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00:15:16 *** cypher has quit IRC 01:10:45 *** Dom__ has joined #openttdcoop 01:10:45 *** Dom_ has quit IRC 01:10:45 *** Dom__ is now known as Dom_ 01:26:10 *** Dom_ has quit IRC 02:08:25 *** pugi has quit IRC 02:16:31 *** Dom_ has joined #openttdcoop 02:17:41 *** Dom_ has quit IRC 02:24:42 *** Dom_ has joined #openttdcoop 02:25:03 *** Dom_ has quit IRC 02:25:38 *** Dom_ has joined #openttdcoop 03:16:37 *** dada__ has joined #openttdcoop 03:16:37 *** dada_ has quit IRC 05:28:18 *** wardevour has joined #openttdcoop 05:29:16 <wardevour> hey i wanted to see some cool trains which server should i join? 05:31:46 *** sla_ro|master has joined #openttdcoop 05:32:24 *** Woodbutcher has quit IRC 05:33:38 <wardevour> i heard i could get a pw to the public server? 05:33:52 <wardevour> i hear they got cool trains 05:34:33 * wardevour slaps PublicServer around a bit with a large fishbot 05:34:58 <wardevour> yeah i do this alot if yall couldnt tell 05:35:04 *** wardevour has quit IRC 06:43:51 *** dr_gonzo_ has joined #openttdcoop 07:00:54 *** Tray has joined #openttdcoop 07:09:02 *** andbo has joined #openttdcoop 07:14:10 *** Tray|2 has joined #openttdcoop 07:20:14 *** Tray has quit IRC 07:43:00 *** valhallasw has joined #openttdcoop 07:52:31 *** pugi has joined #openttdcoop 08:20:53 *** valhallasw has quit IRC 09:06:27 *** valhallasw has joined #openttdcoop 09:16:08 *** Mark has joined #openttdcoop 09:28:11 *** Mark has quit IRC 09:34:22 <hbee> hmm, is there any way to replace 2x 1-unit engines with 1x 2-unit engines? 09:43:56 *** dr_gonzo___ has joined #openttdcoop 09:50:41 *** dr_gonzo_ has quit IRC 10:00:58 <V453000> not really hbee 10:01:29 *** sla_ro|master has quit IRC 10:22:25 <hbee> oh, crap :( 10:27:59 <V453000> you have to make that decision earlier in the game :) which train set do you use? 10:37:43 <Ammler> you are lucky, on coop games, this is possible 10:37:53 <Ammler> as you have many hands helping you :- 10:38:45 <V453000> we wouldnt ever do that sort of manual labor Ammler :p 10:39:00 <Ammler> well, we did 10:39:08 <V453000> we either play with 1 train, or have a good enough decision for future that we wont need to do such a thing 10:39:11 <V453000> yeah 5 years ago :p 10:39:18 <Ammler> yep :-) 10:40:02 <V453000> omg it is almost 4 years for m 10:40:03 <V453000> e 10:40:05 <V453000> :d 10:40:09 <Ammler> maybe we really should make a 0.4.8 game 10:40:22 <V453000> not currently :) 10:59:56 *** cypher has joined #openttdcoop 11:24:33 <hbee> V453000, i'm playing first game in like 4 years so i'm using vanilla openttd. and yeah, in hindsight, it might have been smart to take the dual headed lev4 in consideration when i upgraded to maglev 11:24:55 <V453000> 2x Lev3 is better than Lev4 11:25:34 <V453000> the difference in acceleration is very worth the lower speed 11:26:04 <hbee> but 2x lev4 is better than 2x lev3 :)? 11:26:11 <V453000> also, there are newGRFs with universal rail now, so you can change from rail to maglev automatically 11:26:17 <V453000> no 11:26:23 <V453000> Lev4 is never better than Lev3 :) 11:26:30 <hbee> oh, why's that? 11:27:35 <V453000> NUTS Unrealistic Train Set has all trains and wagons of same length so it saves you the issue of "double heading". They can also be reversed by ctrl clicking at them in the depot so you can create your own "double heads" 11:27:42 <V453000> the acceleration 11:27:48 <V453000> Lev4 accelerates way too poorly 11:27:57 <V453000> so the network throughput gets reduced in the end 11:29:17 <hbee> so... more hp != more acceleration? 11:29:45 <V453000> with equal speed, yes 11:29:56 <V453000> but with higher speed you need almost exponentially more power 11:30:13 <V453000> and Lev3 gets more power for same length than lev4, and with lower speed 11:31:33 <hbee> oh. good point 11:32:12 <V453000> it is a bit hard to compare as you cant really autoreplace them from one to two engines, but the total abilities of Lev3 are a lot better 11:32:18 <V453000> in fact we consider Lev4 outright unusable 11:33:56 <hbee> i see 11:34:05 <V453000> and the more advanced your network gets, the more important acceleration usually is 11:34:28 <V453000> speed is just a kind of fun factor, some people dont enjoy playing with slow trains 11:34:39 <V453000> but acceleration is what influences the network a lot 11:35:00 <V453000> come play with us on the public server and you will see that in no time :) 11:35:15 <hbee> but isn't the point to make the network so smooth that there is no need for acceleration :) 11:36:25 <hbee> i've been lurking a couple of times in the server but the network seems like gibberish to me :D 11:37:41 <V453000> well trains always stop 11:37:42 <V453000> somewhere 11:37:49 <V453000> so acceleration is always a factor 11:38:00 <V453000> making network without any train stopping is impossible, or major overkill 11:38:12 <V453000> or not a network at all :) 12:10:23 *** roboboy has joined #openttdcoop 12:41:48 *** roboboy has quit IRC 12:48:25 *** Razaekal has joined #openttdcoop 12:48:26 *** Razaekel is now known as Guest3112 12:48:26 *** Razaekal is now known as Razaekel 12:53:54 *** Guest3112 has quit IRC 13:25:17 <V453000> !password 13:25:17 <PublicServer> V453000: graven 13:25:37 <PublicServer> *** Game still paused (number of players) 13:25:38 <PublicServer> *** V453000 joined the game 13:50:48 *** TNepr has joined #openttdcoop 13:52:46 *** Dom_ has joined #openttdcoop 13:53:16 <Dom_> !playercount 13:53:16 <PublicServer> Dom_: Number of players: 1 (0 spectators) 13:53:19 <Dom_> !password 13:53:19 <PublicServer> Dom_: graven 13:53:45 <PublicServer> *** Game still paused (number of players) 13:53:45 <PublicServer> *** Game unpaused (number of players) 13:53:45 <PublicServer> *** Dom joined the game 13:53:49 <PublicServer> <Dom> hi V 13:55:03 <PublicServer> <V453000> hi 13:55:17 <PublicServer> <Dom> so im ready to rebuild if you are :) 13:55:19 <PublicServer> <V453000> the station has gotten into major issues so we did some smaller tweaks 13:55:21 <PublicServer> <V453000> works now 13:55:24 <PublicServer> <Dom> ok 13:55:30 <PublicServer> <V453000> might start a new game tonight though 13:55:34 <PublicServer> <V453000> lots of new building 13:55:41 <PublicServer> <Dom> ok :) 13:55:49 <PublicServer> <Dom> what kind of game? 13:55:59 <PublicServer> <V453000> a simple game with a lot of stuff 13:56:09 <PublicServer> <Dom> hubs? 13:56:15 <PublicServer> <V453000> yes many, LL_RR 13:56:21 <PublicServer> <Dom> ok 13:57:55 <PublicServer> <V453000> we could search for errors here 13:58:05 <PublicServer> <V453000> and make new game within like an hour 13:58:35 <PublicServer> <V453000> but I dont think there will be any real errors 13:59:31 <PublicServer> <Dom> this game was actually really good 13:59:42 <PublicServer> <V453000> no doubt there 13:59:45 <PublicServer> <Dom> at first i thought it may be a bit complicated but it turned out great :) 13:59:59 <PublicServer> <V453000> it is actually very simple 13:59:59 *** cypher has quit IRC 14:00:02 <PublicServer> <V453000> aka systematic 14:00:04 <PublicServer> <Dom> never did a refit game before 14:00:10 <PublicServer> <V453000> hm :) 14:00:28 <PublicServer> <Dom> when its up and running yes then you can see what is happening :) 14:00:46 <PublicServer> <V453000> what do you mean by that 14:01:08 <PublicServer> <Dom> i didn't get the plan until i saw it in action :) 14:01:42 <PublicServer> <V453000> hm :) happens 14:01:45 <PublicServer> <Dom> :) 14:04:15 <PublicServer> <V453000> seen my wood cluster? :P 14:04:17 *** Tray|2 has quit IRC 14:04:33 <PublicServer> <Dom> yes and looking at it right now 14:04:43 <PublicServer> <Dom> crazy thing that works :D 14:05:11 <PublicServer> <Dom> and with only 2 logic trains... 