Times are UTC Toggle Colours
00:00:09 <PublicServer> <atdt> "the final solution" 00:00:18 <PublicServer> <V453000> really 00:00:32 <PublicServer> <atdt> yeah that wasnt funny 00:00:36 <PublicServer> <Dom> happens xD 00:05:04 <PublicServer> <V453000> accidents happen 00:05:18 <PublicServer> <V453000> brutal massacres of trains officially "just" happen, too :p 00:05:33 <PublicServer> <Dom> xD everything is possible xD 00:05:53 <PublicServer> <Dom> though it looks better now 00:06:03 <PublicServer> <V453000> of course :) 00:07:30 <PublicServer> <Dom> now only 2 mergers are missing at bbh 07 00:08:00 <PublicServer> <V453000> yeah that is like if you say that a glass is 90% full when it is half empty in fact :p 00:08:16 <PublicServer> <Dom> i am optimistic :D 00:08:26 <PublicServer> <V453000> :) 00:09:40 <PublicServer> <V453000> well 48t cargo per train aint much :D 00:10:02 <PublicServer> <V453000> not like it matters :> 00:10:24 <PublicServer> <Dom> O_o 00:10:40 <PublicServer> <Dom> :D 00:11:30 <PublicServer> <V453000> I love the instant acceleration :D 00:12:05 <PublicServer> <Dom> im actually not the biggest fan of maglev :) 00:12:18 <PublicServer> <V453000> why not? :) 00:12:19 <PublicServer> <Dom> but here they really rock and show some potential :D 00:12:25 <PublicServer> <Dom> idk to fast xD 00:12:35 <PublicServer> <V453000> well yeah but .. :) 00:12:42 <PublicServer> <V453000> potential, idk 00:13:00 <PublicServer> <Dom> they are nice if they are short 00:13:19 <PublicServer> <V453000> the games of this style arent too much of a "train efficiency " thing 00:13:25 <PublicServer> <V453000> it is more like which train fits to which network 00:13:45 <PublicServer> <V453000> and of course which train do we just want to use :) 00:14:03 <PublicServer> <Dom> logic engines with wagons xD 00:14:09 <PublicServer> <V453000> cant do that :) 00:14:11 <PublicServer> <Dom> for pax :D 00:14:30 <PublicServer> <V453000> the separate logic engine newgrf allows that tho 00:14:40 <PublicServer> <V453000> on one server I know they actually used that ... 00:14:50 <PublicServer> <Dom> xD how did it look? 00:14:56 <PublicServer> <V453000> then they switched to vacuum tube trains ... one of the most stupid newGRFs out there 00:15:06 <PublicServer> <Dom> yeah saw that one 00:15:24 <PublicServer> <V453000> it is probably the top idiotic newgrf 00:15:30 <PublicServer> <Dom> vacum tube is funny i first thought it was a subway 00:15:36 <PublicServer> <V453000> the other bad cases are at least attempting to be good 00:15:51 <PublicServer> <V453000> regardless of what it is, 5000kmh trains arent funny :-D 00:16:06 <PublicServer> <Dom> ok well not 5000 kmh but maybe 2000 00:16:08 <PublicServer> <V453000> you just dont even see your trains basically 00:17:06 <PublicServer> <Dom> btw i like your first games :D 00:18:04 <PublicServer> <Dom> looked thourgh them yesterday and i saw a lot of my first building attempts xDDone way pbs all the way through :D 00:18:22 <PublicServer> <V453000> yes :) it is important to get rid of that stage 00:18:38 <PublicServer> <V453000> I actually always refused PBS but by noob friend taught me that shit 00:18:44 <PublicServer> <Dom> that's why im here to watch and learn from the best 00:18:55 <PublicServer> <V453000> it was actually in the time when PBS wasnt in stable and I didnt want to play nightly at that point for some reason 00:19:21 <PublicServer> <Dom> whats the difference between stable and nightly? 00:19:28 <PublicServer> <V453000> nightly comes every day 00:19:34 <PublicServer> <V453000> or every night to be precise 00:19:44 <PublicServer> <V453000> with smaller changes 00:20:02 <PublicServer> <V453000> once upon a time they take all the changes together and put it into stable 00:20:13 <PublicServer> <V453000> when it is sure that it is stable, not like experimental 00:20:27 <PublicServer> <Dom> so nightly is more of an experiment? 