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Log for #openttdcoop on 10th August 2012:
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00:00:23  <PublicServer> <V453000> what
00:00:30  <PublicServer> <V453000> who dared to call the triangle bridges ugly
00:00:44  <PublicServer> <MrD2DG> I know! I like them :/
00:02:32  <PublicServer> <MrD2DG> BRB
00:03:46  *** pugi has quit IRC
00:08:16  <PublicServer> *** MrD2DG has left the game (leaving)
00:46:34  <PublicServer> *** V453000 has left the game (general timeout)
00:46:34  <PublicServer> *** V453000 has left the game (connection lost)
00:46:36  <PublicServer> *** Game paused (number of players)
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05:27:34  <PublicServer> *** Mazur has left the game (leaving)
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07:31:05  *** ChanServ sets mode: +o Phazorx
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07:34:04  <Phazorx> hola coopers
08:25:14  *** Absolutis has joined #openttdcoop
08:25:15  <Absolutis> !password
08:25:15  <PublicServer> Absolutis: nectar
08:25:51  <PublicServer> *** Game still paused (number of players)
08:25:51  <PublicServer> *** Absolutis joined the game
08:26:33  <PublicServer> <Absolutis> gah
08:26:47  <PublicServer> <Absolutis> my town is no longer the 3rd populated *sob*
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09:11:39  *** Ryton has joined #openttdcoop
09:12:09  <Ryton> !info
09:12:09  <PublicServer> Ryton: #:1(Orange) Company Name: 'Slarnville & Outlying Villages'  Year Founded: 2100  Money: 41881056654  Loan: 0  Value: 41886636509  (T:1570, R:58, P:0, S:12) unprotected
09:12:15  <Absolutis> hello.
09:12:50  <Ryton> hi abso
09:13:39  <Ryton> any changes to be made in this game still?
09:13:52  <PublicServer> <Absolutis> mhm
09:14:02  <PublicServer> <Absolutis> Slarnville could use expansion
09:15:53  <Ryton> ok, makes sence, given the company name...
09:23:31  <V453000> :)
09:38:18  *** Ryton has quit IRC
09:44:32  <V453000> !password
09:44:32  <PublicServer> V453000: nectar
09:44:43  <PublicServer> *** Game still paused (number of players)
09:44:43  <PublicServer> *** Game unpaused (number of players)
09:44:43  <PublicServer> <V453000> hi
09:44:43  <PublicServer> *** V453000 joined the game
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10:02:58  <PublicServer> <Absolutis> hey
10:06:32  <PublicServer> <V453000> just feel free to add somet stuff to Slarnville :)
10:06:43  <PublicServer> <V453000> bigger ICE station is probably the first needed step
10:06:47  <PublicServer> <Absolutis> what do you think i'm doing :P
10:07:09  <PublicServer> <V453000> lol ok :)
10:10:12  <PublicServer> <V453000> signals :p
10:10:18  <PublicServer> <V453000> TL2 might be enough tho
10:16:54  <PublicServer> <V453000> :P
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11:00:58  <PublicServer> <V453000> station somewhat bigger
11:11:41  <PublicServer> <Absolutis> umhh, V?
11:11:48  <PublicServer> <Absolutis> could you up the ship limit a bit?
11:12:20  <PublicServer> <V453000> again?
11:12:59  <V453000> !rcon set max_ships 20
11:13:18  <PublicServer> <Absolutis> again.
11:14:32  <PublicServer> <Absolutis> fail
11:15:05  *** McDonald has joined #openttdcoop
11:15:23  <McDonald> hey
11:15:36  <McDonald> !password
11:15:36  <PublicServer> McDonald: thongs
11:16:23  <PublicServer> *** McDonald joined the game
11:16:31  <PublicServer> <McDonald> hi
11:16:33  <PublicServer> <V453000> hellio
11:20:15  <PublicServer> *** McDonald has joined spectators
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11:35:10  *** Webster sets mode: +o LoPo
11:35:25  <LoPo> hi
11:35:28  <LoPo> !players
11:35:30  <PublicServer> LoPo: Client 986 (Orange) is Absolutis, in company 1 (Slarnville & Outlying Villages)
11:35:30  <PublicServer> LoPo: Client 1004 (Orange) is V453000, in company 1 (Slarnville & Outlying Villages)
11:35:30  <PublicServer> LoPo: Client 1024 (Orange) is McDonald, in company 1 (Slarnville & Outlying Villages)
11:35:40  <PublicServer> <McDonald> hi
11:35:43  <V453000> hai
11:36:07  <LoPo> howmuch profid did my pyramid make already?
