Config
Log for #openttdcoop on 26th September 2012:
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00:45:39  <efess> !password
00:45:39  <PublicServer> efess: abduct
00:45:56  <efess> !ip
00:45:56  <PublicServer> efess: ps.openttdcoop.org
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00:47:18  <PublicServer> *** Game still paused (number of players)
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00:58:21  <Sylf> !password
00:58:21  <PublicServer> Sylf: abduct
00:58:44  <PublicServer> *** Game still paused (number of players)
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01:04:56  <PublicServer> *** efess has left the game (general timeout)
01:04:56  <PublicServer> *** efess has left the game (connection lost)
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01:06:20  <BiG> hihi
01:06:55  <PublicServer> *** Game still paused (number of players)
01:06:56  <PublicServer> *** efess joined the game
01:06:59  <PublicServer> <Sylf> hi
01:07:02  <PublicServer> <efess> Hey
01:07:22  <PublicServer> <efess> I'm new to this whole thing, just checking it out
01:07:49  <PublicServer> <Sylf> stay for a while.
01:08:03  <PublicServer> <Sylf> We might have another guest here shortly
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11:00:50  *** ChanServ sets mode: +o Webster
11:02:13  *** pm is now known as planetmaker
11:02:20  <PublicServer> <V453000> I can see that SYlf wants the ML on the big land near Barston though
11:02:34  <PublicServer> <V453000> but the northern ring will be gigantic
11:09:12  <PublicServer> <V453000> objection :p
11:09:21  <PublicServer> <Absolutis> where
11:09:29  <PublicServer> <V453000> you could merge all 3 there
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11:10:59  <PublicServer> <Absolutis> hmh
11:11:33  <PublicServer> <V453000> its fine
11:11:36  <PublicServer> <V453000> I moved the other side
11:12:22  <PublicServer> <V453000> solvable
11:13:26  <PublicServer> <V453000> moer or less :)
11:15:36  <PublicServer> <Absolutis> hmh.
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11:24:22  <Dom_> !password
11:24:22  <PublicServer> Dom_: nobles
11:24:42  <PublicServer> *** Dom joined the game
11:24:46  <PublicServer> <Dom> hi
11:36:54  <absolutis> hey
11:37:53  <PublicServer> *** Dom has joined company #1
11:40:17  <PublicServer> <Absolutis> BBH 03 done, i think
11:44:50  <PublicServer> <Absolutis> um
11:45:01  <PublicServer> <Dom> ?
11:45:07  <PublicServer> <Absolutis> i think there's been some misunderstanding here
11:45:13  <PublicServer> <Dom> why?
11:45:15  <PublicServer> <Absolutis> or smth
11:45:22  <PublicServer> <Dom> or where?
11:45:25  <PublicServer> <Absolutis> i built my hub entirely in LL_RR
11:45:35  <PublicServer> <Dom> yes mine is also ll rr
11:45:45  <PublicServer> <Absolutis> hmh
11:46:00  <PublicServer> <Absolutis> well, the centre part is LLL_RRR
11:46:10  <PublicServer> <Dom> yes
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11:50:41  <PublicServer> <V453000> doesnt matter
11:50:47  <PublicServer> <V453000> it would get to 3 lines sooner or later anyway
11:50:53  <PublicServer> <V453000> also, I have to go :p cya
11:50:56  <PublicServer> *** V453000 has left the game (leaving)
11:50:58  <PublicServer> <Dom> yes
11:51:00  <PublicServer> <Dom> ok bb
11:51:10  <PublicServer> <Absolutis> cya
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12:23:49  <Ammler> @topic remove -1
12:23:49  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG244 (r24463) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
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12:33:21  <PublicServer> <Dom> ups
12:33:40  <PublicServer> <Dom> damn -.-
12:48:13  <PublicServer> <Absolutis> you building anything?
12:48:18  <PublicServer> <Dom> not anymore
12:48:21  <PublicServer> *** Absolutis has left the game (leaving)
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12:48:26  <PublicServer> <Dom> bb
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14:54:19  <Maraxus> !password
14:54:19  <PublicServer> Maraxus: egging
14:54:31  <PublicServer> *** Game still paused (number of players)
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14:54:37  <PublicServer> <Dom> hi
14:54:43  <PublicServer> <Maraxus> hi
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14:55:17  <TroyMcClure> so you're here too, Dom?