14:05:37 <PublicServer> <V453000> :) 14:06:19 <PublicServer> <V453000> it is really simple, idk why didnt I use that earlier 14:08:39 <PublicServer> <V453000> I will just take a shower and be right back, then I finish writing archive and make a new map 14:08:43 <PublicServer> <V453000> look for jams and issues :op 14:08:53 <V453000> @stage Finalizing 14:08:53 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG245 (r24610) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 14:14:08 *** TNepr has left #openttdcoop 14:33:11 *** Maraxus has joined #openttdcoop 14:44:11 *** andbo has quit IRC 15:00:40 *** ODM has joined #openttdcoop 15:00:40 *** ChanServ sets mode: +o ODM 15:08:11 *** Woodbutcher has joined #openttdcoop 15:12:29 <PublicServer> <V453000> alright archive written 15:12:48 <V453000> now a new map and we can do it soon 15:13:17 <Ammler> V453000: do also use the new awesome update :-P 15:13:34 <V453000> :D ok 15:14:03 <PublicServer> *** Amm1er joined the game 15:14:26 <PublicServer> <V453000> welcome to insanity :) 15:14:58 <PublicServer> <Amm1er> hmm, zoom sprites mix 15:15:04 <PublicServer> <V453000> ? 15:15:10 <PublicServer> <Amm1er> zbase 15:15:17 <PublicServer> <V453000> hm tried that once 15:15:23 <PublicServer> <V453000> dont feel like doing that ever again 15:15:49 <PublicServer> <V453000> there is a landscape newgrf applied btw 15:15:51 <PublicServer> <Amm1er> well, it is a bit strange 15:16:06 <PublicServer> <Amm1er> thats why maybe 15:16:12 <PublicServer> <V453000> it looks bare 15:16:24 <PublicServer> <Amm1er> is this nuts? 15:16:26 <PublicServer> <V453000> or ikd how to describe it 15:16:28 <PublicServer> <V453000> yes it is 15:17:11 <PublicServer> <Amm1er> you should make a trackset to replace the ugly maglev 15:17:30 <PublicServer> <V453000> im fine with ttd maglev 15:17:49 <PublicServer> <Amm1er> it doesn't matter, which 15:18:13 <PublicServer> <Amm1er> I guess, I have original ttd maglevs now 15:18:19 <PublicServer> <V453000> that is possible 15:18:26 <PublicServer> <V453000> the landscape set might change that 15:19:06 *** sla_ro|master has joined #openttdcoop 15:19:13 <PublicServer> <Amm1er> no clue which set does that 15:19:24 <PublicServer> <V453000> the nogrid 15:19:54 <PublicServer> <Amm1er> it really should be possible to disable static grfs 15:20:04 <PublicServer> <V453000> dont tell med :d 15:20:10 <PublicServer> <V453000> also how do you like nuts :p 15:20:13 <PublicServer> <Amm1er> well, you could make a patch 15:20:19 <PublicServer> <V453000> all cargoes should be used here :) all sprites 15:20:22 <PublicServer> <V453000> well except some non-firs cargoes 15:21:04 <PublicServer> <Amm1er> looks nuty 15:21:07 <PublicServer> <V453000> :d 15:21:29 <PublicServer> <Amm1er> natty* 15:21:31 <PublicServer> <V453000> nutty 15:21:37 <Ammler> :-) 15:21:43 <PublicServer> <V453000> we are using the universal wagons here for a nice cheat with refit 15:21:55 <PublicServer> <V453000> you can make trains refit only 1 wagon to supplies and return to their primary with it 15:21:59 <PublicServer> <V453000> automatic supplying 15:22:25 <PublicServer> <V453000> of course not always that works so there is teh FS pickup looking as it looks at refinery 15:22:25 *** cypher has joined #openttdcoop 15:22:27 <PublicServer> <Amm1er> DWE grfs are also nice 15:22:41 <PublicServer> <V453000> they were a step in the right direction but I think they are incomplete 15:22:53 <PublicServer> <V453000> the graphical style is miles away from isr 15:23:07 <PublicServer> <V453000> too clean, no interesting part on the texture 15:23:22 <PublicServer> <Amm1er> ok 15:23:49 <PublicServer> <Amm1er> so nuts is 100% your grf? 15:23:57 <PublicServer> <V453000> of course who else 15:24:12 <PublicServer> <Amm1er> well, could be you had some contributors :-) 15:24:23 <PublicServer> <V453000> one guy posted some train but it was unacceptable 15:24:29 <PublicServer> <V453000> cb did some attempt too, but same story 15:24:59 <PublicServer> <Amm1er> well done 15:25:07 <PublicServer> <V453000> thank you 15:25:30 <PublicServer> <Amm1er> alignment looks perfect 15:25:44 <PublicServer> <V453000> with a few small exceptions, it should 15:26:06 <PublicServer> <Amm1er> well, I am not aware of a newgrf better coded 15:26:20 <PublicServer> <V453000> despite the rocky code :p 15:26:42 <PublicServer> <V453000> big steamers were fun with alignment 15:27:21 <PublicServer> <Amm1er> did you code with a kind of template, or every engine seperately? 15:27:28 <PublicServer> <V453000> template 15:27:38 <PublicServer> <V453000> all 8/8 should have one template 15:28:00 <PublicServer> <V453000> 4/8 have two, one for maglev one for rail but they are probably almost identical 15:28:06 <PublicServer> <Amm1er> ok, such things are quite easy with nml 15:28:10 <PublicServer> <V453000> and then there is a double-template for large vehicles 15:28:25 <PublicServer> <V453000> look !here 15:28:43 <PublicServer> <V453000> each of the big vehicles basically is coded as two 8/8 vehicles I think 15:28:57 <PublicServer> <V453000> with two 16/8 templates or something similar 15:29:04 <PublicServer> <Amm1er> oh 15:29:15 <PublicServer> <Amm1er> did you try the CETS approach? 15:29:22 <PublicServer> <V453000> I dont even know wha that is 15:29:32 <PublicServer> <V453000> you mean the additional angles in curves? 15:29:54 <PublicServer> <Amm1er> yeah, they have 1tile enighnes with one sprie 15:30:09 <PublicServer> <V453000> guess I dont know 15:30:15 <PublicServer> <V453000> but idk, this works perfectly :) 15:30:15 <PublicServer> <Amm1er> this is quite nice here 15:30:22 <PublicServer> <V453000> took me some time to do, but the result is good 15:30:52 <PublicServer> <V453000> pax trains are interesting on their own :) half of the sprites are on them 15:31:04 <PublicServer> <Amm1er> so nuts is the best train newgrf? 15:31:18 <PublicServer> <V453000> to me it is, what others think is not really my concern :) 15:31:28 <PublicServer> <Amm1er> :-) 15:31:34 <PublicServer> <V453000> at least functionally it is to me unmatched 15:31:48 <PublicServer> <V453000> visually some other train sets have better unified graphical appearance 15:31:54 <PublicServer> <V453000> like DB or UKRS 15:32:04 <PublicServer> <Amm1er> yeah 15:32:14 <PublicServer> <V453000> see this :) 15:32:24 <PublicServer> <V453000> colours 15:32:26 <PublicServer> <Amm1er> rainbow 15:32:33 <PublicServer> <V453000> it is randomized :) 15:32:39 <PublicServer> <V453000> 17 colours 15:32:50 <PublicServer> <Amm1er> via colormap or sprites? 15:32:57 <PublicServer> <V453000> sprites :D 15:33:15 <PublicServer> <V453000> I did convert it with a sort of colour table but I always like to adjust the individual train 15:33:22 <PublicServer> <V453000> so I didnt even consider doing it with colourtable 15:33:44 <PublicServer> <Amm1er> I like trrains without gaps between waggons 15:33:54 <PublicServer> <Amm1er> initial opengfx had that too 15:34:00 <PublicServer> <V453000> I think all my pax trains do that 15:34:10 <PublicServer> <Amm1er> then some decided that it must look as bad as original ttd 15:34:12 <PublicServer> <V453000> maglev has that on cargo 15:34:14 <PublicServer> <V453000> lol 15:34:40 <PublicServer> <V453000> look in the purchase menu :) 15:34:46 <PublicServer> <V453000> train classes, stuff 15:35:24 <PublicServer> <V453000> all information about everything 15:35:34 <PublicServer> <V453000> loading speeds, attachment requirements, tilt 15:36:12 <PublicServer> <Amm1er> yeah, really suprising, didn't you expect to make such a nice set? 15:36:26 <PublicServer> <V453000> hard to tell, I probably did 15:36:32 <PublicServer> <Amm1er> :-P 15:37:17 <PublicServer> <V453000> how about these t rains :D 15:37:31 <PublicServer> <Amm1er> omg 15:37:42 <PublicServer> <Amm1er> I thought all your trains are like this :-P 15:37:48 <PublicServer> <V453000> no just about 2 15:37:58 <PublicServer> <Amm1er> those are nuts 15:38:06 <PublicServer> <V453000> SLUG POWER :D 15:38:08 <PublicServer> <V453000> :)) 15:38:18 <PublicServer> <Amm1er> hehe, the mouse 15:38:24 <PublicServer> <V453000> thats not a mouse 15:38:27 <PublicServer> <V453000> that is a slug 15:38:33 <PublicServer> <Amm1er> ah 15:38:43 <PublicServer> <V453000> grey is a bit not obvious :) 15:38:46 <PublicServer> <Amm1er> indeed :-ä 15:39:12 <PublicServer> <V453000> the main point is 15:39:12 *** Tray has joined #openttdcoop 15:39:18 <PublicServer> <V453000> every single engine is very useful 15:39:24 <PublicServer> <Amm1er> how does it change color while running? 