11:36:14  <LoPo> !password
11:36:14  <PublicServer> LoPo: abbeys
11:36:19  <PublicServer> <V453000> few deadlocks
11:36:24  <PublicServer> *** LoPo joined the game
11:36:41  <PublicServer> <V453000> apart from that not much else :)
11:37:07  <PublicServer> <LoPo> ;D
11:39:46  <PublicServer> <LoPo> allot ot trains now go though the station
11:39:53  <PublicServer> <LoPo> ML trains
11:47:10  <PublicServer> <LoPo> V453000: is this game still gona be around some time?
11:47:12  <PublicServer> <Absolutis> hmh
11:47:18  <PublicServer> <McDonald> there is a little  jam near MSH 03 and 01
11:47:20  <PublicServer> <Absolutis> massive station at slarnville
11:48:27  <PublicServer> <McDonald> now it works :P
11:48:46  <PublicServer> <V453000> idk probably not horribly long
11:48:54  <PublicServer> <LoPo> awww :S
11:49:12  <PublicServer> <LoPo> becuase i  want to finnsih my town/station
11:49:14  <PublicServer> <LoPo> etc....
11:49:14  <PublicServer> <V453000> doesnt have to end anytime soon either
11:49:16  <PublicServer> <V453000> then do :)
11:49:26  <PublicServer> <LoPo> working on it >_<
11:49:26  <PublicServer> <LoPo> :P
11:49:40  <PublicServer> <LoPo> but im lazy you know ;)
11:49:58  <PublicServer> <V453000> lazy playing a game
11:50:04  <PublicServer> <LoPo> i have an idea to fix the ML stations as well
11:50:06  <PublicServer> <V453000> always love to hear that ^^
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11:54:52  <PublicServer> <McDonald> over 30.000 passengers on slarnville :O
11:55:10  <PublicServer> <Absolutis> add some trains?
11:55:29  <PublicServer> <V453000> ml jams as you might see :)
11:55:35  <PublicServer> <Absolutis> oh.
11:56:18  <PublicServer> <McDonald> brb
11:57:45  <PublicServer> *** McDonald has left the game (leaving)
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12:05:23  <PublicServer> <Absolutis> shit, crashed some trains
12:05:50  <PublicServer> <Absolutis> mmh, 6 trains is probably enough, i'll just wait it out
12:09:02  <Sassafrass> how many lives?
12:09:12  <Sassafrass> !password
12:09:12  <PublicServer> Sassafrass: hymned
12:09:26  <PublicServer> *** Sassafrass joined the game
12:10:10  <PublicServer> <Sassafrass> where did you crash them
12:10:20  <PublicServer> <Absolutis> my new SBahn
12:10:22  <PublicServer> <Absolutis> at SLV
12:10:40  <PublicServer> <Absolutis> but it's cleared out
12:11:02  <PublicServer> <Absolutis> Li'l Grahill City
12:11:16  <PublicServer> <Absolutis> Grat*
12:12:46  <PublicServer> <Sassafrass> so many cities
12:13:32  <PublicServer> <Absolutis> well, this IS a pax game...
12:13:46  <PublicServer> <Sassafrass> what's the next game?
12:13:52  <PublicServer> <Absolutis> idk
12:13:56  <PublicServer> <Sassafrass> who decides?
12:14:10  <PublicServer> <Absolutis> we usually make a plan
12:14:16  <PublicServer> <Absolutis> or MANY plans
12:14:24  <PublicServer> <Absolutis> and vote which one to use
12:15:27  <PublicServer> <Sassafrass> what's going on at lil grathill city
12:15:53  <PublicServer> <Absolutis> hmh, it's a part of Slarnville S-Bahn
12:16:02  <McDonald> when the next game will be?
12:16:11  <PublicServer> <Absolutis> so what usually goes on in an SBahn
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12:18:56  <Ryton> !date
12:18:56  <PublicServer> Ryton:  4 Oct 2458
12:19:29  <Ryton> almost my 500th birthday ;-) :-P
12:19:40  <PublicServer> <LoPo> gz
12:19:42  <PublicServer> <Sassafrass> ?
12:19:48  <Ryton> anniversary *
12:19:50  <PublicServer> <Sassafrass> 500?
12:20:16  <PublicServer> <LoPo> see the year
12:20:22  <Ryton> yeah, around 2480 ;-)
12:20:29  <PublicServer> <Sassafrass> oh
12:21:03  <PublicServer> <Sassafrass> I'm 468 yr
12:21:44  <Ryton> easy to count :-)
12:22:24  <Ryton> but, what about finalizing nhis game?
12:22:56  <Ryton> apart from expanding slanville a bit
12:23:10  <PublicServer> <Absolutis> i think finalizing this game would be a good idea
12:23:47  <V453000> I dont disagree with that but making it run for a little so lopo can make his shit is also fine with me
12:23:49  <V453000> so as you want
12:24:12  <Ryton> or expand mainline, but thats not the real goal, is it.
