Config
Log for #openttdcoop on 6th September 2012:
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00:00:09  <PublicServer> <atdt> "the final solution"
00:00:18  <PublicServer> <V453000> really
00:00:32  <PublicServer> <atdt> yeah that wasnt funny
00:00:36  <PublicServer> <Dom> happens xD
00:05:04  <PublicServer> <V453000> accidents happen
00:05:18  <PublicServer> <V453000> brutal massacres of trains officially "just" happen, too :p
00:05:33  <PublicServer> <Dom> xD everything is possible xD
00:05:53  <PublicServer> <Dom> though it looks better now
00:06:03  <PublicServer> <V453000> of course :)
00:07:30  <PublicServer> <Dom> now only 2 mergers are missing at bbh 07
00:08:00  <PublicServer> <V453000> yeah that is like if you say that a glass is 90% full when it is half empty in fact :p
00:08:16  <PublicServer> <Dom> i am optimistic :D
00:08:26  <PublicServer> <V453000> :)
00:09:40  <PublicServer> <V453000> well 48t cargo per train aint much :D
00:10:02  <PublicServer> <V453000> not like it matters :>
00:10:24  <PublicServer> <Dom> O_o
00:10:40  <PublicServer> <Dom> :D
00:11:30  <PublicServer> <V453000> I love the instant acceleration :D
00:12:05  <PublicServer> <Dom> im actually not the biggest fan of maglev :)
00:12:18  <PublicServer> <V453000> why not? :)
00:12:19  <PublicServer> <Dom> but here they really rock and show some potential :D
00:12:25  <PublicServer> <Dom> idk to fast xD
00:12:35  <PublicServer> <V453000> well yeah but .. :)
00:12:42  <PublicServer> <V453000> potential, idk
00:13:00  <PublicServer> <Dom> they are nice if they are short
00:13:19  <PublicServer> <V453000> the games of this style arent too much of a "train efficiency " thing
00:13:25  <PublicServer> <V453000> it is more like which train fits to which network
00:13:45  <PublicServer> <V453000> and of course which train do we just want to use :)
00:14:03  <PublicServer> <Dom> logic engines with wagons  xD
00:14:09  <PublicServer> <V453000> cant do that :)
00:14:11  <PublicServer> <Dom> for pax :D
00:14:30  <PublicServer> <V453000> the separate logic engine newgrf allows that tho
00:14:40  <PublicServer> <V453000> on one server I know they actually used that ...
00:14:50  <PublicServer> <Dom> xD how did it look?
00:14:56  <PublicServer> <V453000> then they switched to vacuum tube trains ... one of the most stupid newGRFs out there
00:15:06  <PublicServer> <Dom> yeah saw that one
00:15:24  <PublicServer> <V453000> it is probably the top idiotic newgrf
00:15:30  <PublicServer> <Dom> vacum tube is funny i first thought it was a subway
00:15:36  <PublicServer> <V453000> the other bad cases are at least attempting to be good
00:15:51  <PublicServer> <V453000> regardless of what it is, 5000kmh trains arent funny :-D
00:16:06  <PublicServer> <Dom> ok well not 5000 kmh but maybe 2000
00:16:08  <PublicServer> <V453000> you just dont even see your trains basically
00:17:06  <PublicServer> <Dom> btw  i like your first games :D
00:18:04  <PublicServer> <Dom> looked thourgh them yesterday and i saw a lot of my first building attempts xDDone way pbs all the way through :D
00:18:22  <PublicServer> <V453000> yes :) it is important to get rid of that stage
00:18:38  <PublicServer> <V453000> I actually always refused PBS but by noob friend taught me that shit
00:18:44  <PublicServer> <Dom> that's why im here to watch and learn from the best
00:18:55  <PublicServer> <V453000> it was actually in the time when PBS wasnt in stable and I didnt want to play nightly at that point for some reason
00:19:21  <PublicServer> <Dom> whats the difference between stable and nightly?
00:19:28  <PublicServer> <V453000> nightly comes every day
00:19:34  <PublicServer> <V453000> or every night to be precise
00:19:44  <PublicServer> <V453000> with smaller changes
00:20:02  <PublicServer> <V453000> once upon a time they take all the changes together and put it into stable
00:20:13  <PublicServer> <V453000> when it is sure that it is stable, not like experimental
00:20:27  <PublicServer> <Dom> so nightly is more of an experiment?