15:39:26 <PublicServer> <V453000> ok the two weird ones arent 15:39:36 <PublicServer> <V453000> by company colour change Ammler :p 15:39:42 <PublicServer> <Amm1er> ah ok :-P 15:39:44 <PublicServer> <V453000> nuts doesnt have that evolved features to do that :D 15:41:12 <PublicServer> <V453000> im happy with the outcome :) 15:41:27 <PublicServer> <Amm1er> yes, you have a nice collection 15:41:50 <PublicServer> <V453000> the visuals are just drawing which I like, but the main point is the way how it works in the game 15:42:44 <PublicServer> <V453000> nice those sprites miss the black thing on the roof in some angles 15:42:46 <PublicServer> <V453000> :)) 15:42:46 <PublicServer> <Amm1er> very colorish 15:42:56 <PublicServer> <V453000> yes I think I use every colour in the palette 15:43:18 <PublicServer> <V453000> also you can FLIP any of the trains :> 15:44:20 <PublicServer> <V453000> this is juts hoppers :) 15:44:26 <PublicServer> <V453000> every firs cargo has its own colour 15:44:32 <PublicServer> <V453000> not to mention the heaps when it is full of course 15:44:58 <PublicServer> <V453000> this way you recognize which cargo is the train for 15:45:00 <PublicServer> <V453000> even when empty 15:45:02 <PublicServer> <Amm1er> hehe, nice approach 15:45:33 *** dr_gonzo___ has quit IRC 15:45:33 <PublicServer> <V453000> of course it takes some getting used to if you want to remember all of the cargoes, but it is great for orientation 15:45:51 *** Mark has joined #openttdcoop 15:47:05 <PublicServer> <Amm1er> Reykjavík: has some glitches 15:47:19 <PublicServer> <V453000> I cant see any 15:47:21 <PublicServer> <Amm1er> maybe that is because of zbase 15:47:23 <PublicServer> <V453000> I guess 15:47:26 *** Tray has quit IRC 15:47:45 <PublicServer> <Amm1er> can't change baseset ingame 15:47:51 <PublicServer> <V453000> nope 15:47:54 <PublicServer> <Amm1er> why is that? 15:48:16 <PublicServer> <V453000> dont ask me :D 15:48:16 <PublicServer> *** Amm1er has left the game (leaving) 15:48:49 <Ammler> if I switch to opengfx, everything is pink 15:48:56 <PublicServer> <V453000> what 15:49:18 <PublicServer> <V453000> like alpha pink? 15:50:17 <Ammler> !password 15:50:17 <PublicServer> Ammler: slacks 15:50:29 <PublicServer> *** Amm1er joined the game 15:52:02 <Ammler> http://susepaste.org/44558877 <-- the blue blobs 15:52:03 <Webster> Title: SUSE Paste (at susepaste.org) 15:52:15 <PublicServer> <V453000> oh also look atfull goods trains :> those are one of the nicest sprites in nuts imo :) 15:52:46 <V453000> weird I dont have the blobs 15:52:50 <V453000> with ttd base set ofc 15:53:32 <PublicServer> *** Amm1er has left the game (leaving) 15:53:36 <V453000> but that is FIRS sprites so idk how that is related to base set 15:53:55 <Ammler> !password 15:53:55 <PublicServer> Ammler: teases 15:54:12 <PublicServer> *** Amm1er joined the game 15:54:20 <PublicServer> <Amm1er> do we still need that password thing? 15:54:39 <PublicServer> <V453000> doesnt hurt and the autojoiner solves that too doesnt it 15:54:41 <PublicServer> <Amm1er> yes, no blobs with ttd 15:54:59 <PublicServer> <V453000> idk I dont mind the password 15:55:09 <PublicServer> <Amm1er> it doesn't as it cancels because of missing grfs 15:55:10 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 15:55:11 <PublicServer> <V453000> and it still makes sure that people are in irc 15:55:25 <PublicServer> <V453000> mhm 15:56:07 <PublicServer> <V453000> I think it is okay 15:56:21 <PublicServer> <V453000> nobody died yet for writing one !password command 15:56:31 <PublicServer> <V453000> I hope ... 15:56:38 <PublicServer> <Amm1er> almost :-P 15:57:04 <PublicServer> <V453000> nah I already see some smart asses who download the correct revision and connect to the server without joining IRC 15:57:15 <PublicServer> <V453000> probably dont need those 15:57:34 <PublicServer> <Amm1er> wtf 15:57:44 <PublicServer> <V453000> what 15:57:53 *** Mark has quit IRC 15:57:54 <PublicServer> <Amm1er> Duke NUT'em 15:57:56 <PublicServer> <V453000> :D 15:58:12 <PublicServer> <V453000> what with it :) 15:58:23 <PublicServer> <Amm1er> that looks nutty 15:58:28 *** ODM has quit IRC 15:58:50 <PublicServer> <V453000> I think it is capable to glitch with tunnels if you add Bk Tunnels 15:58:53 <PublicServer> <V453000> its big :) 15:59:44 <PublicServer> <Amm1er> snow doesn't look nice with nogrid 15:59:55 <PublicServer> <V453000> I love ttd snow with nogrid 16:00:22 <PublicServer> <Amm1er> butbut, you have the grid 16:00:24 <PublicServer> <V453000> looks clean and nice 16:00:38 <PublicServer> <V453000> what grid :o I cant see any 16:01:00 <PublicServer> <Amm1er> well, the ttd full snow hurts eyes 16:01:14 <PublicServer> <V453000> no that is a myth :) 16:01:17 <PublicServer> <Amm1er> as worse as toyland 16:01:45 <PublicServer> <V453000> toyland is fine too :P 16:02:15 <PublicServer> <Amm1er> well, why aren't you ever serious? 16:02:21 <PublicServer> <V453000> I am actually this time 16:02:31 <PublicServer> <Amm1er> jaja 16:02:57 <PublicServer> <Amm1er> oil tankers are nice 16:03:07 <PublicServer> <Amm1er> transparent :-) 16:03:09 <PublicServer> <V453000> which ones 16:03:11 <PublicServer> <V453000> ah 16:03:13 <PublicServer> <V453000> monorail 16:03:23 <PublicServer> <V453000> all my tankers have transparency more or less 16:03:26 <PublicServer> <V453000> as in cargo is visible in them 16:04:20 <PublicServer> <Amm1er> maglev is too fast to watch 16:04:34 <PublicServer> <V453000> watch at stations :p 16:05:16 <PublicServer> <Amm1er> you set doesn't even look too bad with zoom 16:05:24 <PublicServer> <V453000> :D 16:05:40 <PublicServer> <V453000> that is what contrast and reflections do for your sprites 16:05:50 <PublicServer> <V453000> (the thing that opengfx lacks btw) 16:06:36 <PublicServer> <Amm1er> ok 16:07:34 <PublicServer> <Amm1er> JAM 16:07:44 <PublicServer> <Amm1er> well, waiting trains 16:08:06 <PublicServer> <V453000> hm where 16:08:18 <PublicServer> <Amm1er> CENTRAL 16:08:25 <PublicServer> <V453000> metal? 16:08:29 <PublicServer> <Amm1er> yep 16:08:39 <PublicServer> <Amm1er> better now 16:08:41 <PublicServer> <V453000> yeah that might be happy with second segment 16:08:44 <PublicServer> <Amm1er> no 16:09:10 <PublicServer> <V453000> k lets keep the parking lot :p 16:09:50 <PublicServer> <V453000> btw how inapproppriate is Engineering Supplies = batteries? :P it powers industries. 16:10:20 <PublicServer> <Amm1er> firs has that? 16:10:34 <PublicServer> <V453000> firs is all about supplies? :d 16:11:00 <PublicServer> <V453000> this whole refit thing is because of supplies 16:11:30 <PublicServer> <Amm1er> you have quite too many signals on your station 16:11:39 *** valhallasw has quit IRC 16:11:42 <PublicServer> <V453000> center? 16:11:48 <PublicServer> <Amm1er> yep, quite useless 16:11:54 <PublicServer> <V453000> dont hurt either 16:12:02 <PublicServer> <Amm1er> cost 16:12:06 <PublicServer> <V453000> ........... 16:12:12 <PublicServer> <Amm1er> :-D 16:12:15 <PublicServer> <V453000> jeez :) 16:12:26 <PublicServer> <V453000> OMG THAT 5 dollars 16:12:28 <PublicServer> <V453000> :) 16:12:34 <PublicServer> <V453000> ok 65 16:12:36 <PublicServer> <Amm1er> don't signals have running costs? 16:12:38 <PublicServer> <V453000> holy shit 16:12:44 <PublicServer> <V453000> they might, idk 16:13:02 <PublicServer> <V453000> with the new maintenance mechanism they do I think 16:13:08 <PublicServer> <V453000> but that thing is dumb imo 16:13:15 <PublicServer> <Amm1er> let us borrow a bit 16:13:47 <PublicServer> <V453000> we have profit of 113M vs 4M running costs 16:13:49 <PublicServer> <V453000> .. 