Config
Log for #openttdcoop on 15th August 2012:
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00:37:13  <PublicServer> *** Game still paused (number of players)
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03:44:33  <Sassafrass> !password
03:44:33  <PublicServer> Sassafrass: poncho
03:44:44  <PublicServer> *** Game still paused (number of players)
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04:16:46  <absolutis> !password
04:16:46  <PublicServer> absolutis: poncho
04:17:50  <PublicServer> *** Game still paused (number of players)
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08:31:57  <PublicServer> *** Game still paused (number of players)
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08:42:21  <V453000> !password
08:42:21  <PublicServer> V453000: casted
08:42:36  <PublicServer> *** Game still paused (number of players)
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09:44:06  <absolutis> !password
09:44:06  <PublicServer> absolutis: casted
09:44:08  <absolutis> !players
09:44:10  <PublicServer> absolutis: There are currently no clients connected to the server
09:44:20  <PublicServer> *** Game still paused (number of players)
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10:23:33  <absolutis> hello world
10:24:55  <V453000> world replies hello in a neutral voice
11:09:50  <ODM> the world lies
11:14:07  <absolutis> absolutis notices the world is lying
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11:57:45  <absolutis> so anybody there
11:58:42  <V453000> we, the world, hate to be called liars, so no.
11:58:46  <V453000> :P
11:58:46  *** Firestar has joined #openttdcoop
11:58:52  <Firestar> hi V
11:58:58  <Firestar> !password
11:58:59  <PublicServer> Firestar: alibis
11:59:17  <PublicServer> *** Game still paused (number of players)
11:59:17  <PublicServer> *** Game unpaused (number of players)
11:59:18  <PublicServer> *** Firestar joined the game
12:00:07  <V453000> hello.
12:04:12  <PublicServer> <Absolutis> o hai
12:04:19  <PublicServer> <Firestar> hi
12:04:33  <PublicServer> <Absolutis> mind if i move the plan and trainyard v?`
12:04:39  <PublicServer> <Absolutis> i'd build a station there
12:13:19  <PublicServer> <Absolutis> y, but why do you use private messages
12:14:06  <PublicServer> <Absolutis> hm
12:14:08  <PublicServer> <Absolutis> s
12:14:50  <V453000> why do you even ask about such a thing :)
12:14:56  <PublicServer> <Absolutis> idk
12:15:52  <PublicServer> <Firestar> we not really transporting steel are we?
12:15:58  <PublicServer> <Absolutis> na
12:18:25  <PublicServer> <Firestar> why are passengers waiting at goods drop A+C?
12:19:12  <PublicServer> <Absolutis> because the town growing thingy had goods drop a+c as one of the stations i think
12:25:02  <PublicServer> <Firestar> hey abso wanna build MSH B?
12:25:21  <PublicServer> <Absolutis> nope doing station A
12:25:59  <PublicServer> <Firestar> can i do maybe the signaling for ya?
12:27:30  <PublicServer> <Firestar> well im afk a bit
12:36:40  <PublicServer> <Firestar> can i help ya absolutis?
12:36:50  <PublicServer> <Absolutis> sure
12:37:34  <PublicServer> <Absolutis> sigh
12:42:04  <PublicServer> <Firestar> trainyard moved already :P
12:42:10  <PublicServer> <Absolutis> not really
12:42:16  <PublicServer> <Absolutis> order mods
12:43:19  <PublicServer> <Absolutis> k moved
12:43:45  <PublicServer> <Firestar> can i remove the stations at !here
12:43:51  <PublicServer> <Firestar> nvm
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12:51:25  <PublicServer> <Firestar> abso you still here?
12:51:29  <PublicServer> <Absolutis> y
12:51:51  <PublicServer> <Firestar> you thinkin how to build station huh?
