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Log for #openttdcoop on 19th August 2012:
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00:21:50  *** DomDom has joined #openttdcoop
00:22:39  <DomDom> !download
00:22:39  <PublicServer> DomDom: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
00:22:39  <PublicServer> DomDom: http://www.openttd.org/en/download-trunk/r24463
00:25:30  <DomDom> !password
00:25:30  <PublicServer> DomDom: kneads
00:25:40  <PublicServer> *** Game still paused (number of players)
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00:56:15  <Sassafrass> !password
00:56:15  <PublicServer> Sassafrass: cinder
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07:35:23  <absolutis> !players
07:35:26  <PublicServer> absolutis: There are currently no clients connected to the server
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08:24:21  <Ryton> zwoz!
08:25:04  <Ryton> happy Eid Ul Fitr to all of you!
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09:18:56  <BigElephant> !download
09:18:56  <PublicServer> BigElephant: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
09:18:56  <PublicServer> BigElephant: http://www.openttd.org/en/download-trunk/r24463
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09:29:22  <BigElephant> !password
09:29:22  <PublicServer> BigElephant: cinder
09:29:49  <PublicServer> *** Game still paused (number of players)
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10:59:52  <DomDom> !players
10:59:54  <PublicServer> DomDom: There are currently no clients connected to the server
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11:47:10  <Tray> !playercount
11:47:10  <PublicServer> Tray: Number of players: 0 (0 spectators)
11:48:30  <Tray> !password
11:48:30  <PublicServer> Tray: cinder
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13:16:14  <mfb-> hi
13:16:26  <PublicServer> *** Game still paused (number of players)
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13:28:03  <Maraxus> !password
13:28:03  <PublicServer> Maraxus: cinder
13:28:16  <PublicServer> *** Game still paused (number of players)
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13:28:20  <PublicServer> <Maraxus> hi
13:28:23  <PublicServer> <mfb> hi
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14:15:59  <PublicServer> <mfb> wait... we can build signals under trains?
14:16:18  <PublicServer> <Maraxus> yes new feature
14:16:22  <PublicServer> <mfb> nice
14:16:38  <PublicServer> <mfb> hmm not always
14:19:36  <PublicServer> <mfb> ah my mistake
14:20:45  <PublicServer> <Maraxus> ?
14:20:45  <PublicServer> <mfb> ?
14:20:52  <PublicServer> <Maraxus> mistake?
14:21:00  <PublicServer> <mfb> tried something impossible
14:21:18  <PublicServer> <Maraxus> oh
14:33:43  <PublicServer> <mfb> looks like MSH C -> south needs a 5th
14:35:13  <PublicServer> <Maraxus> it does
14:44:07  <PublicServer> <mfb> if there would be an award for the ugliest expansion in this game, I would win it :D
14:47:26  *** pugi has quit IRC
14:48:11  <PublicServer> <Maraxus> it might be messy but it does work :)
14:48:25  <PublicServer> <mfb> of course ;)
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14:50:03  <PublicServer> <mfb> hmm MSH D :D
14:50:49  <PublicServer> <mfb> ok I can connect one side
14:50:53  <DomDom> !password
14:50:53  <PublicServer> DomDom: tramps
14:51:05  <PublicServer> *** Dom joined the game
14:51:44  <PublicServer> <Dom> hello
14:51:52  <PublicServer> <mfb> hi
14:52:00  <PublicServer> <Maraxus> hi
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15:02:36  <PublicServer> <mfb> :D
15:06:10  <PublicServer> <mfb> this should work for a while
15:06:24  <PublicServer> <mfb> 5th ready
15:07:11  <PublicServer> <Maraxus> any ideas for !this?
