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Log for #openttdcoop on 25th October 2012:
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05:29:16  <wardevour> hey i wanted to see some cool trains which server should i join?
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05:33:38  <wardevour> i heard i could get a pw to the public server?
05:33:52  <wardevour> i hear they got cool trains
05:34:33  * wardevour slaps PublicServer around a bit with a large fishbot
05:34:58  <wardevour> yeah i do this alot if yall couldnt tell
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09:34:22  <hbee> hmm, is there any way to replace 2x 1-unit engines with 1x 2-unit engines?
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10:00:58  <V453000> not really hbee
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10:22:25  <hbee> oh, crap :(
10:27:59  <V453000> you have to make that decision earlier in the game :) which train set do you use?
10:37:43  <Ammler> you are lucky, on coop games, this is possible
10:37:53  <Ammler> as you have many hands helping you :-
10:38:45  <V453000> we wouldnt ever do that sort of manual labor Ammler :p
10:39:00  <Ammler> well, we did
10:39:08  <V453000> we either play with 1 train, or have a good enough decision for future that we wont need to do such a thing
10:39:11  <V453000> yeah 5 years ago :p
10:39:18  <Ammler> yep :-)
10:40:02  <V453000> omg it is almost 4 years for m
10:40:03  <V453000> e
10:40:05  <V453000> :d
10:40:09  <Ammler> maybe we really should make a 0.4.8 game
10:40:22  <V453000> not currently :)
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11:24:33  <hbee> V453000, i'm playing first game in like 4 years so i'm using vanilla openttd. and yeah, in hindsight, it might have been smart to take the dual headed lev4 in consideration when i upgraded to maglev
11:24:55  <V453000> 2x Lev3 is better than Lev4
11:25:34  <V453000> the difference in acceleration is very worth the lower speed
11:26:04  <hbee> but 2x lev4 is better than 2x lev3 :)?
11:26:11  <V453000> also, there are newGRFs with universal rail now, so you can change from rail to maglev automatically
11:26:17  <V453000> no
11:26:23  <V453000> Lev4 is never better than Lev3 :)
11:26:30  <hbee> oh, why's that?
11:27:35  <V453000> NUTS Unrealistic Train Set has all trains and wagons of same length so it saves you the issue of "double heading". They can also be reversed by ctrl clicking at them in the depot so you can create your own "double heads"
11:27:42  <V453000> the acceleration
11:27:48  <V453000> Lev4 accelerates way too poorly
11:27:57  <V453000> so the network throughput gets reduced in the end
11:29:17  <hbee> so... more hp != more acceleration?
11:29:45  <V453000> with equal speed, yes
11:29:56  <V453000> but with higher speed you need almost exponentially more power
11:30:13  <V453000> and Lev3 gets more power for same length than lev4, and with lower speed
11:31:33  <hbee> oh. good point
11:32:12  <V453000> it is a bit hard to compare as you cant really autoreplace them from one to two engines, but the total abilities of Lev3 are a lot better
11:32:18  <V453000> in fact we consider Lev4 outright unusable
11:33:56  <hbee> i see
11:34:05  <V453000> and the more advanced your network gets, the more important acceleration usually is
11:34:28  <V453000> speed is just a kind of fun factor, some people dont enjoy playing with slow trains
11:34:39  <V453000> but acceleration is what influences the network a lot
11:35:00  <V453000> come play with us on the public server and you will see that in no time :)
11:35:15  <hbee> but isn't the point to make the network so smooth that there is no need for acceleration :)
11:36:25  <hbee> i've been lurking a couple of times in the server but the network seems like gibberish to me :D
11:37:41  <V453000> well trains always stop
11:37:42  <V453000> somewhere
11:37:49  <V453000> so acceleration is always a factor
11:38:00  <V453000> making network without any train stopping is impossible, or major overkill
11:38:12  <V453000> or not a network at all :)
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13:25:17  <V453000> !password
13:25:17  <PublicServer> V453000: graven
13:25:37  <PublicServer> *** Game still paused (number of players)
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13:53:16  <Dom_> !playercount
13:53:16  <PublicServer> Dom_: Number of players: 1 (0 spectators)
13:53:19  <Dom_> !password
13:53:19  <PublicServer> Dom_: graven
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13:53:49  <PublicServer> <Dom> hi V
13:55:03  <PublicServer> <V453000> hi
13:55:17  <PublicServer> <Dom> so im ready to rebuild if you are :)
13:55:19  <PublicServer> <V453000> the station has gotten into major issues so we did some smaller tweaks
13:55:21  <PublicServer> <V453000> works now
13:55:24  <PublicServer> <Dom> ok
13:55:30  <PublicServer> <V453000> might start a new game tonight though
13:55:34  <PublicServer> <V453000> lots of new building
13:55:41  <PublicServer> <Dom> ok :)
13:55:49  <PublicServer> <Dom> what kind of game?
13:55:59  <PublicServer> <V453000> a simple game with a lot of stuff
13:56:09  <PublicServer> <Dom> hubs?
13:56:15  <PublicServer> <V453000> yes many, LL_RR
13:56:21  <PublicServer> <Dom> ok
13:57:55  <PublicServer> <V453000> we could search for errors here
13:58:05  <PublicServer> <V453000> and make new game within like an hour
13:58:35  <PublicServer> <V453000> but I dont think there will be any real errors
13:59:31  <PublicServer> <Dom> this game was actually really good
13:59:42  <PublicServer> <V453000> no doubt there
13:59:45  <PublicServer> <Dom> at first i thought it may be a bit complicated but it turned out great :)
13:59:59  <PublicServer> <V453000> it is actually very simple
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14:00:02  <PublicServer> <V453000> aka systematic
14:00:04  <PublicServer> <Dom> never did a refit game before
14:00:10  <PublicServer> <V453000> hm :)
14:00:28  <PublicServer> <Dom> when its up and running yes then you can see what is happening :)
14:00:46  <PublicServer> <V453000> what do you mean by that
14:01:08  <PublicServer> <Dom> i didn't get the plan until i saw it in action :)
14:01:42  <PublicServer> <V453000> hm :) happens
14:01:45  <PublicServer> <Dom> :)
14:04:15  <PublicServer> <V453000> seen my wood cluster? :P
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14:04:33  <PublicServer> <Dom> yes and looking at it right now
14:04:43  <PublicServer> <Dom> crazy thing that works :D
14:05:11  <PublicServer> <Dom> and with only  2 logic trains...
14:05:37  <PublicServer> <V453000> :)
14:06:19  <PublicServer> <V453000> it is really simple, idk why didnt I use that earlier
14:08:39  <PublicServer> <V453000> I will just take a shower and be right back, then I finish writing archive and make a new map
14:08:43  <PublicServer> <V453000> look for jams and issues :op
14:08:53  <V453000> @stage Finalizing
14:08:53  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG245 (r24610) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
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15:12:29  <PublicServer> <V453000> alright archive written
15:12:48  <V453000> now a new map and we can do it soon
15:13:17  <Ammler> V453000: do also use the new awesome update :-P
15:13:34  <V453000> :D ok
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15:14:26  <PublicServer> <V453000> welcome to insanity :)
15:14:58  <PublicServer> <Amm1er> hmm,  zoom sprites mix
15:15:04  <PublicServer> <V453000> ?
15:15:10  <PublicServer> <Amm1er> zbase
15:15:17  <PublicServer> <V453000> hm tried that once
15:15:23  <PublicServer> <V453000> dont feel like doing that ever again
15:15:49  <PublicServer> <V453000> there is a landscape newgrf applied btw
15:15:51  <PublicServer> <Amm1er> well, it is a bit strange
15:16:06  <PublicServer> <Amm1er> thats why maybe
15:16:12  <PublicServer> <V453000> it looks bare
15:16:24  <PublicServer> <Amm1er> is this nuts?
