Config
Log for #openttdcoop on 28th September 2012:
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00:11:14  *** DiAbL0 has joined #openttdcoop
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05:04:53  <absolutis> !players
05:04:55  <absolutis> !password
05:04:55  <PublicServer> absolutis: groped
05:04:56  <PublicServer> absolutis: There are currently no clients connected to the server
05:05:31  <PublicServer> *** Game still paused (number of players)
05:05:33  <PublicServer> *** Absolutis joined the game
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06:13:38  <absolutis_> !password
06:13:39  <PublicServer> absolutis_: mussed
06:13:57  *** absolutis_ is now known as Absolutis
06:14:00  <PublicServer> *** Game still paused (number of players)
06:14:00  <PublicServer> *** Dom joined the game
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06:14:21  <PublicServer> *** Absolutis joined the game
06:14:23  <PublicServer> <Dom> hi
06:14:26  <PublicServer> <Absolutis> heya
06:14:28  <PublicServer> *** Dom has joined company #1
06:14:28  <PublicServer> *** Game unpaused (number of players)
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06:27:13  <Ryton_> is it still working?
06:27:31  <PublicServer> <Dom> the overflow or the station?
06:27:50  <Ryton_> the station
06:27:54  <PublicServer> <Dom> it is :)
06:29:05  <Ryton_> overflow: I don't really mind, I suck at building them. Ask V :-P
06:29:19  <PublicServer> <Dom> haha ok :)
06:29:51  <PublicServer> <Dom> you make up with crazy station designs for the umbrella corp xD
06:41:32  <PublicServer> <Dom> anyways i gtgo
06:41:34  <PublicServer> <Dom> bb
06:41:49  <PublicServer> *** Dom has joined spectators
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06:41:59  <PublicServer> <Dom> i can stay in if you are building
06:42:12  <PublicServer> <Absolutis> nah, just finished
06:42:15  <PublicServer> <Dom> ok :)
06:42:22  <PublicServer> <Dom> laters
06:45:12  <Absolutis> cya
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08:28:01  <PublicServer> *** Absolutis has left the game (leaving)
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09:31:30  <Ryton> !players
09:31:33  <PublicServer> Ryton: Client 117 is Dom, a spectator
09:31:47  <Ryton> afk, Dom_ ?
09:35:19  <PublicServer> *** Dom has left the game (general timeout)
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10:05:29  <Ryton> !password
10:05:29  <PublicServer> Ryton: spited
10:06:25  <PublicServer> *** Game still paused (number of players)
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10:08:12  <PublicServer> *** Game unpaused (number of players)
10:08:12  <PublicServer> *** Dom joined the game
10:08:44  <PublicServer> <Dom> hi
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10:29:52  <PublicServer> <Ryton> hi there
10:43:25  <PublicServer> *** Ryton has joined spectators
10:43:25  <PublicServer> *** Game paused (number of players)
10:43:27  <PublicServer> <Ryton> brb
10:43:30  <PublicServer> <Ryton> in like 5 -10 mins
10:43:36  <PublicServer> <Ryton> still busy with something else
10:45:11  *** absolutis has joined #openttdcoop
10:45:13  <absolutis> !password
10:45:14  <PublicServer> absolutis: maiden
10:45:21  <PublicServer> *** Game still paused (number of players)
10:45:21  <PublicServer> *** Game unpaused (number of players)
10:45:23  <PublicServer> *** Absolutis joined the game
10:45:25  <PublicServer> <Absolutis> heya
10:45:56  <PublicServer> <Dom> hi
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10:58:12  <PublicServer> <Ryton> l oo
10:58:15  <PublicServer> <Ryton> hi Absolutis
10:58:22  <PublicServer> <Absolutis> heya
11:04:24  <PublicServer> <Ryton> where are you building?
11:04:28  <PublicServer> <Dom> who?