15:07:33  <PublicServer> <mfb> hmm
15:07:44  <PublicServer> <mfb> just leave it open
15:07:52  <PublicServer> <mfb> 4th/5th directly merge after SLH C
15:08:18  <PublicServer> <mfb> and ML-trains will not reach  this point
15:08:24  <siridle> !help
15:08:25  <PublicServer> siridle: http://www.openttdcoop.org/wiki/IRC_Commands
15:25:55  <PublicServer> <Maraxus> 5th ready at MSH C
15:28:02  <PublicServer> <mfb> :D MSH D
15:28:24  <PublicServer> <mfb> last missing connection did fit in
15:28:30  <PublicServer> <Maraxus> :)
15:28:40  <PublicServer> <Maraxus> very nice
15:29:06  <PublicServer> <mfb> trains really like that line
15:29:40  <PublicServer> <mfb> ok they really hate the other lines
15:29:44  <absolutis> !password
15:29:44  <PublicServer> absolutis: urchin
15:30:19  <PublicServer> <Maraxus> too much reverse pbs?
15:30:27  <PublicServer> <mfb> on purpose
15:30:28  <absolutis> !password
15:30:28  <PublicServer> absolutis: wooing
15:30:34  <PublicServer> <mfb> I do not want to add a regular split
15:30:41  <PublicServer> <mfb> distance to the pbs signal is too long
15:30:48  <PublicServer> <mfb> would give a large gap
15:30:49  <PublicServer> *** Absolutis joined the game
15:30:54  <PublicServer> <mfb> so trains should prefer this line
15:31:06  <PublicServer> <mfb> otherwise they would not use it at all
15:31:28  <PublicServer> <Maraxus> got it
15:34:26  <PublicServer> *** Absolutis has left the game (leaving)
15:34:39  <PublicServer> <mfb> oh Absolutis
15:34:49  <PublicServer> <mfb> next time you build a hub, PLEASE add balancing
15:34:49  <absolutis> ?
15:34:53  <absolutis> k
15:35:05  <PublicServer> <mfb> MSH Goods A+C was such a mess, jammed all the time
15:35:15  <PublicServer> <mfb> and is still jamming from time to time
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16:39:39  <Firestar> !password
16:39:39  <PublicServer> Firestar: peeked
16:39:58  <PublicServer> *** Game still paused (number of players)
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17:08:40  <absolutis> !password
17:08:40  <PublicServer> absolutis: outlaw
17:09:29  <PublicServer> *** Game still paused (number of players)
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17:55:38  <Ryton> !password
17:55:43  <PublicServer> Ryton: curdle
17:56:29  <PublicServer> *** Game still paused (number of players)
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17:56:49  <PublicServer> <Absolutis> hey
17:56:53  <PublicServer> <Ryton> hi abso
17:57:07  <PublicServer> <Absolutis> just so you know i gotta leave _very_ soon
17:57:11  <PublicServer> <Ryton> np
17:57:13  <PublicServer> <Absolutis> so don't start building anything
17:57:15  <PublicServer> <Ryton> just looking
17:57:34  <PublicServer> <Ryton> wow, 5th ready for MSH C
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18:00:20  <PublicServer> *** Absolutis has left the game (connection lost)
18:00:20  <PublicServer> *** Game paused (number of players)
18:00:29  <PublicServer> <Ryton> cya
18:12:46  <PublicServer> <Ryton> anyone around?
18:12:53  <PublicServer> <Ryton> its annoying, I saw 2 signal gaps, but cant fix em :s
18:14:19  *** mfb- has quit IRC
18:19:27  <PublicServer> <Ryton> interesting game anyway :-)
18:24:57  <PublicServer> *** Ryton has joined spectators
18:25:11  <PublicServer> <Ryton> next one joining: please see some ! comments
18:25:22  <PublicServer> <Ryton> 2x CL3, and some signal gaps mainly
18:25:54  <PublicServer> <Ryton> and a single block signal that should be 2way
18:25:55  <PublicServer> *** Ryton has left the game (leaving)
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18:43:16  <roysvork> !dl win32
18:43:17  <PublicServer> roysvork: http://binaries.openttd.org/nightlies/trunk/r24463/openttd-trunk-r24463-windows-win32.zip
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18:43:20  <sam0737_> !password
18:43:20  <PublicServer> sam0737_: peeves
18:43:51  <PublicServer> *** Game still paused (number of players)
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18:48:03  <roysvork> !password
18:48:04  <PublicServer> roysvork: fezzes
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18:55:14  <Ryton> hi sam
18:55:34  <PublicServer> <sam0737> hi
18:55:34  <Ryton> and Maraxus
18:55:34  <PublicServer> <Maraxus> hi
19:00:59  <PublicServer> <sam0737> ...