15:16:26  <PublicServer> <V453000> or ikd how to describe it
15:16:28  <PublicServer> <V453000> yes it is
15:17:11  <PublicServer> <Amm1er> you should make a trackset to replace the ugly maglev
15:17:30  <PublicServer> <V453000> im fine with ttd maglev
15:17:49  <PublicServer> <Amm1er> it doesn't matter, which
15:18:13  <PublicServer> <Amm1er> I guess, I have original ttd maglevs now
15:18:19  <PublicServer> <V453000> that is possible
15:18:26  <PublicServer> <V453000> the landscape set might change that
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15:19:13  <PublicServer> <Amm1er> no clue which set does that
15:19:24  <PublicServer> <V453000> the nogrid
15:19:54  <PublicServer> <Amm1er> it really should be possible to disable static grfs
15:20:04  <PublicServer> <V453000> dont tell med :d
15:20:10  <PublicServer> <V453000> also how do you like nuts :p
15:20:13  <PublicServer> <Amm1er> well, you could make a patch
15:20:19  <PublicServer> <V453000> all cargoes should be used here :) all sprites
15:20:22  <PublicServer> <V453000> well except some non-firs cargoes
15:21:04  <PublicServer> <Amm1er> looks nuty
15:21:07  <PublicServer> <V453000> :d
15:21:29  <PublicServer> <Amm1er> natty*
15:21:31  <PublicServer> <V453000> nutty
15:21:37  <Ammler> :-)
15:21:43  <PublicServer> <V453000> we are using the universal wagons here for a nice cheat with refit
15:21:55  <PublicServer> <V453000> you can make trains refit only 1 wagon to supplies and return to their primary with it
15:21:59  <PublicServer> <V453000> automatic supplying
15:22:25  <PublicServer> <V453000> of course not always that works so there is teh FS pickup looking as it looks at refinery
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15:22:27  <PublicServer> <Amm1er> DWE grfs are also nice
15:22:41  <PublicServer> <V453000> they were a step in the right direction but I think they are incomplete
15:22:53  <PublicServer> <V453000> the graphical style is miles away from isr
15:23:07  <PublicServer> <V453000> too clean, no interesting part on the texture
15:23:22  <PublicServer> <Amm1er> ok
15:23:49  <PublicServer> <Amm1er> so nuts is 100% your grf?
15:23:57  <PublicServer> <V453000> of course who else
15:24:12  <PublicServer> <Amm1er> well, could be you had some contributors :-)
15:24:23  <PublicServer> <V453000> one guy posted some train but it was unacceptable
15:24:29  <PublicServer> <V453000> cb did some attempt too, but same story
15:24:59  <PublicServer> <Amm1er> well done
15:25:07  <PublicServer> <V453000> thank you
15:25:30  <PublicServer> <Amm1er> alignment looks perfect
15:25:44  <PublicServer> <V453000> with a few small exceptions, it should
15:26:06  <PublicServer> <Amm1er> well, I am not aware of a newgrf better coded
15:26:20  <PublicServer> <V453000> despite the rocky code :p
15:26:42  <PublicServer> <V453000> big steamers were fun with alignment
15:27:21  <PublicServer> <Amm1er> did you code with a kind of template, or every engine seperately?
15:27:28  <PublicServer> <V453000> template
15:27:38  <PublicServer> <V453000> all 8/8 should have one template
15:28:00  <PublicServer> <V453000> 4/8 have two, one for maglev one for rail but they are probably almost identical
15:28:06  <PublicServer> <Amm1er> ok, such  things are quite easy with nml
15:28:10  <PublicServer> <V453000> and then there is a double-template for large vehicles
15:28:25  <PublicServer> <V453000> look !here
15:28:43  <PublicServer> <V453000> each of the big vehicles basically is coded as two 8/8 vehicles I think
15:28:57  <PublicServer> <V453000> with two 16/8 templates or something similar
15:29:04  <PublicServer> <Amm1er> oh
15:29:15  <PublicServer> <Amm1er> did you try the CETS approach?
15:29:22  <PublicServer> <V453000> I dont even know wha that is
15:29:32  <PublicServer> <V453000> you mean the additional angles in curves?
15:29:54  <PublicServer> <Amm1er> yeah, they have 1tile enighnes with one sprie
15:30:09  <PublicServer> <V453000> guess I dont know
15:30:15  <PublicServer> <V453000> but idk, this works perfectly :)
15:30:15  <PublicServer> <Amm1er> this is quite nice here
15:30:22  <PublicServer> <V453000> took me some time to do, but the result is good
15:30:52  <PublicServer> <V453000> pax trains are interesting on their own :) half of the sprites are on them
15:31:04  <PublicServer> <Amm1er> so nuts is the best train newgrf?
15:31:18  <PublicServer> <V453000> to me it is, what others think is not really my concern :)
15:31:28  <PublicServer> <Amm1er> :-)
15:31:34  <PublicServer> <V453000> at least functionally it is to me unmatched
15:31:48  <PublicServer> <V453000> visually some other train sets have better unified graphical appearance
15:31:54  <PublicServer> <V453000> like DB or UKRS
15:32:04  <PublicServer> <Amm1er> yeah
15:32:14  <PublicServer> <V453000> see this :)
15:32:24  <PublicServer> <V453000> colours
15:32:26  <PublicServer> <Amm1er> rainbow
15:32:33  <PublicServer> <V453000> it is randomized :)
15:32:39  <PublicServer> <V453000> 17 colours
15:32:50  <PublicServer> <Amm1er> via colormap or sprites?
15:32:57  <PublicServer> <V453000> sprites :D
15:33:15  <PublicServer> <V453000> I did convert it with a sort of colour table but I always like to adjust the individual train
15:33:22  <PublicServer> <V453000> so I didnt even consider doing it with colourtable
15:33:44  <PublicServer> <Amm1er> I like trrains without gaps between waggons
15:33:54  <PublicServer> <Amm1er> initial opengfx had that too
15:34:00  <PublicServer> <V453000> I think all my pax trains do that
15:34:10  <PublicServer> <Amm1er> then some decided that it must look as bad as original ttd
15:34:12  <PublicServer> <V453000> maglev has that on cargo
15:34:14  <PublicServer> <V453000> lol
15:34:40  <PublicServer> <V453000> look in the purchase menu :)
15:34:46  <PublicServer> <V453000> train classes, stuff
15:35:24  <PublicServer> <V453000> all information about everything
15:35:34  <PublicServer> <V453000> loading speeds, attachment requirements, tilt
15:36:12  <PublicServer> <Amm1er> yeah, really suprising, didn't you expect to make such a nice set?
15:36:26  <PublicServer> <V453000> hard to tell, I probably did
15:36:32  <PublicServer> <Amm1er> :-P
15:37:17  <PublicServer> <V453000> how about these t rains :D
15:37:31  <PublicServer> <Amm1er> omg
15:37:42  <PublicServer> <Amm1er> I thought all your trains are  like this :-P
15:37:48  <PublicServer> <V453000> no just about 2
15:37:58  <PublicServer> <Amm1er> those are nuts
15:38:06  <PublicServer> <V453000> SLUG POWER :D
15:38:08  <PublicServer> <V453000> :))
15:38:18  <PublicServer> <Amm1er> hehe, the mouse
15:38:24  <PublicServer> <V453000> thats not a mouse
15:38:27  <PublicServer> <V453000> that is a slug
15:38:33  <PublicServer> <Amm1er> ah
15:38:43  <PublicServer> <V453000> grey is a bit not obvious :)
15:38:46  <PublicServer> <Amm1er> indeed :-ä
15:39:12  <PublicServer> <V453000> the main point is
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15:39:18  <PublicServer> <V453000> every single engine is very useful
15:39:24  <PublicServer> <Amm1er> how does it change color while running?
15:39:26  <PublicServer> <V453000> ok the two weird ones arent
15:39:36  <PublicServer> <V453000> by company colour change Ammler :p
15:39:42  <PublicServer> <Amm1er> ah ok :-P
15:39:44  <PublicServer> <V453000> nuts doesnt have that evolved features to do that :D
15:41:12  <PublicServer> <V453000> im happy with the outcome :)
15:41:27  <PublicServer> <Amm1er> yes, you have a nice collection
15:41:50  <PublicServer> <V453000> the visuals are just drawing which I like, but the main point is the way how it works in the game
15:42:44  <PublicServer> <V453000> nice those sprites miss the black thing on the roof in some angles
15:42:46  <PublicServer> <V453000> :))
15:42:46  <PublicServer> <Amm1er> very colorish
15:42:56  <PublicServer> <V453000> yes I think I use every colour in the palette
15:43:18  <PublicServer> <V453000> also you can FLIP any of the trains :>
15:44:20  <PublicServer> <V453000> this is juts hoppers :)
15:44:26  <PublicServer> <V453000> every firs cargo has its own colour
15:44:32  <PublicServer> <V453000> not to mention the heaps when it is full of course
15:44:58  <PublicServer> <V453000> this way you recognize which cargo is the train for
15:45:00  <PublicServer> <V453000> even when empty
15:45:02  <PublicServer> <Amm1er> hehe, nice approach
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15:45:33  <PublicServer> <V453000> of course it takes some getting used to if you want to remember all of the cargoes, but it is great for orientation
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15:47:05  <PublicServer> <Amm1er> Reykjavík: has some glitches
15:47:19  <PublicServer> <V453000> I cant see any
15:47:21  <PublicServer> <Amm1er> maybe that is because of zbase
15:47:23  <PublicServer> <V453000> I guess
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15:47:45  <PublicServer> <Amm1er> can't change baseset ingame
15:47:51  <PublicServer> <V453000> nope
15:47:54  <PublicServer> <Amm1er> why is that?
