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00:20:37 *** Hazzard has quit IRC 01:16:07 *** cypher has quit IRC 01:34:59 *** Razaekal has joined #openttdcoop 01:34:59 *** Razaekel is now known as Guest2090 01:34:59 *** Razaekal is now known as Razaekel 01:40:24 *** Guest2090 has quit IRC 01:44:58 *** DiAbL0 has joined #openttdcoop 01:48:25 *** pugi has quit IRC 03:12:02 *** Razaekal has joined #openttdcoop 03:12:02 *** Razaekel is now known as Guest2099 03:12:02 *** Razaekal is now known as Razaekel 03:17:28 *** Guest2099 has quit IRC 06:10:58 *** Webster has joined #openttdcoop 06:10:59 *** ChanServ sets mode: +o Webster 06:11:16 <Webster> Latest update from openttd: OpenTTD 1.2.2-RC1 <http://www.openttd.org/en/news/172> || OpenTTD 1.2.1 <http://www.openttd.org/en/news/171> || OpenTTD 1.2.1-RC1 <http://www.openttd.org/en/news/170> || OpenTTD 1.2.0 <http://www.openttd.org/en/news/169> || OpenTTD 1.2.0? <http://www.openttd.org/en/news/168> 06:14:23 *** ODM has joined #openttdcoop 06:14:23 *** ChanServ sets mode: +o ODM 06:21:21 *** tycoondemon has quit IRC 06:26:36 *** DiAbL0 has quit IRC 06:27:24 *** DiAbL0 has joined #openttdcoop 06:56:47 *** Absolutis has joined #openttdcoop 06:56:56 <Absolutis> !players 06:56:58 <Absolutis> !password 06:56:59 <PublicServer> Absolutis: cosmos 06:56:59 <PublicServer> Absolutis: Client 1453 (Orange) is Mazur, in company 1 (Slarnville & Outlying Villages) 06:59:31 <PublicServer> *** Game still paused (number of players) 06:59:31 <PublicServer> *** Game unpaused (number of players) 06:59:32 <PublicServer> *** Absolutis joined the game 06:59:35 <PublicServer> <Absolutis> hello. 07:12:15 *** tycoondemon has joined #openttdcoop 07:16:00 <PublicServer> <Absolutis> lol 07:16:59 *** DiAbL0 has quit IRC 07:19:14 <PublicServer> <Absolutis> lagging lol 07:20:56 <PublicServer> <Absolutis> hmph, the highest skyscraper in town 07:21:04 <PublicServer> <Absolutis> and ofc it's beyond catchment range lol 07:21:48 <PublicServer> *** Absolutis has joined spectators 07:21:48 <PublicServer> *** Game paused (number of players) 07:23:20 *** cypher has joined #openttdcoop 07:24:53 *** Rhamphoryncus has quit IRC 07:27:49 *** pugi has joined #openttdcoop 07:31:46 *** Rhamphoryncus has joined #openttdcoop 07:36:39 *** valhallasw has joined #openttdcoop 07:46:03 *** valhallasw has quit IRC 07:58:33 *** valhallasw has joined #openttdcoop 08:18:14 <PublicServer> *** Absolutis has joined company #1 08:18:17 <PublicServer> *** Game unpaused (number of players) 08:28:08 *** DiAbL0 has joined #openttdcoop 08:40:48 <PublicServer> *** Absolutis has left the game (leaving) 08:40:49 <PublicServer> *** Game paused (number of players) 08:45:19 *** Sassafrass has joined #openttdcoop 08:45:22 <Sassafrass> !password 08:45:23 <PublicServer> Sassafrass: taboos 08:45:39 <PublicServer> *** Game still paused (number of players) 08:45:43 <PublicServer> *** Sassafrass joined the game 09:02:02 *** DiAbL0 has quit IRC 09:21:37 <PublicServer> *** Sassafrass has joined company #1 09:21:38 <PublicServer> *** Game unpaused (number of players) 09:27:50 <PublicServer> *** Sassafrass has joined spectators 09:27:51 <PublicServer> *** Game paused (number of players) 09:56:06 <PublicServer> <Sassafrass> hi 09:58:20 <PublicServer> *** Sassafrass has joined company #1 09:58:20 <PublicServer> *** Game unpaused (number of players) 10:02:36 <Absolutis> !password 10:02:36 <PublicServer> Absolutis: coated 10:03:01 <PublicServer> <Sassafrass> hi abso 10:15:15 *** DiAbL0 has joined #openttdcoop 10:17:04 *** DiAbL0 has quit IRC 10:20:09 *** Ciesson has joined #openttdcoop 10:20:18 <Ciesson> hai 10:20:24 <Sassafrass> hi 10:20:37 <Ciesson> any easy way to switch between openttd versions? 10:20:54 <PublicServer> <Sassafrass> not that I know. I just have 3 shortcuts on my taskbar 10:20:57 <Ciesson> or just each version in seperate folder? 10:21:30 <Ciesson> ok 10:21:35 <Ciesson> tx 10:22:55 <Ciesson> hoping i dont nerf my existing installations :D 10:23:23 <PublicServer> <Sassafrass> just keep them in seperate folders 10:23:31 <PublicServer> <Sassafrass> all the important stuff is in my documents anywa 10:24:24 <Ciesson> hmm 10:24:37 <Ciesson> installer informed me i am upgrading my existing version, i suppose i should download the .zip instead? 10:25:01 <PublicServer> <Sassafrass> yeah I use the .zips 10:25:12 <PublicServer> <Sassafrass> just extract each one to a seperate folder in C:/Program Files 10:25:21 <Ciesson> wilco 10:25:26 <PublicServer> <Sassafrass> the newGRF content and setttings are all stored in documents/OpenTTD 10:25:57 <Ciesson> so they wont be corrupted, and just share nicely between each version? 10:26:02 <PublicServer> <Sassafrass> yeah 10:26:08 <PublicServer> <Sassafrass> i haven't had any problems 10:26:19 <Ciesson> cool 10:34:23 *** Ciesson has quit IRC 10:37:34 *** Ryton has joined #openttdcoop 10:38:22 *** Ciesson has joined #openttdcoop 10:39:00 <Ryton> good, you managed the install? 10:39:47 <Ciesson> crashed my pc 10:40:14 <Ryton> oh, extracting a zip crashed it? thats weird... 10:40:31 <Ciesson> nah, actually opening the game .exe 10:40:46 <Ciesson> isnt corrupted, i ran the checksums 10:40:48 <Ciesson> just straight out crashed my pc 10:41:20 <Ciesson> not just application not responding crash, but entire pc needs to be hard reset crashed 10:41:58 <Ryton> weild. any log or crash msg shown? 10:42:13 <Ciesson> no error shown, just blank screen 10:42:15 <Ryton> weild 10:42:17 <Ciesson> searchign for logfile now 10:42:33 <Ryton> blank as in black? 10:42:58 <Ciesson> yep 10:43:29 <Ryton> try opening it in windowed mode instead of full screen maybe 10:44:15 <Ryton> or menhion it in the openttd or opunttd.dev channer 10:44:16 <Ciesson> trying that now 10:44:20 <Ryton> channol 10:44:23 <Absolutis> !password 10:44:24 <PublicServer> Absolutis: spinal 10:44:30 <Ryton> channel pff 10:44:48 <Ciesson> ok getting closer, windows mode worked 10:44:51 <Ciesson> says no graphics installed 10:44:55 <Ciesson> need to copy over the base files 10:45:30 <Ryton> that, orbdownload open source alternative 10:45:41 <Ryton> !opengfx 10:45:49 <Ciesson> i mean copy the opengfx from my other installation 10:45:55 <Ryton> !wiki opengfx 10:45:57 <PublicServer> Ryton: http://www.openttdcoop.org/wiki/Main_Page 10:46:08 <Ciesson> i am not old enough to have the original game :p 10:46:09 <PublicServer> *** Absolutis joined the game 10:46:21 <PublicServer> <Absolutis> hi sass 10:46:25 <Ryton> hehe 10:46:38 <Ciesson> okay back in game, going to try for fullscreen from in game settings 10:47:05 <Ryton> poor you, you missed an epic timeslot of games ;-) :-P 10:47:20 <Ryton> great! 10:48:06 <Ryton> like prince of persia 1 10:48:13 <PublicServer> <Absolutis> yay Anotherville is bigger than Smallville 10:48:20 <Ryton> age of empires 1 2 3 10:48:41 <PublicServer> <Absolutis> and with only 3 stations compared to smallville's 11 10:49:22 <Ryton> civilisation, colonisation, command &concqeror, etc 10:50:19 <Ryton> btw, the mainline is so boring in this game. 10:50:21 <Ryton> . 10:50:41 <Ryton> 3 lines for maybe 300 trains 10:51:10 <PublicServer> <Absolutis> those 300 are TL6 10:51:15 <PublicServer> <Absolutis> so same as 600 TL3 i think 10:51:39 <Ryton> true 10:51:58 <Ryton> but still, it isnt stressed at all 10:52:13 <PublicServer> <Absolutis> so build a new town :P 10:52:23 <PublicServer> <Absolutis> or expand your earlier one 10:52:57 *** Ciesson_ has joined #openttdcoop 10:53:01 <Ciesson_> roar 10:53:07 <Ciesson_> setting game to fullscreen crashes pc 10:53:16 <Ryton> nah, im happy with 50k city 10:54:06 <Ryton> you probably have non-standard resolution, Ciesson? 10:54:27 <Ciesson_> 1920x1080 10:54:30 <Ciesson_> works perfectly in 1.2.1 10:54:31 <Ryton> i 'run in window mode all the time... 10:54:37 <PublicServer> <Sassafrass> Geneva is huge 10:54:40 *** Ciesson has quit IRC 10:54:54 <Ciesson_> win 10:55:06 <Ciesson_> SSD means i can restart entire pc and get back into channel before my previous connection times out 10:55:10 <Ryton> check hopeless beer sass 10:55:17 <PublicServer> <Absolutis> haha 10:55:31 <PublicServer> <Absolutis> nice 10:55:31 <PublicServer> <Sassafrass> yeah but geneva went up so much faster 10:55:37 <Ciesson_> !password 10:55:37 <PublicServer> Ciesson_: spinal 10:55:49 <PublicServer> <Sassafrass> came out of nowhere 10:56:11 <PublicServer> <Sassafrass> i also enjoy the srnw design 10:56:19 <Ciesson_> imma join you guys? 10:56:35 <PublicServer> <Absolutis> sure sure 10:56:39 <Ryton> sure! 10:56:55 <PublicServer> <Absolutis> i'd recommend watching 10:56:57 <PublicServer> <Absolutis> first 10:56:58 <Ryton> read slowstart first though 10:57:02 <PublicServer> <Absolutis> (unlike me) 10:57:08 <PublicServer> <Absolutis> @@quickstart is better 10:57:10 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 10:57:11 <Ryton> or quickstart 10:57:11 <Ciesson_> was going to spectate 10:57:18 <PublicServer> <Absolutis> @@slowstart is, well, slow 10:57:19 <Webster> Read everything on the wiki, and I mean everything 10:57:20 <Ciesson_> read quickstart, there is slowstart too? 10:57:34 <Ryton> or build somethincg simple 10:57:37 <Sassafrass> @@slowstart 10:57:44 <Ciesson_> @@slowstart 10:57:45 <Ryton> ,but sign it 10:57:51 <Ciesson_> !slowstart 10:57:59 <Ryton> and see how it can be improved 10:58:07 <Absolutis> here do @slowstart 10:58:14 <Absolutis> @@slowstart is for ingame 10:58:14 <Ciesson_> @slowstart 10:58:14 <Webster> Read everything on the wiki, and I mean everything 10:58:35 <Ciesson_> oh lol, webster is the irc bot 10:58:39 <Absolutis> @quickstart is much faster 10:58:46 <Absolutis> webster and publicserver 10:58:50 <Ryton> ingame @@(command) replaces /command 10:58:52 <Absolutis> both are bots 10:59:10 <PublicServer> <Sassafrass> is the server slow because cities require so much CPU? or is it just my connection? 