Config
Log for #openttdcoop on 22nd October 2012:
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00:10:09  *** Dom_ has quit IRC
00:29:25  *** BenJTotterdell has joined #openttdcoop
00:30:22  <BenJTotterdell> !dl
00:30:22  <PublicServer> BenJTotterdell: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
00:30:22  <PublicServer> BenJTotterdell: http://www.openttd.org/en/download-trunk/r24610
00:31:39  <BenJTotterdell> !password
00:31:39  <PublicServer> BenJTotterdell: fiesta
00:31:47  <PublicServer> *** Game still paused (number of players)
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08:52:36  <Dom_> !password
08:52:36  <PublicServer> Dom_: fiesta
08:52:43  <PublicServer> *** Game still paused (number of players)
08:52:45  <PublicServer> *** Dom joined the game
09:13:22  <PublicServer> *** Dom has left the game (general timeout)
09:13:22  <PublicServer> *** Dom has left the game (connection lost)
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12:25:47  *** Administrator has joined #openttdcoop
12:26:38  *** Administrator is now known as Sapakara
12:28:20  <Sapakara> !pass
12:30:01  <Sapakara> !help
12:30:01  <PublicServer> Sapakara: http://www.openttdcoop.org/wiki/IRC_Commands
12:30:24  <Sapakara> @quickstart
12:30:25  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:31:03  <Sapakara> !password
12:31:03  <PublicServer> Sapakara: warred
12:31:57  <PublicServer> *** Game still paused (number of players)
12:35:03  *** Enigma256 has joined #openttdcoop
12:35:07  <Enigma256> !password
12:35:07  <PublicServer> Enigma256: warred
12:36:57  <Enigma256> !grf
12:38:57  <PublicServer> *** Player has left the game (leaving)
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12:45:06  <Enigma256> where can I get the test file GRF?
12:45:24  <Enigma256> @quickstart
12:45:25  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:48:09  <PublicServer> *** Game still paused (number of players)
12:49:21  <Enigma256> !unpause
12:49:21  <PublicServer> Enigma256: you must be channel op to use !unpause
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13:36:51  <Enigma256> !password
13:36:51  <PublicServer> Enigma256: warred
13:37:04  <PublicServer> *** Game still paused (number of players)
13:40:02  <PublicServer> *** Player has left the game (leaving)
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14:43:43  <Enigma256> !info
14:43:43  <PublicServer> Enigma256: #:1(Orange) Company Name: 'Nelson & Co.'  Year Founded: 2100  Money: 4995426565  Loan: 0  Value: 5001563863  (T:962, R:0, P:0, S:0) unprotected
14:58:49  <V453000> hello
14:59:02  <V453000> !password
14:59:02  <PublicServer> V453000: warred
14:59:13  <PublicServer> *** Game still paused (number of players)
14:59:15  <PublicServer> *** V453000 joined the game
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15:02:12  <PublicServer> *** Game still paused (number of players)
15:02:18  <Enigma256> still paused :/
15:02:59  <PublicServer> *** Player has left the game (leaving)
15:14:12  <PublicServer> <V453000> join the company then :)
15:16:18  <PublicServer> *** Game still paused (number of players)
15:16:50  <PublicServer> *** Player has left the game (leaving)
15:18:47  <PublicServer> <V453000> uhm is there some problem I can help with?
