making game ... combined -> :)
13:16:22  <Ciesson_> http://www.tt-forums.net/viewtopic.php?f=26&t=55998&start=140
13:16:23  <Webster> Title: Transport Tycoon Forums View topic - NUTS!!! Let's go NUTS!!! (at www.tt-forums.net)
13:16:30  <PublicServer> <V453000> I do have forum posts but there isnt much
13:16:36  <PublicServer> <V453000> better look at it in game ^^
13:17:12  <PublicServer> <Ciesson> so did you make the SLUGs?
13:17:18  <PublicServer> <V453000> of course, every train in the set
13:17:40  <PublicServer> <Ciesson> not sure how the grfs work, can you only have 1 train set at a time
13:17:44  <PublicServer> <Ciesson> ?
13:17:50  <PublicServer> <V453000> no you can have multiple
13:17:53  <PublicServer> <Ciesson> ahh
13:17:59  <PublicServer> <Sassafrass> there's a limit though
13:18:01  <PublicServer> <Sassafrass> like 512?
13:18:03  <PublicServer> <Sassafrass> or something
13:18:05  <PublicServer> <V453000> some arent compatible
13:18:07  <PublicServer> <Ciesson> so is this server running multiple or just yours?
13:18:15  <PublicServer> <V453000> I dont know of any limit
13:18:27  <PublicServer> <V453000> depends we change newGRFs every game
13:18:33  <PublicServer> <V453000> here on PS is usually enough one newGRF
13:18:39  <PublicServer> <Ciesson> there is a network limit of around 92 on how many grfs you can have in total, regardless of what they do
13:18:54  <PublicServer> <V453000> but the other train sets than NUTS are usually a bit not very playable so for example on stable either is NUTS, or a combination of 2 other train sets
13:19:08  <PublicServer> <V453000> there was 64 newgrf max but I think it got raised
13:19:46  <PublicServer> <Sassafrass> maybe the limit is
13:19:46  <PublicServer> <Ciesson> i really need to do some work today
13:19:48  <PublicServer> <Sassafrass> 65536
13:19:58  <PublicServer> <V453000> no it is like 128 or 256 now
13:20:06  <PublicServer> <Sassafrass> but I know houses have a much smaller limit, like 512 or 256
13:20:17  <PublicServer> <V453000> ah yes houses have 512 but for each house
13:20:19  <PublicServer> <V453000> not for newgrf set
13:20:36  <PublicServer> <Sassafrass> oh
13:20:44  <PublicServer> <V453000> idk if there is a similar limit for trains
13:20:50  <PublicServer> <Sassafrass> so do you do the trains only? or some of the stations
13:21:04  <PublicServer> <V453000> but as CETS train set assumes to have about 600 trains in the final stage I guess it is possible
13:21:31  <PublicServer> <V453000> no I do only the trains :) because it isnt just drawing but a lot of game balancing/ideas and trains are the main thing that influence gameplay
13:21:43  <PublicServer> <Sassafrass> cool
13:21:55  <PublicServer> <Sassafrass> your trains names are funky
13:22:09  <PublicServer> <V453000> there are things like the train classes, universal wagons, universal rail, and some other features which are very useful
13:22:19  <PublicServer> <V453000> oh yes, train names :)
13:23:02  <PublicServer> <V453000> it is about exactly 13 months since I started drawing the trains actually ^^
13:23:58  <Ciesson_> and now this makes sense:
13:24:00  <Ciesson_> [14:42] <+PublicServer> <Ciesson> wow, why are there SLUG trains in the game o_O [14:42] <+PublicServer> <V453000> because some retard drew them that way
13:24:07  <PublicServer> <V453000> :)
13:24:41  <PublicServer> <Sassafrass> uranium engine :O
13:24:43  <PublicServer> <Ciesson> how do i build industrial stations?
13:24:46  <PublicServer> <Ciesson> cant find the option
13:24:56  <PublicServer> <V453000> you select the station when building station
13:25:03  <PublicServer> <V453000> and you need to add the newgrf beforehand, obviously
13:25:04  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
13:25:11  <PublicServer> <Ciesson> is it not on this server?
13:25:17  <PublicServer> <V453000> not atm
13:25:19  <PublicServer> <Sassafrass> oh shit, Brain Disease runs on Crazy
13:25:19  <PublicServer> <Ciesson> thought i saw it included?
13:25:19  <PublicServer> <V453000> passenger game
13:25:25  <PublicServer> <Ciesson> must have been on the welcome server
13:25:32  <PublicServer> <V453000> yes there it probably is
13:25:46  <PublicServer> <V453000> yes brain disease is from a bit special train class ^^
13:26:02  <PublicServer> <Ciesson> i cant believe these games take 15-25 days each
13:26:37  <PublicServer> *** Ciesson has left the game (general timeout)
13:26:37  <PublicServer> *** Ciesson has left the game (connection lost)
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13:27:12  <Ciesson_> !password
13:27:13  <PublicServer> Ciesson_: beagle
13:27:37  <Ciesson_> !name Ciesson
13:27:43  <PublicServer> *** Ciesson has left the game (processing map took too long)
13:27:43  <PublicServer> *** Ciesson has left the game (connection lost)
13:29:11  <PublicServer> <Sassafrass> I like the pet destroyer
13:29:17  <PublicServer> <V453000> :)
13:29:59  <PublicServer> <Sassafrass> woah
13:30:05  <PublicServer> <Sassafrass> all the trains are changing color
13:30:11  <PublicServer> <V453000> yes :)
13:30:13  <PublicServer> <Sassafrass> y?