11:04:31  <PublicServer> <Absolutis> near the S steel drop
11:04:43  <PublicServer> <Absolutis> SLH 09
11:04:53  <PublicServer> <Ryton> ahj, good
11:04:55  <PublicServer> <Ryton> that area needed one
11:06:31  <PublicServer> <Absolutis> ugh
11:06:41  <PublicServer> <Absolutis> i accidentally my hub
11:06:51  <PublicServer> <Absolutis> hmh
11:06:54  <PublicServer> <Absolutis> i can fix it though
11:26:08  <PublicServer> <Ryton> slh isnt easy to build there it seems
11:26:14  <PublicServer> <Absolutis> no
11:26:29  <PublicServer> *** Ryton has joined company #1
11:26:50  <PublicServer> <Ryton> cant you move the bridges a bit to the E?
11:27:18  <PublicServer> <Ryton> that works too :-)
11:29:14  *** soloswitch has joined #openttdcoop
11:29:52  <soloswitch> hi
11:30:02  <PublicServer> <Ryton> hi solo
11:30:10  <soloswitch> long time no see :P
11:33:44  <PublicServer> <Ryton> just let me know if you mind me fiddling around there, Absolutis
11:33:52  <PublicServer> <Ryton> if you'd rather do it alone, just tell me, oke?
11:34:06  <PublicServer> <Absolutis> no, it's fine
11:35:08  <PublicServer> <Ryton> lolz
11:35:10  <PublicServer> <Ryton> we captured a train :-)
11:35:14  <soloswitch> !password
11:35:14  <PublicServer> soloswitch: sullen
11:35:26  <PublicServer> *** Player has joined spectators
11:35:42  <PublicServer> <Player> nice to be back :P
11:35:47  <PublicServer> <Ryton> wb player
11:35:51  <PublicServer> <Ryton> or should I say: solo? :-)-
11:35:53  <PublicServer> *** Player has changed his/her name to soloswitch
11:35:57  <PublicServer> <soloswitch> bingo
11:36:55  <PublicServer> <soloswitch> sound isnt working, be right back
11:36:57  <PublicServer> *** soloswitch has left the game (leaving)
11:37:15  <soloswitch> !password
11:37:16  <PublicServer> soloswitch: feeler
11:37:26  <PublicServer> *** soloswitch joined the game
11:37:28  <PublicServer> <soloswitch> bingo
11:37:59  <PublicServer> <soloswitch> i dont even remember the last time i played coop
11:38:37  <PublicServer> <Ryton> btw, doesnt nice prio needs some additional connection?
11:38:48  <PublicServer> <Absolutis> talking about my bridge prios?
11:38:52  <PublicServer> <Ryton> yeah
11:38:59  <PublicServer> <Absolutis> mmh i think so
11:39:14  <PublicServer> <Absolutis> but shouldn't matter seeing as they won't slow ML down at full traffic
11:39:24  <PublicServer> <Ryton> I"d agree if the exit signals in front of the double brdige would be 2 way
11:39:30  <PublicServer> <Ryton> hmm, ru sure?
11:40:06  <PublicServer> <Absolutis> red if 2 trains on bridge
11:40:14  <PublicServer> <Absolutis> = full
11:40:18  <PublicServer> <Ryton> no
11:40:28  <PublicServer> <Ryton> yes with 2 way EXIT signals in front of bridge
11:40:30  <PublicServer> <Ryton> not now :-))
11:41:01  <PublicServer> <Ryton> ah well
11:41:03  <PublicServer> <Ryton> we'll see
11:41:24  <PublicServer> <Absolutis> now it kinda works
11:41:28  <PublicServer> <Ryton> better, but  Signal gap
11:42:18  <PublicServer> <Ryton> This i like :-)
11:42:25  <PublicServer> <soloswitch> right im off, see you later, or in a couple of months :P
11:42:29  <PublicServer> *** soloswitch has left the game (leaving)
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11:42:42  <PublicServer> <Ryton> lol
11:42:45  <PublicServer> <Ryton> thats a blitz visit
11:43:00  <PublicServer> <Absolutis> hey btw
11:43:11  <PublicServer> <Absolutis> what would you call the most complex thing on the map
11:43:21  <PublicServer> <Ryton> V's BBH
11:43:24  <PublicServer> <Ryton> as ususal :p
11:43:26  <PublicServer> <Absolutis> same
11:43:32  <PublicServer> <Ryton> BBH031
11:43:50  <PublicServer> <Ryton> BBH01 that is
11:44:12  <PublicServer> <Ryton> but
11:44:16  <PublicServer> <Ryton> I like SLH03 a lot too
11:44:34  <PublicServer> <Ryton> not complex, but ... stylishy
11:44:38  <PublicServer> <Absolutis> hidden hubs :)
11:44:40  <PublicServer> <Ryton> -y*
11:44:50  <PublicServer> <Ryton> yes, but with tunnels instead of bridges
11:45:00  <PublicServer> <Absolutis> that's still hidden hubs
11:45:14  <PublicServer> <Ryton> my steel S (steel 1) is really never used atm... :s
11:46:29  <PublicServer> <Absolutis> there :P
11:46:47  <PublicServer> <Absolutis> damn
11:46:54  <PublicServer> <Ryton> what changed?
