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00:00:49 <Mazur> MM up and running. 00:01:01 <Mazur> @stage planning 00:01:01 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG242 (r24463) | STAGE: planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 00:01:06 <Mazur> @stage Planning 00:01:06 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG242 (r24463) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 00:01:32 <Mazur> Gonna let it run up a bit to allow for a plan to be build. 00:01:44 <Mazur> Moneywise. 00:03:40 <V453000> :) 00:10:26 <V453000> !password 00:10:26 <PublicServer> V453000: bobbin 00:10:39 <PublicServer> *** V453000 joined the game 00:11:08 <PublicServer> <Mazur> Didn't bother about max radius. 00:11:38 <PublicServer> <Mazur> It's 2 yeas in and we're at 2 kmillion, so who cares. 00:11:52 <PublicServer> <V453000> any money is fine 00:12:10 <PublicServer> <Mazur> Indeed. 00:12:10 <PublicServer> <V453000> this train set isnt extremely expensive so its fine 00:12:30 <PublicServer> <Mazur> It ain;t much if it ain't Dutch. 00:13:07 <PublicServer> <Mazur> A Lok 1600 was my/our first electric loc at home. 00:13:45 <PublicServer> <Mazur> Märklin. 00:14:05 <PublicServer> <V453000> hm 00:14:12 <PublicServer> <V453000> purchase menu for HS-2 says 18k hp 00:14:22 <PublicServer> <V453000> has third of that 00:14:48 <hylje> bloody post-commission restrictions 00:15:05 <hylje> passengers nauseous bah humbug 00:16:04 <PublicServer> <Mazur> Still a lot of Hit-Points. 00:16:46 <PublicServer> <V453000> hm so basically there is only one usable engine 00:17:13 <PublicServer> <V453000> cant say I expected otherwise but ... 00:17:47 <PublicServer> <Mazur> Well, the map isn't exactly Dutch. Most Dutch trains are not expected to rise more than 10m above sea level. 00:18:00 <PublicServer> <V453000> lol 00:18:44 <PublicServer> <Mazur> All international trains are French or German. 00:20:51 <hylje> at least they handle division by zero gracefully 00:24:29 *** welterde has joined #openttdcoop 00:29:08 <Mazur> !auto 00:29:08 <PublicServer> *** Mazur has enabled autopause mode. 00:29:15 <Mazur> In case I forget. 00:31:03 <Mazur> Because I _will_ get distr Oooh, shiny! 00:32:01 <V453000> :) 00:33:48 <PublicServer> <V453000> make a plan? :p 00:34:22 <PublicServer> <Mazur> That usually requires habing an idea. 00:35:46 <PublicServer> <V453000> you once had a plan something like !that 00:35:52 <PublicServer> <V453000> might want to try something similar 00:36:23 <PublicServer> <Mazur> That was eight spokes, 4 inward and four others outward. 00:36:49 <PublicServer> <V453000> was like this I think 00:37:48 <PublicServer> <V453000> I think that kind of plan would be quite good in this game 00:39:36 <PublicServer> <V453000> hm 00:39:39 <PublicServer> <Mazur> Sometyhing like !this. 00:39:41 <PublicServer> <V453000> dont think 8 is necessary but .. 00:40:08 <PublicServer> <V453000> main key point is the separation of full and empty trains in here 00:40:26 <PublicServer> <Mazur> Yes. 00:40:40 <PublicServer> <V453000> goods can mix with empty trains, that is fien 00:40:43 <PublicServer> <Mazur> Anyway, this is a rough skjetch of what it was. 00:41:02 <PublicServer> <V453000> if there is a drop 00:41:05 <PublicServer> <V453000> then yes 00:41:15 <PublicServer> <V453000> but I think each of the spokes needs a drop 00:41:17 <PublicServer> <Mazur> Pfffff. 00:41:23 <PublicServer> <V453000> else you cant merge them nicely 00:41:41 <PublicServer> <V453000> these trains have a retarded amount of capacity, so when full they accelerate really bad 00:42:23 <PublicServer> <Mazur> Was liker that. 00:42:57 <PublicServer> <Mazur> But MSHs could be moved more to middle to give MSHs room. 00:43:43 <PublicServer> <V453000> could make secondary drops in corners 00:44:18 <PublicServer> <V453000> like 00:45:04 <PublicServer> <Mazur> In fact, if drops are in corners, the long spokes can be emties and almost not need ML. 00:45:25 *** Zeknurn has quit IRC 00:45:32 <PublicServer> <V453000> the ring is empty/goods 00:45:38 <PublicServer> <V453000> the straight spokes are full trains only 00:46:04 <PublicServer> <Mazur> Then you need to connedct to the right, and not the nearest spoke. 00:46:06 *** Zeknurn has joined #openttdcoop 00:46:14 <PublicServer> <V453000> yes 00:46:16 <PublicServer> <Mazur> right as in correct. 00:46:34 <PublicServer> <V453000> well you could have all drops accept all 00:46:36 <PublicServer> <V453000> works too 00:46:42 <PublicServer> <Mazur> Differeny gtom my idea. 00:46:48 <PublicServer> <Mazur> Ah, ok. 00:47:02 <PublicServer> <Mazur> That would work better. 00:48:36 <PublicServer> <V453000> ok cant do refit 00:50:46 <PublicServer> <V453000> would do it this way 00:51:50 <PublicServer> <V453000> also the MSH only needs one connection right now 00:51:53 <PublicServer> <V453000> which is fine I think 00:52:23 <PublicServer> <Mazur> Fine by me. 00:52:37 <PublicServer> <V453000> use it as a plan if you want :) the idea is yours anyway 00:53:19 <PublicServer> <Mazur> Well, since you know your alterations best, you could write it out and put my name over it. 00:53:29 <PublicServer> <V453000> lol 00:53:37 <PublicServer> <Mazur> :-) 00:54:11 <PublicServer> <Mazur> Ot both our names, or yours, I was never one for glory. 00:54:17 <PublicServer> <Mazur> :-) 00:54:24 <PublicServer> <V453000> as if I was 00:54:34 <PublicServer> <V453000> either way we need the MSHs to have both exits 00:54:37 <PublicServer> <V453000> one is for goods only however 00:54:48 <PublicServer> <V453000> might consider making one goods, one raw trains 00:55:02 <PublicServer> <V453000> because that would mean a nice split of full/empty trains again 00:55:16 <PublicServer> <V453000> so goods would not be like B,D but like B only 00:55:43 <PublicServer> <Mazur> Sounds goods. 