12:25:08  <V453000> well if it jams it is a requirement :)
12:25:10  <Ryton> kk, doesnt have to end now, but e.g within 24 hrs or so? or less?
12:25:21  <V453000> anything is fine with me really :)
12:25:28  <PublicServer> <Absolutis> i agree with finalizing this game
12:25:30  <Ryton> remove some trains?
12:25:38  <V453000> just expand it it isnt that hard
12:25:41  <V453000> there is a lot of space
12:26:06  <Ryton> or make them A to B to C instead of a b, a c and bc?
12:27:39  <Ryton> i like eff. increase over expanding mostly
12:27:53  <V453000> how is A B C an increase anyhow
12:27:59  <V453000> throughput is the same
12:28:23  <PublicServer> <Absolutis> goes ab to bc to ca
12:28:25  <PublicServer> <V453000> seriously this is the easist game for expansions we had in ages
12:28:37  <PublicServer> <Absolutis> so in one way exactly same as ab, bc, ca
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12:29:27  <Ryton> wel, V, it halves ml transport
12:29:51  <Ryton> hmm
12:29:59  <McDonald> hi all again
12:30:01  <PublicServer> <Absolutis> if we have 3 trains going from a to b to c
12:30:04  <Ryton> or not :-P
12:30:20  <V453000> seriously how can it halve ML transport when it goes over the ML the same emount of times
12:30:24  <PublicServer> <Absolutis> that provides exactly same throughput as 1 train each
12:30:34  <V453000> ML can still take X trains / minute
12:30:36  <PublicServer> <Absolutis> one a to b one b to c one c to a
12:30:58  <PublicServer> <Sassafrass> X?
12:31:00  <Ryton> but expanding 3 to 4 is pretty straightforward too, indeed
12:31:18  <PublicServer> <Absolutis> undefined integer
12:31:30  <McDonald> !password
12:31:30  <PublicServer> McDonald: beaded
12:31:32  <PublicServer> <Sassafrass> k
12:31:44  <PublicServer> <LoPo> whit a->b->c->a you will also promote waves
12:31:49  <PublicServer> *** McDonald joined the game
12:32:00  <PublicServer> <Sassafrass> I have no idea what you guys are talking about
12:32:00  <PublicServer> <LoPo> becuase all trains have similair orders then
12:32:10  <PublicServer> <LoPo> so i think its a bad idea :P
12:32:16  <Ryton> wel, V: average transport dtance per trip is lower, ergo less stress on ml
12:32:30  <PublicServer> <Absolutis> could be a-b-c-b-a  too with PCC as B :P
12:32:57  <Ryton> thats what i was aiming at, ty abso
12:35:38  <PublicServer> <Sassafrass> can I work on Natural Valley?
12:35:42  <Ryton> but it has its downsides too. Expanding or reverting can always be done, changing some orders seems a quicker fix imho, IF the disadvantages such as possible waves  are not prohibitive
12:36:25  <PublicServer> <LoPo> PCC is desinged for AB AC AD
12:36:35  <Ryton> sure Sass, do as you please
12:36:38  <PublicServer> <LoPo> not for ABCDA or ABCBA
12:36:40  <PublicServer> <Sassafrass> still have no idea what you are talking about
12:36:42  <Ryton> k
12:36:50  <PublicServer> <LoPo> Sassafrass: dont worry, so do I ;)
12:36:57  <Ryton> then nvr mind
12:37:26  <Ryton> or leave PCC out of the loop
12:37:50  <PublicServer> <LoPo> ? :P
12:38:00  <PublicServer> <LoPo> is my station not good enough ;)
12:38:23  <PublicServer> <LoPo> i have another idea
12:38:31  <PublicServer> <LoPo> expand the ML ? :P
12:38:40  <Ryton> what is the traincount per city? cause if that is unbalanced, abcba wont work too well either
12:38:50  <Ryton> yeah ;-) :-P
12:39:17  <Ryton> to 5-5? ;-) :-P :-P
12:39:37  <PublicServer> <LoPo> if you want to do that Ratwood, then do it :)
12:39:43  <PublicServer> <Absolutis> hmh, apparently jam at GHC
12:40:05  <Ryton> or make compressor at each msh :-P
12:40:13  <PublicServer> <LoPo> lol
12:40:27  <PublicServer> <LoPo> you know what a compressor does and why?
12:41:34  <Ryton> hmm, no thx;-) I am the fuckup fairy according to CB, 5 5 msh would proove that he's right! ;-)
12:42:00  <PublicServer> <LoPo> make 4-4?
12:42:06  <PublicServer> <LoPo> or 6_6
12:42:08  <PublicServer> <LoPo> ;P
12:42:18  <PublicServer> <McDonald> -1-0!