13:30:23  <PublicServer> <V453000> just tried something
13:35:22  <PublicServer> <Sassafrass> do you ever play on competitive servers?
13:35:28  <PublicServer> <V453000> no
13:35:43  <PublicServer> <V453000> playing for very limited time feels worthless to me
13:36:16  <PublicServer> <V453000> for the few hours they build you just cant get a big network
13:36:26  <PublicServer> <Sassafrass> yeah
13:36:26  <PublicServer> <V453000> or big enough to use any sort of intelligent building we do
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13:36:38  <PublicServer> <Sassafrass> there are long goal servers though
13:36:44  <PublicServer> <Sassafrass> those can last 24 h
13:36:44  <PublicServer> <V453000> and openttd just isnt about money :)
13:36:46  <PublicServer> <V453000> just isnt
13:37:17  <PublicServer> <V453000> the mechanism how to make money and how to make more money is so trivial that it doesnt really offer anything
13:37:28  <PublicServer> <V453000> especially in compare to the possible complexity of big networks etc
13:38:06  <PublicServer> <V453000> you arent going to play openttd to improve your income the next time you try and keep playing it for years
13:39:04  <PublicServer> <Sassafrass> I just like the craziness of multiple companies
13:39:22  <PublicServer> <V453000> well we have welcome server
13:39:37  <PublicServer> <V453000> which could be called competitive, but the way it works is just friendly server where everybody stays in their area
13:39:41  <PublicServer> <Sassafrass> I've been meaning to play on that
13:39:44  <PublicServer> <V453000> as interference with others usually just spawns hate
13:39:58  <PublicServer> <V453000> people blocking each other, etc
13:40:22  <PublicServer> <V453000> its nice to play on a server with different companies, I do that sometimes too, but keeping friendly and rather separate envirnoment
13:40:33  <PublicServer> <V453000> well we also did DEATHMATCH map twice :-D
13:40:43  <PublicServer> <Sassafrass> haha what's that?
13:41:13  <PublicServer> <V453000> 64x64 map, maximum train length 1, no other vehicles, no rules
13:41:24  <PublicServer> <Sassafrass> ahaha
13:41:27  <PublicServer> <Sassafrass> that sounds really fun
13:41:34  <PublicServer> <V453000> its just mayhem
13:41:57  <PublicServer> <Sassafrass> any savegames of that?
13:42:03  <PublicServer> <V453000> not really
13:44:52  <PublicServer> <Sassafrass> does the slug have a fixed train length?
13:44:58  <PublicServer> <V453000> no
13:45:05  <PublicServer> <V453000> why would it
13:45:12  <PublicServer> <Sassafrass> it looks like it's made of 3 parts
13:45:13  <Absolutis> !password
13:45:13  <PublicServer> Absolutis: dusted
13:45:19  <PublicServer> <Sassafrass> the head, the body and the trail
13:45:29  <PublicServer> <Sassafrass> but I only see 1 slug in the available trains
13:45:35  <PublicServer> <V453000> yes, body streches with more wagons
13:45:45  <Absolutis> the Express Wagon converts to slug parts
13:45:57  <PublicServer> <Sassafrass> oh
13:46:03  <PublicServer> <V453000> it is written in the purchase menu info
13:46:03  <PublicServer> <Sassafrass> neat
13:46:26  <PublicServer> <V453000> the fork of conditions for how an express wagon looks is few thousand lines
13:46:28  <PublicServer> <V453000> of code
13:46:30  <PublicServer> <Sassafrass> I didn't know the graphics could change though
13:46:52  <PublicServer> <Sassafrass> are you serious?
13:46:56  <PublicServer> <V453000> yes
13:47:02  <PublicServer> <Sassafrass> pastebin
13:47:12  <PublicServer> <V453000> the whole newgrf is 19910 lines of code atm
13:47:30  <PublicServer> <Sassafrass> i wanna see the express wagon part
13:48:20  <V453000> http://pastebin.com/4ebixJXs
13:48:56  <PublicServer> <V453000> not sure if that is complete
13:49:02  <PublicServer> <V453000> but that is probably the core part
13:50:47  <Ciesson_> thought you are not programmer?
13:50:59  <V453000> this is not a real programming
13:51:17  <PublicServer> <Sassafrass> that's insane
13:51:22  <V453000> it is very simple and I learned that just to make the newGRF
13:51:25  <PublicServer> <Sassafrass> I don't know much about NML, but are there no loops?