00:20:30 <PublicServer> <V453000> so basically nightly is always a lot ahead in features 00:20:40 <PublicServer> <V453000> well sort of 00:20:52 <PublicServer> <V453000> it is just the latest version, where of course are a bit likely to be bugs 00:21:03 <PublicServer> <V453000> but I dont remember finding a critical bug in a loong time 00:21:09 <PublicServer> <V453000> or even crash, desync 00:21:59 <PublicServer> <V453000> oh by the way I wanted to note 00:22:05 <PublicServer> <V453000> overflows should optimally always have just one depot 00:22:16 <PublicServer> <Dom> food pick? 00:22:22 <PublicServer> <V453000> ya 00:22:32 <PublicServer> <Dom> 2 different overflows 00:22:50 <PublicServer> <V453000> yes that is the problem 00:22:56 <PublicServer> <V453000> you should have just one overflow for one station 00:23:10 <PublicServer> <Dom> so trains can reach all platforms? 00:23:13 <PublicServer> <V453000> pretty much 00:24:11 <PublicServer> <Dom> but since all the trains here have shared orders the always choose the station which has some empty space 00:24:25 <PublicServer> <V453000> yes 00:24:39 <PublicServer> <V453000> but if the overflow starts being used it often happens that they stack only in one depot 00:25:01 <PublicServer> <V453000> because all platforms would be full in that situation 00:25:03 <PublicServer> <Dom> i could rebuild it? 00:25:09 <PublicServer> <V453000> and they would always prefer one 00:25:12 <PublicServer> <V453000> if you want ..:) 00:25:26 <PublicServer> <Dom> maybe tomorrow if the motivation gets me 00:25:35 <PublicServer> <Dom> im still thinking about bbh 08 xD 00:25:41 <PublicServer> <V453000> it isnt a gigantic problem, we dont need an overflow with this amount of trains anyway 00:25:51 <PublicServer> <V453000> :) 00:26:05 <PublicServer> <V453000> SLH04 will need 2nd line 00:26:13 <PublicServer> <V453000> or at least dedicated splits 00:26:35 <PublicServer> <Dom> or a merger @ bbh 01 00:26:35 <PublicServer> <V453000> yeah that will be enough 00:26:49 <PublicServer> <V453000> bbh 01 is kinda ok 00:27:01 <PublicServer> <V453000> somewhat 00:27:11 <PublicServer> <Dom> no balancing 00:27:22 <PublicServer> <V453000> there is? 00:27:36 <PublicServer> <Dom> well no priorotised :D 00:27:43 <PublicServer> <V453000> there is 00:27:49 <PublicServer> <V453000> and priorities might not be required always 00:28:03 <PublicServer> <V453000> both of the lines have same choices 00:28:10 <PublicServer> <V453000> why would you prioritize one over another 00:28:32 <PublicServer> <Dom> idk 00:28:35 <PublicServer> <Dom> xD 00:28:42 <PublicServer> <V453000> well I know that :D 00:29:33 <PublicServer> <Dom> btw whats up with that big madness thingy there? 00:29:39 <PublicServer> <V453000> idk its cute 00:30:09 <PublicServer> <V453000> looks like trains getting flushed down the toilet 00:30:12 <PublicServer> <Dom> it looks funny :D 00:30:18 <PublicServer> <Dom> i wanted to write that actually xD 00:30:33 <PublicServer> <V453000> not too surprising :) 00:32:51 <PublicServer> <V453000> there we go 00:33:02 <PublicServer> <V453000> jam the toilet up 00:33:24 <PublicServer> <Dom> let's hope it doesnt jam xD 00:33:59 <PublicServer> <V453000> thats some shit going on 00:34:01 <PublicServer> <Dom> shit will run over xD 00:34:04 <PublicServer> <atdt> noooo my toilet 00:34:26 <PublicServer> <Dom> some one get the mob please to clean it up xD 00:35:00 <PublicServer> <Dom> anyways im off 00:35:02 <PublicServer> <Dom> n8 00:35:04 <PublicServer> <V453000> me too actually 00:35:07 <PublicServer> <Dom> and thx V :) 00:35:10 <PublicServer> <V453000> yw 00:35:22 <PublicServer> *** atdt has left the game (leaving) 00:35:31 <PublicServer> <V453000> gnight 00:35:32 <PublicServer> <Dom> n8 00:35:35 <PublicServer> *** V453000 has left the game (connection lost) 00:35:37 <PublicServer> *** Game paused (number of players) 00:35:37 <PublicServer> *** Dom has left the game (leaving) 00:35:39 *** Dom_ has quit IRC 01:24:39 *** cypher has quit IRC 06:02:29 *** TNepr1 has quit IRC 06:04:00 *** TNepr has joined #openttdcoop 06:10:51 *** sla_ro|master has joined #openttdcoop 06:12:09 *** TNepr has quit IRC 06:41:36 *** Tray has joined #openttdcoop 06:59:41 *** valhallasw has joined #openttdcoop 08:06:30 *** pugi has joined #openttdcoop 09:02:34 *** Dom_ has joined #openttdcoop 09:57:17 *** Dom_ has quit IRC 10:13:50 *** sla_ro|vista has joined #openttdcoop 10:19:24 *** sla_ro|master has quit IRC 11:08:33 *** Dom_ has joined #openttdcoop 11:13:32 <Dom_> !players 11:13:34 <PublicServer> Dom_: There are currently no clients connected to the server 11:51:10 <Dom_> !password 11:51:10 <PublicServer> Dom_: etches 11:51:18 <PublicServer> *** Game still paused (number of players) 11:51:19 <PublicServer> *** Dom joined the game 11:53:00 *** cypher has joined #openttdcoop 11:56:27 <atdt> !password 11:56:27 <PublicServer> atdt: etches 11:56:33 <PublicServer> *** Game still paused (number of players) 11:56:35 <PublicServer> *** atdt joined the game 11:56:37 <PublicServer> <atdt> hi 11:58:04 <PublicServer> <Dom> hi 11:58:10 <PublicServer> *** Dom has joined company #1 11:58:10 <PublicServer> *** Game unpaused (number of players) 12:07:10 *** Rhamphoryncus has quit IRC 12:23:48 <PublicServer> <atdt> why are gold trains going through the paper pickup 12:23:58 <PublicServer> <Dom> :) 12:24:21 <PublicServer> <Dom> they wont go anymore 12:26:00 <PublicServer> <atdt> i dont get why they would end up over there 12:26:18 <PublicServer> <Dom> i was rebuilding something in bbh 02 12:26:28 <PublicServer> <atdt> but they dont even go through there 12:26:38 <PublicServer> <Dom> some do 12:26:48 <PublicServer> <atdt> not the fluntburg mines ones 12:26:50 <PublicServer> <Dom> oh now i see 12:27:14 <PublicServer> <atdt> ah 12:27:16 <PublicServer> <Dom> ah 12:27:16 <PublicServer> <atdt> there it is 12:27:18 <PublicServer> <Dom> yes 12:27:20 <PublicServer> <atdt> bbh03 12:27:22 <PublicServer> <Dom> yes 12:27:29 <PublicServer> <Dom> they cant go north 12:27:52 <PublicServer> <atdt> that needs fixing 12:28:18 <PublicServer> <atdt> hmm 12:28:24 <PublicServer> <Dom> another line over the bbh and a merger north xD 12:28:54 <PublicServer> <Dom> tunnel the whole thing with 5 tunnels :D 12:28:57 <PublicServer> <atdt> lol 12:28:59 <PublicServer> <Dom> madness!! 12:28:59 <PublicServer> <Dom> xD 12:29:17 <PublicServer> <atdt> but... but... dom told me to! 12:29:23 <PublicServer> <Dom> xD 12:29:58 <PublicServer> <Dom> xD 12:30:14 <PublicServer> <Dom> where have you got 10 tiles? 12:30:17 <PublicServer> <Dom> ahhh 12:35:43 <PublicServer> <atdt> not gonna work there 12:35:48 <PublicServer> <atdt> damn oil refinery 12:38:38 <PublicServer> <atdt> ugh fuck 12:44:28 <PublicServer> <Dom> btw you only need 2 bridges 12:44:43 <PublicServer> <atdt> well what do you know 12:44:57 <PublicServer> <Dom> :) 12:45:17 <PublicServer> <Dom> and make an X in the middle for sync 12:45:31 <PublicServer> <atdt> wait what? 12:45:34 <PublicServer> <atdt> an x? 12:46:00 <PublicServer> <Dom> look sign !here 12:46:26 <PublicServer> <atdt> i guess that works then 12:46:52 <PublicServer> <Dom> but you have enough space to sync it normally anyway 12:46:58 <PublicServer> <atdt> right 12:47:13 <PublicServer> <atdt> but this is somehow cooler 12:47:35 <PublicServer> <Dom> true :) btw pls make the connection shorter 12:47:49 <PublicServer> <atdt> *sigh* 12:47:53 <PublicServer> <Dom> :) 12:49:07 <PublicServer> <atdt> hmm that main line isnt merging to the other 3 northbound 12:49:10 <PublicServer> <atdt> wonder why 12:53:46 <PublicServer> <Dom> ... 