15:48:16  <PublicServer> <V453000> dont ask me :D
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15:48:49  <Ammler> if I switch to opengfx, everything is pink
15:48:56  <PublicServer> <V453000> what
15:49:18  <PublicServer> <V453000> like alpha pink?
15:50:17  <Ammler> !password
15:50:17  <PublicServer> Ammler: slacks
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15:52:02  <Ammler> http://susepaste.org/44558877 <-- the blue blobs
15:52:03  <Webster> Title: SUSE Paste (at susepaste.org)
15:52:15  <PublicServer> <V453000> oh also look atfull goods trains :> those are one of the nicest sprites in nuts imo :)
15:52:46  <V453000> weird I dont have the blobs
15:52:50  <V453000> with ttd base set ofc
15:53:32  <PublicServer> *** Amm1er has left the game (leaving)
15:53:36  <V453000> but that is FIRS sprites so idk how that is related to base set
15:53:55  <Ammler> !password
15:53:55  <PublicServer> Ammler: teases
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15:54:20  <PublicServer> <Amm1er> do we still need that password thing?
15:54:39  <PublicServer> <V453000> doesnt hurt and the autojoiner solves that too doesnt it
15:54:41  <PublicServer> <Amm1er> yes, no blobs with ttd
15:54:59  <PublicServer> <V453000> idk I dont mind the password
15:55:09  <PublicServer> <Amm1er> it doesn't as it cancels because of missing grfs
15:55:10  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
15:55:11  <PublicServer> <V453000> and it still makes sure that people are in irc
15:55:25  <PublicServer> <V453000> mhm
15:56:07  <PublicServer> <V453000> I think it is okay
15:56:21  <PublicServer> <V453000> nobody died yet for writing one !password command
15:56:31  <PublicServer> <V453000> I hope ...
15:56:38  <PublicServer> <Amm1er> almost :-P
15:57:04  <PublicServer> <V453000> nah I already see some smart asses who download the correct revision and  connect to the server without joining IRC
15:57:15  <PublicServer> <V453000> probably dont need those
15:57:34  <PublicServer> <Amm1er> wtf
15:57:44  <PublicServer> <V453000> what
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15:57:54  <PublicServer> <Amm1er> Duke NUT'em
15:57:56  <PublicServer> <V453000> :D
15:58:12  <PublicServer> <V453000> what with it :)
15:58:23  <PublicServer> <Amm1er> that looks nutty
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15:58:50  <PublicServer> <V453000> I think it is capable to glitch with tunnels if you add Bk Tunnels
15:58:53  <PublicServer> <V453000> its big :)
15:59:44  <PublicServer> <Amm1er> snow doesn't look nice with nogrid
15:59:55  <PublicServer> <V453000> I love ttd snow with nogrid
16:00:22  <PublicServer> <Amm1er> butbut, you have the grid
16:00:24  <PublicServer> <V453000> looks clean and nice
16:00:38  <PublicServer> <V453000> what grid :o I cant see any
16:01:00  <PublicServer> <Amm1er> well, the ttd full snow hurts eyes
16:01:14  <PublicServer> <V453000> no that is a myth :)
16:01:17  <PublicServer> <Amm1er> as worse as toyland
16:01:45  <PublicServer> <V453000> toyland is fine too :P
16:02:15  <PublicServer> <Amm1er> well, why aren't you ever serious?
16:02:21  <PublicServer> <V453000> I am actually this time
16:02:31  <PublicServer> <Amm1er> jaja
16:02:57  <PublicServer> <Amm1er> oil tankers are nice
16:03:07  <PublicServer> <Amm1er> transparent :-)
16:03:09  <PublicServer> <V453000> which ones
16:03:11  <PublicServer> <V453000> ah
16:03:13  <PublicServer> <V453000> monorail
16:03:23  <PublicServer> <V453000> all my tankers have transparency more or less
16:03:26  <PublicServer> <V453000> as in cargo is visible in them
16:04:20  <PublicServer> <Amm1er> maglev is too fast to watch
16:04:34  <PublicServer> <V453000> watch at stations :p
16:05:16  <PublicServer> <Amm1er> you set doesn't even look too bad with zoom
16:05:24  <PublicServer> <V453000> :D
16:05:40  <PublicServer> <V453000> that is what contrast and reflections do for your sprites
16:05:50  <PublicServer> <V453000> (the thing that opengfx lacks btw)
16:06:36  <PublicServer> <Amm1er> ok
16:07:34  <PublicServer> <Amm1er> JAM
16:07:44  <PublicServer> <Amm1er> well, waiting trains
16:08:06  <PublicServer> <V453000> hm where
16:08:18  <PublicServer> <Amm1er> CENTRAL
16:08:25  <PublicServer> <V453000> metal?
16:08:29  <PublicServer> <Amm1er> yep
16:08:39  <PublicServer> <Amm1er> better now
16:08:41  <PublicServer> <V453000> yeah that might be happy with second segment
16:08:44  <PublicServer> <Amm1er> no
16:09:10  <PublicServer> <V453000> k lets keep the parking lot :p
16:09:50  <PublicServer> <V453000> btw how inapproppriate is Engineering Supplies = batteries? :P it powers industries.
16:10:20  <PublicServer> <Amm1er> firs has that?
16:10:34  <PublicServer> <V453000> firs is all about supplies? :d
16:11:00  <PublicServer> <V453000> this whole refit thing is because of supplies
16:11:30  <PublicServer> <Amm1er> you have quite too many signals on your station
16:11:39  *** valhallasw has quit IRC
16:11:42  <PublicServer> <V453000> center?
16:11:48  <PublicServer> <Amm1er> yep, quite useless
16:11:54  <PublicServer> <V453000> dont hurt either
16:12:02  <PublicServer> <Amm1er> cost
16:12:06  <PublicServer> <V453000> ...........
16:12:12  <PublicServer> <Amm1er> :-D
16:12:15  <PublicServer> <V453000> jeez :)
16:12:26  <PublicServer> <V453000> OMG THAT 5 dollars
16:12:28  <PublicServer> <V453000> :)
16:12:34  <PublicServer> <V453000> ok 65
16:12:36  <PublicServer> <Amm1er> don't signals have running costs?
16:12:38  <PublicServer> <V453000> holy shit
16:12:44  <PublicServer> <V453000> they might, idk
16:13:02  <PublicServer> <V453000> with the new maintenance mechanism they do I think
16:13:08  <PublicServer> <V453000> but that thing is dumb imo
16:13:15  <PublicServer> <Amm1er> let us borrow a bit
16:13:47  <PublicServer> <V453000> we have profit of 113M vs 4M running costs
16:13:49  <PublicServer> <V453000> ..
16:13:56  <PublicServer> <Amm1er> well, those things are all for competition
16:14:07  <PublicServer> <V453000> which is dumb dump :>
16:14:21  <PublicServer> <Amm1er> you never played compete games?
16:14:27  <PublicServer> <V453000> even in competition I think it is good to have actually something happen in the game
16:14:33  <PublicServer> <V453000> ofc I did stable is all about that
16:14:47  <PublicServer> <V453000> so low costs are nice, as you have enough money after just a short time in teh game
16:14:54  <PublicServer> <V453000> not like you wait 2 hours to buy 2nd train
16:15:04  *** Mark has joined #openttdcoop
16:15:06  <PublicServer> <Amm1er> well, I meant real compete, stable has too many anti-compete rules :-)
16:15:16  <PublicServer> <V453000> DEATHMATCH
16:15:28  <PublicServer> <V453000> well then I think it doesnt matter because the rules can fuck everybody up quite properly
16:15:34  <PublicServer> <Amm1er> like the coopetition
16:15:52  <PublicServer> <V453000> mhm
16:15:55  <PublicServer> <Amm1er> or h2h game
16:16:01  <PublicServer> <V453000> h2h is cool
16:17:31  <PublicServer> <V453000> the biggest evil still is stupid PBS changes, train flipping and evil autorefit :P rest isnt really important
16:17:54  <PublicServer> <V453000> money is trivial to get, in fact the stupidier you play the more you usually earn
16:19:04  <PublicServer> <Amm1er> I miss logic train on this map
16:19:10  <PublicServer> <V453000> it is in nuts?