13:51:42  <V453000> idk what is there :) but I know switch so i made it that way
13:51:49  <PublicServer> <Sassafrass> hah
13:51:51  <PublicServer> <Sassafrass> k
13:52:05  <PublicServer> <Sassafrass> well nothing wrong with that
13:52:09  <V453000> I think nml has some more code flow things like for etc, too
13:52:26  *** Ciesson_ has quit IRC
13:52:37  <V453000> but when I learn one thing and know it works, I always use it again unless it is impossible or super inconvenient to do what I need
13:52:57  *** Ciesson has joined #openttdcoop
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13:55:29  <PublicServer> *** Sassafrass has left the game (general timeout)
13:55:29  <PublicServer> *** Sassafrass has left the game (connection lost)
13:55:29  <PublicServer> *** Game paused (number of players)
14:02:45  <PublicServer> Ciesson: you must be channel op to use genkey
14:03:00  <Ciesson> !exit
14:03:57  *** Ciesson has quit IRC
14:06:27  <V453000> !unpause
14:06:27  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
14:06:29  <PublicServer> *** Game unpaused (number of players)
14:10:05  <V453000> !auto
14:10:05  <PublicServer> *** V453000 has enabled autopause mode.
14:10:05  <PublicServer> *** Game paused (number of players)
14:13:21  *** Absolutis has left #openttdcoop
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14:14:15  <Absolutis> V, just so you know, you can just query publicserver and find out password that way
14:14:26  <Absolutis> even though they're not on the channel
14:15:20  <Absolutis> idk about when they're banned though
14:16:03  <V453000> sure you can
14:16:06  <V453000> even if you are banned
14:55:47  <^Spike^> you can find out password and then....
14:56:53  <^Spike^> i think most ppl get triggered on seeing someone join without password and not being on irc
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15:24:26  <Absolutis> !password
15:24:26  <PublicServer> Absolutis: scrawl
15:34:35  *** cypher has joined #openttdcoop
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15:50:09  <retro_> !players
15:50:11  <PublicServer> retro_: Client 3 (Orange) is V453000, in company 1 (Slarnville & Outlying Villages)
15:50:36  <V453000> hi
15:56:41  <retro_> V453000: hi
15:56:44  <retro_> ahoj
15:57:16  <V453000> "hi" is better here ;)
15:57:22  <retro_> I know
15:58:07  <retro_> !password
15:58:07  <PublicServer> retro_: scrawl
15:59:12  <PublicServer> *** Game still paused (number of players)
15:59:12  <PublicServer> *** Game unpaused (number of players)
15:59:13  <PublicServer> *** retro joined the game
16:07:15  <PublicServer> *** retro has left the game (leaving)
16:07:15  <PublicServer> *** Game paused (number of players)
16:07:32  <retro_> !password
16:07:32  <PublicServer> retro_: cornet
16:08:00  <PublicServer> *** Game still paused (number of players)
16:08:00  <PublicServer> *** Game unpaused (number of players)
16:08:01  <PublicServer> *** retro joined the game
16:11:38  <Absolutis> !password
16:11:38  <PublicServer> Absolutis: cornet
16:12:59  <PublicServer> *** Absolutis joined the game
16:18:16  <PublicServer> <retro> zuiopúůlkjhgfdsayxcvbnm,,mnb
16:18:22  <PublicServer> <Absolutis> ??
16:18:36  <PublicServer> <Absolutis> cat on the keyboard?
16:22:14  <PublicServer> <V453000> :D
16:22:22  <PublicServer> <Absolutis> ?
16:25:36  <PublicServer> <V453000> just the cat :)
16:25:50  <PublicServer> <V453000> there is a new train btw :p
16:26:44  <PublicServer> <Absolutis> Meat Grinder?
16:26:50  <PublicServer> <V453000> yay
16:27:33  <PublicServer> <Absolutis> you going to add a series of those?
16:28:08  <PublicServer> <V453000> no I dont think so
16:28:11  <PublicServer> <V453000> one is enough probably
16:28:53  <PublicServer> <V453000> it is pretty similar to the monorail local
16:29:03  <PublicServer> <V453000> and those dont really need a series too much either
16:29:23  <PublicServer> <V453000> its nice to have when you play on a stable-like server but even there when it is 2035 it is enough to have one train come
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16:37:05  <PublicServer> *** Absolutis has left the game (general timeout)
16:37:05  <PublicServer> *** Absolutis has left the game (connection lost)
16:37:39  <Absolutis> btw maybe time for reset on stable serv
16:43:32  <Absolutis> V?
16:43:33  * Absolutis slaps V453000 around a bit with a large fishbot
16:43:48  <PublicServer> <V453000> maybe
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18:09:31  <PublicServer> <V453000> where is everyone :D
18:12:48  *** Ryton has joined #openttdcoop
18:15:53  <PublicServer> *** Ryton joined the game
18:15:55  <Ryton> hi all
18:16:07  <PublicServer> <Ryton> I'd  love to found a n
18:16:10  <PublicServer> <Ryton> new city today :-))
18:16:20  <PublicServer> <V453000> hi :) just do
18:16:27  <PublicServer> <Ryton> I'll use the same transfer
18:16:30  <PublicServer> <Ryton> it wil lbe a small one
18:16:36  <PublicServer> <V453000> there is a new train if you wanted to use it :p
18:16:44  <PublicServer> <Ryton> but... i really need /want to use ships in it, is that ok? :p
18:16:54  <PublicServer> <Ryton> brain melter sounds appropriate :p
18:16:56  <PublicServer> <V453000> :/ why
18:17:03  <PublicServer> <Ryton> or brain disease
18:17:13  <PublicServer> <Ryton> for my MPC city ;^-)
18:17:20  <PublicServer> <V453000> but why ships
18:17:24  <PublicServer> <Ryton> the boats, or the name?