19:01:04  <PublicServer> <sam0737> RIP.
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19:41:25  <Ryton> !password
19:41:25  <PublicServer> Ryton: juiced
19:42:18  <PublicServer> *** Ryton joined the game
19:42:24  <Ryton> pff checking newgrfs takes ages
19:42:44  <PublicServer> <Ryton> ty for fixing !'s
19:43:06  <PublicServer> <Maraxus> np
19:43:16  <PublicServer> <Ryton> almost at least :-))
19:43:22  <PublicServer> <Ryton> raw exit is still CL4 now
19:43:28  <PublicServer> <Ryton> but better than CL3 :-)
19:43:34  <PublicServer> <Maraxus> best I could do
19:43:48  <PublicServer> <Ryton> hmm, cant you just move it North a bit?
19:44:06  <PublicServer> <Ryton> ah no you cant
19:44:08  <PublicServer> <Ryton> unless
19:44:15  <PublicServer> <Ryton> an area is excavated
19:45:05  <PublicServer> <Ryton> cl5 now ;-)
19:45:07  <PublicServer> <Ryton> but ugly :s
19:45:17  <PublicServer> <Ryton> always the tradeoff I hate :P
19:45:51  <PublicServer> <Ryton> where is the building action ?
19:46:14  <PublicServer> <Ryton> if any?
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19:52:04  <PublicServer> <Ryton> sam, can you explain "why this ^ line is needed?
19:52:14  <PublicServer> <Ryton> I dont understand it, but probably is required :-)
19:52:38  <PublicServer> <sam0737> the overflow?
19:52:44  <PublicServer> <sam0737> or that line?
19:52:46  <PublicServer> <Ryton> that one line (marked with arrow)
19:52:48  <PublicServer> <Ryton> on the overflow
19:52:50  <PublicServer> <sam0737> for depot to overflow
19:52:54  <PublicServer> <Ryton> why the overflow is clear :-)
19:52:59  <PublicServer> <Ryton> well, why does it have to?
19:53:16  <PublicServer> <Ryton> cant you just make depot to exit only if track is available?
19:53:18  <PublicServer> <sam0737> hm
19:53:21  <PublicServer> <sam0737> haa ya stupidme
19:53:52  <PublicServer> <Ryton> use entry signal
19:53:54  <PublicServer> <Ryton> in front of depot
19:54:08  <PublicServer> <Ryton> then it wont exit (i think) if exit isnt free
19:54:14  <PublicServer> <Ryton> there is a way anyway :p
19:54:24  <PublicServer> <sam0737> nevermind. it should wait at the waiting bay.
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19:55:04  <PublicServer> <Ryton> this is what i ment
19:55:10  <PublicServer> <Ryton> it doesnt leave the depot now
19:55:33  <PublicServer> <Ryton> hmm
19:55:44  <PublicServer> <Ryton> nvr mind
19:55:50  <PublicServer> <Ryton> its your overflow
19:55:52  <PublicServer> <Ryton>  :-)
19:55:58  <PublicServer> <Ryton> but I think you could make it w/o that line
19:56:33  <PublicServer> <sam0737> waiting bay serve a purpose. race condition issue
19:57:48  <PublicServer> <Ryton> race condition?
19:58:22  <PublicServer> <sam0737> let me recall..