12:51:54  <PublicServer> <Absolutis> n
12:52:08  <PublicServer> <Absolutis> building overflow for goods pick C
12:52:20  <PublicServer> <Firestar> oh ok
12:52:26  <PublicServer> <Absolutis> i have thought of a station design already :)
12:52:36  <PublicServer> <Firestar> ok :)
12:58:14  <PublicServer> <Firestar> hey abso can i do the signaling for ya?
12:58:47  <barnex> !version
12:58:47  <PublicServer> barnex: Autopilot AP+ 4.0 Beta (r99.422ef4e8cbe1)
13:01:31  <PublicServer> *** Mazur joined the game
13:01:34  <PublicServer> <Firestar> hi maz
13:01:54  <PublicServer> <Mazur> lo fs.
13:04:26  <barnex> Where do I get opengfx for the ottd version you guys are playing? opengfx from bananas seems to lack some sprites
13:04:51  <PublicServer> <Firestar> that doesnt matter
13:04:57  <Mazur> @quickstart
13:04:58  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
13:06:39  <PublicServer> <Absolutis> no terminus
13:07:01  <PublicServer> <Absolutis> like that see
13:07:02  <barnex> Thanks
13:11:21  <PublicServer> <Absolutis> if you want to help firestar you can do the exit
13:16:22  <PublicServer> <Absolutis> hmh
13:16:22  <PublicServer> *** Player has joined spectators
13:16:26  <PublicServer> <Absolutis> firestar
13:16:36  <PublicServer> <Firestar> ?
13:16:47  <PublicServer> <Absolutis> 1. leave space for a signal after platforms if you have that kind of exit
13:16:49  <PublicServer> *** Player has left the game (leaving)
13:16:58  <V453000> !password
13:16:58  <PublicServer> V453000: rifest
13:17:03  <PublicServer> <Absolutis> 2. the entrance is balanced, i'm not entirely sure we need that anyway
13:17:13  <PublicServer> <V453000> hio
13:17:13  <PublicServer> *** V453000 joined the game
13:17:17  <PublicServer> <Firestar> hi
13:17:19  <PublicServer> <Absolutis> heya
13:18:18  <PublicServer> *** barnex joined the game
13:18:37  <PublicServer> <Absolutis> hmh
13:18:45  <PublicServer> <Absolutis> i could make the station a lot more compact
13:18:56  <PublicServer> *** V453000 has left the game (leaving)
13:19:05  <PublicServer> <Absolutis> meh what's done is done
13:19:57  <PublicServer> *** barnex has left the game (leaving)
13:20:11  <PublicServer> *** barnex joined the game
13:20:31  <PublicServer> <Absolutis> mhm
13:21:18  <PublicServer> <Firestar> well it wasnt my idea :P
13:21:50  <PublicServer> <Absolutis> full trains always have prio doesn't mean that you should have separate lines
13:22:28  <PublicServer> <Absolutis> just to have prio on full line lol
13:25:10  <PublicServer> <Absolutis> station walk
13:25:13  <PublicServer> <Absolutis> they're a bit away
13:25:19  <PublicServer> <Absolutis> next to raw drop c
13:25:45  <PublicServer> <barnex> Oh, thanks I see it now.
13:31:39  <PublicServer> <Firestar> well ihave to go cya later
13:31:42  <PublicServer> *** Firestar has left the game (leaving)
13:31:44  <PublicServer> <Absolutis> k
13:31:57  <Firestar> ill come in a few hours maybe again
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13:54:27  <PublicServer> <Absolutis> what the
13:54:41  <PublicServer> <Absolutis> oh nm
13:54:44  <PublicServer> <Mazur> ¿Que?
13:55:18  <PublicServer> <Mazur> Oke.
13:56:44  <PublicServer> <Absolutis> wtf
13:56:58  <PublicServer> <Absolutis> only one industry/type/town
13:57:24  <PublicServer> <Absolutis> can't believe it
13:57:50  <PublicServer> <Absolutis> kinda hard to make e/c on my station with that
13:58:42  <PublicServer> <Absolutis> can you fix it?