18:17:29  *** Absolutis has quit IRC
18:17:42  <PublicServer> <Ryton> I'd like to make a venice city... with canals, roads & tracks
18:17:52  <PublicServer> <Ryton> but a canal withouth a boat is like... stupid
18:18:08  <PublicServer> <V453000> no more boats please
18:19:34  <PublicServer> <Ryton> k, then a venice w/o ships ;-)
18:19:37  <PublicServer> <Ryton> fine too, but a bit weird :p
18:46:30  <kakben> !players
18:46:33  <PublicServer> kakben: Client 3 (Orange) is V453000, in company 1 (Slarnville & Outlying Villages)
18:46:33  <PublicServer> kakben: Client 65 (Orange) is retro, in company 1 (Slarnville & Outlying Villages)
18:46:33  <PublicServer> kakben: Client 100 (Orange) is Ryton, in company 1 (Slarnville & Outlying Villages)
18:49:14  *** Phillip has joined #openttdcoop
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18:51:42  <kakben> !password
18:51:42  <PublicServer> kakben: loosen
18:52:15  <PublicServer> *** kakben joined the game
18:52:35  <PublicServer> <V453000> hello there
18:52:42  <PublicServer> <kakben> hi there!
18:53:04  <PublicServer> <kakben> i havent been playing on this server before so i thought id start by watching some
18:53:14  <PublicServer> <V453000> we know dont worry :) welcome
18:53:16  <PublicServer> <kakben> i did read almost all of the webpages though
18:53:22  <PublicServer> <kakben> thanks
18:53:51  <Phillip> !players
18:53:52  <PublicServer> <Ryton> brb
18:53:53  <PublicServer> Phillip: Client 3 (Orange) is V453000, in company 1 (Slarnville & Outlying Villages)
18:53:53  <PublicServer> Phillip: Client 65 (Orange) is retro, in company 1 (Slarnville & Outlying Villages)
18:53:53  <PublicServer> Phillip: Client 100 (Orange) is Ryton, in company 1 (Slarnville & Outlying Villages)
18:53:53  <PublicServer> Phillip: Client 109 is kakben, a spectator
18:54:02  <PublicServer> *** Ryton has joined spectators
19:01:05  *** Chris_Booth[ph] has joined #openttdcoop
19:01:22  <Chris_Booth[ph]> Hi
19:01:25  <PublicServer> <V453000> hiop
19:01:45  <Chris_Booth[ph]> Much happening?
19:01:49  <PublicServer> <V453000> sure
19:02:14  <Chris_Booth[ph]> Oh
19:02:20  <V453000> yes
19:02:40  <Chris_Booth[ph]> Will have to fish my laptop out then
19:02:44  <PublicServer> <kakben> interesting idea with the feeding system in geneve. the trains loading full and then releasing another train as it transfers
19:02:50  <PublicServer> <kakben> havent seen that before
19:02:50  <PublicServer> <V453000> yes :)
19:02:56  <PublicServer> <V453000> self regulating network we call it
19:02:59  <PublicServer> <V453000> sort of @@srnw
19:03:00  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
19:03:03  <PublicServer> <V453000> that is the basic part
19:03:09  <PublicServer> <V453000> it works on a similar basis
19:03:27  <PublicServer> <kakben> cool
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19:04:07  *** Chris_Booth[ph]_ is now known as Chris_Booth[ph]
19:04:45  <PublicServer> <kakben> how do you get those implicit orders to show up? are they added or do they show up automagically?
19:05:03  <PublicServer> <V453000> they are added when trains arrive to a station which isnt in their orders
19:05:10  <PublicServer> <V453000> as those trains have only waypoints in orders
19:05:28  <PublicServer> <V453000> implicit orders are just utterly useless horseshit which is there to annot you
19:05:30  <PublicServer> <V453000> annoy
19:05:39  <PublicServer> <kakben> haha ok
19:06:27  <PublicServer> <kakben> ah do the lack of "non-stop" for the first waypoint makes the train pick a station that is empty and it stops there since it aint non-stop?
19:06:37  <PublicServer> <V453000> yes
19:06:45  <PublicServer> <kakben> neat
19:08:39  <PublicServer> *** Ryton has joined company #1
19:08:48  <PublicServer> *** kakben has joined company #1
19:09:36  <PublicServer> <Ryton> via = non stop, or is there a subtle difference?