16:13:56 <PublicServer> <Amm1er> well, those things are all for competition 16:14:07 <PublicServer> <V453000> which is dumb dump :> 16:14:21 <PublicServer> <Amm1er> you never played compete games? 16:14:27 <PublicServer> <V453000> even in competition I think it is good to have actually something happen in the game 16:14:33 <PublicServer> <V453000> ofc I did stable is all about that 16:14:47 <PublicServer> <V453000> so low costs are nice, as you have enough money after just a short time in teh game 16:14:54 <PublicServer> <V453000> not like you wait 2 hours to buy 2nd train 16:15:04 *** Mark has joined #openttdcoop 16:15:06 <PublicServer> <Amm1er> well, I meant real compete, stable has too many anti-compete rules :-) 16:15:16 <PublicServer> <V453000> DEATHMATCH 16:15:28 <PublicServer> <V453000> well then I think it doesnt matter because the rules can fuck everybody up quite properly 16:15:34 <PublicServer> <Amm1er> like the coopetition 16:15:52 <PublicServer> <V453000> mhm 16:15:55 <PublicServer> <Amm1er> or h2h game 16:16:01 <PublicServer> <V453000> h2h is cool 16:17:31 <PublicServer> <V453000> the biggest evil still is stupid PBS changes, train flipping and evil autorefit :P rest isnt really important 16:17:54 <PublicServer> <V453000> money is trivial to get, in fact the stupidier you play the more you usually earn 16:19:04 <PublicServer> <Amm1er> I miss logic train on this map 16:19:10 <PublicServer> <V453000> it is in nuts? 16:19:26 <PublicServer> <Amm1er> but not used 16:19:32 <PublicServer> <V453000> it is 16:19:42 <PublicServer> <V453000> see !logic 16:21:29 <PublicServer> <V453000> it is a bit different from the real logic engine newGRF 16:21:36 <PublicServer> <V453000> sprites differ and there is no parameter to change speed 16:21:39 <PublicServer> <V453000> also cant attach wagons 16:21:42 <PublicServer> <V453000> any wagons 16:23:09 *** Mark has quit IRC 16:25:15 <V453000> also, nuts looks best on Mars :P http://wiki.openttdcoop.org/images/a/a0/ProZone20.png 16:25:21 *** ODM has joined #openttdcoop 16:25:21 *** ChanServ sets mode: +o ODM 16:28:00 *** TNepr has joined #openttdcoop 16:28:08 *** TNepr has left #openttdcoop 16:31:55 <PublicServer> *** Dom has left the game (general timeout) 16:31:55 <PublicServer> *** Dom has left the game (connection lost) 16:32:00 *** valhallasw has joined #openttdcoop 16:33:11 *** Dom__ has joined #openttdcoop 16:38:34 *** Dom_ has quit IRC 16:38:34 *** Dom__ is now known as Dom_ 16:40:39 *** Jam35 has joined #openttdcoop 16:46:57 <PublicServer> *** Amm1er has left the game (leaving) 16:46:58 <PublicServer> *** Game paused (number of players) 17:10:05 *** Mark has joined #openttdcoop 17:10:16 <Dom_> !password 17:10:16 <PublicServer> Dom_: mucous 17:10:27 <PublicServer> *** Game still paused (number of players) 17:10:27 <PublicServer> *** Game unpaused (number of players) 17:10:27 <PublicServer> *** Dom joined the game 17:10:35 <PublicServer> <Dom> hi again :) 17:12:35 <PublicServer> *** Dom has left the game (leaving) 17:12:35 <PublicServer> *** Game paused (number of players) 17:15:37 *** Progman has joined #openttdcoop 17:20:58 *** Dom_ has quit IRC 17:21:22 <V453000> well that wasnt long :d 17:51:34 *** Dom_ has joined #openttdcoop 17:52:41 *** Dom_ has quit IRC 17:53:16 *** Dom_ has joined #openttdcoop 18:05:53 *** Mark has quit IRC 18:06:34 *** Mark has joined #openttdcoop 18:13:16 <Maraxus> !password 18:13:16 <PublicServer> Maraxus: pickle 18:13:37 <PublicServer> *** Game still paused (number of players) 18:13:37 <PublicServer> *** Game unpaused (number of players) 18:13:37 <PublicServer> *** Maraxus joined the game 18:13:41 <PublicServer> <Maraxus> hi 18:18:51 <PublicServer> *** Maraxus has joined spectators 18:18:51 <PublicServer> *** Game paused (number of players) 18:20:03 <V453000> hello 18:20:08 <V453000> it is time for a new game I think .) 18:20:09 <V453000> !save 18:20:09 <PublicServer> Saving game... 18:20:16 <V453000> !transfer 245 game.sav 18:20:21 <PublicServer> V453000: PublicServerGame_245_Final.sav 18:20:21 <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_245_Final.sav) 18:21:00 <V453000> !date 18:21:01 <PublicServer> V453000: 14 Sep 2347 18:21:03 <V453000> !update 18:21:03 <PublicServer> V453000: Update starting... 18:21:56 <PublicServer> *** Maraxus has left the game (leaving) 18:22:43 <V453000> Ammler: will this do anything? 18:22:47 <V453000> sez update starting 18:22:53 <Ammler> yes, it needs around 5mins 18:22:58 <Ammler> you can watch it with logs 18:23:10 <V453000> sneaky 18:24:32 <PublicServer> Update done: OpenTTD r24625 (run !install) 18:28:34 <Ammler> now you can decide, if you like to install it or ignore ^ 18:28:44 <V453000> !install 18:28:46 <V453000> IGNORE of course 18:28:50 <PublicServer> V453000: install done, please run !restart 18:28:55 <V453000> yay 18:29:00 <V453000> !gamenr 246 18:29:00 <PublicServer> *** V453000 has set gamenr to 246 (next !restart) 18:29:04 <V453000> !restart 18:29:05 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 18:30:02 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 18:30:02 <PublicServer> Thank you for playing r24610. 18:30:03 <Ammler> actually, I could to the resart like the update withot cron 18:30:07 <PublicServer> Server has exited 18:30:08 *** PublicServer has quit IRC 18:30:16 *** PublicServer has joined #openttdcoop 18:30:16 <PublicServer> Autopilot engaged 18:30:16 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 18:30:16 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG246 (r24625) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 18:30:16 *** ChanServ sets mode: +v PublicServer 18:30:53 <PublicServer> *** made screenshot at 000102A1: http://ps.openttdcoop.org/publicserver/webcam/000102A1.png 18:30:59 <V453000> !dl win64 18:30:59 <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r24625/openttd-trunk-r24625-windows-win64.zip 18:31:05 <V453000> @stage OMG GAME 18:31:05 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG246 (r24625) | STAGE: OMG GAME | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 18:32:47 <V453000> !getsave https://dl.dropbox.com/u/20419525/psg246start1.sav 18:32:49 <PublicServer> V453000: OK :-) 18:32:51 <V453000> !rcon cd 3 18:32:54 <V453000> !rcon load 2 18:32:54 <PublicServer> V453000: players 18:32:54 <PublicServer> V453000: server_info 18:32:54 <PublicServer> V453000: clients 18:32:54 <PublicServer> V453000: echo doneclientcount 18:32:54 <PublicServer> V453000: #:1(Orange) Company Name: 'Nelson & Co.' Year Founded: 2100 Money: 11699628171 Loan: 500000 Value: 11705623128 (T:1458, R:0, P:0, S:0) unprotected 18:32:56 <PublicServer> V453000: Current/maximum clients: 1/255 18:32:56 <PublicServer> V453000: Current/maximum companies: 1/ 1 18:32:58 <PublicServer> V453000: Current/maximum spectators: 0/10 18:32:58 <PublicServer> V453000: Client #1 name: 'PublicServer' company: 255 IP: server 18:33:00 <PublicServer> V453000: Client #2 name: 'Amm1er' company: 1 IP: 178.195.176.174 18:33:00 <PublicServer> V453000: you have one more message 18:33:02 <PublicServer> *** Game still paused (manual, number of players) 18:33:02 <PublicServer> *** Amm1er joined the game 18:33:05 <Ammler> what was that? 18:33:13 <V453000> !auto 18:33:13 <PublicServer> *** V453000 has enabled autopause mode. 18:33:14 <V453000> !changepw 18:33:14 <PublicServer> V453000: Password changed to jolted 18:33:15 <PublicServer> *** Game still paused (number of players) 18:33:21 <PublicServer> *** Game still paused (number of players) 18:33:23 <PublicServer> *** V453000 joined the game 18:33:25 <PublicServer> *** Game still paused (number of players) 18:33:25 <PublicServer> *** Game unpaused (number of players) 18:33:27 <PublicServer> *** Amm1er joined the game 18:33:43 <PublicServer> <Amm1er> no welcome signs 18:33:56 <V453000> !rcon set station_spread 18:33:56 <PublicServer> V453000: Current value for 'station_spread' is: '12' (min: 4, max: 64) 18:33:59 <V453000> !rcon set station_spread 64 18:34:02 <PublicServer> <V453000> that comes later 18:34:12 <PublicServer> <Amm1er> :-) 18:34:18 <PublicServer> <Amm1er> so what now? 18:34:22 <PublicServer> <V453000> mm obviously :) 18:34:29 <PublicServer> <Amm1er> MM with coal trains? 