12:42:20  <Ryton> yes lopo, compressor increases train density
12:42:42  <Ryton> to use ml more effectively
12:42:44  <PublicServer> <LoPo> compressor packs trains into X amount groups
12:43:04  <PublicServer> <LoPo> to decrease the random train gaps between trains/groups
12:43:34  <PublicServer> <LoPo> it doesnt decrease overall train dencity
12:43:44  <PublicServer> <LoPo> train count on ML stays the same
12:44:02  <Ryton> thus freeing some space for injection further down
12:44:17  <PublicServer> <LoPo> although I am a fan of comprexzors :)
12:44:26  <PublicServer> <LoPo> yes
12:44:29  <PublicServer> <LoPo> true
12:44:42  <Ryton> but not feasible here, i know, just joking
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12:44:57  <PublicServer> <LoPo> but also with this TL its kinda redundant
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12:46:51  <Ryton> k
12:49:51  <PublicServer> *** LoPo has joined spectators
12:57:32  <PublicServer> <McDonald> who is building at natural valley? just curious
12:57:54  <PublicServer> <V453000> its written there ... :)
12:58:13  <PublicServer> <Absolutis> see that "concept test /mfb" sign?
12:58:19  <PublicServer> *** Absolutis has left the game (leaving)
12:58:23  <PublicServer> <McDonald> ah i see
12:58:33  <PublicServer> <Sassafrass> I am
12:58:41  <PublicServer> <Sassafrass> I'm building there atm
12:58:47  <PublicServer> <McDonald> i can see
12:58:49  <PublicServer> <V453000> oh right
12:58:49  <PublicServer> <Sassafrass> sorry wasn't reading chat
12:58:52  <PublicServer> <McDonald> np
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13:03:43  <PublicServer> <McDonald> oh my god my irc is lagging so much
13:04:29  <PublicServer> *** McDonald has joined spectators
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13:20:00  <PublicServer> <Sassafrass> vehicle liit?
13:20:02  <PublicServer> <Sassafrass> limit
13:20:32  <PublicServer> <Sassafrass> what do we do?
13:20:50  <PublicServer> <McDonald> delete some? :P
13:22:30  <PublicServer> <V453000> try again
13:22:52  <PublicServer> <Sassafrass> works
13:22:58  <PublicServer> <Sassafrass> did you remove trains or up the limit?
13:23:04  <PublicServer> <V453000> magic
13:23:11  <PublicServer> <McDonald> only 1.777 trains? D:
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13:40:56  <PublicServer> <McDonald> traffic jam
13:48:16  <PublicServer> <Sassafrass> I love bay view
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14:00:01  <McDonald> !password
14:00:01  <PublicServer> McDonald: peered
14:00:17  <PublicServer> *** McDonald joined the game
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14:15:21  <PublicServer> *** Game paused (number of players)
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15:01:23  <madmenyo> hi, i'm new is there a game starting or one that is already open so i can spectate?
15:01:35  <madmenyo> !game
15:01:39  <madmenyo> !password
15:01:39  <PublicServer> madmenyo: mallet
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15:05:14  <V453000> hi :)
15:05:18  <MadMenyo_> hi
15:05:24  <MadMenyo_> @quickstart
15:05:25  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
15:05:30  <V453000> exactly :)
15:05:34  <MadMenyo_> :D
15:05:45  <MadMenyo_> already read that :/
15:05:57  <V453000> get in the game then :)
15:05:58  <MadMenyo_> server seems down...?
15:06:43  <MadMenyo_> www.openttdcoop.org:3979 does not work...
15:07:03  <V453000> !ip
15:07:03  <PublicServer> V453000: ps.openttdcoop.org
15:07:10  <V453000> !revision
15:07:10  <PublicServer> V453000: Game version is r24349
15:09:43  *** madmenyo has quit IRC
15:10:21  <V453000> whats the problem? :d
15:10:39  <PublicServer> *** Game still paused (number of players)
15:10:41  <PublicServer> *** V453000 joined the game
15:10:43  <MadMenyo_> server is not listed...
15:10:50  <MadMenyo_> ps.openttdcoop.org
15:10:54  <V453000> what revision do you have
15:11:08  <V453000> [17:07] <+PublicServer> V453000: Game version is r24349
15:11:09  <MadMenyo_> where can i check? just got the latest patch
15:11:19  <V453000> !dl
15:11:20  <PublicServer> V453000: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
15:11:20  <PublicServer> V453000: http://www.openttd.org/en/download-trunk/r24349
15:11:24  <V453000> what is your operating system
15:11:42  <MadMenyo_> win7
15:11:49  <V453000> 64/32
15:12:21  <V453000> !dl win32
15:12:21  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r24349/openttd-trunk-r24349-windows-win32.zip
15:12:30  <V453000> ^ download link for 32 bit
15:13:20  <V453000> (as is written in quickstart which you have read)
15:19:25  <V453000> I cant help you if you dont ask btw
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15:21:56  <MadMenyo> i think i got it. thanks!