16:19:26  <PublicServer> <Amm1er> but not used
16:19:32  <PublicServer> <V453000> it is
16:19:42  <PublicServer> <V453000> see !logic
16:21:29  <PublicServer> <V453000> it is a bit different from the real logic engine newGRF
16:21:36  <PublicServer> <V453000> sprites differ and there is no parameter to change speed
16:21:39  <PublicServer> <V453000> also cant attach wagons
16:21:42  <PublicServer> <V453000> any wagons
16:23:09  *** Mark has quit IRC
16:25:15  <V453000> also, nuts looks best on Mars :P http://wiki.openttdcoop.org/images/a/a0/ProZone20.png
16:25:21  *** ODM has joined #openttdcoop
16:25:21  *** ChanServ sets mode: +o ODM
16:28:00  *** TNepr has joined #openttdcoop
16:28:08  *** TNepr has left #openttdcoop
16:31:55  <PublicServer> *** Dom has left the game (general timeout)
16:31:55  <PublicServer> *** Dom has left the game (connection lost)
16:32:00  *** valhallasw has joined #openttdcoop
16:33:11  *** Dom__ has joined #openttdcoop
16:38:34  *** Dom_ has quit IRC
16:38:34  *** Dom__ is now known as Dom_
16:40:39  *** Jam35 has joined #openttdcoop
16:46:57  <PublicServer> *** Amm1er has left the game (leaving)
16:46:58  <PublicServer> *** Game paused (number of players)
17:10:05  *** Mark has joined #openttdcoop
17:10:16  <Dom_> !password
17:10:16  <PublicServer> Dom_: mucous
17:10:27  <PublicServer> *** Game still paused (number of players)
17:10:27  <PublicServer> *** Game unpaused (number of players)
17:10:27  <PublicServer> *** Dom joined the game
17:10:35  <PublicServer> <Dom> hi again :)
17:12:35  <PublicServer> *** Dom has left the game (leaving)
17:12:35  <PublicServer> *** Game paused (number of players)
17:15:37  *** Progman has joined #openttdcoop
17:20:58  *** Dom_ has quit IRC
17:21:22  <V453000> well that wasnt long :d
17:51:34  *** Dom_ has joined #openttdcoop
17:52:41  *** Dom_ has quit IRC
17:53:16  *** Dom_ has joined #openttdcoop
18:05:53  *** Mark has quit IRC
18:06:34  *** Mark has joined #openttdcoop
18:13:16  <Maraxus> !password
18:13:16  <PublicServer> Maraxus: pickle
18:13:37  <PublicServer> *** Game still paused (number of players)
18:13:37  <PublicServer> *** Game unpaused (number of players)
18:13:37  <PublicServer> *** Maraxus joined the game
18:13:41  <PublicServer> <Maraxus> hi
18:18:51  <PublicServer> *** Maraxus has joined spectators
18:18:51  <PublicServer> *** Game paused (number of players)
18:20:03  <V453000> hello
18:20:08  <V453000> it is time for a new game I think .)
18:20:09  <V453000> !save
18:20:09  <PublicServer> Saving game...
18:20:16  <V453000> !transfer 245 game.sav
18:20:21  <PublicServer> V453000: PublicServerGame_245_Final.sav
18:20:21  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_245_Final.sav)
18:21:00  <V453000> !date
18:21:01  <PublicServer> V453000: 14 Sep 2347
18:21:03  <V453000> !update
18:21:03  <PublicServer> V453000: Update starting...
18:21:56  <PublicServer> *** Maraxus has left the game (leaving)
18:22:43  <V453000> Ammler: will this do anything?
18:22:47  <V453000> sez update starting
18:22:53  <Ammler> yes, it needs around 5mins
18:22:58  <Ammler> you can watch it with logs
18:23:10  <V453000> sneaky
18:24:32  <PublicServer> Update done: OpenTTD r24625 (run !install)
18:28:34  <Ammler> now you can decide, if you like to install it or ignore ^
18:28:44  <V453000> !install
18:28:46  <V453000> IGNORE of course
18:28:50  <PublicServer> V453000: install done, please run !restart
18:28:55  <V453000> yay
18:29:00  <V453000> !gamenr 246
18:29:00  <PublicServer> *** V453000 has set gamenr to 246 (next !restart)
18:29:04  <V453000> !restart
18:29:05  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
18:30:02  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
18:30:02  <PublicServer> Thank you for playing r24610.
18:30:03  <Ammler> actually, I could to the resart like the update withot cron
18:30:07  <PublicServer> Server has exited
18:30:08  *** PublicServer has quit IRC
18:30:16  *** PublicServer has joined #openttdcoop
18:30:16  <PublicServer> Autopilot engaged
18:30:16  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
18:30:16  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG246 (r24625) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
18:30:16  *** ChanServ sets mode: +v PublicServer
18:30:53  <PublicServer> ***  made screenshot at 000102A1: http://ps.openttdcoop.org/publicserver/webcam/000102A1.png
18:30:59  <V453000> !dl win64
18:30:59  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r24625/openttd-trunk-r24625-windows-win64.zip
18:31:05  <V453000> @stage OMG GAME
18:31:05  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG246 (r24625) | STAGE: OMG GAME | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
18:32:47  <V453000> !getsave https://dl.dropbox.com/u/20419525/psg246start1.sav
18:32:49  <PublicServer> V453000: OK :-)
18:32:51  <V453000> !rcon cd 3
18:32:54  <V453000> !rcon load 2
18:32:54  <PublicServer> V453000: players
18:32:54  <PublicServer> V453000: server_info
18:32:54  <PublicServer> V453000: clients
18:32:54  <PublicServer> V453000: echo doneclientcount
18:32:54  <PublicServer> V453000: #:1(Orange) Company Name: 'Nelson & Co.'  Year Founded: 2100  Money: 11699628171  Loan: 500000  Value: 11705623128  (T:1458, R:0, P:0, S:0) unprotected
18:32:56  <PublicServer> V453000: Current/maximum clients:     1/255
18:32:56  <PublicServer> V453000: Current/maximum companies:   1/ 1
18:32:58  <PublicServer> V453000: Current/maximum spectators:  0/10
18:32:58  <PublicServer> V453000: Client #1  name: 'PublicServer'  company: 255  IP: server
18:33:00  <PublicServer> V453000: Client #2  name: 'Amm1er'  company: 1  IP: 178.195.176.174
18:33:00  <PublicServer> V453000: you have one more message
18:33:02  <PublicServer> *** Game still paused (manual, number of players)
18:33:02  <PublicServer> *** Amm1er joined the game
18:33:05  <Ammler> what was that?
18:33:13  <V453000> !auto
18:33:13  <PublicServer> *** V453000 has enabled autopause mode.
18:33:14  <V453000> !changepw
18:33:14  <PublicServer> V453000: Password changed to jolted
18:33:15  <PublicServer> *** Game still paused (number of players)
18:33:21  <PublicServer> *** Game still paused (number of players)
18:33:23  <PublicServer> *** V453000 joined the game
18:33:25  <PublicServer> *** Game still paused (number of players)
18:33:25  <PublicServer> *** Game unpaused (number of players)
18:33:27  <PublicServer> *** Amm1er joined the game
18:33:43  <PublicServer> <Amm1er> no welcome signs
18:33:56  <V453000> !rcon set station_spread
18:33:56  <PublicServer> V453000: Current value for 'station_spread' is: '12' (min: 4, max: 64)
18:33:59  <V453000> !rcon set station_spread 64
18:34:02  <PublicServer> <V453000> that comes later
18:34:12  <PublicServer> <Amm1er> :-)
18:34:18  <PublicServer> <Amm1er> so what now?
18:34:22  <PublicServer> <V453000> mm obviously :)
18:34:29  <PublicServer> <Amm1er> MM with coal trains?
18:34:32  <PublicServer> <V453000> ...
18:34:38  <PublicServer> <V453000> aircraft
18:34:50  <PublicServer> <Amm1er> oh, indeed, you lazy new generation
18:34:51  *** Jam35 has quit IRC
18:34:57  <PublicServer> <V453000> it isnt lazy
18:35:07  <PublicServer> <V453000> main point is that it doesnt make mines grow
18:35:14  <V453000> !rcon set town_growth_rate 0
18:35:22  <PublicServer> <Amm1er> true
18:37:15  <Maraxus> !password
18:37:15  <PublicServer> Maraxus: jolted
18:37:20  <PublicServer> <Amm1er> year 2100 already :-)
18:37:21  <V453000> I will just cheat the money
18:37:31  <V453000> !getsave https://dl.dropbox.com/u/20419525/psg246start2.sav
18:37:33  <PublicServer> V453000: OK :-)
18:37:36  <V453000> !rcon load 2
18:37:37  <PublicServer> *** Game still paused (manual, number of players)
18:37:44  <V453000> !auto
18:37:44  <PublicServer> *** V453000 has enabled autopause mode.