14:55:36  <PublicServer> <Dom> yes
14:56:17  <TroyMcClure> yes, seeing it now
14:56:20  <TroyMcClure> !password
14:56:20  <PublicServer> TroyMcClure: egging
14:56:34  <PublicServer> *** Game still paused (number of players)
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14:57:13  <PublicServer> <Troy McClure> just Hubs so far, mainly
14:57:20  <PublicServer> <Dom> yes
14:57:28  <PublicServer> <Dom> and stations
14:59:26  <PublicServer> <Dom> so anyone joining?
14:59:33  <PublicServer> <Troy McClure> just checking atm
14:59:55  <PublicServer> *** Maraxus has joined company #1
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15:00:00  <PublicServer> <Troy McClure> hi
15:00:46  <PublicServer> <Dom> ...
15:00:54  <PublicServer> <Troy McClure> ?
15:01:12  <PublicServer> <Dom> bribe :D
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15:01:15  <PublicServer> <Troy McClure> :P
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15:03:01  <PublicServer> <Troy McClure> steamers?
15:03:07  <PublicServer> <Dom> yes
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15:50:10  *** ChanServ sets mode: +o mfb-
15:50:25  <PublicServer> *** mfb joined the game
15:50:27  <PublicServer> <Dom> hi
15:50:47  <mfb-> hi
15:50:53  <PublicServer> <Maraxus> hi
15:51:27  <PublicServer> <mfb> what...
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16:01:14  <PublicServer> <mfb> interesting design at BBH03
16:02:04  <PublicServer> <Dom> yep
16:02:56  <PublicServer> <mfb> trees? ;)
16:03:01  <PublicServer> <Dom> yes
16:04:29  <PublicServer> *** Maraxus has joined spectators
16:09:03  <V453000> !password
16:09:03  <PublicServer> V453000: eddies
16:09:16  <PublicServer> *** V453000 joined the game
16:09:17  <PublicServer> <Dom> hi
16:09:20  <PublicServer> <V453000> hy
16:09:22  <PublicServer> <mfb> hi
16:09:28  <PublicServer> <mfb> you have a strange prio in your hub
16:09:42  <PublicServer> <V453000> yeah intentional
16:09:49  <PublicServer> <Dom> -.-
16:09:55  <PublicServer> <mfb> ok
16:10:09  <PublicServer> <V453000> would be long otherwise I think
16:10:59  <PublicServer> <mfb> hmm Dom: I think I would use !2 lines there
16:11:10  <PublicServer> <mfb> otherwise it can lead to jams
16:11:16  <PublicServer> <Dom> ok
16:11:34  <PublicServer> <Dom> like this?
16:11:40  <PublicServer> <mfb> right
16:11:55  <PublicServer> <Dom> ty
16:12:10  <PublicServer> <Dom> yay we're #1 xD
16:12:12  <PublicServer> <mfb> we made it! we reached 2051!!!
16:13:10  <PublicServer> <mfb> hmm
16:13:24  <PublicServer> <mfb> is !intended? intended?
16:14:02  <PublicServer> <Dom> no xD
16:14:12  <PublicServer> <mfb> :p
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16:18:38  <PublicServer> <Dom> FU Carnford -.-
16:18:42  <PublicServer> <mfb> trees ;)
16:18:53  <PublicServer> *** V453000 has left the game (leaving)
16:19:33  <PublicServer> <mfb> trees on water are perfect. the town does not care about the dozer
16:19:35  <PublicServer> <mfb> but loves the trees
16:19:45  <PublicServer> <mfb> even if they die soon
16:20:11  <PublicServer> <Dom> been trying that before but the town didnÄt want to die :)
16:20:13  <PublicServer> <Dom> and thx :)
16:26:39  <PublicServer> <Dom> 1 station and a hub and we are ready to go
16:27:10  <PublicServer> <mfb> +ML + comment from sylf
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16:28:24  <PublicServer> <Dom> if we do sylf's proposal we would also have to move the town drop and what about bbh 03 then?
16:28:58  <PublicServer> <mfb> well.... would be a big SLH :D
16:29:28  <PublicServer> <Dom> an another bbh near marfingley?
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16:30:03  <PublicServer> <mfb> the SLH01 ML would get removed
16:30:03  <Ryton> !info
16:30:04  <PublicServer> Ryton: #:1(Orange) Company Name: 'Sennington Transport'  Year Founded: 1950  Money: 389354639  Loan: 0  Value: 389524965  (T:12, R:0, P:15, S:0) unprotected
16:30:27  <Ryton> wow, only 12 trains?