00:56:13 <PublicServer> <V453000> which relates the that rule I just wrote 00:57:47 <PublicServer> <Mazur> Yes. That was underlying my idea in the first place, see how full empty separationworks in a non-self-regulating game. If you get better flow or empty tracks or trackparts. 00:59:13 <PublicServer> <Mazur> "merge full goods+goods trauns" you mean full raw+goods? 00:59:19 <PublicServer> <Mazur> Ah, ok. 00:59:25 <PublicServer> <V453000> this is better explanatory :) 01:02:49 <PublicServer> <V453000> that acceleration isnt good 01:03:43 <PublicServer> <V453000> hm 01:03:45 <PublicServer> <V453000> it sez 01:03:51 <PublicServer> <V453000> full power only under 25kV 01:03:53 <PublicServer> <V453000> what is that supposed to mean 01:04:43 <PublicServer> <Mazur> And HS-1? 01:05:14 <PublicServer> <V453000> yes exactly that one 01:05:21 <PublicServer> <V453000> either of them has 6k only 01:06:24 <PublicServer> <V453000> I think this train is the only option in the end 01:06:39 <PublicServer> <V453000> half speed, but 300 kmh with 6000 hp is useless 01:07:46 <PublicServer> <V453000> ok this is also usable 01:08:05 <PublicServer> <Mazur> I was thinking about that one. 01:08:16 <PublicServer> <V453000> I agree 01:08:18 <PublicServer> <Mazur> Which has better accel? Same? 01:08:29 <PublicServer> <V453000> maybe a little worse than the 160kmh one 01:08:55 <PublicServer> <Mazur> This has better speed, though. 01:09:05 <PublicServer> <V453000> CL5 01:10:12 <PublicServer> <V453000> why in hell is wood covered wagon 01:10:39 <PublicServer> <Mazur> Because irt rains a lot here, and we don;t want our wood to warp. 01:10:49 <PublicServer> <V453000> lol 01:11:01 <PublicServer> <V453000> so it doesnt fall off when trains climb the mountains right 01:11:15 <PublicServer> <Mazur> And that, yes. 01:11:26 <PublicServer> <V453000> what 01:11:41 <PublicServer> <V453000> 25 capacity for oil, 40 for wood, 58 for coal? 01:11:47 <PublicServer> <V453000> this train set is downed. 01:12:01 <PublicServer> <V453000> all cargoes go everywhere, only option 01:13:28 <PublicServer> <V453000> colours are nice though 01:13:56 <PublicServer> <V453000> ok we could ignore the biggest wagons 01:14:06 <PublicServer> <V453000> we dont want ore 01:14:09 <PublicServer> <V453000> and coal is worthless 01:14:27 <PublicServer> <Mazur> I like coal. 01:14:33 <PublicServer> <V453000> remains grain where Silo wagons have a lot better loading times 01:14:39 <PublicServer> <V453000> coal doesnt fit here really 01:15:06 <PublicServer> <Mazur> I'm sure you have a better insight in those kind of details. 01:15:16 <PublicServer> <V453000> well this network is built on goods 01:15:22 <PublicServer> <V453000> coal wont do jack 01:15:44 <PublicServer> <V453000> coal is a great cargo because you can use less used parts of the network with it 01:15:51 <PublicServer> <V453000> without polluting other parts with goods 01:17:09 <PublicServer> <V453000> LOL 01:17:17 <PublicServer> <V453000> superhaeavy flatcar with 2 weeks loading time 01:17:24 <PublicServer> <V453000> has a lot less capacity than the container carrier 01:19:20 <PublicServer> <V453000> so TL5 x3? 01:19:54 <PublicServer> <Mazur> Sure. 01:20:57 <PublicServer> <Mazur> Been quite some time since we had a CL5 game, I think. 01:21:18 <PublicServer> <V453000> 230 01:21:21 <PublicServer> <Mazur> Unless I missed one. 01:21:39 <PublicServer> <Mazur> Sounds about right. 01:22:17 <PublicServer> <V453000> was the one with the 1042138 levels of tunnels hub 01:22:31 <PublicServer> <Mazur> Noone is going to vote for any other plan, of course, if anyone dares to make one. 01:23:02 <hylje> Who's Noone? :-) 01:23:20 <PublicServer> <V453000> well that is up to them :) 01:23:20 *** DiAbL0 has joined #openttdcoop 01:23:27 <Mazur> THe borther of Everyone and All. 01:23:33 <Mazur> brother, too. 01:24:16 <PublicServer> <Mazur> 20 million already. 01:25:13 <Mazur> !serdef 01:25:16 <Mazur> !setdef 01:25:16 <PublicServer> *** Mazur has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 01:25:29 <PublicServer> <V453000> hm 01:25:55 <PublicServer> <V453000> one direction is full goods only 01:26:05 <PublicServer> <V453000> other is empty goods and raw empty I think 01:26:07 <PublicServer> <V453000> or 01:26:25 <PublicServer> <V453000> actually yes 01:26:31 <PublicServer> <V453000> only full goods and empty all 01:26:38 <PublicServer> <V453000> which means something like LL_RRR 01:26:42 <PublicServer> <V453000> LL_RRRR even 01:27:16 <PublicServer> <Mazur> I'm not clear anough even to think that through. 01:27:22 <PublicServer> <Mazur> :-) 01:28:44 <PublicServer> <V453000> shit is 01:28:54 <PublicServer> <V453000> hm 01:29:04 <PublicServer> <V453000> two full train groups shouldnt merge 01:29:14 <PublicServer> <V453000> full goods with full goods on ring 01:29:28 <PublicServer> <V453000> I want to make empty trains join into full trains twice 01:29:36 <PublicServer> <V453000> not once 2x empty and 2x full 01:32:06 <PublicServer> <V453000> hm 01:32:32 <PublicServer> <V453000> that actually doesnt make sense :> 01:33:04 <PublicServer> <V453000> unless we do some more messing 01:34:34 <PublicServer> <V453000> this works 01:35:00 <PublicServer> <V453000> this means always the mix as I just said 01:35:22 <PublicServer> <V453000> requires 2 goods drops though 01:36:40 <PublicServer> <V453000> Mazur: go check the plan you just made :P should be done now I think 01:36:54 <PublicServer> <Mazur> Yes. 01:39:16 <PublicServer> <V453000> uh 01:39:18 <PublicServer> <V453000> xd 01:40:12 <PublicServer> <V453000> ah yes 01:41:27 <PublicServer> <V453000> good 01:41:29 <PublicServer> <V453000> wodk 01:41:31 <PublicServer> <V453000> works 01:42:17 <PublicServer> <V453000> hope you are happy with it :) 01:42:23 <PublicServer> <Mazur> Yes. 01:42:53 <PublicServer> <Mazur> And if not, I can always do the original in another game,. 