19:09:52  <PublicServer> <V453000> via = go through station, dont stop in THAT station
19:09:53  <PublicServer> <Ryton> I use via for my network, so  I wonder
19:10:10  <PublicServer> <V453000> nonstop = go to that station, dont stop on the way
19:10:10  <PublicServer> <Ryton> hmm=, they do :p
19:10:15  <PublicServer> <Ryton> via a WP I mean, V
19:10:25  <PublicServer> <V453000> ah
19:10:29  <PublicServer> <V453000> like non-stop via vs. via
19:11:03  <PublicServer> <V453000> there are 2 via
19:11:06  <PublicServer> <V453000> via and non-stop via
19:11:08  <PublicServer> <V453000> if you ask about that
19:11:26  <PublicServer> <Ryton> yeah
19:13:14  <PublicServer> <kakben> why do you use waypoints in front of the stations in geneva instead of just removing the non-stop from [GEN]?
19:13:49  <PublicServer> <V453000> let me see
19:14:09  <PublicServer> <V453000> but as mfb did it it probably has a very good reason
19:14:26  <PublicServer> <V453000> where for example
19:14:26  <PublicServer> <kakben> haha yea i suppose, but i dont get it :P thats why im asking
19:14:26  <PublicServer> <V453000> ah that
19:15:11  <PublicServer> <V453000> hm
19:15:18  <PublicServer> <V453000> not sure there
19:15:28  <PublicServer> <kakben> train 984 for example, goes via geneva north ICE before going to [GEN] nonstop. i think just going stright to [GEN] without nonstop would work too
19:15:33  <PublicServer> <V453000> maybe the waypoitn is walked also somewhere else
19:15:53  <PublicServer> <kakben> might be, yes
19:16:28  <PublicServer> <V453000> new MessBahn for Slarnville :)
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19:28:39  <PublicServer> <V453000> you know that presignal bypass with TL2 is extremely dangerous do you Ryton
19:30:44  <PublicServer> <kakben> where's the danger? could you sign it for me pls?
19:31:06  <PublicServer> <Ryton> no, I didnt knew, V
19:31:16  <PublicServer> <Ryton> why is it it dangerous?
19:31:30  <PublicServer> <Ryton> a train can go into the signal line?
19:32:21  <PublicServer> <Ryton> or for another reason?
19:32:52  <PublicServer> <V453000> sort of
19:33:15  <PublicServer> <V453000> it just works basically the same way as if no presignals were there
19:33:51  <PublicServer> <Ryton> hmm, strange
19:33:53  <PublicServer> <Ryton> I'll give it a try
19:34:00  <PublicServer> <Ryton> and see what fails :-)
19:34:02  <PublicServer> <kakben> i have to admit, i dont see any problem either
19:34:28  <PublicServer> <V453000> when a train is on the way to platforns
19:34:31  <PublicServer> <kakben> station 367 right?
19:34:42  <PublicServer> <V453000> it doesnt have to be detected
19:35:01  <PublicServer> <V453000> possibly releasing more trains than there are free spaces
19:35:34  <PublicServer> <Ryton> might happen
19:35:37  <PublicServer> <Ryton> I'll give it an overflow :--)
19:35:57  <PublicServer> <V453000> exactly
19:36:08  <PublicServer> <Ryton> wont hurt
19:36:11  <PublicServer> <V453000> and then psb is 100% useless
19:36:13  <PublicServer> <Ryton> and can be a saver :)
19:36:19  <PublicServer> <Ryton> true :;p
19:37:05  <PublicServer> <kakben> haha what is that last thing for?
19:37:12  <PublicServer> <Ryton> train detecto
19:37:17  <PublicServer> <Ryton> becomes red if a train has passed
19:37:23  <PublicServer> <Ryton> and stays red (memory
19:37:26  <PublicServer> <kakben> aaah
19:38:06  <PublicServer> <kakben> so u'll know if it does get overflows
19:39:12  <PublicServer> <V453000> hm well it probably will never happen :)
19:39:16  <PublicServer> <V453000> wont be enough traffic most likely
19:43:38  <PublicServer> <kakben> didnt you make a mistake when creating the end station there? mpc station 367 is never used, shouldnt it be a part of [mpc] transfer?
19:44:00  <PublicServer> <kakben> it has overflow btw :P
19:47:28  <PublicServer> <Ryton> lol
19:47:50  <PublicServer> <kakben> =)
19:48:00  <PublicServer> <Ryton> wow
19:48:03  <PublicServer> <Ryton> it is failing bigtime
19:48:09  <PublicServer> <Ryton> the transfer station :-)
19:48:31  <PublicServer> <Ryton> ah no
19:48:39  <PublicServer> <Ryton> its bc I changed orders
19:48:46  <PublicServer> <Ryton> during they were on their way there
19:48:52  <PublicServer> <kakben> yea, they r @ the waypoint order
19:48:54  <PublicServer> <V453000> omg do you have to use the uglies train in the whole train set ?:D
19:49:16  <PublicServer> <Ryton> yeah i had to
19:49:22  <PublicServer> <Ryton> but... i can change
19:49:32  <PublicServer> <Ryton> if you tell me what tracktype is train disease :p
19:50:06  <PublicServer> <Ryton> cool, outstanding 100% transport rating :D
19:51:12  <PublicServer> <Ryton> hmm, I dont kfind it?