00:20:30  <PublicServer> <V453000> so basically nightly is always a lot ahead in features
00:20:40  <PublicServer> <V453000> well sort of
00:20:52  <PublicServer> <V453000> it is just the latest version, where of course are a bit likely to be bugs
00:21:03  <PublicServer> <V453000> but I dont remember finding a critical bug in a loong time
00:21:09  <PublicServer> <V453000> or even crash, desync
00:21:59  <PublicServer> <V453000> oh by the way I wanted to note
00:22:05  <PublicServer> <V453000> overflows should optimally always have just one depot
00:22:16  <PublicServer> <Dom> food pick?
00:22:22  <PublicServer> <V453000> ya
00:22:32  <PublicServer> <Dom> 2 different overflows
00:22:50  <PublicServer> <V453000> yes that is the problem
00:22:56  <PublicServer> <V453000> you should have just one overflow for one station
00:23:10  <PublicServer> <Dom> so trains can reach all platforms?
00:23:13  <PublicServer> <V453000> pretty much
00:24:11  <PublicServer> <Dom> but since all the trains here have shared orders the always choose the station which has some empty space
00:24:25  <PublicServer> <V453000> yes
00:24:39  <PublicServer> <V453000> but if the overflow starts being used it often happens that they stack only in one depot
00:25:01  <PublicServer> <V453000> because all platforms would be full in that situation
00:25:03  <PublicServer> <Dom> i could rebuild it?
00:25:09  <PublicServer> <V453000> and they would always prefer one
00:25:12  <PublicServer> <V453000> if you want ..:)
00:25:26  <PublicServer> <Dom> maybe tomorrow if the motivation gets me
00:25:35  <PublicServer> <Dom> im still thinking about bbh 08 xD
00:25:41  <PublicServer> <V453000> it isnt a gigantic problem, we dont need an overflow with this amount of trains anyway
00:25:51  <PublicServer> <V453000> :)
00:26:05  <PublicServer> <V453000> SLH04 will need 2nd line
00:26:13  <PublicServer> <V453000> or at least dedicated splits
00:26:35  <PublicServer> <Dom> or a merger  @ bbh 01
00:26:35  <PublicServer> <V453000> yeah that will be enough
00:26:49  <PublicServer> <V453000> bbh 01 is kinda ok
00:27:01  <PublicServer> <V453000> somewhat
00:27:11  <PublicServer> <Dom> no balancing
00:27:22  <PublicServer> <V453000> there is?
00:27:36  <PublicServer> <Dom> well no priorotised :D
00:27:43  <PublicServer> <V453000> there is
00:27:49  <PublicServer> <V453000> and priorities might not be required always
00:28:03  <PublicServer> <V453000> both of the lines have same choices
00:28:10  <PublicServer> <V453000> why would you prioritize one over another
00:28:32  <PublicServer> <Dom> idk
00:28:35  <PublicServer> <Dom> xD
00:28:42  <PublicServer> <V453000> well I know that :D
00:29:33  <PublicServer> <Dom> btw whats up with that big madness thingy there?