10:59:25 <Absolutis> i think it's the first 10:59:31 <PublicServer> <Sassafrass> k 10:59:34 <PublicServer> <Absolutis> i'm lagging a bit too 10:59:49 <Ryton> connection is rarely the bottleneck for speed, sass 11:00:26 <Ciesson_> what is on the welcome server? 11:00:33 <Ryton> this game uses only very small data exchanges 11:00:49 <Ryton> a free for all game 11:00:54 <PublicServer> *** Absolutis has left the game (general timeout) 11:00:54 <PublicServer> *** Absolutis has left the game (connection lost) 11:00:57 <Ryton> ciesson 11:01:04 <Absolutis> !password 11:01:04 <PublicServer> Absolutis: reeled 11:02:00 <Ryton> with a quicker turnaround time than here 11:02:48 <Ryton> 3 to 6 days, while here is 1 to 3 weeks 11:10:07 <Sassafrass> @slowstart 11:10:07 <Webster> Read everything on the wiki, and I mean everything 11:10:13 <Sassafrass> lol 11:10:23 <Ciesson_> hmm 11:10:36 <Ciesson_> there is a missing grf that cant be identified by openttd 11:10:53 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 11:11:02 <Ciesson_> !grf 11:11:03 <PublicServer> Ciesson_: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 11:11:13 <Sassafrass> Ryton do you know about the network architecture of this game? Is is snapshot based? 11:11:50 <Sassafrass> is the client simulating everything? the server just sends user commands? 11:13:09 <Ryton> i know some, not muct 11:13:30 <Ciesson_> !password 11:13:30 <PublicServer> Ciesson_: steamy 11:13:32 <Ryton> such. you should ask planetmaker 11:13:54 <PublicServer> *** Ciesson has left the game (processing map took too long) 11:13:54 <PublicServer> *** Ciesson has left the game (connection lost) 11:14:15 <Ryton> such> much 11:14:27 <PublicServer> *** Ciesson has left the game (processing map took too long) 11:14:27 <PublicServer> *** Ciesson has left the game (connection lost) 11:14:48 <Ciesson_> now it is giving me cr@p about missing sprites in base graphics sets 11:14:58 <Ryton> ciesson, there is an openttd coop grf pack 11:15:27 <Ryton> thats normal 11:15:35 <PublicServer> <Sassafrass> yeah it always says that for me 11:15:37 <Ryton> it works thoigh 11:15:49 <Ryton> there is a solution 11:16:02 <Ryton> but it isnt required 11:16:16 <Ryton> dl a certain update 11:16:31 <Ryton> but idk which one :-P 11:16:41 <Ciesson_> i am using the nightly version for the public server 11:16:51 <Ciesson_> dowloads the map to 100% then instantly bombs out 11:17:01 <Ciesson_> !dl 11:17:02 <PublicServer> Ciesson_: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 11:17:02 <PublicServer> Ciesson_: http://www.openttd.org/en/download-trunk/r24349 11:17:07 <PublicServer> <Sassafrass> don't you need r24349 11:17:13 <Ryton> doesnt matter, it is a gfx issue 11:17:17 <Ciesson_> hmm 11:17:27 <Ciesson_> what version gfx are you using? 11:17:41 <Ryton> opengfx 11:18:06 <Ryton> but the onewith the sprites error 11:19:24 <Ryton> you got an 'unable to connect error'? 11:20:49 <PublicServer> *** Kenji joined the game 11:20:52 <PublicServer> <Sassafrass> hi Kenji 11:20:57 <Ryton> justtry typing in the pass bit faster, that often helps 11:20:58 <PublicServer> <Kenji> well that worked fine 11:21:14 <PublicServer> <Kenji> how fast is your net? 11:22:02 <Ryton> who are you asking, kenji? 11:22:14 <PublicServer> <Kenji> whoever couldn't connect :p 11:23:00 <Ryton> Ciesson couldst 11:23:33 <Ryton> proccessing map took too long 11:23:56 <Ryton> but thats cpu, or network related? 11:24:00 <KenjiE20> either 11:24:26 <KenjiE20> either you took too long to get it and the delta was too massive, or your cpu isn't hefty enough to catch up to a crazy map 11:24:36 <Ryton> also connection lost error once 11:25:02 <PublicServer> *** Kenji has left the game (leaving) 11:25:09 <Ryton> thismap is crazy all right);-) :-P 11:25:20 <KenjiE20> not really 11:25:21 <Ciesson_> i7 920 running at 4ghz overclocked, dont thing cpu is problem 11:25:42 <Ryton> lots of medium sizecitiesd 11:26:43 <PublicServer> *** Kenji joined the game 11:26:49 <Ryton> one processor or more, ciesson? 11:26:52 <PublicServer> <Kenji> well this is with OpenGFX and I still get in 11:26:58 <Ciesson_> quad core 11:27:00 <KenjiE20> Ryton: irrelevant 11:27:05 <Ryton> k 11:27:16 <Ciesson_> could be my craptastic internet 11:27:16 <KenjiE20> openttd isn't multithread/multicore able 11:27:25 <PublicServer> <Sassafrass> Lopo's station is kinda holding up the mainline 11:27:28 <Ryton> i thought openttd didnt use multiread 11:27:34 <PublicServer> *** Kenji has left the game (leaving) 11:27:59 <KenjiE20> Ciesson_: how slow? 11:29:18 <Ciesson_> not speed, latency is my issue 11:29:22 <Ciesson_> being in South Africa 11:29:36 <Ryton> well then, kenji: isnt "only" one processor practically available for the game then? proxably ok here offcource 11:29:50 <KenjiE20> yes 11:30:11 <KenjiE20> all that is useful to openttd is the core speed 11:30:27 <KenjiE20> I think this is likely net issue though 11:30:32 <Ryton> k. ciesson:latency tends to be a spoiler for this game 11:30:33 <Ciesson_> yep most probably 11:30:40 <KenjiE20> !rcon pause_on_join 11:30:41 <PublicServer> KenjiE20: Current value for 'pause_on_join' is: 'on' (min: 0, max: 1) 11:30:44 <Ciesson_> my ISP likes to do active throttling 11:30:44 <Absolutis> !password 11:30:44 <PublicServer> Absolutis: cynics 11:30:57 <KenjiE20> welp, that setting is about all we can do 11:31:01 <KenjiE20> other than 11:31:08 <Ryton> cool, you canchange that?! 11:31:08 <V453000> haioo 11:31:09 <KenjiE20> !pause 11:31:10 <PublicServer> *** KenjiE20 has paused the server. 11:31:10 <PublicServer> *** Game paused (number of players) 11:31:15 <V453000> !password 11:31:15 <PublicServer> V453000: cynics 11:31:15 <KenjiE20> Ciesson_: try now 11:31:23 <Ciesson_> busy downloading a grf update 11:31:25 <PublicServer> <Sassafrass> hi V453000 11:31:29 <KenjiE20> !unpause 11:31:29 <PublicServer> *** KenjiE20 has unpaused the server. (Use !auto to set it back.) 11:31:30 <Ciesson_> will let you know when done 11:31:31 <PublicServer> *** Game unpaused (number of players) 11:31:40 <PublicServer> *** Absolutis joined the game 11:31:44 <PublicServer> <Sassafrass> hi Absolutis 11:31:52 <PublicServer> *** V453000 joined the game 11:32:10 <Ciesson_> !password 11:32:11 <PublicServer> Ciesson_: cynics 11:32:40 <Ciesson_> stupid ISP 11:32:48 <PublicServer> *** Ciesson has left the game (downloading map took too long) 11:32:48 <PublicServer> *** Ciesson has left the game (connection lost) 11:32:56 <KenjiE20> !pause 11:32:56 <PublicServer> *** KenjiE20 has paused the server. 11:32:58 <PublicServer> *** Game paused (number of players) 11:33:02 <KenjiE20> try it now 11:33:12 <Ciesson_> still downloading map 11:33:19 <PublicServer> <Sassafrass> does anyone else think it would be really cool if this game was combined with sim city 3000? 11:33:24 <KenjiE20> well you've already been booted 11:33:31 <Ciesson_> are you familiar with TCP congestion control systems? especially slow-start? 11:33:38 <PublicServer> <Absolutis> Search P1SIM 11:34:00 <PublicServer> <Sassafrass> searching.. 11:34:16 <Ciesson_> !password 11:34:17 <PublicServer> Ciesson_: cynics 11:34:49 <PublicServer> *** Ciesson has left the game (processing map took too long) 11:34:49 <PublicServer> *** Ciesson has left the game (connection lost) 11:34:51 <PublicServer> *** Game still paused (number of players) 11:34:58 <KenjiE20> welp I think you ain't getting in 11:34:58 <Ciesson_> roar 11:35:04 <KenjiE20> !auto 11:35:05 <PublicServer> *** KenjiE20 has enabled autopause mode. 11:35:05 <PublicServer> *** Game unpaused (number of players) 11:35:36 <PublicServer> <V453000> you could try our stable server on 1.2.2 RC1 11:35:43 <PublicServer> *** Ciesson has left the game (processing map took too long) 11:35:43 <PublicServer> *** Ciesson has left the game (connection lost) 11:35:48 <Ciesson_> over this now. going to grab some McD's quick 11:35:57 <Ciesson_> will come back and try using different ISP 11:36:19 <PublicServer> <Sassafrass> holy crap 11:36:29 <PublicServer> <Sassafrass> P1SIM looks like everything I want 11:37:15 <PublicServer> <Absolutis> felt the same when first heard about it ;) 11:37:31 <PublicServer> <V453000> openttd ftw :> 11:37:33 <PublicServer> <Sassafrass> do you still feel that way? 11:37:43 <PublicServer> <Absolutis> meh kinda 11:38:13 *** Tray has joined #openttdcoop 11:40:34 <PublicServer> <Absolutis> at least 6 months before beta version probably though 11:44:07 <PublicServer> <Sassafrass> Why aren't train depot required to be as long as the train entering them? I wish that were the case 11:44:18 <PublicServer> <Sassafrass> for OTTD 11:44:37 <PublicServer> <Absolutis> you can make them be as long 11:44:55 <PublicServer> <Absolutis> with some GRFs that make the depo one tile big 11:45:05 <PublicServer> <Absolutis> but what would it add gameplay-wise 11:45:55 <PublicServer> <Sassafrass> more complexity to overflows 11:46:17 <PublicServer> <Absolutis> and refit stations, yeah 11:46:35 <PublicServer> <Sassafrass> imagine if you could only have 1 train inside a depot at a time :) 11:46:49 <PublicServer> <Absolutis> but what difference does it make if your overflow would be 5 or 10 tiles big 11:47:07 <PublicServer> <Absolutis> both are realistic 11:47:15 <PublicServer> <Sassafrass> not fun 11:47:17 <PublicServer> <Absolutis> but i don't like either of them 11:47:24 <PublicServer> <Absolutis> realism != fun 11:48:55 <PublicServer> <Absolutis> lagging alot 11:50:17 <PublicServer> <Absolutis> gaah the lag THE LAG 11:50:52 <PublicServer> <V453000> :D 11:51:22 <PublicServer> <V453000> this train set is unrealistic too Sassafrass ;) 11:51:32 <PublicServer> *** Absolutis has left the game (connection lost) 11:51:48 <PublicServer> <Sassafrass> there's really no point 11:51:58 <Ryton> sass: nobody refrains you from building that way;l) 11:52:01 <PublicServer> <Sassafrass> I just like the thought of a large train depot to hold multiple trains 11:52:19 <PublicServer> <V453000> well yeah it is a bit odd, but ... :) thats just how it works 11:52:21 <PublicServer> <Sassafrass> I will build that way! 11:52:31 <PublicServer> <Sassafrass> I just haven't built anything on this server yet 11:52:57 <Ryton> you can do it... count trains and block after x entered. 