11:47:20  <PublicServer> <Ryton> lol @ the long mess :-D
11:47:30  <PublicServer> <Absolutis> i added some trains in steel I overflow
11:47:50  <PublicServer> <Ryton> hmm, why dont they come out then?:-)
11:47:56  <PublicServer> <Absolutis> diagonal SLHs are so much easier
11:48:03  <PublicServer> <Ryton> yes
11:48:05  <PublicServer> <Absolutis> oh, they already went past the station
11:48:12  <PublicServer> <Ryton> therefore: my plan: build SLH's in corner :p
11:48:40  <PublicServer> <Ryton> btw, as a thought experiment
11:48:54  <PublicServer> <Ryton> I made a 2x2 -> 2 T-hub the other day
11:49:12  <PublicServer> <Ryton> with signal density 1
11:49:26  <PublicServer> <Ryton> => all splits are from horizontal => 2x diagonal
11:49:48  <PublicServer> <Ryton> and same with mergers: both diagonal, merging into horizontal track
11:50:10  <PublicServer> <Ryton> it is quite large, but can be made smaller  I think, with some intelligent bridging
12:05:55  <PublicServer> <Ryton> hmmm
12:06:01  <PublicServer> <Ryton> the windmill station was blocked
12:06:07  <PublicServer> <Ryton> due to PBS
12:12:35  <PublicServer> <Absolutis> hm
12:13:03  <PublicServer> <Absolutis> @Winhill City Woods: wouldn't it need to be 2 orders for winhill city?
12:13:13  <PublicServer> <Absolutis> so they first pass through it then stop there
12:13:27  <PublicServer> <Ryton> ?
12:13:30  <PublicServer> <Ryton> I dont know what you mean
12:13:34  <PublicServer> <Ryton> yes, if you add 2 statons
12:13:40  <PublicServer> <Ryton> but one seems to work too
12:13:46  <PublicServer> <Ryton> or load at the end maybe
12:14:04  <PublicServer> <Absolutis> AFAIK it loads slower
12:14:06  <PublicServer> <Ryton> loading may be worse, but 75% is still ok imho :-)
12:14:24  <PublicServer> <Ryton> true, but does it matter, if you have more platforms?
12:14:34  <PublicServer> <Absolutis> yeah
12:14:36  <PublicServer> <Ryton> more smaller ones may be easier to build in rough terrain
12:14:50  <PublicServer> <Ryton> 75% = normal, no?
12:14:56  <PublicServer> <Ryton> so: not slower imho
12:15:15  <PublicServer> <Absolutis> not sure
12:15:25  <PublicServer> <Ryton> I dont think adding another 1 tile station helps with the rating
12:15:27  <PublicServer> <Absolutis> but i think someone here told me about that
12:15:31  <PublicServer> <Ryton> you see, they both load
12:15:34  <PublicServer> <Ryton> since loading goes slower
12:15:40  <PublicServer> <Ryton> other one loads too.