01:43:04 <PublicServer> <V453000> :D k 01:43:18 <PublicServer> <Mazur> I'm quite ptractical like that. 01:43:36 <PublicServer> <Mazur> practical, even. 01:43:42 <PublicServer> <V453000> does the plan actually fit the map? 01:43:52 <PublicServer> <V453000> yeah +- 01:44:26 <PublicServer> <Mazur> Some places might not take a long tunnel. 01:45:00 <PublicServer> <V453000> the tunnels were more clear though 01:45:21 <PublicServer> <V453000> because now it actually is a line to C 01:45:27 <PublicServer> <V453000> yeah just write it there 01:48:45 <PublicServer> <Mazur> How do you see the corner hubs? Two half hubs separated? 01:49:25 <PublicServer> <Mazur> Or is the double track another visual thing for you? 01:50:55 <PublicServer> <V453000> just normal MSH 01:51:05 <PublicServer> <Mazur> Yup. 01:51:15 <PublicServer> <V453000> which can also mean separation into 2 basically 01:51:25 <PublicServer> <V453000> but that is what a MSH always has as an option 01:51:32 <PublicServer> <Mazur> Indeed. 01:58:52 <PublicServer> <V453000> ok 01:59:06 <PublicServer> <V453000> so the fucked up 25kV requirement cant be reached 01:59:17 <PublicServer> <V453000> you have to load dutch track set which isnt available on bananas yet 01:59:51 <PublicServer> <V453000> which is ... idiotic 02:01:03 <Mazur> Indeed. 02:03:29 <Mazur> It's not been released yet. 02:03:38 <Mazur> http://www.tt-wiki.net/wiki/Dutch_Sets 02:04:10 <V453000> that doesnt matter 02:04:13 *** Razaekel is now known as Guest2707 02:04:13 *** Razaekal has joined #openttdcoop 02:04:13 *** Razaekal is now known as Razaekel 02:04:42 <V453000> right now the tracks are required, that means they should either be IN the train set, or the requirement should not apply if the track set is not loaded 02:06:09 <PublicServer> <V453000> but oh well for this game we shall have some ok trains 02:06:15 <PublicServer> <V453000> either way, good night 02:06:19 <PublicServer> *** V453000 has left the game (leaving) 02:06:19 <PublicServer> *** Game paused (number of players) 02:06:56 <Mazur> gn 02:07:03 <PublicServer> *** Mazur has left the game (leaving) 02:09:11 *** pugi_ has joined #openttdcoop 02:09:43 *** Guest2707 has quit IRC 02:11:09 *** pugi has quit IRC 02:11:10 *** pugi_ is now known as pugi 02:13:47 *** Razaekal has joined #openttdcoop 02:13:47 *** Razaekel is now known as Guest2710 02:13:47 *** Razaekal is now known as Razaekel 02:13:58 *** Razaekel has quit IRC 02:16:21 *** Guest2710 has quit IRC 02:16:28 *** Razaekel has joined #openttdcoop 02:17:29 *** Razaekal has joined #openttdcoop 02:17:29 *** Razaekel is now known as Guest2711 02:17:30 *** Razaekal is now known as Razaekel 02:18:38 *** Guest2711 has quit IRC 02:40:49 *** Phoenix_the_II has quit IRC 02:57:57 *** DiAbL0 has quit IRC 04:03:36 *** absolutis has joined #openttdcoop 04:03:45 <absolutis> !password 04:03:45 <PublicServer> absolutis: primal 04:04:27 <PublicServer> *** Game still paused (number of players) 04:04:29 <PublicServer> *** Absolutis joined the game 05:41:37 <absolutis> anyone there? 05:43:01 *** Firestar has joined #openttdcoop 05:44:33 <Firestar> !password 05:44:33 <PublicServer> Firestar: polkas 05:44:57 <PublicServer> *** Game still paused (number of players) 05:44:57 <PublicServer> *** Game unpaused (number of players) 05:44:57 <PublicServer> *** Firestar joined the game 05:44:59 <PublicServer> <Absolutis> hello. 05:45:01 <PublicServer> <Firestar> hi absolutis 05:48:54 <PublicServer> *** Firestar has left the game (leaving) 05:48:54 <PublicServer> *** Game paused (number of players) 05:48:58 *** Firestar has quit IRC 05:51:23 *** sla_ro|master has joined #openttdcoop 06:17:22 *** valhallasw has joined #openttdcoop 06:51:11 *** valhallasw has quit IRC 06:58:52 *** Tray has joined #openttdcoop 07:02:36 <absolutis> hey 07:03:05 *** DiAbL0 has joined #openttdcoop 07:07:54 *** DiAbL0 has quit IRC 07:11:58 *** valhallasw has joined #openttdcoop 07:22:51 <PublicServer> <Absolutis> anyone there? 08:00:05 <absolutis> hello? 08:07:05 *** Ryton has joined #openttdcoop 08:08:34 <Ryton> hi 08:08:42 <Ryton> I'll be there in like 10 mins 08:08:48 <PublicServer> <Absolutis> k 08:09:03 <Ryton> ah you are still here :-) 08:09:17 <Ryton> Dutch track set is still unavailable? 08:09:20 <Ryton> that sux :'( 08:09:25 <absolutis> unavailable? 08:09:53 <Ryton> hmm 08:09:57 <Ryton> it is available it seems 08:10:01 <Ryton> just not trough bananas 08:10:04 <Ryton> http://wiki.openttd.org/Online_content has it 08:10:18 <Ryton> http://www.tt-wiki.net/wiki/Dutch_Sets that is 08:10:32 <Ryton> ah nvr mind 08:10:32 <PublicServer> <Absolutis> what about bundles.openttdcoop.org 08:10:38 <Ryton> train set: yes. track set: no 08:11:06 <PublicServer> <Absolutis> nah 08:12:46 <Ryton> http://bundles.openttdcoop.org/dutchtracks/nightlies/LATEST/?P=*.zip has it 08:12:57 <absolutis> hm 08:13:02 <absolutis> guess i missed it 08:13:06 <absolutis> but k 08:13:17 <Ryton> but 08:13:20 <Ryton> it has still some issues 08:13:22 <Ryton> it seems :'( 08:20:04 <Ryton> on my way 08:20:06 <Ryton> !password 08:20:06 <PublicServer> Ryton: rosier 08:20:56 <PublicServer> *** Game still paused (number of players) 08:20:56 <PublicServer> *** Game unpaused (number of players) 08:20:59 <PublicServer> *** Ryton joined the game 08:21:11 <PublicServer> <Ryton> howdy 08:21:14 <PublicServer> <Absolutis> hey 08:21:17 <PublicServer> <Ryton> oh, MUCH better! 08:21:19 <PublicServer> <Ryton> the landscape 08:21:46 <PublicServer> <Ryton> wow @ Mazurs plan :-) looks complicated 08:22:08 <PublicServer> <Absolutis> meh, i prefer a simpler one 08:22:18 <PublicServer> <Ryton> it seems so :-p ;) 08:22:25 <PublicServer> <Ryton> I'll make one too, soonish 08:22:25 *** McDonald has joined #openttdcoop 08:22:31 <PublicServer> <Ryton> still have to think about it 08:22:34 <McDonald> !pass 08:22:38 <McDonald> !password 08:22:38 <PublicServer> McDonald: rosier 08:22:42 <PublicServer> <Absolutis> (hint, hint, that plan is much like PSG196) 08:22:55 <PublicServer> *** McDonald joined the game 08:22:59 <PublicServer> <Ryton> remind me, what was special about 196? 