00:29:39  <PublicServer> <V453000> idk its cute
00:30:09  <PublicServer> <V453000> looks like trains getting flushed down the toilet
00:30:12  <PublicServer> <Dom> it looks funny :D
00:30:18  <PublicServer> <Dom> i wanted to write that actually xD
00:30:33  <PublicServer> <V453000> not too surprising :)
00:32:51  <PublicServer> <V453000> there we go
00:33:02  <PublicServer> <V453000> jam the toilet up
00:33:24  <PublicServer> <Dom> let's hope it doesnt jam xD
00:33:59  <PublicServer> <V453000> thats some shit going on
00:34:01  <PublicServer> <Dom> shit will run over xD
00:34:04  <PublicServer> <atdt> noooo my toilet
00:34:26  <PublicServer> <Dom> some one get the mob please to clean it up xD
00:35:00  <PublicServer> <Dom> anyways im off
00:35:02  <PublicServer> <Dom> n8
00:35:04  <PublicServer> <V453000> me too actually
00:35:07  <PublicServer> <Dom> and thx V :)
00:35:10  <PublicServer> <V453000> yw
00:35:22  <PublicServer> *** atdt has left the game (leaving)
00:35:31  <PublicServer> <V453000> gnight
00:35:32  <PublicServer> <Dom> n8
00:35:35  <PublicServer> *** V453000 has left the game (connection lost)
00:35:37  <PublicServer> *** Game paused (number of players)
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11:13:32  <Dom_> !players
11:13:34  <PublicServer> Dom_: There are currently no clients connected to the server
11:51:10  <Dom_> !password
11:51:10  <PublicServer> Dom_: etches
11:51:18  <PublicServer> *** Game still paused (number of players)
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11:56:27  <atdt> !password
11:56:27  <PublicServer> atdt: etches
11:56:33  <PublicServer> *** Game still paused (number of players)
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11:56:37  <PublicServer> <atdt> hi
11:58:04  <PublicServer> <Dom> hi
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12:23:48  <PublicServer> <atdt> why are gold trains going through the paper pickup
12:23:58  <PublicServer> <Dom> :)
12:24:21  <PublicServer> <Dom> they wont go anymore
12:26:00  <PublicServer> <atdt> i dont get why they would end up over there
12:26:18  <PublicServer> <Dom> i was rebuilding something in bbh 02
12:26:28  <PublicServer> <atdt> but they dont even go through there
12:26:38  <PublicServer> <Dom> some do
12:26:48  <PublicServer> <atdt> not the fluntburg mines ones
12:26:50  <PublicServer> <Dom> oh now i see
12:27:14  <PublicServer> <atdt> ah
12:27:16  <PublicServer> <Dom> ah
12:27:16  <PublicServer> <atdt> there it is
12:27:18  <PublicServer> <Dom> yes
12:27:20  <PublicServer> <atdt> bbh03
12:27:22  <PublicServer> <Dom> yes
12:27:29  <PublicServer> <Dom> they cant go north
12:27:52  <PublicServer> <atdt> that needs fixing
12:28:18  <PublicServer> <atdt> hmm
12:28:24  <PublicServer> <Dom> another line over the bbh and a merger north xD
12:28:54  <PublicServer> <Dom> tunnel the whole thing with 5 tunnels :D
12:28:57  <PublicServer> <atdt> lol
12:28:59  <PublicServer> <Dom> madness!!
12:28:59  <PublicServer> <Dom> xD
12:29:17  <PublicServer> <atdt> but... but... dom told me to!
12:29:23  <PublicServer> <Dom> xD
12:29:58  <PublicServer> <Dom> xD
12:30:14  <PublicServer> <Dom> where have you got 10 tiles?
12:30:17  <PublicServer> <Dom> ahhh
12:35:43  <PublicServer> <atdt> not gonna work there
12:35:48  <PublicServer> <atdt> damn oil refinery
12:38:38  <PublicServer> <atdt> ugh fuck
12:44:28  <PublicServer> <Dom> btw you only need 2 bridges
12:44:43  <PublicServer> <atdt> well what do you know
12:44:57  <PublicServer> <Dom> :)
12:45:17  <PublicServer> <Dom> and make an X in the middle for sync
12:45:31  <PublicServer> <atdt> wait what?
12:45:34  <PublicServer> <atdt> an x?
12:46:00  <PublicServer> <Dom> look sign !here
12:46:26  <PublicServer> <atdt> i guess that works then
12:46:52  <PublicServer> <Dom> but you have enough space to sync it normally anyway
12:46:58  <PublicServer> <atdt> right
12:47:13  <PublicServer> <atdt> but this is somehow cooler
12:47:35  <PublicServer> <Dom> true :) btw pls make the connection shorter
12:47:49  <PublicServer> <atdt> *sigh*
12:47:53  <PublicServer> <Dom> :)
12:49:07  <PublicServer> <atdt> hmm that main line isnt merging to the other 3 northbound
12:49:10  <PublicServer> <atdt> wonder why
12:53:46  <PublicServer> <Dom> ...