12:15:54  <PublicServer> <Ryton> thus: adding more trains will help & make total loading similar
12:20:59  <PublicServer> <Ryton> maybe 1 tile is slow
12:21:21  <PublicServer> <Ryton> but 84% isnt bad :-)
12:22:17  <PublicServer> <Ryton> again, one is at 100%; and another at 24%
12:25:51  <PublicServer> <Ryton> pff
12:26:01  <PublicServer> <Ryton> the primaries are on "prospect" only
12:42:33  <PublicServer> *** Absolutis has joined spectators
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12:55:50  <PublicServer> *** Dom has left the game (general timeout)
12:55:50  <PublicServer> *** Dom has left the game (connection lost)
12:55:52  <PublicServer> *** Game paused (number of players)
12:55:56  <PublicServer> <Ryton> cu dom
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13:41:34  <Dom_> !download
13:41:34  <PublicServer> Dom_: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
13:41:34  <PublicServer> Dom_: http://www.openttd.org/en/download-trunk/r24463
13:42:39  <Dom_> !password
13:42:40  <PublicServer> Dom_: molest
13:42:45  <Dom_> lol
13:43:07  <PublicServer> *** Game still paused (number of players)
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14:31:10  <Ryton> !password
14:31:11  <PublicServer> Ryton: waiter
14:31:22  <Ryton> still here, Dom?
14:31:32  <PublicServer> *** Game still paused (number of players)
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14:34:30  <PublicServer> <Ryton> hmm, the goods injection /overflow has issues, I think
14:35:00  <PublicServer> <Ryton> it can b lock
14:36:04  <PublicServer> *** Dom has left the game (leaving)
14:36:57  <Dom_> !password
14:36:57  <PublicServer> Dom_: jaguar
14:37:25  <PublicServer> *** Game still paused (number of players)
14:37:25  <PublicServer> *** Game unpaused (number of players)
14:37:25  <PublicServer> *** Dom joined the game
14:37:33  <PublicServer> <Dom> here i am :)
14:37:36  <PublicServer> <Ryton> great
14:38:20  <PublicServer> <Dom> so whats wrong with the goods injection?
14:38:38  <PublicServer> <Ryton> well, see  if train is here
14:39:36  <PublicServer> <Ryton> like this it can block imho
14:39:46  <PublicServer> <Ryton> ah nvr mind
14:39:48  <PublicServer> <Ryton> PBS :-)
14:39:52  <PublicServer> <Ryton> np oteh
14:39:58  <PublicServer> <Dom> ?
14:40:00  <PublicServer> <Ryton> np then. I thought teh signal was an entry one
14:40:03  <PublicServer> <Ryton> no problem then*
14:40:05  <PublicServer> <Dom> there is only 1 pbs
14:40:07  <PublicServer> <Dom> it is entry
14:40:14  <PublicServer> <Ryton> yes, I thought that was an exit or combo
14:40:20  <PublicServer> <Dom> oh ok :)
14:40:58  <PublicServer> <Ryton> aarch
14:41:00  <PublicServer> <Ryton> not good :p
14:41:06  <PublicServer> <Dom> ?
14:41:22  <PublicServer> <Dom> oh xD
14:42:36  <PublicServer> <Ryton> cool,  it CAN gridlock :p
14:45:30  <PublicServer> <Ryton> got 2 go again
14:45:42  <PublicServer> <Dom> ok bb
14:45:45  <PublicServer> *** Dom has joined spectators
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14:45:47  <PublicServer> <Ryton> ty for joining
14:45:49  <PublicServer> <Ryton> if you want
14:45:51  <PublicServer> <Ryton> I'll stay connected
14:45:57  <PublicServer> <Ryton> else probaby mfb will come around soon
14:46:03  <PublicServer> <Ryton> or abso/co
14:46:03  <PublicServer> <Dom> np im also going
14:46:05  <PublicServer> <Dom> ok :)
14:46:08  <PublicServer> <Ryton> ok, ty for coming
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15:24:25  <absolutis> !password
15:24:25  <PublicServer> absolutis: jaguar
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15:43:46  <Dom_> !password
15:43:46  <PublicServer> Dom_: jaguar
15:44:18  <PublicServer> *** Game still paused (number of players)
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19:50:05  <Strix> !help
19:50:05  <PublicServer> Strix: http://www.openttdcoop.org/wiki/IRC_Commands
19:50:20  <Strix> !players
19:50:22  <PublicServer> Strix: There are currently no clients connected to the server
19:50:35  <Strix> !password
19:50:35  <PublicServer> Strix: jaguar
19:50:58  <PublicServer> *** Game still paused (number of players)
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20:25:09  *** ChanServ sets mode: +o mfb-
20:25:17  <mfb-> hi
20:25:29  <PublicServer> *** Game still paused (number of players)
20:25:29  <PublicServer> *** mfb joined the game
20:26:15  <PublicServer> *** Game still paused (number of players)
20:26:15  <PublicServer> *** Game unpaused (number of players)
20:26:15  <PublicServer> *** Chris Booth joined the game
20:26:31  <PublicServer> <Chris Booth> hi
20:26:53  <PublicServer> <mfb> windmill :D
20:27:11  <PublicServer> <Chris Booth> did I miss something?