16:30:31  <PublicServer> <Dom> yeah but msh 02 would be a "bbh" and the lines would go where?
16:30:45  <PublicServer> <Dom> to bbh01?
16:30:47  <PublicServer> <mfb> probably
16:30:55  <PublicServer> <mfb> ryton: 1 hub and 1 station missing, plus some MLs
16:30:56  <Ryton> !logs
16:31:04  <Ryton> oh ok
16:31:12  <PublicServer> <mfb> feel free to change that
16:31:40  <Ryton>  maybe in 3 hDr's from now, ak
16:32:00  <PublicServer> <Dom> but woulnd it be better if the "msh" 02 becomes a "bbh" and leave the lines down and make a bbh near marfingley and lines connectig from slh-nudhattan
16:33:55  <PublicServer> <mfb> that line would rarely be used
16:34:05  <PublicServer> <mfb> basically only by goods trains
16:38:59  <Tray> !password
16:38:59  <PublicServer> Tray: lasses
16:47:28  <mfb-> @gap 3
16:47:28  <Webster> mfb-: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
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16:52:46  <Tray> !paword
16:52:50  <Tray> !password
16:52:50  <PublicServer> Tray: asides
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16:53:15  <PublicServer> <Dom> hello
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16:59:33  <PublicServer> <mfb> hmm.. did we change trains?
16:59:39  <PublicServer> <Dom> br01
16:59:46  <PublicServer> <mfb> they climb hills without any problems now
17:00:08  <PublicServer> <Dom> yes i think somebody reloaded the grfs
17:00:12  <mfb-> ah
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17:08:19  <Ryton> !password
17:08:19  <PublicServer> Ryton: hymned
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17:08:32  <PublicServer> <Dom> hi
17:08:32  <PublicServer> <mfb> train 13 :D
17:08:46  <PublicServer> <Ryton> cool, sylfs plan I didnt even see that one :--)
17:08:54  <PublicServer> <mfb> was added later
17:11:24  <PublicServer> <Ryton> isnt LLRR for the town drop overkill?
17:11:50  <PublicServer> <Dom> 3 good picks
17:11:56  <PublicServer> <mfb> we produce wood->goods and 2 factories -> goods
17:12:22  <PublicServer> <mfb> in addition, we might get a SLH there
17:12:24  <PublicServer> <Ryton> ah, true, i forgot about wood
17:12:50  <PublicServer> <mfb> our goods trains have 200 capacity now
17:12:52  <PublicServer> <mfb> woah
17:13:27  <PublicServer> <Ryton> cl = 2?
17:13:33  <PublicServer> <mfb> right
17:13:36  <PublicServer> <Ryton> ah sorry
17:13:43  <PublicServer> <Ryton> didnt read the whole network plan text :p
17:15:34  <PublicServer> <Ryton> lol @ the water bridge in MSH03 :-)
17:17:24  <PublicServer> <mfb> wtf. can new rivers spawn?
17:17:39  <PublicServer> <Ryton> see the revision log
17:17:53  <PublicServer> <Ryton> probably they can these days :-)
17:19:51  <mfb-> why should they?
17:21:45  <PublicServer> <Ryton> I cant find it
17:21:48  <PublicServer> <Ryton> so i dont think so
17:21:54  <PublicServer> <Ryton> you can restore them, tough
17:22:02  <PublicServer> <mfb> I just can't remember seeing that river near SLH02
17:22:13  <PublicServer> <mfb> how? apart from the lock thing
17:22:31  <PublicServer> <Ryton> => the lock thing :p
17:23:02  <PublicServer> <Ryton> - Feature: Allow to place locks also on river rapids and restore rivers, if locks are deleted [FS#4872] (r23512)
17:23:31  <PublicServer> <mfb> that works, and is irrelevant for most rivers in hilly terrain :D
17:24:30  <PublicServer> *** Ryton has joined company #1
17:25:58  <PublicServer> <mfb> ... ;)
17:26:32  <PublicServer> <Ryton> all for the water :p
17:27:03  <PublicServer> <Ryton> our most precious consumable
17:27:29  <PublicServer> <mfb> no
17:27:31  <PublicServer> <mfb> not that
17:27:37  <PublicServer> <Ryton> kk
17:27:48  <PublicServer> <Ryton> ok
17:27:52  <PublicServer> <Ryton> true
17:28:30  <PublicServer> <Ryton> I'd give a go at the missing station
17:28:37  <PublicServer> <mfb> :)
17:28:38  <PublicServer> <Ryton> who will build the other hub?