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15:22:02  <V453000> Enigma256: ? :)
15:22:34  <Enigma256> not really a problem, I just want to spectate, but the game is paused
15:23:51  <V453000> the game is paused until there are at least 2 people playing
15:23:59  <V453000> and secondly, just join the company :)
15:24:45  <PublicServer> *** Game still paused (number of players)
15:24:45  <PublicServer> *** Game unpaused (number of players)
15:24:49  <PublicServer> *** Player has joined spectators
15:24:49  <PublicServer> *** Game paused (number of players)
15:25:09  <Enigma256> wohoo, 4 seconds
15:25:31  <PublicServer> <V453000> you should change your in-game name btw, open the console with the key under Esc
15:25:53  <PublicServer> <V453000> and type name Enigma296
15:26:11  <PublicServer> *** Player has changed his/her name to Enigma
15:26:13  <PublicServer> <V453000> cool
15:26:47  <PublicServer> <V453000> now just feel free to join the company :)
15:26:55  <Enigma256> I thought I already did
15:27:09  <PublicServer> <V453000> you are spectating atm
15:27:15  <PublicServer> *** Enigma has left the game (leaving)
15:27:31  <PublicServer> *** Game still paused (number of players)
15:27:31  <PublicServer> *** Game unpaused (number of players)
15:27:31  <PublicServer> *** Enigma joined the game
15:28:12  <PublicServer> <V453000> there you go
15:30:42  <PublicServer> <V453000> dont be shy to ask if you need to know anything :)
15:31:14  <Enigma256> I'm mostly just looking for main hub ideas
15:31:47  <Enigma256> or generally mainline ideas
15:32:05  <Enigma256> in my games I had trouble with a 4+4=4 hub that kept jamming
15:32:21  <PublicServer> <V453000> :) yes that is pretty big
15:32:51  <PublicServer> <V453000> pay special attention to the place where trains exit the hub - the mergers
15:33:28  <Enigma256> I've not yet fully understand how and why priority works, way too many signals ^^
15:33:39  <PublicServer> <V453000> @@prio
15:33:39  <Webster> prio: Priority, see also: http://wiki.openttdcoop.org/Priorities
15:33:48  <Enigma256> yeah, i read all of the wiki
15:33:53  <PublicServer> <V453000> right
15:34:12  <PublicServer> <V453000> it is rather simple, it is a chain of signals where one signal reacts to another, so if any of them becomes red, all of them will
15:34:20  <PublicServer> <V453000> or, the total output to the entry signal will
15:34:28  <Enigma256> but so far I almost exlusively used path signals, so not that familiar with pre, combo and exit signals
15:34:48  <PublicServer> <V453000> you might want to change that if you intend to build properly :)
15:35:15  <Enigma256> also no lane changes on the mainline
15:35:29  <Enigma256> but I guess breakdowns are disabled
15:35:32  <PublicServer> <V453000> well specifically lane "changes" are pointless
15:35:42  <PublicServer> <V453000> yeah sure breakdowns are dumb
15:35:51  <Enigma256> I like the challenge of them
15:36:01  <Enigma256> but you need to build differently for them
15:36:29  <PublicServer> <V453000> if you were able to prevent the breakdowns by proper servicing, I would call it challenge, but this way when they break down no matter what, it is just stupid to me
15:36:58  <Enigma256> it's only annoying for planes
15:37:16  <Enigma256> with trains you can just build lane changes so they don't hold up too much
15:37:18  <PublicServer> <V453000> and generally in openttd, a network with trains which do not break down has a lot more to offer in terms of gameplay
15:38:08  <Enigma256> it makes building easier because the trains don't have to go around broken down trains
15:38:18  <PublicServer> <V453000> depends how you put it
15:38:32  <PublicServer> <V453000> it also makes building harder because you can discover so many more things which are viable
15:40:56  *** MrD2DG has joined #openttdcoop
15:41:52  <MrD2DG> !password
15:41:52  <PublicServer> MrD2DG: meeker
15:42:04  <PublicServer> *** MrD2DG joined the game
15:42:08  <PublicServer> <V453000> hy
15:42:14  <PublicServer> <MrD2DG> Hi
15:42:48  <PublicServer> <MrD2DG> Nice map
15:42:52  <PublicServer> <V453000> I know :p
15:43:02  <PublicServer> <MrD2DG> :P
15:43:45  <Enigma256> is there a reason for this train size?
15:43:47  <PublicServer> <V453000> I marked some SLH spots
15:43:53  <PublicServer> <V453000> partially
15:44:05  <PublicServer> <MrD2DG> Ok just reading the signs around the plan
15:44:19  <PublicServer> <V453000> yeah there are a few
15:47:01  <PublicServer> <MrD2DG> Is there a set CL?