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19:59:32  <PublicServer> <Ryton> should work like this, no?
19:59:51  <PublicServer> <Ryton> sorry if I'm wrecking your overflow
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19:59:53  <PublicServer> <sam0737> it works without the prio...
19:59:55  <PublicServer> <Ryton> can always revert it
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20:00:23  <PublicServer> <Ryton> yes, but then it blocks
20:00:25  <PublicServer> <Ryton> incoming line
20:00:36  <PublicServer> <sam0737> gi
20:00:39  <PublicServer> <sam0737> give me a sec
20:00:41  <PublicServer> <Ryton> np
20:00:49  <PublicServer> <Ryton> I wont touch it again :-)
20:01:13  <PublicServer> <Ryton> was just wondering if it could be simplified, cause I didnt understand the need for an overflow on depot
20:02:05  <PublicServer> <sam0737> ha. i don't remember how it looks like
20:02:23  <PublicServer> <Ryton> how it looked before?
20:02:49  <PublicServer> <Ryton> yes, like this
20:02:59  <PublicServer> <sam0737> ok let's see
20:03:13  <PublicServer> <Ryton> true
20:03:17  <PublicServer> <Ryton> no overflow blocking mainline now
20:03:28  <PublicServer> <Ryton> but slow overflow has priority over mainline :s
20:03:54  <PublicServer> <Ryton> thats why I was trying to add prio there :-)
20:04:01  <PublicServer> <sam0737> hm iok that's line is important
20:04:13  <PublicServer> *** mfb joined the game
20:04:17  <mfb-> in case of doubt, remove the signal in front of the depot :p
20:04:19  <PublicServer> <sam0737> because the exit signal can't be reached.
20:04:37  <PublicServer> <Ryton> mfb: what do you mean?
20:04:47  <PublicServer> <mfb> had to do this more than once in the game here
20:05:05  <PublicServer> <mfb> De Logt Woods is one example
20:05:44  <PublicServer> <sam0737> if there isn't a waiting bay, and if there is a signal in front of the depot..
20:05:48  <PublicServer> <sam0737> there will be race condition
20:05:54  <PublicServer> <mfb> exactly
20:06:01  <PublicServer> <sam0737> it's true that the depot will pre-lookup the next signal
20:06:09  <PublicServer> <sam0737> and won't release the train when the exit is blocked
20:06:11  <PublicServer> <mfb> that is why I removed your signal
20:06:29  <PublicServer> <sam0737> ok now consider the exit is green -
20:06:32  <PublicServer> <Ryton> :is lost :p
20:06:38  <PublicServer> <sam0737> then depot release the train
20:06:41  <PublicServer> <sam0737> then suddenly the mainline is occupied
20:06:43  <PublicServer> <Ryton> but nvr mind me :-))
20:06:49  <PublicServer> <mfb> no problem
20:06:51  <PublicServer> <sam0737> now the depot input is also occupied..
20:07:05  <PublicServer> <mfb> the depot train already blocked the block
20:07:09  <PublicServer> <mfb> if you do it right
20:08:21  <PublicServer> <sam0737> I fail at making the splitter/merger @@
20:08:52  <PublicServer> <sam0737> tried to remake the 3>5 ahead of MSH C but seems to be worse
20:09:15  <PublicServer> <mfb> I would built this as part of MSH C
20:09:53  <PublicServer> <sam0737> but there isn't enough space i am afraid?
20:10:07  <PublicServer> <mfb> you have the whole pinball randomizer area?