08:23:01 <PublicServer> <McDonald> hey 08:23:07 <PublicServer> <Ryton> hi there 08:23:13 <PublicServer> <Absolutis> only 2 hubs 08:23:35 <PublicServer> <Absolutis> stations for each town 08:23:37 <PublicServer> <Ryton> I 'mstill in favour ofa Refit game :-) 08:23:47 <PublicServer> <Absolutis> kinda hard here 08:24:01 <PublicServer> <Absolutis> the only cargo with a full chain is grain 08:24:15 <PublicServer> <Ryton> so? grain boost :p 08:24:21 <PublicServer> <Ryton> ;-) 08:24:31 <PublicServer> <Absolutis> hmh 08:24:31 <PublicServer> <Ryton> or steel? 08:24:45 <PublicServer> <Ryton> thats a full cycle too, no? iron ore -> steel -> factory -> goods 08:25:07 <PublicServer> <McDonald> no maglevs? :( 08:25:10 <PublicServer> <Absolutis> no 08:25:12 <PublicServer> <Ryton> btw, money maker planes are all grouped up 08:25:20 <PublicServer> <Ryton> all 3 are in N now 08:25:23 <PublicServer> <Ryton> E that is 08:25:33 <PublicServer> <Absolutis> though fastest cargo train is 320 km/h 08:30:18 <PublicServer> <Ryton> bah :p 08:30:24 <PublicServer> <McDonald> boo 08:33:18 <PublicServer> *** McDonald has left the game (leaving) 08:49:14 <Ryton> :had a failed bribe 08:49:19 <PublicServer> <Absolutis> hmh 08:49:20 <Ryton> trees is more efficient, it seems 08:49:26 <Ryton> is/are 08:50:02 <McDonald> are 08:53:57 <PublicServer> *** Ryton has left the game (leaving) 08:53:57 <PublicServer> *** Game paused (number of players) 08:54:05 <PublicServer> *** Absolutis has left the game (leaving) 08:54:18 <Ryton> srry 08:54:21 <Ryton> back in 10 08:55:35 <absolutis> !password 08:55:35 <PublicServer> absolutis: plazas 08:55:45 <PublicServer> *** Game still paused (number of players) 08:55:48 <PublicServer> *** Absolutis joined the game 09:02:12 <Ryton> on my way 09:02:25 <Ryton> !password 09:02:25 <PublicServer> Ryton: erring 09:03:07 <Ryton> ok not yet :p 09:05:19 <PublicServer> *** Game still paused (number of players) 09:05:20 <PublicServer> *** Game unpaused (number of players) 09:05:22 <PublicServer> *** Ryton joined the game 09:05:39 <PublicServer> <Absolutis> btw i have a problem with your plan 09:05:50 <PublicServer> <Absolutis> steel or cattle does not refit 09:06:00 <PublicServer> <Absolutis> to goods 09:12:58 <Ryton> ah well 09:13:02 <Ryton> grain it is then 09:13:13 <Ryton> your remark is quite valid :-) 09:13:46 <Ryton> thats a "small" hickup in the plan ;-) 09:15:28 <Ryton> why make only grain/goods refit possible? 09:15:30 <Ryton> weird... 09:22:02 <PublicServer> <Absolutis> cattle -> goods is impossible too. 09:22:37 <PublicServer> <Absolutis> and 140km/h is CL2 only with some of the wagons oddly i think 09:23:19 <PublicServer> <Absolutis> i'd use CL3 09:23:34 <PublicServer> <Absolutis> for 140 km/h 09:25:08 <McDonald> !password 09:25:08 <PublicServer> McDonald: burped 09:25:23 <PublicServer> *** McDonald joined the game 09:30:30 <PublicServer> *** McDonald has left the game (leaving) 09:36:38 <PublicServer> <Ryton> what is auto-)refit? 09:42:08 <PublicServer> <Ryton> can i delete your remarks, abso? 09:42:18 <PublicServer> <Ryton> thx, it was indeed a valid one :-) 09:54:34 <PublicServer> <Ryton> still around , Abso? 09:55:09 *** Rhamphoryncus has joined #openttdcoop 10:01:22 <PublicServer> *** Ryton has joined spectators 10:01:22 <PublicServer> *** Game paused (number of players) 10:01:42 <PublicServer> *** Ryton has joined company #1 10:01:42 <PublicServer> *** Game unpaused (number of players) 10:05:18 <PublicServer> *** Ryton has joined spectators 10:05:18 <PublicServer> *** Game paused (number of players) 10:09:18 <PublicServer> *** Ryton has left the game (leaving) 10:13:35 <McDonald> !password 10:13:35 <PublicServer> McDonald: neuter 10:13:36 <Ryton> coolm 10:13:41 <Ryton> new feature: 10:13:50 <Ryton> signals can be built UNDERNEATH TRAINS!! 10:13:53 <Ryton> finally :D 10:14:05 <Ryton> even running trains, or stopped ones 10:14:13 <McDonald> thats good :D 10:14:19 <Ryton> yeah, thats revolutionary! 10:14:25 <Ryton> think about modifying a hub 10:14:29 <Ryton> with trains all over the place 10:14:37 <Ryton> took ages of waiting, now it 'll go a lot faster... 10:14:44 <PublicServer> *** Game still paused (number of players) 10:14:44 <PublicServer> *** Game unpaused (number of players) 10:14:44 <PublicServer> *** McDonald joined the game 10:14:54 <Ryton> I love it :-) 10:16:03 <V453000> really? well that is a nice feature 10:16:10 <V453000> !password 10:16:11 <PublicServer> V453000: bloods 10:16:23 <PublicServer> *** V453000 joined the game 10:16:25 <Ryton> will result in a lot more crashes too offcourse :-) 10:16:38 <Ryton> but that price I'm willing to pay 10:16:56 <PublicServer> <V453000> hm not really 10:16:56 <Ryton> !password 10:16:56 <PublicServer> Ryton: bloods 10:17:01 <Ryton> it worked in SP 10:17:04 <PublicServer> <V453000> the first signal shoulr matter for the running train 10:17:15 <PublicServer> <V453000> removing signals could be dangerous :) 10:17:18 <Ryton> well, if you remove with ctr-drag 10:17:28 <Ryton> suddenly all signals are gone on the track 10:17:29 <Ryton> :p 10:17:37 <Ryton> therefore: chain collision :p 10:17:39 <Ryton> yeah :-) 10:17:45 <Ryton> !password 10:17:45 <PublicServer> Ryton: bloods 10:17:55 <PublicServer> *** Ryton joined the game 10:18:15 <PublicServer> <McDonald> it works! 