19:51:15  <PublicServer> <Ryton> meatgrinder i see
19:51:30  <PublicServer> <Ryton> ah, its not for passengers mlaybe?
19:51:52  <PublicServer> <Ryton> skeleton dance it will be
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19:55:02  <Chris_Booth> bk
19:55:10  <PublicServer> *** Chris Booth joined the game
19:56:26  <PublicServer> <Chris Booth> lol
19:56:44  <PublicServer> <Chris Booth> I like the sign at Bay View Main
19:58:54  <PublicServer> <Ryton> I really like reversers :-)
20:01:36  <PublicServer> <kakben> ah, ure exploring the different kinds?
20:01:42  <PublicServer> <kakben> nvm
20:01:49  <PublicServer> <Ryton> yeah, looking for a nice one :;p
20:01:59  <PublicServer> <Ryton> fast enought, but not as ugly as tubular :p
20:02:28  *** Hazzard has quit IRC
20:03:17  <PublicServer> <kakben> if i were to make a new town, any rules on where my pax trains should go to using the main line?
20:03:27  <PublicServer> <Chris Booth> no
20:03:30  <PublicServer> <Chris Booth> just one rulle
20:03:40  <PublicServer> <Chris Booth> transport more than 50%
20:03:54  <PublicServer> <kakben> alright, thanks
20:04:00  <PublicServer> <Ryton> well: somewhere on a SLH, kakben
20:04:15  <PublicServer> <kakben> i wont make it today, gotta go soon but might make one tomorrow
20:04:33  <PublicServer> <kakben> yeah joining with a hub ofc, but i was more thinking about destinations
20:07:11  <PublicServer> <kakben> huge train que at PCC btw
20:07:33  <PublicServer> *** Ryton has left the game (general timeout)
20:07:33  <PublicServer> *** Ryton has left the game (connection lost)
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20:08:45  <PublicServer> <Chris Booth> looks like Lopo Herped the Derp
20:10:52  <PublicServer> *** Chris Booth has left the game (leaving)
20:11:20  <PublicServer> <kakben> ill leave now, thanks for the tips. i think ill be back soon
20:11:38  <PublicServer> *** kakben has left the game (leaving)
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20:19:08  <Ryton1> if murano city fails bigtime, plz let me know
20:19:09  <Ryton1> 
20:19:36  <Ryton1> i might have been overzealeous with adding trains
20:20:23  <Ryton1> and laptop gave up for tonight (out of battery)
20:20:40  <Ryton1> so i cant check myself
20:20:47  <TheFluff> @quickstart
20:20:50  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:22:04  <TheFluff> !dl win64
20:22:05  <PublicServer> TheFluff: http://binaries.openttd.org/nightlies/trunk/r24349/openttd-trunk-r24349-windows-win64.zip
20:24:31  <TheFluff> is it okay to join the server as a spectator even as a complete stranger? :]
20:24:42  <TheFluff> I just want to see how you guys build stuff
20:28:12  <TheFluff> !password
20:28:12  <PublicServer> TheFluff: thongs
20:35:11  <TheFluff> !password
20:35:15  <PublicServer> TheFluff: totems
20:35:25  <PublicServer> *** TheFluff joined the game
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20:59:22  <TheFluff> that's some pretty crazy stuff right there :V
21:02:13  <PublicServer> <retro> yup
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22:18:40  <MrD2DG> !password
22:18:41  <PublicServer> MrD2DG: desist
22:18:54  <PublicServer> *** Game still paused (number of players)
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22:29:50  <V453000> hi
22:30:15  <V453000> !password
22:30:15  <PublicServer> V453000: rehash
22:30:26  <PublicServer> *** Game still paused (number of players)
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22:30:27  <PublicServer> *** V453000 joined the game
22:30:28  <PublicServer> <V453000> :)
22:30:50  <PublicServer> *** MrD2DG has left the game (general timeout)
22:30:50  <PublicServer> *** MrD2DG has left the game (connection lost)
22:30:50  <PublicServer> *** Game paused (number of players)
22:30:52  <PublicServer> <V453000> :(
22:31:03  <MrD2DG> oh
22:31:10  <MrD2DG> Had it minimised :P
22:31:14  <MrD2DG> !password
22:31:14  <PublicServer> MrD2DG: rehash
22:31:19  <MrD2DG> And Hi
22:31:36  <PublicServer> *** Game still paused (number of players)
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22:31:40  <PublicServer> <V453000> you will be glad to hear this
22:31:46  <PublicServer> <V453000> but I buffed timewave zero
22:31:46  <PublicServer> <MrD2DG> ?
22:31:49  <PublicServer> <MrD2DG> :D
22:31:59  <PublicServer> <MrD2DG> In  this version?
22:32:01  <PublicServer> <V453000> yes
22:32:11  <PublicServer> <V453000> wagon capacity 130->132
22:32:13  <PublicServer> <MrD2DG> Ooh let me check :P
22:32:19  <PublicServer> <MrD2DG> Oh
22:33:13  <PublicServer> <MrD2DG> Not really much of a difference then xD
22:33:35  <PublicServer> <V453000> it is because I also gimped its engine capacity 110->90 and loading stages from 2 to 3
22:33:51  <PublicServer> <MrD2DG> :/ Why...