18:37:45  <PublicServer> *** Game still paused (number of players)
18:37:46  <V453000> !changepw
18:37:46  <PublicServer> V453000: Password changed to jilted
18:37:52  <PublicServer> *** Game still paused (number of players)
18:37:54  <PublicServer> *** V453000 joined the game
18:38:04  <PublicServer> *** Game still paused (number of players)
18:38:04  <PublicServer> *** Game still paused (number of players)
18:38:04  <PublicServer> *** Game unpaused (number of players)
18:38:06  <PublicServer> *** Maraxus joined the game
18:38:06  <PublicServer> *** Amm1er joined the game
18:38:26  <PublicServer> <V453000> right
18:38:36  <PublicServer> <Amm1er> ok, now planning or is there already fixed scenario?
18:38:42  <PublicServer> <V453000> depends
18:38:44  <PublicServer> <V453000> most of the time normally planning
18:38:47  <PublicServer> <V453000> lately, collective plans
18:38:55  <PublicServer> <V453000> not doing planning+voting for 5 days
18:38:56  <Mark> yo noobies
18:38:59  <PublicServer> <Amm1er> ok :-)
18:39:01  <Mark> first game Ammzor?
18:39:04  <Mark> :P
18:39:06  <PublicServer> <Amm1er> that sounds like MZ game
18:39:08  <PublicServer> <V453000> hi bitch, come join, we make plan
18:39:12  <PublicServer> *** V453000 has joined company #1
18:39:15  <Mark> !dl win64
18:39:15  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r24625/openttd-trunk-r24625-windows-win64.zip
18:39:32  <PublicServer> <Amm1er> Mark, no just wondering, if really everything changed
18:39:38  <PublicServer> <Amm1er> :-P
18:39:56  <PublicServer> <Amm1er> I wanted to build a coal line
18:40:14  <PublicServer> <V453000> I thought you are from the stone age, they didnt know coal back then :P
18:40:19  *** Jam35 has joined #openttdcoop
18:40:20  <PublicServer> <Amm1er> this exta zoom
18:40:27  <PublicServer> <Amm1er> can you disable that?
18:40:33  <PublicServer> <V453000> yeah
18:40:40  <PublicServer> <V453000> in interface
18:40:46  <PublicServer> <V453000> display options
18:40:48  <PublicServer> <V453000> maximum zoom level
18:40:50  <PublicServer> Jam35: you must be channel op to use install
18:41:14  <PublicServer> <Amm1er> found, thanks
18:42:00  <PublicServer> <Amm1er> so we have a plan?
18:42:08  <Mark> !password
18:42:08  <PublicServer> Mark: jilted
18:42:10  <PublicServer> <V453000> we are currently making one :P
18:42:20  <PublicServer> <Amm1er> :-D
18:42:37  <PublicServer> *** Mark joined the game
18:42:40  <PublicServer> <V453000> Mark will do the track layout
18:42:43  <PublicServer> <Amm1er> oh, 3tl game, nice
18:42:45  <PublicServer> <V453000> to work bitch!
18:42:51  <PublicServer> <Mark> what what
18:42:53  <PublicServer> <V453000> many hubs
18:42:59  <PublicServer> <V453000> 1 station 1 dropped primary
18:43:01  <PublicServer> <V453000> go
18:43:07  <PublicServer> <V453000> :>
18:43:13  <PublicServer> <Amm1er> this sounds like a classical coop game
18:43:16  <PublicServer> <V453000> unless you disagree which I doubt :)
18:43:26  <PublicServer> <Mark> let me get my mouse :P
18:43:28  <PublicServer> <V453000> you could call it that way Ammler :)
18:43:30  <PublicServer> <Mark> fucking touchpad
18:49:05  <PublicServer> *** Jam35 joined the game
18:49:20  <PublicServer> <Jam35> hello
18:49:22  <PublicServer> <V453000> hi
18:49:25  <PublicServer> <Maraxus> hi
18:49:29  <PublicServer> <Mark> what
18:49:41  <PublicServer> <Mark> you just gonna use the mm or something?
18:49:43  <PublicServer> <Mark> hi
18:49:43  <PublicServer> <V453000> what nothing lay tracks :)
18:49:49  <PublicServer> <V453000> what mm
18:49:51  <PublicServer> <V453000> we have 100M
18:50:01  <PublicServer> <Mark> oh i thought ammzor made a coal line
18:50:03  <PublicServer> <V453000> and the bank said we can cheat more money anytime
18:50:10  <PublicServer> <V453000> no I stopped him
18:50:16  <PublicServer> <Mark> :D
18:50:34  <PublicServer> <V453000> anyway, idea is that we build a lot of LL_RR shit
18:51:10  <PublicServer> <Mark> any 4way hubs?
18:51:16  <PublicServer> <V453000> no
18:51:20  <PublicServer> <V453000> make it an easy game
18:51:46  <PublicServer> <Amm1er> yes, old people are online, do it easy :-P
18:51:56  <PublicServer> <V453000> :D be nice to the elderly
18:52:30  <PublicServer> <Amm1er> I forgot all the cool shortkeys
18:52:40  <PublicServer> <Amm1er> well, mousegame then
18:52:42  <PublicServer> <V453000> hm :)
18:53:17  <PublicServer> <V453000> might want to split that big ring into multiple
18:53:27  <PublicServer> <Amm1er> Mark, still using the DVORAK keylayout or how that was called?
18:53:33  <PublicServer> <V453000> like that
18:53:36  <PublicServer> <Mark> not anymore
18:53:40  <PublicServer> <Mark> i liked it though
18:53:50  <PublicServer> <Mark> i used it for months
18:53:56  <PublicServer> <Mark> stopped using it when i went to oz
18:54:50  <PublicServer> <V453000> that looks fairly random to me. :)
18:54:57  <PublicServer> <Mark> yep
18:54:59  <PublicServer> <Mark> nice
18:55:53  <PublicServer> <V453000> there is Oil :)
18:56:11  <PublicServer> <V453000> farms are separate
18:56:13  <PublicServer> <Amm1er> he?
18:56:15  <PublicServer> <Mark> k
18:56:33  <PublicServer> <V453000> Goods should get multiple drops
18:56:36  <PublicServer> <V453000> imo
18:56:44  <PublicServer> <Mark> wasnt sure about that
18:56:50  <PublicServer> <Mark> k
18:56:52  <PublicServer> <V453000> could make like 2+2
18:56:56  <PublicServer> <V453000> steel oil
18:56:58  <PublicServer> <Mark> yea
18:57:01  <PublicServer> <V453000> livestock grain
18:57:03  <PublicServer> <Mark> 5 is a bit many
18:57:10  <PublicServer> <V453000> wood alone
18:57:12  <PublicServer> <V453000> nah
18:57:14  <PublicServer> <V453000> wood steel
18:57:16  <PublicServer> <V453000> or
18:57:22  <PublicServer> <V453000> lets combine half of farms
18:57:25  <PublicServer> <V453000> wood cows
18:57:27  <PublicServer> <V453000> wood grain
18:57:33  <PublicServer> <V453000> steel cows
18:57:35  <PublicServer> <V453000> good
18:57:58  <PublicServer> <V453000> oil alone
18:58:05  <PublicServer> <V453000> wood with cows
18:58:43  <PublicServer> <Amm1er> or let us drop lv, we are vegtables :-P
18:59:10  <PublicServer> <Amm1er> ls*
18:59:48  <PublicServer> <V453000> there
19:00:28  <PublicServer> <V453000> Little Brindington: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;++;;;;;;;;
19:00:30  <PublicServer> <V453000> oh good
19:00:34  <PublicServer> <V453000> was fixing ; key
19:00:40  <PublicServer> <Mark> thefuck
19:00:46  <PublicServer> <Mark> no more beer for you
19:00:46  <PublicServer> <V453000> RANDOM CHAT
19:00:50  <PublicServer> <V453000> anyway lets build
19:01:04  <V453000> @stage Building
19:01:04  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG246 (r24625) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
19:01:26  <PublicServer> <V453000> might want to draw the ML first I guess
19:01:44  <PublicServer> <Mark> yea
19:02:02  *** Mucht has joined #openttdcoop
19:02:02  *** ChanServ sets mode: +o Mucht
19:05:38  <PublicServer> <Amm1er> do you mind if I try to build a hub?