11:53:12 <PublicServer> <V453000> well I dont think you will meet too much comprehension for realism from others on this server 11:53:14 <Ryton> or even let just one enler, easier 11:53:28 <PublicServer> <Sassafrass> how could I block after 1 enters? 11:53:46 <PublicServer> <V453000> with some logic but that isnt very realistic XD 11:53:57 <PublicServer> <Sassafrass> could you show me? 11:54:13 <PublicServer> <V453000> sure 11:54:59 <PublicServer> <Sassafrass> where at? 11:55:07 <PublicServer> <Sassafrass> I see 11:55:25 <Ryton> a drive-trough depot, thatwould be useful! 11:55:50 <Ryton> for overflow... :-) :-P 11:56:15 <PublicServer> <V453000> this lets in one train at atime 11:56:21 <PublicServer> <Sassafrass> that is swell 11:56:21 <PublicServer> <V453000> but I doubt it is realistic enough :P 11:56:28 <PublicServer> <V453000> also pretty useless for this :) 11:56:30 <PublicServer> <Sassafrass> I just lost my pants 11:56:48 <PublicServer> <Sassafrass> wait I'm trying to see how it works 11:56:54 <Ryton> or a teleport Depot. go in at A, come out at B 11:57:45 <PublicServer> <Sassafrass> so it's a flipflop? 11:57:59 <PublicServer> <V453000> uh no 11:58:01 <PublicServer> <Sassafrass> or 11:58:03 <PublicServer> <V453000> at least not what we call flipflop 11:58:04 <PublicServer> <Sassafrass> a latch 11:58:06 <Ryton> sassa: better buy a dozen, around V youll lose em quick ;-) 11:58:13 <PublicServer> <V453000> just resettable memory, iz all 11:59:16 <PublicServer> <Sassafrass> that's really cool 12:00:35 <Ciesson_> @Ryton there is a two-way depot newgrf floating around somewhere 12:00:43 <PublicServer> <V453000> logic can make some really wtf stuff 12:00:53 <PublicServer> <Sassafrass> aw 12:00:53 <PublicServer> <V453000> newGRF for sure cant make the depot work differently 12:00:58 <Ciesson_> logic is fun 12:01:01 <PublicServer> <V453000> might change visual look but not how it works 12:01:05 <Ciesson_> hmm 12:01:08 <Ciesson_> let me find the link 12:02:02 <Ryton> cool, ty ciesson 12:03:21 <PublicServer> <V453000> 2way depot would have to be a change in the openttd code 12:03:21 <Ciesson_> okay, the drive-through depots is a patch, not a grf 12:03:23 <PublicServer> <V453000> not newgrf 12:03:37 <PublicServer> <V453000> that sounds better :) 12:03:39 <PublicServer> <Sassafrass> I saw a newgrf on the forum for a 2way depot 12:03:45 <Ryton> ok patch 12:03:47 <PublicServer> <V453000> visual 12:03:56 <PublicServer> <Sassafrass> it worked 12:03:56 <PublicServer> <Sassafrass> he had videos 12:03:58 <PublicServer> <V453000> newgrf cant make the depot 2way. 12:04:00 <PublicServer> <V453000> patch can 12:04:03 <PublicServer> <Sassafrass> maybe it was a patch 12:06:29 <Ciesson_> it was a patch, as i said above :P 12:07:12 <Ryton> is the server pachable? or does every client need it too then? 12:07:13 <Ciesson_> looks like development was disconinued anyway: http://www.tt-forums.net/viewtopic.php?f=33&t=42312&start=0 12:07:15 <Webster> Title: Transport Tycoon Forums View topic - [patch] drive-through depots (at www.tt-forums.net) 12:07:22 <PublicServer> <Sassafrass> I thing I broke it V453000 12:07:29 <PublicServer> <V453000> depends on the patch 12:07:51 <PublicServer> <Sassafrass> it doesn't always reset. 12:08:01 <PublicServer> <V453000> that is because the gate is slow 12:08:23 <PublicServer> <Sassafrass> this is why there should be a not signal 12:08:34 <PublicServer> <V453000> no 12:08:39 <PublicServer> <Sassafrass> why no? 12:08:46 <PublicServer> <Sassafrass> not signal would be awesome 12:08:47 <Ciesson_> lol did you just build a NAND-gate latch with signals? 12:08:51 <PublicServer> <V453000> because there is logic engine :) no need for such signal :) 12:09:21 <PublicServer> <Sassafrass> but a not signal would reduce this by 2 trains and 9 tiles 12:09:31 <PublicServer> <V453000> you can already do anything with the current signal combination 12:09:34 <PublicServer> <V453000> no need to add more 12:09:42 <PublicServer> <Sassafrass> yeah but you need trains 12:09:52 <PublicServer> <Sassafrass> with a not signal, you can do anything 12:10:03 <PublicServer> <V453000> how is that a problem :) 12:10:13 <PublicServer> <Sassafrass> you need logic trains :( I don't like that. 12:10:15 <PublicServer> <V453000> there are various kinds of logic gates 12:10:15 <PublicServer> <V453000> not just one 12:10:25 <PublicServer> <Sassafrass> you can make them all with a not gate 12:10:27 <PublicServer> <V453000> although the not is most common 12:10:48 <PublicServer> <V453000> probably 12:10:53 <PublicServer> <V453000> still :) its fine as it is 12:10:53 <PublicServer> <Sassafrass> that's how they are all made 12:11:23 <PublicServer> <Sassafrass> if you want to make an AND gate, you need 3 not gates for just 2 inputs. 12:11:32 <PublicServer> <Sassafrass> that's 6 trains 12:11:42 <PublicServer> <Sassafrass> and a lot of tiles 12:11:48 <PublicServer> <V453000> brb 12:11:51 <PublicServer> *** V453000 has left the game (leaving) 12:11:52 <PublicServer> <Sassafrass> vs. just 3 signals if not signals existed ;p 12:12:00 <Ciesson_> !password 12:12:00 <PublicServer> Ciesson_: denims 12:12:23 <PublicServer> *** Ciesson joined the game 12:12:24 <PublicServer> <Ciesson> zomg I AM IN! 12:12:42 <Ciesson_> eat that ISP 12:13:19 <Ryton> nice :-D 12:13:36 <PublicServer> <Ciesson> how long does a pub game normally run for 12:13:50 <V453000> !password 12:13:50 <PublicServer> V453000: tiffed 12:14:00 <PublicServer> <Ciesson> meh brb 12:14:06 <PublicServer> *** V453000 joined the game 12:14:41 <PublicServer> <V453000> I will update the train set, please rejoin in a minute 12:14:48 <PublicServer> *** V453000 has left the game (leaving) 12:16:07 <PublicServer> *** Game paused (number of players) 12:16:09 <V453000> !changepw 12:16:09 <PublicServer> V453000: Password changed to menial 12:16:10 <V453000> !auto 12:16:12 <PublicServer> *** V453000 has enabled autopause mode. 12:16:13 <V453000> oh 12:16:15 <V453000> !content 12:16:15 <PublicServer> V453000: Connection established 12:16:15 <PublicServer> V453000: Downloading 0 file(s) (0 bytes) 12:16:15 <PublicServer> V453000: (you need to !restart to have the new content loaded) 12:16:18 <V453000> !content 12:16:20 <PublicServer> V453000: Expect timeout triggered! 12:16:22 <PublicServer> V453000: Expect timeout triggered! 12:16:22 <PublicServer> V453000: (you need to !restart to have the new content loaded) 12:16:25 <V453000> !content 12:16:28 <PublicServer> V453000: Expect timeout triggered! 12:16:29 <PublicServer> V453000: Expect timeout triggered! 12:16:29 <PublicServer> V453000: (you need to !restart to have the new content loaded) 12:16:31 <V453000> !restart 12:16:31 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 12:16:40 <PublicServer> *** Game still paused (number of players) 12:16:41 <PublicServer> *** Sassafrass joined the game 12:16:41 <PublicServer> *** Sassafrass has left the game (leaving) 12:17:01 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 12:17:01 <PublicServer> Thank you for playing r24349. 12:17:06 <PublicServer> Server has exited 12:17:07 *** PublicServer has quit IRC 12:17:48 *** PublicServer has joined #openttdcoop 12:17:48 <PublicServer> Autopilot engaged 12:17:49 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 12:17:50 *** ChanServ sets mode: +v PublicServer 12:17:50 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG241 (r24349) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 12:18:24 <PublicServer> *** made screenshot at 00004422: http://ps.openttdcoop.org/publicserver/webcam/00004422.png 12:19:00 <V453000> !rcon load 2 12:19:00 <V453000> !rcon cd 3 12:19:00 <PublicServer> V453000: 2: Not a savegame. 12:19:06 <V453000> duh 12:19:18 <PublicServer> *** Game still paused (manual, number of players) 12:19:25 <V453000> !changepw 12:19:25 <PublicServer> V453000: Password changed to moored 12:19:25 <V453000> !auto 12:19:26 <PublicServer> *** V453000 has enabled autopause mode. 12:19:28 <PublicServer> *** Game still paused (number of players) 12:19:34 <V453000> ok there we go 12:19:49 <PublicServer> *** Game still paused (number of players) 12:19:50 <PublicServer> *** V453000 joined the game 12:20:16 <PublicServer> *** Game still paused (number of players) 12:20:17 <PublicServer> *** Game unpaused (number of players) 12:20:19 <PublicServer> *** Sassafrass joined the game 12:22:13 <Ryton> ciesson:welcome server 3 to 6 days, here 2 to 3weeks on average 12:27:19 <Ciesson_> roar why did server restart 12:27:29 <Ciesson_> now getting grf mismatch 12:27:40 <PublicServer> <V453000> newgrf update, obviously :) 12:27:46 <Ciesson_> but its a downgrade 12:27:58 <PublicServer> <V453000> why would it be a downgrade 12:28:04 <Ciesson_> nvm 12:28:15 <Ciesson_> bananas was obviously cached on my side 12:28:38 <Ciesson_> said it went from 0.2.5 to 0.2.0, but obviously it updated and now i can see its to 0.2.6 12:28:47 <Ciesson_> !password 12:28:48 <PublicServer> Ciesson_: moored 12:28:59 <PublicServer> <V453000> it probably shows the lowest compatible v ersion 12:29:05 <PublicServer> <V453000> which is interesting :) 12:29:11 <PublicServer> *** Ciesson joined the game 12:29:26 <PublicServer> <Ciesson> zomg i got in too 12:29:28 <PublicServer> <V453000> hm and something isnt working exactly as it should :) 12:29:54 <PublicServer> <Ciesson> lol @ city names 12:30:00 <PublicServer> <Ciesson> moderately planned cancer 12:31:02 <PublicServer> <Ciesson> where is that logic gate you built? 