22:34:01  <PublicServer> <V453000> was too strong
22:34:07  <PublicServer> <V453000> I added a new train though :p
22:34:18  <PublicServer> <MrD2DG> Hmm
22:34:28  <PublicServer> <MrD2DG> Rail local?
22:34:40  <PublicServer> <V453000> maglev local!
22:34:46  <PublicServer> <MrD2DG> :O
22:35:28  <PublicServer> <MrD2DG> Hmm dunno if I should test :P
22:35:55  <PublicServer> <V453000> it has CL1 :p
22:36:09  <PublicServer> <MrD2DG> :O#
22:36:24  <PublicServer> <MrD2DG> Hmm not gonna fall for that trap capacity is tiny
22:36:34  <PublicServer> <V453000> its fine for 211kmh
22:36:52  <PublicServer> <V453000> I have them in my town :)
22:36:58  <PublicServer> <MrD2DG> Hmm I guess but with stations close together, meh
22:38:48  <PublicServer> <MrD2DG> They look nice though :P
22:39:11  <PublicServer> <V453000> :)
22:39:25  <PublicServer> <V453000> they are a bit weaker, but perfect for suburbs
22:39:31  <PublicServer> <MrD2DG> Its a shame you MURDERED the timewave :/
22:39:38  <PublicServer> <MrD2DG> Yeah I guess
22:39:41  <PublicServer> <V453000> it is still strong enough
22:39:55  <PublicServer> <V453000> 110 out of 130 capacity for engine is just ridiculous
22:40:17  <PublicServer> <MrD2DG> Hmm
22:40:39  <PublicServer> <MrD2DG> Fair enough but then was the boost of 2 extra people even needed? :P
22:40:57  <PublicServer> <V453000> sure
22:41:00  <PublicServer> <V453000> 3x44 = 133
22:41:06  <PublicServer> <V453000> 132
22:41:13  <PublicServer> <V453000> fits loading time :p
22:41:23  <PublicServer> <MrD2DG> Lol
22:41:26  <PublicServer> <MrD2DG> Meh
22:42:12  <PublicServer> <V453000> jesus christ
22:42:18  <PublicServer> <V453000> guess how many sprites are rail local trains
22:42:20  <PublicServer> <MrD2DG> ?
22:42:31  <PublicServer> <MrD2DG> A lot :P
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22:42:37  <PublicServer> <V453000> incl wagons
22:43:00  <PublicServer> <V453000> take a wild guess
22:43:03  <PublicServer> <MrD2DG> No idea about the number
22:43:05  <PublicServer> <MrD2DG> Hmm
22:43:09  <PublicServer> <V453000> eleven fucking thousand
22:43:16  <PublicServer> <V453000> hm that is suspicious
22:43:20  <PublicServer> <MrD2DG> Lol
22:43:22  <PublicServer> <MrD2DG> Wow
22:43:24  <PublicServer> <V453000> cant be that high
22:43:30  <PublicServer> <V453000> or
22:43:44  <PublicServer> <MrD2DG> Well with all the colours and shizz
22:43:48  <PublicServer> <V453000> ok it is
22:43:54  <PublicServer> <MrD2DG> xD
22:43:56  <PublicServer> <V453000> 1224 is just one train
22:44:03  <PublicServer> <MrD2DG> :O
22:44:17  <PublicServer> <V453000> *9
22:44:36  <PublicServer> <V453000> just counting how many sprites nuts has ...
22:44:56  <PublicServer> <V453000> for example WHOLE class of rail medium/fast/strong has 72 sprites TOTAL per class
22:45:02  <PublicServer> <V453000> 8*9, done
22:45:30  <PublicServer> <V453000> then railcom 11016
22:45:44  <PublicServer> *** MrD2DG has left the game (general timeout)
22:45:44  <PublicServer> *** MrD2DG has left the game (connection lost)
22:45:44  <PublicServer> *** Game paused (number of players)
22:45:54  <MrD2DG> Wow
22:46:01  <MrD2DG> !password
22:46:01  <PublicServer> MrD2DG: guilds
22:46:22  <PublicServer> *** Game still paused (number of players)
22:46:22  <PublicServer> *** Game unpaused (number of players)
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22:54:16  <PublicServer> <V453000> lol its just so pathetic to count the other trains
22:54:22  <PublicServer> <V453000> after having such a result
22:54:28  <PublicServer> <MrD2DG> :P
22:58:18  <PublicServer> <V453000> ok maybe not :D
22:58:42  <PublicServer> <MrD2DG> Lol not as many?
23:00:00  <PublicServer> <V453000> no, others are also some considerable numbers
23:00:18  <PublicServer> <MrD2DG> :P No surprise there then
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23:07:50  <PublicServer> <V453000> ok
23:07:52  <PublicServer> <V453000> no big deal
23:08:06  <PublicServer> <MrD2DG> Lol what?