15:47:05  <PublicServer> <V453000> 3
15:47:11  <PublicServer> <MrD2DG> Oki
15:47:13  <PublicServer> *** Enigma has left the game (leaving)
15:47:15  <PublicServer> <V453000> not like you never played nuts :p
15:47:26  <PublicServer> <MrD2DG> :P Been a while
15:56:52  <PublicServer> <V453000> are you ill?
15:57:00  <PublicServer> <MrD2DG> No..?
15:57:06  <PublicServer> <V453000> you are building but there are no people dying left and right, no stuff exploding
15:57:12  <PublicServer> <MrD2DG> Lmao
15:57:22  <PublicServer> <MrD2DG> I never cause crashes :)
15:57:36  <PublicServer> <V453000> no but you usually take revenge on landscape :)
15:57:42  <PublicServer> <MrD2DG> xD
15:58:00  <PublicServer> <MrD2DG> Well im not done yet :D
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15:58:06  <PublicServer> <V453000> :)
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16:19:54  <PublicServer> <V453000> haha
16:20:00  <PublicServer> <V453000> this is going to be off the chain
16:20:10  <PublicServer> <MrD2DG> Lol what
16:20:28  <PublicServer> <V453000> attempting wtf
16:20:38  <PublicServer> <MrD2DG> :P
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16:25:12  <PublicServer> <V453000> well I definitely dont need to read a book on topic how to fuck up
16:25:15  <PublicServer> <V453000> because I just did royally
16:25:25  <PublicServer> <MrD2DG> Lol what did you do
16:25:39  <PublicServer> <V453000> hm
16:25:50  <PublicServer> <V453000> forgot stuff I think
16:26:04  <PublicServer> <MrD2DG> :P
16:26:06  <PublicServer> <V453000> well nevermind
16:26:56  <PublicServer> <V453000> deploying battle tunnels
16:26:58  <PublicServer> <V453000> instant win
16:27:12  <PublicServer> <MrD2DG> Lol what are you doing
16:27:22  <PublicServer> <V453000> idk but I should probably get a beer or something
16:27:30  <PublicServer> <MrD2DG> xD
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16:34:48  <PublicServer> <V453000> am I missing something or are you building a LL_RR SLH?
16:34:58  <PublicServer> <MrD2DG> I am building LL_RR
16:35:01  <PublicServer> <MrD2DG> Not sure why
16:35:11  <PublicServer> <V453000> me neither esp when there is another SLH just next to it :d
16:35:25  <PublicServer> <MrD2DG> Hmmm
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16:36:47  <PublicServer> <MrD2DG> Meh cba to change
16:37:01  <PublicServer> <V453000> still worth it though
16:37:05  <PublicServer> <V453000> you still need the 2nd merger
16:37:29  <PublicServer> <MrD2DG> Hmm
16:41:47  <PublicServer> <V453000> @$$
16:42:13  <PublicServer> <MrD2DG> :P Random
16:42:16  <PublicServer> <V453000> no it means ass
16:42:22  <PublicServer> <MrD2DG> I know that
16:42:40  <PublicServer> <V453000> ass is sensible not random
16:42:47  <PublicServer> <MrD2DG> Mhhm
16:45:49  <TyrHeimdal> what's the command for changing the server password? (running one at home)
16:46:01  <V453000> !changepw
16:46:01  <PublicServer> V453000: Password changed to sparse
16:46:07  <V453000> or if you mean
16:46:09  <V453000> !rcon server_pw
16:46:09  <PublicServer> V453000: Current value for 'server_password' is: 'sparse'
16:46:26  <TyrHeimdal> Server_password
16:46:28  <TyrHeimdal> thanks :)
16:46:35  <PublicServer> <V453000> yw
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16:53:09  <TyrHeimdal> !help
16:53:09  <PublicServer> TyrHeimdal: http://www.openttdcoop.org/wiki/IRC_Commands
16:53:30  <TyrHeimdal> !revision
16:53:30  <PublicServer> TyrHeimdal: Game version is r24610
16:53:42  <TyrHeimdal> thats the one used in the current coop game, right?