12:31:05 <PublicServer> <V453000> lol I think I found the issue ^^ 0.2.7 soon 12:33:03 <PublicServer> <Ciesson> so many grf modifications 12:33:10 <PublicServer> <Ciesson> i have been playing vanilla up until this point 12:33:16 <PublicServer> <Ciesson> mind blown :O 12:34:44 <PublicServer> <Ciesson> y u all so quite 12:34:46 <PublicServer> <Ciesson> quiet 12:34:53 <PublicServer> <Sassafrass> making a train depot! 12:35:03 <PublicServer> <Ciesson> ahh 12:35:04 *** Ryton has quit IRC 12:35:53 <PublicServer> *** Ciesson has joined spectators 12:35:59 <PublicServer> <Ciesson> where i would like to watch 12:36:07 <PublicServer> <Sassafrass> Anotherville Forest 12:36:12 <Absolutis> !password 12:36:13 <PublicServer> Absolutis: quakes 12:36:49 <PublicServer> <Ciesson> btw love the not gate 12:37:48 <PublicServer> *** Absolutis joined the game 12:38:07 <PublicServer> <Absolutis> wanna see something even more amazing? 12:38:59 <PublicServer> <V453000> btw rail depot is more suitable for your needs 12:39:17 <PublicServer> <Sassafrass> how do you make other rail depots? 12:39:28 <PublicServer> <Sassafrass> oh 12:39:30 <PublicServer> <V453000> select other rail than maglev?.. 12:39:32 <PublicServer> <Sassafrass> only for regular rail 12:39:36 <PublicServer> <Ciesson> hmm, how are those two stations both the same station 12:39:47 <PublicServer> <Absolutis> stationwalk 12:39:49 <PublicServer> <Sassafrass> hold control 12:39:56 <PublicServer> <Absolutis> press ctrl while bilding it 12:39:59 <PublicServer> <Ciesson> wouldnt it have seperated them if they were that far apart 12:40:02 <PublicServer> <Ciesson> ahhh 12:40:08 <PublicServer> *** Ciesson has joined company #1 12:40:16 <PublicServer> <Sassafrass> so 12:40:22 <PublicServer> <Sassafrass> how come the trains won't use both stations? 12:40:26 <PublicServer> <Sassafrass> they are dumb ;( 12:40:48 <PublicServer> <Sassafrass> oh 12:40:50 <PublicServer> <Sassafrass> yay 12:40:52 <PublicServer> <Sassafrass> that one was smart 12:41:03 <PublicServer> <Sassafrass> now they are dumb again 12:41:16 <PublicServer> <Ciesson> lol it is going for the red signal instead of the green one 12:41:42 <PublicServer> <Absolutis> wouldn't if the reds were twoway 12:41:49 <PublicServer> <Ciesson> w 12:41:51 <PublicServer> <Sassafrass> nice 12:42:05 <PublicServer> <Ciesson> why do those trains look like slugs? 12:42:19 <PublicServer> <Ciesson> wow, why are there SLUG trains in the game o_O 12:42:21 <PublicServer> <V453000> because some retard drew them that way 12:42:29 <PublicServer> <Absolutis> ^ 12:43:05 <PublicServer> <Ciesson> lol 12:43:19 <PublicServer> <Ciesson> was going to say why not replace all at same time 12:43:53 <PublicServer> <Sassafrass> what is vehicle class? 12:44:03 <PublicServer> <V453000> class of the vehicle :) 12:44:14 <PublicServer> <Sassafrass> MEDIUM STRONG whats the diff? 12:44:30 <PublicServer> <V453000> guess what 12:44:36 <PublicServer> <V453000> some are strong some are less trong :) 12:44:36 <PublicServer> <Absolutis> strong is stronger, faster accel etc 12:44:46 <PublicServer> <Ciesson> imma guess that some trains will be medium power and some will be strong 12:44:46 <PublicServer> <Sassafrass> oh 12:44:46 <PublicServer> <Absolutis> mediums are faster 12:44:52 <PublicServer> <Absolutis> duh 12:44:54 <PublicServer> <Ciesson> oh 12:45:00 <PublicServer> <Ciesson> doh 12:45:06 <PublicServer> <Ciesson> :p 12:45:06 <PublicServer> <Sassafrass> I'm building all of my train depots like this from now on 12:45:24 <PublicServer> <V453000> lol 12:45:26 <PublicServer> <Absolutis> laggy 12:45:41 <PublicServer> <Sassafrass> this makes me so happy 12:45:47 <PublicServer> <Ciesson> so when does the next pub game start? 12:46:03 <PublicServer> <V453000> ^most loved question 12:46:11 <PublicServer> <Absolutis> when this is finished 12:46:37 <PublicServer> <Ciesson> so what is the "goal" for this game 12:47:23 <PublicServer> <Absolutis> crazy lag :( 12:47:25 <PublicServer> <Sassafrass> lol 12:48:10 <PublicServer> <Ciesson> PBS vs pre signals? 12:48:22 <PublicServer> <Absolutis> pbs takes less space 12:48:29 <PublicServer> <Sassafrass> thanks for showing me that memory thing V453000 12:48:32 <PublicServer> <V453000> depends, generally presignals are better as they allow you to do better stuff 12:48:35 <PublicServer> <V453000> yw 12:48:38 <PublicServer> <Sassafrass> I'm ready for a logic game 12:48:39 <PublicServer> <Sassafrass> :) 12:48:41 <PublicServer> <Ciesson> both are mentioned on the site, but it didnt specify which you liked 12:49:39 <PublicServer> <Ciesson> so what is there left to build 12:49:49 <PublicServer> <Sassafrass> I usually just watch 12:50:11 <PublicServer> <Sassafrass> people are usually making really awesome hubs 12:50:21 <PublicServer> <Sassafrass> so I grab some popcorn 12:50:36 <PublicServer> <Sassafrass> and learn how to balance hubs 12:51:02 <kakben> will anyone be playing tonight you think? 12:51:31 <PublicServer> <V453000> quite likely yes 12:51:51 <kakben> is there anything left to build on this game? 12:52:10 <kakben> its my first time, dont want to touch something i shouldnt 12:52:13 <PublicServer> <Ciesson> is this community mostly EU? 12:52:19 <PublicServer> <Sassafrass> USA here 12:52:30 <PublicServer> <V453000> most is eu 12:52:34 <kakben> im EU, i think most are from what i read 12:52:46 <PublicServer> <Sassafrass> I'm the only american 12:52:49 <PublicServer> <Ciesson> just when you say tonight, that is a big ambiguity :p 12:52:51 <PublicServer> <Absolutis> i know V and me are EU 12:53:09 <PublicServer> <Sassafrass> I'm nocturnal though 12:53:19 <PublicServer> <Sassafrass> I wake up at 10 pm 12:54:26 <kakben> i read somewhere the servers use UCT for time :) dont know if thats true though 12:55:24 <PublicServer> <Absolutis> super lag 12:55:30 <PublicServer> <Ciesson> any special properties of a logic engine, apart from being called a logic engine? 12:55:40 <PublicServer> <Sassafrass> it's really fast 12:55:46 <PublicServer> <V453000> being fuck fast and fuck strong 12:56:54 <PublicServer> <Absolutis> btw sassafrass if you wanna see something even more mind blowing see !this 12:56:57 <PublicServer> <V453000> I will restart the server once more, probably for the last time :) 12:57:15 <PublicServer> *** V453000 has left the game (leaving) 12:57:19 <V453000> !content 12:57:20 <PublicServer> V453000: Connection established 12:57:20 <PublicServer> V453000: Downloading 0 file(s) (0 bytes) 12:57:20 <PublicServer> V453000: (you need to !restart to have the new content loaded) 12:57:56 <PublicServer> <Sassafrass> what am I looking at 12:58:07 <V453000> !content 12:58:10 <PublicServer> V453000: Expect timeout triggered! 12:58:10 <PublicServer> V453000: Downloading 4 file(s) (1167255 bytes) 12:58:10 <PublicServer> V453000: (you need to !restart to have the new content loaded) 12:58:12 <PublicServer> <Absolutis> counter 12:58:29 <PublicServer> <Absolutis> every 4 times it goes the middle way 12:58:48 <V453000> back in a minute 12:58:49 <V453000> !restart 12:58:50 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 12:58:53 <PublicServer> <Absolutis> at least should 12:58:59 <PublicServer> <Sassafrass> hey Absolutis 12:59:01 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 12:59:02 <PublicServer> Thank you for playing r24349. 12:59:03 <PublicServer> <Sassafrass> do you play on the prozone? 12:59:06 <PublicServer> Server has exited 12:59:07 *** PublicServer has quit IRC 12:59:10 <Absolutis> nah 12:59:16 *** PublicServer has joined #openttdcoop 12:59:16 <PublicServer> Autopilot engaged 12:59:16 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 12:59:16 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG241 (r24349) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 12:59:16 *** ChanServ sets mode: +v PublicServer 12:59:42 <PublicServer> *** made screenshot at 00014451: http://ps.openttdcoop.org/publicserver/webcam/00014451.png 12:59:43 <V453000> pro zone games are rather rare 12:59:47 <Sassafrass> I wish I could spectate the pro zone 12:59:56 <PublicServer> *** Game still paused (manual, number of players) 13:00:10 <PublicServer> *** Game still paused (manual, number of players) 13:00:15 <V453000> !changepw 13:00:15 <PublicServer> V453000: Password changed to groves 13:00:17 <V453000> download a savegame? 13:00:22 <V453000> same as spectating 13:00:38 <V453000> !auto 13:00:38 <PublicServer> *** V453000 has enabled autopause mode. 13:00:39 <PublicServer> *** Game still paused (number of players) 13:00:51 <Sassafrass> savegame it's already finished 13:00:54 <Sassafrass> so no, it's not the same 13:01:14 <V453000> also the "level" of prozone and this server doesnt really differ that much. Pro zone can only afford to make plans which are a bit harder on organization 13:01:26 <V453000> it is the same really 13:01:37 <Sassafrass> maybe for you 13:01:40 <Sassafrass> I like to watch thing get built 13:01:44 <PublicServer> *** Game still paused (number of players) 13:01:46 <PublicServer> *** V453000 joined the game 13:02:23 <PublicServer> *** Game still paused (number of players) 13:02:23 <PublicServer> *** Game unpaused (number of players) 13:02:23 <PublicServer> *** Sassafrass joined the game 13:05:23 <PublicServer> *** Ciesson has left the game (processing map took too long) 13:05:23 <PublicServer> *** Ciesson has left the game (connection lost) 13:06:42 *** inkoate has joined #openttdcoop 13:06:57 <PublicServer> *** Ciesson has left the game (processing map took too long) 13:06:57 <PublicServer> *** Ciesson has left the game (connection lost) 13:07:10 <Ciesson_> soz off you stupid internet 13:07:38 <Ciesson_> *sod off 13:07:40 <PublicServer> *** Ciesson has left the game (processing map took too long) 13:07:40 <PublicServer> *** Ciesson has left the game (connection lost) 13:08:13 <PublicServer> *** Ciesson joined the game 13:09:24 <PublicServer> <Ciesson> how big could the deltas possibly be for my pc to not catch up in time 13:09:34 <PublicServer> <Sassafrass> but V453000, after building this logic version, I wouldn't mind at all if depot had to be as long and could only fit 1 train at a time 13:09:52 <PublicServer> <Sassafrass> I would enjoy it. 13:10:02 <PublicServer> <V453000> I honestly dont care :) 13:10:14 <PublicServer> <Sassafrass> lame ;p 13:10:40 <PublicServer> <Ciesson> he is a programmer, sometimes simplicity is best 13:10:46 <PublicServer> <Ciesson> especially when it means there is less work 13:10:46 <PublicServer> <V453000> im not a programmer 13:10:48 <PublicServer> <Sassafrass> I'm a programming 13:10:55 <PublicServer> <Sassafrass> your argument is invalid 13:10:57 <PublicServer> <Sassafrass> programmer* 13:11:01 <PublicServer> <Ciesson> Your statement is false 13:11:23 <PublicServer> <Ciesson> Must just be an african thing then :p 13:11:29 <PublicServer> <Sassafrass> haha 13:11:55 <PublicServer> <Sassafrass> V what do you do? 13:11:58 <PublicServer> <Sassafrass> engineer? 