12:54:41 <PublicServer> <atdt> hmmmmmmmmm 12:55:11 <PublicServer> <Dom> buy the land where you are building pls 12:55:25 <PublicServer> <atdt> why? 12:55:39 <PublicServer> <Dom> prospecting some mines 12:55:46 <PublicServer> <atdt> k 13:09:30 <PublicServer> <atdt> can you tell me why the signals at !why are causing the trains to go into the block and wait at the red signal? I have seen this sort of merger elsewhere and the trains don't do that... 13:10:17 <PublicServer> <Dom> maybe there is a line missing in bbh 01 13:10:48 <PublicServer> <atdt> nope, it's all there... 13:18:32 <PublicServer> <Dom> now it works 13:18:42 <PublicServer> <Dom> it just needed double signals 13:18:48 <PublicServer> <atdt> why does that work? 13:19:07 <PublicServer> <Dom> how do you mean? 13:19:18 <PublicServer> <atdt> i mean how does the double signal do anything 13:19:56 <PublicServer> <Dom> idk xD 13:20:38 <PublicServer> <Dom> im not quite sure, all i know it connects to the combo/entry signal 13:21:11 <PublicServer> <atdt> unacceptable :p 13:21:28 <PublicServer> <Dom> im only a noob :) 13:21:34 <PublicServer> <Dom> who tries to help xD 13:25:20 <PublicServer> <atdt> ty :) 13:25:26 <PublicServer> <Dom> np :) 13:49:11 <PublicServer> <Dom> brb 14:03:50 *** sla_ro|master has joined #openttdcoop 14:09:26 *** sla_ro|vista has quit IRC 14:14:51 *** Maraxus has joined #openttdcoop 14:17:20 <Tray> In my current game the two way eol doesn't work, is there any way to set that option to true by default? 14:17:32 <Tray> I always forget to change it ): 14:28:26 <V453000> just dont trash your config :> 14:28:36 <V453000> default is eol off 14:29:31 <Tray> That's what I'm talking about? 14:29:51 <Tray> default is off and on server we use on, so I want to use in in single player as well 14:30:15 <Tray> but I can't either find the options or figure out how to set it up, that a starting game has the right options 14:45:33 *** valhallasw has quit IRC 14:47:35 <Tray> And, in case you wanted to say somethign else. I did a fresh install and two way eol is defaulted to off. 14:52:52 <V453000> yes, dont trash your config 14:57:47 <Tray> That's not really useful, thanks for your advice. 14:58:03 <PublicServer> <atdt> lol 14:58:24 <Tray> Maybe I keep that in mind the next time I do a clean install, that I don't trash anything by fucking unzip the folder. 15:09:58 <V453000> :) 15:10:06 *** pugi has quit IRC 15:10:06 <V453000> I use same config for years now 15:13:28 <Tray> Good for you. 15:13:53 <Tray> Finally found the config file and line, thank you for just telling me. 15:14:51 *** TNepr has joined #openttdcoop 15:14:55 *** absolutis has joined #openttdcoop 15:15:02 <absolutis> !password 15:15:02 <PublicServer> absolutis: emblem 15:15:16 <PublicServer> *** Absolutis joined the game 15:15:51 <PublicServer> <Dom> hi Absolutis 15:24:48 <PublicServer> <atdt> awww come on 15:24:52 <PublicServer> <atdt> fuckin hell 15:24:58 <PublicServer> <atdt> sorry for the language 15:25:08 <PublicServer> <atdt> but theres a nice new industry in the middle of my station 15:25:15 <PublicServer> <atdt> gah 15:25:21 <PublicServer> <atdt> should have bought the land i guess 15:25:51 <PublicServer> <atdt> ugh 15:27:33 <PublicServer> <Dom> lol where? 15:27:35 <PublicServer> <atdt> gold drop 15:28:25 <PublicServer> <atdt> i bulldozed some of the station and about 15 seconds later that appeared 15:29:06 *** valhallasw has joined #openttdcoop 15:29:39 <V453000> fucking hell is 100% appropriate for the enormous retardation of industries 15:30:25 <PublicServer> <atdt> I HAVE A GREAT IDEA I'M GOING TO OPEN A PAPER MILL *derp* 15:30:35 <PublicServer> <atdt> is there an openttd comic? 