18:34:32 <PublicServer> <V453000> ... 18:34:38 <PublicServer> <V453000> aircraft 18:34:50 <PublicServer> <Amm1er> oh, indeed, you lazy new generation 18:34:51 *** Jam35 has quit IRC 18:34:57 <PublicServer> <V453000> it isnt lazy 18:35:07 <PublicServer> <V453000> main point is that it doesnt make mines grow 18:35:14 <V453000> !rcon set town_growth_rate 0 18:35:22 <PublicServer> <Amm1er> true 18:37:15 <Maraxus> !password 18:37:15 <PublicServer> Maraxus: jolted 18:37:20 <PublicServer> <Amm1er> year 2100 already :-) 18:37:21 <V453000> I will just cheat the money 18:37:31 <V453000> !getsave https://dl.dropbox.com/u/20419525/psg246start2.sav 18:37:33 <PublicServer> V453000: OK :-) 18:37:36 <V453000> !rcon load 2 18:37:37 <PublicServer> *** Game still paused (manual, number of players) 18:37:44 <V453000> !auto 18:37:44 <PublicServer> *** V453000 has enabled autopause mode. 18:37:45 <PublicServer> *** Game still paused (number of players) 18:37:46 <V453000> !changepw 18:37:46 <PublicServer> V453000: Password changed to jilted 18:37:52 <PublicServer> *** Game still paused (number of players) 18:37:54 <PublicServer> *** V453000 joined the game 18:38:04 <PublicServer> *** Game still paused (number of players) 18:38:04 <PublicServer> *** Game still paused (number of players) 18:38:04 <PublicServer> *** Game unpaused (number of players) 18:38:06 <PublicServer> *** Maraxus joined the game 18:38:06 <PublicServer> *** Amm1er joined the game 18:38:26 <PublicServer> <V453000> right 18:38:36 <PublicServer> <Amm1er> ok, now planning or is there already fixed scenario? 18:38:42 <PublicServer> <V453000> depends 18:38:44 <PublicServer> <V453000> most of the time normally planning 18:38:47 <PublicServer> <V453000> lately, collective plans 18:38:55 <PublicServer> <V453000> not doing planning+voting for 5 days 18:38:56 <Mark> yo noobies 18:38:59 <PublicServer> <Amm1er> ok :-) 18:39:01 <Mark> first game Ammzor? 18:39:04 <Mark> :P 18:39:06 <PublicServer> <Amm1er> that sounds like MZ game 18:39:08 <PublicServer> <V453000> hi bitch, come join, we make plan 18:39:12 <PublicServer> *** V453000 has joined company #1 18:39:15 <Mark> !dl win64 18:39:15 <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r24625/openttd-trunk-r24625-windows-win64.zip 18:39:32 <PublicServer> <Amm1er> Mark, no just wondering, if really everything changed 18:39:38 <PublicServer> <Amm1er> :-P 18:39:56 <PublicServer> <Amm1er> I wanted to build a coal line 18:40:14 <PublicServer> <V453000> I thought you are from the stone age, they didnt know coal back then :P 18:40:19 *** Jam35 has joined #openttdcoop 18:40:20 <PublicServer> <Amm1er> this exta zoom 18:40:27 <PublicServer> <Amm1er> can you disable that? 18:40:33 <PublicServer> <V453000> yeah 18:40:40 <PublicServer> <V453000> in interface 18:40:46 <PublicServer> <V453000> display options 18:40:48 <PublicServer> <V453000> maximum zoom level 18:40:50 <PublicServer> Jam35: you must be channel op to use install 18:41:14 <PublicServer> <Amm1er> found, thanks 18:42:00 <PublicServer> <Amm1er> so we have a plan? 18:42:08 <Mark> !password 18:42:08 <PublicServer> Mark: jilted 18:42:10 <PublicServer> <V453000> we are currently making one :P 18:42:20 <PublicServer> <Amm1er> :-D 18:42:37 <PublicServer> *** Mark joined the game 18:42:40 <PublicServer> <V453000> Mark will do the track layout 18:42:43 <PublicServer> <Amm1er> oh, 3tl game, nice 18:42:45 <PublicServer> <V453000> to work bitch! 18:42:51 <PublicServer> <Mark> what what 18:42:53 <PublicServer> <V453000> many hubs 18:42:59 <PublicServer> <V453000> 1 station 1 dropped primary 18:43:01 <PublicServer> <V453000> go 18:43:07 <PublicServer> <V453000> :> 18:43:13 <PublicServer> <Amm1er> this sounds like a classical coop game 18:43:16 <PublicServer> <V453000> unless you disagree which I doubt :) 18:43:26 <PublicServer> <Mark> let me get my mouse :P 18:43:28 <PublicServer> <V453000> you could call it that way Ammler :) 18:43:30 <PublicServer> <Mark> fucking touchpad 18:49:05 <PublicServer> *** Jam35 joined the game 18:49:20 <PublicServer> <Jam35> hello 18:49:22 <PublicServer> <V453000> hi 18:49:25 <PublicServer> <Maraxus> hi 18:49:29 <PublicServer> <Mark> what 18:49:41 <PublicServer> <Mark> you just gonna use the mm or something? 18:49:43 <PublicServer> <Mark> hi 18:49:43 <PublicServer> <V453000> what nothing lay tracks :) 18:49:49 <PublicServer> <V453000> what mm 18:49:51 <PublicServer> <V453000> we have 100M 18:50:01 <PublicServer> <Mark> oh i thought ammzor made a coal line 18:50:03 <PublicServer> <V453000> and the bank said we can cheat more money anytime 18:50:10 <PublicServer> <V453000> no I stopped him 18:50:16 <PublicServer> <Mark> :D 18:50:34 <PublicServer> <V453000> anyway, idea is that we build a lot of LL_RR shit 18:51:10 <PublicServer> <Mark> any 4way hubs? 18:51:16 <PublicServer> <V453000> no 18:51:20 <PublicServer> <V453000> make it an easy game 18:51:46 <PublicServer> <Amm1er> yes, old people are online, do it easy :-P 18:51:56 <PublicServer> <V453000> :D be nice to the elderly 18:52:30 <PublicServer> <Amm1er> I forgot all the cool shortkeys 18:52:40 <PublicServer> <Amm1er> well, mousegame then 18:52:42 <PublicServer> <V453000> hm :) 18:53:17 <PublicServer> <V453000> might want to split that big ring into multiple 18:53:27 <PublicServer> <Amm1er> Mark, still using the DVORAK keylayout or how that was called? 18:53:33 <PublicServer> <V453000> like that 18:53:36 <PublicServer> <Mark> not anymore 18:53:40 <PublicServer> <Mark> i liked it though 18:53:50 <PublicServer> <Mark> i used it for months 18:53:56 <PublicServer> <Mark> stopped using it when i went to oz 18:54:50 <PublicServer> <V453000> that looks fairly random to me. :) 18:54:57 <PublicServer> <Mark> yep 18:54:59 <PublicServer> <Mark> nice 18:55:53 <PublicServer> <V453000> there is Oil :) 18:56:11 <PublicServer> <V453000> farms are separate 18:56:13 <PublicServer> <Amm1er> he? 18:56:15 <PublicServer> <Mark> k 18:56:33 <PublicServer> <V453000> Goods should get multiple drops 18:56:36 <PublicServer> <V453000> imo 18:56:44 <PublicServer> <Mark> wasnt sure about that 18:56:50 <PublicServer> <Mark> k 18:56:52 <PublicServer> <V453000> could make like 2+2 18:56:56 <PublicServer> <V453000> steel oil 18:56:58 <PublicServer> <Mark> yea 18:57:01 <PublicServer> <V453000> livestock grain 18:57:03 <PublicServer> <Mark> 5 is a bit many 18:57:10 <PublicServer> <V453000> wood alone 18:57:12 <PublicServer> <V453000> nah 18:57:14 <PublicServer> <V453000> wood steel 18:57:16 <PublicServer> <V453000> or 18:57:22 <PublicServer> <V453000> lets combine half of farms 18:57:25 <PublicServer> <V453000> wood cows 18:57:27 <PublicServer> <V453000> wood grain 18:57:33 <PublicServer> <V453000> steel cows 18:57:35 <PublicServer> <V453000> good 18:57:58 <PublicServer> <V453000> oil alone 18:58:05 <PublicServer> <V453000> wood with cows 18:58:43 <PublicServer> <Amm1er> or let us drop lv, we are vegtables :-P 18:59:10 <PublicServer> <Amm1er> ls* 18:59:48 <PublicServer> <V453000> there 19:00:28 <PublicServer> <V453000> Little Brindington: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;++;;;;;;;; 19:00:30 <PublicServer> <V453000> oh good 19:00:34 <PublicServer> <V453000> was fixing ; key 19:00:40 <PublicServer> <Mark> thefuck 19:00:46 <PublicServer> <Mark> no more beer for you 19:00:46 <PublicServer> <V453000> RANDOM CHAT 19:00:50 <PublicServer> <V453000> anyway lets build 19:01:04 <V453000> @stage Building 19:01:04 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG246 (r24625) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 19:01:26 <PublicServer> <V453000> might want to draw the ML first I guess 19:01:44 <PublicServer> <Mark> yea 19:02:02 *** Mucht has joined #openttdcoop 19:02:02 *** ChanServ sets mode: +o Mucht 19:05:38 <PublicServer> <Amm1er> do you mind if I try to build a hub? 19:05:41 <PublicServer> <V453000> of course not 19:05:44 <PublicServer> <V453000> just do it :) 19:06:19 *** Mucht has quit IRC 19:06:50 <PublicServer> <Amm1er> omg :-) 19:08:00 <PublicServer> <V453000> Mark lets go around the water 19:08:07 <PublicServer> <V453000> se XXX sign 19:08:21 <PublicServer> <Mark> kk 19:08:39 <PublicServer> <V453000> landscape friendly ML movement ;) 19:11:42 <Dom_> !download 19:11:42 <PublicServer> Dom_: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 19:11:42 <PublicServer> Dom_: http://www.openttd.org/en/download-trunk/r24625 19:12:30 <Dom_> !password 19:12:30 <PublicServer> Dom_: mantel 19:12:37 <PublicServer> *** Dom joined the game 19:12:41 <PublicServer> <Dom> hi 19:12:41 <PublicServer> <V453000> hi 19:12:43 <PublicServer> <Mark> yo 19:12:45 <PublicServer> <Maraxus> hi 19:12:52 <PublicServer> <Jam35> hi 19:15:46 <PublicServer> <Dom> what cl are we using? 19:15:50 <PublicServer> <V453000> 3 of course 19:15:56 <PublicServer> <V453000> what do you expect :) 19:16:07 <PublicServer> <Dom> 4 19:16:13 <PublicServer> <Dom> D: 19:16:15 <PublicServer> <V453000> for 3 tile trains? 19:16:26 <PublicServer> <Dom> oh true 19:17:19 *** TNepr has joined #openttdcoop 19:19:04 *** TNepr has left #openttdcoop 19:21:05 *** TNepr1 has joined #openttdcoop 19:21:20 *** TNepr1 has left #openttdcoop 19:26:47 <PublicServer> <V453000> bots lie, plus webster is a complete bitch 19:26:53 <PublicServer> <V453000> so better dont trust it :p 19:26:56 <PublicServer> <V453000> k this is PublicServer 19:26:58 <PublicServer> <V453000> still 19:27:04 <PublicServer> <Dom> xD 19:27:22 <PublicServer> <Dom> so whats the gap then for 3 9? or how can i know? 19:27:36 <PublicServer> <V453000> as much as works 19:27:46 <PublicServer> <Dom> ok :D 19:32:18 <PublicServer> <V453000> those bridges are too slow Ammler btw :) 19:32:50 <PublicServer> <V453000> either of those 4 is fine 19:34:53 <PublicServer> <Amm1er> I should have started with slh :-P 19:35:00 <PublicServer> <V453000> :) 19:35:06 <PublicServer> <V453000> you still can 19:36:36 <PublicServer> <Amm1er> you mean, convert my 1/3 BBH to an SLH? 19:36:50 <PublicServer> <V453000> no make a new SLH elsewhere and then finish the BBH 19:37:36 <PublicServer> <V453000> Mark: I dont think that bridge prio works ;) 19:40:22 <PublicServer> <Mark> it might now 19:41:32 <PublicServer> <Mark> that does work now doesnt it 19:42:31 <PublicServer> <V453000> yes now it does 19:43:03 <PublicServer> <V453000> not to mention that you dont need the 3rd bridge anymore :p 19:43:29 <PublicServer> <Mark> i thought that was wrong 19:43:36 <PublicServer> <V453000> you can shorten it now 19:43:50 <PublicServer> <V453000> well it wasnt wrong, it just wasnt doing anything 19:44:13 <PublicServer> *** Mark has left the game (general timeout) 19:44:13 <PublicServer> *** Mark has left the game (connection lost) 19:44:26 <PublicServer> <V453000> Dom: CLs need to be correct 19:44:36 <PublicServer> <V453000> max speed is 265, CL2 is about 120 19:45:10 <PublicServer> <Dom> ok 19:51:36 *** Mark has quit IRC 20:00:14 *** TNepr has joined #openttdcoop 20:00:38 *** TNepr has left #openttdcoop 20:20:48 *** ODM has quit IRC 20:22:28 *** Chris_Booth has joined #openttdcoop 20:25:34 <PublicServer> <V453000> :> 20:25:41 <PublicServer> <Dom> ? 20:25:47 <PublicServer> <V453000> another BBH done 20:25:50 <PublicServer> <Dom> :) 20:28:25 <PublicServer> <Dom> stations overflow? 20:28:32 *** Chris_Booth has quit IRC 20:28:35 <PublicServer> <V453000> ? 20:29:01 <PublicServer> <V453000> it is always nice to have one 20:29:07 <PublicServer> <Dom> ok 20:35:33 *** Webster has joined #openttdcoop 20:35:33 *** ChanServ sets mode: +o Webster 20:36:46 *** Guest3156 has quit IRC 21:03:06 <PublicServer> <V453000> and there appeared sawmill 21:03:29 <PublicServer> *** Jam35 has left the game (general timeout) 21:03:29 <PublicServer> *** Jam35 has left the game (connection lost) 21:05:27 <PublicServer> *** Spike joined the game 21:06:08 *** Jam35 has quit IRC 21:06:23 <PublicServer> *** Spike has left the game (leaving) 21:06:32 <V453000> Spike? :D 21:06:39 <^Spike^> :) 21:06:45 <V453000> that wasnt long 21:06:57 <^Spike^> just checking :) 21:07:21 <PublicServer> <Maraxus> up max station spread a bit? 21:07:22 <V453000> there is a bunch of cute hubs waiting to be built 21:07:36 <^Spike^> there is damn annoying server waiting to be rebuild 21:07:39 <V453000> !rcon set station_spread 666 21:07:42 <^Spike^> what you think gets my attention? :) 21:07:50 <V453000> idk some dump 21:09:09 <PublicServer> <V453000> that is drop only Dom, just saying 21:09:15 <PublicServer> <Dom> i know 21:09:17 <PublicServer> <Dom> thx 21:10:09 <PublicServer> <Amm1er> :-P 21:10:20 <PublicServer> <V453000> dutch tactics 21:10:22 <PublicServer> <Amm1er> now, where is my excuse? 21:13:36 <PublicServer> <V453000> I suggest trying normal balancing like I have 21:13:47 <PublicServer> <Dom> who? 21:13:53 <PublicServer> <V453000> you ofc :) 21:15:37 *** TNepr has joined #openttdcoop 21:16:59 *** sla_ro|master has quit IRC 21:22:42 *** TNepr has quit IRC 21:24:26 <PublicServer> <Dom> looks good :) 21:25:46 <PublicServer> <V453000> symmetry :d 21:26:00 <PublicServer> <Dom> :D 21:26:27 <PublicServer> <Amm1er> this map will have plenty of BBHs 21:32:27 <PublicServer> <V453000> that was the point :) 21:33:06 <PublicServer> <V453000> want a hint Ammler? 21:33:37 <PublicServer> <Amm1er> hmm 21:33:59 <PublicServer> <Amm1er> why does it need a bridge? 21:34:06 <PublicServer> <Amm1er> it's not a join 21:36:43 <Ammler> wha 21:37:10 <PublicServer> <Amm1er> what is max length of double bridge? 21:37:16 <PublicServer> <Dom> 9 21:38:02 <PublicServer> <V453000> well it isnt a join but otherwise you would have a signal gap 21:38:18 <PublicServer> <V453000> max double bridge, idk 8 21:38:20 <PublicServer> <V453000> +- 21:42:58 <PublicServer> <Amm1er> maschger 21:43:06 <PublicServer> <Amm1er> will you finish this map tonight? 21:43:41 <PublicServer> <Amm1er> I guess, I sleep over it 21:44:36 <PublicServer> <V453000> not finishing anything :) 21:44:46 <PublicServer> <V453000> way too much to build at once to be finished today 21:46:02 <PublicServer> <Maraxus> gn 21:46:04 <PublicServer> <Dom> n8 21:46:14 <PublicServer> *** Maraxus has left the game (leaving) 21:46:36 *** Maraxus has quit IRC 21:47:02 <PublicServer> <V453000> I think you should try to build more conservatively Dom 21:47:12 <PublicServer> <Dom> ? 21:47:24 <PublicServer> <V453000> I feel like you are trying to do something super creative like the bridges but I think you should stick with a smaller "normal" merger 21:47:31 <PublicServer> <Dom> indeed :D 21:47:47 <PublicServer> <Dom> it looks nice though :D 21:48:05 <PublicServer> <V453000> it wont work exactly great 21:48:15 <PublicServer> <Dom> to many gaps? 21:48:19 <PublicServer> <V453000> that too 21:48:33 <PublicServer> <Dom> hmmm 21:48:35 <PublicServer> <V453000> if you look at my hubs in this game you can see that the prioritized line has no bridges 21:48:53 <PublicServer> <V453000> that eliminates any chance of so called evil mode and gives perfect control over the flow 21:49:04 <PublicServer> <V453000> I obviously dont want you to do that, but it is an example 21:49:22 <PublicServer> <Dom> so prio line no tunnels and bridges you say? 21:49:26 <PublicServer> <V453000> what I mean by that is if you make a smaller merger which is all tight together, it will react quicker 21:49:36 <PublicServer> <Dom> oh ok 21:49:43 <PublicServer> <V453000> it is a good thing to do but it isnt "standard" 21:49:49 <PublicServer> <V453000> if you can do it, it is a plus 21:50:16 <PublicServer> <V453000> just fill the lake with land 21:50:56 <PublicServer> <Dom> like this or smaller? 