13:12:02 <PublicServer> <V453000> graphics 13:12:08 <PublicServer> <Sassafrass> beast 13:12:08 <PublicServer> <Ciesson> i am picking up bad habits living in this country, i should find a new one 13:12:18 <PublicServer> <Sassafrass> everyone on the internet is racist 13:12:29 <PublicServer> <Sassafrass> fact 13:12:43 <PublicServer> <Ciesson> canadians speak funny 13:12:45 <PublicServer> <Ciesson> fact 13:12:51 <PublicServer> <Ciesson> not racisim, factisim 13:12:53 <PublicServer> <Ciesson> :P 13:13:00 <PublicServer> <Ciesson> but yea i get your point 13:13:06 <PublicServer> <Sassafrass> what kind of graphics do you do? 13:13:12 <PublicServer> <V453000> maglev local going ^^ 13:13:43 <PublicServer> <Ciesson> this game is going to be the end of my career 13:13:49 <PublicServer> <V453000> depends, mostly vectors, posters, logo stuff sometimes, some little books and propagation materials, also animation in after effects, ... 13:14:11 <PublicServer> <Ciesson> do you do contract work? 13:14:14 <PublicServer> <V453000> if I hate something then it is photo retouch, I don do that ever again 13:14:27 <PublicServer> <V453000> sure if someone needs something :) 13:14:57 <PublicServer> <Sassafrass> my goal in life is to make video games 13:15:15 <PublicServer> <V453000> I basically do that in the train set :) 13:15:15 <PublicServer> <Sassafrass> but that's difficult, because the things I find fun most people do not. 13:15:43 <PublicServer> <Sassafrass> so is this your grf we're using? 13:15:53 <PublicServer> <Ciesson> yea it is his 13:15:55 <PublicServer> <V453000> yes, NUTS unrealistic train set :) 13:15:57 <PublicServer> <Sassafrass> boss 13:16:08 <PublicServer> <Ciesson> i forgot that grf != coding 13:16:10 <PublicServer> <Sassafrass> do you have a forum post or something where I can look at it all? 13:16:19 <PublicServer> <V453000> I love graphics and making game ... combined -> :) 13:16:22 <Ciesson_> http://www.tt-forums.net/viewtopic.php?f=26&t=55998&start=140 13:16:23 <Webster> Title: Transport Tycoon Forums View topic - NUTS!!! Let's go NUTS!!! (at www.tt-forums.net) 13:16:30 <PublicServer> <V453000> I do have forum posts but there isnt much 13:16:36 <PublicServer> <V453000> better look at it in game ^^ 13:17:12 <PublicServer> <Ciesson> so did you make the SLUGs? 13:17:18 <PublicServer> <V453000> of course, every train in the set 13:17:40 <PublicServer> <Ciesson> not sure how the grfs work, can you only have 1 train set at a time 13:17:44 <PublicServer> <Ciesson> ? 13:17:50 <PublicServer> <V453000> no you can have multiple 13:17:53 <PublicServer> <Ciesson> ahh 13:17:59 <PublicServer> <Sassafrass> there's a limit though 13:18:01 <PublicServer> <Sassafrass> like 512? 13:18:03 <PublicServer> <Sassafrass> or something 13:18:05 <PublicServer> <V453000> some arent compatible 13:18:07 <PublicServer> <Ciesson> so is this server running multiple or just yours? 13:18:15 <PublicServer> <V453000> I dont know of any limit 13:18:27 <PublicServer> <V453000> depends we change newGRFs every game 13:18:33 <PublicServer> <V453000> here on PS is usually enough one newGRF 13:18:39 <PublicServer> <Ciesson> there is a network limit of around 92 on how many grfs you can have in total, regardless of what they do 13:18:54 <PublicServer> <V453000> but the other train sets than NUTS are usually a bit not very playable so for example on stable either is NUTS, or a combination of 2 other train sets 13:19:08 <PublicServer> <V453000> there was 64 newgrf max but I think it got raised 13:19:46 <PublicServer> <Sassafrass> maybe the limit is 13:19:46 <PublicServer> <Ciesson> i really need to do some work today 13:19:48 <PublicServer> <Sassafrass> 65536 13:19:58 <PublicServer> <V453000> no it is like 128 or 256 now 13:20:06 <PublicServer> <Sassafrass> but I know houses have a much smaller limit, like 512 or 256 13:20:17 <PublicServer> <V453000> ah yes houses have 512 but for each house 13:20:19 <PublicServer> <V453000> not for newgrf set 13:20:36 <PublicServer> <Sassafrass> oh 13:20:44 <PublicServer> <V453000> idk if there is a similar limit for trains 13:20:50 <PublicServer> <Sassafrass> so do you do the trains only? or some of the stations 13:21:04 <PublicServer> <V453000> but as CETS train set assumes to have about 600 trains in the final stage I guess it is possible 13:21:31 <PublicServer> <V453000> no I do only the trains :) because it isnt just drawing but a lot of game balancing/ideas and trains are the main thing that influence gameplay 13:21:43 <PublicServer> <Sassafrass> cool 13:21:55 <PublicServer> <Sassafrass> your trains names are funky 13:22:09 <PublicServer> <V453000> there are things like the train classes, universal wagons, universal rail, and some other features which are very useful 13:22:19 <PublicServer> <V453000> oh yes, train names :) 13:23:02 <PublicServer> <V453000> it is about exactly 13 months since I started drawing the trains actually ^^ 13:23:58 <Ciesson_> and now this makes sense: 13:24:00 <Ciesson_> [14:42] <+PublicServer> <Ciesson> wow, why are there SLUG trains in the game o_O [14:42] <+PublicServer> <V453000> because some retard drew them that way 13:24:07 <PublicServer> <V453000> :) 13:24:41 <PublicServer> <Sassafrass> uranium engine :O 13:24:43 <PublicServer> <Ciesson> how do i build industrial stations? 13:24:46 <PublicServer> <Ciesson> cant find the option 13:24:56 <PublicServer> <V453000> you select the station when building station 13:25:03 <PublicServer> <V453000> and you need to add the newgrf beforehand, obviously 13:25:04 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 13:25:11 <PublicServer> <Ciesson> is it not on this server? 13:25:17 <PublicServer> <V453000> not atm 13:25:19 <PublicServer> <Sassafrass> oh shit, Brain Disease runs on Crazy 13:25:19 <PublicServer> <Ciesson> thought i saw it included? 13:25:19 <PublicServer> <V453000> passenger game 13:25:25 <PublicServer> <Ciesson> must have been on the welcome server 13:25:32 <PublicServer> <V453000> yes there it probably is 13:25:46 <PublicServer> <V453000> yes brain disease is from a bit special train class ^^ 13:26:02 <PublicServer> <Ciesson> i cant believe these games take 15-25 days each 13:26:37 <PublicServer> *** Ciesson has left the game (general timeout) 13:26:37 <PublicServer> *** Ciesson has left the game (connection lost) 13:26:55 *** Ryton has joined #openttdcoop 13:27:12 <Ciesson_> !password 13:27:13 <PublicServer> Ciesson_: beagle 13:27:37 <Ciesson_> !name Ciesson 13:27:43 <PublicServer> *** Ciesson has left the game (processing map took too long) 13:27:43 <PublicServer> *** Ciesson has left the game (connection lost) 13:29:11 <PublicServer> <Sassafrass> I like the pet destroyer 13:29:17 <PublicServer> <V453000> :) 13:29:59 <PublicServer> <Sassafrass> woah 13:30:05 <PublicServer> <Sassafrass> all the trains are changing color 13:30:11 <PublicServer> <V453000> yes :) 13:30:13 <PublicServer> <Sassafrass> y? 13:30:23 <PublicServer> <V453000> just tried something 13:35:22 <PublicServer> <Sassafrass> do you ever play on competitive servers? 13:35:28 <PublicServer> <V453000> no 13:35:43 <PublicServer> <V453000> playing for very limited time feels worthless to me 13:36:16 <PublicServer> <V453000> for the few hours they build you just cant get a big network 13:36:26 <PublicServer> <Sassafrass> yeah 13:36:26 <PublicServer> <V453000> or big enough to use any sort of intelligent building we do 13:36:33 *** cypher has quit IRC 13:36:38 <PublicServer> <Sassafrass> there are long goal servers though 13:36:44 <PublicServer> <Sassafrass> those can last 24 h 13:36:44 <PublicServer> <V453000> and openttd just isnt about money :) 13:36:46 <PublicServer> <V453000> just isnt 13:37:17 <PublicServer> <V453000> the mechanism how to make money and how to make more money is so trivial that it doesnt really offer anything 13:37:28 <PublicServer> <V453000> especially in compare to the possible complexity of big networks etc 13:38:06 <PublicServer> <V453000> you arent going to play openttd to improve your income the next time you try and keep playing it for years 13:39:04 <PublicServer> <Sassafrass> I just like the craziness of multiple companies 13:39:22 <PublicServer> <V453000> well we have welcome server 13:39:37 <PublicServer> <V453000> which could be called competitive, but the way it works is just friendly server where everybody stays in their area 13:39:41 <PublicServer> <Sassafrass> I've been meaning to play on that 13:39:44 <PublicServer> <V453000> as interference with others usually just spawns hate 13:39:58 <PublicServer> <V453000> people blocking each other, etc 13:40:22 <PublicServer> <V453000> its nice to play on a server with different companies, I do that sometimes too, but keeping friendly and rather separate envirnoment 13:40:33 <PublicServer> <V453000> well we also did DEATHMATCH map twice :-D 13:40:43 <PublicServer> <Sassafrass> haha what's that? 13:41:13 <PublicServer> <V453000> 64x64 map, maximum train length 1, no other vehicles, no rules 13:41:24 <PublicServer> <Sassafrass> ahaha 13:41:27 <PublicServer> <Sassafrass> that sounds really fun 13:41:34 <PublicServer> <V453000> its just mayhem 13:41:57 <PublicServer> <Sassafrass> any savegames of that? 13:42:03 <PublicServer> <V453000> not really 13:44:52 <PublicServer> <Sassafrass> does the slug have a fixed train length? 