10:18:21 <PublicServer> <Ryton> offc it does ;-) 10:18:32 <PublicServer> <V453000> omg first transfer all grain to one station then refit? :/ 10:18:38 <PublicServer> <Ryton> :p 10:18:45 <PublicServer> <Ryton> yeah V :-). Simple, isnt it ? :p 10:18:59 <PublicServer> <V453000> the transfer is completely pointless as you well know :) 10:19:05 <PublicServer> <Ryton> yes, I do :-) 10:19:15 <PublicServer> <Ryton> but who needs a usefull plan? :-) 10:19:17 <PublicServer> <Ryton> its a game after all :p ;-) 10:20:07 <PublicServer> <V453000> yeah but this doesnt give you any hubs at all 10:20:18 <PublicServer> <V453000> and hubs are generally kind of the idea of the game :) 10:20:33 <PublicServer> <Ryton> true, not on that line :p ;-) 10:20:39 <PublicServer> <Ryton> again: simple ;-) :P 10:20:49 <PublicServer> <Ryton> the other side (semi-chaos) should be more interesting 10:21:07 <PublicServer> <V453000> all into one station isnt more interesting either :) 10:21:09 <PublicServer> <Ryton> could trow in a compressor for goods trains btw 10:21:19 <PublicServer> <V453000> why would you do that 10:21:25 <PublicServer> <V453000> that is totally not what compressor is for :) 10:21:36 <PublicServer> <V453000> you will have a long straight stupid line for goods 10:21:46 <PublicServer> <V453000> you dont care how many trains are on it 10:21:53 <PublicServer> <V453000> expanding that is easy like nothing 10:22:02 <Ryton> true 10:22:05 <Ryton> easy expansion too 10:22:17 <Ryton> so the plan is too simplistic ... Bummer :p 10:22:33 <PublicServer> <V453000> compressor is effective when you can make some trains together in order to let other trains join on the ML 10:22:34 <Ryton> kk, i'll think of something more... usefull then :-) 10:22:41 <Ryton> just nice to see too 10:22:46 <Ryton> a dense network 10:22:50 <Ryton> 100% full 10:22:54 <Ryton> above critical density 10:23:04 <PublicServer> <V453000> compressors in here wouldnt make your network any fuller 10:23:10 <Ryton> could use SD of 1 :p 10:23:22 <PublicServer> <V453000> you would need something like a realtime packer which would mean a lot of messing for no real reason 10:23:34 <Ryton> who needs reason, mr NUTS ? ;-) 10:23:46 <PublicServer> <V453000> everyting in nuts has a reason :) 10:24:00 <Ryton> but I agree with you on this 10:24:11 <PublicServer> <V453000> and everything we build always has someo gain and thus a reason 10:24:16 <Ryton> the plan is a bit - or a lot-... lame:-) 10:24:32 <Ryton> lunch here, I'll give it some thought :-) 10:24:41 <Ryton> but YAY to the signals feature! :p 10:24:44 <PublicServer> <V453000> it isnt lame, it is just boring to play 10:24:54 <PublicServer> <V453000> its like if you suggested SML plan 10:25:08 <PublicServer> <McDonald> my plan is no plans :P 10:25:18 <PublicServer> <V453000> though SML can be useful in srnw pax 10:27:53 <PublicServer> <V453000> some wagons travel faster in curves? what 10:27:55 <PublicServer> <V453000> :d 10:28:10 <PublicServer> <V453000> broken set for a change :) 10:28:38 <PublicServer> <McDonald> do not complain :P 10:29:48 <PublicServer> <V453000> it is idiotic, it also requires tracks which are unavailable and without the tracks the trains are like 2-3 times weaker, which is all underlined with the absolutely senseless capacities of wagons which reach super high on some, super low on others 10:45:01 <PublicServer> *** McDonald has left the game (leaving) 10:45:05 *** McDonald has quit IRC 10:55:25 *** KenjiE20 has joined #openttdcoop 10:55:26 *** ChanServ sets mode: +o KenjiE20 10:55:29 *** KenjiE20 has quit IRC 10:57:08 *** KenjiE20 has joined #openttdcoop 10:57:08 *** ChanServ sets mode: +o KenjiE20 11:02:35 *** Tray has quit IRC 11:07:37 <PublicServer> *** V453000 has left the game (leaving) 11:16:46 <Ryton> you shoudnt be suprised 11:16:49 <Ryton> its the DUTCH set after all :p 11:17:00 <Ryton> shouldnt make sense :-) 11:17:27 <V453000> not really :) 11:17:53 <V453000> having broken power for trains and 25-60 capacities for wagons is just ... 11:18:00 <V453000> ...realistic I assume 11:58:33 *** Tray has joined #openttdcoop 12:03:43 *** Firestar has joined #openttdcoop 12:04:27 <Firestar> hi 12:05:53 <Firestar> !password 12:05:53 <PublicServer> Firestar: banish 12:06:12 <PublicServer> *** Firestar joined the game 12:06:16 <PublicServer> <Ryton> hi fire 12:06:22 <PublicServer> <Firestar> hi ry 12:06:41 <PublicServer> <Absolutis> K V, i created a voting board, time to vote? 12:06:47 <PublicServer> <Ryton> idk ;-) 12:06:53 <PublicServer> <Ryton> 3 plans is meager, isnt it? 12:10:04 <PublicServer> <Ryton> I dont get V's plan completely yet... 12:10:11 <PublicServer> <Absolutis> neither do i 12:10:17 <PublicServer> <Ryton> why crossing sl areas? 12:10:24 <PublicServer> <Absolutis> for fun 12:10:34 <PublicServer> <Ryton> to make ring fuller? 12:10:54 <V453000> whole aim is always having a merger of A + B where A is empty trains B is full trains 12:10:56 <PublicServer> <Ryton> sightseeing? :-) 12:11:16 <V453000> basically everything in the plan is adapted to that 12:12:45 <V453000> the seemingly going "around the whole map" is because global traffic is generally nicer than local 12:13:06 <V453000> there might be another reason but I would have to connect to see it :p 12:14:59 <V453000> the train set has outright retarded differences in wagons so merging full trains with full could result in some weird stuff 12:15:18 <PublicServer> <Ryton> weird = interesting :po 12:16:11 *** Phoenix_the_II has joined #openttdcoop 12:16:11 *** ChanServ sets mode: +o Phoenix_the_II 12:16:16 <V453000> not really that is like having a merger with various TLs 12:16:18 <V453000> almost 12:19:33 <PublicServer> <Ryton> CL5 for your plan, V? 12:20:16 <PublicServer> <Ryton> almost CL4... 12:20:34 <V453000> almost isnt entirely :p 12:20:38 <PublicServer> <Ryton> 208 kmh 12:21:13 <PublicServer> <Ryton> details :p 12:21:55 <PublicServer> <Ryton> how will a cl5 hub be expanded? 