17:29:01  <PublicServer> <mfb> depends on the time
17:29:31  <PublicServer> *** Ryton has left the game (general timeout)
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17:37:59  <PublicServer> <Dom> gtgo but i'll be back in 30 mins or so
17:38:05  <PublicServer> <Dom> are <you building anything?#
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17:43:44  <mfb-> just ML
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17:50:46  <Ryton_> !password
17:50:46  <PublicServer> Ryton_: ragged
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17:53:24  <PublicServer> <mfb> oh
17:53:30  <PublicServer> <mfb> our trains fit in 2.5 tiles
18:12:11  <PublicServer> <mfb> you know that you have to bridge those lines?
18:12:18  <PublicServer> <Ryton> yes
18:12:20  <PublicServer> <mfb> ok
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18:41:51  <PublicServer> <mfb> interesting steel station
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18:44:50  <Ryton_> exit is a bit of a detour, though
18:44:58  <PublicServer> <mfb> "a bit"
18:45:04  <PublicServer> <mfb> btw: we need some overflow for steel
18:45:14  <PublicServer> <mfb> + goods pickup
18:45:29  <Ryton_> well, it needs a small climb
18:45:35  <Ryton_> ah, yes
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18:46:02  <Ryton_> maybe the Steel II can be goods?
18:46:24  <PublicServer> <mfb> hmm... north has 8 platforms each
18:46:32  <Ryton_> kk
18:46:42  <PublicServer> <mfb> 5 might be full soon
18:46:43  <Ryton_> another then
18:46:58  <Ryton_> and decent entry
18:49:48  <Ryton_> ah, overflow, right
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18:59:43  <BiG> !players
18:59:45  <PublicServer> BiG: Client 70 (Orange) is Maraxus, in company 1 (Sennington Transport)
18:59:45  <PublicServer> BiG: Client 73 (Orange) is mfb, in company 1 (Sennington Transport)
18:59:45  <PublicServer> BiG: Client 67 (Orange) is Dom, in company 1 (Sennington Transport)
18:59:46  <PublicServer> BiG: Client 82 (Orange) is Ryton, in company 1 (Sennington Transport)
18:59:59  * BiG waves
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19:24:58  <Dom__> !password
19:24:59  <PublicServer> Dom__: genial
19:25:11  <PublicServer> <Ryton> l
19:25:11  <PublicServer> <Ryton> loo
19:25:12  <PublicServer> *** Dom joined the game
19:28:11  <PublicServer> <Ryton> @(tunnel 3 3)
19:28:17  <PublicServer> <Ryton> @@(tunnel 3 3)
19:28:17  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
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19:34:51  <PublicServer> <Dom> hm...
19:34:57  <PublicServer> <Ryton> wassup?
19:35:15  <PublicServer> <Dom> steel train should carry cargo both ways, load full on both stations..
19:35:45  <PublicServer> <Dom> how is that gonna work?
19:35:56  <PublicServer> <Ryton> a 3rd exit
19:36:02  <PublicServer> <Ryton> reachable from all platforms
19:36:05  <PublicServer> <Ryton> 3 in 3 oujt :p
19:36:43  <PublicServer> <Dom> btw ry you need a goods pick :)
19:36:50  <PublicServer> <Ryton> yeah, but exit is more important
19:36:53  <PublicServer> <Ryton> & entry
19:36:55  <PublicServer> <Dom> true
19:36:58  <PublicServer> <Ryton> then grain / ore can flow in
19:37:06  <PublicServer> <Ryton> but ty
19:37:08  <PublicServer> <Ryton> I know :-)
19:37:23  <PublicServer> <Dom> so which staiton is steel drop?
19:37:39  <PublicServer> <Ryton> I and II
19:37:47  <PublicServer> <Ryton> ah, grain + ore drop
19:37:49  <PublicServer> <Ryton> is drop
19:38:03  <PublicServer> <Dom> ok
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19:38:21  <PublicServer> <Dom> and how will the same trains take the steel back to the north factory?