15:30:37 <PublicServer> <atdt> there should be 15:31:48 <V453000> XD 15:38:34 *** valhallasw has quit IRC 15:40:16 <Tray> !password 15:40:16 <PublicServer> Tray: worsen 15:40:28 *** valhallasw has joined #openttdcoop 15:41:51 <Tray> !ip 15:41:51 <PublicServer> Tray: ps.openttdcoop.org 15:42:10 <Tray> !dl win 32 15:42:11 <PublicServer> Tray: unknown option "win" 15:42:15 <Tray> !dl win32 15:42:16 <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r24463/openttd-trunk-r24463-windows-win32.zip 15:46:02 <PublicServer> <Dom> afk 15:46:05 <PublicServer> *** Dom has joined spectators 15:48:39 <PublicServer> *** Player has joined spectators 15:48:39 <PublicServer> <Player> noob 15:48:43 <PublicServer> *** Player has left the game (leaving) 15:48:45 <PublicServer> <Absolutis> please choose a proper name 15:48:59 <PublicServer> *** Tray joined the game 15:49:03 <PublicServer> <Tray> that's better. 15:50:06 <PublicServer> *** Tray has left the game (leaving) 15:50:54 <Maraxus> !password 15:50:54 <PublicServer> Maraxus: blazer 15:51:09 <PublicServer> *** Maraxus joined the game 15:51:11 <PublicServer> <Maraxus> hi 15:51:18 <PublicServer> *** Absolutis has left the game (leaving) 15:51:22 <absolutis> bye 15:51:46 <Tray> !password 15:51:46 <PublicServer> Tray: blazer 15:52:01 <PublicServer> *** Tray joined the game 16:04:51 *** ODM has joined #openttdcoop 16:04:51 *** ChanServ sets mode: +o ODM 16:19:31 *** cypher has quit IRC 16:23:09 *** Ryton has joined #openttdcoop 16:30:29 <Ryton> !playercount 16:30:30 <PublicServer> Ryton: Number of players: 4 (1 spectators) 16:30:39 <Ryton> !playercount 16:30:39 <PublicServer> Ryton: Number of players: 4 (1 spectators) 16:35:52 *** absolutis has quit IRC 16:37:13 <PublicServer> <Tray> @gap 2 12 16:37:16 <PublicServer> <Tray> ): 16:42:11 *** absolutis has joined #openttdcoop 16:44:50 <PublicServer> *** Maraxus has joined spectators 16:47:18 *** bassals has joined #openttdcoop 16:48:14 <PublicServer> <atdt> whew 16:48:29 <PublicServer> <atdt> can someone check the reworked gold drop for stupidity for me? 16:50:19 <PublicServer> *** atdt has joined spectators 16:50:19 <PublicServer> *** Game paused (number of players) 16:50:27 <PublicServer> *** atdt has joined company #1 16:50:27 <PublicServer> *** Game unpaused (number of players) 16:54:45 <Ryton> !password 16:54:45 <PublicServer> Ryton: jaunts 16:55:38 <PublicServer> *** Ryton joined the game 16:56:02 <PublicServer> <Ryton> lol at bbh08 16:56:12 <PublicServer> <Ryton> all extra lines are ready, just needs connections 16:56:38 <PublicServer> <Tray> no need though 16:57:28 <PublicServer> <Ryton> gold drop seems ok 16:57:54 <PublicServer> <Ryton> just found 1 gap (!this is a gapĂ 16:58:00 <PublicServer> <atdt> ty 16:58:58 <PublicServer> <Tray> Oil exit needs rebuilding 17:05:21 <PublicServer> <Ryton> lol 17:05:27 <PublicServer> *** Tray has left the game (leaving) 17:05:39 <PublicServer> <Ryton> slh02 entry was missing a connection, now suddenly my station needs 2 trains less 17:05:45 <PublicServer> <Ryton> bc otherwise they had to make a huge detour 17:08:26 <PublicServer> <Ryton> wth 17:08:36 <PublicServer> <Ryton> are we SURE that 2w eol is ON? 17:08:56 <PublicServer> <Ryton> it happens quite often that they stop at a red one instead of taking an empty green 17:09:10 <PublicServer> <atdt> yup 17:09:12 <PublicServer> <atdt> i noticed that 17:11:14 <PublicServer> <atdt> ry, look at !slow 17:14:37 <PublicServer> <atdt> fucks sake bill 17:16:07 <PublicServer> *** Bassals joined the game 17:16:08 *** Tray has quit IRC 17:18:35 <PublicServer> *** Bassals has left the game (leaving) 17:19:16 <PublicServer> <Ryton> bah, ugly toilet :p 17:19:23 <PublicServer> <Ryton> it jams the mainline atm :s 17:19:29 <PublicServer> <Ryton> jammed 17:19:55 <PublicServer> <Ryton> Fluntburg mines can use extra gold trains 17:20:09 <PublicServer> <atdt> i've been adding them 17:20:12 <PublicServer> <atdt> its