12:22:17 <PublicServer> <Ryton> I'm in favour of CL1 :p 12:22:35 <PublicServer> <Absolutis> by selecting electrified railroad construction and pressing 1-5 12:22:39 <V453000> have you smoked anything Ryton? :d 12:22:47 <PublicServer> <Ryton> lol Absolutis :-) 12:22:51 <PublicServer> <Ryton> and V: I wish :p ;-) 12:24:57 <PublicServer> *** Ryton has joined spectators 12:25:02 <Ryton> why? :-) 12:25:43 <V453000> your questions and opinions today are really senseless 12:26:27 <Ryton> is that so different from other days? :p 12:26:37 <PublicServer> *** Firestar has left the game (leaving) 12:26:37 <PublicServer> *** Game paused (number of players) 12:26:40 *** Firestar has quit IRC 12:26:55 *** Sassafrass has joined #openttdcoop 12:27:23 <Ryton> my interest in a real time packer is purely scientific... :-) 12:27:49 <Sassafrass> hi 12:27:50 <Ryton> I think might have its uses in some obscure future plan ;-) 12:27:53 <Ryton> hi Sassafrass 12:28:24 <V453000> I cant really imagine when would you ever need that thing 12:31:19 <Ryton> well, if you really really cannot expand a certain part of the ML 12:31:34 <Ryton> then you have to fill it to the max 12:31:55 <Ryton> but its quite rare, indeed, since mostly there is plenty of space for an extra ML, but not for the huge packing logic 12:32:35 <Sassafrass> !password 12:32:36 <PublicServer> Sassafrass: earths 12:32:48 <PublicServer> *** Game still paused (number of players) 12:32:48 <PublicServer> *** Game unpaused (number of players) 12:32:48 <PublicServer> *** Sassafrass joined the game 12:33:19 *** sla_ro|master has quit IRC 12:46:30 <PublicServer> *** Sassafrass has left the game (leaving) 12:46:31 <PublicServer> *** Game paused (number of players) 13:48:47 * Ryton would love to include programmable signals in one of the future games at openttdcoop :-) 13:48:55 <Ryton> like a not signal, or a NAND 13:49:05 <V453000> I dislike that quite a bit tbh :) 13:49:27 <V453000> it doesnt really provide you with additional options, but you dont see the logic lines so it is hard to see what the logic actually does 13:55:39 <Ryton> I know :p 13:55:41 <Ryton> but if you have only 1 type of signal 13:55:53 <Ryton> it can simplify and make logic trains obsolete 13:56:04 <Ryton> thus making more complex logic constructinos 13:56:04 <Ryton> quite small 13:56:19 <Ryton> btw, what about signals on bridges? ;-) that would make double bridges obsolete 13:56:27 <Ryton> again making more compact hubs possible 13:57:59 <absolutis> play chillpatchpack 13:58:03 <absolutis> has all of those options 13:59:03 <V453000> signals on bridges dont really achieve anything :) 13:59:22 <V453000> oh, except making the game interesting in that one point of not having signals on them 13:59:54 <V453000> yeah, you have bridges faster. But it only takes away the decision of multiplying 14:00:00 *** sla_ro|master has joined #openttdcoop 14:00:34 <V453000> a NOT signal could be ok 14:00:49 <V453000> but if you have each signal have a program inside of it which you cant exactly see, it is a mess 14:01:04 <PublicServer> <Ryton> well yes, that I agree upon 14:01:18 <PublicServer> <Ryton> but just not or nand, and only 1special signal type per game 14:01:32 <PublicServer> <Ryton> nand can be more interesting than not, for some station entries imho 14:01:36 <absolutis> not nand 14:01:45 <absolutis> i think you can build any type of gate with thay 14:01:47 <absolutis> that* 14:01:50 <PublicServer> <Ryton> = and? ;-) 14:02:00 <V453000> whatever 14:02:09 <V453000> point stands, specific signal vs programmable 14:02:10 <PublicServer> <Ryton> not nand = or? 14:02:19 <absolutis> https://en.wikipedia.org/wiki/NAND_logic 14:03:42 <absolutis> well you can't reasonably build nand with not but why would you want to 14:03:59 <absolutis> nand with nand* 14:07:43 <PublicServer> <Ryton> not nand = and 14:08:06 <PublicServer> <Ryton> I'll investigate chillpatchpack 14:08:36 <PublicServer> <Ryton> wow, 124 pages of forum comments :D 14:08:37 <V453000> the alpinic maps it is able to make is interesting setting, rest is trash :) 14:12:36 <absolutis> infrastructure sharing and cargodist 14:12:42 <absolutis> those also make it pretty interesting 14:13:32 <V453000> sharing == stupidly restricted coop 14:13:44 <V453000> cargodist is just ill minded I think 14:14:02 <absolutis> i disagree with you, sir 14:14:08 <PublicServer> <Ryton> lol, you have some unique point of views, V ;-) 14:17:13 *** Firestar has joined #openttdcoop 14:17:51 *** mfb- has joined #openttdcoop 14:17:51 *** ChanServ sets mode: +o mfb- 14:17:56 <mfb-> hi 14:18:11 <absolutis> hello 14:18:12 <Firestar> hi 14:18:19 <absolutis> btw V what about voting phas 14:18:22 <absolutis> phase* 14:18:24 <Firestar> how things going? 14:19:00 <Firestar> !password 14:19:01 <PublicServer> Firestar: nickel 14:19:11 <PublicServer> *** Game still paused (number of players) 14:19:11 <PublicServer> *** Game unpaused (number of players) 14:19:12 <PublicServer> *** Firestar joined the game 14:19:44 <absolutis> V453000? 14:20:17 <PublicServer> *** mfb joined the game 14:20:35 <absolutis> mfb? 14:21:23 <PublicServer> <Ryton> hi mf 14:21:26 <PublicServer> <Ryton> mfb even* 14:21:32 <PublicServer> *** Ryton has joined company #1 14:23:54 <PublicServer> <mfb> A/B/C/D are primary->goods industries in V/Mazur's plan? 14:24:40 <PublicServer> <Ryton> I think so, yes 14:24:43 <PublicServer> <Ryton> and corners are drops 14:24:46 <PublicServer> <Absolutis> not sure, but i think so 14:25:00 <PublicServer> <Ryton> quite sure, since trains going to ring are full goods 14:25:26 <PublicServer> <Ryton> or empty raws 14:25:28 <PublicServer> <mfb> and why do we have "empty raw A" at the ring? 14:25:38 <PublicServer> <Ryton> sl's come from the ring, and go to A I guess? 