12:54:41  <PublicServer> <atdt> hmmmmmmmmm
12:55:11  <PublicServer> <Dom> buy the land where you are building pls
12:55:25  <PublicServer> <atdt> why?
12:55:39  <PublicServer> <Dom> prospecting some mines
12:55:46  <PublicServer> <atdt> k
13:09:30  <PublicServer> <atdt> can you tell me why the signals at !why are causing the trains to go into the block and wait at the red signal? I have seen this sort of merger elsewhere and the trains don't do that...
13:10:17  <PublicServer> <Dom> maybe there is a line missing in bbh 01
13:10:48  <PublicServer> <atdt> nope, it's all there...
13:18:32  <PublicServer> <Dom> now it works
13:18:42  <PublicServer> <Dom> it just needed double signals
13:18:48  <PublicServer> <atdt> why does that work?
13:19:07  <PublicServer> <Dom> how do you mean?
13:19:18  <PublicServer> <atdt> i mean how does the double signal do anything
13:19:56  <PublicServer> <Dom> idk xD
13:20:38  <PublicServer> <Dom> im not quite sure, all i know it connects to the combo/entry signal
13:21:11  <PublicServer> <atdt> unacceptable :p
13:21:28  <PublicServer> <Dom> im only a noob :)
13:21:34  <PublicServer> <Dom> who tries to help xD
13:25:20  <PublicServer> <atdt> ty :)
13:25:26  <PublicServer> <Dom> np :)
13:49:11  <PublicServer> <Dom> brb
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14:17:20  <Tray> In my current game the two way eol doesn't work, is there any way to set that option to true by default?
14:17:32  <Tray> I always forget to change it ):
14:28:26  <V453000> just dont trash your config :>
14:28:36  <V453000> default is eol off
14:29:31  <Tray> That's what I'm talking about?
14:29:51  <Tray> default is off and on server we use on, so I want to use in in single player as well
14:30:15  <Tray> but I can't either find the options or figure out how to set it up, that a starting game has the right options
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14:47:35  <Tray> And, in case you wanted to say somethign else. I did a fresh install and two way eol is defaulted to off.
14:52:52  <V453000> yes, dont trash your config
14:57:47  <Tray> That's not really useful, thanks for your advice.
14:58:03  <PublicServer> <atdt> lol
14:58:24  <Tray> Maybe I keep that in mind the next time I do a clean install, that I don't trash anything by fucking unzip the folder.
15:09:58  <V453000> :)
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15:10:06  <V453000> I use same config for years now
15:13:28  <Tray> Good for you.
15:13:53  <Tray> Finally found the config file and line, thank you for just telling me.
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15:15:02  <absolutis> !password
15:15:02  <PublicServer> absolutis: emblem
15:15:16  <PublicServer> *** Absolutis joined the game
15:15:51  <PublicServer> <Dom> hi Absolutis
15:24:48  <PublicServer> <atdt> awww come on
15:24:52  <PublicServer> <atdt> fuckin hell
15:24:58  <PublicServer> <atdt> sorry for the language
15:25:08  <PublicServer> <atdt> but theres a nice new industry in the middle of my station
15:25:15  <PublicServer> <atdt> gah
15:25:21  <PublicServer> <atdt> should have bought the land i guess
15:25:51  <PublicServer> <atdt> ugh
15:27:33  <PublicServer> <Dom> lol where?
15:27:35  <PublicServer> <atdt> gold drop
15:28:25  <PublicServer> <atdt> i bulldozed some of the station and about 15 seconds later that appeared
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15:29:39  <V453000> fucking hell is 100% appropriate for the enormous retardation of industries
15:30:25  <PublicServer> <atdt> I HAVE A GREAT IDEA I'M GOING TO OPEN A PAPER MILL *derp*
15:30:35  <PublicServer> <atdt> is there an openttd comic?