15:21:59  <MadMenyo> !password
15:21:59  <PublicServer> MadMenyo: hunter
15:22:51  <PublicServer> *** Game still paused (number of players)
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15:23:28  <PublicServer> <V453000> welcome. :)
15:23:42  <PublicServer> <madmenyo> hi :D
15:24:02  <PublicServer> <madmenyo> can i read somewhere what we decided to build?
15:24:05  <PublicServer> <V453000> this changes the game a bit more than some scripts doesnt it
15:24:11  <PublicServer> <V453000> sure !! NETWORK PLAN !!
15:24:45  <PublicServer> <madmenyo> how? should i type that?
15:24:58  <PublicServer> <V453000> no
15:25:00  <PublicServer> <V453000> that is a sign
15:25:06  <PublicServer> <V453000> open the sign list it should be in the top :)
15:27:33  <PublicServer> <madmenyo> kk i have read, kinda hard to find something to improve on :D
15:28:12  <PublicServer> <V453000> a big part of the main line is jamming so not really :)
15:29:10  <PublicServer> <madmenyo> haha, to scared to screw it up ;)
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15:45:46  <Absolutis_> !password
15:45:46  <PublicServer> Absolutis_: crispy
15:46:22  *** Absolutis is now known as Guest2491
15:46:22  *** Absolutis_ is now known as Absolutis
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15:47:20  <PublicServer> <Absolutis> nice, crispy password you hve there
15:48:59  <PublicServer> <Absolutis> oke, so you gonna make ML LLLL_RRRR now?
15:50:46  <PublicServer> *** Absolutis has left the game (leaving)
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16:30:23  <MrD2DG> !password
16:30:23  <PublicServer> MrD2DG: nudity
16:30:43  <PublicServer> *** MrD2DG joined the game
16:30:54  <PublicServer> <MrD2DG> Hi
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16:47:57  <hylje> @quickstart
16:47:58  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
16:48:03  <hylje> follow that ^ TechNoir
16:48:19  <TechNoir> thx
16:48:24  <PublicServer> *** MrD2DG has left the game (leaving)
16:54:16  <TechNoir> !dl
16:54:16  <PublicServer> TechNoir: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
16:54:16  <PublicServer> TechNoir: http://www.openttd.org/en/download-trunk/r24349
16:56:03  <Sassafrass> !password
16:56:03  <PublicServer> Sassafrass: frauds
16:56:45  <PublicServer> *** Sassafrass joined the game
16:57:06  <TechNoir> !password
16:57:06  <PublicServer> TechNoir: frauds
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17:21:07  <McDonald> !password
17:21:07  <PublicServer> McDonald: breded
17:21:28  <PublicServer> <McDonald> hi
17:21:28  <PublicServer> *** McDonald joined the game
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17:34:53  *** ChanServ sets mode: +o mfb-
17:34:57  <mfb-> hi
17:35:10  <PublicServer> <LoPo> hellow
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17:44:08  <Ryton> 4th ready?;-)
17:44:12  <PublicServer> <mfb> ?
17:44:20  <PublicServer> <LoPo> Ratwood: no
17:45:14  <Ryton> ok. ill helP thet
17:45:18  <Ryton> then
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17:52:47  <mfb-> !rcon set max_trains 1800
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17:59:47  <kakben> !password
17:59:47  <PublicServer> kakben: envoys
17:59:50  <kakben> !players
17:59:53  <PublicServer> kakben: Client 1080 (Orange) is V453000, in company 1 (Slarnville & Outlying Villages)
17:59:53  <PublicServer> kakben: Client 1118 (Orange) is McDonald, in company 1 (Slarnville & Outlying Villages)
17:59:53  <PublicServer> kakben: Client 1122 (Orange) is mfb, in company 1 (Slarnville & Outlying Villages)
17:59:53  <PublicServer> kakben: Client 1029 (Orange) is LoPo, in company 1 (Slarnville & Outlying Villages)
18:01:14  <PublicServer> *** mfb has joined spectators
18:01:17  <kakben> what was the command for downloading versions?
18:01:21  <PublicServer> <mfb> looks like a working concept
18:01:22  <kakben> i seem to have fallen behind
18:01:25  <mfb-> !dl
18:01:25  <PublicServer> mfb-: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
18:01:25  <PublicServer> mfb-: http://www.openttd.org/en/download-trunk/r24349
18:01:28  <kakben> thanks
18:01:39  <Ryton> !password
18:01:39  <PublicServer> Ryton: envoys
18:01:51  <kakben> !dl win32
18:01:51  <PublicServer> kakben: http://binaries.openttd.org/nightlies/trunk/r24349/openttd-trunk-r24349-windows-win32.zip
18:01:52  <PublicServer> *** Ryton joined the game
18:02:25  <PublicServer> <Ryton> wow
18:02:32  <PublicServer> <Ryton> what happened?