insatiable 17:20:38 <PublicServer> <Ryton> wtjh 17:20:43 <PublicServer> <Ryton> gold drop trains at goods pickup (paper) 17:20:52 <PublicServer> <Ryton> your toilet is disturbing :p 17:21:19 <PublicServer> <atdt> it is the spiral of madness 17:21:21 <PublicServer> <Ryton> and jam down to SLH03 17:21:36 <PublicServer> <Ryton> bc they used a blocked path :-) 17:23:54 <PublicServer> <Ryton> pff 17:23:58 <PublicServer> <Ryton> more gold trains 17:24:04 <PublicServer> <Ryton> may have another reason 17:26:39 <PublicServer> <Ryton> lol @ rainbow train trap 17:27:00 <PublicServer> <atdt> thats not a rainbow train 17:27:06 <PublicServer> <Ryton> not goood? 17:27:06 <PublicServer> <atdt> its in the wrong order :/ 17:27:09 <PublicServer> <Ryton> lol 17:27:19 <PublicServer> <atdt> has to be red yellow green blue 17:27:19 <PublicServer> <Ryton> that matters too? :p 17:27:25 <PublicServer> <Ryton> kk 17:27:50 <PublicServer> <Ryton> neither is yours then :p 17:33:17 *** absolutis has quit IRC 17:42:48 <PublicServer> <atdt> bbh01->bbh03 is getting mighty busy 17:42:51 <PublicServer> <atdt> but i gotta go 17:42:53 <PublicServer> <Ryton> yeah 17:42:57 <PublicServer> <atdt> you working on stuff? 17:43:04 <PublicServer> <Ryton> attempt of overflow 17:43:07 <PublicServer> <Ryton> near bbh 01 17:43:13 <PublicServer> <atdt> im gonna take a shower, be back in a few minutes 17:43:16 <PublicServer> <Ryton> kk 17:43:51 <PublicServer> <Ryton> pbs-trains aren't easily fooled :( 17:50:49 <PublicServer> <Ryton> middle merge in bbh01 going south seems inefficient 17:51:23 <PublicServer> <Ryton> but it can use a 4th yes 17:51:59 <PublicServer> <Ryton> almost 2+2 full lines 17:52:01 <PublicServer> <Ryton> and going to " 17:52:03 <PublicServer> <Ryton> 3 17:52:22 <PublicServer> <Ryton> brb 17:52:24 <PublicServer> *** Ryton has joined spectators 17:52:24 <PublicServer> *** Game paused (number of players) 18:09:55 <PublicServer> *** Ryton has joined company #1 18:09:55 <PublicServer> *** Game unpaused (number of players) 18:09:57 <PublicServer> <Ryton> back 18:10:05 <PublicServer> <Ryton> so, nr 4 18:10:19 <PublicServer> <Ryton> shouldnt be hard, exept for the split at BBH01 18:10:51 <PublicServer> <Ryton> 2+2 >3 18:11:09 <PublicServer> <Ryton> 2+2 > 2+3 18:20:00 *** pugi has joined #openttdcoop 18:24:39 *** Ryton has quit IRC 18:28:57 <PublicServer> <Ryton> pff 18:29:07 <PublicServer> <Ryton> extra one in MSH01 is hard 18:30:47 <Dom_> why don't you redo the whole thing? 18:30:57 <PublicServer> <Ryton> hmm 18:30:59 <PublicServer> <Ryton> cause 18:31:01 <PublicServer> <Ryton> that will be 1 hr work 18:31:08 <PublicServer> <Ryton> and jam the whole networ 18:31:14 <PublicServer> <Ryton> but you may do so, if you want :-) 18:31:24 <Dom_> :D i like jam 18:32:31 <PublicServer> <Ryton> yippie 18:32:34 <PublicServer> <Ryton> works :--) 18:34:45 *** Progman has joined #openttdcoop 18:34:50 <PublicServer> <Ryton> ready :-)) 18:36:18 <PublicServer> <Ryton> brb 18:37:25 <PublicServer> <atdt> are you working on anything ry? 18:37:55 <PublicServer> *** atdt has left the game (leaving) 18:37:55 <PublicServer> *** Game paused (number of players) 18:40:44 <PublicServer> <Ryton> I was :p 18:40:50 <PublicServer> <Ryton> but was afk for a min 18:41:00 <PublicServer> <Ryton> and most was connected, I think 18:42:06 <PublicServer> <Ryton> I made a 4th from BBH03 to MSH01, so now it can just be pulled trough BBH03 to BBH01 18:42:12 <PublicServer> <Ryton> is easier than making a 4>3 in bbh03 18:42:26 <PublicServer> <Ryton> anyone around? 18:45:12 <PublicServer> *** Maraxus has joined company #1 18:45:12 <PublicServer> *** Game unpaused (number of players) 18:45:39 *** Ryton has joined #openttdcoop 18:47:13 <Ryton> anyone joining? 