15:30:37  <PublicServer> <atdt> there should be
15:31:48  <V453000> XD
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15:40:16  <Tray> !password
15:40:16  <PublicServer> Tray: worsen
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15:41:51  <Tray> !ip
15:41:51  <PublicServer> Tray: ps.openttdcoop.org
15:42:10  <Tray> !dl win 32
15:42:11  <PublicServer> Tray: unknown option "win"
15:42:15  <Tray> !dl win32
15:42:16  <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r24463/openttd-trunk-r24463-windows-win32.zip
15:46:02  <PublicServer> <Dom> afk
15:46:05  <PublicServer> *** Dom has joined spectators
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15:48:39  <PublicServer> <Player> noob
15:48:43  <PublicServer> *** Player has left the game (leaving)
15:48:45  <PublicServer> <Absolutis> please choose a proper name
15:48:59  <PublicServer> *** Tray joined the game
15:49:03  <PublicServer> <Tray> that's better.
15:50:06  <PublicServer> *** Tray has left the game (leaving)
15:50:54  <Maraxus> !password
15:50:54  <PublicServer> Maraxus: blazer
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15:51:11  <PublicServer> <Maraxus> hi
15:51:18  <PublicServer> *** Absolutis has left the game (leaving)
15:51:22  <absolutis> bye
15:51:46  <Tray> !password
15:51:46  <PublicServer> Tray: blazer
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16:30:29  <Ryton> !playercount
16:30:30  <PublicServer> Ryton: Number of players: 4 (1 spectators)
16:30:39  <Ryton> !playercount
16:30:39  <PublicServer> Ryton: Number of players: 4 (1 spectators)
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16:37:13  <PublicServer> <Tray> @gap 2 12
16:37:16  <PublicServer> <Tray> ):
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16:48:14  <PublicServer> <atdt> whew
16:48:29  <PublicServer> <atdt> can someone check the reworked gold drop for stupidity for me?
16:50:19  <PublicServer> *** atdt has joined spectators
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16:54:45  <Ryton> !password
16:54:45  <PublicServer> Ryton: jaunts
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16:56:02  <PublicServer> <Ryton> lol at bbh08
16:56:12  <PublicServer> <Ryton> all extra lines are ready, just needs connections
16:56:38  <PublicServer> <Tray> no need though
16:57:28  <PublicServer> <Ryton> gold drop seems ok
16:57:54  <PublicServer> <Ryton> just found 1 gap (!this is a gapĂ 
16:58:00  <PublicServer> <atdt> ty
16:58:58  <PublicServer> <Tray> Oil exit needs rebuilding
17:05:21  <PublicServer> <Ryton> lol
17:05:27  <PublicServer> *** Tray has left the game (leaving)
17:05:39  <PublicServer> <Ryton> slh02 entry was missing a connection, now suddenly my station needs 2 trains less
17:05:45  <PublicServer> <Ryton> bc otherwise they had to make a huge detour
17:08:26  <PublicServer> <Ryton> wth
17:08:36  <PublicServer> <Ryton> are we SURE that 2w eol is ON?
17:08:56  <PublicServer> <Ryton> it happens quite often that they stop at a red one instead of taking an empty green
17:09:10  <PublicServer> <atdt> yup
17:09:12  <PublicServer> <atdt> i noticed that
17:11:14  <PublicServer> <atdt> ry, look at !slow
17:14:37  <PublicServer> <atdt> fucks sake bill
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17:19:16  <PublicServer> <Ryton> bah, ugly toilet :p
17:19:23  <PublicServer> <Ryton> it jams the mainline atm :s
17:19:29  <PublicServer> <Ryton> jammed
17:19:55  <PublicServer> <Ryton> Fluntburg mines can use extra gold trains
17:20:09  <PublicServer> <atdt> i've been adding them
17:20:12  <PublicServer> <atdt> its insatiable
17:20:38  <PublicServer> <Ryton> wtjh
17:20:43  <PublicServer> <Ryton> gold drop trains at goods pickup (paper)
17:20:52  <PublicServer> <Ryton> your toilet is disturbing :p
17:21:19  <PublicServer> <atdt> it is the spiral of madness
17:21:21  <PublicServer> <Ryton> and jam down to SLH03
17:21:36  <PublicServer> <Ryton> bc they used a blocked path :-)
17:23:54  <PublicServer> <Ryton> pff
17:23:58  <PublicServer> <Ryton> more gold trains
17:24:04  <PublicServer> <Ryton> may have another reason
17:26:39  <PublicServer> <Ryton> lol @ rainbow train trap
17:27:00  <PublicServer> <atdt> thats not a rainbow train
17:27:06  <PublicServer> <Ryton> not goood?