20:10:18  <PublicServer> <Ryton> plenty of space
20:10:29  <PublicServer> <Ryton> from pinball randomizer down to 3>5 splitter
20:10:35  <PublicServer> <Ryton> thats rare ;-)
20:10:41  <PublicServer> <mfb> with TL 3, Vinnie would build a 5->5 all to all in this area :D
20:10:55  <PublicServer> <Ryton> but I wouldnt be able to do either :-)
20:11:06  <PublicServer> <Ryton> tough we can give it a try, sam
20:11:08  <PublicServer> <mfb> 3 lines in, 5 lines out
20:11:10  <PublicServer> <mfb> just split somehow
20:11:21  <PublicServer> <sam0737> ya but CL5 is making me crazy
20:11:33  <PublicServer> <mfb> in such a way that every ML gets trains from at least 2 incoming lines
20:11:39  <PublicServer> <mfb> well, avoid 90°-turns
20:12:10  <PublicServer> <mfb> you can use a lot of single bridges after the splits
20:12:36  <PublicServer> <Ryton> shouldnt evne be all to all then?
20:12:50  <PublicServer> <mfb> that is overkill - and too large
20:12:58  <PublicServer> <Ryton> just A, B,C to 1-2-3, 2-3-4 and 3-4-5?
20:13:10  <PublicServer> <mfb> that would work
20:13:36  <PublicServer> <mfb> a second line for 1+5 would be nice :)
20:13:42  <PublicServer> <mfb> but not required
20:14:20  <PublicServer> <Ryton> so A -> 1 2 3, B -> 2 - 3 -4 -5 and C to 3-4-5 -1?
20:14:27  <PublicServer> <Ryton> more tricky
20:14:29  <PublicServer> <mfb> why not :)
20:14:33  <PublicServer> <Ryton> i'd go for the first option first :p
20:14:39  <PublicServer> <Ryton> and add some extras if needed later :p
20:14:45  <PublicServer> <sam0737> I think mfb means it has to be integrated with the pickup C exit right?
20:14:56  <PublicServer> <Ryton> probably, yes
20:15:02  <PublicServer> <mfb> we have a NE->SW track, so bridging the western line to east is a good option
20:15:05  <PublicServer> <mfb> no
20:15:09  <PublicServer> <Ryton> but I like the pinball alley :p
20:15:47  <PublicServer> <mfb> simple example
20:16:04  <PublicServer> <mfb> there is a line crossing
20:16:09  <PublicServer> <mfb> and you can build a lot of then
20:16:11  <PublicServer> <mfb> *them
20:17:53  <PublicServer> <Ryton> again, I'm lost mfb :s
20:18:03  <PublicServer> <Ryton> sorry :-P. I cannot follow your ideas atm
20:18:25  <PublicServer> <Ryton> pinball area should be replaced by propper 3>5 choices, but apart from that?
20:18:35  <PublicServer> <mfb> see !example
20:18:37  <PublicServer> <Ryton> tunnels with raw goods should become bridges?
20:18:37  <PublicServer> <Ryton> kk
20:18:40  <PublicServer> <mfb> you can build it like that
20:18:50  <PublicServer> <Ryton> ah, I missed that
20:18:53  <PublicServer> <mfb> or do it like D goods pickup
20:19:23  <PublicServer> <mfb> that is 3->3 all to all, but you could split the 9 lines in pairs of 2 easily
20:19:29  <PublicServer> <mfb> (with 1 free :p)
20:19:51  <PublicServer> <mfb> you could even copy this, if you have absolutely no idea how to do it...
20:20:01  <PublicServer> <mfb> 14x10 tiles
20:20:20  <PublicServer> <mfb> the new thing would be smaller than the current design
20:20:23  <PublicServer> <mfb> AND include the split
20:21:46  <PublicServer> <Ryton> split = reverser in goods pickup D?
20:21:53  <PublicServer> <mfb> without reverser of course
20:21:59  <PublicServer> <mfb> and without overflow
20:22:00  <PublicServer> <Ryton> but isnt that hard to do, should be possible to make it original
20:22:11  <PublicServer> <mfb> so it's easier there
20:22:18  <PublicServer> <Ryton> yes, but reverser can be replaced by split?
20:22:26  <PublicServer> <mfb> which reverser?