18:02:38  <PublicServer> <Ryton> orders were changed?
18:02:44  <PublicServer> <Ryton> all trains at my transfer are stuck...
18:03:14  <PublicServer> <Ryton> ah, entry going north is full
18:03:16  <PublicServer> <Ryton> kk
18:03:28  <PublicServer> *** kakben joined the game
18:03:39  <Sassafrass> !password
18:03:39  <PublicServer> Sassafrass: envoys
18:03:54  <PublicServer> *** Sassafrass joined the game
18:05:30  <PublicServer> *** kakben has left the game (leaving)
18:06:34  <PublicServer> *** McDonald has left the game (leaving)
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18:12:58  <PublicServer> <Ryton> tl7 mainline trains, right?
18:13:14  <PublicServer> <LoPo> 6
18:13:54  <PublicServer> <Ryton> k
18:14:05  <PublicServer> <LoPo> mfb: are you working on MSH 01?
18:14:15  <PublicServer> <LoPo> ow nvm :P
18:14:17  <PublicServer> <LoPo> Ratwood?
18:14:22  <PublicServer> <LoPo> V453000: ?
18:15:01  <PublicServer> *** LoPo has joined spectators
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18:31:40  <PublicServer> <Ryton> b
18:31:42  <PublicServer> <Ryton> bah
18:31:54  <PublicServer> <Ryton> sms entry is a beast to expand :'(
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18:47:05  <kakben> !password
18:47:05  <PublicServer> kakben: galled
18:47:25  <PublicServer> *** kakben joined the game
18:48:06  <PublicServer> *** kakben has joined company #1
18:56:07  <PublicServer> <Ryton> cool, i solved a jam :-))
18:56:21  <PublicServer> <Ryton> MSH01 had a missing light, a bit down the entry
18:56:25  <PublicServer> *** kakben has left the game (leaving)
19:01:07  *** Hazzard has joined #openttdcoop
19:01:16  <Hazzard> !password
19:01:16  <PublicServer> Hazzard: crease
19:01:59  <PublicServer> *** Hazzard joined the game
19:02:01  <PublicServer> <Ryton> hi Hazz
19:02:04  <PublicServer> <Hazzard> Hey guys
19:03:26  <PublicServer> <Hazzard> I'm finaly not getting lag
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19:09:36  <PublicServer> <Ryton> hmm, msh entry is still not acceptable :s
19:11:11  <kakben> !password
19:11:11  <PublicServer> kakben: crease
19:11:44  <PublicServer> *** kakben joined the game
19:15:03  <PublicServer> <Ryton> could someone double the entry line to slarnville?
19:15:42  <PublicServer> <Ryton> the one line cannot cope with the traffic atm
19:19:00  <PublicServer> *** kakben has left the game (leaving)
19:19:12  <PublicServer> *** mfb has joined company #1
19:19:14  <PublicServer> <mfb> re
19:19:20  <PublicServer> <Ryton> wb
19:19:38  <PublicServer> <Ryton> care to expand Slarnville transfer to llrr?
19:20:09  <PublicServer> <mfb> where?
19:20:15  <PublicServer> <mfb> ah I see
19:20:30  <PublicServer> <Ryton> V453at !improve this
19:20:36  <PublicServer> <Ryton> at*
19:20:38  <PublicServer> <mfb> what about this?
19:20:48  <PublicServer> <Ryton> ok too  ;-)
19:21:30  <PublicServer> <Ryton> idk if it is enough
19:21:40  <PublicServer> <Ryton> but trougput will ber
19:21:50  <PublicServer> <Ryton> be much higher in deed
19:22:17  <PublicServer> <Ryton> now station is bottleneck;-)
19:22:20  <PublicServer> <mfb> now the station exit is the bottleneck, as expected
19:22:34  <PublicServer> <Ryton> and exit
19:22:48  <PublicServer> <mfb> just the exit
19:23:06  <PublicServer> <Ryton> but if it is waves, it should be ok now
19:24:09  <PublicServer> <Ryton> ah single bridge is ok
19:26:03  <PublicServer> <mfb> the jamming part is not the single bridge :D
19:27:49  <PublicServer> <mfb> wtf is !wtf
19:28:04  <PublicServer> <Hazzard> expansions
19:28:14  <PublicServer> <mfb> signalling? waiting bays?
19:28:16  <PublicServer> <mfb> balancing?