17:27:06  <PublicServer> <atdt> its in the wrong order :/
17:27:09  <PublicServer> <Ryton> lol
17:27:19  <PublicServer> <atdt> has to be red yellow green blue
17:27:19  <PublicServer> <Ryton> that matters too? :p
17:27:25  <PublicServer> <Ryton> kk
17:27:50  <PublicServer> <Ryton> neither is yours then :p
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17:42:48  <PublicServer> <atdt> bbh01->bbh03 is getting mighty busy
17:42:51  <PublicServer> <atdt> but i gotta go
17:42:53  <PublicServer> <Ryton> yeah
17:42:57  <PublicServer> <atdt> you working on stuff?
17:43:04  <PublicServer> <Ryton> attempt of overflow
17:43:07  <PublicServer> <Ryton> near bbh 01
17:43:13  <PublicServer> <atdt> im gonna take a shower, be back in a few minutes
17:43:16  <PublicServer> <Ryton> kk
17:43:51  <PublicServer> <Ryton> pbs-trains aren't easily fooled :(
17:50:49  <PublicServer> <Ryton> middle merge in bbh01 going south seems inefficient
17:51:23  <PublicServer> <Ryton> but it can use a 4th yes
17:51:59  <PublicServer> <Ryton> almost 2+2 full lines
17:52:01  <PublicServer> <Ryton> and going to "
17:52:03  <PublicServer> <Ryton> 3
17:52:22  <PublicServer> <Ryton> brb
17:52:24  <PublicServer> *** Ryton has joined spectators
17:52:24  <PublicServer> *** Game paused (number of players)
18:09:55  <PublicServer> *** Ryton has joined company #1
18:09:55  <PublicServer> *** Game unpaused (number of players)
18:09:57  <PublicServer> <Ryton> back
18:10:05  <PublicServer> <Ryton> so, nr 4
18:10:19  <PublicServer> <Ryton> shouldnt be hard, exept for the split at BBH01
18:10:51  <PublicServer> <Ryton> 2+2 >3
18:11:09  <PublicServer> <Ryton> 2+2 > 2+3
18:20:00  *** pugi has joined #openttdcoop
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18:28:57  <PublicServer> <Ryton> pff
18:29:07  <PublicServer> <Ryton> extra one in MSH01 is hard
18:30:47  <Dom_> why don't you redo the whole thing?
18:30:57  <PublicServer> <Ryton> hmm
18:30:59  <PublicServer> <Ryton> cause
18:31:01  <PublicServer> <Ryton> that will be 1 hr work
18:31:08  <PublicServer> <Ryton> and jam the whole networ
18:31:14  <PublicServer> <Ryton> but you may do so, if you want :-)
18:31:24  <Dom_> :D i like jam
18:32:31  <PublicServer> <Ryton> yippie
18:32:34  <PublicServer> <Ryton> works :--)
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18:34:50  <PublicServer> <Ryton> ready :-))
18:36:18  <PublicServer> <Ryton> brb
18:37:25  <PublicServer> <atdt> are you working on anything ry?
18:37:55  <PublicServer> *** atdt has left the game (leaving)
18:37:55  <PublicServer> *** Game paused (number of players)
18:40:44  <PublicServer> <Ryton> I was :p
18:40:50  <PublicServer> <Ryton> but was afk for a min
18:41:00  <PublicServer> <Ryton> and most was connected, I think
18:42:06  <PublicServer> <Ryton> I made a 4th from BBH03 to MSH01, so now it can just be pulled trough BBH03 to BBH01
18:42:12  <PublicServer> <Ryton> is easier than making a 4>3 in bbh03
18:42:26  <PublicServer> <Ryton> anyone around?
18:45:12  <PublicServer> *** Maraxus has joined company #1
18:45:12  <PublicServer> *** Game unpaused (number of players)
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18:47:13  <Ryton> anyone joining?