20:27:25  <PublicServer> <mfb> see sign with "windmill" in it
20:27:49  <PublicServer> <Chris Booth> oh
20:28:20  <PublicServer> <mfb> steel overflow is broken
20:28:42  <PublicServer> <Chris Booth> bad signals
20:29:24  <PublicServer> <mfb> close
20:29:26  <PublicServer> <Chris Booth> almost oops
20:30:12  <PublicServer> <mfb> now it works with block signal there
20:30:24  <PublicServer> <mfb> as overflow checks for entry bays
20:30:34  <PublicServer> <Chris Booth> yes
20:39:43  <PublicServer> <mfb> lol SLH 09
20:40:11  <PublicServer> <Chris Booth> I was loloing at Winhill City Woods
20:40:33  <PublicServer> <mfb> that is nice
20:40:47  <PublicServer> <mfb> SLH09 is just... wtf
20:40:49  <PublicServer> <Chris Booth> its all short stations
20:40:59  <PublicServer> <mfb> right
20:41:05  <PublicServer> <mfb> and with that low production, it works
20:41:08  <PublicServer> <Chris Booth> I kinda like SLH 09
20:41:22  <PublicServer> <Chris Booth> its a bit funky and odd but cool
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20:41:50  <PublicServer> <mfb> well, it works
20:41:55  <Dom_> !players
20:41:57  <PublicServer> Dom_: Client 153 (Orange) is mfb, in company 1 (Sennington Transport)
20:41:57  <PublicServer> Dom_: Client 154 (Orange) is Chris Booth, in company 1 (Sennington Transport)
20:42:02  <PublicServer> <mfb> it has all coop building standards
20:42:08  <PublicServer> <mfb> just an extremely unusual building style
20:42:26  <PublicServer> <mfb> hmm right
20:42:31  <Dom_> !password
20:42:31  <PublicServer> Dom_: hiatus
20:42:34  <Maraxus> !password
20:42:34  <PublicServer> Maraxus: hiatus
20:42:45  <PublicServer> *** Dom joined the game
20:42:49  <PublicServer> *** Maraxus joined the game
20:42:51  <PublicServer> <Dom> hi
20:42:51  <PublicServer> <Maraxus> hi
20:42:57  <PublicServer> <mfb> hi
20:43:00  <PublicServer> <Chris Booth> hi
20:46:22  <PublicServer> *** Chris Booth has left the game (leaving)
20:47:03  <PublicServer> <mfb> well, nearly perfect
20:48:37  <PublicServer> <Maraxus> what is?
20:48:43  <PublicServer> <mfb> SLH09
20:49:20  *** Dom_ has quit IRC
20:49:41  <PublicServer> *** Dom has left the game (general timeout)
20:49:41  <PublicServer> *** Dom has left the game (connection lost)
20:53:19  <PublicServer> <Maraxus> we're at train limit
20:53:33  <PublicServer> <mfb> 500?
20:53:48  <PublicServer> <Maraxus> yes
20:53:52  <mfb-> !rcon set max_trains 850
20:53:58  <PublicServer> <mfb> 850 sounds better
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22:26:31  <PublicServer> <Maraxus> gn
22:26:35  <PublicServer> <mfb> gn
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22:26:42  <PublicServer> *** Game paused (number of players)
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