13:58:49  <PublicServer> <Absolutis> ¨
14:02:54  <PublicServer> <Absolutis> the refinery is too far from station A
14:03:00  <PublicServer> <Absolutis> can't make it accept oil
14:05:18  <PublicServer> <Absolutis> hmh
14:05:33  <PublicServer> <Absolutis> firestar, your exit is faulty
14:05:59  <PublicServer> <Absolutis> owait he's not here
14:17:34  <Tray> !password
14:17:34  <PublicServer> Tray: meshes
14:17:49  <PublicServer> <Absolutis> @@(gap 5 2)
14:17:50  <Webster> PublicServer: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
14:17:51  <PublicServer> *** Tray joined the game
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14:22:48  <Mazur> !rcon set multiple_industry_per_town 1
14:22:53  <Mazur> !rcon set multiple_industry_per_town
14:22:53  <PublicServer> Mazur: Current value for 'multiple_industry_per_town' is: 'on' (min: 0, max: 1)
14:23:00  <PublicServer> <Absolutis> hmh
14:23:03  <PublicServer> <Absolutis> dilemma
14:23:06  <PublicServer> <Mazur> Better, Abso?
14:23:32  <PublicServer> <Absolutis> y
14:28:03  <PublicServer> <Absolutis> hmh.
14:28:09  <PublicServer> <Absolutis> brb
14:28:32  <PublicServer> <Absolutis> kinda tried to adjust MSH A a bit
14:29:27  <PublicServer> *** 0DM joined the game
14:30:18  <PublicServer> <0DM> yoho
14:32:04  <PublicServer> <0DM> hm the idea for each MSH seems really simple actually:P
14:32:11  <PublicServer> <0DM> 2 joins, 1 split, done:P
14:33:21  <PublicServer> <0DM> who's working on D?
14:36:00  <PublicServer> <0DM> ok who is actually here?:D
14:38:00  <PublicServer> <Absolutis> i am
14:38:12  <PublicServer> <Absolutis> i WAS working on A for a bit
14:38:18  <PublicServer> <Absolutis> but kinda away now
14:39:29  <PublicServer> <0DM> hehe
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14:51:39  <Sassafrass> !password
14:51:39  <PublicServer> Sassafrass: roping
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15:05:51  <Maraxus> !password
15:05:51  <PublicServer> Maraxus: struts
15:06:03  <PublicServer> *** Maraxus joined the game
15:06:10  <PublicServer> <Maraxus> hi
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16:46:16  <mfb-> hi
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17:34:03  <mfb-> !password
17:34:03  <PublicServer> mfb-: mutest
17:34:12  <PublicServer> *** Game still paused (number of players)
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17:37:26  <PublicServer> <mfb> hmm.. I can remember that MSH A was better yesterday
17:38:00  <PublicServer> <mfb> things like !wtf were not there :D
17:43:52  <PublicServer> <Mazur> I see no !wtf
17:44:15  <PublicServer> <mfb> deleted it
17:44:28  <PublicServer> <mfb> was at !wtf
17:44:28  <PublicServer> <mfb> signals were reversed
17:44:34  <PublicServer> <mfb> the whole ML part there
17:44:48  <PublicServer> <Mazur> Dat'd be badz.
17:44:58  <PublicServer> <mfb> like this
17:45:10  <PublicServer> <Mazur> Snot nice.
17:45:40  <PublicServer> <Mazur> I do so not want to build MSH B.
17:45:50  <PublicServer> <mfb> why not?
17:46:44  <PublicServer> <Mazur> I always get frustrated nuilding hubs in mountainous terrain.  And I haven't build a decent hub in ages.
17:46:59  <PublicServer> <mfb> good reason to train it ;)
17:47:37  <PublicServer> <Mazur> Sorry, my mind disagrees with you, vehemently.