18:47:21  <PublicServer> <Ryton> ah i
18:47:23  <PublicServer> <Ryton> hi
18:47:29  <PublicServer> <Maraxus> hi
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19:07:48  <PublicServer> <Ryton> oil drop exit is jamming
19:07:56  <PublicServer> <Ryton> nvr mind, my fault
19:08:02  <PublicServer> <Ryton> signal gap
19:08:12  <PublicServer> <Ryton> hmm, and PBS =>2 lines
19:08:30  <PublicServer> *** Dom has left the game (general timeout)
19:08:30  <PublicServer> *** Dom has left the game (connection lost)
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19:14:46  <PublicServer> *** Ryton has left the game (general timeout)
19:14:46  <PublicServer> *** Ryton has left the game (connection lost)
19:14:46  <PublicServer> *** Game paused (number of players)
19:14:50  <Ryton> bah
19:14:56  <Ryton> brb
19:15:06  <Ryton> was building...
19:15:22  <Ryton> msh 1 to s still needs prio
19:16:03  <Ryton> and then the oil exit can be finally improved
19:16:16  <Ryton> !password
19:16:17  <PublicServer> Ryton: sewing
19:16:55  <Ryton> still here, Maraxus?
19:17:01  <PublicServer> <Maraxus> yes
19:17:36  <Ryton> good :-)
19:17:45  <Ryton> !password
19:17:45  <PublicServer> Ryton: sewing
19:18:08  <PublicServer> *** Game still paused (number of players)
19:18:08  <PublicServer> *** Game unpaused (number of players)
19:18:11  <PublicServer> *** Ryton joined the game
19:18:36  <PublicServer> <Ryton> hmm, I lost my mouse :((
19:18:50  <PublicServer> <Ryton> touchpad it will be :p
19:19:13  <PublicServer> <Maraxus> not easy to play that way...
19:22:25  <PublicServer> <Ryton> bahbah
19:27:31  <PublicServer> <Ryton> pff
19:27:34  <PublicServer> <Ryton> I'm making it worser :
19:27:41  <PublicServer> <Ryton> worse*
19:28:59  <Dom_> !password
19:28:59  <PublicServer> Dom_: flaunt
19:29:09  <PublicServer> *** Dom joined the game
19:29:12  <PublicServer> <Dom> hi
19:30:34  <PublicServer> <Maraxus> hi
19:30:50  <PublicServer> <Ryton> hellow
19:31:33  <PublicServer> <Dom> you see Ry it tok you longer to fix it than to make a new one :)
19:31:40  <PublicServer> <Dom> *took
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19:36:49  <PublicServer> <Ryton> bah
19:36:52  <PublicServer> <Dom> lol
19:36:54  <PublicServer> <Dom> xD
19:36:58  *** TNepr has quit IRC
19:37:04  <PublicServer> <Ryton> this will jam :'(
19:37:18  <PublicServer> <Dom> Space
19:38:40  <PublicServer> <Ryton> better
19:40:18  *** Chris_Booth has joined #openttdcoop
19:41:06  <PublicServer> *** Chris Booth joined the game
19:41:10  <PublicServer> <Chris Booth> hi
19:41:14  <PublicServer> <Ryton> hi cb
19:41:16  <PublicServer> <Maraxus> hi
19:42:07  <Dom_> hi CB
19:42:11  <PublicServer> <Chris Booth> hi Dom
19:44:21  <PublicServer> <Ryton> 2+2 => 3 at msh01 seems better now
19:44:40  <PublicServer> <Ryton> but I'm still not happy with it.. does anyone have a good idea to make !this faster?
19:47:07  <PublicServer> *** Chris Booth has left the game (leaving)
19:48:28  <Chris_Booth> I am going with mega ooops
19:49:14  <PublicServer> <Ryton> aarch
19:49:16  <PublicServer> <Ryton> pff
19:49:22  <PublicServer> <Ryton> mousepad OTTD sux
19:51:00  *** pugi has joined #openttdcoop
19:51:02  <PublicServer> <Ryton> 2w eol is soo not working :'(
19:51:05  <PublicServer> <Ryton> see !slow
19:51:12  <PublicServer> <Ryton> they always dive into the 2ways
19:55:16  <PublicServer> <Ryton> Any idea how to connect the 3rd from oil going north?
19:55:29  *** Mark has joined #openttdcoop
19:55:29  *** Webster sets mode: +o Mark
19:55:31  <Webster> Hi! From all your Coop Friends!