14:25:52 <PublicServer> <mfb> in this case, the tunnel is confusing 14:26:00 <PublicServer> <Ryton> is it? 14:26:12 <PublicServer> <Ryton> e.g. slh near C feeds raws to A area 14:26:18 <PublicServer> <Ryton> then full trains go to A drop 14:26:20 <PublicServer> <Ryton> trough teh tunnel 14:26:26 <PublicServer> <mfb> if we use direction connections, no raw materials ever reach the ring 14:26:28 <PublicServer> <Ryton> (I think at least ) :p 14:26:30 <PublicServer> <mfb> oh 14:26:40 <PublicServer> <mfb> empty trains should use the ring to come back? 14:26:42 <PublicServer> <Ryton> then they go on the ring, to slh again 14:26:45 <PublicServer> <mfb> like this 14:26:47 <PublicServer> <Ryton> I think like this, yes 14:26:49 <PublicServer> <Ryton> but not sure 14:26:56 <PublicServer> <Ryton> must be, with unidirectional signals 14:27:46 <PublicServer> <Ryton> like this? 14:27:56 <PublicServer> *** Firestar has left the game (leaving) 14:27:56 <PublicServer> <mfb> split earlier 14:28:16 <PublicServer> <Ryton> k makes sense 14:28:50 <PublicServer> <Ryton> overlapping rings :-) 14:29:08 <PublicServer> <Ryton> will be changing # of tracks between each junction probably 14:29:34 <PublicServer> <mfb> we could use the improved goods transportation system there 14:30:20 <PublicServer> <Ryton> i have no clue what you mean :p 14:31:06 <PublicServer> <mfb> goto A, drop at C/A drop, try (load at B->goto D/B drop), otherwise go back to A 14:31:16 <PublicServer> <mfb> => full trains in both directions 14:32:30 <PublicServer> <Ryton> I agree, except for: try to load at B: if not => go to D (instead of A) 14:32:45 <PublicServer> <Ryton> that changes direciton of goods trains then. 14:32:48 <PublicServer> <mfb> well, implementation details :D 14:33:13 <V453000> !password 14:33:14 <PublicServer> V453000: cawing 14:33:25 <PublicServer> *** V453000 joined the game 14:33:26 <PublicServer> <mfb> goto A if B fails would allow a direct ML split 14:33:48 <PublicServer> <V453000> the point is that the trains are shitty so I want all mergers to be full+empty 14:34:27 <PublicServer> <mfb> shitty trains and TL5? :( 14:34:41 <PublicServer> <mfb> +CL5 14:35:19 <PublicServer> <V453000> the set has a feature of reducing power of the trains if the correct tracks arent used 14:35:26 <PublicServer> <V453000> and of course the track set isnt available 14:35:40 <PublicServer> <mfb> I like the plan, but can we talk about the TL? :D 14:35:50 <PublicServer> <V453000> sure what is the problem 14:35:57 <PublicServer> <mfb> I don't like CL5/TL5 14:36:19 <PublicServer> <V453000> suggestion iz? :D 14:36:25 <PublicServer> <mfb> 3-4 14:36:52 <PublicServer> <V453000> the wagons have fuckup lengths mostly 14:37:02 <PublicServer> <V453000> so 5 is most effective 14:37:09 <PublicServer> <mfb> hmm ok 14:37:21 <PublicServer> <V453000> and the map isnt too hard so I think CL5 is okay 14:38:15 <Firestar> i actually dont really care which TL/CL is chosen 14:38:21 <Firestar> ti just deal with it 14:38:29 <Firestar> *i 14:40:11 *** Firestar has quit IRC 14:42:09 <PublicServer> <V453000> voting? 14:42:15 <absolutis> voting 14:42:18 <absolutis> y 14:42:30 <V453000> @stage Voting 14:42:30 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG242 (r24463) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 14:42:41 <PublicServer> *** V453000 has left the game (leaving) 14:45:43 *** Zeknurn has quit IRC 14:46:28 *** Zeknurn has joined #openttdcoop 14:49:32 <PublicServer> *** mfb has left the game (leaving) 14:49:41 <PublicServer> *** Absolutis has left the game (leaving) 14:49:41 <PublicServer> *** Game paused (number of players) 14:52:38 <PublicServer> <Ryton> V: you can use mini-wagons 14:52:44 <PublicServer> <Ryton> (xs or S) for each type 14:52:50 <PublicServer> <Ryton> that saves you 1-2 CL's 15:12:50 <PublicServer> *** Ryton has left the game (leaving) 15:13:01 *** Ryton has quit IRC 15:15:46 *** Maraxus has joined #openttdcoop 15:34:38 *** LoPo has joined #openttdcoop 15:34:40 *** Webster sets mode: +o LoPo 15:34:55 <absolutis> Hello. 15:35:15 <LoPo> hi 15:35:19 <LoPo> !password 15:35:19 <PublicServer> LoPo: gables 15:35:45 <PublicServer> *** Game still paused (number of players) 15:35:48 <PublicServer> *** LoPo joined the game 15:35:53 <absolutis> !password 15:35:53 <PublicServer> absolutis: gables 15:36:13 <PublicServer> *** Game still paused (number of players) 15:36:13 <PublicServer> *** Game unpaused (number of players) 15:36:16 <PublicServer> *** Absolutis joined the game 15:41:28 <V453000> LoPo: ? :) 15:41:38 *** valhallasw has quit IRC 15:44:14 *** Mucht has joined #openttdcoop 15:44:15 *** ChanServ sets mode: +o Mucht 16:04:32 *** Tray has quit IRC 16:05:13 <PublicServer> *** LoPo has joined spectators 16:05:13 <PublicServer> *** Game paused (number of players) 16:06:08 *** ODM has joined #openttdcoop 16:06:08 *** ChanServ sets mode: +o ODM 16:20:35 *** Mucht has quit IRC 16:44:32 *** pugi has quit IRC 17:12:21 *** Ryton has joined #openttdcoop 17:34:21 <Maraxus> !password 17:34:23 <PublicServer> Maraxus: hamper 17:34:33 <PublicServer> *** Game still paused (number of players) 17:34:33 <PublicServer> *** Game unpaused (number of players) 17:34:35 <PublicServer> *** Maraxus joined the game 17:43:55 <PublicServer> *** Maraxus has joined spectators 17:43:55 <PublicServer> *** Game paused (number of players) 17:47:10 *** Mucht has joined #openttdcoop 17:47:11 *** ChanServ sets mode: +o Mucht 17:52:04 *** Mucht has quit IRC 17:53:34 <PublicServer> *** Absolutis has left the game (connection lost) 17:53:34 *** absolutis has quit IRC 18:05:08 *** condac has quit IRC 18:05:43 *** condac has joined #openttdcoop 18:12:29 *** Ryton has quit IRC 18:14:33 *** Mark has joined #openttdcoop 18:14:42 <Mark> yo 18:15:11 <V453000> hip 18:15:12 <V453000> hio 18:15:24 <Mark> hiphio to you 18:15:41 <Mark> !dl win64 18:15:42 <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r24463/openttd-trunk-r24463-windows-win64.zip 18:19:21 *** valhallasw has joined #openttdcoop 18:39:08 <kakben_> !dl win32 18:39:08 <PublicServer> kakben_: http://binaries.openttd.org/nightlies/trunk/r24463/openttd-trunk-r24463-windows-win32.zip 18:40:01 <kakben_> !password 18:40:01 <PublicServer> kakben_: angers 18:40:47 <PublicServer> *** Game still paused (number of players) 18:40:50 <PublicServer> *** kakben joined the game 18:49:58 <PublicServer> <kakben> i voted too, seems like maz & v can be pretty cool to me 18:55:46 <mfb-> what is the current status? 