17:47:55  <PublicServer> <mfb> :D
17:48:25  <V453000> train it
17:48:33  <V453000> trains everywhere
17:48:58  <PublicServer> <Mazur> I did, I trained it to say "Nio." instead of quietly suffering.
17:51:39  <PublicServer> *** Mazur has left the game (leaving)
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17:56:01  <Tray> !password
17:56:03  <PublicServer> Tray: lilted
17:56:31  <PublicServer> *** Tray joined the game
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18:25:02  <PublicServer> <mfb> D ready
18:26:14  <Mark> !password
18:26:14  <PublicServer> Mark: dozing
18:26:22  <PublicServer> *** Mark joined the game
18:26:24  <PublicServer> <Mark> hello
18:26:27  <PublicServer> <Maraxus> hi
18:26:31  <PublicServer> <mfb> hi
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18:41:43  <V453000> !password
18:41:43  <PublicServer> V453000: grapes
18:41:53  <PublicServer> <V453000> hi
18:41:53  <PublicServer> *** V453000 joined the game
18:41:58  <PublicServer> <Maraxus> hi V
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19:24:27  <barnex> !password
19:24:27  <PublicServer> barnex: inlaid
19:24:43  <PublicServer> *** barnex joined the game
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19:54:23  <PublicServer> <mfb> the crappy loading speed is amazing
19:55:29  <PublicServer> <Maraxus> amazingly slow?
19:55:37  <mfb-> indeed
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19:59:31  <PublicServer> <barnex> What's the function of the little (1x1) stations Goods Pick/Drop A?
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20:00:42  <Ryton> l loo
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20:01:01  <mfb-> train orders
20:01:08  <Ryton> what msh still need attention?
20:01:11  <PublicServer> <mfb> ah no
20:01:18  <PublicServer> <mfb> path-finder issue
20:01:32  <PublicServer> <mfb> but we would not need them here
20:01:38  <PublicServer> <mfb> ryton: B
20:02:00  <PublicServer> <mfb> ah
20:02:08  <Ryton> k, ill give it a start
20:02:10  <PublicServer> <mfb> those 1x1-stations separate raw/goods trains
20:02:30  <PublicServer> <mfb> goods to the inner depot, raw to the outer one
20:04:17  <PublicServer> <barnex> And the depots are for overflow trains?
20:04:41  <PublicServer> <mfb> right
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20:05:51  <PublicServer> <barnex> Oh,  I see, so the pick-up trains can't block the entry for the raws. Pretty smart.
20:06:10  <MrD2DG> !password
20:06:11  <PublicServer> MrD2DG: girdle
20:06:50  <PublicServer> *** Ryton joined the game
20:07:29  <PublicServer> <Ryton> cool, starting to look busy here!
20:08:30  <PublicServer> *** MrD2DG joined the game
20:08:31  <PublicServer> <MrD2DG> Hihi
20:09:19  <PublicServer> <Ryton> msh b it is
20:10:21  <PublicServer> <MrD2DG> Why were the prios flipped at MSh A ?
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20:12:25  <V453000> MrD2DG: see irc :p
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20:14:32  <Sassafrass> !password
20:14:32  <PublicServer> Sassafrass: girdle
20:14:42  <PublicServer> *** Sassafrass joined the game
20:15:43  <PublicServer> <mfb> prios were flipped, but not the lines...
20:15:51  <PublicServer> <mfb> leading to some wtf elements
20:16:17  <PublicServer> <mfb> but the worst part was in the NW corner
20:16:37  <PublicServer> <Sassafrass> looks like the prios were flipped because only empty trains will be coming from there
20:16:48  <PublicServer> <mfb> as the plan requires
20:16:50  <PublicServer> <Sassafrass> empty trains shouldn't have prio
20:17:04  <barnex> A lot of raw material pickup stations have 3 tracks, even when they aren't used by that many trains. Is this in case the production grows? Or just because it's more compact to 'store' trains in stations where there's no possibility of blocking the path for other trains?