18:47:21 <PublicServer> <Ryton> ah i 18:47:23 <PublicServer> <Ryton> hi 18:47:29 <PublicServer> <Maraxus> hi 18:58:59 *** valhallasw has quit IRC 19:06:39 *** pugi has quit IRC 19:07:48 <PublicServer> <Ryton> oil drop exit is jamming 19:07:56 <PublicServer> <Ryton> nvr mind, my fault 19:08:02 <PublicServer> <Ryton> signal gap 19:08:12 <PublicServer> <Ryton> hmm, and PBS =>2 lines 19:08:30 <PublicServer> *** Dom has left the game (general timeout) 19:08:30 <PublicServer> *** Dom has left the game (connection lost) 19:13:07 *** Dom_ has quit IRC 19:13:13 *** Dom_ has joined #openttdcoop 19:14:46 <PublicServer> *** Ryton has left the game (general timeout) 19:14:46 <PublicServer> *** Ryton has left the game (connection lost) 19:14:46 <PublicServer> *** Game paused (number of players) 19:14:50 <Ryton> bah 19:14:56 <Ryton> brb 19:15:06 <Ryton> was building... 19:15:22 <Ryton> msh 1 to s still needs prio 19:16:03 <Ryton> and then the oil exit can be finally improved 19:16:16 <Ryton> !password 19:16:17 <PublicServer> Ryton: sewing 19:16:55 <Ryton> still here, Maraxus? 19:17:01 <PublicServer> <Maraxus> yes 19:17:36 <Ryton> good :-) 19:17:45 <Ryton> !password 19:17:45 <PublicServer> Ryton: sewing 19:18:08 <PublicServer> *** Game still paused (number of players) 19:18:08 <PublicServer> *** Game unpaused (number of players) 19:18:11 <PublicServer> *** Ryton joined the game 19:18:36 <PublicServer> <Ryton> hmm, I lost my mouse :(( 19:18:50 <PublicServer> <Ryton> touchpad it will be :p 19:19:13 <PublicServer> <Maraxus> not easy to play that way... 19:22:25 <PublicServer> <Ryton> bahbah 19:27:31 <PublicServer> <Ryton> pff 19:27:34 <PublicServer> <Ryton> I'm making it worser : 19:27:41 <PublicServer> <Ryton> worse* 19:28:59 <Dom_> !password 19:28:59 <PublicServer> Dom_: flaunt 19:29:09 <PublicServer> *** Dom joined the game 19:29:12 <PublicServer> <Dom> hi 19:30:34 <PublicServer> <Maraxus> hi 19:30:50 <PublicServer> <Ryton> hellow 19:31:33 <PublicServer> <Dom> you see Ry it tok you longer to fix it than to make a new one :) 19:31:40 <PublicServer> <Dom> *took 19:31:44 *** cypher has joined #openttdcoop 19:34:03 *** valhallasw has joined #openttdcoop 19:36:49 <PublicServer> <Ryton> bah 19:36:52 <PublicServer> <Dom> lol 19:36:54 <PublicServer> <Dom> xD 19:36:58 *** TNepr has quit IRC 19:37:04 <PublicServer> <Ryton> this will jam :'( 19:37:18 <PublicServer> <Dom> Space 19:38:40 <PublicServer> <Ryton> better 19:40:18 *** Chris_Booth has joined #openttdcoop 19:41:06 <PublicServer> *** Chris Booth joined the game 19:41:10 <PublicServer> <Chris Booth> hi 19:41:14 <PublicServer> <Ryton> hi cb 19:41:16 <PublicServer> <Maraxus> hi 19:42:07 <Dom_> hi CB 19:42:11 <PublicServer> <Chris Booth> hi Dom 19:44:21 <PublicServer> <Ryton> 2+2 => 3 at msh01 seems better now 19:44:40 <PublicServer> <Ryton> but I'm still not happy with it.. does anyone have a good idea to make !this faster? 19:47:07 <PublicServer> *** Chris Booth has left the game (leaving) 19:48:28 <Chris_Booth> I am going with mega ooops 19:49:14 <PublicServer> <Ryton> aarch 19:49:16 <PublicServer> <Ryton> pff 19:49:22 <PublicServer> <Ryton> mousepad OTTD sux 19:51:00 *** pugi has joined #openttdcoop 19:51:02 <PublicServer> <Ryton> 2w eol is soo not working :'( 19:51:05 <PublicServer> <Ryton> see !slow 19:51:12 <PublicServer> <Ryton> they always dive into the 2ways 19:55:16 <PublicServer> <Ryton> Any idea how to connect the 3rd from oil going north? 19:55:29 *** Mark has joined #openttdcoop 19:55:29 *** Webster sets mode: +o Mark 19:55:31 <Webster> Hi! From all your Coop Friends! 