16:53:49  <TyrHeimdal> !download
16:53:50  <PublicServer> TyrHeimdal: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
16:53:50  <PublicServer> TyrHeimdal: http://www.openttd.org/en/download-trunk/r24610
16:53:50  <V453000> yes
16:53:53  <TyrHeimdal> 14:04 <@si-m1> heh k
16:53:57  <TyrHeimdal> ooops
16:57:52  <PublicServer> *** V453000 has left the game (general timeout)
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16:57:54  <PublicServer> *** Game paused (number of players)
16:57:58  <V453000> !ping
16:57:58  <PublicServer> V453000: pong
16:58:11  <V453000> wa
16:58:13  <V453000> !password
16:58:13  <PublicServer> V453000: nabbed
16:58:23  <PublicServer> *** Game still paused (number of players)
16:58:23  <PublicServer> *** Game unpaused (number of players)
16:58:25  <PublicServer> <MrD2DG> :P
16:58:25  <PublicServer> *** V453000 joined the game
16:58:33  <PublicServer> <V453000> the fuck is happening :)
16:59:00  <PublicServer> *** V453000 has left the game (general timeout)
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16:59:02  <PublicServer> *** Game paused (number of players)
16:59:02  <PublicServer> <MrD2DG> You have shitty internet? :P
16:59:24  <PublicServer> *** Game still paused (number of players)
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17:09:52  <PublicServer> *** V453000 has left the game (general timeout)
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17:09:54  <PublicServer> *** Game paused (number of players)
17:10:22  <V453000> !password
17:10:22  <PublicServer> V453000: bastes
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17:10:32  <PublicServer> *** Game still paused (number of players)
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17:10:34  <PublicServer> <V453000> seriously the fuck
17:10:35  <PublicServer> *** V453000 joined the game
17:10:36  <PublicServer> <V453000> some stupid net hiccups
17:10:38  <PublicServer> <MrD2DG> xD
17:15:44  <PublicServer> <V453000> fuck yeah
17:15:48  <PublicServer> <MrD2DG> ?
17:15:50  <PublicServer> <V453000> there is the hub
17:19:49  <PublicServer> <V453000> YEY
17:19:59  <PublicServer> <V453000> ofc
17:20:01  <PublicServer> <V453000> by half tile fucked up
17:20:15  <PublicServer> <MrD2DG> Lol where are you building
17:20:17  <PublicServer> <V453000> hm
17:20:23  <PublicServer> <V453000> SLH 11
17:20:34  <PublicServer> <MrD2DG> Oh
17:20:53  <PublicServer> <MrD2DG> Haha that looks crazy
17:21:16  <PublicServer> <V453000> is supposed to be short
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17:24:20  <PublicServer> <V453000> hm
17:24:23  <PublicServer> <V453000> one thing without pf trap
17:25:38  <PublicServer> <V453000> k should work somewhat well now
17:28:39  <PublicServer> <V453000> explosionsss
17:28:39  <PublicServer> <V453000> gogo
17:28:41  <PublicServer> <V453000> more
17:28:43  <PublicServer> <MrD2DG> :P
17:28:45  <PublicServer> <V453000> yes
17:28:45  <PublicServer> <V453000> :)
17:30:37  <PublicServer> <V453000> im going to take a short shower and grab a tea
17:30:44  <PublicServer> <MrD2DG> Oki
17:30:48  <PublicServer> <V453000> I think my brain went on a vacation yesterday and hasnt returned since
17:30:54  <PublicServer> <MrD2DG> :P
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17:43:56  <PublicServer> <V453000> day 2: brain still not present
17:44:06  <PublicServer> <MrD2DG> :p
17:44:12  <PublicServer> <MrD2DG> Ugh im tired
17:44:53  <Tray|2> !password
17:44:53  <PublicServer> Tray|2: caulks
17:45:08  <PublicServer> <V453000> do you realize that it would be smarter to merge all the 3 lines into 1 first and then split them into the 2 bridges? :D
17:45:14  <PublicServer> *** Tray joined the game
17:45:26  <PublicServer> <MrD2DG> Yes
17:45:33  <PublicServer> <MrD2DG> But im tired :)
17:47:19  <PublicServer> <Tray> why is the abusing train brains signal red?