13:44:58 <PublicServer> <V453000> no 13:45:05 <PublicServer> <V453000> why would it 13:45:12 <PublicServer> <Sassafrass> it looks like it's made of 3 parts 13:45:13 <Absolutis> !password 13:45:13 <PublicServer> Absolutis: dusted 13:45:19 <PublicServer> <Sassafrass> the head, the body and the trail 13:45:29 <PublicServer> <Sassafrass> but I only see 1 slug in the available trains 13:45:35 <PublicServer> <V453000> yes, body streches with more wagons 13:45:45 <Absolutis> the Express Wagon converts to slug parts 13:45:57 <PublicServer> <Sassafrass> oh 13:46:03 <PublicServer> <V453000> it is written in the purchase menu info 13:46:03 <PublicServer> <Sassafrass> neat 13:46:26 <PublicServer> <V453000> the fork of conditions for how an express wagon looks is few thousand lines 13:46:28 <PublicServer> <V453000> of code 13:46:30 <PublicServer> <Sassafrass> I didn't know the graphics could change though 13:46:52 <PublicServer> <Sassafrass> are you serious? 13:46:56 <PublicServer> <V453000> yes 13:47:02 <PublicServer> <Sassafrass> pastebin 13:47:12 <PublicServer> <V453000> the whole newgrf is 19910 lines of code atm 13:47:30 <PublicServer> <Sassafrass> i wanna see the express wagon part 13:48:20 <V453000> http://pastebin.com/4ebixJXs 13:48:56 <PublicServer> <V453000> not sure if that is complete 13:49:02 <PublicServer> <V453000> but that is probably the core part 13:50:47 <Ciesson_> thought you are not programmer? 13:50:59 <V453000> this is not a real programming 13:51:17 <PublicServer> <Sassafrass> that's insane 13:51:22 <V453000> it is very simple and I learned that just to make the newGRF 13:51:25 <PublicServer> <Sassafrass> I don't know much about NML, but are there no loops? 13:51:42 <V453000> idk what is there :) but I know switch so i made it that way 13:51:49 <PublicServer> <Sassafrass> hah 13:51:51 <PublicServer> <Sassafrass> k 13:52:05 <PublicServer> <Sassafrass> well nothing wrong with that 13:52:09 <V453000> I think nml has some more code flow things like for etc, too 13:52:26 *** Ciesson_ has quit IRC 13:52:37 <V453000> but when I learn one thing and know it works, I always use it again unless it is impossible or super inconvenient to do what I need 13:52:57 *** Ciesson has joined #openttdcoop 13:55:24 *** Ryton has quit IRC 13:55:29 <PublicServer> *** Sassafrass has left the game (general timeout) 13:55:29 <PublicServer> *** Sassafrass has left the game (connection lost) 13:55:29 <PublicServer> *** Game paused (number of players) 14:02:45 <PublicServer> Ciesson: you must be channel op to use genkey 14:03:00 <Ciesson> !exit 14:03:57 *** Ciesson has quit IRC 14:06:27 <V453000> !unpause 14:06:27 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 14:06:29 <PublicServer> *** Game unpaused (number of players) 14:10:05 <V453000> !auto 14:10:05 <PublicServer> *** V453000 has enabled autopause mode. 14:10:05 <PublicServer> *** Game paused (number of players) 14:13:21 *** Absolutis has left #openttdcoop 14:13:40 *** Absolutis has joined #openttdcoop 14:14:15 <Absolutis> V, just so you know, you can just query publicserver and find out password that way 14:14:26 <Absolutis> even though they're not on the channel 14:15:20 <Absolutis> idk about when they're banned though 14:16:03 <V453000> sure you can 14:16:06 <V453000> even if you are banned 14:55:47 <^Spike^> you can find out password and then.... 14:56:53 <^Spike^> i think most ppl get triggered on seeing someone join without password and not being on irc 15:18:26 *** Maraxus has joined #openttdcoop 15:24:26 <Absolutis> !password 15:24:26 <PublicServer> Absolutis: scrawl 15:34:35 *** cypher has joined #openttdcoop 15:49:56 *** retro_ has joined #openttdcoop 15:50:09 <retro_> !players 15:50:11 <PublicServer> retro_: Client 3 (Orange) is V453000, in company 1 (Slarnville & Outlying Villages) 15:50:36 <V453000> hi 15:56:41 <retro_> V453000: hi 15:56:44 <retro_> ahoj 15:57:16 <V453000> "hi" is better here ;) 15:57:22 <retro_> I know 15:58:07 <retro_> !password 15:58:07 <PublicServer> retro_: scrawl 15:59:12 <PublicServer> *** Game still paused (number of players) 15:59:12 <PublicServer> *** Game unpaused (number of players) 15:59:13 <PublicServer> *** retro joined the game 16:07:15 <PublicServer> *** retro has left the game (leaving) 16:07:15 <PublicServer> *** Game paused (number of players) 16:07:32 <retro_> !password 16:07:32 <PublicServer> retro_: cornet 16:08:00 <PublicServer> *** Game still paused (number of players) 16:08:00 <PublicServer> *** Game unpaused (number of players) 16:08:01 <PublicServer> *** retro joined the game 16:11:38 <Absolutis> !password 16:11:38 <PublicServer> Absolutis: cornet 16:12:59 <PublicServer> *** Absolutis joined the game 16:18:16 <PublicServer> <retro> zuiopúůlkjhgfdsayxcvbnm,,mnb 16:18:22 <PublicServer> <Absolutis> ?? 16:18:36 <PublicServer> <Absolutis> cat on the keyboard? 16:22:14 <PublicServer> <V453000> :D 16:22:22 <PublicServer> <Absolutis> ? 16:25:36 <PublicServer> <V453000> just the cat :) 16:25:50 <PublicServer> <V453000> there is a new train btw :p 16:26:44 <PublicServer> <Absolutis> Meat Grinder? 16:26:50 <PublicServer> <V453000> yay 16:27:33 <PublicServer> <Absolutis> you going to add a series of those? 16:28:08 <PublicServer> <V453000> no I dont think so 16:28:11 <PublicServer> <V453000> one is enough probably 16:28:53 <PublicServer> <V453000> it is pretty similar to the monorail local 16:29:03 <PublicServer> <V453000> and those dont really need a series too much either 16:29:23 <PublicServer> <V453000> its nice to have when you play on a stable-like server but even there when it is 2035 it is enough to have one train come 16:30:34 *** brylie has joined #openttdcoop 16:37:05 <PublicServer> *** Absolutis has left the game (general timeout) 16:37:05 <PublicServer> *** Absolutis has left the game (connection lost) 16:37:39 <Absolutis> btw maybe time for reset on stable serv 16:43:32 <Absolutis> V? 16:43:33 * Absolutis slaps V453000 around a bit with a large fishbot 16:43:48 <PublicServer> <V453000> maybe 17:28:32 *** cypher has quit IRC 18:08:48 *** brylie has quit IRC 18:09:31 <PublicServer> <V453000> where is everyone :D 18:12:48 *** Ryton has joined #openttdcoop 18:15:53 <PublicServer> *** Ryton joined the game 18:15:55 <Ryton> hi all 18:16:07 <PublicServer> <Ryton> I'd love to found a n 18:16:10 <PublicServer> <Ryton> new city today :-)) 18:16:20 <PublicServer> <V453000> hi :) just do 18:16:27 <PublicServer> <Ryton> I'll use the same transfer 18:16:30 <PublicServer> <Ryton> it wil lbe a small one 18:16:36 <PublicServer> <V453000> there is a new train if you wanted to use it :p 18:16:44 <PublicServer> <Ryton> but... i really need /want to use ships in it, is that ok? :p 18:16:54 <PublicServer> <Ryton> brain melter sounds appropriate :p 18:16:56 <PublicServer> <V453000> :/ why 18:17:03 <PublicServer> <Ryton> or brain disease 18:17:13 <PublicServer> <Ryton> for my MPC city ;^-) 18:17:20 <PublicServer> <V453000> but why ships 18:17:24 <PublicServer> <Ryton> the boats, or the name? 18:17:29 *** Absolutis has quit IRC 18:17:42 <PublicServer> <Ryton> I'd like to make a venice city... with canals, roads & tracks 18:17:52 <PublicServer> <Ryton> but a canal withouth a boat is like... stupid 18:18:08 <PublicServer> <V453000> no more boats please 18:19:34 <PublicServer> <Ryton> k, then a venice w/o ships ;-) 18:19:37 <PublicServer> <Ryton> fine too, but a bit weird :p 18:46:30 <kakben> !players 18:46:33 <PublicServer> kakben: Client 3 (Orange) is V453000, in company 1 (Slarnville & Outlying Villages) 18:46:33 <PublicServer> kakben: Client 65 (Orange) is retro, in company 1 (Slarnville & Outlying Villages) 18:46:33 <PublicServer> kakben: Client 100 (Orange) is Ryton, in company 1 (Slarnville & Outlying Villages) 18:49:14 *** Phillip has joined #openttdcoop 18:50:52 *** brylie has joined #openttdcoop 18:51:42 <kakben> !password 18:51:42 <PublicServer> kakben: loosen 18:52:15 <PublicServer> *** kakben joined the game 18:52:35 <PublicServer> <V453000> hello there 18:52:42 <PublicServer> <kakben> hi there! 18:53:04 <PublicServer> <kakben> i havent been playing on this server before so i thought id start by watching some 18:53:14 <PublicServer> <V453000> we know dont worry :) welcome 18:53:16 <PublicServer> <kakben> i did read almost all of the webpages though 18:53:22 <PublicServer> <kakben> thanks 18:53:51 <Phillip> !players 18:53:52 <PublicServer> <Ryton> brb 18:53:53 <PublicServer> Phillip: Client 3 (Orange) is V453000, in company 1 (Slarnville & Outlying Villages) 18:53:53 <PublicServer> Phillip: Client 65 (Orange) is retro, in company 1 (Slarnville & Outlying Villages) 18:53:53 <PublicServer> Phillip: Client 100 (Orange) is Ryton, in company 1 (Slarnville & Outlying Villages) 18:53:53 <PublicServer> Phillip: Client 109 is kakben, a spectator 18:54:02 <PublicServer> *** Ryton has joined spectators 19:01:05 *** Chris_Booth[ph] has joined #openttdcoop 19:01:22 <Chris_Booth[ph]> Hi 19:01:25 <PublicServer> <V453000> hiop 19:01:45 <Chris_Booth[ph]> Much happening? 