20:22:33  <PublicServer> <Ryton> in goods pickup entry
20:22:41  <PublicServer> <mfb> that is overflow
20:22:41  <PublicServer> <Ryton> thats a 3->3 too, isnt it?
20:22:47  <PublicServer> <Ryton> yes,
20:22:48  <PublicServer> <mfb> the 3->3 has no reverser
20:23:02  <PublicServer> <Ryton> then i'm looking at wrong are ;op
20:23:05  <PublicServer> <mfb> where?
20:23:12  <PublicServer> <Ryton> area* :-p
20:23:24  <PublicServer> <mfb> sign it ;)
20:23:29  <PublicServer> <Ryton> see !3 to many
20:23:48  <PublicServer> <mfb> right
20:24:23  <PublicServer> <mfb> all reversers there are overflows
20:24:39  <PublicServer> <Ryton> yes, I know. but, if you
20:24:50  <PublicServer> <Ryton> copy the design, with reversers = split
20:24:50  <PublicServer> <Ryton> it should work too?
20:24:50  <PublicServer> <Ryton> ah no, not with the presigns
20:24:50  <PublicServer> <Ryton> presignals*
20:24:50  <PublicServer> <mfb> well.. it would
20:24:50  <PublicServer> <mfb> but why should you do this
20:24:52  <PublicServer> <mfb> that is the split without overflows
20:24:52  <PublicServer> <Ryton> to make it simple :p
20:24:52  <PublicServer> <mfb> reversers and simple?
20:25:01  <PublicServer> <mfb> in a hub?
20:25:03  <PublicServer> <Ryton> yes, I like reversers :P
20:25:13  <PublicServer> <Ryton> but I ment w/o the reversers
20:25:23  <PublicServer> <Ryton> nvr mind :-)
20:25:29  <PublicServer> <mfb> ah right
20:25:31  <PublicServer> <Ryton> I'm not really making myself clear tonight ;-)
20:25:37  <PublicServer> <Ryton> 2 examples suffice ;-)
20:25:40  <PublicServer> <mfb> they could be used as 4th line, of course
20:25:48  <PublicServer> <Ryton> thats my point :-)
20:27:20  <DomDomDom> !password
20:27:20  <PublicServer> DomDomDom: darned
20:27:31  <PublicServer> *** Dom joined the game
20:27:33  <PublicServer> <Dom> hello
20:27:39  <PublicServer> <mfb> hi
20:27:41  <PublicServer> <Ryton> nuke the pinball area? or do it slowly? :-)
20:27:59  <PublicServer> <mfb> your choice
20:28:06  <PublicServer> <Ryton> slow it is then
20:28:44  <PublicServer> <Ryton> hmm
20:28:46  <PublicServer> <Ryton> got 15 mins
20:29:20  <PublicServer> <sam0737> hm i gotta slp . too late for me. cya-
20:29:26  <PublicServer> <Dom> n8
20:29:28  <PublicServer> <sam0737> sigh. and it's monday tmr.