19:28:34  <PublicServer> <Hazzard> :/
19:28:34  <PublicServer> <Ryton> i
19:28:43  <kakben> !password
19:28:43  <PublicServer> kakben: spurns
19:28:48  <PublicServer> <Ryton> i stiooed just e of there ,;-)
19:28:53  <PublicServer> <Ryton> stopped
19:28:59  <PublicServer> *** kakben joined the game
19:29:01  <PublicServer> <Ryton> can we help, Hazzard?
19:29:07  <PublicServer> <Hazzard> go ahead
19:29:27  <PublicServer> <Ryton> it is pretty tricky there
19:29:33  <PublicServer> <Ryton> and low traffic
19:29:51  <PublicServer> <mfb> there is a hint
19:30:01  <PublicServer> <Ryton> so maybe add 4th to South in centre area first?
19:35:29  <PublicServer> <mfb> we have TL6
19:35:39  <PublicServer> <Ryton> KK
19:36:57  <PublicServer> <Ryton> ty mfb
19:38:03  <PublicServer> <Ryton> hmm
19:39:13  <PublicServer> <Ryton> PCC entry slows ml
19:39:47  <PublicServer> <mfb> no
19:39:49  <PublicServer> <Ryton> train 1685
19:39:51  <PublicServer> <mfb> it is the ML itself
19:39:53  <PublicServer> <Ryton> 1675
19:40:03  <PublicServer> <mfb> MSH05
19:40:18  <PublicServer> <Ryton> ah ok
19:40:36  <PublicServer> <mfb> cannot handle the traffic
19:41:04  <PublicServer> <mfb> 43k pax at OGC + GEN
19:41:10  <PublicServer> <mfb> :D
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19:41:56  <PublicServer> <mfb> how to extend this :/
19:42:06  <PublicServer> <Ryton> not :p
19:42:18  <PublicServer> <mfb> it jams
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19:44:03  <PublicServer> *** Hazzard has left the game (leaving)
19:46:00  <PublicServer> <Ryton> lol
19:46:06  <PublicServer> <mfb> ?
19:46:13  <PublicServer> <Ryton> we just made 4>3
19:46:23  <PublicServer> <mfb> I know
19:46:33  <PublicServer> <mfb> and there is 3->
19:46:33  <PublicServer> <mfb> 2
19:46:33  <PublicServer> <Ryton> just 10 tiles further there was 3>2 :p
19:46:45  <PublicServer> <mfb> I built the 3->2 after we made 4->3
19:46:51  <PublicServer> <mfb> it was a simple 2->1 before
19:46:54  <PublicServer> <Ryton> ah ok :-)
19:48:01  <PublicServer> <mfb> 3rd ready at MSH05
19:48:15  <PublicServer> <Ryton> 4th ? ;-)
19:48:25  <PublicServer> <mfb> I mean a 3rd exit line
19:48:28  <PublicServer> <Ryton> ah 3rd in
19:49:22  <PublicServer> <mfb> feel free to connect
19:49:48  <PublicServer> <Ryton> im slow at building today
19:51:59  <PublicServer> <kakben> we reached max trains now? :S
19:52:18  <PublicServer> <mfb> as you can see
19:55:29  <PublicServer> <Ryton> 3rd exit isnt needed you think?
19:55:31  <PublicServer> <Ryton> entry is connected
19:55:36  <PublicServer> <Ryton> tough not properly yet
19:55:41  <PublicServer> <mfb> exit is shared
19:55:47  <PublicServer> <Ryton> k
19:55:54  <PublicServer> <mfb> OGC goes to MSH05
19:56:00  <PublicServer> <mfb> GEN to MSH04
19:56:06  <PublicServer> <mfb> (this jams)
19:56:38  <PublicServer> <Ryton> ah, that i diddnt see
19:57:04  <PublicServer> <mfb> probably needs 4th
19:57:22  <PublicServer> <mfb> and beer entry jams
19:57:28  <PublicServer> <mfb> lol
19:57:34  <PublicServer> <mfb> train 1026
20:00:20  <PublicServer> <kakben> this is my first game
20:00:27  <PublicServer> <Ryton> welcome, kakben :-))
20:00:33  <PublicServer> <Ryton> how do you like it so far?
20:00:44  *** Progman has quit IRC
20:01:04  <PublicServer> <kakben> its interesting :P
20:01:06  <PublicServer> <Ryton> is your brain still below melting point? ;-)-
20:01:28  <PublicServer> <kakben> i think its like cheese on pizza =) perfecly melted
20:01:34  <PublicServer> <mfb> the next logic game will change this
20:01:45  <PublicServer> <kakben> yea i am looking forward to it
20:02:07  <PublicServer> <kakben> what do we usually do when we run out of trains? end the game?