19:01:49 <PublicServer> <V453000> sure 19:02:14 <Chris_Booth[ph]> Oh 19:02:20 <V453000> yes 19:02:40 <Chris_Booth[ph]> Will have to fish my laptop out then 19:02:44 <PublicServer> <kakben> interesting idea with the feeding system in geneve. the trains loading full and then releasing another train as it transfers 19:02:50 <PublicServer> <kakben> havent seen that before 19:02:50 <PublicServer> <V453000> yes :) 19:02:56 <PublicServer> <V453000> self regulating network we call it 19:02:59 <PublicServer> <V453000> sort of @@srnw 19:03:00 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 19:03:03 <PublicServer> <V453000> that is the basic part 19:03:09 <PublicServer> <V453000> it works on a similar basis 19:03:27 <PublicServer> <kakben> cool 19:04:06 *** Chris_Booth[ph]_ has joined #openttdcoop 19:04:07 *** Chris_Booth[ph] has quit IRC 19:04:07 *** Chris_Booth[ph]_ is now known as Chris_Booth[ph] 19:04:45 <PublicServer> <kakben> how do you get those implicit orders to show up? are they added or do they show up automagically? 19:05:03 <PublicServer> <V453000> they are added when trains arrive to a station which isnt in their orders 19:05:10 <PublicServer> <V453000> as those trains have only waypoints in orders 19:05:28 <PublicServer> <V453000> implicit orders are just utterly useless horseshit which is there to annot you 19:05:30 <PublicServer> <V453000> annoy 19:05:39 <PublicServer> <kakben> haha ok 19:06:27 <PublicServer> <kakben> ah do the lack of "non-stop" for the first waypoint makes the train pick a station that is empty and it stops there since it aint non-stop? 19:06:37 <PublicServer> <V453000> yes 19:06:45 <PublicServer> <kakben> neat 19:08:39 <PublicServer> *** Ryton has joined company #1 19:08:48 <PublicServer> *** kakben has joined company #1 19:09:36 <PublicServer> <Ryton> via = non stop, or is there a subtle difference? 19:09:52 <PublicServer> <V453000> via = go through station, dont stop in THAT station 19:09:53 <PublicServer> <Ryton> I use via for my network, so I wonder 19:10:10 <PublicServer> <V453000> nonstop = go to that station, dont stop on the way 19:10:10 <PublicServer> <Ryton> hmm=, they do :p 19:10:15 <PublicServer> <Ryton> via a WP I mean, V 19:10:25 <PublicServer> <V453000> ah 19:10:29 <PublicServer> <V453000> like non-stop via vs. via 19:11:03 <PublicServer> <V453000> there are 2 via 19:11:06 <PublicServer> <V453000> via and non-stop via 19:11:08 <PublicServer> <V453000> if you ask about that 19:11:26 <PublicServer> <Ryton> yeah 19:13:14 <PublicServer> <kakben> why do you use waypoints in front of the stations in geneva instead of just removing the non-stop from [GEN]? 19:13:49 <PublicServer> <V453000> let me see 19:14:09 <PublicServer> <V453000> but as mfb did it it probably has a very good reason 19:14:26 <PublicServer> <V453000> where for example 19:14:26 <PublicServer> <kakben> haha yea i suppose, but i dont get it :P thats why im asking 19:14:26 <PublicServer> <V453000> ah that 19:15:11 <PublicServer> <V453000> hm 19:15:18 <PublicServer> <V453000> not sure there 19:15:28 <PublicServer> <kakben> train 984 for example, goes via geneva north ICE before going to [GEN] nonstop. i think just going stright to [GEN] without nonstop would work too 19:15:33 <PublicServer> <V453000> maybe the waypoitn is walked also somewhere else 19:15:53 <PublicServer> <kakben> might be, yes 19:16:28 <PublicServer> <V453000> new MessBahn for Slarnville :) 19:18:51 *** Chris_Booth[ph] has quit IRC 19:19:53 *** brylie has quit IRC 19:23:12 *** jmz has joined #openttdcoop 19:26:08 *** brylie has joined #openttdcoop 19:28:39 <PublicServer> <V453000> you know that presignal bypass with TL2 is extremely dangerous do you Ryton 19:30:44 <PublicServer> <kakben> where's the danger? could you sign it for me pls? 19:31:06 <PublicServer> <Ryton> no, I didnt knew, V 19:31:16 <PublicServer> <Ryton> why is it it dangerous? 19:31:30 <PublicServer> <Ryton> a train can go into the signal line? 19:32:21 <PublicServer> <Ryton> or for another reason? 19:32:52 <PublicServer> <V453000> sort of 19:33:15 <PublicServer> <V453000> it just works basically the same way as if no presignals were there 19:33:51 <PublicServer> <Ryton> hmm, strange 19:33:53 <PublicServer> <Ryton> I'll give it a try 19:34:00 <PublicServer> <Ryton> and see what fails :-) 19:34:02 <PublicServer> <kakben> i have to admit, i dont see any problem either 19:34:28 <PublicServer> <V453000> when a train is on the way to platforns 19:34:31 <PublicServer> <kakben> station 367 right? 19:34:42 <PublicServer> <V453000> it doesnt have to be detected 19:35:01 <PublicServer> <V453000> possibly releasing more trains than there are free spaces 19:35:34 <PublicServer> <Ryton> might happen 19:35:37 <PublicServer> <Ryton> I'll give it an overflow :--) 19:35:57 <PublicServer> <V453000> exactly 19:36:08 <PublicServer> <Ryton> wont hurt 19:36:11 <PublicServer> <V453000> and then psb is 100% useless 19:36:13 <PublicServer> <Ryton> and can be a saver :) 19:36:19 <PublicServer> <Ryton> true :;p 19:37:05 <PublicServer> <kakben> haha what is that last thing for? 19:37:12 <PublicServer> <Ryton> train detecto 19:37:17 <PublicServer> <Ryton> becomes red if a train has passed 19:37:23 <PublicServer> <Ryton> and stays red (memory 19:37:26 <PublicServer> <kakben> aaah 19:38:06 <PublicServer> <kakben> so u'll know if it does get overflows 19:39:12 <PublicServer> <V453000> hm well it probably will never happen :) 19:39:16 <PublicServer> <V453000> wont be enough traffic most likely 19:43:38 <PublicServer> <kakben> didnt you make a mistake when creating the end station there? mpc station 367 is never used, shouldnt it be a part of [mpc] transfer? 19:44:00 <PublicServer> <kakben> it has overflow btw :P 19:47:28 <PublicServer> <Ryton> lol 19:47:50 <PublicServer> <kakben> =) 19:48:00 <PublicServer> <Ryton> wow 19:48:03 <PublicServer> <Ryton> it is failing bigtime 19:48:09 <PublicServer> <Ryton> the transfer station :-) 19:48:31 <PublicServer> <Ryton> ah no 19:48:39 <PublicServer> <Ryton> its bc I changed orders 19:48:46 <PublicServer> <Ryton> during they were on their way there 19:48:52 <PublicServer> <kakben> yea, they r @ the waypoint order 19:48:54 <PublicServer> <V453000> omg do you have to use the uglies train in the whole train set ?:D 19:49:16 <PublicServer> <Ryton> yeah i had to 19:49:22 <PublicServer> <Ryton> but... i can change 19:49:32 <PublicServer> <Ryton> if you tell me what tracktype is train disease :p 19:50:06 <PublicServer> <Ryton> cool, outstanding 100% transport rating :D 19:51:12 <PublicServer> <Ryton> hmm, I dont kfind it? 19:51:15 <PublicServer> <Ryton> meatgrinder i see 19:51:30 <PublicServer> <Ryton> ah, its not for passengers mlaybe? 19:51:52 <PublicServer> <Ryton> skeleton dance it will be 19:54:24 *** Hazzard has joined #openttdcoop 19:54:28 *** Chris_Booth has joined #openttdcoop 19:55:02 <Chris_Booth> bk 19:55:10 <PublicServer> *** Chris Booth joined the game 19:56:26 <PublicServer> <Chris Booth> lol 19:56:44 <PublicServer> <Chris Booth> I like the sign at Bay View Main 19:58:54 <PublicServer> <Ryton> I really like reversers :-) 20:01:36 <PublicServer> <kakben> ah, ure exploring the different kinds? 20:01:42 <PublicServer> <kakben> nvm 20:01:49 <PublicServer> <Ryton> yeah, looking for a nice one :;p 20:01:59 <PublicServer> <Ryton> fast enought, but not as ugly as tubular :p 20:02:28 *** Hazzard has quit IRC 20:03:17 <PublicServer> <kakben> if i were to make a new town, any rules on where my pax trains should go to using the main line? 20:03:27 <PublicServer> <Chris Booth> no 20:03:30 <PublicServer> <Chris Booth> just one rulle 20:03:40 <PublicServer> <Chris Booth> transport more than 50% 20:03:54 <PublicServer> <kakben> alright, thanks 20:04:00 <PublicServer> <Ryton> well: somewhere on a SLH, kakben 20:04:15 <PublicServer> <kakben> i wont make it today, gotta go soon but might make one tomorrow 20:04:33 <PublicServer> <kakben> yeah joining with a hub ofc, but i was more thinking about destinations 20:07:11 <PublicServer> <kakben> huge train que at PCC btw 20:07:33 <PublicServer> *** Ryton has left the game (general timeout) 20:07:33 <PublicServer> *** Ryton has left the game (connection lost) 20:07:54 *** ODM has quit IRC 20:08:45 <PublicServer> <Chris Booth> looks like Lopo Herped the Derp 20:10:52 <PublicServer> *** Chris Booth has left the game (leaving) 20:11:20 <PublicServer> <kakben> ill leave now, thanks for the tips. i think ill be back soon 20:11:38 <PublicServer> *** kakben has left the game (leaving) 20:14:18 *** Ryton has quit IRC 20:15:51 *** Ryton1 has joined #openttdcoop 20:17:19 *** Maraxus has quit IRC 20:18:32 *** Phillip has quit IRC 20:19:08 <Ryton1> if murano city fails bigtime, plz let me know 20:19:09 <Ryton1> 20:19:36 <Ryton1> i might have been overzealeous with adding trains 20:20:23 <Ryton1> and laptop gave up for tonight (out of battery) 20:20:40 <Ryton1> so i cant check myself 20:20:47 <TheFluff> @quickstart 20:20:50 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 20:22:04 <TheFluff> !dl win64 20:22:05 <PublicServer> TheFluff: http://binaries.openttd.org/nightlies/trunk/r24349/openttd-trunk-r24349-windows-win64.zip 20:24:31 <TheFluff> is it okay to join the server as a spectator even as a complete stranger? :] 20:24:42 <TheFluff> I just want to see how you guys build stuff 20:28:12 <TheFluff> !password 20:28:12 <PublicServer> TheFluff: thongs 20:35:11 <TheFluff> !password 20:35:15 <PublicServer> TheFluff: totems 20:35:25 <PublicServer> *** TheFluff joined the game 20:42:31 *** sla_ro|master has quit IRC 20:53:59 *** Rhamphoryncus has quit IRC 20:58:20 <PublicServer> *** TheFluff has left the game (leaving) 20:59:22 <TheFluff> that's some pretty crazy stuff right there :V 21:02:13 <PublicServer> <retro> yup 21:17:21 *** cypher has joined #openttdcoop 21:17:21 *** Ryton1 has quit IRC 21:35:11 *** Hazzard has joined #openttdcoop 21:46:28 *** brylie has quit IRC 21:50:20 <PublicServer> *** retro has left the game (leaving) 21:50:20 <PublicServer> *** Game paused (number of players) 21:54:33 *** Tray has quit IRC 21:55:12 *** inkoate has quit IRC 21:59:03 *** jmz has quit IRC 22:07:00 *** Chris_Booth has quit IRC 22:07:52 <PublicServer> *** V453000 has left the game (leaving) 22:14:55 *** MrD2DG has joined #openttdcoop 22:18:40 <MrD2DG> !password 22:18:41 <PublicServer> MrD2DG: desist 22:18:54 <PublicServer> *** Game still paused (number of players) 22:18:57 <PublicServer> *** MrD2DG joined the game 22:29:50 <V453000> hi 22:30:15 <V453000> !password 22:30:15 <PublicServer> V453000: rehash 22:30:26 <PublicServer> *** Game still paused (number of players) 22:30:26 <PublicServer> *** Game unpaused (number of players) 22:30:27 <PublicServer> *** V453000 joined the game 22:30:28 <PublicServer> <V453000> :) 22:30:50 <PublicServer> *** MrD2DG has left the game (general timeout) 22:30:50 <PublicServer> *** MrD2DG has left the game (connection lost) 22:30:50 <PublicServer> *** Game paused (number of players) 22:30:52 <PublicServer> <V453000> :( 22:31:03 <MrD2DG> oh 22:31:10 <MrD2DG> Had it minimised :P 22:31:14 <MrD2DG> !password 22:31:14 <PublicServer> MrD2DG: rehash 22:31:19 <MrD2DG> And Hi 22:31:36 <PublicServer> *** Game still paused (number of players) 22:31:36 <PublicServer> *** Game unpaused (number of players) 22:31:36 <PublicServer> *** MrD2DG joined the game 22:31:40 <PublicServer> <V453000> you will be glad to hear this 22:31:46 <PublicServer> <V453000> but I buffed timewave zero 22:31:46 <PublicServer> <MrD2DG> ? 