19:05:41  <PublicServer> <V453000> of course not
19:05:44  <PublicServer> <V453000> just do it :)
19:06:19  *** Mucht has quit IRC
19:06:50  <PublicServer> <Amm1er> omg :-)
19:08:00  <PublicServer> <V453000> Mark lets go around the water
19:08:07  <PublicServer> <V453000> se XXX sign
19:08:21  <PublicServer> <Mark> kk
19:08:39  <PublicServer> <V453000> landscape friendly ML movement ;)
19:11:42  <Dom_> !download
19:11:42  <PublicServer> Dom_: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
19:11:42  <PublicServer> Dom_: http://www.openttd.org/en/download-trunk/r24625
19:12:30  <Dom_> !password
19:12:30  <PublicServer> Dom_: mantel
19:12:37  <PublicServer> *** Dom joined the game
19:12:41  <PublicServer> <Dom> hi
19:12:41  <PublicServer> <V453000> hi
19:12:43  <PublicServer> <Mark> yo
19:12:45  <PublicServer> <Maraxus> hi
19:12:52  <PublicServer> <Jam35> hi
19:15:46  <PublicServer> <Dom> what cl are we using?
19:15:50  <PublicServer> <V453000> 3 of course
19:15:56  <PublicServer> <V453000> what do you expect :)
19:16:07  <PublicServer> <Dom> 4
19:16:13  <PublicServer> <Dom> D:
19:16:15  <PublicServer> <V453000> for 3 tile trains?
19:16:26  <PublicServer> <Dom> oh true
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19:26:47  <PublicServer> <V453000> bots lie, plus webster is a complete bitch
19:26:53  <PublicServer> <V453000> so better dont trust it :p
19:26:56  <PublicServer> <V453000> k this is PublicServer
19:26:58  <PublicServer> <V453000> still
19:27:04  <PublicServer> <Dom> xD
19:27:22  <PublicServer> <Dom> so whats the gap then for 3 9? or how can i know?
19:27:36  <PublicServer> <V453000> as much as works
19:27:46  <PublicServer> <Dom> ok :D
19:32:18  <PublicServer> <V453000> those bridges are too slow Ammler btw :)
19:32:50  <PublicServer> <V453000> either of those 4 is fine
19:34:53  <PublicServer> <Amm1er> I should have started with slh :-P
19:35:00  <PublicServer> <V453000> :)
19:35:06  <PublicServer> <V453000> you still can
19:36:36  <PublicServer> <Amm1er> you mean, convert my 1/3 BBH to an SLH?
19:36:50  <PublicServer> <V453000> no make a new SLH elsewhere and then finish the BBH
19:37:36  <PublicServer> <V453000> Mark: I dont think that bridge prio works ;)
19:40:22  <PublicServer> <Mark> it might now
19:41:32  <PublicServer> <Mark> that does work now doesnt it
19:42:31  <PublicServer> <V453000> yes now it does
19:43:03  <PublicServer> <V453000> not to mention that you dont need the 3rd bridge anymore :p
19:43:29  <PublicServer> <Mark> i thought that was wrong
19:43:36  <PublicServer> <V453000> you can shorten it now
19:43:50  <PublicServer> <V453000> well it wasnt wrong, it just wasnt doing anything
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19:44:26  <PublicServer> <V453000> Dom: CLs need to be correct
19:44:36  <PublicServer> <V453000> max speed is 265, CL2 is about 120
19:45:10  <PublicServer> <Dom> ok
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20:25:34  <PublicServer> <V453000> :>
20:25:41  <PublicServer> <Dom> ?
20:25:47  <PublicServer> <V453000> another BBH done
20:25:50  <PublicServer> <Dom> :)
20:28:25  <PublicServer> <Dom> stations overflow?
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20:28:35  <PublicServer> <V453000> ?
20:29:01  <PublicServer> <V453000> it is always nice to have one
20:29:07  <PublicServer> <Dom> ok
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21:03:06  <PublicServer> <V453000> and there appeared sawmill
21:03:29  <PublicServer> *** Jam35 has left the game (general timeout)
21:03:29  <PublicServer> *** Jam35 has left the game (connection lost)
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21:06:23  <PublicServer> *** Spike has left the game (leaving)
21:06:32  <V453000> Spike? :D
21:06:39  <^Spike^> :)
21:06:45  <V453000> that wasnt long
21:06:57  <^Spike^> just checking :)
21:07:21  <PublicServer> <Maraxus> up max station spread a bit?
21:07:22  <V453000> there is a bunch of cute hubs waiting to be built
21:07:36  <^Spike^> there is damn annoying server waiting to be rebuild
21:07:39  <V453000> !rcon set station_spread 666
21:07:42  <^Spike^> what you think gets my attention? :)
21:07:50  <V453000> idk some dump
21:09:09  <PublicServer> <V453000> that is drop only Dom, just saying
21:09:15  <PublicServer> <Dom> i know
21:09:17  <PublicServer> <Dom> thx
21:10:09  <PublicServer> <Amm1er> :-P
21:10:20  <PublicServer> <V453000> dutch tactics
21:10:22  <PublicServer> <Amm1er> now, where is my excuse?
21:13:36  <PublicServer> <V453000> I suggest trying normal balancing like I have
21:13:47  <PublicServer> <Dom> who?
21:13:53  <PublicServer> <V453000> you ofc :)
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21:24:26  <PublicServer> <Dom> looks good :)
21:25:46  <PublicServer> <V453000> symmetry :d
21:26:00  <PublicServer> <Dom> :D
21:26:27  <PublicServer> <Amm1er> this map will have plenty of BBHs
21:32:27  <PublicServer> <V453000> that was the point :)
21:33:06  <PublicServer> <V453000> want a hint Ammler?
21:33:37  <PublicServer> <Amm1er> hmm
21:33:59  <PublicServer> <Amm1er> why does it need a bridge?
21:34:06  <PublicServer> <Amm1er> it's not a join
21:36:43  <Ammler> wha
21:37:10  <PublicServer> <Amm1er> what is max length of double bridge?
21:37:16  <PublicServer> <Dom> 9
21:38:02  <PublicServer> <V453000> well it isnt a join but otherwise you would have a signal gap
21:38:18  <PublicServer> <V453000> max double bridge, idk 8
21:38:20  <PublicServer> <V453000> +-
21:42:58  <PublicServer> <Amm1er> maschger
21:43:06  <PublicServer> <Amm1er> will you finish this map tonight?
21:43:41  <PublicServer> <Amm1er> I guess, I sleep over it
21:44:36  <PublicServer> <V453000> not finishing anything :)
21:44:46  <PublicServer> <V453000> way too much to build at once to be finished today
21:46:02  <PublicServer> <Maraxus> gn
21:46:04  <PublicServer> <Dom> n8
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21:47:02  <PublicServer> <V453000> I think you should try to build more conservatively Dom
21:47:12  <PublicServer> <Dom> ?
21:47:24  <PublicServer> <V453000> I feel like you are trying to do something super creative like the bridges but I think you should stick with a smaller "normal" merger
21:47:31  <PublicServer> <Dom> indeed :D
21:47:47  <PublicServer> <Dom> it looks nice though :D
21:48:05  <PublicServer> <V453000> it wont work exactly great
21:48:15  <PublicServer> <Dom> to many gaps?
21:48:19  <PublicServer> <V453000> that too
21:48:33  <PublicServer> <Dom> hmmm
21:48:35  <PublicServer> <V453000> if you look at my hubs in this game you can see that the prioritized line has no bridges
21:48:53  <PublicServer> <V453000> that eliminates any chance of so called evil mode and gives perfect control over the flow
21:49:04  <PublicServer> <V453000> I obviously dont want you to do that, but it is an example
21:49:22  <PublicServer> <Dom> so prio line no tunnels and bridges you say?
21:49:26  <PublicServer> <V453000> what I mean by that is if you make a smaller merger which is all tight together, it will react quicker
21:49:36  <PublicServer> <Dom> oh ok
21:49:43  <PublicServer> <V453000> it is a good thing to do but it isnt "standard"
21:49:49  <PublicServer> <V453000> if you can do it, it is a plus
21:50:16  <PublicServer> <V453000> just fill the lake with land
21:50:56  <PublicServer> <Dom> like this or smaller?