20:17:19  <PublicServer> <mfb> no it does not grow
20:17:30  <PublicServer> <mfb> probably just an additional waiting position
20:17:47  <barnex> Thanks
20:19:27  <PublicServer> <mfb> screw the ML :p
20:19:45  <PublicServer> <mfb> just some empty A goods at the inner side
20:19:51  <PublicServer> <mfb> eh.. full
20:21:19  <PublicServer> <Maraxus> gn
20:21:22  <PublicServer> <mfb> gn8
20:21:28  <PublicServer> *** Maraxus has left the game (leaving)
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20:21:36  <PublicServer> <Sassafrass> gn8?
20:22:02  <PublicServer> <mfb> =good night
20:22:18  <PublicServer> *** Sassafrass has left the game (general timeout)
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20:22:49  <Sassafrass> but gn8 doesn't sound like good night
20:22:57  <Sassafrass> sounds like g'nate
20:23:07  <PublicServer> <mfb> so what
20:25:00  <Sassafrass> lol
20:26:41  <MrD2DG> ^ Dom does that too, never understood why :P
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20:33:36  <barnex> What do you guys do about oil rigs? I see there are some docks build near one of oil pick-up stations, would it be OK to build some tankers with transfer orders?
20:34:13  <barnex> or are docks just for station walking and trains are to be used?
20:34:14  <mfb-> hmmhmm
20:34:19  <mfb-> station walk is easier
20:34:25  <mfb-> does not require so many ships
20:34:43  <V453000> did I just read the S word?
20:35:04  <PublicServer> <mfb> you did
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20:52:06  <PublicServer> <mfb> "to be expanded to 2 lines" :D nice
20:52:19  <Firestar> how things there?
20:52:27  <PublicServer> <Ryton> yeah :pp
20:52:30  <PublicServer> <Ryton> no time not
20:52:33  <PublicServer> <Ryton> now , i'm off
20:52:52  <PublicServer> <mfb> you should give choices for the ML
20:52:59  <PublicServer> <mfb> for the other lines, it is not so important
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21:30:28  <barnex> where could I read something about fitting trains between signals? Like if train of TL 4 will fit in 5-tiles long signal block? Or how to calculate this stuff on diagonal tracks?
21:31:11  <mfb-> barnex: it is just counting
21:31:27  <mfb-> diagonal elements are .5 tiles exactly if you count length
21:35:10  <barnex> so signals are exactly in the middle of the tile? Can i fit .5 tile of train on a tile with signals?
21:35:36  <barnex> or 0.25 on a diagonal tile?
21:36:19  <hylje> trains stop at the tile preceding the one with a red signal
21:36:37  <hylje> and you need some margin anyway since signal spacing is different in diag
21:37:00  <hylje> the tiles come twice as often you see
21:41:53  <mfb-> signals occupy the whole tile they are on
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21:44:08  <barnex> Ok, I think I get it, thanks. One last thing: Do I need to do something special for diagonal tiles, or is the automatic signal placing doing good job and not leaving any gaps? In other words, does this still apply: http://wiki.openttd.org/Railway_Designs#Diagonal_track ?
21:52:24  <mfb-> the automatic tool is fine
21:52:33  <mfb-> just set the density to 2
21:52:51  <mfb-> it is right that trains are a bit slower there
21:53:03  <mfb-> or longer, depends on the interpretation
21:53:20  <mfb-> but signals are shorter, so this partially cancels
21:53:38  <mfb-> with TL 3, you do not see any effect, and with TL5 it is rare that something happens
21:54:49  <V453000> with strong trains that accelerate quickly it is often necessary to have the double density at diagonals
21:54:55  <V453000> but that isnt every day :)
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23:22:23  <PublicServer> <Mazur> Hi.
23:43:23  <PublicServer> <Mazur> Your first time here, makjes?
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