22:31:49 <PublicServer> <MrD2DG> :D 22:31:59 <PublicServer> <MrD2DG> In this version? 22:32:01 <PublicServer> <V453000> yes 22:32:11 <PublicServer> <V453000> wagon capacity 130->132 22:32:13 <PublicServer> <MrD2DG> Ooh let me check :P 22:32:19 <PublicServer> <MrD2DG> Oh 22:33:13 <PublicServer> <MrD2DG> Not really much of a difference then xD 22:33:35 <PublicServer> <V453000> it is because I also gimped its engine capacity 110->90 and loading stages from 2 to 3 22:33:51 <PublicServer> <MrD2DG> :/ Why... 22:34:01 <PublicServer> <V453000> was too strong 22:34:07 <PublicServer> <V453000> I added a new train though :p 22:34:18 <PublicServer> <MrD2DG> Hmm 22:34:28 <PublicServer> <MrD2DG> Rail local? 22:34:40 <PublicServer> <V453000> maglev local! 22:34:46 <PublicServer> <MrD2DG> :O 22:35:28 <PublicServer> <MrD2DG> Hmm dunno if I should test :P 22:35:55 <PublicServer> <V453000> it has CL1 :p 22:36:09 <PublicServer> <MrD2DG> :O# 22:36:24 <PublicServer> <MrD2DG> Hmm not gonna fall for that trap capacity is tiny 22:36:34 <PublicServer> <V453000> its fine for 211kmh 22:36:52 <PublicServer> <V453000> I have them in my town :) 22:36:58 <PublicServer> <MrD2DG> Hmm I guess but with stations close together, meh 22:38:48 <PublicServer> <MrD2DG> They look nice though :P 22:39:11 <PublicServer> <V453000> :) 22:39:25 <PublicServer> <V453000> they are a bit weaker, but perfect for suburbs 22:39:31 <PublicServer> <MrD2DG> Its a shame you MURDERED the timewave :/ 22:39:38 <PublicServer> <MrD2DG> Yeah I guess 22:39:41 <PublicServer> <V453000> it is still strong enough 22:39:55 <PublicServer> <V453000> 110 out of 130 capacity for engine is just ridiculous 22:40:17 <PublicServer> <MrD2DG> Hmm 22:40:39 <PublicServer> <MrD2DG> Fair enough but then was the boost of 2 extra people even needed? :P 22:40:57 <PublicServer> <V453000> sure 22:41:00 <PublicServer> <V453000> 3x44 = 133 22:41:06 <PublicServer> <V453000> 132 22:41:13 <PublicServer> <V453000> fits loading time :p 22:41:23 <PublicServer> <MrD2DG> Lol 22:41:26 <PublicServer> <MrD2DG> Meh 22:42:12 <PublicServer> <V453000> jesus christ 22:42:18 <PublicServer> <V453000> guess how many sprites are rail local trains 22:42:20 <PublicServer> <MrD2DG> ? 22:42:31 <PublicServer> <MrD2DG> A lot :P 22:42:31 *** brylie has joined #openttdcoop 22:42:37 <PublicServer> <V453000> incl wagons 22:43:00 <PublicServer> <V453000> take a wild guess 22:43:03 <PublicServer> <MrD2DG> No idea about the number 22:43:05 <PublicServer> <MrD2DG> Hmm 22:43:09 <PublicServer> <V453000> eleven fucking thousand 22:43:16 <PublicServer> <V453000> hm that is suspicious 22:43:20 <PublicServer> <MrD2DG> Lol 22:43:22 <PublicServer> <MrD2DG> Wow 22:43:24 <PublicServer> <V453000> cant be that high 22:43:30 <PublicServer> <V453000> or 22:43:44 <PublicServer> <MrD2DG> Well with all the colours and shizz 22:43:48 <PublicServer> <V453000> ok it is 22:43:54 <PublicServer> <MrD2DG> xD 22:43:56 <PublicServer> <V453000> 1224 is just one train 22:44:03 <PublicServer> <MrD2DG> :O 22:44:17 <PublicServer> <V453000> *9 22:44:36 <PublicServer> <V453000> just counting how many sprites nuts has ... 22:44:56 <PublicServer> <V453000> for example WHOLE class of rail medium/fast/strong has 72 sprites TOTAL per class 22:45:02 <PublicServer> <V453000> 8*9, done 22:45:30 <PublicServer> <V453000> then railcom 11016 22:45:44 <PublicServer> *** MrD2DG has left the game (general timeout) 22:45:44 <PublicServer> *** MrD2DG has left the game (connection lost) 22:45:44 <PublicServer> *** Game paused (number of players) 22:45:54 <MrD2DG> Wow 22:46:01 <MrD2DG> !password 22:46:01 <PublicServer> MrD2DG: guilds 22:46:22 <PublicServer> *** Game still paused (number of players) 22:46:22 <PublicServer> *** Game unpaused (number of players) 22:46:23 <PublicServer> *** MrD2DG joined the game 22:54:16 <PublicServer> <V453000> lol its just so pathetic to count the other trains 22:54:22 <PublicServer> <V453000> after having such a result 22:54:28 <PublicServer> <MrD2DG> :P 22:58:18 <PublicServer> <V453000> ok maybe not :D 22:58:42 <PublicServer> <MrD2DG> Lol not as many? 23:00:00 <PublicServer> <V453000> no, others are also some considerable numbers 23:00:18 <PublicServer> <MrD2DG> :P No surprise there then 23:00:27 *** cypher has quit IRC 23:07:50 <PublicServer> <V453000> ok 23:07:52 <PublicServer> <V453000> no big deal 23:08:06 <PublicServer> <MrD2DG> Lol what? 23:08:06 <PublicServer> <V453000> 20848 23:08:17 <PublicServer> <MrD2DG> Woah 23:08:39 <PublicServer> <V453000> half of which is rail local 23:08:41 <PublicServer> <V453000> :D 23:08:44 <PublicServer> <MrD2DG> xD 23:08:51 <PublicServer> <V453000> 7184 are just cargo wagons 23:09:03 <PublicServer> <V453000> 616 are remaining express wagons 23:09:09 <PublicServer> <V453000> and rest is engines 23:09:19 <PublicServer> <V453000> I guess I should call it wagon set not train set 23:09:29 <PublicServer> <MrD2DG> :P 23:09:35 <PublicServer> <V453000> ok 23:09:46 <PublicServer> <V453000> I was like 3-5 thousand could be in the set, just wild guess 23:09:49 <PublicServer> <V453000> guess not 23:09:55 <PublicServer> <MrD2DG> Lol 23:10:02 <PublicServer> <MrD2DG> Yeah quite a difference there 23:11:17 <PublicServer> <V453000> well for example the recolourable trains which add the most sprites are technically 1/17th 23:11:23 <PublicServer> <V453000> as they have 17 colour variants 23:11:53 <PublicServer> <V453000> btw you could do that junction just as a ghettto stuff 23:11:57 <PublicServer> <V453000> this is slightly ridiculous :) 23:12:03 <PublicServer> <V453000> and I think you even have some connections twice 23:12:05 <PublicServer> <MrD2DG> But i like it :( 23:12:15 <PublicServer> <MrD2DG> Lol I dont think i do 23:12:17 <PublicServer> <V453000> or return path :D 23:12:51 <PublicServer> <V453000> or just pointless connections :) not duplicate 23:12:57 <PublicServer> <MrD2DG> Just making one last split then i wont ruing the sear anymore :P 23:13:43 <PublicServer> <V453000> :f 23:14:01 <PublicServer> <V453000> where in hell is that going to go 23:14:01 <PublicServer> <V453000> :D 23:14:09 <PublicServer> <MrD2DG> G island :) 23:14:19 <PublicServer> <V453000> zomg 23:14:26 <PublicServer> <MrD2DG> *hides* 23:14:42 <PublicServer> <MrD2DG> I made it look not completely fake 23:14:48 <PublicServer> <MrD2DG> I think 23:14:50 <PublicServer> <V453000> XD 23:15:12 <PublicServer> <V453000> ok almost :) 23:15:18 <PublicServer> <MrD2DG> :D 23:20:16 <PublicServer> <V453000> lol 23:20:22 <PublicServer> <V453000> why do you add all connections 23:20:28 <PublicServer> <V453000> isnt it enough from the transfer station? 23:20:34 <PublicServer> <V453000> even like 23:20:57 <PublicServer> <MrD2DG> I know i dont need them but i like the mess :P 23:20:57 <PublicServer> <MrD2DG> EWW 23:20:57 <PublicServer> <V453000> zz 23:20:57 <PublicServer> <V453000> that bridge would be all you need 23:20:57 <PublicServer> <MrD2DG> Its done now anyway :D 23:21:08 <PublicServer> <V453000> its just stupid :) 23:21:18 <PublicServer> <MrD2DG> xD 23:21:29 <PublicServer> <MrD2DG> I think it looks nice 23:21:39 <PublicServer> <V453000> it does :) 23:21:50 <PublicServer> <MrD2DG> Well what more do you need :P 23:22:21 <PublicServer> <V453000> more sprites! 23:22:23 <PublicServer> <MrD2DG> :P 23:22:34 <PublicServer> <V453000> 19910 lines of codes btw 23:22:48 <PublicServer> <MrD2DG> Wow 23:23:06 <PublicServer> <MrD2DG> And theres more to go :P 23:23:24 <PublicServer> <V453000> 20000/8 is only lines where sprite set is defined 23:23:46 <PublicServer> <V453000> so ... something above 3000 is ONLY defining sets of sprites of 8 rotations 23:24:10 <PublicServer> <MrD2DG> :P 23:24:41 <PublicServer> <V453000> the colours and cargoes just make it a lot :) 23:29:29 *** Hazzard has quit IRC 23:29:50 <PublicServer> <MrD2DG> Hmm maybe I use use mono for this 23:31:22 <PublicServer> <V453000> mag mag mag 23:31:32 <PublicServer> <MrD2DG> Hmm 23:34:13 *** brylie has quit IRC 23:36:02 <PublicServer> <MrD2DG> Uni rail so fugly :/ 23:36:20 <PublicServer> <V453000> oh lol I thought you would use all trains as mag 23:36:50 <PublicServer> <MrD2DG> Nope :P I 23:37:12 <PublicServer> <MrD2DG> I like having different train types on one network 23:37:47 <PublicServer> <V453000> fair enough :) 23:55:33 <PublicServer> <MrD2DG> :P 23:55:36 <PublicServer> <V453000> you could save a few tiles that way 23:55:42 <PublicServer> <MrD2DG> Oh 23:55:49 <PublicServer> <V453000> and have TL3 station 23:55:52 <PublicServer> <MrD2DG> Yeah but i wasnt sure of interference 23:56:31 <PublicServer> <V453000> cl1 power :op 23:56:41 <PublicServer> <MrD2DG> :P