20:02:53  <PublicServer> <Ryton> im off
20:03:01  <PublicServer> *** Ryton has left the game (connection lost)
20:03:03  <PublicServer> <mfb> good night
20:03:17  <PublicServer> <mfb> double bridges without any signals
20:03:19  <PublicServer> <mfb> great idea :D
20:06:27  <PublicServer> <V453000> limit again? o_O
20:06:38  <PublicServer> <V453000> it was 1600 earlier today
20:06:44  <PublicServer> <mfb> 1800 now
20:06:52  <PublicServer> <V453000> yes I know I raised it
20:06:54  <PublicServer> <mfb> V: see pyramid ICE
20:07:04  <PublicServer> <mfb> those CL1 choices jam the whole system
20:07:12  <PublicServer> <V453000> hm :)
20:07:14  <PublicServer> <mfb> I raised it from 1777 to 1800
20:07:17  <PublicServer> <V453000> oh right
20:07:23  <PublicServer> <V453000> well still :)
20:07:25  <PublicServer> <mfb> I also removed some CL1 choices for beer
20:07:27  <PublicServer> <V453000> hm
20:07:33  <PublicServer> <mfb> one train was completely stuck there
20:07:36  <PublicServer> <mfb> orthogonal to the tracks :D
20:07:44  <PublicServer> <V453000> ah yes
20:07:46  <PublicServer> <mfb> blocked 1/3 of the whole station
20:08:01  <PublicServer> <V453000> in the exit?
20:08:09  <PublicServer> <V453000> I guess, as that is only the point where 2ways are
20:08:31  <PublicServer> <V453000> I removed them from the entrance for that exact reason, idk why I didnt do the same for the exit :D
20:09:13  <mfb-> no, was entry
20:09:17  <PublicServer> <V453000> hm
20:09:23  <PublicServer> <V453000> wonder how the hell :D
20:09:29  <PublicServer> <V453000> yeah
20:09:31  <PublicServer> <mfb> like that
20:09:37  <PublicServer> <V453000> but why would a train ever do that
20:09:43  <PublicServer> <V453000> I understood why they did it with 2ways
20:09:43  <PublicServer> <mfb> I have no idea
20:09:47  <PublicServer> <V453000> like that
20:09:49  <PublicServer> <V453000> but this
20:09:51  <PublicServer> <V453000> idk
20:10:05  <PublicServer> <V453000> idk if that could have been a lost train
20:10:15  <PublicServer> <V453000> not like that would make much sense either
20:10:18  <mfb-> 1026
20:10:35  <PublicServer> <mfb> yeah, lost
20:10:42  <PublicServer> <mfb> is BAY<->GEN
20:10:45  <PublicServer> <V453000> interesting
20:10:51  <PublicServer> <mfb> probably during MSH05 extension
20:10:57  <PublicServer> *** kakben has left the game (leaving)
20:11:17  <PublicServer> <V453000> I _SO_ hate that PBS likes to go into itself in 1way mode but not into block signals
20:11:23  <PublicServer> <V453000> shouldnt ever go into 1way
20:11:25  <PublicServer> <V453000> as it always used to be
20:11:51  <PublicServer> <V453000> which is like 2.5 years :D
20:14:00  <PublicServer> <V453000> fuck is that :D
20:16:12  <PublicServer> <mfb> the exis is quite interesting, too
20:21:15  <kakben> !password
20:21:16  <PublicServer> kakben: bubbly
20:21:39  <PublicServer> *** kakben joined the game
20:24:59  <PublicServer> <mfb> :/
20:25:09  <PublicServer> <mfb> SLV is jamming again
20:27:55  <PublicServer> <mfb> oh, pyramid's fault
20:30:16  <PublicServer> <mfb> WTF
20:30:46  <PublicServer> <mfb> pyramid city pathfinding is crazy
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20:59:07  <PublicServer> <mfb> we should try to build a working version of pyramid city ICE somehow
20:59:07  <PublicServer> <mfb> not in this game
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21:22:36  <V453000> nuts 0.2.8 up ^^
21:22:46  <PublicServer> * Chris Booth hides
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21:56:55  <TechNoir> !password
21:56:55  <PublicServer> TechNoir: encore
21:57:19  <PublicServer> *** TechNoir joined the game
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22:27:09  <PublicServer> *** Game paused (number of players)
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22:47:56  <Webster> Latest update from openttd: OpenTTD 1.2.2-RC1 <http://www.openttd.org/en/news/172> || OpenTTD 1.2.1 <http://www.openttd.org/en/news/171> || OpenTTD 1.2.1-RC1 <http://www.openttd.org/en/news/170> || OpenTTD 1.2.0 <http://www.openttd.org/en/news/169> || OpenTTD 1.2.0? <http://www.openttd.org/en/news/168>
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