21:51:14 <PublicServer> <V453000> like kill the bridges too :) 21:51:56 <PublicServer> <V453000> I will show you a nice universal way for a merger 21:52:03 <PublicServer> <V453000> look, I will try to comment it 21:52:08 <PublicServer> <Dom> ok 21:52:34 <PublicServer> <V453000> we have 2 and 2 21:52:34 <PublicServer> <Dom> yes 21:52:34 <PublicServer> <V453000> a nice option is to mix only the inside 21:52:38 <PublicServer> <V453000> so you dont cross all the lines many times 21:52:52 <PublicServer> <V453000> so we keep outer tracks 21:55:24 <PublicServer> <V453000> and there you go 21:55:28 <PublicServer> <V453000> simple things can be small 21:55:31 <PublicServer> <V453000> try to build simple 21:55:42 <PublicServer> <Dom> ok will do 21:55:44 <PublicServer> <Dom> ty 21:55:47 <PublicServer> <V453000> very welcome 21:56:01 <PublicServer> <V453000> hope it was helpful 21:56:11 <PublicServer> <Dom> we will se :) 21:56:13 <PublicServer> <Dom> *see 21:56:15 <PublicServer> <V453000> :P 21:57:27 *** perk11 has quit IRC 21:57:29 <PublicServer> <Dom> brb 22:01:42 <PublicServer> *** Amm1er has left the game (leaving) 22:26:57 <PublicServer> <Dom> back 22:27:08 *** Jerik has joined #openttdcoop 22:27:18 <Jerik> !download 22:27:18 <PublicServer> Jerik: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 22:27:18 <PublicServer> Jerik: http://www.openttd.org/en/download-trunk/r24625 22:30:00 <PublicServer> <V453000> :) 22:30:18 *** valhallasw has quit IRC 22:34:50 <PublicServer> <Dom> damn 22:34:53 <PublicServer> <Dom> damn 22:41:35 <PublicServer> <V453000> connect the other two :) 22:41:45 <PublicServer> <V453000> easy to manipulate with this one 22:42:01 <PublicServer> <V453000> exactly 22:42:43 <PublicServer> <V453000> let me show you something 22:42:45 <PublicServer> <Dom> ok 22:43:44 <PublicServer> <V453000> poitn is 22:44:34 <PublicServer> <V453000> to prioritize the bridges 22:44:36 <PublicServer> <V453000> you would need PBS 22:44:39 <PublicServer> <Dom> yes 22:44:49 <PublicServer> <V453000> PBS or presignal solution is bad if it is possible that you can get evil mode 22:44:52 <PublicServer> <V453000> you know what evil mode is? 22:44:54 <PublicServer> <Dom> no 22:44:57 <PublicServer> <V453000> right 22:45:03 <PublicServer> <V453000> that is when a train slows down on a bridge 22:45:15 <PublicServer> <V453000> but before it can get away, the train from teh second bridge slows by it 22:45:19 <PublicServer> <V453000> and this in endless cycle 22:45:26 <PublicServer> <V453000> see what I mean? 22:45:29 <PublicServer> <Dom> yes 22:45:31 <PublicServer> <V453000> right 22:45:37 <PublicServer> <V453000> this has only one solution I know of 22:45:44 <PublicServer> <V453000> well, reasonably simple solution 22:45:51 <PublicServer> <V453000> and that is block signalled bridge 22:46:05 <PublicServer> <V453000> because if there is a jam on the bridges, teh train will choose the "wrong" bridge 22:46:14 *** Progman has quit IRC 22:46:15 <PublicServer> <V453000> and at that moment the bridges will act as a single bridge 22:46:18 <PublicServer> <Dom> also pre signals does evil mode? 22:46:28 <PublicServer> <V453000> same logic as PBS there 22:46:30 <PublicServer> <Dom> ok 22:46:41 <PublicServer> <V453000> it keeps evil mode because it keeps behaving like 2 bridges 22:46:48 <PublicServer> <V453000> sending 2nd train in despite 1st train cant leave 22:46:59 <PublicServer> <V453000> what block signals do is "disable" the second bridge temporarily 22:47:19 <PublicServer> <V453000> and in order to keep block signals you need this kind of prio 22:47:41 <PublicServer> <Dom> ok but mostly need when after the bridges is a merger? 22:47:47 <PublicServer> <Dom> *needed 22:47:55 <PublicServer> <V453000> no, there not 22:48:02 <PublicServer> <V453000> it is possible that trains stop there completely 22:48:12 <PublicServer> <V453000> the prioritized track should not stop 22:48:18 <PublicServer> <V453000> see the difference? 22:48:24 <PublicServer> <Dom> yes 22:48:30 <PublicServer> <V453000> good :) 22:49:16 <PublicServer> <V453000> also, the block signal approach works only with 1 doublebridge 22:49:27 <PublicServer> <V453000> if there are 2 double bridges behind each other in the same doubling, it wont work 22:49:30 <PublicServer> <V453000> that is just a note 22:49:36 <PublicServer> <Dom> ok 22:53:07 <PublicServer> <V453000> h 22:53:10 <PublicServer> <V453000> hm 22:53:24 <PublicServer> <V453000> that thing used to be called evil x 22:53:28 <PublicServer> <V453000> because it makes signal gap of 2 22:53:38 <PublicServer> <V453000> also you have a cl there 22:53:48 <PublicServer> <V453000> lets find another solution :p 22:53:59 <PublicServer> <V453000> the bridges will need to move 22:54:02 <PublicServer> <V453000> they dont fit 22:54:05 <PublicServer> <V453000> cl and x 22:54:37 <PublicServer> <V453000> these 22:54:42 <PublicServer> <Dom> yes 22:54:44 <PublicServer> <V453000> just redo those 22:57:02 <PublicServer> <V453000> it is a good idea to start with the problematic parts 22:57:08 <PublicServer> <V453000> and move towards the parts where you have more free room 22:57:15 <PublicServer> <Dom> yes 22:57:21 <PublicServer> <Dom> like betting over the other rails 22:57:27 <PublicServer> <Dom> /under 22:58:38 <PublicServer> <V453000> I would start with the X 22:58:53 <PublicServer> <V453000> needs to be this way 22:58:57 <PublicServer> <V453000> no other option really 22:59:08 <PublicServer> <V453000> now this defines what ours bridges which go over it are going to do 23:01:24 <PublicServer> <V453000> 3 tiles 23:01:28 <PublicServer> <V453000> undetected area ;) 23:01:38 <PublicServer> <Dom> ? 23:01:44 <PublicServer> <Dom> where? 23:01:50 <PublicServer> <V453000> at the prio 23:01:53 <PublicServer> <V453000> cant have a hole 23:01:56 <PublicServer> <V453000> of TL 23:02:06 <PublicServer> <V453000> needs this 23:02:16 <PublicServer> <V453000> nah that one isnt necessary 23:02:18 <PublicServer> <V453000> doesnt hurt either 23:02:21 <PublicServer> <V453000> no 23:02:32 <PublicServer> <V453000> only undetected part is this 23:02:36 <PublicServer> <V453000> TL3 train cant fit in there 23:02:44 <PublicServer> <V453000> could in there though 23:02:51 <PublicServer> <V453000> see why? 23:02:53 <PublicServer> <Dom> yes 23:02:56 <PublicServer> <V453000> good 23:03:14 <PublicServer> <Dom> green 23:03:16 <PublicServer> <V453000> ye 23:03:22 <PublicServer> <V453000> it would flicker at that point 23:03:32 <PublicServer> <V453000> now the last merger and you are done :) 23:03:46 <PublicServer> <V453000> see this 23:03:52 <PublicServer> <V453000> these bridges 23:04:02 <PublicServer> <V453000> when you ahve a diagonal like this you can make them shorter 23:04:29 <PublicServer> <V453000> 2 tiles :p 23:04:31 <PublicServer> <Dom> i know 23:04:37 <PublicServer> <V453000> kk 23:04:40 <PublicServer> <Dom> i do it for eyecandy :D 23:05:10 <PublicServer> <V453000> hint here: 23:05:17 <PublicServer> <V453000> you always want to first merge the choices 23:05:21 <PublicServer> <V453000> then join the line after 23:05:27 <PublicServer> <V453000> systematically this way 23:05:41 <PublicServer> <V453000> now just to move the lines around :) 23:05:49 <PublicServer> <V453000> what is that 23:05:51 <PublicServer> <V453000> no :o 23:06:09 <PublicServer> <V453000> this way you get one joining point 23:06:11 <PublicServer> <Dom> oh ok 23:06:13 <PublicServer> <V453000> it is important 23:06:20 <PublicServer> <V453000> we need to get better waiting bays though 23:06:28 <PublicServer> <V453000> ah yes 23:06:58 <PublicServer> <V453000> hm 23:07:04 <PublicServer> <Dom> yep 23:07:10 <PublicServer> <V453000> nah 23:07:16 <PublicServer> <V453000> both other choices are short and have cl 23:07:26 <PublicServer> <V453000> how about 23:07:49 <PublicServer> <V453000> could even do double tunnel for thorughput 23:08:09 <PublicServer> <Dom> why? 23:09:19 <PublicServer> <V453000> +- :) 23:10:03 <PublicServer> <V453000> now it is 100% 23:10:09 <PublicServer> <Dom> yep :) 23:10:12 <PublicServer> <Dom> thanks :) 23:10:16 <PublicServer> <V453000> yw 23:10:38 <PublicServer> <V453000> the prio could be longer 23:10:49 <PublicServer> <V453000> will need some moving around for that 23:11:28 <PublicServer> <V453000> that makes for a CL 23:11:32 <PublicServer> <V453000> well well 23:12:02 <PublicServer> <V453000> this bridge+tunnel combo can be key sometimes ;) 23:12:26 <PublicServer> <V453000> oooh 23:12:29 <PublicServer> <V453000> hmf 23:12:35 <PublicServer> <Dom> isn it the same if they are the same lenghts? 