23:08:06  <PublicServer> <V453000> 20848
23:08:17  <PublicServer> <MrD2DG> Woah
23:08:39  <PublicServer> <V453000> half of which is rail local
23:08:41  <PublicServer> <V453000> :D
23:08:44  <PublicServer> <MrD2DG> xD
23:08:51  <PublicServer> <V453000> 7184 are just cargo wagons
23:09:03  <PublicServer> <V453000> 616 are remaining express wagons
23:09:09  <PublicServer> <V453000> and rest is engines
23:09:19  <PublicServer> <V453000> I guess I should call it wagon set not train set
23:09:29  <PublicServer> <MrD2DG> :P
23:09:35  <PublicServer> <V453000> ok
23:09:46  <PublicServer> <V453000> I was like 3-5 thousand could be in the set, just wild guess
23:09:49  <PublicServer> <V453000> guess not
23:09:55  <PublicServer> <MrD2DG> Lol
23:10:02  <PublicServer> <MrD2DG> Yeah quite a difference there
23:11:17  <PublicServer> <V453000> well for example the recolourable trains which add the most sprites are technically 1/17th
23:11:23  <PublicServer> <V453000> as they have 17 colour variants
23:11:53  <PublicServer> <V453000> btw you could do that junction just as a ghettto stuff
23:11:57  <PublicServer> <V453000> this is slightly ridiculous :)
23:12:03  <PublicServer> <V453000> and I think you even have some connections twice
23:12:05  <PublicServer> <MrD2DG> But i like it :(
23:12:15  <PublicServer> <MrD2DG> Lol I dont think i do
23:12:17  <PublicServer> <V453000> or return path :D
23:12:51  <PublicServer> <V453000> or just pointless connections :) not duplicate
23:12:57  <PublicServer> <MrD2DG> Just making one last split then i wont ruing the sear anymore :P
23:13:43  <PublicServer> <V453000> :f
23:14:01  <PublicServer> <V453000> where in hell is that going to go
23:14:01  <PublicServer> <V453000> :D
23:14:09  <PublicServer> <MrD2DG> G island :)
23:14:19  <PublicServer> <V453000> zomg
23:14:26  <PublicServer> <MrD2DG> *hides*
23:14:42  <PublicServer> <MrD2DG> I made it look not completely fake
23:14:48  <PublicServer> <MrD2DG> I think
23:14:50  <PublicServer> <V453000> XD
23:15:12  <PublicServer> <V453000> ok almost :)
23:15:18  <PublicServer> <MrD2DG> :D
23:20:16  <PublicServer> <V453000> lol
23:20:22  <PublicServer> <V453000> why do you add all connections
23:20:28  <PublicServer> <V453000> isnt it enough from the transfer station?
23:20:34  <PublicServer> <V453000> even like
23:20:57  <PublicServer> <MrD2DG> I know i dont need them but i like the mess :P
23:20:57  <PublicServer> <MrD2DG> EWW
23:20:57  <PublicServer> <V453000> zz
23:20:57  <PublicServer> <V453000> that bridge would be all you need
23:20:57  <PublicServer> <MrD2DG> Its done now anyway :D
23:21:08  <PublicServer> <V453000> its just stupid :)
23:21:18  <PublicServer> <MrD2DG> xD
23:21:29  <PublicServer> <MrD2DG> I think it looks nice
23:21:39  <PublicServer> <V453000> it does :)
23:21:50  <PublicServer> <MrD2DG> Well what more do you need :P
23:22:21  <PublicServer> <V453000> more sprites!
23:22:23  <PublicServer> <MrD2DG> :P
23:22:34  <PublicServer> <V453000> 19910 lines of codes btw
23:22:48  <PublicServer> <MrD2DG> Wow
23:23:06  <PublicServer> <MrD2DG> And theres more to go :P
23:23:24  <PublicServer> <V453000> 20000/8 is only lines where sprite set is defined
23:23:46  <PublicServer> <V453000> so ... something above 3000 is ONLY defining sets of sprites of 8 rotations
23:24:10  <PublicServer> <MrD2DG> :P
23:24:41  <PublicServer> <V453000> the colours and cargoes just make it a lot :)
23:29:29  *** Hazzard has quit IRC
23:29:50  <PublicServer> <MrD2DG> Hmm maybe I use use mono for this
23:31:22  <PublicServer> <V453000> mag mag mag
23:31:32  <PublicServer> <MrD2DG> Hmm
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23:36:02  <PublicServer> <MrD2DG> Uni rail so fugly :/
23:36:20  <PublicServer> <V453000> oh lol I thought you would use all trains as mag
23:36:50  <PublicServer> <MrD2DG> Nope :P I
23:37:12  <PublicServer> <MrD2DG> I like having different train types on one network
23:37:47  <PublicServer> <V453000> fair enough :)
23:55:33  <PublicServer> <MrD2DG> :P
23:55:36  <PublicServer> <V453000> you could save a few tiles that way
23:55:42  <PublicServer> <MrD2DG> Oh
23:55:49  <PublicServer> <V453000> and have TL3 station
23:55:52  <PublicServer> <MrD2DG> Yeah but i wasnt sure of interference
23:56:31  <PublicServer> <V453000> cl1 power :op
23:56:41  <PublicServer> <MrD2DG> :P

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