19:55:33 <PublicServer> <Maraxus> looking at it 19:55:45 <PublicServer> <Ryton> super, ty 19:55:51 <PublicServer> <Ryton> now the exit can handle it 19:55:54 <PublicServer> <Ryton> but its at the limit 19:56:05 <PublicServer> <Ryton> and needed quite some changes to get it like this 19:56:30 <Chris_Booth> hi Webster 19:56:30 <Webster> hi Chris_Booth :) 19:56:38 <PublicServer> <Ryton> quite a lot of goods trains overflowing, too 19:56:39 <Chris_Booth> I am in trouble with work :( 19:56:51 <PublicServer> <Ryton> like 20-30 :p 19:57:04 <PublicServer> <Ryton> I'll remove 15 of em 19:57:58 <PublicServer> <Ryton> oil almost empty now :-D 19:58:04 <PublicServer> <Ryton> quite wavy 20:05:43 <PublicServer> <Ryton> brrr 20:05:52 <PublicServer> <Ryton> why di I always do that :'( 20:06:10 <PublicServer> <Ryton> at the worse location possible 20:11:48 <Mark> yo 20:15:15 <PublicServer> <Ryton> oil exit is really detrimental 20:15:49 *** Ryton has quit IRC 20:16:27 <Chris_Booth> hi again 20:16:29 <Chris_Booth> hi Ma 20:16:30 <Chris_Booth> rk 20:18:01 <Chris_Booth> Mark: how are you? 20:20:23 <planetmaker> 'lo Chris_Booth 20:20:31 <Chris_Booth> hi planetmaker 20:24:09 <PublicServer> <Ryton> I'm off soonish 20:25:03 <PublicServer> <Ryton> its mainly the exit north that is a problem 20:25:22 <PublicServer> <Ryton> but 20:25:23 <PublicServer> <Ryton> I'll be gone soon 20:25:29 <PublicServer> <Ryton> sorry 20:25:39 <PublicServer> <Ryton> just connect for the moment, ok? 20:26:01 <PublicServer> <Ryton> thx ! gl with it!! 20:26:03 <PublicServer> <Maraxus> ok 20:26:33 <PublicServer> *** Ryton has left the game (leaving) 20:26:33 <PublicServer> *** Game paused (number of players) 20:30:05 *** Mark has quit IRC 20:31:01 *** Chris_Booth has quit IRC 20:31:33 <PublicServer> *** Maraxus has left the game (leaving) 20:31:47 *** ODM has quit IRC 20:33:17 <PublicServer> *** Dom has left the game (leaving) 20:41:32 *** Maraxus has quit IRC 20:48:45 *** murphi has joined #openttdcoop 20:49:19 <murphi> @quickstart 20:49:20 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:17:10 <PublicServer> *** Game still paused (number of players) 21:17:12 <PublicServer> *** mfb joined the game 21:17:17 <PublicServer> <mfb> hi 21:17:28 *** mfb- has joined #openttdcoop 21:17:28 *** ChanServ sets mode: +o mfb- 21:18:50 *** bassals has quit IRC 21:25:52 <V453000> !password 21:25:52 <PublicServer> V453000: duress 21:26:07 <PublicServer> *** Game still paused (number of players) 21:26:07 <PublicServer> *** Game unpaused (number of players) 21:26:09 <PublicServer> <V453000> hi 21:26:10 <PublicServer> *** V453000 joined the game 21:26:13 <PublicServer> <mfb> hi 21:30:28 <PublicServer> *** Dom joined the game 21:30:30 <PublicServer> <Dom> hi 21:30:36 <PublicServer> <mfb> hi 21:44:45 <Dom_> may someone tell me why my overflows do not work (private game) do i have to change some settings? 21:45:02 <PublicServer> <mfb> red twoway-signal = end of line 21:45:08 <PublicServer> <mfb> no idea where that setting is 21:45:10 <PublicServer> <mfb> but you need it 21:45:41 <PublicServer> <mfb> lol chondwood gets 2288 out of 7 required crates of goods 21:50:39 *** Progman has quit IRC 21:57:54 <V453000> !setdef 21:57:54 <PublicServer> *** V453000 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 21:58:07 <V453000> yapf.rail_firstred_twoway_eol = 1 21:58:11 <V453000> in openttd.cfg 22:03:05 <PublicServer> *** V453000 has left the game (leaving) 22:03:05 <PublicServer> *** Game paused (number of players) 22:03:10 <PublicServer> *** mfb has left the game (leaving) 22:09:42 *** mfb- has quit IRC 22:22:04 *** TNepr has joined #openttdcoop 22:24:23 <PublicServer> *** Dom has left the game (leaving) 22:25:09 *** valhallasw has quit IRC 22:31:16 *** pugi has quit IRC 22:35:01 <murphi> !help 22:35:01 <PublicServer> murphi: http://www.openttdcoop.org/wiki/IRC_Commands 22:46:59 <PublicServer> *** Game still paused (number of players) 22:47:02 <PublicServer> *** Murphi joined the game 22:55:09 <PublicServer> *** Murphi has left the game (leaving) 23:24:51 *** murphi has quit IRC 23:58:51 *** Rhamphoryncus has joined #openttdcoop