18:56:05 <Mark> @status 18:56:05 <Webster> Mark: I am connected to oftc as Webster. 18:56:08 <PublicServer> <kakben> voting still it seems 18:56:11 <Mark> uh 18:56:12 <Mark> !password 18:56:13 <PublicServer> Mark: psychs 18:56:19 <PublicServer> *** Game still paused (number of players) 18:56:19 <PublicServer> *** Game unpaused (number of players) 18:56:21 <PublicServer> *** Mark joined the game 18:56:38 <PublicServer> <kakben> hi there 18:56:48 <PublicServer> <Mark> hello 18:57:37 <PublicServer> <Mark> all this is too complicated 18:58:03 <PublicServer> <kakben> u think? 18:58:09 <PublicServer> <Mark> i think 18:58:12 <PublicServer> <Mark> sometimes 18:58:18 <PublicServer> <kakben> i wouldnt know, this is my second game on this server 18:59:00 <PublicServer> <Mark> its my 200th and i still dont get it 18:59:19 <PublicServer> <kakben> :P 19:00:20 *** Ryton has joined #openttdcoop 19:01:03 <mfb-> voting stage is too complicated? :p 19:01:11 <PublicServer> <Mark> the plans are :P> 19:01:37 <PublicServer> <kakben> do you think absolutis plan is too complicated too? 19:01:49 <PublicServer> <Mark> yea 19:01:53 <Ryton> my first plan had a half without bbh's ;-) :-P 19:04:22 <Ryton> btw, has it ever occured in the past that a player submitted multiple plans in one game? 19:04:32 <PublicServer> <Mark> yea 19:04:55 <PublicServer> <kakben> i think it could be fun to play a game where nothing can be delivered by a train longer than 3. any longer train has to transfer. did u try that? 19:05:22 <PublicServer> <Mark> probably 19:05:26 <PublicServer> <Mark> we do tl3 all the time 19:05:41 <PublicServer> <kakben> haha ok 19:05:48 <PublicServer> <kakben> nvm then 19:05:54 <PublicServer> *** Mazur joined the game 19:06:12 <Ryton> other plan was a cenhral grain drop near city, and grain goods refit between that, factory & city 19:07:49 <Ryton> but Mark: why dont you add your own plan then? 19:07:55 <PublicServer> <Mark> i am 19:08:06 <PublicServer> <Mazur> Yay! 19:09:17 <Ryton> not yay... yay is reserved for signal building under trains! thats yay ;-) 19:09:47 <PublicServer> <Mark> there, plan 19:10:23 <PublicServer> <Mark> wtf is this trainset 19:10:31 <Ryton> hehe 19:10:39 <PublicServer> <kakben> lol tl 2 mark? that means a LOT of trans...? 19:10:45 <PublicServer> <Mark> it does indeed 19:10:47 <Ryton> yes, indeed Mark ... 19:11:39 *** Chris_Booth has joined #openttdcoop 19:12:08 <Ryton> try 25 kv trains... track set is missing for them :-P 19:12:36 <Ryton> & very limited refit options 19:12:47 <PublicServer> <Mark> fuck refit 19:14:13 <PublicServer> *** Mazur has left the game (leaving) 19:15:43 <PublicServer> *** mfb joined the game 19:15:55 <PublicServer> <kakben> not happy with the 320 kmh mark? 19:16:01 <PublicServer> <Mark> no 19:17:12 <PublicServer> <Mark> whats this 25kv thing? 19:18:06 <PublicServer> <Mark> well i suppose these shit trains make sense, i overtake the "HSL" driving on the highway next to it 19:19:44 <PublicServer> <kakben> u seem to be a bitter guy =) i dont see whats wrong with the first train, was pretty cool 19:19:52 <PublicServer> <Mark> accel is way too slow 19:20:10 <PublicServer> <Mark> anything over 25 tiles is unplayable imho 19:20:16 <PublicServer> <Mark> unless its crazy fast 19:20:22 <PublicServer> <kakben> i guess you are right, since its a length 3 train 19:21:22 <PublicServer> <Mark> now reconsider your votes :P 19:21:28 <PublicServer> <Mark> V is a noob, dont vote for him 19:21:34 <PublicServer> <Mark> so is maz for that matter 19:22:40 <PublicServer> <kakben> ok ill give you some cred then =) 19:23:30 <PublicServer> <kakben> with your plan, i might get the practice i want with building a BBH 19:23:52 <Ryton> lol Mark. are you into politics? 19:24:35 <Ryton> on a vote raising campain 19:24:56 <Ammler> [21:21] <PublicServer> <Mark> V is a noob, dont vote for him <-- agreed 19:25:15 <Mark> Ammzer :) 19:26:07 *** Firestar has joined #openttdcoop 19:26:20 <Mark> [21:23] <+PublicServer> <kakben> with your plan, i might get the practice i want with building a BBH - thats the point 19:26:39 *** Progman has joined #openttdcoop 19:28:57 <PublicServer> *** Chris Booth joined the game 19:29:32 <Firestar> hi how are voting stats? 19:29:46 <PublicServer> <Chris Booth> not sure 19:29:48 <PublicServer> *** Chris Booth has left the game (leaving) 19:29:48 <PublicServer> <Mark> crap 19:30:23 <Firestar> why crap? 19:30:52 <Firestar> !password 19:30:52 <PublicServer> Firestar: shoved 19:31:21 <PublicServer> *** Firestar joined the game 19:33:50 <PublicServer> <Firestar> actually its pretty much clear who won or not? 19:36:34 *** Wold has joined #openttdcoop 19:44:56 <PublicServer> *** mfb has left the game (leaving) 19:47:18 <PublicServer> *** Firestar has left the game (leaving) 19:47:22 *** Firestar has quit IRC 19:49:14 <PublicServer> *** Mark has left the game (leaving) 19:49:14 <PublicServer> *** Game paused (number of players) 19:51:30 <PublicServer> <kakben> there, now you have my contribution too =) 19:55:42 <PublicServer> <kakben> gn, see you 19:55:45 <PublicServer> *** kakben has left the game (leaving) 20:00:55 *** pugi has joined #openttdcoop 20:03:25 <Ryton> whats the score? 20:03:55 <Ryton> !screen 20:03:55 <PublicServer> *** Ryton liked to make screenshot of last action, but nobody was working since. 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