19:55:33  <PublicServer> <Maraxus> looking at it
19:55:45  <PublicServer> <Ryton> super, ty
19:55:51  <PublicServer> <Ryton> now the exit can handle it
19:55:54  <PublicServer> <Ryton> but its at the limit
19:56:05  <PublicServer> <Ryton> and needed quite some changes to get it like this
19:56:30  <Chris_Booth> hi Webster
19:56:30  <Webster> hi Chris_Booth :)
19:56:38  <PublicServer> <Ryton> quite a lot of goods trains overflowing, too
19:56:39  <Chris_Booth> I am in trouble with work :(
19:56:51  <PublicServer> <Ryton> like 20-30 :p
19:57:04  <PublicServer> <Ryton> I'll remove 15 of em
19:57:58  <PublicServer> <Ryton> oil almost empty now :-D
19:58:04  <PublicServer> <Ryton> quite wavy
20:05:43  <PublicServer> <Ryton> brrr
20:05:52  <PublicServer> <Ryton> why di I always do that :'(
20:06:10  <PublicServer> <Ryton> at the worse location possible
20:11:48  <Mark> yo
20:15:15  <PublicServer> <Ryton> oil exit is really detrimental
20:15:49  *** Ryton has quit IRC
20:16:27  <Chris_Booth> hi again
20:16:29  <Chris_Booth> hi Ma
20:16:30  <Chris_Booth> rk
20:18:01  <Chris_Booth> Mark: how are you?
20:20:23  <planetmaker> 'lo Chris_Booth
20:20:31  <Chris_Booth> hi planetmaker
20:24:09  <PublicServer> <Ryton> I'm off soonish
20:25:03  <PublicServer> <Ryton> its mainly the exit north that is a problem
20:25:22  <PublicServer> <Ryton> but
20:25:23  <PublicServer> <Ryton> I'll be gone soon
20:25:29  <PublicServer> <Ryton> sorry
20:25:39  <PublicServer> <Ryton> just connect for the moment, ok?
20:26:01  <PublicServer> <Ryton> thx ! gl with it!!
20:26:03  <PublicServer> <Maraxus> ok
20:26:33  <PublicServer> *** Ryton has left the game (leaving)
20:26:33  <PublicServer> *** Game paused (number of players)
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20:49:19  <murphi> @quickstart
20:49:20  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:17:10  <PublicServer> *** Game still paused (number of players)
21:17:12  <PublicServer> *** mfb joined the game
21:17:17  <PublicServer> <mfb> hi
21:17:28  *** mfb- has joined #openttdcoop
21:17:28  *** ChanServ sets mode: +o mfb-
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21:25:52  <V453000> !password
21:25:52  <PublicServer> V453000: duress
21:26:07  <PublicServer> *** Game still paused (number of players)
21:26:07  <PublicServer> *** Game unpaused (number of players)
21:26:09  <PublicServer> <V453000> hi
21:26:10  <PublicServer> *** V453000 joined the game
21:26:13  <PublicServer> <mfb> hi
21:30:28  <PublicServer> *** Dom joined the game
21:30:30  <PublicServer> <Dom> hi
21:30:36  <PublicServer> <mfb> hi
21:44:45  <Dom_> may someone tell me why my overflows do not work (private game) do i have to change some settings?
21:45:02  <PublicServer> <mfb> red twoway-signal = end of line
21:45:08  <PublicServer> <mfb> no idea where that setting is
21:45:10  <PublicServer> <mfb> but you need it
21:45:41  <PublicServer> <mfb> lol chondwood gets 2288 out of 7 required crates of goods
21:50:39  *** Progman has quit IRC
21:57:54  <V453000> !setdef
21:57:54  <PublicServer> *** V453000 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
21:58:07  <V453000> yapf.rail_firstred_twoway_eol = 1
21:58:11  <V453000> in openttd.cfg
22:03:05  <PublicServer> *** V453000 has left the game (leaving)
22:03:05  <PublicServer> *** Game paused (number of players)
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22:35:01  <murphi> !help
22:35:01  <PublicServer> murphi: http://www.openttdcoop.org/wiki/IRC_Commands
22:46:59  <PublicServer> *** Game still paused (number of players)
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