21:51:14  <PublicServer> <V453000> like kill the bridges too :)
21:51:56  <PublicServer> <V453000> I will show you a nice universal way for a merger
21:52:03  <PublicServer> <V453000> look, I will try to comment it
21:52:08  <PublicServer> <Dom> ok
21:52:34  <PublicServer> <V453000> we have 2 and 2
21:52:34  <PublicServer> <Dom> yes
21:52:34  <PublicServer> <V453000> a nice option is to mix only the inside
21:52:38  <PublicServer> <V453000> so you dont cross all the lines many times
21:52:52  <PublicServer> <V453000> so we keep outer tracks
21:55:24  <PublicServer> <V453000> and there you go
21:55:28  <PublicServer> <V453000> simple things can be small
21:55:31  <PublicServer> <V453000> try to build simple
21:55:42  <PublicServer> <Dom> ok will do
21:55:44  <PublicServer> <Dom> ty
21:55:47  <PublicServer> <V453000> very welcome
21:56:01  <PublicServer> <V453000> hope it was helpful
21:56:11  <PublicServer> <Dom> we will se :)
21:56:13  <PublicServer> <Dom> *see
21:56:15  <PublicServer> <V453000> :P
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21:57:29  <PublicServer> <Dom> brb
22:01:42  <PublicServer> *** Amm1er has left the game (leaving)
22:26:57  <PublicServer> <Dom> back
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22:27:18  <Jerik> !download
22:27:18  <PublicServer> Jerik: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
22:27:18  <PublicServer> Jerik: http://www.openttd.org/en/download-trunk/r24625
22:30:00  <PublicServer> <V453000> :)
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22:34:50  <PublicServer> <Dom> damn
22:34:53  <PublicServer> <Dom> damn
22:41:35  <PublicServer> <V453000> connect the other two :)
22:41:45  <PublicServer> <V453000> easy to manipulate with this one
22:42:01  <PublicServer> <V453000> exactly
22:42:43  <PublicServer> <V453000> let me show you something
22:42:45  <PublicServer> <Dom> ok
22:43:44  <PublicServer> <V453000> poitn is
22:44:34  <PublicServer> <V453000> to prioritize the bridges
22:44:36  <PublicServer> <V453000> you would need PBS
22:44:39  <PublicServer> <Dom> yes
22:44:49  <PublicServer> <V453000> PBS or presignal solution is bad if it is possible that you can get evil mode
22:44:52  <PublicServer> <V453000> you know what evil mode is?
22:44:54  <PublicServer> <Dom> no
22:44:57  <PublicServer> <V453000> right
22:45:03  <PublicServer> <V453000> that is when a train slows down on a bridge
22:45:15  <PublicServer> <V453000> but before it can get away, the train from teh second bridge slows by it
22:45:19  <PublicServer> <V453000> and this in endless cycle
22:45:26  <PublicServer> <V453000> see what I mean?
22:45:29  <PublicServer> <Dom> yes
22:45:31  <PublicServer> <V453000> right
22:45:37  <PublicServer> <V453000> this has only one solution I know of
22:45:44  <PublicServer> <V453000> well, reasonably simple solution
22:45:51  <PublicServer> <V453000> and that is block signalled bridge
22:46:05  <PublicServer> <V453000> because if there is a jam on the bridges, teh train will choose the "wrong" bridge
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22:46:15  <PublicServer> <V453000> and at that moment the bridges will act as a single bridge
22:46:18  <PublicServer> <Dom> also pre signals  does evil mode?
22:46:28  <PublicServer> <V453000> same logic as PBS there
22:46:30  <PublicServer> <Dom> ok
22:46:41  <PublicServer> <V453000> it keeps evil mode because it keeps behaving like 2 bridges
22:46:48  <PublicServer> <V453000> sending 2nd train in despite 1st train cant leave
22:46:59  <PublicServer> <V453000> what block signals do is "disable" the second bridge temporarily
22:47:19  <PublicServer> <V453000> and in order to keep block signals you need this kind of prio
22:47:41  <PublicServer> <Dom> ok  but mostly need when after the bridges is a merger?
22:47:47  <PublicServer> <Dom> *needed
22:47:55  <PublicServer> <V453000> no, there not
22:48:02  <PublicServer> <V453000> it is possible that trains stop there completely
22:48:12  <PublicServer> <V453000> the prioritized track should not stop
22:48:18  <PublicServer> <V453000> see the difference?
22:48:24  <PublicServer> <Dom> yes
22:48:30  <PublicServer> <V453000> good :)
22:49:16  <PublicServer> <V453000> also, the block signal approach works only with 1 doublebridge
22:49:27  <PublicServer> <V453000> if there are 2 double bridges behind each other in the same doubling, it wont work
22:49:30  <PublicServer> <V453000> that is just a note
22:49:36  <PublicServer> <Dom> ok
22:53:07  <PublicServer> <V453000> h
22:53:10  <PublicServer> <V453000> hm
22:53:24  <PublicServer> <V453000> that thing used to be called evil x
22:53:28  <PublicServer> <V453000> because it makes signal gap of 2
22:53:38  <PublicServer> <V453000> also you have a cl there
22:53:48  <PublicServer> <V453000> lets find another solution :p
22:53:59  <PublicServer> <V453000> the bridges will need to move
22:54:02  <PublicServer> <V453000> they dont fit
22:54:05  <PublicServer> <V453000> cl and x
22:54:37  <PublicServer> <V453000> these
22:54:42  <PublicServer> <Dom> yes
22:54:44  <PublicServer> <V453000> just redo those
22:57:02  <PublicServer> <V453000> it is a good idea to start with the problematic parts
22:57:08  <PublicServer> <V453000> and move towards the parts where you have more free room
22:57:15  <PublicServer> <Dom> yes
22:57:21  <PublicServer> <Dom> like betting over the other rails
22:57:27  <PublicServer> <Dom> /under
22:58:38  <PublicServer> <V453000> I would start with the X
22:58:53  <PublicServer> <V453000> needs to be this way
22:58:57  <PublicServer> <V453000> no other option really
22:59:08  <PublicServer> <V453000> now this defines what ours bridges which go over it are going to do
23:01:24  <PublicServer> <V453000> 3 tiles
23:01:28  <PublicServer> <V453000> undetected area ;)
23:01:38  <PublicServer> <Dom> ?
23:01:44  <PublicServer> <Dom> where?
23:01:50  <PublicServer> <V453000> at the prio
23:01:53  <PublicServer> <V453000> cant have a hole
23:01:56  <PublicServer> <V453000> of TL
23:02:06  <PublicServer> <V453000> needs this
23:02:16  <PublicServer> <V453000> nah that one isnt necessary
23:02:18  <PublicServer> <V453000> doesnt hurt either
23:02:21  <PublicServer> <V453000> no
23:02:32  <PublicServer> <V453000> only undetected part is this
23:02:36  <PublicServer> <V453000> TL3 train cant fit in there
23:02:44  <PublicServer> <V453000> could in there though
23:02:51  <PublicServer> <V453000> see why?
23:02:53  <PublicServer> <Dom> yes
23:02:56  <PublicServer> <V453000> good
23:03:14  <PublicServer> <Dom> green
23:03:16  <PublicServer> <V453000> ye
23:03:22  <PublicServer> <V453000> it would flicker at that point
23:03:32  <PublicServer> <V453000> now the last merger and you are done :)
23:03:46  <PublicServer> <V453000> see this
23:03:52  <PublicServer> <V453000> these bridges
23:04:02  <PublicServer> <V453000> when you ahve a diagonal like this you can make them shorter
23:04:29  <PublicServer> <V453000> 2 tiles :p
23:04:31  <PublicServer> <Dom> i know
23:04:37  <PublicServer> <V453000> kk
23:04:40  <PublicServer> <Dom> i do it for eyecandy :D
23:05:10  <PublicServer> <V453000> hint here:
23:05:17  <PublicServer> <V453000> you always want to first merge the choices
23:05:21  <PublicServer> <V453000> then join the line after
23:05:27  <PublicServer> <V453000> systematically this way
23:05:41  <PublicServer> <V453000> now just to move the lines around :)
23:05:49  <PublicServer> <V453000> what is that
23:05:51  <PublicServer> <V453000> no :o
23:06:09  <PublicServer> <V453000> this way you get one joining point
23:06:11  <PublicServer> <Dom> oh ok
23:06:13  <PublicServer> <V453000> it is important
23:06:20  <PublicServer> <V453000> we need to get better waiting bays though
23:06:28  <PublicServer> <V453000> ah yes
23:06:58  <PublicServer> <V453000> hm
23:07:04  <PublicServer> <Dom> yep
23:07:10  <PublicServer> <V453000> nah
23:07:16  <PublicServer> <V453000> both other choices are short and have cl
23:07:26  <PublicServer> <V453000> how about
23:07:49  <PublicServer> <V453000> could even do double tunnel for thorughput
23:08:09  <PublicServer> <Dom> why?