23:12:49 <PublicServer> <V453000> no we cant place a bridge there now :) 23:12:53 <PublicServer> <V453000> we have a bridge above it 23:13:03 <PublicServer> <V453000> often it is the only option 23:13:09 <PublicServer> <V453000> doesnt really fit here though 23:13:24 <PublicServer> <V453000> lets just do this 23:13:34 <PublicServer> <V453000> nah 23:14:16 <PublicServer> <V453000> there you go :) 23:14:50 <PublicServer> <Dom> :D 23:15:18 <PublicServer> <V453000> come have a look below 23:15:21 <PublicServer> <V453000> made a small racing track 23:15:31 <PublicServer> <V453000> once in a while an evil mode happens 23:15:34 <PublicServer> <V453000> and it solves itself 23:15:41 <PublicServer> <V453000> by two trains going to the same "bridge" 23:16:00 *** TNepr has joined #openttdcoop 23:16:07 <PublicServer> <V453000> see? 23:16:13 <PublicServer> <V453000> if I apply presignals 23:16:15 <PublicServer> <Dom> yes 23:16:25 <PublicServer> <V453000> it wont stop 23:16:39 <PublicServer> <Dom> ok 23:16:50 <PublicServer> <V453000> its good to know 23:16:52 <PublicServer> <Dom> better to use block signlas then 23:16:58 <PublicServer> <V453000> depends 23:17:08 <PublicServer> <V453000> waiting place = presignals 23:17:08 <PublicServer> <Dom> on traffic ? 23:17:10 <PublicServer> <Dom> oh ok 23:17:14 <PublicServer> <V453000> running place = block signals 23:17:56 <PublicServer> <V453000> it was considered a matter of taste for a long time ... just a note if you were looking through the archives 23:18:12 <PublicServer> <V453000> people build differently, they mostly dont know this evil mode application 23:18:46 <PublicServer> <Dom> how could they if there is nothing to be found about advanced ottd ecpet for coop 23:19:37 <PublicServer> <V453000> well our archives are coop :p 23:19:37 *** TNepr has quit IRC 23:19:56 <PublicServer> <Dom> :) 23:20:00 <PublicServer> <V453000> but I realized this usage only about a year ago, so ... 23:20:34 <PublicServer> <Dom> for how long have you been playin now? 23:21:14 *** TNepr has joined #openttdcoop 23:21:57 <PublicServer> <Dom> hm 23:22:07 <PublicServer> <Dom> ah xD 23:26:14 *** TNepr has quit IRC 23:26:38 <PublicServer> <V453000> you mean openttd in total? 23:26:40 <PublicServer> <V453000> something around 4 years 23:27:31 <PublicServer> <V453000> maybe 5 actually 23:28:08 *** TNepr has joined #openttdcoop 23:28:17 <PublicServer> <Dom> a long time ago then :) 23:28:29 *** TNepr has left #openttdcoop 23:29:11 <PublicServer> <V453000> well there still are people who play it for longer :P 23:29:17 <PublicServer> <Dom> xD 23:30:13 <Sylf> !dl source 23:30:13 <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r24625/openttd-trunk-r24625-source.tar.xz 23:30:20 <PublicServer> <Dom> so how come there are not many game stiles then if there so many long time gamers around? 23:30:34 <PublicServer> <Dom> *styles 23:31:04 <PublicServer> <V453000> what do you mean by that 23:31:40 <PublicServer> <Dom> well some different cargo, some pax, srnw, packing, 23:31:54 <PublicServer> <Dom> chaos, semi-chaos 23:32:05 <PublicServer> <Dom> normal 23:32:07 <PublicServer> <V453000> there are such things? 23:32:17 <PublicServer> <Dom> yes 23:32:20 <PublicServer> <Dom> on coop 23:32:30 <PublicServer> <V453000> well where else 23:32:40 <PublicServer> <Dom> wiki gametypes 23:33:14 <PublicServer> <V453000> but how are game types related to people 23:33:40 <PublicServer> <Dom> idk creating something new 23:34:22 <PublicServer> <V453000> :d 23:34:30 <PublicServer> <V453000> well 23:34:48 <PublicServer> <Dom> well you find people here that do it 23:34:50 <PublicServer> <V453000> there is a lot of new things ... perhans not systematically/categorically, but stuff gets added 23:34:50 <PublicServer> <Dom> no offence pls 23:35:08 <PublicServer> <Dom> yes 23:35:18 <PublicServer> <V453000> a "cargo game" is ... basically anything 23:35:28 <PublicServer> <V453000> and there arent that many systematical options really 23:36:38 <PublicServer> <V453000> also that someone plays for a long time doesnt mean he does everything 23:36:45 <PublicServer> <Dom> true 23:36:53 <PublicServer> <V453000> many of the oldest members are focused only on the "old" playstyle 23:37:03 <PublicServer> <Dom> ? 23:37:09 <PublicServer> <V453000> you know Xeryus dont you 23:37:23 <PublicServer> <Dom> yes saw him here by times 23:37:27 <PublicServer> <Dom> *at times 23:37:37 <PublicServer> <V453000> well that is typical example of what I am saying 23:37:43 <PublicServer> <V453000> played idk how many years ago 23:37:51 <PublicServer> <V453000> but he is sort of "stuck" in that age 23:38:01 <PublicServer> <V453000> and making up something new is not really expected from him 23:38:08 <PublicServer> <V453000> no offence there 23:38:30 <PublicServer> <Dom> ok 23:38:30 <PublicServer> <V453000> the people who make new things are rather rare 23:38:36 <PublicServer> <V453000> like Mark or mfb 23:38:38 <PublicServer> <V453000> or LoPo 23:38:41 <PublicServer> <Dom> or you 23:38:45 <PublicServer> <V453000> well obviously 23:38:59 <PublicServer> <V453000> those are people who know every game type and are able to build on each of those 23:39:07 <PublicServer> <V453000> mfb and LoPo especially dangerous with logic 23:39:14 <PublicServer> <Dom> yeah saw that 23:39:20 <PublicServer> <V453000> especially mfb, his binary logic is seriously nuts 23:39:28 <PublicServer> <Dom> on the multi cargo srnw 23:39:54 <PublicServer> <V453000> nah that was just a nice cluster, good people are able to make that out of anything ... but some of his logic is systematically great 23:40:04 <PublicServer> <V453000> but that is because he knows binary logic as is, not the openttd one :) 23:40:14 <PublicServer> <V453000> still, helps .) 23:40:44 <PublicServer> <Dom> never saw some 23:40:52 <PublicServer> <Dom> only in that one ps game 23:40:54 <PublicServer> <V453000> either way, there is enough game "types" really ... at least because each of them can be done in so many ways 23:41:12 <PublicServer> <V453000> there was one in psg 224 I think 23:41:38 <PublicServer> <V453000> ok 223 23:52:02 <PublicServer> <Dom> now thats what i cal a crazy game :D 23:52:24 <PublicServer> <V453000> :D :) 23:52:50 <PublicServer> <V453000> I really recommend looking at most of the game which are like psg120+ 23:53:10 <PublicServer> <V453000> 180+ are the games when I started doing a lot of stuff, there are almost all games nice 23:54:00 <PublicServer> <Dom> i looked from 50 and many up to now 23:54:02 <PublicServer> <V453000> the archives in general contain a lot of information 23:54:41 <PublicServer> <Dom> yeah but in this case is one things is seeing it and another is understanding it 23:55:52 <PublicServer> <V453000> every thing built "right" is explainable 23:56:07 <PublicServer> <V453000> or it is not right and you see why 23:57:35 <PublicServer> <Dom> the logic is just kind of complicated 23:58:13 <PublicServer> <V453000> depends which 23:58:31 <PublicServer> <V453000> but if you carefully investigate it usually can be decoded :) 23:59:13 <PublicServer> <Dom> hmm X)