17:47:38  <PublicServer> <Tray> because it sees itself?
17:47:44  <PublicServer> <V453000> yes
17:47:52  <PublicServer> <Tray> crazy
17:48:02  <PublicServer> <V453000> just a different way how to do PF trap
17:48:16  <PublicServer> <Tray> Yeah I understand.
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17:52:36  <PublicServer> <Tray> too many vehicles? o:
17:57:15  <V453000> !rcon set max_trains 1111
17:57:20  <PublicServer> <V453000> not anymore
18:03:01  *** MrD2DG has quit IRC
18:04:26  <PublicServer> *** Tray has left the game (leaving)
18:13:52  <PublicServer> <MrD2DG> Hmm i gotta go
18:14:10  <PublicServer> <MrD2DG> SLH 08 is functional I guess :P
18:15:25  <PublicServer> *** MrD2DG has left the game (leaving)
18:15:25  <PublicServer> *** Game paused (number of players)
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18:37:38  <Dom_> !playercount
18:37:38  <PublicServer> Dom_: Number of players: 2 (0 spectators)
18:38:18  <Dom_> !password
18:38:18  <PublicServer> Dom_: shoals
18:38:23  <PublicServer> *** Game still paused (number of players)
18:38:23  <PublicServer> *** Game unpaused (number of players)
18:38:25  <PublicServer> *** Dom joined the game
18:38:29  <PublicServer> <Dom> hello
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18:43:49  *** ChanServ sets mode: +o KenjiE20
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18:45:57  <BenJTotterdell[1]> !playercount
18:45:57  <PublicServer> BenJTotterdell[1]: Number of players: 6 (0 spectators)
18:46:19  <BenJTotterdell[1]> !password
18:46:19  <PublicServer> BenJTotterdell[1]: shoals
18:46:29  <PublicServer> <Dom> hi
18:46:29  <PublicServer> *** BenTotterdell joined the game
18:46:33  <PublicServer> <BenTotterdell> hey
18:48:16  <PublicServer> <Dom> gtgo bb
18:48:22  <PublicServer> *** Dom has left the game (leaving)
18:49:22  <PublicServer> <V453000> hello :)
18:49:40  <PublicServer> <BenTotterdell> hi
18:51:00  <PublicServer> <BenTotterdell> I bet u can't find whats wrong with SLH 08
18:51:11  <PublicServer> <BenTotterdell> i just did a temp fix
18:51:17  <PublicServer> <BenTotterdell> but yeah...
18:52:55  <PublicServer> <V453000> cant say I checked 08 :)
18:53:21  <PublicServer> <BenTotterdell> the ML middle lane westbound was forced onto the SL :P
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18:57:05  <PublicServer> <V453000> hm :)
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19:04:51  <PublicServer> <BenTotterdell> i am surprised my station works tbh
19:05:14  <PublicServer> <BenTotterdell> exit is a bit crap tho
19:06:49  <PublicServer> <V453000> hm
19:06:59  <PublicServer> <V453000> lets see what this does
19:07:34  <PublicServer> <V453000> see what I did?
19:07:40  <PublicServer> <BenTotterdell> yes
19:13:38  <PublicServer> <BenTotterdell> nice cl on slh 11 :P. looks so hawt an compact
19:14:40  <PublicServer> <V453000> the aim is to make it short :)
19:14:55  <PublicServer> <V453000> it is a bit wide  in exchange, an  the throughtput is rather low
19:15:17  <PublicServer> <V453000> it is extremely short but SLH 09 isnt that much longer, and should work quite a bit better
19:15:51  <PublicServer> <V453000> the CL are only in spots where they arent harmful
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23:14:14  <PublicServer> hbee: you must be channel op to use genkey
23:14:21  <PublicServer> hbee: you must be channel op to use genkey
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23:18:40  <Dom_> !password
23:18:40  <PublicServer> Dom_: nutted
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23:25:33  <PublicServer> <Dom> hi
23:25:43  <PublicServer> <hbee> hey
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23:26:39  <V453000> hello
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23:28:27  <V453000> !password
23:28:27  <PublicServer> V453000: teacup
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