19:38:44  <PublicServer> *** Ryton has left the game (general timeout)
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19:38:52  <PublicServer> <Dom> :'(
19:38:54  <PublicServer> <Dom> :)
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19:41:06  <Ryton__> good point, dom
19:41:09  <Ryton__> !password
19:41:09  <PublicServer> Ryton__: perils
19:41:19  <PublicServer> *** Ryton joined the game
19:41:23  <PublicServer> <Ryton> I didnt think about that part :p
19:41:23  <PublicServer> <Dom> it's the same with absolutis's station
19:41:45  <PublicServer> <Ryton> indeed
19:41:47  <PublicServer> <Dom> i was just looking over the plan and it's the first time i saw that  info there xD
19:41:59  <PublicServer> <Ryton> but
19:42:05  <PublicServer> <Ryton> it needs to be a diferent pickup station anyway
19:42:39  <PublicServer> <Ryton> bc it cannot accept & pickup steel in one station, right?
19:42:46  <Sylf> in my mind, the steel trains have two "unload and wait for full load" orders
19:42:46  <PublicServer> <Dom> idk
19:43:06  <PublicServer> <Ryton> but then the platforms need to be length 4?
19:43:08  <PublicServer> <Ryton> or is length 3 ok?
19:43:17  <Sylf> 3
19:43:24  <PublicServer> <Ryton> pfieuw :p
19:43:28  <PublicServer> <Dom> :D
19:43:58  <PublicServer> <Dom> so steel pick + drop at the same station?
19:44:11  <Sylf> north and south steel mill production should be balanced by design
19:44:18  <Sylf> yeah
19:48:54  <PublicServer> <mfb> our new trains are powerful - when they are empty, they can take every slope
19:49:00  <PublicServer> <mfb> (did not test full trains)
19:49:02  <PublicServer> <Ryton> ah lol
19:49:44  <PublicServer> <mfb> hm.. full trains can do that, too
19:49:47  <PublicServer> <mfb> boring
19:50:05  <PublicServer> <mfb> 130->125 in 5 tiles slope
19:50:11  <PublicServer> <Ryton> pff :p
19:50:14  <Sylf> new trains?
19:50:17  <PublicServer> <mfb> 130->129 in 3 tiles
19:50:27  <PublicServer> <Ryton> I made all these slightly upwards slopes and huge detours for that :p
19:50:27  <PublicServer> <mfb> I don't know
19:50:55  <PublicServer> <mfb> ryton: that 1:3 works was clear before :p
19:56:17  <PublicServer> <Ryton> @@(gap 3 2)
19:56:17  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
20:03:05  <PublicServer> <Ryton> is a roundabout station acceptable?
20:03:05  <PublicServer> <Ryton>  :p
20:03:12  <PublicServer> <mfb> why not? ;)
20:03:22  <PublicServer> <Ryton> idk, could be for various reasons
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20:06:52  <PublicServer> <Ryton> nah, nvr mind
20:07:02  <PublicServer> <Ryton> I'll take some more time & design a descent statoin
20:07:04  <PublicServer> <Ryton> but not tonight then
20:08:47  <PublicServer> <mfb> ok, everything connected
20:08:59  <PublicServer> <Ryton> afk
20:09:01  <PublicServer> <Ryton> cu later
20:09:03  <PublicServer> *** Ryton has joined spectators
20:09:05  <PublicServer> <mfb> cu
20:09:07  <PublicServer> *** Ryton has left the game (leaving)
20:09:09  <PublicServer> <Maraxus> cu
20:09:15  <PublicServer> <Dom> bb
20:09:31  <Ryton__> btw
20:09:39  <Ryton__> what is ment with that 1:3 works was clear before?
20:09:53  <Ryton__> 1>3?
20:09:55  <Ryton__> lol
20:10:00  <Ryton__> I was trying to make a double bridge
20:10:07  <Ryton__> to see if the climb test would be easier then
20:10:18  <Ryton__> but since trains are so powerfull now, it doesnt make sense anymore
20:10:20  <PublicServer> <mfb> I have that in SLH03 :D
20:10:34  <PublicServer> <mfb> doubled slope
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20:21:59  <PublicServer> <Dom> some ore trains needed down south
20:22:22  <PublicServer> <Maraxus> they will get there
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20:43:24  <mfb-> train yard train had that order
20:44:40  <PublicServer> <Maraxus> and still does
20:46:02  <PublicServer> *** mfb has joined company #1
20:46:23  <PublicServer> <mfb> time for some steel
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21:10:28  <PublicServer> <Maraxus> gn
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21:10:46  <PublicServer> <Dom> n8
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21:16:56  <PublicServer> <Dom> ?
21:17:34  <PublicServer> <Dom> -.-
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