20:29:30  <PublicServer> *** Dom has joined company #1
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20:32:26  <PublicServer> <Ryton> hmm
20:32:36  <PublicServer> <Ryton> was trying to guide traffic slowly ;p
20:32:43  <PublicServer> <Ryton> but someone is rebuilding the 3->5 too :-))
20:32:54  <PublicServer> <Ryton> nuke it will be then ;:p
20:32:56  <PublicServer> <mfb> reducing it to "nothing"
20:33:02  <PublicServer> <Ryton> well, that blocks my plans :p
20:33:08  <PublicServer> <mfb> oh sorry
20:33:10  <PublicServer> <Ryton> np
20:33:13  <PublicServer> <mfb> feel free to modify it then
20:33:21  <PublicServer> <Ryton> should have told you :-)
20:33:47  <PublicServer> <mfb> goods pickup D sees the jam :D
20:33:48  <PublicServer> <Ryton> i was trying to guide traffic to one side
20:33:52  <PublicServer> <Ryton> then finish one, and guide to other side
20:33:57  <PublicServer> <mfb> ah
20:33:57  <PublicServer> <Ryton> but now I'll nuke it probably
20:34:07  <PublicServer> <mfb> good luck with that traffic
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20:37:37  <PublicServer> <Ryton> hmm
20:39:23  <PublicServer> <Ryton> i hate deadlines :p
20:39:41  <PublicServer> <mfb> it is boring without :D
20:39:49  <PublicServer> <mfb> and you know that it will be done at the deadline
20:40:24  <PublicServer> <mfb> 50% jam status :D
20:40:28  <PublicServer> <Ryton> not ok i know :;p
20:40:30  <PublicServer> <Ryton> yet
20:40:36  <PublicServer> <mfb> (MSH C -> B)
20:40:51  <PublicServer> <mfb> oh, reached MSH Goods A+C
20:41:09  <PublicServer> <mfb> (doesn't matter)
20:41:20  <PublicServer> <mfb> but it is fun to watch the jam
20:41:34  <PublicServer> <Ryton>  :p
20:41:45  <PublicServer> <mfb> at SLH C
20:42:04  <PublicServer> <mfb> but we are running out of trains to join the jam
20:42:49  <PublicServer> <mfb> oh no, traffic ;(
20:43:07  <PublicServer> <mfb> was so close to a full circle
20:43:13  <PublicServer> <mfb> at MSH D
20:43:19  <PublicServer> <Ryton> pff :p
20:51:43  <PublicServer> <Ryton> feel free to nuke again, mfb :p
20:51:57  <PublicServer> <mfb> it's fine
20:51:59  <PublicServer> <mfb> just adding options
20:52:02  <PublicServer> <Ryton> kk
20:52:04  <PublicServer> <Ryton> good
20:52:10  <PublicServer> <Ryton> I have to go soon
20:52:26  <PublicServer> <Ryton> sorry
20:52:32  <PublicServer> <Ryton> and thx again ... :-)
20:53:21  <PublicServer> *** Ryton has joined spectators
20:53:29  <PublicServer> <Ryton> later all
20:53:33  <PublicServer> <Dom> bye
20:53:35  <PublicServer> <Ryton> I'll fix it tomorrow :-)
20:53:35  <PublicServer> <Ryton> if needed :-)
20:53:38  <PublicServer> *** Ryton has left the game (leaving)
20:53:42  <PublicServer> <mfb> gn8
20:53:48  <PublicServer> <Maraxus> cu
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20:59:14  <Firestar> !password
20:59:14  <PublicServer> Firestar: perish
20:59:22  <Firestar> how are things going on there?
20:59:30  <PublicServer> <mfb> working fine
21:00:46  <Firestar> !password
21:00:46  <PublicServer> Firestar: madmen
21:01:20  <PublicServer> *** Firestar joined the game
21:02:44  <PublicServer> <Dom> n8
21:02:47  <PublicServer> *** Dom has left the game (leaving)
21:02:49  <PublicServer> <Firestar> n8
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21:07:36  <Webster> Latest update from dznews: Library: Pathfinder.Road - Version 4 have been released <http://dev.openttdcoop.org/news/67>
21:14:54  <PublicServer> <Maraxus> gn
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22:29:36  <PublicServer> *** Game still paused (number of players)
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22:31:06  <Mazur> !auto
22:31:07  <PublicServer> *** Mazur has enabled autopause mode.
22:31:15  <Mazur> !unpause
22:31:16  <PublicServer> *** Mazur has unpaused the server. (Use !auto to set it back.)
22:31:16  <PublicServer> *** Game unpaused (number of players)
22:35:56  <Mazur> !auto
22:35:56  <PublicServer> *** Mazur has enabled autopause mode.
22:35:58  <PublicServer> *** Game paused (number of players)
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