23:09:19  <PublicServer> <V453000> +- :)
23:10:03  <PublicServer> <V453000> now it is 100%
23:10:09  <PublicServer> <Dom> yep :)
23:10:12  <PublicServer> <Dom> thanks :)
23:10:16  <PublicServer> <V453000> yw
23:10:38  <PublicServer> <V453000> the prio could be longer
23:10:49  <PublicServer> <V453000> will need some moving around for that
23:11:28  <PublicServer> <V453000> that makes for a CL
23:11:32  <PublicServer> <V453000> well well
23:12:02  <PublicServer> <V453000> this bridge+tunnel combo can be key sometimes ;)
23:12:26  <PublicServer> <V453000> oooh
23:12:29  <PublicServer> <V453000> hmf
23:12:35  <PublicServer> <Dom> isn it the same if they are the same lenghts?
23:12:49  <PublicServer> <V453000> no we cant place a bridge there now :)
23:12:53  <PublicServer> <V453000> we have a bridge above it
23:13:03  <PublicServer> <V453000> often it is the only option
23:13:09  <PublicServer> <V453000> doesnt really fit here though
23:13:24  <PublicServer> <V453000> lets just do this
23:13:34  <PublicServer> <V453000> nah
23:14:16  <PublicServer> <V453000> there you go :)
23:14:50  <PublicServer> <Dom> :D
23:15:18  <PublicServer> <V453000> come have a look below
23:15:21  <PublicServer> <V453000> made a small racing track
23:15:31  <PublicServer> <V453000> once in a while an evil mode happens
23:15:34  <PublicServer> <V453000> and it solves itself
23:15:41  <PublicServer> <V453000> by two trains going to the same "bridge"
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23:16:07  <PublicServer> <V453000> see?
23:16:13  <PublicServer> <V453000> if I apply presignals
23:16:15  <PublicServer> <Dom> yes
23:16:25  <PublicServer> <V453000> it wont stop
23:16:39  <PublicServer> <Dom> ok
23:16:50  <PublicServer> <V453000> its good to know
23:16:52  <PublicServer> <Dom> better to use  block signlas then
23:16:58  <PublicServer> <V453000> depends
23:17:08  <PublicServer> <V453000> waiting place = presignals
23:17:08  <PublicServer> <Dom> on traffic ?
23:17:10  <PublicServer> <Dom> oh ok
23:17:14  <PublicServer> <V453000> running place = block signals
23:17:56  <PublicServer> <V453000> it was considered a matter of taste for a long time ... just a note if you were looking through the archives
23:18:12  <PublicServer> <V453000> people build differently, they mostly dont know  this evil mode application
23:18:46  <PublicServer> <Dom> how could they if there is nothing to be found about advanced ottd ecpet for coop
23:19:37  <PublicServer> <V453000> well our archives are coop :p
23:19:37  *** TNepr has quit IRC
23:19:56  <PublicServer> <Dom> :)
23:20:00  <PublicServer> <V453000> but I realized this usage only about a year ago, so ...
23:20:34  <PublicServer> <Dom> for how long have you been playin now?
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23:21:57  <PublicServer> <Dom> hm
23:22:07  <PublicServer> <Dom> ah xD
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23:26:38  <PublicServer> <V453000> you mean openttd in total?
23:26:40  <PublicServer> <V453000> something around 4 years
23:27:31  <PublicServer> <V453000> maybe 5 actually
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23:28:17  <PublicServer> <Dom> a long time ago then :)
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23:29:11  <PublicServer> <V453000> well there still are people who play it for longer :P
23:29:17  <PublicServer> <Dom> xD
23:30:13  <Sylf> !dl source
23:30:13  <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r24625/openttd-trunk-r24625-source.tar.xz
23:30:20  <PublicServer> <Dom> so how come there are not many game stiles then if there so many long time gamers around?
23:30:34  <PublicServer> <Dom> *styles
23:31:04  <PublicServer> <V453000> what do you mean by that
23:31:40  <PublicServer> <Dom> well some different cargo, some pax, srnw, packing,
23:31:54  <PublicServer> <Dom> chaos, semi-chaos
23:32:05  <PublicServer> <Dom> normal
23:32:07  <PublicServer> <V453000> there are such things?
23:32:17  <PublicServer> <Dom> yes
23:32:20  <PublicServer> <Dom> on coop
23:32:30  <PublicServer> <V453000> well where else
23:32:40  <PublicServer> <Dom> wiki gametypes
23:33:14  <PublicServer> <V453000> but how are game types related to people
23:33:40  <PublicServer> <Dom> idk creating something new
23:34:22  <PublicServer> <V453000> :d
23:34:30  <PublicServer> <V453000> well
23:34:48  <PublicServer> <Dom> well you find people here that do it
23:34:50  <PublicServer> <V453000> there is a lot of new things ... perhans not systematically/categorically, but stuff gets added
23:34:50  <PublicServer> <Dom> no offence pls
23:35:08  <PublicServer> <Dom> yes
23:35:18  <PublicServer> <V453000> a "cargo game" is ... basically anything
23:35:28  <PublicServer> <V453000> and there arent that many systematical options really
23:36:38  <PublicServer> <V453000> also that someone plays for a long time doesnt mean he does everything
23:36:45  <PublicServer> <Dom> true
23:36:53  <PublicServer> <V453000> many of the oldest members are focused only on the "old" playstyle
23:37:03  <PublicServer> <Dom> ?
23:37:09  <PublicServer> <V453000> you know Xeryus dont you
23:37:23  <PublicServer> <Dom> yes saw him here by times
23:37:27  <PublicServer> <Dom> *at times
23:37:37  <PublicServer> <V453000> well that is typical example of what I am saying
23:37:43  <PublicServer> <V453000> played idk how many years ago
23:37:51  <PublicServer> <V453000> but he is sort of "stuck" in that age
23:38:01  <PublicServer> <V453000> and making up something new is not really expected from him
23:38:08  <PublicServer> <V453000> no offence there
23:38:30  <PublicServer> <Dom> ok
23:38:30  <PublicServer> <V453000> the people who make new things are rather rare
23:38:36  <PublicServer> <V453000> like Mark or mfb
23:38:38  <PublicServer> <V453000> or LoPo
23:38:41  <PublicServer> <Dom> or you
23:38:45  <PublicServer> <V453000> well obviously
23:38:59  <PublicServer> <V453000> those are people who know every game type and are able to build on each of those
23:39:07  <PublicServer> <V453000> mfb and LoPo especially dangerous with logic
23:39:14  <PublicServer> <Dom> yeah saw that
23:39:20  <PublicServer> <V453000> especially mfb, his binary logic is seriously nuts
23:39:28  <PublicServer> <Dom> on the multi cargo srnw
23:39:54  <PublicServer> <V453000> nah that was just a nice cluster, good people are able to make that out of anything ... but some of his logic is systematically great
23:40:04  <PublicServer> <V453000> but that is because he knows binary logic as is, not the openttd one :)
23:40:14  <PublicServer> <V453000> still, helps .)
23:40:44  <PublicServer> <Dom> never saw some
23:40:52  <PublicServer> <Dom> only in that one ps game
23:40:54  <PublicServer> <V453000> either way, there is enough game "types" really ... at least because each of them can be done in so many ways
23:41:12  <PublicServer> <V453000> there was one in psg 224 I think
23:41:38  <PublicServer> <V453000> ok 223
23:52:02  <PublicServer> <Dom> now thats what i cal a crazy game :D
23:52:24  <PublicServer> <V453000> :D :)
23:52:50  <PublicServer> <V453000> I really recommend looking at most of the game which are like psg120+
23:53:10  <PublicServer> <V453000> 180+ are the games when I started doing a lot of stuff, there are almost all games nice
23:54:00  <PublicServer> <Dom> i looked from 50 and many up to now
23:54:02  <PublicServer> <V453000> the archives in general contain a lot of information
23:54:41  <PublicServer> <Dom> yeah but in this case is one things is seeing it and another is understanding it
23:55:52  <PublicServer> <V453000> every thing built "right" is explainable
23:56:07  <PublicServer> <V453000> or it is not right and you see why
23:57:35  <PublicServer> <Dom> the logic is just kind of complicated
23:58:13  <PublicServer> <V453000> depends which
23:58:31  <PublicServer> <V453000> but if you carefully investigate it usually can be decoded :)
23:59:13  <PublicServer> <Dom> hmm X)

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